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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Trainer Name: danmantincan
    Pokemon: Dragonite, Lucario, Arcanine, Pyroak, Blaziken, Venusaur, Bronzong, Carracosta, Ninetales, Magmortar, Togekiss, Roserade, Dusknoir, Camerupt, Snorlax, Octillery, Cyclohm, Stoutland, Salamence, Braviary, Staravia, Tomohawk, Skarmory, Vaporeon, Umbreon, Flareon, Espeon, Jolteon, Leafeon, Glaceon, Emboar, Volcarona, Infernape, Slowking, Kirlia, Piloswine, Stratagem, Torkoal, Gastrodon, Gastrodon, Elekid, Magikarp, Beldum, Solosis, Axew, Larvitar, Chikorita, Treecko, Aron, Necturine, Gastly, Staryu, Tynamo, Charmander, Cyndaquil
    W/L/T: 27-16-1
    Currency Counters: 86
    Universal Counters: 0 (2/5) (5/10)

    Backpack: (open)

    Consumable Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    2x Nanab Berry
    2x Mental Herb
    3x Steel Gem

    Other Items:
    1x Dogfish44's Soul
    3x Amulet Coin
    1x Charcoal
    1x Choice Band
    1x Eviolite
    1x Expert Belt
    2x Float Stone
    1x Focus Sash
    1x Full Incense
    1x Iron Pearl
    1x Light Clay
    1x Magmarizer
    1x Magnet
    2x Power Bracer
    1x Reaper Cloth
    1x Shed Shell

    Ball Pocket:
    5x Timer Balls
    5x Quick Balls
    10x Sport Balls


    Raids (open)
    Backpack:
    Badge of Valor: 4
    Valor Counters: 13
    Reputation: 500

    1x Glyph of Ice Shard
    1x Glyph of Ice Beam
    1x Glyph of Earth Power
    1x Glyph of Recover
    1x Glyph of Fiery Dance
    1x Glyph of Flamethrower
    1x Glyph of Flare Blitz
    1x Glyph of Flash Cannon
    1x Glyph of Thunderbolt
    1x Glyph of Thunder Fang

    Tainted Ash
    1x Ancient Ruby
    1x Ancient Topaz

    Ongoing:

    Completed:
    Cliffs of Thunder W/ Its_A_Random (NM)
    Raging Shore W/ Its_A_Random (NM)
    Wildfire Plateau W/ Zarator (NM)
    Eye of the Storm W/ Kaxtar (NM)
    Frozen Vault W/ Kaxtar (NM)
    Stormrage Depths W/ Engineer Pikachu (NM)
    Gyms (open)
    Battles (open)

    Victories:
    Vs iiMKUltra (3v3 Singles)
    Vs Galladiator (3v3 Singles)
    Vs Lord Jesseus (1v1 Singles)
    Vs Omegaman (2v2 Doubles)
    Vs Galladiator (1v1 Singles)
    Vs Dogfish44 (4v4 Singles)
    Vs Alchemator (2v2 Singles)
    Vs Rediamond (4v4 Doubles)
    Vs Acklow (2v2 Doubles)
    Vs PinkCaptainFalcon (4v4 Doubles)
    Vs AlphaJolt (1v1 Singles)
    Vs Blue_Tornado (2v2 Doubles)
    Vs loudkirbyking (2v2 Doubles)
    Vs Acklow (2v2 Doubles)
    Vs Blazekinmaster-Zeo (2v2 Doubles)
    Vs The Shiny Umbreon (5v5 Doubles)
    Vs Kaxtar (3v3 Triples)
    Vs Objection (3v3 Triples)
    W/ Nightmare jigglypuff+LightWolf Vs Paradoxus+Pippy+Korski (1+1+1v1+1+1 Triples)
    Vs Elevator Music (2v2 Singles)
    Vs Leethoof (4v4 Doubles)
    Vs ToastTyrant13 (4v4/6v6 Doubles)
    Vs Blazikenmaster-Zeo (6v6 Triples)
    Vs Engineer Pikachu (4v4 Doubles)
    Vs deadfox081 (4v4 Doubles)
    Vs Kaxtar (6v6 Singles)
    Vs Maxim (3v3 Triples)
    Vs Nightmare Jigglypuff (3v3 Singles)
    Vs Its_A_Random (3v3 Triples)
    Vs Glacier Knight (4v4 Doubles)
    Vs Texas Cloverleaf (6v6 Brawl)
    Vs Jas61292 (5v5 Doubles)
    Vs UllarWarlord (4v4 Doubles)
    Vs rickheg (1v1 Singles)
    Vs Eternal Drifter (2v2 Doubles)
    Vs UllarWarlord (3v3 Triples)

    Losses:
    Vs Darkamber8828 (3v3 Singles)
    Vs Kaxtar (4v4 Doubles)
    Vs Flamestrike (3v3 Doubles)
    Vs Destiny Warrior (2v2 Doubles)
    Vs TravelLog (2v2 Doubles)
    Vs Deck Knight (4v4 Doubles)
    Vs rewindman (3v3 Doubles)
    Vs Flamestrike Vs Rediamond (3v3v3 Singles)
    Vs Fire Blast (1v1 Doubles)
    Vs Tortferngatr (3v3 Triples)
    Vs Blazikenmaster-Zeo (6v6 Brawl)
    Vs Korski (6v6 Brawl)
    Vs Dogfish44 (6v6 Brawl)
    Vs Endquote (1v1 Singles)
    Vs SevenDeadlySins (4v4 Doubles)
    Vs LightWolf (7v7 Brawl)
    Vs Kaxtar (4v4 Doubles)
    Vs Korski (7v7 Brawl)
    Vs Zarator (1v1 Singles)
    Vs Alchemator (3v3 Triples)
    Vs Flamestrike (4v4 Singles)
    Vs Rediamond (3v3/8 Singles)
    Vs Texas Cloverleaf (4v4 Doubles)
    Vs 12 Trainers (1v1v1... Melee)
    Vs Frosty (4v4 Doubles)
    Vs TIO (6v6 Singles)

    Draws/DQs:
    [Draw w/pg] Vs AlphaJolt Vs pimpgangster Vs Flamestrike (1v1v1v1 Singles)
    W/ Paradoxus Vs Gerard + Ragnarokalex (2+2v2+2 Doubles)
    Vs Maxim (2v2 Doubles)
    Vs Metal Bagon (4v4 Doubles)
    Vs Dummy007 (6v6 Brawl)
    Vs UllarWarlord (2v2 Doubles)
    Vs The Royal Guard (7v7 Doubles)
    Vs Lord Jesseus (4v4 Doubles)
    Vs Orcinus Duo (4v4 Singles)
    Vs 8 Trainers (1v1v1... Melee)

    Ongoing:

    Tournament Battles:
    [Victory] Vs shadowbone66 (2v2 Singles)
    [Victory] Vs smashlloyd20 (2v2 Singles)
    [Victory] Vs Flamestrike (2v2 Singles)
    [Victory] Vs Tortferngatr (2v2 Singles)
    [Draw] Vs Deck Knight (3v3 Singles)
    [Loss] Vs iiMKUltra (3v3 Singles)
    Reffing (open)
    deoxys314 Vs Fire Blast (2v2 Doubles)
    [Draw] Lord Jesseus Vs doominic77 (1v1 Singles)
    ginganinja Vs iiMKUltra (1v1 Singles)
    iiMKUltra Vs ginganinja (1v1 Singles)
    Axaj Vs GoldenKnight (1v1 Singles)
    deoxys314 Vs Son_of_Shadoo (3v3 Singles)
    rickheg Vs JBCWK (2v2 Singles)
    Zystral Vs Lord Jesseus (2v2 Doubles)
    Arcanite Vs LupusAter (2v2 Doubles)
    Fire Blast Vs -Charmander- (3v3 Doubles)
    [Draw] smashlloyd20 Vs Banryu (3v3 Singles)
    Rising_Dusk Vs Nightmare jugglypuff (4v4 Doubles)
    Kaxtar Vs Its_A_Random (4v4 Doubles)
    [Draw] porygon3 Vs HD (2v2 Doubles)
    Kaxtar Vs Tortferngatr (4v4 Doubles)
    loudkirbyking Vs auramaster (3v3 Singles)
    Venser Vs LupusAter (Tournament: 2v2 Singles)
    iiMKUltra Vs Leethoof (Tournament: 2v2 Singles)
    LupusAter Vs porygon3 (4v4 Doubles)
    Destiny Warrior Vs Dino (1v1 Singles)
    Its_A_Random Vs Tortferngatr (3v3 Triples)
    Korski Vs Frosty (4v4 Doubles)
    Blazikenmaster-Zeo Vs Alchemator (6v6 Singles)
    Darkamber8828 Vs GoldenKnight (Tournament: 2v2 Singles)
    [Draw] Kaxtar Vs Objection (4v4 Doubles)
    Leethoof Vs Kaxtar (3v3 Triples)
    jas61292 Vs GoldenKnight (4v4 Doubles)
    Deck Knight Vs Galladiator (Tournament: 2v2 Singles)
    iiMKUltra Vs Bye (Tournament: 2v2 Singles)
    Flamestrike Vs rewindman (4v4 Doubles)
    Terrador Vs Korski (1v1 Singles)
    C$FP Vs Flamestrike (6v6 Singles)
    [Draw] Athenodoros Vs Frosty (3v3 Triples)
    Darkamber8828 [0] Vs C$FP [2] (Bo3 2v2 Doubles)
    C$FP Vs Kaxtar (1v1 Singles)
    Engineer Pikachu Vs Deck Knight (Tournament: 2v2 Singles)
    Korski Vs Son of Shadoo (2v2 Singles)
    Alchemator Vs Flamestrike (6v6 Singles)
    deadfox081 Vs Flora (4v4 Singles)
    Its_A_Random Vs Korski Vs SimonSays (3v3v3 Singles)
    [N/A]Albinoloon Vs Solstice (3v3 Triples)
    [DQ]Its_A_Random Vs shinyskarmory (1v1 Singles)
    Frosty Vs AOPSUser (3v3 Triples)
    Maxim Vs Eternal Drifter (3v3 Triples)
    Elevator Music Vs rickheg (4v4 Singles)
    UllarWarlord Vs rickheg (2v2 Singles)
    Its_A_Random Vs Galladiator (4v4 Doubles)
    Athenodoros Vs Texas Cloverleaf (4v4 Triples)
    Dogfish44 Vs Orcinus Duo (3v3 Triples)
    C$FP Vs Rediamond (2v2 Doubles)
    C$FP Vs Dogfish44 (2v2 Doubles)
    Engineer Pikachu Vs Leethoof (3v3 Triples)
    TheWolfe Vs Orcinus Duo (3v3 Triples)
    Texas Cloverleaf Vs Pwnemon (6v6 Brawl)
    Texas Cloverleaf Vs smashlloyd20 (3v3 Singles)
    Texas Cloverleaf Vs Jas61292 (1v1 Singles)
    Texas Cloverleaf Vs DarkSlay (4v4 Doubles)
    Texas Cloverleaf Vs AOPSUser (4v4 Doubles)
    AOPSUser Vs waterwarrior (4v4 Doubles)
    Glacier Knight Vs Texas Cloverleaf (6v6 Brawl)
    The Wanderer Vs TheWolfe (4v4 Singles)


    Pokemon Team:
    Jill the Dragonite* (open)
    [​IMG]
    Jill - Dragonite (F)
    Nature: Mild (+1 SpA, -1 Def)

    Types: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (35/114):
    Aerial Ace
    *Agility
    Air Cutter
    Aqua Jet

    Aqua Tail
    Attract
    Bide
    Bind
    Blizzard
    Body Slam

    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut
    Defog

    Detect
    Dive
    Double Team
    Double-Edge

    Draco Meteor
    Dragon Claw
    *Dragon Dance
    *Dragon Pulse
    *Dragon Rage
    Dragon Rush
    *Dragon Tail
    DragonBreath
    DynamicPunch

    Earthquake
    Endure
    *ExtremeSpeed
    Facade
    *Fire Blast
    Fire Punch
    Flamethrower
    Fling
    Fly
    Focus Blast
    Frustration
    Fury Cutter
    Giga Impact

    Hail
    Haze
    Headbutt

    Heal Bell
    Heat Wave
    Hidden Power
    Hone Claws
    Horn Drill

    Hurricane
    Hydro Pump
    Hyper Beam
    *Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail

    *Leer
    Light Screen
    Mimic
    Mist
    Mud-Slap
    Natural Gift
    Ominous Wind

    Outrage
    Protect
    Rage
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Return

    Roar
    Rock Slide
    Rock Smash
    Rock Tomb

    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shockwave
    Skull Bash
    Sky Drop

    *Slam
    Sleep Talk
    Snore
    Steel Wing

    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Supersonic

    Surf
    Swagger
    Swift
    Tailwind
    Take Down
    Thunder

    *Thunder Wave
    Thunderbolt
    ThunderPunch
    Toxic
    *Twister
    Water Gun
    Water Pulse

    Waterfall
    Whirlpool
    Wing Attack
    *Wrap
    Zap Cannon
    Edward the Lucario* (open)
    [​IMG]
    Edward - Lucario (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 90

    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (40/98):
    *Agility
    Attract
    Aura Sphere
    Bite
    *Blaze Kick
    Brick Break
    Bone Rush
    Bulk Up
    Bulldoze
    Bullet Punch
    Calm Mind
    Captivate

    Circle Throw
    Close Combat
    Copycat
    *Counter
    *Crunch
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch
    Dual Chop
    *Earthquake
    *Endure
    ExtremeSpeed
    Facade
    *Feint
    Final Gambit
    Flash Cannon
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    *Force Palm
    *Foresight
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt

    Heal Pulse
    Helping Hand
    Hi Jump Kick

    Hidden Power (Grass 7)
    Hone Claws
    Hyper Beam

    Ice Punch
    Iron Defense
    Iron Tail
    Low Kick
    Low Sweep

    Magic Coat
    Magnet Rise
    Me First
    Metal Claw
    Metal Sound
    Mind Reader
    Mud-Slap

    Nasty Plot
    Natural Gift
    Payback
    Poison Jab

    Protect
    Psychic
    *Quick Attack
    Rain Dance
    Rest
    Retaliate
    Return

    *Reversal
    Roar
    Rock Climb

    *Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round

    *Screech
    Secret Power
    Shadow Ball
    Shadow Claw
    Sky Uppercut
    Sleep Talk
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift

    *Swords Dance
    ThunderPunch
    Toxic
    Vacuum Wave
    Water Pulse
    Work Up

    Zen Headbutt
    Skrimir the Arcanine* (open)
    [​IMG]
    Skrimir - Arcanine (M)
    Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 110 (+)

    Size Class: 4
    Weight Class: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (26/83):
    Aerial Ace
    Agility
    Attract
    Bide

    *Bite
    Body Slam
    Bulldoze
    Captivate

    Charm
    *Close Combat
    Covet
    Crunch
    Curse
    Dig
    [COLOR="GREY][s]Double Kick[/s]
    [s]Double Team[/s]
    [s]Double-Edge[/s][/COLOR]
    Dragon Pulse
    [COLOR="GREY"]Dragon Rage
    Dragonbreath[/COLOR]
    *Ember
    Endure
    ExtremeSpeed
    Facade
    *Fire Blast
    Fire Fang
    Fire Spin
    Flame Burst
    *Flame Charge
    *Flame Wheel
    Flamethrower
    *Flare Blitz
    Frustration
    Giga Impact
    Headbutt

    Heat Wave
    Helping Hand
    Hidden Power
    Howl
    Hyper Beam
    Incinerate

    Iron Head
    Iron Tail
    *Helping Hand
    *Leer
    Mimic
    *Morning Sun
    Mud-Slap
    Natural Gift

    *Odor Sleuth
    Overheat
    Outrage
    Protect
    Rage
    Reflect
    Rest
    Retaliate
    Return

    *Reversal
    *Roar
    Rock Climb
    Rock Smash
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk

    Snarl
    Snore
    SolarBeam
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift

    *Take Down
    Teleport
    Thief
    Thrash

    Thunder Fang
    Toxic
    *Wild Charge
    Will-o-Wisp
    Ike the Pyroak (open)
    [​IMG]
    Ike - Pyroak (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves (48/82):
    Absorb
    Amnesia
    Ancient Power
    Aromatherapy
    Attract
    Blaze Kick
    Block
    Bulldoze
    Bullet Seed
    Counter
    Dragon Tail
    Dragonbreath
    Double Team
    Earth Power
    Earthquake
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Wheel
    Flamethrower
    Flare Blitz
    Flash
    Flash Cannon
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth
    Headbutt
    Heat Crash
    Heat Wave
    Hidden Power (Water 7)
    Hyper Beam
    Incinerate

    Inferno
    Iron Defense
    Iron Tail
    Lava Plume
    Leaf Tornado
    Leech Seed
    Light Screen
    Low Kick
    Low Sweep
    Natural Gift
    Overheat

    Petal Dance
    Protect
    Psybeam
    Rest
    Return
    Revenge

    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sand Tomb
    Secret Power

    Seed Bomb
    Sleep Talk
    SolarBeam
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Toxic
    Water Sport
    Will-o-Wisp
    Worry Seed
    Wood Hammer
    Zap Cannon
    Lethe the Blaziken (open)
    [​IMG]
    Lethe - Blaziken (F)
    Nature: Rash (+1 SpA, -1 SpD)

