Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Human Destroyer

    Human Destroyer

    Joined:
    Jul 16, 2012
    Messages:
    14
    Updated. Wasn't sure whether to round up or down for speed though, so I just rounded up. (21.7=>22)
  2. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,536
    Actually, if it's a -speed nature, you always round down. Conversely, if it's a +speed nature, you always round up. Once you've fixed that, you're APPROVED. Welcome to CAP ASB.
  3. Rofltanker

    Rofltanker

    Joined:
    Aug 9, 2012
    Messages:
    38
    [​IMG]
    Mwuhahaha, No I am not a bad reskin of the HG/SS Blaine Sprite, No I am WOMBATMMAN the superhero feared most across the globe, with his special powers to control all wombats on earth and the even more amazing power TO CHANGE THE COLOR OF AUSTRALIA.


    Trainer Name: Rofltanker
    Pokemon: Dunsparce ~ Remoraid
    W/L/T: 0/1/0
    Show Hide


    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Item Pocket:

    Token Pocket:
    Currency Counters: 2
    Universal Counters: 0

    Battle Slots:



    Pokemon Team:



    Show Hide

    [​IMG]
    Dunsparce [Chuck Norris] (M)
    Nature: Serious
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Serene Grace: (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Run away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18


    MC: 0
    DC: 1/5

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Screech
    Ancient Power
    Take Down
    Roost
    Dig
    Double Edge
    Coil

    Rockslide
    Headbutt
    Curse

    Flamethrower
    Ice Beam
    Thunder Bolt


    Show Hide


    [​IMG]
    Remoraid [Aquaman] (M)
    Nature: Serious
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Water Gun
    Lock on
    Psybeam
    Aurora Beam
    Bubble Beam
    Focus Energy
    Hydro Pump
    Ice Beam

    Thunder Wave
    Water Spout
    Rock Blast

    Scald
    Substitute
    Double Team


    Cause Why not
  4. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,703
    Trainer Name:
    Akela
    [​IMG]

    Pokemon (120): Exploud, Eelektross, Gigalith, Golem, Malaconda, Kricketune, Cradily, Kabutops, Liepard, Carracosta, Arcanine, Archeops, Lilligant, Omastar, Rampardos, Crustle, Ursaring, Bastiodon, Probopass, Magcargo, Sudowoodo, Piloswine, Bolderdash, Pupitar, Rhydon, Cyndaquil, Aron, Charmander, Ralts, Tepig, Totodile, Axew, Klink, Caterpie, Weedle, Wurmple, Wurmple, Happiny, Igglybuff, Zubat, Pichu, Azurill, Snivy, Pidove, Starly, Pidgey, Bellsprout, Oddish, Sewaddle, Beldum, Exeggcute, Rattata, Spearow, Zigzagoon, Tyrogue, Onix, Anorith, Meowth, Colosshale, Shellos, Pawniard, Grimer, Smoochum, Drowzee, Slowpoke, Burmy, Burmy, Burmy, Burmy, Combee, Glameow, Voltorb, Murkrow, Sandshrew, Poochyena, Goldeen, Mantyke, Surskit, Misdreavus, Ferroseed, Remoraid, Trubbish, Psyduck, Blitzle, Doduo, Taillow, Rufflet, Vullaby, Hoothoot, Swablu, Numel, Protowatt, Tangela, Staryu, Paras, Foongus, Necturine, Cherubi, Drifloon, Frillish, Pineco, Yamask, Deerling, Ducklett, Stunky, Bidoof, Woobat, Skitty, Pinsir, Aerodactyl, Corsola, Relicanth, Shuckle, Miltank, Lunatone, Solrock, Unown, Minun, Plusle, Smeargle

    Pokemon Counts:
    21 FE, 3 ME, 83 LC, 12 NE

    W/L/T: 9/17/0

    Backpack:

    Berry Pocket (open)

    Leppa Berry x02
    Cheri Berry x02
    Chesto Berry x02
    Pecha Berry x02
    Rawst Berry x02
    Aspear Berry x02


    Item Pocket (open)

    Amulet Coin x02
    Sun Stone x01
    Thunder Stone x01
    Rare Candy x01
    EXP Share x05
    Eviolite x01


    Token Pocket (open)

    Currency Counters: 0
    Universal Counters: 0
    Approval Universal Counters: 0.9
    Exploration Tokens: 1


    Battle Slots:
    Battle Hall Challenge
    Battle Subway
    Battle Pike
    Battle Arcade

    Ongoing (open)





    Tied (open)


    Pokemon:
    Mighty Morphin' Pokemon Rangers (open)

    Tommy the Pupitar (open)

    Pupitar [Tommy] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Rock/Ground
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Egg Group: Monster
    Abilities:
    Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks: (28/113)
    Level Up
    Bite
    Chip Away
    Crunch
    Earthquake
    Hyper Beam
    Leer
    Payback
    Rock Slide
    Sandstorm
    Scary Face
    Screech
    Stone Edge
    Thrash
    Egg
    Assurance
    Dragon Dance
    Focus Energy
    Iron Defense
    Iron Head
    Tutor
    Dark Pulse
    Iron Tail
    Outrage
    Snore
    Superpower
    TM/HM
    Brick Break
    Bulldoze
    Dig
    Protect
    Rest
    Rock Polish
    Rock Tomb
    Snarl
    Taunt
    Torment
    Toxic

    Kimberly the Aerodactyl (open)

    Aerodactyl [Kimberly] [F]
    [​IMG]
    Lonely Nature (+1 Atk, -1 DEF)
    Types: Rock/Flying
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks: (16/87)
    Level Up
    Agility
    AncientPower
    Bite
    Fire Fing
    Ice Fang
    Roar
    Rock Slide
    Scary Face
    Sky Drop
    Supersonic
    Thunder Fang
    Wing Attack
    Egg
    Assurance
    Roost
    Steel Wing
    Tailwind
    Whirlwind
    TM/HM
    Dragon Claw
    Earthquake
    Stone Edge
    Protect
    Toxic

    Billy the Bastiodon (open)

    Bastiodon [Billy] [M]
    [​IMG]
    Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
    Type: Rock/Steel
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Monster
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Soundproof (Passive) (Unlocked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 8 (+)
    SpA: Rank 2
    SpD: Rank 5
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (24/73)
    Level Up
    Endure
    Heavy Slam
    Iron Defense
    Iron Head
    Metal Burst
    Metal Sound
    Protect
    Swagger
    Tackle
    Take Down
    Taunt
    Egg
    Body Slam
    Counter
    Fissure
    Focus Energy
    Rock Blast
    Wide Guard
    Tutor
    TM/HM
    Earthquake
    Ice Beam
    Rain Dance
    Rock Slide
    Sandstorm
    Sunny Day
    Toxic

    Bulk the Aron (open)

    Aron [Bulk] [M]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Types: Rock/Steel
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Monster
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (Passive) (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (15/110)
    Level Up
    Harden
    Headbutt
    Iron Defense
    Iron Head
    Metal Claw
    Mud-Slap
    Roar
    Tackle
    Take Down
    Egg
    Body Slam
    Endeavor
    Head Smash
    Stomp
    Superpower
    Tutor
    TM/HM
    Hone Claws
    Protect
    Rock Polish
    Rock Tomb
    Toxic

    Skull the Rampardos (open)

    Rampardos [Skull] [M]
    [​IMG]
    Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
    Type: Rock
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Monster
    Abilities:
    Mold Breaker (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Stats:
    HP: 110
    Atk: Rank 8 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (19/89)
    Level Up
    Assurance
    Chip Away
    Focus Energy
    Leer
    Headbutt
    Head Smash
    Pursuit
    Scary Face
    Take Down
    Zen Headbutt
    Egg
    Crunch
    Double-Edge
    Hammer Arm
    Iron Head
    Stomp
    Tutor
    Endeavor
    Fire Punch
    Mud-Slap
    Pain Split
    ThunderPunch
    TM/HM
    Earthquake
    Protect
    Rock Slide
    Shock Wave
    Stone Edge
    Toxic

    Goldar the Charmander (open)

    Charmander [Goldar] [M]
    [​IMG]
    Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Egg Group: Monster/Dragon
    Abilities:
    Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (Passive) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (+) [+19 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Dragon Rage
    Ember
    Fire Fang
    Growl
    Leer
    Metal Claw
    Rage
    Scary Face
    Scratch
    SmokeScreen
    Egg
    AncientPower
    Beat Up
    Counter
    Dragon Pulse
    Focus Punch
    TM/HM
    Fire Blast
    Hidden Power (Type: Ground; BAP: 7)
    Incinerate
    Rock Tomb
    Toxic

    Zordon the Colosshale (open)

    Colosshale [Zordon] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Types: Dark/Water
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 2/Field
    Abilities:
    Rebound (Trigger): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level Up
    Bite
    Body Slam
    Bounce
    BubbleBeam
    Dig
    Leer
    Pursuit
    Rapid Spin
    Tackle
    Egg
    Double-Edge
    Fake Out
    Fire Fang
    Thunder Fang
    Water Spout
    TM/HM
    Earthquake
    Facade
    Protect
    Quash
    U-Turn

    Jason the Axew (open)

    Axew [Jason] [M]
    [​IMG]
    Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
    Type: Dragon
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Egg Group: Monster/Dragon
    Abilities:
    Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (Passive) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (+) [+15 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Assurance
    Dragon Rage
    Dual Chop
    False Swipe
    Leer
    Scary Face
    Scratch
    Slash
    Egg
    Counter
    Endure
    Night Slash
    Razor Wind
    Reversal
    TM/HM
    Aerial Ace
    Dig
    Poison Jab
    Rock Tomb
    Round

    Alpha 5 the Klink (open)

    Klink [Alpha 5] [-]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Steel
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Mineral
    Abilities:
    Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Clear Body (Passive) (Locked): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Bind
    Charge
    Gear Grind
    ThunderShock
    ViceGrip
    Tutor
    Gravity
    Magnet Rise
    Recycle
    Sleep Talk
    Snore
    TM/HM
    Toxic
    Substitute
    Rest
    Sandstorm
    Flash Cannon

    Lord Zedd the Pawniard (open)

    Pawniard [Lord Zedd] [M]
    [​IMG]
    Impish Nature (+1 Def, -1 SpA)
    Type: Dark/Steel
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Human-Like
    Abilities:
    Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (Passive) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level Up
    Faint Attack
    Fury Cutter
    Leer
    Metal Clw
    Scary Face
    Scratch
    Torment
    Egg
    Psycho Cut
    Pursuit
    Revenge
    Stealth Rock
    Sucker Punch
    TM/HM
    Aerial Ace
    Dig
    Grass Knot
    Low Sweep
    Protect
    Toxic

    Ivan Ooze the Grimer (open)

    Grimer [Ivan Ooze] [M]
    [​IMG]
    http://veekun.com/dex/media/pokemon/main-sprites/black-white/88.png[/IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Amorphous
    Abilities:
    Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level Up
    Acid Armor
    Disable
    Harden
    Minimize
    Mud Bomb
    Mud-Slap
    Poison Gas
    Pound
    Sludge
    Egg
    Acid Spray
    Haze
    Imprison
    Shadow Punch
    Shadow Sneak
    TM/HM
    Double Team
    Flamethrower
    Protect
    Rock Slide
    Round
    Thunderbolt

    Rita Repulsa the Smoochum (open)

    Smoochum [Rita Repulsa] [F]
    [​IMG]
    Bold Nature (+1 Def, -1 Atk)
    Types: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Undiscovered
    Abilities:
    Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level Up
    Confusion
    Fake Tears
    Heart Stamp
    Lick
    Mean Look
    Perish Song
    Pound
    Powder Snow
    Sing
    Sweet Kiss
    Egg
    Fake Out
    Lovely Kiss
    Miracle Eye
    Wake-U Slap
    Wish
    Tutor
    Metronome
    TM/HM
    Frost Breath
    Light Screen
    Protect
    Reflect
    Shadow Ball

    Finster the Drowzee (open)

    Drowzee [Finster] [M]
    [​IMG]
    Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Human-Like
    Abilities:
    Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Inner Focus (Passive) (Locked): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 36 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Confusion
    Disable
    Headbutt
    Hypnosis
    Meditate
    Poison Gas
    Pound
    Psybeam
    Egg
    Assist
    Barrier
    Psycho Cut
    Role Play
    Skill Swap
    TM/HM
    Flash
    Light Screen
    Protect
    Reflect
    Trick Room

    Baboo the Slowpoke (open)

    Slowpoke [Baboo] [M]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Types: Water/Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Monster/Water 1
    Abilities:
    Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Tackle
    Water Gun
    Yawn
    Yawn
    Egg
    Future Sight
    Mud Sport
    Safeguard
    Sleep Talk
    Snore
    TM/HM
    Dive
    Protect
    Rest
    Thunder Wave
    Toxic

    Squatt the Tepig (open)

    Tepig [Squatt] [M]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Egg Group: Field
    Abilities:
    Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Defense Curl
    Ember
    Flame Charge
    Odor Sleuth
    Rollout
    Smog
    Tackle
    Tail Whip
    Take Down
    Egg
    Body Slam
    Endeavor
    Heavy Slam
    Magnitude
    Superpower
    TM/HM
    Grass Knot
    Gyro Ball
    Protect
    Toxic
    Wild Charge

    Trini the Meowth (open)

    Meowth [Trini] [F]
    [​IMG]
    Rash Nature (+1 SpA, -1 SpD)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Unnerve (Passive) (Locked):[/b] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks: (16/98)
    Level Up
    Bite
    Faint Attack
    Fake Out
    Fury Swipes
    Pay Day
    Scratch
    Screech
    Taunt
    Egg
    Assist
    Flail
    Foul Play
    Tutor
    TM/HM
    Aerial Ace
    Hidden Power (Type: Psychic; BAP: 6)
    Round
    Event
    Petal Dance

    Zack the Piloswine (open)

    Piloswine [Zack] [M]
    [​IMG]
    Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
    Types: Ground/Ice
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Egg Group: Field
    Abilities:
    Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak (Passive): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58 (+) [+6 ACC]
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks: (21/78)
    Level Up
    Ancient Power
    Endure
    Horn Attack
    Ice Fang
    Ice Shard
    Icy Wind
    Mud Bomb
    Mud Sport
    Mud-Slap
    Odor Sleuth
    Peck
    Powder Snow
    Tackle
    Egg
    Fissure
    Icicle Crash
    Icicle Spear
    Rock Slide
    Tutor
    Endeavor
    TM/HM
    Bulldoze
    Earthquake
    Ice Beam


    The Jungle Book (open)

    Bagheera the Liepard (open)

    Liepard [Bagheera] [M]
    [​IMG]
    Naughty Nature (+1 Atk, -1 SpD)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Egg Group: Field
    Abilities:
    Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
    Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (Passive): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (34/67)
    Level Up
    Assist
    Assurance
    Captivate
    Fake Out
    Fury Swipes
    Growl
    Hone Claws
    Nasty Plot
    Night Slash
    Pursuit
    Sand-Attack
    Scratch
    Slash
    Snatch
    Sucker Punch
    Taunt
    Torment
    Egg
    Charm
    Encore
    Faint Attack
    Foul Play
    Pay Day
    Yawn
    Tutor
    Gunk Shot
    Knock Off
    Role Play
    Seed Bomb
    TM/HM
    Aerial Ace
    Cut
    Embargo
    Grass Knot
    Payback
    Protect
    Shadow Claw
    Snarl
    Substitute
    Thunder Wave
    Toxic
    U-Turn

