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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Zystral

    Zystral めんどくさい、な~
    is a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Apr 16, 2009
    Messages:
    1,614
    Trainer Name: Zy
    Pokemon: Joltik, Deino
    W/L/T: 0 / 0 / 0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    vs Lord Jesseus (reffed by danmantincan)
    vs Seven Deadly Sins (reffed by smashlloyd20)
    vs smashlloyd20 (reffed by Kannon)

    Pokemon Team:

    Joltik (open)

    [​IMG]
    Joltik(*) Miele (F)
    Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
    Type: Bug / Electric
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: **
    Def: **
    SpA: **** (+)
    SpD: * (-)
    Spe: 65

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)

    Cross Poison (*)
    Pin Missile (*)
    Pursuit (*)

    Energy Ball (*)
    Double Team (*)
    Volt Switch (*)


    Deino (open)

    [​IMG]
    Deino(*) Lock (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Type: Dark / Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

    Abilities:
    Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: ***
    Def: * (-)
    SpA: **
    SpD: **
    Spe: 44 (38 * 1.15) (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)

    Dark Pulse (*)
    Earth Power (*)
    Head Smash (*)

    Taunt (*)
    Thunder Wave (*)
    Dragon Tail (*)


    Monohm (open)

    [​IMG]
    Monohm (Kuukai) (M)

    Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats
    HP: 90
    Atk: **
    Def: ** (-)
    SpA: **** (+)
    SpD: **
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Tackle *
    Growl *
    Leer*
    Dragon Rage *
    Charge *
    Thundershock *
    Rain Dance*
    Twister*
    Spark *
    Sonicboom*

    Hydro Pump*
    Magnet Rise*
    Dragon Dance*

    Charge Beam*
    Flamethrower*
    Thunder*
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    1,061
    [​IMG]
    Trainer Name: Brandon
    Pokemon: Carracosta*, Golurk*, Torterra*, Cyclohm, Magmortar, Gallade, Braviary, Honchkrow, Heracross, Tyranitar, Venusaur, Tauros, Samurott, Ferrothorn, Charizard, Feraligatr, Donphan, Staraptor, Nidoking, Steelix, Rhyperior, Starmie, Gliscor, Mamoswine, Blissey, Snorlax, Excadrill, Conkeldurr, Haxorus, Serperior, Embirch, Numel, Chimchar, Mollux, Rebble, Breezi, Vulpix, Sunkurn
    W/L/T: 35-23-1
    Currency Counter: 26

    Backpack:

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Items Pocket:
    1x Choice Band
    1x Damp Rock
    1x Expert Belt
    1x Leftovers
    1x Light Clay
    1x Magmarizer
    1x Rare Candy
    5x White Herb
    2x Amulet Coin
    3x Exp. Share
    2x Lucky Egg

    Glyph of AncientPower
    Glyph of Crunch
    Glyph of Earth Power
    Glyph of Fiery Dance
    Glyph of Flamethrower
    Glyph of Flare Blitz
    Glyph of Flash Cannon
    Glyph of Recover
    Glyph of Rock Slide
    Glyph of Roost
    Glyph of Thunderbolt

    1x Ancient Ruby

    Token Pocket:
    Universal Counters: 11
    Valor Counters: 14
    Badges of Valor: 2

    Active Slots:
    2v2 Tag Battle w/ Birkal vs. Pwnemon & Elevator Music (reffed by Complications)
    6v6 Singles vs. ZhengTann (reffed by akela)
    Battle Hall Challenge Thread (Rank 1 Challenge w/ Chimchar, 1/17 types defeated)
    Battle Arcade Challenge Thread (Rank 1 Challenge w/ Magmortar/Cyclohm/Braviary, 2/4 battles won)
    Battle Pike Challenge Thread (Mollux/Cyclohm/Gallade, 0/6 doors completed)
    Central Processing Raid w/ SubwayJ (Magmortar/Gallade, 0/1 encounters defeated)

    Completed Battles:

    2v2 Doubles vs. DarkSlay (reffed by zarator) (loss)
    2v2 Doubles vs. undisputed (reffed by Engineer Pikachu) (win)
    2v2 Singles vs. Leethoof (reffed by Galladiator, subreffed by Destiny Warrior) (win)
    3v3 Singles vs. Arcanite (reffed by zarator) (win)
    2v2 Doubles vs. Rolf (reffed by Rising_Dusk) (win)
    1v1 Singles vs. Destiny Warrior (reffed by elDino) (loss)
    3v3 Singles vs. deadfox081 (reffed by Romeert) (win)
    2v2 Doubles vs. Blue_Tornado (reffed by LupusAter) (win)
    3v3 Doubles vs. Charmander (reffed by Terrador14) (loss)
    1v1 Singles vs. shadowbone66 (reffed by Terrador14) (win)
    3v3 Doubles vs. danmantincan (reffed by Objection) (win)
    1v1 Singles vs. porygon3 (reffed by Son_Of_Shadoo) (loss)
    3v3 Doubles vs. elDino (reffed by Gerard) (win)
    1v1v1v1 Melee vs. danmantincan, pimpgangmaster and AlphaJolt (reffed by Engineer Pikachu) (draw)
    3v3 Doubles vs. Son_of_Shadoo (reffed by -Charmander-) (loss)
    3v3 Singles vs. -Charmander- (reffed by Korski) (win)
    2v2 Doubles vs. Engineer Pikachu (reffed by Dogfish44) (loss)
    4v4 Doubles vs. Korski (reffed by Flora) (loss)
    3v3 (9v9? idk) Triples vs. Tortferngatr (reffed by Flora) (win)
    1v1 Singles vs. Tortferngatr (reffed by C$FP) (win)
    4v4 Doubles vs. DFrog (reffed by TEA_DEMON) (loss)
    3v3v3 Melee vs. Tortferngatr and Lyris1035 (reffed by Korski) (loss)
    4v4 Doubles vs. rewindman (reffed by danmantincan) (loss)
    3v3 Doubles vs. Glacier Knight (reffed by Gerard) (win)
    3v3v3 Melee vs. danmantincan and Rediamond (reffed by Korski) (win)
    6v6 Singles vs. C$FP (reffed by danmantincan) (win)
    4v4 Singles vs. Galladiator (reffed by Blazikenmaster-Zeo) (win)
    3v3 Singles vs. Texas Cloverleaf (reffed by iiMKUltra) (win)
    3v3 Singles vs. ToastTyrant13 (reffed by Engineer Pikachu) (win)
    6v6 Singles vs. Alchemator (reffed by danmantincan) (win)
    6v6 Singles vs. BM_Zeo (reffed by Gerard) (win)
    3v3 Singles vs. Maxim (reffed by Leethoof) (win)
    3v3 Singles vs. DarkSlay (reffed by iiMKUltra) (loss)
    3v3 Singles vs. Metal Bagon (reffed by Darkamber8828) (win)
    2v2 Doubles vs. Terrador (reffed by Darkamber8828) (loss)
    4v4 Singles vs. Kaxtar (reffed by Engineer Pikachu) (win)
    2v2 Doubles vs. lucarioisawesome (reffed by Engineer Pikachu) (win)
    3v3 Singles vs. The Royal Guard (reffed by Glacier Knight) (win)
    4v4 Doubles vs. deadfox081 (reffed by jayjinde) (loss)
    3v3 Doubles vs. Glacier Knight (reffed by Gerard) (loss)
    3v3 Singles vs. Glacier Knight (reffed by Quagsires) (win)
    6v6 Singles vs. deadfox081 (reffed by LouisCyphre) (loss)
    2v2 Singles vs. smashlloyd20 (reffed by Destiny Warrior) (win)
    4v4 Singles vs. Engineer Pikachu (reffed by typon77) (loss)
    2v2 Singles vs. TheRoyalGuard (reffed by Ragnarokalex) (win)
    4v4 Singles vs. danmantincan (reffed by The Wanderer) (win)
    6v6 Brawl vs. Ragnarokalex (reffed by SubwayJ) (loss)
    2v2 Doubles vs. Glacier Knight (reffed by Ziposaki) (win)
    1v1 Singles vs. Pwnemon (reffed by AOPSUser) (loss)
    1v1 Singles vs. EspyOwner (reffed by waterwarrior) (loss)
    3v3 Singles vs. typon77 (reffed by Leethoof) (win)
    3v3 Singles vs. Elevator_Music (reffed by deadfox081) (loss)
    6v6 Singles vs. Blazikenmaster-Zeo (reffed by EspyOwner) (win)
    6v6 Singles vs. deadfox081 (reffed by SubwayJ) (DQ loss)
    1v1 Singles vs. typon77 (reffed by Blazikenmaster-Zeo) (win)
    2v2 Doubles vs. Glacier Knight (reffed by Elevator Music) (win)
    1v1 Singles vs. Birkal (reffed by Glacier) (win)
    6v6 Singles vs. deadfox081 (reffed by Elevator Music) (loss)
    6v6 Singles vs. rickheg (reffed by UllarWarlord) (loss)


    Completed Tournament Battles:
    Tournament 2v2 Singles vs. porygon3 (reffed by Engineer Pikachu) (win)
    Tournament 2v2 Singles vs. Its_A_Random (reffed by Terrador14) (win)
    Tournament 2v2 Singles vs. danmantincan (reffed by Tortferngatr) (loss)
    Tournament 3v3 Singles vs. Quagsires (reffed by smashlloyd20) (win)
    Tournament 3v3 Singles vs. King Serperior (reffed by LouisCyphre) (win?)


    Completed Roleplay Battles:
    Inquisition vs. Lou, IAR, and Maxim (ended prematurely)
    Eye of the Storm Hard Mode raid w/ Maxim (Carracosta/Cyclohm/Gallade/Braviary, 0/1 encounters defeated)
    Cliff of Thunder Raid w/ MK Ultra (Nidoking/Excadrill, 2/3 encounters defeated)
    Cliffs of Thunder Raid w/ MK Ultra (Nidoking/Excadrill, 2/3 encounters defeated)
    Wildfire Plateau Raid w/ MK Ultra (Carracosta/Gallade, 3/3 encounters defeated)
    Eye of the Storm Raid w/ iiMKUltra (Carracosta/Gallade, 1/1 encounters defeated)
    Stormrage Depths Hard Mode Raid w/ Kaxtar (Carracosta/Golurk/Ferrothorn/Torterra, 2/2 encounters defeated)
    Eye of the Storm Raid w/ TravelLog (Carracosta/Gallade, 0/1 encounters defeated)
    Stormrage Depths Raid w/ TravelLog (Carracosta/Gallade, 2/2 encounters defeated)
    Wildfire Plateau raid w/ Engineer Pikachu (Tauros/Braviary, 2/2 encounters defeated)
    Battle Subway Challenge Thread (No challenge ATM)

    Reffing profile


    Pokemon Team:

    Note: If something seems wrong with one of my Pokemon here, try checking it here. Odds are I updated there and not here.
    Shellstrike the Carracosta (open)
    [​IMG][​IMG]
    Carracosta(*) - Shellstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock:
    (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 27 (32/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 52

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide(*)
    Withdraw(*)
    Water Gun(*)
    Rollout(*)
    Bite(*)
    Protect(*)
    Aqua Jet(*)
    AncientPower(*)
    Crunch(*)
    Wide Guard(*)
    Brine
    Smack Down
    Curse
    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Body Slam(*)
    Flail
    Iron Defense(*)
    Knock Off
    Rock Throw(*)
    Whirlpool

    Block
    Earth Power
    Low Kick
    Stealth Rock

    Toxic
    Hidden Power (Grass, 7)
    Ice Beam
    Blizzard
    Protect
    Frustration
    Earthquake(*)
    Return
    Dig
    Double Team
    Sandstorm
    Facade
    Rest
    Attract
    Focus Blast
    Scald
    Giga Impact
    Stone Edge(*)
    Bulldoze
    Swagger
    Substitute
    Surf
    Waterfall(*)
    Dive

    Shadowstrike the Golurk (open)
    [​IMG][​IMG]
    Golurk(*) - Shadowstrike (U)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist:
    (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Toggle) Default effect: The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Alternative effect: None.
    No Guard (DW): (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15v)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18
    Total Moves: 41

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Pound(*)
    Astonish(*)
    Defense Curl(*)
    Mud-Slap(*)
    Rollout(*)
    Shadow Punch(*)
    Iron Defense(*)
    Mega Punch(*)
    Magnitude(*)
    DynamicPunch
    Night Shade
    Curse
    Heavy Slam
    Earthquake(*)
    Hammer Arm(*)
    Focus Punch(*)

    ThunderPunch
    Ice Punch

    Toxic
    Ice Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    SolarBeam
    Thunderbolt
    Return(*)
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Facade
    Rest
    Giga Impact
    Rock Polish(*)
    Flash
    Stone Edge
    Gyro Ball
    Rock Slide(*)
    Substitute
    Fly

    Seedstrike the Torterra (open)
    [​IMG][​IMG]
    Torterra(*) - Seedstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15v)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19
    Total Moves: 36

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Wood Hammer
    Tackle(*)
    Withdraw(*)
    Absorb(*)
    Razor Leaf(*)
    Curse(*)
    Bite(*)
    Mega Drain(*)
    Earthquake
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm

    Body Slam
    Double-Edge
    Earth Power
    Growth(*)
    Sand Tomb
    Seed Bomb(*)
    Superpower(*)
    Wide Guard
    Worry Seed

    Frenzy Plant
    Mud-Slap

    Roar
    Toxic
    Light Screen
    Protect(*)
    Safeguard
    Reflect
    Stone Edge
    Swords Dance(*)
    Rock Slide
    Substitute(*)

    Stealth Rock

    Shockstrike the Cyclohm (open)
    [​IMG]
    Cyclohm - Shockstrike (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust:
    (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 47

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Whirlwind
    Bide
    Weather Ball
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Zap Cannon

    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Spark

    Draco Meteor

    Roar
    Hidden Power Grass (7)
    Sunny Day
    Blizzard
    Ice Beam
    Hyper Beam
    Light Screen
    Protect
    Thunderbolt
    Thunder
    Double Team
    Flamethrower
    Fire Blast
    Torment
    Volt Switch
    Thunder Wave
    Substitute
    Trick Room
    Surf

    Endure

    Flamestrike the Magmortar (open)
    [​IMG][​IMG]
    Magmortar - Flamestrike (M)
    Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 96 (83*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 57

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast
    Hyper Beam

    Barrier
    Cross Chop
    DynamicPunch
    Flare Blitz
    Focus Energy
    Mach Punch
    ThunderPunch

    Dual Chop
    Low Kick
    Sleep Talk
    Uproar

    Counter
    Endure
    Heat Wave
    Helping Hand
    Mimic
    Mud-Slap

    Toxic
    Hidden Power Ice 7
    Taunt
    Protect
    SolarBeam
    Thunderbolt
    Earthquake
    Psychic
    Brick Break
    Double Team
    Torment
    Flame Charge
    Attract
    Rest
    Overheat
    Focus Blast
    Incinerate
    Will-O-Wisp
    Bulldoze
    Rock Slide
    Substitute

    Focus Punch
    Teleport
    Bide

    Mindstrike the Gallade (open)
    [​IMG][​IMG]
    Gallade - Mindstrike (M)
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (80*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21
    Total Moves: 74

    EC: 9/9
    MC: 2
    DC: 5/5

    Attacks:
    Leaf Blade
    Night Slash
    Leer
    Growl
    Confusion
    Double Team
    Teleport
    Fury Cutter
    Slash
    Lucky Chant
    Magical Leaf
    Calm Mind
    Heal Pulse
    Swords Dance
    Psychic
    Psycho Cut
    Imprison
    Helping Hand
    Feint
    False Swipe
    Protect
    Hypnosis
    Close Combat
    Stored Power

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Shadow Sneak
    Skill Swap

    Dual Chop

    Endure
    Fire Punch
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    ThunderPunch
    Trick
    Vacuum Wave
    Zen Headbutt

    Taunt
    Light Screen
    Rain Dance
    Telekinesis
    Safeguard
    Thunderbolt
    Earthquake
    Shadow Ball
    Brick Break
    Reflect
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Will-O-Wisp
    Stone Edge
    Thunder Wave
    Psych Up
    Rock Slide
    X-Scissor
    Grass Knot
    Substitute
    Trick Room

    Focus Punch
    Snatch
    Drain Punch
    Sleep Talk

    Wish

    Raid-only Moves:
    Dispel
    Shadow Mend

    Skystrike the Braviary (open)
    [​IMG][​IMG]
    Braviary - Skystrike (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sheer Force: (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 37

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Tailwind
    Crush Claw
    Sky Drop
    Superpower
    Whirlwind
    Brave Bird
    Thrash

    Sky Attack
    Roost

    Toxic
    Bulk Up
    Hidden Power Ice 7
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Slide
    Swagger
    Pluck
    U-Turn
    Substitute
    Rock Smash
    Fly

    Nightstrike the Honchkrow (open)
    [​IMG][​IMG]
    Honchkrow - Nightstrike (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:
    (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Passive) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61 (71/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 25

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Swagger
    Taunt
    Nasty Plot
    Tailwind
    Night Slash
    Sucker Punch
    Quash
    Dark Pulse

    Brave Bird
    Psycho Shift
    Roost
    Sky Attack
    Whirlwind

    Heat Wave
    Superpower

    Protect
    Double Team
    Payback
    Substitute
    Snarl

    Raid-only Moves:
    Dispel

    Beetlestrike the Heracross (open)
    [​IMG][​IMG]
    Heracross - Beetlestrike (F)
    Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Swarm:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 30

    MC: 1
    DC: 5/5

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Brick Break
    Counter
    Close Combat
    Reversal
    Feint
    Megahorn

    Bide
    Double-Edge
    Flail
    Focus Punch
    Pursuit
    Revenge

    Fury Cutter
    Low Kick

    Protect
    Smack Down
    Earthquake
    Dig
    Stone Edge
    Swords Dance
    Rock Slide
    Substitute

    Boulderstrike the Tyranitar (open)
    [​IMG][​IMG]
    Tyranitar - Boulderstrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream:
    (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush abilities.
    Unnerve (DW): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (61/1.15v)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23
    Total Moves: 34

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Payback
    Crunch
    Earthquake
    Stone Edge
    Giga Impact

    Curse
    Dragon Dance
    Iron Defense
    Pursuit
    Stealth Rock

    Counter
    Endure

    Taunt
    Ice Beam
    Protect
    Smack Down
    Thunderbolt
    Dig
    Fire Blast
    Torment
    Rock Polish
    Dragon Tail
    Substitute

    Vinestrike the Venusaur (open)
    [​IMG]
    Venusaur - Vinestrike (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 32

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Worry Seed
    Synthesis
    SolarBeam

    Giga Drain
    Leaf Storm
    Petal Dance
    Razor Wind
    Safeguard

    Block
    Frenzy Plant

    Toxic
    Venoshock
    Hidden Power Fire (7)
    Light Screen
    Protect
    Earthquake
    Double Team
    Sludge Bomb
    Grass Knot
    Substitute

    Reflect
    Endure

    Ragestrike the Tauros (open)
    [​IMG][​IMG]
    Tauros - Ragestrike (M)
    Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Intimidate:
    (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (110*1.15^)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 26

    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Stomp
    Tail Whip
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Rest
    Payback
    Zen Headbutt
    Thrash
    Giga Impact

    Endeavor
    Endure
    Helping Hand
    Iron Head

    Protect
    Rain Dance
    Earthquake
    Stone Edge
    Bulldoze
    Rock Slide
    Substitute
    Wild Charge
    Rock Climb

    Bide

    Aquastrike the Samurott (open)
    [​IMG][​IMG]
    Samurott - Aquastrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 32

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Megahorn
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet
    Encore
    Aqua Tail
    Hydro Pump

    Air Slash
    Assurance
    Brine
    Detect
    Night Slash
    Screech

    Hydro Cannon

    Taunt
    Ice Beam
    Protect
    Dig
    Scald
    Dragon Tail
    Grass Knot
    Substitute
    Surf
    Waterfall
    Dive

    Thornstrike the Ferrothorn (open)
    [​IMG][​IMG]
    Ferrothorn - Thornstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs:
    (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15v)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18
    Total Moves: 28

    EC: 6/6
    MC: 0

    Attacks:
    Rock Climb
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Defense
    Ingrain
    Power Whip
    Iron Head
    Explosion

    Bullet Seed
    Gravity
    Leech Seed
    Spikes
    Stealth Rock
    Worry Seed

    Endeavor
    Magnet Rise
    Seed Bomb

    Toxic
    Protect
    Rest
    Payback
    Thunder Wave
    Substitute

    Scorchstrike the Charizard (open)
    [​IMG][​IMG]
    Charizard - Scorchstrike (M)
    Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 53

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flame Burst
    Flamethrower
    Fire Spin

    Counter
    Crunch
    Dragon Dance
    Dragon Pulse
    Flare Blitz
    Focus Punch

    Blast Burn
    Fire Punch
    Tailwind
    ThunderPunch

    Hone Claws
    Roar
    Toxic
    Hidden Power Ice 7
    Sunny Day
    Protect
    SolarBeam
    Earthquake
    Dig
    Brick Break
    Double Team
    Fire Blast
    Aerial Ace
    Flame Charge
    Sky Drop
    Will-O-Wisp
    Bulldoze
    Rock Slide
    Dragon Tail
    Substitute
    Fly

    Bide
    Reflect
    Endure
    Roost

    Acrobatics

    Gatorstrike the Feraligatr (open)
    [​IMG][​IMG]
    Feraligatr - Gatorstrike (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 67 (78/1.15v)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 29

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Agility
    Crunch
    Aqua Tail
    Superpower
    Hydro Pump

    Aqua Jet
    Block
    Dragon Claw
    Dragon Dance
    Ice Punch
    Mud Sport

    Endure

    Ice Beam
    Protect
    Earthquake
    Dig
    Brick Break
    Rock Slide
    Dragon Tail
    Substitute
    Waterfall
    Dive

    Tuskstrike the Donphan (open)
    [​IMG][​IMG]
    Donphan - Tuskstrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sturdy:
    (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (DW): (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19
    Total Moves: 32

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Thunder Fang
    Odor Sleuth
    Horn Attack
    Tackle
    Growl
    Defense Curl
    Flail
    Bulldoze
    Rapid Spin
    Knock Off
    Take Down
    Rollout
    Magnitude
    Natural Gift
    Slam
    Fury Attack
    Endure
    Assurance

    Body Slam
    Counter
    Endeavor
    Head Smash
    Ice Shard

    Toxic
    Protect
    Earthquake
    Sandstorm
    Rest
    Stone Edge
    Rock Slide
    Substitute

    Stealth Rock

    Raptorstrike the Staraptor (open)
    [​IMG][​IMG]
    Staraptor - Raptorstrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Reckless (DW): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19
    Total Moves: 28

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Close Combat
    Agility
    Brave Bird
    Final Gambit

    Detect
    Double-Edge
    Foresight
    Pursuit
    Revenge
    Roost

    Sky Attack
    Sleep Talk
    Tailwind

    Sunny Day
    Protect
    Rain Dance
    Facade
    Giga Impact
    U-Turn
    Substitute
    Fly

    Endure

    Sludgestrike the Nidoking (open)
    [​IMG][​IMG]
    Nidoking - Sludgestrike (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Toggle) Default effect: This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
    Total Moves: 31

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Chip Away
    Fury Attack
    Helping Hand
    Toxic Spikes
    Earth Power
    Poison Jab
    Megahorn

    Counter
    Disable
    Endure
    Head Smash
    Sucker Punch

    Taunt
    Ice Beam
    Protect
    Thunderbolt
    Dig
    Double Team
    Sludge Bomb
    Fire Blast
    Stone Edge
    Rock Slide
    Substitute

    Bide

    Steelstrike the Steelix (open)
    [​IMG][​IMG]
    Steelix - Steelstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15v)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21
    Total Moves: 29

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Curse
    Crunch
    Dig
    Double-Edge
    Sand Tomb
    Stone Edge

    Block
    Explosion
    Heavy Slam
    Rock Blast
    Stealth Rock

    Roar
    Taunt
    Protect
    Earthquake
    Rock Slide
    Substitute

    Stonestrike the Rhyperior (open)
    [​IMG][​IMG]
    Rhyperior - Stonestrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Reckless (DW): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20
    Total Moves: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Poison Jab
    Horn Attack
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Drill Run
    Stone Edge
    Earthquake
    Megahorn

    Counter
    Crunch
    Ice Fang
    Reversal
    Thunder Fang

    Protect
    Dig
    Rock Slide
    Dragon Tail
    Substitute

    Shurikenstrike the Starmie (open)
    [​IMG][​IMG]
    Starmie - Shurikenstrike (U)
    Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate: (Toggle) Default effect: None. Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 * 1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 25

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Confuse Ray
    Light Screen
    Brine
    Reflect Type
    Power Gem
    Hydro Pump

    Aurora Beam
    Barrier
    Supersonic

    Blizzard
    Protect
    Thunderbolt
    Thunder
    Scald
    Substitute
    Surf

    Sandstrike the Gliscor (open)
    [​IMG][​IMG]
    Gliscor - Sandstrike (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Total Moves: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    U-Turn
    X-Scissor

    Agility
    Counter
    Cross Poison
    Feint
    Night Slash

    Taunt
    Protect
    Earthquake
    Torment
    Substitute

    Glacierstrike the Mamoswine (open)
    [​IMG][​IMG]
    Mamoswine - Glacierstrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3 (+)
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20
    Total Moves: 30

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    AncientPower
    Peck
    Horn Attack
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Hail
    Ice Fang
    Icy Wind
    Ice Shard
    Flail
    Earthquake

    Body Slam
    Double-Edge
    Icicle Crash
    Icicle Spear
    Stealth Rock

    Endeavor

    Roar
    Light Screen
    Protect
    Dig
    Reflect
    Stone Edge
    Rock Slide
    Substitute

    Joystrike the Blissey (open)
    [​IMG][​IMG]
    Blissey - Joystrike (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer (DW): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21
    Total Moves: 25

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Defense Curl
    Pound
    Charm
    Growl
    Tail Whip
    Copycat
    Refresh
    Softboiled
    DoubleSlap
    Sweet Kiss
    Minimize
    Sing
    Bestow
    Light Screen
    Heal Pulse

    Aromatherapy
    Counter
    Endure
    Gravity
    Helping Hand

    Hyper Voice
    Snatch

    Ice Beam
    Protect
    SolarBeam
    Thunderbolt
    Reflect
    Flamethrower
    Fire Blast
    Substitute

    Raid-only Moves:
    Dispel

    Snackstrike the Snorlax (open)
    [​IMG]
    Snorlax - Snackstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity:
    (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 125
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (30/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22
    Total Moves: 30

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Headbutt
    Defense Curl
    Belly Drum
    Amnesia
    Lick
    Yawn
    Recycle
    Screech
    Chip Away
    Rest
    Body Slam
    Block
    Crunch
    Heavy Slam
    Snatch

    Counter
    Double-Edge
    Pursuit
    Selfdestruct
    Whirlwind
    Zen Headbutt

    Fire Punch
    Ice Punch

    Protect
    Smack Down
    Earthquake
    Double Team
    Rock Slide
    Substitute

    Drillstrike the Excadrill (open)
    [​IMG][​IMG]
    Excadrill - Drillstrike (M)
    Nature: Impish (+1 Defense, -1 SpA)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19
    Total Moves: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Drill Run

    Crush Claw
    Earth Power
    Iron Defense
    Metal Sound
    Rock Climb
    Skull Bash

    Protect
    Brick Break
    Double Team
    X-Scissor
    Substitute

    Musclestrike the Conkeldurr (open)
    [​IMG][​IMG]
    Conkeldurr - Musclestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 24

    EC: 9/9
    MC: 2
    DC: 5/5

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    DynamicPunch
    Hammer Arm
    Stone Edge
    Focus Punch

    Counter
    Drain Punch
    Endure
    Foresight
    Mach Punch
    Reversal

    Fire Punch
    Ice Punch
    ThunderPunch

    Taunt
    Protect
    Smack Down
    Earthquake
    Dig
    Payback
    Substitute

    Axestrike the Haxorus (open)
    [​IMG][​IMG]
    Haxorus - Axestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21
    Total Moves: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Dance
    Dragon Claw
    Taunt
    Outrage

    Counter
    Endeavor
    Endure
    Night Slash
    Razor Wind
    Reversal

    Aqua Tail

    Protect
    Earthquake
    Dig
    Brick Break
    Rock Slide
    Substitute

    Leafstrike the Serperior (open)
    [​IMG]
    Serperior - Leafstrike (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 24

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm
    Gastro Acid

    Glare
    Magical Leaf
    Mean Look
    Mirror Coat
    Pursuit
    Sweet Scent

    Dragon Pulse
    Snatch

    Hidden Power (Fire, 7)
    Taunt
    Light Screen
    Protect
    Reflect
    Torment
    Energy Ball
    Substitute

    Cannonstrike the Flarelm (open)
    [​IMG]
    Flarelm - Cannonstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 34 (40/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16
    Total Moves: 29

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Lava Plume
    Petal Dance
    Synthesis

    Blaze Kick
    Counter
    Earth Power
    Revenge
    Seed Bomb

    Low Kick

    Hidden Power (Ice, 7)
    Sunny Day
    Protect
    SolarBeam
    Double Team
    Fire Blast
    Will-O-Wisp
    Rock Slide
    Grass Knot
    Substitute
    Flash Cannon

    Lavastrike the Numel (open)
    [​IMG]
    Numel - Lavastrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious:
    (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15v)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Total Moves: 28

    EC: 4/6
    MC: 1
    DC: 4/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Earthquake
    Flamethrower
    Double-Edge

    AncientPower
    Body Slam
    Endure
    Scary Face
    Yawn

    Heat Wave

    Toxic
    Hidden Power (Ice, 7)
    Protect
    Dig
    Double Team
    Fire Blast
    Flame Charge
    Will-O-Wisp
    Rock Slide

    Apestrike the Chimchar (open)
    [​IMG]
    Chimchar - Apestrike (M)
    Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 71 (61*1.15^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13Total Moves: 23

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Acrobatics
    Slack Off
    Flamethrower

    Counter
    Encore
    Fake Out
    Focus Punch
    ThunderPunch

    Dig
    Brick Break
    Fire Blast
    Will-O-Wisp
    Shadow Claw
    U-Turn
    Grass Knot

    Toxinstrike the Mollux (open)
    [​IMG]
    Mollux - Toxinstrike (F)
    Nature: Timid (+15% Speed, +9% Accuracy, -1 Attack)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin:
    (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76*1.15^)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 29

    MC: 0
    DC: 3/5

    Attacks:
    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Moonlight
    Heat Wave
    Recover
    Toxic Spikes
    Eruption

    Aqua Ring
    Fire Spin
    Heal Bell
    Heal Pulse
    Rapid Spin

    Protect
    SolarBeam
    Thunderbolt
    Double Team
    Sludge Wave
    Flamethrower
    Sludge Bomb
    Fire Blast
    Will-O-Wisp
    Thunder Wave
    Substitute

    Raid-only Moves:
    Dispel

    Paleostrike the Rebble (open)
    [​IMG]
    Rebble - Paleostrike (U)
    Nature: Timid (+15% Speed, +30% Accuracy, -1 Attack)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 104 (90*1.15^)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    Total Moves: 18

    EC: 0/9
    MC: 0
    DC: 0/5

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Earth Power
    Heat Wave
    Sleep Talk
    Stealth Rock
    Trick

    Hidden Power (Fighting, 6)
    Shadow Ball
    Double Team
    Fire Blast
    Energy Ball

    Raid-only Moves:
    Dispel

    Utilitystrike the Breezi (open)
    [​IMG]
    Breezi - Utilitystrike (M)
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Persistent:
    (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    Total Moves: 19

    EC: 0/6
    MC: 0
    DC: 0/5

    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind

    After You
    Disable
    Heal Pulse
    Spikes
    Wish

    Taunt
    Shadow Ball
    Sludge Wave
    Sludge Bomb
    Torment

    Raid-only Moves:
    Dispel

    Sunstrike the Vulpix (open)
    [​IMG]
    Vulpix - Sunstrike (F)
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Passive) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    Total Moves: 22

    EC: 0/6
    MC: 0
    DC: 0/5

    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Confuse Ray
    Imprison
    Flamethrower
    Faint Attack
    Flame Burst
    Safeguard

    Disable
    Extrasensory
    Hypnosis
    Power Swap
    Psych Up

    Protect
    Dig
    Double Team
    Energy Ball
    Substitute

    Raid-only Moves:
    Dispel
    Shadow Mend

    Solarstrike the Sunkurn (open)
    [​IMG]
    Sunkern - Solarstrike (F)
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll:
    (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Total Moves: 21

    EC: 0/6
    MC: 0
    DC: 0/5

    Absorb
    Growth
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Endeavor
    Razor Leaf
    Sunny Day
    Worry Seed
    Giga Drain

    Bide
    Encore
    Endure
    Helping Hand
    Morning Sun

    Hidden Power (Fire, 7)
    Light Screen
    Sludge Bomb
    Energy Ball
    Grass Knot
    Last edited: Jun 21, 2014
  4. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
  5. undisputed

    undisputed
    is a Tutor Alumnusis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnusis a Past WCoP Winner

    Joined:
    Aug 16, 2009
    Messages:
    2,113
    Trainer Name: undisputed
    Pokemon: Dratini, Gastly
    W/L/T: 1/1/0
    Trainer Counter: 6

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:

    Finished Matches:
    vs. Flamestrike (loss)
    vs. Icebug (WIN)

    Pokemon Team:

    Show Hide
    [​IMG]
    <Dratini> [Pablo Sandoval] (Male)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    <Dragon>: Summary: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 42 (50 x .85 = 42.5 rounded down is 42)

    EC: 3/9
    MC: 3
    DC: 2

    Abilities:

    Ability 1: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Ability 2: Marvel Scale [DW] (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).


