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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,544
    Fixed, and I am approved.
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Trainer Name: EspyOwner

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Roleplay threads:

    Hall
    Pike
    Arcade
    Subway

    Backpack:
    Exp. Share (x2)
    Amulet Coin
    Lucky Egg
    Prism Scale
    Expert Belt (x2)
    Moon Stone
    Soft Sand
    Light Clay
    Razor Fang

    Berry Pocket:
    [5x] Lum Berry
    [2x] Aspear Berry
    [2x] Cheri Berry
    [2x] Chesto Berry
    [2x] Leppa Berry
    [2x] Oran Berry
    [2x] Pecha Berry
    [2x] Rawst Berry

    Token Pocket:
    Currency Counters: 14
    Universal Counters: 9


    Fidgit (Turbo Man) (open)
    [​IMG]
    Fidgit (Turbo Man) [Male]
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Persistent:
    Type: Innate
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit:
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (DW):
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-)
    Size Class: 1
    Weight Class: 1


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Air Slash
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gust
    Heal Block
    Helping Hand
    Knock Off
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Sludge Bomb
    Tailwind
    Whirlwind
    Wide Guard
    Wonder Room
    Heal Block
    Gravity

    Disable
    Spikes
    Stealth Rock
    Heal Pulse
    Wish
    Sand Tomb

    Drill Run
    Gastro Acid
    After You

    Light Screen
    Protect
    Reflect
    Shadow Ball
    Sludge Wave
    Taunt
    Toxic
    Venoshock
    Earthquake
    U-Turn
    Smack Down
    Dig

    Kitsunoh (Shadow Man) (open)
    [​IMG]
    Kitsunoh (Shadow Man) [Female]
    Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Limber:
    Type: Innate
    This Pokemon's body is well trained and immune to paralysis.

    Cursed Body (Dream World):
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Aerial Ace
    Attract
    Bulldoze
    Captivate
    Copycat
    Curse
    Cut
    Dark Pulse
    Defog
    Dig
    Double Team
    Dream Eater
    Earthquake
    Embargo
    Endeavor
    Endure
    Facade
    Faint Attack
    Fake Out
    False Swipe
    FeatherDance
    Fire Punch
    Flail
    Flash
    Flash Cannon
    Fling
    Foul Play
    Frustration
    Fury Cutter
    Giga Impact
    Gyro Ball
    Headbutt
    Hex
    Hidden Power (Fire) (7)
    Hone Claws
    Hyper Beam
    Ice Punch
    Icy Wind
    Imprison
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Last Resort
    Lick
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Metal Sound
    Meteor Mash
    Natural Gift
    Odor Sleuth
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Roar
    Rock Slide
    Rock Smash
    Role Play
    Round
    Safeguard
    Scratch
    Secret Power
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    ShadowStrike
    Sleep Talk
    Snatch
    Snore
    Spite
    Strength
    Substitute
    Sucker Punch
    Sunny Day
    Super Fang
    Superpower
    Swagger
    Tail Whip
    Taunt
    Thief
    ThunderPunch
    Torment
    Toxic
    Trick
    Trick Room
    U-Turn
    Will-O-Wisp
    Yawn

    Cupra (Magic Man) (open)

    [​IMG]
    Cupra (Magic Man) [Female]
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Bug/Psychic
    Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Shield Dust:
    Type: Innate
    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Illusion (Dream World):
    Type: Innate
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 38 (-)
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Hydro Pump
    Bug Buzz
    Disable

    Psychic
    Hidden Power (Ground) (7)
    Shadow Ball

    Necturine (Lord English) (open)
    [​IMG]
    Necturine (Psylocke) [Female]
    Nature: Impish (+1 Defense, -1 Special Attack)
    Type: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Anticipation:
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Telepathy (Dream World):
    Type: Innate
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 2
    Def: Rank 2 (+)
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Future Sight
    Leaf Blade
    Sketch

    Shadow Ball
    Protect
    Torment
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    EspyOwner:
    • Check the abilities post in the Data Audit Thread. All of Eevee's ability descriptions are incorrect (though somehow you got the correct Adaptability description on Feebas).
    • Electrike's Weight Class is 2, not 1.
    Fix these and you're APPROVED. Welcome to CAP ASB.

    In other news, this brings my UC total to 19.7.
  4. The Scarlet Poet

    The Scarlet Poet

    Joined:
    Mar 29, 2012
    Messages:
    26
    [​IMG][​IMG][​IMG]
    Trainer Name: The Scarlet Poet
    Pokemon: Joltik, Shellos, Chimchar
    W/L/T: 1/0/0/2



    Berry Pocket (open)

    [2x] Oran Berry
    [2x] Leppa Berry
    [2x] Cheri Berry
    [2x] Chesto Berry
    [2x] Pecha Berry
    [2x] Rawst Berry
    [2x] Aspear Berry


    Token Pocket (open)

    CC: 0
    UC: 0


    Ongoing battles:

    Completed Battles:
    Vs AOPSuser W
    Vs Argetlam DQ
    Vs Complications DQ
    Pokemon Team:

    Sonnet (open)


    [​IMG]
    Sonnet the Joltik (Female)

    Nature: Mild (+1 SpA, -1 Def)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Compoundeyes:
    (innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    Cross Poison
    Disable
    Faint Attack

    Protect
    Thunderbolt
    X-Scissor

    15 Moves


    Limerick (open)

    [​IMG]
    Limerick the Shellos (Male)

    Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:

    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 29 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire 7)
    Rain Dance

    Counter
    Mirror Coat
    Sludge

    Ice Beam
    Protect
    Surf

    13 Moves



    Haiku (open)

    [​IMG]

    Haiku the Chimchar (Female)

    Nature: Lonely (+1 Atk, -1 Def)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Fake Out
    Counter
    Thunder Punch

    Protect
    Dig
    Brick Break

    14 Moves

  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    The Scarlet Poet: APPROVED, but it's Sand Force, not Sand Strength. Welcome to CAP ASB.

    EDIT: Forgot to mention that this brings my UC to 24.7.
  6. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Requesting reboot after long break/ system changes. I'm back, baby.

    Trainer Name: James Yellowstar
    Pokemon: Riolu, Rotom
    W/L/T: 0/0/0

    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters:0
    Universal Counters:0

    [Any Links to ongoing battles here]

    Show Hide

    Pokemon Team:

    [​IMG]
    <Riolu> [John Arlex] (Male)
    Nature: Serious (No effect on stats)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster(DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack(*)
    Endure(*)
    Foresight(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)

    Bullet Punch(*)
    Circle Throw(*)
    Agility(*)

    Brick Break(*)
    Dig(*)
    Low Sweep(*)

    [​IMG]
    <Rotom> [Incarceron] (None)
    Nature:Modest (+1 SpA, -1 Atk)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    MC: 0

    Attacks:
    Trick(*)
    Astonish(*)
    Thunder Wave(*)
    Thundershock(*)
    Cofuse Ray(*)
    Uproar(*)
    Double Team(*)
    Shock Wave(*)

    Swift(*)
    Signal Beam(*)
    Mud-Slap(*)

    Dark Pulse(*)
    Will-o-Wisp(*)
    Hidden Power (7,Ice)(*)
  7. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Trainer Name: Wobbanaut
    Pokemon: Wobbuffet, Ambipom, Haxorus, Escavalier, Kingdra, Houndoom, Primeape, Trapinch, Delibird, Reuniclus, Electrike, Treecko, Gyarados, Heracross, Snorunt
    W/L/T: 2-3-0
    Trainer Counter: 0

    Backpack:

    Ball Pocket
    5x Pokéballs
    5x Sportballs

    1x Exp Share
    1x Link Cable
    1x Expert Belt
    1x Dragon Scale
    1x Dragon Fang

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters:12


    Universal Counters:0

    Pokemon
    Choice the Wobbuffet (open)


    [​IMG]
    Wobbuffet(Choice)M
    Nature: Bold(+Def, -Att)
    Psychic : Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Abilities:

    Shadow Tag: [Type: Innate] Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
    Telepathy:[Type: Innate][DW][Unlocked]This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats
    HP: 135
    Atk: Rank 1(-)
    Def: Rank 3(+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 33
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up: Splash , Encore , Counter , Charm , Mirror Coat , Safeguard , Destiny Bond, Tickle
    Total Moves: 8
    Move Pool Complete
    Handy the Ambipom (open)

    [​IMG]
    Ambipom(Handy)M
    Nature: Adamant(+Att , -Spa )
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up: Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit, Agility
    TM/HM: Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt, U-Turn
    Egg Moves: Fake Out, Bounce, Counter, Spite
    5th Gen Tutor : Snatch, Role Play, Seed Bomb
    4th Gen Tutor: Fire Punch, Thunder Punch, Ice Punch
    Total Moves: 28
    Bloodshed the Haxorus (open)

    [pimg]642[/pimg]
    Haxorus[Bloodshed](M)
    Nature: Adamant(+Att, -Spa)
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats
    HP: 100
    Atk: Rank 7(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC:0
    DC:5/5


    Attacks:
    Level Up: Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance, Dragon Dance, Dragon Claw, Giga Impact
    TM/HMs: Double Team, Substitute, Dig, Hone Claws, X Scissor, Brick Break, Toxic, Earthquake, Dragon Tail, Rest, Protect, Bulldoze
    Egg Moves: Endure, Reversal, Endeaver, Iron Tail, Focus Energy
    5th Gen Tutor - Aqua Tail, Low Kick, Sleep Talk
    Total Moves: 35
    Pyromaniac the Escavalier (open)

    [​IMG]
    Escavalier(Pyromaniac)(F)
    Nature: Brave(+Att,-Speed)
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories

    Abilities:

    Swarm:Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17(-)
    Size Class: 2
    Weight Class: 3

    EC:6/6
    MC: 0
    DC:5/5

    Attacks:
    Level Up: Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head, Giga Impact
    TM/HM: Double Team, Substitue, Poison Jab, Protect, Rest, Toxic
    Egg Moves: Megahorn, Faint Attack, Counter, Pursuit
    5th Gen Tutor: Sleep Talk
    Total Moves: 27
    Pyrophobe the Kingdra (open)

    [pimg]230[/pimg]
    Kingdra(Pyrophobe)(M)
    Nature: Mild(+SpA,-Def)
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp:[Type: Innate][DW]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 16