    Raksha the Arcanine (open)

    Arcanine [Raksha] [F]
    [​IMG]
    Lonely Nature (+1 Atk, -1 Def)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Egg Group: Field
    Abilities:
    Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.Command: (Ability: Intimidate)
    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (Passive) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (24/81)
    Level Up
    Agility
    Bite
    Ember
    ExtremeSpeed
    Fire Fang
    Flame Burst
    Flame Wheel
    Flamethrower
    Helping Hand
    Leer
    Odor Sleuth
    Outrage
    Reversal
    Roar
    Take Down
    Thunder Fang
    Egg
    Close Combat
    Crunch
    Flare Blitz
    Howl
    TM/HM
    Dig
    Double Team
    Flame Charge
    Protect
    Teleport
    Wild Charge

    Oo the Carracosta (open)

    Carracosta [Oo] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 3
    Abilities:
    Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 27 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (65/65)
    Level Up
    AncientPower
    Aqua Jet
    Aqua Tail
    Bide
    Bite
    Brine
    Crunch
    Curse
    Hydro Pump
    Protect
    Rain Dance
    Rock Slide
    Rollout
    Shell Smash
    Smack Down
    Water Gun
    Wide Guard
    Withdraw
    Egg
    Body Slam
    Flail
    Iron Defense
    Knock Off
    Rock Throw
    Slam
    Water Pulse
    Whirlpool
    Tutor
    Block
    Earth Power
    Icy Wind
    Iron Head
    Iron Tail
    Low Kick
    Sleep Talk
    Snore
    Stealth Rock
    Superpower
    TM/HM
    Attract
    Blizzard
    Bulldoze
    Dig
    Dive
    Double Team
    Earthquake
    Facade
    Focus Blast
    Frustration
    Giga Impact
    Hidden Power (Type: Fire; BAP: 7)
    Hyper Beam
    Ice Beam
    Rest
    Return
    Rock Polish
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scald
    Stone Edge
    Strength
    Substitute
    Surf
    Swagger
    Toxic
    Waterfall

    Baloo the Ursaring (open)

    Ursaring [Baloo] [M]
    [​IMG]
    Adamant Nature (+1 ATK, -1 SPA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (18/100)
    Level Up
    Covet
    Faint Attack
    Fake Tears
    Fury Swipes
    Leer
    Lick
    Rest
    Scratch
    Slash
    Snore
    Sweet Scent
    Egg
    Belly Drum
    Chip Away
    Close Combat
    Metal Claw
    Take Down
    Tutor
    Ice Punch
    TM/HM
    Aerial Ace
    Double Team
    Facade
    Protect
    Toxic

    Mor the Archeops (open)

    Archeops [Mor] [F]
    [​IMG]
    Lonely Nature (+1 ATK, -1 Def)
    Types: Rock/Flying
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying/Water 3
    Ability:
    Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0

    Attacks: (70/70)
    Level Up
    Acrobatics
    Agility
    AncientPower
    Crunch
    Double Team
    Dragon Claw
    DragonBreath
    Endeavor
    Leer
    Pluck
    Quick Attack
    Quick Guard
    Rock Slide
    Rock Throw
    Scary Face
    Thrash
    U-Turn
    Wing Attack
    Egg
    Bite
    Defog
    Dragon Pulse
    Earth Power
    Head Smash
    Knock Off
    Steel Wing
    Tutor
    Aqua Tail
    Bounce
    Heat Wave
    Iron Defense
    Iron Tail
    Outrage
    Roost
    Sky Attack
    Sleep Talk
    Snore
    Stealth Rock
    Tailwind
    Uproar
    TM/HM
    Aerial Ace
    Attract
    Bulldoze
    Cut
    Dig
    Dragon Tail
    Earthquake
    Facade
    Fly
    Focus Blast
    Frustration
    Giga Impact
    Hidden Power (BAP: 7; Type: Electric)
    Hone Claws
    Hyper Beam
    Protect
    Rest
    Return
    Rock Polish
    Rock Smash
    Rock Tomb
    Roar
    Round
    Sandstorm
    Shadow Claw
    Smack Down
    Stone Edge
    Substitute
    Swagger
    Taunt
    Torment
    Toxic

    Shere Khan the Glameow (open)

    Glameow [Shere Khan] [M]
    [​IMG]
    Jolly Nature (+15% Speed, +22% Accuracy, -1 SPA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
    Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 98 (+) [+22 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (17/77)
    Level Up
    Charm
    Faint Attack
    Fake Out
    Fury Swipes
    Growl
    Hypnosis
    Scratch
    Egg
    Bite
    Flail
    Quick Attack
    Sand-Attack
    Wake-Up Slap
    TM/HM
    Frustration
    Protect
    Substitute
    Toxic
    U-Turn

    Jacala the Totodile (open)

    Totodile [Jacala] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Monster/Water 1
    Abilities:
    Torrent (Passive): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (Can Be Enabled) (Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 37 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    EC: 0/9
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Bite
    Flail
    Ice Fang
    Leer
    Rage
    Scary Face
    Scratch
    Thrash
    Egg
    AncientPower
    Metal Claw
    Mud Sport
    Razor Wind
    Water Pulse
    TM/HM
    Dive
    Ice Beam
    Rock Tomb
    Surf
    Waterfall

    Mowgli the Tyrogue (open)

    Tyrogue [Mowgli] [M]
    [​IMG] Sprite by UllarWarlod
    Adamant Nature (+1 Atk, -1 SPA)
    Type: Fighting
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Egg Group: Undiscovered
    Abilities:
    Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Vital Spirit (Passive) (Locked): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Egg
    Endure
    Hi Jump Kick
    Mind Reader
    Rapid Spin
    Vacuum Wave
    TM/HM
    Bulldoze
    Low Sweep
    Rock Smash
    Substitute
    Toxic

    Kaa the Snivy (open)

    Snivy [Kaa] [M]
    [​IMG] Sprite by UllarWarlord
    Hasty (+15% Speed, +18% Accuracy, -1 Def)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Field/Grass
    Abilities:
    Overgrow (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (Toggle) (Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Egg
    Glare
    Magical Leaf
    Mirror Coat
    Pursuit
    Twister
    TM/HM
    Light Screen
    Protect
    Reflect
    Substitute
    Toxic

    Mang the Zubat (open)

    Zubat [Mang] [M]
    [​IMG]
    Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
    Types: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (Passive) (Locked): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+) [+14 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Air Cutter
    Astonish
    Bite
    Confuse Ray
    Leech Life
    Supersonic
    Swift
    Wing Attack
    Egg
    Brave Bird
    Giga Drain
    Gust
    Quick Attack
    Zen Headbutt
    TM/HM
    Fly
    Protect
    Sludge Bomb
    Toxic
    Venoshock

    Tabaqui the Poochyena (open)

    Poochyena [Tabaqui] [M]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Egg Group: Field
    Abilities:
    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Rattled (Passive) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Bite
    Howl
    Odor Sleuth
    Roar
    Sand-Attack
    Swagger
    Tackle
    Egg
    Astonish
    Fire Fang
    Ice Fang
    Poison Fang
    Thunder Fang
    TM/HM
    Dig
    Facade
    Protect
    Substitute
    Toxic

    Chikai the Sandshrew (open)

    Sandshrew [Chikai] [F]
    [​IMG]
    Careful Nature (+1 SpD, -1 SpA)
    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Egg Group: Field
    Abilities:
    Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    EC: 0/6
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Defense Curl
    Fury Cutter
    Furry Swipes
    Magnitude
    Poison Sting
    Rapid Spin
    Rollout
    Sand Tomb
    Sand-Attack
    Scratch
    Slash
    Swift
    Swift
    Egg
    Counter
    Crush Claw
    Metal Claw
    Mud Shot
    Night Slash
    TM/HM
    Bulldoze
    Protect
    Substitute
    Toxic
    X-Scissor

    Ko the Murkrow (open)

    Murkrow [Ko] [M]
    [​IMG]
    Hasty Nature (+15% Speed, +25% Accuracy, -1 Def)
    Type: Dark/Flying
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Prankster (Passive) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+) [+25 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15
    EC: 0/6
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Assurance
    Astonish
    Haze
    Night Shade
    Peck
    Pursuit
    Wing Attack
    Egg
    Confuse Ray
    Mirror Move
    Perish Song
    Psycho Shift
    Quick Attack
    TM/HM
    Fly
    Protect
    Substitute
    Thunderwave
    Toxic

    Ikki the Cyndaquil (open)

    Cyndaquil [Ikki] [F]
    [​IMG]
    Modest Nature (+1 SPA, -1 ATK)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Egg Group: Field
    Abilities:
    Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    EC: 1/9
    MC: 0
    DC: 5/5
    Attacks: (17/91)
    Level Up
    Defense Curl
    Ember
    Eruption
    Flame Wheel
    Flamethrower
    Inferno
    Leer
    Quick Attack
    SmokeScreen
    Tackle
    Egg
    Double Kick
    Extrasensory
    Flame Burst
    Nature Power
    Tutor
    TM/HM
    Fire Blast
    Hidden Power (BAP: 7; Type: Grass)
    Sunny Day
    Event

    Chuchundra the Rattata (open)

    Rattata [Chuchundra] [F]
    [​IMG]
    Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 83 (+) [+16 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance
    Egg
    Counter
    Final Gambit
    Flame Wheel
    Me First
    Revenge
    TM/HM
    Protect
    Substitute
    Thunder Wave
    Toxic
    U-Turn

    Ferao the Spearow (open)

    Spearow [Ferao] [F]
    [​IMG]
    Adamant Nature (+1 ATK, -1 SPA)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper (Passive) (Locked): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Aerial Ace
    Mirror Move
    Agility
    Egg
    Astonish
    FeatherDance
    Quick Attack
    Sky Attack
    Steel Wing
    TM/HM
    Echoed Voice
    Facade
    Frustration
    Round
    U-Turn

    The Dholes the Zigzagoon (open)

    Zigzagoon [The Dholes] [M]
    [​IMG]
    Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Quick Feet (Passive) (Locked): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+) [+11 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Growl
    Tail Whip
    Headbutt
    Sand-Attack
    Odor Sleuth
    Mud Sport
    Pin Missile
    Egg
    Helping Hand
    Mud-Slap
    Rock Climb
    Simple Beam
    Trick
    TM/HM
    Blizzard
    Charge Beam
    Frustration
    Hone Claws
    Thunder

    Chil the Vullaby (open)

    Vullaby [Chil] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Types: Dark/Flying
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack
    Egg
    Fake Tears
    Knock Off
    Mean Look
    Scary Face
    Steel Wing
    TM/HM
    Fly
    Protect
    Snarl
    Substitute
    Toxic
    Darzee the Taillow (open)

    Taillow [Darzee] [F]
    [​IMG]
    Jolly Nature (+15% Speed, +22% Accuracy, -1 SpA)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy (Passive) (Locked): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 98 (+) [+22 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team
    Egg
    Brave Bird
    Defog
    Mirror Move
    Sky Attack
    Steel Wing
    TM/HM
    Frustration
    Protect
    Return
    Substitute
    Toxic

    Messua's Husband the Yamask (open)

    Yamask [Messua's Husband] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Egg Group: Mineral/Amorphous
    Ability:
    Mummy (Passive): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0

    Attacks:
    Level Up
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind
    Egg
    Endure
    Fake Tears
    Heal Block
    Imprison
    Nightmare
    TM/HM
    Energy Ball
    Protect
    Psychic
    Substitute
    Toxic


    Miscellaneous Rocks (open)

    Cthylla the Omastar (open)

    Omastar [Cthylla] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Types: Rock/Water
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Water 3
    Abilities:
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Shell Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (25/84)
    Level Up*
    AncientPower
    Bite
    Brine
    Constrict
    Horn Attack
    Hydro Pump
    Leer
    Mud Shot
    Protect
    Rollout
    Shell Smash
    Water Gun
    Withdraw
    Egg
    Bide
    Rock Slide
    Spikes
    Toxic Spikes
    Water Pulse
    Wring Out
    Tutor
    Icy Wind
    TM/HM
    Blizzard
    Hail
    Ice Beam
    Protect
    Scald
    Stealth Rock
    Surf

    Gigan the Kabutops (open)

    Kabutops [Gigan] [M]
    [​IMG]
    Adamant Nature (+1 Atk, -1 SpA)
    Types: Rock/Water
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Water 3
    Abilities:
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (12/96)
    Level Up
    Absorb
    Aqua Jet
    Feint
    Fury Cutter
    Harden
    Hydro Pump
    Leer
    Mud Shot
    Sand-Attack
    Scratch
    Egg
    Aurora Beam
    Confuse Ray
    Foresight
    Knock Off
    Rapid Spin
    TM/HM
    Protect
    Rock Slide
    Sandstorm
    Toxic
    Waterfall

    Biollante the Cradily (open)

    Cradily [Biollante] [F]
    [​IMG]
    Calm Nature (+1 SpD, -1 Atk)
    Type: Rock/Grass
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Water 3
    Abilities:
    Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (Passive) (Unlocked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 43
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (23/73)
    Level Up
    Acid
    Amnesia
    AncientPower
    Astonish
    Confuse Ray
    Constrict
    Energy Ball
    Gastro Acid
    Ingrain
    Wring Out
    Egg
    Barrier
    Endure
    Mirror Coat
    Recover
    Tickle
    Tutor
    Giga Drain
    TM/HM
    Earthquake
    Flash
    Grass Knot
    Protect
    Sludge Bomb
    SolarBeam
    Toxic

    Megaguirus the Anorith (open)

    Anorith [Megaguirus] [F]
    [​IMG]
    Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
    Type: Rock/Bug
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Water 3
    Abilities:
    Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 87 (+) [+17 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks: (14/61)
    Level Up
    AncientPower
    Crush Claw
    Fury Cutter
    Harden
    Metal Claw
    Mud Sport
    Protect
    Rock Blast
    Scratch
    Slash
    Water Gun
    X-Scissor
    Egg
    Cross Poison
    Iron Defense
    Knock Off
    Rapid Spin
    Water Pulse
    TM/HM
    Aerial Ace
    Dig
    Frustration
    Return
    Rock Slide
    Toxic

    Bode the Solrock (open)

    Solrock [Bode] [-]
    [​IMG]
    Bashful Nature (No effect on stats)
    Types: Rock/Psychic
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Mineral
    Abilities:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    MC: 0

    Attacks: (19/83)
    Level Up
    Confusion
    Embargo
    Explosion
    Fire Spin
    Harden
    Psychic
    Psywave
    Rock Polish
    Rock Slide
    Rock Throw
    SolarBeam
    Stone Edge
    Tackle
    Tutor
    Helping Hand
    Iron Head
    Pain Split
    Snore
    Zen Headbutt
    TM/HM
    Bulldoze
    Light Screen
    Protect
    Telekinesis
    Toxic
    Will-O-Wisp

