Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Trainer Name: Axmaster68
Pokemon: Marshtomp,Bolderdash, Magneton, Axew, Duskull
W/L/T: 2/0/0
Currency Counter: 4 CC
Backpack:

Berry Pocket:
2xOran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

Token Pocket:
Ref Tokens:0
Business Tokens:0

Wins:
Vs. Ziposaki in this training battle (good game Zipo!!)
3v3 Singles Vs. Doorknob in this battle
Vs. Comp in a 1v1 training singles (great match Comp!!)


Losses:
A training tag battle with Max, KS, and WWarrior (too lazy to find the thread sorry)
A 1v1 training battle VS Typon


Ongoing:
VS. WWarrior

Pokemon Team:
Wotter the Marshtomp

Mudkip [Wotter] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent(Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2: Damp (DW-Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 2
SpD: Rank 3
Spe: 43(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 4/9
MC: 2
DC: 2/5

Attacks (17):
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport(*)
Protect
Mud Shot
Mud Bomb
Earthquake

Curse(*)
Counter(*)
Avanlanche(*)

Waterfall(*)
Rock Slide(*)
Dig(*)


Professor the Bolderdash

Height: 1’6”
Weight: 66 lbs / 30 kg
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC:4/9
MC:0
DC:3/5


Attacks(18):
Vaccum Wave
Tackle(*)
Defense Curl(*)
Rollout(*)
Rock Blast(*)
Disable(*)
Acupressure(*)
Mud Shot(*)
Power Gem(*)

Earth Power(*)
Heat Wave(*)
Ominous Wind(*)

Energy Ball(*)
Flamethrower(*)
Volt Switch(*)
Toxic
Shadow Ball
Hidden Power (Ice 7)

Shocky the Magneton

Magneton [Shocky] (Gender)
Nature: Timid(Speed *1.15, +8% Accuracy, Attack -1)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW-Locked): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: Class 2
Weight Class: Class 4
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 2/5

Attacks:

Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Tri Attack

Signal Beam(*)
Rollout(*)
Swift(*)


Thunderbolt(*)
Substitute(*)
Hidden Power(Fire 7)(*)
Flash Cannon
Double Team

Total Moves:16


Sage Noble the Axew (Currently awaiting the OP for a Battle Hall Challenge)


<Axew> [Sage Noble] (Male)
Nature: Adament (+1 Attack rank, -1 Special Attack rank)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker(Innate)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry(Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Ability 3: Unnerve (DW-Locked)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks(16):
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Iron Tail
Night Slash

Dragon Claw
Dig
Poison Jab


Spook the Duskull


<Duskull> [Spook] (Female)
Nature: Calm (+1 Special Def, -1 Attack)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate(Trait):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 80
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4(+)
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12



EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Dark Pulse
Ominous Wind
Pain Split

Shadow Ball
Psychic
Ice Beam

Total Attacks:14

Status: Approved and Ready for Battle!
 
Axmaster, two things:
-On Rebble, Giga Drain isn't a Gen 5 TM. Because of this, you need to replace it with a BW TM.
-On both Rebble and Magnemite, the new rule regarding Pokemon that have no Egg moves is that instead of getting 3 level-up moves past level 25, you get 3 Past Generation Tutor moves. Apparently this hadn't been put into the OP of this thread, but it's there now.

EDIT: Fixed so APPROVED. Welcome to ASB!

3
 

RODAN

Banned deucer.
Trainer Name: RODAN
Pokemon: Cryogonal, Makuhita
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Ref Tokens: 0
Business Tokens: 0

[Any Links to ongoing battles here]

Pokemon Team:

Cryogonal [Vanilla Ice] (no gender iirc)
Nature:
Calm (+1 SpD, -1 Atk)
Type:
ICE: Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Levitate (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
Cryogonal
HP: 100
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 6+
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: NONE
MC: NONE
DC: NONE

Attacks:
Bind(*)
Ice Shard(*)
Sharpen(*)
Rapid Spin(*)
Icy Wind(*)
Mist(*)
Haze(*)
Aurora Beam(*)

Hail(*)
Frost Breath(*)
Blizzard(*)
Protect(*)
Double Team(*)
Swagger(*)

