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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,010
    Hi Moai, welcome to CAPASB!

    To start off, you'll want to list your pokemon where it says Pokemon (Just below Trainer Name). You'll also want to remove the "Trainer Counter" line and increase your Currency Counters to 2 - Trainer Counters ar ethe same as currency counters, but some places never updated.

    I'm going to go over each individual pokemon.

    Zigzagoon:

    • You've added the Grass STAB description where the Normal STAB description should go.
    • To indicate that Quick Feet is a Dream World nature and only unlocked when your DC is at 5/5, you should put [DW - Locked] next to the ability name.

    Trapinch:

    • The minimum boost to accuracy is +5%.
    • To indicate that Sheer Force is a Dream World nature and only unlocked when your DC is at 5/5, you should put [DW - Locked] next to the ability name.
    • EC should be 0/9 since Trapinch evolves twice.

    Please fix the above and send an approver a message to approve you.

    ~~

    Edit: Congrats, you're now Approved!
  2. nyttyn

    nyttyn Ribbit!
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    936
    [​IMG]
    Trainer Name: NyttyN
    Pokemon: Ralts, Nectrine
    W/L/T: 0 – 4 - 0
    Trainer Counter: 0
    Backpack:

    Berry Pocket:
    Oran Berry x2
    Leppa Berry x2
    Cheri Berry x2
    Chesto Berry x2
    Pecha Berry x2
    Rawst Berry x2
    Aspear Berry x2

    Token Pocket: 0
    Currency Counters: 1
    Universal Counters: 26

    Ongoing Battles:
    NyttyN vs Destiny_Warrior
    http://www.smogon.com/forums/showthread.php?t=3468180

    Won:

    Lost:
    Flashy! NyttyN Vs Imanlt
    http://www.smogon.com/forums/showthread.php?t=3467712
    BASTIDOON MASTASH vs NyttyN
    http://www.smogon.com/forums/showthread.php?t=3468091
    NyttyN vs King_Serperior
    http://www.smogon.com/forums/showthread.php?t=3467705
    NyttyN vs King_Serperior (again!)
    http://www.smogon.com/forums/showthread.php?t=3468410

    Pokemon Team:
    Kirlia (Sona) (open)

    [​IMG]
    Kirlia(*) Sona (F)
    Nature: Timid(+15% Speed, +6% Accuracy, -1 Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Trace
    Type: Can be Activated

    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Command: (Ability: Trace (Target Ability) )
    Ability 2: Synchronize
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Ability 3: Telepathy (DW) (Locked)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 58+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9 Next Evolution at 4
    MC: 4
    DC: 2/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Confuse Ray
    Will-o-wisp
    Encore

    Thunderbolt
    Shadow Ball
    Taunt
    Psychic
    Hidden Power (Ground) (7)


    Necturna (Necty) (open)

    [​IMG]
    Necturna(*) Necty (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Ability 1: Anticipation
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Ability 2: Telepathy (DW)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 5+
    SpA: Rank 3
    SpD: Rank 5
    Spe: 69-
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 3
    DC: 4/5

    Attacks:
    Thunder Fang
    Poison Fang
    Super Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-o-Wisp
    Hex

    Soak [sketched]
    Leaf Blade
    Nightmare

    Substitute
    Protect
    Psychic

    Power Whip
    Pain Split
    Giga Drain

    Brolax (Munchlax) (open)

    [​IMG]
    Munchlax Brolax (M)
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Ability 1: Pick Up
    Type: Innate

    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Ability 2: Thick Fat

    Type: Innate

    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Gluttony(DW)

    Type: Innate

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3+
    SpD: Rank 3
    Spe: 4-
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 3/6
    MC: 2
    DC: 3/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Zen Headbutt
    Counter
    Substitute

    Flamethrower
    Thunderbolt
    Earthquake

    Psychic



    Prima the Necturine (open)
    [​IMG]
    Necturine [Prima] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW) [LOCKED]: This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15)
    -10% Evasion

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (13)

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Leaf Blade
    Leaf Storm
    Giga Drain

    Protect
    Substitute
    Psychic

    Bouncy the Azurill (open)

    [​IMG]
    Azuril [Bouncy] (Female)
    0/9 EC
    0 MC
    0/5 DC
    Nature: Quiet (+1 SpAtk, -10% Spe, -10% Evasion)
    Type: Water; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Thick Fat

    Type: Innate

    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Huge Power

    Type: Trait

    This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Sap Sipper LOCKED

    Type: Innate

    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats
    HP: 90
    Atk: Rank 1 [2 Huge Power]
    Def: Rank 2
    SpA: Rank 2+
    SpD: Rank 2
    Spe: 17-
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Moves: Splash
    Charm
    Bubble
    Tail Whip
    Slam
    Water Sport
    Water Gun
    Charm
    Bubblebeam
    Helping Hand
    Slam
    Bounce

    Soak
    Refresh
    Encore

    Waterfall
    Endure
    Surf

    Baroness the Riolu (open)

    [​IMG]
    Riolu Baroness (F)
    Nature: Naive(+15% spe, +11% acc, -1 SpDef)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1-
    Spe: 69+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:
    Steadfast:
    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster:
    Type: Innate

    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Moves:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech

    Hi Jump Kick
    Blaze Kick
    Crunch

    Earthquake
    Shadow Claw
    Rock Slide

    Mallory the Revenankah (open)

    [​IMG]
    Revenankah Mallory (F)
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Moves:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Counter
    Wide Guard
    Shadow Sneak

    Taunt
    Earthquake
    Torment


    Shelly the Mollux (open)

    [​IMG]
    Mollux Shelly (F)
    Modest (+1 SpAtk, -1 Atk)

    Type: Fire / Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Illuminate (DW): (Can Be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    HP: 100
    Atk: Rank 1-
    Def: Rank 3
    SpA: Rank 6+
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    0/0 EC
    0 MC
    0/5 DC

    Moves:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Heal Pulse
    Charm
    Helping Hand

    Thunderbolt
    Flamethrower
    Sludge Wave
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    nyttyn is APPROVED. Welcome to ASB!

    3
  4. wilde32

    wilde32

    Joined:
    Oct 23, 2011
    Messages:
    41
    Trainer Name: Wilde32
    Pokemon: Magnemite (Magneto), Cranidos (Overlord), Turtwig (Leaf), Murkrow (The Boss)
    W/L/T: 1/2/0

    Backpack

    Berry Pocket (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket
    Currency Counters: 0
    Universal Counters: 0

    Ongoing Battles:

    Completed Battles:
    wilde32 vs Ice-Eyes (Loss)
    http://www.smogon.com/forums/showthread.php?p=4266940
    wilde32 vs Imanalt (Win)
    http://www.smogon.com/forums/showthread.php?p=4272486
    wilde32 vs EspyOwner (Loss)
    http://www.smogon.com/forums/showthread.php?p=4278534

    Pokemon Team:

    Magneto (open)

    [​IMG]
    Magnemite(*) [Magneto] (U)
    Nature: Calm (Special Defense increased by *; Attack reduced by *)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Magnet Pull:
    (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analytic (DW - LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP:
    80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Zap Cannon

    Signal Beam(*)
    Magnet Rise(*)
    Magic Coat(*)

    Thunderbolt(*)
    Substitute(*)
    Hidden Power(Fire,7)(*)



    Overlord (open)

    [​IMG]
    Cranidos(*) [Overlord] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW - LOCKED): (DW - Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP:
    100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50 (-)
    Size Class: 2
    Weight Class: 3

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt(*)
    Leer(*)
    Focus Energy(*)
    Pursuit(*)
    Take Down(*)
    Scary Face(*)
    Assurance(*)

    Crunch(*)
    Hammer Arm(*)
    Curse(*)

    Ice Beam(*)
    Thunderbolt(*)
    Rock Slide(*)



    Leaf (open)

    [​IMG]
    Turtwig [Leaf] (F)
    Nature: Sassy (Special Defense increased by *; -15% Speed, -10% Evasion)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW - LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP:
    90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Seed Bomb
    Earth Power
    Superpower

    Reflect
    Light Screen
    SolarBeam


    The Boss (open)

    [​IMG]
    Murkrow [The Boss] (M)
    Nature: Quiet (Special Attack increased by *; -15% Speed, -10% Evasion)
    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Prankster (DW - LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP:
    90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 79 (91 / 1.15) (-)
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    Psycho Shift
    Perish Song
    Confuse Ray

    Taunt
    Thunder Wave
    Toxic
  5. Lady Salamence

    Lady Salamence is a three-dimensional retard.
    is a Smogon Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Aug 4, 2010
    Messages:
    3,929
    Why?
  6. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,032
    because cranidos costs 3 CC, magnemite costs 2, 6-3-2=1...
  7. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,010
    Howdy Wilde32, welcome to CAPASB. I'm going to go through your profile and make sure nothing needs changing. Anything that does will be listed below:

    • On Magnemite, you are using an outdated description of Analytic, which I assume you'll have picked up from a profile of someone who no longer plays. The most up to date place is the Data Audit Thread (Which is regularly abbreviated to DAT), where you can find the new descripton of analytic in the "Ability List" section. You'll need to do the same for Magnet Pull.
    • On Cranidos you're using an outdated description for Quiet, it should read "Quiet (+1 SpA, -15% Speed, -10% Evasion)" as per this post in the Data Audit Thread.

    Please send me a message once this is fixed and I can approve you.

    Edit: Approved :-)
  8. Leche de Dulce

    Leche de Dulce

    Joined:
    Jun 15, 2012
    Messages:
    10
    I think I've been lurking enough...

    Trainer Name Leche de Dulce
    Pokemon: Chatot (*), Ledyba (*)
    W/L/T: 0-0-0

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Gabrielle the Chatot (open)

    [​IMG]
    Chatot(*) Gabrielle (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: [Innate] This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: [Innate] When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW - Locked): [Innate] This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Peck (*)
    Growl (*)
    Mirror Move (*)
    Sing (*)
    Fury Attack (*)
    Chatter (*)
    Taunt (*)

    Agility (*)
    Encore (*)
    Air Cutter (*)

    Torment (*)
    Fly (*)
    Protect (*)


    Lockheed the Ledyba (open)

    [​IMG]
    Ledyba(*) Lockheed (M)
    Nature:
    Type: Adamant (+1 SpA, -1 Atk)
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: [Innate] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Rattled (DW - Locked): [Innate] These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Supersonic (*)
    Comet Punch (*)
    Light Screen (*)
    Reflect (*)
    Safeguard (*)
    Mach Punch (*)
    Baton Pass (*)
    Silver Wind (*)

    Bide (*)
    Encore (*)
    Focus Punch (*)

    Dig (*)
    Acrobatic (*)
    U-Turn (*)
  9. Mygavolt

    Mygavolt

    Joined:
    Apr 21, 2011
    Messages:
    398
    Trainer Name: Mygavolt
    Pokemon: Joltik (Mygavolt), Scratchet (Pugilithe), Kabuto (Kabufinger)
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Ongoing Battles:

    Battles Won:

    Battles Lost:

    Pokemon Team:

    Mygavolt the Joltik (open)
    [​IMG]
    Joltik(*) [Mygavolt] (Male)
    Nature: Hasty (A 15% increase in Base Speed [rounded up] and a +13% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on this Pokemon's attacks; Defense reduced by *)

    Type: Electric/Bug
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75 (65 * 1.15^) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)

    Disable (*)
    Pin Missile (*)
    Rock Climb (*)

    Charge Beam (*)
    Thunderbolt (*)
    Hidden Power (Ice,7) (*)

    Pugilithe the Scratchet (open)
    [​IMG]
    Scratchet(*) [Pugilithe] (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy:
    (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 34 (40 / 1.15v) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fury Swipes (*)
    Harden (*)
    Focus Energy (*)
    Rock Smash (*)
    Roar (*)

    Haze (*)
    Rapid Spin (*)
    Memento (*)

    Work Up (*)
    Brick Break (*)
    Aerial Ace (*)

    Kabufinger the Kabuto (open)
    [​IMG]
    Kabuto(*) [Kabufinger] (F)
    Nature: Naughty (Attack increased by *; Special Defense reduced by *)

    Type: Rock/Water
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch (*)
    Harden (*)
    Absorb (*)
    Leer (*)
    Mud Shot (*)
    Sand-attack (*)

    Giga Drain (*)
    Icy Wind (*)
    Flail (*)

    Waterfall (*)
    Rock Slide (*)
    Hone Claws (*)
  10. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Leche de Dulce: APPROVED
    • Mygavolt: Joltik's accuracy boost should be 13% (12.931... rounds to 13), and add the following to Vital Spirit in Scratchet: "If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently." Once you fix those, you're APPROVED
    Welcome to CAP ASB.

