Registration Tower (Retrieve Teams only, do not post or update profiles)

#26
Trainer Name: Victor
Pokemon: Abomasnow*, Syclant*, Krillowatt*, Camerupt, Froslass, Walrein, Rampardos, Dunsparce, Sigilyph, Tomohawk, Wormadam-S, Combee, Cyclohm, Zebstrika, Excadrill, Mamoswine, Weedle, Eevee, Voodoll, Gurdurr, Lucario, Gastly, Zorua, Rotom, Embirch, Mankey, Smeargle, Necturine, Smoochum, Colosshale, Klang
Pending approval: N/A
W/L/T: 21/6/1
DQ-based or otherwise termination-based W/L/calling off: 2/0/2
Tournament #1 placing: Reached round 4 (semifinals) before getting knocked out.
Currency Counters: 4

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Watmel Berry

Pokeball Pocket:
5x Timer Ball
10x Sport Ball
15x Heal Ball

Glyph Pocket:
Glyph of Flash Cannon (1 owned): Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)

Glyph of Thunderbolt (1 owned): Lowers the threat generated by Thunderbolt by 50%

Token Pocket:
Ref Tokens: See my ref profile.
Business Tokens: 0
Valor Counters: 3
Battle Points: 0

Battle Item Pocket:
1x Expert Belt
1x Icy Rock
1x Light Clay

Training Item Pocket:
1x Exp. Share
1x Lucky Egg

Gem Pocket:
(None)

Void Storage:
1x Rotom Frost Fridge
http://www.smogon.com/forums/showthread.php?t=86261 Versus FinnRagetti (Match 1), 1v1 Singles, switching irrelevant, all abilities, 2 days dq, two uses of Recover/Rest and 5 chills, items enabled. Victory mine. A fairly interesting read from CAP ASB's earliest days, despite misplays.
Mons used: Syclar

http://www.smogon.com/forums/showthread.php?t=86134 Versus Kaxtar (Match 1), 3v3 Singles, switch=OK, all abilities, 2 days dq, two uses of Recover/Rest and 5 chills, no items. Victory Kaxtar's.
Mons used: Snover, Syclar, Plicowatt

http://www.smogon.com/forums/showthread.php?t=86736 Versus Dracoyoshi8, 2v2 Singles, switch=OK, all abilities, 3 days dq, 3 uses of Recover/Rest and 6 chills, no items. Victory mine, via DQ.
Mons used: Snover, Numel

http://www.smogon.com/forums/showthread.php?t=86739 Versus FinnRagetti (Match 2), 4v4 Doubles, switch=KO, one ability, 3 days dq, 3 uses of Recover/Rest and 8 chills, no items. Victory Finn's.
Mons used: Snover, Syclar, Plicowatt, Numel

http://www.smogon.com/forums/showthread.php?t=86127 Versus Plusle, 3v3 Singles, switching OK, no abilities, 2 days dq, two uses of Recover/Rest and 5 chills, no items. Victory mine. Notable for quite possibly being the longest-running match in the entire history of CAP ASB, lasting from February 16th (only about a week into CAP ASB's formation, and easily less) to May 3rd.
Mons used: Snover, Syclar, Plicowatt

http://www.smogon.com/forums/showthread.php?t=103371 The Great Arby's Faceoff w/ NyxNocturne, 4v4 Doubles, switch=OK, all abilities, 3 days dq, 2 uses of Recover/Rest and 5 chills, no items. Victory mine.
Mons used: Snover, Syclar, Krillowatt, Numel

http://www.smogon.com/forums/showthread.php?t=3447148 Battle in a grassy field w/ Rolf, 1v1 Singles, switch=this, all abilities, unspecified DQ, no recovers, 5 chills, no items. Victory mine.
Mons used: Krillowatt

http://www.smogon.com/forums/showthread.php?t=102320 Freezing Fury (part 1) w/ Omegaman and Berserker Lord, 2v2v2 Melee, switch=KO, one ability, 4 days dq, 3 uses of Recover/Rest and 8 chills, no items. Victory mine.
Mons used: Snover, Numel

http://www.smogon.com/forums/showthread.php?t=3447196 Versus Arcanite (Match 1). 2v2 doubles, switch=troll, all abilities, 3 days DQ, 0 Recovers/Rests, 2 chills, no items. Tie due to reffing errors.
Mons used: Numel, Spheal

http://www.smogon.com/forums/showthread.php?t=3447415 Versus Deck Knight (Match 1) 2v2 doubles, switch=the trollface trollolo vid, all abilities, 2 days DQ, 1 Recovery/3 Chills per Pokemon, no items. Victory mine.
Mons used: Snover, Snorunt

http://www.smogon.com/forums/showthread.php?t=3447798 Versus Doran Dragon. 3v3 Triples, switch=ko, one ability, 3 days DQ, 5 for ref, 2 recoveries/5 chills per mon, no items. Victory mine.
Mons used: Abomasnow, Camerupt (evolved from Numel at sendout), Spheal

http://www.smogon.com/forums/showthread.php?t=3448048 Versus Terrador14 (Match 1). 2v2 doubles, switch=N/A, all abilities, 1 day DQ, no recoveries/chills, no items. Victory mine.
Mons used: Syclant, Krillowatt

http://www.smogon.com/forums/showthread.php?t=3447848 Versus Darkslay. 1v1 Singles, switch=troll, all abilities, 1 day DQ, no recoveries/infinite chills, no items. Victory DarkSlay's.
Mons used: Camerupt (evolved from Numel at sendout)

http://www.smogon.com/forums/showthread.php?t=3448311 Versus Solstice. 5v5 Triples, switch=KO, all abilities, 3 days DQ, 5 days ref DQ, no restrictions on moves/chills, no items. Victory mine.
Mons used: Abomasnow, Snorunt, Cranidos, Dunsparce, Sigilyph

http://www.smogon.com/forums/showthread.php?t=3448220 Versus Kaxtar (Match 2).4v4 doubles, switch=OK, all abilities, 1 Day Battler DQ, 2 Day Ref DQ (It's alright if the ref needs to go over the DQ once or twice), 2 Recoveries/2 Chills, no items. Kaxtar was forced to quit for health reasons.
Mons used: Syclant, Krillowatt, Sigilyph. Had the match continued, Dunsparce would have seen play.

THE ULTIMATE FIGHT. http://www.smogon.com/forums/showthread.php?t=3448797 Versus Deck Knight (Match 2). 2v2 doubles, switch=KO,all abilities, 3 days DQ, 0 recoveries/5 chills, no items. Backstory here. Victory mine.
Mons used: Burmy, Combee

http://www.smogon.com/forums/showthread.php?t=3448818 Versus Its_A_Random. 3v3 Triples, switch = http://www.youtube.com/watch?v=CD2LRROpph0, all abilities, 3 days DQ, 2 recoveries/5 chills, no items. Victory Its_A_Random's.
Mons used: Syclant, Krillowatt, Sealeo

http://www.smogon.com/forums/showthread.php?t=3449453 Versus rewindman (Match 1). 2v2 Doubles, switch=no, all abilities, 1 day DQ, 1 recovery, 5 chills, no items. Victory mine.
Mons used: Sigilyph, Blitzle

http://www.smogon.com/forums/showthread.php?t=3449749 Versus Quantum Derp. Beginner Battle. 2v2 Doubles, switch=lol, all abilities, 1 day DQ, no recoveries/5 chills, no items. Victory mine.
Mons used: Snorunt, Monohm

http://www.smogon.com/forums/showthread.php?t=3450109 Versus Albinoloon. 1v1 LC-eligible only singles. 4 days DQ, infinite recoveries/chills, all abilities, switch=irrelevant, no items. Called off.
Mons used: Swinub

http://www.smogon.com/forums/showthread.php?t=3450989 Versus Terrador14 (Match 2). 1v1 singles. 1 days DQ, 2 recoveries/5 chills, All abilities, switch=KO, no items. Victory mine.
Mons used: Dunsparce

http://www.smogon.com/forums/showthread.php?t=3448804 Versus Flamestrike (Match 1). Special format: 9v9 "Temporal Triples-" it's a 3v3 with a past, present, and future version of each mon. 3 days DQ, 12 chills/4 recoveries per mon (as in "all three copies of the same Pokemon"), all abilities, switch=OK, no items. Victory Flamestrike's. Feel free to borrow the format, although it might need a few edits.
Mons used: Syclar (past), Syclant (present), Syclant (future), Spheal (past), Sealeo (present), Walrein (future), Scratchet (past), Scratchet (present), Tomohawk (future)

http://www.smogon.com/forums/showthread.php?t=3451064 Versus Fire Blast (Match 1). 1v1 NFE only singles, 1 days DQ, 3 recovers/5 chills, all abilities, switch=KO, no items. Victory mine.
Mons used: Sealeo

http://www.smogon.com/forums/showthread.php?t=3451176 Versus Flamestrike (Match 2). 1v1 singles. 3 days DQ, Infinite Recovers/Chills, all abilities, Switch=none, no items. Victory Flamestrike's.
Mons used: Krillowatt

http://www.smogon.com/forums/showthread.php?t=3451422 Versus Flamestrike (Match 3). and Lyris1035. 3v3v3 strongmon melee. 2-day Player DQ/3-day Ref DQ, 2 recovers/5 chills, one ability, switch=OK, no items. Victory mine, second place going to Flamestrike.
Mons used: Syclant, Walrein, Dunsparce

http://www.smogon.com/forums/showthread.php?t=3450001 Versus Arcanite (Match 2). 6v6 NFE only doubles. 2 days DQ, no chill status specified, no recovery status specified, all abilities, switch=KO, no items. Victory mine.
Mons used: Snorunt, Sealeo, Cranidos, Scratchet, Monohm, Drilbur

http://www.smogon.com/forums/showthread.php?t=3451770 Versus Rediamond, Venser, and Dummy007. 12v4+4+4. 2 days DQ, 4 days ref DQ, 2 recovers/5 chills, two abilities, switch=OK, no items. Cancelled after 1 round.
Mons used: Scratchet, Monohm, Voodoll. Had the match continued, Snorunt, Cranidos, Combee, Drilbur, Swinub, Eevee, Riolu, Gastly, and Zorua would have seen usage.

http://www.smogon.com/forums/showthread.php?t=3452859 Versus Fire Blast (Match 2), AlphaJolt, and Woodchuck. 1v1v1v1 melee-with the twist that nobody uses their own Pokemon. 2 day DQ, 2 recovers/5 chills, all abilities, switch=KO, no items. Victory mine, but a training battle (and thus, no victory mention). Incidentally, Walrein took last place.
Mons Used: Walrein brought; Fire Blast's Pyroak used.

http://www.smogon.com/forums/showthread.php?t=3452491 Versus Lady Salamence and rewindman (Match 2). 3v3v3 NFE-only melee, 2-day Player DQ/4-day Ref DQ, Infinite Recovers/Infinite Chills, one ability, switch=ok, no items. Victory mine, second place going to Lady Salamence.
Mons Used: Monohm, Swinub, Timburr

http://www.smogon.com/forums/showthread.php?t=3452913 Versus danmantican. 3v3 Triples, 2 days DQ/3 days ref DQ, 2 recovers/5 chills, all abilities, switch=forget about it!, no items. Victory mine.
Mons Used: Froslass (evolved from Snorunt at sendout), Rampardos (evolved from Cranidos at sendout,) Tomohawk (evolved from Scratchet at sendout.)

http://www.smogon.com/forums/showthread.php?t=3453474 Versus TEA DEMON. 6v6 Triples, 2-day DQ, 0 Recoveries / 0 Chills, Abilities=ALL, Switch=OK, Items=OFF. Victory mine.
Mons Used: Monohm, Blitzle, Swinub, Eevee, Gastly, Zorua

http://www.smogon.com/forums/showthread.php?t=3454626 Versus Lord Jesseus (Match 1). 4v4 (2 FE, 2 NFEs) Triples, 2-day DQ, 2 recoveries/5 chills, abilities=all, switch=OK, items=on. Victory LordJesseus's, but a training battle (and thus, no loss mention).
Mons Used: Abomasnow, Camerupt, Piloswine, Mankey

http://www.smogon.com/forums/showthread.php?t=3453777 Versus rickheg. 6v6 Triples, 2-day DQ, 2 recovreies/5 chills, abilities=all, switch=OK, items= off. Victory mine.
Mons Used: Monohm, Drilbur, Voodoll, Timburr, Gastly, Embirch

http://www.smogon.com/forums/showthread.php?t=3456038 Versus ToastTyrant14. 2v2 Doubles, 2 day DQ, unspecified chills/recoveries, abilities=all, switch=KO, items=off. Victory ToastTyrant's (obviously), but a training battle (and thus no loss mention).
Mons Used: Combee, Weedle

http://www.smogon.com/forums/showthread.php?t=3455789 Versus Lord Jesseus (Match 2). 2v2 Doubles, 1 day DQ, Abilities=all, switch=lol, items=on. Victory mine.
Mons Used: Abomasnow, Rotom
http://www.smogon.com/forums/showthread.php?t=3453413 Versus dogfish44. 3v3 Singles, 2 days DQ/3 days ref DQ, 2 recovers/infinite chills, all abilities, switch=ok, items=on. Training Battle.
Mons Used: Abomasnow, Lucario (evolved from Riolu at sendout), Rotom
Tournament 1 said:
Tourney 1, Round 1: http://www.smogon.com/forums/showthread.php?t=3448243 Versus elDino. Ended in a 2-0 victory with Krillowatt.
Tourney 1, Round 2: http://www.smogon.com/forums/showthread.php?t=3450308 Versus Temperantia. Ended in a 2-1 victory with Krillowatt and Syclant.
Tourney 1, Round 3: http://www.smogon.com/forums/showthread.php?t=3451744 Versus Kaxtar. Ended in Kaxtar forfeiting after two rounds with no KOs due to internet issues and a poor matchup.
Tournament 1, Round 4: http://www.smogon.com/forums/showthread.php?t=3453139 Versus danmantican. Ended in a 1-2 loss with Krillowatt and Syclant.
Tournament 1 Finals: Knocked out from tournament.

Predictions Tourney 1: Currently at 6th with 71 points, 34/11, 28/7 w/o DQ. 6 points behind first.
Tournament 2 said:
Tournament not yet started.

Battle Subway said:
Challenge Thread
Highest streak (Singles): 4
Current streak (Singles): 4
Highest streak (Doubles): 1
Current streak (Doubles): 1
Highest streak (Triples): 0
Current streak (Triples): 0
Singles Challenges said:
Challenge #1 (1). Ended in failure upon the first match.
Mons used: Sigilyph (Dunsparce and Monohm would have seen battle had the challenge reached the boss.)
Challenge #2 (1). Also ended in failure upon the first match.
Mons used: Dunsparce (Camerupt and Krillowatt would have seen battle had the challenge reached the boss.)
Challenge #3 (1-4). Succeeded.
Mons used: Sigilyph (first mon), Camerupt, Krillowatt
Doubles Challenges said:
Challenge #1. Ongoing. Currently at battle 3.
Mons Used: Syclant (first mon), Krillowatt (second mon), Sigilyph (third mon), Tomohawk (fourth mon)
Battle Hall said:
Challenge thread
Highest Streak: 2
Current Streak: 0
Challenge #1. Rank 1. Ended with a streak of 1.
Mons used: Swinub
Challenge #2 Rank 2. Ended with a streak of 2.
Mons used: Wormadam-G
Challenge #3 Rank 2. Ended with a streak of 2.
Mons used: Wormadam-G
Raids said:
Stormrage Mountain:
Stormrage Depths: N/A.
Frozen Vault: N/A.
Wildfire Plateau: Challenge #1, normal, partner Blazikenmaster-Zeo. Blazikenmaster-Zeo DQ'd.
Cliffs of Thunder: Challenge #1, normal, partner Its_A_Random. Ends in victory.
Eye of the Storm: N/A.
Dojo said:
Cancelled 2-turn brawl. Posting here for posterity.
The Legend Run said:
Mysterious Cove said:
Challenge #1. Ended in DQ due to inactivity.
Mons used: Froslass, Dunsparce, Zebstrika
Timeless Tower said:
Not yet challenged.


