Battle Hall Challenge - SubwayJ

Battle One, Round Two

Pre-round:
534.png

Conkeldurr (M) Carcassone
Health: 77
Energy: 79
Boosts: None
Other: None
frontnormal-mstratagem.png

Stratagem
Health: 34
Energy: 61
Boosts: None
Other: None
Action One:
Stratagem used Electro Ball!
RNG roll to crit: (1-625=crit) 5170 NO
12+2(1.5)=15
15 Damage
-21 energy

Conkeldurr used Drain Punch!
RNG roll to crit: (1-625=crit) 2918 NO
(8+3+2+2(1.5))*1.5=24
24 Damage
-11 energy
Conkeldurr absorbed health! +12 HP

Action Two:
Stratagem used Electro Ball!
RNG roll to crit: (1-625=crit) 9911 NO
12+2(1.5)=15
15 Damage
-25 energy

Conkeldurr used Brick Break!
RNG roll to crit: (1-625=crit) 3393 NO
(8+3+2(1.5))*1.5=21
21 Damage (KO)
-5 energy (STAB)

Post-round:
534.png

Conkeldurr (M) Carcassone
Health: 59
Energy: 63
Boosts: None
Other: None
frontnormal-mstratagem.png

Stratagem
Health: -11
Energy: 15
Boosts: None
Other: KOed

"Well that was embarrassing..."

Well done, Jay! What's up next?

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


534.png
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW UNLOCKED) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 110
Atk: Rank 5
Def: Rank 4 (+)
Sp Atk: Rank 1 (-)
Sp Def: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch
Bulk Up

Mach Punch
Wide Guard
Detect
Endure
Foresight
Counter
Comet Punch

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute
Dig
Earthquake
Brick Break

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk
Block

Total Moves: 34
 
Battle Two


Skier Judith wants to battle!

"Ice puns...ice puns everywhere..."

RNG roll for Pokemon: 5/5

"I wish I was a Fire-type trainer, just for a change."

RNG roll for Ability: 1/2

"Actually, any other type would be better..."
614.png
Beartic (M)

Nature: Adamant

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 18

Abilities:

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Item: Life Orb

Attacks:

Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Charm
Slash
Flail
Rest
Blizzard
Hail
Superpower
Swagger
Icicle Crash

Rain Dance
Rock Slide
Dig

Yawn
Night Slash
Encore
 
(enable sheer force) Brick Break-Fire Punch-Drain Punch
***If Dig is used, use Earthquake that action and push actions back
***If Bide is used A1 Replace A3 with Counter
 
Battle Two, Round One


"We can fight this..."

Hail ~ Icicle Crash ~ Icicle Crash

Pre-round:
534.png

Conkeldurr (M) Carcassone
Health: 110
Energy: 100
Boosts: None
Other: Sheer Force Enabled
614.png

Beartic (M)
Health: 100
Energy: 100
Boosts: None
Other: None
Action One:
Beartic used Hail!
Hail began to fall! (4r)
-9 energy (STAB)

Conkeldurr used Brick Break!
RNG roll to hit: (1-8000=hit) 7660 HIT
RNG roll to crit: (1-625=crit) 2689 NO
(8+3+2(1.5))*1.5=21
21 Damage
-5 energy (STAB)

Conkeldurr is buffeted by the hail! -2 HP

Action Two:
Beartic used Icicle Crash!
RNG roll to crit: (1-625=crit) 9680 NO
9+3+1.5=13.5
13.5 Damage
-5 energy (STAB)
RNG roll to flinch: (1-3000=flinch) 1470 YES

Conkeldurr flinched!