    Kepler the Lunatone (open)

    Lunatone [Kepler] [-]
    [​IMG]
    Bashful Nature (No effect on stats)
    Types: Rock/Psychic
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Mineral
    Abilities:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    MC: 0

    Attacks: (19/79)
    Level Up
    Confusion
    Cosmic Power
    Embargo
    Explosion
    Harden
    Heal Block
    Hypnosis
    Magic Room
    Psychic
    Psywave
    Rock Polish
    Rock Slide
    Rock Throw
    Stone Edge
    Tackle
    Tutor
    Helping Hand
    Icy Wind
    Magic Coat
    Pain Split
    Signal Beam
    TM/HM
    Charge Beam
    Grass Knot
    Protect
    Reflect
    Substitute
    Toxic

    Olmec the Probopass (open)

    Probopass [Olmec] [M]
    [​IMG]
    Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
    Type: Rock
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Mineral
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
    Sand Force (Passive) (Unlocked)
    : This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 7 (+)
    Spe: 34 (-)
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (28/74)
    Level Up
    Block
    Discharge
    Earth Power
    Gravity
    Harden
    Iron Defense
    Lock-On
    Magnet Bomb
    Magnet Rise
    Power Gem
    Rest
    Rock Blast
    Rock Throw
    Spark
    Tackle
    Thunder Wave
    Zap Cannon
    Egg
    Double-Edge
    Endure
    Head Smash
    Rollout
    Stealth Rock
    TM/HM
    Earthquake
    Protect
    Rock Polish
    Thunderbolt
    Toxic
    Volt Switch

    Rock Polish the Bolderdash (open)

    Bolderdash [Rock Polish] [-]
    [​IMG]
    Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
    Type: Rock
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Undiscovered
    Abilities:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (Passive) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 127 (+) [+28 ACC]
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 1/5

    Attacks: (18/71)
    Level Up
    Acupressure
    AncientPower
    Defense Curl
    Disable
    Double-Edge
    Earth Power
    Head Smash
    Metal Sound
    Mud Shot
    Paleo Wave
    Power Gem
    Rock Blast
    Rock Polish
    Rollout
    Tackle
    Vacuum Wave
    Tutor
    Giga Drain
    Heat Wave
    Snore
    Stealth Rock
    Swift
    Trick
    TM/HM
    Aerial Ace
    Energy Ball
    Fire Blast
    Flash
    Flash Cannon
    Protect
    Shadow Ball
    Toxic
    Volt Switch

    Hyde the Rhydon (open)

    Rhydon [Hyde] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Types: Ground/Rock
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Monster/Field
    Abilities:
    Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (30/121)
    Level Up
    Bulldoze
    Drill Run
    Earthquake
    Fury Attack
    Hammer Arm
    Horn Attack
    Horn Drill
    Megahorn
    Rock Blast
    Scary Face
    Stomp
    Stone Edge
    Tail Whip
    Take Down
    Egg
    Counter
    Ice Fang
    Iron Tail
    Rock Climb
    Rock Slide
    Skull Bash
    Tutor
    Double-Edge
    Endeavor
    Icy Wind
    TM/HM
    Blizzard
    Dragon Tail
    Fire Blast
    Flamethrower
    Ice Beam
    Protect
    Pay Day
    Payback
    Rock Polish
    Submission
    Substitute
    Surf
    Thunder
    Thunderbolt

    Sigmund the Onix (open)

    Onix [Sigmund] [M]
    [​IMG]
    Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
    Types: Rock/Ground
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Egg Group: Mineral
    Abilities:
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 81 (+) [+15 ACC]
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks: (27/74)
    Level Up
    Bind
    Curse
    Dig
    Double-Edge
    DragonBreath
    Harden
    Mud Sport
    Rage
    Rock Polish
    Rock Throw
    Rock Tomb
    Sandstorm
    Screech
    Slam
    Smack Down
    Stealth Rock
    Tackle
    Egg
    Flail
    Heavy Slam
    Rock Blast
    Rock Climb
    Rollout
    TM/HM
    Bulldoze
    Dragon Tail
    Earthquake
    Pay Back
    Protect

    Kinsey the Sudowoodo (open)

    Sudowoodo [Kinsey] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Rock
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Undiscovered
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled (Passive): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (34/77)
    Level Up
    Block
    Copycat
    Counter
    Double-Edge
    Faint Attack
    Fake Tears
    Flail
    Low Kick
    Mimic
    Rock Slide
    Rock Throw
    Rock Tomb
    Slam
    Stone Edge
    Sucker Punch
    Wood Hammer
    Egg
    Defense Curl
    Endure
    Rollout
    Sand Tomb
    Stealth Rock
    Tutor
    Helping Hand
    Role Play
    ThunderPunch
    TM/HM
    Attract
    Brick Break
    Dig
    Explosion
    Frustration
    Protect
    Return
    Rock Polish
    Smack Down
    Substitute
    Swagger
    Toxic

    Ampersand the Golem (open)

    Golem [Ampersand] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Types: Rock/Ground
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Egg Group: Mineral
    Abilities:
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (Passive) (Unlocked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 39 (-)
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (27/85)
    Level Up
    Bulldoze
    Defense Curl
    Double-Edge
    Earthquake
    Explosion
    Heavy Slam
    Magnitude
    Mud Sport
    Rock Blast
    Rock Polish
    Rock Throw
    Rollout
    Selfdestruct
    Smack Down
    Steamroller
    Tackle
    Egg
    Endure
    Focus Punch
    Hammer Arm
    Mega Punch
    Rock Climb
    Rock Slide
    TM/HM
    Flamethrower
    Gyro Ball
    Mud Sport
    Protect
    Rock Smash

    Core the Crustle (open)

    Crustle [Core] [F]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Types: Bug/Rock
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Groups: Bug/Mineral
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (56/56)
    Level Up
    Bug Bite
    Faint Attack
    Flail
    Fury Cutter
    Rock Blast
    Rock Polish
    Rock Slide
    Rock Wrecker
    Sand-Attack
    Shell Smash
    Slash
    Smack Down
    Stealth Rock
    Withdraw
    X-Scissor
    Egg
    Counter
    Curse
    Endure
    Night Slash
    Sand Tomb
    Spikes
    Tutor
    Block
    Iron Defense
    Knock Off
    Sleep Talk
    Snore
    TM/HM
    Aerial Ace
    Attract
    Bulldoze
    Cut
    Dig
    Double Team
    Earthquake
    Facade
    Frustration
    Giga Impact
    Hidden Power Ice 7
    Hone Claws
    Hyper Beam
    Poison Jab
    Protect
    Return
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Shadow Claw
    SolarBeam
    Stone Edge
    Strength
    Struggle Bug
    Substitute
    Swagger
    Swords Dance
    Toxic

    Filter the Corsola (open)

    Corsola [Filter] [F]
    [​IMG]
    Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Types: Rock/Water
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Water 3
    Abilities:
    Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Regenerator (Passive):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 30 [30.43] (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 0
    DC: 5/5

    Attack: (21/85)
    Level Up
    AncientPower
    Aqua Ring
    Bubble
    BubbleBeam
    Endure
    Harden
    Iron Defense
    Lucky Chant
    Mirror Coat
    Recover
    Refresh
    Rock Blast
    Spike Cannon
    Tackle
    Egg
    Barrier
    Bide
    Head Smash
    Icicle Spear
    Ingrain
    Rock Slide
    Safeguard
    Tutor
    Magic Coat
    TM/HM
    Explosion
    Light Screen
    Protect
    Reflect
    Rock Polish
    Rock Tomb
    Stone Edge
    Surf
    Toxic

    Fossil the Relicanth (open)

    Relicanth [Fossil] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Types: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 2
    Abilities:
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Attacks: (17/69)
    Level Up
    Double-Edge
    Harden
    Rock Tomb
    Tackle
    Take Down
    Water Gun
    Yawn
    Egg
    Brine
    Mud-Slap
    Skull Bash
    Sleep Talk
    Snore
    TM/HM
    Bulldoze
    Earthquake
    Protect
    Rest
    Waterfall

    Run the Gigalith (open)

    Gigalith [Run] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Rock
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Mineral
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 21 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 9/9
    MC: max
    DC: 5/5

    Attacks: (49/49)
    Level Up
    Explosion
    Harden
    Headbutt
    Iron Defense
    Mud-Slap
    Power Gem
    Rock Blast
    Rock Slide
    Sand-Attack
    Sandstorm
    Smack Down
    Stealth Rock
    Stone Edge
    Tackle
    Egg
    Autotomize
    Curse
    Gravity
    Heavy Slam
    Lock-On
    Magnitude
    Rock Tomb
    Take Down
    Tutor
    Block
    Earth Power
    Sleep Talk
    Snore
    Superpower
    TM/HM
    Attract
    Bulldoze
    Double Team
    Earthquake
    Facadae
    Flash Cannon
    Frustration
    Giga Impact
    Hidden Power (Type: Ice; BAP: 7)
    Hyper Beam
    Iron Head
    Protect
    Rest
    Return
    Rock Polish
    Rock Smash
    Round
    SolarBeam
    Strength
    Substitute
    Swagger
    Toxic

    Shrugs the Shuckle (open)

    Shuckle [Shrugs] [M]
    [​IMG]
    Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
    Types: Bug/Rock
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Bug
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary (Toggle) (Unlocked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 1
    SpD: Rank 9
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    MC: 0
    DC: 5/5

    Attacks: (20/71)
    Level Up
    Bide
    Constrict
    Encore
    Gastro Acid
    Power Split
    Rest
    Rock Throw
    Rollout
    Safeguard
    Struggle Bug
    Withdraw
    Wrap
    Egg
    Acid
    Acupressure
    Helping Hand
    Knock Off
    Sweet Scent
    TM/HM
    Earthquake
    Flash
    Gyro Ball
    Protect
    Substitute

    Magmother the Magcargo (open)

    Magcargo [Magmother] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Egg Group: Amorphous
    Abilities:
    Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats::
    HP: 90
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (22/74)
    Level Up
    AncientPower
    Earth Power
    Ember
    Flame Burst
    Flamethrower
    Harden
    Lava Plume
    Recover
    Rock Slide
    Rock Throw
    Smog
    Yawn
    Egg
    Acid Armor
    Curse
    Heat Wave
    Inferno
    SmokeScreen
    Tutor
    Snore
    TM/HM
    Explosion
    Light Screen
    Protect
    Reflect
    Rest
    Substitute
    Toxic
    Will-O-Wisp


    Bugs (open)

    Deus Toxin the Wurmple (open)

    Wurmple [Deus Toxin] [F]
    [​IMG]
    Modest Nature (+1 SpA, -1 Atk)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    EC: 0/5
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Tutor
    Electroweb
    Snore

    Narcissus the Wurmple (open)

    Wurmple [Narcissus] [F]
    [​IMG]
    Bold Nature (+1 Def, -1 Atk)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    EC: 0/5
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Tutor
    Electroweb
    Snore

    Monarch the Caterpie (open)

    Caterpie [Monarch] [F]
    [​IMG]
    Timid Nature (+15% Speed, +9% Accuracy, -1 Atk)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 52 (+) [+9 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    EC: 0/5
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Tackle
    String Shot
    Bug Bite
    Tutor
    Electroweb
    Snore

    Neuro the Weedle (open)

    Weedle [Neuro] [M]
    [​IMG]
    Adamant Nature (+1 Atk, -1 SpA)
    Type: Bug/Poison
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Bug
    Abilities:
    Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    EC: 0/5
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Poison Sting
    String Shot
    Bug Bite
    Tutor
    Electroweb

    Sting the Combee (open)

    Combee [Sting] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Bug/Flying
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Bug
    Abilities:
    Honey Gather (Passive): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle (Can Be Enabled) (Locked): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    EC: 0/6
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Sweet Scent
    Gust
    Bug Bite
    Tutor
    Air Cutter
    Endeavor
    Mud-Slap
    Ominous Wind
    Snore
    String Shot
    Swift
    Tailwind

    To the Flame the Burmy (open)

    Burmy [To the Flame] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    EC: 0/4
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Rock; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot

    Triplicate Girl (open)

    Triplicate Girl #1 the Burmy (open)

    Burmy [Triplicate Girl #1] [F]
    [​IMG]
    Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    EC: 0/4
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Rock; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot

    Triplicate Girl #2 the Burmy (open)

    Burmy [Triplicate Girl #2] [F]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    EC: 0/4
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Ice; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot

    Triplicate Girl #3 the Burmy (open)

    Burmy [Triplicate Girl #3] [F]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    EC: 0/4
    MC: 0
    DC: 0/5
    Attacks:
    Level Up
    Protect
    Tackle
    Bug Bite
    Hidden Power (Type: Ground; BAP: 7)
    Tutor
    Electroweb
    Snore
    String Shot


    She-Who-Must-Not-Be-Named the Kricketune (open)

    Kricketune [F] [She-Who-Must-Not-Be-Named]
    [​IMG]
    Rash Nature (+1 SpA, -1 SpD)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician (Passive) (Unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 4/4
    MC: 0
    DC: 5/5

    Attacks: (14/56) [1 Events]
    Level Up
    Bide
    Bug Bite
    Focus Energy
    Fury Cutter
    Growl
    Leech Life
    Sing
    Struggle Bug
    Tutor
    Endeavor
    Mud-Slap
    Snore
    String Shot
    Uproar
    TM/HM
    Aerial Ace

    God Dammed Bat the Surskit (open)

    Surskit [F] [God Dammed Bat]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Types: Bug/Water
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Bug
    Abilities:
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish (Passive) (Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (15/55/75)[1 Event]
    Level Up
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    Bubble Beam
    Egg
    Aqua Jet
    Foresight
    Hydro Pump
    Mind Reader
    Signal Beam
    TM/HM
    Protect
    Scald
    Shadow Ball
    Substitute
    Toxic


    Final Fantasy (open)

    Quina the Mantyke (open)

    Mantyke [Quina] [F]
    [​IMG]
    Modest Nature (+1 SpA, -1 Atk)
    Types: Water/Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Undiscovered
    Abilities:
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Water Veil (Passive) (Locked): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 50
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (20/79)
    Level Up
    Agility
    Bubble
    BubbleBeam
    Confuse Ray
    Headbutt
    Supersonic
    Tackle
    Water Pulse
    Wide Guard
    Wing Attack
    Slam
    Egg
    Amnesia
    Haze
    Mud Sport
    Mirror Coat
    Mud Sport
    Slam
    TM/HM
    Protect
    Scald
    Substitute
    Surf
    Toxic

    Captain Adelbert Steiner the Azurill (open)

    Azurill [Captain Adelbert Steiner] [M]
    [​IMG]
    Lonely Nature (+1 Atk, -1 Def)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Undiscovered
    Abilities:
    Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 90
    Atk: Rank 2 (+) [3 Huge Power]
    Def: Rank 1 (-)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9 [10 Huge Power]