Reffing Profile: Here.

Gym Team candidates:


Overall Pokemon Team:




Pending approval: N/A

Abomasnow [Frostbite] Male
Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats: 90/92/75+/92/85/60-

HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5-DW unlocked!

Abilities:

Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.

Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)
Swagger (*)
Mist (*)
Wood Hammer
Ice Shard
Ingrain
Sheer Cold

Skull Bash (*)
Leech Seed (*)
Growth (*)
Bullet Seed

Blizzard (*)
Energy Ball (*)
Hidden Power [Fire, 7 power/5 energy] (*)
Toxic
Protect
Earthquake
Shadow Ball
Light Screen
Brick Break
Rock Slide
Rest
Substitute
Safeguard
Double Team
Hyper Beam

Giga Drain
Endure
Sleep Talk

Worry Seed
Magic Coat
Block

Total Moves: 37

Syclant [Freeze] Male
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats: 70/116/70/114+/64-/121

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Ice Punch
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Sheer Cold
Ice Beam
X-Scissor

Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse
Counter
String Shot
Pin Missile

Blizzard (*)
Struggle Bug (*)
Hidden Power (Electric, base 6, energy cost 4) (*)
U-Turn
Brick Break
Stone Edge
Acrobatics
Protect
Substitute
Quash
Taunt
Focus Blast
Rain Dance
Dig
Rest
Toxic
Rock Slide
Double Team
Facade
Frost Breath
False Swipe

Natural Gift
Endure
Sleep Talk

Total Moves: 46


Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 151/84+/73-/83/74/105

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Abilities:
Ability 1: Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump
Copycat
Heart Swap
Zap Cannon
Volt Switch
Guillotine
Discharge
BubbleBeam

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)
Follow Me
Sheer Cold
Metronome

Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake
Substitute
Hidden Power (base 7, Grass)
Toxic
Protect
Thunder Wave
Torment
Dive
Payback
Rain Dance
Waterfall
Blizzard
Double Team
Rest

Natural Gift
Endure

Low Kick

Total Moves: 47


Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats: 70/100/70/105+/75/40-

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam
Toxic
Stone Edge
Sunny Day

Endure

Total Moves: 25


Froslass Frigid (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats: 70/80-/70/80/70/110+

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5-DW Unlocked!

Abilities:
Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Astonish
Confuse Ray
Ominous Wind
Destiny Bond

Disable
Weather Ball
Fake tears
Bide

Shadow Ball
Hidden Power (Fire, base 7)
Substitute
Rest
Light Screen
Thunder
Taunt
Torment

Endure

Pain Split

Total Moves: 26


Walrein Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 110/80/90/95/90+/65-

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Crunch
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest

Signal Beam
Curse
Yawn
Sleep Talk
Aqua Ring

Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Dive
Roar

Whirlpool
Endure

Super Fang
Double-Edge

Total Moves: 29


Rampardos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats: 97/125/60-/65+/50/58

HP: 110
Atk: Rank 7
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5
BRT: 20

EC: 6/6
MC: 0
DC: 5/5 - DW unlocked!

Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Endeavor

Crunch
Hammer Arm
Iron Head

Blizzard
Fire Blast
Rock Slide
Earthquake
Thunderbolt
Dragon Tail
Protect
Dig

Total Moves: 21


Dunsparce [Flinch] Male
Nature: Quirky (no changes)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 100/70/70/65/65/45

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 2
Base Rank Total: 18

MC: 1
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 2: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 3: Rattled: (Innate, DW) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil
Dig

Headbutt
Secret Power
Bite
Magic Coat

Rock Slide
Rock Smash
Blizzard
Protect

Zen Headbutt

Total Moves: 19


Sigilyph (F) Falsefalcon
Nature: Modest (-1 rank in attack, +1 rank in special attack)

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats: 72/58-/80/103+/80/97

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 1
DC: 5/5-DW unlocked!

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Air Slash
Psychic
Mirror Move
Gravity
Cosmic Power

Roost
Stored Power
Psycho Shift
AncientPower

Ice Beam
Shadow Ball
Calm Mind
Energy Ball
Protect
Hidden Power (Ground, base 7)
Smack Down
Trick Room
Substitute
Toxic
Psyshock
Flash Cannon
Thunder Wave
Safeguard
Telekinesis
Charge Beam
Psych Up
Double Team
Rest
Solarbeam
Dream Eater
Fly

Total Moves: 41


Tomohawk (Flight) M
Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Intimidate: (can be activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 105/60-/90/115/80/85+

HP: 110
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 98 (+)
Size Class: 2
Weight Class: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Roost
Yawn
Haze
Confuse Ray
Rapid Spin
Stealth Rock

Taunt
Toxic
Substitute
Grass Knot
Focus Blast
Reflect
Safeguard

Total Moves: 32


Wormadam [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Overcoat (Innate, DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: 60/79+/105/59/85/36-

HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/4
MC: 0
DC: 5/5

Attacks:

Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Confusion
Rock Blast
Psychic
Flail

Earthquake
Struggle Bug
Toxic
Venoshock
Rock Tomb
Safeguard
Dig

Snore
String Shot

Sucker Punch

Total moves: 18


Combee [FLADoS] (F)
Nature: QUIRKY
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Honey Gather (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Ability 2: Hustle (Can be Enabled, DW not yet unlocked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats: 30/30/42/30/42/70

HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 6
DC: 3/5

Attacks:

Sweet Scent
Gust
Bug Bite

Ominous Wind
Tailwind
Air Cutter

Total Moves: Irrelevant.


Cyclohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

Stats: 108 / 60- / 118 / 112 / 70 / 80+

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 - DW unlocked!

Attacks:

Whirlwind
Bide
Tri Attack
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Discharge
Dragon Tail
Double Hit
Weather Ball
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Fire Blast
Thunder
Volt Switch
Protect
Light Screen
Torment
Thunder Wave
Substitute
Hidden Power Grass (7)
Thunderbolt
Rest
Blizzard
Trick Room

Draco Meteor

Dragon Pulse
Endure
Sleep Talk

Signal Beam

Total Moves: 42


Zebstrika (Faraday) (M)
Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats: 75/100/63/80/63-/116+

HP: 100
Atk: ****
Def: ***
SpA: ***
SpD-: ** (-)
Spe: 134 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 3: Sap Sipper (DW, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Wild Charge
Thrash

Me First
Screech
Double Kick

Protect
Hidden Power (Ice, 7)
Double Team
Rest
Substitute
Thunder
Overheat

Total moves: 20


Excadrill [Fault] (M)
Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 12% (102^2/870 rounded), subtracts one (1) rank from special attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Sand Force: (innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Ability 3: Mold Breaker: (DW, innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: 110/135/60/50-/65/88+

HP: 110
Atk: Rank 5
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 3
Speed: 102 (+)
Size Class: 1
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Sandstorm
Drill Run
Horn Drill

Metal Sound
Crush Claw
Skull Bash

Shadow Claw
X-Scissor
Brick Break
Protect
Substitute

Total Moves: 21


Mamoswine (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 110/130/80/70+/60/80-

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5-DW unlocked!

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard
Ice Shard
Hail

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
Protect
Stone Edge
Roar
Rain Dance
Hidden Power (Grass, 7)
Double Team

Endeavor

Total moves: 27


Weedle [Format Rip] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-1)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1

EC: 1/5
MC: 2
DC: 1/5

Attacks:
Poison Sting
String Shot
Bug Bite

Total Moves: 3


Eevee [Floe] F
Nature: Calm (-1 rank in attack, +1 rank in special defense)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 55/55-/50/45/65+/55

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Ability 1: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Ability 3: Anticipation: (Innate, DW locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Attacks:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Trump Card

Fake Tears
Wish
Yawn
Endure

Shadow Ball
Protect
Round
Hidden Power (Fighting, base 7)


Voodoll (Frankenstein) M
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Normalize: (Can be disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Ability 3: Cursed Body (DW not yet unlocked): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC: 4/6
MC: 0
DC: 3/5

Stats: 60/55+/50-/65/50/70

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Substitute

Perish Song
Imprison
Screech
Counter

Protect
Brick Break
Psychic

Ice Punch


Gurdurr (Flatten) F
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Sheer Force (can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Ability 3: Iron Fist (DQ not yet unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 6/9
MC: 1
DC: 4/5

Stats: 85/105+/85/40-/50/40

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm

Drain Punch
Mach Punch
Counter
Endure

Poison Jab
Smack Down
Dig
Payback

Total Attacks: 18


Lucario (Force) F
Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified: (DW not yet unlocked, innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: 6/6
MC: 0
DC: 2/5

Stats: 70/110+/70/115/70/90-

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 78 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Attacks:
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Heal Pulse
Aura Sphere
ExtremeSpeed
Dragon Pulse
Copycat
Close Combat

Blaze Kick
Crunch
Hi Jump Kick

Protect
Earthquake
Swords Dance

25 moves


Gastly (Fear) F
Nature: Hasty (+15% Speed, +29% Accuracy (92^2/290 rounded to the nearest percent), -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 30/35/30-/100/35/80+

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

EC: 3/9
MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Destiny Bond

Disable
Perish Song
Ice Punch

Toxic
Venoshock
Psychic
Protect
Taunt


Zorua (Fox) F
Nature: Hasty (+15% Speed, +13% Accuracy (75^2/435 rounded to the nearest percent), -1 Def)
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

EC: 2/6
MC: 0

Stats: 40/65-/40-/80/40/65+

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Agility
Imprison
Night Daze

Extrasensory
Counter
Snatch

Grass Knot
Dig
Protect
Snarl


Rotom (Fridge) U
Nature: Modest (+1 special attack, -1 attack)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
50/50-/77/95+/77/91
50/65-/107/105+/107/86

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

MC: 0

Moves:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge

Shadow Ball
Will O' Wisp
Volt Switch
Reflect
Light Screen
Thunderbolt
Protect

Pain Split
Mud-Slap
Signal Beam

Total Moves: 21


Embirch (F) Forest Fire
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW, not yet unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60/40+/55/65/50/50-

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Earth Power
Aromatherapy

Light Screen
Toxic
Rock Slide
Protect
Will O Wisp

Endure


Mankey (M) FREAKING SETO KAIBA
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.

EC: 4/6
MC: 0
DC: 3/5

Stats: 40/80+/35/35-/45/70

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Close Combat
Final Gambit

Counter
Encore
Foresight

Taunt
U-Turn
Dig

Pay Day
Ice Punch

Total moves: 18


Smeargle (Powerpoint) (M)
Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (75*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 0/5

Attacks:
Icy Wind
Grasswhistle
Leech Seed
Blizzard
Hidden Power (Flying, base 6)
Tail Glow
Spikes
Struggle Bug
Detect
Scald

Perm. Sketch Slots: 7

Total moves not counting Sketch: 10


Necturine (Morgana) F
Nature: Quiet (+1 Special Attack, -10% evasion and 20/23 speed)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate, DW not yet unlocked) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 49 / 55 / 60 / 50(+) / 75 / 51(-)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Giga Drain
Leaf Storm

Protect
Psychic
Hidden Power (Fire, 7)

Total Moves: 13


Smoochum (Lulu) F
Nature: Mild (+special attack, -defense)
Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Ability 2: Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Ability 3: Hydration (Innate, DW not yet unlocked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

EC: 0/6
MC: 0
DC: 0/5

Stats: 45/30/15-/85+/65/65
HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Attacks:
Pound
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Fake Out
Miracle Eye
Wish

Ice Beam
Reflect
Shadow Ball

Total Moves: 14


Colosshale [Cho'Gath] (M)

Nature: Jolly (-1 special attack, +15% speed and 98^2/435~22% accuracy boost)

Type:
Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83/42/52/71(-)/62/85(+)

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Fire Fang

Taunt
Earthquake
U-Turn


Klang (Orianna)
OT: DestinyWarrior
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Quiet Nature(+SpA, -Spe)

Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 43(-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
-10% Evasion

EC: 5/9
MC: 0
DC: 1/5

Abilities:
Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body(Innate)(DW)(Locked): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Hyper Beam

Protect
Thunderbolt
Return
Volt Switch
Flash Cannon
Rock Smash


For more stuff, go here: http://www.smogon.com/forums/group....15&discussionid=4583&gmid=59414#gmessage59414
 
#27
Trainer Name: FinnRagetti
Pokemon: Zuruggu/Scraggy, Eevee, Hitmoshi/Litwick
W/L/T: 1-1-0
Trainer Counter:

Current Battles:
v. Coolking49 I (ref. Alchemator) 2v2 singles
v. Tortferngatr II (ref. Kaxtar) 4v4 doubles
v. Son of Shadoo I (ref. Wikey ) 3v3 rotation

Completed Battles:


Reffing History:


Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Pokemon Team:

(*)Zuruggu/Scraggy (Rex) (M)
Nature:Careful (Special Defense is raised by *, Special Attack is lowered by *)

Types:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


Stats:
HP: 90
Atk: ***
Def: ***
SpA: *(-)
SpD: ****(+)
Spe: 48

EC: 4/6
MC: 0
DC: 2/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
(*)Leer
(*)Low Kick
(*)Sand Attack
(*)Faint Attack
(*)Headbutt
(*)Swagger
(*)Brick Break
(*)Payback
(*)Drain Punch
(*)Fire Punch
(*)Ice Punch
(*)Bulk Up
(*)Rock Slide
(*)Dig

Dragon Dance
Hi Jump Kick



(*)Eevee (Wylie) (M)
Nature: Impish (Defense is raised by *, Special Attack is lowered by *)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: **
Def: *** (+)
SpA: * (-)
SpD: ***
Spe: 55

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

EC: 2/6
MC: 0
DC: 1/5

Moves:
(*)Tail Whip
(*)Tackle
(*)Helping Hand
(*)Sand Attack
(*)Growl
(*)Quick Attack
(*)Curse
(*)Wish
(*)Detect
(*)Dig
(*)Retaliation
(*)Toxic

Substitute



(*)Hitomoshi/Litwick (Sparkles) (F)

Nature:Timid (Attack is reduced by *, Speed A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

Types:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


HP: 90
Atk: *(-)
Def: **
SpA: ***
SpD: **
Spe: 23 (20*1.15^)

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag(DW): (Innate)Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

EC: 2/9
MC: 0
DC: 1/5

Moves:
(*)Ember
(*)Astonish
(*)Minimize
(*)Smog
(*)Fire Spin
(*)Confuse Ray
(*)Night Shade
(*)Will-o-Wisp
(*)Flame Burst
(*)Imprison
(*)Heat Wave
(*)Haze
(*)Clear Smog
(*)Shadow Ball
(*)Energy Ball
(*)Psychic
Substitute



Eevee (Tweety) (M)
Nature: Modest (Special Attack raised by *, Attack is lowered by *)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 55

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tail Whip
Tackle
Helping Hand
Sand Attack
Growl
Quick Attack
Fake Tears
Wish
Detect
Shadow Ball
Retaliation
Substitute



Eevee (Bugs) (M)
Nature: Adamamt (Attack raised by *, Special Attack is lowered by *)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: ***
Spe: 55
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tail Whip
Tackle
Helping Hand
Sand Attack
Growl
Quick Attack
Charm
Yawn
Wish
Swagger
Retaliation
Substitute
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#28
GoldenKnight:

Approved, but please rearrange Nohface's Moves so that it has Level-Up first, then Egg, then TM Moves. It makes it much easier to keep track of rewards as well as making it easier to approve without checking all the resources.