    Types: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 80

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (30/103):
    Acrobatics
    Aerial Ace
    Agility
    Attract
    Baton Pass
    Blast Burn
    Blaze Kick
    Body Slam
    Bounce
    Brave Bird
    Brick Breack
    Bulk Up
    Bulldoze
    Captivate
    Counter
    Curse
    Cut
    Dig
    Double-Edge
    Double Kick
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Echoed Voice
    Ember
    Endure
    Facade
    FeatherDance
    Feint
    Fire Blast
    Fire Pledge
    Fire Punch
    Fire Spin
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration
    Fury Cutter
    Giga Impact
    Growl
    Headbutt
    Heat Wave
    Helping Hand
    Hi Jump Kick
    Hidden Power
    Hone Claws
    Hyper Beam
    Incinerate
    Knock Off
    Last Resort
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mirror Move
    Mud-Slap
    Natural Gift
    Night Slash
    Overheat
    Peck
    Poison Jab
    Protect
    Quick Attack
    Rest
    Return
    Reversal
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Sand-Attack
    Scratch
    Secret Power
    Seismic Toss
    Shadow Claw
    Sky Uppercut
    Slash
    Sleep Talk
    SmellingSalt
    Snore
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Swift
    Swords Dance
    ThunderPunch
    Toxic
    Vacuum Wave
    Will-o-Wisp
    Work Up
    Nephenee the Venusaur (open)
    [​IMG]
    Nephenee - Venusaur (F)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (23/87):
    Amnesia
    AncientPower
    Attract
    Bide
    Bind
    Block
    Body Slam
    Bulldoze
    Bullet Seed
    Captivate
    Charm
    Curse
    Cut
    Defense Curl
    Double-Edge
    Double Team
    Earthquake
    Echoed Voice
    Endure
    Energy Ball
    Facade
    False Swipe
    Flash
    Frenzy Plant
    Frustration
    Fury Cutter
    Giga Drain
    Grass Knot
    Grass Pledge
    GrassWhistle
    Growl
    Growth
    Headbutt
    Hidden Power (Rock 7)
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Storm
    Leech Seed
    Light Screen
    Magical Leaf
    Mega Drain
    Mimic
    Mud-Slap
    Natural Gift
    Nature Power
    Outrage
    Petal Dance
    PoisonPowder
    Power Whip
    Protect
    Rage
    Razor Leaf
    Razor Wind
    Reflect
    Rest
    Return
    Roar
    Rock Climb
    Rock Smash
    Rock Throw
    Round
    Safeguard
    Secret Power
    Seed Bomb
    Skull Bash
    Sleep Powder
    Sleep Talk
    Sludge
    Sludge Bomb
    Snore
    SolarBeam
    Strength
    String Shot
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Tackle
    Take Down
    Toxic
    Venoshock
    Vine Whip
    Weather Ball
    Worry Seed
    Gatrie the Bronzong (open)
    [​IMG]
    Gatrie - Bronzong (X)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)

    Size Class: 3
    Weight Class: 5 (187 kg)/8 (374 kg)

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:
    AncientPower
    Block
    Bulldoze
    Calm Mind
    Charge Beam
    Confuse Ray
    Confusion
    Double Team
    Dream Eater
    Earthquake
    Endure
    Explosion
    Extrasensory
    Facade
    Faint Attack
    Flash
    Flash Cannon
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Heavy Slam
    Hidden Power
    Hyper Beam
    Hypnosis
    Imprison
    Iron Defense
    Iron Head
    Light Screen
    Metal Sound
    Natural Gift
    Payback
    Protect
    Psych Up
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Tackle
    Telekinesis
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt
    Brom the Carracosta (open)
    [​IMG]
    Brom - Carracosta (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW Unlocked): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 32

    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    AncientPower
    Aqua Jet
    Aqua Tail
    Attract
    Bide
    Bite
    Blizzard
    Block
    Body Slam
    Brine
    Bulldoze
    Crunch
    Curse
    Dig
    Dive
    Double Team
    Earth Power
    Earthquake
    Facade
    Flail
    Focus Blast
    Frustration
    Giga Impact
    Hidden Power
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Low Kick
    Protect
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rollout
    Round
    Sandstorm
    Scald
    Shell Smash
    Slam
    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Superpower
    Surf
    Swagger
    Toxic
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Wide Guard
    Withdraw
    Volug the Ninetales (open)
    [​IMG]
    Volug - Ninetales (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Size Class: 2
    Weight Class: 2

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Attract
    Bide
    Body Slam
    Calm Mind
    Captivate
    Charm
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Ember
    Endure
    Energy Ball
    Extrasensory
    Facade
    Faint Attack
    Fire Blast
    Fire Spin
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Foul Play
    Frustration
    Giga Impact
    Grudge
    Headbutt
    Heat Wave
    Hex
    Hidden Power (Ground 7)
    Howl
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Iron Tail
    Magic Coat
    Mimic
    Nasty Plot
    Natural Gift
    Ominous Wind
    Overheat
    Pain Split
    Payback
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Rage
    Reflect
    Rest
    Return
    Roar
    Role Play
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Swift
    Tail Slap
    Tail Whip
    Take Down
    Toxic
    Will-o-Wisp
    Zen Headbutt

    Shadow Mend
    Tormod the Magmortar (open)
    [​IMG]
    Tormod - Magmortar (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 2
    DC: 5/5

    Moves:
    Attract
    Barrier
    Belly Drum
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Clear Smog
    Confuse Ray
    Counter
    Covet
    Cross Chop
    Curse
    Detect
    Dizzy Punch
    Double-Edge
    Double Team
    Dual Chop
    Dynamic Punch
    Earthquake
    Ember
    Endure
    Facade
    Faint Attack
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Headbutt
    Heat Wave
    Helping Hand
    Hidden Power
    Hyper Beam
    Incinerate
    Iron Tail
    Karate Chop
    Lava Plume
    Leer
    Low Kick
    Mach Punch
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Overheat
    Protect
    Psychic
    Psywave
    Rage
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Screech
    Secret Power
    Seismic Toss
    Skull Bash
    Sleep Talk
    Smog
    Smokescreen
    Snore
    SolarBeam
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Take Down
    Taunt
    Teleport
    Thief
    Thunderbolt
    ThunderPunch
    Torment
    Toxic
    Uproar
    Will-o-Wisp
    Elincia the Togekiss (open)
    [​IMG]
    Elincia - Togekiss (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5 (+)
    Spe: 80

    Size Class: 3
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    After You
    Air Cutter
    Air Slash
    AncientPower
    Attract
    Aura Sphere
    Baton Pass
    Bestow
    Body Slam
    Brick Break
    Charm
    Counter
    Covet
    Defense Curl
    Dizzy Punch
    Double-Edge
    Drain Punch
    Dream Eater
    Echoed Voice
    Encore
    Endeavor
    Endure
    Extrasensory
    ExtremeSpeed
    Facade
    Fire Blast
    Flamethrower
    Flash
    Fling
    Fly
    Focus Punch
    Follow Me
    Foresight
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Incinerate
    Last Resort
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mirror Move
    Morning Sun
    Mud-Slap
    Nasty Plot
    Natural Gift
    Ominous Wind
    Peck
    Pluck
    Present
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Psyshock
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Rock Smash
    Role Play
    Rollout
    Roost
    Round
    Safeguard
    Secret Power
    Seismic Toss
    Shadow Ball
    Shock Wave
    Signal Beam
    Silver Wind
    Sky Attack
    Sleep Talk
    Snore
    Softboiled
    SolarBeam
    Steel Wing
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Swift
    Tailwind
    Telekinesis
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Twister
    Uproar
    Water Pulse
    Wish
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt
    Mia the Roserade (open)
    [​IMG]
    Mia - Roserade (F)
    Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)

    Types: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 104 (+)

    Size Class: 2
    Weight Class: 2

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Absorb
    Aromatherapy
    Attract
    Body Slam
    Bullet Seed
    Captivate
    Cotton Spore
    Covet
    Cut
    Double-Edge
    Double Team
    Endure
    Energy Ball
    Extrasensory
    Facade
    Flash
    Frustration
    Fury Cutter
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth
    Hidden Power (Ground 6)
    Hyper Beam
    Ingrain
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Mimic
    Mind Reader
    Mud-Slap
    Natural Gift
    Nightmare
    Petal Dance
    Pin Missile
    Poison Jab
    Poison Sting
    Protect
    Psych Up
    Rain Dance
    Razor Leaf
    Rest
    Return
    Round
    Secret Power
    Seed Bomb
    Shadow Ball
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    SolarBeam
    Spikes
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Sweet Scent
    Swift
    Swords Dance
    Synthesis
    Toxic
    Toxic Spikes
    Uproar
    Venoshock
    Water Sport
    Weather Ball
    Worry Seed
    Aran the Dusknoir (open)
    [​IMG]
    Aran - Dusknoir (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (-)

    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 0
    DC: N/A

    Moves:
    Astonish
    Attract
    Bind
    Blizzard
    Body Slam
    Brick Break
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Confuse Ray
    Counter
    Curse
    Dark Pulse
    Destiny Bond
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Dynamic Punch
    Earthquake
    Embargo
    Endure
    Facade
    Faint Attack
    Fire Punch
    Flash
    Fling
    Focus Blast
    Focus Punch
    Foresight
    Frustration
    Future Sight
    Giga Impact
    Gravity
    Grudge
    Headbutt
    Helping Hand
    Hex
    Hidden Power
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Imprison
    Leer
    Mean Look
    Mega Kick
    Mega Punch
    Memento
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Night Shade
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Protect
    Psych Up
    Psychic
    Pursuit
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Seismic Toss
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Spite
    Strength
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    ThunderPunch
    Torment
    Toxic
    Trick
    Trick Room
    Will-o-Wisp
    Wonder Room
    Gareth the Camerupt (open)
    [​IMG]
    Gareth - Camerupt (M)
    Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

    Types: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:
    After You
    Amnesia
    AncientPower
    Attract
    Body Slam
    Bulldoze
    Captivate
    Charm
    Curse
    Defense Curl
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Echoed Voice
    Ember
    Endure
    Eruption
    Explosion
    Facade
    Fire Blast
    Fissure
    Flame Burst
    Flame Charge
    Flamethrower
    Flash Cannon
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Headbutt
    Heat Wave
    Hidden Power
    Howl
    Hyper Beam
    Incinerate
    Iron Head
    Lava Plume
    Magnitude
    Mimic
    Mud-Slap
    Mud Bomb
    Natural Gift
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Sandstorm
    Scary Face
    Secret Power
    Selfdestruct
    Sleep Talk
    Snore
    SolarBeam
    Spit Up
    Stealth Rock
    Stockpile
    Stomp
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swallow
    Tackle
    Take Down
    Toxic
    Will-o-Wisp
    Yawn
    Oliver the Snorlax (open)
    [​IMG]
    Oliver - Snorlax (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 4
    Weight Class: 9

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:
    After You
    Amnesia
    Attract
    Belly Drum
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    BubbleBeam
    Bulldoze
    Captivate
    Charm
    Chip Away
    Counter
    Covet
    Crunch
    Curse
    Defense Curl
    Double-Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Blast
    Fire Punch
    Fissure
    Flamethrower
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Gunk Shot
    Harden
    Headbutt
    Heavy Slam
    Hidden Power
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Last Resort
    Lick
    Lovely Kiss
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Odor Sleuth
    Outrage
    Pay Day
    Protect
    Psych Up
    Psychic
    Psywave
    Pursuit
    Rage
    Rain Dance
    Recycle
    Reflect
    Rest
    Retaliate
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Sandstorm
    Screech
    Secret Power
    Seed Bomb
    Seismic Toss
    Selfdestruct
    Shadow Ball
    Shock Wave
    Skull Bash
    Sleep Talk
    Smack Down
    Snatch
    Snore
    SolarBeam
    Splash
    Stockpile
    Strength
    Submission
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Swallow
    Sweet Kiss
    Tackle
    Take Down
    Thunder
    Thunderbolt
    ThunderPunch
    Toxic
    Uproar
    Water Gun
    Water Pulse
    Whirlpool
    Whirlwind
    Wild Charge
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt
    Shinon the Octillery (open)
    [​IMG]
    Shinon - Octillery (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (-)

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Acid Spray
    Amnesia
    Attract
    Aurora Beam
    Bind
    Blizzard
    Bounce
    Brine
    BubbleBeam
    Bullet Seed
    Captivate
    Charge Beam
    Constrict
    Curse
    Defense Curl
    Dive
    Double-Edge
    Double Team
    Endure
    Energy Ball
    Facade
    Fire Blast
    Flail
    Flamethrower
    Flash Cannon
    Focus Energy
    Frustration
    Giga Impact
    Gunk Shot
    Haze
    Hidden Power (Ground 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Incinerate
    Lock-On
    Mimic
    Mist
    Mud Shot
    Mud-Slap
    Natural Gift
    Octazooka
    Payback
    Protect
    Psybeam
    Psychic
    Rain Dance
    Rest
    Return
    Rock Blast
    Round
    Scald
    Screech
    Secret Power
    Seed Bomb
    Seismic Toss
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smack Down
    Snore
    Soak
    String Shot
    Substitute
    Sunny Day
    Surf
    Supersonic
    Swagger
    Swift
    Thief
    Thunder Wave
    Toxic
    Water Gun
    Water Spout
    Water Pulse
    Waterfall
    Whirlpool
    Wring Out
    Ilyana the Cyclohm (open)
    [​IMG]
    Ilyana - Cyclohm (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 2
    DC: 5/5

    Moves:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Dragon Rage
    Dragon Rush
    DragonBreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Ground 7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon
    Tauroneo the Stoutland (open)
    [​IMG]
    Tauroneo - Stoutland (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    Attract
    Bite
    Charm
    Covet
    Crunch
    Dig
    Double Team
    Endure
    Facade
    Fire Fang
    Frustration
    Giga Impact
    Helping Hand
    Hidden Power
    Howl
    Hyper Beam
    Hyper Voice
    Ice Fang
    Iron Head
    Last Resort
    Leer
    Lick
    Mud-Slap
    Odor Sleuth
    Payback
    Protect
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Reversal
    Roar
    Rock Smash
    Rock Tomb
    Round
    Sand-Attack
    Shadow Ball
    Sleep Talk
    Snarl
    Snore
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Tackle
    Take Down
    Thunder
    Thunder Fang
    Thunder Wave
    Thunderbolt
    Toxic
    Uproar
    Wild Charge
    Work Up
    Yawn
    Haar the Salamence (open)
    [​IMG]
    Haar - Salamence (M)
    Nature: Hardy (No effect on stats)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    Air Cutter
    Aqua Tail
    Attract
    Bite
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Crunch
    Cut
    Defense Curl
    Defog
    Double-Edge
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    DragonBreath
    Earthquake
    Ember
    Endure
    Facade
    Fire Blast
    Fire Fang
    Flamethrower
    Fly
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power
    Hone Claws
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Defense
    Iron Tail
    Leer
    Mimic
    Mud-Slap
    Natural Gift
    Ominous Wind
    Outrage
    Protect
    Rage
    Rain Dance
    Refresh
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Roost
    Round
    Scary Face
    Secret Power
    Shadow Claw
    Sleep Talk
    Snore
    Steel Wing
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Tailwind
    Thrash
    Thunder Fang
    Toxic
    Twister
    Wish
    Zen Headbutt
    Tibarn the Braviary (open)
    [​IMG]
    Tibarn - Braviary (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant (DW Unlocked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80

    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    Air Slash
    Attract
    Brave Bird
    Bulk Up
    Crush Claw
    Cut
    Defog
    Double Team
    Facade
    Fly
    Frustration
    Fury Attack
    Giga Impact
    Heat Wave
    Hidden Power
    Hone Claws
    Hyper Beam
    Leer
    Peck
    Pluck
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Scary Face
    Shadow Claw
    Sky Attack
    Sky Drop
    Slash
    Sleep Talk
    Snore
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tailwind
    Thrash
    Toxic
    U-turn
    Whirlwind
    Wing Attack
    Work Up
    Ulki the Staravia (open)
    [​IMG]
    Ulki - Staravia (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 80

    Size Class: 1
    Weight Class: 2

    EC: 7/9
    MC: 0
    DC: 4/5

    Moves:
    Aerial Ace
    Agility
    Air Cutter
    Astonish
    Attract
    Brave Bird
    Captivate
    Close Combat
    Defog
    Detect
    Double-Edge
    Double Team
    Echoed Voice
    Endeavor
    Endure
    Facade
    FeatherDance
    Final Gambit
    Fly
    Foresight
    Frustration
    Fury Attack
    Giga Impact
    Growl
    Heat Wave
    Hidden Power
    Hyper Beam
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pluck
    Protect
    Pursuit
    Quick Attack
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Roost
    Round
    Sand-Attack
    Secret Power
    Sky Attack
    Sleep Talk
    Snore
    Steel Wing
    Substitute
    Sunny Day
    Swagger
    Swift
    Tackle
    Tailwind
    Take Down
    Thief
    Toxic
    Twister
    U-turn
    Uproar
    Whirlwind
    Wing Attack
    Work Up
    Janaff the Tomohawk (open)
    [​IMG]
    Janaff - Tomohawk (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Acrobatics
    Aerial Ace
    After You
    Air Slash
    Attract
    Aura Sphere
    Baton Pass
    Bounce
    Brick Break
    Bulk Up
    Bulldoze
    Confuse Ray
    Covet
    Double Team
    Drain Punch
    Earth Power
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Fly
    Focus Blast
    Focus Energy
    Frustration
    Fury Swipes
    Grass Knot
    Harden
    Haze
    Healing Wish
    Heat Wave
    Hidden Power
    Hurricane
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Last Resort
    Memento
    Morning Sun
    Nature Power
    Protect
    Quash
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard
    Scratch
    Sky Attack
    Sky Drop
    Sleep Talk
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Strength
    Submission
    Substitute
    Sunny Day
    Superpower
    Swagger
    Taunt
    Thief
    Toxic
    Uproar
    Whirlwind
    Work Up
    Yawn
    Zihark the Skarmory (open)
    [​IMG]
    Zihark - Skarmory (M)
    Nature: Impish (+1 Def, -1 SpA)

