Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Human Destroyer: You need to modify your pokemon's stats to account for their natures, sticking a (+) beside the increased stat and a (-) beside the decreased stat. For example, your Torchic's attack should say "Atk: Rank 3 (+)" and his special attack should say "SpA: Rank 2 (-)". In addition, the TMs your pokemon start with must be 5th gen TMs and Sleep Talk is not a 5th gen TM for Torchic. NOT APPROVED
Actually, if it's a -speed nature, you always round down. Conversely, if it's a +speed nature, you always round up. Once you've fixed that, you're APPROVED. Welcome to CAP ASB.
Mwuhahaha, No I am not a bad reskin of the HG/SS Blaine Sprite, No I am WOMBATMMAN the superhero feared most across the globe, with his special powers to control all wombats on earth and the even more amazing power TO CHANGE THE COLOR OF AUSTRALIA.
Dunsparce [Chuck Norris] (M) Nature: Serious Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Serene Grace: (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Run away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
Ancient Power
Take Down
Roost
Dig
Double Edge
Coil
Rockslide
Headbutt
Curse
Flamethrower
Ice Beam
Thunder Bolt
Remoraid [Aquaman] (M) Nature: Serious Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Egg Group: Monster Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 44 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 17
EC: 8/9 MC: 0 DC: 4/5
Attacks: (28/113) Level Up
Bite
Chip Away
Crunch
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash Egg
Assurance
Dragon Dance
Focus Energy
Iron Defense
Iron Head Tutor
Dark Pulse
Iron Tail
Outrage
Snore
Superpower TM/HM
Brick Break
Bulldoze
Dig
Protect
Rest
Rock Polish
Rock Tomb
Snarl
Taunt
Torment
Toxic
Aerodactyl [Kimberly] [F]
Lonely Nature (+1 Atk, -1 DEF) Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20
MC: 0 DC: 5/5
Attacks: (16/87) Level Up
Agility
AncientPower
Bite
Fire Fing
Ice Fang
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Thunder Fang
Wing Attack Egg
Assurance
Roost
Steel Wing
Tailwind
Whirlwind TM/HM
Dragon Claw
Earthquake
Stone Edge
Protect
Toxic
Bastiodon [Billy] [M]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion) Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Egg Group: Monster Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof (Passive) (Unlocked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Stats HP: 90 Atk: Rank 2 Def: Rank 8 (+) SpA: Rank 2 SpD: Rank 5 Spe: 26 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (24/73) Level Up
Endure
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt Egg
Body Slam
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard Tutor TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic
Aron [Bulk] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion) Types: Rock/Steel
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Egg Group: Monster Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (Passive) (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 15
EC: 0/9 MC: 0 DC: 0/5
Attacks: (15/110) Level Up
Harden
Headbutt
Iron Defense
Iron Head
Metal Claw
Mud-Slap
Roar
Tackle
Take Down Egg
Body Slam
Endeavor
Head Smash
Stomp
Superpower Tutor TM/HM
Hone Claws
Protect
Rock Polish
Rock Tomb
Toxic
Rampardos [Skull] [M]
Brave Nature (+1 ATK, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Monster Abilities: Mold Breaker (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 110 Atk: Rank 8 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 50 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (19/89) Level Up
Assurance
Chip Away
Focus Energy
Leer
Headbutt
Head Smash
Pursuit
Scary Face
Take Down
Zen Headbutt Egg
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp Tutor
Endeavor
Fire Punch
Mud-Slap
Pain Split
ThunderPunch TM/HM
Earthquake
Protect
Rock Slide
Shock Wave
Stone Edge
Toxic
Charmander [Goldar] [M]
Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Monster/Dragon
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Passive) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+) [+19 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Dragon Rage
Ember
Fire Fang
Growl
Leer
Metal Claw
Rage
Scary Face
Scratch
SmokeScreen Egg
AncientPower
Beat Up
Counter
Dragon Pulse
Focus Punch TM/HM
Fire Blast
Hidden Power (Type: Ground; BAP: 7)
Incinerate
Rock Tomb
Toxic
Colosshale [Zordon] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2/Field
Abilities:
Rebound (Trigger): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Bite
Body Slam
Bounce
BubbleBeam
Dig
Leer
Pursuit
Rapid Spin
Tackle Egg
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Water Spout TM/HM
Earthquake
Facade
Protect
Quash
U-Turn
Axew [Jason] [M]
Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Egg Group: Monster/Dragon
Abilities:
Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (Passive) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+) [+15 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Assurance
Dragon Rage
Dual Chop
False Swipe
Leer
Scary Face
Scratch
Slash Egg
Counter
Endure
Night Slash
Razor Wind
Reversal TM/HM
Aerial Ace
Dig
Poison Jab
Rock Tomb
Round
Klink [Alpha 5] [-]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Mineral
Abilities:
Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (Passive) (Locked): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Impish Nature (+1 Def, -1 SpA)
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Human-Like
Abilities:
Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Passive) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Faint Attack
Fury Cutter
Leer
Metal Clw
Scary Face
Scratch
Torment Egg
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch TM/HM
Aerial Ace
Dig
Grass Knot
Low Sweep
Protect
Toxic
Grimer [Ivan Ooze] [M]
http://veekun.com/dex/media/pokemon/main-sprites/black-white/88.png[/IMG]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Amorphous
Abilities:
Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Acid Armor
Disable
Harden
Minimize
Mud Bomb
Mud-Slap
Poison Gas
Pound
Sludge Egg
Acid Spray
Haze
Imprison
Shadow Punch
Shadow Sneak TM/HM
Double Team
Flamethrower
Protect
Rock Slide
Round
Thunderbolt
Smoochum [Rita Repulsa] [F]
Bold Nature (+1 Def, -1 Atk)