Kaxtar:

Approved. Remeber to but (+) and (-) next to the stats whose nature you've altered.

Tortferngatr:

Approved. Please use Hide Tags on your Pokemon Team though (either individually or as a whole) so as not to scroll the thread too much. Just in case you were not aware, you can change Hidden Power's Base Power from 7 to 6 and it will receive a Technician boost, I will allow it provided it continues to stay at the value you chose.

FinnRagetti:

Approved. Don't forget to put asterisks next to your starting Pokemon's names and starting moves.
 
#29
Trainer Name: TotalPotato
Pokémon: Bayleef, Mankey, Electrike, Tentacool, Murkrow
W/L/T: 1/2/0
Trainer Counter: 0

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 3
Business Tokens:


Ongoing battles:
vs. Flora

Pokémon Team:


Bayleef(*) [Rosemary] (F)
Nature: Relaxed (adds * to Def; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: ****(+)
SpA: ***
SpD: ***
Spe: 52(-)

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Tackle(*)
Growl(*)
Razor Leaf(*)
Reflect(*)
PoisonPowder(*)
Synthesis(*)
Magical Leaf(*)
Natural Gift(*)

AncientPower(*)
Leaf Storm(*)
Leech Seed(*)

Facade(*)
Hidden Power [Fire, 7](*)
Light Screen(*)

Flash
Body Slam



Mankey(*) [Peekay] (M)
Nature: Adamant (adds * to Atk, subtracts * from SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)

Close Combat(*)
Encore(*)
Rock Slide(*)

Acrobatics(*)
Bulk Up(*)
Dig(*)

Reversal
Taunt



Electrike(*) [Farah] (F)
Nature: Mild (adds * to SpA, subtracts * from Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

Stats:
HP: 90
Atk: **
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65

EC: 2/6
MC: 2
DC: 2/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Minus (DW): (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Attacks:
Tackle(*)
Thunder Wave(*)
Leer(*)
Howl(*)
Quick Attack(*)
Spark(*)
Odor Sleuth(*)

Crunch(*)
Discharge(*)
Ice Fang(*)

Charge Beam(*)
Flamethrower(*)
Roar(*)

Charge



Tentacool [Dimitri] (M)
Nature: Modest (adds * to SpA, subtracts * from Atk)

Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ****
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam

Haze
Mirror Coat
Muddy Water

Ice Beam
Toxic
Venoshock



Murkrow [James] (M)
Nature: Naive (a 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, subtracts * from SpD)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: *(-)
Spe: 105(+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Faint Attack
Perish Song
Roost

Fly
Snarl
Taunt
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
#31
Trainer Name: Limewire
Pokemon: Garchomp* / Starmie* / Magnezone* / Togekiss / Conkeldurr / Dunsparce / Breezi / Kabuto / Monohm
W/L/T: 9-9-1
Currency Counters: 23
Universal Counters: 0

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Yache Berry




Active Slots:
[VACANT]
[VACANT]
[VACANT]

Roleplay Slots:
Battle Hall (inactive)




Garchomp [Chomper] (Female)
Nature: Adamant (+1 Atk, -1 SpA)

Type:

  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
  • Rough Skin (DW, unlocked) (Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Attacks (25):

Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dragon Claw
Double Chop
Dragon Rush
Crunch
Fire Fang

Outrage(*)
Scary Face(*)
Iron Head(*)

Aqua Tail

Earthquake(*)
Roar(*)
Dig(*)
Swords Dance
Substitute
Protect
Rock Slide
Brick Break
Shadow Claw



Starmie [Shuriken] (Genderless)
Nature: Timid (15% increase in Speed, 20% increase in accuracy, -Atk)

Type
:

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 * 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Illuminate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Command: (Ability: Illuminate)
  • Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW, unlocked) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks (27):

Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Minimize(*)
Gyro Ball(*)
Hydro Pump
Cosmic Power
Confuse Ray
Power Gem
Reflect Type
Light Screen

Magic Coat

Ice Beam(*)
Thunderbolt(*)
Surf(*)
Hidden Power [Fire]
Psychic
Psyshock
Grass Knot
Teleport
Protect
Toxic




Magnezone [Thundah] (Genderless)
Nature: Quiet (+SpA, 15% reduction in Speed, 10% increase of accuracy for opponents)

Type
:

  • Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:

  • Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
  • Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    • Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))
  • Analytic (DW, unlocked) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (24):

Tri Attack
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electric Ball(*)
Lock-On(*)
Magnet Rise
Zap Cannon
Discharge
Mirror Coat

Magic Coat
Signal Beam

Rain Dance
Reflect
Thunderbolt(*)
Flash Cannon(*)
Volt Change(*)
Hidden Power [Ice 7]
Charge Beam
Explosion



Togekiss [Kax$tar] (F)
Nature: Bold (+Def, -Atk)

Type:

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Serene Grace (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Hustle (Can Be Activated): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
  • Super Luck (DW, unlocked) (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Attacks (24):

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Air Slash
Aura Sphere

Magic Coat
Nasty Plot
Morning Sun
Extrasensory
Stored Power
Heat Wave

Protect
Substitute
Toxic
Energy Ball
Flamethrower
Thunder Wave
Light Screen



Conkeldurr [Clowncrete] (M)
Nature: Adamant (+ Atk, - SpA)

Type:

  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:

  • Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Sheer Force (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
  • Iron Fist (DW, Unlocked) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 5
DC: 5/5

Attacks (20):

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Drain Punch
Mach Punch
Wide Guard
Foresight

Bulk Up
Taunt
Stone Edge
Earthquake
Facade
Payback
Double Team
Protect
Substitute
Focus Punch



Dunsparce [Flap] (F)
Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks).

Type:

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

MC: 3
DC: 2/5

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (45 / 1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Abilities:



  • Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
  • Rattled (DW, LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil

Magic Coat
Trump Card
Rock Slide

Calm Mind
Psych Up
Pain Split
Earthquake
Thunderbolt
Flamethrower
Ice Beam
Water Pulse



Breezi [Twitch] (M)
Nature: Modest (+SpA, -Atk)

Type:

  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
  • Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/5
MC: 0
DC: 2/5

Moves (19):
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Clear Smog
Air Slash

Disable
Wish
Gastro Acid

Taunt
Toxic
Shadow Ball
Sludge Wave
Energy Ball



Kabuto [Fiddlesticks] (M)
Nature: Adamant (+Atk, -Spe)

Type:

  • Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:

  • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Weak Armor (DW LOCKED): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/5
MC: 0
DC: 0/5

Moves (12):
Scratch
Harden
Absorb
Leer
Mud Shot
Sand Attack

Screech
Dig
Confuse Ray

Rain Dance
Rock Slide
Waterfall





Monohm[Jupiter] (M)
Nature: Calm (+SpD, -Atk)

Type
:

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

  • Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
  • Overcoat (DW LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Attacks (14):
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Dragon Dance
Hydro Pump
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
 
#32
Oh, cool, its started, time for my trainer.

Trainer Name: Samurai
Pokemon: Swinub, Omanyte, and Monohm
W/L/T: 1-0-0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]

Pokemon Team:

Swinub(*) [Swirl] (M)

Nature: Rash (+1 * Special Attack, -1 * Special Defense)

Type:
<Typing>: Ice/Ground
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Stats:
HP: 90
Atk: **
Def: **
SpA: *** (+)
SpD: * (-)
Spe: 50

EC: 1/6
MC:
DC: 1/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle (*)
Odor Sleuth (*)
Mud Sport (*)
Powder Snow (*)
Mud-Slap (*)
Endure (*)
Mud Bomb (*)
Icy Wind(*)
Ancientpower (*)
Stealth Rock (*)
Body Slam (*)
Ice Beam (*)
Roar (*)
Protect (*)
Earthquake


Omanyte(*) [ShellShock!] (M)

Nature: Mild (+1 * Special Attack, -1 * Defense)

Type:
<Typing>: Rock/Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: **
Def: *** (-)
SpA: **** (+)
SpD: **
Spe: 35

EC: 1/4
MC:
DC: 1/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Breakable Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Leer (*)
Mud Shot (*)
Spikes (*)
Toxic Spikes (*)
Knock Off (*)
Gyro Ball (*)
Ice Beam (*)
Rain Dance (*)
Shell Smash


Monohm(*) [Agony] (F)

Nature: Mild (+1 * Special Attack, -1 * Defense)

Type:
<Typing>: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 90
Atk: **
Def: ** (-)
SpA: **** (+)
SpD: **
Spe: 60

EC: 3/6
MC:
DC: 1/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle (*)
Growl (*)
Leer (*)
Thundershock (*)
Charge (*)
Rain Dance (*)
Twister (*)
Spark (*)
Dragon Rage (*)
Sonicboom (*)
Dragonbreath (*)
Hydro Pump (*)
Power Gem (*)
Thunder (*)
Charge Beam (*)
Flamethrower (*)
Gale
 
#33
This looks fun!

Trainer Name: Amber
Pokemon: Salamence, Rampardos, Gengar, Heracross, Politoed, Poliwrath, Mantine, Parasect, Pichu, Seismitoad, Azumarill, Lanturn, Ludicolo, Relicanth, Horsea, Cloyster, Metagross, Gyarados, Milotic, Tirtouga, Croagunk, Cyclohm, Slowpoke, Krilowatt, Machoke, Roselia, Smeargle, Camerupt, Snorunt, Cryogonal
W/L/T: 10/12/5
Currency Counters: 4
Universal Counters: 0

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Choice Specs
1x Amulet Coin


Ref Tokens: None
Business Tokens: None



Pokemon Team


Gengar [Puff] Male
Nature: Hasty (Adds .15% to Speed, Subtracts 1 Rank from Defense, +18 Accuracy)

Type: Ghost/Poison

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

Gengar
HP: 90
Atk: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

+1 to Speed, -1 to Defense

EC: 9/9
MC: 0
DC: N/A

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Payback *

Fire Punch *
Haze *
Will-O-Wisp *
Disable
Counter
Magic Coat

Shadow Ball *
Sludge Bomb *
Thunderbolt *
Substitute
Explosion
Psychic
Focus Blast
Taunt
Protect



Salamence [Rathian] (F)

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Dragon / Flying

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 3/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Fire Fang
Thunder Fang

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Dragon Claw
Brick Break
Roost



Rampardos [Tim] (M)

Nature: Rash (+1 SpA -1 SpD)

Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58

(+1 SpA -1 SpD)

EC: 6/6
MC: 0
DC: 5/5

Abilities

Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc

Sheer Force (DW) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks

Headbutt *
Leer *
Focus Energy *
Pursuit *
Take Down *
Scary Face *
Assurance *
Zen Headbutt
Head Smash
Endeavor

Hammer Arm *
Iron Head *
Leer *
Pain Split

Earthquake *
Stone Edge *
Ice Beam *
Flamethrower
Thunderbolt
Rock Slide



Heracross [Flooffy] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Bug/Fighting

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 5/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Reversal
Feint

Megahorn
Focus Punch
Double Edge
Bide

Stone Edge
Swords Dance
Protect
Dig
Earthquake
Substitute
Toxic
Facade
Rest



Politoed [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 1
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Drizzle)


Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump
Bounce

Refresh
Encore
Mud Shot
Lovely Kiss
Counter

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Toxic
Focus Blast
Blizzard
Psychic
Substitute
Protect
Rest
Sleep Talk

Moves: 24



Ludicolo [Yodawg] (Male)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water/Grass

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 0
DC: 4/5

Abilities

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Hydro Pump
Energy Ball
Fake Out
Fury Swipes
Water Sport
Mega Drain

Giga Drain
Leech Seed
Counter
Sleep Talk
Synthesis

Surf
Ice Beam
Toxic
Whirlpool
Substitute
Rest
Protect
Brick Break
Blizzard

Moves: 28



Poliwrath [Buff] (Male)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Water / Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70

(+1 to Attack, -1 to Special Attack)

EC: 9/9
MC: 1
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Belly Drum

Refresh
Encore
Mud Shot

Lovely Kiss

Waterfall
Return
Toxic
Brick Break



Mantine (Squishy) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water/Flying

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack
Bounce

Hydro Pump
Haze
Splash
Air Cutter

Ice Beam
Surf
Rain Dance
Hidden Power Grass
Rest

Moves: 17



Paras [Leeps] Female
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Grass/Bug

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 15

+1 to Attack, -1 to Special Attack

EC: 6/6
MC: 2
DC: 4/5

Abilities:

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:

Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Aromatherepy
X-Scissor

Bug Bite
Leech Seed
Spore

Protect
Bullet Seed
Toxic
Substitute



Pichu [Sandaa] (Female)

Nature: Mild (+1 to Special Attack, -1 Defense)

Type: Electric

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 1
DC: 1/5

Abilities

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightning Rod (DW: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Charge
Encore
Volt Tackle

Thunderbolt
Hidden Power Ice (7 bp, 5 energy)
Protect



Seismitoad (*) Squashy (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Water / Ground

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 74
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar
Rain Dance
Hydro Pump
Drain Punch

Mud Bomb
Earth Power
Refresh

Toxic
Surf
Sludge Wave
Protect
Grass Knot
Rock Slide

Moves: 20



Azumarill [Lazuli] (Female)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 19

(+1 to Attack, -1 to Special Attack)

EC: 9/9
MC: 0
DC: 5/5

Abilities

Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks

Splash
Charm
Tail Whip
Bubble
Slam
Water Gun
Tackle
Defense Curl
Rollout
Bubblebeam
Aqua Ring
Aqua Tail
Double Edge

Refresh
Encore
Tickle
Ice Punch
Sleep Talk

Waterfall
Return
Toxic
Brick Break
Rest



Lanturn (Sizzlsazz) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water / Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])

Water Absorb (DW: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Confuse Ray
Spark
Take Down
Discharge
Charge

Agility
Brine
Psybeam

Thunderbolt
Volt Switch
Ice Beam
Surf
Hidden Power Grass
Rest
Sleep Talk
Protect
Toxic

Moves: 22



Relicanth (Smashroid) (M)
Nature: Adamant (Adds to Attack; Subtracts from Special Attack)
Type: Water/Rock

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rock Tomb
Yawn
Head Smash

Rock Slide
Zen Headbutt
Aqua Tail

Waterfall
Earthquake
Rain Dance



Horsea (Lagiacrus) (M)
Nature: Mild (Adds to Special Attack; Subtracts from Defense)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (DW: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60

EC: 1/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Outrage
Clear Smog
Muddy Water

Rain Dance
Dragon Pulse
Surf



Cloyster (Shellbroke) (F)
Nature: Lonely (+1 to Attack, -1 to Defense)

Type: Water /Ice

Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC:6/6
MC:0
DC:1/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Hydro Pump
Shell Smash

Rock Blast
Rapid Spin
Avalanche

Surf
Explosion
Rain Dance



Metagross (Takedown) (U)
Nature: Adamant (+1 to Attack, -1 to Special Attack)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Agility
Bullet Punch

Headbutt
Iron Head
Zen Headbutt

Earthquake
Explosion

Moves: 12



Gyarados (Ceadeus) (M)
Nature: Lonely (Adds + to Attack; Subtracts - From Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Command: (Ability: Intimidate)

Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 4
Spe: 81


EC: 6/6
MC: 0
DC: 1/5

Moves:

Splash
Tackle
Flail
Thrash
Bite
Dragon Rage
Dragon Dance

Bounce



Milotic (Cetus) (F)
Nature: Modest (+1 to Special Attack, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81