    Types: Steel/Flying
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70

    Size Class: 3
    Weight Class: 4

    EC: N/A
    MC: 0
    DC: 0/5

    Moves:
    Aerial Ace
    Agility
    Air Cutter
    Air Slash
    Assurance
    Attract
    Autotomize
    Brave Bird
    Captivate
    Counter
    Curse
    Cut
    Dark Pulse
    Defog
    Detect
    Double-Edge
    Double Team
    Drill Peck
    Endure
    Facade
    Feint
    Flash
    Flash Cannon
    Fly
    Frustration
    Fury Cutter
    Guard Swap
    Hidden Power
    Icy Wind
    Iron Defense
    Iron Head
    Leer
    Metal Sound
    Mimic
    Mud-Slap
    Natural Gift
    Night Slash
    Ominous Wind
    Payback
    Peck
    Pluck
    Protect
    Pursuit
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Sand-Attack
    Sandstorm
    Secret Power
    Sky Attack
    Slash
    Sleep Talk
    Snore
    Spikes
    Stealth Rock
    Steel Wing
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Tailwind
    Taunt
    Thief
    Torment
    Toxic
    Twister
    Whirlwind
    X-Scissor
    Geoffrey the Vaporeon (open)
    [​IMG]
    Geoffrey - Vaporeon (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 65

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Acid Armor
    Aqua Ring
    Aqua Tail
    Attract
    Aurora Beam
    Baton Pass
    Bide
    Bite
    Blizzard
    Body Slam
    Brine
    BubbleBeam
    Captivate
    Charm
    Covet
    Curse
    Detect
    Dig
    Dive
    Double-Edge
    Double Team
    Echoed Voice
    Endure
    Facade
    Fake Tears
    Flail
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Growth
    Hail
    Haze
    Headbutt
    Heal Bell
    Helping Hand
    Hidden Power
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Iron Tail
    Last Resort
    Mimic
    Mist
    Mud-Slap
    Muddy Water
    Natural Gift
    Protect
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Smash
    Round
    Sand-Attack
    Scald
    Secret Power
    Shadow Ball
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Stored Power
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swift
    Synchronoise
    Tackle
    Tail Whip
    Take Down
    Tickle
    Toxic
    Trump Card
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Wish
    Work Up
    Yawn
    Renning the Umbreon (open)
    [​IMG]
    Renning - Umbreon (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 65

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Assurance
    Attract
    Baton Pass
    Bide
    Bite
    Body Slam
    Captivate
    Charm
    Confuse Ray
    Covet
    Curse
    Cut
    Dark Pulse
    Detect
    Dig
    Double-Edge
    Double Team
    Dream Eater
    Echoed Voice
    Endure
    Facade
    Faint Attack
    Fake Tears
    Flail
    Flash
    Focus Energy
    Foul Play
    Frustration
    Giga Impact
    Growl
    Growth
    Guard Swap
    Headbutt
    Heal Bell
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Iron Tail
    Last Resort
    Mean Look
    Mimic
    Moonlight
    Mud-Slap
    Natural Gift
    Nightmare
    Payback
    Protect
    Psych Up
    Psychic
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Round
    Sand-Attack
    Screech
    Secret Power
    Shadow Ball
    Skull Bash
    Sleep Talk
    Snarl
    Snatch
    Snore
    Spite
    Stored Power
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Synchronoise
    Tackle
    Tail Whip
    Take Down
    Taunt
    Tickle
    Torment
    Toxic
    Trump Card
    Wish
    Wonder Room
    Work Up
    Yawn
    Zap Cannon
    Kieran the Flareon (open)
    [​IMG]
    Kieran - Flareon (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (-)

    Size Class: 2
    Weight Class: 2

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Attract
    Baton Pass
    Bide
    Bite
    Body Slam
    Captivate
    Charm
    Covet
    Curse
    Detect
    Dig
    Double-Edge
    Double Team
    Echoed Voice
    Ember
    Endure
    Facade
    Fake Tears
    Fire Blast
    Fire Fang
    Fire Spin
    Flail
    Flame Charge
    Flamethrower
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Growth
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Last Resort
    Lava Plume
    Leer
    Mimic
    Mud-Slap
    Natural Gift
    Overheat
    Protect
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Smash
    Round
    Sand-Attack
    Scary Face
    Secret Power
    Shadow Ball
    Skull Bash
    Sleep Talk
    Smog
    Snore
    Stored Power
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Synchronoise
    Tackle
    Tail Whip
    Take Down
    Tickle
    Toxic
    Trump Card
    Will-o-Wisp
    Wish
    Work Up
    Yawn
    Zap Cannon
    Astrid the Espeon (open)
    [​IMG]
    Astrid - Espeon (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Attract
    Baton Pass
    Bide
    Bite
    Body Slam
    Calm Mind
    Captivate
    Charm
    Confusion
    Covet
    Curse
    Cut
    Detect
    Dig
    Double-Edge
    Double Team
    Dream Eater
    Echoed Voice
    Endure
    Facade
    Fake Tears
    Flail
    Flash
    Focus Energy
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Growth
    Headbutt
    Heal Bell
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Iron Tail
    Last Resort
    Light Screen
    Magic Coat
    Magic Room
    Mimic
    Morning Sun
    Mud-Slap
    Natural Gift
    Nightmare
    Power Swap
    Protect
    Psybeam
    Psych Up
    Psychic
    Psyshock
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Round
    Sand-Attack
    Secret Power
    Shadow Ball
    Signal Beam
    Skill Swap
    Skull Bash
    Sleep Talk
    Snore
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Swift
    Synchronoise
    Tackle
    Tail Whip
    Take Down
    Tickle
    Telekinesis
    Toxic
    Trick
    Trick Room
    Trump Card
    Wish
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt
    Makalov the Jolteon (open)
    [​IMG]
    Makalov - Jolteon (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 130

    Size Class: 2
    Weight Class: 2

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Agility
    Attract
    Baton Pass
    Bide
    Bite
    Body Slam
    Captivate
    Charge Beam
    Charm
    Covet
    Curse
    Detect
    Dig
    Discharge
    Double-Edge
    Double Kick
    Double Team
    Echoed Voice
    Endure
    Facade
    Fake Tears
    Flail
    Flash
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Growth
    Headbutt
    Heal Bell
    Helping Hand
    Hidden Power (Ice 7)
    Hyper Beam
    Hyper Voice
    Iron Tail
    Last Resort
    Light Screen
    Magnet Rise
    Mimic
    Mud-Slap
    Natural Gift
    Pin Missile
    Protect
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Smash
    Round
    Sand-Attack
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Stored Power
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Synchronoise
    Tackle
    Tail Whip
    Take Down
    Thunder
    Thunder Fang
    Thunder Wave
    Thunderbolt
    Thundershock
    Tickle
    Toxic
    Trump Card
    Volt Switch
    Wild Charge
    Wish
    Work Up
    Yawn
    Zap Cannon
    Oscar the Leafeon (open)
    [​IMG]
    Oscar - Leafeon (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    Attract
    Baton Pass
    Bide
    Bite
    Body Slam
    Bullet Seed
    Captivate
    Charm
    Covet
    Curse
    Detect
    Dig
    Double-Edge
    Double Team
    Echoed Voice
    Endure
    Energy Ball
    Facade
    Fake Tears
    Flail
    Flash
    Focus Energy
    Frustration
    Fury Cutter
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growl
    Headbutt
    Heal Bell
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Iron Tail
    Knock Off
    Last Resort
    Leaf Blade
    Magical Leaf
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Leaf
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Smash
    Round
    Sand-Attack
    Secret Power
    Seed Bomb
    Shadow Ball
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Stored Power
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Synchronoise
    Synthesis
    Tackle
    Tail Whip
    Take Down
    Tickle
    Toxic
    Trump Card
    Wish
    Work Up
    Worry Seed
    X-Scissor
    Yawn
    Titania the Glaceon (open)
    [​IMG]
    Titania - Glaceon (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 65

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Aqua Tail
    Attract
    Barrier
    Baton Pass
    Bide
    Bite
    Blizzard
    Body Slam
    Captivate
    Charm
    Covet
    Curse
    Detect
    Dig
    Double-Edge
    Double Team
    Echoed Voice
    Endure
    Facade
    Fake Tears
    Flail
    Focus Energy
    Frost Breath
    Frustration
    Giga Impact
    Growl
    Hail
    Headbutt
    Heal Bell
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Fang
    Ice Shard
    Icy Wind
    Iron Tail
    Last Resort
    Mimic
    Mirror Coat
    Mud-Slap
    Natural Gift
    Protect
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Smash
    Round
    Sand-Attack
    Secret Power
    Shadow Ball
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Stored Power
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Synchronoise
    Tackle
    Tail Whip
    Take Down
    Tickle
    Toxic
    Trump Card
    Water Pulse
    Wish
    Work Up
    Yawn
    Meg the Emboar (open)
    [​IMG]
    Meg - Emboar (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56 (-)

    Size Class: 3
    Weight Class: 5

    EC: 9/9
    MC:
    DC: 5/5

    Moves:
    Arm Thrust
    Assurance
    Attract
    Blast Burn
    Block
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Covet
    Curse
    Defense Curl
    Double Team
    Earthquake
    Echoed Voice
    Ember
    Endeavor
    Facade
    Fire Blast
    Fire Pledge
    Fire Punch
    Flame Charge
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Frustration
    Giga Impact
    Grass Knot
    Gyro Ball
    Hammer Arm
    Head Smash
    Heat Crash
    Heat Wave
    Heavy Slam
    Helping Hand
    Hidden Power
    Hyper Beam
    Incinerate
    Iron Head
    Iron Tail
    Low Kick
    Low Sweep
    Magnitude
    Odor Sleuth
    Overheat
    Poison Jab
    Protect
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Scald
    Sleep Talk
    Smack Down
    Smog
    Snore
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tackle
    Tail Whip
    Take Down
    Taunt
    Thrash
    ThunderPunch
    Toxic
    Wild Charge
    Will-o-Wisp
    Work Up
    Yawn
    Sanaki the Volcarona (open)
    [​IMG]
    Sanaki - Volcarona (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:
    Acrobatics
    Aerial Ace
    Amnesia
    Bug Bite
    Bug Buzz
    Calm Mind
    Double-Edge
    Double Team
    Ember
    Endure
    Facade
    Fiery Dance
    Fire Blast
    Fire Spin
    Foresight
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fly
    Frustraion
    Giga Drain
    Giga Impact
    Gust
    Harden
    Heat Wave
    Hidden Power (Rock 7)
    Hurricane
    Hyper Beam
    Incinerate
    Leech Life
    Light Screen
    Magnet Rise
    Morning Sun
    Overheat
    Poison Jab
    Protect
    Psychic
    Quiver Dance
    Rage Powder
    Rest
    Return
    Round
    Roost
    Safeguard
    Signal Beam
    Silver Wind
    Sleep Talk
    Snore
    SolarBeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Take Down
    Thrash
    Toxic
    U-Turn
    Whirlwind
    Wild Charge
    Will-o-Wisp
    Zen Headbutt
    Heather the Infernape (open)
    [​IMG]
    Heather - Infernape (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (101/101):
    Acrobatics
    Aerial Ace
    Assist
    Attract
    Blast Burn
    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Captivate
    Close Combat
    Counter
    Covet
    Cut
    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Feint
    Fire Blast
    Fire Pledge
    Fire Punch
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Gunk Shot
    Headbutt
    Heat Wave
    Helping Hand
    Hidden Power (Ice 7)
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Magic Coat
    Mud-Slap
    Nasty Plot
    Natural Gift
    Overheat
    Poison Jab
    Protect
    Punishment
    Quick Guard
    Rest
    Retaliate
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Round
    Scratch
    Secret Power
    Shadow Claw
    Slack Off
    Sleep Talk
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Taunt
    ThunderPunch
    Torment
    Toxic
    U-Turn
    Uproar
    Vacuum Wave
    Will-o-Wisp
    Work Up
    Ena the Slowking (open)
    [​IMG]
    Ena - Slowking (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    After You
    Amnesia
    Aqua Tail
    Attract
    Avalanche
    Belly Drum
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Brine
    BubbleBeam
    Bulldoze
    Calm Mind
    Captivate
    Confusion
    Counter
    Curse
    Dig
    Disable
    Dive
    Double-Edge
    Double Team
    Dragon Tail
    Drain Punch
    Dream Eater
    DynamicPunch
    Earthquake
    Echoed Voice
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Focus Blast
    Focus Punch
    Foul Play
    Frustration
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Hail
    Headbutt
    Heal Pulse
    Hidden Power (Ground 7)
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Defense
    Iron Tail
    Light Screen
    Magic Coat
    Mega Kick
    Mega Punch
    Me First
    Mimic
    Mud-Slap
    Mud Sport
    Nasty Plot
    Natural Gift
    Nightmare
    Pay Day
    Power Gem
    Protect
    Psych Up
    Psychic
    Psyshock
    Psywave
    Quash
    Rage
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Rock Smash
    Round
    Safeguard
    Scald
    Secret Power
    Seismic Toss
    Shadow Ball
    Signal Beam
    Skill Swap
    Skull Bash
    Slack Off
    Sleep Talk
    Snore
    Stomp
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swift
    Tackle
    Take Down
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Trick Room
    Trump Card
    Water Gun
    Water Pulse
    Whirlpool
    Wonder Room
    Yawn
    Zap Cannon
    Zen Headbutt
    Micaiah the Kirlia (open)
    [​IMG]
    Micaiah - Kirlia (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2

    EC: 6/9
    MC: 0
    DC: 4/5

    Moves:
    Ally Switch
    Attract
    Body Slam
    Calm Mind
    Captivate
    Charge Beam
    Charm
    Confuse Ray
    Confusion
    Defense Curl
    Destiny Bond
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Echoed Voice
    Encore
    Endure
    Energy Ball
    Facade
    Fire Punch
    Flash
    Fling
    Focus Blast
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Grudge
    Headbutt
    Heal Bell
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Light Screen
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Memento
    Mimic
    Mud-Slap
    Natural Gift
    Nightmare
    Pain Split
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Signal Beam
    Sing
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Swift
    Synchronoise
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunder Wave
    Thunderbolt
    ThunderPunch
    Torment
    Trick
    Trick Room
    Will-O-Wisp
    Wish
    Wonder Room
    Zen Headbutt
    Nolan the Piloswine (open)
    [​IMG]
    Nolan - Piloswine (M)
    OT: Alchemator
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Types: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 43 (-)

    Size Class: 3
    Weight Class: 4

    EC: 8/9
    MC: 0
    DC: 4/5

    Moves:
    Amnesia
    AncientPower
    Attract
    Avalanche
    Bite
    Blizzard
    Block
    Body Slam
    Bulldoze
    Captivate
    Curse
    Defense Curl
    Detect
    Dig
    Double-Edge
    Double Hit
    Double Team
    Earth Power
    Earthquake
    Endeavor
    Endure
    Facade
    Fissure
    Flail
    Frustration
    Fury Attack
    Giga Impact
    Hail
    Headbutt
    Hidden Power
    Horn Attack
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Iron Head
    Light Screen
    Knock Off
    Mimic
    Mist
    Mud Bomb
    Mud Shot
    Mud-Slap
    Mud Sport
    Natural Gift
    Odor Sleuth
    Peck
    Powder Snow
    Protect
    Rain Dance
    Reflect
    Rest
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Secret Power
    Sleep Talk
    Snore
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Superpower
    Swagger
    Tackle
    Take Down
    Thrash
    Toxic
    Leonardo the Stratagem (open)
    [​IMG]
    Leonardo - Stratagem
    OT: Lord Jesseus
    Nature: Bold (+Def, -Atk)

    Types: Rock
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 130

    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Acrobatics
    Acupressure
    Aerial Ace
    AncientPower
    Calm Mind
    Cut
    Defense Curl
    Double-Edge
    Double Team
    Disable
    Earth Power
    Earthquake
    Echoed Voice
    Electro Ball
    Embargo
    Endure
    Energy Ball
    Explosion
    Facade
    False Swipe
    Fire Blast
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga Drain
    Head Smash
    Headbutt
    Heat Wave
    Hidden Power (Ice 6)
    Hone Claws
    Magnet Rise
    Metal Sound
    Mud Shot
    Mud-Slap
    Natural Gift
    Ominous Wind
    Paleo Wave
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Rock Blast
    Rock Climb
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Sandstorm
    Secret Power
    Shadow Ball
    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Swift
    Tackle
    Toxic
    Trick
    Vacuum Wave
    Volt Switch
    Weather Ball
    Largo the Torkoal (open)
    [​IMG]
    Largo - Torkoal (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Types: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 17 (-)

    Size Class: 1
    Weight Class: 4

    MC: 0
    DC: 0/5

    Moves:
    After You
    Amnesia
    Attract
    Body Slam
    Bulldoze
    Captivate
    Clear Smog
    Curse
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Ember
    Endure
    Eruption
    Explosion
    Facade
    Fire Blast
    Fire Spin
    Fissure
    Flai
    Flame Burst
    Flame Charge
    Flamethrower
    Frustration
    Giga Impact
    Gyro Ball
    Headbutt
    Heat Wave
    Hidden Power (Water 7)
    Hyper Beam
    Incinerate
    Inferno
    Iron Defense
    Iron Tail
    Lava Plume
    Mimic
    Mud-Slap
    Natural Gift
    Overheat
    Protect
    Rapid Spin
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Secret Power
    Selfdestruct
    Shell Smash
    Skull Bash
    Sleep Talk
    Sludge Bomb
    Smog
    Smokescreen
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Toxic
    Withdraw
    Yawn
    Danved the Gastrodon (open)
    [​IMG]
    Danved - Gastrodon (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Amnesia
    Ancient Power
    Attract
    Blizzard
    Block
    Body Slam
    Brine
    Bulldoze
    Captivate
    Clear Smog
    Counter
    Curse
    Dig
    Dive
    Double Team
    Earth Power
    Earthquake
    Endure
    Facade
    Fissure
    Flash
    Frustration
    Giga Impact
    Hail
    Harden
    Headbutt
    Hidden Power (Grass 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Memento
    Mirror Coat
    Mist
    Mud Bomb
    Muddy Water
    Mud-Slap
    Mud Sport
    Natural Gift
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scald
    Secret Power
    Sleep Talk
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Stockpile
    Stone Edge
    Strength
    String Shot
    Substitute
    Surf
    Swagger
    Swallow
    Toxic
    Trump Card
    Waterfall
    Water Pulse
    Whirlpool
    Yawn
    Devdan the Gastrodon (open)
    [​IMG]
    Devdan - Gastrodon (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 33 (-)

