Trainer Name: danmantincan
Pokemon: Dragonite, Lucario, Arcanine, Pyroak, Blaziken, Venusaur, Bronzong, Carracosta, Ninetales, Magmortar, Togekiss, Roserade, Dusknoir, Camerupt, Snorlax, Octillery, Cyclohm, Stoutland, Salamence, Braviary, Staravia, Tomohawk, Skarmory, Vaporeon, Umbreon, Flareon, Espeon, Jolteon, Leafeon, Glaceon, Emboar, Volcarona, Infernape, Slowking, Kirlia, Piloswine, Stratagem, Torkoal, Gastrodon, Gastrodon, Elekid, Magikarp, Beldum, Solosis, Axew, Larvitar, Chikorita, Treecko, Aron, Necturine, Gastly, Staryu, Tynamo, Charmander, Cyndaquil
W/L/T: 27-16-1
Currency Counters: 86
Universal Counters: 0 (2/5) (5/10)
Pokemon Team:
Jill - Dragonite (F)
Nature: Mild (+1 SpA, -1 Def)
Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
EC: 9/9
MC: 0
DC: 5/5
Moves (35/114):
Aerial Ace
*Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Claw
*Dragon Dance
*Dragon Pulse
*Dragon Rage
Dragon Rush
*Dragon Tail
DragonBreath
DynamicPunch
Earthquake
Endure
*ExtremeSpeed
Facade
*Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
*Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
*Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shockwave
Skull Bash
Sky Drop
*Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
*Thunder Wave
Thunderbolt
ThunderPunch
Toxic
*Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
*Wrap
Zap Cannon
Edward - Lucario (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Moves (40/98):
*Agility
Attract
Aura Sphere
Bite
*Blaze Kick
Brick Break
Bone Rush
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat
*Counter
*Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
*Earthquake
*Endure
ExtremeSpeed
Facade
*Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
*Force Palm
*Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hi Jump Kick
Hidden Power (Grass 7)
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magic Coat
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Protect
Psychic
*Quick Attack
Rain Dance
Rest
Retaliate
Return
*Reversal
Roar
Rock Climb
*Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
*Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
*Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Skrimir - Arcanine (M)
Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 4
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5
Moves (26/83):
Aerial Ace
Agility
Attract
Bide
*Bite
Body Slam
Bulldoze
Captivate
Charm
*Close Combat
Covet
Crunch
Curse
Dig
[COLOR="GREY][s]Double Kick[/s]
[s]Double Team[/s]
[s]Double-Edge[/s][/COLOR]
Dragon Pulse
[COLOR="GREY"]Dragon Rage
Dragonbreath[/COLOR]
*Ember
Endure
ExtremeSpeed
Facade
*Fire Blast
Fire Fang
Fire Spin
Flame Burst
*Flame Charge
*Flame Wheel
Flamethrower
*Flare Blitz
Frustration
Giga Impact
Headbutt
Heat Wave
Helping Hand
Hidden Power
Howl
Hyper Beam
Incinerate
Iron Head
Iron Tail
*Helping Hand
*Leer
Mimic
*Morning Sun
Mud-Slap
Natural Gift
*Odor Sleuth
Overheat
Outrage
Protect
Rage
Reflect
Rest
Retaliate
Return
*Reversal
*Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snarl
Snore
SolarBeam
Strength
Substitute
Sunny Day
Swagger
Swift
*Take Down
Teleport
Thief
Thrash
Thunder Fang
Toxic
*Wild Charge
Will-o-Wisp
Ike - Pyroak (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 1
DC: 5/5
Moves (48/82):
Absorb
Amnesia
Ancient Power
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Dragon Tail
Dragonbreath
Double Team
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power (Water 7)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Worry Seed
Wood Hammer
Zap Cannon
Lethe - Blaziken (F)
Nature: Rash (+1 SpA, -1 SpD)
Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves (30/103):
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blast Burn
Blaze Kick
Body Slam
Bounce
Brave Bird
Brick Breack
Bulk Up
Bulldoze
Captivate
Counter
Curse
Cut
Dig
Double-Edge
Double Kick
Double Team
Dual Chop
DynamicPunch
Earthquake
Echoed Voice
Ember
Endure
Facade
FeatherDance
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Wave
Helping Hand
Hi Jump Kick
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Knock Off
Last Resort
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Move
Mud-Slap
Natural Gift
Night Slash
Overheat
Peck
Poison Jab
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand-Attack
Scratch
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
SmellingSalt
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Will-o-Wisp
Work Up
Nephenee - Venusaur (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves (23/87):
Amnesia
AncientPower
Attract
Bide
Bind
Block
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Curse
Cut
Defense Curl
Double-Edge
Double Team
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frenzy Plant
Frustration
Fury Cutter
Giga Drain
Grass Knot
Grass Pledge
GrassWhistle
Growl
Growth
Headbutt
Hidden Power (Rock 7)
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Dance
PoisonPowder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Rock Throw
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
SolarBeam
Strength
String Shot
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed
Gatrie - Bronzong (X)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)/8 (374 kg)
EC: 6/6
MC: 1
DC: 5/5
Moves:
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Brom - Carracosta (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW Unlocked): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Moves:
AncientPower
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Crunch
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Facade
Flail
Focus Blast
Frustration
Giga Impact
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Shell Smash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Wide Guard
Withdraw
Volug - Ninetales (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 3
DC: 5/5
Moves:
Attract
Bide
Body Slam
Calm Mind
Captivate
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double-Edge
Double Team
Dream Eater
Ember
Endure
Energy Ball
Extrasensory
Facade
Faint Attack
Fire Blast
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Giga Impact
Grudge
Headbutt
Heat Wave
Hex
Hidden Power (Ground 7)
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Magic Coat
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Rage
Reflect
Rest
Return
Roar
Role Play
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Take Down
Toxic
Will-o-Wisp
Zen Headbutt
Shadow Mend
Tormod - Magmortar (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 2
DC: 5/5
Moves:
Attract
Barrier
Belly Drum
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Curse
Detect
Dizzy Punch
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Frustration
Giga Impact
Headbutt
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Mach Punch
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Overheat
Protect
Psychic
Psywave
Rage
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
SolarBeam
Strength
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teleport
Thief
Thunderbolt
ThunderPunch
Torment
Toxic
Uproar
Will-o-Wisp
Elincia - Togekiss (F)
Nature: Calm (+1 SpD, -1 Atk)
Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5 (+)
Spe: 80
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Moves:
Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Defense Curl
Dizzy Punch
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Softboiled
SolarBeam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Mia - Roserade (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