Makuhita [Pugsley] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Thick Fat: (innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer FORCE: maybe someday....
Stats:
Makuhita
HP: 100
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21-
Size Class: 2
Weight Class: 4
Base Rank Total: 11


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Focus Energy(*)
Sand-Attack(*)
Arm Thrust(*)
Vital Throw(*)
Fake Out(*)
Whirlwind(*)
Knock Off(*)
Smellingsalt(*)
Belly Drum(*)

Wide Guard(*)
Foresight(*)
Cross Chop(*)

Smack Down(*)
Earthquake(*)
Bulk Up(*)




Magby [Blind Mag] (F)
Nature:
Mild (+1 SpA, -1 Def)
Type: fire: Summary: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1:

Flame Body:

Type: Innate

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent
Ability 2:

Vital Spirit:

Type: Innate

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. (DW)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Smog(*)
Leer(*)
Ember(*)
SmokeScreen(*)
Faint Attack(*)
Fire Spin(*)
Confuse Ray(*)

Thunderpunch(*)
Barrier(*)
Screech(*)

Psychic(*)
Toxic(*)
Overheat(*)
 
Trainer Name: Complications
Notes: NEW OBJECTIVE: ACQUIRE STEEL TYPE GYM.My Current Battles and Completed Battles lists are horribly uppity of date. However, from this edit on expect them to be better.

Pokemon: Bisharp*, Gengar*, Starmie*, Revenankh, Honchrow, Gallade, Deino, Zweilous, Deino, Colloshale, Privatyke, Ninjask, Shedinja, Corphish, Wingull, Litwick, Hipopotas, Budew, Jellicent, Venipede, Empoleon, Kitsunoh, Ferrothorn, Bronzor, Excadrill, Magnemite, Durant, Onix, Ekans
W/L/T: I apparently have failed to keep a proper count... so... Oh well.
Unrated Battles: 1
Ongoing Battles:

Ongoing Reffing:
Battle Hall: Pwnemon

Completed Battles
http://www.smogon.com/forums/showthread.php?t=3472631(Note: Broken Link)
http://www.smogon.com/forums/showthread.php?p=4405486 (Note: Broken Link)
Complications vs. Endquote
Complications vs. King Serperior Rnd. 2
http://www.smogon.com/forums/showthread.php?t=3465614
']http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3461924']Complications[/url] vs. Axmaster68
http://www.smogon.com/forums/showthread.php?t=3461887']Complications[/url] vs. Yarnus of Bethany
http://www.smogon.com/forums/showthread.php?t=3464748']Complications[/url] vs. Krodin329[/URL]
http://www.smogon.com/forums/showthread.php?p=4100222#post4100222
Complications vs. Pwnemon
http://www.smogon.com/forums/showthread.php?t=3462594
']http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462328']Complications[/url] vs. Alchemator
http://www.smogon.com/forums/showthread.php?t=3463540']Complications[/url] vs. Espyowner
http://www.smogon.com/forums/showthread.php?t=3463717']Complications[/url] vs. C$FP
http://www.smogon.com/forums/showthread.php?t=3464712']Complications[/url] vs. King Serperior
http://www.smogon.com/forums/showthread.php?p=4200150#post4200150']Complications[/url] vs. Leethoof (Epic Fail Tournament Prep Battle)
http://www.smogon.com/forums/showthread.php?t=3464392']Complications[/url] vs. The Scarlet Poet
http://www.smogon.com/forums/showthread.php?t=3466686']Complications[/url] vs. King Serperior... again![/URL]
Complications vs. Matezoide
Complications vs. Maxim
Complications vs. C$FP
Complications vs. King Serperior
Complications vs. Matezoide
-------------------------------Here is my unfortunate lapse keeping my battle record updated. I can assure anyone, however, that everything in my profile has been approved and that all of my Pokemon, items, and Counters are legitimate. If I must find proof, I will.
Complications vs. Pwnemon
Complications vs. Waterwarrior
Complications vs. Someoneelse
Complications vs. Eternal Drifter
Complications vs. Rediamond
Complications vs. SimonSays
Complications vs. King Serperior
Complications vs. Zarator
Complications vs. EspyOwner
Yeah this is out of date again.