    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Amnesia
    Ancient Power
    Attract
    Blizzard
    Block
    Body Slam
    Brine
    Bulldoze
    Captivate
    Clear Smog
    Counter
    Curse
    Dig
    Dive
    Double Team
    Earth Power
    Earthquake
    Endure
    Facade
    Fissure
    Flash
    Frustration
    Giga Impact
    Hail
    Harden
    Headbutt
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Memento
    Mirror Coat
    Mist
    Mud Bomb
    Muddy Water
    Mud-Slap
    Mud Sport
    Natural Gift
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scald
    Secret Power
    Sleep Talk
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Stockpile
    Stone Edge
    Strength
    String Shot
    Substitute
    Surf
    Swagger
    Swallow
    Toxic
    Trump Card
    Waterfall
    Water Pulse
    Whirlpool
    Yawn
    Calill the Elekid (open)
    [​IMG]
    Calill - Elekid (F)
    Nature: Rash (+1 SpA, -1 SpD)
    OT: Orcinus Duo

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 95

    Size Class: 1
    Weight Class: 2

    EC: 1/9
    MC: 1
    DC: 1/5

    Moves:
    Quick Attack
    Leer
    Thunder Punch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Electro Ball
    Discharge
    Screech
    Thunder

    Fire Punch
    Focus Punch
    Ice Punch

    Thunderbolt
    Psychic
    Brick Break
    Mordecai the Magikarp (open)
    [​IMG]
    Mordecai - Magikarp (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 1
    Spe: 69 (-)

    Size Class: 1
    Weight Class: 2

    EC: 1/6
    MC: 2
    DC: 1/5

    Moves:
    Splash
    Tackle
    Flail

    Bounce
    Bubble
    Reversal
    Ranulf the Beldum (open)
    [​IMG]
    Ranulf - Beldum (X)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)

    Size Class: 1
    Weight Class: 4 [3 Light Metal]

    EC: 2/9
    MC: 2
    DC: 1/5

    Moves:
    Take Down

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Sephiran the Solosis (open)
    [​IMG]
    Sephiran - Solosis (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (-)

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ground 7)
    Light Screen
    Charm
    Recover
    Psyshock

    Confuse Ray
    Imprison
    Trick

    Shadow Ball
    Energy Ball
    Thunder Wave
    Nailah the Axew (open)
    [​IMG]
    Nailah - Axew (F)
    Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (+)

    Size Class: 1
    Weight Class: 2

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Endure
    Focus Energy
    Night Slash

    Protect
    Payback
    X-Scissor
    Black Knight the Larvitar (open)
    [​IMG]
    Black Knight - Larvitar (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (-)

    Size Class: 1
    Weight Class: 4

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Iron Head
    Outrage
    Stealth Rock

    Protect
    Earthquake
    Stone Edge
    Fiona the Chikorita (open)
    [​IMG]
    Fiona - Chikorita (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Growl
    Razor Leaf
    Reflect
    Poison Powder
    Synthesis
    Reflect
    Magical Leaf
    Natural Gift

    Counter
    Ingrain
    Leech Seed

    Toxic
    Protect
    Energy Ball
    Sothe the Treecko (open)
    [​IMG]
    Sothe - Treecko (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech

    Crunch
    Double Kick
    Leaf Storm

    Dig
    Brick Break
    Acrobatics
    Giffca the Aron (open)
    [​IMG]
    Giffca - Aron (M)
    Nature: Mild (+1 SpA, -1 Def)

    Types: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30

    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head

    Head Smash
    Stealth Rock
    Superpower

    Protect
    Earthquake
    Rock Slide
    Lyre the Necturine (open)
    [​IMG]
    Lyre - Necturine (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Types: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 44 (-)

    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Gravity
    Leaf Blade
    Sketch

    Energy Ball
    Shadow Ball
    Payback
    Soren the Gastly (open)
    [​IMG]
    Soren - Gastly (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Types: Ghost/Poison
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 80

    Size Class: 3
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: N/A

    Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch

    Disable
    Explosion
    Perish Song

    Thunderbolt
    Energy Ball
    Will-O-Wisp
    Mist the Staryu (open)
    [​IMG]
    Mist - Staryu (X)
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

    Types: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic

    Surf
    Thunderbolt
    Ice Beam
    Rolf the Tynamo (open)
    [​IMG]
    Rolf - Tynamo (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 9
    DC: N/A

    Moves:
    Tackle
    Thunder Wave
    Spark
    Charge Beam

    Magnet Rise
    Stefan the Charmander (open)
    [​IMG]
    Stefan - Charmander (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Types: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    SmokeScreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Counter
    Dragon Pulse
    Focus Punch

    Dig
    Brick Break
    Flamethrower
    Kyza the Cyndaquil (open)
    [​IMG]
    Kyza - Cyndaquil (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Types: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Extrasensory
    Flare Blitz
    Fury Swipes

    Dig
    Protect
    Flamethrower


    Previous Members:
    Darmanitan --> Alchemator (open)
    [​IMG]|[​IMG]
    Darmanitan (M)
    Nature: Docile (No effect on stats)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    (Zen Mode)
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 55

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (36):
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Overheat
    Flare Blitz
    Superpower
    Taunt
    Swagger

    Focus Punch
    Hammer Arm
    Yawn
    Encore
    Endure

    Will-o-Wisp
    U-Turn
    Substitute
    Rock Slide
    Psychic
    Fire Blast
    Focus Blast
    Grass Knot
    Earthquake
    Torment
    Dig
    Brick Break
    Roar
    Rest
    Protect
    SolarBeam
    Bulldoze
    Flamethrower
    Toxic
    Sunny Day
    Lampent --> Lord Jesseus (open)
    [​IMG][​IMG]
    Lampent (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/9
    MC: 0
    DC: 2/5

    Moves (19):
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Pain Split
    Shadow Ball

    Acid
    Endure
    Heat Wave

    Psychic
    Flamethrower
    Energy Ball
    Taunt
    Claydol --> Orcinus Duo (open)
    [​IMG]
    Claydol (X)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 65 (-)

    Size Class: 3
    Weight Class: 5

    EC: 6/6
    MC: 0
    DC: N/A

    Moves:
    Ally Switch
    AncientPower
    Bulldoze
    Calm Mind
    Charge Beam
    Confusion
    Cosmic Power
    Dig
    Double-Edge
    Double Team
    Dream Eater
    Drill Run
    Earth Power
    Earthquake
    Endure
    Explosion
    Extrasensory
    Facade
    Flash
    Frustration
    Giga Impact
    Grass Knot
    Gravity
    Guard Split
    Gyro Ball
    Harden
    Headbutt
    Heal Block
    Hidden Power
    Hyper Beam
    Ice Beam
    Light Screen
    Magic Coat
    Mimic
    Mud-Slap
    Natural Gift
    Power Split
    Power Trick
    Protect
    Psybeam
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Recycle
    Reflect
    Refresh
    Rest
    Return
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sandstorm
    Secret Power
    Selfdestruct
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    Smack Down
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Teleport
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt


    Wishlist (open)

    Working On:
    Micaiah - Gardevoir

    Wishlist:
    Marcia - Thundurus
    Tanith - Landorus
    Sigrun - Tornadus
    Reyson - Azelf
    Leanne - Mesprit
    Rafiel - Uxie
    Vika - Gliscor
    Nealuchi - Honchkrow
    Naesala - Aerodactyl
    Kurthnaga - Zekrom
    Nasir - Reshiram
    Caineghis - Entei
    Maurim - Revenankh
    Lucia - Rotom-W/H
    Boyd - Heatran
    Rhys - Mr. Mime
    Laura - Mollux
    Pelleas - Spiritomb
    Bastian - Hydreigon
    Volke - Weavile
  2. Little Battler

    Little Battler

    Joined:
    Dec 13, 2009
    Messages:
    252
    should've known there's something like this before. time to put my uber text battling and RPing skills to use

    Trainer Name: Maule
    Pokemon: Snivy, Eevee, Torchic
    W/L/T: 0-2-1 (yes I'm bad at this)
    Trainer Counter:5

    Backpack:

    Berry Pocket:
    2x oran
    2x leppa
    2x cheri
    2x chesto
    2x pecha
    2x rawst
    2x aspear

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    VS alchemator
    Show Hide

    Pokemon Team:

    [​IMG]
    Snivy [Corona] (male) *
    Nature: Timid ( +15% speed, -1 attack, +15% to accuracy)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 72 (+)

    EC:4/9
    MC:2
    DC:3


    Abilities:
    Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW, locked): (Can be enabled)
    This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Level moves :
    Tackle *
    Leer *
    Vine Whip *
    Wrap *
    Growth *
    Leaf Tornado (Grass Mixer) *
    Leech Seed *
    Mega Drain *
    Slam *
    Coil
    Leaf Blade
    Egg moves :
    Glare *
    Twister *
    Magical Leaf *
    TM moves :
    Toxic *
    Taunt *
    Solar Beam *
    Hidden Power (FIRE, 7)


    [​IMG]
    Eevee [Lunatic] (male) *
    Nature: Careful (+1 Sp.Def, -1 Sp.Atk)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 55

    EC:5/6
    MC:3
    DC:3


    Abilities:
    Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW, locked) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Attacks:
    Level up moves :
    Tail Whip *
    Tackle *
    Helping Hand *
    Sand Attack *
    Growl *
    Quick Attack *
    Bite
    Egg moves :
    Curse *
    Wish *
    Flail *
    TM moves :
    Toxic *
    Return *
    Substitute *
    Protect
    [​IMG]
    Torchic [Cornell] (m) *
    Nature: Naive (+15% speed, -1 sp.def, +8% accuracy)

    Type:
    Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 52 (+)

    EC:5/9
    MC:3
    DC:3


    Abilities:
    Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW, locked): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:
    Level up moves :
    Scratch *
    Growl *
    Focus Energy *
    Ember *
    Peck *
    Sand Attack *
    Fire Spin *
    Quick Attack
    Egg moves :
    Flame Burst *
    Night Slash *
    Reversal *
    TM moves :
    Fire Blast *
    Overheat *
    Swords Dance *
    Protect


    [​IMG]
    Bumblebee the Weedle (Male)

    Nature : Adamant (+1 atk -1 sp.atk)
    Type :
    Bug : Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities :
    Shield Dust (innate) : This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW, Innate, Locked) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)(?)
    SpD: Rank 1
    Spe: 50

    EC:1 / 6
    MC:2
    DC:1


    Attacks :
    Poison Sting
    String Shot
    Bug Bite



    I do hope I didn't miss anything. The amount of data one has to read to make one of these character sheets is humongous. A streamlined database would help nicely.

    If I do miss anything important / make any glaring mistakes, let me know.

    EDIT : I have made corrections as suggested, please re-review.
    EDIT 2 : updated with new stat system thingies.
  3. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    I'm not a team approver - but Little Battler, could you do the following:

    Place a * by every mon and move (This is important later on).

    You also need 3 TM moves from gen 5 for EACH pokémon, and 3 egg moves for EACH pokémon.
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Dogfish is right. Please fix what he said Little Battler. Team not Approved.

    Danmantincan: your stuff looks good. Team approved.

    Rodan.: Yeah no, you need a lot of fixing up. First of all, your format is borderline unreadable. Secondly, you should have the standard berries, not lum berries (iirc you start with 2 of oran, aspear, leppa, cheri, chesto, pecha, rawst). Finally, I think you forgot your eggs moves. Please fix almost everything and make it readable (ie don't copy and paste directly from veekun or bulbapedia and just leave it as you have. Team not approved.
  5. Little Battler

    Little Battler

    Joined:
    Dec 13, 2009
    Messages:
    252
    I have done as asked. May I ask for approval or is there anything else that I can do to perfect the sheet?
  6. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    You could use a * after Torchic's name like the other two. It would also look nicer if you paragraphed egg moves and TMs separately, but that's not necessary.

    Approved.
  7. Little Battler

    Little Battler

    Joined:
    Dec 13, 2009
    Messages:
    252
    sorry there, must have missed it. It's fixed now.
    And do I need to sign up somewhere else to ref a match or do I simply show up and say that I will ref said match?
  8. Wyverii

    Wyverii "What I cannot create, I do not understand."
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    May 1, 2008
    Messages:
    798
    Trainer Name: Wyverii
    Pokemon: Prinplup, Duclohm, Murkrow, Archen, Torchic.
    W/L/T: 1-3-0
    Trainer Counter: 1

    Berry Pocket:
    x2 Oran Berry
    x2 Leppa Berry
    x2 Chesto Berry
    x2 Pecha Berry
    x2 Rawst Berry
    x2 Aspear Berry

    Token Pocket:

    Ref Tokens: 0
    Business Tokens: 0

    Battles:

    Ongoing:
    2v2 single battle vs Orkonaut

    Complete:
    2v2 double battle vs Destiny_Warrior
    2v2 single battle vs GoldenKnight
    1v1 battle vs Venser
    2v2 single battle vs Energy Storm

    Refereed Matches:

    Ongoing:
    2 vs 2 singles, PinkCaptianFalcon vs ginganinja

    Complete:
    3 vs 3 singles, PinkCaptianFalcon vs Nyxnocturne
    3 vs 3 singles, Zarator vs Rediamond
    4 vs 4 tag battle, Banyru/Nyxnocturne VS rewindman/Shadoo
    3 vs 3 singles, Zarator vs Temperantia (sub reffing)

    Pokemon Team:
    King the Empoleon* (open)

    [​IMG]
    Empoleon(*) [King] (M)
    Nature: Bold
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 60

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Pound(*)
    Growl(*)
    Bubble(*)
    Water Sport(*)
    Peck(*)
    Metal Claw
    Bide(*)
    Bubblebeam(*)
    Fury Attack(*)

    Aqua Ring(*)
    Flail(*)
    Mud Sport
    Yawn(*)

    Ice Beam(*)
    Earthquake
    Pluck(*)
    Surf(*)


    Hydrus the Duclohm* (open)

    [​IMG]
    Duclohm(*) [Hydrus] (F)
    Nature: Modest
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 8/9
    MC: 0
    DC:
    2/5

    Attacks:
    Tackle(*)
    Growl(*)
    Leer(*)
    Dragon Rage(*)
    Charge(*)
    Thundershock(*)
    Rain Dance(*)
    Twister(*)
    Double Hit
    Spark(*)
    Sonicboom(*)
    Slack Off
    Hurracane (aka Gale)

    Heal Bell(*)
    Magnet Rise(*)
    Signal Beam(*)

    Thunder(*)
    Flamethrower
    Thunder Wave(*)
    Surf(*)


    Nuttali the Murkrow (open)


    [​IMG]
    Murkrow [Nuttali] (M)
    Nature: Lonely
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck: (innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Prankster (DW): (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    Confuse Ray
    FeatherDance
    Roost

    Calm Mind
    Taunt
    Shadow Ball


    Apex the Archen (open)

    [​IMG]
    Archen [Apex] (F)
    Nature: Adamant
    Type: Rock/Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 70

    EC: 5/6
    MC: 0

    Attacks:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard

    Bite
    Earth Power
    Steel Wing

    Taunt
    Earthquake
    Shadow Claw


    Blazier the Torchic (open)

    [​IMG]
    Torchic [Blazier] (M)
    Nature: Lonely
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Growl
    Ember
    Peck
    Sand-Attack
    Fire Spin

    Rock Slide
    Counter
    Low Kick

    Will-O-Wisp
    Flame Charge
    Dig


    Dexter the Breezi (open)

    [​IMG]
    Breezi [Dexter] (M)
    Nature: Quirky
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Healing Beam
    Copycat
    Whirlwind
    Razor Wind
    Make Friends
    Acrobat

    Disable
    Earth Power
    Gastro Acid

    Toxic
    Venoshock
    Taunt
    Energy Ball
  9. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Wyverii: Team approved.