EC: 9/9
MC: 0
DC: 5/5
Moves:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Cotton Spore
Covet
Cut
Double-Edge
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Hidden Power (Ground 6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed
Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 0
DC: N/A
Moves:
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wonder Room
Gareth - Camerupt (M)
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 1
DC: 5/5
Moves:
After You
Amnesia
AncientPower
Attract
Body Slam
Bulldoze
Captivate
Charm
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud-Slap
Mud Bomb
Natural Gift
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Scary Face
Secret Power
Selfdestruct
Sleep Talk
Snore
SolarBeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Oliver - Snorlax (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
EC: 6/6
MC: 1
DC: 5/5
Moves:
After You
Amnesia
Attract
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
BubbleBeam
Bulldoze
Captivate
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
SolarBeam
Splash
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
ThunderPunch
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
Shinon - Octillery (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Acid Spray
Amnesia
Attract
Aurora Beam
Bind
Blizzard
Bounce
Brine
BubbleBeam
Bullet Seed
Captivate
Charge Beam
Constrict
Curse
Defense Curl
Dive
Double-Edge
Double Team
Endure
Energy Ball
Facade
Fire Blast
Flail
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gunk Shot
Haze
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Lock-On
Mimic
Mist
Mud Shot
Mud-Slap
Natural Gift
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rest
Return
Rock Blast
Round
Scald
Screech
Secret Power
Seed Bomb
Seismic Toss
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Soak
String Shot
Substitute
Sunny Day
Surf
Supersonic
Swagger
Swift
Thief
Thunder Wave
Toxic
Water Gun
Water Spout
Water Pulse
Waterfall
Whirlpool
Wring Out
Ilyana - Cyclohm (F)
Nature: Modest (+1 SpA, -1 Atk)
Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
EC: 9/9
MC: 2
DC: 5/5
Moves:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dragon Rage
Dragon Rush
DragonBreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Ground 7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Tauroneo - Stoutland (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves:
Aerial Ace
Attract
Bite
Charm
Covet
Crunch
Dig
Double Team
Endure
Facade
Fire Fang
Frustration
Giga Impact
Helping Hand
Hidden Power
Howl
Hyper Beam
Hyper Voice
Ice Fang
Iron Head
Last Resort
Leer
Lick
Mud-Slap
Odor Sleuth
Payback
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Smash
Rock Tomb
Round
Sand-Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
Yawn
Haar - Salamence (M)
Nature: Hardy (No effect on stats)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 0
DC: 5/5
Moves:
Aerial Ace
Air Cutter
Aqua Tail
Attract
Bite
Body Slam
Brick Break
Bulldoze
Captivate
Crunch
Cut
Defense Curl
Defog
Double-Edge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt
Tibarn - Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW Unlocked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Cut
Defog
Double Team
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power
Hone Claws
Hyper Beam
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Thrash
Toxic
U-turn
Whirlwind
Wing Attack
Work Up
Ulki - Staravia (M)
Nature: Careful (+1 SpD, -1 SpA)
Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 1
Weight Class: 2
EC: 7/9
MC: 0
DC: 4/5
Moves:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Brave Bird
Captivate
Close Combat
Defog
Detect
Double-Edge
Double Team
Echoed Voice
Endeavor
Endure
Facade
FeatherDance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Heat Wave
Hidden Power
Hyper Beam
Mud-Slap
Natural Gift
Ominous Wind
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand-Attack
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Thief
Toxic
Twister
U-turn
Uproar
Whirlwind
Wing Attack
Work Up
Janaff - Tomohawk (M)
Nature: Modest (+1 SpA, -1 Atk)
Types: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn
Zihark - Skarmory (M)
Nature: Impish (+1 Def, -1 SpA)
Types: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
EC: N/A
MC: 0
DC: 0/5
Moves:
Aerial Ace
Agility
Air Cutter
Air Slash
Assurance
Attract
Autotomize
Brave Bird
Captivate
Counter
Curse
Cut
Dark Pulse
Defog
Detect
Double-Edge
Double Team
Drill Peck
Endure
Facade
Feint
Flash
Flash Cannon
Fly
Frustration
Fury Cutter
Guard Swap
Hidden Power
Icy Wind
Iron Defense
Iron Head
Leer
Metal Sound
Mimic
Mud-Slap
Natural Gift
Night Slash
Ominous Wind
Payback
Peck
Pluck
Protect
Pursuit
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand-Attack
Sandstorm
Secret Power
Sky Attack
Slash
Sleep Talk
Snore
Spikes
Stealth Rock
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
Twister
Whirlwind
X-Scissor
Geoffrey - Vaporeon (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Acid Armor
Aqua Ring
Aqua Tail
Attract
Aurora Beam
Baton Pass
Bide
Bite
Blizzard
Body Slam
Brine
BubbleBeam
Captivate
Charm
Covet
Curse
Detect
Dig
Dive
Double-Edge
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frustration
Giga Impact
Growl
Growth
Hail
Haze
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Last Resort
Mimic
Mist
Mud-Slap
Muddy Water
Natural Gift
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Scald
Secret Power
Shadow Ball
Signal Beam
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Water Gun
Water Pulse
Waterfall
Whirlpool
Wish
Work Up
Yawn
Renning - Umbreon (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 65
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Assurance
Attract
Baton Pass
Bide
Bite
Body Slam
Captivate
Charm
Confuse Ray
Covet
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dream Eater
Echoed Voice
Endure
Facade
Faint Attack
Fake Tears
Flail
Flash
Focus Energy
Foul Play
Frustration
Giga Impact
Growl
Growth
Guard Swap
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Mean Look
Mimic
Moonlight
Mud-Slap
Natural Gift
Nightmare
Payback
Protect
Psych Up
Psychic
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Sand-Attack
Screech
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Taunt
Tickle
Torment
Toxic
Trump Card
Wish
Wonder Room
Work Up
Yawn
Zap Cannon
Kieran - Flareon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 0
DC: 5/5
Moves:
Attract
Baton Pass
Bide
Bite
Body Slam
Captivate
Charm
Covet
Curse
Detect
Dig
Double-Edge
Double Team
Echoed Voice
Ember
Endure
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Spin
Flail
Flame Charge
Flamethrower
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Lava Plume
Leer
Mimic
Mud-Slap
Natural Gift
Overheat
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Scary Face
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Smog
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Will-o-Wisp
Wish
Work Up
Yawn
Zap Cannon
Astrid - Espeon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Attract
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Charm
Confusion
Covet
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Dream Eater
Echoed Voice
Endure
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Growth
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Morning Sun
Mud-Slap
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Sand-Attack