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (21/93)
    Level Up
    Bounce
    Bubble
    BubbleBeam
    Charm
    Helping Hand
    Slam
    Splash
    Tail Whip
    Water Gun
    Water Sport
    Egg
    Body Slam
    Encore
    Muddy Water
    Refresh
    Soak
    Tutor
    TM/HM
    Facade
    Frustration
    Protect
    Substitute
    Toxic


    Other (open)

    Calci the Miltank (open)

    Miltank [Calci] [F]
    [​IMG]
    Adamant Nature (+1 Atk, -1 SpA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 0/0
    MC: 0
    DC: 5/5

    Attacks: (28/89)
    Level Up
    Bide
    Body Slam
    Captivate
    Defense Curl
    Growl
    Gyro Ball
    Heal Bell
    Milk Drink
    Rollout
    Stomp
    Tackle
    Wake-Up Slap
    Zen Headbutt
    Egg
    Curse
    Dizzy Punch
    Double-Edge
    Endure
    Heart Stamp
    Helping Hand
    Present
    Sleep Talk
    Tutor
    After You
    Ice Punch
    ThunderPunch
    TM/HM
    Facade
    Frustration
    Protect
    Rest
    Substitute

    Titanus the Exploud (open)

    Exploud [Titanus] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Monster/Field
    Abilities:
    Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (41/95)
    Level Up
    Astonish
    Bite
    Crunch
    Fire Fang
    Howl
    Hyper Beam
    Hyper Voice
    Ice Fang
    Pound
    Rest
    Roar
    Screech
    Sleep Talk
    Stomp
    Supersonic
    Synchronoise
    Thunder Fang
    Uproar
    Egg
    Circle Throw
    Extrasensory
    Hammer Arm
    SmellingSalt
    SmokeScreen
    Snore
    Tutor
    Endeavor
    Icy Wind
    Zen Headbutt
    TM/HM
    Avalanche
    Blizzard
    Bulldoze
    Earthquake
    Echoed Voice
    Fire Blast
    Flamethrower
    Focus Blast
    Giga Impact
    Ice Beam
    Overheat
    Rest
    Rock Slide
    Round
    Shadow Ball
    SolarBeam
    Surf
    Toxic
    Whirlpool

    Dahlia the Lilligant (open)

    Lilligant [Dahlia] [F]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (29/56)
    Level Up
    Absorb
    After You
    Aromatherapy
    Energy Ball
    Entrainment
    Giga Drain
    Growth
    Helping Hand
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Petal Dance
    Quiver Dance
    Sleep Powder
    Stun Spore
    Sunny Day
    Synthesis
    Teeter Dance
    Egg
    Bide
    Charm
    Endure
    Healing Wish
    Ingrain
    Sweet Scent
    TM/HM
    Protect
    SolarBeam
    Substitute
    Toxic

    Ma'ar Nasai the Eelektross (open)

    Eelektross [Ma'ar Nasai] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Amorphous
    Ability:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: (65/65)
    Level Up
    Acid
    Acid Spray
    Bind
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Discharge
    Gastro Acid
    Headbutt
    Spark
    Tackle
    Thrash
    Thunder Wave
    Thunderbolt
    Wild Charge
    Zap Cannon
    Tutor
    Aqua Tail
    Bounce
    Drain Punch
    Fire Punch
    Giga Drain
    Iron Tail
    Knock Off
    Magnet Rise
    Signal Beam
    Sleep Talk
    Snore
    Super Fang
    Superpower
    ThunderPunch
    TM/HM
    Acrobatics
    Attract
    Brick Break
    Cut
    Double Team
    Dragon Claw
    Dragon Tail
    Facade
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga Impact
    Grass Knot
    Hidden Power (Type: Ice; BAP: 7)
    Hone Claws
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Strength
    Substitute
    Swagger
    Thunder
    Toxic
    U-Turn
    Volt Switch

    Princessless the Ralts (open)

    Ralts [Princessless] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Amorphous
    Abilities:
    Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability))
    Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks: (18/123)
    Level Up
    Calm Mind
    Confusion
    Double Team
    Growl
    Heal Pulse
    Lucky Chant
    Magical Leaf
    Teleport
    Egg
    Confuse Ray
    Disable
    Encore
    Shadow Sneak
    Synchronoise
    TM/HM
    Grass Knot
    Light Screen
    Protect
    Shadow Ball
    Substitute
    Taunt

    Chicken the Shellos (open)

    Shellos [Chicken] [M]
    [​IMG]
    Calm Nature (+1 SpD, -1 Atk)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Amorphous
    Abilities:
    Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 34
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (17/71)
    Level Up
    Harden
    Hidden Power (Type: Ice; BAP: 7)
    Mud Bomb
    Mud Sport
    Mud-Slap
    Rain Dance
    Water Pulse
    Egg
    Brine
    Clear Smog
    Fissure
    Mist
    Stockpile
    TM/HM
    Attract
    Protect
    Scald
    Swagger
    Toxic

    Pokeball the Voltorb (open)

    Voltorb [Pokeball] [-]
    [​IMG]
    Naive Nature (+15% Speed, +30% Accuracy, -1 SpD)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Mineral
    Abilities:
    Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 115 (+) [+30 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (19/60)
    Level Up
    Charge
    Charge Beam
    Light Screen
    Rollout
    Screech
    Selfdestruct
    SonicBoom
    Spark
    Tackle
    Tutor
    Endure
    Foul Play
    Headbutt
    Magic Coat
    Signal Beam
    TM/HM
    Hidden Power (Type: Ice; BAP: 7)
    Protect
    Taunt
    Thunder
    Thunderbolt

    Naughty the Happiny (open)

    Happiny [Naughty] [F]
    [​IMG]
    Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Undiscovered
    Abilities:
    Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace (Passive): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    Stats:
    HP: 110
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (15/127)
    Level Up
    Charm
    Copycat
    Pound
    Refresh
    Sweet Kiss
    Egg
    Endure
    Counter
    Heal Bell
    Metronome
    Present
    TM/HM
    Protect
    Safeguard
    Substitute
    Thunder Wave
    Toxic

    dogfish44 the Goldeen (open)

    Goldeen [Dogfish44] [M]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 2
    Abilities:
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (17/68)
    Level Up
    Flail
    Horn Attack
    Peck
    Supersonic
    Tail Whip
    Water Pulse
    Water Sport
    Egg
    Haze
    Hydro Pump
    Mud Sport
    Mud-Slap
    Psybeam
    TM/HM
    Dive
    Ice Beam
    Protect
    Substitute
    Toxic

    AJ Lee the Pichu (open)

    Pichu [AJ Lee] [F]
    [​IMG]
    Rash Nature (+1 SpA, -1 SpD)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Undiscovered
    Abilities:
    Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (16/106)
    Level Up
    Charm
    Nasty Plot
    Sweet Kiss
    Tail Whip
    Thunder Wave
    ThunderShock
    Egg
    Bide
    Charge
    Fake Out
    Present
    Reversal
    TM/HM
    Attract
    Charge Beam
    Substitute
    Swagger
    Toxic

    Miserable Bastard the Unown (open)

    Unown [Miserable Bastard] [-]
    [​IMG]
    Modest Nature (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Undiscovered
    Ability:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0

    Attacks:
    Level Up
    Hidden Power Bug: 50% Drain Effect
    Hidden Power Dark: Taunt Effect
    Hidden Power Dragon: Roar Effect
    Hidden Power Electric: 30% Paralyze
    Hidden Power Fighting: Calculates Damage Using Defense
    Hidden Power Fire: 30% Burn
    Hidden Power Flying: High Critical Hit Ratio
    Hidden Power Ghost: 20% Special Defense Lower
    Hidden Power Grass: 20% Sleep
    Hidden Power Ground: 20% Accuracy Lower
    Hidden Power Ice: 20% Freeze
    Hidden Power Poison: 30% Toxic
    Hidden Power Psychic: 20% Confusion
    Hidden Power Rock: 20% Flinch
    Hidden Power Steel: 20% Special Attack Lower
    Hidden Power Water: 20% Speed Lower, Douse effect
    Psychic

    Lady in Wight the Misdreavus (open)

    Misdreavus [F] [Lady in Wight]
    [​IMG]
    Timid Nature (+15% Speed, +22% Accuracy, -1 Atk)
    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Egg Group: Amorphous
    Ability:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+) [+22% ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0

    Attacks: (18/83/88) [2 Events]
    Level Up
    Astonish
    Confuse Ray
    Growl
    Hex
    Mean Look
    Psybeam
    Psywave
    Spite
    Egg
    Destiny Bond
    Imprison
    Ominous Wind
    Shadow Sneak
    Spite
    TM/HM
    Protect
    Telekinesis
    Thunder Wave
    Toxic
    Will-O-Wisp

    Litter the Ferroseed (open)

    Ferroseed [Litter] [M]
    [​IMG]
    Careful Nature (+1 SpD, -1 SpA)
    Types: Grass/Steel
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Grass/Mineral
    Ability:
    Iron Barbs (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 4 (+)
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0

    Attacks:
    Level Up
    Curse
    Gyro Ball
    Harden
    Metal Claw
    Pin Missile
    Rollout
    Tackle
    Egg
    Bullet Seed
    Leech Seed
    Rock Climb
    Spikes
    Worry Seed
    TM/HM
    Double Team
    Flash
    Protect
    Substitute
    Toxic

    Anaconda the Malaconda (open)

    Malaconda [M] [Anaconda]
    Adamant Nature (+1 ATK, -1 SPA)
    [​IMG]
    Types: Grass/Dark
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities:
    Harvest (Passive): At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
    Infiltrator (Passive) (Unlocked): Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 55
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (19/x)
    Level Up
    Crunch
    Grass Knot
    Leaf Blade
    Pursuit
    Rapid Spin
    Sucker Punch
    Vine Whip
    Wrap
    Egg
    Aromatherapy
    Beat Up
    Glare
    Haze
    Night Slash
    Sweet Scent
    TM/HM
    Payback
    Protect
    Snarl
    Substitute
    Toxic

    Maebure the Pinsir (open)

    Pinsir [Maebure] [M]
    [​IMG]
    Careful Nature (+1 SpD, -1 SpA)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 1/5

    Attacks:
    Level Up
    Bind
    Brick Break
    Focus Energy
    Harden
    Revenge
    Seismic Toss
    Storm Throw
    Superpower
    ViceGrip
    Vital Throw
    X-Scissor
    Egg
    Close Combat
    False Swipe
    Fury Attack
    Me First
    Quick Attack
    TM/HM
    Earthquake
    Protect
    Rock Slide
    Smack Down
    Substitute
    Toxic

    Hastur the Remoraid (open)

    Remoraid [Hastur] [M]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Water 2
    Abilities:
    Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Aurora Beam
    Bubble Beam
    Focus Energy
    Lock-On
    Psybeam
    Water Gun
    Egg
    Acid Spray
    Mud Shot
    Snore
    Swift
    Water Spout
    TM/HM
    Charge Beam
    Flamethrower
    Protect
    Psychic
    Substitute

    Bokrug the Psyduck (open)

    Psyduck [Bokrug] [F]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Field
    Abilities:
    Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Cloud Nine (Passive): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine)
    Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Confusion
    Disable
    Fury Swipes
    Scratch
    Screech
    Tail Whip
    Water Gun
    Water Pulse
    Water Sport
    Egg
    Confuse Ray
    Cross Chop
    Encore
    Future Sight
    Synchronoise
    TM/HM
    Dive
    Protect
    Substitute
    Telekinesis
    Toxic

    Bugg-Shash the Trubbish (open)

    Trubbish [Bugg-Shash] [M]
    [​IMG]
    Adamant NAture (+1 Atk, -1 SPA)
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Mineral
    Abilities:
    Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Acid Spray
    DoubleSlap
    Poison Gras
    Pound
    Recycle
    Sludge
    Stockpile
    Swallow
    Take Down
    Toxic Spikes
    Egg
    Rock Blast
    Haze
    Rollout
    Sand-Attack
    Spikes
    TM/HM
    Protect
    Sludge Wave
    Substitute
    Toxic
    Venoshock

    Male the Minun (open)

    Minun [Male] [M]
    [​IMG]
    Timid Nature (+15% Speed, +14% Accuracy, -1 ATK)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Fairy
    Ability:
    Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+) [+14 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 0

    Attacks:
    Level Up
    Charge
    Charm
    Copycat
    Electro Ball
    Encore
    Growl
    Helping Hand
    Quick Attack
    Spark
    Swift
    Thunder
    Thunder Wave
    Egg
    Discharge
    Lucky Chant
    Sing
    Sweet Kiss
    Wish
    TM/HM
    Grass Knot
    Protect
    Substitute
    Toxic
    Volt Switch

    Female the Plusle (open)

    Plusle [Female] [F]
    [​IMG]
    Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Fairy
    Ability:
    Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 0

    Attacks:
    Level Up
    Charge
    Copycat
    Electro Ball
    Encore
    Fake Tears
    Growl
    Helping Hand
    Quick Attack
    Spark
    Swift
    Thunder
    Thunder Wave
    Egg
    Discharge
    Lucky Chant
    Sing
    Sweet Kiss
    Wish
    TM/HM
    Charge Beam
    Grass Knot
    Protect
    Toxic
    Volt Switch

    Zecora the Blitzle (open)

    Blitzle [Zecora] [F]
    [​IMG]
    Naive Nature (+15% Speed, +17% Accuracy, -1 SpD)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Field
    Abilities:
    Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Motor Drive (Passive): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 88 (+) [+17 ACC]
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Charge
    Flame Charge
    Pursuit
    Quick Attack
    Shock Wave
    Spark
    Tail Whip
    Thunder Wave
    Egg
    Double-Edge
    Double Kick
    Me First
    Rage
    Sand Attack
    TM/HM
    Facade
    Flash
    Light Screen
    Protect
    Volt Switch

    Homing the Pidgey (open)

    Pidgey [Homing] [F]
    [​IMG]
    Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet (Passive): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
    Big Pecks (Passive) (Locked): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+) [+14 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    FeatherDance
    Gust
    Quick Attack
    Sand-Attack
    Tackle
    Twister
    Whirlwind
    Wing Attack
    Egg
    Air Cutter
    Air Slash
    Defog
    Steal Wing
    Uproar
    TM/HM
    Fly
    Protect
    Substitute
    Toxic
    U-Turn

    Seeking the Pidove (open)

    Pidove [Seeking] [M]
    [​IMG]
    Naive Nature (+15% Speed, +8% Accuracy, -1 SpD)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Rivalry (Passive) (Locked): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50 (+) [+8 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Air Cutter
    Detect
    Growl
    Gust
    Leer
    Quick Attack
    Roost
    Taunt
    Egg
    Hypnosis
    Morning Sun
    Steel Wing
    Uproar
    Wish
    TM/HM
    Fly
    Protect
    Substitute
    Toxic
    U-Turn

    Rockstaraptor the Starly (open)

    Starly [Rockstaraptor] [F]
    [​IMG]
    Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+) [+16 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Aerial Ace
    Double Team
    Endeavor
    Growl
    Tackle
    Whirlwind
    Wing Attack
    Egg
    Double-Edge
    Foresight
    Revenge
    Roost
    Steel Wing
    TM/HM
    Fly
    Protect
    Substitute
    Toxic
    U-Turn