    4
  10. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,763
    [​IMG]
    Trainer Name

    Ingram

    Pokemon
    Pokemon Team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Other Pokemon:
    [​IMG][​IMG][​IMG]

    Backpack
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Chople Berry
    4x Enigma Berry

    Item Pocket:
    1x Air Balloon
    2x Cell Battery
    1x Leftovers
    1x Expert Belt (Temporary—Streak)
    1x Hard Stone

    Token Pocket:
    Trainer Counters: 22
    Referee Counters: 4
    Business Tokens: 94
    Battle Points: 16

    Active Slots
    Battle 1: N/A
    Battle 2: N/A
    Battle 3: N/A
    Tournament: N/A
    RP: Battle Subway Challenge [URL] (—)
    RP: Battle Hall Challenge [URL] (—)
    RP: Labyrinth: Precipice of Dust [URL] (—)
    RP: The Legend Run: Timeless Tower [URL] (—)
    RP: N/A
    Gym: N/A

    Pokemon Team
    Lucario (open)

    [​IMG]
    Lucario (M)*

    Nature: Naive
    +15% Spe, +12% Accuracy, -1 SpD

    Type: Fighting / Steel
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (DW):
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4
    SpD-: 2
    Spe+: 104

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Bone Rush
    Nasty Plot
    Metal Sound
    Dark Pulse
    Detect
    Metal Claw
    ExtremeSpeed
    Aura Sphere
    Heal Pulse
    Quick Guard
    Me First
    Copycat
    Dragon Pulse
    Close Combat

    Vacuum Wave*
    Agility*
    Crunch*
    Hi Jump Kick
    Circle Throw
    Blaze Kick
    Follow Me
    Bullet Punch

    Magnet Rise
    ThunderPunch
    Magic Coat
    Ice Punch
    Helping Hand
    Zen Headbutt

    Swords Dance*
    Brick Break*
    Hidden Power Grass 7*
    Psychic
    Substitute
    Flash Cannon
    Focus Punch
    Stone Edge
    Drain Punch
    Toxic
    Dig
    Rest
    Sleep Talk
    Protect
    Earthquake
    Rain Dance
    Sunny Day
    Fling
    Weavile (open)

    [​IMG]
    Weavile (M)*

    Nature: Jolly
    +15% Spe, +24% Accuracy, -1 SpA

    Type: Dark / Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (DW):
    (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA-: 1
    SpD: 3
    Spe+: 144

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch*
    Leer*
    Taunt*
    Quick Attack*
    Screech*
    Faint Attack*
    Fury Swipes*
    Agility*
    Beat Up
    Embargo
    Revenge
    Assurance
    Nasty Plot
    Night Slash
    Hone Claws
    Fling

    Ice Shard*
    Ice Punch*
    Pursuit*
    Fake Out
    Assist
    Feint
    Foresight
    Punishment
    Spite

    DynamicPunch
    Counter
    Avalanche
    Endure
    Mimic
    Knock Off
    Low Kick

    Moonlight

    Swords Dance*
    Brick Break*
    Aerial Ace*
    Reflect
    Hail
    Snatch
    Shadow Claw
    Dig
    Protect
    Detect
    Substitute
    Focus Punch
    Toxic
    Torment
    Rain Dance
    Rest
    Sleep Talk
    Milotic (open)

    [​IMG]
    Milotic (F)

    Nature: Bold
    +1 Def, -1 Atk

    Type: Water
    Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    (Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (DW):
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk-: 1
    Def+: 4
    SpA: 4
    SpD: 5
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Splash-
    Tackle-
    Water Gun-
    Wrap-
    Water Sport-
    Refresh-
    Water Pulse-
    Twister-
    Recover-
    Captivate-
    Hydro Pump
    Rain Dance
    Safeguard
    Attract

    Haze-
    Mirror Coat-
    Light Screen-
    Brine
    Mud Sport
    Hypnosis
    Confuse Ray
    Dragon Pulse

    Icy Wind
    Role Play
    Mud-Slap
    Mimic

    Surf-
    Ice Beam-
    Scald-
    Blizzard
    Dragon Tail
    Toxic
    Substitute
    Hail
    Protect
    Hidden Power Grass 7
    Dive
    Rest
    Sleep Talk
    Endure
    Aerodactyl (open)

    [​IMG]
    Aerodactyl (F)

    Nature: Jolly
    +15% Spe, +26% Accuracy, -1 SpA

    Type: Rock / Flying
    Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Pressure:
    (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Unnerve (DW):
    (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA-: 1
    SpD: 3
    Spe+: 150

    MC: 0
    DC: 5/5

    Attacks:
    Ice Fang-
    Fire Fang-
    Thunder Fang-
    Wing Attack-
    Supersonic-
    Bite-
    Scary Face-
    Roar-
    Agility-
    AncientPower-
    Rock Slide
    Crunch

    Roost-
    Tailwind-
    Whirlwind-

    Aqua Tail
    Endure

    Stone Edge-
    Earthquake-
    Taunt-
    Stealth Rock
    Sky Attack
    Toxic
    Smack Down
    Substitute
    Reflect
    Fly
    Protect
    Detect
    Bide
    Torment
    Iron Tail
    Rest
    Sleep Talk
    Dragon Claw
    Dusknoir (open)

    [​IMG]
    Dusknoir (M)

    Nature: Quiet
    +1 SpA, -10% Evasion, -15% Speed

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: 4
    Def: 5
    SpA+: 4
    SpD: 5
    Spe-: 39

    EC: 9/9
    MC: 0

    Attacks:
    Leer-
    Night Shade-
    Disable-
    Foresight-
    Astonish-
    Confuse Ray-
    Shadow Sneak-
    Pursuit-
    Will-O-Wisp
    Hex
    Bind
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Shadow Punch
    Curse
    Mean Look

    Destiny Bond-
    Pain Split-
    Imprison-

    Counter
    DynamicPunch
    Trick
    Endure

    Ice Beam-
    Shadow Ball-
    Toxic-
    Charge Beam
    Trick Room
    Telekinesis
    Blizzard
    Earthquake
    Focus Blast
    Focus Punch
    Substitute
    Snatch
    Rest
    Sleep Talk
    Roserade (open)

    [​IMG]
    Roserade (F) [​IMG]

    Nature: Timid
    +15% Speed, +12% Accuracy, -1 Atk

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point:
    (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Technician (DW):
    (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk-: 2
    Def: 2
    SpA: 5
    SpD: 4
    Spe+: 104

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Absorb-
    Growth-
    Water Sport-
    Stun Spore-
    Mega Drain-
    Worry Seed-
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain
    Toxic
    Aromatherapy
    Synthesis
    Ingrain
    Weather Ball

    Leaf Storm-
    Sleep Powder-
    Spikes-

    Energy Ball-
    Venoshock-
    Sludge Bomb-
    Hidden Power Fire 6
    Substitute
    Protect
    Rain Dance

    Other Pokemon
    Jigglypuff (open)

    [​IMG]
    Jigglypuff (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Friend Guard (DW):
    (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 110
    Atk: 2
    Def: 1
    SpA+: 3
    SpD: 1
    Spe-: 17

    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:
    Sing-
    Charm-
    Defense Curl-
    Pound-
    Sweet Kiss-
    Copycat-
    Disable
    Rollout
    DoubleSlap
    Round
    Rest
    Hyper Voice
    Gyro Ball
    Body Slam

    Last Resort-
    Perish Song-
    Wish-

    Flamethrower-
    Grass Knot-
    Toxic-
    Reflect
    Light Screen
    Ice Beam
    Thunderbolt
    Echoed Voice
    Thunder Wave
    Substitute
    Protect
    Chatot (open)

    [​IMG]
    Chatot (M)

    Nature: Mild
    +1 SpA, -1 Def

    Type: Normal / Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Tangled Feet:
    (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Big Pecks (DW):
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: 3
    Def-: 1
    SpA+: 4
    SpD: 2
    Spe: 91

    MC: 1
    DC: 3/5

    Attacks:
    Peck-
    Growl-
    Mirror Move-
    Sing-
    Fury Attack-
    Chatter-
    Taunt-
    Hyper Voice
    Echoed Voice
    Roost

    Encore-
    Nasty Plot-
    Night Shade-

    Magic Coat

    Pluck-
    Substitute-
    Fly-
    Grovyle (open)

    [​IMG]
    Grovyle (M)

    Nature: Relaxed
    +1 Def, -15% Speed, -10% Evasion

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden (DW):
    (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: 3
    Def+: 3
    SpA: 3
    SpD: 3
    Spe-: 82

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:
    Pound-
    Leer-
    Absorb-
    Quick Attack-
    Pursuit-
    Screech-
    Mega Drain
    Giga Drain
    Detect
    Fury Cutter
    Energy Ball

    Leech Seed-
    Synthesis-
    Crunch-

    Hidden Power Ice 7-
    Acrobatics-
    Dig-
    Rock Slide
    Brick Break
  11. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,356
    Rising_Dusk: Approved. Excellent work.
  12. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    I guess I'll try this out...

    Trainer Name: Galladiator
    Pokemon: Gallade*, Jolteon*, Feraligatr*, Lairon, Luxray, Gardevoir, Grovyle, Pyroak, Blaziken, Togekiss, Dratini, Staravia, Charizard, Chandelure, Volcarona, Darmanitan, Houndour, Luvdisc, Arcanine, Weedle, Scizor, Archen, Syclar, Petilil, Weavile, Horsea, Oshawott, Milotic, Necturine, Eevee, Turtwig, Shroomish, Cacnea, Lileep, Chikorita, Rotom-C, Cupra, Eevee
    W/L/T: 5/∞/0
    Currency Counters: 10
    Universal Counters: 0

    Items:
    x2 Oran Berry
    x2 Leppa Berry
    x2 Chesto Berry
    x1 Pecha Berry
    x2 Rawst Berry
    x2 Aspear Berry
    x3 Rowap Berry
    x2 Charcoal
    x1 Lucky Egg
    x1 Expert Belt
    x1 Heat Rock
    x2 Power Herb
    x2 Grass Gem
    x1 Dragon Gem
    x2 Great Ball
    x4 Sport Ball
    x4 Heal Ball
    x1 Rotom Mower (in use)

    Trainer Description:

    Galladiator (or just "G" to some of his friends) is a guy in his mid-teens. He's fairly friendly toward most people he meets, although he will retaliate with little hesitation if provoked sufficiently. He's not exactly in shape, but it's not like it matters anyway, seeing how fat the Hikers are in the games. G lives in Memphis, Tennessee, where (in this alternate Pokemon universe everyone seems to live in) battling is fairly popular, and as a result, he's become relatively adept at forming battle strategies. As time goes by, he gains more and more battle experience, and he's quickly developing into a major force in the ASB world.

    Battles:
    In Progress:

    Completed:
    3v3 Singles vs. danmantincan (Lost 0-2)
    1v1 vs. danmantincan (Lost)
    3v3 Singles vs. Fire Blast (Won 1-0)
    2+2v2+2 Tag Battle vs. Acklow and Kaxtar (teammate Athenodoros) (lost 1+1-0)
    3v3 Singles vs. Dummy007 (Lost 0-1)
    2v2 Singles vs. DetroitLolcat (Lost 0-2)
    4v4 Singles vs. Venser (Lost 0-2)
    3v3 Singles vs. TEA_DEMON (Lost 0-1)
    3v3 Singles vs. Solstice (Lost 0-1)
    2v2 Singles vs. Alchemator (Lost 0-1)
    2v2 Singles vs. TEA_DEMON (Won 1-0)
    2v2 Singles vs. AlphaJolt (Lost 0-1)
    Frozen Vault Raid with Fire Blast (Failed)
    1v1 vs penguin344 (Lost)

    Pokemon Team:

    Show Hide
    [​IMG]

    Gallade (*) [Roman] (M)

    Nature: Brave (+Attack, -15% Speed, -10% Evasion)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 68 (80*.85) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 3
    DC: 5/5 (Unlocked)

    Moves:
    Night Slash
    Leaf Blade
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter
    Lucky Chant (*)
    Magical Leaf (*)
    Slash
    Heal Pulse (*)
    Feint
    Helping Hand
    Psycho Cut
    False Swipe
    Close Combat
    Stored Power

    Confuse Ray (*)
    Shadow Sneak (*)
    Will-o-Wisp (*)
    Encore
    Disable

    Return (*)
    Psychic (*)
    Shadow Ball (*)
    Light Screen
    Reflect
    Stone Edge
    Brick Break
    Trick Room
    Cut
    Earthquake

    Drain Punch
    Ice Punch
    Fire Punch
    ThunderPunch
    Magic Coat
    Dual Chop
    Pain Split
    Zen Headbutt

    Shock Wave

    Total Moves: 38

    [​IMG]

    Jolteon (*) [Electra] (F)
    Nature: Timid (A 15% increase (rounded up) in Base Speed and a +25.9% increase in accuracy on this Pokemon's attacks, decreases Attack by 1 Rank)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 150 (130*1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Tail Whip (*)
    Tackle (*)
    Helping Hand (*)
    Sand-Attack (*)
    ThunderShock
    Growl (*)
    Quick Attack (*)
    Agility
    Thunder

    Tickle (*)
    Wish (*)
    Yawn (*)
    Fake Tears

    Shadow Ball (*)
    Work Up (*)
    Double Team (*)
    Hidden Power (Ice 7)
    Thunderbolt

    Total Moves: 18

    [​IMG]

    Feraligatr (*) [Irwin] (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90 (78*1.15) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5 (Unlocked)

    Moves:
    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Crunch
    Agility
    Slash
    Superpower
    Aqua Tail
    Hydro Pump

    Aqua Jet (*)
    Dragon Dance (*)
    Ice Punch (*)
    Metal Claw
    Counter

    Waterfall (*)
    Shadow Claw (*)
    Return (*)
    Dragon Claw
    Surf
    Ice Beam
    Earthquake
    Giga Impact
    Scald
    Substitute

    Hydro Cannon

    Outrage

    Total Moves: 28

    [​IMG]

    Lairon [Korangon] (M) (OT: Maxim)
    Nature: Adamant (Adds * to attack, Subtracts * to Special Attack)

    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5 (120 kg)
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Protect
    Autotomize
    Metal Sound
    Heavy Slam
    Double Edge

    Head Smash
    Screech
    Iron Head

    Earthquake
    Substitute
    Double Team
    Rock Slide

    Total Moves: 21

    [​IMG]

    Luxray [Carlos] (M)

    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +8% increase in accuracy on this Pokemon's attacks; Subtracts 1 Rank from Special Attack)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Guts (DW) (Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 81 (70*1.15) (+)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Tackle
    Leer
    Charge
    Spark
    Bite
    Roar
    Swagger
    Crunch

    Ice Fang
    Thunder Fang
    Take Down
    Night Slash
    Fire Fang

    Wild Charge
    Return
    Double Team
    Facade
    Toxic

    Total Moves: 18

    [​IMG]

    Gardevoir [Sarah] (F)
    Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy (DW) (Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Dream Eater
    Stored Power

    Confuse Ray
    Will-o-Wisp
    Disable

    Psychic
    Shadow Ball
    Thunderbolt
    Focus Blast
    Energy Ball
    Charge Beam

    Total Moves: 20

    [​IMG]

    Ness (Grovyle) (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Attack: Rank 3
    Defense: Rank 1 (-)
    Sp. Atk: Rank 3
    Sp. Def: Rank 3
    Speed: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 4/5

    Moves:
    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech
    Leaf Blade
    Agility
    Detect
    False Swipe
    Giga Drain


    Leech Seed
    Leaf Storm
    DragonBreath

    Seed Bomb
    Synthesis
    ThunderPunch

    Energy Ball
    Hidden Power (Fire, 7)
    Rock Slide
    Acrobatics
    X-Scissor

    Total Moves: 22

    [​IMG]

    Pyroak [Gary] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Flare Blitz
    Wood Hammer
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Leaf Tornado
    Synthesis
    Iron Defense
    Zap Cannon
    Heat Crash

    Blaze Kick
    Dragonbreath
    Seed Bomb
    Counter
    Earth Power

    Fire Blast
    Energy Ball
    Flash Cannon
    Will-o-Wisp
    Flame Charge
    Brick Break

    Stealth Rock

    Ancientpower

    Total Moves: 30

    [​IMG]

    Blaziken [Kyle] (M) (OT: SevenDeadlySins)

    Nature: Hasty (+Spe, +10% accuracy, -Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW) (Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Fire Punch
    Hi Jump Kick
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Blaze Kick
    Brave Bird
    Mirror Move
    Sky Uppercut
    Flare Blitz

    Flame Burst
    Low Kick
    Rock Slide

    Fire Blast
    Aerial Ace
    Flame Charge
    Brick Break
    Overheat

    Blast Burn

    Total Moves: 21

    [​IMG]

    Togekiss [Rachel] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW) (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Extrasensory
    Mirror Move
    Nasty Plot

    Psychic
    Shadow Ball
    Fire Blast
    Hyper Beam
    Fly

    Air Cutter

    Total Moves: 22

    [​IMG]

    Dratini [Corey] (M)
    Nature: Mild (+1 Rank to Sp. Atk, -1 Rank to Defense)
    Type:
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Extremespeed
    Dragon Dance
    Dragon Pulse

    Waterfall
    Hyper Beam
    Return

    Total Moves: 13

    [​IMG]

    Staravia [Aeris] (F) (OT: Metal Bagon)
    Nature: Adamant (+1 Atk, -1 Sp.Atk)
    Type: Normal/Flying
    Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Brave Bird

    Fly
    U-Turn
    Protect

    Tailwind

    Roost
    Detect
    Revenge

    Total Moves: 16

    [​IMG]

    Charizard [Jack] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Slash
    Fire Spin
    Inferno
    Heat Wave

    Dragon Pulse
    Flare Blitz
    Crunch

    Blast Burn
    Fire Punch
    Roost
    Tailwind

    Dig
    Fire Blast
    Overheat
    SolarBeam
    Earthquake
    Fly
    Focus Blast

    Seismic Toss

    Total Moves: 31

    [​IMG]

    Chandelure [Jean] (F)
    Nature: Modest (+ Sp. Atk, - Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Inferno
    Curse
    Pain Split
    Overheat

    Acid Armor
    Clear Smog
    Heat Wave
    Endure

    Dark Pulse

    Shadow Ball
    Fire Blast
    Energy Ball
    Calm Mind
    Toxic
    Psychic
    Flamethrower
    Hyper Beam
    SolarBeam
    Taunt

    Total Moves: 30

    [​IMG]

    Volcarona [Harvey] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Ember
    String Shot
    Leech Life
    Take Down
    Fire Spin
    Flame Charge
    Silver Wind
    Quiver Dance
    Bug Buzz
    Hurricane
    Fiery Dance

    Magnet Rise
    Morning Sun
    Zen Headbutt

    Toxic
    Fire Blast
    Acrobatics
    Overheat
    Hyper Beam
    Psychic

    Total Moves: 20

    [​IMG]

    Darmanitan [Charles] (M)
    Nature: Adamant (+ Atk, -Sp. Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode (DW) (Can Be Enabled): (Innate) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Thrash
    Flare Blitz
    Taunt
    Superpower

    Flame Wheel
    Hammer Arm
    Take Down

    Dig
    Earthquake
    Brick Break
    Flame Charge
    Rock Slide

    Total Moves: 22

    [​IMG]

    Houndour [Elvis] (M)
    Nature: Lonely (+ Atk, -Def)
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 4
    DC: 2/5