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Telekinesis
Toxic
Trick
Trick Room
Trump Card
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Makalov - Jolteon (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 0
DC: 5/5
Moves:
Agility
Attract
Baton Pass
Bide
Bite
Body Slam
Captivate
Charge Beam
Charm
Covet
Curse
Detect
Dig
Discharge
Double-Edge
Double Kick
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heal Bell
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Magnet Rise
Mimic
Mud-Slap
Natural Gift
Pin Missile
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Thundershock
Tickle
Toxic
Trump Card
Volt Switch
Wild Charge
Wish
Work Up
Yawn
Zap Cannon
Oscar - Leafeon (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Aerial Ace
Attract
Baton Pass
Bide
Bite
Body Slam
Bullet Seed
Captivate
Charm
Covet
Curse
Detect
Dig
Double-Edge
Double Team
Echoed Voice
Endure
Energy Ball
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Knock Off
Last Resort
Leaf Blade
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Protect
Quick Attack
Rage
Rain Dance
Razor Leaf
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Secret Power
Seed Bomb
Shadow Ball
Skull Bash
Sleep Talk
Snore
SolarBeam
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Synthesis
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Wish
Work Up
Worry Seed
X-Scissor
Yawn
Titania - Glaceon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Aqua Tail
Attract
Barrier
Baton Pass
Bide
Bite
Blizzard
Body Slam
Captivate
Charm
Covet
Curse
Detect
Dig
Double-Edge
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frost Breath
Frustration
Giga Impact
Growl
Hail
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Iron Tail
Last Resort
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Secret Power
Shadow Ball
Signal Beam
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Water Pulse
Wish
Work Up
Yawn
Meg - Emboar (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
EC: 9/9
MC:
DC: 5/5
Moves:
Arm Thrust
Assurance
Attract
Blast Burn
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Sleep Talk
Smack Down
Smog
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
ThunderPunch
Toxic
Wild Charge
Will-o-Wisp
Work Up
Yawn
Sanaki - Volcarona (F)
Nature: Modest (+1 SpA, -1 Atk)
Types: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 1
DC: 5/5
Moves:
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double-Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Foresight
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Frustraion
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power (Rock 7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Round
Roost
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt
Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves (101/101):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will-o-Wisp
Work Up
Ena - Slowking (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Moves:
After You
Amnesia
Aqua Tail
Attract
Avalanche
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confusion
Counter
Curse
Dig
Disable
Dive
Double-Edge
Double Team
Dragon Tail
Drain Punch
Dream Eater
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Flash
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Ground 7)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mega Punch
Me First
Mimic
Mud-Slap
Mud Sport
Nasty Plot
Natural Gift
Nightmare
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Quash
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Trump Card
Water Gun
Water Pulse
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
Micaiah - Kirlia (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
EC: 6/9
MC: 0
DC: 4/5
Moves:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Nolan - Piloswine (M)
OT: Alchemator
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 3
Weight Class: 4
EC: 8/9
MC: 0
DC: 4/5
Moves:
Amnesia
AncientPower
Attract
Avalanche
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Curse
Defense Curl
Detect
Dig
Double-Edge
Double Hit
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Frustration
Fury Attack
Giga Impact
Hail
Headbutt
Hidden Power
Horn Attack
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Light Screen
Knock Off
Mimic
Mist
Mud Bomb
Mud Shot
Mud-Slap
Mud Sport
Natural Gift
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic
Leonardo - Stratagem
OT: Lord Jesseus
Nature: Bold (+Def, -Atk)
Types: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Moves:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Cut
Defense Curl
Double-Edge
Double Team
Disable
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice 6)
Hone Claws
Magnet Rise
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Largo - Torkoal (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 4
MC: 0
DC: 0/5
Moves:
After You
Amnesia
Attract
Body Slam
Bulldoze
Captivate
Clear Smog
Curse
Double-Edge
Double Team
Earth Power
Earthquake
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fire Spin
Fissure
Flai
Flame Burst
Flame Charge
Flamethrower
Frustration
Giga Impact
Gyro Ball
Headbutt
Heat Wave
Hidden Power (Water 7)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Mimic
Mud-Slap
Natural Gift
Overheat
Protect
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Selfdestruct
Shell Smash
Skull Bash
Sleep Talk
Sludge Bomb
Smog
Smokescreen
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic
Withdraw
Yawn
Danved - Gastrodon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 3
DC: 5/5
Moves:
Amnesia
Ancient Power
Attract
Blizzard
Block
Body Slam
Brine
Bulldoze
Captivate
Clear Smog
Counter
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Endure
Facade
Fissure
Flash
Frustration
Giga Impact
Hail
Harden
Headbutt
Hidden Power (Grass 7)
Hyper Beam
Ice Beam
Icy Wind
Memento
Mirror Coat
Mist
Mud Bomb
Muddy Water
Mud-Slap
Mud Sport
Natural Gift
Pain Split
Protect
Rain Dance
Recover
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Secret Power
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Stone Edge
Strength
String Shot
Substitute
Surf
Swagger
Swallow
Toxic
Trump Card
Waterfall
Water Pulse
Whirlpool
Yawn
Devdan - Gastrodon (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Amnesia
Ancient Power
Attract
Blizzard
Block
Body Slam
Brine
Bulldoze
Captivate
Clear Smog
Counter
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Endure
Facade
Fissure
Flash
Frustration
Giga Impact
Hail
Harden
Headbutt
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Memento
Mirror Coat
Mist
Mud Bomb
Muddy Water
Mud-Slap
Mud Sport
Natural Gift
Pain Split
Protect
Rain Dance
Recover
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Secret Power
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Stone Edge
Strength
String Shot
Substitute
Surf
Swagger
Swallow
Toxic
Trump Card
Waterfall
Water Pulse
Whirlpool
Yawn
Calill - Elekid (F)
Nature: Rash (+1 SpA, -1 SpD)
OT: Orcinus Duo
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
EC: 1/9
MC: 1
DC: 1/5
Moves:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
Discharge
Screech
Thunder
Fire Punch
Focus Punch
Ice Punch
Thunderbolt
Psychic
Brick Break
Mordecai - Magikarp (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 69 (-)
Size Class: 1
Weight Class: 2
EC: 1/6
MC: 2
DC: 1/5
Moves:
Splash
Tackle
Flail
Bounce
Bubble
Reversal
Ranulf - Beldum (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [3 Light Metal]
EC: 2/9
MC: 2
DC: 1/5