Types: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Confusion
Fake Tears
Heart Stamp
Lick
Mean Look
Perish Song
Pound
Powder Snow
Sing
Sweet Kiss Egg
Fake Out
Lovely Kiss
Miracle Eye
Wake-U Slap
Wish
Tutor
Metronome TM/HM
Frost Breath
Light Screen
Protect
Reflect
Shadow Ball
Drowzee [Finster] [M]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Human-Like
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Inner Focus (Passive) (Locked): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Confusion
Disable
Headbutt
Hypnosis
Meditate
Poison Gas
Pound
Psybeam Egg
Assist
Barrier
Psycho Cut
Role Play
Skill Swap TM/HM
Flash
Light Screen
Protect
Reflect
Trick Room
Slowpoke [Baboo] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Monster/Water 1
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Confusion
Curse
Disable
Growl
Headbutt
Tackle
Water Gun
Yawn
Yawn Egg
Future Sight
Mud Sport
Safeguard
Sleep Talk
Snore TM/HM
Dive
Protect
Rest
Thunder Wave
Toxic
Tepig [Squatt] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Field
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Defense Curl
Ember
Flame Charge
Odor Sleuth
Rollout
Smog
Tackle
Tail Whip
Take Down Egg
Body Slam
Endeavor
Heavy Slam
Magnitude
Superpower TM/HM
Grass Knot
Gyro Ball
Protect
Toxic
Wild Charge
Meowth [Trini] [F]
Rash Nature (+1 SpA, -1 SpD) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (Passive) (Locked):[/b] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 1/6 MC: 0 DC: 1/5
Attacks: (16/98) Level Up
Bite
Faint Attack
Fake Out
Fury Swipes
Pay Day
Scratch
Screech
Taunt Egg
Assist
Flail
Foul Play Tutor TM/HM
Aerial Ace
Hidden Power (Type: Psychic; BAP: 6)
Round Event
Petal Dance
Piloswine [Zack] [M]
Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
Types: Ground/Ice
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Egg Group: Field
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak (Passive): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks: (21/78) Level Up
Ancient Power
Endure
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle Egg
Fissure
Icicle Crash
Icicle Spear
Rock Slide Tutor
Endeavor TM/HM
Bulldoze
Earthquake
Ice Beam
Liepard [Bagheera] [M]
Naughty Nature (+1 Atk, -1 SpD) Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Egg Group: Field Abilities: Limber (Passive): This Pokemon’s body is well trained and immune to paralysis. Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Prankster (Passive): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 106 Size Class: 2 Weight Class: 3 Base Rank Total: 17
EC: 6/6 MC: 0 DC: 5/5
Attacks: (34/67) Level Up
Assist
Assurance
Captivate
Fake Out
Fury Swipes
Growl
Hone Claws
Nasty Plot
Night Slash
Pursuit
Sand-Attack
Scratch
Slash
Snatch
Sucker Punch
Taunt
Torment Egg
Charm
Encore
Faint Attack
Foul Play
Pay Day
Yawn Tutor
Gunk Shot
Knock Off
Role Play
Seed Bomb TM/HM
Aerial Ace
Cut
Embargo
Grass Knot
Payback
Protect
Shadow Claw
Snarl
Substitute
Thunder Wave
Toxic
U-Turn
Arcanine [Raksha] [F]
Lonely Nature (+1 Atk, -1 Def) Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Egg Group: Field Abilities: Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.Command: (Ability: Intimidate) Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (Passive) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 5 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (24/81) Level Up
Agility
Bite
Ember
ExtremeSpeed
Fire Fang
Flame Burst
Flame Wheel
Flamethrower
Helping Hand
Leer
Odor Sleuth
Outrage
Reversal
Roar
Take Down
Thunder Fang Egg
Close Combat
Crunch
Flare Blitz
Howl TM/HM
Dig
Double Team
Flame Charge
Protect
Teleport
Wild Charge
Carracosta [Oo] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Water 1/Water 3 Abilities: Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 27 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (65/65) Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall
Ursaring [Baloo] [M]
Adamant Nature (+1 ATK, -1 SPA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 5 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (18/100) Level Up
Covet
Faint Attack
Fake Tears
Fury Swipes
Leer
Lick
Rest
Scratch
Slash
Snore
Sweet Scent Egg
Belly Drum
Chip Away
Close Combat
Metal Claw
Take Down Tutor
Ice Punch TM/HM
Aerial Ace
Double Team
Facade
Protect
Toxic
Archeops [Mor] [F]
Lonely Nature (+1 ATK, -1 Def) Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying/Water 3 Ability: Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 22
EC: 6/6 MC: 0
Attacks: (70/70) Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power (BAP: 7; Type: Electric)
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic
Glameow [Shere Khan] [M]
Jolly Nature (+15% Speed, +22% Accuracy, -1 SPA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Limber (Passive): This Pokemon’s body is well trained and immune to paralysis. Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 98 (+) [+22 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Monster/Water 1
Abilities:
Torrent (Passive): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (Can Be Enabled) (Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Bite
Flail
Ice Fang
Leer
Rage
Scary Face
Scratch
Thrash Egg
AncientPower
Metal Claw
Mud Sport
Razor Wind
Water Pulse TM/HM
Dive
Ice Beam
Rock Tomb
Surf
Waterfall
Tyrogue [Mowgli] [M]
Sprite by UllarWarlod
Adamant Nature (+1 Atk, -1 SPA) Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Egg Group: Undiscovered Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Vital Spirit (Passive) (Locked): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Helping Hand
Fake Out
Foresight Egg
Endure
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave TM/HM
Bulldoze
Low Sweep
Rock Smash
Substitute
Toxic
Snivy [Kaa] [M]
Sprite by UllarWarlord
Hasty (+15% Speed, +18% Accuracy, -1 Def) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Field/Grass Abilities: Overgrow (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (Toggle) (Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 73 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13
Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Passive) (Locked): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Air Cutter
Astonish
Bite
Confuse Ray
Leech Life