    Moves:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up

    Fire Spin
    Nasty Plot
    Sucker Punch

    Sunny Day
    Fire Blast
    Will-o-Wisp

    Total Moves: 14

    [​IMG]

    Luvdisc "U Mad?" (F) (OT: AOPSUser)
    Nature: Modest (-1 * Attack, +1 * Special Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Charm
    Water Gun
    Agility
    Take Down
    Lucky Chant
    Water Pulse
    Attract

    Brine
    Captivate
    Heal Pulse

    Scald
    Hidden Power (Fire 7)
    Toxic

    Total Moves: 13

    [​IMG]

    Arcanine [Barry] (M)
    Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW) (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 109 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Flame Wheel
    Reversal
    Fire Fang
    Take Down

    Body Slam
    Close Combat
    Morning Sun

    Fire Blast
    Overheat
    Wild Charge
    Dig
    Will-o-Wisp
    Rock Smash

    Total Moves: 19

    [​IMG]

    Weedle [Brian] (M)

    Nature: Adamant (+Atk, -SpAtk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/5
    MC: 0
    DC: 0/5

    Moves:
    Poison Sting
    String Shot
    Bug Bite

    Total Moves: 3

    [​IMG]

    Scizor [Lloyd] (M)
    Nature: Jolly (+15% Speed, +6% Accuracy, -1 SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75 (65*1.15) (+)
    Size Class: 3
    Weight Class: 5 [4 Light Metal]
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 4/5

    Moves:
    Vacuum Wave
    Bullet Punch
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Metal Claw
    Fury Cutter
    Double Team
    Iron Defense
    X-Scissor
    Double Hit
    Iron Head
    Feint
    Swords Dance

    Counter
    Night Slash
    Reversal

    Brick Break
    Aerial Ace
    U-Turn
    Toxic
    Light Screen

    Bug Bite
    Roost

    Total Moves: 24

    [​IMG]

    Archen [Gene] (M)

    Nature: Mild (+1 Rank Sp. Atk., -1 Rank Def)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 1/6
    MC: 2

    Moves:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard
    Acrobatics
    U-Turn

    Dragon Pulse
    Earth Power
    Head Smash

    Aerial Ace
    Stone Edge
    Bulldoze

    Total Moves: 16

    [​IMG]

    Syclar [Hugo] (M)
    Nature: Hasty (+Spe, +30% accuracy, -Def)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 2
    DC: 2/5

    Moves:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Earth Power
    Superpower
    Spikes

    Ice Beam
    Double Team
    Acrobatics

    [​IMG]
    Petilil [Lily] (F)
    Nature: Modest (+ Sp. Atk, - Attack)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 2
    DC: 2/5

    Moves:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Helping Hand
    Sunny Day
    Entrainment
    Giga Drain
    Energy Ball
    Leaf Storm

    Bide
    Charm
    Ingrain
    Endure

    Protect
    Grass Knot
    Substitute

    Heal Bell

    Total Moves: 19

    [​IMG]
    Weavile [Emile] (M)
    Nature: Adamant (+ Attack, - Sp. Atk)

    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW) (LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Moves:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Slash
    Metal Claw

    Counter
    Ice Punch
    Pursuit

    Hone Claws
    Brick Break
    Shadow Claw

    Total Moves: 21

    [​IMG]

    Horsea [Draco] (M)
    Nature: Naughty (+Atk, -Sp. Def)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 0 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 2/5

    Moves:
    Bubble
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Hydro Pump
    Dragon Pulse

    Octazooka
    Outrage
    Signal Beam

    Ice Beam
    Rain Dance
    Scald
    Protect

    Total Moves: 14

    [​IMG]

    Oshawott [Oscar] (M)
    Nature: Brave (+Atk, -Spe, -10% Evasion)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 38 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge

    Air Slash
    Detect
    Night Slash

    Ice Beam
    Scald
    X-Scissor

    Total Moves: 15

    [​IMG]

    Milotic [Adeline] (F)
    Nature: Calm (+Sp. Def, -Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW) (Unlocked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 6 (+)
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Safeguard
    Aqua Ring

    Confuse Ray
    Dragon Pulse
    Hypnosis

    Ice Beam
    Scald
    Surf
    Toxic
    Rain Dance

    Total Moves: 20

    [​IMG]

    Necturine [Haley] (F)
    Nature: Quiet (+SpA, -Spe, -10% evasion)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 2/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip

    Leaf Blade
    Leaf Storm
    Faint Attack (†)

    Calm Mind
    Shadow Ball
    Grass Knot
    Protect

    Total Moves: 16

    [​IMG]

    Eevee [Silvia] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 2/5

    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Detect
    Flail
    Yawn

    Return
    Dig
    Facade
    Protect

    Heal Bell

    Total Moves: 14

    [​IMG]

    Turtwig [Chad] (M)

    Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 1/5

    Moves:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Crunch

    Double-Edge
    Seed Bomb
    Superpower

    Safeguard
    Double Team
    Rest

    Total Moves: 15

    [​IMG]

    Shroomish [Bret] (M)

    Nature: Adamant (+1 Atk, -1 SpA)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/6
    MC: 2
    DC: 2/5

    Moves:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder

    Bullet Seed
    Drain Punch
    Worry Seed

    Venoshock
    Return
    Facade

    Total Moves: 13

    [​IMG]

    Cacnea [Pablo] (M)
    Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 4/6
    MC: 2
    DC: 3/5

    Moves:
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Faint Attack
    Ingrain
    Cotton Spore
    Sucker Punch
    Needle Arm

    Counter
    Low Kick
    Teeter Dance

    Protect
    Brick Break
    Energy Ball

    Total Moves: 18

    [​IMG]

    Lileep [Melina] (F)
    Nature: Relaxed (+Def, -Spe, -10% evasion)

    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 2/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    AncientPower
    Energy Ball

    Barrier
    Endure
    Mirror Coat

    Smack Down
    Rock Tomb
    Grass Knot

    Total Moves: 13

    [​IMG]
    Chikorita [Maria] (F)

    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (45/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Reflect
    PoisonPowder
    Synthesis
    Magical Leaf
    Natural Gift

    Ancientpower
    Heal Pulse
    Leaf Storm

    Grass Knot
    Protect
    Sunny Day

    Total Moves: 14

    [​IMG]

    Rotom-C [Weston] (-)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Leaf Storm
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute

    Dark Pulse
    Electroweb
    Signal Beam

    Thunderbolt
    Thunder
    Will-o-Wisp
    Protect

    Total Moves: 17

    [​IMG]
    Cupra [Klaus] (M)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Bug/Psychic
    Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.

    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Struggle Bug
    Ancientpower

    Bug Buzz
    Close Combat
    Disable

    Protect
    Psychic
    Will-o-Wisp

    Magic Coat

    Total Moves: 12

    [​IMG]

    Eevee [Mrs. White] (F) (OT: SubwayJ)

    Nature: Calm (+SpD, -Atk)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    Stored Power
    Yawn
    Endure

    Protect
    Work Up
    Round
    Shadow Ball

    Total Moves: 14
  13. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Galladator: Mention that anticipation is a DW ability, but other than that, everything looks good. Team approved. This also makes 5 approvals, so I'm also claiming a token. DK, I'll get you a list of my new approvals quickly.
  14. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]

    Trainer Name: Fire Blast
    Pokemon: Gengar*, Noctowl*, Excadrill*, Salamence, Pyroak, Octillery, Ninetales, Blaziken, Rotom-S, Emboar, Volcarano, Charizard, Kitsunoh, Gliscor, Milotic, Breloom, Bronzong, Zoroark, Camerupt, Zubat, Magmar, Slowpoke

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    W/L/T: 20/12/1
    Trainer Counter: 19

    Backpack:

    Berry Pocket:
    1x Oran Berry
    0x Leppa Berry
    1x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    3x Enigma Berry

    Item Pocket:
    1x Ground Gem
    1x Life Orb
    1x Charcoal
    1x Leftovers
    1x Expert Belt
    1x Link Cable

    Token Pocket
    Ref Tokens: 9
    Business Tokens: 20
    Battle Points: 1

    Battles Fought


    Active Slots
    Battle 1: N/A
    Battle 2: N/A
    Battle 3: N/A
    Tournament: N/A
    RP: N/A

    RP: N/A
    RP: N/A
    RP: N/A
    Gym: N/A


    Pokemon Team:

    Gengar (open)

    [​IMG]
    Gengar* (Casper) (M)

    Nature: Hasty
    +15% Spe, +19% Accuracy, -1 Def

    Type: Ghost/Poison

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def-: 1
    SpA: 5
    SpD: 3
    Spe+: 127
    SC: 3
    WC: 3

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Destiny Bond
    Hex
    Dark Pulse

    Will-O-Wisp*
    Disable*
    Ice Punch*

    Thunderbolt*
    Shadow Ball*
    Double Team*
    Explosion
    Toxic
    Venoshock
    Giga Drain
    Psychic
    Taunt
    Substitute
    Protect
    Hidden Power [Ice, 7]
    Focus Blast
    Endure
    Snatch
    Telekinesis
    Sleep Talk

    Perish Song
    Bide
    Fire Punch
    Counter
    Magic Coat
    Pain Split
    Knock Off

    Total: 38

    Noctowl (open)

    [​IMG]
    Noctowl* (Hedwig) (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Normal/Flying

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Insomnia:
    Type: Innate
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Tinted Lens (DW):
    Type: Innate
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 110
    Atk-: 1
    Def: 2
    SpA+: 4
    SpD: 4
    Spe: 70
    SC: 2
    WC: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sky Attack
    Tackle*
    Growl*
    Foresight*
    Hypnosis*
    Peck*
    Uproar*
    Reflect*
    Confusion*
    Take Down*
    Roost
    Air Slash
    Extrasensory
    Dream Eater
    Psycho Shift

    Agility*
    Whirlwind*
    Mirror Move*

    Heat Wave
    Endure

    Work Up*
    Double Team*
    Pluck*
    Substitute
    Toxic
    Hyper Beam
    Protect
    Sleep Talk
    Rest
    Fly

    Total: 30

    Excadrill (open)

    [​IMG]
    Excadrill* (Geb) (M)

    Nature: Adamant
    +1 Atk, -1 Def

    Type: Ground/Steel

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Strength:
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Sand Throw:
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW):
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk+: 6
    Def: 2
    SpA-: 1
    SpD: 3
    Spe: 88
    SC: 1
    WC: 3

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Scratch*
    Mud Sport*
    Rapid Spin*
    Mud-Slap*
    Fury Swipes*
    Metal Claw*
    Dig*
    Hone Claws*
    Swords Dance
    Sandstorm
    Drill Run
    Fissure

    Iron Defense*
    Rock Climb*
    Submission*

    Earthquake*
    X-Scissors*
    Rock Slide*
    Brick Break
    Return
    Rock Tomb
    Protect
    Substitute
    Facade

    Total: 24

    Salamence (open)


    [​IMG]
    Salamence (Pytho) (M)

    Nature: Hasty
    +15% Spe, +15% Accuracy, -1 Def

    Type: Dragon/Flying

    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie (DW):
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 5
    Def-: 2
    SpA: 4
    SpD: 3
    Spe+: 115

    EC: 9/9
    MC: 0
    DC: 5/5
    SC: 4
    WC: 5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Double-Edge
    Fire Fang
    Thunder Fang
    Dragon Tail
    Protect
    Fly
    Crunch

    Dragon Dance
    Hydro Pump
    Shadow Claw
    Outrage

    Dragon Claw
    Brick Break
    Flamethrower
    Rock Slide
    Roost
    Earthquake
    Hyper Beam

    Draco Meteor
    Aqua Tail

    Total: 27

    Pyroak (open)


    [​IMG]
    Pyroak (Forest Fire) (M)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Fire/Grass

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor:
    Type: Innate
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (DW):
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk+: 4
    Def: 4
    SpA: 3
    SpD: 3
    Spe-: 51

    EC: 9/9
    MC: 0
    DC: 5/5
    SC: 4
    WC: 5

    Attacks:
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Flash Cannon
    Wood Hammer
    Flare Blitz
    Heat Wave
    Lava Plume
    Heat Crash

    Earth power
    Seed Bomb
    Counter
    Aromatherapy
    Low Kick
    Sleep Talk
    Blaze Kick

    Will-o-Wisp
    Fire Blast
    Protect
    Toxic
    Light Screen
    Dragon Tail
    Solarbeam
    Earthquake
    Flamethrower
    Flame Charge
    Rest
    Low Sweep
    Overheat
    Energy Ball
    Rock Slide
    Sunny Day
    Substitute

    Block
    Worry Seed

    Total: 42

    Octillery (open)


    [​IMG]
    Octillery (Paul) (M)

    Nature: Quiet
    +1 SpA, -10% Evasion

    Type: Water

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups:
    Type: Innate
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Sniper:
    Type: Innate
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Moody (DW):
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA+: 5
    SpD: 3
    Spe-: 38
    SC: 2
    WC: 3

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Water Gun
    Lock-on
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy
    Gunk Shot
    Constrict
    Octazooka
    Signal Beam
    Bullet Seed
    Ice Beam
    Soak

    Flail
    Rock Blast
    Water Spout

    Seed Bomb

    Waterfall
    Flamethrower
    Surf
    Charge Beam

    Total: 21

    Ninetales (open)


    [​IMG]
    Ninetales (Helen) (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Fire

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Drought (DW):
    Type: Innate
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 100
    Atk-: 2
    Def: 3
    SpA+: 4
    SpD: 4
    Spe: 100
    SC: 2
    WC: 2

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Extrasensory
    Nasty Plot
    Safeguard
    Fire Blast

    Energy Ball
    Disable
    Hypnosis

    Endure
    Heat Wave
    Magic Coat
    Pain Split
    Mimic
    Sleep Talk
    Faint Attack
    Power Swap
    Spite


    Protect
    Flame Charge
    Dark Pulse
    Solarbeam
    Dig
    Overheat
    Substitute
    Toxic
    Rest
    Will-O-Wisp
    Grudge
    Psyshock
    Calm Mind
    Hidden Power [Rock, 7]
    Hyper Beam
    Double Team
    Attract
    Incinerate
    Psych Up
    Dream Eater
    Swagger
    Bide
    Reflect

    Total: 48

    Blaziken (open)

    [​IMG]
    Blaziken (007) (M)

    Nature: Mild
    +1 SpA, -1 Def

    Type: Fire/Fighting

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (DW):
    Type: Innate
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: 5
    Def-: 2
    SpA+: 5
    SpD: 3
    Spe: 80
    SC: 3
    WC: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Fire Spin
    Double Kick
    Mirror Move
    Fire Punch
    Hi Jump Kick
    Brave Bird
    Flare Blitz
    Sky Uppercut
    Blaze Kick
    Quick Attack
    Bulk Up

    Rock Slide
    Night Slash
    Counter
    Flame Burst
    Last Resort
    Low Kick
    Reversal
    Baton Pass

    Flamethrower
    Swords Dance
    Shadow Claw
    Acrobatics
    Focus Punch
    Overheat
    Will-O-Wisp
    Earthquake
    Substitute
    Hone Claws
    Hidden Power [Ice, 7]
    Sunny Day
    Hyper Beam
    Protect
    Solar Beam
    Earthquake
    Dig
    Facade
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Giga Impact
    Stone Edge
    Poison Jab
    Endure
    Rock Climb
    Sleep Talk
    Toxic

    Blast Burn
    Magic Coat
    Thunder Punch
    Dynamic Punch
    Bounce
    Helping Hand
    Superpower
    Vacuum Wave
    Seismic Toss

    Total: 63

    Rotom-S (open)

    [​IMG]
    Rotom-S (Samsung)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Flying/Electric

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk-: 2
    Def: 4
    SpA+: 5
    SpD: 4
    Spe: 86
    SC: 2
    WC: 3

    MC: 0

    Attacks:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Discharge
    Substitute
    Hex
    Charge

    Will-O-Wisp
    Reflect
    Protect
    Thunderbolt
    Charge Beam
    Shadow Ball
    Snatch
    Volt Switch
    Endure
    Rest
    Toxic

    Pain Split

    Total: 24

    Emboar (open)

    [​IMG]
    Emboar (Scarlet) (F)

    Nature: Quiet

    Type: Fire/Fighting

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA+: 5
    SpD: 3
    Spe-: 56
    SC: 3
    WC: 5

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Flamethrower
    Head Smash
    Flare Blitz
    Roar
    Heat Crash

    Body Slam
    Superpower
    Yawn
    Heavy Slam

    Blast Burn

    SolarBeam
    Substitute
    Wild Charge
    Scald
    Rock Slide
    Focus Blast
    Taunt
    Will-o-Wisp
    Bulldoze
    Sunny Day
    Protect
    Brick Break
    Incinerate
    Giga Impact
    Grass Knot
    Smack Down
    Earthquake
    Gyro Ball

    Total: 38

    Volcarano (open)


    [​IMG]
    Volcarano (Pompei) (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Bug/Fire

    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Stats:
    HP: 100
    Atk-: 1
    Def: 3
    SpA+: 6
    SpD: 4
    Spe: 100
    SC: 3
    WC: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Bug Buzz
    Gust
    Firey Dance
    Quiver Dance
    Hurricane
    Rage Powder
    Heat Wave

    Morning Sun
    Zen Headbutt
    Magnet Rise

    Fire Blast
    Wild Charge
    Sunny Day
    Hidden Power [Ground, 7]
    Solarbeam
    Psychic
    Protect
    U-Turn
    Hyper Beam
    Substitute

    Total: 25

    Charizard (open)

    [​IMG]
    Charizard (Maui) (F)

    Nature: Naughty
    +1 Atk, -1 SpD

    Type: Fire/Flying

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power (DW)
    Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk+: 4
    Def: 3
    SpA: 4
    SpD-: 2
    Spe: 100
    SC: 3
    WC: 4