    EC: 9/9
    MC: 1
    DC: 5/5


    Attacks:
    Level Up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility, Dragon Pulse, Hydro Pump, Dragon Dance, Yawn
    TM/HM: Dive, Double Team, Scald, Ice Beam, Rain Dance, Quash, Protect
    Egg Moves: Disable, Outrage, Razor Wind, Muddy Water
    5th Gen Tutor: Draco Meteor, Bounce
    Total Moves: 24
    Pyro the Houndoom (open)

    [pimg]229[/pimg]
    Houndoom[Pyro](F)
    Nature: Naive(+Spe, -SpD, +14%Acc)
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 110(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC 6/6
    MC 0
    DC 5/5


    Attacks:
    Level Up: Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang, Crunch, Foul Play, Embargo
    TM/HMs: Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest
    Egg Moves: Sucker Punch, Nasty Plot, Counter
    5th Gen Tutor: Snatch, Dark Pulse, Sleep Talk
    4th Gen Tutor: Heat Wave
    Total Moves: 26
    Pwneape the Primeape (open)

    [pimg]57[/pimg]
    Primeape[Pwneape](M)
    Nature: Jolly(+Spe, -SpA, +14%Acc)
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

    Abilities:

    Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 110(+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 4/5


    Attacks:
    Level Up: Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop, Rage, Fling, Punishment, Final Gambit, Close Combat
    TM/HM: Rock Slide, Dig, Acrobatics, Rest, Earthquake
    Egg Moves: Endure, Reversal, Counter, Sleep Talk
    5th Gen Tutor: Fire Punch, Ice Punch
    4th Gen Tutor: Thunderpunch
    1st Gen TM: Pay Day
    Total Moves: 29
    Myopic the Trapinch (open)

    [pimg]328[/pimg]
    Trapinch[Myopic](M)
    Nature: Hasty (+Spe, -Def, +5%Acc)
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Hyper Cutter:[Type: Innate]This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap:[Type: Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force:[Type: Can be Enabled][DW]This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 1/5


    Attacks:
    Level Up: Bite, Sand Attack, Faint Attack, Sand Tomb, Earth Power, Earthquake, Dig, Bide, Superpower
    TM/HM: Protect, Bulldoze, Rock Slide
    Egg Moves: Signal Beam, Endure, Quick Attack
    5th Gen Tutor: Giga Drain
    Total Moves: 16
    Sleepy the Delibird (OT: Lord Jesseus) (open)

    [pimg]225[/pimg]
    Delibird[Sleepy](M)
    Nature: Naive(+Spe, -SpD, +9%Acc)
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities

    Vital Spirit:[Type: Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Hustle:[Type: Can be enabled] This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia:[Type: Innate][DW] This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1(-)
    Spe: 87(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    MC: 0
    DC: 5/5


    Attacks:
    Level Up: Present
    TM/HM: Blizzard, Brick Break, Fly
    Egg Move: Fake Out, Icy Wind, Future Sight
    Total Moves: 7
    Fission the Reuniclus (open)

    [pimg]609[/pimg]
    Reuniclus[Fission](M)
    Nature: Brave(+Att, -Spe, -10%Eva)
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard:[Type: Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator:[Type: Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5


    Attacks:
    Level Up: Psywave, Reflect, Rollout, Snatch, Hidden Power Ground 7, Light Screen, Charm, Recover, Psyshock, Pain Split, Psychic, Wonder Room
    TM/HM: Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball, Protect, Heal Block
    Egg Moves: Imprison, Confuse Ray, Acid Armour
    5th Gen Tutor: Magic Coat, After You, Fire Punch, Ice Punch
    Total Moves: 27
    Fearless the Electrike (OT: Espy Owner) (open)

    [​IMG]
    Electrike [Fearless] (M)
    Timid (+Speed, -1 Atk, +13%Acc)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static[Type: Innate]:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod[Type: Innate]:These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus[Type: Innate][DW]This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 2
    DC: 1/5


    Attacks:
    Level Up: Tackle, Thunder Wave, Leer, Howl, Quick Attack, Spark, Oder Sleuth
    TM/HM: Flamethrower, Volt Switch, Snarl
    Egg Moves: Shock Wave, Discharge, Switcheroo
    Total Moves: 13
    Technobird the Aerodactyl (open)

    [pimg]142[/pimg]
    Aerodactyl[Technobird](M)
    Nature: Jolly(+Spe, -SpA, +26%Acc)
    Rock:Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities

    Rock Head:[Type: Innate]This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure:[Type: Innate]This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 150(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 0/5


    Attacks:
    Level Up: Ice Fang, Fire Fang, Thunder Fang, Wing Attack, Bite, Scary Face, Supersonic, Roar, Agility, AncientPower
    TM/HMs: Stone Edge, Earthquake, Fly
    Egg Moves: Roost, Pursuit, Steel Wing
    Total Moves: 15
    Veemon the Treecko (open)

    [​IMG]
    Treecko[Veemon](M)
    Nature: Lonely(+Att, -Def)
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Overgrow:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden:[Type: Innate][DW]This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/9
    MC: 0
    DC: 3/5


    Attacks:
    Level Up: Pound, Leer, Absorb, Quick Attack, Pursuit, Screech, Giga Drain, Detect
    TM/HMs: Dig, Solarbeam, Protect, Acrobatics
    Egg Moves: Sythesis, Dragonbreath, Leech Seed
    5th Gen Tutor: Drain Punch
    4th Gen TM/HMs: Endure
    Total Moves: 17
    Leviator the Gyarados (open)

    [pimg]130[/pimg]
    Gyarados[Leviator](M)
    Nature: Mild(+SpA, -Def)
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Intimidate:[Type: Can be Enabled]When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie:[Type: Innate][DW]This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 3(+)
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 2/5


    Attacks
    Level Up: Splash, Tackle, Flail, Thrash, Bite, Dragon Rage, Aqua Tail, Rain Dance, Hyper Beam
    TM/HMs: Protect, Earthquake
    5th Gen Tutor: Bounce
    Event: Bubble, Reversal
    Total Moves: 14
    Braveheart the Heracross (open)

    [pimg]214[/pimg]
    Heracross[Braveheart](M)
    Nature: Jolly(+Spe, -SpA, +11%Acc)
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts:[Type: Innate]This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie:[Type: Innate][DW]This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 98(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5


    Attacks:
    Level Up: Night Slash, Tackle, Leer, Horn Attack, Endure, Fury Attack, Aerial Ace, Chip Away, Counter, Brick Break
    TM/HMs: Dig, Stone Edge, Protect
    Egg Moves: Bide, Focus Punch, Pursuit
    Total Moves: 16
    Gravitar the Snorunt (open)
    [​IMG]
    Snorunt[Gravitar](F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:[Type: Innate]When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body:[Type: Innate]This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
    Moody:[Type: Innate][DW]This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level Up: Powder Snow, Leer, Double Team, Bite, Icy Wind, Headbutt, Protect, Ice Shard, Ice Fang
    TM/HMs: Light Screen, Shadow Ball, Frost Breath
    Egg Moves: Hex, Bide, Disable
    Total Moves: 15
  8. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    The logical thing, Wobbanaut, would to be to ask someone to approve before queueing a match.

    Nevertheless, both you and Puffins are approved (welcome back!).
  9. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177

    Trainer Name:
    Argetlam
    Pokemon: Ralts(M), Mudkip(M), Necturine(F)
    W/L/T: 2/0/0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Item Pocket
    EXP Share: 1

    Token Pocket:
    Currency Counters: 2
    Universal Counters: 5

    Vs.Scarlet_Poet(Complete)
    Vs.IAR(Complete)
    Vs. Wobbanaut(Complete)
    Vs.GlacierKnight(Complete) 2(C)
    Vs. Maxim
    Vs. Ziposaki(Complete)
    Vs. Classical(Complete)


    Pokemon Team:

    Psychicae Gladio the Ralts (open)

    [​IMG]
    Ralts*(Psychicae Gladio)(Male)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Abilities:
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace:
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Telepathy(DW):
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 34(40/1.15)(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/9
    MC: 0
    DC: 1/5

    Level Up Moves:
    Growl*
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magic Leaf*
    Heal Pulse*
    Calm Mind*
    Stored Power

    Egg Moves
    Confuse Ray*
    Shadow Sneak*
    Will-o-wisp*

    TM/HM Moves
    Psyshock*
    Taunt*
    Thunder Bolt*
    Shadow Ball

    Total Moves:14

    Lama Monstrum the Marshtomp (open)

    [​IMG]
    Marshtomp*(Lama Monstrum)(Male)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Nature: Quiet(+SpA, -Speed, -10 Evasion)
    Abilities
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp(DW):
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 43(-)(50/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 2
    DC: 4/5

    Level up Moves
    Tackle*
    Growl*
    Mud-Slap*
    Water Gun*
    Bide*
    Foresight*
    Mud Sport*
    Hydro Pump
    Mud Shot
    Mud Bomb
    Muddy Water
    Earthquake

    Egg Moves
    Counter*
    Mirror Coat*
    Wide Guard*

    TM/HM Moves
    Toxic*
    Ice Beam*
    Dig*
    Rock Slide
    Sludge Wave
    Brick Break

    Total Moves: 21

    Herba Spiritus the Necturna (open)

    [​IMG]
    Necturna*(Herba Spiritus)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Abilities:

    Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 70(80/1.15)(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 0
    DW: 5/5


    Level Up Moves:
    Thunder Fang
    Poison Fang
    Super Fang
    Vine Whip*
    Leer*
    Ominous Wind*
    Shadow Sneak*
    Toxic Spikes*
    Will-O-Wisp*
    Hex*
    Shadow Ball
    Pain Split
    Power Whip

    Egg Moves:
    Leaf Blade*
    Leaf Storm*
    Nightmare*
    Sketch

    TM/HM Moves:
    Calm Mind
    Protect*
    Psychic*
    Torment*
    Return
    Substitute

    Total Moves: 23

    Anima Ignis the Bagon (open)

    [​IMG]
    Bagon(Male)
    Type: Dragon
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Nature: Hasty(+15% Speed, +12% Accuracy, -1 Defense)

    Abilities
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sheer Force(DW):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58(50*1.15)(+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Level Up Moves
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Dragon Claw

    Egg Moves
    Dragon Dance
    Fire Fang
    Hydro Pump

    TM/HM Moves
    Brick Break
    Fire Blast
    Rock slide

    Glacies Rex the Sneasel (open)

    [​IMG]
    Sneasel(Glacies Rex)(Male)
    Type: Ice/Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

    Abilities:

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket(DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 133(115*1.15)(+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17



    Level Up Moves:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attacks
    Fury Swipes
    Agility

    Egg Moves:
    Counter
    Crush Claw
    Ice Punch

    TM/HM Moves:
    Dig
    Shadow Claw
    X-Scissor

    Tonitrua Varius the Protowatt (open)

    [​IMG]
    Protowatt(Female)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Nature: Naive (+Spe, +27 Acc/Dodge, -SpD)

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 0
    Spe: 110(95*1.5)(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Level Up Moves:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Egg Moves:
    Counter
    Mirror Coat
    Muddy Water

    TM/HM Moves:
    Ice Beam
    Thunder Bolt
    Double Team
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright, someone else new.