    This brings my UC to 4.5.
  11. Itchni

    Itchni

    Joined:
    Jun 11, 2008
    Messages:
    777
    Trainer Name: Itchni
    Pokemon: Golett, Larvesta (Victoire), Privityke
    W/L/T:0-0-0
    Trainer Counter:

    Backpack:

    Berry Pocket:
    2 Oran
    2 Leppa
    2 Cheri
    2 Chesto
    2 Pecha
    2 Rawst
    2 Aspear

    Token Pocket:
    Currency Counters:0
    Universal Counters:0

    Pokemon Team:

    Golett
    Show Hide
    [​IMG]
    Golett(*) (Genderless)
    Nature:Adamant (+1 Atk, -1 SpA)
    Type: Ground/Ghost
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate)
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled)
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard (DW-LOCKED): (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    Nature: Adamant
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Pound(*)
    Astonish(*)
    Defense Curl(*)
    Mud-Slap(*)
    Rollout(*)
    Shadow Punch(*)
    Iron Defense(*)
    Mega Punch(*)
    Magnitude(*)

    Egg Moves(Level Ups):
    Earthquake(*)
    Focus Punch(*)
    Night Shade(*)

    TM's:
    Substitute(*)
    Rock Slide(*)
    Protect(*)

    Privatyke
    Show Hide
    [​IMG]
    Privatyke(*) (Male)
    Nature: Adamant
    Type:
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware:(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW-LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.


    Stats:
    Nature: Adamant
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Chip Away(*)
    Arm Thrust(*)
    Aqua Jet(*)

    Egg Moves:
    Ice Punch(*)
    Recover(*)
    Bulk Up(*)

    TM's:
    Waterfall(*)
    Brick Break(*)
    Double Team(*)

    Larvesta
    Show Hide
    [​IMG]
    Larvesta(*) (Victoire) (Female)
    Nature: Modest (+1 SpA, -1 SpD)
    Type:
    Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate)
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (DW-LOCKED): (Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    Nature: Modest (+1 SpA, -1 Atk)
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13


    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Ember(*)
    String Shot (*)
    Leech Life (*)
    Take Down(*)

    Egg Moves
    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)

    TM's
    FlameThrower(*)
    Sunny Day(*)
    Solarbeam(*)

  12. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Okay, two nitpicks. You're approved regardless because they're inconsequential, but you should fix this regardless.

    • Larvesta's Flamethrower is written as a single word.
    • You should encase each of your mons in their own hide tags, instead of one large tag. If it helps, putting the end tag adjacent to the start tag ([noparse]
      Show Hide
      [/noparse]) will help any ugly spacing issues.

    Other than that, welcome aboard!
  13. Hartwig the Great

    Hartwig the Great

    Joined:
    Jun 24, 2012
    Messages:
    20
    Trainer Name: Myrina
    Pokemon: Riolu, Syclar, Squirtle
    W/L/T: 0-0-0
    Universal Counter: 0
    Currency Counter: 2

    Berries (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Riolu (open)

    [​IMG]
    Riolu(*) Doggie (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    Riolu
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Copycat (*)
    Screech (*)

    Hi Jump Kick(*)
    Bullet Punch(*)
    Blaze Kick(*)

    Rock Slide (*)
    Double Team (*)
    Dig (*)

    Syclar (open)

    [​IMG]
    Syclar(*) (Moskito) (F)
    Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Leer (*)
    Leech Life (*)
    Scratch (*)
    Focus Energy (*)
    Ice Shard (*)
    Slash (*)
    Icy Wind (*)
    Bug Bite (*)
    Icicle Spear (*)

    Counter(*)
    Tail Glow(*)
    Water Pulse(*)

    Taunt(*)
    U-turn(*)
    Toxic(*)

    Squirtle (open)

    [​IMG]
    Squirtle(*) (Argasia) (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish: (DW) (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 37 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Tackle (*)
    Tail Whip (*)
    Bubble (*)
    Withdraw (*)
    Water Gun (*)
    Bite (*)
    Rapid Spin (*)
    Protect (*)
    Water Pulse (*)

    Aqua Jet(*)
    Fake Out(*)
    Yawn(*)

    Ice Beam(*)
    Dig(*)
    Brick Break(*)

    Finished!
  14. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Trainer Name: Zt

    [​IMG]

    Pokemon: Haxorus, Riolu, Bayleef, Starmie, Bolderdash, Kirlia, Camerupt, Murkrow, Muk, Froslass, Armaldo, Castform, Bagon

    W/L/T: 13-9-4 (from vBulletin) 0-1-1

    Backpack:

    Battle Items:
    1x Amulet Coin
    1x Black Sludge
    1x Dawn Stone
    1x Dragon Fang
    1x Everstone
    4x Exp Share
    1x Focus Sash
    1x Lucky Egg
    1x Rare Candy
    1x Water Stone

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Currency Counters: 100
    Universal Counters: 306

    Ongoing Battles (open)
    Finished Battles (open)
    RPGs (open)


    Pokemon Team:
    Natsu the Haxorus (*) (open)
    Haxorus(*) Natsu (M)
    [​IMG]
    Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

    Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

    Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


    Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Mold Breaker
    Type: Passive
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability 2: Rivalry
    Type: Passive
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Ability 3: Unnerve (DW unlocked)
    Type: Passive
    The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+14% Acc)
    Size Class: 3
    Weight Class: 5

    EC: 9/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Aqua Tail
    Assurance (*)
    Counter
    Cut
    Dig (*)
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage (*)
    Dragon Tail
    Dual Chop (*)
    Earthquake
    Endeavour
    Endure
    False Swipe (*)
    Giga Impact
    Guillotine
    Incinerate
    Iron Tail (*)
    Leer (*)
    Low Kick
    Night Slash (*)
    Outrage
    Payback
    Poison Jab
    Protect
    Razor Wind
    Rest
    Reversal (*)
    Rock Smash (*)
    Scary Face (*)
    Scratch (*)
    Slash (*)
    Sleep Talk
    Snore
    Substitute
    Superpower
    Sword Dance
    Taunt
    X-Scissor (*)
    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Adamant (+1 Atk, -1 SpAtk)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Passive
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Passive
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW unlocked)
    Type: Passive
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Foresight (*)
    Quick Attack (*)
    Endure (*)
    Counter (*)
    Feint (*)
    Force Palm (*)
    Copycat (*)
    Screech (*)
    Reversal
    Nasty Plot
    Final Gambit

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)
    Circle Throw
    Agility
    Mind Reader
    Hi Jump Kick

    Brick Break
    Bulldoze
    Dig
    Double Team
    Drain Punch
    Dual Chop
    Earthquake (*)
    Focus Blast
    Focus Punch
    Fury Cutter
    Ice Punch
    Iron Tail
    Low Kick
    Low Sweep
    Magnet Rise
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Rock Slide (*)
    Shadow Claw
    Sleep Talk
    Substitute (*)
    Sunny Day
    ThunderPunch
    Toxic
    Zen Headbutt
    Wendy the Bayleef (open)
    Bayleef - Wendy (F)
    [​IMG]
    They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

    After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

    Nature: Calm (+1 SpD, -1 Atk)

    Type:
    Grass type: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Overgrow
    Type: Passive
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

    Ability 2: Leaf Guard (DW Unlocked)
    Type: Passive
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60
    Size Class: 2
    Weight Class: 2

    EC: 4/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Reflect
    PoisonPowder
    Synthesis
    Magical Leaf
    Natural Gift
    Light Screen
    Safeguard
    Solarbeam
    Aromatherapy
    Sweet Scent

    Ancient Power
    Counter
    Leaf Storm
    Giga Drain
    Leech Seed
    Magic Coat
    Mud-Slap
    Endure
    Ingrain

    Protect
    Double Team
    Sunny Day
    Energy Ball
    Bullet Seed
    Substitute
    Sleep Talk
    Worry Seed
    Grass Knot
    Snore
    Rest
    Charla the Starmie (open)
    Starmie - Charla (U)
    [​IMG]
    Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

    The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank.

    Abilities:
    Ability 1: Illuminate
    Type: Toggle
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

    Ability 2: Natural Cure
    Type: Passive
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3: Analytic (DW Unlocked)
    Type: Passive
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 4

    EC: 6/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Aurora Beam
    Barrier
    Brine
    Bubblebeam
    Camouflage
    Dive
    Endure
    Harden
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Minimize
    Pain Split
    Power Gem
    Protect
    Psychic
    Psychock
    Rain Dance
    Rapid Spin
    Recover
    Reflect
    Rest
    Scald
    Signal Beam
    Sleep Talk
    Substitute
    Supersonic
    Surf
    Swift
    Tackle
    Thunder Wave
    Thunderbolt
    Water Gun
    Erza the Bolderdash (open)
    Bolderdash - Erza (F)
    [​IMG]
    A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

    Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Levitate
    Type: Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

    Ability 2: Technician
    Type: Passive
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Mold Breaker (DW Unlocked)
    Type: Passive
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3

    EC: 7/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Acupressure
    AncientPower
    Defense Curl
    Disable
    Double Team
    Earth Power
    Energy Ball
    Fire Blast
    Flamethrower
    Flash Cannon
    Giga Drain
    Heat Wave
    Hidden Power Ice 6
    Hone Claws
    Hyper Beam
    Magnet Rise
    Mud Shot
    Mud-Slap
    Ominous Wind
    Paleo Wave
    Power Gem
    Protect
    Rest
    Rock Blast
    Rock Polish
    Rollout
    Sandstorm
    Shadow Ball
    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Substitute
    Sunny Day
    Swift
    Tackle
    Toxic
    Trick
    Vacuum Wave
    Volt Switch
    Lucy the Kirlia (open)
    Kirlia - Lucy (F)
    [​IMG]
    Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

    Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.

