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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,618
    Trainer Name: Victor
    Pokemon: Abomasnow*, Syclant*, Krillowatt*, Camerupt, Froslass, Walrein, Rampardos, Dunsparce, Sigilyph, Tomohawk, Wormadam-S, Combee, Cyclohm, Zebstrika, Excadrill, Mamoswine, Weedle, Eevee, Voodoll, Gurdurr, Lucario, Gastly, Zorua, Rotom, Embirch, Mankey, Smeargle, Necturine, Smoochum, Colosshale, Klang
    Pending approval: N/A
    W/L/T: 21/6/1
    DQ-based or otherwise termination-based W/L/calling off: 2/0/2
    Tournament #1 placing: Reached round 4 (semifinals) before getting knocked out.
    Currency Counters: 4

    Backpack:

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Watmel Berry

    Pokeball Pocket:
    5x Timer Ball
    10x Sport Ball
    15x Heal Ball

    Glyph Pocket:
    Glyph of Flash Cannon (1 owned): Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)

    Glyph of Thunderbolt (1 owned): Lowers the threat generated by Thunderbolt by 50%

    Token Pocket:
    Ref Tokens: See my ref profile.
    Business Tokens: 0
    Valor Counters: 3
    Battle Points: 0

    Battle Item Pocket:
    1x Expert Belt
    1x Icy Rock
    1x Light Clay

    Training Item Pocket:
    1x Exp. Share
    1x Lucky Egg

    Gem Pocket:
    (None)

    Void Storage:
    1x Rotom Frost Fridge
    Past Battles (open)

    Current Battles (also out of date) (open)

    Tournament battles (open)


    Roleplaying challenges (outdated) (open)



    Reffing Profile: Here.

    Gym Team candidates:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Overall Pokemon Team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Pending approval: N/A
    Abomasnow (open)

    [​IMG]
    Abomasnow [Frostbite] Male
    Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats: 90/92/75+/92/85/60-

    HP: 100
    Atk: Rank 3
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:

    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.

    Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

    Attacks:
    Ice Punch
    Powder Snow (*)
    Leer (*)
    Razor Leaf (*)
    Icy Wind (*)
    Grasswhistle (*)
    Swagger (*)
    Mist (*)
    Wood Hammer
    Ice Shard
    Ingrain
    Sheer Cold

    Skull Bash (*)
    Leech Seed (*)
    Growth (*)
    Bullet Seed

    Blizzard (*)
    Energy Ball (*)
    Hidden Power [Fire, 7 power/5 energy] (*)
    Toxic
    Protect
    Earthquake
    Shadow Ball
    Light Screen
    Brick Break
    Rock Slide
    Rest
    Substitute
    Safeguard
    Double Team
    Hyper Beam

    Giga Drain
    Endure
    Sleep Talk

    Worry Seed
    Magic Coat
    Block

    Total Moves: 37
    Syclant (open)
    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail
    Sheer Cold
    Ice Beam
    X-Scissor

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse
    Counter
    String Shot
    Pin Missile

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Quash
    Taunt
    Focus Blast
    Rain Dance
    Dig
    Rest
    Toxic
    Rock Slide
    Double Team
    Facade
    Frost Breath
    False Swipe

    Natural Gift
    Endure
    Sleep Talk

    Total Moves: 46
    Krillowatt (open)

    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch
    Guillotine
    Discharge
    BubbleBeam

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)
    Follow Me
    Sheer Cold
    Metronome

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)
    Toxic
    Protect
    Thunder Wave
    Torment
    Dive
    Payback
    Rain Dance
    Waterfall
    Blizzard
    Double Team
    Rest

    Natural Gift
    Endure

    Low Kick

    Total Moves: 47

    Camerupt (open)

    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats: 70/100/70/105+/75/40-

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
    Toxic
    Stone Edge
    Sunny Day

    Endure

    Total Moves: 25

    Froslass (open)

    [​IMG]
    Froslass Frigid (F)
    Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats: 70/80-/70/80/70/110+

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5-DW Unlocked!

    Abilities:
    Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Astonish
    Confuse Ray
    Ominous Wind
    Destiny Bond

    Disable
    Weather Ball
    Fake tears
    Bide

    Shadow Ball
    Hidden Power (Fire, base 7)
    Substitute
    Rest
    Light Screen
    Thunder
    Taunt
    Torment

    Endure

    Pain Split

    Total Moves: 26

    Walrein (open)

    [​IMG]
    Walrein Flotsam (M)
    Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

    Type: Ice/Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 110/80/90/95/90+/65-

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:
    Crunch
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Blizzard
    Rest

    Signal Beam
    Curse
    Yawn
    Sleep Talk
    Aqua Ring

    Earthquake
    Rock Slide
    Waterfall
    Protect
    Surf
    Toxic
    Dive
    Roar

    Whirlpool
    Endure

    Super Fang
    Double-Edge

    Total Moves: 29

    Rampardos (open)

    [​IMG]
    Rampardos (Fracture) (M)
    Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats: 97/125/60-/65+/50/58

    HP: 110
    Atk: Rank 7
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 58
    Size Class: 3
    Weight Class: 5
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5 - DW unlocked!

    Ability:
    Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash
    Endeavor

    Crunch
    Hammer Arm
    Iron Head

    Blizzard
    Fire Blast
    Rock Slide
    Earthquake
    Thunderbolt
    Dragon Tail
    Protect
    Dig

    Total Moves: 21

    Dunsparce (open)

    [​IMG]
    Dunsparce [Flinch] Male
    Nature: Quirky (no changes)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats: 100/70/70/65/65/45

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    MC: 1
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Ability 2: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Ability 3: Rattled: (Innate, DW) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil
    Dig

    Headbutt
    Secret Power
    Bite
    Magic Coat

    Rock Slide
    Rock Smash
    Blizzard
    Protect

    Zen Headbutt

    Total Moves: 19

    Sigilyph (open)

    [​IMG]
    Sigilyph (F) Falsefalcon
    Nature: Modest (-1 rank in attack, +1 rank in special attack)

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats: 72/58-/80/103+/80/97

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 1
    DC: 5/5-DW unlocked!

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Air Slash
    Psychic
    Mirror Move
    Gravity
    Cosmic Power

    Roost
    Stored Power
    Psycho Shift
    AncientPower

    Ice Beam
    Shadow Ball
    Calm Mind
    Energy Ball
    Protect
    Hidden Power (Ground, base 7)
    Smack Down
    Trick Room
    Substitute
    Toxic
    Psyshock
    Flash Cannon
    Thunder Wave
    Safeguard
    Telekinesis
    Charge Beam
    Psych Up
    Double Team
    Rest
    Solarbeam
    Dream Eater
    Fly

    Total Moves: 41

    Tomohawk (open)

    [​IMG]
    Tomohawk (Flight) M
    Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Intimidate: (can be activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105/60-/90/115/80/85+

    HP: 110
    Attack: Rank 1 (-)
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98 (+)
    Size Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:

    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane
    Healing Wish

    Roost
    Yawn
    Haze
    Confuse Ray
    Rapid Spin
    Stealth Rock

    Taunt
    Toxic
    Substitute
    Grass Knot
    Focus Blast
    Reflect
    Safeguard

    Total Moves: 32

    Wormadam (open)
    [​IMG]
    Wormadam [Feck Knight] (F)
    Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Ability 2: Overcoat (Innate, DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 60/79+/105/59/85/36-

    HP: 90
    Attack: Rank 4 (+)
    Defense: Rank 4
    Special Attack: Rank 2
    Special Defense: Rank 3
    Speed: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/4
    MC: 0
    DC: 5/5

    Attacks:

    Protect
    Tackle
    Bug Bite
    Hidden Power (Grass, base 7)
    Confusion
    Rock Blast
    Psychic
    Flail

    Earthquake
    Struggle Bug
    Toxic
    Venoshock
    Rock Tomb
    Safeguard
    Dig

    Snore
    String Shot

    Sucker Punch

    Total moves: 18

    Combee (open)

    [​IMG]
    Combee [FLADoS] (F)
    Nature: QUIRKY
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Honey Gather (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Ability 2: Hustle (Can be Enabled, DW not yet unlocked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats: 30/30/42/30/42/70

    HP: 90
    Attack: Rank 2
    Defense: Rank 2
    Special Attack: Rank 2
    Special Defense: Rank 2
    Speed: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 6
    DC: 3/5

    Attacks:

    Sweet Scent
    Gust
    Bug Bite

    Ominous Wind
    Tailwind
    Air Cutter

    Total Moves: Irrelevant.

    Cyclohm (open)
    [​IMG]
    Cyclohm (Flash) M
    Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

    Stats: 108 / 60- / 118 / 112 / 70 / 80+

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 - DW unlocked!

    Attacks:

    Whirlwind
    Bide
    Tri Attack
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Hurricane
    Discharge
    Dragon Tail
    Double Hit
    Weather Ball
    Zap Cannon

    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem

    Fire Blast
    Thunder
    Volt Switch
    Protect
    Light Screen
    Torment
    Thunder Wave
    Substitute
    Hidden Power Grass (7)
    Thunderbolt
    Rest
    Blizzard
    Trick Room

    Draco Meteor

    Dragon Pulse
    Endure
    Sleep Talk

    Signal Beam

    Total Moves: 42

    Zebstrika (open)
    [​IMG]
    Zebstrika (Faraday) (M)
    Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank)

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats: 75/100/63/80/63-/116+

    HP: 100
    Atk: ****
    Def: ***
    SpA: ***
    SpD-: ** (-)
    Spe: 134 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Ability 3: Sap Sipper (DW, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Shock Wave
    Thunder Wave
    Flame Charge
    Pursuit
    Spark
    Wild Charge
    Thrash

    Me First
    Screech
    Double Kick

    Protect
    Hidden Power (Ice, 7)
    Double Team
    Rest
    Substitute
    Thunder
    Overheat

    Total moves: 20

    Excadrill (open)
    [​IMG]
    Excadrill [Fault] (M)
    Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 12% (102^2/870 rounded), subtracts one (1) rank from special attack)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Ability 2: Sand Force: (innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Ability 3: Mold Breaker: (DW, innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 110/135/60/50-/65/88+

    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SAtk: Rank 1 (-)
    SDef: Rank 3
    Speed: 102 (+)
    Size Class: 1
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Sandstorm
    Drill Run
    Horn Drill

    Metal Sound
    Crush Claw
    Skull Bash

    Shadow Claw
    X-Scissor
    Brick Break
    Protect
    Substitute

    Total Moves: 21

    Mamoswine (open)

    [​IMG]
    Mamoswine (Frozen) (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
    Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ability 3: Thick Fat: (DW, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats: 110/130/80/70+/60/80-

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 69 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5-DW unlocked!

    Attacks:
    AncientPower
    Peck
    Horn Attack
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Earthquake
    Blizzard
    Ice Shard
    Hail

    Icicle Crash
    Icicle Spear
    Stealth Rock

    Reflect
    Light Screen
    Dig
    Protect
    Stone Edge
    Roar
    Rain Dance
    Hidden Power (Grass, 7)
    Double Team

    Endeavor

    Total moves: 27

    Weedle (open)

    [​IMG]
    Weedle [Format Rip] (M)
    Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-1)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1

    EC: 1/5
    MC: 2
    DC: 1/5

    Attacks:
    Poison Sting
    String Shot
    Bug Bite

    Total Moves: 3

    Eevee (open)
    [​IMG]
    Eevee [Floe] F
    Nature: Calm (-1 rank in attack, +1 rank in special defense)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats: 55/55-/50/45/65+/55

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:
    Ability 1: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Ability 2: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Ability 3: Anticipation: (Innate, DW locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Attacks:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Trump Card

    Fake Tears
    Wish
    Yawn
    Endure

    Shadow Ball
    Protect
    Round
    Hidden Power (Fighting, base 7)

    Voodoll (open)
    [​IMG]
    Voodoll (Frankenstein) M
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Ability 2: Normalize: (Can be disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Ability 3: Cursed Body (DW not yet unlocked): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    EC: 4/6
    MC: 0
    DC: 3/5

    Stats: 60/55+/50-/65/50/70

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Attacks:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Substitute

    Perish Song
    Imprison
    Screech
    Counter

    Protect
    Brick Break
    Psychic

    Ice Punch

    Gurdurr (open)

    [​IMG]
    Gurdurr (Flatten) F
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Ability 2: Sheer Force (can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Ability 3: Iron Fist (DQ not yet unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 6/9
    MC: 1
    DC: 4/5

    Stats: 85/105+/85/40-/50/40

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm

    Drain Punch
    Mach Punch
    Counter
    Endure

    Poison Jab
    Smack Down
    Dig
    Payback

    Total Attacks: 18

    Lucario (open)

    [​IMG]
    Lucario (Force) F
    Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ability 3: Justified: (DW not yet unlocked, innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 2/5

    Stats: 70/110+/70/115/70/90-

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 78 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    Dark Pulse
    Quick Attack
    Foresight
    Detect
    Metal Claw
    Endure
    Counter
    Force Palm
    Feint
    Bone Rush
    Reversal
    Screech
    Metal Sound
    Heal Pulse
    Aura Sphere
    ExtremeSpeed
    Dragon Pulse
    Copycat
    Close Combat

    Blaze Kick
    Crunch
    Hi Jump Kick

    Protect
    Earthquake
    Swords Dance

    25 moves

    Gastly (open)
    [​IMG]
    Gastly (Fear) F
    Nature: Hasty (+15% Speed, +29% Accuracy (92^2/290 rounded to the nearest percent), -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 30/35/30-/100/35/80+

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    EC: 3/9
    MC: 0

    Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Destiny Bond

    Disable
    Perish Song
    Ice Punch

    Toxic
    Venoshock
    Psychic
    Protect
    Taunt

    Zorua (open)
    [​IMG]
    Zorua (Fox) F
    Nature: Hasty (+15% Speed, +13% Accuracy (75^2/435 rounded to the nearest percent), -1 Def)
    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    EC: 2/6
    MC: 0

    Stats: 40/65-/40-/80/40/65+

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 2

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Torment
    Agility
    Imprison
    Night Daze

    Extrasensory
    Counter
    Snatch

    Grass Knot
    Dig
    Protect
    Snarl

    Rotom (open)

    [​IMG][​IMG]
    Rotom (Fridge) U
    Nature: Modest (+1 special attack, -1 attack)
    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    50/50-/77/95+/77/91
    50/65-/107/105+/107/86

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    MC: 0

    Moves:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge

    Shadow Ball
    Will O' Wisp
    Volt Switch
    Reflect
    Light Screen
    Thunderbolt
    Protect

    Pain Split
    Mud-Slap
    Signal Beam

    Total Moves: 21

    Embirch (open)

    [​IMG]
    Embirch (F) Forest Fire
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW, not yet unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60/40+/55/65/50/50-

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 3

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Earth Power
    Aromatherapy

    Light Screen
    Toxic
    Rock Slide
    Protect
    Will O Wisp

    Endure

    Mankey (open)

    [​IMG]
    Mankey (M) FREAKING SETO KAIBA
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.

    EC: 4/6
    MC: 0
    DC: 3/5

    Stats: 40/80+/35/35-/45/70

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Attacks:
    Covet
    Scratch
    Low Kick
    Leer
    Focus Energy
    Fury Swipes
    Karate Chop
    Seismic Toss
    Screech
    Assurance
    Close Combat
    Final Gambit

    Counter
    Encore
    Foresight

    Taunt
    U-Turn
    Dig

    Pay Day
    Ice Punch

    Total moves: 18

    Smeargle (open)
    [​IMG]
    Smeargle (Powerpoint) (M)
    Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (75*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Icy Wind
    Grasswhistle
    Leech Seed
    Blizzard
    Hidden Power (Flying, base 6)
    Tail Glow
    Spikes
    Struggle Bug
    Detect
    Scald

    Perm. Sketch Slots: 7

    Total moves not counting Sketch: 10

    Necturine (open)
    [​IMG]
    Necturine (Morgana) F
    Nature: Quiet (+1 Special Attack, -10% evasion and 20/23 speed)
    Type: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): (Innate, DW not yet unlocked) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: 49 / 55 / 60 / 50(+) / 75 / 51(-)

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Sketch
    Giga Drain
    Leaf Storm

    Protect
    Psychic
    Hidden Power (Fire, 7)

    Total Moves: 13

    Smoochum (open)

    [​IMG]
    Smoochum (Lulu) F
    Nature: Mild (+special attack, -defense)
    Type: Ice/Psychic
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Ability 2: Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Ability 3: Hydration (Innate, DW not yet unlocked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    EC: 0/6
    MC: 0
    DC: 0/5

    Stats: 45/30/15-/85+/65/65
    HP: 90
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Attacks:
    Pound
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears

    Fake Out
    Miracle Eye
    Wish

    Ice Beam
    Reflect
    Shadow Ball

    Total Moves: 14

    Colosshale (open)
    [​IMG]
    Colosshale [Cho'Gath] (M)

    Nature: Jolly (-1 special attack, +15% speed and 98^2/435~22% accuracy boost)

    Type:
    Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats: 83/42/52/71(-)/62/85(+)

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 4
    Weight Class: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Encore
    Fake Out
    Fire Fang

    Taunt
    Earthquake
    U-Turn


    Klang (open)
    [​IMG]
    Klang (Orianna)
    OT: DestinyWarrior
    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Quiet Nature(+SpA, -Spe)

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 43(-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16
    -10% Evasion

    EC: 5/9
    MC: 0
    DC: 1/5

    Abilities:
    Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Clear Body(Innate)(DW)(Locked): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Attacks:
    ViceGrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Shift Gear
    Hyper Beam

    Protect
    Thunderbolt
    Return
    Volt Switch
    Flash Cannon
    Rock Smash


    For more stuff, go here: http://www.smogon.com/forums/group....15&discussionid=4583&gmid=59414#gmessage59414
  2. FinnRagetti