Supersonic
Swift
Wing Attack Egg
Brave Bird
Giga Drain
Gust
Quick Attack
Zen Headbutt TM/HM
Fly
Protect
Sludge Bomb
Toxic
Venoshock
Poochyena [Tabaqui] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Rattled (Passive) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Careful Nature (+1 SpD, -1 SpA)
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Field
Abilities:
Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Defense Curl
Fury Cutter
Furry Swipes
Magnitude
Poison Sting
Rapid Spin
Rollout
Sand Tomb
Sand-Attack
Scratch
Slash
Swift
Swift Egg
Counter
Crush Claw
Metal Claw
Mud Shot
Night Slash TM/HM
Bulldoze
Protect
Substitute
Toxic
X-Scissor
Murkrow [Ko] [M]
Hasty Nature (+15% Speed, +25% Accuracy, -1 Def)
Type: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (Passive) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+) [+25 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Assurance
Astonish
Haze
Night Shade
Peck
Pursuit
Wing Attack Egg
Confuse Ray
Mirror Move
Perish Song
Psycho Shift
Quick Attack TM/HM
Fly
Protect
Substitute
Thunderwave
Toxic
Cyndaquil [Ikki] [F]
Modest Nature (+1 SPA, -1 ATK)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 5/5
Attacks: (17/91) Level Up
Defense Curl
Ember
Eruption
Flame Wheel
Flamethrower
Inferno
Leer
Quick Attack
SmokeScreen
Tackle Egg
Double Kick
Extrasensory
Flame Burst
Nature Power Tutor TM/HM
Fire Blast
Hidden Power (BAP: 7; Type: Grass)
Sunny Day Event
Rattata [Chuchundra] [F]
Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 83 (+) [+16 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance Egg
Counter
Final Gambit
Flame Wheel
Me First
Revenge TM/HM
Protect
Substitute
Thunder Wave
Toxic
U-Turn
Spearow [Ferao] [F]
Adamant Nature (+1 ATK, -1 SPA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sniper (Passive) (Locked): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13
Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Quick Feet (Passive) (Locked): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) [+11 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile Egg
Helping Hand
Mud-Slap
Rock Climb
Simple Beam
Trick TM/HM
Blizzard
Charge Beam
Frustration
Hone Claws
Thunder
Vullaby [Chil] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 52 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack Egg
Fake Tears
Knock Off
Mean Look
Scary Face
Steel Wing TM/HM
Fly
Protect
Snarl
Substitute
Toxic
Taillow [Darzee] [F]
Jolly Nature (+15% Speed, +22% Accuracy, -1 SpA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Scrappy (Passive) (Locked): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 98 (+) [+22 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team Egg
Brave Bird
Defog
Mirror Move
Sky Attack
Steel Wing TM/HM
Frustration
Protect
Return
Substitute
Toxic
Yamask [Messua's Husband] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Mineral/Amorphous Ability: Mummy (Passive): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 4 (+) Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0
Attacks: Level Up
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind Egg
Endure
Fake Tears
Heal Block
Imprison
Nightmare TM/HM
Energy Ball
Protect
Psychic
Substitute
Toxic
Omastar [Cthylla] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 3 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Shell Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 5 SpA: Rank 5 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (25/84) Level Up*
AncientPower
Bite
Brine
Constrict
Horn Attack
Hydro Pump
Leer
Mud Shot
Protect
Rollout
Shell Smash
Water Gun
Withdraw Egg
Bide
Rock Slide
Spikes
Toxic Spikes
Water Pulse
Wring Out Tutor
Icy Wind TM/HM
Blizzard
Hail
Ice Beam
Protect
Scald
Stealth Rock
Surf
Kabutops [Gigan] [M]
Adamant Nature (+1 Atk, -1 SpA) Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 3 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (12/96) Level Up
Absorb
Aqua Jet
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mud Shot
Sand-Attack
Scratch Egg
Aurora Beam
Confuse Ray
Foresight
Knock Off
Rapid Spin TM/HM
Protect
Rock Slide
Sandstorm
Toxic
Waterfall
Cradily [Biollante] [F]
Calm Nature (+1 SpD, -1 Atk) Type: Rock/Grass
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Water 3 Abilities: Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (Passive) (Unlocked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 3 SpD: Rank 5 (+) Spe: 43 Size Class: 3 Weight Class: 4 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (23/73) Level Up
Acid
Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Wring Out Egg
Barrier
Endure
Mirror Coat
Recover
Tickle Tutor
Giga Drain TM/HM
Earthquake
Flash
Grass Knot
Protect
Sludge Bomb
SolarBeam
Toxic
Anorith [Megaguirus] [F]
Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA) Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Water 3 Abilities: Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) [+17 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 14
EC: 1/6 MC: 0 DC: 1/5
Attacks: (14/61) Level Up
AncientPower
Crush Claw
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Rock Blast
Scratch
Slash
Water Gun
X-Scissor Egg
Cross Poison
Iron Defense
Knock Off
Rapid Spin
Water Pulse TM/HM
Aerial Ace
Dig
Frustration
Return
Rock Slide
Toxic
Solrock [Bode] [-]
Bashful Nature (No effect on stats) Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Mineral Abilities: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17
MC: 0
Attacks: (19/83) Level Up
Confusion
Embargo
Explosion
Fire Spin
Harden
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
SolarBeam
Stone Edge
Tackle Tutor
Helping Hand
Iron Head
Pain Split
Snore
Zen Headbutt TM/HM
Bulldoze
Light Screen
Protect
Telekinesis
Toxic
Will-O-Wisp
Lunatone [Kepler] [-]
Bashful Nature (No effect on stats) Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral Abilities: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17
MC: 0
Attacks: (19/79) Level Up
Confusion
Cosmic Power
Embargo
Explosion
Harden
Heal Block
Hypnosis
Magic Room
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
Stone Edge
Tackle Tutor
Helping Hand
Icy Wind
Magic Coat
Pain Split
Signal Beam TM/HM
Charge Beam
Grass Knot
Protect
Reflect
Substitute
Toxic
Probopass [Olmec] [M]