    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Synchronize
    Type: Passive
    This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Ability 2: Trace
    Type: Trigger
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

    Ability 3: Telepathy (DW Unlocked)
    Type: Passive
    This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (- = 50/1.15)
    Size Class: 1
    Weight Class: 2

    EC: 6/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis

    Disable
    Shadow Sneak
    Will-O-Wisp
    Encore

    Signal Beam
    Icy Wind
    Shock Wave
    Thunder Wave
    Light Screen
    Pain Split
    Thunderbolt
    Magic Coat
    Snatch
    Shadow Ball
    Protect
    Elfman the Camerupt (open)
    Camerupt - Elfman (M)
    [​IMG]
    "Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

    Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

    Nature: Sassy (+ SpD, - Spe, -10% evasion)

    Type:
    Fire type: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground type: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armour
    Type: Passive
    Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Ability 2: Solid Rock
    Type: Passive
    Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

    Ability 3: Anger Point (DW Unlocked)
    Type: Passive
    When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 34 (40/1.15)
    Size Class: 4
    Weight Class: 6

    EC: 6/6 Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Ancient Power
    Bulldoze
    Dig
    Double Team
    Double-Edge
    Earth Power
    Earthquake
    Ember
    Endure
    Eruption
    Fire Blast
    Fissure
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Heat Wave
    Lava Plume
    Magnitude
    Mimic
    Mud Bomb
    Protect
    Rock Slide
    Sleep Talk
    Stealth Rock
    Substitute
    Tackle
    Take Down
    Will-O-Wisp
    Yawn
    Gajeel the Murkrow (open)
    Murkrow – Gajeel (M)
    [​IMG]
    Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

    Nature: Mild (+1 SpA, -1 Def)

    Type:
    Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Insomnia
    Type: Passive
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Ability 2: Super Luck
    Type: Passive
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Ability 3: Prankster (DW Unlocked)
    Type: Passive
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Assurance
    Astonish
    Dark Pulse
    Drill Peck
    Faint Attack
    Fly
    Foul Play
    Haze
    Heat Wave
    Icy Wind
    Night Shade
    Peck
    Protect
    Psychic
    Psycho Shift
    Pursuit
    Quash
    Quick Attack
    Roost
    Sky Attack
    Sleep Talk
    Sucker Punch
    Tailwind
    Taunt
    Torment
    Toxic
    Wing Attack
    Cana the Muk (open)
    Muk - Cana (F)
    [​IMG]
    Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

    Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.


    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench
    Type: Passive
    Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Ability 2: Sticky Hold
    Type: Passive
    Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

    Ability 3: Poison Touch (DW Unlocked)
    Type: Toggle
    Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (-10%)
    Size Class: 4
    Weight Class: 6

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Acid Armour
    Acid Spray
    Block
    Dark Pulse
    Disable
    Fire Punch
    Flamethrower
    Giga Drain
    Harden
    Ice Punch
    Imprison
    Mean Look
    Minimize
    Mud Bomb
    Mud-Slap
    Pain Split
    Poison Gas
    Pound
    Protect
    Rock Slide
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Sleep Talk
    Sludge
    Sludge Bomb
    Thunderbolt
    ThunderPunch
    Toxic
    Venoshock
    Juvia the Froslass (open)
    Froslass - Juvia (F)
    [​IMG]
    Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

    The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.


    Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

    Type:
    Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ghost type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Snow Cloak
    Type: Passive
    Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.

    Ability 2: Cursed Body (DW Unlocked)
    Type: Passive
    When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (+19%)
    Size Class: 3
    Weight Class: 3

    EC: 6/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Avalanche
    Bide
    Bite
    Blizzard
    Block
    Captivate
    Confuse Ray
    Crunch
    Destiny Bond
    Disable
    Double Team
    Endure
    Fake Tears
    Frost Breath
    Hail
    Headbutt
    Hex
    Ice Beam
    Ice Fang
    Ice Shard
    Icy Wind
    Leer
    Light Screen
    Mud-Slap
    Ominous Wind
    Pain Split
    Powder Snow
    Protect
    Rain Dance
    Rollout
    Safeguard
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Spikes
    Spite
    Substitute
    Sucker Punch
    Toxic
    Wake-up Slap
    Water Pulse
    Weather Ball
    Pantherlily the Armaldo (open)
    Armaldo - Pantherlily (M)
    [​IMG]
    Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

    Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.


    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Bug type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Battle Armour
    Type: Passive
    Pantherlily’s thick armor prevents him from taking critical hits.

    Ability 2: Swift Swim (DW Unlocked)
    Type: Passive
    Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-10%)
    Size Class: 3
    Weight Class: 4

    EC: 6/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    AncientPower
    Aqua Tail
    Block
    Body Slam
    Brick Break
    Cross Poison
    Crush Claw
    Cut
    Dig
    Double Team
    Double-Edge
    Endure
    Fury Cutter
    Harden
    Iron Defense
    Iron Tail
    Low Kick
    Metal Claw
    Mud Sport
    Mud-Slap
    Protect
    Rapid Spin
    Rock Blast
    Rock Polish
    Rock Slide
    Rock Smash
    Sand-Attack
    Sandstorm
    Scratch
    Screech
    Slash
    Sleep Talk
    Smack Down
    Stealth Rock
    String Shot
    Struggle Bug
    Substitute
    Superpower
    Toxic
    Water Gun
    Water Pulse
    X-Scissor
    Mirajane the Castform (open)
    Castform - Mirajane (F)
    [​IMG]
    Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

    Nature: Modest (+1 SpA, -1 Atk)

    Type (weather-dependent):
    Normal type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage and Thrash without losing focus.
    Sunny Fire type: Fire STAB; immune to burn, emit a low glow in dark places. Superior senses in volcanic or bushfire areas.
    Rainy Water type: Water STAB; Can breathe and have excellent mobility when underwater.
    Snowy Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Ability:
    Forecast
    Type: Passive
    Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1

    MC: 0

    Attacks:
    Amnesia
    Avalanche
    Blizzard
    Clear Smog
    Disable
    Double Team
    Ember
    Endure
    Energy Ball
    Fire Blast
    Flash
    Future Sight
    Hail
    Headbutt
    Hex
    Hydro Pump
    Ice Beam
    Icy Wind
    Incinerate
    Lucky Chant
    Mimic
    Ominous Wind
    Powder Snow
    Protect
    Psych Up
    Rain Dance
    Round
    Sandstorm
    Scald
    Shadow Ball
    Shock Wave
    Sleep Talk
    Snore
    Solarbeam
    Substitute
    Sunny Day
    Swift
    Tackle
    Tailwind
    Toxic
    Water Gun
    Water Pulse
    Weather Ball

    Happy the Bagon (open)
    Bagon - Happy (M)
    [​IMG]
    What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

    Nature: Impish (+1 Def, -1 SpA)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Rock Head
    Type: Passive
    Happy's cheer and surprisingly tough constitution prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sheer Force
    Type: Toggle
    Happy can energize all its attacks with secondary effect chances that are less than 100%. When Toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), sans the secondary effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Endure
    Hydro Pump
    Twister
    Dragon Pulse
    Fire Fang

    Brick Break
    Aerial Ace
    Shadow Claw
    Toxic
    Protect
    Last edited: Oct 27, 2013
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Hartwig the Great: Apart from the move being called Hi Jump Kick not High Jump Kick and the fact that "Trainer counter" is redundant because it has been replaced by the Currency counter, your profile has nothing wrong with it. APPROVED and welcome to CAP ASB. If you have any questions, feel free to join our IRC channel #capasb.
    • ZhengTann: You missed out Axew's DW ability and your Riolu's EC should say 0/6 since it only evolves once. In addition, you only need the summary of each type's STAB description, not the full thing. Plus, you should get some sprites for your pokemon. You can find some sprites on Veekun and get the images by copying the image URL (right-clicking on the image should give you an option like this) and pasting it into your profile in between tags. Also, minor nitpick: It's X-Scissor, singular. NOT APPROVED until these things are fixed.[/s] EDIT: [B][COLOR="DarkGreen"]APPROVED[/COLOR][/B] and welcome to CAP ASB.[/list]

      This brings my UC to 3.9.
  16. Sound

    Sound

    Joined:
    Feb 18, 2012
    Messages:
    219
    Trainer Name: Sound
    Pokemon: Nincada, Remoraid, Mienfoo, Magby
    W/L/T: 0/2/0

    Backpack:

    Battle Items
    1x Amulet Coin

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters: 4
    Universal Counters: 0

    Ongoing Battles:
    Vs. Imanalt

    Completed Battles:
    Vs. Moai (Lost: A ground-type that can learn Earthquake! Imagine!)
    Vs. Matezoide(Lost: He had a Trump Card. Literally.)

    Pokemon Team:

    Nincada (open)

    [​IMG]
    Nincada(*) [PeaceMaker] (F)
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW-Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


    Stats:

    HP: 90
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    SC: 1
    WC: 1

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:

    Scratch(*)
    Harden(*)
    Leech Life(*)
    Sand-Attack(*)
    Fury Swipes(*)
    Mind Reader(*)
    False Swipe(*)
    Metal Claw

    Night Slash(*)
    Final Gambit(*)
    Bug Bite(*)

    Aerial Ace(*)
    Dig(*)
    Sandstorm(*)
    Cut
    X-Scissor


    Remoraid (open)

    [​IMG]
    Remoraid (*) [Sniper] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW-Locked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 56 (-)
    SC: 1
    WC: 2

    EC: 2/6
    MC: 2
    DC: 2/5

    Attacks:
    Water Gun(*)
    Lock-On(*)
    Psybeam(*)
    Aurora Beam(*)
    Bubblebeam(*)
    Focus Energy(*)
    Hydro Pump
    Hyper Beam
    Signal Beam

    Rock Blast(*)
    Supersonic(*)
    Mud Shot(*)

    Flamethrower(*)
    Ice Beam(*)
    Scald(*)
    Seed Bomb
    Bounce
    Thunder Wave
    Double Team


    Mienfoo (open)

    [​IMG]
    Mienfoo [Grenade] (F)
    Nature: Naïve (+15% Speed, +13% Accuracy, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (DW-Locked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (+)
    SC: 2
    WC: 2


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:


    Pound
    Meditate
    Detect
    Fake Out
    DoubleSlap
    Swift
    Calm Mind
    Bounce
    Hi Jump Kick
    U-Turn
    Force Palm


    Endure
    Vital Throw
    Me First


    Swords Dance
    Rock Slide
    Substitute


    Magby (open)

    [​IMG]
    Magby [Anti-Tank] (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW-Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:


    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 83
    SC: 1
    WC: 2


    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:


    Smog
    Leer
    Ember
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Fire Punch
    Confuse Ray


    Cross Chop
    ThunderPunch
    Mach Punch


    Fire Blast
    Hidden Power (Ice 7)
    Will-O-Wisp
    Psychic
  17. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Good show, Sound! You're approved, the only issue I could find was that Remoraid should be one point faster.

    65 / 1.15 = 56.52173913, rounded down.