    FinnRagetti

    Joined:
    Jun 15, 2008
    Messages:
    764
    Trainer Name: FinnRagetti
    Pokemon: Zuruggu/Scraggy, Eevee, Hitmoshi/Litwick
    W/L/T: 1-1-0
    Trainer Counter:

    Current Battles:
    v. Coolking49 I (ref. Alchemator) 2v2 singles
    v. Tortferngatr II (ref. Kaxtar) 4v4 doubles
    v. Son of Shadoo I (ref. Wikey ) 3v3 rotation

    Completed Battles:
    Show Hide


    Reffing History:
    Show Hide


    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Pokemon Team:
    Scraggy(*) (open)

    [​IMG]
    (*)Zuruggu/Scraggy (Rex) (M)
    Nature:Careful (Special Defense is raised by *, Special Attack is lowered by *)

    Types:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


    Stats:
    HP: 90
    Atk: ***
    Def: ***
    SpA: *(-)
    SpD: ****(+)
    Spe: 48

    EC: 4/6
    MC: 0
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    (*)Leer
    (*)Low Kick
    (*)Sand Attack
    (*)Faint Attack
    (*)Headbutt
    (*)Swagger
    (*)Brick Break
    (*)Payback
    (*)Drain Punch
    (*)Fire Punch
    (*)Ice Punch
    (*)Bulk Up
    (*)Rock Slide
    (*)Dig

    Dragon Dance
    Hi Jump Kick


    Eevee(Umbreon)(*) (open)
    [​IMG]
    (*)Eevee (Wylie) (M)
    Nature: Impish (Defense is raised by *, Special Attack is lowered by *)

    Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: **
    Def: *** (+)
    SpA: * (-)
    SpD: ***
    Spe: 55

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    (*)Tail Whip
    (*)Tackle
    (*)Helping Hand
    (*)Sand Attack
    (*)Growl
    (*)Quick Attack
    (*)Curse
    (*)Wish
    (*)Detect
    (*)Dig
    (*)Retaliation
    (*)Toxic

    Substitute


    Hitomoshi(*) (open)

    [​IMG]
    (*)Hitomoshi/Litwick (Sparkles) (F)

    Nature:Timid (Attack is reduced by *, Speed A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

    Types:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***
    SpD: **
    Spe: 23 (20*1.15^)

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag(DW): (Innate)Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    EC: 2/9
    MC: 0
    DC: 1/5

    Moves:
    (*)Ember
    (*)Astonish
    (*)Minimize
    (*)Smog
    (*)Fire Spin
    (*)Confuse Ray
    (*)Night Shade
    (*)Will-o-Wisp
    (*)Flame Burst
    (*)Imprison
    (*)Heat Wave
    (*)Haze
    (*)Clear Smog
    (*)Shadow Ball
    (*)Energy Ball
    (*)Psychic
    Substitute


    Eevee (Jolteon) (open)

    [​IMG]
    Eevee (Tweety) (M)
    Nature: Modest (Special Attack raised by *, Attack is lowered by *)

    Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***(+)
    SpD: ***
    Spe: 55

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Growl
    Quick Attack
    Fake Tears
    Wish
    Detect
    Shadow Ball
    Retaliation
    Substitute


    Eevee(Leafeon) (open)

    [​IMG]
    Eevee (Bugs) (M)
    Nature: Adamamt (Attack raised by *, Special Attack is lowered by *)

    Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: ***(+)
    Def: **
    SpA: *(-)
    SpD: ***
    Spe: 55
    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Growl
    Quick Attack
    Charm
    Yawn
    Wish
    Swagger
    Retaliation
    Substitute
  3. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,521
    GoldenKnight:

    Approved, but please rearrange Nohface's Moves so that it has Level-Up first, then Egg, then TM Moves. It makes it much easier to keep track of rewards as well as making it easier to approve without checking all the resources.

    Kaxtar:

    Approved. Remeber to but (+) and (-) next to the stats whose nature you've altered.

    Tortferngatr:

    Approved. Please use Hide Tags on your Pokemon Team though (either individually or as a whole) so as not to scroll the thread too much. Just in case you were not aware, you can change Hidden Power's Base Power from 7 to 6 and it will receive a Technician boost, I will allow it provided it continues to stay at the value you chose.

    FinnRagetti:

    Approved. Don't forget to put asterisks next to your starting Pokemon's names and starting moves.
  4. TotalPotato

    TotalPotato

    Joined:
    Jul 24, 2007
    Messages:
    325
    Trainer Name: TotalPotato
    Pokémon: Bayleef, Mankey, Electrike, Tentacool, Murkrow
    W/L/T: 1/2/0
    Trainer Counter: 0

    Backpack:

    Show Hide
    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 3
    Business Tokens:


    Ongoing battles:
    vs. Flora

    Pokémon Team:

    Bayleef (open)
    [​IMG]
    Bayleef(*) [Rosemary] (F)
    Nature: Relaxed (adds * to Def; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: ***
    Def: ****(+)
    SpA: ***
    SpD: ***
    Spe: 52(-)

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Tackle(*)
    Growl(*)
    Razor Leaf(*)
    Reflect(*)
    PoisonPowder(*)
    Synthesis(*)
    Magical Leaf(*)
    Natural Gift(*)

    AncientPower(*)
    Leaf Storm(*)
    Leech Seed(*)

    Facade(*)
    Hidden Power [Fire, 7](*)
    Light Screen(*)

    Flash
    Body Slam


    Mankey (open)
    [​IMG]
    Mankey(*) [Peekay] (M)
    Nature: Adamant (adds * to Atk, subtracts * from SpA)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: ****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 70

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Attacks:
    Covet(*)
    Scratch(*)
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Fury Swipes(*)
    Karate Chop(*)
    Seismic Toss(*)
    Screech(*)
    Assurance(*)

    Close Combat(*)
    Encore(*)
    Rock Slide(*)

    Acrobatics(*)
    Bulk Up(*)
    Dig(*)

    Reversal
    Taunt


    Electrike (open)
    [​IMG]
    Electrike(*) [Farah] (F)
    Nature: Mild (adds * to SpA, subtracts * from Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

    Stats:
    HP: 90
    Atk: **
    Def: *(-)
    SpA: ****(+)
    SpD: **
    Spe: 65

    EC: 2/6
    MC: 2
    DC: 2/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Minus (DW): (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Attacks:
    Tackle(*)
    Thunder Wave(*)
    Leer(*)
    Howl(*)
    Quick Attack(*)
    Spark(*)
    Odor Sleuth(*)

    Crunch(*)
    Discharge(*)
    Ice Fang(*)

    Charge Beam(*)
    Flamethrower(*)
    Roar(*)

    Charge


    Tentacool (open)
    [​IMG]
    Tentacool [Dimitri] (M)
    Nature: Modest (adds * to SpA, subtracts * from Atk)

    Types:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***(+)
    SpD: ****
    Spe: 70

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Wrap
    Water Gun
    Constrict
    Toxic Spikes
    BubbleBeam

    Haze
    Mirror Coat
    Muddy Water

    Ice Beam
    Toxic
    Venoshock


    Murkrow (open)
    [​IMG]
    Murkrow [James] (M)
    Nature: Naive (a 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, subtracts * from SpD)

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: ***
    Def: **
    SpA: ***
    SpD: *(-)
    Spe: 105(+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    Faint Attack
    Perish Song
    Roost

    Fly
    Snarl
    Taunt
  5. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,521
    TotalPotato:

    Approved. Everything looks good.
  6. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Trainer Name: Limewire
    Pokemon: Garchomp* / Starmie* / Magnezone* / Togekiss / Conkeldurr / Dunsparce / Breezi / Kabuto / Monohm
    W/L/T: 9-9-1
    Currency Counters: 23
    Universal Counters: 0

    Backpack (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Yache Berry




    Active Slots:
    [VACANT]
    [VACANT]
    [VACANT]

    Roleplay Slots:
    Battle Hall (inactive)



    Chomper the Garchomp (open)

    [​IMG]
    Garchomp [Chomper] (Female)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type:

    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    • Rough Skin (DW, unlocked) (Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Attacks (25):

    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Dragon Claw
    Double Chop
    Dragon Rush
    Crunch
    Fire Fang

    Outrage(*)
    Scary Face(*)
    Iron Head(*)

    Aqua Tail

    Earthquake(*)
    Roar(*)
    Dig(*)
    Swords Dance
    Substitute
    Protect
    Rock Slide
    Brick Break
    Shadow Claw


    Shuriken the Starmie (open)

    [​IMG]
    Starmie [Shuriken] (Genderless)
    Nature: Timid (15% increase in Speed, 20% increase in accuracy, -Atk)

    Type
    :

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 * 1.15)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Illuminate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
      • Command: (Ability: Illuminate)
    • Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW, unlocked) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (27):

    Tackle(*)
    Harden(*)
    Water Gun(*)
    Rapid Spin(*)
    Recover(*)
    Camouflage(*)
    Swift(*)
    Bubblebeam(*)
    Minimize(*)
    Gyro Ball(*)
    Hydro Pump
    Cosmic Power
    Confuse Ray
    Power Gem
    Reflect Type
    Light Screen

    Magic Coat

    Ice Beam(*)
    Thunderbolt(*)
    Surf(*)
    Hidden Power [Fire]
    Psychic
    Psyshock
    Grass Knot
    Teleport
    Protect
    Toxic


    Thundah the Magnezone (open)

    [​IMG]

    Magnezone [Thundah] (Genderless)
    Nature: Quiet (+SpA, 15% reduction in Speed, 10% increase of accuracy for opponents)

    Type
    :

    • Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:

    • Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    • Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
      • Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))
    • Analytic (DW, unlocked) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks (24):

    Tri Attack
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Electric Ball(*)
    Lock-On(*)
    Magnet Rise
    Zap Cannon
    Discharge
    Mirror Coat

    Magic Coat
    Signal Beam

    Rain Dance
    Reflect
    Thunderbolt(*)
    Flash Cannon(*)
    Volt Change(*)
    Hidden Power [Ice 7]
    Charge Beam
    Explosion


    Kax$tar the Togekiss (open)


    [​IMG]
    Togekiss [Kax$tar] (F)
    Nature: Bold (+Def, -Atk)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Serene Grace (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    • Hustle (Can Be Activated): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    • Super Luck (DW, unlocked) (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Attacks (24):

    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Air Slash
    Aura Sphere

    Magic Coat
    Nasty Plot
    Morning Sun
    Extrasensory
    Stored Power
    Heat Wave

    Protect
    Substitute
    Toxic
    Energy Ball
    Flamethrower
    Thunder Wave
    Light Screen


    Clowncrete the Conkeldurr (open)

    [​IMG]
    Conkeldurr [Clowncrete] (M)
    Nature: Adamant (+ Atk, - SpA)

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:

    • Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Sheer Force (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    • Iron Fist (DW, Unlocked) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 5
    DC: 5/5

    Attacks (20):

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Drain Punch
    Mach Punch
    Wide Guard
    Foresight

    Bulk Up
    Taunt
    Stone Edge
    Earthquake
    Facade
    Payback
    Double Team
    Protect
    Substitute
    Focus Punch


    Flap the Dunsparce (open)

    [​IMG]
    Dunsparce [Flap] (F)
    Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks).

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    MC: 3
    DC: 2/5

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    Abilities:



    • Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    • Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    • Rattled (DW, LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil

    Magic Coat
    Trump Card
    Rock Slide

    Calm Mind
    Psych Up
    Pain Split
    Earthquake
    Thunderbolt
    Flamethrower
    Ice Beam
    Water Pulse


    Twitch the Breezi (open)

    [​IMG]
    Breezi [Twitch] (M)
    Nature: Modest (+SpA, -Atk)

    Type:

    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    • Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    • Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/5
    MC: 0
    DC: 2/5

    Moves (19):
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Clear Smog
    Air Slash

    Disable
    Wish
    Gastro Acid

    Taunt
    Toxic
    Shadow Ball
    Sludge Wave
    Energy Ball


    Fiddlesticks the Kabuto (open)

    [​IMG]
    Kabuto [Fiddlesticks] (M)
    Nature: Adamant (+Atk, -Spe)

    Type:

    • Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:

    • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    • Weak Armor (DW LOCKED): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/5
    MC: 0
    DC: 0/5

    Moves (12):
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand Attack

    Screech
    Dig
    Confuse Ray

    Rain Dance
    Rock Slide
    Waterfall


    Jupiter the Monohm (open)

    [​IMG]


    Monohm[Jupiter] (M)
    Nature: Calm (+SpD, -Atk)

    Type
    :

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    • Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    • Overcoat (DW LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Attacks (14):
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Dragon Dance
    Hydro Pump
    Magnet Rise

    Thunderbolt
    Flamethrower
    Charge Beam
  7. Samurai 796

    Samurai 796

    Joined:
    Sep 8, 2009
    Messages:
    106
    Oh, cool, its started, time for my trainer.

    Trainer Name: Samurai
    Pokemon: Swinub, Omanyte, and Monohm
    W/L/T: 1-0-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Pokemon Team:

    Show Hide

    Swinub(*) [Swirl] (M)

    Nature: Rash (+1 * Special Attack, -1 * Special Defense)

    Type:
    <Typing>: Ice/Ground
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Stats:
    HP: 90
    Atk: **
    Def: **
    SpA: *** (+)
    SpD: * (-)
    Spe: 50

    EC: 1/6
    MC:
    DC: 1/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle (*)
    Odor Sleuth (*)
    Mud Sport (*)
    Powder Snow (*)
    Mud-Slap (*)
    Endure (*)
    Mud Bomb (*)
    Icy Wind(*)
    Ancientpower (*)
    Stealth Rock (*)
    Body Slam (*)
    Ice Beam (*)
    Roar (*)
    Protect (*)
    Earthquake


    Omanyte(*) [ShellShock!] (M)

    Nature: Mild (+1 * Special Attack, -1 * Defense)

    Type:
    <Typing>: Rock/Water
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: **
    Def: *** (-)
    SpA: **** (+)
    SpD: **
    Spe: 35

    EC: 1/4
    MC:
    DC: 1/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Breakable Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:
    Constrict (*)
    Withdraw (*)
    Bite (*)
    Water Gun (*)
    Rollout (*)
    Leer (*)
    Mud Shot (*)
    Spikes (*)
    Toxic Spikes (*)
    Knock Off (*)
    Gyro Ball (*)
    Ice Beam (*)
    Rain Dance (*)
    Shell Smash


    Monohm(*) [Agony] (F)

    Nature: Mild (+1 * Special Attack, -1 * Defense)

    Type:
    <Typing>: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:
    HP: 90
    Atk: **
    Def: ** (-)
    SpA: **** (+)
    SpD: **
    Spe: 60

    EC: 3/6
    MC:
    DC: 1/5

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Tackle (*)
    Growl (*)
    Leer (*)
    Thundershock (*)
    Charge (*)
    Rain Dance (*)
    Twister (*)
    Spark (*)
    Dragon Rage (*)
    Sonicboom (*)
    Dragonbreath (*)
    Hydro Pump (*)
    Power Gem (*)
    Thunder (*)
    Charge Beam (*)
    Flamethrower (*)
    Gale
  8. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    This looks fun!

    Trainer Name: Amber
    Pokemon: Salamence, Rampardos, Gengar, Heracross, Politoed, Poliwrath, Mantine, Parasect, Pichu, Seismitoad, Azumarill, Lanturn, Ludicolo, Relicanth, Horsea, Cloyster, Metagross, Gyarados, Milotic, Tirtouga, Croagunk, Cyclohm, Slowpoke, Krilowatt, Machoke, Roselia, Smeargle, Camerupt, Snorunt, Cryogonal
    W/L/T: 10/12/5
    Currency Counters: 4
    Universal Counters: 0

    Backpack (open)
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Choice Specs
    1x Amulet Coin


    Token Pocket (open)
    Ref Tokens: None
    Business Tokens: None


    Ongoing Battles (open)

    Pokemon Team

    Gengar (open)

    [​IMG]
    Gengar [Puff] Male
    Nature: Hasty (Adds .15% to Speed, Subtracts 1 Rank from Defense, +18 Accuracy)

    Type: Ghost/Poison

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    Gengar
    HP: 90
    Atk: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    +1 to Speed, -1 to Defense

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Hypnosis *
    Lick *
    Spite *
    Mean Look *
    Curse *
    Confuse Ray *
    Night Shade *
    Sucker Punch *
    Payback *

    Fire Punch *
    Haze *
    Will-O-Wisp *
    Disable
    Counter
    Magic Coat

    Shadow Ball *
    Sludge Bomb *
    Thunderbolt *
    Substitute
    Explosion
    Psychic
    Focus Blast
    Taunt
    Protect


    Salamence (open)
    [​IMG]
    Salamence [Rathian] (F)

    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

    Type: Dragon / Flying

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Protect
    Fire Fang
    Thunder Fang

    Dragon Dance
    Dragon Pulse
    Hydro Pump

    Fire Blast
    Dragon Claw
    Brick Break
    Roost


    Rampardos (open)

    [​IMG]
    Rampardos [Tim] (M)

    Nature: Rash (+1 SpA -1 SpD)

    Type: Rock

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58

    (+1 SpA -1 SpD)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities

    Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc

    Sheer Force (DW) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks

    Headbutt *
    Leer *
    Focus Energy *
    Pursuit *
    Take Down *
    Scary Face *
    Assurance *
    Zen Headbutt
    Head Smash
    Endeavor

    Hammer Arm *
    Iron Head *
    Leer *
    Pain Split

    Earthquake *
    Stone Edge *
    Ice Beam *
    Flamethrower
    Thunderbolt
    Rock Slide


    Heracross (open)

    [​IMG]
    Heracross [Flooffy] Male
    Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

    Type: Bug/Fighting

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)

    x1.15 To Speed, -1 to Special Attack

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


    Attacks:

    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat
    Reversal
    Feint

    Megahorn
    Focus Punch
    Double Edge
    Bide

    Stone Edge
    Swords Dance
    Protect
    Dig
    Earthquake
    Substitute
    Toxic
    Facade
    Rest


    Politoed (open)

    [​IMG]
    Politoed [Ruckingfain] (Female)