    Cerebrus the Doduo (open)

    Doduo [Cerebrus] [F]
    [​IMG]
    Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Tangled Feet (Passive) (Locked): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 87 (+) [+17 ACC]
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Fury Attack
    Growl
    Peck
    Pursuit
    Quick Attack
    Rage
    Tri Attack
    Uproar
    Egg
    Assurance
    Brave Bird
    Faint Attack
    Haze
    Mirror Move
    TM/HM
    Aerial Ace
    Fly
    Protect
    Substitute
    Toxic

    Mister Owl the Hoothoot (open)

    Hoothoot [Mister Owl] [M]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tinted Lens (Passive) (Locked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Confusion
    Echoed Voice
    Foresight
    Growl
    Hypnosis
    Peck
    Reflect
    Tackle
    Take Down
    Uproar
    Egg
    Agility
    Defog
    Faint Attack
    Mirror Move
    Sky Attack
    TM/HM
    Aerial Ace
    Protect
    Round
    Substitute
    Toxic

    Raynos the Rufflet (open)

    Rufflet [Raynos] [M]
    [​IMG]
    Hasty (+15% Speed, +11% Accuracy, -1 Def)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying
    Abilities:
    Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) [+11 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Aerial Ace
    Fury Attack
    Hone Claws
    Leer
    Peck
    Scary Face
    Wing Attack
    Tutor
    Heat Wave
    Roost
    Sleep Talk
    Snore
    Tailwind
    TM/HM
    Protect
    Rest
    Substitute
    Toxic
    U-Turn

    Puff the Magic Dragon the Swablu (open)

    Swablu [Puff the Magic Dragon] [M]
    [​IMG]
    Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
    Types: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying/Dragon
    Abilities:
    Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (Trigger) (Locked): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Astonish
    Fury Attack
    Growl
    Mist
    Natural Gift
    Peck
    Round
    Safeguard
    Sing
    Take Down
    Egg
    Agility
    Power Swap
    Rage
    Roost
    Steel Wing
    TM/HM
    Protect
    Rain Dance
    Substitute
    Sunny Day
    Toxic

    Joe Numel (open)

    Numel [Joe] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Types: Fire/Ground
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Egg Group:[/B] Field
    Abilities:
    Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Own Tempo (Passive) (Locked): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Amnesia
    Ember
    Flame Burst
    Focus Energy
    Growl
    Lava Plume
    Magnitude
    Tackle
    Take Down
    Egg
    AncientPower
    Body Slam
    Defense Curl
    Endure
    Yawn
    TM/HM
    Protect
    Rock Slide
    Substitute
    Toxic
    Will-O-Wisp

    Cyäegha the Tangela (open)

    Tangela [Cyäegha] [M]
    [​IMG]
    Hardy Nature (No effect on stats)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Absorb
    Bind
    Constrict
    Growth
    Ingrain
    Mega Drain
    PoisonPowder
    Sleep Powder
    Vine Whip
    Egg
    Flail
    Leech Seed
    Power Swap
    Rage Powder
    Reflect
    TM/HM
    Energy Ball
    Grass Knot
    Protect
    Substitute
    Toxic

    John Zoidberg the Protowatt (open)

    Protowatt [John Zoidberg] [M]
    [​IMG]
    Timid Nature (+15% Speed, +28% Accuracy, -1 Atk)
    Types: Electric / Water
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Fairy
    Abilities:
    Trace (Trigger): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (Passive) (Locked): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 110 (+) [+28 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Bubble
    Charge
    Detect
    Tackle
    ThunderShock
    Egg
    Follow Me
    Me First
    Mind Reader
    Muddy Water
    Shock Wave
    TM/HM
    Dive
    Protect
    Scald
    Substitute
    Toxic

    Belfry the Bellsprout (open)

    Bellsprout [Belfry] [M]
    [​IMG]
    Bashful Nature (No effect on stats)
    Types: Grass/Poison
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (Passive) (Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Acid
    Growth
    PoisonPowder
    Sleep Powder
    Stun Spore
    Vine Whip
    Wrap
    Vine Whip
    Egg
    Bullet Seed
    Encore
    Giga Drain
    Leech Life
    Weather Ball
    TM/HM
    Energy Ball
    Protect
    Substitute
    Toxic
    Venoshock


    Omelet the Exeggcute (open)

    Exeggcute [Omelet] [F]
    [​IMG]
    Bashful Nature (No effect on stats)
    Types: Grass/Psychic
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (Passive) (Locked): At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Barrage
    Bullet Seed
    Confusion
    Hypnosis
    Leech Seed
    PoisonPowder
    Reflect
    Sleep Powder
    Stun Spore
    Uproar
    Egg
    AncientPower
    Giga Drain
    Moonlight
    Skill Swap
    Synthesis
    TM/HM
    Grass Knot
    Protect
    Substitute
    Sunny Day
    Toxic

    Totoro the Igglybuff (open)

    Igglybuff [Totoro] [M]
    [​IMG]
    Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Undiscovered
    Abilities:
    Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Charm
    Copycat
    Defense Curl
    Pound
    Sing
    Sweet Kiss
    Egg
    Faint Attack
    Last Resort
    Perish Song
    Present
    Wish
    TM/HM
    Grass Knot
    Protect
    Psychic
    Substitute
    Toxic

    StarWii the Staryu (open)

    Staryu [StarWii] [-]
    [​IMG]
    Modest Nature (+1 SpA, -1 Atk)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 3
    Abilities:
    Illuminate (Toggle): No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (Passive) (Locked): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Egg
    Aurora Beam
    Barrier
    Supersonic
    TM/HM
    Blizzard
    Protect
    Substitute
    Thunder Wave
    Toxic

    Inoffensif the Skitty (open)

    Skitty [Inoffensif] [F]
    [​IMG]
    Naughty Nature (+1 Atk, -1 SpD)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field/Fairy
    Abilities:
    Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Normalize (Toggle): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
    Wonder Skin (Passive) (Locked): The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Moves used by a Pokemon with Mold Breaker bypass this.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    DoubleSlap
    Assist
    Charm
    Faint Attack
    Egg
    Mud Bomb
    Sucker Punch
    Uproar
    Wish
    Zen Headbutt
    TM/HM
    Charge Beam
    Frustration
    Protect
    Return
    Toxic

    Woo Woo Swoon the Woobat (open)

    Woobat [Woo Woo Swoon] [M]
    [​IMG]
    Modest Nature (+1 SPA, -1 ATK)
    Type: Psychic/Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying/Field
    Abilities:
    Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (Toggle): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
    Simple (Passive) (Locked): This Pokemon Passively exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 72
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract
    Egg
    Charm
    Fake Tears
    Stored Power
    Supersonic
    Synchronoise
    TM/HM
    Light Screen
    Protect
    Reflect
    Thunder Wave
    Toxic

    Lasek the Bidoof (open)

    Bidoof [Lasek] [M]
    [​IMG]
    Quirky [Stupid] Nature (No effect on stats)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC:
    DC: 0/5

    Attacks:
    Level Up
    Defense Curl
    Growl
    Headbutt
    Hyper Fang
    Rollout
    Tackle
    Yawn
    Egg
    Aqua Tail
    Endure
    Odor Sleuth
    Quick Attack
    Skull Bash
    TM/HM
    Protect
    Shadow Ball
    Substitute
    Thunder Wave
    Toxic

    Thiol the Stunky (open)

    Stunky [Thiol] [F]
    [​IMG]
    Naughty Nature (+1 Atk, -1 SpD)
    Types: Poison/Dark
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Egg Group: Field
    Abilities:
    Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 74
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Toxic
    Feint
    Slash
    Egg
    Flame Burst
    Foul Play
    Haze
    Pursuit
    Smog
    TM/HM
    Dig
    Protect
    Snarl
    Substitute
    Venoshock

    It's A Random the Ducklett (open)

    Ducklett [It's A Random] [M]
    [​IMG]
    Hasty Nature (+15% Speed, +9% Accuracy, -1 Def)
    Types: Water/Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Water 1/Flying
    Abilities:
    Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+) [+9 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Water Gun
    Water Sport
    Defog
    Wing Attack
    Water Pulse
    Aerial Ace
    BubbleBeam
    Feather Dance
    Aqua Ring
    Egg
    Brine
    Gust
    Me First
    Mirror Move
    Steel Wing
    TM/HM
    Dive
    Fly
    Protect
    Substitute
    Surf

    Minnesota the Deerling (open)

    Deerling [M] [Minnesota]
    [​IMG]
    Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
    Types: Grass/Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Field
    Abilities:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (Passive) (Locked): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 87 (+) [+17 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Egg
    Agility
    Baton Pass
    Odor Sleuth
    Synthesis
    Worry Seed
    TM/HM
    Protect
    Shadow Ball
    Substitute
    Thunder Wave
    Toxic

    Grenade the Pineco (open)

    Pineco [Grenade] [M]
    [​IMG]
    Careful Nature (+1 SpD, -1 SpA)
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Egg Group: Bug
    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Protect
    Selfdestruct
    Bug Bite
    Take Down
    Rapid Spin
    Bide
    Natural Gift
    Spikes
    Egg
    Counter
    Endure
    Pin Missile
    Sand Tomb
    Swift
    TM/HM
    Earthquake
    Protect
    Struggle Bug
    Substitute
    Venoshock

    Turing the Beldum (open)

    Beldum [Turing] [-]
    [​IMG]
    Careful Nature (+1 SpD, -1 SpA)
    Types: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Mineral
    Abilities:
    Clear Body (Passive): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Passive) (Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Take Down
    Tutor
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt


    Man O'War the Frillish (open)

    Frillish [Man O'War] [F]
    [​IMG]
    Modest Nature (+1 SpA, -1 Atk)
    Type: Water/Ghost
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Egg Group: Amorphous
    Abilities:
    Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body (Passive): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
    Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Egg
    Acid Armor
    Confuse Ray
    Mist
    Pain Split
    Recover
    TM/HM
    Dive
    Protect
    Substitute
    Toxic
    Will-O-Wisp

    DOA the Drifloon (open)

    Drifloon [DOA] [F]
    [​IMG]
    Type: Ghost/Flying
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Amorphous
    Abilities:
    Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Astonish
    Constrict
    Focus Energy
    Gust
    Hex
    Minimize
    Ominous Wind
    Payback
    Stockpile
    Egg
    Body Slam
    Clear Smog
    Defog
    Haze
    Weather Ball
    TM/HM
    Protect
    Substitute
    Thunder Wave
    Toxic
    Will-O-Wisp

    Levana the Sewaddle (open)

    Sewaddle [Levana] [F]
    [​IMG]
    Jolly Nature (+15% Speed, +8% Accuracy, -1 SpA)
    Type: Bug/Grass
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Bug
    Abilities:
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 49 (+) [+8 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Egg
    Air Slash
    Camouflage
    Me First
    Razor Wind
    Silver Wind
    TM/HM
    Flash
    Light Screen
    Substitute
    Sunny Day
    Toxic

    Rafflesia the Oddish (open)

    Oddish [Rafflesia] [F]
    [​IMG]
    Hardy Nature (No effect on stats)
    Types: Grass/Poison
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Acid
    Mega Drain
    Lucky Chant
    Egg
    After You
    Flail
    Ingrain
    Razor Leaf
    Synthesis
    TM/HM
    Flash
    Grass Knot
    Protect
    Substitute
    Toxic

    Cherry the Cherubi (open)

    Cherubi [Cherry] [F]
    [​IMG]
    Timid Nature (+15% Speed, +5% Accuracy, -1 Atk)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Fairy/Grass
    Ability:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 41 (+) [+5 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0

    Attacks:
    Level Up
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Egg
    Aromatherapy
    Heal Pulse
    Razor Leaf
    Sweet Scent
    Weather Ball
    TM/HM
    Protect
    Safeguard
    Substitute
    Swagger
    Toxic

    Rottieta the Necturine (open)

    Necturine [Rottieta] [F]
    [​IMG]
    Bashful Nature (No effect on stats)
    Types: Grass / Ghost
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Egg Group: Grass/Field
    Abilities:
    Anticipation (Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Hex
    Leer
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Vine Whip
    Will-O-Wisp
    Egg
    Curse
    Gravity
    Ingrain
    Leaf Blade
    Sketch
    TM/HM
    Frustration
    Payback
    Protect
    Substitute
    Toxic

    Item the Foongus (open)

    Foongus [Item] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Types: Grass/Poison
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Grass
    Abilities:
    Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
    Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent
    Egg
    Body Slam
    Defense Curl
    Endure
    Gastro Acid
    Rollout
    TM/HM
    Flash
    Protect
    Substitute
    Toxic
    Venoshock

    Tochukaso the Paras (open)

    Paras [Tochukaso] [F]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Types: Bug/Grass
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Bug/Grass
    Abilities:
    Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
    Dry Skin (Passive): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Scratch
    Stun Spore
    PoisonPowder
    Leech Life
    Fury Cutter
    Spore
    Egg
    Agility
    Counter
    Leech Seed
    Psybeam
    Sweet Scent
    TM/HM
    Brick Break
    Dig
    Hone Claws
    Protect
    Substitute


    Frederick Ulysses Christopher Kruger Young Oswald Unger the Smeargle (open)

    Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]
    [​IMG]
    Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Moody (Passive): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1 (-)
    Spe: 87 (+) [+9 ACC]
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    MC: 0
    DC: 5/5

    Attacks:
    Level Up
    Sketch
    Sketch
    Sketch
    Sketch
    Sketched
    After You (Lilligant)
    AncientPower (Carracosta)
    Barrier (Corsola)
    Bide (Shuckle)
    Brave Bird (Braviary)
    Brine (Starmie)
    Bulldoze (Nidoran♂)
    Confuse Ray (Zubat)
    Crunch (Colossoil)
    Double Kick (Nidoran♂)
    Drill Run (Colossoil)
    Earthquake (Colossoil)
    Electroweb (Wurmple)
    Eruption (Cyndaquil)
    ExtremeSpeed (Arcanine)
    Helping Hand (Miltank)
    Hi Jump Kick (Blaziken)
    Icy Wind (Lunatone)
    Imprison (Grimer)
    Leech Life (Zubat)
    Leech Seed (Exeggutor)
    Light Screen (Slugma)
    Mega Drain (Lilligant)
    Milk Drink (Miltank)
    Minimize (Starmie)
    Pluck (Archeops)
    Poison Jab (Grimer)
    Psychic (Exeggutor)
    Reflect (Slugma)
    Skill Swap (Sigilyph)
    Soak (Azurill)
    Spikes (Dwebble)
    Substitute (Grimer)
    Swift (Flareon)
    Tri Attack (Starmie)
    Water Spout (Colosshale)
    Yawn (Slugma)
    Last edited: Oct 30, 2013
  5. HLDR

    HLDR

    Joined:
    Aug 12, 2012
    Messages:
    31
    Trainer Name: HLDR
    Pokemon: Breezi, Panpour, Machop
    W/L/T: 0/0/0

    Backpack:
    Show Hide
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0


    Battle Slots:

    Pokemon Team:
    Slapjack the Breezi (open)
    [​IMG]
    <Breezi> (Slapjack) [Male]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Gust (*)
    Tailwind (*)
    Encore (*)
    Rapid Spin (*)
    Clear Smog (*)
    Knock Off (*)
    Copycat (*)
    Whirlwind (*)
    Razor Wind (*)

    Spikes (*)
    Stealth Rock (*)
    Disable (*)

    Taunt(*)
    Sludge Bomb(*)
    U-Turn(*)

    Total Moves: 15

    Harriett the Panpour (open)
    [​IMG]
    <Harriett> (Panpour) [Female]
    Nature: Mild (+1 SpAtk, -1 Def)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Gluttony:(Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent(DW):(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Scratch (*)
    Leer (*)
    Lick (*)
    Water Gun (*)
    Fury Swipes (*)
    Water Sport (*)
    Bite (*)
    Scald (*)
    Taunt (*)

    Nasty Plot (*)
    Aqua Tail (*)
    Role Play (*)

    Ice Beam (*)
    Grass Knot (*)
    Surf (*)

    Total Moves: 15

    Beefy McFistypunch the Machop (open)
    [​IMG]
    <Beefy McFistypunch> (Machop) [Male]
    Nature: Brave(+1 Atk, -15% Speed, -10% Evasion)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:(Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast(DW):(Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 29 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Low Kick (*)
    Leer (*)
    Focus Energy (*)
    Karate Chop (*)
    Foresight (*)
    Low Sweep (*)
    Seismic Toss (*)
    Revenge (*)
    Vital Throw (*)

    Counter (*)
    Encore (*)
    Meditate (*)

    Earthquake (*)
    Rock Slide (*)
    Fire Blast (*)

    Total Moves: 15
  6. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Trainer Name: TIO
    Pokemon: Fraxure, Darmanitan, Jellicent, Swadloon, Scrafty, Cinccino, Duosion, Snivy, Golett, Timburr, Joltik, Archen, Deino, Roggenrola
    W/L/T: 10/7/0

    My goal is to train every pokemon in the unova region, whoo!
    Progress:
    Pokemon: 14/69
    Trained: 4/69

    Backpack:

    Berry pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Aspear x2

    Item Pocket:
    Exp. Share
    Lucky Egg
    Shiny Stone
    Shell Bell
    Life Orb

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle slots:
    1: vs.
    2: vs.
    3: vs. Yoshinite

    Reffing:
    Icespade vs. Yoshinite

    Pokemon Team:
    Chuck the Fraxure (open)
    [​IMG]
    Fraxure[Chuck](M)*
    Nature: Adamant (+Att, -SpA)
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker: Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry: Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

    Unnerve (DW): Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch*
    Leer*
    Assurance*
    Dragon Rage*
    Dual Chop*
    Scary Face*
    Slash*
    False Swipe*
    Dragon Dance
    Dragon Claw
    Outrage
    Taunt
    Guillotine

    Iron Tail*
    Night Slash*
    Reversal*
    Counter
    Endure

    Aqua Tail
    Endeavor

    Return*
    X-Scissor*
    Poison Jab*

    King Kong the Darmanitan (open)
    [​IMG]
    Damanitan[King Kong](M)*
    Nature: Hasty (-Def, +Spe, +13.6% Acc, +4.5% Acc Zen)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: Type: Can be Enabled.
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode(DW): Type: Can be Enabled.
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5 (2 Zen)
    Def: Rank 1(-) (4 Zen)
    SpA: Rank 1 (5 Zen)
    SpD: Rank 2 (4 Zen)
    Spe: 109.25 (63.25 Zen)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18 (21 Zen)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Work Up*
    Flare Blitz
    Belly Drum
    Taunt
    Thrash
    Superpower
    Overheat

    Flame Wheel*
    Focus Punch*
    Sleep Talk*
    Endure
    Encore
    Yawn

    Endeavor
    Heat Wave

    Substitute*
    Rock Slide*
    Flame Charge*
    Earthquake
    Psychic
    Grass Knot
    U-Turn
    Dig

    Jill the Jellicent (open)
    [​IMG]
    Jellicent[Jill](F)*
    Nature: Modest (-Att, +SpA)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body: Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW unlocked): Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Bubble*
    Water Sport*
    Absorb*
    Night Shade*
    BubbleBeam*
    Recover*
    Water Pulse*
    Ominous Wind
    Rain Dance
    Hex
    Wring Out
    Water Spout
    Brine
    Hydro Pump

    Confuse Ray*
    Mist*
    Acid Armor*
    Pain Split

    Giga Drain
    Icy Wind
    Magic Coat
    Sleep Talk
    Spite

    Ice Beam*
    Shadow Ball*
    Scald*
    Toxic
    Protect
    Will-o-Wisp
    Surf
    Double Team
    Hail
    Blizzard
    Energy Ball
    Psychic
    Sludge Wave

    August the Swadloon (open)
    [​IMG]
    Swadloon(August)[F]
    Nature: Serious
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: Type: Innate.
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Chlorophyll: Type: Innate.
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Overcoat (DW unlocked): Type: Innate.
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 42
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 5/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Bug Buzz
    Endure
    Flail
    Protect
    GrassWhistle

    Air Slash
    Silver Wind
    Me First
    Agility
    Razor Wind

    Magic Coat
    Electroweb
    Synthesis

    Protect
    Safeguard
    Toxic

    Arthur the Scrafty (open)

    [​IMG]
    Scrafty [Arthur] (M)
    Nature: Adamant (+Att, -SpA)
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: Type: Innate. This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): Type: Can be activated. When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    High Jump Kick
    Crunch
    Focus Punch
    Head Smash

    Detect
    Drain Punch
    Fake Out
    Counter

    ThunderPunch
    Ice Punch
    Fire Punch
    Zen Headbutt
    Snatch
    Knock Off
    Super Fang
    Iron Head

    Dig
    Stone Edge
    Retaliate
    Rock Slide
    Dragon Claw
    Dragon Tail

    Dexter the Cinccino (open)

    [​IMG]
    Cinccino [Dexter](M)
    Nature: Adamant (+Att, -SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link (DW unlocked): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-up Slap
    After You
    Hyper Voice
    Rock Blast
    Bullet Seed
    Last Resort
    Echoed Voice
    Slam

    Endure
    Knock Off
    Flail
    Mud-Slap
    Tail Whip

    Covet
    Sleep Talk
    Aqua Tail
    Seed Bomb
    Gunk Shot

    Safeguard
    Dig
    Double Team
    Retailiate
    Thief
    Thunder Wave
    U-Turn
    Sunny Day
    Rain Dance
    Substitute
    Thunderbolt
    Thunder
    Grass Knot
    Light Screen
    Swagger
    Rest

    Anne the Duosion (open)

    [​IMG]
    Duosion[Anne](F)
    Nature: Brave (+Att, -Spe, -10 Evasion)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: Type: Innate. This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard: Type: Innate. This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Regenerator (DW unlocked): Type: Innate. When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Ground 7
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Future Sight
    Skill Swap
    Heal Block
    Wonder Room
    Endeavor

    Confuse Ray
    Imprison
    Trick

    Signal Beam
    Zen Headbutt
    After You
    Magic Coat

    Shadow Ball
    Energy Ball
    Flash Cannon
    Thunder
    Explosion

    Viktor the Snivy (open)

    [​IMG]
    Snivy[Viktor](M)
    Nature:Hardy (No changes)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Type: Innate

    Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade
    Giga Drain
    Wring Out
    Gastro Acid
    Leaf Storm

    Glare
    Iron Tail
    Mirror Coat
    Twister
    Pursuit

    Seed Bomb
    Synthesis
    Worry Seed

    Toxic
    Hidden Power Fire 7
    Protect
    Taunt
    Safeguard
    Return
    Frustration
    Aerial Ace
    Torment
    Grass Knot

    Ryan the Golett (open)

    [​IMG]
    Golett[Ryan]
    Nature: Adamant (+Att, -SpA)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: Type: Trait. The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
    Klutz: Type: Can be Disabled. The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    No Guard (DW): Type: Innate. This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 4/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud-slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    Focus Punch
    Earthquake
    Hammer Arm

    Fire Punch
    Ice Punch
    ThunderPunch
    Drain Punch
    Superpower

    Frustration
    Gyro Ball
    Return
    Rock Slide

    Greg the Timburr (open)

    [​IMG]
    Timburr[Greg](M)
    Nature: Adamant (+Att, -SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: Type: Innate.
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: Type: Can be Enabled.
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (DW): Type: Trait.
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 4/5

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-up Slap
    Chip Away
    Rock Slide
    Stone Edge
    Hammer Arm
    Focus Punch
    Superpower

    Drain Punch
    Mach Punch
    Wide Guard
    Counter
    Endure

    Helping Hand
    Ice Punch
    Fire Punch
    ThunderPunch
    Knock Off

    Frustration
    Poison Jab
    Payback
    Toxic
    Rest

    Tommy the Joltik (open)

    [​IMG]
    Joltik[Tommy](M)
    Nature: Modest (+SpA, -Att)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Compoundeyes: Type: Innate
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    String Shot
    Spider Web
    Leech Life
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    Disable
    Pursuit
    Pin Missile

    Thunderbolt
    Energy Ball
    Volt Switch

    John the Archen (open)

    [​IMG]
    Archen[John](M)
    Nature: Mild (+SpA, -Def)
    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Defeatist: Type: Trait
    The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard

    Dragon Pulse
    Earth Power
    Steel Wing

    Earthquake
    Stone Edge
    Taunt

    Caitlin the Deino (open)

    [​IMG]
    Deino[Caitlin](F)
    Nature: Naughty (+Att, -SpD)
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle: Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: N/A

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Thunder Fang

    Taunt
    Torment
    Double Team

    Brock the Roggenrola (open)

    [​IMG]
    Roggenrole[Brock](M)
    Nature: Sassy (+SpD, -Spe, -10% Eva)
    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force (DW): Type: Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2(+)
    Spe: 13(-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down

    Autotomize
    Heavy Slam
    Magnititude

    Earthquake
    Substitute
    Bulldoze
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,315
    Rofltanker: You should mark Rattled on Dunsparce as a DW ability, but that's minor, so Approved.

    akela: The (*)s actually dont need to be included anymore; they were part of an old mechanic for Smeargle that's been phased out. You can leave them in if you want (i think i never bothered to take mine out lol). Approved.

    HLDR: When you're reducing Speed on -Spe natures, you divide by 1.15, not multiply by 0.85. Breezi's Speed should actually be 73 (Machop's stays the same). Also, Machop should also start with Vital Throw, as it learns it as Level 25 in Gen 4. Those are minor though, so Approved.

    TIO: Approved.

    Weclome to ASB you guys
  8. Sdio

    Sdio

    Joined:
    Aug 31, 2012
    Messages:
    11
    Matezoide this better be right >:O


    Trainer Name: Sdio
    Pokemon: Nohface, Swinub, Bellsprout
    Backpack:

    Berry Pocket:

    Oran Berry (x2), Leppa Berry (x2), Cheri Berry (x2), Chesto Berry (x2), Pecha Berry (x2), Rawst Berry (x2), Aspear Berry (x2)

    Item Pocket:

    Token Pocket:
    0 Currency Counters
    0 Universal Counters

    NohFace (open)


    [​IMG]
    Name: Kagome
    Gender: Female
    Nature: Jolly (+5% Accuracy)
    Type: Steel/Ghost

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/5
    MC: 0
    DC: 0/6

    Attacks:

    Scratch
    Odor Sleuth
    Iron Defense
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse


    Meteor Mash
    Foul Play
    Psycho Shift

    Will-o-Wisp
    Protect
    Sunny Day



    Swinub (open)


    [​IMG]
    Name: Willbur
    Gender: Male
    Nature: Naive (+12% Accuracy Boost)
    Type: Ground/Ice
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action; superior senses in darkened cave surroundings
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Thick Fat (DW LOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    EC: 0/9
    MC: 0
    DC: 0/5

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Attacks:

    Tackle
    Odor Sleuth
    Mudsport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Earthquake
    Rock Slide
    Hail

    Icicle Crash
    Body-Slam
    Stealth-Rock


    Bellsprout (open)

    [​IMG]
    Name: Sir George
    Gender: Male
    Nature: Rash
    Type: Grass/Poison
    Summary:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Vine Whip
    Growth
    Wrap
    Sleep Powder
    PoisonPowder
    Stun Spore
    Acid


    Energy Ball
    Sludge Bomb
    Sunny Day

    Power Whip
    Synthesis
    Weather Ball
  9. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    I can't approve, but I see a few problems:
    Nohface's picture is in a different hide tab than it's stats.
    Text color is painful to read. (For tabs)
    Swinub's hide tab won't open.
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,315
    I've merged both posts together and fixed the BBCode. However, there are still a lot of problems that have to be fixed before I can approve this. Each Pokemon seems to be missing different things, so I'll go over each on its own.

    Nohface: It doesn't say this in the OP (and that's my fault, sorry), but the lowest a Pokemon's accuracy can be increased is 5%, so Nohface actually has a 5% Acc increase even though the formula only gives 1%. Also, EC should be 0/6, and DC should be 0/5.

    Swinub: You're missing its HP in the stats. You're also missing the EC/MC/DC. EC should be 0/9 because Swinub is a three stage Pokemon, while DC should be 0/5.

    Bellsprout: Bellsprout is Grass/Poison-type, so you need to add in the Poison-type description. You're also missing the EC/MC/DC, which should be the same as Swinub's, and its HP is missing from its stats.


    One thing each Pokemon seems to have in common is that the starting moves seem a bit wonky. Reread the moves section of the OP.

    There might be some more stuff that I'm missing, but that's the bulk of it. PM or VM me when you've fixed those and I'll look it over again.