    EDIT: Oh, I am dumb! You'll want Size Class and Weight Class for each mon. Nincada is SC 1 / WC 1, Remoraid is SC 1 / WC 2. Happy ASB-ing!
  18. sandshrewz

    sandshrewz
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 18, 2010
    Messages:
    2,438
    Trainer Name: sandshrwez
    Pokemon: Bulbasaur, Sandshrew, Togepi
    W/L/T: 1/2/0

    Backpack:
    Show Hide

    Berry Pocket:

    • Oran Berry x2
    • Leppa Berry x2
    • Cheri Berry x2
    • Chesto Berry x2
    • Pecha Berry x2
    • Rawst Berry x2
    • Aspear Bery x2

    Item Pocket:


    Token Pocket:
    Currency Counters: 5
    Universal Counters: 0

    Battle Slots:
    Ongoing (open)

    Completed (open)


    Pokemon Team:

    Bulbasaur (open)

    [​IMG]
    Bulbasaur (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Grass / Poison
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Grass-type attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    EC: 2/9
    MC: 1
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Leaf Storm
    Giga Drain
    Power Whip

    Toxic
    Rest
    Venoshock
    Protect
    SolarBeam

    Sandshrew (Patamon) (open)

    [​IMG]
    Sandshrew [Patamon] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action; superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Slash
    Rapid Spin
    Fury Cutter
    Magnitude
    Fury Swipes
    Sand Tomb
    Dig
    Sandstorm

    Swords Dance
    Night Slash
    Rock Slide

    Hone Claws
    Earthquake
    X-Scissor
    Protect

    Togepi (Toki) (open)

    [​IMG]
    Togepi [Toki] (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow
    Wish

    Nasty Plot
    Extrasensory
    Psycho Shift

    Flamethrower
    Thunder Wave
    Shadow Ball
    Protect
    SolarBeam
    Fire Blast
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    sandshrewz: APPROVED. Welcome to CAP ASB.

    This brings my UC to 3.7.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    81

    This looks fun....
    [​IMG] [​IMG]

    Trainer Name: Matt
    Pokemon: Primeape (Starter), Crawdaunt (Semi-Starter), Rapidash, Muk, Vanilluxe, Beheeyem, Simisage, Donphan, Butterfree, Dodrio, Venusaur, Omastar, Banette, Azumarill, Magcargo, Throh, Voodoom, Sawk, Flareon, Eevee, Tauros, Revenankh, Hitmonchan, Aurumoth, Sigilyph, Bronzong, Fraxure, Lanturn, Granbull, Turtwig, Tepig, Heatmor, Munchlax, Ditto, Dunsparce, Happiny, Stunfisk

    W/L/T: 5/2/0

    Backpack:

    Berry Pocket:

    Oran Berry (x2), Leppa Berry (x2), Cheri Berry (x2), Chesto Berry (x2), Pecha Berry (x2), Rawst Berry (x2), Aspear Berry (x2)

    Item Pocket: Lucky Egg, Amulet Coin, Rare Candy (x2), Everstone, Exp.Share (x3), Leaf Stone, Black Sludge, Fire Stone, Expert Belt (x3)

    Badges (open)

    [​IMG]

    Feather Badge


    Token Pocket:
    Currency Counters: 143
    Universal Counters: 296,5

    Battle Slots:
    Battle List (open)

    Vs Sound (Win, First battle ever,Training match)
    Vs Endquote (Win, First double-battle ever,Twilight met Kindle,training battle)
    Vs Endquote (Lost)
    Vs Eternal Drifter (Win)
    Vs Galladiator (Win)
    Vs Le Quack (Win,DQ)
    Vs ROFLtanker (Win)
    Vs Deadfox (Lost)
    Vs ROFLtanker (Win)
    Vs Complications (Loss,Training Match to unlock Contrary)

    Stopped caring enough to post them :p



    Sunkern Medal!

    [​IMG]


    Pokemon Team:

    Steve. the Primeape (open)

    [​IMG]

    <Primeape> [Steve] (Male)
    Nature: Jolly (+14% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
    Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


    Abilities:
    Vital Spirit (Passive):


    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Anger Point (Passive):

    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


    Defiant (DW UNLOCKED, Passive):

    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



    Stats

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (95 * 1,15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC: 6/6
    MC: Max
    DC: 5/5


    Moves: - MAXED - 7 CC Bonus

    Covet(*)
    Scratch(*)
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Fury Swipes(*)
    Karate Chop(*)
    Seismic Toss(*)
    Screech(*)
    Assurance(*)
    Fling
    Cross Chop
    Punishment
    Final Gambit
    Swagger
    Rage
    Thrash


    Dig(*)
    Acrobatics(*)
    Rock Slide(*)
    Aerial Ace
    Attract
    Bide
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Counter
    Curse
    Defense Curl
    Double-Edge
    Double Team
    Dual Chop
    Dynamic Punch
    Earthquake
    Endeavor
    Endure
    Facade
    Fire Punch
    Focus-Punch
    Focus Blast
    Foresight
    Frustation
    Giga Impact
    Gunk Shot
    Headbutt
    Helping Hand
    Hidden Power (Water, 7)
    Hone Claws
    Hyper Beam
    Ice Punch
    Iron Tail
    Low Sweep
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Outrage
    Overheat
    Pay Day
    Payback
    Poison Jab
    Protect
    Psych Up
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Rock-Smash
    Rock Tomb
    Role Play
    Round
    Secret Power
    Seed-Bomb
    Skull Bash
    Sleep Talk
    Smack-Down
    Snore
    Spite
    Stone Edge
    Strength
    Submission
    Substitute
    Sunny Day
    Swift
    Take Down
    Taunt
    Thief
    Thunder
    Thunder-Punch
    Thunderbolt
    Toxic
    U-Turn
    Uproar
    Work Up



    Close Combat(*)
    Reversal(*)
    Encore(*)
    Beat Up
    Captivate
    Meditate
    Mud-Slap
    Natural Gift
    Rock Climb
    Smelling Salt
    Vaccuum Wave





    Rob. the Crawdaunt (open)



    [​IMG]
    <Crawdaunt> [Rob] (Male)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)
    Type: Water/Dark

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
    Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
    After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.

    Abilities:
    Hyper Cutter (Passive):
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Adaptability (DW UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5



    Moves: - MAXED - 5 CC Bonus
    Bubble(*)
    Harden(*)
    Vice-Grip(*)
    Leer(*)
    BubbleBeam(*)
    Protect(*)
    Knock Off(*)
    Crunch
    Swords-Dance
    Crabhammer
    Taunt
    Guillotine
    Swift
    Night Slash

    Aerial Ace
    Attract
    Avalanche
    Blizzard
    Brick-Break(*)
    Captivate
    Counter
    Cut
    Dark Pulse
    Dig
    Dive
    Double-Team(*)
    Endeavor
    Endure
    Facade
    False Swipe
    Fling
    Frustation
    Fury Cutter
    Giga Impact
    Hail
    Hidden Power (Fire, 7)
    Hone-Claws
    Hyper Beam
    Ice-Beam
    Icy Wind
    Iron Defense
    Metal Claw
    Mimic
    Mud Slap
    Natural Gift
    Payback
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Scald
    Secret Power
    Sleep-Talk
    Sludge Bomb
    Sludge Wave
    Snarl
    Snore
    Spite
    Substitute
    Superpower
    Surf
    Swagger
    Toxic
    Water Pulse
    Water Sport
    Waterfall(*)
    Whirlpool
    X-Scissor


    Dragon Dance (*)
    Mudsport(*)
    Trump Card(*)
    Double-Edge
    Body-Slam
    AncientPower
    Chip Away





    Twilight. the Rapidash (open)


    [​IMG]
    <Rapidash> [Twilight] (Female)

    Nature: Naive (+17% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.



    Run Away (Passive):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Passive):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW UNLOCKED, Passive):

    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Stats

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5



    Moves: - MAXED - 4 CC Bonus

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)
    Bounce
    Agility
    Flare-Blitz
    Poison Jab
    Megahorn
    Quick Attack
    Inferno
    Fury Attack
    Take Down


    Attract
    Baton Pass
    Bide
    Body-Slam
    Curse
    Double Kick
    Double Team
    Drill Run
    Echoed Voice
    Facade
    Fire-Blast(*)
    Flamethrower
    Frustation
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Iron Tail
    Low Kick
    Mimic
    Natural Gift
    Overheat
    Pay Day
    Protect
    Rage
    Reflect
    Return
    Round
    Secret Power
    Skull Bash
    Sleep-Talk
    Snore
    Solar Beam
    Strength
    Substitute
    Sunny-Day(*)
    Swift
    Thrash
    Toxic
    Wild-Charge(*)
    Will-O-Wisp

    Hypnosis(*)
    Low-Kick(*)
    Charm(*)
    Morning Sun
    Double-Edge
    Endure
    Horn Drill






    Bosco. the Muk (open)

    [​IMG]
    <Muk> (Bosco) (Male)

    Nature: Quiet (-10% evasion)
    Type: Poison

    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


    Abilites:

    Stench (Passive):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


    Sticky Hold (Passive):

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


    Poison Touch (DW UNLOCKED, Toggle):

    Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

    Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


    Stats


    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves: - MAXED - 5 CC Bonus

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)
    Acid Armor
    Gunk Shot
    Memento
    Sludge Bomb
    Sludge Wave
    Fling
    Screech

    Attract
    Bide
    Block
    Body-Slam
    Brick-Break
    Dark Pulse
    Dig
    Double-Team
    Dynamic Punch
    Endure
    Explosion
    Facade
    Fire Blast
    Fire Punch
    Flamethrower(*)
    Focus Blast
    Focus Punch
    Frustration
    Giga-Drain
    Giga Impact
    Hidden-Power (Water, 7)
    Ice Punch
    Pain-Split
    Payback(*)
    Poison-Jab(*)
    Protect
    Rain Dance
    Rest
    Return
    Rock-Slide
    Rock Tomb
    Shadow Ball
    Shadow Punch
    Sleep-Talk
    Sunny Day
    Taunt
    Thunder
    Thunderbolt
    Thunderpunch
    Torment
    Toxic
    Venoshock
    Zap Cannon
    Strength
    Substitute
    Swagger
    Thief
    Snore
    Round
    Rock Smash
    Hyper Beam
    Incinerate
    Capitivate
    Mega Drain
    Mimic
    Natural Gift
    Rage
    Secret Power
    Selfdestruct
    Helping Hand
    Shockwave

    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)
    Scary Face
    Imprison
    Haze
    Stockpile
    Swallow
    Spit Up
    Lick
    Mean Look




    Bosco's costumes (open)

    As previously stated,Bosco is extremely fond of costumes,so far,those are the ones he wore.

    Ponyta (Twilight) costume

    [​IMG]

    Blastoise costume
    [​IMG]

    Cheerleader.
    [​IMG]

    Delibird costume

    [​IMG]


    Dunsparce costume
    [​IMG]

    Visser

    [​IMG]

    Wesker

    [​IMG]



    Peter. the Beheeyem (open)


    [​IMG]
    <Beheeyem> [Peter] (Male)
    Nature: Brave nature (+ Attack,-10% evasion)
    Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.
    He also has a small crush on Fiona.