    Nature: Modest (+1 to Special Attack, -1 Attack)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    (+1 to Special Attack, -1 to Attack)

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Drizzle)


    Attacks

    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Bubblebeam
    Hydro Pump
    Bounce

    Refresh
    Encore
    Mud Shot
    Lovely Kiss
    Counter

    Surf
    Ice Beam
    Hidden Power (Grass, 7 BP, 5 energy)
    Toxic
    Focus Blast
    Blizzard
    Psychic
    Substitute
    Protect
    Rest
    Sleep Talk

    Moves: 24


    Ludicolo (open)

    [​IMG]
    Ludicolo [Yodawg] (Male)

    Nature: Modest (+1 to Special Attack, -1 Attack)

    Type: Water/Grass

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    (+1 to Special Attack, -1 to Attack)

    EC: 9/9
    MC: 0
    DC: 4/5

    Abilities

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (DW: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

    Attacks
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Hydro Pump
    Energy Ball
    Fake Out
    Fury Swipes
    Water Sport
    Mega Drain

    Giga Drain
    Leech Seed
    Counter
    Sleep Talk
    Synthesis

    Surf
    Ice Beam
    Toxic
    Whirlpool
    Substitute
    Rest
    Protect
    Brick Break
    Blizzard

    Moves: 28


    Poliwrath (open)

    [​IMG]
    Poliwrath [Buff] (Male)

    Nature: Adamant (+1 to Attack, -1 Special Attack)

    Type: Water / Fighting

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70

    (+1 to Attack, -1 to Special Attack)

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks

    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Bubblebeam
    Belly Drum

    Refresh
    Encore
    Mud Shot

    Lovely Kiss

    Waterfall
    Return
    Toxic
    Brick Break


    Mantine (open)
    [​IMG]
    Mantine (Squishy) (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Water/Flying

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Bubble
    Supersonic
    BubbleBeam
    Headbutt
    Agility
    Wing Attack
    Bounce

    Hydro Pump
    Haze
    Splash
    Air Cutter

    Ice Beam
    Surf
    Rain Dance
    Hidden Power Grass
    Rest

    Moves: 17


    Parasect (open)

    [​IMG]
    Paras [Leeps] Female
    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Grass/Bug

    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    +1 to Attack, -1 to Special Attack

    EC: 6/6
    MC: 2
    DC: 4/5

    Abilities:

    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:

    Scratch
    Stun Spore
    Poisonpowder
    Leech Life
    Fury Cutter
    Spore
    Aromatherepy
    X-Scissor

    Bug Bite
    Leech Seed
    Spore

    Protect
    Bullet Seed
    Toxic
    Substitute


    Pichu (open)

    [​IMG]
    Pichu [Sandaa] (Female)

    Nature: Mild (+1 to Special Attack, -1 Defense)

    Type: Electric

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60

    EC: 2/9
    MC: 1
    DC: 1/5

    Abilities

    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightning Rod (DW: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks

    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot

    Charge
    Encore
    Volt Tackle

    Thunderbolt
    Hidden Power Ice (7 bp, 5 energy)
    Protect


    Seismitoad (open)
    [​IMG]
    Seismitoad (*) Squashy (F)
    Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
    Type: Water / Ground

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 74
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Growl
    Supersonic
    Round
    BubbleBeam
    Mud Shot
    Aqua Ring
    Uproar
    Rain Dance
    Hydro Pump
    Drain Punch

    Mud Bomb
    Earth Power
    Refresh

    Toxic
    Surf
    Sludge Wave
    Protect
    Grass Knot
    Rock Slide

    Moves: 20


    Azumarill (open)

    [​IMG]
    Azumarill [Lazuli] (Female)

    Nature: Adamant (+1 to Attack, -1 Special Attack)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    (+1 to Attack, -1 to Special Attack)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities

    Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

    Attacks

    Splash
    Charm
    Tail Whip
    Bubble
    Slam
    Water Gun
    Tackle
    Defense Curl
    Rollout
    Bubblebeam
    Aqua Ring
    Aqua Tail
    Double Edge

    Refresh
    Encore
    Tickle
    Ice Punch
    Sleep Talk

    Waterfall
    Return
    Toxic
    Brick Break
    Rest


    Lanturn (open)
    [​IMG]
    Lanturn (Sizzlsazz) (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Water / Electric

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Water Absorb (DW: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Thunder Wave
    Supersonic
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down
    Discharge
    Charge

    Agility
    Brine
    Psybeam

    Thunderbolt
    Volt Switch
    Ice Beam
    Surf
    Hidden Power Grass
    Rest
    Sleep Talk
    Protect
    Toxic

    Moves: 22


    Relicanth (open)
    [​IMG]
    Relicanth (Smashroid) (M)
    Nature: Adamant (Adds to Attack; Subtracts from Special Attack)
    Type: Water/Rock

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rock Tomb
    Yawn
    Head Smash

    Rock Slide
    Zen Headbutt
    Aqua Tail

    Waterfall
    Earthquake
    Rain Dance


    Horsea (open)
    [​IMG]
    Horsea (Lagiacrus) (M)
    Nature: Mild (Adds to Special Attack; Subtracts from Defense)
    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (DW: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 60

    EC: 1/9
    MC: 0
    DC: 0/5

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Outrage
    Clear Smog
    Muddy Water

    Rain Dance
    Dragon Pulse
    Surf


    Cloyster (open)
    [​IMG]
    Cloyster (Shellbroke) (F)
    Nature: Lonely (+1 to Attack, -1 to Defense)

    Type: Water /Ice

    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:1/5

    Moves:
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam
    Hydro Pump
    Shell Smash

    Rock Blast
    Rapid Spin
    Avalanche

    Surf
    Explosion
    Rain Dance


    Metagross (open)
    [​IMG]
    Metagross (Takedown) (U)
    Nature: Adamant (+1 to Attack, -1 to Special Attack)
    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Agility
    Bullet Punch

    Headbutt
    Iron Head
    Zen Headbutt

    Earthquake
    Explosion

    Moves: 12


    Gyarados (open)
    [​IMG]
    Gyarados (Ceadeus) (M)
    Nature: Lonely (Adds + to Attack; Subtracts - From Defense)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Command: (Ability: Intimidate)

    Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 81


    EC: 6/6
    MC: 0
    DC: 1/5

    Moves:

    Splash
    Tackle
    Flail
    Thrash
    Bite
    Dragon Rage
    Dragon Dance

    Bounce


    Milotic (open)
    [​IMG]
    Milotic (Cetus) (F)
    Nature: Modest (+1 to Special Attack, - Attack)
    Type:
    <Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81

    EC:6/6
    MC:0
    DC:1/5

    Attacks:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Hydro Pump

    Confuse Ray
    Hypnosis
    Mirror Coat

    Scald
    Protect
    Rain Dance
    Toxic
    Ice Beam


    Tirtouga (open)
    [​IMG]
    Tirtouga (F) - Genbu
    Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack

    Type: Water / Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 22

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancient Power
    Crunch
    Wide Guard
    Shell Smash
    Aqua Tail

    Whirlpool
    Bide
    Iron Defense

    Dive
    Waterfall
    Rock Slide
    Earthquake


    Croagunk (open)
    [​IMG]
    Croagunk (Prince) (M)
    Nature: Naughty (+1 to Attack; -1 to Special Defense)
    Type: Poison/Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

    Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 50

    EC: 1/6
    MC: 0
    DC: 1/5

    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Vacuum Wave
    Drain Punch
    Fake Out

    Rain Dance
    Poison Jab
    Earthquake
    Brick Break


    Cyclohm (open)

    [​IMG]
    Cyclohm - Hydra (F)
    Nature: Modest (+1 to Special Attack; -1 to from Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Discharge
    Hurricane
    Dragon Tail

    Heal Bell
    Hydro Pump
    Magnet Rise
    Draco Meteor

    Thunderbolt
    Dragon Pulse
    Flamethrower
    Thunder
    Substitute

    Moves: 23


    Slowpoke (open)

    [​IMG]
    Slowoke [Sazaeony] (Female)

    Nature: Modest (+1 to Special Attack, -1 Attack)

    Type: Water/Psychic

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 15

    (+1 to Special Attack, -1 to Attack)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities

    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Me First
    Mud Sport
    Future Sight

    Surf
    Psychic
    Fire Blast


    Krilowatt (open)
    [​IMG]
    Krilowatt Shiny (Female)
    Nature: Mild: +1 Special Attack, -1 Defense

    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC 6/6
    MC: 1
    DW 5/5

    Moves:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Imprison
    Hydro Pump
    Thunder
    Heart Swap
    Discharge
    Copycat
    Guillotine

    Counter
    Mirror Coat
    Me First
    Sleep Talk
    Whirlpool
    Earth Power
    Helping Hand

    Scald
    Thunderbolt
    Ice Beam
    Surf
    Hidden Power Grass
    Substitute
    Volt Switch
    Substitute
    Rest
    Toxic
    Earthquake
    Torment
    Thunder Wave
    Bulldoze

    Moves: 34


    Machoke (open)
    [​IMG]

    Crackers (Machoke) (M)

    Nature:
    Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-)

    EC: 6/9
    MC: 0
    DC: 2/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foreseight
    Low Sweep
    Seismic Toss
    Revenge
    Dynamicpunch

    Encore
    Close Combat
    Ice Punch
    Counter

    Dig
    Rock Slide
    Substitute
    Earthquake


    Roselia (open)
    [​IMG]
    Roselia (Shobi) (F)
    Nature: Hasty (+15% Speed, +8.04% Acc, Defense decreased by 1)

    Type: Grass / Poison

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Evolution Counter: 5 / 9
    Move Counter: 2
    Dream Counter: 1 / 5

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain

    Extrasensory
    Sleep Powder
    Spikes

    Venoshock
    Shadow Ball
    Substitute


    Smeargle (open)
    [​IMG]
    Smeargle (Useless) (M)
    Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (75*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bide
    Confuse Ray
    Counter
    Disable
    Encore
    Endeavor
    Endure
    Fake Out
    Haze
    Helping Hand
    Hypnosis
    Imprison
    Light Screen
    Magic Coat
    Mirror Coat
    Night Shade
    Protect
    Pain Split
    Recover
    Reflect
    Sleep Talk
    Snatch
    Snatch
    Spore
    Substitute
    Taunt
    Torment
    Volt Switch
    Wide Guard
    Will-O-Wisp
    Sketch Slot

    Moves: 31


    Show Hide
    Important
    Leech Seed (Parasect)
    Me First (Krilowatt)
    Dig (Heracross)
    Brick Break (Salamence)
    Feint (Heracross)
    Bounce (Politoed)
    Toxic (Heracross)
    Whirlpool (Ludicolo)
    Thunder Wave (Pichu)
    Heal Bell (Cyclohm)
    Dive (Tirtouga)
    Dragon Tail (Cyclohm)
    Foresight (Machoke)
    Worry Seed (Roselia)
    Double Team (Snorunt)

    Support
    Spikes (Roselia)
    Rapid Spin (Cloyster)
    Clear Smog (Horsea)
    Water Sport (Politoed)
    Rain Dance (Politoed)
    Charge (Pichu)
    Magnet Rise (Metagross)
    Mud Sport (Slowpoke)
    Heart Swap (Krilowatt)

    Special
    Psychic (Gengar)
    Shadow Ball (Gengar)
    Focus Blast (Gengar)
    Fire Blast (Salamence)
    Dragon Pulse (Salamence)
    Hydro Pump (Salamence)
    Ice Beam (Rampardos)
    Flamethrower (Rampardos)
    Earth Power (Krilowatt)
    Surf (Politoed)
    Blizzard (Politoed)
    Hidden Power (Politoed)
    Mega Drain (Ludicolo)
    Magical Leaf (Roselia)
    Air Cutter (Mantine)
    Water Pulse (Milotic)
    Grass Knot (Seismitoad)
    Sludge Wave (Seismitoad)
    Brine (Lanturn)
    Discharge (Lanturn)
    Muddy Water (Horsea)
    Ancientpower (Tirtouga)
    Water Gun (Tirtouga)
    Hurricane (Cyclohm)
    Draco Meteor (Cyclohm)
    Venoshock (Roselia)
    Icy Wind (Snorunt)
    Frost Breath (Snorunt)

    Physical
    Sucker Punch (Gengar)
    Payback (Gengar)
    Explosion (Gengar)
    Fire Punch (Gengar)
    Dragon Claw (Salamence)
    Assurance (Rampardos)
    Pursuit (Rampardos)
    Head Smash (Rampardos)
    Earthquake (Rampardos)
    Stone Edge (Rampardos)
    Rock Slide (Rampardos)
    Iron Head (Rampardos)
    Hammer Arm (Rampardos)
    Aerial Ace (Heracross)
    Zen Headbutt (Rampardos)
    Close Combat (Heracross)
    Reversal (Heracross)
    Megahorn (Heracross)
    Façade (Heracross)
    Return (Poliwrath)
    Bug Bite (Parasect)
    Leech Life (Parasect)
    Bullet Seed (Parasect)
    Volt Tackle (Pichu)
    Drain Punch (Seismitoad)
    Waterfall (Azumarill)
    Flail (Lanturn)
    Outrage (Horsea)
    Rock Blast (Cloyster)
    Icicle Spear (Cloyster)
    Bullet Punch (Metagross)
    Aqua Jet (Tirtouga)
    Faint Attack (Croagunk)
    Revenge (Croagunk)
    Ice Shard (Krilowatt)
    Bulldoze (Krilowatt)
    Low Kick (Machoke)
    Heat Wave (Camerupt)

    Ice Punch (Machoke)

    Boost
    Dragon Dance (Salamence)
    Swords Dance (Heracross)
    Belly Drum (Poliwrath)
    Nasty Plot (Pichu)
    Shell Smash (Cloyster)
    Iron Defense (Tirtouga)
    Growth (Roselia)
    Amnesia (Camerupt)
    Fake Tears (Snorunt)

    Other / Gimmick
    Nature Power (Ludicolo)
    Uproar (Seismitoad)
    Future Sight (Slowpoke)

    Redundant
    Night Slash (Heracross) [Faint Attack]
    Fire Fang (Salamence) [Fire Punch, flame wheel]
    Ice Fang (Salamence) [Ice Punch]
    Thunder Fang (Salamence) [thunderpunch]
    Rest (Heracross) [RECOVER]
    Lovely Kiss (Politoed) [SPORE]
    Giga Drain (Ludicolo) [Mega Drain]
    Synthesis (Ludicolo) [moonlight]
    Wing Attack (Mantine) [Aerial Ace]
    Bubblebeam (Politoed) [Water Pulse]
    Stun Spore (Parasect) [Thunder Wave]
    X-Scissor (Parasect) [Bug Bite]
    Sweet Kiss (Pichu) [CONFUSE RAY]
    Sludge Bomb (Gengar) [Sludge Wave]
    Mud Shot (Politoed) [Earth Power]
    Aqua Tail (Azumarill) [Waterfall]
    Spark (Lanturn) [thunderpunch]
    Psybeam (Lanturn) [Psychic]
    Yawn (Relicanth) [SPORE]
    Scald (Milotic) [Water Pulse]
    Crunch (Tirtouga) [Faint Attack]
    Bite (Salamence) [Faint Attack]
    Poison Jab (Croagunk) [Twineedle]
    Swagger (Croagunk) [CONFUSE RAY]
    Dragon Rage (Cyclohm) [NIGHT SHADE]
    Aromatherapy (Parasect) [Heal Bell]
    Seismic Toss (Machoke) [Night Shade]
    Energy Ball (Ludicolo) [Magical Leaf]
    Extrasensory (Roselia) [Psychic]


    Camerupt (open)

    [​IMG][/IMG]
    Camerupt: (Moo) (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-) (40/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia

    Yawn
    Heat Wave
    Endure

    Bulldoze
    Fire Blast
    Dig
    Earthquake
    Rock Slide


    Snorunt (open)
    [​IMG]
    Snorunt [Exdey] (F)
    Nature: Timid (-1 Special Attack, *1.15 to Speed, +12 Accuracy)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilites:
    Inner Focus
    (Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Moody(DW) (Can be Enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50 * 1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(13)
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Bide
    Fake Tears
    Disable

    Frost Breath
    Shadow Ball
    Substitute


    Cryogonal (open)
    [​IMG]
    Cryogonal [^/\^] (Genderless)

    Nature: Timid (-1 to Attack, *1.15 Speed, +17% Accuracy)

    Type: Ice

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 5
    Spe: 121 (105 * 1.15)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Abilities

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks

    Bind
    Ice Shard
    Sharpen
    Rapid Spin
    Icy Wind
    Mist
    Haze
    Aurora Beam
    Solarbeam
    Recover
    Ice Beam

    Blizzard
    Substitute
    Toxic
    Hidden Power Ground (7)
    Double Team
    Protect

    Moves: 14
  9. Chomper The Sharptooth

    Chomper The Sharptooth

    Joined:
    Dec 20, 2009
    Messages:
    301
    Trainer Name: Chomper
    Pokemon: Cubone / Vulpix / Machop / Shroomish
    W/L/T: 1-1-0
    Trainer Counter: 0

    Backpack (open)


    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket: 2
    Ref Tokens: 0
    Business Tokens: 0


    Battling History:
    Current Battles (open)

    Finished Battles (open)


    Reffing History:
    Current Battles (open)

    Finshed Battles (open)
    None


    Pokemon Team:
    Ken the Cubone (open)

    [​IMG]
    Cubone [Ken] (Male)
    Nature: Adamant (+Atk/-Spa)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    HP: 90
    Atk: *** (+)
    Def: ***
    SpA: * (-)
    SpD: **
    Spe: 35

    EC: 1/6
    MC: 2
    DC: 1/5

    Abilities:
    Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil moves such as Double-Edge, Flare Blitz and Head Smash

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Battle Armor (DW): (Innate) This Pokemon's thick armor prevents it from taking critical hits

    Attacks:
    Bone Club (*)
    Growl (*)
    Tail Whip (*)
    Headbutt (*)
    Leer (*)
    Focus Energy (*)
    Bonemerang (*)
    Rage (*)
    Rock Slide (*)
    Knock Down (*)
    Sunny Day (*)
    Swords Dance (*)
    Perish Song (*)
    Fire Blast (*)


    Chidori the Vulpix (open)

    [​IMG]
    Vulpix [Chidori] (Female)
    Nature: Naive (+Spe/-Spd)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additiona; damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1)

    HP: 90
    Atk: **
    Def: **
    SpA: **
    SpD: ** (-)
    Spe: 75 (65 * 1.15)

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2)

    Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so

    Attacks:
    Ember (*)
    Tail Whip (*)
    Roar (*)
    Quick Attack (*)
    Fire Spin (*)
    Will-O-Wisp (*)
    Confuse Ray (*)
    Imprison (*)
    Flame Burst (*)
    Flamethrower (*)
    Safeguard (*)
    Disable (*)
    Hypnosis (*)
    Power Swap (*)
    Energy Ball (*)
    Swagger (*)
    Overheat (*)
    Hidden Power (Dragon 7)


    Akihiko the Machop (open)

    [​IMG]
    Machop [Akihiko] (Male)
    Nature: Brave (+Atk/-Spe)
    Type:Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Medidate and Cheer Up have Energy Cost reduced by one (1)

    HP: 100
    Atk: **** (+)
    Def: **
    SpA: **
    SpD: **
    Spe: 30 (35 * .85)

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally

    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up for the difference.