    Ralts: It should have 34 Speed, not 26. Mark the side with something like (40 / 1.15) to remember the expression if you need to; in fact, it'd be preferable. Everything else is good, though you might want to add Calm Mind in (pre-25 in most gens)!

    Mudkip: It's actually only Water-type, although you did get the STAB descriptions right. -Spe natures round down, so it should have 34 Speed just like Ralts, instead of 35 Spe. Lastly, mark Damp as its DW ability.

    Necturine: It should have 44 Speed, not 34, since it's (51 / 1.15) floored instead of what you appeared to have done, which is (51 / 1.5). You can also add in Leer as a pre-25 move for free.

    Fix these things, contact me or another an approver, and you'll be good to go. (24.7)

    EDIT: APPROVED
  11. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    Name: Arceustar
    Pokemon: Torchic, Eevee, Dratini
    W/L/T: 0/0/0

    Backpack:

    Berries:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Tokens:
    Currency Counters: 0
    Universal Counters: 0

    Battles:

    Completed


    In Progress
    Vs Aweshucks - 2v2 singles - LC
    Vs Complications - 3v3 triples - LC

    Team:

    Inferno the Torchic (open)
    [​IMG]
    Torchic(*) Inferno (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)

    Type:

    Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size: 1
    Weight: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:

    Scratch(*)
    Growl(*)
    Focus Energy(*)
    Ember(*)
    Peck(*)
    Sand Attack(*)
    Fire Spin(*)

    Flame Burst(*)
    Low Kick(*)
    Rock Slide(*)

    Toxic(*)
    Aerial Ace(*)
    Shadow Claw(*)

    Eon the Eevee (open)
    [​IMG]
    Eevee(*) Eon (F)
    Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size: 1
    Weight: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Attacks:

    Tail Whip(*)
    Tackle(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)

    Charm(*)
    Flail(*)
    Yawn(*)

    Dig(*)
    Round(*)
    Retaliate(*)

    Draco the Dratini (open)
    [​IMG]
    Dratini(*) Draco (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

    Type:

    Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size: 2
    Weight: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:

    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)

    Dragon Breath(*)
    Iron Tail(*)
    Water Pulse(*)

    Hyper Beam(*)
    Thunderbolt(*)
    Fire Blast(*)
  12. adhityaa

    adhityaa

    Joined:
    Apr 10, 2012
    Messages:
    2
    Team Registration

    Trainer Name : adhityaa
    Pokemon : Monohm, Ghastly, Dratini
    W/L/T : 0/0/0
    Trainer Counter : 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Ongoing Battles:

    Pokemon:
    Show Hide

    [​IMG]
    Monohm (MALE)
    Nature: Modest (SpA +1; Atk -1)
    Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Shield Dust: This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat(DW ability): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    EC: 0/9
    MC: 0
    DC: 0/5

    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    TM:
    TM17 Protect
    TM45 Attract
    HM03 Surf

    Egg Moves:
    Hydro Pump
    Mud-Slap
    DragonBreath

    Attacks:

    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom


    Show Hide

    [​IMG]
    Dratini (FEMALE)
    Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Abilities:
    Shed Skin:This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale(DW ability):This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Thunderbolt
    Flamethrower
    Waterfall

    Aqua Jet
    Dragon Pulse
    Dragon Rush



    Show Hide

    [​IMG]
    Gastly(Male)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    Hasty(+Spe, -Def)
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92(+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15
    +29% acc

    EC: 0/9
    MC: 0

    Abilities
    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Hypnosis
    Lick
    Confuse Ray
    Spite
    Mean Look
    Curse
    Night Shade
    Sucker Punch

    Shadow Ball
    Sludge Bomb
    Will-O-Wisp

    Disable
    Perish Song
    Haze
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Arceustar: Your Torchic's nature is incorrect. If you want the one that increases attack and decreases defence, it's Lonely. Hasty raises speed and lowers defence. In addition, all of your pokemon are missing the Size Class and Weight Class information. This can be found in the Data Audit Thread in the same place as the pokemon's stats. NOT APPROVED until you fix these.
      Oh, and here are some sprites: [​IMG][​IMG][​IMG]
    • adhityaa: Add in Dratini's EC: 0/9, MC: 0 and DC: 0/5, and you're APPROVED

    This brings my UC to 38.8.
  14. RemembranceOfAppa

    RemembranceOfAppa

    Joined:
    Apr 10, 2012
    Messages:
    45
    Trainer Name: Appa
    Pokemon: Necturine, Sableye
    W/L/T: 0

    Backpack
    Berry Pocket: x2 Oran, x2 Cheri, x2 Rawst, x2 Pecha, x2 Lum, x2 Chesto, x2 Aspear, x2 Leppa
    Token Pocket: Currency Counters - 4
    Universal Counters - 0

    Completed Battles
    vs Mr. L ~ Training
    vs Orcinus Dino

    Ongoing Battles
    vs SimonSays


    [​IMG][​IMG]
    TPL the Necturine (open)

    Necturine(*) [​IMG] The Painted Lady (F)
    Nature: Naughty (+Atk, -SpD)

    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Anticipation
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW-Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/5
    MC: 2
    DC: 2/5

    Attacks (14)
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Future Sight
    Leaf Blade
    Sketch

    Grass Knot
    Psychic
    Payback
    ~~~
    Pain Split
    Shadow Ball

    Momo the Sableye (open)

    Sableye(*) [​IMG] Momo (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Dark / Ghost
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Keen Eye, Stall
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW-LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    MC: 0
    DC: 0/5

    Attacks (15)
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak

    Sucker Punch
    Nasty Plot
    Recover

    Dig
    Taunt
    Low Sweep

  15. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    847
    Appa, just mark Necturine's Attack as boosted and her Special Defense as lowered, and you are APPROVED. Welcome to ASB!

    1
  16. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Drifter's Registration

    [​IMG]
    Trainer Name:
    Walker
    Location: Missing In Action
    Poke'mon (In Order Obtained): Butler (Audino), Shadion (Scrafty), Dream Slayer (Crobat), Fern (Persian), Itsumo (Spiritomb), Hope (Chimecho), Mirage (Zoroark), Decoy (Electrode), Fear, Terror, and Despair (Hydreigon), Abyss (Skuntank), Rook (Bisharp), Kyofu (Tyranitar), Goat (Mareep), Achisuto (Smeargle), Unmei (Natu), Kanbatsu (Cacnea), Uragiri (Absol), Akurei (Eevee), Tsuuru (Revenankh)
    W/L/T: 28/38/2 (3 Battles Ongoing)

    Battles:
    Show Hide
    Roleplays:
    The Legend Run: Mysterious Cove (Ended)
    Battle Hall Challenge (Ended; Max Streak: 6 with Abyss)
    Battle Pike Challenge (Bronze; Ended)
    Raid: Stormrage Depths (Partner: LupusAter; Success!)
    Raid: Central Processing (Partner: LupusAter; Failed)
    Raid: Central Processing (2) (Partner: LupusAter; Failed)
    The Legend Run: Mysterious Cove (2) (Ended)
    Normal Battles:
    VS UllarWarlord (Ref: Orcinus Duo; Won by Time DQ)
    VS AOPSUser (Ref: Orcinus Duo; Loss)
    VS ZhengTann (Ref: Sound; Loss)
    VS TheWolfe (Ref: SubwayJ; Loss)
    VS Dogfish44 (Ref: Orcinus Duo; Loss)
    VS Gerard (Ref: Orcinus Duo; Loss)
    VS Matezoide (Ref: Frosty; Loss; STORY MATCH)
    VS Maxim (Ref: danmantincan; Loss)
    VS UllarWarlord (2) (Ref: Frosty; Loss)
    VS Texas Cloverleaf (Ref: TheWolfe; Draw)
    VS Frosty (Ref: Espeon65; Loss)
    13-Way Melee (Ref: Orcinus Duo; 2nd Place: Loss)
    VS TIO (Ref: Texas Cloverleaf; Win)
    VS danmantincan (Ref: Texas Cloverleaf; Loss)
    VS Orcinus Duo (Ref: Pwnemon; Won by Time DQ)
    VS Yarnus of Bethany (Ref: TIO; Loss)
    VS Texas Cloverleaf (2) (Ref: UllarWarlord; Loss)
    VS Imanalt (Ref: Box; Loss)
    VS LupusAter (Ref: Glacier Knight; Won; KEY STORY MATCH)
    VS Classical (Ref: ThePhalanx; Won)
    VS Classical (2) (Ref: Matezoide; Won)
    VS Classical (3) (Ref: Entei999; Won)
    VS DFrog (Ref: Glacier Knight; Loss)
    VS Morgzkiller99 (Ref: yoshinite; Won by Time DQ)
    VS smashlloyd20 (Ref: Madotsuki; Loss)
    VS Madotsuki (Ref: UllarWarlord; Won)
    VS Glacier Knight (Ref: LockDown; Loss)
    VS Madotsuki (2) (Ref: Glacier Knight; Loss)
    VS akela (Ref: Faylion; Loss)
    VS The Wanderer (Ref: Its_A_Random; Won)
    VS Glacier Knight (2) (Ref: Frosty; Loss)
    VS Complications (Ref: Someoneelse; Loss)
    VS UllarWarlord (3) (Ref: Geodude6; Won)
    Battle Upon the S.S. Anne (Ref: EspyOnwer; Cancelled)
    VS Maxim (2) (Ref: TheWolfe; Loss; IMPORTANT MATCH)
    VS Geodude6 (Ref: lucarioisawesome; Subref 1: Complications; Won)
    VS Unitas (Ref: UllarWarlord; Draw)
    VS lionrt60 (Ref: The Wanderer; Won by Time DQ)
    VS Galladiator (Ref: Yarnus of Bethany; Won)
    VS UllarWarlord (4) (Ref: Faylion; Won by Time DQ)
    Melee with Ragnarokalex and Wolfe! (Ref: The Royal Guard; Cancelled)
    VS Frosty (2) (Ref: nyttyn; Subref 1: Gerard; Loss)
    VS AOPSUser (2) (Ref: Matezoide; Loss; IMPORTANT MATCH)
    VS SubwayJ (Ref: Unoriginal Name; Loss)
    VS Ragnarokalex (Ref: akela; Loss)
    VS Geodude6 (Ref: DFrog; Loss)
    VS SubwayJ (2) (Ref: akela; Loss)
    VS Matezoide (2) (Ref: akela; Won; STORY MATCH)
    VS Complications (Ref: King Serperior; Loss)
    VS Glacier Knight (3) (Ref: Birkal; Loss; STORY MATCH)
    VS The Royal Guard (Ref: Birkal; Won)
    VS EspyOwner (Ref: Cube; Loss)
    VS akela (2) (Ref: Rickheg; Subref: Pwnemon; Won)
    VS Complications (2) (Ref: Cube; Loss)
    VS Houndoomsday (Ref: Complications; Won)
    VS Glacier Knight (4) (Ref: lionrt60; Subref 1: yoshinite; Subref 2: Pwnemon; Won by Forfiet)
    VS AOPSUser (3) (Ref: Frosty; Won)
    VS Lockdown (Ref: Someoneelse; Won by Time DQ)
    VS SimonSays (Ref: akela; Won)
    VS LouisCyphre (Ref: Geodude6; Subref 1: The Wanderer; Won by Time DQ)
    VS jayjinde (Ref: Aweshucks; Loss)
    VS Engineer Pikachu (Ref: akela; Loss)
    VS Matezoide (3) (Ref: jayjinde; Loss)
    VS akela (3) (Ref: Geodude6; Subref 1: SubwayJ; Won)
    VS LupusAter (2) (Ref: Geodude6; Won by DQ)
    VS Ragnarokalex (2) (Ref: MrcRanger97; Loss)
    VS SimonSays (Ref: Ute; Loss)
    VS AOPSUser (4) (Ref: akela; Won)
    VS Engineer Pikachu (2) (Ref: AOPSUser; Ongoing)
    VS Maxim (2) (Ref: The Wanderer; Loss)
    VS Ragnarokalex (3) (Ref: TheWolfe; Won)
    VS AOPSUser (5) (Ref: The Wanderer; Won)
    League of Pokémon (Ref: Gem; Ongoing)
    VS S0L1D G0LD (Ref: lionrt60; Preparing...)
    Gym:
    Dark Gym Qualifiers VS LouisCyphre (Ref: ZhengTann; Loss)
    Tournament:
    Ultimate Showdown (Ref: Glacier Knight; Subref 1: ZhengTann; Top 18; Cancelled)
    Battle Factory Round 1: VS Arcanite (Ref: Texas Cloverleaf; Subref 1: Frosty; Elimination)