    EC: 9/9
    MC: 2
    DC: 5/5

    Attacks:
    Scratch
    Rage
    Metal Claw
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Leer
    Flamethrower

    Dragon Dance
    Flare Blitz
    Crunch
    Counter
    Outrage

    Thunderpunch

    Brick Break
    Rock Slide
    Facade
    Earthquake
    Sunny Day

    Total: 26

    Kitsunoh (open)


    [​IMG]
    Kitsunoh(Yoshitsune) (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Ghost/Steel

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Frisk
    Type: Can be Activated
    he Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Limber
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (DW)
    Type: Innate
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk+: 5
    Def: 3
    SpA-: 1
    SpD: 3
    Spe: 110
    SC: 3
    WC: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Imprison
    Metal Burst
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Copycat
    Curse
    Fake Out
    ShadowStirke
    Revenge
    Iron Head
    Perish Song

    Yawn
    Meteor Mash
    Foul Play

    Magic Coat
    Super Fang
    Pain Split
    Knock Off
    Sucker Punch

    Rock Slide
    Dig
    Taunt
    Return
    Rest
    Toxic
    Will-O-Wisp
    Earthquake
    Torment

    Total: 33

    Gliscor (open)


    [​IMG]
    Gliscor (Batman) (M)

    Nature: Impish
    +1 Def, -1 SpA

    Type: Ground/Flying

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter
    Type: Innate)
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Poison Heal (DW)
    Type: Innate
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def+: 6
    SpA-: 1
    SpD: 3
    Spe: 95
    SC: 3
    WC: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    U-Turn
    X-Scissor

    Counter
    Night Slash
    Cross Poison

    Aqua Tail

    Stone Edge
    Earthquake
    Taunt
    Roost
    Toxic

    Total: 23

    Milotic (open)


    [​IMG]
    Milotic (Violet) (F)

    Nature: Bold
    +1 Def, -1 SpA

    Type: Water

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (DW):
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk-: 1
    Def+: 4
    SpA: 4
    SpD: 5
    Spe: 81
    SC: 5
    WC: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate

    Scald
    Protect
    Rain Dance
    Surf
    Ice Beam
    Dive

    Confuse Ray
    Hypnosis
    Mirror Coat

    Total: 19

    Breloom (open)

    [​IMG]
    Breloom (Amanita) (F)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Grass/Fighting

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Effect Spore
    Type: Can be Disabled
    This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal
    Type: Innate
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Technician (DW)
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk+: 6
    Def: 3
    SpA-: 1
    SpD: 2
    Spe: 70
    SC: 3
    WC: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Seed Bomb
    Spore
    Worry Seed
    Mach Punch
    Counter

    Drain Punch
    Focus Punch
    Helping Hand

    ThunderPunch
    Synthesis

    Toxic
    Substitute
    Facade
    Swords Dance
    Stone Edge
    Brick Break
    Rock Slide

    Total: 23

    Bronzong (open)

    [​IMG]
    Bronzong (Steve)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Steel/Psychic

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (DW)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 100
    Atk+: 4
    Def: 4
    SpA: 3
    SpD: 4
    Spe-: 28
    SC: 3
    WC: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Payback
    Rain Dance
    Sunny Day
    Heavy Slam

    Zen Headbutt

    Toxic
    Earthquake
    Rock Slide
    Light Screen
    Reflect
    Psychic
    Trick Room
    Psyshock
    Rest
    Protect

    Total: 22

    Zoroark (open)

    [​IMG]
    Zoroark (Rider) (M)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Dark

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion
    Type: Innate
    Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk+: 5
    Def-: 1
    SpA: 5
    SpD: 2
    Spe: 105
    SC: 3
    WC: 4

    EC: 6/6
    MC: 0

    Attacks:
    U-Turn
    Hone Claws
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Torment
    Night Slash
    Agility
    Night Daze
    Embargo
    Imprison

    Counter
    Dark Pulse
    Snatch
    Sucker Punch
    Detect
    Extrasensory

    Thief
    Grass Knot
    Dig
    Flamethrower
    Rest
    Focus Blast
    Hyper Beam
    Incinerate

    Total: 27

    Camerupt (open)

    [​IMG]
    Camerupt (Katrina) (F)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Fire/Ground

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor
    Type: Innate
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock
    Type: Innate
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (DW)
    Type: Innate
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk+: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe-: 34
    SC: 4
    WC: 6

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Flamethrower
    Earth Power
    Earthquake
    Double Edge
    Eruption
    Lava Plume

    Endure
    Yawn
    Heat Wave
    Iron Head
    Stockpile
    Scary Face
    Double-Edge

    Mimic
    Sleep Talk
    Body Slam

    Flame Charge
    Rock Slide
    Dig
    Roar
    Toxic
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Double Team
    Fire Blast
    Facade
    Rest
    Overheat
    Incinerate
    Will-O-Wisp
    Explosion
    Giga Impact
    Sunny Day
    Stone Edge
    Substitute
    Return
    Hidden Power [Ice, 7]
    Stealth Rock
    Secret Power

    Zubat (open)

    [​IMG]
    Zubat (Not earned yet) (M)

    Nature: Hasty
    +15% Spe, +14% Accuracy, -1 Def

    Type: Poison/Flying

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator (DW)
    Type: Innate
    Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: 2
    Def-: 1
    SpA: 2
    SpD: 2
    Spe+: 64
    SC: 1
    WC: 1

    EC: 1/9
    MC: 0
    DC: 1/5
    NC: 0/1

    Attacks:
    Leech Life
    Astonish
    Bite
    Supersonic
    Wing Attack
    Confuse Ray
    Air Cutter
    Poison Fang
    Acrobatics

    Brave Bird
    Giga Drain
    Whirlwind

    Fly
    Taunt
    Toxic

    Magmar (open)

    [​IMG]
    Magmar (Kalihn) (M)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Fire

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Vital Spirit (DW):
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk+: 4
    Def-: 1
    SpA: 4
    SpD: 3
    Spe: 93
    SC: 3
    WC: 3

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    Smoke Screen
    Faint Attack
    Fire Spin
    Confuse Ray
    Fire Punch

    Barrier
    Mach Punch
    Thunder Punch

    Counter

    Toxic
    Protect
    Flamethrower
    Brick Break

    Slowpoke (open)

    [​IMG]
    Slowpoke (Potato) (M)

    Nature: Relaxed
    +1 Def, -15% Spe, -10% Evasion

    Type: Water/Psychic

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious:
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Own Temp:
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Regenerator (DW):
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: 3
    Def+: 4
    SpA: 2
    SpD: 2
    Spe-: 13
    SC: 2
    WC: 3

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse

    Block
    Wonder Room
    Sleep Talk

    Scald
    Flamethrower
    Ice Beam
    Pay Day


    ----------

    Wish Lists (open)

    Pokemon

    • Monohm
    • Plicowatt
    • Gulpin
    • Zubat
    • Shroomish
    • Munchlax
    • Sableye
    • Staryu
    • Bronzor
    Items

    • Leftovers
    • Expert Belt
    • Charcoal
    • Focus Sash?
    Wanted Moves

    Ninetales:

    Fire Blast
    Grudge
    Will-O-Wisp
    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Solarbeam
    Dig
    Double Team
    Rest
    Overheat
    Attract
    Incinerate
    Psych Up
    Dream Eater
    Substitute
    Swagger
    Endure
    Mimic
    Sleep Talk
    Reflect
    Bide
    Faint Attack
    Heat Wave
    Power Swap
    Spite
    Magic Coat
    Pain Split

    Total MC needed: 68
  15. Huntofthelion

    Huntofthelion Live for the nights you can't remember
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnus

    Joined:
    Nov 2, 2008
    Messages:
    860
    Trainer Name: Hunt


    Pokémon: Rhyhorn /Azurill / Larvesta

    W/L/T: 0/1/0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    No ongoing battles

    Previous Battles:
    http://www.smogon.com/forums/showthread.php?t=87138

    Pokémon Team


    Show Hide


    [​IMG]
    Rhyhorn (*) (M)
    Nature: Adamant (Adds * to Attack / Subtracts * from Special Attack)
    Type: Rock / Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Lightning Rod: (Innate) These Pokémon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (DW): (Innate) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon do two (2) more damage, and recoil percentage is unaffected.


    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25

    EC: 2/9
    MC: 1
    DC: 1/5

    Attacks:
    Horn Attack (*)
    Stomp (*)
    Tail Whip (*)
    Fury Attack (*)
    Scary Face (*)
    Rock Blast (*)

    Fire Fang (*)
    Thunder Fang (*)
    Ice Fang (*)

    Rock Polish (*)
    Earthquake (*)
    Double Team (*)


    Show Hide


    [​IMG]
    Azurill (*) (F)
    Nature: Brave (Adds * to Attack / 15% Decrease in Speed and a 5% increase in accuracy for opponents.)
    Type: Normal
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Thick Fat: (Innate) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power: (Innate) This Pokémon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokémon’s Attack is only raised by *.
    Sap Sipper (DW): (Innate) This Pokémon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokémon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

    Stats:

    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 17 (-)

    EC: 1/9
    MC: 1
    DW: 1/5

    Attacks:
    Splash (*)
    Charm (*)
    Tail Whip (*)
    Bubble (*)
    Slam (*)
    Water Gun (*)

    Sing (*)
    Refresh (*)
    Encore (*)

    Waterfall (*)
    Double Team (*)
    Blizzard (*)



    Show Hide


    [​IMG]
    Larvesta (*) (M)
    Nature: Mild (Adds * to Special Attack / Subtracts * from Defense)
    Type: Fire / Bug
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Flame Body: (Innate) This Pokémon’s external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokémon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (E.g. Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60

    EC: 2/6
    MC: 1
    DW: 1/5

    Attacks
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)

    Morning Sun (*)
    Zen Headbutt (*)
    Magnet Rise (*)

    Fire Blast (*)
    Solar Beam (*)
    Psychic (*)
  16. NyxNocturne

    NyxNocturne

    Joined:
    May 30, 2009
    Messages:
    201
    This sounds great! I play D&D a lot so time to flex those RP muscles! :]



    Trainer Name: Nyx
    Pokemon: Rhydon*, Grotle*, Masauerain*, Nidoran♂, Shellder, Togepi, Budew
    W/L/T: 3-1-0
    Trainer Counter:2



    Battles (open)

    Reffing (open)
    {Subreffed}


    Backpack

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x rawst Berry
    2x Aspear Berry

    Token Pocket
    Ref Tokens:0
    Business Tokens:0

    Pokemon Team

    Unicron the Rhydon (open)

    [​IMG]
    Rhydon*(Unicron)(M)
    Nature:Impish (Adds * to Defense; Subtracts * From Special Attack)
    Type:Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Lightningrod:(innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Rock Head:(innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless(DW):(innate)This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Stats:

    HP: 110
    Atk: *****
    Def: *****(+)
    SpA: *(-)
    SpD: **
    Spe: 40

    EC:6/9
    MC:0
    DC:4/5

    Moves:
    Horn Attack*
    Tail Whip*
    Stomp*
    Scary Face*
    Rock Blast*
    Hammer Arm
    Stone Edge

    Fire Fang*
    Dragon Rush*
    Counter*

    Earthquake*
    Rock Tomb*
    Poison Jab*
    Thunderbolt

    Personality: Unicron is a very power-hungry pokemon. He is always striving to be the best, and has no problem with taking a hit, as long as he gives one back! He is willing to go as far as it takes to win, and is not fond of losing. He is a somewhat proud pokemon who often gloats after victory. Enjoys playing pranks on the other team members.

    Sheldon the Torterra (open)

    [​IMG]
    Torterra*(Sheldon)(M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type:Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Overgrow:(innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14
    Shell Armor(DW):(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    Torterra
    HP: 100
    Atk: *****(+)
    Def: ****
    SpA: **(-)
    SpD: ***
    Spe: 56

    EC:9/9
    MC:0
    DC:4/5

    Moves:
    Wood Hammer
    Tackle*
    Withdraw*
    Absorb*
    Razor Leaf*
    Curse*
    Bite*
    Mega Drain*
    Leech Seed
    Synthesis
    Crunch
    Earthquake

    Seed Bomb*
    Superpower*
    Sand Tomb*

    Sword Dance*
    Protect*
    Substitute*
    Stone Edge

    Personality: Evolution into Torterra has vastly changed Sheldon's attitude towards battle. He is far less showy, and more sure of himself. He still likes to gloat, but does it less often and moreso when he is aware of true victory. He still enjoys being a badass,however, and asserts dominance over his opponents whenever he can. He's a big softie though.


    Dave Strider the Masquerain (open)

    [​IMG]
    Masquerain*(Dave Strider)(M)
    Nature:Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
    Type:
    Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Intimidate:(Can be activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Unnerve(DW):(Innate)The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: ***
    Def: ***
    SpA: ***
    SpD: **(-)
    Spe: 69(60*1.15=69)(+)

    EC:6/6
    MC:1
    DC:3/5

    Moves:
    Bubble*
    Quick Attack*
    Sweet Scent*
    Water Sport*
    Bubblebeam*
    Ominous Wind
    Gust

    Aqua Jet*
    Signal Beam*
    Hydro Pump*

    Ice Beam*
    Hidden Power Grass 7*
    Shadow Ball*
    Double Team

    Personality: Flit is a bit of a worrywort. He gets this from always being scared of everything when he was a Surskit. He's gotten over his fear of flying, and has gained some amazing powers upon evolution. He is still frail,however, but tries his best to look imposing. He could be amazing, if only he believed in himself. The other pokemon constantly give him compliments to boost his low self-esteem.

    Duke Nukem the Nidoran♂ (open)

    [​IMG]
    Nidoran♂(Duke Nukem)(M)
    Nature:Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
    Type:
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry:(innate)This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle:(DW)(can be disabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: **
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 42(50* .85=42.5 Rounded down to 42)(-)

    EC:1/9
    MC:1
    DC:1/5

    Moves:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Confusion
    Head Smash
    Sucker Punch

    Thunderbolt
    Ice Beam
    Sludge Bomb

    Personality: Duke Nukem loves to fight. He loves to kick ass and chew bubble gum. Often times, however, he's all out of gum. The others often must convince him that "blowing them all up" isn't a strategy for success. He is totes best friends with Unicron.

    Clamps the Shellder (open)

    [​IMG]
    Shellder(Clamps)(M)
    Nature:Brave(Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Shell Armor:(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link:(innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat(DW):(innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: ****(+)
    Def: ****
    SpA: **
    SpD: *
    Spe: 34(40*.85=34)


    EC:2/6
    MC:0
    DC:1/5

    Moves:
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam
    Razor Shell
    Hydro Pump

    Rock Blast
    Rapid Spin
    Avalanche

    Payback
    Explosion
    Hidden Power 7(Ground)

    Personality: Clamps is very stubborn. He often wants to do thing his way(which usually involves,you guessed it, clamping things). He's great friends with Sheldon, because they both have shells and chill out often, talking about defenses. Clamps is very fond of being airborne,oddly enough, and is often being tossed around due to his low natural speed/ land movement ability.

    John Egbert the Togepi (open)

    [​IMG]
    Togepi(John Egbert)(M)
    Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
    Type:
    :Normal:
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Hustle:(Can Be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace:(innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck(DW):(innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time..

    Stats:
    HP: 90
    Atk: (-)
    Def: ***
    SpA: **
    SpD: ***
    Spe: 23(20*1.15-23)


    EC:0/9
    MC:0
    DC:0/5

    Moves:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Encore
    AncientPower
    Follow Me
    Bestow

    Nasty Plot
    Future Sight
    Morning Sun

    Telekinesis
    Flamethrower
    Psychic

    Personality: John is very awkward and a super dork. He often tries to strike conversation with the rest of the group, but mostly they just stare at him oddly, not understanding a thing he says.This is mostly because he is always thinking and devising complex strategies. Despite this, he and Dave are best friends, often discussing past battles and how to improve. He has a slight crush on Rose.

    Rose Lalonde the Budew (open)
    [​IMG]
    Budew(Rose Lalonde)(F)
    Nature:Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type:
    Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Natural Cure:(innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Leaf Guard:(DW)(innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: **
    Def: **
    SpA: **
    SpD: ****(+)
    Spe: 48(55*.85->48.5.->48)

    EC:0/9
    MC:0
    DC:0/5

    Moves:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Sleep Powder
    Extrasensory
    Leaf Storm

    Shadow Ball
    Toxic
    Venoshock

    Personality: Rose is very quiet. She mostly keeps to herself, preferring to practice in solitude.As such, she has gained a reputation for being mysterious and spooky. Unicron believes she's a ghost, which all the others tell him is ridiculous(he never was one for much thought.) The truth is she feels weak and small compared to the others. She is friends with John and Dave, as they were/are all weak at one point in time. They form an unlikely quartet with a Growlithe named Jade.
  17. Berserker Lord

    Berserker Lord unreliable analysis writer.