    Moves:
    Low Kick (*)
    Leer (*)
    Focus Energy (*)
    Karate Chop (*)
    Foresight (*)
    Ankle Sweep (*)
    Seismic Toss (*)
    Revenge (*)
    Vital Throw (*)
    Encore (*)
    Bullet Punch (*)
    Light Screen (*)
    Counter (*)
    Swagger (*)
    Substitute (*)
    Fire Blast
    Rock Slide


    Jin the Shroomish (open)

    [​IMG]
    Shroomish [Jin] Male
    Nature: Brave (+Atk, -Spe)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent and Swords Dance have Energy Cost reduced by one (1)

    HP: 100
    Atk: *** (+)
    Def: ***
    SpA: **
    SpD: ***
    Spe: 30 (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike it with contact attacks. There is a 10% chance each of poison, paralysis and sleep.

    When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    Quick Feet: (Dream World)(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Poisonpoweder
    Drain Punch
    Bullet Seed
    Focus Punch
    Toxic
    Swagger
    Substitute
  10. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Trainer Name: Solstice
    Pokemon: Volcarona / Breloom / Claydol / Kitsunoh / Jolteon / Honchkrow / Sigilyph / Octillery / Machoke / Phanpy / Dratini
    W/L/T: 4-8-0
    Trainer Counter: 8

    Backpack:
    Show Hide

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:



    Pokemon Team
    Equinox the Volcarona (open)
    [​IMG]
    [​IMG]
    Volcarona(*) (F) (Equinox)
    Nature: Mild (Special Attack increased by *, Defense reduced by *)
    Type: Bug/Fire
    Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk:Rank 2
    Def:Rank 2 (-)
    SpA:Rank 6 (+)
    SpD:Rank 4
    Spe:100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm Unlocked (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)
    Bug Buzz
    Flare Blitz
    Quiver Dance
    Fiery Dance
    Rage Powder
    Hurricane
    Morning Sun (*)
    Zen Headbutt (*)
    Endure (*)
    Incinerate (*)
    Solar Beam (*)
    Sunny Day (*)

    Total Moves: 16

    Bushido the Breloom (open)
    [​IMG]
    [​IMG]
    Breloom(*) (M) (Bushido)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-1)
    SpD: Rank 2
    Spe: 81 (70x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Technician Unlocked(DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Attacks:

    Absorb (*)
    Tackle (*)
    Stun Spore (*)
    Leech Seed (*)
    Mega Drain (*)
    Headbutt (*)
    Poison Powder (*)
    Spore
    Mach Punch
    Counter
    Force Palm
    Sky Uppercut
    Mind Reader
    Dynamic Punch
    Seed Bomb (*)
    Drain Punch (*)
    Worry Seed (*)
    Facade (*)
    Double Team (*)
    Safeguard (*)
    Bulk Up
    Stone Edge
    Thunderpunch

    Total Moves: 23

    Itzamna the Claydol (open)

    [​IMG]
    Claydol (*) (N) (Itzamna)
    Nature: Bold (Defense increased by (*), Attack Decreased by (*)
    Type: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2(-*)
    Def: Rank 5(+*)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 7
    DC: 4/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Confusion (*)
    Harden (*)
    Rapid Spin (*)
    Mud-Slap (*)
    Psybeam (*)
    Teleport
    Rock Tomb (*)
    Selfdestruct (*)
    AncientPower (*)
    Cosmic Power (*)
    Earth Power (*)
    Extrasensory (*)
    Grass Knot (*)
    Psycho Shock (*)
    Dig (*)

    Total Moves: 15

    Bella Luna the Kitsunoh (open)
    [​IMG]
    Kitsunoh(F) Bella Luna
    Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110

    EC: 6/6
    MC: 2
    DC: 5/5

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body Unlocked (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Scratch(*)
    Iron Defense(*)
    Lick(*)
    Odor Sleuth(*)
    Shadow Sneak(*)
    Faint Attack(*)
    Curse(*)
    Tackle(*)
    Leer(*)
    Shadowstrike
    Metal Burst
    Meteor Mash(*)
    Psycho Shift(*)
    Yawn(*)
    Roar(*)
    Will'O'Wisp(*)
    Rock Slide(*)
    Super Fang
    Superpower

    Total Moves: 19

    Follow the Wind the Jolteon (open)
    [​IMG]
    [​IMG]
    Jolteon (M) (Full Name: Follow the Wind, Nickname: Fellow)
    Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 150 (130x1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW Unlocked) (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Attacks:
    Tackle(*)
    Tail Whip(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)
    Thunder
    Discharge
    Thunder Wave
    Pin Missile
    Agility
    Yawn(*)
    Detect(*)
    Wish(*)
    Shadow Ball(*)
    Hidden Power Fire Power 6(*)
    Substitute(*)
    Signal Beam
    Thunderbolt
    Last Resort
    Volt Switch
    Dig
    Toxic

    Total Moves: 23

    Rogue the Honchkrow (open)
    [​IMG]
    [​IMG]
    Honchkrow (M) Rogue
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *.)
    Type: Dark-Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:

    HP:
    110
    Atk: Rank 5
    Def: Rank 1 (-)
    SpAtk: Rank 4
    SpDef: Rank 2
    Spe: 82 (71*1.15) (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Peck(*)
    Astonish(*)
    Pursuit(*)
    Haze(*)
    Wing Attack(*)
    Night Shade(*)
    Assurance(*)
    Swagger
    Foul Play
    Roost(*)
    Confuse Ray(*)
    Perish Song(*)
    Snarl(*)
    Shadow Ball(*)
    Psychic(*)
    Heat Wave
    Fly

    Total Moves: 17

    Aviatrix the Sigilyph (open)
    [​IMG]
    [​IMG]
    Sigilyph (F) (Aviatrix)
    Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack)
    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Wonder Skin:
    (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Tinted Lens(DW Unlocked): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Air Slash
    Psychic
    Cosmic Power
    Ancientpower
    Roost
    Stored Power
    Calm Mind
    Charge Beam
    Shadow Ball
    Toxic
    Ice Beam
    Energy Ball
    Thunder Wave
    Gravity

    Total Moves: 24

    Quickdraw the Octillery (open)
    [​IMG]
    Octillery
    (M) Quickdraw
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpAtk: Rank 5 (+1)
    SpDef: Rank 3
    Speed: 39 (-10 Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Suction Cups (Innate):
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (Dream World/Innate/Unlocked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Bullet Seed
    Ice Beam
    Wring Out
    Hyper Beam
    Soak

    Octazooka
    Acid Spray
    Water Spout
    Signal Beam

    Flamethrower
    Charge Beam
    Smack Down
    Protect
    Surf
    Toxic

    Total Moves: 21

    Knockout the Machoke (open)

    [​IMG]
    Machoke (M) Knockout
    Nature: Adamant
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpAtk: Rank 1 (-1)
    SpDef: Rank 2
    Speed: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (Dream World/Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismis Toss
    Revenge
    Dynamicpunch

    Fire Punch
    Ice Punch
    Thunder Punch

    Payback
    Bulk Up
    Bulldoze
    Substitute
    Protect
    Rest

    Total Moves: 18

    Thu'um the Phanpy (open)

    [​IMG]
    Phanpy (M) Thu'um
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpAtk: Rank 2
    SpDef: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 5/6
    MC: 2
    DC: 2/5

    Abilities:
    Pick-Up (Innate):
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Sand Veil (DW Locked/Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Odor Sleuth
    Tackle
    Growl
    Defence Curl
    Flail
    Take Down
    Rollout
    Natural Gift
    Slam
    Endure

    Counter
    Head Smash
    Ice Shard

    Earthquake
    Rock Slide
    Roar
    Protect

    Total Moves: 17

    Dovahkiin the Dratini (open)
    [​IMG]
    Dratini (F) Dovahkiin
    Nature: Rash (+1 SpAtk, -1 SpDef)
    Type: Dragon
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpAtk: Rank 3 (+)
    SpDef: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 2
    DC: 3/5

    Abilities:
    Shed Skin (Innate):

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW Locked/Innate):
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Outrage

    Extremespeed
    Dragon Pulse
    Dragon Dance

    Ice Beam
    Thunderbolt
    Surf

    Total Moves: 16
  11. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,967
    Trainer Name: Lord Jesseus
    Pokemon:
    Owned: Alakazam, Machamp, Gengar, Rotom, Galvantula, Luxray, Krillowatt, Marowak, Kingdra, Politoed, Shuckle, Aggron, Tyranitar, Slowbro, Gyarados, Charizard, Blastoise, Feraligatr, Blaziken, Beldum, Dragonite, Scyther, Dunsparce, Nincada, Chandelure, Magcargo, Roggenrola, Rhyhorn, Sawk, Venusaur, Shroomish, Lotad, Delibird, Trapinch, Teddiursa, Sudowoodo, Solosis, Mollux, Sigilyph, Volcarona, Privatyke, Darmanitan, Bronzor, Bronzong
    Currency Counters: 47
    Universal Counters: 0
    Valor Counters: 7

    Backpack (open)
    Thick Club
    Dragon Scale
    Expert Belt x2
    Life Orb
    Leftovers
    Amulet Coin
    EXP Share x4
    Eviolite
    Damp Rock
    Smooth Rock
    Fire Gem
    Rotom Toaster
    Rotom Washer
    Rotom Freezer
    Rotom Mower
    3 Pokeballs
    1 Luxury Ball
    1 Premiere Ball
    8 Ultra Balls
    1 Heal Balls
    Luxury Ball
    Potion
    Watmel Berry
    Tanga Berry
    Rock Ruby
    Fire Gem
    Nanab Berry
    Float Stone
    Mental Herb
    Steel Pearl
    Raid Only:
    Glyph of Flash Cannon
    Glyph of Explosion
    Glyph of Light Screen
    Glyph of Thunderbolt

    Current Battles (open)


    Roleplay (Active/Dormant) (open)


    Reffing Battles (open)



    Pokemon Team:
    Tau the Alakazam (open)

    [​IMG]
    Alakazam(*) [Tau] (Male)
    Nature: Timid (+Spe, -Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+)
    Acc: +22%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5 /5

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Attacks:
    Teleport(*)
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Telekinesis
    Role Play
    Trick

    Encore(*)
    Light Screen(*)
    Knock Off(*)
    Guard Split
    Skill Swap

    Psychic(*)
    Shadow Ball(*)
    Charge Beam(*)
    Calm Mind
    Counter
    Energy Ball
    Focus Blast
    Zap Cannon
    Hidden Power (Fire 7)
    Skill Swap
    Gravity
    Taunt
    Magic Coat
    Torment
    Shockwave
    Endure
    Psyshock
    Substitute
    Signal Beam
    Snatch
    Dig
    Grass Knot
    Trick Room
    Drain Punch

    Sigma the Machamp (open)

    [​IMG]
    Machamp(*) [Sigma] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)
    Eva: -10%
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 13
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Attacks:
    Wide Guard
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Karate Chop(*)
    Low Sweep(*)
    Foresight(*)
    Seismic Toss(*)
    Revenge(*)
    Vital Throw(*)
    DynamicPunch
    Cross Chop

    Ice Punch(*)
    ThunderPunch(*)
    Fire Punch(*)
    Encore
    Bullet Punch
    Knock Off

    Payback(*)
    Bulk Up(*)
    Rock Slide(*)
    Counter
    Fissure
    Smack Down
    Stone Edge
    Fire Blast
    Rest
    Earthquake
    Dig
    Focus Blast
    Hidden Power (Grass 7)
    Brick Break
    Light Screen
    Focus Punch
    Protect
    Sleep Talk
    Bide
    Endure
    Helping Hand
    Bulldoze
    Substitute
    Heavy Slam
    Dual Chop
    Role Play
    Poison Jab
    Giga Impact

    Iota the Gengar (open)

    [​IMG]
    Gengar(*) [Iota] (Male)
    Nature: Hasty (+Spe, -Def)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc: +19%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 3

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Shadow Punch
    Hex
    Dream Eater
    Destiny Bond
    Dark Pulse
    Mean Look

    Explosion(*)
    Will-O-Wisp(*)
    Disable(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Sludge Bomb(*)
    Toxic
    Taunt
    Venoshock
    Pain Split
    Focus Blast
    Giga Drain
    Protect
    Hidden Power (Fire 7)
    Counter
    Drain Punch
    Torment
    Perish Song
    Bide
    Ice Punch
    Focus Punch
    Telekinesis
    Thunder
    Fire Punch
    Icy Wind
    Psychic
    DynamicPunch
    Zap Cannon
    Endure
    Brick Break
    Energy Ball
    Foul Play
    Knock Off
    Snatch
    Role Play
    Substitute

    Gamma the Rotom (open)

    [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG] Rotom [Gamma]
    Nature: Timid (+Spe, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost (Standard Form Only): Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Water (Wash Form Only): Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice (Frost Form Only): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Grass (Mow Form Only): Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying (Fan Form Only): Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fire (Heat Form Only): Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    Base:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105 (+)
    Acc: +13%
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Appliance:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 99 (+)
    Acc: +11%

    MC: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Charge
    Electro Ball
    Ominous Wind
    Hydro Pump (Wash Form Only)
    Overheat (Heat Form Only)
    Leaf Storm (Mow Form Only)
    Air Slash (Fan Form Only)
    Blizzard (Frost Form Only)

    Toxic
    Will-o-Wisp
    Protect
    Shadow Ball
    Pain Split
    Thunder
    Rain Dance
    Thunderbolt
    Rest
    Sleep Talk
    Reflect
    Light Screen
    Endure
    Volt Switch
    Snatch
    Signal Beam
    Hidden Power (Ground 7)
    Spite
    Sucker Punch
    Dark Pulse
    Mud-Slap
    Sucker Punch
    Swift
    Secret Power
    Telekinesis

    Epsilon the Luxray (open)

    [​IMG]
    Luxray [Epsilon] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger
    Crunch
    Discharge

    Double Kick
    Ice Fang
    Quick Attack
    Fire Fang

    Toxic
    Thunder Wave
    Wild Charge
    Thunder
    Protect
    Superpower
    Giga Impact
    Volt Switch
    Light Screen
    Thunderbolt
    Substitute
    Rain Dance

    Omicron the Galvantula (open)

    [​IMG]
    [​IMG]

    Galvantula [Omicron] (Female)
    Nature: Modest (+SpA, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electro Web
    Bug Bite
    Gastro Acid
    Bug Buzz
    Electro Ball
    Sucker Punch
    Agility
    Discharge
    Signal Beam
    Slash

    Cross Poison
    Disable
    Faint Attack
    Pursuit
    Pin Missile
    Poison Sting
    Rock Climb

    Protect
    Thunderbolt
    Energy Ball
    Thunder
    Toxic
    Volt Switch
    Hyper Beam
    Substitute
    Struggle Bug
    Thunder Wave
    Double Team
    Charge beam
    Light Screen
    Hidden Power (Ground 7)
    Rest
    X-Scissor
    Rain Dance
    Frustration
    Return
    Facade
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Poison Jab
    Swagger
    Wild Charge
    Cut
    Bounce
    Magnet Rise
    Snore
    Giga Drain
    Sleep Talk

    Delta the Krilowatt (open)

    [​IMG]
    Krilowatt [Delta] (Female)
    Nature: Naive (+Spe, -SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Acc: +17%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump
    Muddy Water
    Zap Cannon
    Copycat
    Discharge

    Counter
    Mirror Coat
    Signal Beam
    Me First
    Shock Wave
    Follow Me
    Sheer Cold

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
    Volt Switch
    Dive
    Substitute
    Payback
    Torment
    Safeguard
    Ice Beam
    Toxic
    Surf
    Hail
    Double Team
    Bulldoze
    Earth Power
    Icy Wind
    Signal Beam
    Heliping Hand

    Kappa the Kingdra (open)

    [​IMG]

    Kingdra [Kappa] (Female)

    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Yawn
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Hydro Pump
    Dragon Dance
    Dragon Pulse
    Twister

    Clear Smog
    Outrage
    Muddy Water
    Signal Beam
    Disable

    Surf
    Hidden Power (Electric 7)
    Ice Beam
    Rest
    Sleep Talk
    Bounce
    Dive
    Substitute
    Scald
    Razor Wind
    Bide
    Blizzard
    Flash Cannon
    Draco Meteor
    Endure
    Mimic
    Protect
    Icy Wind
    Toxic
    Facade
    Double Team
    Iron Head

    Nu the Politoed (open)