Role plays completed:
Pike Challenge #2

Backpack:

Berry Pocket:
Oran x2
Leppa x2
Cheri x2
Chest x2
Pecca x2
Rawst x2
Aspear x2

Exp. Share X2
Lucky Egg X1
Rare Candy X1
Dusk Stone X1
Life Orb X1
Power Bracer X1
Light Clay X1
Expert Belt X2
Metal Coat X1

Token Pock
Currency Counters:48
Universal Counters: 24

Pokemon Team:
Bisharp (M) Optimus

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: ---
DC: 5/5

Attacks:
Aerial Ace
Assurance
Attract
Brick Break (*)
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Facade
Faint Attack (*)
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter (*)
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power Water (7)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw (*)
Metal Sound
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face (*)
Scratch (*)
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swagger
Swords Dance (*)
Taunt (*)
Thief
Thunder Wave
Torment (*)
Toxic
X-Scissor
Total Obtained: 74
To Obtain: 0 MOVEPOOL COMPETE!!!


Gengar (Frenzy) (M)
"Hehehe... I see you've brought me another victim to destroy."
Frenzy is sadistic, it's true, but he's one hard-to-kill sadist. If he can't year down his foes with brute force, he will cripple them with tricks. He has an odd affection for cupcakes.
Nature:
Timid (-Atk, +Spe, +19% ACC)

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:Levitate:Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (126.5>127)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks:
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog (*)

Confuse Ray (*)
Counter
Curse (*)

Dark Pulse
Destiny Bond

Disable (*)
Double Team
Double Edge
Drain Punch
Dream Eater (*)

DynamicPunch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast

Focus Punch
Foul Play
Frustration
Giga Drain (Past Gen)

Giga Impact
Grudge
Haze
Headbutt
Hex

Hidden Power Ice (7)
Hyper Beam
Hypnosis (*)

Ice Punch
Icy Wind
Knock Off
Lick (*)

Magic Coat
Mean Look (*)

Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade (*)

Nightmare
Ominous Wind
Payback
Pain Split

Perish Song (*)
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Rock Smash
Roll Play
Round
Scary Face
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball

Shadow Claw
Shadow Punch

Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb (*)

Sludge Wave
Smog
Snatch
Snore
Spite (*)

Strength
Sumbission
Substitute
Sucker Punch (*)

Sunny Day
Swagger
Take Down
Taunt

Telekinesis
Thief
Thunder
Thunderbolt

Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp (*)

Wonder Room
Zap Cannon

Total Obtained: 23 Moves
To Obtain: 83


Starmie (Soundwave) (Genderless)
Nature: Timid (-Atk, +Spe, +20% ACC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Illuminate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic: (DW)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (132.25>132)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump
Recycle

Surf (*)
Ice Beam (*)
Thunderbolt (*)
Psychic
Zap Cannon (Past Gen)
Psyshock
Grass Knot
Thunder
Blizzard

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.



Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip
Hammer Arm
Moonlight
Revenge

Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)

Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)
Earthquake
Rock Slide

Drain Punch

Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.


Honchrow (Bec) (F)
Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)

Dark: Dark STAB; immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

Flying: *Flying STAB; immunity to Ground attacks except under the *effects of Smack Down and Gravity, even for ground-based flying *Pokemon. Will always hit foes with Dig (except other Flying types) and *Dive. Cannot be hit by Dive unless the attacking Pokemon has a size *class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced *aerial mobility. Superior senses in open air arenas.

Abilities
Insomnia
Type: Inate
This Pokemon is immune to sleep induced by other Pokemon. It's normal *state of sleeplessness makes it take 1 less damage and energy/action *from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker *it will wake up the next action. If a Pokemon with Insomnia also has *Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck
Type: Inate:
This Pokemon’s natural skill increases its critical hit levels one stage *above other Pokemon, making its normal moves inflict critical hits *12.5% of the time and its high critical hit moves inflict critical hits *25% of the time.

DW: Moxie
Type: Inate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, *increasing its attack by one (1) stage. This boost is maintained at the *end of each round.