Sassy Nature(+1 SpD, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Mineral Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (Passive) (Unlocked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 3 SpD: Rank 7 (+) Spe: 34 (-) Size Class: 3 Weight Class: 7 Base Rank Total: 21
EC: 6/6 MC: 0 DC: 5/5
Attacks: (28/74) Level Up
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Blast
Rock Throw
Spark
Tackle
Thunder Wave
Zap Cannon Egg
Double-Edge
Endure
Head Smash
Rollout
Stealth Rock TM/HM
Earthquake
Protect
Rock Polish
Thunderbolt
Toxic
Volt Switch
Bolderdash [Rock Polish] [-]
Hasty Nature (+15% Speed, +28% Accuracy, -1 Def) Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Undiscovered Abilities: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (Passive) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 2 Spe: 127 (+) [+28 ACC] Size Class: 1 Weight Class: 3 Base Rank Total: 16
EC: 5/9 MC: 0 DC: 1/5
Attacks: (18/71) Level Up
Acupressure
AncientPower
Defense Curl
Disable
Double-Edge
Earth Power
Head Smash
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave Tutor
Giga Drain
Heat Wave
Snore
Stealth Rock
Swift
Trick TM/HM
Aerial Ace
Energy Ball
Fire Blast
Flash
Flash Cannon
Protect
Shadow Ball
Toxic
Volt Switch
Rhydon [Hyde] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Monster/Field Abilities: Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 (+) Spe: 34 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20
EC: 9/9 MC: 0 DC: 5/5
Attacks: (30/121) Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash Tutor
Double-Edge
Endeavor
Icy Wind TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt
Onix [Sigmund] [M]
Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA) Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Egg Group: Mineral Abilities: Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 1 (-) SpD: Rank 2 Spe: 81 (+) [+15 ACC] Size Class: 7 Weight Class: 6 Base Rank Total: 17
EC: 5/6 MC: 0 DC: 4/5
Attacks: (27/74) Level Up
Bind
Curse
Dig
Double-Edge
DragonBreath
Harden
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Tackle Egg
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout TM/HM
Bulldoze
Dragon Tail
Earthquake
Pay Back
Protect
Sudowoodo [Kinsey] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Undiscovered Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Rattled (Passive): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 SpD: Rank 4 (+) Spe: 26 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 18
EC: 6/6 MC: 0 DC: 5/5
Attacks (34/77) Level Up
Block
Copycat
Counter
Double-Edge
Faint Attack
Fake Tears
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Stone Edge
Sucker Punch
Wood Hammer Egg
Defense Curl
Endure
Rollout
Sand Tomb
Stealth Rock Tutor
Helping Hand
Role Play
ThunderPunch TM/HM
Attract
Brick Break
Dig
Explosion
Frustration
Protect
Return
Rock Polish
Smack Down
Substitute
Swagger
Toxic
Golem [Ampersand] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral Abilities: Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (Passive) (Unlocked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 2 SpD: Rank 4 (+) Spe: 39 (-) Size Class: 3 Weight Class: 7 Base Rank Total: 19
EC: 9/9 MC: 0 DC: 5/5
Attacks: (27/85) Level Up
Bulldoze
Defense Curl
Double-Edge
Earthquake
Explosion
Heavy Slam
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Steamroller
Tackle Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash
Crustle [Core] [F]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion) Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Groups: Bug/Mineral Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 39 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (56/56) Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor Egg
Counter
Curse
Endure
Night Slash
Sand Tomb
Spikes Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice 7
Hone Claws
Hyper Beam
Poison Jab
Protect
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Corsola [Filter] [F]
Sassy (+1 SpD, -15% Speed, -10% Evasion) Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 3 Abilities: Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Regenerator (Passive):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 30 [30.43] (-) Size Class: 1 Weight Class: 1 Base Rank Total: 15
MC: 0 DC: 5/5
Attack: (21/85) Level Up
AncientPower
Aqua Ring
Bubble
BubbleBeam
Endure
Harden
Iron Defense
Lucky Chant
Mirror Coat
Recover
Refresh
Rock Blast
Spike Cannon
Tackle Egg
Barrier
Bide
Head Smash
Icicle Spear
Ingrain
Rock Slide
Safeguard Tutor
Magic Coat TM/HM
Explosion
Light Screen
Protect
Reflect
Rock Polish
Rock Tomb
Stone Edge
Surf
Toxic
Relicanth [Fossil] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Water 1/Water 2 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Stats: HP: 110 Atk: Rank 3 Def: Rank 5 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 19
MC: 0 DC: 5/5
Attacks: (17/69) Level Up
Double-Edge
Harden
Rock Tomb
Tackle
Take Down
Water Gun
Yawn Egg
Brine
Mud-Slap
Skull Bash
Sleep Talk
Snore TM/HM
Bulldoze
Earthquake
Protect
Rest
Waterfall
Gigalith [Run] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Mineral Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 4 (+) Spe: 21 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19
EC: 9/9 MC: max DC: 5/5
Attacks: (49/49) Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic
Shuckle [Shrugs] [M]
Brave Nature (+1 ATK, -15% Speed, -10% Evasion) Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Bug Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Contrary (Toggle) (Unlocked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 9 SpA: Rank 1 SpD: Rank 9 Spe: 4 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 22
MC: 0 DC: 5/5
Attacks: (20/71) Level Up
Bide
Constrict
Encore
Gastro Acid
Power Split
Rest
Rock Throw
Rollout
Safeguard
Struggle Bug
Withdraw
Wrap Egg
Acid
Acupressure
Helping Hand
Knock Off
Sweet Scent TM/HM
Earthquake
Flash
Gyro Ball
Protect
Substitute
Magcargo [Magmother] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Egg Group: Amorphous Abilities: Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats:: HP: 90 Atk: Rank 2 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 26 (-) Size Class: 2 Weight Class: 4 Base Rank Total: 17
EC: 6/6 MC: 0 DC: 5/5
Attacks (22/74) Level Up