    [​IMG]
    Politoed [Nu a.k.a Trollitoed] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Attacks:
    Perish Song
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Doubleslap
    Rain Dance
    Body Slam
    Bubblebeam
    Mud Bomb
    Mud Shot
    Belly Drum
    Hyper Voice
    Bounce
    Hydro Pump

    Encore
    Endure
    Endeavour

    Surf
    Psychic
    Dig
    Ice Beam
    Toxic
    Dive
    Earthquake
    Brick Break
    Scald
    Substitute
    Helping Hand
    Icy Wind
    Focus Blast
    Protect
    Counter

    Boner the Marowak (open)

    [​IMG]
    Marowak [Boner] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    Double Edge
    Endeavour
    Bone Rush
    Retaliate
    Fling
    Thrash
    False Swipe

    Belly Drum
    Detect
    Skull Bash
    Endure
    Perish Song

    Smack Down
    Aerial Ace
    Fire Blast
    Stone Edge
    Earthquake
    Brick Break
    Swords Dance
    Rest
    Sleep Talk
    Dig
    ThunderPunch
    Fire Punch
    Ice Beam
    Focus Punch
    DynamicPunch
    Substitute
    Bulldoze
    Outrage
    Stealth Rock
    Giga Impact
    Iron Head
    Rock Slide
    Counter
    Toxic
    Rest
    Knock Off

    Pi the Shuckle (open)

    [​IMG]
    Shuckle [Pi] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Power Split
    Power Trick
    Guard Split

    Acid
    Sand Tomb
    Mud Slap
    Helping Hand
    Knock Off

    Toxic
    Dig
    Gyro Ball
    Substitute
    Protect
    Sleep Talk
    Stone Edge
    Earthquake
    Gastro Acid
    Rock Slide

    Alpha the Tyranitar (open)

    [​IMG]
    Tyranitar [Alpha] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilties:
    Sandstream: (Innate)
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve: (DW) (Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Crunch
    Stone Edge
    Hyper Beam
    Dark Pulse
    Giga Impact

    Curse
    Outrage
    Stealth Rock
    Dragon Dance

    Dig
    Brick Break
    Taunt
    Smack Down
    Payback
    Earth Power
    Surf
    Fire Blast
    Thunderbolt
    Ice Beam
    Counter
    Fire Punch
    ThunderPunch
    Ice Punch
    Endure
    Aqua Tail

    Beta the Aggron (open)

    [​IMG]
    Aggron [Beta] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    Aggron
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilties:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Iron Defense
    Metal Claw
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Autotomise

    Head Smash
    Superpower
    Endeavour

    Dig
    Earthquake
    Aerial Ace
    Protect
    Hone Claws
    Aqua Tail
    Ice Punch
    ThunderPunch
    Dragon Tail
    Taunt

    Omega the Slowbro (open)

    [​IMG]
    Slowbro [Omega] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Zen Headbutt
    Psychic
    Heal Pulse
    Slack Off
    Psych Up

    Belly Drum
    Sleep Talk
    Safeguard

    Surf
    Rest
    Trick Room
    Pay Day
    Dig
    Dive
    Light Screen
    Ice Beam
    Aqua Tail
    Fire Blast
    Blizzard
    Earthquake
    Brick Break
    Grass Knot
    Protect
    Counter
    Endure
    Magic Coat
    Flanethrower
    Signal Beam
    Thunder Wave
    Hyper Beam
    Telekinesis
    Zap Cannon
    Shadow Ball
    Substitute
    Avalanche
    Scald
    Aerial Ace
    DynamicPunch

    Leviathan the Gyarados (open)

    [​IMG]
    Gyarados [Leviathan] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 70 (-)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Splash
    Tackle
    Leer
    Flail
    Bite
    Dragon Rage
    Thrash
    Dragon Dance
    Rain Dance
    Hydro Pump
    Aqua Tail
    Twister

    Bounce
    Reversal
    Bubble
    Waterfall
    Dragon Tail
    Avalanche
    Endure
    Taunt
    Ice Beam
    Blizzard
    Protect
    Earthquake
    Giga Impact
    Reflect
    Brine
    Payback
    Surf
    Dive
    Thunderbolt
    Thunder
    Flamethrower
    Fire Blast
    Stone Edge
    Substitute
    Dark Pulse
    Dragon Pulse

    Chi the Charizard (open)

    [​IMG]
    Charizard [Chi] (Male)
    Nature: Lonely (+Atk, -Def)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
    SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Heat Wave
    Dragon Claw
    Air Slash
    Scratch
    Growl
    Leer
    Ember
    Metal Claw
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Smokescreen
    Flamethrower
    Flame Burst
    Wing Attack

    Crunch
    Rock Slide
    Counter

    Will-o-Wisp
    Rock Slide
    Dig
    Protect
    Brick Break
    Shadow Claw
    Solarbeam
    Sunny Day
    Earthquake
    Bulldoze
    Stone Edge
    Roost
    ThunderPunch
    Substitute
    Hidden Power (Water 7)
    Dragon Tail
    Fly
    Toxic
    Rest
    Sleep Talk
    Endure

    Lambda the Blastoise (open)

    [​IMG]

    Blastoise [Lambda] (Female)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks:
    Tackle
    Tail Whip
    Bubble
    Flash Cannon
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Mirror Coat
    Brine
    Fake Out
    Yawn

    Ice Beam
    Scald
    Toxic
    Surf
    Dig
    Brick Break
    Counter
    Earthquake

    Chainsaw the Feraligatr (open)

    [​IMG]
    Feraligatr [Chainsaw] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Crunch
    Aqua Tail
    Superpower

    Ice Punch
    Dragon Dance
    Aqua Jet

    Brick Break
    Rock Slide
    Dive
    Waterfall
    Dig
    Protect
    Substitute
    Earthquake
    Dragon Tail
    Shadow Claw
    Avalanche

    Upsilon the Blaziken (open)
    [​IMG]
    Blaziken [Upsilon] (Female)
    Nature: Rash (+SpA, -SpD)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Double Kick
    Ember
    Peck
    Sand Attack
    Fire Spin
    Flamethrower
    Mirror Move
    Flare Blitz
    Brave Bird

    Night Slash
    Reversal
    Counter
    Low Kick

    Will-o-Wisp
    Rock Slide
    Dig
    Protect
    Endure
    Brick Break
    Focus Punch
    Earthquake
    Bounce
    ThunderPunch
    Solarbeam
    Substitute
    Helping Hand
    Heat Wave
    Knock Off
    Hidden Power (Water 7)
    Bulldoze
    Stone Edge
    Toxic
    Rest
    Sleep Talk

    Phi the Metang (open)

    [​IMG]
    Metang [Phi]
    Nature: Sassy (+SpD, -Spe)

    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 43 (-)
    Eva: -10%
    Size Class: 2
    Weight Class: 6 [5 Light Metal]
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit

    Iron Head
    Headbutt
    Zen Headbutt
    Light Screen
    Reflect
    Protect
    Brick Break
    Earthquake
    ThunderPunch
    Ice Punch

    Zeta the Dragonite (open)

    [​IMG]
    Dragonite [Zeta] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Fire Punch
    ThunderPunch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Outrage
    Dragon Tail
    Dragon Dance
    Aqua Tail
    Hyper Beam
    Hurrican

    Extremespeed
    Light Screen
    Dragon Pulse

    Ice Beam
    Surf
    Thunder
    Protect
    Fire Blast
    Light Screen
    Draco Meteor
    Roost

    Xi the Scyther (open)

    [​IMG]

    Scyther [Xi] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Attacks:
    Vacuum Wave
    Leer
    Focus Energy
    Pursuit
    Agility
    Wing Attack
    Fury Cutter
    Quick Attack
    Double Team
    False Swipe
    Feint

    Endure
    Reversal
    Counter

    Light Screen
    Brick Break
    U-Turn
    Protect
    Bug Bite
    Roost

    Tsan the Motherfucking Dunsparce (open)

    [​IMG]
    Dunsparce [Tsan] (Female)
    Nature: Brave (+Atk, -spe)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Base:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Evasion: -10%

    MC: 0
    DC: 5/5

    Abilities:
    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Endeavour
    Coil

    Bite
    Headbutt
    Magic Coat

    Thunder Wave
    Rock Slide
    Dig
    Substitute
    Thunder
    Counter

    Sampi the Nincada (open)

    [​IMG]
    Nincada [Sampi] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: 3 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    False Swipe
    Dig
    Mud-Slap
    Metal Claw

    Endure
    Bug Bite
    Gust
    Bug Buzz
    Night Slash

    Substitute
    X-Scissor
    Aerial Ace
    Protect
    Giga Drain
    Facade
    Shadow Ball
    Toxic
    Sunny Day
    SolarBeam

    Lethe the Chandelure (open)
    [​IMG]

    Chendelure [Lethe] (Female)
    Nature: Timid (+Spe, -Atk)
    OT: Danmantincan

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+)
    Acc: +10%
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Pain Split
    Shadow Ball
    Hex
    Inferno

    Acid
    Endure
    Heat Wave

    Psychic
    Flamethrower
    Energy Ball
    Taunt
    Dark Pulse
    Trick
    Rest
    Sleep Talk
    Protect
    Safeguard
    SolarBeam
    Fire Blast
    Trick Room
    Spite
    Hyper Beam
    Hidden Power (Water 7)
    Telekinesis

    Glob the Magcargo (open)
    [​IMG]
    Magcargo [Mu] (Female)
    Nature: Quiet (+SpA, -Spe)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: 2
    Def: 5
    SpA: 4 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Magma Armour: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen. Reduces the Base Attack Power of all oncoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armour (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    Shell Smash
    Earth Power
    Rock Slide
    Flamethrower

    Smokescreen
    Heat Wave
    Inferno

    Sunny Day
    SolarBeam
    Protect

    Cherry Cola the Roggenrola (open)

    [​IMG]
    Roggenrola [Cherry Cola] (Male)
    Nature: Sassy (+SpD, -Spe)

    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 1
    SpD: 2 (+)
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 0/9
    MC: 1
    DC: 1/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle
    Harden
    Sand Attack
    Headbutt
    Mud-Slap
    Rock Blast
    Iron Defense
    Smack Down
    Rock Slide
    Stealth Rock
    Sandstorm
    Stone Edge
    Explosion

    Autotomise
    Gravity
    Magnitude

    Earthquake
    Protect
    Substitute

    Rhymenocerous the Rhyhorn (open)

    [​IMG]

    Rhyhorn [Rhymenocerous] (Male)
    Nature: Sassy (+SpD, -Spe)

    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 21 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast

    Counter
    Crunch
    Reversal

    Rock Slide
    Payback
    Dig

    Odd Sawk the Sawk (open)

    [​IMG]
    Sawk [Odd Sawk] (Male)

    Nature: Jolly (+Spe, -SpA)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Accuracy: +11%
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Endure
    Close Combat
    Bulk Up
    Retaliate
    Quick Guard
    Reversal

    Taunt
    Earthquake
    Brick Break
    Protect
    Dig
    Stone Edge
    Payback
    ThunderPunch
    Fire Punch
    Ice Punch
    Pain Split
    Rest
    Knock Off
    Focus Blast
    Dual Chop
    Rock Slide
    Substitute
    Bulldoze
    Toxic
    Sleep Talk
    Facade
    Giga Impact
    Grass Knot
    Poison Jab
    Swagger
    Return

    Triassic the Venusaur (open)

    [​IMG]
    Venusaur [Triassic] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (-)
    Eva: -10%
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 5
    DC: 5/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Synthesis

    Giga Drain
    Power Whip
    Nature Power

    Sunny Day
    Light Screen
    Protect
    Toxic
    Venoshock
    Hidden Power (Fire 7)
    Sludge Bomb

    Jurrac the Shroomish (open)

    [​IMG]

    Shroomish [Jurrac] (Male)
    Nature: Careful (+SpD, -SpA)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/6
    MC: 1
    DC: 3/5

    Abilities:
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Spore
    Seed Bomb
    Worry Seed

    Drain Punch
    Bullet Seed
    Focus Punch

    Toxic
    Substitute
    Protect
    Snatch
    Synthesis

    Samba the Lotad (open)

    [​IMG]
    Lotad [Samba] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 5
    DC: 3/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Zen Headbutt

    Giga Drain
    Counter
    Leech Seed

    Ice Beam
    Rain Dance
    Surf
    Protect
    Scald
    Icy Wind

    Vafþrúðnir the Delibird (open)

    [​IMG]
    Delibird [Vafþrúðnir] (Male)
    Nature: Naive (+Spe, -SpD)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 87 (+)
    Acc: +9%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    MC: 0
    DC: 5/5

    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Attacks:
    Present

    Fake Out
    Icy Wind
    Rapid Spin

    Blizzard
    Brick Break
    Fly

    Glen the Trapinch (open)

    [​IMG]
    Trapinch [Glen] (Male)
    Nature: Hasty (+Spe, -Atk)
    OT: Wobbanaut

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (+)
    Acc: +5%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Bite
    Sand Attack
    Faint Attack
    Sand Tomb
    Bide
    Superpower
    Crunch
    Dig
    Earthquake

    Earth Power
    Endure
    Quick Attack

    Protect
    Bulldoze
    Rock Slide
    Giga Drain

    Street Fighter the Teddiursa (open)

    [​IMG]
    Teddiursa [Street Fighter] (Male)
    Nature: Adamant (+Atk, -SpA)
    OT: EspyOwner

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    Crunch
    Close Combat
    Yawn

    Earthquake
    Return
    Rock Slide

    Goldenrod the Sudowoodo (open)

    [​IMG]
    Sudowoodo [Goldenrod] (Male)
    Nature: Modest (+Atk, -SpA)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack
    Wood Hammer
    Hammer Arm
    Sucker Punch

    Endure
    Stealth Rock
    Sand Tomb

    Taunt
    Earthquake
    Smack Down

    Ameboid the Solosis (open)

    [​IMG]
    Solosis(*) [Ameboid] (Male)

    Nature: Brave (+Atk, -Spe)

    Type:
    Psychic: PPsychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    Solosis
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (-)
    Eva: -10%
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Ground 7
    Light Screen
    Charm
    Recover
    Psyshock
    Pain Split
    Endeavour
    Psychic

    Imprison
    Confuse Ray
    Acid Armour

    Rock Slide
    Energy Ball
    Protect

    Astropod the Mollux (open)

    [​IMG]
    Mollux [Astropod] (Female)
    Nature: Bold (+Def, -Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Heat Wave
    Recover
    Eruption
    Moonlight
    Toxic Spikes

    Heal Bell
    Heal Pulse
    Helping Hand
    Rapid Spin

    Sludge Wave
    Thunderbolt
    Protect
    Hidden Power Grass 7
    Gastro Acid
    Heal Bell
    Rest
    Sleep Talk
    Snatch
    Stealth Rock
    Hyper Beam
    Toxic
    Venoshock
    Fire Blast
    Light Screen
    SolarBeam
    Rain Dance
    Will-o-Wisp
    Explosion
    Thunder Wave

    Nightmare the Sigilyph (open)

    [​IMG]

    Sigilyph [Nightmare] (Male)
    Nature: Modest (+SpA, -Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen

    Psycho Shift
    Roost
    Skill Swap

    Fly
    Ice Beam
    Thunder Wave

    Atlas the Volcarona (open)

    [​IMG]

    Volcarona [Atlas] (Female)
    Nature: Timid (+Spe, -Atk)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    acc: +15%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    Ember
    Leech Life
    String Shot
    Gust
    Take Down
    Bug Buzz
    Whirlwind
    Fiery Dance
    Quiver Dance
    Heat Wave
    Hurricane

    Endure
    Morning Sun
    Foresight

    Fire Blast
    SolarBeam
    Sunny Day
    Giga Drain
    Roost
    Signal Beam
    Hidden Power (Water 7)
    Safeguard
    Psychic
    Will-o-Wisp
    U-Turn
    Substitute
    Fly
    Protect
    Hyper Beam
    Light Screen
    Rest
    Sleep Talk
    Swagger
    Tailwind
    Overheat

    Squidward the Privatyke (open)

    [​IMG]
    Privatyke [Squidward] (Male)
    Nature: Adamant (+Atk, -SpA)
    OT: Espyowner

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz: (DW) (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Attacks:

    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet

    Circle Throw
    Recover
    Rock Blast

    Dive
    Taunt
    Torment
    Waterfall
    Brick Break

    Scrabble the Darmanitan (open)

    [​IMG][​IMG]
    Darmanitan [Scrabble] (Male)
    Nature: Serious (No Change)
    OT: SubwayJ

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Psychic (Zen Mode Activated Only): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    (Zen Mode Activated)
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 6/5

    Abilities:
    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode: (DW) (Can Be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Taunt
    Flare Blitz
    Superpower

    Encore
    Hammer Arm
    Yawn
    Endure

    Rock Slide
    Dig
    Flamethrower
    Protect
    Endavour
    Rest
    Sleep Talk
    Zen Headbutt
    Hidden Power Water 7
    Earthquake
    Smack Down
    Psychic
    Brick Break
    Fire Blast
    Torment
    Flame Charge
    Focus Blast
    Will-o-wisp
    Payback
    Stone Edge
    Grass Knot
    Substitute
    U-Turn
    Bulldoze
    Toxic

    Bronzor (open)

    [​IMG]
    Bronzor [Bronzor]
    Nature: Brave (+Atk, -Spe)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20
    Size Class: 1 (-)
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 2/6
    MC: 5
    DC: 2/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Impriosn
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Earthquake
    Payback
    Reflect

    Gravity
    Stealth Rock
    Signal Beam

    Bronzong (open)

    [​IMG]

    Bronzong [Bronzong]
    Nature: Brave (+Atk, -Spe)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19

    EC: 6/6
    MC: 5
    DC: 2/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Impriosn
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Earthquake
    Payback
    Reflect

    Gravity
    Stealth Rock
    Signal Beam
  12. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,521
    Engineer Pikachu:

    Don't forget to mark the (+) and (-) on Dratini's stats next to the one you increased/decreased.

    Tema Approved.