Stats
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 62 (61.7>62)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Moves:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Swagger
Dark Pulse
Night Slash

Sky Attack*
Mirror Move*
Roost*
Brave Bird
Whirlwind
Drill Peck

Shadow Ball*
Psychic*
Protect
Thunder Wave
Substitute

Heat Wave*
Superpower
Tailwind
Icy Wind


Gallade (Slawter) Male


Nature: Brave (+Atk, -Spe -10 Evasion)

Psychic: Psychic STAB; less susceptible to blinding, more *susceptible to sound-based assaults as far as locking on with Psychic *attacks, can lift and throw opponents with Psychic regardless of Special *Attack Rank. Psychic-type attacks are not godlike and cannot be used as *a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle *Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. *Superior reaction time in close quarters.

Abilities:
Steadfast
Type: (Innate)*
If this Pokemon is flinched, it becomes aware of the speed difference *and increases Speed by one (1) stage to make up the difference. This *Speed boost is maintained at the end of each round.

Justified (DW)
Type: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. *When hit by a Dark-type move, the Pokemon's attack will increase one (1) *stage. A boost gained this way by another Pokemon's attack will be *maintained at the end of each round. Self-targeted attacks do not *maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.6>69)
Size Class: 3
Weight Class: 4
Base Rank Total: *21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Calm Mind (*)
Heal Pulse (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat
Helping Hand
Protect

Disable (*)
Shadow Sneak (*)
Encore (*)
Destiny Bond
Skill Swap

Toxic (*)
Thunderbolt (*)
Trick Room (*)
Reflect
Stone Edge
Will-O-Wisp

Drain Punch
Ice Punch
Thunder Punch


Durza (Zweilous) (M)

Nature: Modest (+SATK, -ATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, *increasing the Base Attack Power of all its physical attacks by three *(3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/9
MC: 5

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Double Hit
Dragon Pulse

Dark Pulse (*)
Earth Power (*)
Head Smash (*)
Screech
Assurance

Thunder Wave (*)
Substitute (*)
Work Up (*)
Hidden Power Grass (7)
Protect
Taunt

Draco Meteor


Voldemort (Deino) (M)

Nature: Naughty (+ATK, -SDEF)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Earth Power (*)
Assurance (*)
Head Smash (*)
Fire Fang
Thunder Fang

Dragon Tail (*)
Substitute (*)
Thief (*)
Taunt
Protect


Sauron (Deino) (M)

Nature: Adamant (+ATK, -SATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 4

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Ice Fang (*)
Fire Fang (*)
Head Smash (*)
Thunder Fang
Assurance

Thief (*)
Substitute (*)
Dragon Tail (*)
Protect
Thunder Wave

Superpower
Zen Headbutt



Colloshale (Gluttony/Beelzebub) Male


Nature: Lonely (+Atk, -Def)

Dark: Dark STAB; Immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Rebound
Type: (Innate)*
When this Pokemon is released into battle, it senses the hazards the *opponent has laid on the field and thrusts them to the other side of the *arena where they will affect the opponent's Pokemon. The Pokemon does *not suffer the effects of these hazards when it switches in.

Storm Drain
(Innate)*
This Pokemon lures all water attacks to itself, altering their course *away from partner Pokemon. It absorbs the water and increases its *Special Attack by one (1) stage. This boost is maintained at the end of *each round.

Flare Boost (DW)
Type: (Innate)*
This Pokemon's Body can harness the heat from a burn into internal *energy, fueling its mental capabilities. When Burned, the Pokemon's *special attacks do two (2) more damage.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC:3/6
MC: 0
DC: 3/5

Attacks
Leer (*)
Tackle (*)
Mud Shot (*)
Rapid Spin (*)
BubbleBeam (*)
Mud Bomb (*)
Pursuit (*)
Dig
Bounce
Muddy Water

Fake Out (*)
Fire Fang (*)
Encore (*)
Sucker Punch
Thunder Fang

Earthquake (*)
Substitute (*)
U-Turn (*)
Protect
Rock Slide
Sludge Wave

Dark Pulse


Arghonaut (Pride/Lucifer) Male

Nature: Brave (+Atk, -Spe, -10 ACC)

Water:*Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware
Type: (Innate)*
When this Pokemon is released, a light aura enshrouds the opponent, *nullifying all stat boosts or reductions other than Speed, it remains *while this Pokemon is active.