    Attacks:
    Level:
    -Wrap (*)
    -Leer (*)
    -Thunder Wave (*)
    -Twister (*)
    -Dragon Rage (*)
    -Slam (*)
    -Agility (*)

    Egg:
    -Dragon Dance (*)
    -ExtremeSpeed (*)
    -Dragon Pulse (*)

    TM:
    -Ice Beam (*)
    -Thunderbolt (*)
    -Flamethrower (*)


    [​IMG]
    <Gastly> [Tim Lincecum] (Male)

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: * (-)
    Def: **
    SpA: ***** (+)
    SpD: **
    Spe: 80

    EC: 2/9
    MC: 3
    DC: 2

    Abilities:
    Ability 1: Levitate (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


    Attacks:
    Level:
    -Sucker Punch (*)
    -Confuse Ray (*)
    -Hypnosis (*)
    -Curse (*)
    -Mean Look (*)
    -Spite (*)
    -Lick (*)
    -
    Night Shade(*)

    Egg Moves
    -Will-O-Wisp (*)
    -Explosion (*)
    -Psywave (*)

    TMs
    -Thunderbolt (*)
    -Shadow Ball (*)
    -Sludge Bomb (*)
  6. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Undisputed: Approved.

    2
  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    leethoof registration

    Trainer Name: Leethoof
    Pokemon:
    Don Straton's Pokemon: Vanguard the Bastiodon, Boggle the Toxicroak, Stasis the Voodoom, Ragequit the Rampardos, Slag the Probopass, Tulowitzki the Aerodactyl, Helton the Rhyperior, Gumbo the Cradily, Ra the Solrock
    Louise Straton's Pokemon: Aegis the Bastiodon, Locust the Shiftry, Muddruckers the Stunfisk, Jambalaya the Mandibuzz, Henehene the Tirtouga
    Lee Straton's Pokemon: Bulwark the Shieldon, Jurassic the Archeops, Hendrix the Bolderdash, Van Halen the Boldore, Yuri the Crobat
    Alexis and Alina Straton's Pokemon: Frontier the Shieldon, Warden the Shieldon, Siddhartha the Musharna, Zephyr the Drifloon

    W/L/T (began recording 11/28/2012 and stopped recording shortly after): 3/0/0
    Currency Counters: 14
    Ref Counters: 0

    Backpack (open)

    Berry Pocket:
    2 Oran Berries
    2 Leppa Berries
    2 Cheri Berries
    2 Chesto Berries
    2 Pecha Berries
    2 Rawst Berries
    2 Aspear Berries
    5x Chople Berries
    5x Shuca Berries

    Awesome Pocket:
    Focus Sash
    Air Balloon
    Exp Shares x3
    Flying Gem
    Cell Battery
    Smooth Rock
    Rock Ruby (wtf does this do)
    Metal Coat
    Hard Stone x2
    Expert Belt x2
    Leftovers
    5x Ultra Balls
    5x Cherish Balls
    Mental Herb x3
    Power Herb x3
    Silverpowder
    Blackglasses


    Short Bio (open)

    Don Straton set his pick down, leaning against the edge of the poorly-lit tunnel. Pretending to not even notice the pack of four burly thugs and two Machoke standing between him and the mine exit, he removed his work gloves and combed back his hair with a gritty hand. Seeming to suddenly be interested in the cracks of the tunnel wall, he took a step toward and inspected the black walls closely.

    “I know yer tryin’ t’ignore me, Don”

    And Don tried his hardest to ignore them, continuing to look at the wall. He sent a cursory glance up to the thugs, acknowledging them with a slight nod, before turning his attention back to the grain of the rock. He did notice the thick trunks of their legs shifting slightly into a fighting position out of the corner of his eye, and subtly moved his hand closer to his dropped pick in preparation.

    “Lissen up, Don.”

    Don lifted his gaze, glaring squarely into the leader’s eyes. As he had expected, these eyes were those of Burt Grostein, unofficial kingpin of Oreborough Mine. Technically, Roark owned and headed the mine, but Burt and his henchmen kept everyone in line, through whatever means necessary. Roark was naïve enough to think that Burt was simply doing his job as foreman, but all of the workers under his thumb knew better. Looking to the left and right, Don noticed Burt had brought some of his toughest lackeys; either Burt was scared of Don, or he really wanted to know more about what Don had begun to uncover yesterday.

    Burt stepped closer into the light of the single oil lantern hanging in this section of the tunnel before speaking again. His brown, curly beard could hide be mistaken for a Bidoof at first glance, but Don figured it would be unwise to bring that up now. Many other miners figured that out the hard way.

    “I heared ye found somethin’ th’ other day. Tell me mo’ ‘bout it, Don, or you’ll be talkin’ t’ Tuck’s fist instead,” he gestured to a bald man tall enough that he had to crouch down in the passageway as he spoke.

    Tuck nodded in agreement as Don continued to stare into Burt’s eyes silently. He considered his options quickly, rolling them through in his head as he rolled his muscles in preparation for the anticipated fistfight. Finishing the staring contest with the foreman, Don stretched his neck and caught a glimpse of a pair of faint yellow eyes and a glint of a thin blade in the darkness behind Burt’s group.

    “I’d talk t’ Tuck’s fist here, but I think it’s too dumb t’ understan’ what I’m sayin,” Don said coolly, cracking a humorless grin.

    Tuck did not appear to find this funny, and was ready to introduce his fist to Don before Burt raised his hand to stop him. The Machoke were getting were restless, shifting their weight from foot to foot and cracking their knuckles. They came here to fight; not to talk idly for even a moment. Don intended to find a way to weasel his way out of a dangerous brawl, but it was unlikely. He had found the motherlode of a lifetime – not just coal, but rare fossils. With the money the museum paid for genuine fossils, Don could finally have his ticket out of the hellish Oreborough Mines. He had intended to keep it a secret from Foreman Burt, but it looks like one of the other miners ratted on him.

    “Jus’ tell me, Don. I won’ bother ye fer at leas’ two months.”

    “Liar. We all know how solid yer word is.”

    Burt frowned at his quarry’s uncooperativeness before speaking measuredly, trying to control his rage.

    “Don, ye know mines work. There’s only so many tunnels, so many paths that I can search befo’ I find whateve’ yer hidin’ anyways. Looks like I’ll jes have to beat ye up, and find it myself.”

    “Yerself? Ye mean sendin’ one o’ yer buddies out t’ do it fer ye?” Don sneered, tensing himself up for the fight.

    Burt straightened himself, glaring at Don with eyes so dark and full of anger, they could almost do the talking for the foreman. His eyes were saying, “I’m gonna kill ye, Donald Straton,” but Burt himself said something a little calmer.

    “Those is strong words comin’ from somebod’ who’s outnumbered six t’ one.”

    “Six t’ three, idiot.”

    Fortunately for Don, his Pokemon got the cue, and leapt out unexpectedly from the shadows behind the group of henchmen. Boggle sprung straight onto one of the Machoke, his barbed fists already clawing at the muscled Pokemon’s face as he collided into it, sending both of the fighting-types to the ground. Stasis opted to go straight for one of the humans instead, her electrically-charged pin slicing past the man’s mining gear and cutting into his chest. He fell down, shocked and bleeding, as Stasis prepared for her next target.

    Tuck went straight for Don as the fight broke out, and Don easily evaded his first rage-fuelled blow, retaliating by jabbing him in the nose. Tuck was a resilient guy, though, and even a solid blow against his face wouldn’t put him out. Don struggled to get another hit in against his foe’s relentless flurry of punches, forced to defend as best as he could against the heavyweight man.

    Boggle rolled gracefully off the dirty floor while the Machoke struggled to get to its feet. Boggle took advantage of the slower reaction time, and quickly coated his claws in venom before impaling them into both of the Machoke’s large biceps, ensuring that he struck a major vein in both arms. The Machoke, only on its knees by now, slumped back down with glazed eyes, incapacitated by the strong poison. Boggle forcefully removed his claws from the fallen Pokemon’s arms before assessing the situation, only to be knocked to the ground by a kick from one of the henchmen.

    Stasis noticed her ally’s predicament and set her feet apart, bracing herself as she fired off a glowing sphere of ki energy. The blast caught the man in the stomach, and he doubled over with pain. As he tried to support himself against the tunnel wall, Stasis readied another sphere, this time aiming for his head. Just before she attained the necessary focus to fire it, though, the other Machoke, eager to avenge his brother, slammed into her cushioned body.

    Don and Tuck were fighting a short ways down the mineshaft, and Don looked desperately for some way out of being beaten to a pulp by the larger man. Stumbling backwards over a stone, he found his opportunity right as Tuck loomed over him. Don quickly swept out his legs, bringing Tuck to the ground as well, and grabbed a nearby pickaxe, striking the henchman in the kidney with the blunt end. He didn’t need any deaths to clean up in addition to this mess. Dusting himself off as he stood up, Don looked over at Stasis’s and Boggle’s situation.

    Boggle was weaving around, dodging blows from one of Burt’s lackeys, but only occasionally getting in a counterattack; he appeared to be on the defensive as Don just was. Stasis’s duel was even grimmer, as there was little she could do to avoid being the second Machoke’s punching bag. Burt himself waited, his fists balled, looking for an opportunity to join the conflict. Don loosened up, and entered back in to the fray.

    Burt wasn’t expecting the kick to the backs of his knees, and crumpled to the floor. Other than disabling him temporarily, Don ignored him for now. He needed to help his Pokemon. Don began jabbing wildly at the man, and the thug turned around suddenly to face his new foe. Boggle then slashed the man in a large gash across his back, giving Don the chance to finish him off with a solid uppercut. Don shook his fist in pain, but Boggle wasted no time in rescuing Stasis.

    The agile frog bounced on to the wall of the tunnel and sprung off to tackle the Machoke. Unfortunately, this Machoke was not caught by surprise like the last one, and reached out a hand to grab Boggle midair. Slamming its new prey into the rock wall, the brutish Machoke continued to pummel Stasis. Just as it was ready to finish them both off with its crushing strength, it was suddenly wrought with horrible headaches, and dropped both of its foes to clutch at its head in unimaginable pain. Stasis smiled cruelly as she recovered her pin, turning to face Burt. And she found Don held at gunpoint by the foreman, the captor’s face contorted into a mess of seething anger.

    Both Pokemon readied themselves to fight, but Don fearfully shook his head, and they stood down. Burt grimaced before speaking, his gun held steadily mere inches away from Don’s ear.

    “Don…eithe’ one o’ ‘em makes a move, they’ll be cleanin’ yer brains off th’ floor”

    “Yers, too, if they even bothe’.”

    Burt nudged Don on the ear with the cold steel, and Don blinked thrice with the eye opposite to the foreman, so the gunman was completely unaware of the signal he had sent. Stasis and Boggle each sent a sideways glance towards the other, and then staunchly looked back at Burt.

    Stasis narrowed her button eyes, and her sewn-in heart pattern began pulsing erratically with dark energy. Before Burt could even react, he clutched at his heart, wincing and kneeling down in pain. Boggle jumped in with a flying kick to knock the gun further down the mine shaft, while Don kneed the crouching Burt in the chin, knocking the tyrant of a foreman out cold on the stony ground. Bruised and exhausted, but more importantly, victorious, Don walked measuredly back to Oreborough City.

    In the days following that fateful brawl, Don Straton wasted no time extracting the vein of fossils, eager to leave the prison of the Oreborough Mine. He presented the valuable stash to the museum, receiving two forms of payment: a large sum of money (enough to free his soul from the company store) and one of the resurrected Shieldon, as a gift of gratitude. Don packed up his few possessions and set out to hike across the towering Mount Coronet, a dangerous excursion even for experienced veterans.

    Nonetheless, Don and his Pokemon were capable enough, and wandered around in the stony caves and cliffs for days, meeting and befriending new rock-types all along the way. Finally arriving on the other side, something had changed within Don’s mindset. No longer would he leave the rugged and lonely life of a doomed miner; he would be jolly and friendly to all he met. Emerging in the fertile plains near Farming Town, Don was a completely new person. He knew the life of a miner was not for him, but until now, he had never been able to escape.

    In the next few years, Don met and married the gentle and loving Louise. Using Don’s fossil money, they started a profitable and renowned Pokemon ranch, mostly dealing in Shieldon and Bastiodon. Harvesting the metallic bits that scrape off of the steel-types during daily life, he discovered a method to smelt these into a tough, resistant metal. Providing for the entirety of Farming Town’s iron needs, Don and Louise became important and loved members of society.

    They started a family, too. Lee Straton was their first child, and is now seventeen. Like many young people, he travelled the world as a Pokemon trainer, though he did help out on the ranch whenever he is home. During this these aimless travels, his wanderlust came to an end in Nimbasa City, where he visited a rock concert of a local band. Entranced by the wondrous music, Lee knew he had found his calling and purchased a guitar immediately. He rose through the music scene quickly, finding true skill in his previously undiscovered talent, and eventually began to work on a gig worthy of only the greatest of concerts. With his trusted and loved Pokemon, he built Monolith Hall atop a Sinnoh mountain, and now spends his days there, as both the ASB Rock-type gym leader and premier rocker of the world.

    The twins, Alina and Alexis Straton, are both six years old. They are mischievous and carefree like most children their age, and have the same strange synchronized mind that most twins have. They love playing with their Pokemon all day long, and usually just leave the Pokemon to themselves during battle, cheering them on and giving them moral support rather than orders or suggestions. They choose Pokemon arbitrarily based on how fun they are to play with.



    Pokemon Team
    DON STRATON

    Vanguard the Bastiodon (open)

    [​IMG]
    Bastiodon (Vanguard) (M)
    Nature
    : Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 7
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 26 (30/1.15 = 26)
    Wide Class: 3
    Solid Armour Class: 5
    Base Rank Total: 20

    EC:6/6
    MC:3
    DC:5/5

    Attacks:
    Physical: Bulldoze, Counter, Dig, Earthquake, Fissure, Heavy Slam, Iron Head, Metal Burst, Outrage, Rock Blast, Rock Slide, Smack Down, Stone Edge, Tackle, Take Down
    Special: Ancientpower, Blizzard, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Ice Beam, Mud-Slap, Thunder, Thunderbolt
    Other: Block, Endure, Iron Defense, Magic Coat, Magnet Rise, Metal Sound, Protect, Rest, Roar, Role Play, Sandstorm, Scary Face, Screech, Swagger, Taunt, Torment, Toxic, Wide Guard


    Ragequit the Rampardos (open)

    [​IMG]
    Rampardos [Ragequit] (M)
    Nature
    : Rash ( + Special Attack, -Special Defense)
    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical: Assurance, Brick Break, Bulldoze, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Endeavor, Fire Punch, Focus Punch, Hammer Arm, Headbutt, Head Smash, Iron Head, Iron Tail, Pursuit, Rock Slide, Smack Down, Stone Edge, Take Down, Thunderpunch, Zen Headbutt
    Special: Ancientpower, Blizzard, Fire Blast, Flamethrower, Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
    Other: Curse, Endure, Focus Energy, Leer, Pain Split, Protect, Roar, Rock Polish, Scary Face, Stealth Rock, Substitute, Swords Dance, Toxic

    Slag the Probopass (open)

    [​IMG]
    Probopass (Slag) (M)

    Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Surdy:
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 4 (+)
    SpD: Rank 6
    Spe: 34 (40/1.15) (-10% evasion)
    Short Class: 3
    Magnetic Force Class: 7
    Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Physical: DynamicPunch, Earthquake, Fire Punch, Head Smash, Ice Punch, Magnet Bomb, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Spark, Stone Edge, Tackle
    Special: Ancientpower, Discharge, Earth Power, Flash Cannon, Hyper Beam, Power Gem, Shock Wave, Thunder, Thunderbolt, Volt Switch, Zap Cannon
    Other: Block, Double Team, Endure, Iron Defense, Lock-On, Magic Coat, Magnet Rise, Mimic, Pain Split, Protect, Rest, Sandstorm, Stealth Rock, Substitute, Taunt, Thunder Wave, Torment, Toxic

    Boggle the nasty fighting frog (open)

    [​IMG]
    Toxicroak (Boggle) (M)
    Nature:

    Naughty (+Attack , -Special Defense)

    Type:
    <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Anticipation
    (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 85
    Height Class: 3
    Muscle Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical: Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Dual Chop, Earthquake, Faint Attack, Fake Out, Gunk Shot, Ice Punch, Low Kick, Low Sweep, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Stone Edge, Sucker Punch, Super Fang, Thunderpunch, X-Scissor
    Special: Dark Pulse, Focus Blast, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Sludge Wave, Vacuum Wave, Venoshock
    Other: Double Team, Endure, Helping Hand, Me First, Nasty Plot, Protect, Rain Dance, Role Play, Snatch, Substitute, Swords Dance, Taunt, Torment, Toxic, Work Up

    Stasis the Voodoom (open)

    [​IMG]
    Voodoom (Stasis) (F)
    Nature
    : Naive (+Speed, -Sp Def) (19% Accuracy Boost)

    Type: Fighting/Dark
    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb
    : (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+) (19% Accuracy Boost)
    Height Class: 4
    Cushiony Muscle Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Physical: Astonish, Beat Up, Brick Break, Close Combat, Counter, Drain Punch, Drill Run, Earthquake, Faint Attack, Focus Punch, Foul Play, Ice Punch, Low Kick, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Rock Slide, Stone Edge, Wild Charge, Wrap
    Special: Aura Sphere, Dark Pulse, Electroweb, Focus Blast, Hidden Power 7, Hyper Beam, Psychic, Shock Wave
    Other: Baton Pass, Charge, Copycat, Double Team, Endure, Follow Me, Grudge, Helping Hand, Imprison, Magic Coat, Mimic, Pain Split, Perish Song, Protect, Snatch, Substitute, Swagger, Taunt, Thunder Wave, Torment, Toxic

    Helton the Rhyperior (open)

    [​IMG]
    Rhyperior [Helton] (Male)
    Nature
    : Sassy (+ Sp.Def, -Speed)

    Type:
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock
    : (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Tail, Drill Run, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, SuperpowerTake Down, Thunder Fang, Thunderpunch
    Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
    Other: Block, Double Team, Endure, Leer, Mimic, Protect, Rest, Roar, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Tail Whip, Toxic

    Tulowitzki the Aerodactyl (open)

    [​IMG]
    Aerodactyl [Tulowitzki] (Male)
    Nature
    : Jolly (+ Speed, -Sp.Atk)

    Type:
    Flying
    : Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Nope
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head
    : (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Physical: Aerial Ace, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
    Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
    Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Whirlwind

    Gumbo the Cradily (open)

    [​IMG]
    Cradily [Gumbo] (Female)
    Nature:
    Quiet (+ Sp.Atk, -Speed)

    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (43/1.15) (+10% enemy accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Suction Cups
    : (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Physical: Astonish, Bind, Bulldoze, Bullet Seed, Constrict, Earthquake, Rock Slide, Rock Tomb, Seed Bomb, Smack Down, Stone Edge
    Special: Acid, Ancientpower, Earth Power, Energy Ball, Giga Drain, Grass Knot, Hidden Power Fire [7], Hyper Beam, Mirror Coat, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Wring Out
    Other: Amnesia, Barrier, Block, Confuse Ray, Curse, Gastro Acid, Ingrain, Pain Split, Protect, Recover, Sandstorm, Sleep Talk, Stealth Rock, Stockpile, Substitute, Swallow, Synthesis, Toxic, Worry Seed


    Ra the Evolved Sun Stone (open)

    [​IMG]
    Solrock [Ra] (genderless)
    Nature: Quiet (+Special Attack, -Speed)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 100
    Attack: 3
    Defense: 3
    Sp. Attack: 3 (+)
    Sp. Defense: 3
    Speed: 60 (-)
    Diameter Class: 2
    Rock Class: 5
    Rank Total: 17

    EC: ...
    MC: 0
    DC: ...

    Attacks:
    Physical: Bulldoze, Earthquake, Explosion, Iron Head, Rock Slide, Rock Throw, Rock Tomb, Selfdestruct, Smack Down, Stone Edge, Tackle, Zen Headbutt
    Special: Ancientpower, Confusion, Earth Power, Fire Blast, Fire Spin, Flamethrower, Grass Knot, Overheat, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Solarbeam
    Other: Cosmic Power, Embargo, Endure, Flash, Gravity, Harden, Heal Block, Helping Hand, Light Screen, Magic Coat, Mimic, Pain Split, Protect, Psych Up, Reflect, Safeguard, Sandstorm, Stealth Rock, Telekinesis, Toxic, Trick Room, Will-o-wisp, Wonder Room


    Louise Straton

    Aegis the Bastiodon (open)

    [​IMG]
    Bastiodon (Aegis) (F)
    Nature
    : Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof (DW) UNLocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 7
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 26 (30/1.15 = 26)
    Short Class: 3
    Armour Class: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (22):
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    Metal Burst
    Endure
    AncientPower

    Wide Guard
    Counter
    Stealth Rock
    Earth Power
    Role Play

    Flash Cannon
    Ice Beam
    Hidden Power Rock 7
    Flamethrower
    Thunderbolt
    Toxic
    Torment

    Locust the Shiftry (open)

    [​IMG]
    Shiftry [Locust] (M)
    Nature
    : Rash (+SpA, -SpD)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks :
    Physical: Aerial Ace, Beat Up, Bide, Bounce, Brick Break, Bullet Seed, Dig, Explosion, Faint Attack, Fake Out, Foul Play, Giga Impact, Knock Off, Low Kick, Low Sweep, Payback, Pound, Quick Attack, Razor Leaf, Rock Slide, Rock Tomb, Rollout, Seed Bomb, Sucker Punch, Thief, X-Scissor
    Special: Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Mud-Slap, Razor Wind, Snarl, Solarbeam, Twister
    Other: Defense Curl, Defog, Double Team, Endure, Growth, Harden, Leech Seed, Mimic, Nasty Plot, Nature Power, Psych Up, Protect, Rest, Sleep Talk, Substitue, Sunny Day, Synthesis, Tailwind, Torment, Toxic, Whirlwind, Worry Seed

    Muddruckers the Stunfisk (open)

    [​IMG]
    Stunfisk (Muddruckers) (M)
    Nature
    : Relaxed (+Def, -Speed, -10% Evasion)

    Type: Ground/Electric
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities::
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 27 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Mud-Slap
    Mud Sport
    Bide
    Thundershock
    Mud Shot
    Camouflage
    Mud Bomb
    Discharge
    Endure
    Revenge
    Thunderbolt
    Bounce
    Muddy Water

    Earth Power
    Pain Split
    Yawn

    Electroweb
    Endeavor
    Sleep Talk
    Foul Play
    Stealth Rock
    Magnet Rise

    Thunder
    Scald
    Thunder Wave
    Protect
    Earthquake
    Rest
    Toxic
    Dig
    Rock Tomb
    Bulldoze
    Stone Edge
    Rock Slide


    Jambalaya the Mandibuzz (open)


    [​IMG]
    Mandibuzz (Jambalaya) (F)
    Nature
    : Adamant (+Atk, -SpA)

    Type: Dark/Flying
    Dark:
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Weak Armor (DW Unlocked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack
    Tailwind
    Defog
    Brave Bird
    Whirlwind
    Mirror Move
    Embargo
    Dark Pulse
    Bone Rush
    Punishment

    Mean Look
    Scary Face
    Steel Wing

    Roost
    Foul Play
    Snatch
    Block
    Knock Off
    Sleep Talk
    Iron Defense
    Sky Attack

    Taunt
    Fly
    U-Turn
    Protect
    Torment
    Payback
    Substitute
    Rest
    Toxic
    Swagger
    Double Team
    Rock Tomb
    Giga Impact
    Thief

    Henehene the Carracosta (open)

    [​IMG]
    Carracosta [Henhene] (F)
    Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
    Type: Water/Rock
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy
    : This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 27 (32/1.15=19)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall
    Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Water Gun, Water Pulse, Whirlpool
    Other: Block, Curse, Iron Defense, Protect, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw


    Lee Straton

    Bulwark the Shieldon (open)

    [​IMG]
    Shieldon (Bulwark) (M)
    Nature
    : BRAVE (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 26 (30/1.15 = 26)
    Short Class: 1
    Head Class: 3

    EC:3/6
    MC:0
    DC:3/5

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    Metal Burst
    Iron Head
    Endure

    Sandstorm
    Dig
    Stone Edge
    Rock Smash

    Body Slam
    Counter
    Rock Blast
    Earthquake
    Rock Tomb

    Jurassic the Archeops (open)

    [​IMG]
    Archeops (Jurassic) (M)
    Nature
    : Naive (+15% Speed, -1 SpD) (+15% Accuracy)

    Type: Rock/Flying
    Rock
    : Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Defeatist:
    (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (110+) (19% accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
    Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
    Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Substitute, Tailwind, Taunt, Torment

    Hendrix the Bolderdash (open)

    [​IMG]
    Bolderdash (Hendrix) (-)
    Nature
    : Timid (+15% Speed, -1 Atk) (28% Accuracy Boost)

    Type: Rock
    Rock
    : Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 127 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Paleo Wave
    Rock Polish

    Heat Wave
    Vacuum Wave
    Ominous Wind
    Earth Power
    Stealth Rock
    Sleep Talk
    Giga Drain
    Heat Wave

    Flamethrower
    Volt Switch
    Energy Ball
    Toxic
    Endure
    Substitute
    Protect

    Van Halen the Boldore (open)


    [​IMG]
    Boldore [Van Halen] (Male)
    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Rock
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 17 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Abilities:
    Sturdy
    : (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Stealth Rock
    Stone Edge
    Rock Slide
    Explosion
    Sandstorm

    Heavy Slam
    Magnitude
    Lock-On

    Sleep Talk
    Block
    Gravity

    Protect
    Toxic
    Earthquake
    Rock Polish
    Rock Tomb
    Bulldoze
    Substitute

    Thrawn the Armaldo (open)

    [​IMG]
    Armaldo [Thrawn] (M)
    Nature: Careful (+Sp Def, -Sp Atk)
    Type: Bug/Rock
    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Battle Armor
    : This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physica: Aerial Ace, Aqua Tail, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Double-Edge, Earthquake, Giga Impact, Headbutt, Knock Off, Low Kick, Metal Claw, Rapid Spin, Rock Slide, Rock Blast, Rock Tomb, Scratch, Slash, Smack Down, Stone Edge, Superpower, X-Scissor
    Special: Mud-Slap, Struggle Bug, Water Gun
    Other: Block, Double Team, Endure, Harden, Iron Defense, Mud Sport, Protect, Rest, Rock Polish, Sand-Attack, Sandstorm, Screech, Sleep Talk, Stealth Rock, String Shot, Substitute, Swords Dance

    Yuri the Crobat (open)

    [​IMG]
    Crobat (Yuri) (M)
    Nature:
    Hasty (+15% Speed, -1 Def) (+26% Accuracy)

    Type: Poison/Flying
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus
    : (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0

    Attacks: 19 Total
    Cross Poison
    Screech
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Air Slash

    Brave Bird
    Giga Drain
    Hypnosis

    Heat Wave

    Sludge Bomb
    Acrobatics
    U-Turn
    Taunt
    Fly
    Bide


    Alexis and Alina Straton

    Frontier the Bossosaurus Lesserus (open)

    [​IMG]
    Shieldon (Frontier) (F)
    Nature
    : Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 26 (30/1.15 = 26)
    Short Class: 1
    Armour Class: 3

    EC:3/6
    MC:0
    DC:3/5

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    Ancientpower
    Metal Burst

    Flash Cannon
    Thunderbolt
    Stone Edge
    Ice Beam
    Smack Down

    Curse
    Counter
    Rock Blast

    Warden the Bossosaurus Lesserus (open)

    [​IMG]
    Shieldon (Warden) (M)
    Nature
    : Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 26 (30/1.15 = 26)
    Short Class: 1
    Armour Class: 3

    EC:3/6
    MC:0
    DC:3/5

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger

    Sandstorm
    Rock Slide
    Toxic
    Roar

    Scary Face
    Counter
    Body Slam
    Wide Guard

    Siddhartha the Musharna (open)

    [​IMG]
    Musharna (Siddhartha) (M)
    Nature
    : Quiet (+Sp Atk, -15% Speed)

    Type: Psychic
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarn:
    (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 25 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Psywave
    Defense Curl
    Lucky Chant
    Yawn
    Psybeam
    Imprison
    Moonlight
    Hypnosis
    Zen Headbutt
    Synchronoise
    Psychic
    Nightmare
    Telekinesis
    Stored Power
    Dream Eater
    Future Sight
    Calm Mind

    Helping Hand
    Magic Coat
    Baton Pass

    Gravity
    Heal Bell
    Signal Beam
    Pain Split
    Worry Seed
    After You
    Sleep Talk
    Wonder Room

    Psyshock
    Light Screen
    Shadow Ball
    Toxic
    Protect
    Reflect
    Torment
    Thunder Wave
    Trick Room
    Gyro Ball
    Rock Slide
    Substitute
    Charge Beam
    Energy Ball
    Rest

    Zephyr the Drifloon (open)

    [​IMG]
    Zephyr (Drifloon) (M)
    Nature
    : Mild (+1 SpA, -1 Def)

    Type: Ghost/Flying
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath:
    (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile
    Shadow Ball
    Baton Pass
    Explosion

    Defog
    Weather Ball
    Disable
    Destiny Bond

    Pain Split
    Tailwind

    Will-o-wisp
    Telekinesis
    Thunderbolt


    Unorganized Mons

    Andre the Tepig (open)

    [​IMG]
    Tepig (Andre) (M)
    Nature
    : Serious (No change to stats)

    Type: Fire
    Water:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Heavy Slam
    Magnitude
    Yawn

    Flame Charge
    Wild Charge
    Taunt
    Last edited: Aug 27, 2013
  8. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    Trainer Name: Umbreon
    Pokemon: Wartortle, Umbreon, Kirlia, Bronzong, Venomoth, Poliwag, Vulpix, Larvitar, Snover
    W/L/T: 5-7-1
    Trainer Counters: 10
    Battle Points: 1

    Backpack (open)


    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0


    Current Battles:
    Battle Hall Challenge
    2 VS 2 Doubles! The Shiny Umbreon VS rewindman at the Rocky Coast!