    Limewire:

    Don't forget to add Spark to your initial moves. Magnemite learns it at Level 22 in BW. It also learns Thunder Wave at Level 17 in BW. So add Spark and a third Level-up Move from Magnemite (It's Genderless) and send me a VM when you do.

    Your team is Approved, but make those changes before you get into a battle.

    Samura796i:

    Monohm has two sets on Level-up Moves. His other set includes Dragon Rage and Sonicboom as attacks learne below level 25. Add them to Monohm's Movepool and you'll be set.

    Team is Approved, but make sure to add those moves to your Monohm before getting into a battle.

    Darkamber8828:

    Everything looks in order, Approved.

    Chomper the Sharptooth:


    Approved upon review. Thanks for fixing the issues.


    Solstice:

    Approved upon review. Thanks for fixing the issues.


    Lord Jesseus:

    Your post has caused me to realize that some of the Egg Moves have been phazed out of 5th Gen Egg Move lists. But as I don't actually specify 5th Generation Egg Moves (and it appears to be mostly TMs that have either been moved or added), I'll allow it. Kind of sneaky, but then, I didn't think that scenario existed, so consider it a gift.

    Team Approved.
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,967
    It was just light screen wasn't it? I can get rid of it if you'd prefer.

    Also I forgot to mention this before, but as this thread grows it might become hard to find certain posts, for example if you need to update your own stats or check out someone else. May I suggest that somewhere, either in this thread or in a thread of its own, there should be a list of all players in the ASB with a link the the post containign their information? It would make things much easier as we get more players I think.
  14. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,521
    Actuallly Machop legit learns Light Screen by BW TM, which is where I think you had it. If not, no big deal. I was actually referring to Gastly's Explosion and Will-O-Wisp when I made the post, as both of them have been excised from its 5th Gen Egg Moves list but were in its 4th Gen List. I could probably research the scope of this "problem," but really I imagine it only benefits a few Pokemon and if someone really wants to start with Water Gun Phanpy (Crystal Egg Move Only) I don't really care. If if its just "redistricting" of BW TMs that were in Egg Movepools of older generation Pokemon, then its superficial since they aren't accessing any moves they couldn't otherwise have had. Maybe more combinations of them, but nothing overpowering.

    I'll see what I can do about editing peoples info into the registry. I won't be back until tonight though.
  15. Timmetmannetje

    Timmetmannetje

    Joined:
    May 26, 2010
    Messages:
    46
    Trainer Name: Timmetmannetje
    Pokemon: Sandile, Snubbull, Vulpix
    W/L/T: 0-2-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:




    Pokemon Team:


    Show Hide

    [​IMG]
    Sandile(*) Sherrif (M)
    Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.

    Type: Ground/Dark
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: ***
    Def: **
    SpA: *(-1)
    SpD: **
    Spe: 75 (+1)

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Anger point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Attacks:
    Leer (*)
    Rage(*)
    Bite(*)
    Sand-Attack(*)
    Torment(*)
    Sand tomb(*)
    Assurance(*)
    Mud-slap(*)
    Embargo(*)
    Swagger(*)
    Fire Fang(*)
    Thunder fang(*)
    Double edge(*)
    Hone claws(*)
    Stone edge(*)
    Toxic(*)
    Substitute


    Show Hide

    [​IMG]
    Snubbull(*) Brutus (M)
    Nature: Brave (Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.


    Type: Normal
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: **** (+1)
    Def: **
    SpA: **
    SpD: **
    Spe: 26(-1)

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Run away (Innate)This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.


    Attacks:
    Ice Fang(*)
    Fire Fang(*)
    Thunder Fang(*)
    Tackle(*)
    Scary face(*)
    Tail whip(*)
    Charm(*)
    Bite(*)
    Lick(*)
    Headbutt(*)
    Roar(*)
    Close Combat(*)
    Mimic(*)
    Crunch(*)
    Wild Charge(*)
    Earthquake(*)
    Flamethrower(*)
    Substitute


    Show Hide

    [​IMG]
    Vulpix(*) Dynamite (F)
    Nature: Modest (special attack Attack increased by *; attack decreased by *


    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: * (-1)
    Def: **
    SpA: *** (+1)
    SpD: ***
    Spe: 65

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought:
    (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so

    Attacks:
    Ember (*)
    Tail whip(*)
    Roar(*)
    Quick attack(*)
    Fire spin(*)
    Confuse ray(*)
    Imprison(*)
    Flame burst(*)
    Hypnosis(*)
    Extrasensory(*)
    Disable(*)
    Energy ball(*)
    Pay back(*)
    Dig(*)
    Substitue

  16. mewtwo15026

    mewtwo15026

    Joined:
    Nov 4, 2009
    Messages:
    486
    Trainer Name: Mewtwo (Yes, I mean I’m a Genetic Pokemon. Hopefully, that's OK.)
    Pokemon: Swampert, Salamence, Flarelm, Pikachu, Kirlia, Pawniard, Scyther
    W/L/T: 2/7/0

    Currency Counter: 2
    Universal Counter: 0


    Current Battles (open)
    Battle History (open)


    Backpack:
    Items (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Key Items (open)


    Pokemon Team
    Vladdy the Swampert (open)

    [​IMG][​IMG]
    Swampert(*) Vladdy (M)
    Nature: Relaxed

    Vladdy is the great-nephew of a certain Trainer's starter Pokemon. He doesn't worry about much, and his quirky sense of humor leads his teammates to love him. Despite being laid back, Vladdy is known for getting the job done, be it battle or rescue missions.

    Type: Water/Ground
    Abilities: Torrent, Damp (open)


    Stats:
    Relaxed (+Def, -Speed)
    HP: 110
    Atk: 4
    Def: 4 (nature boost)
    SpA: 3
    SpD: 3
    Spe: 52 (nature cut), -10% Evasion
    Size: 4
    Weight: 4
    BST: 19

    EC: 9/9
    MC: 0
    AC: 5/5


    MOVES (25):

    Level-Ups (12)
    (*)Tackle
    (*)Growl
    (*)Mud-Slap
    (*)Water Gun
    (*)Bide
    (*)Foresight
    (*)Mud Sport
    Mud Shot
    Mud Bomb
    Earthquake
    Hammer Arm
    Protect

    EGG MOVES (6)
    (*)Counter
    (*)Mirror Coat
    (*)Avalanche
    (*)Sludge
    (*)Wide Guard
    Yawn

    TMs/HMs (7)
    (*)Dig
    (*)Scald
    (*)Rock Slide
    Focus Punch
    Waterfall
    Ice Beam
    Substitute

    TUTOR (0)
    EVENT/OTHER (0)
    Uberwocky the Salamence (open)
    [​IMG][​IMG]
    Salamence(*) Uberwocky (F)

    Uberwocky, or Ubie for short, is a distant relative of the Rekkuza line. Her family holds that, through rigorous training, a Bagon will eventually sprout wings and fly. Ubie has held that belief ever since she left the egg; as a result, she battled viciously throughout her childhood, and her training has certainly paid off.

    Ubie likes to sail through the sky, blasting jets of fire to copy ancient power symbols of the Rekkuza line. They seem to have an effect; Ubie has actually won battles against a certain one of her older cousins…

    Type: Dragon / Flying
    Abilities: Intimidate / Moxie (Unlocked)

    Nature: Naive (+Speed, -SpD)
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 115; +15 Acc

    Size: 4
    Weight: 5
    BRT: 22

    EC: 9/9
    MC: 0
    AC: 5/5


    MOVES (22):
    Level-Ups
    (10)
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Thunder Fang
    Crunch
    Dragon Claw
    Double-Edge

    Egg Moves (5)
    Dragon Pulse(*)
    Dragon Dance(*)
    Fire Fang(*)
    Hydro Pump(*)
    Twister(*)

    TMs/HMs (6)
    Aerial Ace(*)
    Facade(*)
    Brick Break(*)
    Sunny Day(*)
    Rain Dance(*)
    Earthquake

    TUTORS (1)
    Outrage

    EVENT MOVES (0)
    Balsamus the Flarelm (open)

    [​IMG]
    Flarelm(*) Balsamus (F)

    So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.

    ...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.

    As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...

    Type: Fire/Grass
    Abilities: Leaf Guard / Reckless / Chlorophyll (Unlocked)

    Stats:
    Nature:
    Lonely (+Atk, -Def)
    HP: 100
    Atk: 3 (nature boost)
    Def: 2 (nature cut)

    SpA: 3
    SpD: 3
    Spe: 40
    Size: 3
    Weight: 4
    BST: 13

    EC: 6/9
    MC: 0
    AC: 5/5

    MOVES (23)
    Level-Ups
    (12)
    (*)Bullet Seed
    (*)Sweet Scent
    (*)Growth
    (*)Ember
    (*)Leech Seed
    (*)Flame Wheel
    (*)Giga Drain
    (*)Fire Spin
    (*)Pound
    Leaf Blade
    Lava Plume
    Synthesis

    Egg Moves (6)
    (*)Counter
    (*)Dragonbreath
    (*)Seed Bomb
    (*)Blaze Kick
    (*)Aromatherapy
    Earth Power

    TMs/HMs (5)
    (*)SolarBeam
    (*)Reflect
    (*)Flame Charge
    Sunny Day
    Protect

    Tutors (0)
    Events (0)
    Gesundheit the Pikachu (open)
    [​IMG][​IMG]
    Pikachu Gesundheit (F)

    Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.

    She just doesn't know it yet.

    Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.

    Type: Electric
    Abilities: Static / Lightningrod (Unlocked)
    Stats:
    Nature:
    Naughty (+Atk, -SpD)
    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 2
    SpD: 1 (-)
    Spe: 90
    Size: 1
    Weight: 1
    BRT: 13

    EC: 7/9
    MC: 1
    AC: 5/5

    MOVES: (22)

    Level-Ups (13)
    Thundershock(*)
    Charm(*)
    Tail Whip(*)
    Thunder Wave(*)
    Sweet Kiss(*)
    Nasty Plot(*)
    Play Nice
    Nuzzle
    Quick Attack
    Swift
    Electro Ball
    Double Team
    Slam

    Egg Moves (5)
    Volt Tackle(*)
    Wish(*)
    Encore(*)
    Fake Out(*)
    Double Slap(*)

    TMs/HMs (6)
    Hidden Power Ice(*)
    Grass Knot(*)
    Volt Switch(*)
    Light Screen(*)
    Charge Beam(*)
    Pay Day

    Tutors (0)

    Event Moves (1)
    Surf
    Gordon the Kirlia (open)
    [​IMG][​IMG]
    Kirlia Gordon (M)

    Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.

    After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fate of effeminacy. To avoid his critics, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.

    Type: Psychic/Fairy
    Abilities: Trace / Synchronize / Telepathy (HIDDEN)

    Stats:
    Nature:
    Adamant (+Atk, -SpA)
    HP: 90
    Atk: 3 (2 + 1)
    Def: 2
    SpA: 2 (3 - 1)
    SpD: 2
    Spe: 50
    Size: 1
    Weight: 2
    BRT: 13

    EC: 4/9
    MC: 1
    AC: 4/5

    MOVES (21)
    Level-Ups
    (9)
    Growl(*)
    Confusion(*)
    Double Team(*)
    Teleport(*)
    Lucky Chant(*)
    Magical Leaf(*)
    Heal Pulse(*)
    Calm Mind(*)
    Psychic

    Egg Moves (5)
    Shadow Sneak(*)
    Disable(*)
    Memento(*)
    Encore(*)
    Mean Look(*)

    TMs/HMs (6)
    Psych Up (*)
    Facade (*)
    Will-O-Wisp (*)
    Taunt (*)
    Torment (*)
    Thunder Wave

    Tutors (1)
    Ice Punch

    Other Moves (0)
    Fischer the Pawniard (open)
    [​IMG][​IMG]
    Pawniard Fischer (M)

    This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him.

    As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that...

    Type: Dark / Steel
    Abilities: Defiant / Inner Focus / Pressure (HIDDEN)

    Stats:
    Nature:
    Jolly (+Spe, -SpA)
    HP: 90
    Atk: 3
    Def: 3
    SpA: 1 (-)
    SpD: 2
    Spe: 69 (+) +11 Accuracy
    Size: 1
    Weight: 2
    BST: 14

    EC: 1/6
    MC: 0
    AC: 1/5

    MOVES (20)
    Level-Ups
    (9)
    Scratch(*)
    Leer(*)
    Fury Cutter(*)
    Torment(*)
    Faint Attack(*)
    Scary Face(*)
    Metal Claw(*)
    Iron Head
    Swords Dance

    Egg Moves (5)
    Psycho Cut(*)
    Revenge(*)
    Sucker Punch(*)
    Pursuit(*)
    Quick Guard(*)

    TMs/HMs (6)
    Substitute (*)
    Rock Polish (*)
    Taunt (*)
    Dig (*)
    Low Sweep (*)
    Brick Break

    Tutors (0)
    Others (0)
    Jade the Scyther (open)
    [​IMG][​IMG]
    Scyther Jade (F)

    Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says that Jade's solitary youth has left her an untrained, stupid monster, they don’t know her one bit.

    Type: Bug/Flying
    Abilities:
    Swarm / Technician / Steadfast (HIDDEN)

    Stats:
    Nature:
    Adamant (+Atk, -Def)
    HP: 100
    Atk: Rank 5 (4 + 1)
    Def: Rank 3
    SpA: Rank 1 (2 – 1)
    SpD: Rank 3
    Spe: 105
    Size: 3
    Weight: 4
    BRT: 19

    EC: 1/6
    MC: 0
    AC: 1/5


    MOVES (22):
    Level-Ups
    (12)
    (*)Vacuum Wave
    (*)Quick Attack
    (*)Leer
    (*)Focus Energy
    (*)Double Team
    (*)Pursuit
    (*)False Swipe
    (*)Agility
    (*)Fury Cutter
    (*)Wing Attack
    Feint
    Swords Dance

    Egg Moves (5)
    (*)Counter
    (*)Night Slash
    (*)Endure
    (*)Defog
    (*)Baton Pass

    TMs/HMs (5)
    (*)Swords Dance
    (*)Brick Break
    (*)U-turn
    (*)Cut
    (*)Rock Smash

    Tutors (0)
    Others (0)
    Last edited: May 11, 2014
  17. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,521
    Timmetmannetje:

    Approved. Please don't use Size 3 Tags.

    mewtwo15026:

    Your team is approved. However, you are just a regular trainer. None of this RPing as a Pokemon crap. Besides, if you were a legend, I'd have to ban you from play.
  18. Fusxfaranto

    Fusxfaranto there are many things that need to be erased
    is a Pre-Contributor
    Mentor

    Joined:
    Oct 16, 2010
    Messages:
    391
    I suppose I've spent long enough deciding my team, so here it is.

    Trainer Name: Axaj
    Pokemon: Syclar, Timburr, Rebble, Porygon
    W/L/T: 3 / 1 / 0
    Trainer Counter: 4

    Backpack:

    Berry Pocket (open)
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Completed Battles (I'm missing a few here):
    http://www.smogon.com/forums/showthread.php?t=103307

    Current Battles:

    Pokemon Team:

    (*)Syclant (open)
    [​IMG]
    (*)Syclant [White Album] (Male)
    Nature: Rash

    Type:
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: ****
    Def: ***
    SpA: ***** (+)
    SpD: ** (-)
    Spe: 121

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer (*)
    Leech Life (*)
    Scratch (*)
    Focus Energy (*)
    Ice Shard (*)
    Slash (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Ice Punch
    Sheer Cold

    Earth Power (*)
    Tail Glow (*)
    Silver Wind (*)

    Blizzard (*)
    Hidden Power [Electric, 6 BP, 4 Energy] (*)
    Dig (*)
    Focus Blast


    (*)Timburr (open)
    [​IMG]
    (*)Timburr [The Hand] (Male)
    Nature: Adamant

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: ****(+)
    Def: **
    SpA: (-)
    SpD: **
    Spe: 35

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound (*)
    Leer (*)
    Focus Energy (*)
    Bide (*)
    Low Kick (*)
    Rock Throw (*)
    Wake-Up Slap (*)
    Little By Little (*)

    Drain Punch (*)
    Mach Punch (*)
    Force Palm (*)

    Rock Slide (*)
    Dig (*)
    Poison Jab (*)


    (*)Rebble (open)
    [​IMG]
    (*)Rebble [Planet Waves] (None)
    Nature: Modest

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 90

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Tackle (*)
    Defense Curl (*)
    Rollout (*)
    Rock Blast (*)
    Disable (*)
    Acupressure (*)
    Mud Shot (*)
    Power Gem (*)
    Metal Sound (*)
    Ancientpower (*)
    Earth Power (*)

    Flamethrower (*)
    Volt Change (*)
    Hidden Power [Ice, 6 BP, 4 Energy] (*)


    Porygon (open)
    [​IMG]
    Porygon [Red Hot Chili Pepper] (Neutral)
    Nature: Modest

    Type:
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: * (-)
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 40

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:

    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Trace: (Can be Activated)This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri Attack
    Signal Beam
    Magic Coat

    Ice Beam
    Thunderbolt
    Psyshock
    Hidden Power [Fighting, 7 BP]
  19. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,521
    Axaj:

    Approved.