Iron Fist (DW Unlocked)
Type: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (65.2>65)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 6
DC: 5/5

Attacks
Night Slash
Constrict
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet(*)
Mach Punch
Taunt
Focus Punch
Thief*

Rock Blast (*)
Recover (*)
Circle Throw(*)
Cross Chop
Octazooka

Waterfall (*)
Earthquake (*)
Ice Beam (*)
Poison Jab
Protect

Drain Punch
Ice Punch
Thunder Punch


Ninjask (Gasta) Male


Nature: Adamant (+Atk, -SAtk)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of *Smack Down and Gravity, even for ground-based flying Pokemon. Will *always hit foes with Dig (except other Flying types) and Dive. Cannot be *hit by Dive unless the attacking Pokemon has a size class greater than *four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. *Superior senses in open air arenas.

Abilities:
Speed Boost
Innate
Pokemon with this ability increase their speed as the battle progresses, *boosting it one (1) stage at the end of each round at the cost of 2% of *their energy. This overrides the normal drop in stats that occurs at *the end of each round (stats other than Speed are still affected).

Infiltrator (DW Unlocked)
Innate
Through a combination of speed and cunning, this Pokemon easily *circumvents the effects of Light Screen, Mist, Reflect, and Safeguard *with all of its attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks
Scratch (*)
Harden (*)
Leach Life (*)
Sand Attack (*)
Fury Swipes(*)
Mind Reader(*)
False Swipe *(*)
Dig
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance
Agility

Endure (*)
Night Slash (*)
Final Gambit (*)
Faint Attack
Bug Buzz
Baton Pass

X-Scissor (*)
Aerial Ace (*)
Substitute (*)
Protect
Facade
Toxic
U-Turn
Thief
Giga Impact

Roost




Shedinja (Envy/Leviathan)


Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type *attacks. Can move through walls for a brief period of time but must *remain in motion. Superior senses in low light and inside dark *buildings. Have no vision reduction in hazes.

Abilities:
Wonder Guard
Innate
Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not super effective.


Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (34.7>35)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 6/6
MC: 0

Attacks
Scratch (*)
Harden (*)
Leach Life (*)
Sand Attack (*)
Fury Swipes(*)
Mind Reader(*)
False Swipe *(*)
Dig
Spite
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance
Shadow Sneak
Shadow Ball
Agility

Endure (*)
Night Slash (*)
Final Gambit (*)
Bug Buzz
Gust
Silver Wind

X-Scissor (*)
Aerial Ace (*)
Substitute (*)
Protect
Facade
Toxic
Shadow Claw
Will-O-Wisp
Giga Impact


Corphish (Wrath/Amon) (M)

Nature: Brave (+Atk, -Spe, -10 Evasion)

Type:

Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Hyper Cutter
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Adaptability (DW Locked)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 90
ATK: 4 (+)
DEF: 3
SATK: 2
SDEF: 2
SPE: 30 (35/1.15=30.4>31)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Bubble (*)
Harden (*)
Vicegrip (*)
Leer (*)
BubbleBeam (*)
Protect (*)
Taunt
Crunch
Crabhammer

Superpower (*)
Dragon Dance (*)
Trump Card (*)
Mud Sport
Endeavor

Waterfall (*)
X-Scissor (*)
Dig (*)
Rock Slide
Brick Break


Wingull (Greed/Mammon) (M)*

Nature: Relaxed (+Def, -Spe, -10% Acc)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye
Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

Rain Dish (DW, Locked)
Passive
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 6
DC: 2/5

Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Roost*
Hurricane

Aqua Ring (*)
Gust (*)
Twister (*)
Brine
Agility

Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance
Protect

Icy Wind



Lampent (Seth) (M)

Nature: Timid (+Spe, 7% Acc boost, -Atk

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

Flash Fire
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

Shadow Tag (DW Locked)
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (63.25>64)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Overheat
Inferno
Hex
Shadow Ball