    Pokémon Team
    Michael the Wartortle - Battling at the Rocky Coast (open)

    [​IMG]
    Wartortle(*) (Michael) (M)
    Nature: Bold (Adds * to Defense; Subtracts * From Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 58

    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Tail Whip(*)
    Bubble(*)
    Withdraw(*)
    Water Gun(*)
    Bite(*)
    Rapid Spin(*)
    Protect(*)
    Water Pulse(*)

    Water Spout(*)
    Yawn(*)
    Aqua Jet(*)

    Ice Beam(*)
    Substitute(*)
    Surf(*)

    Dig
    Mirror Coat
    Counter


    ☆ Cappy the Umbreon - Unused (open)

    [​IMG]
    Umbreon(*) (Cappy) (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 6 (+)
    Spe: 56 (-)

    EC: 6/6
    MC: 12
    DC: 5/5

    Attacks:
    Tail Whip(*)
    Tackle(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)
    Pursuit

    Curse(*)
    Detect(*)
    Fake Tears(*)

    Return(*)
    Dig(*)
    Shadow Ball(*)

    Psych Up
    Sucker Punch
    Toxic
    Body Slam
    Stored Power
    Screech


    Kit the Kirlia - Battling at the Rocky Coast (open)

    [​IMG]
    Kirlia(*) (Kit) (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 58

    EC: 6/9
    MC: 7
    DC: 3/5

    Attacks:
    Growl(*)
    Confusion(*)
    Double Team(*)
    Teleport(*)
    Lucky Chant(*)
    Magical Leaf(*)
    Heal Pulse(*)

    Shadow Sneak(*)
    Destiny Bond(*)
    Confuse Ray(*)

    Psychic(*)
    Shadow Ball(*)
    Thunderbolt(*)


    ☆ Katoptris the Bronzong - Unused (open)

    [​IMG]
    Bronzong (Katoptris) (Genderless)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-) (- 10% evasion)

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory

    Payback
    Gyro Ball
    Safeguard

    Earthquake
    Charge Beam
    Flash Cannon

    Rock Slide
    Zen Headbutt
    Iron Defense
    Heavy Slam
    Iron Head


    ☆ Nita the Venomoth - Unused (open)

    [​IMG]
    Venomoth(*) (Nita) (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 90

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam
    Silver Wind

    Signal Beam
    Toxic Spikes
    Giga Drain

    Venoshock
    Psychic
    Sludge Bomb

    Quiver Dance
    Bug Buzz
    Sleep Powder
    Solarbeam
    Morning Sun


    Spring the Poliwag - Unused (open)

    [​IMG]
    Poliwag (Spring) (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90

    EC: 1/9
    MC: 2
    DC: 2/5

    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam

    Mud Shot
    Encore
    Mind Reader

    Ice Beam
    Surf
    Protect


    Summer the Vulpix - Unused (open)

    [​IMG]
    Vulpix (Summer) (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65

    EC: 1/9
    MC: 2
    DC: 2/5

    Attacks:
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-O-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard

    Disable
    Hypnosis
    Hex

    Energy Ball
    Overheat
    Protect


    Autumn the Larvitar - Unused (open)

    [​IMG]
    Larvitar (Autumn) (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (-)

    EC: 2/9
    MC: 2
    DC: 1/5

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Dragon Dance
    Outrage
    Iron Head

    Earthquake
    Brick Break
    Protect


    Winter the Snover - Battling at the Rocky Coast (open)

    [​IMG]
    Snover (Winter) (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 34 (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist

    Growth
    Leech Seed
    Avalanche

    Energy Ball
    Blizzard
    Protect
  9. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Leethoof: Your dream world counters should read 0/5, not 0. You also need to indicate nature changes in the stats section (ie 30/1.15=25). Your pokemon also have 5 TM, they can only have three, so you'll need to get rid of two TMs on both of your pokemon. Fix all of this stuff please, but for now, NOT APPROVED.

    Shiny umberon: APPROVED

    This brings my counter up to 5, netting me a token. my counter now drops to zero.

    0

    EDIT: Leethoof is now APPROVED.
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Ok I fixed the stuff you said to.
  11. Romeert

    Romeert

    Joined:
    Mar 29, 2011
    Messages:
    368
    Trainer Name: Romeert
    Pokemon: Spinda, Ledyba, Unown, Anorith, Feebas
    W/L/T: 0-5-0
    Currency Counters: 9

    Backpack:

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    1x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Apear Berry

    Token Pocket:
    Universal Counters:

    Ongoing Battles

    Finished Battles
    http://www.smogon.com/forums/showthread.php?t=3451551&highlight=rommert
    http://www.smogon.com/forums/showthread.php?t=3446651
    http://www.smogon.com/forums/showthread.php?t=3446771
    http://www.smogon.com/forums/showthread.php?p=3682475#post3682475
    http://www.smogon.com/forums/showthread.php?t=3451416

    Pokemon Team:


    Show Hide
    [​IMG]
    Spinda(*) Spot (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    EC:
    0/0
    MC: 8
    DC: 5/5

    Attacks:
    Tackle(*)
    Uproar(*)
    Copycat(*)
    Faint Attack(*)
    Psybeam(*)
    Hypnosis(*)
    Teeter Dance
    Thrash

    Wish(*)
    Rapid Spin(*)
    Rock Slide(*)

    Protect(*)
    Drain Punch(*)
    Work Up(*)

    Total:14

    [​IMG]
    Ledyba(*) Francis (F)
    Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:


    HP: 90
    Atk: *
    Def: **
    SpA: * (-)
    SpD: ***
    Spe: 86 (55x1.5)(+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 4/6
    MC: 6
    DC: 3/5

    Attacks:
    Tackle(*)
    Supersonic(*)
    Comet Punch(*)
    Light Screen(*)
    Reflect(*)
    Safeguard(*)
    Mach Punch(*)
    Baton Pass(*)
    Silver Wind(*)

    Encore(*)
    Drain Punch(*)
    Dizzy Punch(*)

    Fling(*)
    U-Turn(*)
    Acrobatics(*)

    Total: 15

    [​IMG]
    Unown [UnPwn] (Genderless)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    Unown
    HP: 90
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/0
    MC: 0/0
    DC: 0/0
    Abilities:
    Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Hidden Power (Bug-Power 7)
    Hidden Power (Dark-Power 7)
    Hidden Power (Dragon-Power 7)
    Hidden Power (Electric-Power 7)
    Hidden Power (Fighting-Power 7)
    Hidden Power (Fire-Power 7)
    Hidden Power (Flying-Power 7)
    Hidden Power (Ghost-Power 7)
    Hidden Power (Grass-Power 7)
    Hidden Power (Ground-Power 7)
    Hidden Power (Ice-Power 7)
    Hidden Power (Poison-Power 7)
    Hidden Power (Psychic-Power 7)
    Hidden Power (Rock-Power 7)
    Hidden Power (Steel-Power 7)
    Hidden Power (Water-Power 7)

    Total: 16

    [​IMG]
    Anorith [Extinct Crab] (Female)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    Anorith
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0

    Abilities:
    Battle Armour: [Innate] This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim (DW - Not Active): [Innate] The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect

    Cross Poison
    Rock Slide
    Swords Dance

    Brick Break
    Aerial Ace
    X-Scissor

    Total: 12

    [​IMG]
    Feebas [Prettyful] (Female)
    Nature: Impish

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    Feebas
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Attacks:
    Tackle
    Flail

    Hypnosis
    Dragon Pulse
    Confuse Ray

    Attract
    Double Team
    Scald

    Total: 8
  12. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,326
    [​IMG]
    Trainer Name: Gerard
    Pokemon: Karma (Salamence), Fantine (Kitsunoh), Gavroche (Reuniclus), Éponine (Togekiss), Cicuta (Roserade), Isis (Meowth), Christine (Dragonite), Kirot (Metagross), Vogue (Starmie), Katherine (Gardevoir), Wilde (Gallade), Nessarose (Alakazam), Kurt (Slowbro), Mirage (Bronzong), Eden (Delcatty), Columbia (Krillowatt), Marceline (Milotic), Bubblegum (Clefairy), Pandora (Mismagius), Mo'Nique (Mamoswime), Lola (Jynx), Madame Rouge (Chansett), Wisselberry (Necturine), Lamarche (Mollux), Maureen (Marril), Yue (Darmanitan), Louise (Wooper), Monet (Karrablast), Hecate (Cupra)

    W/L/T: ./.√-1./.π
    Ref. Card: G
    Currency Counters: 59
    Universal Counters: 51

    My Backpack:

    2 x [​IMG] (Oran Berry)
    2 x [​IMG](Leppa Berry)
    2 x [​IMG](Cheri Berry)
    1 x [​IMG](Chesto Berry)
    2 x [​IMG](Pecha Berry)
    2 x [​IMG](Rawst Berry)
    7 x [​IMG](Aspear Berry)
    1 x [​IMG](Life Orb)
    1 x [​IMG](Zoom Lens)
    2 x [​IMG](Expert Belt)
    1 x [​IMG] (Muscle Band)
    1 x [​IMG] (Wise Glasses)
    1 x [​IMG] (Light Clay)
    1 x [​IMG] (Brightpowder)
    1 x [​IMG] (Rocky Helmet)
    2 x [​IMG] (Exp. Share)
    1 x [​IMG] (Amulet Coin)
    2 x [​IMG] (Rare Candy)
    1 x [​IMG] (Charcoal)
    1 x [​IMG] (Soft Sand)
    1 x [​IMG] (Twisted Spoon)
    1 x [​IMG] (Max Revive)
    1 x [​IMG] (Black Sludge)
    1 x [​IMG] (Focus Sash)
    1 x [​IMG] (Rose Incense)
    1 x [​IMG] (Dusk Stone)
    1 x [​IMG] (Moon Stone)
    1 x [​IMG] (Macho Brace)
    1 x [​IMG] (Heal Ball)
    5 x [​IMG] (Sport Ball)
    5 x [​IMG] (Timer Ball)

    Ongoing Battles:
    Sweet Lullaby
    (RP) Battle Hall
    (RP) Battle Subway
    (RP) Battle Castle
    (RP) TLR (Timeless Tower)

    Finished Matches:
    Le GardiTango
    ASM's Ice Cave
    Magikarp Showdown

    Swamp Explosion
    Double Trouble
    A Very Boring Battle
    Litte Battlers
    6-way BOOM!

    Baby Brawl
    Summer Storm
    In the begining...
    Sinfony of Destruction
    Are you afraid of ghosts?
    Everyone's against you...
    The Rainbow Ruins
    Battle at the Top
    Trip to the Old Wild West
    The Crystal Caves
    Battle in the Band (Class)
    Battle of the Dragons
    The Valley of the Dolls (Part II)
    The Haunted Woods
    The Old Château...
    Valley of the Dolls!
    Paris Opera House
    Battle on Pallet Town
    The Carnival Affair


    My Team:

    Karma (open)

    Karma (Salamence) {}
    [​IMG]
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
    Type: Dragon / Flying

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    • Intimidate: (Trigger)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie: (Passive)
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: 5
    Def: 2 (-)
    SpA: 4
    SpD: 3
    Spe: 115 (+)
    SC: 4
    WC: 5
    BST: 22


    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 33

    Aqua Tail
    Bite
    Brick Break
    Crunch
    Double-Edge
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Earthquake
    Ember
    Endure
    Fire Fang
    Flamethrower
    Fly
    Focus Energy
    Headbutt
    Heat Wave
    Hidden Power Ice (7)
    Hydro Pump
    Leer
    Outrage
    Protect
    Rage
    Rock Slide
    Roost
    Shadow Claw
    Stone Edge
    Substitute
    Tailwind
    Thunder Fang
    Zen Headbutt

    Fantine (open)

    Fantine (Kitsunoh) {}
    [​IMG]
    Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type: Ghost / Steel

    • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    • Frisk: (Passive)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Passive)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Passive)
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (-)
    SC: 3
    WC: 4
    BST: 19


    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 55

    Aerial Ace
    Bulldoze
    Copycat
    Curse
    Defog
    Dig
    Double Team
    Earthquake
    Endeavor
    Endure
    Faint Attack
    Fake Out
    Façade
    Foul Play
    Giga Impact
    Ice Punch
    Icy Wind
    Iron Tail
    Imprison
    Iron Defense
    Iron Head
    Knock Off
    Lick
    Low Kick
    Magic Coat
    Memento
    Metal Claw
    Metal Sound
    Meteor Mash
    Odor Sleuth
    Pain Split
    Perish Song
    Protect
    Psycho Shift
    Rain Dance
    Revenge
    Roar
    Rock Slide
    Safeguard
    Scratch
    Shadow Claw
    Shadow Sneak
    ShadowStrike
    Sleep Talk
    Snatch
    Substitute
    Sucker Punch
    Sunny Day
    Super Fang
    Superpower
    Tail Whip
    Taunt
    ThunderPunch
    Torment
    Toxic
    Trick
    U-Turn
    Will-o-Wisp
    Yawn

    Gavroche (open)

    Gavroche (Reuniclus) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Magic Guard: (Passive)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    • Overcoat: (Passive)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    • Regenerator: (Passive)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 26 (-)
    SC: 2
    WC: 2
    BST: 20


    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 75 / 75

    Acid Armor
    After You
    Astonish
    Attract
    Calm Mind
    Charm
    Confuse Ray
    Dizzy Punch
    Double Team
    Drain Punch
    Dream Eater
    Embargo
    Endeavor
    Energy Ball
    Explosion
    Facade
    Fire Punch
    Flash
    Flash Cannon
    Fling
    Focus Blast
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Helping Hand
    Hidden Power Fire (7)
    Hyper Beam
    Ice Punch
    Imprison
    Knock Off
    Light Screen
    Magic Coat
    Night Shade
    Pain Split
    Protect
    Psych Up
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Recover
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Strength
    Substitute
    Superpower
    Swagger
    Telekinesis
    Thunder
    Thunder Wave
    ThunderPunch
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt

    Éponine (open)

    Éponine (Togekiss) {}
    [​IMG]
    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    Type: Normal / Flying

    • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    • Hustle: (Toggle)
    No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Passive)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Passive)
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk: 1 (-)
    Def: 3
    SpA: 5
    SpD: 4
    Spe: 96 (+)
    SC: 1
    WC: 1
    BST: 23


    EC: 9 / 9
    MC: 1
    DC: 5 / 5


    Attacks: 64 / 117

    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Body Slam
    Brick Break
    Charm
    Counter
    Defog
    Double Edge
    Double Team
    Drain Punch
    Encore
    Endeavor
    Endure
    Extrasensory
    ExtremeSpeed
    Flamethrower
    Fly
    Focus Punch
    Follow Me
    Foresight
    Grass Knot
    Growl
    Heal Bell
    Heat Wave
    Hidden Power Ice (7)
    Hyper Beam
    Hyper Voice
    Icy Wind
    Last Resort
    Light Screen
    Magic Coat
    Magical Leaf
    Metronome
    Morning Sun
    Nasty Plot
    Pluck
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Reflect
    Rest
    Roost
    Round
    Safeguard
    Shadow Ball
    Signal Beam
    Sky Attack
    Sleep Talk
    Solarbeam
    Sunny Day
    Swagger
    Sweet Kiss
    Tailwind
    Telekinesis
    Thunder Wave
    Tri Attack
    Trick
    Wish
    Yawn

    Cicuta (open)

    Cicuta (Roserade) {}
    [​IMG]
    Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
    Type: Grass / Poison

    • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    • Steel: Steel STAB; Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    • Natural Cure: (Passive)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Poison Point: (Toggle)
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    • Technician: (Passive)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 2
    SpA: 5
    SpD: 4
    Spe: 104 (+)
    SC: 2
    WC: 2
    BST: 20


    EC: 9 / 9
    MC: 5
    DC: 5 / 5


    Attacks: 50 / 71

    Absorb
    Aromatherapy
    Bullet Seed
    Cotton Spore
    Double Team
    Endure
    Extrasensory
    Giga Drain
    Grass Knot
    GrassWhistle
    Growth
    Hidden Power Rock (6)
    Hyper Beam
    Ingrain
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Mimic
    Mud Slap
    Nightmare
    Petal Dance
    Pin Missile
    Poison Jab
    Poison Sting
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Seed Bomb
    Shadow Ball
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    SolarBeam
    Spikes
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swift
    Synthesis
    Toxic
    Toxic Spikes
    Uproar
    Venoshock
    Water Sport
    Weather Ball
    Worry Seed

    Christine (open)

    Christine (Dragonite) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon / Flying

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    • Inner Focus: (Passive)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • MultiScale: (Passive)
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


    Stats:

    HP: 100
    Atk: 5
    Def: 3
    SpA: 5 (+)
    SpD: 4
    Spe: 69 (-)
    SC: 4
    WC: 6
    BST: 22


    EC: 9 / 9
    MC: 6
    DC: 5 / 5


    Attacks: 45

    Agility
    Aqua Jet
    Aqua Tail
    Blizzard
    Brick Break
    Double Team
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Earthquake
    Endure
    ExtremeSpeed
    Fire Punch
    Flamethrower
    Fly
    Focus Blast
    Haze
    Heat Wave
    Hidden Power Grass [7]
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Punch
    Leer
    Light Screen
    Outrage
    Protect
    Rain Dance
    Reflect
    Rock Slide
    Roost
    Safeguard
    Sky Drop
    Slam
    Sleep Talk
    Stone Edge
    Superpower
    Surf
    Tailwind
    Thunder Wave
    Thunderbolt
    Thunderpunch
    Twister
    Wrap

    Kirot (open)

    Kirot (Metagross) {0}
    [​IMG]
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Steel / Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • Psyquic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Clear Metal: (Passive)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal: (Passive)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


    Stats:

    HP: 100
    Atk: 5
    Def: 5
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 70
    SC: 4
    WC: 9 [7]
    BST: 22


    EC: 9 / 9
    MC: 1
    DC: 5 / 5


    Attacks: 68 / 79

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Explosion
    Facade
    Flash
    Flash Cannon
    Frustration
    Fury Cutter
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Headbutt
    Hidden Power Fire 7
    Hyper Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Miracle Eye
    Mud Slap
    Protect
    Psych Up
    Psychic
    Psyshock
    Pursuit
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Selfdestruct
    Shadow Ball
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Take Down
    Telekinesis
    ThunderPunch
    Toxic
    Trick
    Zen Headbutt

    Vogue (open)

    Vogue (Starmie) {0}
    [​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type: Water / Psychic

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Illuminate: (Toggle)
    No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    • Natural Cure: (Passive)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Passive)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 133 (+)
    SC: 2
    WC: 4
    BST: 19


    EC: 6 / 6
    MC: 2
    DC: 5 / 5


    Attacks: 83 / 87

    Attract
    Aurora Beam
    Avalanche
    Barrier
    Bide
    Blizzard
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Cosmic Power
    Curse
    Dive
    Double-Edge
    Double Team
    Dream Eater
    Endure
    Facade
    Flash
    Flash Cannon
    Frustration
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hail
    Harden
    Hidden Power Fire (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Mimic
    Minimize
    Nightmare
    Pain Split
    Power Gem
    Protect
    Psych Up
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Rapid Spin
    Recover
    Recycle
    Reflect Type
    Reflect
    Refresh
    Rest
    Return
    Round
    Scald
    Secret Power
    Signal Beam
    Skill Swap
    Skull Bash
    Sleep Talk
    Snore
    Substitute
    Supersonic
    Surf
    Swagger
    Swift
    Tackle
    Telekinesis
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Tri Attack
    Trick
    Trick Room
    Twister
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Wonder Room
    Zap Cannon

    Katherine (open)

    Katherine (Gardevoir) {}
    [​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Psychic

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Synchronize: (Passive)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Trigger)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    • Telepathy: (Passive)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Stats:

    HP: 100
    Atk: 2 (-)
    Def: 4 (+)
    SpA: 5
    SpD: 4
    Spe: 80
    SC: 3
    WC: 3
    BST: 21


    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 60 / 96

    Ally Switch
    Calm Mind
    Captivate
    Charm
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Edge
    Double Team
    Dream Eater
    Encore
    Endure
    Energy Ball
    Fire Punch
    Focus Blast
    Grass Knot
    Growl
    Heal Bell
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power Fire [6]
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Pain Split
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Safeguard
    Shadow Ball
    Shadow Sneak
    Signal Beam
    Sing
    Skill Swap
    Sleep Talk
    Snatch
    Stored Power
    Substitute
    Sunny Day
    Taunt
    Teleport
    Thunder Wave
    Thunderbolt
    ThunderPunch
    Torment
    Toxic
    Trick
    Trick Room
    Will-O-Wisp
    Wish

    Wilde (open)

    Wilde (Gallade) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    • Steadfast: (Passive)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified: (Passive)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:

    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 69 (-)
    SC: 4
    WC: 6
    BST: 22


    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 114 / 125

    Aerial Ace
    Ally Switch
    Attract
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Charge Beam
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Cut
    Destiny Bond
    Disable
    Double Team
    Double-Edge
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Echoed Voice
    Encore
    Endure
    Facade
    False Swipe
    Feint
    Fire Punch
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Grudge
    Headbutt
    Heal Pulse
    Helping Hand
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Mimic
    Night Slash
    Nightmare
    Pain Split
    Poison Jab
    Protect
    Psych Up
    Psychic
    Psycho Cut
    Psyshock
    Rain Dance
    Recycle
    Reflect
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Shock Wave
    Signal Beam
    Sing
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Snore
    Stone Edge
    Stored Power
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Synchronoise
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunder Wave
    Thunderbolt
    ThunderPunch
    Torment
    Toxic
    Trick
    Trick Room
    Vacuum Wave
    Will-O-Wisp
    Wish
    Wonder Room
    Work Up
    X-Scissor
    Zen Headbutt


    Kurt (open)

    Kurt (Slowbro) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Water

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    • Oblivious: (Passive)
    This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
    • Own Tempo: (Passive)
    This Pokemon moves at its own pace and cannot be confused by any method.
    • Regenerator: (Passive)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


    Stats:

    HP: 100
    Atk: 3
    Def: 4
    SpA: 5 (+)
    SpD: 3
    Spe: 26 (-)
    SC: 3
    WC: 4
    BST: 22


    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 75 / 117

    Aerial Ace
    After You
    Amnesia
    Aqua Tail
    Avalanche
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Brine
    Confusion
    Counter
    Curse
    Dig
    Disable
    Dive
    Double Team
    Drain Punch
    DynamicPunch
    Earthquake
    Echoed Voice
    Endure
    Facade
    Fire Blast
    Flamethrower
    Fling
    Focus Blast
    Focus Punch
    Grass Knot
    Gravity
    Growl
    Growl
    Hail
    Headbutt
    Heal Pulse
    Hidden Power Electric [7]
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Light Screen
    Magic Coat
    Mega Kick
    Mud Sport
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Safeguard
    Scald
    Shadow Ball
    Signal Beam
    Skill Swap
    Skull Bash
    Slack Off
    Sleep Talk
    Substitute
    Sunny Day
    Surf
    Swagger
    Tackle
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Water Gun
    Water Pulse
    Withdraw
    Yawn
    Zen Headbutt

    Nessarose (open)

    Nessarose (Alakazam) {}
    [​IMG]
    Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
    Type: Psychic

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Synchronize: (Passive)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Inner Focus: (Passive)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Magic Guard: (Passive)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.


    Stats:

    HP: 90
    Atk: 2
    Def: 1 (-)
    SpA: 5
    SpD: 3
    Spe: 138 (+)
    SC: 3
    WC: 3
    BST: 18


    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 27

    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psyquic

    Guard Split
    Light Screen
    Encore
    Magic Coat
    Barrier
    Guard Swap
    Endure
    Skill Swap
    Bide

    Double Team
    Psyshock
    Shadow Ball
    Energy Ball
    Taunt
    Thunder Wave
    Zap Cannon
    Counter
    Torment
    Focus Blast

    Mirage (open)

    Mirage (Bronzong) {0}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel / Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • Psyquic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Levitate: (Passive)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    • Heatproof: (Passive)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    • Heavy Metal: (Passive)
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 28 (-)
    SC: 3
    WC: 5 [8]
    BST: 19


    EC: 6 / 6
    MC: 7
    DC: 5 / 5


    Attacks: 61 / 71

    AncientPower
    Block
    Bulldoze
    Calm Mind
    Confuse Ray
    Confusion
    Double Team
    Dream Eater
    Earthquake
    Endure
    Explosion
    Extrasensory
    Facade
    Faint Attack
    Flash
    Flash Cannon
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Heavy Slam
    Hidden Power Ground [7]
    Hyper Beam
    Hypnosis
    Imprison
    Iron Defense
    Iron Head
    Light Screen
    Metal Sound
    Payback
    Protect
    Psych Up
    Psychic
    Psywave
    Rain Dance
    Recycle
    Reflect
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Safeguard
    Sandstorm
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Tackle
    Telekinesis
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt

    Eden (open)

    Eden (Delcatty) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal

    • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    • Cute Charm: (Passive)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    • Normalize: (Toggle)
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
    • Wonder Skin: (Passive)
    The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.


    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 60 (-)
    SC: 1
    WC: 2
    BST: 16


    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 22

    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    DoubleSlap
    Assist
    Charm
    Faint Attack
    Double Edge
    Heal Bell

    Sucker Punch
    Wish
    Zen Headbutt
    Simple Beam
    Baton Pass
    Endure

    Facade
    Solarbeam
    Payback
    Giga Impact
    Double Team
    Protect

    Marceline (open)

    Marceline (Milotic) {}
    [​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    • Marvel Scale: (Passive)
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    • Cute Carm: (Passive)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.


    Stats:

    HP: 100
    Atk: 1 (-)
    Def: 4 (+)
    SpA: 4
    SpD: 5
    Spe: 81
    SC: 5
    WC: 5
    BST: 20


    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 19

    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Hydro Pump
    Rain Dance

    Confuse Ray
    Mirror Coat
    Hypnosis
    Mus Sport
    Mist

    Dive
    Double Team
    Ice Beam
    Scald
    Light Screen
    Blizzard

    Columbia (open)

    Columbia (Krillowatt) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Water

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    • Trace: (Trigger)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    • Magic Guard: (Passive)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    • Shell Armor: (Passive)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Stats:

    HP: 125
    Atk: 2 (-1)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 120 (+)
    SC: 4
    WC: 6
    BST: 22


    EC: 9 / 9
    MC: 3
    DC: 5 / 5


    Attacks: 13

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Thundershock
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprison
    Hydro Pump
    Thunder
    Volt Switch
    Discharge
    Muddy Water

    Follow Me
    Me First
    Sheer Cold
    Earth Power
    Metronome
    Mind Reader

    Blizzard
    Scald
    Thunder Wave
    Ice Beam
    Dive
    Double Team

    Pandora (open)

    Pandora (Misdreavus) {}
    [​IMG]
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
    Type: Ghost

    • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    • Levitate: (Passive)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 4
    SpD: 4
    Spe: 121 (-)
    SC: 4
    WC: 6
    BST: 22


    EC: 6 / 6
    MC: 0
    DC: - / -


    Attacks: 36

    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Shadow Ball
    Pain Split
    Perish Song
    Magical Leaf
    Lucky Chant
    Power Gem

    Skill Swap
    Destiny Bond
    Shadow Sneak
    Hyper Voice
    Dark Pulse
    Inferno
    Heal Bell
    Sucker Punch
    Imprison
    Endure

    Torment
    Thunder Wave
    Will-O-Wisp
    Taunt
    Psychic
    Hidden Power Fighting [7]
    Icy Wind
    Thunderbolt
    Energy Ball
    Incinerate

    Simone (open)

    Simone (Jynx) {}
    [​IMG]
    Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
    Type: Ice/Psychic

    • Ice: Ice STAB; Immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Oblivious: (Passive)
    This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
    • Forewarn: (Passive)
    This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    • Dry Skin: (Passive)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


    Stats:

    HP: 100
    Atk: 1 (-)
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 110 (+)
    SC: 3
    WC: 3
    BST: 17


    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 69 / 111

    Attract
    Avalanche
    Bide
    Blizzard
    Brick Break
    BubbleBeam
    Confusion
    Copycat
    Counter
    Covet
    DoubleSlap
    Double Team
    Drain Punch
    Dream Eater
    Endure
    Energy Ball
    Fake Out
    Fake Tears
    Focus Blast
    Focus Punch
    Frost Breath
    Grass Knot
    Hail
    Heal Bell
    Heart Stamp
    Helping Hand
    Hidden Power Fire [7]
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Lick
    Light Screen
    Lovely Kiss
    Lucky Chant
    Magic Coat
    Mean Look
    Miracle Eye
    Nasty Plot
    Nightmare
    Perish Song
    Petal Dance
    Pound
    Powder Snow
    Protect
    Psychic
    Psyshock
    Rain Dance
    Recycle
    Reflect
    Shadow Ball
    Signal Beam
    Sing
    Skill Swap
    Sleep Talk
    Substitute
    Swagger
    Sweet Kiss
    Taunt
    Telekinesis
    Teleport
    Thief
    Torment
    Toxic
    Uproar
    Wake-Up Slap
    Water Pulse
    Wish

    Mo'Nique (open)

    Mo'Nique (Mamoswine) {}
    [​IMG]
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Ice/Ground

    • Ice: Ice STAB; Immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    • Oblivious: (Passive)
    This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
    • Snow Cloak: (Passive)
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    • Thick Fat: (Passive)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


    Stats:

    HP: 110
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3 (+)
    Spe: 69 (-)
    SC: 5
    WC: 7
    BST: 22


    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 22

    AncientPower
    Peck
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Hail
    Tackle
    Icy Wind
    Blizzard
    Earthquake

    Mud Shot
    Icicle Spear
    Fissure
    Icicle Crash
    Body Slam
    Stealth Rock

    Light Screen
    Reflect
    Stone Edge
    Dig
    Giga Impact
    Ice Beam

    Lamarche (open)

    Lamarche (Mollux) {}
    [​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire / Poison

    • Fire: Fire STAB; Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Poison: Poison STAB; Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    • Dry Skin: (Passive)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    • Illuminate: (Toggle)
    No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


    Stats:

    HP: 100
    Atk: 1 (-)
    Def: 4 (+)
    SpA: 5
    SpD: 4
    Spe: 76
    SC: 3
    WC: 3
    BST: 20


    EC: - / -
    MC: 0
    DC: 5 / 5


    Attacks: 67 / 67

    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Façade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power Ice [7]
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    Solarbeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-o-Wisp
    Withdraw

    Maureen (open)

    Maureen (Azumarill) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    • Think Fat: (Passive)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    • Huge Power: (Passive)
    This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    • Sap Sipper: (Passive)
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:

    HP: 100
    Atk: 2 [5]
    Def: 3
    SpA: 3 (+)
    SpD: 3
    Spe: 43 (-)
    SC: 2
    WC: 3
    BST: 16


    EC: 9 / 9
    MC: 1
    DC: 5 / 5


    Attacks: 13

    Splash
    Charm
    Bubble
    Tail Whip
    Slam
    Water Sport
    Water Gun
    BubbleBeam
    Helping Hand
    Bounce
    Tackle
    Defense Curl
    Rollout
    Aqua Ring
    Aqua Tail
    Double Edge
    Rain Dance
    Superpower
    Hydro Pump

    Encore
    Muddy Water
    Soak
    Ice Punch
    Aqua Jet
    Perish Song
    Sleep Talk
    Knock Off
    Hyper Voice

    Dig
    Scald
    Ice Beam
    Waterfall
    Brick Break
    Grass Knot
    Light Screen
    Bizzard
    Endure
    Double Team
    Protect
    Facade

    Yue (open)

    Yue (Darmanitan) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire ( / Psychic )

    • Fire: Fire STAB; Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Sheer Force: (Toggle)
    No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    • Zen Mode: (Toggle)
    No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.