Moves:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Sephiran - Solosis (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Confuse Ray
Imprison
Trick
Shadow Ball
Energy Ball
Thunder Wave
Nailah - Axew (F)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: 0/5
Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Endure
Focus Energy
Night Slash
Protect
Payback
X-Scissor
Black Knight - Larvitar (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
EC: 0/9
MC: 0
DC: 0/5
Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Iron Head
Outrage
Stealth Rock
Protect
Earthquake
Stone Edge
Fiona - Chikorita (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Growl
Razor Leaf
Reflect
Poison Powder
Synthesis
Reflect
Magical Leaf
Natural Gift
Counter
Ingrain
Leech Seed
Toxic
Protect
Energy Ball
Sothe - Treecko (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Crunch
Double Kick
Leaf Storm
Dig
Brick Break
Acrobatics
Giffca - Aron (M)
Nature: Mild (+1 SpA, -1 Def)
Types: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Head Smash
Stealth Rock
Superpower
Protect
Earthquake
Rock Slide
Lyre - Necturine (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Types: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Gravity
Leaf Blade
Sketch
Energy Ball
Shadow Ball
Payback
Soren - Gastly (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Ghost/Poison
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
EC: 0/9
MC: 0
DC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Disable
Explosion
Perish Song
Thunderbolt
Energy Ball
Will-O-Wisp
Mist - Staryu (X)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Aurora Beam
Barrier
Supersonic
Surf
Thunderbolt
Ice Beam
Rolf - Tynamo (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 9
DC: N/A
Moves:
Tackle
Thunder Wave
Spark
Charge Beam
Magnet Rise
Stefan - Charmander (M)
Nature: Naughty (+1 Atk, -1 SpD)
Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang
Counter
Dragon Pulse
Focus Punch
Dig
Brick Break
Flamethrower
Kyza - Cyndaquil (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Extrasensory
Flare Blitz
Fury Swipes
Dig
Protect
Flamethrower
Previous Members:
|
Darmanitan (M)
Nature: Docile (No effect on stats)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves (36):
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt
Swagger
Focus Punch
Hammer Arm
Yawn
Encore
Endure
Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot
Earthquake
Torment
Dig
Brick Break
Roar
Rest
Protect
SolarBeam
Bulldoze
Flamethrower
Toxic
Sunny Day
Lampent (F)
Nature: Modest (+1 SpA, -1 Atk)
Types: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/9
MC: 0
DC: 2/5
Moves (19):
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Pain Split
Shadow Ball
Acid
Endure
Heat Wave
Psychic
Flamethrower
Energy Ball
Taunt
Claydol (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 0
DC: N/A
Moves:
Ally Switch
AncientPower
Bulldoze
Calm Mind
Charge Beam
Confusion
Cosmic Power
Dig
Double-Edge
Double Team
Dream Eater
Drill Run
Earth Power
Earthquake
Endure
Explosion
Extrasensory
Facade
Flash
Frustration
Giga Impact
Grass Knot
Gravity
Guard Split
Gyro Ball
Harden
Headbutt
Heal Block
Hidden Power
Hyper Beam
Ice Beam
Light Screen
Magic Coat
Mimic
Mud-Slap
Natural Gift
Power Split
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Selfdestruct
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Smack Down
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Telekinesis
Teleport
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Pokemon: Dragonite, Lucario, Arcanine, Pyroak, Blaziken, Venusaur, Bronzong, Carracosta, Ninetales, Magmortar, Togekiss, Roserade, Dusknoir, Camerupt, Snorlax, Octillery, Cyclohm, Stoutland, Salamence, Braviary, Staravia, Tomohawk, Skarmory, Vaporeon, Umbreon, Flareon, Espeon, Jolteon, Leafeon, Glaceon, Emboar, Volcarona, Infernape, Slowking, Kirlia, Piloswine, Stratagem, Torkoal, Gastrodon, Gastrodon, Elekid, Magikarp, Beldum, Solosis, Axew, Larvitar, Chikorita, Treecko, Aron, Necturine, Gastly, Staryu, Tynamo, Charmander, Cyndaquil
W/L/T: 27-16-1
Currency Counters: 86
Universal Counters: 0 (2/5) (5/10)
Consumable Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Nanab Berry
2x Mental Herb
3x Steel Gem
Other Items:
1x Dogfish44's Soul
3x Amulet Coin
1x Charcoal
1x Choice Band
1x Eviolite
1x Expert Belt
2x Float Stone
1x Focus Sash
1x Full Incense
1x Iron Pearl
1x Light Clay
1x Magmarizer
1x Magnet
2x Power Bracer
1x Reaper Cloth
1x Shed Shell
Ball Pocket:
5x Timer Balls
5x Quick Balls
10x Sport Balls
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Nanab Berry
2x Mental Herb
3x Steel Gem
Other Items:
1x Dogfish44's Soul
3x Amulet Coin
1x Charcoal
1x Choice Band
1x Eviolite
1x Expert Belt
2x Float Stone
1x Focus Sash
1x Full Incense
1x Iron Pearl
1x Light Clay
1x Magmarizer
1x Magnet
2x Power Bracer
1x Reaper Cloth
1x Shed Shell
Ball Pocket:
5x Timer Balls
5x Quick Balls
10x Sport Balls
Challenge Threads:
TLR - Timeless Tower (2)
Battle Pike [Bronze] Challenge Thread
Battle Subway Challenge Thread
Battle Hall Challenge Thread
Battle Castle Thread
Completed Challenges:
Battle Hall: Rank 1 Doubles [Test] [Defeated]
TLR - Timeless Tower
Reffing:
BH Its_A_Random: R1, R3
BH pimpgangster: R1
BH Frosty: R1
BH Nightmare jigglypuff: R2
BH GoldenKnight: R1
BH TravelLog: R1
BH Galladiator: R2
BH DarkSlay: R3
BH Limewire: R3
BH rewindman: R1
BH ToastTyrant13: R2
BH DetroitLolcat: R3
BH SimonSays: R1
BH Timmetmannetje: R1
BH Elevator Music: R1
BH Dogfish44: R3
BH Maxim: R4
BH rickheg: R1
BH IceBug: R1
BH Leethoof: R2, R1
BH jas61292: R2
BH EndQuote: R1
BH MK_Ultra: R1
TLR - Timeless Tower (2)
Battle Pike [Bronze] Challenge Thread
Battle Subway Challenge Thread
Battle Hall Challenge Thread
Battle Castle Thread
Completed Challenges:
Battle Hall: Rank 1 Doubles [Test] [Defeated]
TLR - Timeless Tower
Reffing:
BH Its_A_Random: R1, R3
BH pimpgangster: R1
BH Frosty: R1
BH Nightmare jigglypuff: R2
BH GoldenKnight: R1
BH TravelLog: R1
BH Galladiator: R2
BH DarkSlay: R3
BH Limewire: R3
BH rewindman: R1
BH ToastTyrant13: R2
BH DetroitLolcat: R3
BH SimonSays: R1
BH Timmetmannetje: R1
BH Elevator Music: R1
BH Dogfish44: R3
BH Maxim: R4
BH rickheg: R1
BH IceBug: R1
BH Leethoof: R2, R1
BH jas61292: R2
BH EndQuote: R1
BH MK_Ultra: R1
Backpack:
Badge of Valor: 4
Valor Counters: 13
Reputation: 500
1x Glyph of Ice Shard
1x Glyph of Ice Beam
1x Glyph of Earth Power
1x Glyph of Recover
1x Glyph of Fiery Dance
1x Glyph of Flamethrower
1x Glyph of Flare Blitz
1x Glyph of Flash Cannon
1x Glyph of Thunderbolt
1x Glyph of Thunder Fang
Tainted Ash
1x Ancient Ruby
1x Ancient Topaz
Ongoing:
Completed:
Cliffs of Thunder W/ Its_A_Random (NM)
Raging Shore W/ Its_A_Random (NM)
Wildfire Plateau W/ Zarator (NM)
Eye of the Storm W/ Kaxtar (NM)
Frozen Vault W/ Kaxtar (NM)
Stormrage Depths W/ Engineer Pikachu (NM)
Badge of Valor: 4
Valor Counters: 13
Reputation: 500
1x Glyph of Ice Shard
1x Glyph of Ice Beam
1x Glyph of Earth Power
1x Glyph of Recover
1x Glyph of Fiery Dance
1x Glyph of Flamethrower
1x Glyph of Flare Blitz
1x Glyph of Flash Cannon
1x Glyph of Thunderbolt
1x Glyph of Thunder Fang
Tainted Ash
1x Ancient Ruby
1x Ancient Topaz
Ongoing:
Completed:
Cliffs of Thunder W/ Its_A_Random (NM)
Raging Shore W/ Its_A_Random (NM)
Wildfire Plateau W/ Zarator (NM)
Eye of the Storm W/ Kaxtar (NM)
Frozen Vault W/ Kaxtar (NM)
Stormrage Depths W/ Engineer Pikachu (NM)
Victories:
Vs iiMKUltra (3v3 Singles)
Vs Galladiator (3v3 Singles)
Vs Lord Jesseus (1v1 Singles)