    Referee Profile: Here

    Claims:
    Show Hide
    Claim 1: The Legend Run Mysterious Cove (Applied July 14, 2012)
    Claim 2: DQed Battle Against UllarWarlord (Approved July 23, 2012; Applied July 24, 2012)
    Claim 3: Two Battle Defeat: Losses to ZhengTann and TheWolfe (Applied August 1, 2012
    Claim 4: Correcting Mistakes (Applied August 3, 2012)
    Claim 5: Loss Against AOPSUser (Applied August 5, 2012)
    Claim 6A: Itsumo in Battle Hall (Streak 1) (Applied August 8, 2012)
    Claim 6B: Loss Against Dogfish44 (Applied August 8, 2012)
    Claim 7A: Referee of Glacier Knight's Arena (Applied August 14, 2012)
    Claim 7B: Referee of Glacier Knight's Melted Arena (Applied August 14, 2012)
    Claim 8: 2 UC From a Flash (Approved August 18, 2012; Applied August 20, 2012)
    Claim 9: 11 UC (Applied August 28, 2012)
    Claim 10: One Round Too Short (Applied August 28, 2012)
    Claim 11: Better Late than Never (Approved September 1, 2012; Applied September 2, 2012)
    Claim 12: Ullar's Retaliation (Applied September 17, 2012)
    Claim 13A: A Long Battle Finally Over (Applied September 17, 2012)
    Claim 13B: A Quick Reffing, and Indecisive Purchases Made Final (Applied September 17, 2012)
    Claim 14: Unwise Raid Preparations (Applied September 18, 2012)
    Claim 15: A Forced Draw (Applied September 26, 2012)
    Claim 16: 12 UC (Approved September 29, 2012; Applied September 30, 2012)
    Claim 17: Low-Energy Loss (Approved October 9, 2012; Applied October 10, 2012)
    Claim 18: Corrections and Evolution (Approved October 20, 2012)
    Claim 19: Challenged the Wrong Opponent (Approved October 24, 2012)
    Claim 20: Melee: 2nd Place! and Victory! (Approved October 29, 2012)
    Claim 21: Preperations for Darkness... (Approved November 6, 2012)
    Claim 22: Out With the First Bang! (Approved November 8, 2012)
    Claim 23: A Surprise Reffing (Approved November 9, 2012)
    Claim 24: Orcinus's Flight (Approved November 11, 2012)
    Claim 25: A Loss Against Normal (Approved November 15, 2012)
    Claim 26: Pike Loss (Approved 19, 2012)
    Claim 27: 1 CC Too Short (Approved November 22, 2012; Applied November 23, 2012)
    Claim 28: Exp. Share Needed (Approved November 24, 2012)
    Claim 29: Loss Against Imanalt (Approved November 25, 2012)
    Claim 30: Victory... against Caterpie (Approved November 27, 2012)
    Claim 31: A Second Victory Against the Bug (Approved December 1, 2012)
    Claim 32: Hall Training for the Pawniard (Approved December 6, 2012; Applied December 7, 2012)
    Claim 33: Decoy's Rise (Approved December 13, 2012)
    Claim 34: The Plot Begins... (Approved December 15, 2012)
    Claim 35: Explosion with no Target (Approved December 16, 2012)
    Claim 36: Training for Mirage (Approved December 18, 2012)
    Claim 37: Rapid Training for Mirage for the Showdown (Approved December 20, 2012)
    Claim 38: Remember Bide (Approved December 29, 2012)
    Claim 39: Out of Energy (Approved January 7, 2013; Applied January 8, 2013)
    Claim 40: Storyteller VS Storyteller (Approved January 12, 2013; Applied January 13, 2013)
    Claim 41: Skill + Luck = Quick Loss (Approved January 16, 2013; Applied January 17, 2013)
    Claim 42: Raid Victory (Approved January 19, 2013)
    Claim 43: Closing Preperations (Approved January 27, 2013)
    Raid Claim 1: Stormrage Depths (Approved January 29, 2013; Applied January 30, 2013)
    Claim 44: Time to Return (Approved February 1, 2013)
    Claim 45: Last Remaints of the Icy Forest (Approved February 2, 2013)
    Claim 46: Itsumo's Power (Approved February 3, 2013; Applied February 4, 2013)
    Claim 47: Explosive Finish (Approved February 11, 2013)
    Claim 48: Training the Darkness (Approved February 20, 2013; Applied February 21, 2013)
    Claim 49: UC From Trainer Testing (Approved March 1, 2013)
    Claim 50: Spiritomb VS One Unprepared (Approved March 5, 2013)
    Claim 51: Fear and Terror (Approved March 9, 2013)
    Claim 52: 2 Quick UC... (Approved March 14, 2013; Applied March 15, 2013)
    Claim 53: ...And 2 more UC for Subreffing (Approved March 15, 2013)
    Claim 54: The Demon's Power Grows... (Approved March 17, 2013; Applied March 21, 2013)
    Claim 55: Ullar's Retreat (Approved March 27, 2013)
    Claim 56: Rise of the Abyss (Approved April 5, 2013)
    Claim 57: A Single Egg (Approved April 6, 2013)
    Claim 58: Itsumo's Reveal (Approved April 7, 2013)
    Calim 59: Kyofu's Appearance (Approved April 10, 2013)
    Claim 60: Butler Squashed (Approved April 13, 2013)
    Claim 61: Butler Squashed Again (Approved April 14, 2013)
    Claim 62: Rook's Turn to Be Squashed (Approved April 16, 2013)
    Claim 63: Battle with AOPSUser and in the Hall (Approved April 18, 2013)
    Claim 64: Lots of Loot (Approved April 22, 2013)
    Claim 65: Achisuto and Unmei (Approved April 28, 2013; Applied April 29, 2013)
    Claim 66: Itsumo and Kyofu (Approved May 4, 2013; Applied May 5, 2013)
    Claim 67: Hunger Games Cancellation (5 UC) (Approved May 4, 2013; Applied May 5, 2013)
    Claim 68: Concerns of Battle (Approved May 6, 2013)
    Claim 69: Another Defeat of Kyofu (Approved May 10, 2013; Applied May 11, 2013)
    Claim 70: Do Not Taunt Cthulhu (Approved May 12, 2013)
    Claim 71: Massive Free Move Claim (Approved May 18, 2013)
    Claim 72: Failure in the Cove (Approved May 23, 2013)
    Claim 73: Tying up Loose Ends (Approved May 24, 2013)
    Claim 74: Temple of the End (Approved June 6, 2013; Applied June 7, 2013)
    Claim 75: Rusty Reffing (Approved June 16, 2013)
    Claim 76: The Growing Threat (Approved June 18, 2013)
    Claim 77: Goat's Rebellion (Approved June 19, 2013; Applied June 20, 2013)
    Claim 78: Beserk Button (Approved June 22, 2013)
    Claim 79: Demon Lord's Completion (Approved June 22, 2013; Applied June 23, 2013)
    New Claim 1: FINALLY! (Approved July 17, 2013)
    New Claim 2: Spite (Applied July 18, 2013)
    New Claim 3: Extra UC (Approved August 1, 2013; Applied August 5, 2013)
    New Claim 4: Training for Abyss (Approved August 3, 2013; Applied August 5, 2013)
    New Claim 5: Old School Training (Approved August 7, 2013)
    New Claim 6: Patching Mistakes (Approved August 7, 2013)
    New Claim 7: One Round Reffing (Approved August 13, 2013; Applied August 14, 2013)
    New Claim 8: Tokyo Frozen in One Hour (Approved August 13, 2013; Applied August 14, 2013)
    New Claim 9: Desperate Training (Approved August 14, 2013)
    New Claim 10: Servant of Darkness (Approved August 17, 2013)
    New Claim 11: Loss Against an Expert (Approved August 18, 2013; Applied August 19, 2013)
    New Claim 12: Increased Power (Approved August 23, 2013; Applied August 24, 2013)
    New Claim 13: More Corrections (Approved August 25, 2013)
    New Claim 14: Loss for the Gym (Approved September 8, 2013)
    New Claim 15: Preperations for XY (Approved September 12, 2013)
    New Claim 16: The Demon's Success and Failure (Approved September 24, 2013; Applied September 25, 2013)
    New Claim 17: End of the Showdown (Approved September 29, 2013)
    New Claim 18: More Preperations for XY (Approved October 17, 2013)
    New Claim 19: Complete Rise of Dream Slayer (Approved October 18, 2013; Applied October 19, 2013)