Acid Armor
Endure (*)
Clear Smog (*)
Heat Wave
Acid

Fire Blast (*)
Solar Beam (*)
Protect (*)
Flame Charge
Substitute


Hippopotas (Sloth/Belphegor) (M)*

Nature: Brave +Atk, -Spe, -10 Evasion

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream
Trigger
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Sand Force (DW Locked)
Passive
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (27.8>27)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Tackle (*)
Sand-Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)
Crunch

Slack Off (*)
Revenge (*)
Body Slam (*)
Whirlwind
Curse

Rock Slide (*)
Protect (*)
Toxic (*)
Earthquake
Bulldoze

Superpower



Roselia (Lust/Asmodea) (F)

Nature: Bold (+Def, -Atk)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*

Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*

Leaf Guard (DW Locked)
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Absorb (*)
Growth (*)
Water Sport (*)
Stun Spore (*)
Mega Drain (*)
Worry Seed (*)
Leech Seed
Magical Leaf
Grasswhistle*

Leaf Storm (*)
Spikes (*)
Synthesis (*)
Sleep Powder
Cotton Spore

Sludge Bomb (*)
Shadow Ball (*)
Solarbeam (*)
Toxic
Hidden Power Ground (6)
Venoshock

Giga Drain
Extrasensory


Jellicent (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Hydro Pump
Water Spout
Hex

Acid Armor (*)
Confuse Ray (*)
Pain Split (*)
Constrict
Mist

Ice Beam (*)
Shadow Ball (*)
Scald (*)
Toxic
Protect
Trick Room
Taunt
Will-O-Wisp
Sludge Wave
Psychic
Substitute

Magic Coat
Giga Drain

Attract
Blizzard
Bind
Brine
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Hail
Hidden Power
Hyper Beam
Icy Wind
Mist
Ominous Wind
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Sleep Talk
Sludge Bomb
Snore
Spite
Surf
Swagger
Trick
Water Pulse
Waterfall
Wring Out

Total Moves: 28
Moves to Obtain: 34
MC Needed:


Venipede (Morgan) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Swarm
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Quick Feet (DW, Locked)
Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 4
DC: 1/5

Attacks:
Defense Curl (*)
Rollout (*)
Poison Sting (*)
Screech (*)
Protect (*)
Pursuit (*)
Poison Tail (*)
Bug Bite (*)

Twinneedle (*)
Spikes (*)
Toxic Spikes (*)
Pin Missile
Rock Climb

Poison Jab (*)
Substitute (*)
Toxic (*)
Payback
Rock Smash


Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:

Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool
Hydro Pump

Agility (*)
Yawn (*)
Mud Sport (*)
Aqua Ring
Mud-Slap

Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard
Avalanche
Bulldoze
Toxic
Hidden Power Electric (7)
Endure

Icy Wind
Knock Off
Hydro Cannon
Signal Beam
Stealth Rock
Covet

Vacuum Wave


Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk
Can be Activated
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber
Innate
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW Unlocked)
Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike
Perish Song
Memento

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)
Flail

Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure
Aerial Ace
Hone Claws
Rest
Defog

Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch
Foul Play
Sucker Punch
Endeavor
Knock Off
Trick
Role Play
Sleep Talk


Ferrothorn (Thorn) (M)

Nature: Sassy +SDef, -Spe, -10% Evasion

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Iron Barbs*
Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks:
Aerial Ace
Bulldoze
Bullet Seed
Curse
Cut
Double Team
Endeavor
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Leech Seed
Knock Off
Magnet Rise
Metal Claw
Mirror Shot
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Rollout
Round
Sandstorm
Seed Bomb
Self Destruct
Shadow Claw
Sleep Talk
Snore
Solarbeam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunderbolt
Thunder Wave
Toxic
Worry Seed
Total: 62/62. Movepool complete!!!