EC:6/6
MC:0
DC:1/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump

Confuse Ray
Hypnosis
Mirror Coat

Scald
Protect
Rain Dance
Toxic
Ice Beam



Tirtouga (F) - Genbu
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack

Type: Water / Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 22

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Shell Smash
Aqua Tail

Whirlpool
Bide
Iron Defense

Dive
Waterfall
Rock Slide
Earthquake



Croagunk (Prince) (M)
Nature: Naughty (+1 to Attack; -1 to Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50

EC: 1/6
MC: 0
DC: 1/5

Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Vacuum Wave
Drain Punch
Fake Out

Rain Dance
Poison Jab
Earthquake
Brick Break



Cyclohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Discharge
Hurricane
Dragon Tail

Heal Bell
Hydro Pump
Magnet Rise
Draco Meteor

Thunderbolt
Dragon Pulse
Flamethrower
Thunder
Substitute

Moves: 23



Slowoke [Sazaeony] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water/Psychic

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15

(+1 to Special Attack, -1 to Attack)

EC: 0/6
MC: 0
DC: 0/5

Abilities

Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Me First
Mud Sport
Future Sight

Surf
Psychic
Fire Blast



Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC 6/6
MC: 1
DW 5/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Copycat
Guillotine

Counter
Mirror Coat
Me First
Sleep Talk
Whirlpool
Earth Power
Helping Hand

Scald
Thunderbolt
Ice Beam
Surf
Hidden Power Grass
Substitute
Volt Switch
Substitute
Rest
Toxic
Earthquake
Torment
Thunder Wave
Bulldoze

Moves: 34




Crackers (Machoke) (M)

Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)

EC: 6/9
MC: 0
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Dynamicpunch

Encore
Close Combat
Ice Punch
Counter

Dig
Rock Slide
Substitute
Earthquake



Roselia (Shobi) (F)
Nature: Hasty (+15% Speed, +8.04% Acc, Defense decreased by 1)

Type: Grass / Poison

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Extrasensory
Sleep Powder
Spikes

Venoshock
Shadow Ball
Substitute



Smeargle (Useless) (M)
Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (75*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 5/5

Attacks:
Agility
Bide
Confuse Ray
Counter
Disable
Encore
Endeavor
Endure
Fake Out
Haze
Helping Hand
Hypnosis
Imprison
Light Screen
Magic Coat
Mirror Coat
Night Shade
Protect
Pain Split
Recover
Reflect
Sleep Talk
Snatch
Snatch
Spore
Substitute
Taunt
Torment
Volt Switch
Wide Guard
Will-O-Wisp
Sketch Slot

Moves: 31


Important
Leech Seed (Parasect)
Me First (Krilowatt)
Dig (Heracross)
Brick Break (Salamence)
Feint (Heracross)
Bounce (Politoed)
Toxic (Heracross)
Whirlpool (Ludicolo)
Thunder Wave (Pichu)
Heal Bell (Cyclohm)
Dive (Tirtouga)
Dragon Tail (Cyclohm)
Foresight (Machoke)
Worry Seed (Roselia)
Double Team (Snorunt)

Support
Spikes (Roselia)
Rapid Spin (Cloyster)
Clear Smog (Horsea)
Water Sport (Politoed)
Rain Dance (Politoed)
Charge (Pichu)
Magnet Rise (Metagross)
Mud Sport (Slowpoke)
Heart Swap (Krilowatt)

Special
Psychic (Gengar)
Shadow Ball (Gengar)
Focus Blast (Gengar)
Fire Blast (Salamence)
Dragon Pulse (Salamence)
Hydro Pump (Salamence)
Ice Beam (Rampardos)
Flamethrower (Rampardos)
Earth Power (Krilowatt)
Surf (Politoed)
Blizzard (Politoed)
Hidden Power (Politoed)
Mega Drain (Ludicolo)
Magical Leaf (Roselia)
Air Cutter (Mantine)
Water Pulse (Milotic)
Grass Knot (Seismitoad)
Sludge Wave (Seismitoad)
Brine (Lanturn)
Discharge (Lanturn)
Muddy Water (Horsea)
Ancientpower (Tirtouga)
Water Gun (Tirtouga)
Hurricane (Cyclohm)
Draco Meteor (Cyclohm)
Venoshock (Roselia)
Icy Wind (Snorunt)
Frost Breath (Snorunt)

Physical
Sucker Punch (Gengar)
Payback (Gengar)
Explosion (Gengar)
Fire Punch (Gengar)
Dragon Claw (Salamence)
Assurance (Rampardos)
Pursuit (Rampardos)
Head Smash (Rampardos)
Earthquake (Rampardos)
Stone Edge (Rampardos)
Rock Slide (Rampardos)
Iron Head (Rampardos)
Hammer Arm (Rampardos)
Aerial Ace (Heracross)
Zen Headbutt (Rampardos)
Close Combat (Heracross)
Reversal (Heracross)
Megahorn (Heracross)
Façade (Heracross)
Return (Poliwrath)
Bug Bite (Parasect)
Leech Life (Parasect)
Bullet Seed (Parasect)
Volt Tackle (Pichu)
Drain Punch (Seismitoad)
Waterfall (Azumarill)
Flail (Lanturn)
Outrage (Horsea)
Rock Blast (Cloyster)
Icicle Spear (Cloyster)
Bullet Punch (Metagross)
Aqua Jet (Tirtouga)
Faint Attack (Croagunk)
Revenge (Croagunk)
Ice Shard (Krilowatt)
Bulldoze (Krilowatt)
Low Kick (Machoke)
Heat Wave (Camerupt)

Ice Punch (Machoke)

Boost
Dragon Dance (Salamence)
Swords Dance (Heracross)
Belly Drum (Poliwrath)
Nasty Plot (Pichu)
Shell Smash (Cloyster)
Iron Defense (Tirtouga)
Growth (Roselia)
Amnesia (Camerupt)
Fake Tears (Snorunt)

Other / Gimmick
Nature Power (Ludicolo)
Uproar (Seismitoad)
Future Sight (Slowpoke)

Redundant
Night Slash (Heracross) [Faint Attack]
Fire Fang (Salamence) [Fire Punch, flame wheel]
Ice Fang (Salamence) [Ice Punch]
Thunder Fang (Salamence) [thunderpunch]
Rest (Heracross) [RECOVER]
Lovely Kiss (Politoed) [SPORE]
Giga Drain (Ludicolo) [Mega Drain]
Synthesis (Ludicolo) [moonlight]
Wing Attack (Mantine) [Aerial Ace]
Bubblebeam (Politoed) [Water Pulse]
Stun Spore (Parasect) [Thunder Wave]
X-Scissor (Parasect) [Bug Bite]
Sweet Kiss (Pichu) [CONFUSE RAY]
Sludge Bomb (Gengar) [Sludge Wave]
Mud Shot (Politoed) [Earth Power]
Aqua Tail (Azumarill) [Waterfall]
Spark (Lanturn) [thunderpunch]
Psybeam (Lanturn) [Psychic]
Yawn (Relicanth) [SPORE]
Scald (Milotic) [Water Pulse]
Crunch (Tirtouga) [Faint Attack]
Bite (Salamence) [Faint Attack]
Poison Jab (Croagunk) [Twineedle]
Swagger (Croagunk) [CONFUSE RAY]
Dragon Rage (Cyclohm) [NIGHT SHADE]
Aromatherapy (Parasect) [Heal Bell]
Seismic Toss (Machoke) [Night Shade]
Energy Ball (Ludicolo) [Magical Leaf]
Extrasensory (Roselia) [Psychic]


[/IMG]
Camerupt: (Moo) (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

Yawn
Heat Wave
Endure

Bulldoze
Fire Blast
Dig
Earthquake
Rock Slide



Snorunt [Exdey] (F)
Nature: Timid (-1 Special Attack, *1.15 to Speed, +12 Accuracy)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilites:
Inner Focus
(Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody(DW) (Can be Enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Fake Tears
Disable

Frost Breath
Shadow Ball
Substitute



Cryogonal [^/\^] (Genderless)

Nature: Timid (-1 to Attack, *1.15 Speed, +17% Accuracy)

Type: Ice

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 5
Spe: 121 (105 * 1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: N/A
MC: 0
DC: N/A

Abilities

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks

Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam
Solarbeam
Recover
Ice Beam

Blizzard
Substitute
Toxic
Hidden Power Ground (7)
Double Team
Protect

Moves: 14
 
#34
Trainer Name: Chomper
Pokemon: Cubone / Vulpix / Machop / Shroomish
W/L/T: 1-1-0
Trainer Counter: 0

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket: 2
Ref Tokens: 0
Business Tokens: 0


Battling History:



Reffing History:

None


Pokemon Team:

Cubone [Ken] (Male)
Nature: Adamant (+Atk/-Spa)

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 90
Atk: *** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil moves such as Double-Edge, Flare Blitz and Head Smash

Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Battle Armor (DW): (Innate) This Pokemon's thick armor prevents it from taking critical hits

Attacks:
Bone Club (*)
Growl (*)
Tail Whip (*)
Headbutt (*)
Leer (*)
Focus Energy (*)
Bonemerang (*)
Rage (*)
Rock Slide (*)
Knock Down (*)
Sunny Day (*)
Swords Dance (*)
Perish Song (*)
Fire Blast (*)



Vulpix [Chidori] (Female)
Nature: Naive (+Spe/-Spd)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additiona; damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1)

HP: 90
Atk: **
Def: **
SpA: **
SpD: ** (-)
Spe: 75 (65 * 1.15)

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2)

Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so

Attacks:
Ember (*)
Tail Whip (*)
Roar (*)
Quick Attack (*)
Fire Spin (*)
Will-O-Wisp (*)
Confuse Ray (*)
Imprison (*)
Flame Burst (*)
Flamethrower (*)
Safeguard (*)
Disable (*)
Hypnosis (*)
Power Swap (*)
Energy Ball (*)
Swagger (*)
Overheat (*)
Hidden Power (Dragon 7)



Machop [Akihiko] (Male)
Nature: Brave (+Atk/-Spe)
Type:Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Medidate and Cheer Up have Energy Cost reduced by one (1)

HP: 100
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 30 (35 * .85)

EC: 2/9
MC: 0
DC: 2/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up for the difference.

Moves:
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Foresight (*)
Ankle Sweep (*)
Seismic Toss (*)
Revenge (*)
Vital Throw (*)
Encore (*)
Bullet Punch (*)
Light Screen (*)
Counter (*)
Swagger (*)
Substitute (*)
Fire Blast
Rock Slide



Shroomish [Jin] Male
Nature: Brave (+Atk, -Spe)
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent and Swords Dance have Energy Cost reduced by one (1)

HP: 100
Atk: *** (+)
Def: ***
SpA: **
SpD: ***
Spe: 30 (-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike it with contact attacks. There is a 10% chance each of poison, paralysis and sleep.

When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Quick Feet: (Dream World)(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpoweder
Drain Punch
Bullet Seed
Focus Punch
Toxic
Swagger
Substitute
 
#35
Trainer Name: Solstice
Pokemon: Volcarona / Breloom / Claydol / Kitsunoh / Jolteon / Honchkrow / Sigilyph / Octillery / Machoke / Phanpy / Dratini
W/L/T: 4-8-0
Trainer Counter: 8

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:



Pokemon Team


Volcarona(*) (F) (Equinox)
Nature: Mild (Special Attack increased by *, Defense reduced by *)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk:Rank 2
Def:Rank 2 (-)
SpA:Rank 6 (+)
SpD:Rank 4
Spe:100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm Unlocked (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Flare Blitz
Quiver Dance
Fiery Dance
Rage Powder
Hurricane
Morning Sun (*)
Zen Headbutt (*)
Endure (*)
Incinerate (*)
Solar Beam (*)
Sunny Day (*)

Total Moves: 16



Breloom(*) (M) (Bushido)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 2
Spe: 81 (70x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Technician Unlocked(DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)
Spore
Mach Punch
Counter
Force Palm
Sky Uppercut
Mind Reader
Dynamic Punch
Seed Bomb (*)
Drain Punch (*)
Worry Seed (*)
Facade (*)
Double Team (*)
Safeguard (*)
Bulk Up
Stone Edge
Thunderpunch

Total Moves: 23


Claydol (*) (N) (Itzamna)
Nature: Bold (Defense increased by (*), Attack Decreased by (*)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2(-*)
Def: Rank 5(+*)
SpA: Rank 3
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 7
DC: 4/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud-Slap (*)
Psybeam (*)
Teleport
Rock Tomb (*)
Selfdestruct (*)
AncientPower (*)
Cosmic Power (*)
Earth Power (*)
Extrasensory (*)
Grass Knot (*)
Psycho Shock (*)
Dig (*)

Total Moves: 15


Kitsunoh(F) Bella Luna
Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body Unlocked (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Scratch(*)
Iron Defense(*)
Lick(*)
Odor Sleuth(*)
Shadow Sneak(*)
Faint Attack(*)
Curse(*)
Tackle(*)
Leer(*)
Shadowstrike
Metal Burst
Meteor Mash(*)
Psycho Shift(*)
Yawn(*)
Roar(*)
Will'O'Wisp(*)
Rock Slide(*)
Super Fang
Superpower

Total Moves: 19



Jolteon (M) (Full Name: Follow the Wind, Nickname: Fellow)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 150 (130x1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Unlocked) (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Thunder
Discharge
Thunder Wave
Pin Missile
Agility
Yawn(*)
Detect(*)
Wish(*)
Shadow Ball(*)
Hidden Power Fire Power 6(*)
Substitute(*)
Signal Beam
Thunderbolt
Last Resort
Volt Switch
Dig
Toxic

Total Moves: 23



Honchkrow (M) Rogue
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *.)
Type: Dark-Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP:
110
Atk: Rank 5
Def: Rank 1 (-)
SpAtk: Rank 4
SpDef: Rank 2
Spe: 82 (71*1.15) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Swagger
Foul Play
Roost(*)
Confuse Ray(*)
Perish Song(*)
Snarl(*)
Shadow Ball(*)
Psychic(*)
Heat Wave
Fly

Total Moves: 17



Sigilyph (F) (Aviatrix)
Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Wonder Skin:
(Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Tinted Lens(DW Unlocked): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Air Slash
Psychic
Cosmic Power
Ancientpower
Roost
Stored Power
Calm Mind
Charge Beam
Shadow Ball
Toxic
Ice Beam
Energy Ball
Thunder Wave
Gravity

Total Moves: 24


Octillery
(M) Quickdraw
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpAtk: Rank 5 (+1)
SpDef: Rank 3
Speed: 39 (-10 Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Suction Cups (Innate):
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate/Unlocked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam
Wring Out
Hyper Beam
Soak

Octazooka
Acid Spray
Water Spout
Signal Beam

Flamethrower
Charge Beam
Smack Down
Protect
Surf
Toxic

Total Moves: 21


Machoke (M) Knockout
Nature: Adamant
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpAtk: Rank 1 (-1)
SpDef: Rank 2
Speed: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (Dream World/Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismis Toss
Revenge
Dynamicpunch

Fire Punch
Ice Punch
Thunder Punch

Payback
Bulk Up
Bulldoze
Substitute
Protect
Rest

Total Moves: 18


Phanpy (M) Thu'um
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpAtk: Rank 2
SpDef: Rank 3 (+)
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 5/6
MC: 2
DC: 2/5

Abilities:
Pick-Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (DW Locked/Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Odor Sleuth
Tackle
Growl
Defence Curl
Flail
Take Down
Rollout
Natural Gift
Slam
Endure

Counter
Head Smash
Ice Shard

Earthquake
Rock Slide
Roar
Protect

Total Moves: 17


Dratini (F) Dovahkiin
Nature: Rash (+1 SpAtk, -1 SpDef)
Type: Dragon
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpAtk: Rank 3 (+)
SpDef: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 2
DC: 3/5