    More importantly, welcome to Smogon (and to ASB)! :)
  11. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Trainer Name: Yoshinite
    Pokemon Team: Kitsunoh, Necturna, Gengar, Jellicent, Shedinja, Snorunt, Revenankh, Chandelure, dridrill, Ralts, Aron, Charmander, Krilowatt, Munchlax, Axew
    WLT: 5/8/0
    My Ref Profile
    My Hall Thread
    My Arcade Thread
    My Pike Thread

    Battles:
    Ongoing (open)



    Won (open)

    Lost (open)

    Tied (open)



    Backpack:

    Berry Pocket (open)

    Oran Berry x2
    Leppa Berry x2
    Cheri Berry x2
    Chesto Berry x2
    Pecha Berry x2
    Rawst Berry x2
    Aspear Berry x2

    Item Pocket (open)

    Lucky Egg x1
    Amulet Coin x1
    Exp. Share x1
    Dusk Stone x1
    Dawn Stone x1

    Token Pocket (open)

    10 UC
    14 CC

    Ghost Types:
    Hehehe the Gengar (open)

    [​IMG][​IMG]
    Gengar [Hehehe] (M)
    Nature: Rash (+SpA -SpD)

    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC 9/9
    MC 0

    Moves:
    Lick
    Confuse Ray
    Night Shade
    Hypnosis
    Spite
    Mean Look
    Curse
    Sucker Punch
    Shadow Punch
    Dark Pulse
    Destiny Bond

    Toxic
    Venoshock
    Dream Eater
    Taunt
    Psychic
    Thunderbolt
    Double Team

    Giga Drain

    Clear Smog
    Disable
    Perish Song
    Explosion
    Haze

    Movecount: 25

    Pokerface the Kitsunoh (open)

    [​IMG][​IMG]
    Kitsunoh [Pokerface] (M)
    Nature: Adamant (+Atk -SpA)

    Type: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk:
    Type: Passive
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: Type: Passive
    This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): Type: Passive
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    ShadowStrike
    Iron Head
    Fake Out
    Revenge
    Shadow Claw
    Copycat
    Perish Song

    Payback
    Toxic
    Gyro Ball
    Earthquake
    Dig
    Protect

    Icy Wind
    Pain Split

    Meteor Mash
    Psycho Shift
    Hex
    FeatherDance
    Yawn
    Foul Play
    Movecount: 29

    Sacred Fire the Necturna (open)

    [​IMG][​IMG]
    Name: Necturna [Sacred Fire] (F)
    Nature: Naughty (+Atk -SpD)

    Type: Ghost/Grass
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Forewarn:
    Type: Passive
    This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW): Type: Passive
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (-)
    Spe: 81
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 6/6
    MC 1
    DC 5/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Poison Fang
    Thunder Fang
    Super Fang
    Horn Leech
    Power Whip

    Toxic
    Shadow Ball
    Energy Ball
    Synthesis
    Shadow Claw
    Stone Edge
    Protect

    Seed Bomb

    Leaf Storm
    Sketch
    Nightmare
    Leaf Blade
    Future Sight
    Ingrain
    Movecount: 26

    U JELLY? the Jellicent (open)

    [​IMG][​IMG]
    Jellicent [U JELLY?] (F)
    Nature: Bold (+Def -Atk)
    Type: Ghost/Water
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:
    Type: Passive
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
    Cursed Body: Type: Passive
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
    Damp (DW LOCKED): Type: Passive
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC 6/6
    MC 0
    DC 3/5

    Moves:
    Bubble
    Absorb
    Water Sport
    Night Shade
    Bubblebeam
    Recover
    Water Pulse
    Hydro Pump
    Water Spout

    Will-O'-Wisp
    Taunt
    Toxic
    Rain Dance
    Protect
    Safeguard

    Icy Wind
    Giga Drain

    Pain Split
    Confuse Ray
    Acid Armor
    Mist
    Constrict
    Movecount: 22

    Shelly the Shedinja (open)

    [​IMG][​IMG]
    Shedinja [Shelly] (-)
    Nature: Quiet (+Spa -Spe -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Wonder Guard:
    Type: Passive
    Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.


    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC 6/6
    MC 0

    Moves:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Mind Reader
    Fury Swipes
    False Swipe
    Double Team
    Screech
    Swords Dance
    Spite
    Heal Block

    Dig
    X-Scissor
    Aerial Ace
    Protect
    Shadow Ball
    Will-O-Wisp

    Night Slash
    Bug Bite
    Endure
    Final Gambit
    Faint Attack
    Movecount: 23

    CleoPatrick the Revenankh (open)

    [​IMG][​IMG]
    Revenankh [CleoPatrick] (M)
    Nature: Brave (+Atk -Spe -10% Evasion)

    Type: Ghost/Fighting
    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Shed Skin:
    Type: Passive
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: Type: Passive
    This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): Type: Passive
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Moves:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight
    Power Whip

    Earthquake
    Brick Break
    Smack Down
    Protect
    Payback
    Taunt

    Counter
    Mach Puch
    Shadow Sneak
    Wide Guard
    Destiny Bond
    Movecount: 22

    Cloakette the Frosslass (open)

    [​IMG][​IMG]
    Frosslass [Cloakette] (F)
    Nature: Mild (+SpA -Def)

    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak:
    Type: Passive
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): Type: Passive
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Ice Shard
    Astonish
    Confuse Ray
    Ominous Wind
    Wake-Up Slap
    Destiny Bond
    Protect

    Hidden Power Fighting 7
    Shadow Ball
    Hail
    Toxic
    Ice Beam

    Hex
    Weather Ball
    Disable
    Block
    Spikes
    Movecount: 23

    Araña the Chandelure (open)

    [​IMG][​IMG]
    Chandelure [Araña] (F)
    Nature: Quiet (+SpA -Spe -10 Evasion)

    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    Type: Passive
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: Type: Passive
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): Type: Passive
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 69 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Pain Split
    Hex

    Sunny Day
    Psychic
    Protect
    SolarBeam
    Toxic
    Fire Blast
    Shadow Ball
    Hidden Power Fighting 7
    Double Team

    Heat Wave
    Clear Smog
    Acid
    Endure
    Acid Armor
    Haze
    Movecount: 27

    ASB Heroes:
    Black Widow the Beedrill (open)

    [​IMG][​IMG]
    Beedrill [Black Widow] (F)
    Nature: Adamant (+Atk -Spa)

    Type: Bug/Poison
    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm:
    Type: Passive
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper (DW): Type: Passive
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    EC: 5/5
    MC: 0
    DC: 5/5

    Moves:
    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Poison Jab
    Twineedle
    Assurance

    Brick Break
    Toxic
    Protect
    Acrobatics

    Electroweb
    Drill Run
    Mimic
    Roost
    Tailwind
    Endeavor
    Movecount: 23

    Steve the Ralts (open)

    [​IMG]
    Ralts [Steve] (M)
    Nature: Naive (+Spe -SpD +7% Accuracy)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    Type: Passive
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: Type: Trigger
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW LOCKED): Type: Passive
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 3/9
    MC: 0
    DC: 4/5

    Moves:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Imprison
    Future Sight
    Hypnosis

    Psychic
    Shadow Ball
    Thunder Wave
    Protect
    Skill Swap
    Psyshock

    Pain Split

    Confuse Ray
    Disable
    Encore
    Destiny Bond
    Shadow Sneak
    Movecount: 23

    Tony the Aron (open)

    [​IMG]
    Aron [Tony] (M)
    Nature: Brave (+Atk -Spe -10% Evasion)

    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    Type: Passive
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: Type: Passive
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW LOCKED): Type: Passive
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    EC: 4/9
    MC: 1
    DC: 3/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Iron Defense
    Metal Claw
    Roar
    Take Down
    Iron Head
    Protect
    Metal Burst

    Rock Slide
    Sandstorm
    Earthquake
    Dig
    Rock Polish

    Magnet Rise
    Stealth Rock
    Spite

    Dragon Rush
    Superpower
    Head Smash
    Dragon Rush
    Endeavor
    Movecount: 24

    Clint the Charmander (open)

    [​IMG]
    Charmander [Clint] (M)
    Nature: Rash (+SpA -SpD)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze:
    Type: Passive
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): Type: Passive
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 5/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Fire Spin
    Inferno

    Sunny Day
    Fire Blast
    Dig
    Protect
    Flamethrower
    Will-O-Wisp

    Outrage
    Thunderpunch

    Dragon Pulse
    Dragon Dance
    Counter
    Metal Claw
    Flare Blitz
    Movecount: 25

    Thor the Krilowatt (OT: Inanimate Blob) (open)

    [​IMG][​IMG]
    Krilowatt [Thor] (M)
    Nature: Modest (+SpA, -Atk)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace:
    Type: Trigger
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Magic Guard: Type: Passive
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW LOCKED): Type: Passive
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 3/5

    Moves:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Aqua Jet
    Confuse Ray
    Ice Shard
    Volt Switch

    Scald
    Thunder Wave
    Thunderbolt
    Ice Beam
    Blizzard

    Hail
    Rest

    Counter
    Mirror Coat
    Metronome
    Mind Reader
    Sheer Cold


    Italic: Had moves before trade
    Movecount: 19

    Bruce the Munchlax (open)

    [​IMG][​IMG]
    Munchlax [Bruce] (M)
    Nature: Brave (+Atk -Spe -10% Eva)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup:
    Type: Passive
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: Type: Passive
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW LOCKED): Type: Passive
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:
    Metronome
    Odor Sleuth
    Defense Curl
    Amnesia
    Lick
    Recycle
    Tackle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Rollout

    Earthquake
    Return
    Protect
    Blizzard
    Thunder
    Fire Blast

    Seed Bomb

    Counter
    Double-Edge
    Selfdestruct
    Zen Headbutt
    Pursuit
    Movecount: 24

    Nick the Axew (open)

    [​IMG][​IMG]
    Axew [Nick] (M)
    Nature: Adamant (+Atk -SpA)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry:
    Type: Passive
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: Type: Passive
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW LOCKED): Type: Passive
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Outrage

    X-Scissor
    Dig
    Dragon Claw
    Rock Tomb
    Protect
    Payback

    Counter
    Iron Tail
    Endure
    Night Slash
    Reversal
    Movecount: 20
    Last edited: Nov 8, 2013
  12. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    This looks fun! I'm gonna try it!

    Name: Espeon65
    Pokemon: Flarelm, Espeon, Prinplup, Taillow
    W/L/T: 1/5/1

    Reffing Profile: http://www.smogon.com/forums/showthread.php?p=4414405#post4414405

    Backpack:

    Berry Pocket (open)

    2 Oran
    2 Leppa
    2 Cheri
    2 Chest
    2 Pecha
    2 Rawst
    2 Aspear

    Item Pocket (open)

    Amulet Coin
    Exp. Share
    Lucky Egg

    Token Pocket (open)

    10 Currency Counters
    0 Universal Counters

    Current Battles (open)


    Won (open)

    Lost (open)

    Tie (open)

    Pokemon Team

    Flarelm (open)

    [​IMG]

    Flarelm (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 1
    DC: 2/5

    Moves:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Lava Plume

    Blaze Kick
    Inferno
    Seed Bomb

    Flamethrower
    SolarBeam
    Swords Dance
    Sunny Day
    Energy Ball

    Espeon (open)

    [​IMG]

    Espeon (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Magic Bounce (Innate) (DW;unlocked):This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC:5/5

    Moves:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down
    Confusion
    Swift
    Psybeam
    Future Sight
    Psychic
    Morning Sun

    Stored Power
    Endure
    Wish

    Return
    Shadow Ball
    Hidden Power (Fighting, 7)
    Psyshock
    Calm Mind
    Reflect
    Light Screen

    Heal Bell

    Shadow the Gastly (open)

    [​IMG]

    Gastly [Shadow] (M)
    Nature: Modest (+1 SpA, - 1 Atk)

    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 5 (+1)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/9
    MC: 1

    Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Dream Eater
    Dark Pulse
    Nightmare
    Hex

    Clear Smog
    Psywave
    Ice Punch

    Toxic
    Venoshock
    Shadow Ball
    Thunderbolt

    Giga Drain

    Pauly the Prinplup (open)

    Prinplup [Pauly] (M)
    Nature: Quiet (+1 SpA, -15% Spe)

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-15%, -10 evasion)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 5/9
    MC: 2
    DC: 2/5

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Fury Attack
    BubbleBeam
    Tackle
    Metal Claw

    Hydro Pump
    Icy Wind
    Mud Slap

    Ice Beam
    Double Team
    Surf
    Scald

    Beldum (open)

    [​IMG]
    Beldum [To be named later] (M)
    Nature: Adamant (+1 Atk, -1 Sp. Atk)
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body (Innate):This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Trait) (DW;Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 2/9
    MC: 3
    DC: 1/5

    Take Down

    Headbutt
    Iron Head
    Zen Headbutt

    Scratchet (open)

    [​IMG]

    Scratchet [To be named later] (M)
    Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Baton Pass
    Stealth Rock
    Roost

    Return
    Brick Break
    Aerial Ace

    BROpoke the Slowpoke (open)

    [​IMG]
    Slowpoke [BROpoke] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic/Water
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (Innate, DW; LOCKED: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-15%, -10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Belly Drum
    Sleep Talk
    Zen Headbutt

    Earthquake
    Rest
    Hidden Power (Ground, 7)

    Taillow (open)

    [​IMG]
    Taillow (F)
    Nature: Serious
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy (DW; LOCKED) (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 3
    DC: 1/5

    Moves:
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team

    Brave Bird
    Roost
    Steel Wing

    Return
    Facade
    U-Turn

    Oddish (open)

    [​IMG]
    Oddish (F)
    Nature: Serious
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Run Away (DW LOCKED; Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant

    Ingrain
    Razor Leaf
    Teeter Dance

    Toxic
    Venoshock
    Energy Ball


    Wishlist (open)

    Growlithe
    Teddiursa
    Natu
    Seel
    Venonat
    Cupra
    Deino
    Rotom
    Munchlax
    Phanpy
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,315
    Sdio: Approved.

    yoshinite: You're missing the 3 in Nohface's Attack. Also, Levitate is a Trait, not Innate, so you'll have to change that. Finally, I forgot to update the starting Level-Up moves from Nohface in the DAT, but it doesn't actually get Tackle or Leer anymore, so you'll have to remove those. PM/VM me once you fix these and I'll approve you. Good to go. Approved.

    Espeon65: It looks like you didn't actually apply the natures of your Pokemon to their stats. Embirch for instance should have Rank 3 Attack, and Rank 1 Special Defense. Also, Gastly should have Sucker Punch as a starting Level-Up move, not Payback. Fix these and then PM/VM me and I'll approve you. In the future, it might be more helpful to put spacing between level up/egg/tm/tutor moves for your Pokemon, that way approvers can easily tell them apart. EDIT: You're all good now. Actually, one thing I missed before is that Gastly doesn't need a DC, but that's minor. Approved.

    Welcome to ASB you three~
  14. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
    Trainer Name: CabooseFTW
    Pokemon: Syclar, Gible, Nohface
    W/L/T: 0/1/0


    Backpack:

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Aspear x2


    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 2


    Battle Slots:

    Pokemon Team:

    Tucker (open)
    [​IMG]
    Syclar [Tucker] (M)
    Nature: Naive (-SpD +Spe +25Acc)
    Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


    Abilities:
    Ability 1: Compoundeyes-(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Ability 2: Snow Cloak-(Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    DW Ability (locked): Technician- (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 105+
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15


    EC: 1/6
    MC: 2
    DC: 1/5


    Attacks:

    Level Up
    Fury Attack
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    X-Scissor
    Icicle Spear


    Egg Moves
    Tail Glow
    String Shot
    Water Pulse


    TMs
    Protect
    Ice Beam
    Double Team


    Lopez (open)
    [​IMG]
    Gabite [Lopez] (M)
    Nature: Adamant
    Type: Dragon- Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Ground- Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability 1: Sand Veil- (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    DW Ability (locked): Rough Skin- (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17


    EC: 4/9
    MC: 2
    DC: 1/5


    Moves:

    Level Up
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash


    Egg Moves
    Scary Face
    Thrash
    Iron Head


    TMs
    Earthquake
    Dig
    Stone Edge


    Tex (open)
    [​IMG]
    Nohface [Tex] (F)
    Nature: Impish
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Ability 1: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Dream Ability: Levitate (Locked) (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Egg
    Foul Play
    Yawn
    Meteor Mash

    TM
    Will-O-Wisp
    Torment
    Gyro Ball
    Last edited: Aug 17, 2013
  15. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    @CabooseFTW I can't approve anything, so don't do anything after making these changes:

    Gible's weight class is 2, not 1.
    Gible's DW Ability isn't technically listed in your description; I know it's Rough Skin, but just make sure it's in your description. Some refs might not realize that.