Bronzong (Bolshevik)

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
Passive
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (Unlocked)
Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight

Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Sleep Talk
Skill Swap

Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic
Toxic
Hidden Power Fire (7)
Giga Impact
Snatch


Excadrill (M) The Boulder


Nature: Adamant (+Atk, -SAtk)

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure
Swords Dance
Earthquake
Horn Drill

Iron Defense (*)
Crush Claw (*)
Skull Bash (*)
Submission
Earth Power

Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect
Giga Impact
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute
Bulldoze
Rock Tomb
Toxic
Rest
Rock Smash
Facade
Giga Impact
Cut
Focus Blast
Swagger

Stealth Rock
Iron Head
Magnet Rise
Sleep Talk


Magnezone (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from *other electrical attacks, perfect accuracy and 30% chance of Protect *breaking Thunder during Rain. Superior senses in power plant *environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to *toxic attacks, but can be corroded specifically by Acid and Acid Spray, *can be magnetized. Superior senses in high-metal environments like *construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can *attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, *Steel-types cannot move out of the immediate proximity without great *difficulty, and can be pulled along by the Magnet Pull Pokemon. When *repulsed, the Steel type is thrust violently away and contact attacks *have immense difficulty striking the Magnet Pull Pokemon. The effect of *both commands lasts for the following three (3) actions. Steel-types *cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull *is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack *Power from an opponents incoming attacks by one (1). The effect is *amplified on OHKO Moves, which are reduced by ten (10) Base Attack *Power.

Analytic (Unlocked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier
Lock-On
Electro Ball

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect
Toxic
Protect
Substitute
Shock Wave
Explosion
Hyper Beam
Thunder
Bide
Endure
Rain Dance
Charge Beam
Double Team
Agility

Gravity
ElectroWeb
Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)
Recycle


Durant (Möbius) M

Nature: Jolly (+Spe, +18% ACC, -SAtk

Type
Steel:
*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Bug:**Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Swarm
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Hustle
Can Be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Traunt (DW Locked)
Trait
This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 126 (125.4>126)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 5/5

Attacks
Vice Grip (*)
Sand Attack (*)
Fury Cutter (*)
Bite (*)
Agility (*)
Metal Claw (*)
Iron Head
Dig
X-Scissor
Bug Bite
Crunch
Guillotine
Iron Defense


Endure (*)
Faint Attack (*)
Rock Climb (*)
Screech (*)
Thunder Fang (*)
Baton Pass

Protect (*)
Aerial Ace (*)
Stone Edge (*)
Rock Slide (*)
Substitute (*)
Double Team
Rock Throw
Shadow Claw
Thunder Wave
Toxic

Superpower
Endeavor


Steelix (M) Archduke Ferinand

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head
Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (DW Unlocked)
Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (26.02>26)
Size Class: 7
Weight Class: 8
BRT: 21

EC: 6/6
MC: 9
DC: 5/5

Attacks:
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rick Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Smack Down (*)
Dragonbreath (*)
Sandstorm (*)
Double-Edge
Dig
Stone Edge
Gyro Ball
Thunder Fang
Fire Fang
Ice Fang

Block (*)
Defense Curl (*)
Heavy Slam (*)
Rock Blast (*)
Rollout (*)

Protect (*)
Earthquake (*)
Explosion (*)
Rock Slide (*)
Dragon Tail (*)
Taunt


Ekans (M) Naja Haje

Nature: Quiet (+SAtk, -Spe, -10% Eva)

Type:

Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Intimidate
Trigger
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Shed Skin
Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Unnerve (DW Locked)
Passive
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3 (+)
SDef: Rank 2
Spe: 47 (47.8>47)
Size Class: 2
Weight Class: 1
BRT: 12

EC: 1/6
MC: 3
DC: 1/5

Attacks:
Wrap (*)
Leer (*)
Poison Sting (*)
Bite (*)
Glare (*)
Screech (*)
Acid (*)
Stockpile (*)
Swallow (*)
Spit Up (*)

Disable (*)
Poison Fang (*)
Pursuit (*)
Crunch (Gen 2) (*)
Snatch (*)

Sludge Wave (*)
Earthquake (*)
Rock Slide (*)
Protect (*)
Bulldoze (*)


Voodoll (M) Matezoide

Nature: Rash (+SAtk, -SDef)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia
Passive
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Normalize
Toggle
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