Abilities:
Shed Skin (Innate):

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked/Innate):
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Outrage

Extremespeed
Dragon Pulse
Dragon Dance

Ice Beam
Thunderbolt
Surf

Total Moves: 16
 
#36
Trainer Name: Lord Jesseus
Pokemon:
Owned: Alakazam, Machamp, Gengar, Rotom, Galvantula, Luxray, Krillowatt, Marowak, Kingdra, Politoed, Shuckle, Aggron, Tyranitar, Slowbro, Gyarados, Charizard, Blastoise, Feraligatr, Blaziken, Beldum, Dragonite, Scyther, Dunsparce, Nincada, Chandelure, Magcargo, Roggenrola, Rhyhorn, Sawk, Venusaur, Shroomish, Lotad, Delibird, Trapinch, Teddiursa, Sudowoodo, Solosis, Mollux, Sigilyph, Volcarona, Privatyke, Darmanitan, Bronzor, Bronzong
Currency Counters: 47
Universal Counters: 0
Valor Counters: 7

Thick Club
Dragon Scale
Expert Belt x2
Life Orb
Leftovers
Amulet Coin
EXP Share x4
Eviolite
Damp Rock
Smooth Rock
Fire Gem
Rotom Toaster
Rotom Washer
Rotom Freezer
Rotom Mower
3 Pokeballs
1 Luxury Ball
1 Premiere Ball
8 Ultra Balls
1 Heal Balls
Luxury Ball
Potion
Watmel Berry
Tanga Berry
Rock Ruby
Fire Gem
Nanab Berry
Float Stone
Mental Herb
Steel Pearl
Raid Only:
Glyph of Flash Cannon
Glyph of Explosion
Glyph of Light Screen
Glyph of Thunderbolt








Pokemon Team:

Alakazam(*) [Tau] (Male)
Nature: Timid (+Spe, -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Acc: +22%
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5 /5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Attacks:
Teleport(*)
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Telekinesis
Role Play
Trick

Encore(*)
Light Screen(*)
Knock Off(*)
Guard Split
Skill Swap

Psychic(*)
Shadow Ball(*)
Charge Beam(*)
Calm Mind
Counter
Energy Ball
Focus Blast
Zap Cannon
Hidden Power (Fire 7)
Skill Swap
Gravity
Taunt
Magic Coat
Torment
Shockwave
Endure
Psyshock
Substitute
Signal Beam
Snatch
Dig
Grass Knot
Trick Room
Drain Punch


Machamp(*) [Sigma] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Eva: -10%
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 13
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Wide Guard
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Low Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch
Cross Chop

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Encore
Bullet Punch
Knock Off

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down
Stone Edge
Fire Blast
Rest
Earthquake
Dig
Focus Blast
Hidden Power (Grass 7)
Brick Break
Light Screen
Focus Punch
Protect
Sleep Talk
Bide
Endure
Helping Hand
Bulldoze
Substitute
Heavy Slam
Dual Chop
Role Play
Poison Jab
Giga Impact


Gengar(*) [Iota] (Male)
Nature: Hasty (+Spe, -Def)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Acc: +19%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex
Dream Eater
Destiny Bond
Dark Pulse
Mean Look

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic
Taunt
Venoshock
Pain Split
Focus Blast
Giga Drain
Protect
Hidden Power (Fire 7)
Counter
Drain Punch
Torment
Perish Song
Bide
Ice Punch
Focus Punch
Telekinesis
Thunder
Fire Punch
Icy Wind
Psychic
DynamicPunch
Zap Cannon
Endure
Brick Break
Energy Ball
Foul Play
Knock Off
Snatch
Role Play
Substitute


Rotom [Gamma]
Nature: Timid (+Spe, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost (Standard Form Only): Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water (Wash Form Only): Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice (Frost Form Only): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass (Mow Form Only): Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying (Fan Form Only): Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fire (Heat Form Only): Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
Base:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (+)
Acc: +13%
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Appliance:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Acc: +11%

MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Charge
Electro Ball
Ominous Wind
Hydro Pump (Wash Form Only)
Overheat (Heat Form Only)
Leaf Storm (Mow Form Only)
Air Slash (Fan Form Only)
Blizzard (Frost Form Only)

Toxic
Will-o-Wisp
Protect
Shadow Ball
Pain Split
Thunder
Rain Dance
Thunderbolt
Rest
Sleep Talk
Reflect
Light Screen
Endure
Volt Switch
Snatch
Signal Beam
Hidden Power (Ground 7)
Spite
Sucker Punch
Dark Pulse
Mud-Slap
Sucker Punch
Swift
Secret Power
Telekinesis


Luxray [Epsilon] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch
Discharge

Double Kick
Ice Fang
Quick Attack
Fire Fang

Toxic
Thunder Wave
Wild Charge
Thunder
Protect
Superpower
Giga Impact
Volt Switch
Light Screen
Thunderbolt
Substitute
Rain Dance




Galvantula [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electro Web
Bug Bite
Gastro Acid
Bug Buzz
Electro Ball
Sucker Punch
Agility
Discharge
Signal Beam
Slash

Cross Poison
Disable
Faint Attack
Pursuit
Pin Missile
Poison Sting
Rock Climb

Protect
Thunderbolt
Energy Ball
Thunder
Toxic
Volt Switch
Hyper Beam
Substitute
Struggle Bug
Thunder Wave
Double Team
Charge beam
Light Screen
Hidden Power (Ground 7)
Rest
X-Scissor
Rain Dance
Frustration
Return
Facade
Attract
Thief
Round
Giga Impact
Flash
Poison Jab
Swagger
Wild Charge
Cut
Bounce
Magnet Rise
Snore
Giga Drain
Sleep Talk


Krilowatt [Delta] (Female)
Nature: Naive (+Spe, -SpD)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Acc: +17%
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump
Muddy Water
Zap Cannon
Copycat
Discharge

Counter
Mirror Coat
Signal Beam
Me First
Shock Wave
Follow Me
Sheer Cold

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance
Volt Switch
Dive
Substitute
Payback
Torment
Safeguard
Ice Beam
Toxic
Surf
Hail
Double Team
Bulldoze
Earth Power
Icy Wind
Signal Beam
Heliping Hand



Kingdra [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance
Dragon Pulse
Twister

Clear Smog
Outrage
Muddy Water
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam
Rest
Sleep Talk
Bounce
Dive
Substitute
Scald
Razor Wind
Bide
Blizzard
Flash Cannon
Draco Meteor
Endure
Mimic
Protect
Icy Wind
Toxic
Facade
Double Team
Iron Head


Politoed [Nu a.k.a Trollitoed] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:
Perish Song
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam
Mud Bomb
Mud Shot
Belly Drum
Hyper Voice
Bounce
Hydro Pump

Encore
Endure
Endeavour

Surf
Psychic
Dig
Ice Beam
Toxic
Dive
Earthquake
Brick Break
Scald
Substitute
Helping Hand
Icy Wind
Focus Blast
Protect
Counter


Marowak [Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Double Edge
Endeavour
Bone Rush
Retaliate
Fling
Thrash
False Swipe

Belly Drum
Detect
Skull Bash
Endure
Perish Song

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake
Brick Break
Swords Dance
Rest
Sleep Talk
Dig
ThunderPunch
Fire Punch
Ice Beam
Focus Punch
DynamicPunch
Substitute
Bulldoze
Outrage
Stealth Rock
Giga Impact
Iron Head
Rock Slide
Counter
Toxic
Rest
Knock Off


Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Power Split
Power Trick
Guard Split

Acid
Sand Tomb
Mud Slap
Helping Hand
Knock Off

Toxic
Dig
Gyro Ball
Substitute
Protect
Sleep Talk
Stone Edge
Earthquake
Gastro Acid
Rock Slide


Tyranitar [Alpha] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Abilties:
Sandstream: (Innate)
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve: (DW) (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Hyper Beam
Dark Pulse
Giga Impact

Curse
Outrage
Stealth Rock
Dragon Dance

Dig
Brick Break
Taunt
Smack Down
Payback
Earth Power
Surf
Fire Blast
Thunderbolt
Ice Beam
Counter
Fire Punch
ThunderPunch
Ice Punch
Endure
Aqua Tail


Aggron [Beta] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
Aggron
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilties:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down
Metal Burst
Heavy Slam
Autotomise

Head Smash
Superpower
Endeavour

Dig
Earthquake
Aerial Ace
Protect
Hone Claws
Aqua Tail
Ice Punch
ThunderPunch
Dragon Tail
Taunt


Slowbro [Omega] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Psychic
Heal Pulse
Slack Off
Psych Up

Belly Drum
Sleep Talk
Safeguard

Surf
Rest
Trick Room
Pay Day
Dig
Dive
Light Screen
Ice Beam
Aqua Tail
Fire Blast
Blizzard
Earthquake
Brick Break
Grass Knot
Protect
Counter
Endure
Magic Coat
Flanethrower
Signal Beam
Thunder Wave
Hyper Beam
Telekinesis
Zap Cannon
Shadow Ball
Substitute
Avalanche
Scald
Aerial Ace
DynamicPunch


Gyarados [Leviathan] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70 (-)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Splash
Tackle
Leer
Flail
Bite
Dragon Rage
Thrash
Dragon Dance
Rain Dance
Hydro Pump
Aqua Tail
Twister

Bounce
Reversal
Bubble
Waterfall
Dragon Tail
Avalanche
Endure
Taunt
Ice Beam
Blizzard
Protect
Earthquake
Giga Impact
Reflect
Brine
Payback
Surf
Dive
Thunderbolt
Thunder
Flamethrower
Fire Blast
Stone Edge
Substitute
Dark Pulse
Dragon Pulse


Charizard [Chi] (Male)
Nature: Lonely (+Atk, -Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang
Smokescreen
Flamethrower
Flame Burst
Wing Attack

Crunch
Rock Slide
Counter

Will-o-Wisp
Rock Slide
Dig
Protect
Brick Break
Shadow Claw
Solarbeam
Sunny Day
Earthquake
Bulldoze
Stone Edge
Roost
ThunderPunch
Substitute
Hidden Power (Water 7)
Dragon Tail
Fly
Toxic
Rest
Sleep Talk
Endure



Blastoise [Lambda] (Female)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Tackle
Tail Whip
Bubble
Flash Cannon
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Brine
Fake Out
Yawn

Ice Beam
Scald
Toxic
Surf
Dig
Brick Break
Counter
Earthquake


Feraligatr [Chainsaw] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch
Aqua Tail
Superpower

Ice Punch
Dragon Dance
Aqua Jet

Brick Break
Rock Slide
Dive
Waterfall
Dig
Protect
Substitute
Earthquake
Dragon Tail
Shadow Claw
Avalanche


Blaziken [Upsilon] (Female)
Nature: Rash (+SpA, -SpD)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Double Kick
Ember
Peck
Sand Attack
Fire Spin
Flamethrower
Mirror Move
Flare Blitz
Brave Bird

Night Slash
Reversal
Counter
Low Kick

Will-o-Wisp
Rock Slide
Dig
Protect
Endure
Brick Break
Focus Punch
Earthquake
Bounce
ThunderPunch
Solarbeam
Substitute
Helping Hand
Heat Wave
Knock Off
Hidden Power (Water 7)
Bulldoze
Stone Edge
Toxic
Rest
Sleep Talk


Metang [Phi]
Nature: Sassy (+SpD, -Spe)

Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Eva: -10%
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit

Iron Head
Headbutt
Zen Headbutt
Light Screen
Reflect
Protect
Brick Break
Earthquake
ThunderPunch
Ice Punch


Dragonite [Zeta] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Fire Punch
ThunderPunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Dragon Tail
Dragon Dance
Aqua Tail
Hyper Beam
Hurrican

Extremespeed
Light Screen
Dragon Pulse

Ice Beam
Surf
Thunder
Protect
Fire Blast
Light Screen
Draco Meteor
Roost



Scyther [Xi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Leer
Focus Energy
Pursuit
Agility
Wing Attack
Fury Cutter
Quick Attack
Double Team
False Swipe
Feint

Endure
Reversal
Counter

Light Screen
Brick Break
U-Turn
Protect
Bug Bite
Roost


Dunsparce [Tsan] (Female)
Nature: Brave (+Atk, -spe)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
Base:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
Evasion: -10%

MC: 0
DC: 5/5

Abilities:
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Endeavour
Coil

Bite
Headbutt
Magic Coat

Thunder Wave
Rock Slide
Dig
Substitute
Thunder
Counter


Nincada [Sampi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap
Metal Claw

Endure
Bug Bite
Gust
Bug Buzz
Night Slash

Substitute
X-Scissor
Aerial Ace
Protect
Giga Drain
Facade
Shadow Ball
Toxic
Sunny Day
SolarBeam



Chendelure [Lethe] (Female)
Nature: Timid (+Spe, -Atk)
OT: Danmantincan

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Acc: +10%
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Pain Split
Shadow Ball
Hex
Inferno

Acid
Endure
Heat Wave

Psychic
Flamethrower
Energy Ball
Taunt
Dark Pulse
Trick
Rest
Sleep Talk
Protect
Safeguard
SolarBeam
Fire Blast
Trick Room
Spite
Hyper Beam
Hidden Power (Water 7)
Telekinesis


Magcargo [Mu] (Female)
Nature: Quiet (+SpA, -Spe)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Magma Armour: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen. Reduces the Base Attack Power of all oncoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armour (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Shell Smash
Earth Power
Rock Slide
Flamethrower

Smokescreen
Heat Wave
Inferno

Sunny Day
SolarBeam
Protect


Roggenrola [Cherry Cola] (Male)
Nature: Sassy (+SpD, -Spe)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1
SpD: 2 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 1
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Mud-Slap
Rock Blast
Iron Defense
Smack Down
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomise
Gravity
Magnitude

Earthquake
Protect
Substitute



Rhyhorn [Rhymenocerous] (Male)
Nature: Sassy (+SpD, -Spe)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Counter
Crunch
Reversal

Rock Slide
Payback
Dig


Sawk [Odd Sawk] (Male)

Nature: Jolly (+Spe, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Accuracy: +11%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Endure
Close Combat
Bulk Up
Retaliate
Quick Guard
Reversal

Taunt
Earthquake
Brick Break
Protect
Dig
Stone Edge
Payback
ThunderPunch
Fire Punch
Ice Punch
Pain Split
Rest
Knock Off
Focus Blast
Dual Chop
Rock Slide
Substitute
Bulldoze
Toxic
Sleep Talk
Facade
Giga Impact
Grass Knot
Poison Jab
Swagger
Return


Venusaur [Triassic] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Eva: -10%
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 5
DC: 5/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Power Whip
Nature Power

Sunny Day
Light Screen
Protect
Toxic
Venoshock
Hidden Power (Fire 7)
Sludge Bomb



Shroomish [Jurrac] (Male)
Nature: Careful (+SpD, -SpA)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/6
MC: 1
DC: 3/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Seed Bomb
Worry Seed

Drain Punch
Bullet Seed
Focus Punch

Toxic
Substitute
Protect
Snatch
Synthesis


Lotad [Samba] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 5
DC: 3/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Zen Headbutt

Giga Drain
Counter
Leech Seed

Ice Beam
Rain Dance
Surf
Protect
Scald
Icy Wind


Delibird [Vafþrúðnir] (Male)
Nature: Naive (+Spe, -SpD)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Acc: +9%
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 5/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Present

Fake Out
Icy Wind
Rapid Spin

Blizzard
Brick Break
Fly


Trapinch [Glen] (Male)
Nature: Hasty (+Spe, -Atk)
OT: Wobbanaut

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Acc: +5%
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Bite
Sand Attack
Faint Attack
Sand Tomb
Bide
Superpower
Crunch
Dig
Earthquake