    This is all I see; you can contact an approver over VM or PM to get approved quicker; the list of them is in the OP on the first page of this thread.
  16. leontan95

    leontan95

    Joined:
    Nov 8, 2012
    Messages:
    1
    Trainer Name: Layonz
    Pokemon: Eevee, Slowpoke, Abra
    W/L/T:

    Backpack:

    Berry Pocket:
    2 Oran Berries
    2 Leppa Berries
    2 Cheri Berries
    2 Chesto Berries
    2 Pecha Berries
    2 Rawst Berries
    2 Aspear Berries

    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:


    Pokemon Team:

    Sabriel the Eevee (open)
    [​IMG]
    Eevee [Sabriel] (F) (*)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation(DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3(+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Endure
    Wish
    Yawn

    Toxic
    Protect
    Shadow Ball


    Astarael the Slowpoke (open)
    [​IMG]
    Slowpoke [Astarael] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Water / Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW Locked, Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (devil) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Future Sight
    Mud Sport
    Safeguard

    Protect
    Earthquake
    Ice Beam


    Saraneth the Abra (open)
    [​IMG]
    Abra [Saraneth] (M)
    Nature: Timid (+1 SpA, -15% Spe, -10% Eva)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW Locked, Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104 (+)
    +30 Accuracy
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Teleport

    Encore
    Knock Off
    Light Screen

    Protect
    Psychic
    Energy Ball
  17. YuujinThor

    YuujinThor

    Joined:
    Nov 8, 2012
    Messages:
    1
    Trainer Name: Yuujin Thor
    Pokemon: Elekid, Protowatt, Monohm
    W/L/T: (optional)

    Backpack:

    Berry Pocket:
    Oran (2)
    Leppa (2)
    Cheri (2)
    Pecha (2)
    Rawst (2)
    Aspear (2)

    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:
    [Any links to ongoing battles here]

    Pokemon Team:

    Show Hide
    [​IMG]
    Elekid [Little Lightning] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Electric
    Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static (Innate)
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Early Bird (DW Locked, Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 83 (30 /1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack
    Leer
    ThunderPunch
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen

    Fire Punch
    Hammer Arm
    Ice Punch

    Toxic
    Protect
    Psychic


    Show Hide
    [​IMG]
    Protowatt [Shock-bait] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Electric / Water
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (devil) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 83 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Mirror Coat
    Sheer Cold

    Thunderbolt
    Ice Beam
    Toxic


    Show Hide
    [​IMG]
    Monohm [Mr. Ohm] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric / Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Hydro Pump
    Magnet Rise
    Heal Bell

    Protect
    Thunder
    Toxic
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,536
    • CabooseFTW: We've shifted away from using stars for stats. Instead, we use ranks, so your Syclar's attack for example would be displayed as "Rank 3" instead of "***". Fix this and you're APPROVED
    • leontan95: You have forgotten to change your Eevee's stats to reflect its nature, you have the wrong paragraph for its Normal-type summary (you want the one that starts with Normal STAB;) and you also forgot to state that its EC is 0/6 and its DC is 0/5. Furthermore, Eevee does not start with Focus Energy as the only time it gets it via level-up is after level 25. Also, Slowpoke's size class should be 2 and its weight class should be 3. Finally, none of your pokemon can have Bide as a starting TM because Bide is not available as a BW TM. NOT APPROVED
    • YuujinThor: Elekid's speed and Protowatt's speed should be 82 because, when you give a pokemon a -speed nature, you always round the speed down to the nearest whole number. Also Elekid's DW ability is Vital Spirit, not Early Bird, and its EC should be 0/9 because it evolves twice. Fix these things and you're APPROVED
    This brings my UC to 15.1.
  19. VentusVictory

    VentusVictory

    Joined:
    Sep 27, 2010
    Messages:
    79
    Trainer Name: Ventus
    Pokemon: Cyndaquil (*), Pachirisu (*), Totodile
    W/L/T: 0/0/0

    Backpack:

    Berry Pocket:
    Oran Berry x2
    Leppa Berry x2
    Cheri Berry x2
    Chesto Berry x2
    Pecha Berry x2
    Rawst Berry x2
    Aspear Berry x2

    Item Pocket:

    Token Pocket:
    Currency Counters:
    Universal Counters:


    Battle Slots:
    Show Hide


    Pokemon Team:

    Cyndaquil (open)

    [​IMG]
    Cyndaquil (*) (Male)
    Nature: Hasty (+15% Speed, +20% Accuracy, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75 (65*1.15) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC:0/5


    Attacks:
    Tackle
    Leer
    Smokescreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Flare Blitz
    Extrasensory
    Nature Power

    Dig
    Aerial Ace
    Wild Charge

    Ventus was given Cyndaquil as a starter from Professor Elm, and to both of their surprise it was shiny when it hatched. Cyndaquil quickly grew affectionate towards Ventus and acts bravely in all circumstances, teaching itself Wild Charge shortly after hatching so that it could rival his Pachirisu. Cyndaquil is usually fair mannered, but it is slightly jealous of Pachirisu.

    Pachirisu (open)

    [​IMG]
    Pachirisu (*) (Male)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110 (95*1.15) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 0/5


    Attacks:

    Growl
    Bide
    Quick Attack
    Charm
    Spark
    Endure
    Swift
    Electro Ball
    Sweet Kiss

    Charge
    Fake Tears
    Iron Tail

    Grass Knot
    Double Team
    Light Screen

    Pachirisu is a Pokemon that Ventus played with during his childhood. When he officially became a trainer, Pachirisu joined him shortly after receiving his starter. Pachirisu is energetic and was uncontrollable by anyone other than Ventus, but it snaps into focus when a battle begins. Pachirisu tends to stay out of it's Pokeball often and is to Ventus what Pikachu is to Ash. Even when Ventus battles without Pachirisu, Pachirisu tends to linger nearby the battlefield.

    Totodile (open)

    [​IMG]

    Totodile (Male)
    Nature: Lonely (+ Atk, -1 Def)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC:0/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash

    AncientPower
    Aqua Jet
    Ice Punch

    Dig
    Aerial Ace
    Rock Slide

    After departing from New Bark town, Ventus fell victim to a series of pranks, from tripping over small holes, to having his Cyndaquil's Pokéball stolen. Eventually Pachirisu uncovered the culprit- a Totodile. Pachirisu challenged Totodile to a battle, but could not defeat the reptilian Pokémon. Eventually Ventus tricked Totodile into starting a small avalanche, and when Totodile was knocked out by the snow, he caught him. Totodile lived alone for a while, but is extremely jolly when playing with friends.
  20. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    VentusVictory, Cyndaquil's accuracy bonus is +20% and Pachirisu's bonus is +14%. Correct this and you are approved!

    24.6

    EDIT:

    Ambrocious was subject to the Magic Coat audit. I will be replacing this move with Snatch.
  21. ThePhalanx

    ThePhalanx

    Joined:
    Nov 9, 2011
    Messages:
    255
    I had no idea this even existed until I opened a random article in the Smog.
    It seems really fun, I think I'll give it a try. Am I doing this right?

    [​IMG]
    Trainer Name: Phalanx
    Pokemon: Shinx, Cranidos
    W/L/T: 2/2/0

    Backpack:

    Berry Pocket:
    Oran Berry (2)
    Leppa Berry (2)
    Cheri Berry (2)
    Chesto Berry (2)
    Pecha Berry (2)
    Rawst Berry (2)
    Aspear Berry (2)

    Item Pocket:
    Dusk Stone (1)

    Token Pocket:
    Currency Counters: 1
    Universal Counters: 14

    Battle Slots:
    Ongoing (open)

    None atm

    Completed (open)


    Pokemon Team:
    Mufasa the Luxio (open)

    [​IMG]
    Luxio [Mufasa] (Male)
    Nature: Lonely (+Atk, -Def)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts: (Innate) (DW) [Locked] This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14


    EC: 8/9
    MC: 2
    DC: 4/5

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger

    Fire Fang
    Ice Fang
    Night Slash

    Wild Charge
    Hidden Power [Grass 7]
    Volt Switch
    Protect
    Facade

    Superpower

    Rampant the Cranidos (open)

    [​IMG]
    Cranidos [Rampant] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force: (Can be Enabled) (DW) [Locked] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50 (58/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash

    Hammer Arm
    Iron Head
    Crunch

    Rock Slide
    Earthquake
    Ice Beam
    Protect

    Fire Punch

    Willow the Misdreavus (open)

    [​IMG]
    Misdreavus [Willow] (Female)
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (85*1.15) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/6
    MC: 1

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam

    Nasty Plot
    Destiny Bond
    Memento

    Hidden Power [Fighting 7]
    Shadow Ball
    Taunt
    Thunderbolt
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,536
    • ThePhalanx: Shinx should have rank 3 attack, not rank 4, and it can't start with Iron Tail as a TM because Iron Tail is not a BW TM. EDIT: You have another problem now. Hidden Power needs to be given a type and a power between 4 and 7 (and considering that Shinx has no abilities that boost moves with low BAP, I'd suggest picking a power of 7). Let me know when you fix this, but for now, NOT APPROVED EDIT: APPROVED

    This brings my UC to 15.3.
  23. Biobizbarto

    Biobizbarto

    Joined:
    Oct 7, 2012
    Messages:
    72
    [​IMG]
    "Rai Say!"
    Name: BioBizBarto
    Pokemon: Tauros, Poliwag, Budew
    W/L/T: 1/3/0

    Backpack:
    Berries (open)

    Oran Berry (2)
    Leppa Berry (2)
    Cheri Berry (2)
    Chesto Berry (2)
    Pecha Berry (2)
    Rawst Berry (2)
    Aspear Berry (2)

    Items (open)
    None

    Tokens (open)

    Currency Counters:3
    Universal Counters:0

    Battles:
    Ongoing Battles (open)

    Wins (open)

    Loses (open)

    Ties (open)
    None

    Pokemon:
    Hugh Heffer the Tauros (open)
    [​IMG]
    Tauros [Hugh Heffer] (Male)
    Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Sheer Force (DW)[Locked]: (Can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 127 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC:2
    DC:4/5

    Attacks:
    Tackle
    Tail Whip
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Rest
    Payback
    Stomp
    Leer

    Body Slam
    Zen Headbutt
    Outrage

    Earthquake
    Fire Blast
    Rock Slide
    Wild Charge

    Froggy the Poliwhirl (open)
    [​IMG]
    Poliwhirl [Froggy] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Swift Swim (DW)[Locked]: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 78(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC:4/9
    MC:2
    DC:2/5

    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Doubleslap
    Rain Dance
    Body Slam
    Bubblebeam

    Encore
    Mud Shot
    Refresh

    Ice Beam
    Psychic
    Waterfall
    Protect

    Crusade the Budew (open)
    [​IMG]
    Budew [Crusade] (Female)
    Nature: Modest (+1 Sp. Atk, -1 Atk)
    Type: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Leaf Guard (DW)[Locked]: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:1/9
    MC:0
    DC:1/5


    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Extrasensory
    Leaf Storm
    Sleep Powder

    Toxic
    Venoshock
    Shadow Ball
    Giga Drain
  24. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Biobizbarto, everything seems to be in order. You don't need "(*)" anymore, either. Also, +Speed Tauros has an accuracy bonus of 19%, because bonus accuracy is rounded up. (ObjEDIT: Actually, the accuracy bonus is rounded using normal rounding rules, but 18.53908... rounds to 19 with normal rounding rules anyway.)

    Once those are gone, you're approved.

    13.8
  25. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    221
    Let's try this.

    Trainer Name: Madotsuki
    Pokemon: Caliborn (Shuckle), Doc Scratch (Dusknoir), Feferi (Fidgit), Jack Noir (Zweilous)
    W/L/T: 4/4/2

    Backpack:
    Reaper Cloth x 1
    Amulet Coin x 1
    EXP Share x 1

    Berry Pocket:
    Oran x 2
    Leppa x 2
    Cheri x 2
    Chesto x 2
    Pecha x 2
    Rawst x 2
    Aspear x2

    Item Pocket: Nothing
    Token Pocket: Nothing
    Currency Counters: 9 CC
    Universal Counters: 0 UC

    Battle Slots: 0/3

    Pokemon Team:
    Caliborn the Shuckle (open)


    [​IMG]



    Shuckle [Caliborn] (M)
    Nature: Relaxed (+1 Def., speed \ 1.15, -10 evasion)
    Type:
    Bug/Rock

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Gluttony: (Innate) - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    UNLOCKED!: Contrary (DW): (Can be Enabled) - This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 80
    Attack: Rank 1
    Defense: Rank 10 (+1)
    Special Attack: Rank 1
    Special Defense: Rank 9
    Speed: 4 (divided by 1.15)
    Size Class: 1
    Weight Class: 2
    Base rank total: 22

    MC: 0
    DC: 5/5

    Attacks:
    Withdraw
    Constrict
    Bide
    Rollout
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Rock Throw
    Power Trick
    Power Split
    Shell Smash
    Bug Bite
    Guard Split
    Gastro Acid

    Accupressure
    Sand Tomb
    Rock Blast

    Toxic
    Sandstorm
    Dig
    Sleep Talk
    Earthquake
    Gyro Ball
    Substitute


    Doc Scratch the Dusknoir (open)


    [​IMG]


    Dusknoir [Doc Scratch] (M)
    Nature: Impish (+1 Def., -1 Spc. Att.)
    Type: Ghost
    Ghost

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Pressure (Innate) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 6 (+1)
    SpA: Rank 2 (-1)
    SpD: Rank 5
    Spe: 45
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Curse
    Shadow Punch

    Memento
    Pain Split
    Imprison

    DynamicPunch
    Trick Room
    Taunt
    Torment
    Rest
    Sleep Talk
    Protect
    Earthquake
    Sucker Punch
    Spite


    Jack Noir the Zweilous (open)


    [​IMG]



    Zweilous [Jack Noir] (M)
    Nature: Mild (+Special Attack, -Defense)
    Type:
    Dark/Dragon

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Hustle (Can be Enabled) - This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    MC: 2
    EC: 8/9

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Dark Pulse
    Earth Power
    Head Smash

    Dragon Tail
    Taunt
    Work Up
    Superpower
    Draco Meteor
    Thunder Wave


    Feferi the Fidgit (open)

    [​IMG]

    Fidgit [Feferi] (F)
    Nature: Quirky (No change)
    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster(DW)(UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    MC: 2
    DC: 5/5
    EC: 6/6

    Attacks:
    Magic Room
    Wonder Room
    Circle Throw
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Wide Guard
    Sludge Bomb
    Toxic Spikes
    Earth Power
    Gravity

    Spikes
    Stealth Rock
    Wish
    Disable

    Trick Room
    Taunt
    U-turn
    Thief
    Double Team
    Protect
    Snatch
    Rock Slide
    Light Screen
    Reflect
    Rest
    Sleep Talk
    Block

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