    Abilites:

    Telepathy (Passive):

    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Synchronize (Passive):

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Analytic (Passive,DW UNLOCKED):
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


    Stats

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 1
    DC: 5/5


    Moves: - MAXED - 4 CC Bonus

    Confusion(*)
    Growl(*)
    Heal Block(*)
    Miracle Eye(*)
    Psybeam(*)
    Headbutt(*)
    Hidden-Power -> Fighting (7) (*)
    Imprison(*)
    Psychic
    Recover
    Simple-Beam
    Zen Headbutt
    Wonder Room
    Calm Mind
    Guard Split
    Power Split

    Attract
    Ally Switch
    After You
    Charge Beam
    Dark-Pulse
    Double Team
    Dream Eater
    Echoed Voice
    Embargo
    Energy Ball
    Facade
    Flash
    Frustation
    Giga Impact
    Gravity
    Hyper Beam
    Light Screen
    Magic Coat
    Pain-Split
    Protect
    Psych Up
    Psyshock
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Rock Tomb
    Rock-Slide(*)
    Role Play
    Round
    Safeguard
    Shadow-Ball
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Substitute
    Swagger
    Telekinesis
    Thief
    Thunderbolt(*)
    Thunder-Wave
    Trick
    Trick-Room(*)
    Toxic
    Uproar


    Skill-Swap(*)
    Teleport(*)
    Nasty-Plot(*)
    Barrier
    Disable
    Guard Swap



    Fiona. the Vanilluxe (open)



    [​IMG]
    <Vanilluxe> [Fiona] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanilluxe (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Passive):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (DW UNLOCKED, Toggle):


    Default effect: None.

    Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Moves: - MAXED - 2 CC Bonuss

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)
    Acid Armor
    Mirror Coat
    Sheer-Cold
    Weather Ball
    Ice Beam


    Attract
    Blizzard (*)
    Double Team
    Explosion
    Flash Cannon
    Frost Breath
    Frustation
    Hail (*)
    Hidden-Power (7 BP,Electric) (*)
    Hyper-Beam
    Light Screen
    Magic Coat
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Return
    Round
    Signal Beam
    Sleep Talk
    Substitute
    Swagger
    Toxic

    Automotize(*)
    Water-Pulse(*)
    Imprison(*)
    Iron Defense
    Ice Shard
    Powder Snow
    Natural Gift




    Johnny Bravo. the Simisage (open)


    [​IMG]
    <Simisage> [Johnny Bravo] (Male)
    Nature: Hasty (+ Speed, - Def, + 16% accuracy)

    Type: Grass
    Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

    Abilites:

    Gluttony (Passive):

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow (DW UNLOCKED, Passive):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Stats

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury-Swipes(*)
    Leech-Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)
    Acrobatics
    Crunch
    Grass Knot

    Attract(*)
    Brick-Break
    Dig(*)
    Double-Team
    Endeavor
    Focus Blast
    Frustration
    Giga Drain
    Giga Impact
    Gunk Shot
    Helping Hand
    Hidden-Power Ice (7 BP)
    Hyper Beam
    Iron Tail
    Knock Off
    Low Sweep
    Payback
    Protect
    Return
    Rock-Slide
    Rock Smash
    Rock Tomb
    Shadow-Claw(*)
    Solar Beam
    Substitute
    Sunny Day
    Superpower
    Swagger
    Synthesis
    Taunt
    Uproar

    Leaf-Storm(*)
    Nasty-Plot(*)
    Role-Play(*)
    Magical Leaf
    Bullet Seed
    Low Kick


    Dizzy. the Spinda (open)

    [​IMG]
    <Spinda> (Dizzy) [Female]
    Nature: Brave (- 10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
    Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

    Abilites:

    Own Tempo (Passive):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Tangled Feet (Passive):

    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

    Contrary (DW UNLOCKED, Toggle):

    Default effect: None.

    Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


    Stats

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    EC: NA
    MC: 0
    DC: 5/5

    Attacks:

    Tackle(*)
    Uproar(*)
    Copycat(*)
    Faint Attack(*)
    Psybeam(*)
    Hypnosis(*)
    Sucker-Punch
    Thrash
    Flail
    Teether Dance
    Double Edge

    Brick Break
    Calm Mind
    Covet
    Dig
    Double Team
    Drain Punch
    Endure
    Facade
    Fake out
    Fire Punch
    Frustation
    Hyper Voice
    Ice Punch
    Icy Wind
    Protect
    Retaliate
    Return
    Rock Slide
    Shadow Ball
    Snatch
    Substitute
    Swagger(*)
    Toxic
    Trick Room(*)
    Wild-Charge(*)

    Wish(*)
    Rapid-Spin(*)
    Water-Pulse(*)
    Superpower
    Last Resort
    Psycho Cut
    Encore
    Disable



    Max. the Butterfree (open)


    [​IMG]

    <Butterfree> [Max] (M)

    Type:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
    Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.


    Abilites:

    Compoundeyes (Passive)

    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Tinted Lens (DW UNLOCKED, Passive):

    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


    Stats


    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15


    EC: 5/5
    MC: 0
    DC: 5/5


    Attacks:
    Tackle(*)
    String Shot(*)
    Bug-Bite(*)
    Confusion
    Poison Powder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    Bug Buzz
    Tailwind
    Quiver Dance


    Air Cutter
    Bide
    Double-Team
    Electro Web(*)
    Endure
    Energy Ball
    Giga Drain
    Hidden Power (7 BP, Water)
    Hyper Beam
    Iron Defense
    Psychic
    Rain Dance
    Razor Wind
    Roost
    Safeguard
    Shadow Ball
    Signal Beam
    Snore(*)
    Solarbeam
    Teleport
    U-Turn
    Venoshock



    Alice. the Donphan (open)


    [​IMG]
    <Donphan> [Alice] (F)
    Nature: Careful (- Sp.Attack,+ Sp.Def)

    Type: Ground

    Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

    Abilites:


    Sturdy (Passive):


    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


    Sand Veil (DREAM WORLD UNLOCKED, Passive):

    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


    Stats


    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:

    Assurance
    Bulldoze
    Defense Curl(*)
    Double Edge
    Endure
    Fire Fang
    Flail(*)
    Giga Impact
    Growl(*)
    Horn Attack
    Knock Off
    Magnitude
    Natural Gift(*)
    Odor Sleuth(*)
    Rapid Spin
    Rollout(*)
    Scary Face
    Slam(*)
    Tackle(*)
    Take Down(*)
    Thunder Fang


    Block
    Bounce
    Double Team
    Earthquake(*)
    Endeavor
    Facade
    Gunk Shot
    Gyro Ball
    Iron Defense
    Poison Jab
    Protect(*)
    Rest
    Rock Polish
    Rock Slide
    Sandstorm
    Seed-Bomb
    Sleep-Talk
    Stealth Rock
    Stone Edge
    Substitute
    Superpower
    Toxic(*)
    Roar


    Counter(*)
    Ice-Shard(*)
    Body-Slam(*)
    Head Smash
    Heavy Slam
    Focus Energy
    Fissure



    Barry. the Dodrio (open)

    [​IMG]
    <Dodrio> [Barry] (M)
    Nature: Adamant (+ Attack, - Sp.Attack)


    Type: Normal/Flying


    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

    Abilities:
    Run Away (Passive):

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Tangled Feet (DW UNLOCKED, Passive):
    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

    Stats

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Acupressure
    Agility
    Double Hit
    Drill Peck
    Endeavor
    Fury Attack
    Growl
    Peck
    Pluck
    Pursuit
    Quick Attack
    Rage
    Thrash
    Uproar
    Endeavor

    Bide
    Brave Bird
    Double-Team
    Endure
    Faint Attack
    Flail
    Frustration
    Payback
    Return
    Roost
    Sky Attack
    Substitute
    Taunt
    Toxic

    Aerial Ace
    Torment
    Steel Wing
    Giga Impact
    Fly
    Low Kick
    Mirror Move
    Assurance




    Ozzy. the Venusaur (open)

    [​IMG]
    <Ivysaur> [Ozzy] (M)
    Nature: Naughty (+ Attack, - Sp.Def)

    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

    Abilites:

    Overgrow (Passive):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Chlorophyll (DW UNLOCKED, Passive):

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks

    Tackle (*)
    Growl (*)
    Leech Seed (*)
    Vine-Whip (*)
    Poison Powder (*)
    Sleep Powder (*)
    Take Down (*)
    Razor Leaf (*)
    Sweet Scent (*)
    Growth (*)
    Seed Bomb
    Double Edge
    Worry Seed
    Synthesis
    Growth
    Petal Dance


    AncientPower
    Bide
    Bind
    Bulldoze
    Bullet Seed
    Dig
    Earthquake
    Flash
    Frenzy Plant
    Giga Drain
    Giga Impact
    Hidden Power (Ice, 7) (*)
    Hyper Beam
    Knock Off
    Light Screen
    Protect
    Reflect
    Safeguard
    Sludge Bomb
    Solar Beam
    String Shot
    Substitute(*)
    Sunny Day
    Swagger
    Outrage
    Toxic
    Venoshock(*)
    Weather Ball


    Endure (*)
    Leaf Storm (*)
    Skull Bash (*)
    Power Whip
    Ingraim
    Charm





    Mordecai. the Omastar (open)


    [​IMG]
    <Omastar> [Mordecai] (M)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

    Abilites:


    Swift Swim (Passive):

    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor (Passive):

    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor (DW UNLOCKED, Toggle):

    Default effect: None.

    Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    Stats

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Constrict (*)
    Withdraw (*)
    Bite (*)
    Water Gun (*)
    Rollout (*)
    Horn Attack (*)
    Leer (*)
    Mud Shot (*)
    Ancient Power
    Protect
    Brine
    Shell Smash
    Hydro Pump

    Double Team
    Earth Power
    Endure
    Hidden Power (7, Electric) (*)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mimic
    Rain Dance (*)
    Rest
    Rock Polish
    Sandstorm
    Scald
    Stealth Rock
    Substitute
    Surf (*)
    Toxic

    Bide (*)
    Toxic Spikes (*)
    Spikes (*)
    Whirlpool
    Muddy Water
    Wring Out


    Chuck. the Banette (Agent of Itsumo) (open)


    [​IMG]


    <Banette> [Chuck] (M)
    Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
    In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
    Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
    Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

    Abilites:

    Frisk (Passive):

    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Insomnia (Passive):

    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Cursed Body (DW UNLOCKED, Passive):

    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Knock Off (*)
    Screech (*)
    Night Shade (*)
    Spite (*)
    Will-O-Wisp (*)
    Shadow Sneak (*)
    Curse (*)
    Faint Attack (*)
    Shadow Ball
    Grudge
    Sucker Punch
    Snatch
    Hex
    Trick


    Body Slam
    Calm Mind
    Dark Pulse
    Double-Team
    Endure
    Facade
    Foul Play
    Hidden Power Fighting (7)
    Hyper Beam
    Icy Wind
    Magic Coat
    Pain Split
    Payback
    Protect
    Psychic (*)
    Pursuit
    Rain Dance
    Rest
    Shock-Wave
    Sleep Talk
    Substitute
    Taunt
    Thunder
    Thunderbolt (*)
    Torment
    Toxic
    Trick Room (*)


    Gunk Shot (*)
    Destiny Bond (*)
    Imprison (*)
    Disable
    Confuse Ray


    Natara. the Azumarill (open)


    [​IMG]
    <Marill> [Natara] (F)
    Nature: Adamant (+ Attack, - Sp.Attack)


    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
    Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.

    Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

    Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Sap Sipper (DW UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats

    HP: 110
    Atk: Rank 3 [6 Huge Power] (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Splash (*)
    Charm (*)
    Tail Whip (*)
    Bubble (*)
    Slam (*)
    Water Gun (*)
    Bounce (*)
    Helping Hand (*)
    Bubblebeam (*)
    Water Sport (*)
    Rollout
    Tackle
    Defense Curl
    Aqua Ring
    Aqua Tail
    Superpower
    Ice Punch
    Double-Edge

    Attract
    Bounce
    Brick-Break
    Bulldoze
    Covet
    Dig
    Dive
    Double Team (*)
    Endure
    Facade
    Fling
    Focus Punch
    Giga Impact
    Knock Off
    Light Screen
    Protect
    Rain Dance
    Rest
    Sleep Talk
    Substitute (*)
    Toxic
    Waterfall (*)

    Encore (*)
    Refresh (*)
    Body Slam (*)
    Aqua Jet
    Perish Song
    Scary Face
    Foresight
    Soak
    Supersonic
    Amnesia




    Tara. the Magcargo (open)

    [​IMG]
    <Magcargo> [Tara] (F)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type: Fire/Rock

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


    Abilities:
    Magma Armor (Passive):

    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Flame Body (Passive):

    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Weak Armor (DW UNLOCKED, Can Be Enabled):

    Type: Toggle

    Default effect: None.

    Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats

    HP: 90
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Yawn (*)
    Smog (*)
    Ember (*)
    Rock Throw (*)
    Harden (*)
    Recover (*)
    Flame Burst (*)
    Shell Smash
    Flamethrower
    Earth Power
    Ancientpower

    Attract
    Double Team (*)
    Endure
    Explosion
    Fire Blast
    Hidden Power Ice (7)
    Hyper Beam
    Light Screen (*)
    Overheat
    Pain Split
    Protect
    Reflect
    Refresh
    Rest
    Rock-Polish
    Sandstorm
    Sleep-Talk
    Solar Beam (*)
    Stealth Rock
    Stockple
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp

    Acid Armor (*)
    Memento (*)
    Heat Wave (*)
    Stockpile
    Swallow


    Ernie. the Throh (open)


    [​IMG]

    <Throh> [Ernie] (Male)
    Nature: Adamant (+ Attack, - Sp.Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.

    He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.


    Guts (Passive):

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus (Passive):

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (DW UNLOCKED, Passive):

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Abilities bypassed by Mold Breaker:
    Code:
    Battle Armor
    Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
    Clear Body
    Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
    Damp
    Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
    Filter
    Flash Fire
    Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
    Friend Guard
    Heatproof (resistance to Fire-type moves)
    Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
    Hyper Cutter
    Inner Focus (immunity to flinch)
    Insomnia (immunity to sleep; the sleep will be cured next action)
    Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
    Leaf Guard
    Levitate
    Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
    Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
    Limber (the paralysis will be cured next action)
    Magic Bounce
    Magma Armor
    Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
    Motor Drive
    Mountaineer (immunity to damaging Rock-type moves)
    Multiscale
    Oblivious (the infatuation will be cured next action)
    Sand Veil
    Sap Sipper
    Shell Armor
    Shield Dust
    Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
    Snow Cloak
    Solid Rock
    Soundproof
    Sticky Hold
    Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
    Sturdy
    Suction Cups
    Tangled Feet (evasion boost)
    Telepathy
    Thick Fat
    Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
    Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
    Volt Absorb
    Water Absorb
    Water Veil (the burn will be cured next action)
    White Smoke (immunity to stat drops)
    Wonder Guard
    Wonder Skin
    Stats

    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: None
    MC: 0
    DC: 5/5

    Attacks

    Bind (*)
    Leer (*)
    Bide (*)
    Focus Energy (*)
    Seismic Toss (*)
    Vital Throw (*)
    Revenge (*)
    Storm Throw (*)
    Bulk-Up
    Superpower
    Body Slam
    Endure
    Wide Guard
    Reversal
    Circle Throw


    Block
    Bulldoze
    Dig
    Double Team
    Earthquake (*)
    Facade (*)
    Fire Punch
    Giga Impact
    Helping Hand
    Ice Punch (*)
    Knock Off
    Low Kick
    Low Sweep
    Pain Split
    Payback
    Posion Jab
    Protect
    Rest (*)
    Retaliate
    Return
    Rock-Slide
    Rock Smash
    Rock Tomb
    Sleep-Talk (*)
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thunder Punch (*)
    Toxic



    Aloysius. the Voodoom (open)

    [​IMG]

    <Voodoom> [Aloysius] (Male)
    Nature: Naive (+19% accuracy, -Sp.Defense)

    Type: Fighting/Dark

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    About: A childhood friend of Chuck, Aloysius refused to follow the team when they met in the haunted house. Several weeks later, however, the house was destroyed to be replaced by a mall. Having no place to go, Aloysius wandered the forest before being found by the team, this time accepting to go with them.
    Despite his innitial lack of trust, Aloysius came to respect the others and showed to be more sociable than Chuck. He shares Rob's love for comic books.


    Abilities:

    Volt Absorb (Passive): This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

    Lightning Rod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Motor Drive (DW UNLOCKED, Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.


    Stats

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks

    Astonish (*)
    Copycat (*)
    Mimic (*)
    Pain Split (*)
    Spite (*)
    Grudge (*)
    Charge (*)
    Follow Me (*)
    Pin Missile (*)
    Substitute
    Night Slash
    Wrap
    Revenge
    Close-Combat
    Aura Sphere
    Beat Up
    Accupressure

    Dark Pulse
    Double-Team
    Dual Chop
    Earthquake
    Endure
    Focus Blast
    Foul Play
    Hidden Power 7 (Fire)
    Hyper Beam
    Ice Punch
    Magic Coat
    Pain Split
    Protect
    Psychic (*)
    Return (*)
    Rock Slide
    Shock-Wave
    Snatch
    Stone Edge
    Taunt
    Thunder-Wave (*)
    Torment
    Toxic
    Vaccumm Wave
    Wild Charge

    Perish Song (*)
    Counter (*)
    Mach Punch (*)
    Focus Punch
    Imprison



    Bert. the Sawk (open)


    [​IMG]
    <Sawk> [Bert] (M)
    Nature: Jolly (+ Speed, - Sp.Attack. +11% accuracy)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: Ernie's old friend, the team first saw him knocking down trees as part of his training. Upon hearing from Ernie how powerfull his new companions are, Bert couldnt help but challenge Steve, promissing to join them if he lost. After an incredibly hard fight, Steve was able to whistand his ''Fist Of Fury'' and finish it off with a powerfull Reversal attack. Content for fighting someone so powerfull, Bert allowed himself to be caught.
    Bert is extremely focused and disciplined, but is incredibly easy-going, as shown when he first met Bosco.

    Sturdy (Passive):

    This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Inner Focus (Passive):

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (DW LOCKED, Passive):

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Abilities bypassed by Mold Breaker:
    Code:
    Battle Armor
    Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
    Clear Body
    Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
    Damp
    Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
    Filter
    Flash Fire
    Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
    Friend Guard
    Heatproof (resistance to Fire-type moves)
    Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
    Hyper Cutter
    Inner Focus (immunity to flinch)
    Insomnia (immunity to sleep; the sleep will be cured next action)
    Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
    Leaf Guard
    Levitate
    Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
    Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
    Limber (the paralysis will be cured next action)
    Magic Bounce
    Magma Armor
    Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
    Motor Drive
    Mountaineer (immunity to damaging Rock-type moves)
    Multiscale
    Oblivious (the infatuation will be cured next action)
    Sand Veil
    Sap Sipper
    Shell Armor
    Shield Dust
    Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
    Snow Cloak
    Solid Rock
    Soundproof
    Sticky Hold
    Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
    Sturdy
    Suction Cups
    Tangled Feet (evasion boost)
    Telepathy
    Thick Fat
    Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
    Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
    Volt Absorb
    Water Absorb
    Water Veil (the burn will be cured next action)
    White Smoke (immunity to stat drops)
    Wonder Guard
    Wonder Skin
    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+11% accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: None
    MC: 1
    DC: 3/5

    Rock-Smash (*)
    Leer (*)
    Bide (*)
    Focus Energy (*)
    Double Kick (*)
    Low Sweep (*)
    Counter (*)
    Karate Chop (*)
    Brick Break
    Endure
    Retaliate
    Close-Combat
    Reversal


    Bulldoze
    Dig
    Double-Team
    Dual Chop
    Earthquake (*)
    Fire Punch
    Helping Hand
    Icepunch (*)
    Knock Off
    Low Kick
    Pain Split (*)
    Payback
    Poison Jab (*)
    Protect
    Rain Dance
    Rest
    Rock-Slide
    Rock-Tomb
    Sleep-Talk
    Stone Edge (*)
    Substitute
    Taunt
    Thunderpunch (*)
    Toxic



    Bridget. the Flareon (open)


    [​IMG]

    <Flareon> [Bridget] (Female)

    Nature: Rash (+ Sp.Attack, - Sp.Def)

    Type: Fire


    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.

    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Guts (DW UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Heliping Hand (*)
    Tackle (*)
    Tail Whip (*)
    Sand Attack (*)
    Growl (*)
    Quick Attack (*)
    Bite (*)
    Covet (*)
    Take Down (*)
    Double-Edge
    Batom Pass
    Last Resort
    Ember
    Fire Fang
    Fire Blast


    Bide
    Dig (*)
    Double Team
    Facade (*)
    Flame Charge
    Flamethrower
    Giga Impact
    Heal Bell
    Hidden Power Grass (7)
    Overheat
    Protect
    Reflect
    Rest
    Shadow Ball (*)
    Sleep-Talk
    Substitute
    Sunny Day
    Superpower
    Swift
    Zap Cannon


    Wish (*)
    Yawn (*)
    Flail (*)
    Endure
    Charm



    Aldebaran. The Tauros (open)



    [​IMG]

    <Tauros> [Aldebaran] (M)

    Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About: Aldebaran was the leader of a Tauros herd and aided the team at taking down a group of thieves. After this, he decided to accompany them as he always wanted to travel around the world, as he knew he wasnt necessary anymore, Aldebaran left the protection of the herd at the hands of his son. He can be describled as Brave, Wise and Strong. He knows a move called Great Horn, taught to him by his father (Rock Climb combo) and is currently training to master the Greater Horn (Double Edge combo), a move he created. Because of his relative old age, he is among the pokemon that gets along well with Twilight, Tara and Ernie.

    Abilities:
    Intimidate (Activated):


    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Anger Point ( Passive):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Sheer Force (DW UNLOCKED, Toggle):

    Default effect: None.

    Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Stats

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 127 (110 * 1.15^)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Tackle (*)
    Stomp (*)
    Tail Whip (*)
    Rage (*)
    Horn Attack (*)
    Scary Face (*)
    Pursuit (*)
    Rest (*)
    Payback (*)

    Bide
    Giga Impact
    Blizzard (*)
    Double Edge
    Double Team
    Earthquake
    Endure
    Horn Drill
    Fire-Blast (*)
    Helping Hand (*)
    Ice Beam
    Iron Head
    Iron Tail (*)
    Outrage (*)
    Protect
    Quick Attack
    Rain Dance
    Retaliate
    Rock Climb
    Rock Slide (*)
    Solarbeam
    Spite
    Thunder
    Thunderbolt
    Zap Cannon
    Zen Headbutt



    Nefertina. the Revenankh (open)


    [​IMG]

    <Revenankh> [Nefertina] (Female)

    Nature: Brave (+Attack, - Speed, -10% Evasion)

    Type: Ghost/Fighting

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: A Revenankh met at the ruins during Bert's training, both pokemon stalemated for a long time before Nefertina was knocked out by a collapsing pillar. Knowing the ruins would give away soon, Matezoide and Bert removed the pillar and managed to carry her to safety. Sad that her home is gone, but happy about meeting someone that powerfull (And the promisse of there existing pokemon even stronger than Bert), Nefertina did not hesitate to be captured to further hone her skills. Although she was initially disapointed at the majority of the rest of the team (Calling them ''slackers'' and lazy), they eventually grew on her heart (Mostly because she saw their sparing matches and realised their strength).


    Abilities:

    Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (DW UNLOCKED, Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: Nothing
    MC: 0
    DC: 5/5

    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Moonlight
    Power Whip
    Revenge
    Hammer Arm
    Grudge


    Brick Break (*)
    Double Team
    Drain Punch
    Dual Chop
    Earthquake (*)
    Endure
    Helping Hand
    Ice Punch
    Pain Split
    Protect
    Psychic (*)
    Rock-Slide
    Shadow Ball
    Substitute
    Superpower
    Taunt
    Torment

    Mach Punch (*)
    Shadow Sneak (*)
    Wide Guard (*)
    Hex
    Counter
    Destiny Bond



    Little Mac. the Hitmonchan (open)


    [​IMG]

    <Hitmonchan> [Little Mac] (Male)

    Nature: Adamant

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
    Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
    A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.

    Abilites:

    Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

    Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Inner Focus (DW UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


    Stats

    HP: 90
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5


    Tackle (*)
    Helping Hand (*)
    Fake Out (*)
    Foresight (*)
    Comet Punch
    Agility
    Revenge
    Ice Punch
    Fire Punch
    ThunderPunch
    Focus Punch
    Sky Uppercut
    Quick Guard
    Close Combat
    Detect
    Mega Punch


    Attract
    Bide
    Body Slam
    Brick-Break
    Bulk Up
    Bulldoze
    Dizzy Punch
    Double Team
    Drain Punch
    Earthquake (*)
    Facade
    Fling
    Low Kick
    Low Sweep (*)
    Metronome
    Protect
    Rain Dance
    Retaliate
    Rest
    Rock-Slide (*)
    Seismic Toss
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Thief
    Toxic

    Counter (*)
    Hi Jump Kick (*)
    Bullet Punch (*)
    Feint
    Mach Punch
    Endure
    Mind Reader
    Pursuit
    Rapid Spin


    Will. the Aurumoth (open)


    [​IMG]

    <Aurumoth> (Will) [Female]
    Nature: Sassy (+1 Sp.Defense, -15% Speed, -10% Evasion)

    Type: Bug/Psychic
    Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
    Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


    Abilities:


    Weak Armor: (Toggle) Default effect: None.
    Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 81 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Tackle (*)
    String Shot (*)
    Bug Bite (*)
    Sunny Day (*)
    Heal Pulse (*)
    Zen Headbutt
    Reflect
    Wish
    AncientPower
    Final Gambit
    Tail Glow
    Healing Wish

    Hidden Power Ground (7)
    Light Screen
    Magic Coat
    Protect
    Psychic (*)
    Psyshock
    Shadow Ball (*)
    Overheat
    Thunder
    Thunderbolt
    Will-O-Wisp (*)
    Wonder Room
    Electroweb
    Helping Hand
    Ice Beam
    X-Scissor
    Safeguard
    Substitute
    Retaliate
    Trick
    Giga Impact
    Skill Swap
    Role Play
    Icy Wind
    Ally Switch
    Toxic

    Hydro Pump (*)
    Bug Buzz (*)
    Disable (*)
    Close Combat
    Feint
    Counter
    Megahorn
    Wing Attack



    Harold. the Leafeon (open)


    [​IMG]
    <Leafeon> (Harold) [Male]
    Nature: Adamant (+Atk, -SpAtk)

    Type: Grass

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
    After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
    However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


    Abilities:

    Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyl (DW UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats

    HP: 100
    Atk: Rank 5(+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Covet (*)
    Quick Attack (*)
    Take Down (*)
    Bite (*)
    Double Edge
    Charm
    Razor Leaf
    Magical Leaf
    Grass Whistle
    Giga Drain
    Synthesis
    Sunny Day
    Leaf Blade
    Swords Dance

    Aerial Ace
    Dig
    Double-Team
    Facade
    Frustration
    Heal Bell
    Knock Off
    Protect (*)
    Seed Bomb
    Substitute
    Return
    Round (*)
    Work Up (*)
    Worry Seed
    X-Scissor

    Endure (*)
    Flail (*)
    Yawn (*)
    Wish
    Covet




    Ezekiel. the Sigilyph (open)

    [​IMG]
    <Sigilyph> [Ezekiel] (Male)
    Nature: Modest (+Sp.Attack, -Attack)

    Type: Psychic / Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

    ABILITIES
    Wonder Skin (Passive):
    The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Tinted Lens (DW UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats

    HP: 100
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 0
    MC: 0
    DC: 5/5


    Attacks:

    Gust (*)
    Miracle Eye (*)
    Hypnosis (*)
    Psywave (*)
    Tailwind (*)
    Whirlwind (*)
    Psybeam (*)
    Air Cutter (*)
    Light Screen (*)
    Psychic
    Cosmic Power
    Reflect
    Air Slash
    Mirror Move
    Gravity

    Dark Pulse
    Double Team (*)
    Heat Wave
    Energy Ball (*)
    Flash Cannon (*)
    Hidden Power (Fighting, 7) (*)
    Ice Beam (*)
    Thunder-Wave
    Solarbeam
    Protect
    Substitute
    Safeguard
    Shadow Ball
    Fly
    Trick Room
    Icy Wind
    Signal Beam
    Telekinesis
    Hyper Beam

    AncientPower (*)
    Psychoshift (*)
    Roost (*)
    Skill Swap (*)
    Stored Power (*)



    Zero. the Bronzong (open)



    [​IMG]
    <Bronzong> (Zero)
    Nature: Brave (+Attack, -Speed, -10% evasion)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
    Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!

    Abilities:
    Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
    Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (8 with heavy metal)
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle (*)
    Confusion (*)
    Hypnosis (*)
    Imprison (*)
    Confuse Ray (*)
    Extrasensory (*)
    Psywave (*)
    Iron Defense (*)
    Faint Attack (*)
    Safeguard (*)
    Heavy Slam
    Future Sight
    Payback
    Heal Block

    Double-Team
    Earthquake (*)
    Endure
    Giga Impact
    Gravity (*)
    Grass Knot
    Gyro Ball (*)
    Hidden Power (7, Fire)
    Hyper Beam
    Iron Head
    Light Screen
    Psyshock (*)
    Protect
    Psych Up
    Reflect
    Rest (*)
    Rock-Slide (*)
    Rock Polish
    Shadow Ball
    Signal Beam (*)
    Sleep Talk (*)
    Solarbeam
    Stealth Rock (*)
    Substitute
    Toxic
    Trick (*)
    Trick-Room
    Zen Headbutt



    Yumi. the Fraxure (open)


    [​IMG] <Fraxure> (Yumi) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy. One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.

    Abilities:
    Rivalry (Passive):
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker (DW UNLOCKED, Passive):

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Abilities bypassed by Mold Breaker:
    Code:
    Battle Armor
    Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
    Clear Body
    Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
    Damp
    Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
    Filter
    Flash Fire
    Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
    Friend Guard
    Heatproof (resistance to Fire-type moves)
    Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
    Hyper Cutter
    Inner Focus (immunity to flinch)
    Insomnia (immunity to sleep; the sleep will be cured next action)
    Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
    Leaf Guard
    Levitate
    Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
    Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
    Limber (the paralysis will be cured next action)
    Magic Bounce
    Magma Armor
    Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
    Motor Drive
    Mountaineer (immunity to damaging Rock-type moves)
    Multiscale
    Oblivious (the infatuation will be cured next action)
    Sand Veil
    Sap Sipper
    Shell Armor
    Shield Dust
    Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
    Snow Cloak
    Solid Rock
    Soundproof
    Sticky Hold
    Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
    Sturdy
    Suction Cups
    Tangled Feet (evasion boost)
    Telepathy
    Thick Fat
    Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
    Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
    Volt Absorb
    Water Absorb
    Water Veil (the burn will be cured next action)
    White Smoke (immunity to stat drops)
    Wonder Guard
    Wonder Skin[/code]
    Unnerve (DW LOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/9
    MC: 0
    DC: 4/5

    Attacks:
    Scratch (*)
    Leer (*)
    Assurance (*)
    Dragon Rage (*)
    Dual Chop (*)
    Scary Face (*)
    Slash (*)
    False Swipe (*)
    Dragon Claw
    Outrage
    Guillotine
    Dragon Dance
    Taunt

    Aerial Ace
    Aqua Tail
    Dig (*)
    Double-Team (*)
    Endeavor
    Payback (*)
    Protect
    Rock-Tomb (*)
    Superpower
    Substitute
    X-Scissor (*)

    Endure (*)
    Night Slash (*)
    Counter (*)
    Focus Energy (*)
    Reversal (*)



    Solomon Grundy. the Lanturn (open)



    [​IMG]
    <Lanturn> (Solomon) (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
    Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
    The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
    Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

    Abilities:

    Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate (Toggle):

    Default effect: None.

    Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Water Absorb (DW UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


    Stats

    Lanturn
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18



    EC: 6/6
    MC: 0
    DC: 5/5

    Supersonic (*)
    Bubble (*)
    Thunder-Wave (*)
    Flail (*)
    Confuse Ray (*)
    Water Gun (*)
    Spark (*)
    Take Down (*)
    Electro Ball
    Hydro Pump
    Rest
    Sleep Talk
    Signal Beam
    Aqua Ring
    Charge
    Bubblebeam
    Discharge

    Endure
    Heal Bell
    Hidden Power (7, Fire)
    Hyper Beam
    Ice Beam (*)
    Light Screen
    Protect
    Substitute
    Scald (*)
    Surf (*)
    Sleep-Talk
    Thunderbolt (*)
    Thunder
    Thunder-Wave
    Rain Dance
    Rest
    Sleep-Talk
    Volt Switch (*)
    Zap Cannon

    Agility (*)
    Brine (*)
    Whirlpool (*)
    Psybeam (*)
    Mist (*)



    Stella. the Granbull (open)


    [​IMG]

    <Granbull> (Stella) (F)
    Nature: Careful (+1 Sp.Def, -1 Attack)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
    Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
    Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

    Abilities:
    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Rattled (DW UNLOCKED, Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ice Fang (*)
    Thunder Fang (*)
    Fire Fang (*)
    Tackle (*)
    Scary Face (*)
    Tail Whip (*)
    Charm (*)
    Bite (*)
    Lick (*)
    Headbutt (*)
    Roar (*)
    Crunch
    Payback
    Outrage

    Brick-Break (*)
    Dig
    Double-Team
    Earthquake (*)
    Endure
    Retaliate (*)
    Reflect
    Return (*)
    Thunder-Wave (*)
    Facade
    Taunt
    Toxic
    Stone Edge
    Rock Slide
    Giga Impact
    Facade
    Rain Dance
    Sunny Day
    Fire Punch
    Ice Punch
    Thunderpunch
    Last Resort
    Low Kick
    Super Fang
    Superpower
    Covet
    Lovely Kiss
    Metronome
    Body-Slam
    Torment
    Counter

    Heal Bell (*)
    Focus Punch (*)
    Double-Edge (*)
    Mimic (*)
    Metronome (*)
    Close-Combat



    Ana. the Turtwig (open)


    [​IMG]
    <Turtwig> [Ana] (F)
    Nature: Brave (-10% evasion)
    Type: Grass

    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus,


    About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
    Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face!