Earth Power
Endure
Quick Attack

Protect
Bulldoze
Rock Slide
Giga Drain


Teddiursa [Street Fighter] (Male)
Nature: Adamant (+Atk, -SpA)
OT: EspyOwner

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Crunch
Close Combat
Yawn

Earthquake
Return
Rock Slide


Sudowoodo [Goldenrod] (Male)
Nature: Modest (+Atk, -SpA)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Wood Hammer
Hammer Arm
Sucker Punch

Endure
Stealth Rock
Sand Tomb

Taunt
Earthquake
Smack Down


Solosis(*) [Ameboid] (Male)

Nature: Brave (+Atk, -Spe)

Type:
Psychic: PPsychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Solosis
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Eva: -10%
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground 7
Light Screen
Charm
Recover
Psyshock
Pain Split
Endeavour
Psychic

Imprison
Confuse Ray
Acid Armour

Rock Slide
Energy Ball
Protect


Mollux [Astropod] (Female)
Nature: Bold (+Def, -Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Recover
Eruption
Moonlight
Toxic Spikes

Heal Bell
Heal Pulse
Helping Hand
Rapid Spin

Sludge Wave
Thunderbolt
Protect
Hidden Power Grass 7
Gastro Acid
Heal Bell
Rest
Sleep Talk
Snatch
Stealth Rock
Hyper Beam
Toxic
Venoshock
Fire Blast
Light Screen
SolarBeam
Rain Dance
Will-o-Wisp
Explosion
Thunder Wave



Sigilyph [Nightmare] (Male)
Nature: Modest (+SpA, -Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Psycho Shift
Roost
Skill Swap

Fly
Ice Beam
Thunder Wave



Volcarona [Atlas] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
acc: +15%
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember
Leech Life
String Shot
Gust
Take Down
Bug Buzz
Whirlwind
Fiery Dance
Quiver Dance
Heat Wave
Hurricane

Endure
Morning Sun
Foresight

Fire Blast
SolarBeam
Sunny Day
Giga Drain
Roost
Signal Beam
Hidden Power (Water 7)
Safeguard
Psychic
Will-o-Wisp
U-Turn
Substitute
Fly
Protect
Hyper Beam
Light Screen
Rest
Sleep Talk
Swagger
Tailwind
Overheat


Privatyke [Squidward] (Male)
Nature: Adamant (+Atk, -SpA)
OT: Espyowner

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (DW) (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks:

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Circle Throw
Recover
Rock Blast

Dive
Taunt
Torment
Waterfall
Brick Break


Darmanitan [Scrabble] (Male)
Nature: Serious (No Change)
OT: SubwayJ

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (Zen Mode Activated Only): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode Activated)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 6/5

Abilities:
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode: (DW) (Can Be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Taunt
Flare Blitz
Superpower

Encore
Hammer Arm
Yawn
Endure

Rock Slide
Dig
Flamethrower
Protect
Endavour
Rest
Sleep Talk
Zen Headbutt
Hidden Power Water 7
Earthquake
Smack Down
Psychic
Brick Break
Fire Blast
Torment
Flame Charge
Focus Blast
Will-o-wisp
Payback
Stone Edge
Grass Knot
Substitute
U-Turn
Bulldoze
Toxic


Bronzor [Bronzor]
Nature: Brave (+Atk, -Spe)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20
Size Class: 1 (-)
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 2/6
MC: 5
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Attacks:
Tackle
Confusion
Hypnosis
Impriosn
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Earthquake
Payback
Reflect

Gravity
Stealth Rock
Signal Beam



Bronzong [Bronzong]
Nature: Brave (+Atk, -Spe)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19

EC: 6/6
MC: 5
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Attacks:
Tackle
Confusion
Hypnosis
Impriosn
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Earthquake
Payback
Reflect

Gravity
Stealth Rock
Signal Beam
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#37
Engineer Pikachu:

Don't forget to mark the (+) and (-) on Dratini's stats next to the one you increased/decreased.

Tema Approved.

Limewire:

Don't forget to add Spark to your initial moves. Magnemite learns it at Level 22 in BW. It also learns Thunder Wave at Level 17 in BW. So add Spark and a third Level-up Move from Magnemite (It's Genderless) and send me a VM when you do.

Your team is Approved, but make those changes before you get into a battle.

Samura796i:

Monohm has two sets on Level-up Moves. His other set includes Dragon Rage and Sonicboom as attacks learne below level 25. Add them to Monohm's Movepool and you'll be set.

Team is Approved, but make sure to add those moves to your Monohm before getting into a battle.

Darkamber8828:

Everything looks in order, Approved.

Chomper the Sharptooth:


Approved upon review. Thanks for fixing the issues.


Solstice:

Approved upon review. Thanks for fixing the issues.


Lord Jesseus:

Your post has caused me to realize that some of the Egg Moves have been phazed out of 5th Gen Egg Move lists. But as I don't actually specify 5th Generation Egg Moves (and it appears to be mostly TMs that have either been moved or added), I'll allow it. Kind of sneaky, but then, I didn't think that scenario existed, so consider it a gift.

Team Approved.
 
#38
It was just light screen wasn't it? I can get rid of it if you'd prefer.

Also I forgot to mention this before, but as this thread grows it might become hard to find certain posts, for example if you need to update your own stats or check out someone else. May I suggest that somewhere, either in this thread or in a thread of its own, there should be a list of all players in the ASB with a link the the post containign their information? It would make things much easier as we get more players I think.
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#39
It was just light screen wasn't it? I can get rid of it if you'd prefer.

Also I forgot to mention this before, but as this thread grows it might become hard to find certain posts, for example if you need to update your own stats or check out someone else. May I suggest that somewhere, either in this thread or in a thread of its own, there should be a list of all players in the ASB with a link the the post containign their information? It would make things much easier as we get more players I think.
Actuallly Machop legit learns Light Screen by BW TM, which is where I think you had it. If not, no big deal. I was actually referring to Gastly's Explosion and Will-O-Wisp when I made the post, as both of them have been excised from its 5th Gen Egg Moves list but were in its 4th Gen List. I could probably research the scope of this "problem," but really I imagine it only benefits a few Pokemon and if someone really wants to start with Water Gun Phanpy (Crystal Egg Move Only) I don't really care. If if its just "redistricting" of BW TMs that were in Egg Movepools of older generation Pokemon, then its superficial since they aren't accessing any moves they couldn't otherwise have had. Maybe more combinations of them, but nothing overpowering.

I'll see what I can do about editing peoples info into the registry. I won't be back until tonight though.
 
#40
Trainer Name: Timmetmannetje
Pokemon: Sandile, Snubbull, Vulpix
W/L/T: 0-2-0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:




Pokemon Team:



Sandile(*) Sherrif (M)
Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.

Type: Ground/Dark
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: **
SpA: *(-1)
SpD: **
Spe: 75 (+1)

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Anger point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Attacks:
Leer (*)
Rage(*)
Bite(*)
Sand-Attack(*)
Torment(*)
Sand tomb(*)
Assurance(*)
Mud-slap(*)
Embargo(*)
Swagger(*)
Fire Fang(*)
Thunder fang(*)
Double edge(*)
Hone claws(*)
Stone edge(*)
Toxic(*)
Substitute


Snubbull(*) Brutus (M)
Nature: Brave (Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.


Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **** (+1)
Def: **
SpA: **
SpD: **
Spe: 26(-1)

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Run away (Innate)This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Attacks:
Ice Fang(*)
Fire Fang(*)
Thunder Fang(*)
Tackle(*)
Scary face(*)
Tail whip(*)
Charm(*)
Bite(*)
Lick(*)
Headbutt(*)
Roar(*)
Close Combat(*)
Mimic(*)
Crunch(*)
Wild Charge(*)
Earthquake(*)
Flamethrower(*)
Substitute


Vulpix(*) Dynamite (F)
Nature: Modest (special attack Attack increased by *; attack decreased by *


Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: ***
Spe: 65

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought:
(Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so

Attacks:
Ember (*)
Tail whip(*)
Roar(*)
Quick attack(*)
Fire spin(*)
Confuse ray(*)
Imprison(*)
Flame burst(*)
Hypnosis(*)
Extrasensory(*)
Disable(*)
Energy ball(*)
Pay back(*)
Dig(*)
Substitue
 
#41
Trainer Name: Mewtwo (Yes, I mean I’m a Genetic Pokemon. Hopefully, that's OK.)
Pokemon: Swampert, Salamence, Flarelm, Pikachu, Kirlia, Pawniard, Scyther
W/L/T: 2/7/0

Currency Counter: 2
Universal Counter: 0




Backpack:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry



Pokemon Team

Swampert(*) Vladdy (M)
Nature: Relaxed

Vladdy is the great-nephew of a certain Trainer's starter Pokemon. He doesn't worry about much, and his quirky sense of humor leads his teammates to love him. Despite being laid back, Vladdy is known for getting the job done, be it battle or rescue missions.

Type: Water/Ground
Abilities: Torrent, Damp (open)


Stats:
Relaxed (+Def, -Speed)
HP: 110
Atk: 4
Def: 4 (nature boost)
SpA: 3
SpD: 3
Spe: 52 (nature cut), -10% Evasion
Size: 4
Weight: 4
BST: 19

EC: 9/9
MC: 0
AC: 5/5


MOVES (25):

Level-Ups (12)
(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
Mud Shot
Mud Bomb
Earthquake
Hammer Arm
Protect

EGG MOVES (6)
(*)Counter
(*)Mirror Coat
(*)Avalanche
(*)Sludge
(*)Wide Guard
Yawn

TMs/HMs (7)
(*)Dig
(*)Scald
(*)Rock Slide
Focus Punch
Waterfall
Ice Beam
Substitute

TUTOR (0)
EVENT/OTHER (0)

Salamence(*) Uberwocky (F)

Uberwocky, or Ubie for short, is a distant relative of the Rekkuza line. Her family holds that, through rigorous training, a Bagon will eventually sprout wings and fly. Ubie has held that belief ever since she left the egg; as a result, she battled viciously throughout her childhood, and her training has certainly paid off.

Ubie likes to sail through the sky, blasting jets of fire to copy ancient power symbols of the Rekkuza line. They seem to have an effect; Ubie has actually won battles against a certain one of her older cousins…

Type: Dragon / Flying
Abilities: Intimidate / Moxie (Unlocked)

Nature: Naive (+Speed, -SpD)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 115; +15 Acc

Size: 4
Weight: 5
BRT: 22

EC: 9/9
MC: 0
AC: 5/5


MOVES (22):
Level-Ups
(10)
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Thunder Fang
Crunch
Dragon Claw
Double-Edge

Egg Moves (5)
Dragon Pulse(*)
Dragon Dance(*)
Fire Fang(*)
Hydro Pump(*)
Twister(*)

TMs/HMs (6)
Aerial Ace(*)
Facade(*)
Brick Break(*)
Sunny Day(*)
Rain Dance(*)
Earthquake

TUTORS (1)
Outrage

EVENT MOVES (0)

Flarelm(*) Balsamus (F)

So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.

...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.

As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...

Type: Fire/Grass
Abilities: Leaf Guard / Reckless / Chlorophyll (Unlocked)

Stats:
Nature:
Lonely (+Atk, -Def)
HP: 100
Atk: 3 (nature boost)
Def: 2 (nature cut)

SpA: 3
SpD: 3
Spe: 40
Size: 3
Weight: 4
BST: 13

EC: 6/9
MC: 0
AC: 5/5

MOVES (23)
Level-Ups
(12)
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
Leaf Blade
Lava Plume
Synthesis

Egg Moves (6)
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)Blaze Kick
(*)Aromatherapy
Earth Power

TMs/HMs (5)
(*)SolarBeam
(*)Reflect
(*)Flame Charge
Sunny Day
Protect

Tutors (0)
Events (0)

Pikachu Gesundheit (F)

Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.

She just doesn't know it yet.

Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.

Type: Electric
Abilities: Static / Lightningrod (Unlocked)
Stats:
Nature:
Naughty (+Atk, -SpD)
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 90
Size: 1
Weight: 1
BRT: 13

EC: 7/9
MC: 1
AC: 5/5

MOVES: (22)

Level-Ups (13)
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Play Nice
Nuzzle
Quick Attack
Swift
Electro Ball
Double Team
Slam

Egg Moves (5)
Volt Tackle(*)
Wish(*)
Encore(*)
Fake Out(*)
Double Slap(*)

TMs/HMs (6)
Hidden Power Ice(*)
Grass Knot(*)
Volt Switch(*)
Light Screen(*)
Charge Beam(*)
Pay Day

Tutors (0)

Event Moves (1)
Surf

Kirlia Gordon (M)

Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.

After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fate of effeminacy. To avoid his critics, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.

Type: Psychic/Fairy
Abilities: Trace / Synchronize / Telepathy (HIDDEN)

Stats:
Nature:
Adamant (+Atk, -SpA)
HP: 90
Atk: 3 (2 + 1)
Def: 2
SpA: 2 (3 - 1)
SpD: 2
Spe: 50
Size: 1
Weight: 2
BRT: 13

EC: 4/9
MC: 1
AC: 4/5

MOVES (21)
Level-Ups
(9)
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Psychic

Egg Moves (5)
Shadow Sneak(*)
Disable(*)
Memento(*)
Encore(*)
Mean Look(*)

TMs/HMs (6)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Taunt (*)
Torment (*)
Thunder Wave

Tutors (1)
Ice Punch

Other Moves (0)

Pawniard Fischer (M)

This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him.

As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that...

Type: Dark / Steel
Abilities: Defiant / Inner Focus / Pressure (HIDDEN)

Stats:
Nature:
Jolly (+Spe, -SpA)
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 69 (+) +11 Accuracy
Size: 1
Weight: 2
BST: 14

EC: 1/6
MC: 0
AC: 1/5

MOVES (20)
Level-Ups
(9)
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)
Iron Head
Swords Dance

Egg Moves (5)
Psycho Cut(*)
Revenge(*)
Sucker Punch(*)
Pursuit(*)
Quick Guard(*)

TMs/HMs (6)
Substitute (*)
Rock Polish (*)
Taunt (*)
Dig (*)
Low Sweep (*)
Brick Break

Tutors (0)
Others (0)

Scyther Jade (F)

Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says that Jade's solitary youth has left her an untrained, stupid monster, they don’t know her one bit.

Type: Bug/Flying
Abilities:
Swarm / Technician / Steadfast (HIDDEN)

Stats:
Nature:
Adamant (+Atk, -Def)
HP: 100
Atk: Rank 5 (4 + 1)
Def: Rank 3
SpA: Rank 1 (2 – 1)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4
BRT: 19

EC: 1/6
MC: 0
AC: 1/5


MOVES (22):
Level-Ups
(12)
(*)Vacuum Wave
(*)Quick Attack
(*)Leer
(*)Focus Energy
(*)Double Team
(*)Pursuit
(*)False Swipe
(*)Agility
(*)Fury Cutter
(*)Wing Attack
Feint
Swords Dance

Egg Moves (5)
(*)Counter
(*)Night Slash
(*)Endure
(*)Defog
(*)Baton Pass

TMs/HMs (5)
(*)Swords Dance
(*)Brick Break
(*)U-turn
(*)Cut
(*)Rock Smash

Tutors (0)
Others (0)
 
Last edited:

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#42
Timmetmannetje:

Approved. Please don't use Size 3 Tags.

mewtwo15026:

Your team is approved. However, you are just a regular trainer. None of this RPing as a Pokemon crap. Besides, if you were a legend, I'd have to ban you from play.
 

Fusxfaranto

gonna smoke five blunts and watch anime
is a Pre-Contributor
#43
I suppose I've spent long enough deciding my team, so here it is.