    Stats:

    Regular Darm

    HP: 110
    Atk: 6 (+)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 82 (-)
    SC: 3
    WC: 4
    BST: 18


    Zen Darm

    HP: 110
    Atk: 3 (+)
    Def: 4
    SpA: 5
    SpD: 4
    Spe: 47 (-)
    SC: 3
    WC: 4
    BST: 18


    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 61 / 64

    Attract
    Belly Drum
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Encore
    Endeavor
    Endure
    Facade
    Fire Blast
    Fire Fang
    Fire Punch
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Gyro Ball
    Hammer Arm
    Headbutt
    Heat Wave
    Hidden Power Ice [7]
    Hyper Beam
    Incinerate
    Overheat
    Payback
    Protect
    Psychic
    Rage
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Sleep Talk
    Smack Down
    Snore
    SolarBeam
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tackle
    Take Down
    Taunt
    Thief
    Torment
    Toxic
    Thrash
    U-turn
    Uproar
    Will-O-Wisp
    Work Up
    Yawn
    Zen Headbutt

    Hecate (open)

    Hecate (Aurumoth) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Bug / Psychic

    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    • Weak Armor: (Toggle)
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    • No Guard: (Passive)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    • Illusion: (Passive)
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​


    Stats:

    HP: 110
    Atk: 5
    Def: 4
    SpA: 5 (+)
    SpD: 2
    Spe: 81 (-)
    SC: 4
    WC: 5
    BST: 22



    EC: 9 / 9
    MC: 0
    DC: 5 / 5


    Attacks: 68 / 75

    Ally Switch
    AncientPower
    Attract
    Blizzard
    Bug Bite
    Bug Buzz
    Close Combat
    Counter
    Disable
    Double Team
    Dragon Dance
    Dream Eater
    Electroweb
    Facade
    Feint
    Final Gambit
    Fling
    Focus Blast
    Frustration
    Giga Impact
    Hail
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power Ground (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Megahorn
    Ominous Wind
    Overheat
    Protect
    Psychic
    Psyshock
    Quiver Dance
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Roleplay
    Round
    Safeguard
    Shadow Ball
    Silver Wind
    Skill Swap
    SolarBeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Surf
    Swagger
    Tackle
    Tail Glow
    Telekinesis
    Thunder
    Thunderbolt
    Toxic
    Trick
    Will-O-Wisp
    Wing Attack
    Wish
    X-Scissor
    Zen Headbutt

    Isis (open)

    Isis (Meowth) {}
    [​IMG]
    Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
    Type: Normal

    • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    • Pick Up: (Passive)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    • Technician: (Passive)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects
    • Unnerve: (Passive)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 1 (-)
    Spe: 104 (+)
    SC: 1
    WC: 1
    BST: 13



    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 36 / 93

    Aerial Ace
    Assist
    Bide
    Bite
    Body Slam
    Dig
    Double Team
    Facade
    Faint Attack
    Fake Out
    Feint
    Foul Play
    Fury Swipes
    Growl
    Gunk Shot
    Hidden Power Fighting (6)
    Hone Claws
    Hyper Voice
    Hypnosis
    Icy Wind
    Iron Tail
    Pay Day
    Petal Dance
    Protect
    Scratch
    Screech
    Snatch
    Substitute
    Swagger
    Swift
    Taunt
    Thunderbolt
    Torment
    U-turn
    Water Pulse
    Zap Cannon

    Bubblegum (open)

    Bubblegum (Clefairy) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal

    • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    • Cute Charm: (Passive)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    • Magic Guard: (Passive)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    • Friend Guard: (Passive)
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP: 100
    Atk: 2
    Def: 2
    SpA: 3 (+)
    SpD: 3
    Spe: 38 (-)
    SC: 1
    WC: 1
    BST: 16



    EC: 5 / 9
    MC: 3
    DC: 3 / 5


    Attacks: 13

    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    DoubleSlap
    Defense Curl
    Follow Me
    Bestow
    Minimize
    Wake-Up Slap
    Cosmic Power
    Body Slam
    Moonlight
    Light Screen
    Meteor Mash

    Wish
    Aromatherapy
    Metronome
    Hyper Voice
    Mimic
    Fake Tears

    Thunder Wave
    Flamethrower
    Psyshock
    Thunderbolt
    Ice Beam

    Wisselberry (open)

    Wisselberry (Necturine) {}
    [​IMG]
    Nature: Impish (+1 Def, -1 SpA)
    Type: Grass / Ghost

    • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    • Anticipation: (Passive)
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    • Telepathy: (Passive)
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: 2
    Def: 3 (+)
    SpA: 1 (-)
    SpD: 3
    Spe: 51
    SC: 1
    WC: 1
    BST: 13



    EC: 1 / 6
    MC: 0
    DC: 1 / 5


    Attacks: 13

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Soak
    Ingrain
    Gravity
    Leaf Blade
    Leaf Storm
    Giga Drain

    Psychic
    Double Team
    Payback
    Frustration
    Torment

    Murriel (open)

    Murriel (Chansey) {}
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal

    • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    • Natural Cure: (Passive)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Serene Grace: (Passive)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    • Healer: (Passive)
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:

    HP: 140
    Atk: 0 (-)
    Def: 2
    SpA: 3 (+)
    SpD: 4
    Spe: 50
    SC: 3
    WC: 3
    BST: 19



    EC: 5 / 9
    MC: 4
    DC: 2 / 5


    Attacks: 21

    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Pound
    Growl
    Tail Whip
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Bestow

    Counter
    Mud Bomb
    Endure
    Tri Attack
    Hyper Voice
    Aromatherapy
    Metronome

    SolarBeam
    Flamethrower
    Psychic
    Thunderbolt
    Ice Beam

    Louise (open)

    Louise (Wooper) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    • Damp: (Passive)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    • Water Absorb: (Passive)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    • Unaware: (Passive)
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 2 (+)
    SpD: 1
    Spe: 13 (-)
    SC: 1
    WC: 1
    BST: 9



    EC: 3 / 6
    MC: 5
    DC: 3 / 5


    Attacks: 13

    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia
    Earthquake
    Muddy Water
    Yawn
    Rain Dance

    Encore
    Recover
    Counter
    Mud Sport
    Acid Spray

    Dig
    Scald
    Ice Beam
    Sludge Wave
    Dive

    Monet (open)
    Monet (open)

    Monet (Karrablast) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Bug

    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    • Swarm: (Passive)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    • Shed Skin: (Passive)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • No Guard: (Passive)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: 4 (+)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 52 (-)
    SC: 1
    WC: 1
    BST: 13



    EC: 4 / 6
    MC: 3
    DC: 3 / 5


    Attacks: 20 / 53

    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe
    X-Scissor
    Double Edge
    Flail
    Scary Face
    Swords Dance
    Bug Buzz

    Counter
    Pursuit
    Megahorn
    Screech
    Faint Attack

    Façade
    Frustration
    Aerial Ace
    Poison Jab
    Rain Dance

    Mandala (open)

    Mandala (Exeggcute) {}
    [​IMG]
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Grass / Psychic

    • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Chlorophyll (Passive)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    • Harvest: (Passive)
    At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3 (+)
    Spe: 34 (-)
    SC: 1
    WC: 2
    BST: 13



    EC: 2 / 6
    MC: 4
    DC: 2 / 5


    Attacks: 13

    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Confusion
    Bullet Seed
    Stun Spore
    PoisonPowder
    Sleep Powder
    Worry Seed
    Extrasensory
    SolarBeam
    Psychic

    Synthesis
    Moonlight
    Ingrain
    AncientPower
    Lucky Chant

    Reflect
    Sunny Day
    Light Screen
    Sludge Bomb
    Hidden Power Fire (7)

    Omen (open)

    Omen (Medicham) {}
    [​IMG]
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
    Type: Fighting / Psychic

    • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Pure Power (Passive)
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    • Telepathy: (Passive)
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:

    HP: 90
    Atk: 2 [5]
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 92 (+)
    SC: 1
    WC: 2
    BST: 12 [14]



    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 35 / 93

    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Rock (7)
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Recover
    Hi Jump Kick
    Reversal
    Fire Punch
    ThunderPunch
    Ice Punch
    Force Palm
    Power Trick
    Acupressure
    Psych Up

    Fake Out
    Psycho Cut
    Bullet Punch
    Foresight
    Baton Pass
    Drain Punch
    Helping Hand
    Low Kick
    Magic Coat
    Pain Split

    Reflect
    Brick Break
    Light Screen
    Poison Jab
    Facade
    Rock Slide

    Vermont (open)

    Vermont (Eevee) {}
    [​IMG]
    Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
    Type: Psychic

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Synchronize: (Passive)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Magic Bounce: (Passive)
    This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: 2 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127 (+)
    SC: 2
    WC: 3
    BST: 20



    EC: 6 / 6
    MC: 0
    DC: 5 / 5


    Attacks: 26

    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down
    Confusion
    Swift
    Psybeam
    Future Sight
    Morning Sun
    Psychic

    Endure
    Wish
    Yawn
    Flail
    Fake Tears

    Hidden Power Fire 7
    Shadow Ball
    Double Team
    Sunny Day
    Protect
    Dig

    Copper (open)

    Copper (Electrike) {O}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Electric

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    • Levitate: (Passive)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 34 (-)
    SC: 2
    WC: 2
    BST: 17



    EC: 4 / 9
    MC: 0
    DC: ---


    Attacks: 15

    Headbutt
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid

    Aqua Tail
    Bounce
    Giga Drain
    Iron Tail
    Knock Off
    Magnet Rise
    Signal Beam
    Sleep Talk
    Super Fang

    Some Day... (open)

    [​IMG][​IMG][​IMG][​IMG]

    .
    Last edited: Sep 23, 2013
  13. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Trainer Name: Dummy
    Pokemon (39): Salamence(*), Colossoil(*), Volcarona(*), Whimsicott, Lucario, Krilowatt, Gengar, Reuniclus, Gigalith, Clefairy, Vanilluxe, Vibrava, Yanmega, Foongus, Bibarel, Aron, Ralts, Snorunt, Houndour, Eelektrik, Pyroak, Lombre, Ferrothorn, Shroomish, Snivy, Venusaur, Cherrim, Leavanny, Exeggutor, Sawsbuck-W, Nuzleaf, Tropius, Cacturne, Cradily, Abomasnow, Cottonee, Patrat, Basculin-B, Necturine
    W/L/T: 10-21-11
    Currency Counters: 3

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Absorb Bulb
    Cell Battery
    Soft Sand
    Amulet Coin
    Exp. Share
    Heat Rock
    Lucky Egg
    Life Orb
    Link Cable
    BrightPowder
    Focus Sash

    Token Pocket:
    Universal Counters: 37

    Referee Profile

    Active Slots (4): (open)

    http://www.smogon.com/forums/showthread.php?t=3469694 (1 vs 1 vs 1 vs 1 Singles vs. The Royal Guard, Pwnemon, and Imanalt; reffed by rickheg)
    http://www.smogon.com/forums/showthread.php?t=3469899 (3 vs 3 Doubles vs. SubwayJ; reffed by Lord Jesseus)
    http://www.smogon.com/forums/showthread.php?t=3469969 (3 vs 3 Singles vs. DarkSlay; reffed by AOPSUser)
    http://www.smogon.com/forums/showthread.php?t=3463579 (The Legend Run- Mysterious Cove: using Whimsicott, Krilowatt, and Gengar; reffed by Dogfish44; subreffed by Destiny_Warrior)

    Finished Matches (43): (open)

    http://www.smogon.com/forums/showthread.php?t=3446670 (3 vs 3 Singles vs. Leethoof; reffed by Objection) (L)
    http://www.smogon.com/forums/showthread.php?t=3446973 (3 vs 3 Singles vs. Galladiator; reffed by Terrador) (W)
    http://www.smogon.com/forums/showthread.php?t=3447110 (3 vs 3 Singles vs. RitterCat; reffed by Its_A_Random) (L)
    http://www.smogon.com/forums/showthread.php?t=3447580 (4 vs 4 Doubles vs. Leethoof; reffed by Terrador) (W)
    http://www.smogon.com/forums/showthread.php?t=3447898 (4 vs 4 Doubles vs. deadfox081; reffed by Engineer Pikachu) (L)
    http://www.smogon.com/forums/showthread.php?t=3447855 (4 vs 4 Doubles vs. Deck Knight; reffed by Its_A_Random/AlphaJolt) (L)
    http://www.smogon.com/forums/showthread.php?t=3448387 (4 vs 4 Doubles vs. AlphaJolt; reffed by Gerard) (L)
    http://www.smogon.com/forums/showthread.php?t=3448565 (6 vs 6 Doubles vs. GoldenKnight; reffed by Flora) (L)
    http://www.smogon.com/forums/showthread.php?t=3448261 (Tournament: 2 vs 2 Singles vs. Athenodoros; reffed by DarkSlay) (W)
    http://www.smogon.com/forums/showthread.php?t=3449573 (2 vs 2 Doubles vs. Engineer Pikachu; reffed by Venser; subreffed by Banryu; subreffed again by Terrador) (L)
    http://www.smogon.com/forums/showthread.php?t=3449147 (3 vs 3 Singles vs. Its_A_Random; reffed by DFrog, tutor-reffed by danmantincan) (W)
    http://www.smogon.com/forums/showthread.php?t=3450259 (Tournament: 2 vs 2 Singles vs. AlphaJolt; reffed by Rising_Dusk) (T)
    http://www.smogon.com/forums/showthread.php?t=3451661 (4 vs 4 Singles vs. TravelLog; reffed by Gerard) (TravelLog DQ, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3451770 (12 vs 4+4+4 Triples w/ Rediamond and Venser vs. Tortferngatr; reffed by Gerard) (Venser DQ, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3449559 (4 vs 4 Doubles vs. Venser; reffed by shadowbone66, tutor-reffed by Engineer Pikachu; subreffed by Lyris1035) (Venser DQ, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3452916 (1 vs 1 vs 1 vs 1 vs Ref vs. Nightmare jigglypuff, AlphaJolt, EndQuote, and C$FP; reffed by C$FP) (L)
    http://www.smogon.com/forums/showthread.php?t=3453404 (2 vs 2 Doubles vs. rickheg; reffed by Flora) (L)
    http://www.smogon.com/forums/showthread.php?t=3453649 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (I DQ, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3453116 (2 vs 2 Singles vs. agentzer0; reffed by rewindman) (agentzer0 DQ, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3454586 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (L)
    http://www.smogon.com/forums/showthread.php?t=3454982 (6 vs 6 Brawl vs. danmantincan; reffed by Leethoof) (Ref DQ + Agreed Cancellation, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3452802 (6 vs 6 Singles vs. Gerard; reffed by rickheg) (L)
    http://www.smogon.com/forums/showthread.php?t=3456616 (3 vs 3 Singles vs. shinyskarmory; reffed by Metal Bagon) (W)
    http://www.smogon.com/forums/showthread.php?t=3455659 (6 vs 6 Triples vs. Texas Cloverleaf; reffed by Dogfish44) (W)
    http://www.smogon.com/forums/showthread.php?t=3458095 (6 vs 6 Singles vs. Leethoof; reffed by shinyskarmory) (Ref DQ + Agreed Cancellation, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3455752 (6 vs 6 Singles vs. Terrador; reffed by Leethoof; subreffed by Seven Deadly Sins; subreffed again by TheWolfe) (L)
    http://www.smogon.com/forums/showthread.php?t=3460331 (2 vs 2 Doubles vs. C$FP; reffed by waterwarrior) (L)
    http://www.smogon.com/forums/showthread.php?t=3460587 (2 vs 2 Doubles vs. Its_A_Random; reffed by waterwarrior) (L, training battle)
    http://www.smogon.com/forums/showthread.php?t=3460413 (2 vs 2 Singles vs. TheMogRunner; reffed by typon77) (L)
    http://www.smogon.com/forums/showthread.php?p=4079547 (4 vs 4 Brawl vs. Yarnus of Bethany; reffed by waterwarrior) (L)
    http://www.smogon.com/forums/showthread.php?t=3461266 (3 vs 3 Triples vs. jas61292; reffed by Yarnus of Bethany) (L)
    http://www.smogon.com/forums/showthread.php?t=3457955 (6 vs 6 Triples vs. Gerard; reffed by SimonSays; subreffed by TheWolfe)
    http://www.smogon.com/forums/showthread.php?t=3463840 (4 vs 4 Singles vs. deadfox081; reffed by The Wanderer) (L)
    http://www.smogon.com/forums/showthread.php?t=3464429 (1 vs 1 Singles vs. AOPSUser; reffed by typon77) (W)
    http://www.smogon.com/forums/showthread.php?t=3464851 (4 vs 4 Doubles vs. SubwayJ; reffed by Objection) (Agreed Cancellation, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3466628 (2 vs 2 Doubles vs. The Royal Guard; reffed by Engineer Pikachu) (L)
    http://www.smogon.com/forums/showthread.php?t=3461949 (6 vs 6 Doubles vs. The Royal Guard; reffed by Maxim; subreffed by Darkamber8828) (lack of ref, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3465753 (Tournament: 4 vs 4 Doubles vs. Pwnemon; reffed by Leethoof; subreffed by LouisCyphre) (W)
    http://www.smogon.com/forums/showthread.php?t=3466962 (3 vs 3 Singles vs. Texas Cloverleaf; reffed by Blazikenmaster-Zeo; subreffed by EspyOwner; subreffed again by Pwnemon) (L)
    http://www.smogon.com/forums/showthread.php?t=3467335 (2 vs 2 Singles vs. Galladiator; reffed by Maxim) (W)
    http://www.smogon.com/forums/showthread.php?t=3464793 (2 vs 2 vs 2 vs 2 vs 2 vs 2 Singles vs. Engineer Pikachu, Mr.L, Glacier Knight, Temperantia, and Dogfish44; reffed by Objection) (L)
    http://www.smogon.com/forums/showthread.php?t=3468421 (1 vs 1 Singles vs. Leche de Dulce; reffed by Wobbanaut) (Leche de Dulce DQ, counts as tie)
    http://www.smogon.com/forums/showthread.php?t=3468528 (4 vs 4 Training Doubles vs. Alchemator; reffed by AOPSUser) (W)
    http://www.smogon.com/forums/showthread.php?t=3469842 (2 vs 2 Doubles vs. Gerard; reffed by EndQuote) (W)


    Pokemon Team:
    Draco the Salamence(*) {Battling DarkSlay} (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (38):
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch
    DragonBreath
    Zen Headbutt

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team
    Earthquake
    Shadow Claw

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind
    Mimic
    Iron Tail
    Defog

    Neville the Colossoil(*) (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (54):
    Leer(*)
    Tackle(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Pursuit(*)
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill
    Drill Run

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Thunder Fang
    Fire Fang
    Mud Bomb
    Mud Shot
    Foul Play

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Smack Down
    Substitute
    Bulldoze
    Protect
    Double Team
    Dragon Tail
    Return
    Quash
    Poison Jab
    Embargo

    Aqua Tail
    Knock Off
    Superpower
    Snatch
    Iron Tail
    Dive
    Dark Pulse
    Endure
    Sleep Talk

    Harry the Volcarona(*) (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [15]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (34):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance
    Whirlwind
    Fire Spin
    Amnesia
    Rage Powder

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)
    Foresight
    Endure

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic
    Double Team
    Toxic
    Will-O-Wisp
    Light Screen
    Overheat
    Substitute
    Hidden Power [Ground 7]
    Safeguard
    Protect
    Rest

    Ron the Whimsicott {In Mysterious Cove} (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [20]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 133 (116*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32):
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Tailwind
    Energy Ball
    Cotton Guard
    Charm
    Sunny Day
    Endeavor
    SolarBeam
    Hurricane

    Encore
    Fake Tears
    GrassWhistle
    Worry Seed

    Toxic
    Taunt
    Substitute
    Light Screen
    Hidden Power [Rock 7]
    Psychic
    Shadow Ball
    Double Team
    Hyper Beam
    Protect
    Dream Eater

    Hermione the Lucario {Battling DarkSlay} (open)

    [​IMG]
    Lucario [Hermione] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) (UNLOCKED) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (27):
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Extremespeed
    Heal Pulse
    Close Combat

    Blaze Kick
    Circle Throw
    Vacuum Wave

    Attract
    Focus Blast
    Swords Dance
    Shadow Claw
    Psychic

    Dobby the Krilowatt {In Mysterious Cove} (open)

    [​IMG]
    Krilowatt [Dobby] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32):
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump
    Thunder

    Counter
    Me First
    Signal Beam
    Metronome

    Ice Beam
    Thunderbolt
    Scald
    Toxic
    Substitute
    Rain Dance
    Safeguard
    Earthquake
    Blizzard
    Torment
    Surf

    Earth Power
    Endure

    Severus the Gengar {In Mysterious Cove} (open)

    [​IMG]
    Gengar [Severus] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks (28):
    Hypnosis
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Destiny Bond
    Hex
    Lick
    Shadow Punch
    Dark Pulse

    Clear Smog
    Disable
    Perish Song
    Haze

    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp
    Sludge Bomb
    Focus Blast
    Energy Ball
    Telekinesis
    Substitute
    Torment
    Hidden Power [Fire 7]
    Taunt
    Protect

    Bide

    Ginny the Reuniclus (open)

    [​IMG]
    Reuniclus [Ginny] (F)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4(+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (21):
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power [Ice 7]
    Light Screen
    Charm
    Recover
    Psyshock
    Future Sight
    Psychic
    Pain Split

    Acid Armor
    Confuse Ray
    Imprison

    Calm Mind
    Thunder
    Shadow Ball
    Trick Room
    Energy Ball
    Focus Blast

    Goyle the Gigalith (open)

    [​IMG]
    Gigalith [Goyle] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Rock
    Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 21 (25/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks (19):
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Stealth Rock
    Sandstorm
    Power Gem
    Rock Slide

    Curse
    Gravity
    Lock-On
    Heavy Slam

    Earthquake
    Explosion
    Stone Edge

    Luna the Clefairy (open)

    [​IMG]
    Clefairy [Luna] (F)
    Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
    Typing: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Friend Guard (DW): (Innate) (UNLOCKED) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks (24):
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Growl
    DoubleSlap
    Defense Curl
    Follow Me
    Minimize
    Wake-Up Slap
    Bestow
    Metronome
    Moonlight

    Amnesia
    Fake Tears
    Wish

    Toxic
    Psychic
    Flamethrower
    Protect
    Thunderbolt

    Albus the Vanilluxe (open)

    [​IMG]
    Vanilluxe [Albus] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Typing: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor (DW): (Can be Enabled) (UNLOCKED) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (20):
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Ice Beam
    Acid Armor
    Mirror Coat

    Autotomize
    Iron Defense
    Water Pulse

    Hail
    Blizzard
    Flash Cannon
    Toxic
    Frost Breath
    Hyper Beam

    Mormon the Vibrava {Battling SubwayJ} (open)

    [​IMG]
    Vibrava [Mormon] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
    Typing: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 7/9
    MC: 0
    DC: 2/5

    Attacks (17):
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    SonicBoom
    Crunch
    Dig
    Mud-Slap
    Bide
    Bulldoze

    Earth Power
    Focus Energy
    Signal Beam

    Earthquake
    Double Team
    Rock Slide
    U-Turn

    Jacob the Yanmega (open)

    [​IMG]
    Yanmega [Jacob] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Typing: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g., 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 1/5

    Attacks (19):
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic
    Air Slash
    Bug Buzz
    Night Slash
    Bug Bite
    AncientPower

    Feint
    Signal Beam
    Whirlwind

    Hidden Power [Ground 7]
    Psychic
    Shadow Ball

    Helaman the Foongus (open)

    [​IMG]
    Foongus [Helaman] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Attack)
    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3(+)
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks (17):
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent
    Spore
    Giga Drain
    Clear Smog

    Defense Curl
    Gastro Acid
    Stun Spore

    Toxic
    Venoshock
    Energy Ball

    Ammon the Bibarel (open)

    [​IMG]
    Bibarel [Ammon] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Normal/Water
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 61 (71/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks (17):
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Curse
    Amnesia
    Super Fang
    Superpower

    Aqua Tail
    Skull Bash
    Water Sport

    Toxic
    Ice Beam
    Charge Beam

    Moroni the Aron (open)

    [​IMG]
    Aron [Moroni] (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
    Typing: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge], it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9]

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 2/9
    MC: 1
    DC: 2/5

    Attacks (17):
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Protect
    Metal Burst
    Iron Head

    Curse
    Head Smash
    Stealth Rock

    Hone Claws
    Earthquake
    Shadow Claw

    Nephi the Ralts (open)

    [​IMG]
    Ralts [Nephi] (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
    Typing: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2(+)
    Def: Rank 1
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (14):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Disable
    Encore
    Shadow Sneak

    Taunt
    Thunderbolt
    Will-O-Wisp

    Sariah the Snorunt (open)

    [​IMG]
    Snorunt [Sariah] (F)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Typing: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (13):
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Bide
    Spikes
    Weather Ball

    Hail
    Blizzard
    Shadow Ball

    Alma the Houndour (open)

    [​IMG]
    Houndour [Alma] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Fire
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 1/5

    Attacks (16):
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Fire Fang
    Crunch

    Counter
    Nasty Plot
    Thunder Fang

    Sunny Day
    SolarBeam
    Flamethrower

    Enos the Eelektrik {Battling SubwayJ} (open)

    [​IMG]
    Eelektrik [Enos] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 34 (40/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 7/9
    MC: 1
    DC: N/A

    Attacks (18):
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Gastro Acid

    Hidden Power [Water 7]
    Acrobatics
    U-turn
    Rain Dance
    Thunder

    Septimus Heap the Pyroak (open)

    [​IMG]
    Pyroak [Septimus Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (28):
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Wood Hammer
    Flare Blitz

    Counter
    Earth Power
    Seed Bomb
    Aromatherapy

    Sunny Day
    Swords Dance
    Rock Slide
    Substitute
    SolarBeam
    Overheat
    Earthquake
    Dragon Tail
    Light Screen
    Flash Cannon

    Stealth Rock
    Sleep Talk

    Beetle the Lombre {Battling SubwayJ} (open)

    [​IMG]
    Lombre [Beetle] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 43 (50/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/9
    MC: 1
    DC: 2/5

    Attacks (19):
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Fake Out
    Fury Swipes
    Water Sport
    Hydro Pump

    Counter
    Synthesis
    Tickle

    Rain Dance
    Ice Beam
    Energy Ball
    Surf

    Nicko Heap the Ferrothorn {Battling DarkSlay} (open)

    [​IMG]
    Ferrothorn [Nicko Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks (16):
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Rock Climb

    Leech Seed
    Seed Bomb
    Stealth Rock

    Toxic
    Payback
    Thunder Wave
    Aerial Ace
    Bulldoze

    Jo-Jo Heap the Shroomish (open)

    [​IMG]
    Shroomish [Jo-Jo Heap] (M)
    Nature: Jolly (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 41 (35*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks (15):
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Seed Bomb
    Spore

    Bullet Seed
    Charm
    Drain Punch

    Toxic
    Facade
    Swords Dance

    Jenna Heap the Snivy (open)

    [​IMG]
    Snivy [Jenna Heap] (F)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks (17):
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Gastro Acid
    Leaf Storm

    Glare
    Mean Look
    Mirror Coat

    Toxic
    Taunt
    Light Screen

    Silas Heap the Venusaur (open)

    [​IMG]
    Venusaur [Silas Heap] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 69 (80/1.15)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (20):
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    SolarBeam
    Synthesis

    Light Screen
    Nature Power
    Power Whip

    Toxic
    Sunny Day
    Energy Ball
    Venoshock
    Hidden Power [Ice 7]
    Earthquake

    Sarah Heap the Cherrim (open)

    [​IMG]/[​IMG]
    Cherrim [Sarah Heap] (F)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, releasing a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (85*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: N/A

    Attacks (23):
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Lucky Chant
    Worry Seed
    Petal Dance

    GrassWhistle
    Heal Pulse
    Weather Ball
    Aromatherapy

    Toxic
    SolarBeam
    Rest
    Hidden Power [Rock 7]
    Flash
    Safeguard

    Endure
    Giga Drain
    Sleep Talk

    Boy 409 the Leavanny (open)

    [​IMG]
    Leavanny [Boy 409] (M)
    Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
    Typing: Bug/Grass
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4(+)
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 92
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (23):
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Endure
    Flail
    GrassWhistle
    Protect
    False Swipe
    Helping Hand
    Leaf Blade
    X-Scissor
    Swords Dance

    Agility
    Me First
    Mind Reader

    Toxic
    Sunny Day
    Rest
    Safeguard
    Payback
    Shadow Claw

    Alther Mella the Exeggutor (open)

    [​IMG]
    Exeggutor [Alther Mella] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Grass/Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) (UNLOCKED) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 63 (55*1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (23):
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Confusion
    Bullet Seed
    Stun Spore
    PoisonPowder
    Sleep Powder
    Seed Bomb
    Stomp
    Psyshock
    Bestow

    AncientPower
    Leaf Storm
    Power Swap

    Telekinesis
    Psychic
    Energy Ball
    Sunny Day
    Sludge Bomb

    Teleport

    Marcia Overstrand the Sawsbuck-W (open)

    [​IMG]
    Sawsbuck-W [Marcia Overstrand] (F)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
    Typing: Normal/Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attacks’ secondary effects. (e.g., paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks (22):
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    Double-Edge
    Aromatherapy
    Energy Ball
    Megahorn
    Horn Leech

    GrassWhistle
    Synthesis
    Worry Seed

    Sunny Day
    Thunder Wave
    Wild Charge
    Flash

    Simon Heap the Nuzleaf (open)

    [​IMG]
    Nuzleaf [Simon Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (60/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 8/9
    MC: 1
    DC: 4/5

    Attacks (21):
    Bide
    Harden
    Growth
    Nature Power
    Synthesis
    Razor Leaf
    Pound
    Fake Out
    Torment
    Faint Attack
    Extrasensory
    Explosion
    Razor Wind

    Foul Play
    Leech Seed
    Nasty Plot

    Sunny Day
    SolarBeam
    Shadow Ball
    Hidden Power [Fire 7]
    Brick Break

    Spit Fyre the Tropius (open)

    [​IMG]
    Tropius [Spit Fyre] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass/Flying
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 110
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 44 (51/1.15)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 3/5

    Attacks (16):
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent
    Whirlwind
    Body Slam
    Air Slash
    SolarBeam

    Dragon Dance
    Leaf Blade
    Leech Seed

    Sunny Day
    Earthquake
    Aerial Ace

    Merrin Meredith the Cacturne (open)

    [​IMG]
    Cacturne [Merrin Meredith] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Grass/Dark
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW): (Innate) (UNLOCKED) This Pokemon absorbs water attacks and, instead of taking damage from them, recovers 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1(-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (19):
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain
    Sucker Punch
    Sandstorm
    Revenge

    Disable
    Seed Bomb
    Teeter Dance

    Brick Break
    Energy Ball
    Payback

    Block
    ThunderPunch

    Zelda Heap the Cradily {Battling a bunch of people at once} (open)

    [​IMG]
    Cradily [Zelda Heap] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
    Typing: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) (UNLOCKED) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 37 (43/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (16):
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Gastro Acid
    AncientPower

    Endure
    Recover
    Stealth Rock

    Sludge Bomb
    Energy Ball
    Rock Slide
    Toxic
    Sandstorm
    Earthquake

    Snorri Snorrelson the Abomasnow (open)

    [​IMG]
    Abomasnow [Snorri Snorrelson] (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
    Typing: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks (17):
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Wood Hammer
    Sheer Cold
    Ice Punch

    Avalanche
    Bullet Seed
    Leech Seed

    Blizzard
    Shadow Ball
    Energy Ball
    Brick Break

    Marcellus Pye the Cottonee (open)

    [​IMG]
    Cottonee [Marcellus Pye] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 66
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (14):
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder

    Encore
    Tickle
    Worry Seed

    Taunt
    Safeguard
    Energy Ball

    Samuel the Patrat (open)

    [​IMG]
    Patrat [Samuel] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities; however, it can escape other situational trapping strategies in battle.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 36 (42/1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    EC: 3/6
    MC: 2
    DC: 1/5

    Attacks (16):
    Tackle
    Leer
    Bite
    Bide
    Detect
    Sand-Attack
    Crunch
    Hypnosis
    Super Fang
    After You

    Flail
    Iron Tail
    Revenge

    Thunderbolt
    Shadow Ball
    Grass Knot

    Lamoni the Basculin-B (open)

    [​IMG]
    Basculin-B [Lamoni] (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Typing: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities (e.g., Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks (16):
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Chip Away
    Take Down
    Crunch
    Soak

    Agility
    Revenge
    Whirlpool

    Taunt
    Ice Beam
    Substitute

    Queen Etheldredda the Necturine (open)

    [​IMG]
    Necturine [Queen Etheldredda] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2(-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 4
    DC: 2/5

    Attacks (14):
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split

    Gravity
    Leaf Blade
    Soak {Sketched}

    Protect
    Shadow Ball
    Torment
  14. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,399
    Romeert: For easier reference, keep your Backpack, Token Count, and Battle Links outside of the Hide tags. The two Pokemon themselves are fine. APPROVED

    Gerard:
    Everything looks fine. APPROVED.