AncientPower
Earth Power
Ember
Flame Burst
Flamethrower
Harden
Lava Plume
Recover
Rock Slide
Rock Throw
Smog
Yawn Egg
Acid Armor
Curse
Heat Wave
Inferno
SmokeScreen Tutor
Snore TM/HM
Explosion
Light Screen
Protect
Reflect
Rest
Substitute
Toxic
Will-O-Wisp
Wurmple [Deus Toxin] [F]
Modest Nature (+1 SpA, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Tackle
String Shot
Poison Sting
Bug Bite Tutor
Electroweb
Snore
Wurmple [Narcissus] [F]
Bold Nature (+1 Def, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Tackle
String Shot
Poison Sting
Bug Bite Tutor
Electroweb
Snore
Caterpie [Monarch] [F]
Timid Nature (+15% Speed, +9% Accuracy, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 52 (+) [+9 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Tackle
String Shot
Bug Bite Tutor
Electroweb
Snore
Weedle [Neuro] [M]
Adamant Nature (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Poison Sting
String Shot
Bug Bite Tutor
Electroweb
Combee [Sting] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Bug
Abilities:
Honey Gather (Passive): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (Can Be Enabled) (Locked): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Sweet Scent
Gust
Bug Bite Tutor
Air Cutter
Endeavor
Mud-Slap
Ominous Wind
Snore
String Shot
Swift
Tailwind
Burmy [To the Flame] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7) Tutor
Electroweb
Snore
String Shot
Burmy [Triplicate Girl #1] [F]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7) Tutor
Electroweb
Snore
String Shot
Burmy [Triplicate Girl #2] [F]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ice; BAP: 7) Tutor
Electroweb
Snore
String Shot
Burmy [Triplicate Girl #3] [F]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ground; BAP: 7) Tutor
Electroweb
Snore
String Shot
Kricketune [F] [She-Who-Must-Not-Be-Named]
Rash Nature (+1 SpA, -1 SpD) Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Bug Abilities: Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician (Passive) (Unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 15
EC: 4/4 MC: 0 DC: 5/5
Attacks: (14/56) [1 Events] Level Up
Bide
Bug Bite
Focus Energy
Fury Cutter
Growl
Leech Life
Sing
Struggle Bug Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar TM/HM
Aerial Ace
Surskit [F] [God Dammed Bat]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Bug/Water
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Bug Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish (Passive) (Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 56 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: (15/55/75)[1 Event] Level Up
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubble Beam Egg
Aqua Jet
Foresight
Hydro Pump
Mind Reader
Signal Beam TM/HM
Protect
Scald
Shadow Ball
Substitute
Toxic
Mantyke [Quina] [F]
Modest Nature (+1 SpA, -1 Atk) Types: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Undiscovered Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Water Veil (Passive) (Locked): Pokemon with this ability always have their body coated in a layer of water which prevents burns. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 5 Spe: 50 Size Class: 2 Weight Class: 4 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (20/79) Level Up
Agility
Bubble
BubbleBeam
Confuse Ray
Headbutt
Supersonic
Tackle
Water Pulse
Wide Guard
Wing Attack
Slam Egg
Amnesia
Haze
Mud Sport
Mirror Coat
Mud Sport
Slam TM/HM
Protect
Scald
Substitute
Surf
Toxic
Azurill [Captain Adelbert Steiner] [M]
Lonely Nature (+1 Atk, -1 Def) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Undiscovered Abilities: Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 2 (+) [3 Huge Power] Def: Rank 1 (-) SpA: Rank 1 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 9 [10 Huge Power]
EC: 0/9 MC: 0 DC: 0/5
Attacks: (21/93) Level Up
Bounce
Bubble
BubbleBeam
Charm
Helping Hand
Slam
Splash
Tail Whip
Water Gun
Water Sport Egg
Body Slam
Encore
Muddy Water
Refresh
Soak Tutor TM/HM
Facade
Frustration
Protect
Substitute
Toxic
Miltank [Calci] [F]
Adamant Nature (+1 Atk, -1 SpA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 19
EC: 0/0 MC: 0 DC: 5/5
Attacks: (28/89) Level Up
Bide
Body Slam
Captivate
Defense Curl
Growl
Gyro Ball
Heal Bell
Milk Drink
Rollout
Stomp
Tackle
Wake-Up Slap
Zen Headbutt Egg
Curse
Dizzy Punch
Double-Edge
Endure
Heart Stamp
Helping Hand
Present
Sleep Talk Tutor
After You
Ice Punch
ThunderPunch TM/HM
Facade
Frustration
Protect
Rest
Substitute
Exploud [Titanus] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Monster/Field Abilities: Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 59 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19
EC: 9/9 MC: 0 DC: 5/5
Attacks: (41/95) Level Up
Astonish
Bite
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar Egg
Circle Throw
Extrasensory
Hammer Arm
SmellingSalt
SmokeScreen
Snore Tutor
Endeavor
Icy Wind
Zen Headbutt TM/HM
Avalanche
Blizzard
Bulldoze
Earthquake
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Ice Beam
Overheat
Rest
Rock Slide
Round
Shadow Ball
SolarBeam
Surf
Toxic
Whirlpool
Lilligant [Dahlia] [F]
Mild Nature (+1 SpA, -1 Def) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 18
EC: 6/6 MC: 0 DC: 5/5
Attacks: (29/56) Level Up
Absorb
After You
Aromatherapy
Energy Ball
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Petal Dance
Quiver Dance
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Teeter Dance Egg
Bide
Charm
Endure
Healing Wish
Ingrain
Sweet Scent TM/HM
Protect
SolarBeam
Substitute
Toxic
Eelektross [Ma'ar Nasai] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Amorphous Ability: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19
EC: 9/9 MC: 0
Attacks: (65/65) Level Up
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon Tutor
Aqua Tail
Bounce
Drain Punch
Fire Punch
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Super Fang
Superpower
ThunderPunch TM/HM
Acrobatics
Attract
Brick Break
Cut
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Substitute
Swagger
Thunder
Toxic
U-Turn
Volt Switch
Ralts [Princessless] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Amorphous Abilities: Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability)) Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. Stats: HP: 90 Atk: Rank 1 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 2 Spe: 34 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 1/9 MC: 0 DC: 1/5