Trainer Name: Axaj
Pokemon: Syclar, Timburr, Rebble, Porygon
W/L/T: 3 / 1 / 0
Trainer Counter: 4

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Ref Tokens:
Business Tokens:

Completed Battles (I'm missing a few here):
http://www.smogon.com/forums/showthread.php?t=103307

Current Battles:

Pokemon Team:


(*)Syclant [White Album] (Male)
Nature: Rash

Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****
Def: ***
SpA: ***** (+)
SpD: ** (-)
Spe: 121

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Ice Punch
Sheer Cold

Earth Power (*)
Tail Glow (*)
Silver Wind (*)

Blizzard (*)
Hidden Power [Electric, 6 BP, 4 Energy] (*)
Dig (*)
Focus Blast



(*)Timburr [The Hand] (Male)
Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****(+)
Def: **
SpA: (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)

Drain Punch (*)
Mach Punch (*)
Force Palm (*)

Rock Slide (*)
Dig (*)
Poison Jab (*)



(*)Rebble [Planet Waves] (None)
Nature: Modest

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 90

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle (*)
Defense Curl (*)
Rollout (*)
Rock Blast (*)
Disable (*)
Acupressure (*)
Mud Shot (*)
Power Gem (*)
Metal Sound (*)
Ancientpower (*)
Earth Power (*)

Flamethrower (*)
Volt Change (*)
Hidden Power [Ice, 6 BP, 4 Energy] (*)



Porygon [Red Hot Chili Pepper] (Neutral)
Nature: Modest

Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: ***
Spe: 40

EC: 1/9
MC: 0
DC: 1/5

Abilities:

Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Trace: (Can be Activated)This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Signal Beam
Magic Coat

Ice Beam
Thunderbolt
Psyshock
Hidden Power [Fighting, 7 BP]
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#44
Axaj:

Approved.

This is my last approval for the night. Will be back with the listing of accounts sometime tomorrow night. Happy battling.
 
#45
Trainer Name: Wikey
Pokemon: Growlithe, Gligar, Privatyke, Shuppet, Grimer, Bulbasaur
W/L/T: 5/1/0
Trainer Counter: 5

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
1x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 3
Business Tokens: 0


[Ongoing Battles]

vs. hoblaph



Pokemon Team:


Growlithe(*) Keasbey (M)
Nature:
Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1)

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: *(-)
Spe: 69 (+15%)

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Heart of Justice(DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Attacks:
Bite*
Roar*
Ember*
Leer*
Odor Sleuth*
Take Down*
Helping Hand*
Flame Wheel*
Reversal*
Flamethrower

Close Combat*
Howl*
Morning Sun*

Sunny Day*
Incinerate*
Wild Charge*
Nitro Charge
Protect
Dig



Gligar(*) Holden (M)
Nature:
Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ****
SpA: *(-)
SpD: ***
Spe: 98 (+15%)

EC: 4/6
MC: 0
DC: 4/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Immunity(DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobat

Agility*
Night Slash*
Wing Attack*

Swords Dance*
Earthquake*
Stone Edge*
Taunt
Toxic
Venom Shock
Protect



Privatyke - Underwood (M)
Nature:
Brave (Attack increased by *, Speed decreased by 15% and opponent's attacks get a flat 5% increase.)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: **
Spe: 30 (-)

EC: 2/4
MC: 2
DC: 2/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Brine
Overhead Throw

Bulk Up
Drain Punch
Ice Punch

Scald (Boiling Water)
Waterfall
Taunt



Shuppet - Luca (F)
Nature:
Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 90
Atk: ***
Def: **
SpA: ****(+)
SpD: **
Spe: 38 (-15%)

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Shadow Ball

Confuse Ray
Disable
Ominous Wind

Taunt
Toxic
Trick Room



Grimer - Guernica (M)
Nature:
Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 21 (-15%)

EC: 2/6
MC: 1
DC: 2/5

Abilities:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Hand(DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Stockpile
Swallow
Acid Spray
Haze

Venom Shock
Flamethrower
Thunderbolt
Toxic


[Hide="Vinny" Van Gogh - Bulbasaur]

Bulbasaur - Van Gogh (M)
Nature:
Brave (Attack increased by *, Speed decreased by 15% and opponent's attacks get a flat 5% increase.)

Type:
Grass:
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: ***
SpD: ***
Spe: 39 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Power Whip
Light Screen

Sludge Bomb
Swords Dance
Sunny Day
[/Hide]
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#46
Trainer Name: Destiny Warrior
Pokemon: Lanturn, Scrafty, Staraptor, Cyclohm, Mismagius, Tangrowth, Snorlax, Blaziken, Cloyster, Armaldo, Altaria, Metagross, Sharpedo, Nidoking, Absol, Aerodactyl, Rampardos, Stratagem, Jellicent, Kadabra, Rhydon, Haunter, Gurdurr, Gliscor, Lairon, Axew, Klinklang, Piplup, Ferroseed, Bronzong, Dratini, Horsea, Trapinch, Bagon, Gible, Deino

RP Data:-
Shop: The Pokethlon
Also Member of: The Battle Subway(Referee)

Backpack:

Berry Pocket:
8x Oran Berry
7x Leppa Berry
2x Cheri Berry
7x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Air Balloon
1x Glyph of Ice Shard
1x Glyph of Fiery Dance
1x Life Orb
1x Sharp Beak
1x Expert Belt
1x Exp. Share
1x Float Stone
2x Mental Herb
2x Steel Gem
1x Iron Pearl
1x Heal Ball
5x Timer Ball
5x Cherish Ball
7x Sport Ball

Currency Counters: 18
VC: 2

Token Pocket:
Universal Counters: 6

Ref Reg Post: http://www.smogon.com/forums/showpost.php?p=3323892&postcount=37

Ongoing Battles

Finished Battles
Vs Chou Toshio
Vs Kaxtar
Vs Darkamber8828
Vs smashlloyd20 and GoldenKnight
Vs Wyverii
Vs Venser
Vs Alchemator
Vs DarkSlay
Vs Dogfish44
Vs Flamestrike
Vs Cartoons!
Vs Rolf
Vs Deck Knight
Vs Zarator
Vs Zarator
Vs Athenodoros
Vs TravelLog
Vs Xaqwais
Vs elDino
Vs TravelLog
Vs elDino
Vs Objection
Vs Darkamber8828
Vs Athenodoros
Vs Pippy
Vs danmantincan
Vs elevator_music
Vs Texas Cloverleaf
Vs LightWolf
Vs Limewire
Vs Ice-Eyes
Vs MrL
Vs Orcinus Duo
Vs jas61292
Vs Its A Random

Subway Challenge: http://www.smogon.com/forums/showthread.php?t=3449520
Hall Challenge: http://www.smogon.com/forums/showthread.php?t=3450862

Pokemon Team:


Lanturn (AmpFibian)(Male)

Type:

Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
Modest Nature(+SpA, - Atk)
Stats
HP: 120
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities
Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Attacks:
Bubble*
Thunder Wave*
Supersonic*
Flail*
Water Gun*
Spark*
Confuse Ray*
Take Down*
Hydro Pump
Charge
Stockpile
Swallow
Spit Up
Electro Ball
Bubblebeam
Signal Beam
Aqua Ring
Discharge

Icy Wind
Sucker Punch
Double-Edge

Agility*
Amnesia
Brine
Flail
Screech
Shock Wave
Water Pulse
Whirlpool
Mist*
Psybeam*

Rain Dance*
Thunder*
Ice Beam*
Scald
Toxic
Hail
Hidden Power Fire 7
Blizzard
Hyper Beam
Thunderbolt
Double Team
Facade
Rest
Attract
Round
Charge Beam
Giga Impact
Flash
Volt Switch
Swagger
Substitute
Wild Charge
Surf
Waterfall
Dive
Curse
Zap Cannon




Scrafty (Twoarms)(Male)

Type:

Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Adamant Nature(+Atk, -SpA)

HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Abilities
Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Dream World Ability: Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Crunch
Hi Jump Kick
Focus Punch
Facade
Head Smash
Scary Face
Rock Climb

Rock Slide*
Dig*
Bulk Up*
Taunt
Toxic
Rest
Stone Edge
Protect
Torment
Substitute

Drain Punch*
Fake Out*
Ice Punch*
Dragon Dance
Counter
Zen Headbutt
Fire Punch
Thunderpunch



Staraptor (Rath)(Male)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
Adamant Nature(+Atk, -SpA)

HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Abilities
Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


Attacks:
Tackle*
Growl*
Quick Attack*
Wing Attack*
Double Team*
Endeavour*
Whirlwind*
Aerial Ace*
Brave Bird
Close Combat
Agility

FeatherDance*
Foresight*
Roost*
Pursuit
Revenge
Double-Edge

Pluck*
Work Up*
Facade*
Fly
Giga Impact
U-turn
Protect
Substitute
Endure

Tailwind
Sky Attack



Brainstorm [Cyclohm][Male]

Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities
Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
Timid Nature(+Spe, -Atk)
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
9.7% flat acc boost

EC: 9/9
MC: 6
DC: 5/5

Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Slack Off
Hurricane
Discharge
Hyper Beam
Dragon Pulse
Zap Cannon

Dragon Dance
Dragon Rush
Magnet Rise
Hydro Pump
Heal Bell
Signal Beam
Endure
Shock Wave
Spark

Flamethrower
Thunderbolt
Surf
Trick Room
Dragon Pulse
Blizzard
Fire Blast
Thunder
Protect
Substitute
Thunder Wave
Light Screen
Ice Beam
Torment
Volt Switch

Draco Meteor



Ghostfreak(Mismagius)(Female)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -SpD)
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 4

Ability:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:-
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball

Will-O-Wisp
Thunderbolt
Hidden Power 7 Fighting

Nasty Plot
Destiny Bond
Shadow Sneak




Wildvine(Tangrowth)(M)
Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)

Type
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3(+)
Spe: 43(- speed nature)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Flat opp. +10% acc

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator(Innate)(Dream World)(Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Power Whip
Stun Spore

Energy Ball
Sludge Bomb
Psych Up
Swords Dance
Earthquake
Hidden Power Fire 7

Leech Seed
Giga Drain
Power Swap
Leaf Storm




Upchuck(Snorlax)(Male)

Type

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

Quiet Nature(+SpA,-Spe)

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26(-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
10% flat boost to opponent's accuracy.

EC: 6/6
MC: 0
DC: 5/5

Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Dream World Ability(Unlocked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away
Body Slam
Belly Drum
Yawn
Rest
Crunch
Giga Impact

Zen Headbutt
Pursuit
Curse
Counter

Earthquake
Rock Slide
Return
Fire Blast
Ice Beam
Thunderbolt



Heatblast(Blaziken)(Male)

Types
Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Mild nature(+SpA, - Def)
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Dream World Ability(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Sky Uppercut
Flare Blitz
Flamethrower
Mirror Move
Blaze Kick

Night Slash
Crush Claw
Low Kick
Endure
Thunderpunch
Focus Punch
Reversal
Agility
Counter
Bounce
Helping Hand

Fire Blast
Swords Dance
Rock Slide
Work Up
Hidden Power Water 7
SolarBeam
Focus Blast
Acrobatics
Protect
Earthquake
Brick Break
Will-O-Wisp



Bivalvan (Cloyster)(M)

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Naive Nature(x1.15 speed, subtracts * from SpD)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 7
SpA: Rank 3
SpD: Rank 2
Spe: 46(-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
10% flat acc boost to opponent

EC: 6/6
MC: 0
DC: 1/5

Attacks
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Aurora Beam
Clamp
Razor Shell
Ice Beam
Spike Cannon
Shell Smash
Hydro Pump
Icicle Crash

Rock Blast
Bubblebeam
Water Pulse

Dive
Payback
Return
Surf
Blizzard
Hail



Cannonbolt(Armaldo)(Male)

Types
Bug: Summary: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Adamant Nature(+Atk, - SpA)
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2(-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities
Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Dream World(Unlocked)(Innate): Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
X-Scissor
Rock Blast

Rock Slide
Rock Polish
Swords Dance
Earthquake
Giga Impact

Cross Poison
Rapid Spin
Screech



Jetray(Altaria)(Female)

Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats
Brave(adds a * to Atk, subtracts a * from Def)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Unlocked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song

FeatherDance
Hyper Voice
Roost

Aerial Ace
Return
Facade
Fly
SolarBeam
Dragon Claw
Earthquake



Terraspin(Metagross)(Genderless)

Types
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:-
Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Dream World Ability(Unlocked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Hammer Arm

Earthquake
Grass Knot
Reflect
Flash Cannon
Light Screen
Rain Dance
Substitute
Protect

Iron Head
Zen Headbutt
Iron Defense
ThunderPunch



Ripjaws(Sharpedo)(Male)

Types
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD)
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Abilities
Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Dream World(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Feint
Bite
Leer
Rage
Focus Energy
Scary Face
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Taunt
Skull Bash

Hydro Pump
Thrash
Ancientpower
Brine

Waterfall
Ice Beam
Protect
Earthquake

Super Fang



NRG(Nidoking)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Rash Nature(+SpA, -SpD)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 3
DC: 5/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Flatter

Counter
Sucker Punch
Poison Tail
Disable
Focus Punch
Aqua Tail
Head Smash
Endure
DynamicPunch

Venoshock
Thunder
Blizzard
Ice Beam
Slime Wave
Flamethrower
Earthquake
Sludge Bomb
Rock Slide
Substitute
Taunt
Dig
Dragon Tail
Smack Down
Avalanche

Super Fang
Bide
Lovely Kiss



Alien X(Absol)(Male)
Types
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Mild Nature(adds 1 rank to SpA, subtracts 1 rank from Def)
HP: 100
Atk: Rank 5
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

MC: 5
DC: 3/5

Abiltiies
Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Dream World Ability(Locked)(Innate): Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks
Feint
Scratch
Leer
Taunt
Quick Attack
Razor Wind
Swords Dance
Pursuit
Bite
Sucker Punch
Psycho Cut
Detect
Night Slash
Perish Song

Hex
Megahorn
Faint Attack

Will-O-Wisp
Flamethrower
Ice Beam
Thunderbolt
Thunder Wave
Stone Edge



Null Guardian(Aerodactyl)(F)

Types
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Jolly Nature(subtracts a rank from SpA, x1.15 Spe)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 150(+)
25.9% accuracy boost
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 5/5

Abilities
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Dream World(Unlocked): Unnerve(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks
Fire Fang
Thunder Fang
Ice Fang
Wing Attack
Agility
Bite
Scary Face
Roar
Supersonic
AncientPower
Giga Impact

Roost
Tailwind
Whirlwind

Stone Edge
Earthquake
Sky Drop
Taunt
Fly




Wildmutt(Rampardos)(Male)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 7
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 49(-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
10% flat boost to opponent's acc

EC: 6/6
MC: 0
DC: 5/5

Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Unlocked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Ancientpower

Rock Slide
Earthquake
Ice Beam
Flamethrower
Stone Edge
Thunderbolt

Hammer Arm
Crunch
Iron Head



Grey Matter(Stratagem)(Genderless)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from Def)
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Spe: 130

EC: 9/9
MC: 6
DC: 3/5

Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power
Paleo Wave
Endure

Flamethrower
Energy Ball
Shadow Ball
Hidden Power Ice 6
Substitute
Volt Switch
Protect
Fire Blast
Explosion



Water Hazard(Jellicent)(Male)

Types
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+1 SpA, -1 Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 5
DC: 5/5

Abilities
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp(Innate)(DW)(Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse
Hydro Pump
Water Spout
Wring Out
Rain Dance
Hex
Ominous Wind
Brine

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Energy Ball
Will-O-Wisp
Scald
Hidden Power Fire 7
Taunt
Psychic
Trick Room
Protect
Toxic
Blizzard
Hyper Beam
Safeguard
Sludge Bomb
Flash
Psych Up
Substitute
Swagger
Surf
Double Team