Conkeldurr is buffeted by the hail! -2 HP

Action Three:
Beartic used Icicle Crash!
RNG roll to crit: (1-625=crit) 960 NO
9+3+1.5=13.5
13.5 Damage
-9 energy (STAB)
RNG roll to flinch: (1-3000=flinch) 5651 NO

Conkeldurr used Drain Punch!
RNG roll to hit: (1-8000=hit) 999 HIT
RNG roll to crit: (1-625=crit) 6348 NO
(8+3+2+2(1.5))*1.5=24
24 Damage
-11 energy (STAB)
Conkeldurr absorbed health! +12 HP

Conkeldurr is buffeted by the hail! -2 HP

Post-round:
534.png

Conkeldurr (M) Carcassone
Health: 89
Energy: 84
Boosts: None
Other: Sheer Force Enabled
614.png

Beartic (M)
Health: 55
Energy: 77
Boosts: +20% Evasion (Snow Cloak)
Other: None
Arena: Hail (3r)

"Oh gods pray for hax"

Swagger ~ Icicle Crash ~ Icicle Crash
IF Focus Punch THEN Icicle Crash and push back.
IF successful Detect THEN Chill
 
Battle Two, Round Two

Pre-round:
534.png

Conkeldurr (M) Carcassone
Health: 89
Energy: 84
Boosts: None
Other: Sheer Force Enabled
614.png

Beartic (M)
Health: 55
Energy: 77
Boosts: +20% Evasion (Snow Cloak)
Other: None
Arena: Hail (3r)

Action One:
Conkeldurr used Detect!
Conkeldurr prepared to dodge any attack!
-6 energy (STAB)

Beartic used Chill!
+12 energy

Conkeldurr is buffeted by the hail! -2 HP

Action Two:
Beartic used Icicle Crash!
RNG roll to crit: (1-625=crit) 1760 NO
9+3+1.5=13.5
13.5 Damage
-5 energy (STAB)
RNG roll to flinch: (1-3000=flinch) 6323 NO

Conkeldurr used Foresight!
Conkeldurr took aim at Beartic!
-6 energy

Conkeldurr is buffeted by the hail! -2 HP

Action Three:
Beartic used Icicle Crash!
RNG roll to crit: (1-625=crit) 6846 NO
9+3+1.5=13.5
13.5 Damage
-9 energy (STAB)
RNG roll to flinch: (1-3000=flinch) 2436 YES

Conkeldurr flinched!

Conkeldurr is buffeted by the hail! -2 HP

Post-round:
534.png

Conkeldurr (M) Carcassone
Health: 56
Energy: 72
Boosts: None
Other: Sheer Force Enabled, Foresight (5a)
614.png

Beartic (M)
Health: 55
Energy: 75
Boosts: +20% Evasion (Snow Cloak)
Other: None
Arena: Hail (2r)​
 
Drain Punch*3

If I get haxed imma be mad

*If swagger is used use Mach Punch that action but only once
*If dig is used, earthquake that action
 
Battle Two, Round Three


"We have you now!"

Bide ~ Hold ~ Release

Pre-round:
534.png

Conkeldurr (M) Carcassone
Health: 56
Energy: 72
Boosts: None
Other: Sheer Force Enabled, Foresight (5a)
614.png

Beartic (M)
Health: 55
Energy: 75
Boosts: +20% Evasion (Snow Cloak)
Other: None
Arena: Hail (2r)

Action One:
Beartic used Bide!
Beartic began storing energy!

Conkeldurr used Drain Punch!
RNG roll to crit: (1-625=crit) 9623 NO
(8+3+2+2(1.5))*1.5=24
24 Damage
-11 energy (STAB)
Conkeldurr absorbed health! +12 HP

Conkeldurr is buffeted by the hail! -2 HP

Action Two:
Beartic is storing energy!

Conkeldurr used Drain Punch!
RNG roll to crit: (1-625=crit) 2837 NO
(8+3+2+2(1.5))*1.5=24
24 Damage
-15 energy (STAB)
Conkeldurr absorbed health! +12 HP

Conkeldurr is buffeted by the hail! -2 HP

Action Three:
Beartic released energy!
(24+24)*1.75=84
84 Damage (KO)
-48 energy

Post-round:
534.png

Conkeldurr (M) Carcassone
Health: -12
Energy: 46
Boosts: None
Other: Sheer Force Enabled, Foresight (2a), KOed
614.png

Beartic (M)
Health: 7
Energy: 27
Boosts: +20% Evasion (Snow Cloak)
Other: None
Arena: Hail (1r)

"I knew we could do it!"

I'm sorry, Jay, but your Battle Hall Run has come to an end.

Prizes:
I receive 2(2)+2=6 UC

SubwayJ receives 4 CC.
Carcassone the Conkeldurr receives 4 HC.