Vs Omegaman (2v2 Doubles)
Vs Galladiator (1v1 Singles)
Vs Dogfish44 (4v4 Singles)
Vs Alchemator (2v2 Singles)
Vs Rediamond (4v4 Doubles)
Vs Acklow (2v2 Doubles)
Vs PinkCaptainFalcon (4v4 Doubles)
Vs AlphaJolt (1v1 Singles)
Vs Blue_Tornado (2v2 Doubles)
Vs loudkirbyking (2v2 Doubles)
Vs Acklow (2v2 Doubles)
Vs Blazekinmaster-Zeo (2v2 Doubles)
Vs The Shiny Umbreon (5v5 Doubles)
Vs Kaxtar (3v3 Triples)
Vs Objection (3v3 Triples)
W/ Nightmare jigglypuff+LightWolf Vs Paradoxus+Pippy+Korski (1+1+1v1+1+1 Triples)
Vs Elevator Music (2v2 Singles)
Vs Leethoof (4v4 Doubles)
Vs ToastTyrant13 (4v4/6v6 Doubles)
Vs Blazikenmaster-Zeo (6v6 Triples)
Vs Engineer Pikachu (4v4 Doubles)
Vs deadfox081 (4v4 Doubles)
Vs Kaxtar (6v6 Singles)
Vs Maxim (3v3 Triples)
Vs Nightmare Jigglypuff (3v3 Singles)
Vs Its_A_Random (3v3 Triples)
Vs Glacier Knight (4v4 Doubles)
Vs Texas Cloverleaf (6v6 Brawl)
Vs Jas61292 (5v5 Doubles)
Vs UllarWarlord (4v4 Doubles)
Vs rickheg (1v1 Singles)
Vs Eternal Drifter (2v2 Doubles)
Vs UllarWarlord (3v3 Triples)
Losses:
Vs Darkamber8828 (3v3 Singles)
Vs Kaxtar (4v4 Doubles)
Vs Flamestrike (3v3 Doubles)
Vs Destiny Warrior (2v2 Doubles)
Vs TravelLog (2v2 Doubles)
Vs Deck Knight (4v4 Doubles)
Vs rewindman (3v3 Doubles)
Vs Flamestrike Vs Rediamond (3v3v3 Singles)
Vs Fire Blast (1v1 Doubles)
Vs Tortferngatr (3v3 Triples)
Vs Blazikenmaster-Zeo (6v6 Brawl)
Vs Korski (6v6 Brawl)
Vs Dogfish44 (6v6 Brawl)
Vs Endquote (1v1 Singles)
Vs SevenDeadlySins (4v4 Doubles)
Vs LightWolf (7v7 Brawl)
Vs Kaxtar (4v4 Doubles)
Vs Korski (7v7 Brawl)
Vs Zarator (1v1 Singles)
Vs Alchemator (3v3 Triples)
Vs Flamestrike (4v4 Singles)
Vs Rediamond (3v3/8 Singles)
Vs Texas Cloverleaf (4v4 Doubles)
Vs 12 Trainers (1v1v1... Melee)
Vs Frosty (4v4 Doubles)
Vs TIO (6v6 Singles)
Draws/DQs:
[Draw w/pg] Vs AlphaJolt Vs pimpgangster Vs Flamestrike (1v1v1v1 Singles)
W/ Paradoxus Vs Gerard + Ragnarokalex (2+2v2+2 Doubles)
Vs Maxim (2v2 Doubles)
Vs Metal Bagon (4v4 Doubles)
Vs Dummy007 (6v6 Brawl)
Vs UllarWarlord (2v2 Doubles)
Vs The Royal Guard (7v7 Doubles)
Vs Lord Jesseus (4v4 Doubles)
Vs Orcinus Duo (4v4 Singles)
Vs 8 Trainers (1v1v1... Melee)
Ongoing:
Tournament Battles:
[Victory] Vs shadowbone66 (2v2 Singles)
[Victory] Vs smashlloyd20 (2v2 Singles)
[Victory] Vs Flamestrike (2v2 Singles)
[Victory] Vs Tortferngatr (2v2 Singles)
[Draw] Vs Deck Knight (3v3 Singles)
[Loss] Vs iiMKUltra (3v3 Singles)
Vs iiMKUltra (3v3 Singles)
Vs Galladiator (3v3 Singles)
Vs Lord Jesseus (1v1 Singles)
Vs Omegaman (2v2 Doubles)
Vs Galladiator (1v1 Singles)
Vs Dogfish44 (4v4 Singles)
Vs Alchemator (2v2 Singles)
Vs Rediamond (4v4 Doubles)
Vs Acklow (2v2 Doubles)
Vs PinkCaptainFalcon (4v4 Doubles)
Vs AlphaJolt (1v1 Singles)
Vs Blue_Tornado (2v2 Doubles)
Vs loudkirbyking (2v2 Doubles)
Vs Acklow (2v2 Doubles)
Vs Blazekinmaster-Zeo (2v2 Doubles)
Vs The Shiny Umbreon (5v5 Doubles)
Vs Kaxtar (3v3 Triples)
Vs Objection (3v3 Triples)
W/ Nightmare jigglypuff+LightWolf Vs Paradoxus+Pippy+Korski (1+1+1v1+1+1 Triples)
Vs Elevator Music (2v2 Singles)
Vs Leethoof (4v4 Doubles)
Vs ToastTyrant13 (4v4/6v6 Doubles)
Vs Blazikenmaster-Zeo (6v6 Triples)
Vs Engineer Pikachu (4v4 Doubles)
Vs deadfox081 (4v4 Doubles)
Vs Kaxtar (6v6 Singles)
Vs Maxim (3v3 Triples)
Vs Nightmare Jigglypuff (3v3 Singles)
Vs Its_A_Random (3v3 Triples)
Vs Glacier Knight (4v4 Doubles)
Vs Texas Cloverleaf (6v6 Brawl)
Vs Jas61292 (5v5 Doubles)
Vs UllarWarlord (4v4 Doubles)
Vs rickheg (1v1 Singles)
Vs Eternal Drifter (2v2 Doubles)
Vs UllarWarlord (3v3 Triples)
Losses:
Vs Darkamber8828 (3v3 Singles)
Vs Kaxtar (4v4 Doubles)
Vs Flamestrike (3v3 Doubles)
Vs Destiny Warrior (2v2 Doubles)
Vs TravelLog (2v2 Doubles)
Vs Deck Knight (4v4 Doubles)
Vs rewindman (3v3 Doubles)
Vs Flamestrike Vs Rediamond (3v3v3 Singles)
Vs Fire Blast (1v1 Doubles)
Vs Tortferngatr (3v3 Triples)
Vs Blazikenmaster-Zeo (6v6 Brawl)
Vs Korski (6v6 Brawl)
Vs Dogfish44 (6v6 Brawl)
Vs Endquote (1v1 Singles)
Vs SevenDeadlySins (4v4 Doubles)
Vs LightWolf (7v7 Brawl)
Vs Kaxtar (4v4 Doubles)
Vs Korski (7v7 Brawl)
Vs Zarator (1v1 Singles)
Vs Alchemator (3v3 Triples)
Vs Flamestrike (4v4 Singles)
Vs Rediamond (3v3/8 Singles)
Vs Texas Cloverleaf (4v4 Doubles)
Vs 12 Trainers (1v1v1... Melee)
Vs Frosty (4v4 Doubles)
Vs TIO (6v6 Singles)
Draws/DQs:
[Draw w/pg] Vs AlphaJolt Vs pimpgangster Vs Flamestrike (1v1v1v1 Singles)
W/ Paradoxus Vs Gerard + Ragnarokalex (2+2v2+2 Doubles)
Vs Maxim (2v2 Doubles)
Vs Metal Bagon (4v4 Doubles)
Vs Dummy007 (6v6 Brawl)
Vs UllarWarlord (2v2 Doubles)
Vs The Royal Guard (7v7 Doubles)
Vs Lord Jesseus (4v4 Doubles)
Vs Orcinus Duo (4v4 Singles)
Vs 8 Trainers (1v1v1... Melee)
Ongoing:
Tournament Battles:
[Victory] Vs shadowbone66 (2v2 Singles)
[Victory] Vs smashlloyd20 (2v2 Singles)
[Victory] Vs Flamestrike (2v2 Singles)
[Victory] Vs Tortferngatr (2v2 Singles)
[Draw] Vs Deck Knight (3v3 Singles)
[Loss] Vs iiMKUltra (3v3 Singles)
deoxys314 Vs Fire Blast (2v2 Doubles)
[Draw] Lord Jesseus Vs doominic77 (1v1 Singles)
ginganinja Vs iiMKUltra (1v1 Singles)
iiMKUltra Vs ginganinja (1v1 Singles)
Axaj Vs GoldenKnight (1v1 Singles)
deoxys314 Vs Son_of_Shadoo (3v3 Singles)
rickheg Vs JBCWK (2v2 Singles)
Zystral Vs Lord Jesseus (2v2 Doubles)
Arcanite Vs LupusAter (2v2 Doubles)
Fire Blast Vs -Charmander- (3v3 Doubles)
[Draw] smashlloyd20 Vs Banryu (3v3 Singles)
Rising_Dusk Vs Nightmare jugglypuff (4v4 Doubles)
Kaxtar Vs Its_A_Random (4v4 Doubles)
[Draw] porygon3 Vs HD (2v2 Doubles)
Kaxtar Vs Tortferngatr (4v4 Doubles)
loudkirbyking Vs auramaster (3v3 Singles)
Venser Vs LupusAter (Tournament: 2v2 Singles)
iiMKUltra Vs Leethoof (Tournament: 2v2 Singles)
LupusAter Vs porygon3 (4v4 Doubles)
Destiny Warrior Vs Dino (1v1 Singles)
Its_A_Random Vs Tortferngatr (3v3 Triples)
Korski Vs Frosty (4v4 Doubles)
Blazikenmaster-Zeo Vs Alchemator (6v6 Singles)
Darkamber8828 Vs GoldenKnight (Tournament: 2v2 Singles)
[Draw] Kaxtar Vs Objection (4v4 Doubles)
Leethoof Vs Kaxtar (3v3 Triples)
jas61292 Vs GoldenKnight (4v4 Doubles)
Deck Knight Vs Galladiator (Tournament: 2v2 Singles)
iiMKUltra Vs Bye (Tournament: 2v2 Singles)
Flamestrike Vs rewindman (4v4 Doubles)
Terrador Vs Korski (1v1 Singles)
C$FP Vs Flamestrike (6v6 Singles)
[Draw] Athenodoros Vs Frosty (3v3 Triples)
Darkamber8828 [0] Vs C$FP [2] (Bo3 2v2 Doubles)
C$FP Vs Kaxtar (1v1 Singles)
Engineer Pikachu Vs Deck Knight (Tournament: 2v2 Singles)
Korski Vs Son of Shadoo (2v2 Singles)
Alchemator Vs Flamestrike (6v6 Singles)
deadfox081 Vs Flora (4v4 Singles)
Its_A_Random Vs Korski Vs SimonSays (3v3v3 Singles)
[N/A]Albinoloon Vs Solstice (3v3 Triples)
[DQ]Its_A_Random Vs shinyskarmory (1v1 Singles)
Frosty Vs AOPSUser (3v3 Triples)
Maxim Vs Eternal Drifter (3v3 Triples)
Elevator Music Vs rickheg (4v4 Singles)
UllarWarlord Vs rickheg (2v2 Singles)
Its_A_Random Vs Galladiator (4v4 Doubles)
Athenodoros Vs Texas Cloverleaf (4v4 Triples)
Dogfish44 Vs Orcinus Duo (3v3 Triples)
C$FP Vs Rediamond (2v2 Doubles)
C$FP Vs Dogfish44 (2v2 Doubles)
Engineer Pikachu Vs Leethoof (3v3 Triples)
TheWolfe Vs Orcinus Duo (3v3 Triples)
Texas Cloverleaf Vs Pwnemon (6v6 Brawl)
Texas Cloverleaf Vs smashlloyd20 (3v3 Singles)
Texas Cloverleaf Vs Jas61292 (1v1 Singles)
Texas Cloverleaf Vs DarkSlay (4v4 Doubles)
Texas Cloverleaf Vs AOPSUser (4v4 Doubles)
AOPSUser Vs waterwarrior (4v4 Doubles)
Glacier Knight Vs Texas Cloverleaf (6v6 Brawl)
The Wanderer Vs TheWolfe (4v4 Singles)
[Draw] Lord Jesseus Vs doominic77 (1v1 Singles)
ginganinja Vs iiMKUltra (1v1 Singles)
iiMKUltra Vs ginganinja (1v1 Singles)