    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (31/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 3/9
    MC: 0
    DC: 3/5



    Abilities:
    Overgrow (Passive):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Attacks:
    Tackle (*)
    Withdraw (*)
    Absorb (*)
    Razor Leaf (*)
    Curse (*)
    Bite (*)
    Mega Drain (*)
    Synthesis
    Leech Seed
    Leaf Storm

    Return (*)
    Light Screen (*)
    Solarbeam (*)
    Substitute
    Protect (*)
    Toxic (*)
    Stealth Rock
    Endure

    Superpower (*)
    Sand Tomb (*)
    Seed Bomb (*)
    Body Slam (*)
    Wide Guard (*)





    Paul. the Tepig (open)


    [​IMG]

    <Tepig> [Paul] (M)
    Nature: Quiet (-10% Evasion)

    Type:Fire

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


    About: Paul is a Tepig that was born to act. Captured by Matezoide while wandering Pokestar Studios, Paul quickly revealed his dreams for acting and soon participated in several movies there.
    Althouh he had a lot of fun, as a pokemon, Paul's role did not get much recognition and did not attain the fame he hoped for. Luckly, he was quickly cheered up when he realised that meant he could travel with Matezoide and get through a lot of new, exciting experiences.
    Also, his father was a Typhlosion.


    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 39 (45/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks (17):
    Tackle (*)
    Tail Whip (*)
    Ember (*)
    Odor Sleuth (*)
    Defense Curl (*)
    Flame Charge (*)
    Smog (*)
    Rollout (*)
    Take Down (*)
    Flamethrower
    Head Smash
    Flare Blitz

    Protect (*)
    Gyro Ball (*)
    Wild Charge (*)
    Solarbeam (*)
    Fire Blast (*)
    Superpower

    Endeavor (*)
    Body-Slam (*)
    Covet (*)
    Yawn (*)
    Curse (*)
    Magnitude



    Illyana. the Heatmor (open)

    [​IMG]
    <Heatmor> [Illyana] (F)
    Nature: Quiet (-10% Evasion)

    Type:Fire

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


    About: An orphan Heatmor, Illyana was raised by Durants. Although she cared for her foster family (Basicaly the entire colony) and knew she was seen as an equal by the rest of them, it was impossible for Illyana to not feel different. One day, when she witnessed a gang of Heatmor attacking and eating Durants, she was shocked. Sure, she knew Heatmor eat Durants, but watching her friends getting melted and eaten deeply affected her.
    Feeling an immesurable rage, Illyana attacked and drove away the Heatmor gang, however, knowing she , too, is a Heatmor, and believing her instincts for Durant meat would overwhelm her, Illyana decided to leave the colony, knowing they would be safer without her. She was caught by Matezoide soon after.


    Abilities:
    Gluttony (Passive):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    White Smoke (DW LOCKED, Passive): Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC:0
    DC:2/5

    Attacks:

    Incinerate (*)
    Lick (*)
    Oder Sleuth (*)
    Bind (*)
    Fire Spin (*)
    Fury Swipes (*)
    Slash
    Flamethrower
    Inferno

    Bug Bite
    Solarbeam (*)
    Dig (*)
    Giga Drain
    Fire Blast (*)
    Focus Blast (*)
    Taunt (*)

    Sucker Punch (*)
    Night Slash (*)
    Heat Wave (*)
    Body Slam (*)
    Faint Attack (*)





    Owen. the Munchlax (open)


    [​IMG]

    <Munchlax> [Owen] (M)

    Nature: Quiet (-10% Evasion)

    Type: Normal

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    About: A Munchlax with a knack for battling, there is nothing Owen likes more than a good fight (Other than food, naturally). Attracted by a honey tree, Owen was quick to ignore it in order to defend himself against Stella's Close-Combat, much to everyone's surprise. After a short stalemate, Owen was quickly brought down by Will's Megahorn and captured.
    Loving the opportunity to train and become a strong, fat Snorlax, the young Munchlax trains hard and wishes to battle as many strong opponents as he can.....after he is done eating.


    Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (DW Locked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16


    EC: 2/6
    MC: 0
    DC: 2/5


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:

    Metronome (*)
    Odor Sleuth (*)
    Tackle (*)
    Defense Curl (*)
    Amnesia (*)
    Lick (*)
    Recycle (*)
    Screech (*)
    Chip Away (*)
    Stockpile (*)
    Body-Slam


    Brick-Break
    Ice Beam (*)
    Flamethrower (*)
    Thunderbolt (*)
    Solarbeam
    Surf
    Return (*)
    Earthquake (*)

    Selfdestruct (*)
    Counter (*)
    Double-Edge (*)
    Pursuit (*)
    Whirlwind (*)



    Ottis. the Ditto (open)


    [​IMG]

    <Ditto> (Ottis) [No Gender]

    Nature: Quirky
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
    He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.

    Abilities:
    Limber (Passive
    ): This Pokemon’s body is well trained and immune to paralysis.
    Imposter (DW LOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: N/A
    MC: N/A
    DC: 4/5

    Attacks - COMPLETE- 0 CC

    Transform



    Snake. the Dunsparce (open)


    [​IMG]

    <Dunsparce> [Snake] (M)
    Nature: Brave (+ Attack, - Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    About: Will come later

    Abilities:

    Serene Grace (Passive):

    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Run away (Passive):

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Rattled (DW LOCKED, Passive):

    These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)

    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18



    EC: -
    MC: 0
    DC: 0/5

    Attacks:

    Rage (*)
    Defense Curl (*)
    Rollout (*)
    Spite (*)
    Pursuit (*)
    Screech (*)
    Yawn (*)
    Ancientpower (*)
    Take Down (*)
    Roost (*)
    Glare (*)

    Earthquake (*)
    Thunder-Wave (*)
    Rock-Slide (*)
    Gyro Ball (*)
    Retaliate (*)

    Bide (*)
    Agility (*)
    Magic Coat (*)
    Curse (*)
    Hex (*)



    Maya. the Stunfisk (open)

    [​IMG]

    <Stunfisk> [Maya] (F)

    Nature: Quiet (+ Sp.Attack, -Speed, -10% Evasion)

    Type: Ground/Electric

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.



    About: Will come later


    Abilities::


    Static (Passive):

    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Limber (Passive):

    This Pokemon’s body is well trained and immune to paralysis.

    Sand Veil (DW LOCKED, Passive):

    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 27 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:

    Mud-Slap (*)
    Mud Sport (*)
    Bide (*)
    Thundershock (*)
    Mud-Shot (*)
    Camouflage (*)
    Mud Bomb (*)
    Discharge (*)

    Thunderbolt (*)
    Scald (*)
    Earthquake (*)
    Thunder-Wave (*)
    Sludge-Wave (*)

    Pain Split (*)
    Yawn (*)
    Curse (*)
    EarthPower (*)
    Spark (*)


    Luna. the Happiny (open)


    [​IMG]
    <Happiny> [Luna] (F)

    Nature: Modest (+1 Sp.Attack, -1 Attack)

    Type
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    About: Will come later


    Abilities:

    Natural Cure (Passive)
    :

    This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.

    Serene Grace (Passive):

    This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).

    Friend Guard (DW LOCKED, Passive):

    The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    Stats:
    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Pound (*)
    Charm (*)
    Copycat (*)
    Refresh (*)
    Sweet Kiss (*)

    Shadow Ball (*)
    Flamethrower (*)
    Solarbeam (*)
    Psychic (*)
    Toxic (*)

    Counter (*)
    Endure (*)
    Helping Hand (*)
    Metronome (*)
    Aromatherapy (*)
    Last edited: Sep 23, 2013
  21. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Matezoide: approved.

    However you start with 6 CC, and each Pokémon [the vast majority of the time] costs 2 CC, so that leaves you with 2 CC remaining. I've edited that in for you.
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    My bad,i thought the starter didnt count for some reason.
  23. Human Destroyer

    Human Destroyer

    Joined:
    Jul 16, 2012
    Messages:
    14
    I hope I did this right... Torchic is considered one of my starters, right?

    Trainer Name: Human Destroyer
    Pokemon: Duskull (Starter), Torchic (Starter?)

    Backpack:

    Berry Pocket:

    Oran Berry (x2), Leppa Berry (x2), Cheri Berry (x2), Chesto Berry (x2), Pecha Berry (x2), Rawst Berry (x2), Aspear Berry (x2)

    Item Pocket:

    Token Pocket:
    Currency Counters: 2
    Universal Counters: 0

    Battle Slots:
    N/A

    Pokemon Team:

    Human Destroyer the Duskull (open)

    [​IMG]
    <Duskull> [Human Destroyer] (M)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate (Trait):

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.



    Stats:

    Duskull
    HP: 80
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0

    Attacks:
    Leer (*)
    Night Shade (*)
    Disable (*)
    Foresight (*)
    Astonish (*)
    Confuse Ray (*)
    Shadow Sneak (*)
    Pursuit (*)

    Faint Attack (*)
    Ominous Wind (*)
    Destiny Bond (*)

    Rest(*)
    Psychic(*)
    Hidden Power (Fighting, 7)(*)


    Herp Derp the Torchic (open)

    [​IMG]
    <Torchic> [Herp Derp] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:
    Blaze: (Innate)

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost: (DW LOCKED,Innate)

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)

    Reversal (*)
    Low Kick (*)
    Night Slash (*)

    Dig (*)
    Rest (*)
    Rock Slide(*)
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Human Destroyer: You need to modify your pokemon's stats to account for their natures, sticking a (+) beside the increased stat and a (-) beside the decreased stat. For example, your Torchic's attack should say "Atk: Rank 3 (+)" and his special attack should say "SpA: Rank 2 (-)". In addition, the TMs your pokemon start with must be 5th gen TMs and Sleep Talk is not a 5th gen TM for Torchic. NOT APPROVED

    This brings my UC to 27.1.
  25. Mari

    Mari

    Joined:
    Aug 8, 2008
    Messages:
    191
    nyttin's Necturna is illegal. It has the ability Anticipation. It has to have Forewarn instead. Necturine, however, is ok.

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