Cursed Body (DW Locked)
Passive
When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: 2
Def: 2
SAtk: 4 (+)
SDef: 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)

Imprison (*)
Snatch (*)
Shock Wave (*)
Counter (*)
Mach Punch (*)

Taunt (*)
Protect (*)
Psychic (*)
Thunder Wave (*)
Retaliate (*)


Aron (M) Astaroth

Nature:
Careful (+SDef, -SAtk)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head
Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW Locked)
Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: 3
Def: 5
SAtk: 1 (-)
SDef: 3 (+)
Spe: 40
Size Class: 2
Weight Class: 5 (6 with Heavy Metal)
Base Rank Total: 16

EC: 4/9
MC: 5
DC: 2/5

Moves:
Tackle (*)
Mud-Slap (*)
Harden (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Iron Head (*)

Head Smash (*)
Stealth Rock (*)
Superpower (*)
Endeavor (*)
Body Slam (*)

Earthquake (*)
Rock Slide (*)
Protect (*)
Bulldoze (*)
Aerial Ace (*)


Riolu (M) Michael, the Archangel

Nature: Hasty (+Spe, -Def, +11% Speed)

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast
Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus
Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW Locked)
Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SAtk: 2
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal (*)

Bullet Punch (*)
Blaze Kick (*)
Hi Jump Kick (*)
Low Kick (*)
Detect (*)

Earthquake (*)
Bulldoze (*)
Substitute (*)
Hidden Power Water (7) (*)
Focus Blast (*)

To Obtain:
 
Last edited:
There a few things wrong, so far as I can see. First of all, all but the Pokemon should be outside of the hide tag. Next, you forgot to add in the effects of the nature. You should have Pawniard's Attack stat as 4 (+) and have his SpA stat as 1 (-). Furthermore, Egg Moves go second and TM moves go third, so just switch those around.

Just do the same thing for the rest of your pokes and it'll be fine.
 
Oh Comp, one more like. You need to put DW by the Dream World ability. Just a minor nitpick, but other than that it looks good. Anyways, welcome to ASB (when you're done, of course)!
 
Nope, you need the accuracy boosts for Staryu and Gastly. +Spd natures also give an accuracy boost in CAP ASB. The formula can be found in the Data Audit Thread. Sadly, I'm not an approver (gdi SDS send me a test, I PMd you like a week ago).
 
I feel terribly dumb; Staryu's Spe is 98 (+Spe always rounds up), Gastly's Acc bonus is +29%, and Staryu's Acc bonus is +22%. Sorry.

Once those are finished, Approved. Welcome to ASB!
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I don't know what Terrador is talking about with Gastly's EC: it's just the standard 0/9.

I've changed that for you.
 
Trainer Name: Krodin
Pokemon: Riolu*, Zorua*, Pawniard*
W/L/T:
Ongoing battles:
http://www.smogon.com/forums/showthread.php?t=3464748
http://www.smogon.com/forums/showthr...23#post4116123
Trainer Counter:

Backpack:

Berry Pocket:
Oran x2
Leppa x2
Cheri x2
Chest x2
Pecca x2
Rawst x2
Aspear x2

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:


Riolu [Gohan] (M)
Nature: Rash (+SAtk, -SDef)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: (DW)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Vacuum Wave (*)
Blaze Kick (*)
Hi Jump Kick (*)

Focus Blast (*)
Earthquake (*)
Swords Dance (*)


Zorua [Vageta] (M)

Nature: Rash (+SAtk, -SDef)
Type:
Dark:
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion:
Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)

Extrasensory (*)
Dark Pulse (*)
Counter (*)

U-Turn (*)
Calm Mind (*)
Grass Knot (*)


Pawniard [Mr. Popo] (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Locked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Psycho Cut (*)
Revenge (*)
Sucker Punch (*)

Taunt (*)
Dig (*)
Swords Dance (*)
 
krodin329: Calm is +special defence, -attack, not +special attack, -defence. If you want +special attack, -defence, you want Mild. Also, Riolu does not learn Shadow Ball at all. Due to the profile being marked as incomplete, this doesn't count as an approval yet.
 

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