Axaj Vs GoldenKnight (1v1 Singles)
deoxys314 Vs Son_of_Shadoo (3v3 Singles)
rickheg Vs JBCWK (2v2 Singles)
Zystral Vs Lord Jesseus (2v2 Doubles)
Arcanite Vs LupusAter (2v2 Doubles)
Fire Blast Vs -Charmander- (3v3 Doubles)
[Draw] smashlloyd20 Vs Banryu (3v3 Singles)
Rising_Dusk Vs Nightmare jugglypuff (4v4 Doubles)
Kaxtar Vs Its_A_Random (4v4 Doubles)
[Draw] porygon3 Vs HD (2v2 Doubles)
Kaxtar Vs Tortferngatr (4v4 Doubles)
loudkirbyking Vs auramaster (3v3 Singles)
Venser Vs LupusAter (Tournament: 2v2 Singles)
iiMKUltra Vs Leethoof (Tournament: 2v2 Singles)
LupusAter Vs porygon3 (4v4 Doubles)
Destiny Warrior Vs Dino (1v1 Singles)
Its_A_Random Vs Tortferngatr (3v3 Triples)
Korski Vs Frosty (4v4 Doubles)
Blazikenmaster-Zeo Vs Alchemator (6v6 Singles)
Darkamber8828 Vs GoldenKnight (Tournament: 2v2 Singles)
[Draw] Kaxtar Vs Objection (4v4 Doubles)
Leethoof Vs Kaxtar (3v3 Triples)
jas61292 Vs GoldenKnight (4v4 Doubles)
Deck Knight Vs Galladiator (Tournament: 2v2 Singles)
iiMKUltra Vs Bye (Tournament: 2v2 Singles)
Flamestrike Vs rewindman (4v4 Doubles)
Terrador Vs Korski (1v1 Singles)
C$FP Vs Flamestrike (6v6 Singles)
[Draw] Athenodoros Vs Frosty (3v3 Triples)
Darkamber8828 [0] Vs C$FP [2] (Bo3 2v2 Doubles)
C$FP Vs Kaxtar (1v1 Singles)
Engineer Pikachu Vs Deck Knight (Tournament: 2v2 Singles)
Korski Vs Son of Shadoo (2v2 Singles)
Alchemator Vs Flamestrike (6v6 Singles)
deadfox081 Vs Flora (4v4 Singles)
Its_A_Random Vs Korski Vs SimonSays (3v3v3 Singles)
[N/A]Albinoloon Vs Solstice (3v3 Triples)
[DQ]Its_A_Random Vs shinyskarmory (1v1 Singles)
Frosty Vs AOPSUser (3v3 Triples)
Maxim Vs Eternal Drifter (3v3 Triples)
Elevator Music Vs rickheg (4v4 Singles)
UllarWarlord Vs rickheg (2v2 Singles)
Its_A_Random Vs Galladiator (4v4 Doubles)
Athenodoros Vs Texas Cloverleaf (4v4 Triples)
Dogfish44 Vs Orcinus Duo (3v3 Triples)
C$FP Vs Rediamond (2v2 Doubles)
C$FP Vs Dogfish44 (2v2 Doubles)
Engineer Pikachu Vs Leethoof (3v3 Triples)
TheWolfe Vs Orcinus Duo (3v3 Triples)
Texas Cloverleaf Vs Pwnemon (6v6 Brawl)
Texas Cloverleaf Vs smashlloyd20 (3v3 Singles)
Texas Cloverleaf Vs Jas61292 (1v1 Singles)
Texas Cloverleaf Vs DarkSlay (4v4 Doubles)
Texas Cloverleaf Vs AOPSUser (4v4 Doubles)
AOPSUser Vs waterwarrior (4v4 Doubles)
Glacier Knight Vs Texas Cloverleaf (6v6 Brawl)
The Wanderer Vs TheWolfe (4v4 Singles)
Pokemon Team:
Jill - Dragonite (F)
Nature: Mild (+1 SpA, -1 Def)
Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
EC: 9/9
MC: 0
DC: 5/5
Moves (35/114):
*Agility
Aqua Tail
Bide
Brick Break
Detect
Draco Meteor
Dragon Claw
*Dragon Dance
*Dragon Pulse
*Dragon Rage
Dragon Rush
*Dragon Tail
Earthquake
Endure
*ExtremeSpeed
*Fire Blast
Fire Punch
Flamethrower
Fly
Hail
Heal Bell
Heat Wave
Hurricane
Hydro Pump
Hyper Beam
*Ice Beam
Ice Punch
*Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Roar
Roost
Safeguard
Sandstorm
*Slam
Stone Edge
Substitute
Sunny Day
Surf
*Thunder Wave
ThunderPunch
*Twister
Waterfall
Wing Attack
*Wrap
Edward - Lucario (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Moves (40/98):
*Agility
Aura Sphere
*Blaze Kick
Brick Break
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
*Counter
*Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
*Earthquake
*Endure
ExtremeSpeed
*Feint
Focus Blast
Focus Punch
*Force Palm
*Foresight
Heal Pulse
Hidden Power (Grass 7)
Ice Punch
Magic Coat
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Protect
*Quick Attack
*Reversal
*Rock Slide
*Screech
Shadow Ball
Stone Edge
Substitute
*Swords Dance
ThunderPunch
Zen Headbutt
Skrimir - Arcanine (M)
Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 4
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5
Moves (26/83):
*Bite
*Close Combat
Crunch
Dig
[COLOR="GREY][s]Double Kick[/s]
[s]Double Team[/s]
[s]Double-Edge[/s][/COLOR]
Dragon Pulse
[COLOR="GREY"]
*Ember
ExtremeSpeed
*Fire Blast
Fire Fang
Flame Burst
*Flame Charge
*Flame Wheel
Flamethrower
*Flare Blitz
Heat Wave
Iron Head
*Helping Hand
*Leer
*Morning Sun
*Odor Sleuth
*Reversal
*Roar
Snarl
SolarBeam
*Take Down
Thunder Fang
*Wild Charge
Will-o-Wisp
Ike - Pyroak (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 1
DC: 5/5
Moves (48/82):
Absorb
Amnesia
Ancient Power
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Dragon Tail
Dragonbreath
Double Team
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Wheel
Flamethrower
Flare Blitz
Flash Cannon
Giga Drain
Grass Knot
GrassWhistle
Growth
Heat Crash
Heat Wave
Hidden Power (Water 7)
Inferno
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Petal Dance
Protect
Roar
Rock Slide
Seed Bomb
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Toxic
Will-o-Wisp
Worry Seed
Wood Hammer
Zap Cannon
Lethe - Blaziken (F)
Nature: Rash (+1 SpA, -1 SpD)
Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves (30/103):
Acrobatics
Agility
Blaze Kick
Bounce
Brave Bird
Brick Breack
Counter
Double Kick
Earthquake
Ember
Endure
FeatherDance
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Growl
Hi Jump Kick
Mirror Move
Peck
Protect
Quick Attack
Reversal
Rock Slide
Sand-Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Stone Edge
Substitute
ThunderPunch
Nephenee - Venusaur (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves (23/87):
Curse
Earthquake
Facade
Giga Drain
Growl
Growth
Hidden Power (Rock 7)
Leech Seed
Outrage
PoisonPowder
Power Whip
Protect
Razor Leaf
Seed Bomb
Sleep Powder
Sludge Bomb
SolarBeam
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Gatrie - Bronzong (X)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)/8 (374 kg)
EC: 6/6
MC: 1
DC: 5/5
Moves:
AncientPower
Block
Confuse Ray
Confusion
Double Team
Earthquake
Explosion
Extrasensory
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Head
Light Screen
Payback
Protect
Psywave
Rain Dance
Reflect
Rock Slide
Rock Tomb
Rollout
Safeguard
Sandstorm
Signal Beam
Substitute
Sunny Day
Tackle
Telekinesis
Trick Room
Brom - Carracosta (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW Unlocked): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Moves:
AncientPower
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Crunch
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Facade
Flail
Focus Blast
Frustration
Iron Defense
Protect
Rain Dance
Rock Slide
Rollout
Sandstorm
Shell Smash
Smack Down
Stone Edge
Substitute
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Volug - Ninetales (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 3
DC: 5/5
Moves:
Bide
Body Slam
Captivate
Confuse Ray
Dark Pulse
Dig
Disable
Double Team
Ember
Endure
Energy Ball
Extrasensory
Facade
Faint Attack
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Grudge
Heat Wave
Hex
Hidden Power (Ground 7)
Hypnosis
Imprison
Inferno
Magic Coat
Mimic
Nasty Plot
Pain Split
Payback
Power Swap
Protect
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
SolarBeam
Substitute
Swagger
Swift
Tail Whip
Toxic
Will-o-Wisp
Shadow Mend
Tormod - Magmortar (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 2
DC: 5/5
Moves:
Barrier
Bide
Bulldoze
Clear Smog
Confuse Ray
Counter
Cross Chop
Detect
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Hyper Beam
Lava Plume
Leer
Mach Punch
Overheat
Protect
Psychic
Rock Slide
Smog
Smokescreen
SolarBeam
Sunny Day
Taunt
Teleport
Thunderbolt
ThunderPunch
Torment
Toxic
Uproar
Will-o-Wisp
Elincia - Togekiss (F)
Nature: Calm (+1 SpD, -1 Atk)
Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5 (+)
Spe: 80
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Moves:
After You
Air Slash
AncientPower
Aura Sphere
Bestow
Charm
Counter
Covet
Encore
Extrasensory
ExtremeSpeed
Flamethrower
Follow Me
Grass Knot
Growl
Hyper Beam
Light Screen
Magical Leaf
Metronome
Mirror Move
Protect
Psycho Shift
Reflect
Roost
Safeguard
Shadow Ball
Sky Attack
Softboiled
Substitute
Sweet Kiss
Thunder Wave
Toxic
Tri Attack
Trick
Wish
Yawn
Mia - Roserade (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
EC: 9/9
MC: 0
DC: 5/5
Moves:
Absorb
Aromatherapy
Bullet Seed
Endure
Energy Ball
Extrasensory
Giga Drain
GrassWhistle
Growth
Hidden Power (Ground 6)
Leech Seed
Magical Leaf
Mega Drain
Poison Jab
Poison Sting
Protect
Rain Dance
Razor Leaf
Shadow Ball
Sleep Powder
Sludge Bomb
Spikes
Stun Spore
Sunny Day
Sweet Scent
Synthesis
Toxic
Toxic Spikes
Venoshock
Water Sport
Weather Ball
Worry Seed
Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 0
DC: N/A
Moves:
Astonish
Bind
Brick Break
Confuse Ray
Curse
Destiny Bond
Disable
Earthquake
Fire Punch
Focus Punch
Foresight
Gravity
Hex
Ice Punch
Imprison
Leer
Night Shade
Ominous Wind
Pain Split
Payback
Protect
Pursuit
Return
Rock Slide
Shadow Punch
Shadow Sneak
Snatch
Substitute
Taunt
ThunderPunch
Torment
Toxic
Will-o-Wisp
Gareth - Camerupt (M)
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 1
DC: 5/5
Moves:
After You
Amnesia
AncientPower
Attract
Body Slam
Bulldoze
Captivate
Charm
Curse
Dig
Earth Power
Earthquake
Ember
Endure
Eruption
Explosion
Fire Blast
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Howl
Lava Plume
Magnitude
Mud Bomb
Protect
Rest
Roar
Rock Slide
Sandstorm
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Oliver - Snorlax (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
EC: 6/6
MC: 1
DC: 5/5
Moves:
Amnesia
Belly Drum
Body Slam
Chip Away
Counter
Crunch
Defense Curl
Earthquake
Fire Punch
Flamethrower
Fling
Giga Impact
Headbutt
Heavy Slam
Hyper Beam
Ice Beam
Ice Punch
Lick
Metronome
Odor Sleuth
Pay Day
Protect
Recycle
Rest
Rollout
Screech
Snatch
Stockpile
Substitute
Tackle
Thunderbolt
ThunderPunch
Whirlwind
Yawn
Zen Headbutt
Shinon - Octillery (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Acid Spray
Aurora Beam
BubbleBeam
Bullet Seed
Charge Beam
Constrict
Energy Ball
Flamethrower
Focus Energy
Gunk Shot
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Lock-On
Octazooka
Protect
Psybeam
Psychic
Rock Blast
Scald
Signal Beam
Sludge Wave
Soak
Thunder Wave
Water Gun
Water Spout
Waterfall
Wring Out
Ilyana - Cyclohm (F)
Nature: Modest (+1 SpA, -1 Atk)
Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
EC: 9/9
MC: 2
DC: 5/5
Moves:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dragon Rage
Dragon Rush
DragonBreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Growl
Gust
Hail
Heal Bell
Hidden Power (Ground 7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Leer
Light Screen
Magnet Rise
Mud-Slap
Outrage
Power Gem
Protect
Rain Dance
Roar
Sandstorm
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Weather Ball
Whirlwind
Zap Cannon
Tauroneo - Stoutland (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves:
Bite
Crunch
Dig
Endure
Facade
Fire Fang
Giga Impact
Helping Hand
Howl
Ice Fang
Last Resort
Leer
Odor Sleuth
Payback
Protect
Pursuit
Rain Dance
Reversal
Roar
Strength
Substitute
Tackle
Take Down
Thunder Fang
Thunder Wave
Wild Charge
Work Up
Yawn
Haar - Salamence (M)
Nature: Hardy (No effect on stats)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 0
DC: 5/5
Moves:
Bite
Crunch
Double-Edge
Draco Meteor
Dragon Claw
Dragon Pulse
Dragon Tail
DragonBreath
Earthquake
Ember
Endure
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Hydro Pump
Leer
Protect
Rage
Roar
Rock Slide
Shadow Claw
Thunder Fang
Zen Headbutt
Tibarn - Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW Unlocked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Aerial Ace
Brave Bird
Crush Claw
Facade
Fly
Fury Attack
Hone Claws
Leer
Peck
Protect
Rock Slide
Rock Smash
Scary Face
Shadow Claw
Sky Drop
Slash
Substitute
Superpower
Tailwind
Whirlwind
Wing Attack
Ulki - Staravia (M)
Nature: Careful (+1 SpD, -1 SpA)
Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 1
Weight Class: 2
EC: 7/9
MC: 0
DC: 4/5
Moves:
Aerial Ace
Agility
Brave Bird
Detect
Double Team
Endeavor
Facade
Fly
Growl
Protect
Pursuit
Quick Attack
Roost
Substitute
Tackle
Tailwind
U-turn
Whirlwind
Wing Attack
Janaff - Tomohawk (M)
Nature: Modest (+1 SpA, -1 Atk)
Types: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Earth Power
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Rock Smash
Roost
Scratch
Snatch
Stealth Rock
Substitute
Sunny Day
Superpower
Taunt
Toxic
Whirlwind
Yawn
Zihark - Skarmory (M)
Nature: Impish (+1 Def, -1 SpA)
Types: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
EC: N/A
MC: 0
DC: 0/5
Moves:
Agility
Air Cutter
Autotomize
Endure
Feint
Fury Cutter
Leer
Peck
Protect
Roost
Sand-Attack
Slash
Spikes
Stealth Rock
Steel Wing
Substitute
Swift
Taunt
Whirlwind
Geoffrey - Vaporeon (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Aqua Ring
Aurora Beam
Bite
Covet
Detect
Dig
Growl
Helping Hand
Hydro Pump
Ice Beam
Quick Attack
Round
Sand-Attack
Shadow Ball
Substitute
Surf
Tackle
Tail Whip
Take Down
Toxic
Water Gun
Water Pulse
Wish
Yawn
Renning - Umbreon (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 65
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Assurance
Bite
Confuse Ray
Covet
Curse
Detect
Dig
Endure
Facade
Faint Attack
Growl
Helping Hand
Moonlight
Pursuit
Quick Attack
Round
Sand-Attack
Substitute
Tackle
Tail Whip
Take Down
Yawn
Kieran - Flareon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bite
Covet
Detect
Dig
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flamethrower
Growl
Heal Bell
Helping Hand
Quick Attack
Return
Round
Sand-Attack
Shadow Ball
Tackle
Tail Whip
Take Down
Yawn
Astrid - Espeon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bite
Confusion
Covet
Detect
Endure
Future Sight
Growl
Helping Hand
Light Screen
Morning Sun
Psybeam
Psychic
Quick Attack
Reflect
Round
Sand-Attack
Shadow Ball
Stored Power
Substitute
Swift
Tackle
Tail Whip
Take Down
Makalov - Jolteon (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 0
DC: 5/5
Moves:
Agility
Bite
Covet
Detect
Double Kick
Growl
Helping Hand
Hidden Power (Ice 7)
Pin Missile
Protect
Quick Attack
Rain Dance
Round
Sand-Attack
Shadow Ball
Tackle
Tail Whip
Take Down
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Thundershock
Wish
Yawn
Oscar - Leafeon (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bite
Covet
Detect
Dig
Endure
Facade
Frustration
Giga Drain
GrassWhistle
Growl
Helping Hand
Leaf Blade
Magical Leaf
Quick Attack
Razor Leaf
Return
Round
Sand-Attack
Sunny Day
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Wish
Titania - Glaceon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bite
Covet
Dig
Double Team
Endure
Fake Tears
Frost Breath
Growl
Hail
Helping Hand
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Mirror Coat
Quick Attack
Round
Sand-Attack
Shadow Ball
Tackle
Tail Whip
Take Down
Yawn
Meg - Emboar (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
EC: 9/9
MC:
DC: 5/5
Moves:
Arm Thrust
Assurance
Body Slam
Brick Break
Defense Curl
Ember
Flame Charge
Flamethrower
Flare Blitz
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Odor Sleuth
Protect
Roar
Rollout
Scald
Smog
SolarBeam
Stone Edge
Substitute
Sunny Day
Superpower
Tackle
Tail Whip
Take Down
Taunt
ThunderPunch
Will-o-Wisp
Yawn
Sanaki - Volcarona (F)
Nature: Modest (+1 SpA, -1 Atk)