    Dummy007: EDIT: All fixed. APPROVED.

    These give my count three, which makes it 5. I get one Token, and my count goes back to 0.
  15. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    I fixed the error with Bagon's nature.
  16. Shiny Snivy

    Shiny Snivy

    Joined:
    Apr 18, 2011
    Messages:
    13
    Trainer Name: Shiny Snivy
    Pokemon: Hippopotas*, Rebble*, Solosis
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Team (open)


    [​IMG]

    Hippopotas(*) [Muddy] (M)

    Brave: Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks

    Type: Ground

    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Stats: 68/72/78/38/42/32

    HP: 100
    Atk: ****(+)
    Def: ***
    SpA: **
    SpD: **
    Spe: 27(-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities. (Inate)

    Sand Force (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)

    Attacks:

    Tackle(*)
    Sand Attack(*)
    Bite(*)
    Yawn(*)
    Take Down(*)
    Dig(*)
    Sand Tomb(*)

    Earthquake(*)
    Rock Slide(*)
    Double Team(*)

    Stockpile(*)
    Swallow(*)
    Curse(*)

    [​IMG]
    Rebble(*) [Paleo]

    Rash: Adds * to Special Attack; Subtracts * From Special Defense

    Type: Rock

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Stats: 30/40/35/80/40/90

    HP: 90
    Atk: **
    Def: **
    SpA: ****(+)
    SpD: *(-)
    Spe: 90

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate)

    Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

    Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Innate)

    Attacks:

    Tackle(*)
    Defense Curl (*)
    Rollout (*)
    Rock Blast (*)
    Disable (*)
    Acupressure (*)
    Mud Shot (*)
    Power Gem(*)
    Paleo Wave(*)
    Ancient Power (*)
    Metal Sound(*)


    Stone Edge(*)
    Energy Ball(*)
    Fire Blast(*)


    [​IMG]

    Solosis(*) [Blobber] (M)





    Quiet: Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks

    Type: Psychic



    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



    Stats: 45/30/40/105/50/20

    HP: 90
    Atk: **
    Def: **
    SpA: *****(+)
    SpD: **
    Spe: 17(-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:


    Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Innate)

    Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. (Innate)

    Regeneration (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (Innate)

    Attacks:

    Psywave(*)
    Reflect(*)
    Rollout (*)
    Snatch(*)
    Hidden Power [Fighting, 7](*)
    Light Screen(*)
    Charm(*)
    Recover(*)
    Psyshock(*)

    Trick(*)
    Confuse Ray(*)
    Secret Power(*)

    Psychic(*)
    Trick Room(*)
    Calm Mind(*)
  17. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Trainer Name: AJ
    Pokemon: Grovyle*, Arcanine*, Dragonite, Machamp, Scyther, Haunter, Togetic, Duclohm, Aerodactyl, Feebas, Kabuto
    W/L/T: 17-7-0
    Trainer Counter: 39

    Backpack:
    Berry Pocket (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket (open)

    Ref Tokens: 7
    Business Tokens: 12


    Current Battles:

    Finished Battles:
    (L) AlphaJolt vs deadfox081
    (W) Blue_Tornado vs AlphaJolt
    (W) Lady Salamence vs AlphaJolt
    (L) Rolf vs AlphaJolt
    (W) remindman vs AlphaJolt
    (W) AlphaJolt vs shuckles my hero
    (L) AlphaJolt vs danmantincan
    (W) AlphaJolt vs Lord Jesseus
    (W) Dummy007 vs AlphaJolt
    (L) AlphaJolt vs Flamestrike vs danmantincan vs pimpganster
    (W) AlphaJolt vs Shuguy1221
    (W) DetroitLolCat vs AlphaJolt
    (W) Engineer Pikachu vs AlphaJolt
    (W) -Charmander- vs AlphaJolt
    (W) AlphaJolt vs Gerard
    (W) TEA DEMON vs AlphaJolt
    (W) Pippy vs AlphaJolt
    (W) AlphaJolt vs Albinoloon
    (W) AlphaJolt vs XVIcaliber
    (L) AlphaJolt vs C$FP
    (W) Steampowered vs AlphaJolt DQ
    (L) Fire Blast vs AlphaJolt
    (L) Fire Blast vs Tortferngatr vs AlphaJolt vs Woodchuck
    (W) TheWolfe vs AlphaJolt
    Pokemon Team:

    Maximus the Grovyle (open)

    [​IMG]
    Grovyle* [Maximus] (M)
    Nature: Naughty (+Atk, - SpD)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
    Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 4 (+1)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 95

    EC: 8/9
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Leer
    Absorb
    Quick Attack
    Fury Cutter
    Pursuit
    Screech
    Mega Drain
    Leaf Blade
    Giga Drain
    Detect
    Leaf Storm

    Crunch
    Endeavor
    Grasswhistle
    Leech Seed
    Synthesis

    Dig
    Brick Break
    Energy Ball
    Swords Dance
    Rock Slide
    Substitute

    Counter

    Jupiter the Arcanine (open)

    [​IMG]
    Arcanine* [Jupiter] (M)
    Nature: Rash (+SpA, -SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+1)
    SpD: Rank 2 (-1)
    Spe: 95

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Thunder Fang
    Bite
    Roar
    Fire Fang
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Flame Wheel
    Take Down
    Reversal
    Flamethrower
    Agility
    Crunch
    Flare Blitz
    ExtremeSpeed

    Howl
    Morning Sun
    Close Combat

    Toxic
    Sunny Day
    Hyper Beam
    Safeguard
    SolarBeam
    Dig
    Bide
    Fire Blast
    Dragon Pulse
    Swagger
    Wild Charge

    Hermes the Dragonite (open)

    [​IMG]
    Dragonite [Hermes] (M)
    Nature: Naughty (+Atk, -SpD)
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line can breathe underwater.)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 6 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-1)
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Thunderpunch
    Fire Punch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Rush
    Safeguard
    Outrage
    Hyper Beam
    Hurricane

    Dragon Dance
    Dragon Pulse
    ExtreemeSpeed

    Dragon Claw
    Toxic
    Light Screen
    Waterfall
    Fire Blast
    Thunderbolt
    Earthquake
    Ice Beam
    Rain Dance
    Thunder
    Substitute
    Surf

    Draco Meteor

    Heracles the Machamp (open)

    [​IMG]
    Machamp [Heracles] (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 45

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge
    Vital Throw
    Scary Face
    Dynamicpunch

    Cullet Punch
    Counter
    Encore
    Fire Punch
    Ice Punch
    Thunderpunch

    Toxic
    Bulk Up
    Light Screen
    Protect
    Earthquake
    Bide
    Double Team
    Rest
    Payback
    Bulldoze
    Rock Slide
    Substitute

    Ares the Scyther (open)

    [​IMG]
    Scyther [Ares] (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP:100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team
    X-Scissor
    Night Slash
    Swords Dance

    Counter
    Reversal
    Steel Wing

    Toxic
    Light Screen
    Protect
    Safeguard
    Brick Break
    Giga Impact
    Substitute

    Roost

    Hades the Haunter (open)

    [​IMG]
    Gastly [Hades] (M)
    Nature: Modest (+SpA, - Atk)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 80

    EC: 6/9
    MC: 0

    Attacks:
    Hypnosis
    Spite
    Lick
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Ball
    Dark Pulse
    Hex

    Grudge
    Disable
    Clear Smog

    Toxic
    Taunt
    Protect
    Thunderbolt
    Sludge Bomb
    Energy Ball
    Will-o-Wisp
    Substitute

    Athena the Togetic (open)

    [​IMG]
    Togetic [Athena] (F)
    Nature: Modest
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 4
    Spe: 40

    EC: 7/9
    MC: 0
    DC: 3/5

    Attacks:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Follow Me
    Bestow
    Wish
    AncientPower
    Safeguard

    Nasty Plot
    Extrasensory
    Morning Sun

    Psychock
    Toxic
    HyperBeam
    Light Screen
    Protect
    SolarBeam
    Psychic
    Shadow Ball
    Flamethrower
    Thunder Wave
    Grass Knot
    Substitute

    Counter
    Heal Bell

    Zeus the Monohm (open)

    [​IMG]
    Duclohm [Zeus] (M)
    Nature: Modest (+SpA, -Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 1 (-1)
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 60

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Twister
    Spark
    Discharge
    Slack Off
    Hurricane

    DragonBreath
    Power Gem
    Magnet Rise

    Hyper Beam
    Light Screen
    Thunderbolt
    Dragon Pulse
    Flamethrower
    Charge beam
    Substitute
    Surf

    Aeolus the Aerodactyl (open)

    [​IMG]
    Aerodactyl [Aeolus] (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Rock/Flying
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130

    MC: 0
    DC: 0/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunderfang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower

    Foresight
    Pursuit
    Roost

    Dragon Claw
    Earthquake
    Stone Edge

    Aphrodite the Feebas (open)

    [​IMG]
    Feebas [Aphrodite] (F)
    Nature: Modest (+SpA, - Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 80

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Splash
    Tackle

    Haze
    Light Screen
    Mirror Coat

    Toxic
    Ice Beam
    Scald

    Neptune the Kabuto (open)

    [​IMG]
    Kabuto [Neptune] (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Rock/Water
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 55

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Scratch
    Harden
    Absorb
    Slash
    Leer
    Mud Shot
    Sand Attack
    Metal Sound
    AncientPower

    Confuse Ray
    Dig
    Screech

    Hone Claws
    Rain Dance
    Giga Drain
    Bide
    Rock Slide
    Waterfall
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    Trainer Name: deadfox
    Pokemon (64): Magnezone*, Kingdra*, Chandelure*, Rhyperior, Weavile, Conkeldurr, Escavalier, Reuniclus, Dragonite, Camerupt, Omastar, Mamoswine, Roserade, Muk, Bisharp, Aggron, Heracross, Syclant, Tomohawk, Porygon2, Slowbro, Scizor, Galvantula, Volcarona, Armaldo, Scolipede, Carracosta, Masquerain, Meganium, Metagross, Crobat, Lucario, Infernape, Hydreigon, Luxray, Cradily, Gallade, Krilowatt, Archen, Steelix, Golurk, Gliscor, Pyroak, Mollux, Gigalith, Togepi, Shellos, Minccino, Pupitar, Magby, Growlithe, Nidorino, Swablu, Duclohm, Gyarados, Ursaring, Lotad, Bronzor, Braviary, Cupra, Revenankh, Castform, Audino, Scraggy, Croagunk

    Backpack (open)
    Berry Pocket:
    1x Oran Berry
    7x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Custap Berry
    5x Grepa Berry
    9x Enigma Berry
    1x Nanab Berry
    5x Coba Berry

    Raid Pocket:

    2x Glyph of Flash Cannon Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage
    2x Glyph of Thunderbolt Lowers the threat generated by Thunderbolt by 50%
    1x Glyph of Meteor Mash Raises the Accuracy of Meteor Mash by 15%, the secondary effect by 20%, and causes boosts from Meteor Mash to be maintained at the end of each round.
    2x Glyph of Fire Fang Raises the base power of Fire Fang by (3).
    2x Glyph of Aqua Ring Allows Aqua Ring to be used on friendly targets.
    1x Glyph of Brine Reduces the energy cost of Brine by (1)
    1x Glyph of Thunder Wave Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
    1x Glyph of Recover Allows Recover to be used on friendly targets at the cost of 14 EN.
    1x Glyph of Earth Power Reduces the energy cost of Earth Power by 1.
    1x Glyph of Earthquake Causes Earthquake to target only one Pokémon, and allows it to be used regardless of the terrain. Reduces the energy cost of Earthquake by (1).
    1x Glyph of Surf Causes Surf to target only one Pokémon, and allows it to be used regardless of the water supply available. Reduces the energy cost of Surf by (1).
    1x Glyph of Fiery Dance Raises the secondary effect chance of Fiery Dance to 100%.
    1x Glyph of Quiver Dance Causes Quiver Dance to grant the user's Special Bug-type attacks a 100% chance to cause Insect Swarm on the foe. Lasts for (6) actions. Insect Swarm reduces the target's evasion by a flat 3% for the next (3) actions, stacks up to (3) times.
    2x Glyph of Flamethrower Reduces the threat generated by Flamethrower by 50%
    2x Glyph of Heat Wave Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
    1x Glyph of Flare Blitz Prevents the recoil damage from Flare Blitz.
    1x Glyph of Extremespeed (Red) If the receiver is a Fire-type, it learns Extremespeed as a Fire-type move. If the receiver is not a Fire-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Fire-type move. If the receiver is a Fire-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Fire-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.
    1x Glyph of Explosion Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances
    1x Glyph of Light Screen Causes Light Screen to affect the entire team instead of three Pokémon only
    1x Glyph of Thunder Fang Raises the base power of Thunder Fang by (3).
    1x Glyph of Extremespeed (Yellow) If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.
    1x Glyph of Ice Shard Raises the base power of Ice Shard by 4 and its energy cost by 3.
    1x Glyph of Icy Wind Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
    Glyph of Ice Beam Lowers the threat generated by Ice Beam by 50%
    Glyph of Reflect Causes Reflect to affect the entire team instead of three Pokémon only
    Glyph of Ice Fang Raises the base power of Ice Fang by (3).
    Glyph of Extremespeed (Blue) If the receiver is a Water-type, it learns Extremespeed as a Water-type move. If the receiver is not a Water-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Water-type move. If the receiver is a Water-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Water-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.

    1x Molten Core Causes Fire-type attacking moves to deal an additional flat 8 damage per action for (6) actions. This effect does not stack but can be refreshed.
    1x Collar of Tenacity Raises the power bonus granted by Guts, Iron Fist, and Reckless by an additional (6) (the holder can't benefit from this boost more than once, regardless of its abilities), and doubles the Attack stages granted by Justified. If the holder is a Fighting-type, raises the Sp. Attack rank by (6)..
    1x Wavefront Necklace Raises the periodic heal of Aqua Ring by 2, and the HP restored by Heal Pulse and Recover by 6. Raises the base power of Water-type moves by (6).
    1x Ancient Ruby Raises the base power of Fire-type moves by (4). Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.
    1x Landborn Gauntlets Raises the base power of Ground-type moves by (7), and reduces the energy cost of Dig by (2).
    1x Ancient Topaz Raises the base power of Electric-type moves by (4). Can be combined with the Ancient Ruby and the Ancient Sapphire to obtain a powerful artifact.
    1x Vile Hands of Darkness Causes the holder's physical attacks to hit as if the foe's Defense rank were (2) points lower than normal (Never less than Rank 1 Defense), and raises the base power of Dark- and Ghost-type attacks by (2). Reduces the energy cost of Night Slash and Shadow Claw by (1).
    1x Polished Visage of the Spire Raises the base power of Ice-type moves by (5), and the threat generated by the holder by 100%. Reduces the damage taken by supereffective attacks under Hail conditions by a number equal to half the holder's Special Defense rank (rounded down).
    1x Ancient Sapphire Raises the base power of Water-type moves by (4). Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact.
    1x Seer's Orb of Mercy Raises the base power of Fighting-type attacks by (7), and reduces the energy cost of Heal Pulse and Recover by (2)
    1x Crown of Eternal Storms Boosts the Rank of Special Attack by 8, and the maximum HP and Energy by 10, while the Pokémon is under the effects of Forecast and raises the critical hit stage of Weather Ball by (2). Moreover, the Pokémon can use any weather move bar Sandstorm in all indoor arenas where it might otherwise be disallowed and these moves will last for 2 additional rounds, while costing (2) less energy.
    1x Dragonhide Bindings Raises the base power of Dragon-type moves by (7), and the critical hit stage of Electric-type, Fire-type, and Water-type moves by (1).
    1x Signet of Bright Hope Raises the Special Attack rank of the holder by 7, and reduces the energy cost of Wish and Softboiled by (3). Usable only by: Audino, Blissey, Chansey, Happiny
    3x Badge of Valour

    Token Pocket:
    Universal Counters: 1
    Currency Counters: 18
    Valour Counters: 49

    Item Pocket:
    3x Expert Belt
    1x Ground Gem
    1x Rock Gem
    1x Water Gem
    1x Damp Rock
    1x Dragon Scale
    1x Life Orb
    1x Shell Bell
    1x Link Cable
    1x King’s Rock
    1x Razor Claw
    1x Razor Fang
    1x Magnet
    1x Light Clay
    1x Focus Sash
    1x Smoke Ball
    2x Lucky Egg
    2x Exp Share
    1x Focus Band
    1x Flame Orb
    1x Hard Stone
    1x Rare Candy
    1x Soothe Bell
    1x Leftovers
    5x Mental Herb
    5x Power Herb
    1x Rocky Helmet
    1x Black Belt

    Ball/TLR Pocket:
    8x Heal Ball
    9x Sport Ball
    5x Timer ball
    2x Potion
    1x Super Potion
    1x Revive


    Ongoing Battles:



    Roleplays:

    The Battle Hall
    The Cliff of Thunder (Porka and Staba) [COMPLETE]
    Battle Subway
    Central Processing (Dracor and Volco) [COMPLETE]
    Windburn Gulch (Woosh and Lag) [COMPLETE]
    The Battle Castle
    Tidefury Strand (Shocta and Pheromone) [COMPLETE]
    Eye of the Storm (Splat and Bones) [COMPLETE]
    The Legend Run: Black Sulfur Caldera (Woosh, Lag and Stinka)
    The Battle Pike
    Raging Shore (Dracor and Psycha) [FAILED]
    Wildfire Plateau [HARD] (Psycha, Staba, Splat, Bones)

    Completed Battles:

    Show Hide

    Boring Arena! Dummy007 v deadfox081!
    deadfox081 vs. shuckles my hero
    AlphaJolt vs. deadfox081
    deadfox081 VS Flamestrike
    GoldenKnight vs. deadfox081
    Battle at the park! Flora vs. deadfox081!
    Galladiator vs. deadfox081 (1v1 Singles)
    rewindman vs deadfox081
    Deadfox081 vs. Frosty: Pride on the Line (Korski refs)
    Cirque du Solrock: deadfox081 vs. Son_of_Shadoo! (4 vs 4 Doubles)
    deadfox081 vs. Lyris1035 (3v3 Doubles) - No other Random will ref this...
    banryu vs deadfox081
    Rewindman vs. Deadfox081
    Viridian Forest Beginner Battle: Xav vs. deadfox081
    Down on the farm! deadfox081 vs. Flora
    3v3 Doubles ~ iiMKUltra vs. deadfox081
    IceBug vs. Deadfox081: So Strongth
    deadfox081 vs pinkcaptainfalcon
    Deadfox vs Frosty
    Yet Another Tourney Arena Battle: 2v2 Doubles, rickheg vs deadfox081
    deadfox081 vs. EndQuote (2v2 Doubles): In the spider's nest
    6v6 Brawl, deadfox081 vs Ragnarokalex!
    Arcanite VS deadfox081
    shinyskarmory vs. deadfox081: Mutually-Assured Destruction
    deadfox081 vs. Dummy007 (4v4 Singles) - An Its_A_Random Reffing
    danman vs deadfox at Unown Soup!
    jas61292 vs deadfox081: African Nights! (SS Refs)
    Watch out for Stalchildren! deadfox081 Vs Flora!
    Take Two! Dummy007 vs. deadfox081 (4v4 Singles)
    XVI vs deadfox! 1v1 Singles! Excitement!
    Battle at Pokemon Stadium! DMTC Vs. deadfox
    deadfox081 vs. shinyskarmory: Mock Bug Gym Challenge
    I think i've gone senile! Box versus deadfox081!
    deadfox and SoS have a Bowl of Soup
    Flamestrike and deadfox, Tomato or Chicken Noodle?
    A Doorknob vs. a Dead Fox. And Maxim is reffing? Oh dear.
    IAR Vs. Deadfox at the Edge of Reality!
    Littlemon battle in the ASB Arena! deadfox081 vs. EndQuote!
    Ice-eyes LC 1v1 #8740831: vs deadfox
    6v6 Switch Singles [Flamestrike vs. deadfox081] The Long Haul
    Battle Royale—10 Trainers Fight!
    deadfox081 vs. Dummy007! Something about a book series for little girls!
    Deadfox and Yarnus 4v4 Singles in Fickle Fighting Field!
    Lou vs. Deadfox vs. IAR in a Doubles Teenager Melee
    8 in the Bank, 3 on the field! Alchemator vs. deadfox081!
    6v6 Doubles ZombieRacoon Vs RevalationsAlan
    Too lazy for a title: Zarator and Deadfox
    IAR and Deadfox081 plays doubles!
    Masquerain Grudgematch, Leethoof vs. Deadfox
    Orcinus isn't reffing because he's too busy fighting Deadfox
    Veemon and Deadfox and KINGDRAS
    Jesseus and Deadfox!
    Bugging Out - Rediamond and Deadfox in a GL Battle!
    A real battle! deadfox takes on dogfish!
    Deadfox faces Matezoide (3vs3 LC singles at...you should know by now)
    Deadfox faces Yarnus of Bethany (3vs3 FE)
    The Ground fights a lack of Bugs: Leader Its_A_Random vs. Challenger deadfox081
    Deadfox081 faces Yoshinite with teeny widdle monz
    Deadfox raises and Objection!
    Zhengtann vs. deadfox081! Littlemons clash!
    Faylion vs deadfox081 in a battle that I have not had time to make a good name for!
    In the Dead of Winter: Frosty vs deadfox081
    deadfox081 vs ZhengTann
    Frosted Fish: Deadfox vs ZT
    IceSpade vs Deadfox
    [GHOST] Leader zarator vs Challenger deadfox081
    A single dead fox in Bethany (deadfox versus Yarnus)
    A dead fox fights a user with the most un-punnable name ever! (ZhengTann)
    6v6 singles, Flamestrike vs. deadfox081
    a guy who wants to BT more and a wanderer (deadfox081 vs The Wanderer)
    The dog is greater than a dead fox; Canis Majoris versus deadfox081


    Reffing Profile

    Pokemon Team:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Shocta the Magnezone* (open)
    [​IMG]
    Magnezone* [Shocta] (U)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponent’s attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Analytic: (Passive) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Attacks (43):
    PHYSICAL
    Bide
    Explosion (*)
    Magnet Bomb (*)
    Spark (*)
    Tackle (*)

    SPECIAL
    Charge Beam
    Discharge (*)
    Electro Ball
    Electroweb
    Flash Cannon
    Hidden Power (Ground, 7)
    Hyper Beam
    Mirror Coat
    Mirror Shot
    Shock Wave
    Signal Beam
    SonicBoom (*)
    Thunder
    Thunderbolt
    Thundershock (*)
    Tri Attack
    Volt Switch
    Zap Cannon

    OTHER
    Agility
    Barrier
    Double Team
    Endure
    Gravity
    Light Screen
    Lock On
    Magic Coat
    Magnet Rise (*)
    Metal Sound (*)
    Protect (*)
    Rain Dance (*)
    Recycle
    Reflect
    Rest
    Sleep Talk
    Substitute
    Supersonic (*)
    Thunder Wave (*)
    Toxic

    Dreeko the Kingdra* (open)
    [​IMG]
    Kingdra* [Dreeko] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

    Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks (21):
    PHYSICAL
    Bounce
    Dive (*)

    SPECIAL
    Aurora Beam (*)
    Brine
    Bubble (*)
    Bubblebeam (*)
    Draco Meteor
    Dragon Pulse
    Dragonbreath (*)
    Flash Cannon
    Hydro Pump
    Ice Beam
    Scald (*)
    Signal Beam (*)
    Water Gun (*)

    OTHER
    Agility (*)
    Disable
    Dragon Dance
    Focus Energy (*)
    Leer (*)
    Rain Dance (*)
    Smokescreen (*)
    Yawn

    Flicka the Chandelure* (open)
    [​IMG]
    Chandelure* [Flicka] (M)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 4 (+)
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:

    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Shadow Tag: (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks (29):
    PHYSICAL
    Astonish (*)
    Thief (*)

    SPECIAL
    Ember (*)
    Energy Ball (*)
    Fire Spin (*)
    Flame Burst (*)
    Flamethrower
    Heat Wave (*)
    Hex
    Hidden Power (Fighting, 7)
    Night Shade (*)
    Psychic
    Shadow Ball
    Smog (*)
    Solarbeam

    OTHER
    Acid Armour (*)
    Attract (*)
    Calm Mind
    Confuse Ray (*)
    Curse
    Endure
    Haze (*)
    Imprison (*)
    Minimize (*)
    Pain Split
    Protect
    Taunt
    Toxic
    Will-O-Wisp (*)

    Staba the Rhyperior (open)
    [​IMG]
    Rhyperior [Staba] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus..
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Lighting Rod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Reckless (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (38):
    PHYSICAL
    Aqua Tail
    Brick Break
    Bulldoze
    Chip Away
    Crunch
    Dragon Rush
    Dragon Tail
    Drill Run
    Earthquake
    Fire Punch
    Fury Attack
    Hammer Arm
    Horn Attack
    Ice Fang
    Ice Punch
    Iron Head
    Low Kick
    Magnitude
    Megahorn
    Poison Jab
    Rock Blast
    Rock Slide
    Rock Wrecker
    Shadow Claw
    Smackdown
    Stomp
    Stone Edge
    Take Down
    Take Down
    ThunderPunch

    SPECIAL
    Earth Power
    Ice Beam
    Fire Blast
    Focus Blast

    OTHER
    Roar
    Scary Face
    Stealth Rock
    Tail Whip

    Slica the Weavile (open)

    [​IMG]
    Weavile [Slica] (M)

    Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)

    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144(125*1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket: (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent’s item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Attacks (32):
    PHYSICAL
    Aerial Ace
    Assurance
    Bite
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Low Sweep
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Shadow Claw
    X-Scissor

    SPECIAL
    Icy Wind

    OTHER
    Agility
    Double Team
    Embargo
    Hail
    Hone Claws
    Leer
    Nasty Plot
    Protect
    Screech
    Taunt
    Torment

    Puncha the Conkeldurr (open)
    [​IMG]
    Conkeldurr [Puncha] (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks (45):
    PHYSICAL
    Bide
    Brick Break
    Bulldoze
    Chip Away
    Comet Punch
    Counter
    Dig
    Drain Punch
    Earthquake
    Fire Punch
    Focus Punch
    Hammer Arm
    Ice Punch
    Knock Off
    Low Kick
    Low Sweep
    Mach Punch
    Payback
    Poison Jab
    Pound
    Rock Slide
    Rock Throw
    Smackdown
    Stone Edge
    Superpower
    ThunderPunch
    Wake-Up Slap

    SPECIAL
    Focus Blast
    Grass Knot

    OTHER
    Block
    Bulk Up
    Detect
    Double Team
    Endure
    Focus Energy
    Foresight
    Leer
    Protect
    Rest
    Scary Face
    Sleep Talk
    Substitute
    Taunt
    Toxic
    Wide Guard