    Backpack:
    Berries:
    Show Hide

    Oran *8[​IMG]
    Leppa *2[​IMG]
    Cheri *2[​IMG]
    Chesto *2[​IMG]
    Pecha *2[​IMG]
    Rawst *2[​IMG]
    Aspear *2[​IMG]
    Persim *5[​IMG]
    Chople *4[​IMG]

    Hold Items:
    Show Hide

    Amulet Coin *1[​IMG]
    BrightPowder*1[​IMG]
    Everstone *1[​IMG]
    Exp. Share *3[​IMG]
    Focus Sash*1[​IMG]
    Light Clay *1[​IMG]
    Lucky Egg *1[​IMG]
    Magnet*1[​IMG]
    Pure Incense *1[​IMG]
    Rare Candy *2[​IMG]
    Smooth Rock *1[​IMG]

    Raid Hold Items:
    Show Hide
    (None)

    Glyphs:
    Show Hide
    Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%
    Glyph of Crunch: Raises the base power of Crunch by 1.

    RP Items:
    Show Hide
    (None)

    Poke'balls:
    Show Hide
    Cherish Ball *5[​IMG]
    Net Ball *10[​IMG]
    Sport Ball *15[​IMG]

    Counters:
    Show Hide

    Currency Counters: 4
    Universal Counters: 19
    Valor Counters: 3

    Team:

    Fighters Against the Demons

    Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown
    Show Hide

    [​IMG]
    Mirage (Female Zoroark)
    Hasty Nature

    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilty:
    Illusion:
    Type: Passive
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 90
    Atk: Rank 4
    Def: Rank 1(-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Accuracy Bonus: +17%


    EC: 6/6
    MC: 0

    Attacks: (48/73 Moves Known)
    U-Turn
    Scratch
    Leer
    Pursuit
    Fake Tears
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Torment
    Agility
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze


    Captivate
    Counter
    Detect
    Extrasensory

    Memento
    Sucker Punch

    Bounce
    Covet
    Dark Pulse
    Hyper Voice
    Knock Off
    Low Kick
    Spite
    Snatch
    Snore


    Toxic
    Hidden Power (Ice, 7)
    Protect
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Rest
    Thief
    Low Sweep
    Focus Blast
    Retaliate
    Grass Knot
    Snarl



    Hope the Chimecho, Defeated Healer
    Show Hide

    [​IMG]
    Hope (Female Chimecho)
    Bold Nature

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 100
    Atk: Rank 1-
    Def: Rank 4+
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16


    EC: 6/6
    MC: 0

    Attacks: (39/82 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment
    Take Down
    Yawn
    Psywave

    Double-Edge
    Heal Bell
    Safeguard
    Extrasensory
    Heal Pulse
    Psychic


    Disable
    Future Sight
    Hypnosis
    Recover

    Stored Power
    Wish

    Helping Hand
    Icy Wind
    Mimic
    Recycle
    Signal Beam
    Skill Swap
    Snatch
    Swift


    Psyshock
    Calm Mind
    Toxic
    Light Screen
    Protect
    Double Team
    Reflect
    Shock Wave
    Thunder Wave



    Demons

    Itsumo the Spiritomb, Demon Lord of Destruction
    Show Hide

    [​IMG]<===>[​IMG]
    Itsumo (Male Spiritomb)
    Serious Nature

    Type: Ghost/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Pressure: Type: Passive
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    (Dream World: Unlocked!) Infiltrator: Type: Passive
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpAtk: 3
    SpDef: 4
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    MC: 3
    DC: 5/5
    Spare KOC: 4

    Attacks: (65/65 Moves Known)
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot
    Memento
    Dark Pulse


    Captivate
    Destiny Bond
    Grudge
    Imprison
    Nightmare
    Pain Split
    Smokescreen


    Foul Play
    Icy Wind
    Sleep Talk
    Snatch
    Snore
    Trick
    Uproar
    Wonder Room


    Water Pulse
    Calm Mind
    Toxic
    Hidden Power (Fighting 7)

    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball

    Double Team
    Shock Wave
    Rock Tomb

    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Endure
    Round
    Quash
    Will-O-Wisp
    Silver Wind
    Embargo
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Natural Gift
    Swagger
    Substitute
    Snarl

    Notes:
    Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
    Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)


    Kyofu the Tyranitar, Demon Lord of Tyranny
    Show Hide

    [​IMG]
    Kyofu (Male Tyranitar)
    Serious Nature
    Types: Rock/Dark
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream:
    Type: Trigger
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Command: (Ability: Sand Stream)
    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush abilities.
    (Dream World: Unlocked!) Unnerve: Type: Passive
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 61
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (51/114 Moves Known)
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Dark Pulse
    Payback
    Crunch
    Earthquake
    Stone Edge
    Hyper Beam

    Assurance
    Curse
    Dragon Dance
    Focus Energy
    Pursuit

    Aqua Tail
    Counter
    Earth Power
    Fire Punch
    Foul Play
    Ice Punch
    Iron Head
    Low Kick
    Mimic
    Outrage
    Stealth Rock
    ThunderPunch

    Focus Punch
    Dragon Claw
    Toxic
    Taunt
    Ice Beam
    Protect
    Smack Down
    Thunderbolt
    Dig
    Brick Break
    Flamethrower
    Aerial Ace
    Endure
    Shadow Claw
    Retaliate
    Substitute
    Snarl


    Tetsu the Bisharp, Metal Demon
    Show Hide

    [​IMG]
    Tetsu (Male Bisharp)
    Adamant Nature

    Type: Dark/Steel
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:
    Defiant:
    Type: Passive
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: Type: Passive
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Unlocked!) Pressure: Type: Passive
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (38/74 Moves Known)
    Metal Burst
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash
    Assurance
    Metal Sound
    Embargo

    Iron Defense
    Night Slash
    Iron Head
    Swords Dance
    Guillotine


    Headbutt
    Psycho Cut
    Pursuit

    Revenge
    Sucker Punch

    Dual Chop
    Knock Off
    Low Kick
    Spite
    Stealth Rock

    Hone Claws
    Toxic
    Protect

    Brick Break
    Sandstorm
    Aerial Ace
    Thief

    False Swipe
    Retaliate
    Thunder Wave
    Snarl


    Agents of the Demons

    Shadion the Scrafty, Agent of Itsumo
    Show Hide

    [​IMG]
    Shadion* (Male Scrafty)
    Adamant

    Type: Dark/Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Shed Skin:
    Type: Passive
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: Type: Passive
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (Dream World: Unlocked!) Intimidate: Type: Trigger
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)
    Intimidate: The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after after a KO.

    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (40/78 Moves Known)
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash


    Amneisa
    Counter
    Detect
    Dragon Dance*
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch*
    ThunderPunch*


    Dual Chop
    Iron Head
    Knock Off
    Snatch
    Spite
    Super Fang
    Zen Headbutt


    Dragon Claw*
    Toxic
    Bulk Up*
    Protect
    Rest*
    Thief
    Retaliate
    Poison Jab



    Fern the Persian, Betrayer of the Light
    Show Hide

    [​IMG]
    Fern (Female Persian)
    Hardy Nature

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilties:
    Limber: Type: Passive
    This Pokemon’s body is well trained and immune to paralysis.
    Technician: Type: Passive
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (Dream World: Unlocked!) Unnerve: Type: Passive
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (37/100 Moves Known)
    Switcheroo
    Scratch
    Growl
    Bite
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Taunt
    Pay Day
    Power Gem
    Slash
    Nasty Plot
    Assurance
    Captivate
    Night Slash
    Feint
    Swagger


    Assist
    Flail
    Hypnosis
    Odor Sleuth
    Spite


    Covet
    Icy Wind
    Knock Off
    Mimic
    Swift


    Water Pulse
    Toxic
    Protect
    Double Team
    Shock Wave
    Aerial Ace
    Thief
    Retaliate


    Petal Dance


    Decoy the Electrode, Bomber of Itsumo
    Show Hide

    [​IMG]
    Decoy (Genderless Electrode)
    Naive Nature

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: Type: Passive
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: Type: Passive
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (Dream World: Unlocked!) Aftermath: Type: Passive
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 161 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18
    Accuracy Bonus: +30%


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (34/60 Moves Known)
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Electro Ball
    Selfdestruct
    Swift
    Magnet Rise
    Gyro Ball
    Explosion
    Mirror Coat


    Foul Play
    Headbutt

    Magic Coat
    Mimic
    Signal Beam
    Sucker Punch


    Toxic
    Zap Cannon
    Protect
    Thunderbolt
    Thunder
    Teleport
    Double Team

    Shock Wave
    Endure
    Volt Switch
    Thunder Wave

    Agility
    Refresh


    Fear, Terror, and Despair the Hydreigon, Eaters of Worlds
    Show Hide

    [​IMG]
    Fear, Terror, and Despair (Female Hydreigon)
    Jolly Nature

    Type: Dark/Dragon
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Ability:
    Levitate:
    Type: Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 100
    Atk: 4
    Def: 3
    SpA: 4 (-)
    SpD: 3
    Spe: 113 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22
    Accuracy Bonus: +15%


    EC: 9/9
    MC: 1

    Attacks: (53/82 Moves Known)
    Tackle
    Double Hit
    Tri Attack
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush
    Body Slam
    Scary Face
    Hyper Voice
    Outrage


    Assurance
    Fire Fang

    Head Smash
    Ice Fang
    Thunder Fang


    Aqua Dail
    Dark Pulse
    Draco Meteor
    Earth Power
    Heat Wave
    Hyper Voice

    Roost
    Signal Beam
    Superpower
    Zen Headbutt

    Toxic
    Taunt
    Protect
    Earthquake
    Fire Blast
    Thief
    Focus Blast
    Charge Beam
    Incinerate
    Acrobatics
    Payback
    Stone Edge

    Thunder Wave
    Dragon Tail
    U-Turn
    Substitute
    Flash Cannon

    Fly
    Surf

    Wing Attack


    Agents of Fate

    Unmei the Natu, Seer of Fate
    Show Hide

    [​IMG]
    Unmei (Female Natu)
    Docile Nature
    Type: Psychic/Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Synchronize:
    Type: Passive
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Early Bird: Type: Passive
    This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    (Dream World: LOCKED!) Magic Bounce: Type: Passive
    This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.