Types: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 1
DC: 5/5
Moves:
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double-Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Foresight
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Frustraion
Giga Drain
Gust
Heat Wave
Hidden Power (Rock 7)
Hurricane
Hyper Beam
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Roost
Safeguard
Silver Wind
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Toxic
U-Turn
Whirlwind
Will-o-Wisp
Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves (101/101):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will-o-Wisp
Work Up
Ena - Slowking (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Moves:
Confusion
Curse
Disable
Flamethrower
Future Sight
Growl
Headbutt
Heal Pulse
Hidden Power (Ground 7)
Ice Beam
Me First
Power Gem
Psychic
Rain Dance
Scald
Slack Off
Surf
Tackle
Trick Room
Water Gun
Wonder Room
Yawn
Micaiah - Kirlia (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
EC: 6/9
MC: 0
DC: 4/5
Moves:
Calm Mind
Confusion
Destiny Bond
Disable
Double Team
Encore
Grass Knot
Growl
Heal Pulse
Lucky Chant
Magic Coat
Magical Leaf
Psychic
Shadow Ball
Teleport
Thunder Wave
Thunderbolt
Will-O-Wisp
Nolan - Piloswine (M)
OT: Alchemator
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 3
Weight Class: 4
EC: 8/9
MC: 0
DC: 4/5
Moves:
Amnesia
AncientPower
Blizzard
Curse
Double Team
Earthquake
Endure
Fury Attack
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Light Screen
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Reflect
Tackle
Leonardo - Stratagem
OT: Lord Jesseus
Nature: Bold (+Def, -Atk)
Types: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Moves:
Acupressure
AncientPower
Calm Mind
Defense Curl
Double Team
Disable
Earth Power
Electro Ball
Energy Ball
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Ice 6)
Metal Sound
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Protect
Rock Blast
Rollout
Sandstorm
Smack Down
Stealth Rock
Substitute
Swift
Tackle
Trick
Vacuum Wave
Volt Switch
Weather Ball
Largo - Torkoal (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 4
MC: 0
DC: 0/5
Moves:
Body Slam
Curse
Double Team
Earth Power
Earthquake
Ember
Endure
Explosion
Fire Spin
Flai
Flamethrower
Giga Impact
Hidden Power (Water 7)
Mimic
Protect
Rapid Spin
Rock Slide
Skull Bash
Smog
Smokescreen
Stealth Rock
Stone Edge
Substitute
Swagger
Toxic
Withdraw
Yawn
Danved - Gastrodon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 3
DC: 5/5
Moves:
Brine
Counter
Harden
Hidden Power (Grass 7)
Ice Beam
Mirror Coat
Mud Bomb
Mud-Slap
Mud Sport
Rain Dance
Surf
Toxic
Water Pulse
Devdan - Gastrodon (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Moves:
Block
Body Slam
Brine
Counter
Dig
Dive
Double Team
Earth Power
Earthquake
Endure
Flash
Harden
Hidden Power (Fire 7)
Ice Beam
Memento
Mirror Coat
Mud Bomb
Muddy Water
Mud-Slap
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Rock Slide
Scald
Sludge
Snore
Stone Edge
Substitute
Surf
Toxic
Waterfall
Water Pulse
Whirlpool
Yawn
Calill - Elekid (F)
Nature: Rash (+1 SpA, -1 SpD)
OT: Orcinus Duo
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
EC: 1/9
MC: 1
DC: 1/5
Moves:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
Discharge
Screech
Thunder
Fire Punch
Focus Punch
Ice Punch
Thunderbolt
Psychic
Brick Break
Mordecai - Magikarp (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 69 (-)
Size Class: 1
Weight Class: 2
EC: 1/6
MC: 2
DC: 1/5
Moves:
Splash
Tackle
Flail
Bounce
Bubble
Reversal
Ranulf - Beldum (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [3 Light Metal]
EC: 2/9
MC: 2
DC: 1/5
Moves:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Sephiran - Solosis (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Confuse Ray
Imprison
Trick
Shadow Ball
Energy Ball
Thunder Wave
Nailah - Axew (F)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: 0/5
Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Endure
Focus Energy
Night Slash
Protect
Payback
X-Scissor
Black Knight - Larvitar (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
EC: 0/9
MC: 0
DC: 0/5
Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Iron Head
Outrage
Stealth Rock
Protect
Earthquake
Stone Edge
Fiona - Chikorita (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Growl
Razor Leaf
Reflect
Poison Powder
Synthesis
Reflect
Magical Leaf
Natural Gift
Counter
Ingrain
Leech Seed
Toxic
Protect
Energy Ball
Sothe - Treecko (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Crunch
Double Kick
Leaf Storm
Dig
Brick Break
Acrobatics
Giffca - Aron (M)
Nature: Mild (+1 SpA, -1 Def)
Types: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Head Smash
Stealth Rock
Superpower
Protect
Earthquake
Rock Slide
Lyre - Necturine (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Types: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Gravity
Leaf Blade
Sketch
Energy Ball
Shadow Ball
Payback
Soren - Gastly (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Ghost/Poison
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
EC: 0/9
MC: 0
DC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Disable
Explosion
Perish Song
Thunderbolt
Energy Ball
Will-O-Wisp
Mist - Staryu (X)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Aurora Beam
Barrier
Supersonic
Surf
Thunderbolt
Ice Beam
Rolf - Tynamo (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 9
DC: N/A
Moves:
Tackle
Thunder Wave
Spark
Charge Beam
Magnet Rise
Stefan - Charmander (M)
Nature: Naughty (+1 Atk, -1 SpD)
Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang
Counter
Dragon Pulse
Focus Punch
Dig
Brick Break
Flamethrower
Kyza - Cyndaquil (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Extrasensory
Flare Blitz
Fury Swipes
Dig
Protect
Flamethrower
Previous Members:
Darmanitan (M)
Nature: Docile (No effect on stats)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves (36):
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt
Swagger
Focus Punch
Hammer Arm
Yawn
Encore
Endure
Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot
Earthquake
Torment
Dig
Brick Break
Roar
Rest
Protect
SolarBeam
Bulldoze
Flamethrower
Toxic
Sunny Day
Lampent (F)
Nature: Modest (+1 SpA, -1 Atk)
Types: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/9
MC: 0
DC: 2/5
Moves (19):
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Pain Split
Shadow Ball
Acid
Endure
Heat Wave
Psychic
Flamethrower
Energy Ball
Taunt
Claydol (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 0
DC: N/A
Moves:
AncientPower
Confusion
Cosmic Power
Dig
Earth Power
Grass Knot
Harden
Ice Beam
Light Screen
Mud-Slap
Psybeam
Psychic
Rapid Spin
Reflect
Rock Tomb
Sandstorm
Selfdestruct
Shadow Ball
Teleport
Working On:
Micaiah - Gardevoir
Wishlist:
Marcia - Thundurus
Tanith - Landorus
Sigrun - Tornadus
Reyson - Azelf
Leanne - Mesprit
Rafiel - Uxie
Vika - Gliscor
Nealuchi - Honchkrow
Naesala - Aerodactyl
Kurthnaga - Zekrom
Nasir - Reshiram
Caineghis - Entei
Maurim - Revenankh
Lucia - Rotom-W/H
Boyd - Heatran
Rhys - Mr. Mime
Laura - Mollux
Pelleas - Spiritomb
Bastian - Hydreigon
Volke - Weavile
Micaiah - Gardevoir
Wishlist:
Marcia - Thundurus
Tanith - Landorus
Sigrun - Tornadus
Reyson - Azelf
Leanne - Mesprit
Rafiel - Uxie
Vika - Gliscor
Nealuchi - Honchkrow
Naesala - Aerodactyl
Kurthnaga - Zekrom
Nasir - Reshiram
Caineghis - Entei
Maurim - Revenankh
Lucia - Rotom-W/H
Boyd - Heatran
Rhys - Mr. Mime
Laura - Mollux
Pelleas - Spiritomb
Bastian - Hydreigon
Volke - Weavile