    Lanca the Escavalier (open)
    [​IMG]
    Escavalier [Lanca] (M)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (31):
    PHYSICAL
    Aerial Ace
    Bug Bite
    Counter
    Façade
    Faint Attack
    False Swipe
    Fury Attack
    Fury Cutter
    Giga Impact
    Headbutt
    Iron Head
    Knock Off
    Megahorn
    Peck
    Poison Jab
    Pursuit
    Reversal
    Slash
    Twineedle
    X-Scissor

    SPECIAL
    Bug Buzz

    OTHER
    Double Team
    Endure
    Iron Defence
    Leer
    Protect
    Quick Guard
    Screech
    Substitute
    Swords Dance
    Toxic

    Psycha the Reuniclus (open)
    [​IMG]
    Reuniclus [Psycha] (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (60):
    PHYSICAL
    Dizzy Punch
    Drain Punch
    Endeavour
    Explosion
    Fire Punch
    Gyro Ball
    Ice Punch
    Knock Off
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Secret Power
    Superpower
    ThunderPunch
    Zen Headbutt

    SPECIAL
    Energy Ball
    Flash Cannon
    Focus Blast
    Future Sight
    Grass Knot
    Hidden Power (Ground, 7)
    Hyper Beam
    Night Shade
    Psychic
    Psyshock
    Psywave
    Shadow Ball
    Signal Beam
    Thunder

    OTHER
    Attract
    Calm Mind
    Charm
    Confuse Ray
    Double Team
    Embargo
    Flash
    Gravity
    Heal Block
    Helping Hand
    Imprison
    Light Screen
    Magic Coat
    Pain Split
    Protect
    Recover
    Reflect
    Rest
    Safeguard
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Wonder Room

    RAID
    Dispel

    Dracor the Dragonite (open)
    [​IMG]
    Dragonite [Dracor] (F)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Attacks (82):
    PHYSICAL
    Aerial Ace
    Aqua Jet
    Aqua Tail
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Dive
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Earthquake
    Extremespeed
    Fire Punch
    Fly
    Focus Punch
    Ice Punch
    Iron Head
    Iron Tail
    Outrage
    Rock Slide
    Sky Drop
    Slam
    Stone Edge
    Superpower
    ThunderPunch
    Waterfall
    Wing Attack
    Wrap

    SPECIAL
    Air Cutter
    Blizzard
    Draco Meteor
    DragonBreath
    Dragon Pulse
    Dragon Rage
    Fire Blast
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power [Grass-7]
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Incinerate
    Ominous Wind
    Shock Wave
    Surf
    Thunder
    Thunderbolt
    Twister
    Water Pulse
    Whirlpool

    OTHER
    Agility
    Defog
    Double Team
    Dragon Dance
    Endure
    Hail
    Haze
    Heal Bell
    Hone Claws
    Leer
    Light Screen
    Mimic
    Mist
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Sleep Talk
    Substitute
    Supersonic
    Sunny Day
    Tailwind
    Thunder Wave
    Toxic
    Whirlwind

    RAID
    Dispel

    Volco the Camerupt (open)
    [​IMG]
    Camerupt [Volco] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Magma Armour: (Passive) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Attacks (30):
    PHYSICAL
    Bulldoze
    Dig
    Earthquake
    Magnitude
    Rock Slide
    Stone Edge
    Tackle
    Take Down

    SPECIAL
    Ancient Power
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Mud Bomb
    Overheat
    Solarbeam

    OTHER
    Double Team
    Endure
    Focus Energy
    Growl
    Roar
    Rock Polish
    Stealth Rock
    Substitute
    Will-O-Wisp
    Yawn

    Spika the Omastar (open)
    [​IMG]
    Omastar [Spika] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Rock/Water
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:

    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armour: [DW LOCKED] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (24):
    PHSYCIAL
    Bide
    Bite
    Constrict
    Rock Blast
    Rock Slide
    Rollout
    Smackdown

    SPECIAL
    Ancientpower
    Brine
    Earth Power
    Hidden Power [Grass-7]
    Hydro Pump
    Ice Beam
    Icy Wind
    Mud Shot
    Muddy Water
    Scald
    Water Gun
    Wring Out

    OTHER
    Leer
    Protect
    Shell Smash
    Toxic Spikes
    Withdraw

    Porka the Mamoswine (open)
    [​IMG]
    Mamoswine [Porka] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 69 (80/1.15)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks (30):
    PHYSICAL
    Avalanche
    Bite
    Bulldoze
    Dig
    Earthquake
    Ice Fang
    Ice Shard
    Icicle Crash
    Icicle Spear
    Peck
    Stone Edge
    Superpower
    Tackle

    SPECIAL
    AncientPower
    Blizzard
    Earth Power
    Ice Beam
    Icy Wind
    Mud Bomb
    Mud Shot
    Mud Slap
    Powder Snow

    OTHER
    Double Team
    Endure
    Hail
    Mud Sport
    Odour Sleuth
    Roar
    Scary Face
    Stealth Rock

    Prika the Roserade (open)
    [​IMG]
    Roserade [Prika] (F)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched
    out

    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks (23):
    PHYSICAL
    Poison Sting

    SPECIAL
    Absorb
    Energy Ball
    Extrasensory
    Giga Drain
    Leaf Storm
    Magical Leaf
    Mega Drain
    Shadow Ball
    Sludge Bomb
    Weather Ball

    OTHER
    Aromatherapy
    GrassWhistle
    Growth
    Ingrain
    Leech Seed
    Sleep Powder
    Stun Spore
    Sweet Scent
    Synthesis
    Toxic
    Water Sport
    Worry Seed

    Stinka the Muk (open)
    [​IMG]
    Muk [Stinka] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (50/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Stench: (Passive) This Pokemon has a foul door that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Attacks (37):
    PHYSICAL
    Bide
    Brick Break
    Dig
    DynamicPunch
    Fire Punch
    Focus Punch
    Gunk Shot
    Ice Punch
    Pound
    Rock Slide
    Shadow Punch
    Shadow Sneak
    ThunderPunch

    SPECIAL
    Dark Pulse
    Flamethrower
    Focus Blast
    Giga Drain
    Mud Bomb
    Mud Slap
    Shadow Ball
    Sludge
    Sludge Bomb
    Sludge Wave
    ThunderBolt

    OTHER
    Acid Spray
    Curse
    Disable
    Double Team
    Harden
    Imprison
    Minimize
    Pain Split
    Poison Gas
    Protect
    Substitute
    Torment
    Toxic

    Cutta the Bisharp (open)
    [​IMG]
    Bisharp [Cutta] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:

    Defiant: (Passive) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure: [DW LOCKED] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (21):
    PHYSICAL
    Brick Break
    Dig
    Fury Cutter
    Iron Head
    Metal Burst
    Metal Claw
    Night Slash
    Poison Jab
    Psycho Cut
    Revenge
    Scratch
    Shadow Claw
    Stone Edge
    Sucker Punch
    X-Scissor

    SPECIAL

    OTHER
    Faint Attack
    Leer
    Scary Face
    Taunt
    Thunder Wave
    Torment

    Splat the Aggron (open)

    [​IMG]
    Aggron [Splat] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg) [Heavy Metal: 10]
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Attacks (43):
    PHYSICAL
    Aerial Ace
    Aqua Tail
    Dig
    Double Edge
    Dragon Rush
    Dragon Tail
    Earthquake
    Fire Punch
    Head Smash
    Headbutt
    Heavy Slam
    Ice Punch
    Iron Head
    Low Kick
    Metal Burst
    Metal Claw
    Rock Slide
    Shadow Claw
    Smackdown
    Stone Edge
    Superpower
    Tackle
    Take Down
    ThunderPunch

    SPECIAL
    Fire Blast
    Icy Wind
    Surf
    Thunderbolt

    OTHER
    Block
    Double Team
    Harden
    Hone Claws
    Iron Defence
    Magnet Rise
    Mud Slap
    Protect
    Roar
    Rock Polish
    Sandstorm
    Stealth Rock
    Taunt
    Thunder Wave
    Toxic

    Smash the Heracross (open)

    [​IMG]
    Heracross [Smash] (M)
    Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks (36):
    PHYSICAL
    Aerial Ace
    Bide
    Body Slam
    Brick Break
    Bug Bite
    Bulldoze
    Close Combat
    Counter
    Dig
    Earthquake
    Feint
    Flail
    Focus Punch
    Fury Attack
    Horn Attack
    Knock Off
    Low Kick
    Megahorn
    Night Slash
    Pursuit
    Reversal
    Rock Slide
    Shadow Claw
    Smack Down
    Stone Edge
    Tackle

    SPECIAL
    Vacuum Wave

    OTHER
    Double Team
    Endure
    Leer
    Protect
    Rain Dance
    Rest
    Sleep Talk
    Substitute
    Toxic

    Chilla the Syclant (open)

    [​IMG]
    Syclant [Chilla] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:

    Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks (55):
    PHYSICAL
    Acrobatics
    Aerial Ace
    Avalanche
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Dig
    Earthquake
    Focus Punch
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Knock Off
    Leech Life
    Pin Missile
    Rock Slide
    Sheer Cold
    Slash
    Stone Edge
    Superpower
    U-Turn
    X-Scissor

    SPECIAL
    Blizzard
    Bug Buzz
    Earth Power
    Electroweb
    Focus Blast
    Frost Breath
    Giga Drain
    Hidden Power (Fire, 6)
    Ice Beam
    Icy Wind
    Sheer Cold
    Silver Wind
    Solarbeam
    Venoshock
    Water Pulse

    OTHER
    Double Team
    Endure
    Focus Energy
    Hail
    Hone Claws
    Leer
    Protect
    Rain Dance
    Rest
    Scratch
    Sleep Talk
    Spikes
    String Shot
    Substitute
    Tail Glow
    Taunt
    Toxic

    Woosh the Tomohawk (open)

    [​IMG]
    Tomohawk [Woosh] (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (44):
    PHYSICAL
    Aerial Ace
    Brick Break
    Fly
    Fury Swipes
    Return
    Rock Smash
    Sky Attack
    Sky Drop
    Superpower

    SPECIAL
    Air Slash
    Aura Sphere
    Earth Power
    Focus Blast
    Grass Knot
    Heat Wave
    Hidden Power [Rock-7]
    Hurricane
    Hyper Voice
    Incinerate
    Solarbeam
    Uproar

    OTHER
    After You
    Confuse Ray
    Double Team
    Focus Energy
    Harden
    Morning Sun
    Quash
    Protect
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Roar
    Roost
    Sleep Talk
    Snatch
    Stealth Rock
    Sunny Day
    Tailwind
    Taunt
    Toxic
    Whirlwind
    Yawn

    RAID
    Dispel

    Ping the Porygon2 (open)

    [​IMG]
    Porygon2 [Ping] (U)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:

    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Download: (Passive) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defence, and attack when facing Hypno, which has higher special defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic: [DW LOCKED] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks (20):
    PHYSICAL
    Tackle

    SPECIAL
    Discharge
    Hyper Beam
    Hyper Beam
    Ice Beam
    Psybeam
    Shadow Ball
    Signal Beam
    Thunderbolt
    Tri Attack

    OTHER
    Agility
    Conversion
    Conversion 2
    Defence Curl
    Gravity
    Magic Coat
    Magnet Rise
    Pain Split
    Recover
    Sharpen

    Lag the Slowbro (open)

    [​IMG]
    Slowbro [Lag] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (36):
    PHYSICAL
    Earthquake
    Focus Punch
    Headbutt
    Tackle
    Zen Headbutt

    SPECIAL
    Brine
    Confusion
    Flamethrower
    Focus Blast
    Grass Knot
    Heal Pulse
    Hidden Power [Ground-7]
    Ice Beam
    Icy Wind
    Incinerate
    Psychic
    Psyshock
    Scald
    Signal Beam
    Surf
    Water Gun
    Water Pulse
    Whirlpool

    OTHER
    Block
    Curse
    Disable
    Endure
    Growl
    Light Screen
    Magic Coat
    Mud Sport
    Protect
    Reflect
    Slack Off
    Sleep Talk
    Thunder Wave
    Toxic
    Yawn

    Crush the Scizor (open)
    [​IMG]
    Scizor [Crush] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:

    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Light Metal: [DW LOCKED] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (22):
    PHYSICAL
    Aerial Ace
    Brick Break
    Bullet Punch
    Counter
    False Swipe
    Fury Cutter
    Iron Head
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Reversal
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Vacuum Wave

    OTHER
    Agility
    Double Team
    Endure
    Focus Energy
    Leer
    Roost

    Kerzap the Galvantula (open)
    [​IMG]
    Galvantula [Kerzap] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Unnerve: (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks (26):
    PHYSICAL
    Bug Bite
    Faint Attack
    Fury Cutter
    Leech Life
    Pin Missile

    SPECIAL
    Bug Buzz
    Discharge
    Electro Ball
    Electroweb
    Energy Ball
    Hidden Power (Rock, 7)
    Hyper Beam
    Thunder
    Thunderbolt
    Volt Switch

    OTHER
    Agility
    Disable
    Double Team
    Gastro Acid
    Protect
    Screech
    Spider Web
    String Shot
    Substitute
    Thunder Wave
    Toxic

    Shine the Volcarona (open)
    [​IMG]
    Volcarona [Shine] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks (33):
    PHYSICAL
    Fly
    Leech Life
    Take Down
    U-Turn
    Zen Headbutt

    SPECIAL
    Bug Buzz
    Ember
    Fiery Dance
    Fire Blast
    Fire Spin
    Giga Drain
    Gust
    Heat Wave
    Hidden Power (Water, 7)
    Hurricane
    Overheat
    Psychic
    Solarbeam
    Struggle Bug

    OTHER
    Double Team
    Endure
    Morning Sun
    Protect
    Quiver Dance
    Rage Powder
    Roost
    Safeguard
    String Shot
    Substitute
    Sunny Day
    Toxic
    Whirlwind
    Will-O-Wisp

    RAID
    Dispel

    Bones the Armaldo (open)
    [​IMG]
    Armaldo [Bones] (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Rock/Bug
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Battle Armour: (Passive) This Pokemon’s thick armour prevents it from taking critical hits.

    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks (50):
    PHYSICAL
    Aerial Ace
    Aqua Tail
    Brick Break
    Bug Bite
    Bulldoze
    Cross Poison
    Crush Claw
    Dig
    Earthquake
    Fury Cutter
    Giga Impact
    Iron Tail
    Knock Off
    Low Kick
    Metal Claw
    Rapid Spin
    Rock Blast
    Rock Slide
    Rock Tomb
    Scratch
    Slash
    Smackdown
    Stone Edge
    Superpower
    X-Scissor

    SPECIAL
    Ancientpower
    Earth Power
    Hidden Power [Grass-7]
    Hyper Beam
    Mud Slap
    Water Gun
    Water Pulse

    OTHER
    Block
    Curse
    Double Team
    Endure
    Harden
    Hone Claws
    Mud Sport
    Protect
    Rest
    Rock Polish
    Sand Attack
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic

    Curl the Scolipede (open)
    [​IMG]
    Scolipede [Curl] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:

    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Quick Feet: [DW LOCKED] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralysed, it will not suffer the Speed drop.

    Attacks (22):
    PHYSICAL
    Bug Bite
    Earthquake
    Megahorn
    Pin Missile
    Poison Jab
    Poison Sting
    Poison Tail
    Pursuit
    Rock Slide
    Rollout
    Steamroller

    SPECIAL

    OTHER
    Agility
    Defence Curl
    Double Team
    Iron Defence
    Protect
    Screech
    Spikes
    Substitute
    Swagger
    Toxic
    Toxic Spikes

    Atlantis the Carracosta (open)
    [​IMG]
    Carracosta [Atlantis] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 27 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks (26):
    PHYSICAL
    Bide
    Rollout
    Bite
    Aqua Jet
    Crunch
    Rock Slide
    Dig
    Waterfall
    Stone Edge
    Earthquake
    Body Slam
    Flail

    SPECIAL
    Water Gun
    AncientPower
    Brine
    Hydro Pump
    Scald
    Ice Beam
    Focus Blast

    OTHER
    Withdraw
    Protect
    Wide Guard
    Rain Dance
    Shell Smash
    Toxic
    Iron Defence

    Gaze the Masquerain (open)
    [​IMG]
    Masquerain [Gaze] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Unnerve: (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (29):
    PHYSICAL
    Quick Attack
    U-Turn

    SPECIAL
    Air Slash
    Bubble
    BubbleBeam
    Bug Buzz
    Energy Ball
    Gust
    Hydro Pump
    Ice Beam
    Icy Wind
    Mud Shot
    Ominous Wind
    Psybeam
    Scald
    Shadow Ball
    Swift

    OTHER
    Agility
    Double Team
    Endure
    Protect
    Quiver Dance
    Rain Dance
    Stun Spore
    Substitute
    Sweet Scent
    Tailwind
    Water Sport
    Whirlwind

    Pheromone the Meganium (open)
    [​IMG]
    Meganium [Pheromone] (F)
    Nature: Modest (+1 Spa, -1 Atk)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks (25):
    PHYSICAL
    Body Slam
    Natural Gift
    Tackle

    SPECIAL
    Ancientpower
    Energy Ball
    Frenzy Plant
    Giga Drain
    Grass Knot
    Leaf Storm
    Magical Leaf
    Petal Dance
    Razor Leaf
    Solarbeam

    OTHER
    Aromatherapy
    Growl
    Heal Pulse
    Leech Seed
    Light Screen
    Magic Coat
    PoisonPowder
    Reflect
    Refresh
    Safeguard
    Sunny Day
    Synthesis
    Worry Seed

    Processor the Metagross (open)
    [​IMG]
    Metagross [Processor] (U)
    Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)

    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (50/1.15)
    Size Class: 4
    Weight Class: 9 [Light Metal: 7]
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (20):
    PHYSICAL
    Brick Break
    Bullet Punch
    Earthquake
    Ice Punch
    Iron Head
    Metal Claw
    Meteor Mash
    Rock Slide
    Take Down
    ThunderPunch
    Zen Headbutt

    SPECIAL
    Confusion
    Flash Cannon
    Grass Knot
    Psychic

    OTHER
    Agility
    Iron Defence
    Magnet Rise
    Scary Face
    Stealth Rock

    Sucker the Crobat (open)
    [​IMG]
    Crobat [Sucker] (M)
    Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 150 (130*1.15)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks (35):
    PHYSICAL
    Acrobatics
    Astonish
    Bite
    Brave Bird
    Cross Poison
    Fly
    Leech Life
    Poison Fang
    Quick Attack
    Sky Attack
    Super Fang
    U-Turn
    Wing Attack
    Zen Headbutt

    SPECIAL
    Air Cutter
    Air Slash
    Dark Pulse
    Giga Drain
    Heat Wave
    Shadow Ball
    Sludge Bomb
    Swift
    Venoshock

    OTHER
    Confuse Ray
    Defog
    Double Team
    Endure
    Hypnosis
    Protect
    Roost
    Snatch
    Substitute
    Supersonic
    Taunt
    Torment
    Toxic

    Glow the Lucario (open)
    [​IMG]
    Lucario [Glow] (F)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:

    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (53):
    PHYSICAL
    Blaze Kick
    Brick Break
    Bonemerang
    Bone Rush
    Bulldoze
    Bullet Punch
    Circle Throw
    Close Combat
    Counter
    Crunch
    Dig
    Drain Punch
    Dual Chop
    Earthquake
    Extremespeed
    Feint
    Force Palm
    Hi Jump Kick
    Ice Punch
    Iron Tail
    Low Kick
    Low Sweep
    Metal Claw
    Quick Attack
    Reversal
    Rock Slide
    Shadow Claw
    Stone Edge
    ThunderPunch
    Zen Headbutt

    SPECIAL
    Aura Sphere
    Dark Pulse
    Dragon Pulse
    Flash Cannon
    Focus Blast
    Hidden Power [Water-7]
    Psychic
    Shadow Ball
    Vacuum Wave

    OTHER
    Agility
    Double Team
    Endure
    Foresight
    Heal Pulse
    Helping Hand
    Metal Sound
    Magnet Rise
    Protect
    Quick Guard
    Roar
    Screech
    Sleep Talk
    Substitute

    RAID
    Dispel

    Burst the Infernape (open)
    [​IMG]
    Infernape [Burst] (F)
    Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (108*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks (44):
    PHYSICAL
    Acrobatics
    Aerial Ace
    Blaze Kick
    Brick Break
    Close Combat
    Counter
    Dig
    Double Kick
    Dual Chop
    Earthquake
    Fake Out
    Feint
    Fire Punch
    Flame Charge
    Flame Wheel
    Focus Punch
    Fury Swipes
    Low Kick
    Low Sweep
    Mach Punch
    Rock Slide
    Scratch
    Shadow Claw
    Stone Edge
    ThunderPunch
    U-Turn

    SPECIAL
    Blast Burn
    Ember
    Fire Blast
    Fire Spin
    Flamethrower
    Focus Blast
    Grass Knot
    Heat Wave

    OTHER
    Double Team
    Encore
    Endure
    Focus Energy
    Leer
    Nasty Plot
    Protect
    Slack Off
    Stealth Rock
    Taunt
    Torment
    Will-O-Wisp

    Drogon the Hydreigon (open)
    [​IMG]
    Hydreigon [Drogon] (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98*1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:

    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks (59):
    PHYSICAL
    Acrobatics
    Aqua Tail
    Bite
    Body Slam
    Bulldoze
    Crunch
    Double Hit
    Dragon Rush
    Dragon Tail
    Earthquake
    Fire Fang
    Fly
    Head Smash
    Headbutt
    Ice Fang
    Iron Tail
    Outrage
    Payback
    Rock Slide
    Stone Edge
    Superpower
    Tackle
    Thunder Fang
    U-Turn
    Zen Headbutt

    SPECIAL
    Charge Beam
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    DragonBreath
    Earth Power
    Flamethrower
    Flash Cannon
    Fire Blast
    Focus Blast
    Heat Wave
    Hidden Power [Grass-7]
    Hyper Beam
    Hyper Voice
    Incinerate
    Signal Beam
    Surf
    Tri Attack
    Uproar

    OTHER
    Double Team
    Focus Energy
    Protect
    Reflect
    Rest
    Roar
    Roost
    Scary Face
    Sleep Talk
    Substitute
    Sunny Day
    Tailwind
    Taunt
    Thunder Wave
    Torment
    Toxic
    Work Up

    Sparks the Luxray (open)
    [​IMG]
    Luxray [Sparks] (M)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks (24):
    PHYSICAL
    Bite
    Crunch
    Double Kick
    Fire Fang
    Ice Fang
    Night Slash
    Quick Attack
    Spark
    Superpower
    Tackle
    Thunder Fang
    Wild Charge

    SPECIAL
    Discharge
    Shock Wave
    Signal Beam
    Snarl
    Thunderbolt
    Volt Switch

    OTHER
    Charge
    Double Team
    Leer
    Roar
    Swagger
    Thunder Wave

    Stuck the Cradily (open)
    [​IMG]
    Cradily [Stuck] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (43/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Storm Throw and will not be forced out in a switch battle.

    Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (24):
    PHYSICAL
    Astonish
    Constrict
    Earthquake
    Rock Slide
    Seed Bomb
    Stone Edge

    SPECIAL
    Acid
    Ancientpower
    Earth Power
    Energy Ball
    Giga Drain
    Grass Knot
    Mirror Coat
    Sludge Bomb
    Solarbeam

    OTHER
    Confuse Ray
    Double Team
    Endure
    Gastro Acid
    Ingrain
    Pain Split
    Recover
    Stealth Rock
    Toxic

    Shank the Gallade (open)
    [​IMG]
    Gallade [Shank] (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69 (80/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (39):
    PHYSICAL
    Close Combat
    Earthquake
    Feint
    Fury Cutter
    Knock Off
    Leaf Blase
    Night Slash
    Psycho Cut
    Slash
    Stone Edge
    Zen Headbutt

    SPECIAL
    Confusion
    Magical Leaf
    Psychic
    Psyshock
    Shadow Ball
    Thunderbolt

    OTHER
    Calm Mind
    Confuse Ray
    Disable
    Double Team
    Encore
    Endure
    Growl
    Heal Pulse
    Light Screen
    Imprison
    Lucky Chant
    Magic Coat
    Pain Split
    Protect
    Reflect
    Snatch
    Substitute
    Taunt
    Teleport
    Thunder Wave
    Toxic
    Will-O-Wisp

    RAID
    Dispel

    Fried the Krilowatt (open)
    [​IMG]
    Krilowatt [Fried] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks (45):
    PHYSICAL
    Aqua Jet
    Aqua Tail
    Counter
    Dive
    Earthquake
    Heart Swap
    Ice Punch
    Ice Shard
    Low Kick
    Low Sweep
    Payback
    Tackle
    ThunderPunch
    Wild Charge

    SPECIAL
    Blizzard
    Bubble
    Discharge
    Earth Power
    Electroweb
    Hydro Pump
    Ice Beam
    Icy Wind
    Mirror Coat
    Muddy Water
    Scald
    Shock Wave
    Surf
    Thunder
    Thunderbolt
    Thundershock
    Volt Switch
    Whirlpool

    OTHER
    Charge
    Confuse Ray
    Detect
    Double Team
    Endure
    Heart Swap
    Helping Hand
    Imprison
    Me First
    Rest
    Substitute
    Sleep Talk
    Toxic

    RAID
    Dispel

    Skwaks the Archen (open)
    [​IMG]
    Archen [Skwaks] (F)
    Nature: Hasty (+15% Spe, +15% Acc, -1 Def)

    Type: Rock/Flying
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81 (70*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: N/A

    Abilities:

    Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Attacks (16):
    PHYSICAL
    Quick Attack
    Wing Attack
    Rock Throw
    Pluck
    Stone Edge
    Dig
    Head Smash

    SPECIAL
    AncientPower
    Earth Power

    OTHER
    Leer
    Double Team
    Scary Face
    Agility
    Quick Guard
    Taunt
    Defog

    Slam the Steelix (open)
    [​IMG]
    Steelix [Slam] (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Attacks (41):
    PHYSICAL
    Aqua Tail
    Bide
    Bind
    Crunch
    Dig
    Double Edge
    Dragon Tail
    Earthquake
    Fire Fang
    Flail
    Heavy Slam
    Ice Fang
    Iron Head
    Iron Tail
    Rage
    Rock Blast
    Rock Slide
    Rock Throw
    Rock Tomb
    Sand Tomb
    Smackdown
    Stone Edge
    Tackle
    Thunder Fang

    SPECIAL
    Dark Pulse
    Dragonbreath
    Dragon Pulse
    Earth Power
    Mud Slap

    OTHER
    Automize
    Curse
    Double Team
    Endure
    Harden
    Mud Sport
    Rock Polish
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Taunt

    Statue the Golurk (open)
    [​IMG]
    Golurk [Statue] (U)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Iron First: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Attacks (43):
    PHYSICAL
    Astonish
    Brick Break
    Bulldoze
    Drain Punch
    DynamicPunch
    Earthquake
    Fire Punch
    Fly
    Hammer Arm
    Heavy Slam
    Ice Punch
    Low Kick
    Low Sweep
    Magnitude
    Mega Punch
    Pound
    Rock Slide
    Rollout
    Shadow Punch
    Stone Edge
    ThunderPunch
    Zen Headbutt

    SPECIAL
    Earth Power
    Flash Cannon
    Focus Blast
    Grass Knot
    Ice Beam
    Icy Wind
    Mud Slap
    Psychic
    Shadow Ball
    Solarbeam
    Thunderbolt

    OTHER
    Defence Curl
    Double Team
    Iron Defence
    Magic Coat
    Protect
    Rock Polish
    Safeguard
    Sleep Talk
    Stealth Rock
    Toxic

    Swoop the Gliscor (open)
    [​IMG]
    Gliscor [Swoop] (F)
    Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (95*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Poison Heal: (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Attacks (30):
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Cross Poison
    Dig
    Faint Attack
    Fire Fang
    Fury Cutter
    Knock Off
    Ice Fang
    Night Slash
    Poison Jab
    Poison Sting
    Quick Attack
    Sand Tomb
    Sky Attack
    Sky Uppercut
    Stone Edge
    Thunder Fang
    U-Turn
    X-Scissor

    SPECIAL

    OTHER
    Agility
    Harden
    Roost
    Sand Attack
    Stealth Rock
    Taunt

    Wildfire the Pyroak (open)
    [​IMG]
    Pyroak [Wildfire] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armour: (Passive) This Pokemon’s thick armour prevents it from taking critical hits.

    Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (26):
    PHYSICAL
    Bullet Seed
    Earthquake
    Flame Wheel
    Flare Blitz
    Heat Crash
    Rock Slide
    Counter
    Wood Hammer

    SPECIAL
    Absorb
    Earth Power
    Ember
    Energy Ball
    Fire Spin
    Flamethrower
    Giga Drain
    Incinerate
    Lava Plume
    Leaf Tornado
    Petal Dance
    Psybeam

    OTHER
    Sweet Scent
    Growth
    Leech Seed
    Synthesis
    Will-O-Wisp
    Stealth Rock

    Lumino the Mollux (open)
    [​IMG]
    Mollux [Lumino] (F)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:

    Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Illuminate: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Attacks (15):
    PHYSICAL
    Bide
    Rapid Spin

    SPECIAL
    Acid
    Acid Spray
    Clear Smog
    Ember
    Flamethrower
    Lava Plume
    Sludge Bomb
    Thunderbolt

    OTHER
    Aqua Ring
    Confuse Ray
    Heal Pulse
    Withdraw

    RAID
    Dispel

    Heap the Gigalith (open)
    [​IMG]
    Gigalith [Heap] (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 21 (25/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:

    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force: [DW LOCKED] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks (16):
    PHYSICAL
    Tackle
    Headbutt
    Rock Blast
    Smackdown
    Rock Slide
    Earthquake
    Heavy Slam
    Magnitude

    SPECIAL
    Mud Slap
    Power Gem

    OTHER
    Harden
    Sand Attack
    Iron Defence
    Stealth Rock
    Rock Polish
    Protect
    Gravity

    Shimmy the Togepi (open)
    [​IMG]
    Togepi [Shimmy] (F)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 4 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck: [DW LOCKED] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Attacks (16):
    PHYSICAL

    SPECIAL
    AncientPower
    Extrasensory
    Flamethrower
    Shadow Ball

    OTHER
    Bestow
    Charm
    Encore
    Follow Me
    Growl
    Metronome
    Morning Sun
    Psycho Shift
    Sweet Kiss
    Thunder Wave
    Yawn

    Reservoir the Shellos (open)
    [​IMG]
    Shellos [Reservoir] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 29 (34/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:

    Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Sand Force: [DW LOCKED] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks (15):
    PHYSICAL
    Counter

    SPECIAL
    Brine
    Hidden Power [Fighting-7]
    Ice Beam
    Mirror Coat
    Mud Bomb
    Muddy Water
    Mud Slap
    Scald
    Surf
    Water Pulse

    OTHER
    Harden
    Mud Sport
    Rain Dance
    Recover

    Kerchief the Minccino (open)
    [​IMG]
    Minccino [Kerchief] (F)
    Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 87 (75*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 0
    DC: 5/5

    Abilities:

    Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link: (Passive) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks (19):
    PHYSICAL
    Aqua Tail
    Dig
    DoubleSlap
    Gunk Shot
    Knock Off
    Pound
    Swift
    Tail Slap
    U-Turn
    Wake Up Slap

    SPECIAL
    Mud Slap

    OTHER
    After You
    Encore
    Endure
    Growl
    Helping Hand
    Sing
    Thunder Wave
    Tickle

    Roar the Pupitar (open)
    [​IMG]
    Pupitar [Roar] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/9
    MC: 0
    DC: 3/5

    Abilities:

    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Shed Skin: [DW LOCKED] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks (19):
    PHYSICAL
    Bite
    Brick Break
    Chip Away
    Crunch
    Earthquake
    Iron Head
    Pursuit
    Rock Slide
    Stone Edge
    Thrash

    SPECIAL
    Dark Pulse
    Earth Power

    OTHER
    Focus Energy
    Leer
    Sandstorm
    Scary Face
    Screech
    Stealth Rock
    Taunt

    Flintlock the Magby (open)
    [​IMG]
    Magby [Flintlock] (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 83
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 3/9
    MC: 0
    DC: 2/5

    Abilities:

    Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Vital Spirit: [DW LOCKED] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Attacks (19):
    PHYSICAL
    Cross Chop
    Dual Chop
    Faint Attack
    Fire Punch
    Mach Punch
    ThunderPunch

    SPECIAL
    Clear Smog
    Ember
    Fire Spin
    Flame Burst
    Flamethrower
    Lava Plume
    Psychic
    Smog

    OTHER
    Confuse Ray
    Leer
    Protect
    SmokeScreen
    Will-O-Wisp

    Snarl the Growlithe (open)
    [​IMG]
    Growlithe [Snarl] (M)
    Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:

    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Justified: [DW LOCKED] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (21):
    PHYSICAL
    Bite
    Close Combat
    Crunch
    Dig
    Fire Fang
    Flame Wheel
    Flare Blitz
    Outrage
    Reversal
    Take Down

    SPECIAL
    Ember
    Fire Blast
    Fire Spin
    Heat Wave

    OTHER
    Agility
    Helping Hand
    Leer
    Morning Sun
    Odor Sleuth
    Roar
    Will-O-Wisp

    Barbarian the Nidorino (open)
    [​IMG]
    Nidorino [Barbarian] (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 7/9
    MC: 0
    DC: 4/5

    Abilities:

    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Hustle: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (18):
    PHYSICAL
    Double Kick
    Drill Run
    Fury Attack
    Head Smash
    Horn Attack
    Peck
    Poison Sting
    Sucker Punch
    Tackle

    SPECIAL
    Ice Beam
    Sludge Bomb
    Thunderbolt
    Venoshock

    OTHER
    Disable
    Endure
    Focus Energy
    Helping Hand
    Leer

    Nebula the Swablu (open)
    [​IMG]
    Swablu [Nebula] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (50/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Cloud Nine: [DW LOCKED] (Trigger) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Attacks (16):
    PHYSICAL
    Astonish
    Fly
    Fury Attack
    Natural Gift
    Peck
    Pursuit
    Steel Wing
    Take Down

    SPECIAL
    Ice Beam
    Round
    Solarbeam

    OTHER
    Agility
    Growl
    Mist
    Safeguard
    Sing

    Overcast the Duclohm (open)
    [​IMG]
    Duclohm [Overcast] (M)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/9
    MC: 0
    DC: 5/5

    Abilities:

    Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Passive) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (24):
    PHYSICAL
    Double Hit
    Tackle

    SPECIAL
    Discharge
    Dragon Pulse
    Dragon Rage
    Electroweb
    Flamethrower
    Gust
    Hurricane
    Hydro Pump
    Power Gem
    Shock Wave
    Sonicboom
    Thunderbolt
    Thundershock
    Twister
    Volt Switch
    Weather Ball

    OTHER
    Charge
    Growl
    Heal Bell
    Rain Dance
    Slack Off
    Thunder Wave

    Beast the Gyarados (open)
    [​IMG]
    Gyarados [Beast] (M)
    Nature: Naive (+15% Spe, +10% Acc, -1 SpD)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (-)
    Spe: 94 (81*1.15^)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:

    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie: [DW LOCKED] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks (15):
    PHYSICAL
    Aqua Tail
    Bite
    Bounce
    Earthquake
    Ice Fang
    Reversal
    Tackle
    Thrash

    SPECIAL
    Bubble
    Dragon Rage
    Hydro Pump

    OTHER
    Dragon Dance
    Leer
    Splash
    Taunt

    Maul the Ursaring (open)
    [​IMG]
    Ursaring [Maul] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (25):
    PHYSICAL
    Aerial Ace
    Close Combat
    Counter
    Crunch
    Earthquake
    Faint Attack
    Fire Punch
    Fury Swipes
    Hammer Arm
    Ice Punch
    Lick
    Rock Slide
    Scratch
    Seed Bomb
    Slash
    Strength
    ThunderPunch

    SPECIAL

    OTHER
    Covet
    Fake Tears
    Leer
    Rest
    Sleep Talk
    Sweet Scent
    Taunt
    Yawn

    Twitch the Lotad (open)
    [​IMG]
    Lotad [Twitch] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (30/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo: [DW LOCKED] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks (14):
    PHYSICAL
    Astonish
    Counter
    Natural Gift

    SPECIAL
    Absorb
    Bubblebeam
    Energy Ball
    Ice Beam
    Mega Drain
    Scald

    OTHER
    Growl
    Leech Seed
    Mist
    Nature Power
    Synthesis

    Ubuntu the Bronzor (open)
    [​IMG]
    Bronzor [Ubuntu] (-)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (23/1.15)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: [DW LOCKED] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Attacks (16):
    PHYSICAL
    Earthquake
    Faint Attack
    Gyro Ball
    Rock Slide
    Tackle

    SPECIAL
    Confusion
    Extrasensory
    Psywave

    OTHER
    Confuse Ray
    Gravity
    Hypnosis
    Imprison
    Iron Defence
    Safeguard
    Skill Swap
    Stealth Rock

    Predator the Braviary (open)
    [​IMG]
    Braviary [Predator] (M)
    Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (80*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Attacks (20):
    PHYSICAL
    Aerial Ace
    Crush Claw
    Fly
    Fury Attack
    Peck
    Rock Slide
    Sky Attack
    Sky Drop
    Superpower
    U-Turn
    Wing Attack

    SPECIAL
    Heat Wave

    OTHER
    Defog
    Double Team
    Hone Claws
    Leer
    Protect
    Roost
    Scary Face
    Whirlwind

    Swoon the Cupra (open)
    [​IMG]
    Curpa [Swoon] (F)
    Nature: Quiet (+1 SpA Spe, -15% Spe, -10% Eva)

    Type: Bug/Psychic
    Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 38 (44/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Sheild Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Illusion: [DW LOCKED] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (11):
    PHYSICAL
    Bug Bite
    Close Combat
    Tackle

    SPECIAL
    Bug Buzz
    Hydro Pump
    Psychic
    Shadow Ball

    OTHER
    Heal Pulse
    String Shot
    Sunny Day
    Will-O-Wisp

    Embalm the Revenankh (open)
    [​IMG]
    Revenankh [Embalm] (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 3/5

    Abilities:

    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator: [DW LOCKED] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks (30):
    PHYSICAL
    Arm Thrust
    Bide
    Brick Break
    Counter
    Drain Punch
    Earthquake
    Hammer Arm
    Ice Punch
    Knock Off
    Mach Punch
    Power Whip
    Rock Slide
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Shadow Sneak
    Sucker Punch
    Wrap

    SPECIAL
    Wring Out

    OTHER
    Double Team
    Endure
    Glare
    Pain Split
    Mean Look
    Moonlight
    Protect
    Substitute
    Taunt
    Toxic
    Wide Guard

    Metamorph the Castform (open)
    [​IMG]
    Castform [Metamorph] (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Forecasted types:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Abilities:

    Forecast: (Passive) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

    Attacks (18):
    PHYSICAL
    Headbutt
    Tackle

    SPECIAL
    Clear Smog
    Ember
    Flamethrower
    Future Sight
    Hex
    Ice Beam
    Ominous Wind
    Powder Snow
    Scald
    Shadow Ball
    Thunderbolt
    Water Gun

    OTHER
    Disable
    Hail
    Rain Dance
    Sunny Day

    RAID
    Dispell

    Aide the Audino (open)
    [​IMG]
    Audino [Aide] (F)
    Nature:Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (50/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:

    Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Klutz: [DW LOCKED] (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

    Attacks (33):
    PHYSICAL
    DoubleSlap
    Pound
    Secret Power

    SPECIAL
    Flamethrower
    Grass Knot
    Hidden Power [Dragon-7]
    Hyper Voice
    Ice Beam
    Psychic
    Psyshock
    Shadow Ball
    Signal Beam
    Thunderbolt

    OTHER
    Attract
    Double Team
    Encore
    Entrainment
    Gravity
    Growl
    Heal Bell
    Heal Pulse
    Helping Hand
    Light Screen
    Lucky Chant
    Protect
    Reflect
    Refresh
    Safeguard
    Skill Swap
    Sleep Talk
    Thunder Wave
    Trick Room
    Wish

    RAID
    Dispell

    Hooligan the Scraggy (open)
    [​IMG]
    Scraggy [Hooligan] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Dark/Fighting
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 5/6
    MC: 0
    DC: 5/5

    Abilities:

    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Attacks (20):
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch

    Fire Punch
    Ice Punch
    ThunderPunch
    Drain Punch
    Fake Out

    Taunt
    Dig
    Low Sweep
    Rock Slide
    Dragon Tail
    Dual Chop
    Zen Headbutt

    Taint the Croagunk (open)
    [​IMG]
    Croagunk [Taint] (F)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Poison/Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch: [DW LOCKED] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Attacks (18):
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Bullet Punch
    Counter
    Cross Chop
    Fake Out
    Feint

    Dig
    Brick Break
    Sludge Wave
    Poison Jab
    Rock Slide
    Last edited: Oct 11, 2013
  19. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    CAP ASB Profile

    Trainer Name: Terrador
    Pokemon: Starmie*, Tyranitar*, Mienshao*, Charizard, Dragonite, Excadrill, Cinccino, Venusaur, Blissey, Gengar, Kitsunoh, Krilowatt, Garchomp, Cranidos, Nidoking, Crobat, Skuntank, Drapion, Kadabra, Marshtomp, Flarelm, Riolu, Monohm, Tomohawk, Syclar, Rhyhorn, Slowpoke, Togepi, Magnemite, Fidgit, Croagunk, Nincada, Flygon, Eelektrik, Turtwig, Phione, Rotom, Revenankh, Lapras, Smeargle, Tropius, Roggenrola, Solrock, Bolderdash, Lairon, Kingdra, Hydreigon, Pikachu, Pichu

    Dragon-Types: [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Other Pokemon: [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    W/L/T: 42/47/1 (42/48/1 with training)
    Currency Counter: 27
    Valor Counter: 14
    Castle Point: 76

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    4x Enigma Berry
    1x Magost Berry
    1x Coba Berry
    1x Watmel Berry
    5x Eggant Berry

    Item Pocket
    1x Big Root
    1x Castle Focus Band
    1x Cell Battery
    1x Charcoal
    1x Damp Rock
    1x Dragon Scale
    1x Exp Share
    2x Expert Belt
    1x Heat Rock
    1x Leftovers
    2x Life Orb
    1x Light Ball
    1x Macho Brace
    1x Metal Coat
    1x Muscle Band
    1x Mystic Water
    1x Normal Gem
    1x Revive
    1x Smooth Rock

    Glyph Pocket
    1x Glyph of Flash Cannon
    1x Glyph of Thunderbolt
    1x Glyph of Ice Shard
    1x Glyph of Icy Wind
    1x Glyph of Ice Beam
    1x Glyph of Meteor Mash
    1x Glyph of Earth Power
    1x Glyph of Recover

    Artifact Pocket
    1x Badge of Valor
    1x Strange Scepter

    Ball Pocket
    11x Sport Ball
    3x Timer Ball
    2x Poke Ball
    9x Heavy Ball
    5x Dream Ball

    Token Pocket:
    Universal Tokens: 43

    Current Battles:
    http://www.smogon.com/forums/showthread.php?t=3459670 4v4 Singles vs LouisCyphre

    Current Roleplays:
    http://www.smogon.com/forums/showthread.php?t=3456451 Anime Style Mafia Nightblade Game Zero: Shadow of Death
    http://www.smogon.com/forums/showthread.php?t=3460229 Pokechess Alpha Match

    Finished Battles (open)
    http://www.smogon.com/forums/showthread.php?t=3446851 Street Brawl vs. Destiny Warrior, result: Terrador [0-11]Destiny_Warrior [NULLED BY DECK KNIGHT]
    http://www.smogon.com/forums/showthread.php?t=3446831 3v3 Doubles vs. SevenDeadlySins, result: Terrador [0-1] SevenDeadlySins
    http://www.smogon.com/forums/showthread.php?t=3446799 3v3 Singles vs. Temperantia, result: Terrador [0-1] Tempertania
    http://www.smogon.com/forums/showthread.php?t=3447465 1v1 Singles vs Flora, result: Terrador [0-1] Flora
    http://www.smogon.com/forums/showthread.php?t=3446973 3v3 Singles vs. Gerard, result: Terrador [0-1] Gerard
    http://www.smogon.com/forums/showthread.php?t=3447244 4v4 Doubles vs Solstice, result: Terrador [2-0] Solstice
    http://www.smogon.com/forums/showthread.php?t=3448048 2v2 Doubles vs Tortferngatr, result: Terrador [0-1] Tortferngatr
    http://www.smogon.com/forums/showthread.php?t=3447888 1v1 Singles vs Banryu, result: Terrador [1-0] Banryu
    http://www.smogon.com/forums/showthread.php?t=3448161 4v4 Doubles vs Objection, result: Terrador [3-3] Objection [DQ] Grounds: Illegal move
    http://www.smogon.com/forums/showthread.php?t=3448260 3v3 Singles vs Lyris1035, result: Terrador [1-0] Lyris#####
    http://www.smogon.com/forums/showthread.php?t=3449114 1v1 Singles vs TravelLog, result: Terrador [0-1] TravelLog
    http://www.smogon.com/forums/showthread.php?t=3448998 6v6 Doubles vs Korski, result: Terrador [0-1] Korski
    http://www.smogon.com/forums/showthread.php?t=3449239 2v2 Doubles vs PinkCaptainFalcon, result: Terrador [2-0] PinkCaptainFalcon
    http://www.smogon.com/forums/showthread.php?t=3449363 1v1 Singles vs DFrog, result: Terrador [1-0] DFrog
    http://www.smogon.com/forums/showthread.php?t=3448262 2v2 Tournament Singles vs HD, result: Terrador [1-0] HD
    http://www.smogon.com/forums/showthread.php?t=3448200 2+2v2+2 Multi Battle with Lupusater vs -Charmander- and Darkamber8828, result: Terrador + LupusAter [2+1-1+0] -Charmander- + Darkamber8828 (DQ)
    http://www.smogon.com/forums/showthread.php?t=3449620 3v3 Doubles vs iiMKUltra, result: Terrador [0-1] iiMKUltra
    http://www.smogon.com/forums/showthread.php?t=3449455 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazekinmaster-Zeo
    http://www.smogon.com/forums/showthread.php?t=3449971 1v1 Singles vs iiMKUltra, result: Terrador [0-1] iiMKUltra
    http://www.smogon.com/forums/showthread.php?t=3450069 3v3 Doubles vs pimpgangster, result: Terrador [2-0] pimpgangster
    http://www.smogon.com/forums/showthread.php?t=3450233 2v2 Doubles vs DarkSlay, result: Terrador [0-2] DarkSlay
    http://www.smogon.com/forums/showthread.php?t=3449987 1v1 Singles vs Engineer_Pikachu, result: Terrador [0-1] Engineer_Pikachu
    http://www.smogon.com/forums/showthread.php?t=3450033 3v3 Doubles vs PinkCaptainFalcon, result: Terrador [1-0] PinkCaptainFalcon
    http://www.smogon.com/forums/showthread.php?t=3450347 2v2 Tournament Singles vs Engineer Pikachu, result: Terrador [0-1] Engineer Pikachu
    http://www.smogon.com/forums/showthread.php?t=3450327 2v2 Doubles vs -Charmander-, result: Terrador [2-0] -Charmander-
    http://www.smogon.com/forums/showthread.php?t=3450467 1v1 Singles vs XVICaliber, result: Terrador [0-1] XVICaliber
    http://www.smogon.com/forums/showthread.php?t=3450624 2v2 Doubles vs Fire Blast, result: Terrador [0-1] Fire Blast
    http://www.smogon.com/forums/showthread.php?t=3450969 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo
    http://www.smogon.com/forums/showthread.php?t=3450970 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo
    http://www.smogon.com/forums/showthread.php?t=3450989 1v1 Singles vs Tortferngatr, result: Terrador [0-1] Tortferngatr
    http://www.smogon.com/forums/showthread.php?t=3451054 1v1 Singles vs LouisCyphre, result: Terrador [1-0] LouisCyphre
    http://www.smogon.com/forums/showthread.php?t=3451288 1v1 Singles vs Fire Blast, result: Terrador [0-1] Fire Blast
    http://www.smogon.com/forums/showthread.php?t=3451574 1v1 Singles vs Engineer Pikachu, result: Terrador [1-0] Engineer Pikachu
    http://www.smogon.com/forums/showthread.php?t=3450803 1v1 Singles vs iss, result: Terrador [0-1] iss
    http://www.smogon.com/forums/showthread.php?t=3451616 1v1 Singles vs Fire Blast, result: Terrador [1-0] Fire Blast
    http://www.smogon.com/forums/showthread.php?t=3451606 2v2 Doubles vs Kaxtar, result: Terrador [1-0] Kaxtar
    http://www.smogon.com/forums/showthread.php?t=3451940 1v1 Singles vs Tortferngatr, result: Terrador [0-1] Tortferngatr
    http://www.smogon.com/forums/showthread.php?t=3450670 4v4 Singles vs Temperantia, result: Terrador [1-0] Temperantia
    http://www.smogon.com/forums/showthread.php?t=3452338 1v1 Singles vs Korski, result: Terrador [0-1] Korski
    http://www.smogon.com/forums/showthread.php?t=3452428 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo
    http://www.smogon.com/forums/showthread.php?t=3451745 2v2 Singles vs Objection, result: Terrador [0-1] Objection
    http://www.smogon.com/forums/showthread.php?t=3452535 1v1 Singles vs LouisCyphre, result: Terrador [0-1] LouisCyphre
    http://www.smogon.com/forums/showthread.php?t=3452606 1v1 Singles vs TravelLog,, result: Terrador [0-1] TravelLog
    http://www.smogon.com/forums/showthread.php?t=3451745 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [0-1] Blazikenmaster-Zeo
    http://www.smogon.com/forums/showthread.php?t=3452733 1v1 Doubles vs Fire Blast, result: Terrador [0-1] Fire Blast
    http://www.smogon.com/forums/showthread.php?t=3452538 1v1 Singles vs LevitatingLamprey, result: Terrador [0-1] LevitatingLamprey
    http://www.smogon.com/forums/showthread.php?t=3452809 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3452865 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3452867 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3452773, 1v1 Singles vs Elevator Music, result: Terrador [1-0] Elevator Music
    http://www.smogon.com/forums/showthread.php?t=3454379 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3454445 6v6 Brawl vs Gerard, result: Terrador [0-5] Gerard
    http://www.smogon.com/forums/showthread.php?t=3454574 1v1 Singles vs Rickheg, result: Terrador [1-0] Rickheg
    http://www.smogon.com/forums/showthread.php?t=87071 1v1 Singles vs Orcinus_duo, result: Terrador [0-1] Orcinus_Duo
    http://www.smogon.com/forums/showthread.php?t=3453771 1v1 Singles vs Maxim, result: Terrador [1-0] Maxim
    http://www.smogon.com/forums/showthread.php?t=3447872&page=10 1v1 Singles vs ToastTyrant13, result: Terrador [1-0] ToastTyrant13
    http://www.smogon.com/forums/showthread.php?t=3455399 1v1 Singles vs smashlloyd20, result: Terrador [1-0] smashlloyd20
    http://www.smogon.com/forums/showthread.php?t=3454317 6v6 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3455297 4v4 Brawl vs Lord Jesseus, result: Terrador [0-2] Lord Jesseus
    http://www.smogon.com/forums/showthread.php?t=3455586 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3455814 1v1 Singles vs Fire Blast, result: Terrador [0-1] Fire Blast
    http://www.smogon.com/forums/showthread.php?t=3455664 1v1 Singles vs smashlloyd20, result: Terrador [0-1] smashlloyd20
    http://www.smogon.com/forums/showthread.php?t=3456134 3v3 Triples vs Box, result: Terrador [2-0] Box
    http://www.smogon.com/forums/showthread.php?t=3456476 2v2 Doubles vs Lord Jesseus, result: Terrador [2-0] Lord Jesseus
    http://www.smogon.com/forums/showthread.php?t=3456549 1v1 Singles vs Zarator, result: Terrador [0-1] Zarator
    http://www.smogon.com/forums/showthread.php?t=3456164 1v1 Singles vs Gerard, result: Terrador [1-0] Gerard
    http://www.smogon.com/forums/showthread.php?t=3457462 4v4 Doubles vs Engineer Pikachu, result: Terrador [0-1] Engineer Pikachu
    http://www.smogon.com/forums/showthread.php?t=3457967 2v2 Training Doubles vs Athenodoros, result: Terrador [0-2] Athenodoros
    http://www.smogon.com/forums/showthread.php?t=3456973 B8P3v3 Singles vs Athenodoros, result: Terrador [1-0] Athenodoros
    http://www.smogon.com/forums/showthread.php?t=3458594 1v1 Training Singles vs LouisCyphre, result: Terrador [0-1] LouisCyphre
    http://www.smogon.com/forums/showthread.php?t=3458645 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3457884 B6P3 Singles vs Engineer Pikachu [GYM CANDIDACY], result: Terrador [0-1] Engineer Pikachu
    http://www.smogon.com/forums/showthread.php?t=3458180 2v2 Doubles vs Flamestrike, result: Terrador [1-0] Flamestrike
    http://www.smogon.com/forums/showthread.php?t=3458780 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
    http://www.smogon.com/forums/showthread.php?t=3458826 1v1 Singles vs C$FP, result: Terrador [1-0] C$FP
    http://www.smogon.com/forums/showthread.php?t=3458831 1v1 Singles vs smashlloyd20, result: Terrador [0-1] smashlloyd20
    http://www.smogon.com/forums/showthread.php?t=3455752 6v6 Singles vs Dummy007, result: Terrador [2-0] Dummy007
    http://www.smogon.com/forums/showthread.php?t=3459413 1v1 Singles
    vs The Royal Guard, result: Terrador [0-1] The Royal Guard
    http://www.smogon.com/forums/showthread.php?t=3459088 1v1 Singles vs The Wanderer, result: Terrador [0-1] The Wanderer
    http://www.smogon.com/forums/showthread.php?t=3459478 1v1 Singles vs Glacier Knight, result: Terrador [0-1] Glacier Knight
    http://www.smogon.com/forums/showthread.php?t=3459370 2v2 Doubles vs dogfish44, result: Terrador [1-0] dogfish44
    http://www.smogon.com/forums/showthread.php?t=3459598 1v1 Singles vs The Royal Guard, result: Terrador [1-0] The Royal Guard
    http://www.smogon.com/forums/showthread.php?t=3459818 2v2 Doubles vs Seven Deadly Sins, result: Terrador [0-2] Seven Deadly Sins
    http://www.smogon.com/forums/showthread.php?t=3459976 1v1 Singles vs Elevator Music, result: Terrador [0-1] Elevator Music
    http://www.smogon.com/forums/showthread.php?t=3460330 2v2 Doubles vs Elevator Music, result: Terrador [0-2] Elevator Music
    http://www.smogon.com/forums/showthread.php?t=3459813 4v4 Singles (ASM Promo) vs Rediamond, result: Terrador [4-0] Rediamond
    http://www.smogon.com/forums/showthread.php?t=3461509 1v1 Singles vs Glacier Knight, result: Terrador [1-0] Glacier Knight
    http://www.smogon.com/forums/showthread.php?t=3462345 2v2 Singles vs Mr.L, result: Terrador [Short Castle] Mr.L


    Reffing Profile:
    http://www.smogon.com/forums/showpost.php?p=3478606&postcount=108 (I haven't updated in an eternity...)

    Celeste the Starmie (Free) (open)

    [​IMG]
    Starmie * [Celeste] (Genderless)
    Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
    Type:
    <Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    <Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Natural Cure
    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 2: Illuminate

    Type: Can be Activated

    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Ability 3 (DW): Analytic

    Type: Can be Enabled

    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 + 15%)
    Size Class: 2
    Weight Class: 4
    BST: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Tackle *
    Harden *
    Water Gun *
    Rapid Spin *
    Recover *
    Camouflage *
    Swift*
    Reflect Type*
    Power Gem*
    Hydro Pump*
    Light Screen
    BubbleBeam
    Confuse Ray
    Minimize

    Endure
    Pain Split
    Gravity
    Role Play
    Magic Coat

    Ice Beam*
    Thunderbolt*
    Psychic*
    Blizzard
    Protect
    Substitute
    Reflect
    Psyshock
    Thunder
    Bide
    Rain Dance
    Thunder Wave
    Dive
    Icy Wind
    Double Team
    Brine
    Grass Knot
    Swagger
    Surf
    Scald

    Total: 39
    Caesar the Tyranitar (In Anime Style Mafia Nightblade: Shadow of Death (open)
    [​IMG]
    Tyranitar * [Caesar] (Male)
    Nature: Quiet (+SpA, -Spe, -10 Eva)
    Type:
    Rock/Dark: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Ability 1: Sand Stream
    Type: Innate
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Ability 2: Unnerve (DW)
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bite*
    Leer*
    Sandstorm*
    Screech*
    Chip Away*
    Rock Slide*
    Scary Face*
    Thrash*
    Crunch
    Thunder Fang
    Ice Fang
    Fire Fang
    Giga Impact
    Dark Pulse
    Payback
    Hyper Beam

    Stealth Rock*
    Outrage*
    Curse*
    Pursuit

    Counter
    Earth Power
    Endure
    Aqua Tail
    Sleep Talk

    Earthquake*
    Rest*
    Stone Edge*
    Protect
    Substitute
    Ice Beam
    Focus Punch
    Roar
    Toxic
    Taunt
    Flamethrower
    Thunderbolt
    Thunder Wave
    Dragon Tail
    Surf
    Brick Break
    Smack Down
    Swagger
    Double Team
    Bulldoze
    Dig

    Total: 45
    Shao the Mienshao (Free) (open)
    [​IMG]
    Mienshao * [Shao] (Male)
    Nature: Jolly (+Spe, +16.8% Acc, -* SAtk)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Inner Focus Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Regenerator Type: Innate

    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill)

    Ability 3: Reckless Type: Innate

    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA:: Rank 2 (-)
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound*
    Meditate*
    Detect*
    Fake Out*
    Doubleslap*
    Swift*
    Calm Mind*
    Hi Jump Kick
    Drain Punch
    Wide Guard
    Bounce
    Jump Kick
    Quick Guard
    U-Turn
    Reversal

    Knock Off*
    Low Kick*
    Me First*
    Feint

    Acrobatics*
    Swords Dance*
    Stone Edge*
    Rock Slide
    Substitute
    Brick Break
    Reflect
    Taunt
    Protect
    Dig
    Payback

    Total: 30
    Draco the Charizard (In Anime Style Mafia Nightblade: Shadow of Death) (open)
    [​IMG]
    Charizard [Draco] (Male)
    Nature: Rash (+1 SAtk -1 SDef)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    BST: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Metal Claw
    Flamethrower
    Dragon Claw
    Shadow Claw
    Air Slash
    Flare Blitz
    Heat Wave
    Fire Spin
    Inferno

    Dragon Pulse
    Counter
    Belly Drum

    Blast Burn
    Endure
    Tailwind

    Fire Blast
    Protect
    Hidden Power Grass 7
    Substitute
    Brick Break
    Sunny Day
    Fly
    Solarbeam
    Reflect
    Bide
    Earthquake
    Dig
    Bulldoze
    Double Team
    Focus Blast
    Rock Slide
    Sky Drop

    Total: 39
    Opus the Dragonite (In Anime Style Nightblade: Shadow of Death (open)
    [​IMG]
    Dragonite [Opus] [Male]
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type: Dragon/Flying
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Ability 1:Inner Focus: Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Multiscale (DW Unlocked!): Type: Innate

    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Fire Punch
    ThunderPunch
    Roost
    Outrage
    Hurricane
    Aqua Tail
    Safeguard
    Hyper Beam
    Wing Attack
    Dragon Tail
    Dragon Dance

    Dragon Rush
    Dragon Pulse
    Extremespeed
    Aqua Jet

    Draco Meteor
    Endure
    Heta Wave

    Fire Blast
    Blizzard
    Thunder
    Substitute
    Protect
    Fly
    Earthquake
    Stone Edge
    Bide
    Reflect
    Light Screen
    Brick Break
    Rain Dance
    Focus Blast
    Sky Drop
    Dive
    Surf
    Thunderbolt
    Dragon Claw
    Double Team
    Rock Slide
    Sunny Day
    Rain Dance

    Total: 48
    Bertha the Excadrill (Free) (open)
    [​IMG]
    Excadrill [Bertha] (Female)
    Nature: Mild (+SpA, -Def)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: Type: Innate

    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


    Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Earthquake
    Rock Slide
    Sandstorm
    Drill Run

    Skull Bash
    Submission
    Crush Claw

    Earth Power

    Substitute
    X-Scissor
    Protect
    Toxic
    Return
    Giga Impact
    Aerial Ace
    Brick Break

    Total: 24
    Mia the Shiny Cinccino (In PokeChess Alpha) (open)
    [​IMG]
    Cinccino (Mia) [Female]
    Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Cute Charm:

    Type: Innate

    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Technician:

    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Skill Link (DW):

    Type: Innate

    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)
    Size Class: 1
    Weight Class: 1
    BST: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Swift
    Sing
    Tail Slap
    Rock Blast
    Bullet Seed
    Last Resort
    Charm
    Wake-Up Slap
    Captivate

    Aqua Tail
    Mud-Slap
    Sleep Talk
    Endure

    Protect
    Substitute
    Dig
    Double Team
    Thunder Wave
    Light Screen
    Toxic
    Safeguard
    Rain Dance
    Sunny Day
    Rest

    Total: 29
    Beau the Venusaur (Free) (open)
    [​IMG]
    Venusaur (Beau) [Male]
    Nature: Modest
    Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Overgrow:

    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (DW):

    Type: Innate

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4
    BST: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Solarbeam
    Synthesis
    Worry Seed