    This is my last approval for the night. Will be back with the listing of accounts sometime tomorrow night. Happy battling.
  20. Wikey

    Wikey

    Joined:
    Jul 4, 2006
    Messages:
    1,746
    Trainer Name: Wikey
    Pokemon: Growlithe, Gligar, Privatyke, Shuppet, Grimer, Bulbasaur
    W/L/T: 5/1/0
    Trainer Counter: 5

    Backpack: (open)


    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    1x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 3
    Business Tokens: 0


    [Ongoing Battles]

    vs. hoblaph

    Finished Battles (open)


    Pokemon Team:

    Keasbey - Growlithe (open)

    [​IMG]
    Growlithe(*) Keasbey (M)
    Nature:
    Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1)

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: ***
    SpD: *(-)
    Spe: 69 (+15%)

    EC: 3/6
    MC: 0
    DC: 3/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Heart of Justice(DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


    Attacks:
    Bite*
    Roar*
    Ember*
    Leer*
    Odor Sleuth*
    Take Down*
    Helping Hand*
    Flame Wheel*
    Reversal*
    Flamethrower

    Close Combat*
    Howl*
    Morning Sun*

    Sunny Day*
    Incinerate*
    Wild Charge*
    Nitro Charge
    Protect
    Dig


    Holden - Gligar (open)

    [​IMG]
    Gligar(*) Holden (M)
    Nature:
    Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: ***
    Def: ****
    SpA: *(-)
    SpD: ***
    Spe: 98 (+15%)

    EC: 4/6
    MC: 0
    DC: 4/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Immunity(DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

    Attacks:
    Poison Sting*
    Sand Attack*
    Harden*
    Knock Off*
    Quick Attack*
    Fury Cutter*
    Faint Attack*
    Acrobat

    Agility*
    Night Slash*
    Wing Attack*

    Swords Dance*
    Earthquake*
    Stone Edge*
    Taunt
    Toxic
    Venom Shock
    Protect


    Underwood - Privatyke (open)

    [​IMG]
    Privatyke - Underwood (M)
    Nature:
    Brave (Attack increased by *, Speed decreased by 15% and opponent's attacks get a flat 5% increase.)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: ****(+)
    Def: ***
    SpA: **
    SpD: **
    Spe: 30 (-)

    EC: 2/4
    MC: 2
    DC: 2/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Brine
    Overhead Throw

    Bulk Up
    Drain Punch
    Ice Punch

    Scald (Boiling Water)
    Waterfall
    Taunt


    Luca - Shuppet (open)

    [​IMG]
    Shuppet - Luca (F)
    Nature:
    Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 38 (-15%)

    EC: 1/6
    MC: 1
    DC: 1/5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Frisk: (Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will-O-Wisp
    Shadow Ball

    Confuse Ray
    Disable
    Ominous Wind

    Taunt
    Toxic
    Trick Room


    Guernica - Grimer (open)

    [​IMG]
    Grimer - Guernica (M)
    Nature:
    Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: ***
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 21 (-15%)

    EC: 2/6
    MC: 1
    DC: 2/5

    Abilities:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Hand(DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb

    Stockpile
    Swallow
    Acid Spray
    Haze

    Venom Shock
    Flamethrower
    Thunderbolt
    Toxic


    [Hide="Vinny" Van Gogh - Bulbasaur]
    [​IMG]
    Bulbasaur - Van Gogh (M)
    Nature:
    Brave (Attack increased by *, Speed decreased by 15% and opponent's attacks get a flat 5% increase.)

    Type:
    Grass:
    Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: *** (+)
    Def: **
    SpA: ***
    SpD: ***
    Spe: 39 (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    Poison Powder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Giga Drain
    Power Whip
    Light Screen

    Sludge Bomb
    Swords Dance
    Sunny Day
    [/Hide]
  21. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Trainer Name: Destiny Warrior
    Pokemon: Lanturn, Scrafty, Staraptor, Cyclohm, Mismagius, Tangrowth, Snorlax, Blaziken, Cloyster, Armaldo, Altaria, Metagross, Sharpedo, Nidoking, Absol, Aerodactyl, Rampardos, Stratagem, Jellicent, Kadabra, Rhydon, Haunter, Gurdurr, Gliscor, Lairon, Axew, Klinklang, Piplup, Ferroseed, Bronzong, Dratini, Horsea, Trapinch, Bagon, Gible, Deino

    RP Data:-
    Shop: The Pokethlon
    Also Member of: The Battle Subway(Referee)

    Backpack:

    Berry Pocket:
    8x Oran Berry
    7x Leppa Berry
    2x Cheri Berry
    7x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Air Balloon
    1x Glyph of Ice Shard
    1x Glyph of Fiery Dance
    1x Life Orb
    1x Sharp Beak
    1x Expert Belt
    1x Exp. Share
    1x Float Stone
    2x Mental Herb
    2x Steel Gem
    1x Iron Pearl
    1x Heal Ball
    5x Timer Ball
    5x Cherish Ball
    7x Sport Ball

    Currency Counters: 18
    VC: 2

    Token Pocket:
    Universal Counters: 6

    Ref Reg Post: http://www.smogon.com/forums/showpost.php?p=3323892&postcount=37

    Ongoing Battles

    Finished Battles
    Vs Chou Toshio
    Vs Kaxtar
    Vs Darkamber8828
    Vs smashlloyd20 and GoldenKnight
    Vs Wyverii
    Vs Venser
    Vs Alchemator
    Vs DarkSlay
    Vs Dogfish44
    Vs Flamestrike
    Vs Cartoons!
    Vs Rolf
    Vs Deck Knight
    Vs Zarator
    Vs Zarator
    Vs Athenodoros
    Vs TravelLog
    Vs Xaqwais
    Vs elDino
    Vs TravelLog
    Vs elDino
    Vs Objection
    Vs Darkamber8828
    Vs Athenodoros
    Vs Pippy
    Vs danmantincan
    Vs elevator_music
    Vs Texas Cloverleaf
    Vs LightWolf
    Vs Limewire
    Vs Ice-Eyes
    Vs MrL
    Vs Orcinus Duo
    Vs jas61292
    Vs Its A Random

    Subway Challenge: http://www.smogon.com/forums/showthread.php?t=3449520
    Hall Challenge: http://www.smogon.com/forums/showthread.php?t=3450862

    Pokemon Team:

    Lanturn(*) (open)

    [​IMG]
    Lanturn (AmpFibian)(Male)

    Type:

    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    Modest Nature(+SpA, - Atk)
    Stats
    HP: 120
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

    Attacks:
    Bubble*
    Thunder Wave*
    Supersonic*
    Flail*
    Water Gun*
    Spark*
    Confuse Ray*
    Take Down*
    Hydro Pump
    Charge
    Stockpile
    Swallow
    Spit Up
    Electro Ball
    Bubblebeam
    Signal Beam
    Aqua Ring
    Discharge

    Icy Wind
    Sucker Punch
    Double-Edge

    Agility*
    Amnesia
    Brine
    Flail
    Screech
    Shock Wave
    Water Pulse
    Whirlpool
    Mist*
    Psybeam*

    Rain Dance*
    Thunder*
    Ice Beam*
    Scald
    Toxic
    Hail
    Hidden Power Fire 7
    Blizzard
    Hyper Beam
    Thunderbolt
    Double Team
    Facade
    Rest
    Attract
    Round
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Swagger
    Substitute
    Wild Charge
    Surf
    Waterfall
    Dive
    Curse
    Zap Cannon


    Scrafty(*) (open)
    [​IMG]

    Scrafty (Twoarms)(Male)

    Type:

    Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Adamant Nature(+Atk, -SpA)

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities
    Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Dream World Ability: Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Crunch
    Hi Jump Kick
    Focus Punch
    Facade
    Head Smash
    Scary Face
    Rock Climb

    Rock Slide*
    Dig*
    Bulk Up*
    Taunt
    Toxic
    Rest
    Stone Edge
    Protect
    Torment
    Substitute

    Drain Punch*
    Fake Out*
    Ice Punch*
    Dragon Dance
    Counter
    Zen Headbutt
    Fire Punch
    Thunderpunch


    Staraptor(*) (open)

    [​IMG]
    Staraptor (Rath)(Male)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    Adamant Nature(+Atk, -SpA)

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Abilities
    Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


    Attacks:
    Tackle*
    Growl*
    Quick Attack*
    Wing Attack*
    Double Team*
    Endeavour*
    Whirlwind*
    Aerial Ace*
    Brave Bird
    Close Combat
    Agility

    FeatherDance*
    Foresight*
    Roost*
    Pursuit
    Revenge
    Double-Edge

    Pluck*
    Work Up*
    Facade*
    Fly
    Giga Impact
    U-turn
    Protect
    Substitute
    Endure

    Tailwind
    Sky Attack


    Cyclohm (open)

    [​IMG]
    Brainstorm [Cyclohm][Male]

    Types
    Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    Timid Nature(+Spe, -Atk)
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    9.7% flat acc boost

    EC: 9/9
    MC: 6
    DC: 5/5

    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister
    Double Hit
    Slack Off
    Hurricane
    Discharge
    Hyper Beam
    Dragon Pulse
    Zap Cannon

    Dragon Dance
    Dragon Rush
    Magnet Rise
    Hydro Pump
    Heal Bell
    Signal Beam
    Endure
    Shock Wave
    Spark

    Flamethrower
    Thunderbolt
    Surf
    Trick Room
    Dragon Pulse
    Blizzard
    Fire Blast
    Thunder
    Protect
    Substitute
    Thunder Wave
    Light Screen
    Ice Beam
    Torment
    Volt Switch

    Draco Meteor


    Mismagius (open)

    [​IMG]
    Ghostfreak(Mismagius)(Female)

    Typing:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+SpA, -SpD)
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 4

    Ability:

    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:-
    Lucky Chant
    Magical Leaf
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Shadow Ball

    Will-O-Wisp
    Thunderbolt
    Hidden Power 7 Fighting

    Nasty Plot
    Destiny Bond
    Shadow Sneak


    Tangrowth (open)
    [​IMG]

    Wildvine(Tangrowth)(M)
    Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)

    Type
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3(+)
    Spe: 43(- speed nature)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Flat opp. +10% acc

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator(Innate)(Dream World)(Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Power Whip
    Stun Spore

    Energy Ball
    Sludge Bomb
    Psych Up
    Swords Dance
    Earthquake
    Hidden Power Fire 7

    Leech Seed
    Giga Drain
    Power Swap
    Leaf Storm


    Snorlax (open)

    [​IMG]

    Upchuck(Snorlax)(Male)

    Type

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    Quiet Nature(+SpA,-Spe)

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26(-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22
    10% flat boost to opponent's accuracy.

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Dream World Ability(Unlocked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Stockpile
    Chip Away
    Body Slam
    Belly Drum
    Yawn
    Rest
    Crunch
    Giga Impact

    Zen Headbutt
    Pursuit
    Curse
    Counter

    Earthquake
    Rock Slide
    Return
    Fire Blast
    Ice Beam
    Thunderbolt


    Blaziken (open)

    [​IMG]
    Heatblast(Blaziken)(Male)

    Types
    Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Mild nature(+SpA, - Def)
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Dream World Ability(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Sky Uppercut
    Flare Blitz
    Flamethrower
    Mirror Move
    Blaze Kick

    Night Slash
    Crush Claw
    Low Kick
    Endure
    Thunderpunch
    Focus Punch
    Reversal
    Agility
    Counter
    Bounce
    Helping Hand

    Fire Blast
    Swords Dance
    Rock Slide
    Work Up
    Hidden Power Water 7
    SolarBeam
    Focus Blast
    Acrobatics
    Protect
    Earthquake
    Brick Break
    Will-O-Wisp


    Cloyster (open)

    [​IMG]
    Bivalvan (Cloyster)(M)

    Type:
    Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Naive Nature(x1.15 speed, subtracts * from SpD)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 7
    SpA: Rank 3
    SpD: Rank 2
    Spe: 46(-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20
    10% flat acc boost to opponent

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks
    Toxic Spikes
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Aurora Beam
    Clamp
    Razor Shell
    Ice Beam
    Spike Cannon
    Shell Smash
    Hydro Pump
    Icicle Crash

    Rock Blast
    Bubblebeam
    Water Pulse

    Dive
    Payback
    Return
    Surf
    Blizzard
    Hail


    Armaldo (open)

    [​IMG]
    Cannonbolt(Armaldo)(Male)

    Types
    Bug: Summary: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    Adamant Nature(+Atk, - SpA)
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Dream World(Unlocked)(Innate): Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    X-Scissor
    Rock Blast

    Rock Slide
    Rock Polish
    Swords Dance
    Earthquake
    Giga Impact

    Cross Poison
    Rapid Spin
    Screech


    Altaria (open)
    [​IMG]
    Jetray(Altaria)(Female)

    Types
    Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

    Stats
    Brave(adds a * to Atk, subtracts a * from Def)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Dream World(Unlocked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Attacks
    Pluck
    Peck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Dragon Pulse
    Perish Song

    FeatherDance
    Hyper Voice
    Roost

    Aerial Ace
    Return
    Facade
    Fly
    SolarBeam
    Dragon Claw
    Earthquake


    Metagross (open)

    [​IMG]
    Terraspin(Metagross)(Genderless)

    Types
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:-
    Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Dream World Ability(Unlocked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Psychic
    Meteor Mash
    Hammer Arm

    Earthquake
    Grass Knot
    Reflect
    Flash Cannon
    Light Screen
    Rain Dance
    Substitute
    Protect

    Iron Head
    Zen Headbutt
    Iron Defense
    ThunderPunch


    Sharpedo (open)

    [​IMG]
    Ripjaws(Sharpedo)(Male)

    Types
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD)
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 1(-)
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities
    Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Dream World(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks
    Feint
    Bite
    Leer
    Rage
    Focus Energy
    Scary Face
    Ice Fang
    Screech
    Swagger
    Crunch
    Aqua Jet
    Taunt
    Skull Bash

    Hydro Pump
    Thrash
    Ancientpower
    Brine

    Waterfall
    Ice Beam
    Protect
    Earthquake

    Super Fang


    Nidoking (open)

    [​IMG]
    NRG(Nidoking)(Male)

    Type
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    Rash Nature(+SpA, -SpD)
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 3
    DC: 5/5

    Abilities
    Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Focus Energy
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Flatter

    Counter
    Sucker Punch
    Poison Tail
    Disable
    Focus Punch
    Aqua Tail
    Head Smash
    Endure
    DynamicPunch

    Venoshock
    Thunder
    Blizzard
    Ice Beam
    Slime Wave
    Flamethrower
    Earthquake
    Sludge Bomb
    Rock Slide
    Substitute
    Taunt
    Dig
    Dragon Tail
    Smack Down
    Avalanche

    Super Fang
    Bide
    Lovely Kiss


    Absol (open)
    [​IMG]
    Alien X(Absol)(Male)
    Types
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    Mild Nature(adds 1 rank to SpA, subtracts 1 rank from Def)
    HP: 100
    Atk: Rank 5
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    MC: 5
    DC: 3/5

    Abiltiies
    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Dream World Ability(Locked)(Innate): Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks
    Feint
    Scratch
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Swords Dance
    Pursuit
    Bite
    Sucker Punch
    Psycho Cut
    Detect
    Night Slash
    Perish Song

    Hex
    Megahorn
    Faint Attack

    Will-O-Wisp
    Flamethrower
    Ice Beam
    Thunderbolt
    Thunder Wave
    Stone Edge


    Aerodactyl (open)
    [​IMG]
    Null Guardian(Aerodactyl)(F)

    Types
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    Jolly Nature(subtracts a rank from SpA, x1.15 Spe)
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 150(+)
    25.9% accuracy boost
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Abilities
    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Dream World(Unlocked): Unnerve(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks
    Fire Fang
    Thunder Fang
    Ice Fang
    Wing Attack
    Agility
    Bite
    Scary Face
    Roar
    Supersonic
    AncientPower
    Giga Impact

    Roost
    Tailwind
    Whirlwind

    Stone Edge
    Earthquake
    Sky Drop
    Taunt
    Fly


    Rampardos (open)
    [​IMG]

    Wildmutt(Rampardos)(Male)

    Type

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    Quiet Nature(Adds 1 Rank to SpA, -15% speed)
    HP: 100
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 49(-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20
    10% flat boost to opponent's acc

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Dream World Ability(Unlocked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Ancientpower

    Rock Slide
    Earthquake
    Ice Beam
    Flamethrower
    Stone Edge
    Thunderbolt

    Hammer Arm
    Crunch
    Iron Head


    Stratagem (open)
    [​IMG]
    Grey Matter(Stratagem)(Genderless)

    Type

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    Modest Nature(Adds a rank to SpA, subtracts a rank from Def)
    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 3
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21
    Spe: 130

    EC: 9/9
    MC: 6
    DC: 3/5

    Abilities
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks
    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Metal Sound
    Ancientpower
    Earth Power
    Paleo Wave
    Endure

    Flamethrower
    Energy Ball
    Shadow Ball
    Hidden Power Ice 6
    Substitute
    Volt Switch
    Protect
    Fire Blast
    Explosion


    Jelllicent (open)

    [​IMG]
    Water Hazard(Jellicent)(Male)

    Types
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+1 SpA, -1 Atk)
    Stats
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 5
    DC: 5/5

    Abilities
    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp(Innate)(DW)(Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks
    Bubble
    Water Sport
    Absorb
    Night Shade
    Bubblebeam
    Recover
    Water Pulse
    Hydro Pump
    Water Spout
    Wring Out
    Rain Dance
    Hex
    Ominous Wind
    Brine

    Acid Armor
    Confuse Ray
    Pain Split

    Ice Beam
    Shadow Ball
    Energy Ball
    Will-O-Wisp
    Scald
    Hidden Power Fire 7
    Taunt
    Psychic
    Trick Room
    Protect
    Toxic
    Blizzard
    Hyper Beam
    Safeguard
    Sludge Bomb
    Flash
    Psych Up
    Substitute
    Swagger
    Surf
    Double Team


    Kadabra (open)

    [​IMG]
    Kadabra (Paradox)(Male)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    Timid Nature(+Spe, - Atk)
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 121(+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18
    +25% Acc

    EC: 4/9
    MC: 2
    DC: 1/5

    Abilities
    Synchronize:(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Dream World Ability(Locked): Magic Guard:(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks:
    Teleport
    Confusion
    Kinesis
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover

    Psychic
    Shadow Ball
    Hidden Power Fire 7

    Encore
    Guard Split
    Skill Swap


    Rhydon (open)

    [​IMG]
    Rhydon (Armodrillo)(Male)

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    Adamant(+Atk, - Spe)

    HP: 110
    Atk: Rank 6(+)
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 7/9
    MC: 7
    DC: 4/5