Kadabra (Paradox)(Male)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Timid Nature(+Spe, - Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
+25% Acc

EC: 4/9
MC: 2
DC: 1/5

Abilities
Synchronize:(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Dream World Ability(Locked): Magic Guard:(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport
Confusion
Kinesis
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

Psychic
Shadow Ball
Hidden Power Fire 7

Encore
Guard Split
Skill Swap



Rhydon (Armodrillo)(Male)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
Adamant(+Atk, - Spe)

HP: 110
Atk: Rank 6(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 7/9
MC: 7
DC: 4/5

Abilities
Lightningrod(Innate):These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Rock Head:(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Dream World Ability(Locked): Reckless:(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Rock Slide
Dig
Protect

Counter
Crunch
Reversal



Haunter (Z'Skayr)(Male)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Hasty Nature(+Spe, -Def)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 104(+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
+19% Accuracy

EC: 5/9
MC: 6

Abilities
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Confuse Ray
Spite
Mean Look
Curse
Night Shade
Sucker Punch

Shadow Ball
Sludge Bomb
Will-O-Wisp

Disable
Perish Song
Haze



Gurdurr (Rath MKII)(Male)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Adamant(+Atk, - SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 5
DC: 2/5

Abilities
Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:(Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Dream World Ability(Locked): Iron Fist:(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up-Slap
Chip Away

Brick Break
Rock Slide
Payback

Drain Punch
Mach Punch
Force Palm



Gliscor (Jetray MKII)(Male)

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Abilities
Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Dream World: Poison Heal(Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Attack
Faint Attack

Earthquake
Rock Slide
Protect

Agility
Baton Pass
Power Trick



Lairon (Tini)(Female)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
Brave(+Atk, -Spe)
HP: 90
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34(-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 5/9
MC: 4
DC: 2/5

Abilities
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World(Locked): Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Earthquake
Rock Slide
Attract

Head Smash
Body Slam
Iron Head



Axew(M)

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 4
DC: 2/5

Abilities:

Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve(Innate)(Dream World): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Taunt
Outrage
Giga Impact

Dig
Aerial Ace
X-Scissor

Counter
Endure
Endeavor



Klinklang(-)

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3
Spe: 78(-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0(Max)
DC: 5/5 - Unlocked

Abilities:

Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Clear Body(Innate)(DW)(Unlocked): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Flying 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room



Piplup (Socially Awkward) [M]
Nature: Brave [Adds one (1) Rank to attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack

Icy Wind
Yawn
Flail

Scald
Ice Beam
Brick Break



Ferroseed(M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Ability:

Iron Barbs: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Return
Payback
Thunder Wave

Bullet Seed
Leech Seed
Seed Bomb



Bronzong(-)

Types:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Brave Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 28(-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19
-10% Evasion

EC: 6/6
MC: 0
DC: 0/5

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof(Innate): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Light Metal(Innate)(DW)(Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory

Psyshock
Earthquake
Giga Impact
Gyro Ball
Rock Slide
Flash Cannon



Dratini(F)

Types:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 43(-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
-10% Evasion

EC: 1/9
MC: 3
DC: 1/5

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(Innate)(DW)(Locked): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Thunderbolt
Flamethrower
Waterfall

Aqua Jet
Dragon Pulse
Dragon Rush



Horsea(F)

Type:

Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rash Nature(+SpA, -SpD)
Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 0(-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 3
DC: 1/5

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp(Innate)(DW)(Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Ice Beam
Return
Surf

Disable
Outrage
Signal Beam



Trapinch(M)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Hasty Nature(+Spe, -Def)
Stats
HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 12(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
+5% Accuracy

EC: 1/9
MC: 2
DC: 1/5

Abilities:

Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap(Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force(Can Be Enabled)(DW)(Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Bite
Faint Attack
Sand-Attack
Sand Tomb

SolarBeam
Bulldoze
Rock Slide

Bug Bite
Endure
Signal Beam



Bagon(M)

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Hasty Nature(+Spe, -Def)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
+12% Accuracy

EC: 1/9
MC: 2
DC: 1/5

Abilities:

Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force(Can Be Enabled)(DW)(Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage
Leer
Bite
Headbutt
Focus Energy
Ember

Brick Break
Fire Blast
Rock Slide

Dragon Rush
Endure
Hydro Pump



Gible(M)

Types:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Mild Nature(+SpA, -Def)
Stats
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(Innate)(DW)(Locked): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Earthquake
Dig
Rock Slide

Body Slam
Iron Head
Outrage



Deino(F)

Types:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Hasty Nature(+Spe, Def)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 44(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
+6% Accuracy

EC: 0/9
MC: 0

Abilities:

Hustle(Innate)(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Return
Facade
Dragon Tail

Fire Fang
Ice Fang
Thunder Fang
 
#47

Trainer Name: Ryan
Pokemon: Togekiss, Ferrothorn, Dragonair, Venomoth, Cinccino, Snorlax, Emboar, Aerodactyl, Blissey, Golett, Teddiursa, Dunsparce, Raticate, Toxicroak, Snivy, Porygon

W/L/T: 12-6-2
Trainer Counter: 7
Battle Subway Points: 5

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0


Battles:

http://www.smogon.com/forums/showthread.php?t=86652 Kaxtar v ILoveLiza (1v1 Singles)
http://www.smogon.com/forums/showthread.php?t=86897 GoldenKnight v Smashlloyd20 v Destiny Warrior (2v2v2 Melee)
http://www.smogon.com/forums/showthread.php?t=103151 Acklow v GoldenKnight (1v1 Singles)
http://www.smogon.com/forums/showthread.php?t=3446629 DarkSlay|Smashlloyd20 v Rediamond|HD (4v4 Tag Doubles)
http://www.smogon.com/forums/showthread.php?t=3446820 GoldenKnight v Banryu (6v6 Street Brawl)
http://www.smogon.com/forums/showthread.php?t=3446527 Limewire v Mewtwo15026 (3v3 Doubles)


Pokemon Team:


Togekiss(*) [Mist] (Female)
Nature: Modest (Attack reduced by *; Special Attack increased by *)

Type: Fairy/Flying

Stats:

Togekiss
HP: 100
Atk: *(-)
Def: ***
SpA: ******(+)
SpD: ****
Spe: 80

EC: 9/9
MC:
0
DC: 5/5

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Gift Pass(*)

Magic Coat

Nasty Plot(*)
Morning Sun(*)
Extrasensory(*)

Psycho Shock(*)
Fire Blast(*)
Thunder Wave(*)
Substitute


Ferrothorn(*) Boyd (M)
Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

Type: Grass/Steel

Stats:
Ferrothorn
HP: 100
Atk: **** (+)
Def: *****
SpA: **
SpD: *****
Spe: 17 (-)

EC: 6/6
MC:
0

Abilities:
Steel Thorns:
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle(*)
Harden(*)
Rollout(*)
Curse(*)
Metal Claw(*)
Pin Missle(*)
Gyro Ball(*)
Ingrain
Iron Defense
Explosion

Bullet Seed(*)
Leech Seed(*)
Spikes(*)

Hone Claws(*)
Payback(*)
Thunder Wave(*)
Bulldoze


Dragonair(*) Haar (M)
Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

Type: Dragon

Stats:
Dragonair
HP: 100
Atk: ****(+)
Def: ***
SpA: ***
SpD: ***
Spe: 60 (-)

EC: 8/9
MC: 1
DC: 2/5

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage

Dragon Dance(*)
Extremespeed(*)
Dragon Rush(*)

Thunderbolt(*)
Fire Blast(*)
Surf(*)


Venomoth [Marcia] (F)
Nature: Modest (Attack reduced by *; Special Attack increased by *)

Type: Poison / Bug

Stats:
Venomoth
HP: 100
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 90

EC: 6/6
MC:
1
DC: 5/5

Abilities:
Shield Dust:
(Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
Silver Wind
PoisonPowder
Leech Life
Stun Spore
Psybeam
Sleep Powder
Psychic
Bug Buzz
Quiver Dance

Agility
Morning Sun
Signal Beam

Venom Shock
Struggle Bug
Substitute


Cinccino [Rolfy] (M)
Nature: Naive (Special Defense decreased by *; Speed is increased by 15% and accuracy is raised by 17%)

Type: Normal

Stats:
Cinccino
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: *(-)
Spe: 127 (+)

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

EC: 6/6
MC:
0
DC: 5/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Charm
Bullet Seed
Rock Blast

Aqua Tail
Endure
Fake Tears

Work Up
U-turn
Hidden Power [Fire 6]
Protect
Substitute
Dig


Snorlax [Giffca] (M)
Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

Type: Normal

Stats:
Munchlax
HP: 125
Atk: *****(+)
Def: ***
SpA: ***
SpD: ****
Spe: 26 (-)

Abilities:
Immunity:
(Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

EC: 6/6
MC:
0
DC: 1/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Giga Impact

Counter
Pursuit
Whirlwind

Fire Blast
Focus Punch
Work Up


Emboar [Skrimir] (M)
Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

Type: Fire / Fighting

Stats:
Emboar
HP: 110
Atk: ****** (+)
Def: ***
SpA: ****
SpD: ***
Spe: 55 (-)

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

EC: 9/9
MC:
0
DC: 4/5

Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Flame Charge
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Endeavor
Superpower
Yawn

Sunny Day
Fire Blast
Wild Charge
Taunt


Aerodactyl [Jill] (F)
Nature: Lonely (Defense is decreased by *; Attack increased by *)

Type: Rock / Flying

Stats:
Aerodactyl
HP: 100
Atk: ***** (+)
Def: ** (-)
SpA: **
SpD: ***
Spe: 130

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

EC: 0/0
MC:
2
DC: 3/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower

Roost
Pursuit
Curse

Substitute
Stone Edge
Hone Claws
Sky Drop
Taunt


Blissey [Elincia] (F)
Nature: Modest (Attack is decreased by *; Special Attack increased by *)

Type: Normal

Stats:
Blissey
HP: 140
Atk: (-)
Def: *
SpA: ****(+)
SpD: *****
Spe: 55

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard: (Innate) The Pokemon's body emits an aura of joy that reduces damage for allies in multiple battles by two (2).

EC: 9/9
MC:
1
DC: 5/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
DoubleSlap
Minimize
Sing
Bestow
Heal Pulse

Counter
Gravity
Mud Bomb

Toxic
Fire Blast
Shadow Ball
Tri-Attack
Light Screen


Golett [Gatrie] (N/A)
Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

Type: Ground / Ghost

Stats:
Golett
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 30 (-)
(Attack is increased by *; A 15% decrease in Base Speed and a 5% flat increase in accuracy on opposing Pokemon's attacks.)

EC: 0/6
MC: 0

Abilities:
Iron Fist:
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Night Shade
Hammer Arm

Protect
Rock Slide
Ice Beam


Teddiursa [Sothe] (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)

Type: Normal

Stats:
Teddiursa
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 40

Abilities:
Pick Up:
(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Covet
Scratch
Leer
Lick
Fury Swipes
Fake Tears
Faint Attack
Sweet Scent

Counter
Crunch
Yawn

Taunt
Facade
Swords Dance
Protect


Dunsparce [Makalov] (M)
Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

Type: Normal

Stats:
Dunsparce
HP: 110
Atk: ****(+)
Def: ***
SpA: ***
SpD: ***
Spe: 39(-)

Abilities:
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

EC: 0/0
MC:
0
DC: 0/5

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Bite
Headbutt
Magic Coat

Rock Slide
Roost
Dig


Raticate [Heather] (F)
Nature: Jolly (Special Attack decreased by *; Speed is increased by 15% and accuracy is raised by 13%)

Type: Normal

Stats:
Raticate
HP: 90
Atk: ***
Def: ***
SpA: * (-)
SpD: ***
Spe: 112 (+)

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 6/6
MC:
2
DC: 5/5

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Endeavor
Scary Face
Swords Dance

Super Fang
Reversal
Counter
Flame Wheel

Dig
Facade
U-Turn
Taunt


Toxicroak [Edward] (M)
Nature: Naughty (Special Defense reduced by *; Attack increased by *)

Type: Poison / Fighting

Stats:
Toxicroak
HP: 100
Atk: *****(+)
Def: ***
SpA: ***
SpD: **(-)
Spe: 85

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Anticipation:
(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Nasty Plot

Super Fang

Drain Punch
Fake Out
Vacuum Wave
Counter

Bulk Up
Dark Pulse
Rain Dance
Rock Slide
Dig
Hidden Power [Grass 7]
Protect


Snivy [Shinon] (M)
Nature: Modest (Attack reduced by *; Special Attack increased by *)

Type: Grass

Stats:

Snivy
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63

EC: 3/9
MC: 0
DC: 5/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Gastro Acid

Glare
Mean Look
Mirror Coat
Twister

Taunt
Protect
Hidden Power [Fire 7]
Reflect
Light Screen


Porygon [Pelleas]
Nature: Quiet (Speed is decreased by 15% and evasion is reduced by 10%; Special Attack increased by *)

Type: Normal

Stats:
Porygon
HP: 100
Atk: **
Def: ***
SpA: ****(+)
SpD: ***
Spe: 34 (-)

Abilities:
Trace:
(Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Discharge
Tri-Attack
Magic Coat

Psyshock
Ice Beam
Reflect
 
Last edited:

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#48
Wikey:

Approved. Gligar's Special Attack should just have a (-) on it though, not a (-1). * (-1) means its a one star attack that's further reduced (does 1 less damage with special attacks)

Destiny Warrior:

Approved. Make sure to use (+) and (-) instead of (+1) and (-1) on your mons unless they are boosting above ***** or below *.

Rolf:

Approved upon Review. Enjoy your battles.
 
#49
Trainer Name: Crayon313
Pokemon: Sneasel, Starly
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Ref Tokens:
Business Tokens:


Current Battles: http://www.smogon.com/forums/showthread.php?t=86471
http://www.smogon.com/forums/showthread.php?t=86820


Sneasel(*) King Cold (M)
Nature:
Rash (Special Attack increased by *; Special Defense decreased by *)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***+
SpD: **-
Spe: 115

EC: 0/6
MC: 0
DC: 0/5


Abilities:
Inner Focus:When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Wicked Thief (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Attacks:

Scratch(*)
Leer(*)
Taunt(*)
Quick Attack (*)
Screech(*)
Faint Attack(*)
Fury Swipes(*)
Agility (*)

Hone Claws (*)

Ankle Sweep (*)
Shadow Claw (*)

Crush Claw (*)

Fake Out (*)
Ice Shard (*)

Starly* Starfish (F)
Nature:
Adamant (Attack increased by *; Special Attack decreased by *)

Type: Normal/Flying
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Flying Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***+
Def: **
SpA: *-
SpD: **
Spe: 60

EC:
0/9
MC: 0
DC: 0/5


Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Attacks:

Tackle (*)

Growl (*)
Quick Attack (*)
Wing Attack(*)
Double Team(*)
Endeavor(*)
Whirlwind(*)
Aerial Ace (*)


Protect (*)

Return (*)
U-turn (*)

Featherdance (*)

Steel Wing (*)
Roost (*)
 
#50

(*)Syclar [White Album] (Male)
Nature:

Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 91

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Ice Punch (*)
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)

Earth Power (*)
Tail Glow (*)
Silver Wind (*)

Blizzard (*)
Focus Blast (*)
Dig (*)
BTW, I reviewed this, and I discovered 2 Syclant-only moves. (Focus Blast while useful alas isn't available on Syclar. Ice Punch is similar-it was actually what clued me in.)

Deck may want to consider this briefly. (My advice would just be to revise out Focus Blast and Ice Punch then put in a replacement TM.) Might double-check some other Pokemon profiles as well later.