    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14


    EC: 5/6
    MC: 1
    DC: 4/5


    Attacks: (27 Moves Known)
    Peck
    Leer
    Night Shade
    Teleport
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray

    Wish
    Psycho Shift
    Future Sight
    Stored Power
    Ominous Wind
    Psychic

    Drill Peck
    Faint Attack
    Featherdance
    Haze
    Quick Attack


    Giga Drain
    Roost


    Psyshock
    Calm Mind
    Toxic
    Protect
    Shadow Ball
    Pluck



    Achisuto the Smeargle, Painter of Fate
    Show Hide

    [​IMG]
    Achisuto (Male Smeargle)
    Timid Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo:
    Type: Passive
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Technician: Type: Passive
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    (Dream World: Perma-Locked!) Moody: Type: Passive
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.


    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11
    Accuracy Bonus: +9%


    MC: 20
    DC: 5/5


    Attacks: (26 Moves Known)
    Auroroa Beam
    Brine
    Close Combat
    Dragon Rage
    Earth Power
    Explosion
    Fake Out

    Heal Pulse
    Helping Hand
    Ice Beam
    Light Screen
    Memento
    Metal Claw
    Moonlight

    Pay Day
    Protect
    Rock Blast
    Self-Destruct
    Shell Smash
    Sleep Talk
    Snarl
    Teleport
    Transform
    U-Turn

    Volt Switch

    Sketch (9)


    Unknown and Untitled

    Butler the Audino
    Show Hide

    [​IMG]
    Butler (Male Audino*)
    Calm Nature

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: Type: Passive
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: Type: Passive
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    (Dream World: Perma-Locked!) Klutz: Type: Toggle
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    MC: 0
    DC: 5/5

    Attacks: (48/88 Moves Known)
    Pound*
    Growl*
    Helping Hand*
    Refresh*
    Doubleslap*
    Attract*
    Secret Power*
    Entrainment*
    Take Down
    Heal Pulse

    After You
    Simple Beam

    Amnesia
    Bestow
    Encore
    Heal Bell*
    Sweet Kiss*
    Wish*
    Yawn


    Covet
    Drain Punch

    Fire Punch
    Gravity
    Hyper Voice
    Icy Wind
    Magic Coat
    Pain Split
    Signal Beam
    Sleep Talk
    Snore


    Toxic*
    Ice Beam
    Light Screen
    Protect*
    Safeguard

    SolarBeam
    Thunderbolt
    Thunder
    Psychic
    Shadow Ball*
    Double Team
    Reflect
    Flamethrower
    Rest

    Retaliate
    Thunder Wave
    Grass Knot

    Surf


    Dream Slayer the Crobat
    Show Hide

    [​IMG]
    Dream Slayer (Male Crobat)
    Jolly Nature

    Type: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilties:
    Inner Focus: Type: Passive
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Unlocked!) Infiltrator: Type: Passive
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 3
    Spe: 150+
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Accuracy Bonus: +26% (or +25.862069%)


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (32 Moves Known)
    Cross Poison
    Leech Life
    Screech
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics
    Haze
    Air Slash


    Faint Attack
    Hypnosis

    Pursuit
    Quick Attack
    Whirlwind

    Giga Drain
    Heat Wave
    Mimic
    Roost
    Zen Headbutt


    Toxic
    Venoshock
    Protect
    Aerial Ace
    Pluck

    U-Turn
    Fly


    Goat the Mareep
    Show Hide

    [​IMG]
    Goat (Male Mareep)
    Timid Nature

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Static:
    Type: Passive
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    (Dream World: LOCKED!) Plus: Type: Passive
    This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).


    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 41 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Accuracy Bonus: 6%


    EC: 7/9
    MC: 0
    DC: 3/5


    Attacks: (27 Moves Known)
    Tackle
    Growl
    Thunder Wave
    Thundershock
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Confuse Ray

    Power Gem
    Discharge
    Signal Beam
    Thunder

    Agility
    Body Slam
    Flatter
    Odor Sleuth
    Sand Attack


    Heal Bell
    Iron Tail


    Toxic
    Protect
    Safeguard
    Frustration

    Thunderbolt
    Shock Wave
    Flash


    Kanbatsu the Cacnea
    Show Hide

    [​IMG]
    Kanbatsu (Male Cacnea)
    Quirky Nature

    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Sand Veil:
    Type: Passive
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Water Absorb (Dream World: LOCKED!): Type: Passive
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14


    EC: 3/6
    MC: 1
    DC: 3/5

    Attacks: (21 Moves Known)
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain
    Faint Attack
    Sandstorm

    Acid
    Block
    Counter
    Disable
    Magical Leaf

    Synthesis

    Toxic
    Venoshock
    Protect
    Energy Ball
    Poison Jab


    Abyss the Skuntank
    Show Hide

    [​IMG]
    Abyss (Female Skuntank)
    Rash Nature

    Type: Poison/Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Stench:
    Type: Passive
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: Type: Passive
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    (Dream World: Unlocked!) Keen Eye: Type: Passive
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    HP: 110
    Attack: 3
    Defense: 3
    Special Attack: 4 (+)
    Special Defense: 2 (-)
    Speed: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (34/73 Moves Known)
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash
    Acid Spray
    Night Slash

    Flamethrower
    Memento
    Explosion


    Astonish
    Crunch
    Flame Burst
    Haze
    Pursuit


    Dark Pulse
    Foul Play
    Iron Tail
    Sucker Punch


    Venoshock
    Protect
    Dig

    Shadow Ball
    Sludge Bomb
    Fire Blast
    Thief
    Shadow Claw
    Payback
    Poison Jab

    Snarl


    Uragiri the Absol
    Show Hide

    [​IMG]
    Uragiri (Male Absol)
    Timid Nature
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure:
    Type: Passive
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: Type: Passive
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    (Dream World: LOCKED!) Justified: Type: Passive
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Attack: 4 (-)
    Defense: 2
    Special Attack: 3
    Special Defense: 2
    Speed: 87 (+)
    Size Class: 3
    Weight Class: 3
    Accuracy Boost: 9%

    MC: 0
    DC: 0/5

    Attacks: (20 Moves Known)
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance

    Baton Pass
    Faint Attack
    Hex
    Megahorn
    Punishment

    Protect
    Will-O-Wisp
    Retaliate
    Substitute
    Snarl


    Akurei the Eevee
    Show Hide

    [​IMG]
    Akurei the Eevee
    Serious Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:
    Type: Passive
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: Type: Passive
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    (Dream World: LOCKED!) Anticipation: Type: Passive
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (19 Moves Known)
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Curse
    Detect
    Endure
    Flail
    Wish

    Toxic
    Protect
    Dig
    Shadow Ball
    Retaliate


    Tsuuru the Revenankh
    Show Hide

    [​IMG]
    Tsuuru (Male Revenankh)
    Impish Nature
    Type: Ghost/Fighting
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (Dream World: Locked!): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Attacks: (19/90 Moves Known)
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Counter
    Curse
    Destiny Bond
    Mach Punch
    Shadow Sneak

    Toxic
    Protect
    Brick Break
    Retaliate
    Poison Jab


    Notes:
    Show Hide
    Walker, the trainer, disappeared at the end of the battle with LupusAter. Itsumo, the Spiritomb, suddenly spoke, and Walker decided to get rid of the Spiritomb before he took complete control of Walker's team.
    Regrettably, Decoy was already under Itsumo's power, and pushed Walker off the edge after recovering from its Explosion attack.
    As things stand, a large number of Walker's Poke'mon owe their allegence to Itsumo: Dream Slayer, Oblivion Knight, and Abyss for examples. However, there are a few that stand against him for their own reasons: Butler and Hope are the primary defenders against the Demon, while Mirage is only interested in getting Walker back safe and sound.
    Yet others still are enigmas... Unmei and Achisuto in particular. They have been seen with Walker, the Demons, and the defenders against the Demons. Just what are they planning?

    There are different methods of "talking" that several of the Poke'mon use.
    Speaking in italics like this means only other Poke'mon and some humans can understand them. The Poke'mon is speaking in "Poke'Speak," only understood by Poke'mon, and a few others with close ties to Poke'mon. Alternately, italics could represent one's inner thoughts or telepathy with another. But usually, its Poke'Speak.
    "Speaking like this is speaking in the human tounge, able for anyone to understand with little difficulty. Notice the quotation marks at either end of this paragraph! However, if combined with italics and/or bold, the speaker is really pissed off. Red instead of their usual color of speaking means they are likely in a killing mood; at this point, not even trainers are safe."
    Last edited: Oct 19, 2013
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Eternal Drifter: APPROVED. Welcome to CAP ASB.

    This brings my UC to 46.4.
  18. Konata Test

    Konata Test

    Joined:
    Apr 21, 2012
    Messages:
    116
    Show Hide

    [ongoing Battles]
    StarmieLazer Vs AOPSuser
    Starmie VS KS



    Show Hide

    Trainer Name:Lazer
    Pokemon: Mudkip,Magnemite,Scratchet
    W/L/T:0-1-0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters:2
    Universal Counters:



    Pokemon Team:
    Show Hide

    [​IMG]
    <Mudkip> [Lazer] (M)
    Nature:Adamant(Attack increased by 1; Special Attack reduced by 1)
    Type:Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Ability 2 : Damp DW Locked
    Type: Innate

    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    Mudkip
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC:5/9
    MC:2
    DC:1/5

    Attacks:
    Tackle(*)
    Growl(*)
    Mud-Slap(*)
    Water Gun(*)
    Bide(*)
    Foresight(*)
    Mud Sport[*]
    Curse(*)
    Avalanche(*)
    Stomp*

    Scald(*)
    Toxic(*)
    Waterfall(*)

    Show Hide


    Magnemite[*]
    Magnet (U) [​IMG]
    Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1)

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analytic:DW locked Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 [+]
    SpD: Rank 1(-)
    Spe: 45
    Size Class: 1
    Weight Class:1
    Base Stat Total:13
    EC:0/9
    MC:0
    DC:0/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    Thundershock(*)
    Supersonic(*)
    Sonicboom(*)
    Thunder Wave(*)
    Spark(*)
    Magnet Rise[*]
    Signal Beam[*]
    Gravity[*]

    Explosion(*)
    Light Screen(*)
    Wild Charge(*)


    Show Hide

    Scratchet [Scratchet] [M]
    [​IMG]
    Nature Adamant: [Attack increased by 1; Special Attack reduced by 1]
    Type: Normal/Fighting

    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities
    Scrappy:
    Type: [Innate]

    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


    Prankster:
    Type: [Innate]

    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vital Spirit:
    Type: [Innate]
    [DW locked]
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.