    Joined:
    Dec 18, 2009
    Messages:
    1,204
    TRainer Name: B.Lord
    Pokemon: Larvitar*, Syclar*, Nohface* Monohom
    W/L/T: 1-2-0
    Trainer Counter: 4

    Backpack

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket
    Ref Tockens: 0
    Business Tokens: 0

    Battles:

    Pokemon Team
    Show Hide


    [​IMG]
    Larvitar*(Berserker)(F)
    nature: Adamant(Adds * to Attack; Subtracts * From Special Attack)
    Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Guts: (innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil: (DW)(innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    Larvitar
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 41


    EC: 1/9
    MC:1
    DC: 1/5

    moves:
    Bite*
    Leer*
    Sandstorm*
    Screech*
    little by little*
    Rock Slide*
    Scary Face*
    Thrash*

    Dragon Dance*
    Iron Head*
    Pursuit*

    Earthquake*
    Brick Break*
    Payback*

    [​IMG]
    Syclar*(Tippy)(M)
    Nature: Rash: (Adds * to Special Attack; Subtracts * From Defense)
    Type: Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 91


    EC: 5/6
    MC: 2
    DC/ 2/5

    Moves:

    Leer*
    Leech Life*
    Scratch*
    Ice Shard*
    Focus Energy*
    Slash*
    Icy Wind*
    Bug Bite*
    Icicle Spear*
    Bug Buzz

    Earth Power*
    Superpower*
    Tail Glow*

    Ice Beam*
    U-Turn*
    Swords Dance*

    [​IMG]

    Kitsunoh*(Eyes)(M)
    Nature: Adamant: (Adds * to Attack; Subtracts * From Special Attack)
    Type:Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(+)
    SpD: Rank 3
    Spe: 110


    EC: 6/6
    MC: 2
    DC: 3/5


    Moves:
    Scratch*
    Tackle*
    Iron Defence*
    Lick*
    Leer*
    Odor Sleuth*
    Faint Attack*
    Shadow Sneak*
    Curse*
    ShadowStrike

    Meteor Mash*
    Psycho Shift*
    Yawn*

    Rock Slide*
    Dig*
    Thief*


    [​IMG]

    Monohm (Zero) (M)
    Nature: Modest - adds * to Special Attack, subtracts * from Attack.
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    Monohm
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2
    Speed: 60


    EC: 3/9
    MC: 1
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Gale

    Hydro Pump
    Magnet Rise
    Heal Bell

    Dragon Pulse
    Thunderbolt
    Flamethrower

  18. Bynine

    Bynine

    Joined:
    Sep 22, 2009
    Messages:
    1,018
    Trainer Name: Bynine
    Pokemon: Ferroseed*, Corsola*, Breezi
    W/L/T: 0-1-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Ongoing Battles: http://www.smogon.com/forums/showthread.php?t=102263




    Show Hide

    [​IMG]
    Ferroseed(*) Limebaka (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Iron Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Iron Thorns: (Innate) [DW].

    Stats:

    HP: 90
    Atk: *** (+)
    Def: ***
    SpA: * (-1)
    SpD: ***
    Spe: 10

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:
    Tackle(*)
    Harden(*)
    Rollout(*)
    Curse(*)
    Metal Claw(*)
    Pin Missile(*)
    Gyro Ball(*)

    Leech Seed(*)
    Rock Climb(*)
    Seed Bomb(*)

    Thunder Wave(*)
    Explosion(*)
    Payback(*)


    [​IMG]
    Corsola(*) Sunnygo (F)
    Nature: Docile (No Effect on Stats)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Regeneration [DW]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:

    HP: 90
    Atk: **
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 35

    MC: 0
    DC: 1/5

    Attacks:
    Tackle(*)
    Harden(*)
    Bubble(*)
    Recover(*)
    Refresh(*)
    Rock Blast(*)
    Bubblebeam(*)
    Mirror Coat

    Confuse Ray(*)
    Head Smash(*)
    Icicle Spear(*)

    Scald(*)
    Earthquake(*)
    Shadow Ball(*)


    [​IMG]
    Breezi (Konata) (F)

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
     
    HP: 90
    Atk: * (-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 85

    EC: 0/6
    MC: 0
    DC: 0/5
    Attacks:

    Gust(*)
    Sand-Attack(*)
    Tailwind(*)
    Encore(*)
    Knock Off(*)
    Copycat(*)
    Healing Beam(*)
    Whirlwind(*)
    Razor Wind(*)
    Make Friends(*)


    Earth Power(*)
    Wish(*)
    Me First(*)

    Energy Ball (*)
    Sludge Wave(*)
    Shadow Ball(*)

  19. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Fire Blast: Your Gastly should have 0/9 on its EC, but other than that, team approved.

    Hunt: Team approved.

    Nyx: Rhyhorn and Surskit should only have 0/6 on their ECs, but other than that, team approved.

    Berserker Lord: Larvitar should have its level up moves be bite, leer, sandstorm, screech, little by little, rock slide, scary face, and thrash. Pleas fix this. Other than that, team approved.

    Bynine: Team approved.

    This makes five teams, so I get an approval token.
  20. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Thanks Kaxtar. Am I supposed to update it, or repost it when it changes?
  21. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    update as you partake in battles and win prizes
  22. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    Trainer Name: Neirin
    Pokemon: Charizard, Flygon, Milotic, Meganium, Bastiodon, Archeops, Kecleon, Ekans, Porygon, Tynamo
    W/L/T: 6/8/1
    Trainer Counter: 8

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 4
    Business Tokens: 0

    Current Battles:
    (none)

    Currently Reffing:
    (none)

    Pokemon Team:

    Aether (Charizard) (open)
    [​IMG]
    Charizard (*) Aether (m)
    Nature: Rash
    Personality: Evolution created a drastic upshift in his personality, changing him from a rash and impetuous youngster a to headstrong and aggressive adolescent. Very proud of his newfound power, he now has battle constantly on the brain, always looking to pick a fight, and constantly training in the meantime. His battle style reflects his attitude: extremely aggressive, and he is reasonably skilled at ranged and close combat alike.

    Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. In battle he is aggressive and unrelenting, and has only gotten more so since evolving. He seeks to put opponents on the defensive with his aggressive tactics and varied attack styles and techniques.

    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: 3
    Def: 3
    SpA: 5 (+)
    SpD: 2 (-)
    Spe: 100

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities: Blaze, Solar Power (DW)
    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power [DW]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Lv1 Heat Wave
    Lv1 Air Slash
    Lv1 Dragon Claw
    Lv1 Shadow Claw
    Lv1 Scratch (*)
    Lv1 Growl (*)
    Lv7 Ember (*)
    Lv10 Smokescreen (*)
    Lv13 Metal Claw (*)
    Lv16 Dragon Rage (*)
    Lv19 Rage (*)
    Lv19 Scary Face (*)
    Lv25 Fire Fang (*)
    Lv32 Flame Burst
    Lv47 Flamethrower
    Lv56 Fire Spin

    Egg - Dragon Dance (*)
    Egg - Dragon Pulse (*)
    Egg - Ancientpower (*)
    Egg - Counter
    Egg - Belly Drum
    Tutor - Blast Burn

    TM10 Hidden Power (Grass, 7) (*)
    TM11 Sunny Day (*)
    TM22 Solarbeam
    TM31 Brick Break
    TM43 Flame Charge
    TM52 Focus Blast
    TM61 Will-O-Wisp (*)
    TM90 Substitute
    HM02 Fly

    Myrmeleon (Flygon) (open)

    [​IMG]
    Flygon (*) Myrmeleon (m)
    Nature: Lonely
    Personality: The change in life cycle drastically altered his behavior. Whereas before Myrmeleon was laid-back and always hungry, as a Vibrava he is very active, moving almost constantly, and is now very alert to sounds. His underlying personality, however, remains mostly the same-- he remains a staunch competitor due to his unfailing grit and perseverance in tough situations. In battle, he has developed separate fighting styles: one reminiscent of his days as a Trapinch, where he would huddle underground and strike with powerful Ground attacks, and one above-ground, where his new wings give him much higher mobility as well as access to sonic attacks. He is still developing his ability to fly, as well as his affinity for moves of his newfound Dragon typing.

    Type: Ground / Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 100
    Atk: 5 (+)
    Def: 2 (-)
    SpA: 3
    SpD: 3
    Spe: 100

    EC: 9/9
    MC: 3

    Ability: Levitate
    Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Lv1 Sonicboom
    Lv1 Bite (*)
    Lv9 Sand-Attack (*)
    Lv17 Faint Attack (*)
    Lv25 Sand Tomb (*)
    Lv33 Supersonic
    Lv33 Crunch
    Lv49 Sandstorm
    Lv65 Dragon Tail
    Lv73 Earthquake
    Lv89 Fissure

    Egg - Quick Attack (*)
    Egg - Bug Bite (*)
    Egg - Earth Power (*)
    Egg - Endure
    Egg - Flail
    Tutor - Draco Meteor
    Tutor - Outrage
    Tutor - Heat Wave
    Tutor - Thunderpunch

    TM17 Protect (*)
    TM19 Giga Drain
    TM28 Dig (*)
    TM51 Roost
    TM80 Rock Slide (*)
    HM02 Fly

    Phoebus (Milotic) (open)
    [​IMG]
    Milotic (*) Phoebus (F)
    Nature: Bold
    Personality: Strong-willed and determined. Evolution greatly augmented her confidence, as well as her natural abilities, and she remains as hard a worker as she ever was. Her snakelike constitution makes her able to function on land, if not as well as in Water, and her mesmerising appearance is an asset she puts to great use in battle. Her mastery over a wide variety of temperature-based Water attacks, while still being honed by her and her trainer, is quite impressive at this stage, and perhaps one of her strongest assets.

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: 1 (-)
    Def: 4 (+)
    SpA: 4
    SpD: 5
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities: Marvel Scale, Cute Charm (DW)
    Marvel Scale: (innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
    Cute Charm [DW Locked]: (innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Attacks:
    Lv1 Splash
    Lv1 Tackle
    Lv1 Water Gun
    Lv1 Wrap
    Lv5 Water Sport
    Lv9 Refresh
    Lv13 Water Pulse
    Lv17 Twister
    Lv21 Recover
    Lv25 Captivate
    Lv37 Hydro Pump
    Lv49 Aqua Ring

    Egg - Confuse Ray
    Egg - Mirror Coat
    Egg - Haze
    Egg - Hypnosis
    Egg - Tickle

    TM06 Toxic (*)
    TM13 Ice Beam (*)
    TM55 Scald (*)

    Agrith (Meganium) (open)

    [​IMG]
    Meganium Agrith (f)
    Nature: Bashful
    Personality: Kind and warm-hearted, and very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces. Evolution caused her shy and skittish personality to develop as calm and benevolent.

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities: Overgrow, Leaf Guard [DW]
    Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
    Leaf Guard [DW]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Lv1 Tackle
    Lv1 Growl
    Lv6 Razor Leaf
    Lv9 Poisonpowder
    Lv12 Synthesis
    Lv17 Reflect
    Lv20 Magical Leaf
    Lv23 Natural Gift
    Lv36 Light Screen
    Lv46 Safeguard
    Lv50 Aromatherapy
    Lv54 Solarbeam

    Egg - Leech Seed
    Egg - Healing Pulse
    Egg - Nature Power

    TM06 Toxic
    TM10 Hidden Power (Fire, 7)
    TM11 Sunny Day
    TM45 Attract
    TM82 Dragon Tail
    TM90 Substitute

    Toronero (Bastiodon) (open)

    [​IMG]
    Bastiodon Toronero (m)
    Nature: Sassy
    Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.

    Type: Rock / Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: 2
    Def: 7
    SpA: 2
    SpD: 6 (+)
    Spe: 26 (-)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities: Sturdy, Soundproof [DW]
    Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Soundproof [DW]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.

    Attacks:
    LV1 Tackle
    Lv1 Protect
    Lv6 Taunt
    Lv10 Metal Sound
    Lv15 Take Down
    Lv19 Iron Defense
    Lv24 Swagger
    Lv28 Ancientpower
    Lv43 Metal Burst
    Lv51 Iron Head
    Lv58 Heavy Slam

    Egg - Rock Blast
    Egg - Stealth Rock
    Egg - Counter
    Tutor - Magnet Rise

    TM06 Toxic
    TM13 Ice Beam
    TM24 Thunderbolt
    TM26 Earthquake
    TM35 Flamethrower
    TM37 Sandstorm
    TM91 Flash Cannon

    Espio (Kecleon) (open)

    [​IMG]
    Kecleon Espio (m)
    Nature: Adamant
    Personality: Sneaky, shifty, and thoroughly cunning. A humiliatingly one-sided battle early in his fighting career caused him to be extremely jumpy and suspicious, and he hates being the center of attention, preferring to operate relatively unnoticed in multi-battles, if possible. When forced to fight in singles, he will resort to every sneaky trick he has in his arsenal to stay under the radar and avoid getting shut down like he did in his very first battle. Espio is the team's analogue of the Psychic- or Ghost-types used in most teams, and he has a wide variety of tricky moves to debilitate and screw up opponents.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 40

    MC: 0

    Ability: Color Change
    Color Change: (innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

    Attacks:
    Lv1 Thief
    Lv1 Tail Whip
    Lv1 Astonish
    Lv1 Scratch
    Lv1 Lick
    Lv4 Bind
    Lv7 Faint Attack
    Lv10 Fury Swipes
    Lv14 Feint
    Lv18 Psybeam
    Lv22 Shadow Sneak
    Lv24 Screech
    Lv25 Slash
    Lv37 Substitute
    Lv43 Sucker Punch
    Lv49 Shadow Claw

    Egg - Skill Swap
    Egg - Recover
    Egg - Snatch
    Egg - Magic Coat
    Egg - Disable
    Tutor - Drain Punch

    TM01 Claw Sharpen
    TM73 Thunder Wave
    HM06 Rock Smash

    Dromaeos (Archeops) (open)
    [​IMG]
    Archeops Dromaeos (f)
    Nature: Naive
    Personality: Thoroughly cunning and crafty, Dromaeos is a focused and serious hunter. Due to the fact that she was revived from a fossil, she is inexperienced with the modern world, and often makes mistakes because of it. Nonetheless she is quite intelligent for a prehistoric Pokemon, and learns quickly. She is the fastest of the team, and her tactics are largely hit-and-run-- dive in to attack, then dart away before the opponent can counterattack. Her dazzling speed and combination of evasive and powerful attacking moves make her a severe threat in battle, and she cares for little else except to fight.

    Type: Rock/Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 2 (-)
    Spe: 127 (+)

    EC: 6/6
    MC: 0

    Ability: Defeatist
    Defeatist: The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

    Attacks:
    Lv1 Quick Attack
    Lv1 Leer
    Lv1 Wing Attack
    Lv5 Rock Throw
    Lv8 Double Team
    Lv11 Scary Face
    Lv15 Pluck
    Lv18 Ancientpower
    Lv21 Agility
    Lv25 Quick Guard
    Lv28 Acrobatics
    Lv35 Crunch
    Lv40 Endeavor
    Lv45 U-Turn
    Lv51 Rock Slide
    Lv56 Dragon Claw

    Egg - Earth Power
    Egg - Defog
    Egg - Steel Wing
    Egg - Head Smash

    TM01 Claw Sharpen
    TM12 Taunt
    TM17 Protect
    TM52 Focus Blast
    TM71 Stone Edge
    TM90 Substitute

    Kommander (Ekans) (open)

    [​IMG]
    Ekans Kommander (f)
    Nature: Adamant
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Intimidate, Shed Skin, Unnerve
    Intimidate: (must activate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Shed Skin: (innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Unnerve [DW Locked]: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 55

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Lv1 Wrap
    Lv1 Leer
    Lv4 Poison Sting
    Lv9 Bite
    Lv12 Glare
    Lv17 Screech
    Lv20 Acid
    Lv25 Stockpile
    Lv25 Swallow
    Lv25 Spit Up
    Lv44 Coil
    Lv49 Gunk Shot

    Egg - Disable
    Egg - Sucker Punch
    Egg - Snatch

    TM26 Earthquake
    TM80 Rock Slide
    TM84 Poison Jab

    DELTA (Porygon) (open)

    [​IMG]
    Porygon DELTA (n)
    Nature: Modest
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Trace, Download, Analyze
    Trace: (must enable) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analyze [DW Locked]: (must enable) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Lv1 Conversion
    Lv1 Conversion2
    Lv1 Tackle
    Lv1 Sharpen
    Lv7 Psybeam
    Lv12 Agility
    Lv18 Recover
    Lv23 Magnet Rise
    Lv40 Discharge
    Lv51 Tri Attack
    Lv56 Magic Coat

    TM03 Psyshock
    TM13 Ice Beam
    TM30 Shadow Ball
    TM77 Psych Up

    Livewire (Tynamo) (open)

    [​IMG]
    Tynamo Livewire (m)
    Nature: Brave
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Levitate
    Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)

    EC: 1/9
    MC: 2

    Attacks:
    Lv1 Tackle
    Lv1 Thunder Wave
    Lv1 Spark
    Lv1 Charge Beam
    Last edited: Oct 27, 2013
  23. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,328
    Sorry, Banryu, but you indeed need two Pokemon to start your journey. You can, however, select two and save the remaining 2 or 1 TC for later.
  24. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,328
    When creating a Pokemon, you need to give it three TM moves. The only exception to this is if your Pokemon cannot learn TM's, in which then you can opt to choose tutor/Special Event moves.

    In the case of Trapinch, though, you are limited to what TM's it has. Sorry.
  25. Aquamarius

    Aquamarius

    Joined:
    May 7, 2010
    Messages:
    43
    Pokemon: Bronzor ~ Slowpoke
    Wins~Losses~Drawn: 0 ~ 0 ~ 0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Currently Battling: VS Ice-eyes

    Pokemon Team:

    Bronzor (*) (open)
    [​IMG]
    Bronzor [Boomer] (Genderless) (*)
    Nature: Brave

    Type:
    Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:

    HP: 100
    Atk: **(+)
    Def: ***
    SpA: *
    SpD: ***
    Spe: 20(-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Heavy Metal (DW - NOT ACTIVATED): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle (*)
    Confusion (*)
    Hypnosis (*)
    Imprison (*)
    Confuse Ray (*)
    Extrasensory (*)
    Safeguard (*)
    Gyro Ball (*)
    Payback (*)

    Light Screen (*)
    Reflect (*)
    Trick Room (*)



    Slowpoke (*) (open)
    [​IMG]
    Slowpoke [Poker King] (Male) (*)
    Nature: Sassy

    Type:
    Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: ***
    Def: ***
    SpA: **
    SpD: ***(+)
    Spe: 13(-)


    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regeneration (DW - NOT ACTIVATED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Attacks:
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)

    Mud Sport (*)
    Safeguard (*)
    Wonder Room (*)

    Light Screen (*)
    Flamethrower (*)
    Trick Room (*)

    Hope I did this correctly...

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