Feel free to challenge again in a week!
 
Nobody post, yada yada.

Pokemon: Minccino
Ability: Technician
Rank: One
Minccino_Front.gif

Connect Four the Minccino (F)
Nature: Hasty (+Speed, -Def)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats: (Hasty Nature)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 87 (+17ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 2/6
MC 0
DC 1/5

Moves:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up-Slap
After You

Endure
Aqua Tail
Iron Tail

Thief
Dig
Thunderbolt

Total Moves: 17


Please choose your first type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
dptr012.png

I like to wear shorts! They mean I can get bitten by more of my stupid bugs!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/2

Well then. wtf is this.

Weedle.gif

Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore
 
Minccino_Front.gif

Minccino
HP: 90
Energy: 100
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician

Weedle.gif

Weedle
HP: 90
Energy: 100
3 / 2 / 0 / 1 / 50
Run Away

Bug Bite * 3

----------------------------------------
----------------------------------------

Action One

Minccino used Tail Slap
7 - 1 + 1 = 7 Energy
RNG Roll for Hits: 2
RNG Rolls (Crit < 1/16) = 8, 15
8 + 3 = 11 Damage

Weedle used Bug Bite
4 - 1 = 3 Energy
RNG Roll (Crit < 1/16) = 13
6 + 3 + 3 = 12 Damage


Action Two

Minccino used Double-Slap
4 - 1 + 1 = 4 Energy
RNG Roll for Hits: 3
RNG Roll (Crits < 1/16) = 13, 12, 5
9 + 3 = 12 Damage

Weedle used Bug Bite
4 - 1 + 4 = 7 Energy
RNG Roll (Crit < 1/16) = 12
6 + 3 + 3 = 12 Damage


Action Three

Minccino used Tail Slap
7 - 1 + 1 = 7 Energy
RNG Roll for Hits: 5
RNG Rolls (Crit < 1/16) = 8, 12, 6, 7, 13
20 + 3 = 23 Damage

Weedle used Bug Bite
4 - 1 + 8 = 11 Energy
RNG Roll (Crit < 1/16) = 7
6 + 3 + 3 = 12 Damage

----------------------------------------
----------------------------------------

Bug Bite * 3

Minccino_Front.gif

Minccino
HP: 54
Energy: 82
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician

Weedle.gif

Weedle
HP: 34
Energy: 79
3 / 2 / 0 / 1 / 50
Run Away
 
Minccino_Front.gif

Minccino
HP: 54
Energy: 82
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician

Weedle.gif

Weedle
HP: 34
Energy: 79
3 / 2 / 0 / 1 / 50
Run Away

----------------------------------------
----------------------------------------

Action One

Minccino used Tail Slap
7 - 1 + 1 + 4 = 11 Energy
RNG Roll for Hits: 4
RNG Rolls (Crit < 1/16) = 16, 16, 12, 11
16 + 3 = 19 Damage

Weedle used Bug Bite
4 - 1 + 12 = 15 Energy
RNG Roll (Crit < 1/16) = 6
6 + 3 + 3 = 12 Damage


Action Two

Minccino used Tail Slap
7 - 1 + 1 + 8 = 15 Energy
RNG Roll for Hits: 3
RNG Rolls (Crit < 1/16) = 12, 13, 9
12 + 3 = 15 Damage
Weedle Fainted

----------------------------------------
----------------------------------------

Minccino_Front.gif

Minccino
HP: 42
Energy: 56
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician

Weedle.gif

Weedle
HP: KO
Energy: KO
3 / 2 / 0 / 1 / 50
Run Away

-----------------------------------------
-----------------------------------------

dptr012.png

Somehow it always gives me a warm fuzzy feeling when I know I don't need to ref Rank One Bug again in a run.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
dptr006.png

Did someone say Normal-types?

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3

There's nothing normal about normal!