    HP: 90
    Atk: Rank 4 [+]
    Def: Rank 3
    SpA: Rank 0 [-]
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14



    EC:1/6
    MC:2
    DC:1/5

    Fury Swipes[*] Harden[*]
    Focus Energy[*]
    Rock Smash[*]
    Roar[*]

    Stealth Rock[*]
    Baton Pass [*]
    Roost[*]

    Reflect[*]
    Taunt[*]
    Bulk Up[*]

    Show Hide

    Finished Battles
    Starmie VS IAR
  19. Konata Test

    Konata Test

    Joined:
    Apr 21, 2012
    Messages:
    116
    I have NOw Fixed EVerything
  20. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    (Hide)
    Text
    (/hide)

    Except with [ instead of (

    Also, natures increase by 1 rank, not by some number.
    I'm not an approver, but I hope that helps.
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    To do sprites, you do (img)url of the image(/img) but with [ instead of (. For example: (img)http://veekun.com/dex/media/pokemon/main-sprites/black-white/1.png(/img) with square brackets instead of round brackets gives this:
    [​IMG]

    Also:
    • Magnemite's Dream World ability is called Analytic, not Analyze, it needs to be marked as a dream world ability and you've got an outdated description of it.
    • If you're going to describe Magnemite and Scratchet's Dream World abilities, then you should describe Mudkip's one as well in addition to saying "DW Locked".
    • You have not changed Mudkip's attack and special attack to reflect its nature.
    • You have increased Magnemite's attack instead of special attack.
    • You have not changed Scratchet's attack and special attack to reflect its nature.
    • As Yarnus correctly pointed out, natures only change attack, defence, special attack and special defence by 1 rank, not by 5 or 9 or 7 or whatever other number you pulled out of thin air (speed is a different matter but none of your pokemon's natures adjust its speed), so all of your pokemon's nature descriptions need changing.
    • Magnemite is missing its size class, weight class and base rank total from its stats.
    • Because Magnemite gets no egg moves, it gets 3 tutor moves in addition to its level-up moves and BW TMs, so you'll need to pick those. However, it does not get level-up moves past level 25 so Magnet Bomb, Screech and Discharge need to be removed.
    • Similarly, Mudkip gets all level-up moves up to level 25 and it learns Mud Sport at level 24 so you'll need to add that in.

    That plus the addition of sprites and putting your pokemon in hide tags means you've got a lot of stuff to fix, and you're NOT APPROVED until you do so and then contact me or another approver.


    EDIT: OK, now that's everything fixed. APPROVED

    This brings my UC to 45.2.
  22. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,020
    Trainer Name: Imanalt
    Pokemon: Gastrodon, Colossoil, Lucario, Mamoswine, Claydol, Golurk, Hippowdon, Camerupt, Torterra, Poliwrath, Electabuzz, Dragonite, Venonat, Cupra

    Backpack:
    2x Expert Belt
    1x Soothe Bell
    2x EXP Share
    1x Water Stone
    1x Life Orb
    1x Rare Candy
    9x Heal Ball
    9x Sport Ball
    Berry Pocket (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Currency Counters: 71
    Universal Counters: 14
    Pokemon Team: [​IMG][​IMG] [​IMG][​IMG][​IMG] [​IMG] [​IMG] [​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Whale? (open)

    [​IMG]
    Colossoil(*) Whale? (M)
    Nature: Jolly (+14% accuracy)
    Type:

    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (95*1.15) (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Ec: 6/6
    MC:1
    DC: 5/5

    Abilities:
    Rebound:
    (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Peck
    Bite
    Horn Attack
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Bubblebeam(*)
    Rapid Spin(*)
    Mud Bomb(*)
    Pursuit(*)
    Drill Run
    Body Slam
    Dig
    Crunch
    Bounce
    Megahorn
    Magnitude
    Stockpile
    Swallow
    Spit Up
    Horn Drill
    Muddy Water

    Encore(*)
    Fake Out(*)
    Dive(*)
    Substitute
    Thunder Fang
    Fire Fang
    Sand Tomb
    Taunt(*)
    U-Turn(*)
    Snatch
    Sucker Punch
    Superpower
    Earthquake
    Rock Slide
    Dragon Tail
    Protect
    Endure
    Bulldoze
    Poison Jab
    Double Team
    Smack Down
    Roar
    Toxic
    Foul Play
    Knock Off
    Brick Break
    49 moves

    OHAI (open)

    [​IMG]
    Lucario(*) OHAI (M)
    Nature: Hasty (+12% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Ec: 6/6
    MC: 5
    DC: 5/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Bone Rush
    Metal Sound
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Close Combat
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Me First
    Dark Pulse
    Metal Claw
    Detect
    Quick Guard
    Swords Dance
    Calm Mind
    Copycat

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)
    Agility
    Thunder Punch
    Ice Punch
    Magnet Rise
    Zen Headbutt
    Dual Chop
    Thunderpunch
    Cross Chop
    Circle Throw
    Follow Me
    Dig(*)
    Rock Slide(*)
    Substitute(*)
    Drain Punch
    Psychic
    42 moves

    Gastrodoom (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water
    Body Slam

    Brine(*)
    Mirror Coat(*)
    Counter(*)
    Yawn
    Curse
    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power
    Sandstorm
    Dig
    Dive
    Surf
    Substitute
    Waterfall
    Double Team
    Pain Split
    Bulldoze
    Sleep Talk
    Rest
    Endure
    Rock Slide
    Sludge Wave
    Blizzard
    Hyper Beam
    Hail
    Round
    Rock Tomb
    Clear Smog
    String Shot
    Amnesia
    Fissure
    Block
    Giga Impact
    Memento
    47 moves

    tusks (open)

    [​IMG]
    Mamoswine TUSKS (m)
    Nature: Mild (+satk, -def)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Ancientpower
    Peck
    Horn Attack
    Scary Face
    Ice Fang
    Take Down
    Double Hit
    Mist
    Thrash
    Amnesia
    Fury Attack
    Flail

    Icicle Crash
    Rock Slide
    Avalanche
    Sleep Talk
    Fissure
    Earthquake
    Substitute
    Dig
    Stealth rock
    Superpower
    Ice Beam
    Double Team
    Hidden Power (fire, 7)
    Earth Power
    Reflect
    Endeavor
    Protect
    Light Screen
    Rest
    Giga Impact
    Iron Head
    Block
    Knock Off
    45 moves

    HASHORN (open)

    [​IMG]
    Claydol HASHORN
    Nature: Quiet (-10% Evasion)
    Type:

    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 65 (75/1.15) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 13

    Ec: 6/6
    MC: 4

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Confusion
    Harden
    Rapid Spin
    Mud-Slap
    Psybeam
    Rock Tomb
    Selfdestruct
    AncientPower
    Power Trick
    Teleport
    Sandstorm
    Extrasensory
    Cosmic Power
    Guard Split
    Power Split
    Hyper Beam
    Heal Block
    Explosion

    Substitute
    Magic Coat
    Earth Power
    Drill Run
    Trick
    Ice Beam
    Light Screen
    Reflect
    Psychic
    Safeguard
    Solarbeam
    Earthquake
    Shadow Ball
    Charge Beam
    Skill Swap
    33 moves

    GOLURK MOAR (open)
    [​IMG]
    Golurk (Genderless) GOLURK MOAR
    Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
    Type: Ground/Ghost
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate)
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled)
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard (DW): (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    SC: 5
    WC: 7

    EC:6/6
    MC:1
    DC:5/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Hammer Arm
    Heavy Slam
    Night Shade
    Focus Punch
    Curse

    Magic Coat
    Fire Punch
    Ice Punch
    Drain Punch
    Earth Power
    ThunderPunch
    Gravity
    Icy Wind
    Block
    Signal Beam
    Sleep Talk
    Fly
    Grass Knot
    Shadow Ball
    Double Team
    Rock Slide
    Psychic
    Rest
    Substitute
    Zen Headbutt
    Stealth Rock
    Ice Beam
    Hidden Power (fire, 7)
    Focus Blast
    Brick Break
    Rock Polish
    Charge Beam
    Solarbeam
    Protect
    45 Moves

    Ragequit the Rampardos (open)

    [​IMG]
    Rampardos [Ragequit] (M)
    Nature: Rash ( + Special Attack, -Special Defense)
    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical: Assurance, Brick Break, Bulldoze, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Endeavor, Fire Punch, Focus Punch, Hammer Arm, Headbutt, Head Smash, Iron Head, Iron Tail, Pursuit, Rock Slide, Smack Down, Stone Edge, Take Down, Thunderpunch, Zen Headbutt
    Special: Ancientpower, Blizzard, Fire Blast, Flamethrower, Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
    Other: Curse, Endure, Focus Energy, Leer, Pain Split, Protect, Roar, Rock Polish, Scary Face, Stealth Rock, Substitute, Swords Dance, Toxic

    FIRE (open)

    [​IMG]
    Camerupt FIRE (F)
    Nature: Quiet (-10% evasion)
    Type:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15) (-)
    Size Class: 4
    Weight Class: 6

    Ec: 6/6
    MC:0
    DC: 5/5

    Abilities:
    Magma Armor:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Flamethrower
    Earthquake
    Earth Power
    Eruption
    Double edge
    Fissure
    Curse

    Heat Wave
    Yawn
    Endure
    Iron Head
    Ancientpower
    Body Slam
    Mimic
    Solarbeam
    Double Team
    Stone Edge
    Flash Cannon
    Rock Smash
    Will-o-wisp
    Hidden Power (Electric, 7)
    Rock Slide
    Flame Charge
    Dig
    Sleep Talk
    Stealth Rock
    Rest
    Substitute
    Protect
    Explosion
    Sunny Day
    Overheat
    Roar
    Incinerate
    Fire Blast
    44 Moves