Attacks: (18/123) Level Up
Calm Mind
Confusion
Double Team
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Teleport Egg
Confuse Ray
Disable
Encore
Shadow Sneak
Synchronoise TM/HM
Grass Knot
Light Screen
Protect
Shadow Ball
Substitute
Taunt
Shellos [Chicken] [M]
Calm Nature (+1 SpD, -1 Atk) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Amorphous Abilities: Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sand Force (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 34 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (17/71) Level Up
Harden
Hidden Power (Type: Ice; BAP: 7)
Mud Bomb
Mud Sport
Mud-Slap
Rain Dance
Water Pulse Egg
Brine
Clear Smog
Fissure
Mist
Stockpile TM/HM
Attract
Protect
Scald
Swagger
Toxic
Voltorb [Pokeball] [-]
Naive Nature (+15% Speed, +30% Accuracy, -1 SpD) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Mineral Abilities: Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 115 (+) [+30 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (19/60) Level Up
Charge
Charge Beam
Light Screen
Rollout
Screech
Selfdestruct
SonicBoom
Spark
Tackle Tutor
Endure
Foul Play
Headbutt
Magic Coat
Signal Beam TM/HM
Hidden Power (Type: Ice; BAP: 7)
Protect
Taunt
Thunder
Thunderbolt
Happiny [Naughty] [F]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Undiscovered Abilities: Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace (Passive): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 110 Atk: Rank 1 Def: Rank 2 (+) SpA: Rank 1 SpD: Rank 3 Spe: 26 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/9 MC: 0 DC: 0/5
Attacks: (15/127) Level Up
Charm
Copycat
Pound
Refresh
Sweet Kiss Egg
Endure
Counter
Heal Bell
Metronome
Present TM/HM
Protect
Safeguard
Substitute
Thunder Wave
Toxic
Goldeen [Dogfish44] [M]
Mild Nature (+1 SpA, -1 Def) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 2 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns. Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 63 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (17/68) Level Up
Flail
Horn Attack
Peck
Supersonic
Tail Whip
Water Pulse
Water Sport Egg
Haze
Hydro Pump
Mud Sport
Mud-Slap
Psybeam TM/HM
Dive
Ice Beam
Protect
Substitute
Toxic
Pichu [AJ Lee] [F]
Rash Nature (+1 SpA, -1 SpD) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Undiscovered Abilities: Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Stats: HP: 80 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 0/9 MC: 0 DC: 0/5
Attacks: (16/106) Level Up
Charm
Nasty Plot
Sweet Kiss
Tail Whip
Thunder Wave
ThunderShock Egg
Bide
Charge
Fake Out
Present
Reversal TM/HM
Attract
Charge Beam
Substitute
Swagger
Toxic
Unown [Miserable Bastard] [-]
Modest Nature (+1 SpA, -1 Atk) Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Undiscovered Ability: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 14
MC: 0
Attacks: Level Up
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fighting: Calculates Damage Using Defense
Hidden Power Fire: 30% Burn
Hidden Power Flying: High Critical Hit Ratio
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect
Psychic
Misdreavus [F] [Lady in Wight]
Timid Nature (+15% Speed, +22% Accuracy, -1 Atk) Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Amorphous Ability: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 98 (+) [+22% ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 15
EC: 0/6 MC: 0
Attacks: (18/83/88) [2 Events] Level Up
Astonish
Confuse Ray
Growl
Hex
Mean Look
Psybeam
Psywave
Spite Egg
Destiny Bond
Imprison
Ominous Wind
Shadow Sneak
Spite TM/HM
Protect
Telekinesis
Thunder Wave
Toxic
Will-O-Wisp
Ferroseed [Litter] [M]
Careful Nature (+1 SpD, -1 SpA) Types: Grass/Steel
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Egg Group: Grass/Mineral Ability: Iron Barbs (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 4 (+) Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0
Attacks: Level Up
Curse
Gyro Ball
Harden
Metal Claw
Pin Missile
Rollout
Tackle Egg
Bullet Seed
Leech Seed
Rock Climb
Spikes
Worry Seed TM/HM
Double Team
Flash
Protect
Substitute
Toxic
Types: Grass/Dark
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Harvest (Passive): At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. Infiltrator (Passive) (Unlocked): Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Careful Nature (+1 SpD, -1 SpA) Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Bug Abilities: Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 20
MC: 0 DC: 1/5
Attacks: Level Up
Bind
Brick Break
Focus Energy
Harden
Revenge
Seismic Toss
Storm Throw
Superpower
ViceGrip
Vital Throw
X-Scissor Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack TM/HM
Earthquake
Protect
Rock Slide
Smack Down
Substitute
Toxic
Remoraid [Hastur] [M]
Mild Nature (+1 SpA, -1 Def) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 2 Abilities: Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Aurora Beam
Bubble Beam
Focus Energy
Lock-On
Psybeam
Water Gun Egg
Acid Spray
Mud Shot
Snore
Swift
Water Spout TM/HM
Charge Beam
Flamethrower
Protect
Psychic
Substitute
Psyduck [Bokrug] [F]
Mild Nature (+1 SpA, -1 Def) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Field Abilities: Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Cloud Nine (Passive): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine) Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Confusion
Disable
Fury Swipes
Scratch
Screech
Tail Whip
Water Gun
Water Pulse
Water Sport Egg
Confuse Ray
Cross Chop
Encore
Future Sight
Synchronoise TM/HM
Dive
Protect
Substitute
Telekinesis
Toxic
Trubbish [Bugg-Shash] [M]
Adamant NAture (+1 Atk, -1 SPA) Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Mineral Abilities: Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 3 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Acid Spray
DoubleSlap
Poison Gras
Pound
Recycle
Sludge
Stockpile
Swallow
Take Down
Toxic Spikes Egg
Rock Blast
Haze
Rollout
Sand-Attack
Spikes TM/HM
Protect
Sludge Wave
Substitute
Toxic
Venoshock
Minun [Male] [M]
Timid Nature (+15% Speed, +14% Accuracy, -1 ATK) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Fairy Ability: Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 110 (+) [+14 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 15