440.png


Happiny (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss

Thunder Wave
Attract
Toxic

Counter
Metronome
Mud Bomb
 
Tail Slap-Doubleslap-Tail Slap

***If Counter is used replace actions with this string starting on the action Counter was used (Thunderbolt-Encore-Thunderbolt) only do this once

***If Thunder Wave is used, Dig that action and push back
 
440.png

Happiny
HP
: 110
Energy: 100
0 / 1 / 2 / 3 / 30
Serene Grace

Minccino_Front.gif

Minccino
HP
: 90
Energy: 100
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician


Metronome (Hyper Beam, Blast Burn, Frenzy Plant, Hydro Cannon, Roar of Time, Rock Wrecker, Aura Sphere, Psystrike, Aeroblast, Doom Desire) ~ Sweet Kiss ~ Metronome (Doom Desire, Psystrike, Aeroblast, Aura Sphere, Blue Flare, Bolt Strike, Spore, Ice Burn, Judgement, Spacial Rend)

--------------------------------------
--------------------------------------

Action One

Minccino used Tail Slap
7 - 1 + 2 = 8 Energy
RNG Roll (No. of Hits) = 3
RNG Roll (Crits < 1/16) = 14, 10, 14
(4 * 3 + 3 + 1.5) = 16.5 Damage

Happiny used Metronome
RNG Roll (Move) = 7 (Aura Sphere)
7 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 9
9 * 1.5 = 13.5 Damage


Action Two

Minccino used Doubleslap
4 + 2 - 1 = 5 Energy
RNG Roll (No. of Hits) = 3
RNG Roll (Crit < 1/16) = 4, 16, 16
3 * 3 + 3 - 1.5 = 13.5 Damage

Happiny used Sweet Kiss
5 - 1 = 4 Energy
RNG Roll (Hit < 75/100) = 58
RNG Roll (Confusion Stage) = 1
Minccino was confused


Action Three

RNG Roll (Confusion < 50/100) = 11
Minccino hurt itself in its confusion
3 Energy
4 + 1.5 = 5.5 Damage

Happiny used Metronome
RNG Roll (Move) = 1 (Doom Desire)
10 + 4 = 14 Energy

--------------------------------------
--------------------------------------

Thunder Wave ~ Metronome (Doom Desire, Psystrike, Aeroblast, Aura Sphere, Blue Flare, Bolt Strike, Spore, Ice Burn, Judgement, Spacial Rend) ~ Sweet Kiss
IF
he uses Tail Slap, use Counter
IF he uses Dig AND he outspeeds, use Counter and move actions along

440.png

Happiny
HP
: 80
Energy: 71
0 / 1 / 2 / 3 / 30
Serene Grace

Minccino_Front.gif

Minccino
HP
: 71
Energy: 84
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Doom Desire
 
440.png

Happiny
HP
: 80
Energy: 71
0 / 1 / 2 / 3 / 30
Serene Grace

Minccino_Front.gif

Minccino
HP
: 71
Energy: 84
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Doom Desire


--------------------------------------
--------------------------------------

Action One

Minccino used Wake-Up Slap
5 + 1 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 6
(6 * 1.5 + 1.5) * 1.5 = 15.75 Damage

Happiny used Thunder Wave
7 Energy
Minccino was Paralysed

Minccino was hit by Doom Desire
RNG Roll (Crit < 1/16) = 3
14 Damage


Action Two

Happiny used Metronome
RNG Roll for Move: 3 (Aeroblast)
7 + 7 = 14 Energy
RNG Roll (Hit < 95/100) = 47
RNG Roll (Crit < 2/16) = 10
10 Damage

RNG Roll (Paralysis < 25/100) = 27
Minccino used Wake-Up Slap
5 + 1 + 4 - 1 = 9 Energy
RNG Roll (Crit < 1/16) = 16
(6 * 1.5 + 1.5) * 1.5 = 15.75 Damage


Action Three

Happiny used Sweet Kiss
5 - 1 = 4 Energy
RNG Roll (Hit < 75/100) = 28
RNG Roll (Confusion Stage) = 2
Minccino was confused

RNG Roll (Paralysis < 25/100) = 7
Minccino was fully paralysed

--------------------------------------
--------------------------------------

440.png

Happiny
HP
: 48
Energy: 57
0 / 1 / 2 / 3 / 30
Serene Grace

Minccino_Front.gif

Minccino
HP
: 47
Energy: 61
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Paralysis - 15%
Confusion - 2 More Actions
 
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