    Tree (open)

    [​IMG]
    Torterra Tree (F)
    Nature: Sassy (-10% evasion)
    Type:

    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 48 (56/1.15) (-)
    Size Class: 5
    Weight Class: 7

    Ec: 9/9
    MC:9
    DC: 5/5

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Giga Drain
    Leech Seed
    Leaf Storm
    Crunch
    Synthesis

    Seed Bomb
    Superpower
    Wide Guard
    Earth Power
    SolarBeam
    Substitute
    Protect
    20 Moves

    frogsarecool (open)
    [​IMG]
    Poliwrath "frogsarecool" (M)

    Nature: Quiet (+1 satk, -15%spe, -10%evasion)

    Type: Water/fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 7
    DC: 5/5

    Attacks:
    Submission
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam
    Hydro Pump
    Wake up Slap
    Mud Bomb
    Belly Drum
    Mud Shot
    Amnesia
    Circle Throw
    Dynamic punch
    Mind Reader

    Encore
    Endure
    Endeavor
    Refresh
    Haze
    Focus Blast
    Surf
    Dive
    Ice Beam
    Protect
    Substitute
    Dig
    30 moves

    snake (open)

    [​IMG]
    Dragonite "Snake" (F)
    Nature: Rash (+Satk, -Sdef)

    Type:

    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3(-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Fire Punch
    ThunderPunch
    Roost
    Hurricane
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Tail
    Dragon Dance
    Aqua Tail
    Outrage
    Hyper Beam
    Dragon Rush
    Safeguard

    ExtremeSpeed
    Light Screen
    Aqua Jet
    Fly
    Flamethrower
    Thunderbolt
    Substitute
    Endure
    26 moves

    Electivire (open)


    [​IMG]
    Electivire (Male)
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive:
    (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 82 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    ThunderPunch
    Light Screen
    Thunderbolt
    Discharge
    Thunder
    Giga Impact

    Focus Punch
    Fire Punch
    Ice Punch

    Wild Charge
    Volt Switch
    Hidden Power Grass (7)
    Taunt
    Brick Break
    22 moves

    bug1 (open)

    [​IMG]
    Venomoth: bug1 (F)

    Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Attack)

    Type:

    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust:
    (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Psychic
    Quiver Dance
    Gust
    Bug Buzz
    Sleep Powder

    Baton Pass
    Toxic Spikes
    Agility
    Skill Swap

    Roost
    Protect
    Sludge Bomb
    Toxic
    Substitute
    23 moves

    bug2 (open)

    [​IMG]
    Aurumoth (bug2) [Male]
    Nature: Sassy (+1 Special defense, -15% Speed, -10% Evasion)
    Type: Bug/Psychic
    Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Illusion (DW): (innate)Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 81 (-)
    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Sunny Day
    Heal Pulse
    Ominous wind
    Will-o-Wisp
    Final gambit
    Ancientpower
    Healing Wish
    Tail Glow

    Hydro Pump
    Bug Buzz
    Disable
    Close Combat
    Megahorn
    Counter
    Safeguard

    Psychic
    Substitute
    Shadow Ball
    Magic Coat
    Skill Swap
    27 moves

    Reffing profile: http://www.smogon.com/forums/showpost.php?p=4217108&postcount=45
  23. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    ^ You may want to add "KOC".

    Other than that, I'll let an approver get through with you. Welcome ^_^
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    847
    Imanalt, two little things that I didn't get a chance to mention on IRC:
    -Riolu's Accuracy boost should be rounded normally, so to the nearest whole number, in this case 11.
    -You need to specify a power for Shellos' Hidden Power. I'm assuming 7 but put whatever power you want beside the move.
    Fix those two things and you are APPROVED. Welcome to ASB! And you don't need a KOC counter; you can just spend them as you get them. It's only necessary if you want to stock them.

    2
  25. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Abs team

    Trainer Name: Classy Cat
    Pokemon: Monferno, Ralts, Lombre, Clefairy, Cacnea, Voodoll
    W/L/T: 2-3-0
    *
    *
    Backpack:
    2x Xp share
    1x Amulet Coin
    *
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    1x Rawst Berry
    2x Aspear Berry
    *
    Token Pocket:
    Currency Counters: 8
    Universal Counters: 1
    *
    Meh Battles (open)
    *
    *
    Pokemon Team:
    *
    *
    Quebec (open)

    [​IMG]

    Quebec (Male)
    Nature: Rash (+Spa -Spd)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Poison Point (Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Intimidate (DW Locked): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 85
    Size Class: 1
    Weight Class: 1

    MC: 0
    DC: 0/5

    Attacks:
    Spikes
    Tackle
    Poison Sting
    Harden
    Minimize
    Water Gun
    Pin Missile
    Rollout
    Toxic Spikes
    Stock Pile
    Spit Up
    Revenge
    Aqua Tail
    Poison Jab
    Destiny Bond

    Brine
    Aqua Jet
    Acid Spray
    Flail
    Signal Beam

    Venoshock
    Taunt
    Ice Beam
    Sludge Wave
    Sludge Bomb

    25 Moves

    Mike (open)

    [​IMG]
    Clefairy "Mike" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    *
    Type: Normal
    *
    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
    *
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    *
    Abilities:
    *
    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    *
    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
    *
    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    *
    EC: 7/9
    DC: 5/5
    MC: 1
    *
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    *
    Moves:
    Damaging

    Pound
    Magical Leaf
    Wake-Up Slap
    Meteor Mash
    Flamethrower
    Shadow Ball
    Dig
    Hyper Voice
    Thunderbolt
    Bide
    Doubleslap
    Ice Beam

    Non-Damaging

    Double Team
    Thunderwave
    Protect
    Bestow
    Toxic
    Endure
    Teleport
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Minimize
    Defense Curl
    Follow Me
    Cosmic Power
    Metronome
    Substitute
    Aromatherapy
    Magic Coat
    Light Screen
    Moonlight
    Snatch
    After You



    Moves: 32

    Tango (open)
    *
    [​IMG]
    Ludicolo "Tango" (M)
    *
    Nature: Naughty (+Atk -SpD)
    *
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    *
    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    *
    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    *
    EC: 9/9
    DC: 5/5
    MC:
    *
    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Rain dance
    Zen Headbutt
    Fake Out
    Fury Swipes
    Water Sport
    Hydro Pump
    Theif
    *
    Ice beam
    Protect
    Toxic
    Scald
    Giga drain
    Substitute
    Thunder punch
    Fire Punch
    Drain Punch

    *
    Leech Seed
    Synthesis
    Teeter Dance
    Counter
    Moves: 29

    Bravo (open)

    [​IMG]
    Bravo (F)

    Nature: Modest (+1SpA -1Atk)
    Typing:Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.[/B]

    Abilities

    Compoundeyes:(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens:(Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC/DC: Maxed
    MC: 0

    Attacks:

    Damaging Moves
    -Tackle
    -Electroweb
    -Bug bite
    -Snore
    -Confusion
    -Gust
    -Psybeam
    -Bug Buzz
    -Bide
    -Silver Wind
    -Giga Drain

    Non Damaging moves
    -String Shot
    -Quiver Dance
    -Roost
    -Harden
    -Sleep Powder
    -Poison Powder
    -Stun Spore
    -Supersonic
    -Whirlwind
    -Tailwind
    -Rage Powder
    -Defog
    -Skill Swap


    Sierra (open)

    [​IMG]
    Sierra (M)

    Nature: Careful (+1SpD -SpA)
    Typing:Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.[/B]

    Abilities
    Technician:(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Swarm:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Steadfast:[LOCKED](Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 0/6
    DC: 0/5
    MC:

    Moves

    Non-Damaging
    Leer
    Double team
    Focus energy
    Agility
    Endure
    Counter
    Defog
    Toxic
    Baton Pass
    Swords Dance

    Damaging
    Vacuum Wave
    Quick attack
    Pursuit
    False Swipe
    Fury Cutter
    Brick Break
    U-Turn
    Wing attack
    Reversal
    Hidden Power Water 6


    November (open)

    [​IMG]
    November (M)

    Nature: Quiet (-10 Evasion)
    Type: Normal
    Normal:Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

    Abilities:
    Pick Up:(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat:(Innate)
    Gluttony[LOCKED:](Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    DC: 0/5
    MC

    Moves

    Non-Damaging
    Odor Sleuth
    Defense Curl
    Amnesia
    Recycle
    Screech
    Metronome
    Whirlwind
    After you

    Damaging
    Tackle
    Lick
    Chip Away
    Pursuit
    Selfdestruct
    Flamethrower
    Thunderbolt
    Counter
    Solarbeam
    Ice Beam
    Psychic

    Romeo (open)

    [​IMG]
    Ralts "Romeo" (M)
    *
    Nature: Modest (+SpA -atk)
    *
    Type: Psychic
    *
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
    *
    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    *
    Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    *
    [DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    *
    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    *
    EC: 2/9
    DC: 2/5
    MC
    *
    Attacks
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Psychic
    *
    Disable
    Will-O-Wisp
    Shadow Sneak
    Taunt
    Destiny Bond
    Encore
    *
    Shadow Ball
    Energy Ball
    Protect
    Thunder Wave
    Substitute
    Tbolt
    *
    Moves: 18

    Charlie (open)

    [​IMG]
    Cacnea "Charlie" (*) (Male)
    Nature: Impish (+Def -SpA)
    *
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    *
    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
    *
    Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
    *
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14
    *
    EC: 2/6
    MC: 0
    DC: 1/5
    *
    Attacks:
    Poison Sting (*)
    Leer (*)
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sand Attack (*)
    Pin Missile (*)
    Ingrain (*)
    Sucker Punch
    Sandstorm
    *
    Seed Bomb (*)
    Teeter Dance (*)
    Grass Whistle (*)
    Disable
    Counter
    *
    Focus Punch
    Attract
    Double Team (*)
    Substitute (*)
    Swords Dance (*)
    *
    Moves: 16

    Victor (open)

    [​IMG]
    Voodoll "Victor" (M)
    Nature: Naughty (+ Atk -SpD)
    *
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    *
    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    *
    EC: 1/6
    DC: 1/5
    MC:
    *
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    *
    Moves:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missle
    Dark Pulse
    *
    Perish Song
    Counter
    Focus Punch
    Imprison
    pursuit
    *
    Toxic
    Rock Slide
    Taunt
    Protect
    Substitute
    Torment

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