MC: 0
Attacks: Level Up
Charge
Charm
Copycat
Electro Ball
Encore
Growl
Helping Hand
Quick Attack
Spark
Swift
Thunder
Thunder Wave Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish TM/HM
Grass Knot
Protect
Substitute
Toxic
Volt Switch
Plusle [Female] [F]
Timid Nature (+15% Speed, +14% Accuracy, -1 Atk) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Fairy Ability: Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 110 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 15
MC: 0
Attacks: Level Up
Charge
Copycat
Electro Ball
Encore
Fake Tears
Growl
Helping Hand
Quick Attack
Spark
Swift
Thunder
Thunder Wave Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish TM/HM
Charge Beam
Grass Knot
Protect
Toxic
Volt Switch
Blitzle [Zecora] [F]
Naive Nature (+15% Speed, +17% Accuracy, -1 SpD) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Field Abilities: Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Motor Drive (Passive): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 88 (+) [+17 ACC] Size Class: 1 Weight Class: 3 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Charge
Flame Charge
Pursuit
Quick Attack
Shock Wave
Spark
Tail Whip
Thunder Wave Egg
Double-Edge
Double Kick
Me First
Rage
Sand Attack TM/HM
Facade
Flash
Light Screen
Protect
Volt Switch
Pidgey [Homing] [F]
Hasty Nature (+15% Speed, +14% Accuracy, -1 Def) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tangled Feet (Passive): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Big Pecks (Passive) (Locked): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 64 (+) [+14 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
FeatherDance
Gust
Quick Attack
Sand-Attack
Tackle
Twister
Whirlwind
Wing Attack Egg
Air Cutter
Air Slash
Defog
Steal Wing
Uproar TM/HM
Fly
Protect
Substitute
Toxic
U-Turn
Pidove [Seeking] [M]
Naive Nature (+15% Speed, +8% Accuracy, -1 SpD) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Rivalry (Passive) (Locked): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 50 (+) [+8 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Air Cutter
Detect
Growl
Gust
Leer
Quick Attack
Roost
Taunt Egg
Hypnosis
Morning Sun
Steel Wing
Uproar
Wish TM/HM
Fly
Protect
Substitute
Toxic
U-Turn
Starly [Rockstaraptor] [F]
Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) [+16 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Tangled Feet (Passive) (Locked): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) [+17 ACC] Size Class: 3 Weight Class: 3 Base Rank Total: 14
Mild Nature (+1 SpA, -1 Def) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tinted Lens (Passive) (Locked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12
Hasty (+15% Speed, +11% Accuracy, -1 Def) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 69 (+) [+11 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 14
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying/Dragon Abilities: Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine (Trigger) (Locked): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine) Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 43 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Astonish
Fury Attack
Growl
Mist
Natural Gift
Peck
Round
Safeguard
Sing
Take Down Egg
Agility
Power Swap
Rage
Roost
Steel Wing TM/HM
Protect
Rain Dance
Substitute
Sunny Day
Toxic
Numel [Joe] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Fire/Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group:[/B] Field Abilities: Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Own Tempo (Passive) (Locked): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 (+) Spe: 30 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Amnesia
Ember
Flame Burst
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down Egg
AncientPower
Body Slam
Defense Curl
Endure
Yawn TM/HM
Protect
Rock Slide
Substitute
Toxic
Will-O-Wisp
Tangela [Cyäegha] [M]
Hardy Nature (No effect on stats) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 2 Def: Rank 4 SpA: Rank 4 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 17
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Absorb
Bind
Constrict
Growth
Ingrain
Mega Drain
PoisonPowder
Sleep Powder
Vine Whip Egg
Flail
Leech Seed
Power Swap
Rage Powder
Reflect TM/HM
Energy Ball
Grass Knot
Protect
Substitute
Toxic
Protowatt [John Zoidberg] [M]
Timid Nature (+15% Speed, +28% Accuracy, -1 Atk) Types: Electric / Water
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Fairy Abilities: Trace (Trigger): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (Passive) (Locked): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 2 SpD: Rank 1 Spe: 110 (+) [+28 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Bubble
Charge
Detect
Tackle
ThunderShock Egg
Follow Me
Me First
Mind Reader
Muddy Water
Shock Wave TM/HM
Dive
Protect
Scald
Substitute
Toxic
Bellsprout [Belfry] [M]
Bashful Nature (No effect on stats) Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Gluttony (Passive) (Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Acid
Growth
PoisonPowder
Sleep Powder
Stun Spore
Vine Whip
Wrap
Vine Whip Egg
Bullet Seed
Encore
Giga Drain
Leech Life
Weather Ball TM/HM
Energy Ball
Protect
Substitute
Toxic
Venoshock
Exeggcute [Omelet] [F]
Bashful Nature (No effect on stats) Types: Grass/Psychic
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Harvest (Passive) (Locked): At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13
Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Undiscovered Abilities: Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 100 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 13 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Charm
Copycat
Defense Curl
Pound
Sing
Sweet Kiss Egg
Faint Attack
Last Resort
Perish Song
Present
Wish TM/HM
Grass Knot
Protect
Psychic
Substitute
Toxic
Staryu [StarWii] [-]
Modest Nature (+1 SpA, -1 Atk) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 3 Abilities: Illuminate (Toggle): No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (Passive) (Locked): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize Egg
Aurora Beam
Barrier
Supersonic TM/HM
Blizzard
Protect
Substitute