    Abilities
    Lightningrod(Innate):These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Rock Head:(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Dream World Ability(Locked): Reckless:(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast

    Rock Slide
    Dig
    Protect

    Counter
    Crunch
    Reversal


    Haunter (open)

    [​IMG]
    Haunter (Z'Skayr)(Male)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Hasty Nature(+Spe, -Def)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104(+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15
    +19% Accuracy

    EC: 5/9
    MC: 6

    Abilities
    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Hypnosis
    Lick
    Confuse Ray
    Spite
    Mean Look
    Curse
    Night Shade
    Sucker Punch

    Shadow Ball
    Sludge Bomb
    Will-O-Wisp

    Disable
    Perish Song
    Haze


    Gurdurr (open)

    [​IMG]
    Gurdurr (Rath MKII)(Male)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Adamant(+Atk, - SpA)
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 5
    DC: 2/5

    Abilities
    Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force:(Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Dream World Ability(Locked): Iron Fist:(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up-Slap
    Chip Away

    Brick Break
    Rock Slide
    Payback

    Drain Punch
    Mach Punch
    Force Palm


    Gliscor (open)

    [​IMG]
    Gliscor (Jetray MKII)(Male)

    Type:

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 6
    DC: 5/5

    Abilities
    Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil:(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Dream World: Poison Heal(Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Attack
    Faint Attack

    Earthquake
    Rock Slide
    Protect

    Agility
    Baton Pass
    Power Trick


    Lairon (open)

    [​IMG]
    Lairon (Tini)(Female)

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    Brave(+Atk, -Spe)
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34(-)
    Size Class: 2
    Weight Class: 5 (120 kg)
    Base Rank Total: 16

    EC: 5/9
    MC: 4
    DC: 2/5

    Abilities
    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Dream World(Locked): Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Earthquake
    Rock Slide
    Attract

    Head Smash
    Body Slam
    Iron Head


    Axew (open)
    [​IMG]
    Axew(M)

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 4
    DC: 2/5

    Abilities:

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve(Innate)(Dream World): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Taunt
    Outrage
    Giga Impact

    Dig
    Aerial Ace
    X-Scissor

    Counter
    Endure
    Endeavor


    Klinklang (open)
    [​IMG]
    Klinklang(-)

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 78(-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0(Max)
    DC: 5/5 - Unlocked

    Abilities:

    Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Clear Body(Innate)(DW)(Unlocked): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Attacks:
    ViceGrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Charge Beam
    Autotomize
    Mirror Shot
    Screech
    Discharge
    Metal Sound
    Shift Gear
    Lock-On
    Zap Cannon
    Hyper Beam

    Toxic
    Hidden Power Flying 7
    Protect
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Sandstorm
    Facade
    Rest
    Round
    Giga Impact
    Rock Polish
    Volt Switch
    Thunder Wave
    Swagger
    Substitute
    Flash Cannon
    Trick Room


    Piplup (open)

    [​IMG]
    Piplup (Socially Awkward) [M]
    Nature: Brave [Adds one (1) Rank to attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack

    Icy Wind
    Yawn
    Flail

    Scald
    Ice Beam
    Brick Break


    Ferroseed (open)
    [​IMG]
    Ferroseed(M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 0(-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Ability:

    Iron Barbs: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Attacks:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    Return
    Payback
    Thunder Wave

    Bullet Seed
    Leech Seed
    Seed Bomb


    Bronzong (open)
    [​IMG]
    Bronzong(-)

    Types:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Brave Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 28(-)
    Size Class: 3
    Weight Class: 5 (187 kg)
    Base Rank Total: 19
    -10% Evasion

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof(Innate): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Light Metal(Innate)(DW)(Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory

    Psyshock
    Earthquake
    Giga Impact
    Gyro Ball
    Rock Slide
    Flash Cannon


    Dratini (open)
    [​IMG]
    Dratini(F)

    Types:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 43(-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13
    -10% Evasion

    EC: 1/9
    MC: 3
    DC: 1/5

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale(Innate)(DW)(Locked): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Thunderbolt
    Flamethrower
    Waterfall

    Aqua Jet
    Dragon Pulse
    Dragon Rush


    Horsea (open)
    [​IMG]
    Horsea(F)

    Type:

    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Rash Nature(+SpA, -SpD)
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 0(-)
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 3
    DC: 1/5

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp(Innate)(DW)(Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Ice Beam
    Return
    Surf

    Disable
    Outrage
    Signal Beam


    Trapinch (open)
    [​IMG]
    Trapinch(M)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Hasty Nature(+Spe, -Def)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    +5% Accuracy

    EC: 1/9
    MC: 2
    DC: 1/5

    Abilities:

    Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap(Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Sheer Force(Can Be Enabled)(DW)(Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Bite
    Faint Attack
    Sand-Attack
    Sand Tomb

    SolarBeam
    Bulldoze
    Rock Slide

    Bug Bite
    Endure
    Signal Beam


    Bagon (open)
    [​IMG]
    Bagon(M)

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Hasty Nature(+Spe, -Def)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58(+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    +12% Accuracy

    EC: 1/9
    MC: 2
    DC: 1/5

    Abilities:

    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sheer Force(Can Be Enabled)(DW)(Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Rage
    Leer
    Bite
    Headbutt
    Focus Energy
    Ember

    Brick Break
    Fire Blast
    Rock Slide

    Dragon Rush
    Endure
    Hydro Pump


    Gible (open)
    [​IMG]
    Gible(M)

    Types:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:

    Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(Innate)(DW)(Locked): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Earthquake
    Dig
    Rock Slide

    Body Slam
    Iron Head
    Outrage


    Deino (open)
    [​IMG]
    Deino(F)

    Types:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Hasty Nature(+Spe, Def)
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    +6% Accuracy

    EC: 0/9
    MC: 0

    Abilities:

    Hustle(Innate)(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Return
    Facade
    Dragon Tail

    Fire Fang
    Ice Fang
    Thunder Fang
  22. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    [​IMG][​IMG]
    Trainer Name: Ryan
    Pokemon: Togekiss, Ferrothorn, Dragonair, Venomoth, Cinccino, Snorlax, Emboar, Aerodactyl, Blissey, Golett, Teddiursa, Dunsparce, Raticate, Toxicroak, Snivy, Porygon

    W/L/T: 12-6-2
    Trainer Counter: 7
    Battle Subway Points: 5

    Backpack:
    Backpack (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0


    Battles:

    Finished Battles (open)
    Reffed Battles (open)

    http://www.smogon.com/forums/showthread.php?t=86652 Kaxtar v ILoveLiza (1v1 Singles)
    http://www.smogon.com/forums/showthread.php?t=86897 GoldenKnight v Smashlloyd20 v Destiny Warrior (2v2v2 Melee)
    http://www.smogon.com/forums/showthread.php?t=103151 Acklow v GoldenKnight (1v1 Singles)
    http://www.smogon.com/forums/showthread.php?t=3446629 DarkSlay|Smashlloyd20 v Rediamond|HD (4v4 Tag Doubles)
    http://www.smogon.com/forums/showthread.php?t=3446820 GoldenKnight v Banryu (6v6 Street Brawl)
    http://www.smogon.com/forums/showthread.php?t=3446527 Limewire v Mewtwo15026 (3v3 Doubles)
    Roleplay (open)


    Pokemon Team:
    [​IMG]
    Mist the Togekiss (*) (open)

    [​IMG][​IMG]
    Togekiss(*) [Mist] (Female)
    Nature: Modest (Attack reduced by *; Special Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    Togekiss
    HP: 100
    Atk: *(-)
    Def: ***
    SpA: *****(+)
    SpD: ****
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks:
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Growl(*)
    Charm(*)
    Metronome(*)
    Sweet Kiss(*)
    Yawn(*)
    Encore(*)
    AncientPower(*)
    Follow Me(*)
    Gift Pass(*)

    Magic Coat

    Nasty Plot(*)
    Morning Sun(*)
    Extrasensory(*)

    Psycho Shock(*)
    Fire Blast(*)
    Thunder Wave(*)
    Substitute
    [​IMG]
    Boyd the Ferrothorn (*) (open)

    [​IMG][​IMG]
    Ferrothorn(*) Boyd (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    Ferrothorn
    HP: 100
    Atk: **** (+)
    Def: *****
    SpA: **
    SpD: ****
    Spe: 17 (-)

    EC: 6/6
    MC: 0

    Abilities:
    Steel Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle(*)
    Harden(*)
    Rollout(*)
    Curse(*)
    Metal Claw(*)
    Pin Missle(*)
    Gyro Ball(*)
    Ingrain
    Iron Defense
    Explosion

    Bullet Seed(*)
    Leech Seed(*)
    Spikes(*)

    Hone Claws(*)
    Payback(*)
    Thunder Wave(*)
    Bulldoze
    [​IMG]
    Haar the Dragonair (*) (open)

    [​IMG][​IMG]
    Dragonair(*) Haar (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    Dragonair
    HP: 100
    Atk: ****(+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 60 (-)

    EC: 8/9
    MC: 1
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Outrage

    Dragon Dance(*)
    Extremespeed(*)
    Dragon Rush(*)

    Thunderbolt(*)
    Fire Blast(*)
    Surf(*)
    [​IMG]
    Marcia the Venomoth (open)

    [​IMG][​IMG]
    Venomoth [Marcia] (F)
    Nature: Modest (Attack reduced by *; Special Attack increased by *)

    Type: Poison / Bug
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    Venomoth
    HP: 100
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpD: ***
    Spe: 90

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Silver Wind
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Psychic
    Bug Buzz
    Quiver Dance

    Agility
    Morning Sun
    Signal Beam

    Venom Shock
    Struggle Bug
    Substitute
    [​IMG]
    Rolfy the Cinccino (open)

    [​IMG][​IMG]
    Cinccino [Rolfy] (M)
    Nature: Naive (Special Defense decreased by *; Speed is increased by 15% and accuracy is raised by 17%)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Cinccino
    HP: 100
    Atk: ***
    Def: **
    SpA: ***
    SpD: *(-)
    Spe: 127 (+)

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Charm
    Bullet Seed
    Rock Blast

    Aqua Tail
    Endure
    Fake Tears

    Work Up
    U-turn
    Hidden Power [Fire 6]
    Protect
    Substitute
    Dig
    [​IMG]
    Giffca the Snorlax (open)

    [​IMG][​IMG]
    Snorlax [Giffca] (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Munchlax
    HP: 125
    Atk: *****(+)
    Def: ***
    SpA: ***
    SpD: ****
    Spe: 26 (-)

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Giga Impact

    Counter
    Pursuit
    Whirlwind

    Fire Blast
    Focus Punch
    Work Up
    [​IMG]
    Skrimir the Emboar (open)

    [​IMG][​IMG]
    Emboar [Skrimir] (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Fire / Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Emboar
    HP: 110
    Atk: ***** (+1) (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 55 (-)

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Flame Charge
    Smog
    Rollout
    Take Down
    Head Smash
    Flare Blitz

    Endeavor
    Superpower
    Yawn

    Sunny Day
    Fire Blast
    Wild Charge
    Taunt
    [​IMG]
    Jill the Aerodactyl (open)

    [​IMG][​IMG]
    Aerodactyl [Jill] (F)
    Nature: Lonely (Defense is decreased by *; Attack increased by *)

    Type: Rock / Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    Aerodactyl
    HP: 100
    Atk: ***** (+)
    Def: ** (-)
    SpA: **
    SpD: ***
    Spe: 130

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    EC: 0/0
    MC: 2
    DC: 3/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower

    Roost
    Pursuit
    Curse

    Substitute
    Stone Edge
    Hone Claws
    Sky Drop
    Taunt
    [​IMG]
    Elincia the Blissey (open)

    [​IMG][​IMG]
    Blissey [Elincia] (F)
    Nature: Modest (Attack is decreased by *; Special Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Blissey
    HP: 140
    Atk: (-)
    Def: *
    SpA: ****(+)
    SpD: *****
    Spe: 55

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Friend Guard: (Innate) The Pokemon's body emits an aura of joy that reduces damage for allies in multiple battles by two (2).

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Bestow
    Heal Pulse

    Counter
    Gravity
    Mud Bomb

    Toxic
    Fire Blast
    Shadow Ball
    Tri-Attack
    Light Screen
    [​IMG]
    Gatrie the Golett (open)

    [​IMG][​IMG]
    Golett [Gatrie] (N/A)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Ground / Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    Golett
    HP: 90
    Atk: **** (+)
    Def: **
    SpA: **
    SpD: **
    Spe: 30 (-)
    (Attack is increased by *; A 15% decrease in Base Speed and a 5% flat increase in accuracy on opposing Pokemon's attacks.)

    EC: 0/6
    MC: 0

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    Earthquake
    Night Shade
    Hammer Arm

    Protect
    Rock Slide
    Ice Beam
    [​IMG]
    Sothe the Teddiursa (open)

    [​IMG][​IMG]
    Teddiursa [Sothe] (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Teddiursa
    HP: 90
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 40

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fury Swipes
    Fake Tears
    Faint Attack
    Sweet Scent

    Counter
    Crunch
    Yawn

    Taunt
    Facade
    Swords Dance
    Protect
    [​IMG]
    Makalov the Dunsparce (open)

    [​IMG][​IMG]
    Dunsparce [Makalov] (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Dunsparce
    HP: 110
    Atk: ****(+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 39(-)

    Abilities:
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Run Away:
    (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    EC: 0/0
    MC: 0
    DC: 0/5

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit

    Bite
    Headbutt
    Magic Coat

    Rock Slide
    Roost
    Dig
    [​IMG]
    Heather the Raticate (open)

    [​IMG][​IMG]
    Raticate [Heather] (F)
    Nature: Jolly (Special Attack decreased by *; Speed is increased by 15% and accuracy is raised by 13%)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Raticate
    HP: 90
    Atk: ***
    Def: ***
    SpA: * (-)
    SpD: ***
    Spe: 112 (+)

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance
    Endeavor
    Scary Face
    Swords Dance

    Super Fang
    Reversal
    Counter
    Flame Wheel

    Dig
    Facade
    U-Turn
    Taunt
    [​IMG]
    Edward the Toxicroak (open)

    [​IMG][​IMG]
    Toxicroak [Edward] (M)
    Nature: Naughty (Special Defense reduced by *; Attack increased by *)

    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Toxicroak
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: ***
    SpD: **(-)
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Nasty Plot

    Super Fang

    Drain Punch
    Fake Out
    Vacuum Wave
    Counter

    Bulk Up
    Dark Pulse
    Rain Dance
    Rock Slide
    Dig
    Hidden Power [Grass 7]
    Protect
    [​IMG]
    Shinon the Snivy (open)

    [​IMG][​IMG]
    Snivy [Shinon] (M)
    Nature: Modest (Attack reduced by *; Special Attack increased by *)

    Type: Grass
    Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    Snivy
    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 63

    EC: 3/9
    MC: 0
    DC: 5/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm
    Gastro Acid

    Glare
    Mean Look
    Mirror Coat
    Twister

    Taunt
    Protect
    Hidden Power [Fire 7]
    Reflect
    Light Screen
    [​IMG]
    Pelleas the Porygon (open)

    [​IMG][​IMG]
    Porygon [Pelleas]
    Nature: Quiet (Speed is decreased by 15% and evasion is reduced by 10%; Special Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Porygon
    HP: 100
    Atk: **
    Def: ***
    SpA: ****(+)
    SpD: ***
    Spe: 34 (-)

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download:
    (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Discharge
    Tri-Attack
    Magic Coat

    Psyshock
    Ice Beam
    Reflect
  23. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,521
    Wikey:

    Approved. Gligar's Special Attack should just have a (-) on it though, not a (-1). * (-1) means its a one star attack that's further reduced (does 1 less damage with special attacks)

    Destiny Warrior:

    Approved. Make sure to use (+) and (-) instead of (+1) and (-1) on your mons unless they are boosting above ***** or below *.

    Rolf:

    Approved upon Review. Enjoy your battles.
  24. Crayon313

    Crayon313

    Joined:
    Jul 7, 2010
    Messages:
    13
    Trainer Name: Crayon313
    Pokemon: Sneasel, Starly
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens:
    Business Tokens:


    Current Battles: http://www.smogon.com/forums/showthread.php?t=86471
    http://www.smogon.com/forums/showthread.php?t=86820


    Show Hide
    Sneasel(*) King Cold (M)
    Nature:
    Rash (Special Attack increased by *; Special Defense decreased by *)

    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: ***+
    SpD: **-
    Spe: 115

    EC: 0/6
    MC: 0
    DC: 0/5


    Abilities:
    Inner Focus:When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Wicked Thief (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Attacks:

    Scratch(*)
    Leer(*)
    Taunt(*)
    Quick Attack (*)
    Screech(*)
    Faint Attack(*)
    Fury Swipes(*)
    Agility (*)

    Hone Claws (*)

    Ankle Sweep (*)
    Shadow Claw (*)

    Crush Claw (*)

    Fake Out (*)
    Ice Shard (*)

    Starly* Starfish (F)
    Nature:
    Adamant (Attack increased by *; Special Attack decreased by *)

    Type: Normal/Flying
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Flying Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: ***+
    Def: **
    SpA: *-
    SpD: **
    Spe: 60

    EC:
    0/9
    MC: 0
    DC: 0/5


    Abilities:
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Attacks:

    Tackle (*)

    Growl (*)
    Quick Attack (*)
    Wing Attack(*)
    Double Team(*)
    Endeavor(*)
    Whirlwind(*)
    Aerial Ace (*)


    Protect (*)

    Return (*)
    U-turn (*)

    Featherdance (*)

    Steel Wing (*)
    Roost (*)
  25. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,618
    BTW, I reviewed this, and I discovered 2 Syclant-only moves. (Focus Blast while useful alas isn't available on Syclar. Ice Punch is similar-it was actually what clued me in.)

    Deck may want to consider this briefly. (My advice would just be to revise out Focus Blast and Ice Punch then put in a replacement TM.) Might double-check some other Pokemon profiles as well later.

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