    Leaf Storm
    Giga Drain
    Petal Dance

    Frenzy Plant
    Endure
    Mud-Slap
    Sleep Talk

    Toxic
    Venoshock
    Sunny Day
    Substitute
    Reflect
    Light Screen
    Bide
    Sludge Bomb
    Hidden Power Fire (7)
    Safeguard
    Roar
    Swagger
    Rest
    Protect
    Bulldoze
    Earthquake

    Total: 35
    Safari the Blissey (In PokeChess Alpha) (open)
    [​IMG]
    Blissey (Safari) [Female]

    Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only

    Nature: Modest (+1 SAtk -1 Atk)

    Abilities: Natural Cure:

    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:

    Type: Innate

    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Healer (DW):

    Type: Innate

    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpD: Rank 4 (+)
    SpA: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    BST: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Softboiled
    Tail Whip
    Minimize
    DoubleSlap
    Growl
    Defense Curl
    Sing
    Heal Pulse
    Light Screen
    Healing Wish

    Aromatherapy
    Counter
    Substitute
    Gravity

    Flamethrower
    Ice Beam
    Thunderbolt
    Toxic
    Psychic
    Hyper Beam
    Thunder Wave
    Reflect
    Bide

    Dispel

    Total: 28
    Nappa the Gengar (In Anime Style Mafia Nightblade: Shadow of Death. In PokeChess Alpha) (open)
    [​IMG]
    Gengar (Nappa) [Male]

    Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

    Ability: Levitate:

    Type: Innate

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BST: 20

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex
    Dream Eater
    Mean Look
    Dark Pulse
    Shadow Punch
    Nightmare
    Payback

    Perish Song
    Will-o-Wisp
    Explosion
    Disable
    Haze
    Fire Punch
    Clear Smog

    Counter
    Pain Split
    Magic Coat
    Endure
    Knock Off
    Mimic
    Trick
    Sleep Talk
    Icy Wind

    Shadow Ball
    Thunderbolt
    Hidden Power Ice 7
    Toxic
    Venoshock
    Taunt
    Psychic
    Sludge Bomb
    Bide
    Substitute
    Giga Drain
    Thunder
    Brick Break
    Focus Blast
    Protect
    Telekinesis
    Hyper Beam
    Double Team
    Torment
    Energy Ball
    Snatch
    Sunny Day
    Rain Dance
    Trick Room
    Embargo
    Drain Punch
    Rest
    Zap Cannon
    Selfdestruct

    Total: 61
    Mask the Kitsunoh (In The Legend Run: Timeless Tower) (open)
    [​IMG]
    Kitsunoh [Mask] (Male)
    Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SAtk: Rank 1 (-)
    SDef: Rank 3
    Speed: 127 (+)
    Size Class: 3
    Weight Class: 4
    BST: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Fake Out
    Perish Song
    Metal Burst
    Tail Whip
    Imprison
    Iron Head
    Shadow Claw

    Yawn
    Meteor Mash
    Flail

    Pain Split
    Super Fang
    Low Kick
    Magic Coat
    Knock Off
    Sucker Punch
    Ice Punch
    ThunderPunch
    Endeavor

    Substitute
    Protect
    Taunt
    Earthquake
    Will-o-Wisp
    Dig
    Torment
    Rock Slide
    Double Team

    Total: 38
    Bubba the Krilowatt (In PokeChess Alpha) (open)
    [​IMG]
    Krilowatt [Bubba] (Male)
    Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Speed: 121 (+)
    Size Class: 1
    Weight Class: 2
    BST: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch
    Discharge
    Hydro Pump
    Guillotine

    Muddy Water
    Signal Beam
    Whirlpool
    Mind Reader

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Dive
    Protect
    Torment
    Double Team
    Thunder
    Blizzard
    Earthquake

    Total: 34
    Mighty the Garchomp (OT: Blazikenmaster-Zeo) (Free) (open)
    [​IMG]
    Garchomp(Mighty)(Male)

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 3
    Weight Class: 4
    BST: 22

    Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA

    EC 9/9
    MC 0
    DC 5/5

    Moves
    Level Up Moves

    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Takedown
    Sand Tomb
    Slash
    Dragon Claw
    Dual Chop
    Dragon Rush
    Dig
    Fire Fang
    Crunch

    Egg Moves
    Dragon Breath
    Outrage
    Iron Head
    Body Slam

    Tutor Moves
    Aqua Tail
    Earth Power

    TM/HM Moves

    Hone Claws
    Earthquake
    Protect
    Rock Slide
    Substitute
    Stealth Rock
    Dragon Tail
    Giga Impact
    Brick Break
    Stone Edge
    Aerial Ace
    Rain Dance
    Sunny Day
    Toxic
    Roar
    Double Team

    Total: 35

    Abilites
    Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Peter the Cranidos (Free) (open)
    [​IMG]
    Cranidos [Peter] (M)
    Nature: Quiet (+SpA, Spe/1.15, Eva-10)
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50 (-)
    Size Class: 2
    Weight Class: 3
    BST: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance

    Hammer Arm
    Iron Tail
    Iron Head

    Thunderbolt
    Ice Beam
    Earthquake
    Rock Slide
    Substitute

    Total: 15
    Agamemnon the Shiny Nidoking (In Anime Style Mafia Nightblade: Shadow of Death (open)
    [​IMG]
    Nidoking [Agamemnon] (Male)
    Nature: Mild (+SpA, -Def)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill
    Flatter

    Counter
    Disable
    Iron Tail
    Sucker Punch
    Head Smash

    Super Fang
    Endure
    Lovely Kiss
    Sweet Kiss
    Mimic
    Mud-Slap
    Sleep Talk
    Aqua Tail
    Outrage

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Reflect
    Flamethrower
    Earthquake
    Substitute
    Toxic
    Venoshock
    Taunt
    Bide
    Stealth Rock
    Dragon Tail
    Shadow Ball
    Brick Break
    Surf
    Focus Punch
    Protect
    Quash
    Rock Slide
    Torment
    Fire Blast
    Dig
    Smack Down
    Rest
    Roar
    Hone Claws
    Sunny Day
    Icy Wind
    Incinerate
    Bulldoze
    Fissure
    Blizzard
    Sludge Wave
    Rock Tomb
    Quash

    Total: 67
    Molly the Crobat (Free) (open)
    [​IMG]
    Crobat [Molly] (Female)
    Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 3
    Weight Class: 4
    BST: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Screech
    Air Slash
    Cross Poison
    Haze
    Acrobatics
    Mean Look

    Giga Drain
    Hypnosis
    Brave Bird
    Zen Headbutt
    Whirlwind
    Quick Attack
    Defog
    Pursuit

    Super Fang
    Heat Wave
    Endure
    Mimic
    Sky Attack
    Sleep Talk

    Taunt
    Substitute
    Protect
    Toxic
    Venoshock
    Fly
    Hidden Power (Fighting 7)
    Shadow Ball
    Bide
    Roost
    Torment
    Rest
    Snatch
    Steel Wing
    Hyper Beam
    X-Scissor
    Pluck

    Total: 44
    Cyndel the Skuntank (Free) (open)
    [​IMG]
    Skuntank [Cyndel] (Female)
    Nature: Rash (+SpA, -SpD)
    Type:
    Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 84
    Size Class: 3
    Weight Class: 3
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Toxic
    Feint
    Slash
    Explosion
    Night Slash
    Acid Spray
    Flamethrower

    Foul Play
    Flame Burst
    Iron Tail
    Endure
    Sucker Punch

    Substitute
    Sludge Bomb
    Dark Pulse
    Venoshock
    Taunt
    Double Team
    Hidden Power (Ice 7)
    Dig
    Roar
    Torment
    Double Team
    Sleep Talk
    Rest
    Snatch
    Swagger
    Protect
    Incinerate
    Snarl
    Hyper Beam

    Total: 37
    Scipio the Drapion (Free) (open)
    [​IMG]
    Drapion [Scipio] (Male)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison
    Thunder Fang
    Fire Fang
    Ice Fang
    Bug Bite

    Sand-Attack
    Night Slash
    Confuse Ray

    Aqua Tail

    Substitute
    Brick Break
    Dig
    Endure
    Rock Slide
    Earthquake
    Protect

    Total: 24
    Adrian the Kadabra (In Anime Style Mafia Nightblade: Shadow of Death) (open)
    [​IMG]
    Kadabra [Adrian] (Male)
    Nature: Hasty (+15% Spe, +26 Acc/Dodge, -1 Def)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 121 (+)
    Size Class: 2
    Weight Class: 3
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Recover
    Role Play
    Trick

    Encore
    Fire Punch
    Ice Punch
    Guard Split

    Counter
    Endure
    Magic Coat
    Gravity

    Psychic
    Shadow Ball
    Substitute
    Reflect
    Light Screen
    Zap Cannon
    Taunt
    Energy Ball
    Protect
    Psyshock
    Torment
    Bide
    Double Team
    Safeguard

    Total: 32
    Charles the Marshtomp (Free) (open)
    [​IMG]
    Marshtomp [Charles] (Male)
    Nature: Quiet (+ SpA, -Spe, -10 Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW): (Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 3
    BST: 16

    EC: 5/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport
    Mud Shot
    Mud Bomb
    Muddy Water
    Protect

    Counter
    Mirror Coat
    Whirlpool

    Endure

    Ice Beam
    Earthquake
    Surf
    Rock Slide
    Substitute

    Total: 19
    Ike the Flarelm (Free) (open)
    [​IMG]
    Flarelm [Ike] (Male)
    Nature: Brave (+Atk, -Spe, -10 Eva)
    Type:
    Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 4
    BST: 16

    EC: 7/9
    MC: 0
    DC: 3/5

    Attacks:
    Absorb
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Counter
    Aromatherapy
    Endure

    Heat Wave

    Substitute
    Light Screen
    Rock Slide
    Protect
    Fire Blast

    Total: 18
    Cecelia the Riolu (Free) (open)
    [​IMG]
    Riolu [Cecelia] (Female)
    Nature: Hasty (+Spe, -Def, +11% Acc/Dodge)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    BST: 13

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Blaze Kick
    Bullet Punch
    Hi Jump Kick

    Substitute
    Earthquake
    Rock Slide
    Protect
    Dig

    Total: 16
    Spiffy the Monohm (Free) (open)
    [​IMG]
    Monohm [Spiffy] (Male)
    Nature: Modest (+ SpA, - Atk)
    Type:
    Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    BST: 14

    EC: 4/4/9
    MC: 6
    DC: 3/5

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Twister
    Hurricane
    Slack Off
    Discharge
    Weather Ball
    Dragon Pulse
    Dragon Tail

    Power Gem
    Hydro Pump
    Magnet Rise

    Rain Dance
    Substitute
    Thunder

    Total: 20
    Canas the Tomohawk (Free) (open)
    [​IMG]
    Tomohawk [Canas] (Male)
    Nature: Modest (+ SpA, - Atk)
    Type:
    Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    BST: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane
    Healing Wish

    Confuse Ray
    Roost
    Stealth Rock
    Rapid Spin
    Yawn

    Taunt
    Substitute
    Reflect
    Protect
    Safeguard
    SolarBeam
    Earthquake
    Brick Break
    Double Team
    Rock Tomb
    Focus Blast
    Incinerate
    Quash
    Bulldoze
    Grass Knot
    Fly
    Rock Slide
    Hyper Beam

    Total: 42
    Cooler the Syclar (Free) (open)
    [​IMG]
    Syclar [Cooler] (Male)
    Nature: Mild (+ SpA, - Def)
    Type:
    Ice/Bug: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 2
    BST: 15

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Icicle Crash

    Earth Power
    Counter
    Spikes

    Taunt
    Blizzard
    Substitute
    Protect

    Total: 18
    Rod the Rhyhorn (Free) (open)
    [​IMG]
    Rhyhorn [Rod] (Male)
    Nature: Careful (+ SpD, - SpA)
    Type:
    Ground/Rock: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3(+)
    Spe: 25
    Size Class: 3
    Weight Class: 5
    BST: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast

    Fire Fang
    Ice Fang
    Counter

    Substitute
    Protect
    Sunny Day

    Total: 12
    Pants the Slowpoke (Free) (open)
    [​IMG]
    Slowpoke [Pants] (Male)
    Nature: Relaxed (+ Def, - Spe, -10 Eva)
    Type:
    Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 3
    Weight Class: 3
    BST: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Confusion
    Water Gun
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Psychic
    Rain Dance

    Safeguard
    Zen Headbutt
    Me First

    Substitute
    Flamethrower
    Ice Beam

    Total: 18
    Emma the Togepi (Free) (open)
    [​IMG]
    Togepi [Emma] (Female)
    Nature: Modest (+ SpA, - Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    BST: 12

    EC: 3/4/9
    MC: 0
    DC: 2/5

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Safeguard

    Extrasensory
    Mirror Move
    Morning Sun

    Substitute
    Flamethrower
    Shadow Ball
    Light Screen

    Total: 18
    Voltron the Magnemite (Free) (open)
    [​IMG]
    Magnemite [Voltron] (Genderless)
    Nature: Calm (+ SpD, - Atk)
    Type:
    Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    BST: 13

    EC: 2/4/9
    MC: 0
    DC: 1/5

    Attacks:
    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    Discharge
    Mirror Shot
    Magnet Rise

    Endure
    Magic Coat

    Substitute
    Light Screen
    Reflect
    Explosion

    Total: 16
    Twitch the Fidgit (Free) (open)
    [​IMG]
    Fidgit [Twitch] (Male)
    Nature: Modest (+ SpA, - Atk)
    Type:
    Poison/Ground: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    BST: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Gust
    Sand-Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Gravity
    Air Slash
    Sludge Bomb
    Me First
    Heal Block
    Comet Punch
    Helping hand
    Magic Room
    Wonder Room
    Sludge Bomb
    Gravity
    Wide Guard
    Heal Block

    Disable
    Spikes
    Earth Power
    Stealth Rock
    Wish
    Sand Tomb

    Icy Wind
    Gastro Acid
    Knock Off

    Taunt
    Light Screen
    Reflect
    Energy Ball
    Toxic
    Venoshock
    Shadow Ball
    Substitute
    Endure
    Dig
    Hidden Power (Fire 7)
    Protect
    Torment
    Struggle Bug
    Smack Down
    Sludge Wave

    Dispel

    Total: 49
    Femme the Croagunk (Free) (open)
    [​IMG]
    Croagunk [Femme] (Female)
    Nature: Lonely (+Atk, -Def)
    Type:
    Poison/Fighting: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (DW): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    BST: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Poison Jab
    Venoshock
    Sludge Bomb
    Mud Bomb

    Fake Out
    Drain Punch
    Counter
    Bullet Punch

    Magic Coat
    Super Fang
    Bounce
    Knock Off
    ThunderPunch
    Ice Punch

    Rock Slide
    Earthquake
    Dark Pulse
    Dig
    Substitute
    Protect
    Brick Break
    Torment
    Toxic
    Snatch
    Endure
    Double Team
    Sludge Wave

    Total: 36
    Myrmidon the Nincada (Free) (open)
    [​IMG]
    Nincada (Myrmidon) (M)
    Nature: Adamant (+Atk; -SpA)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    BST: 13

    EC: 3/6
    MC: 0
    DC: 3/5


    Attacks:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    False Swipe
    Dig
    Mud-Slap

    Endure
    Bug Bite
    Night Slash

    Substitute
    Sandstorm
    Protect
    Swagger
    Sunny Day

    Total: 17
    Zigzag the Flygon (OT: Leethoof) (Free) (open)
    [​IMG]
    Flygon [Zigzag] (Male)
    Nature: Naive (+Speed, -Special Defense) (+16% Accuracy)
    Type: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15=115)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (23):
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Dig
    Earthquake
    SonicBoom
    Crunch
    Sandstorm
    Fissure
    Dragon Claw
    Hyper Beam
    Dragon Tail

    Endure
    Earth Power
    Flail

    Tailwind

    Double Team
    Rock Slide
    Substitute
    Protect
    Fly
    Giga Drain
    Brannigan the Eelektrik (Free) (open)
    [​IMG]
    Eelektrik (Brannigan) (M)
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 2
    BST: 17

    EC: 6/9
    MC: 0

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Wild Charge

    Light Screen
    Acrobatics
    Substitute
    Protect
    Double Team

    Total: 17
    Kurmaraja the Turtwig (Free) (open)
    [​IMG]
    Turtwig (Male) - Kurmaraja
    Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
    Type: Grass
    Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    (DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (-)

    Height Class: 1
    Weight Class: 2
    BRT: 14

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    13 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle
    Special Moves - Absorb, Earth Power, Mega Drain
    Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw

    Kurmaraja is an adventurous soul, wandering the country for the excitement of life. Recently, he has fallen into the possession of a trainer. Who knows what awaits him now...?
    Priscilla the Phione (Free) (open)
    [​IMG]
    Phione (Priscilla) (U)
    Nature: Modest (+SpA, -Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 1
    Weight Class: 1
    BST: 18

    MC: 0

    Attacks:
    Bubble
    Water Sport
    Charm
    Supersonic
    Bubblebeam
    Aqua Ring
    Dive
    Rain Dance

    Bounce
    Helping Hand

    Ice Beam
    Surf
    Grass Knot

    Total: 13
    Hacker the Rotom (Free) (open)
    [​IMG]
    Rotom [Hacker] (Genderless)
    Nature: Modest (+SpA, -Atk)
    Type:
    Electric/Ghost:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    BST: 16

    MC: 0

    Attacks:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Discharge

    Pain Split
    Signal Beam

    Reflect
    Light Screen
    Protect

    Total: 16
    Brendan the Revenankh (In The Legend Run: Timeless Tower) (open)
    [​IMG]
    Revenankh [Brendan] (Male)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Ghost/Fighting: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    BST: 20

    MC: 0
    DC: 5/5

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Hammer Arm
    Moonlight

    Destiny Bond
    Counter
    Wide Guard
    Mach Punch

    Substitute
    Protect
    Earthquake
    Drain Punch
    Brick Break
    Rock Slide

    Total: 21
    Siren the Shiny Lapras (Free) (open)
    [​IMG]
    Lapras [Siren] (Female)
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type:
    Water/Ice: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 5
    Weight Class: 6
    BST: 19

    MC: 0
    DC: 0/5

    Attacks:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song

    Dragon Pulse
    Whirlpool
    Future Sight

    Surf
    Thunderbolt
    Ice Beam

    Total: 16
    Fatecrashers the Shiny Smeargle (Free) (open)
    [​IMG]
    Smeargle [Fatecrashers] (Male)
    Nature: Naive (+Spe, +9 Acc/Dodge, -SpD)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1 (-)
    Spe: 87 (+)
    Size Class: 2
    Weight Class: 4
    BST: 11

    MC: 0
    DC: 0/5

    Attacks:
    Stealth Rock
    Fake Out
    Detect
    Earthquake
    Stone Edge
    Ice Beam
    Thunderbolt
    Psychic
    Hydro Pump
    Recover
    Sketch
    Sketch
    Sketch

    Total: 13
    Louis the Tropius (Free) (open)
    [​IMG]
    Tropius [Louis] (Male)
    Nature: Rash (+SpA, -SpD)
    Type:
    Grass/Flying: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 4
    Weight Class: 4
    BST: 18

    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent

    Leech Seed
    Leaf Blade
    Natural Gift

    Earthquake
    Fly
    Sunny Day

    Total: 12
    Stoner the Roggenrola (Free) (open)
    [​IMG]
    Roggenrola (Stoner) (F)
    Nature: Careful (+SpD -SpA)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2 (+)
    Spe: 15
    Size Class: 1
    Weight Class: 2
    BST: 11

    EC: 1/4/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Rock Slide
    Stealth Rock
    Explosion

    Gravity
    Heavy Slam
    Lock-On

    Earthquake
    Substitute
    Protect

    Total: 17
    Eclipse the Solrock (Free) (open)
    [​IMG]
    Solrock (Eclipse) (U)
    Nature: Quiet (+SpA, -Spe, -10 Eva)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 5
    BST: 17

    EC: 0

    Attacks:
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Embargo
    Cosmic Power
    Heal Block
    Rock Slide
    SolarBeam
    Explosion

    Endure
    Pain Split

    Fire Blast
    Stone Edge
    Earthquake

    Total: 18
    Rarity the Bolderdash (Free) (open)
    [​IMG]
    Bolderdash (Rarity) (U)
    Nature: Modest (+SpA, -Atk)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    BST: 16

    EC: 7/9
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Vacuum Wave
    Head Smash
    Weather Ball
    Magnet Rise
    Paleo Wave
    Earth Power
    AncientPower

    Heat Wave
    Trick

    Fire Blast
    Substitute
    Protect
    Sandstorm
    Shadow Ball
    Volt Switch

    Total: 23
    SMASH the Lairon (Free) (open)
    [​IMG]
    Lairon (SMASH) (M)
    Nature: Careful (+SpD, -SpA)
    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 2
    Weight Class: 5
    BST: 16

    EC: 5/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Heavy Slam

    Head Smash
    Endeavor
    Stealth Rock

    Earthquake
    Rock Slide
    Substitute
    Dig

    Total: 16
    Atlanta the Kingdra (In Battle) (open)
    [​IMG]
    Kingdra (Atlanta) (F)
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type: Water/Dragon: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 3
    Weight Class: 5
    BST: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Yawn
    Bubble
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Hydro Pump
    Dragon Pulse
    Dragon Dance

    Signal Beam
    Disable
    Muddy Water
    Razor Wind

    Bounce
    Dive

    Rain Dance
    Ice Beam
    Substitute
    Bide
    Surf
    Endure

    Total: 24
    Apocalypse the Hydreigon (Free) (open)
    [​IMG]
    Hydreigon (Apocalypse) (F)
    Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
    Type:
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 3
    Weight Class: 5
    BST: 22

    EC: 9/9
    MC: 1

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Dragon Rush
    Outrage
    Double Hit
    Tri Attack
    Body Slam
    Scary Face
    Hyper Voice
    Work Up

    Dark Pulse
    Earth Power
    Thunder Fang
    Fire Fang
    Head Smash
    Ice Fang

    Draco Meteor

    Taunt
    Torment
    Substitute
    Fly
    Fire Blast
    Hidden Power (Grass)
    Hyper Beam
    Protect
    Earthquake
    Double Team
    Reflect
    Flamethrower
    Rest
    Focus Blast
    Charge Beam
    Incinerate
    Acrobatics
    Payback
    Giga Impact
    Stone Edge
    Thunder Wave
    Bulldoze
    Rock Slide
    Dragon Tail
    Swagger
    U-Turn
    Flash Cannon
    Surf
    Rain Dance
    Sunny Day
    Thief
    Frustration
    Return
    Strength

    Total: 58
    Laharl the Pikachu (In Battle) (open)
    [​IMG]
    Pikachu (Laharl) (M)
    Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 7/9
    MC: 1
    DC: 5/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks:

    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot
    Growl
    Quick Attack
    Swift
    Electro Ball
    Slam
    Discharge
    Light Screen

    Encore
    Endure
    Wish

    Helping Hand
    Magnet Rise

    Hidden Power (Rock 7)
    Double Team
    Protect
    Substitute

    Total: 22
    Lenneth the Shiny Pichu (In Battle) (open)
    [​IMG]
    Pichu (Lenneth) (F)
    Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 2/9
    MC: 4
    DC: 2/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks:

    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot

    Encore
    Endure
    Wish

    Hidden Power (Rock)
    Double Team
    Protect

    Total: 12
  20. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Shiny Snivy: approved.

    AlphaJolt: Approved

    Deadfox: Not approved. Magnemite has Thunder as one of its extra level up moves, but magnemite does not learn thunder by leveling up. replace this with another level up move please. On litwick, you forgot to take away a star from attack because of your timid nature. Also mention how the speed stat is affected (the speed stat on litwick should read "Spe: 23 (20*1.15)"); fix this on both litwick and horsea.

    Terrador: Approved. However, Meinfoo gets Calm mind at level 25; you might want to pick it up :)

    4
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Ok, changes made as directed. Thanks mate.
  22. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Trainer Name: Steampowered
    Pokemon: Galvantula*, Swampert*, Serperior, Tepig, Dragonite, Tailow, Empoleon, Lanturn, Ludicolo, Starmie, Shellder, Corphish
    W/L/T: 7-5-0
    Trainer Counter: 3

    [​IMG]
    "My goal is to become CAP ASB's Water type Gym Leader"

    Backpack:
    [​IMG]
    Exp. Share

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0
    BP: 1

    Completed:
    vs. rewindman
    vs. Quantum Derp
    vs. C$FP (3)
    vs. C$FP (2)
    vs. C$FP (1)
    vs. Texas Cloverleaf
    vs. Glacier Knight and Pikapwnd
    vs. Acklow
    vs. el Dino
    vs. Spenstar
    vs. Crux
    vs. nEsp
    vs. Elevator Music
    vs. AlphaJolt
    vs. rickheg
    vs. Son of Shadoo
    vs. Tempternia
    vs. Ziposaki
    vs. Ragnarokalex
    vs. Ice Bug
    vs. Galladiator
    vs. Solstice

    melee with Dogfish44

    Battle Hall Challenge

    Ongoing:

    Lemon the Galvantula (open)
    [​IMG]
    Lemon (F) Galvantula (*)

    Type:

    Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:

    Compoundeyes (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Unnerve (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    EC: 6/6
    MC: 3
    DC: 3/5

    Nature:

    Timid A 15% increase (rounded up) in Base Speed and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon (+16%); Subtracts * from Attack

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 124 (108 x 1.15) (+)


    Attacks

    String Shot(*)
    Leech Life(*)
    Spider Web(*)
    Thunder Wave(*)
    Screech(*)
    Fury Cutter(*)
    Electroweb(*)
    Bug Bite(*)
    Gastro Acid(*)

    Cross Poison(*)
    Faint Attack(*)
    Disable(*)

    Thunderbolt(*)
    Energy Ball(*)
    Hidden Power(Ice, 7) (*)
    Bug Buzz
    Signal Beam
    Thunder
    Volt Switch

    Storm the Dragonite (open)

    [​IMG]
    Storm (F) Dragonite

    Type:

    Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mulitscale (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    EC 9/9
    MC 0
    DC 5/5

    Nature:

    Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80

    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Wing Attack
    Hurricane

    Thunderbolt
    Dragon Tail
    Flamethrower

    Dragon Dance
    Extremespeed
    Dragon Rush
    Safeguard
    Aqua Jet
    Iron Tail
    Aqua Tail
    Earthquake

    Cello the Serperior (open)
    [​IMG]
    Cello (M) Serperior

    Type:

    Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    EC 9/9
    MC 4
    DC 5/5

    Nature:

    Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 113

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks

    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    Toxic
    Double Team
    Swagger

    Magical Leaf
    Mirror Coat
    Pursuit
    Leaf Storm
    Taunt
    Giga Drain
    Substitute
    Wring Out

    Arina the Tepig (open)
    [​IMG]
    Arina (F) Tepig

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    EC 2/9
    MC 2
    DC 1/5

    Nature:

    Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Tepig
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-) (45/1.15 = 39)

    Attacks

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Flamethrower
    Wild Charge
    Toxic

    Yawn
    Endeavor
    Body Slam

    Aero the Tailow (open)
    [​IMG]
    Tailow (M) Aero
    OT: ToastTyrant13

    Type:


    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Scrappy: (DW)
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    EC: 3/6
    MC: 4
    DC: 2/5

    Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85

    Attacks
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team

    Fly
    Substitute
    Protect

    Steel Wing
    Whirlwind
    Pursuit

    Ting the Swampert (open)
    [​IMG]
    Ting (M) Swampert (*)

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    EC: 9/9
    MC: 3
    DC: 5/5

    Nature:

    Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (50/1.15=43)

    Attacks

    Tackle(*)
    Growl(*)
    Mud-Slap(*)
    Water Gun(*)
    Bide(*)
    Foresight(*)
    Mud-Sport(*)
    Mud Bomb
    Water Gun

    Endeavor(*)
    Aqua Tail(*)
    Superpower(*)
    Avalanche
    Earthquake
    Hammer Arm

    Dig(*)
    Double Team(*)
    Ice Beam(*)
    Toxic
    Blizzard
    Muddy Water
    Protect
    Rock Slide
    Substitute

    Luminato the Lanturn (open)
    [​IMG]
    Luminato (F) Lanturn

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:

    Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    EC 6/6
    MC 0
    DC 4/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack
    HP: 120

    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67

    Attacks

    Supersonic
    Bubble
    Thunder Wave
    Flail
    Confuse Ray
    Water Gun
    Spark
    Take Down

    Shock Wave
    Brine
    Agility

    Ice Beam
    Thunderbolt
    Scald
    Discharge
    Signal Beam
    Surf

    Royal the Empoleon (open)
    [​IMG]

    Royal (M) Empoleon

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:

    Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    EC 9/9
    MC 0
    DC 2/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 60

    Attacks

    Pound
    Growl
    Bubble
    Water Sport
    Bubblebeam
    Bide
    Fury Attack
    Tackle
    Swagger

    Icy Wind
    Agility
    Aqua Ring

    Ice Beam
    Scald
    Surf
    Dig
    Substitute
    Aqua Jet

    Similee the Ludicolo (open)
    [​IMG][​IMG]
    Similee (M) Ludicolo

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC 9/9
    MC 0
    DC 3/5

    Nature:

    Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    Attacks

    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Zen Headbutt
    Rain Dance

    Giga Drain
    Synthesis
    Counter

    Scald
    Energy Ball
    Surf
    Ice Beam
    Water Sport
    Substitute

    Larousse the Starmie (open)
    [​IMG]
    Larousse Starmie

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW) (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    EC 6/6
    MC 3
    DC 1/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 115

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    Attacks

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam

    Aurora Beam
    Barrier
    Supersonic

    Ice Beam
    Thunderbolt
    Psychic

    Total moves: 13

    Forks the Shellder (open)
    [​IMG]
    Forks (F) Shellder

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    EC 0/6
    MC 0
    DC 0/5

    Nature:

    Lonley Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 1
    Spe: 40

    Attacks

    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam

    Avalanche
    Rock Blast
    Aqua Ring

    Dive
    Ice Beam
    Surf

    Cake the Corphish (open)
    [​IMG]
    Cake (M) Corphish

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Hyper Cutter (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits

    Adapbility (DW) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    EC 1/6
    MC 2
    DC 1/5

    Nature:

    Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15 =30)

    Attacks

    Bubble
    Harden
    Vice Grip
    Leer
    BubbleBeam
    Protect
    Knock Off

    Dragon Dance
    Endeavor
    Chip Away

    Ice Beam
    X-Scissor
    Scald

    Gym Team
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Gym Ideas
    Arena (open)
    Arena: Water Gym

    A fairly simple gym that consists of a pool and platforms for non-aquatic Pokemon to stand on. The arena is fairly large and outdoors allowing for weather effects. On one side, the arena is connected to a lake where it gets it's water supply. The most interesting part of the gym is outside of the main area. In four of the corners of the main arena there are raging rapids. Each of these rapids lead up to a higher level that surrounds the main area. Only Pokemon that are strong enough to swim through the current, are used to the raging waters (Water types) and Pokemon who can fly over top of the rapids can access the elevated level.


    Nature Changes used: none
  23. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467