Thunder Wave
Toxic
Skitty [Inoffensif] [F]
Naughty Nature (+1 Atk, -1 SpD) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field/Fairy Abilities: Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Normalize (Toggle): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect. Wonder Skin (Passive) (Locked): The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Moves used by a Pokemon with Mold Breaker bypass this. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack Egg
Mud Bomb
Sucker Punch
Uproar
Wish
Zen Headbutt TM/HM
Charge Beam
Frustration
Protect
Return
Toxic
Woobat [Woo Woo Swoon] [M]
Modest Nature (+1 SPA, -1 ATK) Type: Psychic/Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying/Field Abilities: Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (Toggle): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. Simple (Passive) (Locked): This Pokemon Passively exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 72 Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract Egg
Charm
Fake Tears
Stored Power
Supersonic
Synchronoise TM/HM
Light Screen
Protect
Reflect
Thunder Wave
Toxic
Bidoof [Lasek] [M]
Quirky [Stupid] Nature (No effect on stats) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 31 Size Class: 1 Weight Class: 2 Base Rank Total: 12
Naughty Nature (+1 Atk, -1 SpD) Types: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Egg Group: Field Abilities: Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 74 Size Class: 1 Weight Class: 2 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash Egg
Flame Burst
Foul Play
Haze
Pursuit
Smog TM/HM
Dig
Protect
Snarl
Substitute
Venoshock
Ducklett [It's A Random] [M]
Hasty Nature (+15% Speed, +9% Accuracy, -1 Def) Types: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Water 1/Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 100 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 64 (+) [+9 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
BubbleBeam
Feather Dance
Aqua Ring Egg
Brine
Gust
Me First
Mirror Move
Steel Wing TM/HM
Dive
Fly
Protect
Substitute
Surf
Deerling [M] [Minnesota]
Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA) Types: Grass/Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Field Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Serene Grace (Passive) (Locked): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) [+17 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 13
Careful Nature (+1 SpD, -1 SpA) Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Bug Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes Egg
Counter
Endure
Pin Missile
Sand Tomb
Swift TM/HM
Earthquake
Protect
Struggle Bug
Substitute
Venoshock
Beldum [Turing] [-]
Careful Nature (+1 SpD, -1 SpA) Types: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Mineral Abilities: Clear Body (Passive): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (Passive) (Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 30 Size Class: 1 Weight Class: 4 [3 Light Metal] Base Rank Total: 13
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Take Down Tutor
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Frillish [Man O'War] [F]
Modest Nature (+1 SpA, -1 Atk) Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Amorphous Abilities: Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Cursed Body (Passive): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa. Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse Egg
Acid Armor
Confuse Ray
Mist
Pain Split
Recover TM/HM
Dive
Protect
Substitute
Toxic
Will-O-Wisp
Drifloon [DOA] [F]
Type: Ghost/Flying
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Amorphous Abilities: Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Astonish
Constrict
Focus Energy
Gust
Hex
Minimize
Ominous Wind
Payback
Stockpile Egg
Body Slam
Clear Smog
Defog
Haze
Weather Ball TM/HM
Protect
Substitute
Thunder Wave
Toxic
Will-O-Wisp
Sewaddle [Levana] [F]
Jolly Nature (+15% Speed, +8% Accuracy, -1 SpA) Type: Bug/Grass
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Bug Abilities: Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 49 (+) [+8 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug Egg
Air Slash
Camouflage
Me First
Razor Wind
Silver Wind TM/HM
Flash
Light Screen
Substitute
Sunny Day
Toxic
Oddish [Rafflesia] [F]
Hardy Nature (No effect on stats) Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Acid
Mega Drain
Lucky Chant Egg
After You
Flail
Ingrain
Razor Leaf
Synthesis TM/HM
Flash
Grass Knot
Protect
Substitute
Toxic
Cherubi [Cherry] [F]
Timid Nature (+15% Speed, +5% Accuracy, -1 Atk) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Fairy/Grass Ability: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 41 (+) [+5 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0
Attacks: Level Up
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day Egg
Aromatherapy
Heal Pulse
Razor Leaf
Sweet Scent
Weather Ball TM/HM
Protect
Safeguard
Substitute
Swagger
Toxic
Necturine [Rottieta] [F]
Bashful Nature (No effect on stats) Types: Grass / Ghost
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Grass/Field Abilities: Anticipation (Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 51 Size Class: 1 Weight Class: 1 Base Rank Total: 13
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Grass Abilities: Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%. Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 13 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent Egg
Body Slam
Defense Curl
Endure
Gastro Acid
Rollout TM/HM
Flash
Protect
Substitute
Toxic
Venoshock
Paras [Tochukaso] [F]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Bug/Grass
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Bug/Grass Abilities: Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%. Dry Skin (Passive): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 21 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]
Naive Nature (+15% Speed, +9% Accuracy, -1 SpD) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Moody (Passive): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 (-) Spe: 87 (+) [+9 ACC] Size Class: 2 Weight Class: 4 Base Rank Total: 11
MC: 0 DC: 5/5
Attacks: Level Up
Sketch
Sketch
Sketch
Sketch Sketched
After You (Lilligant)
AncientPower (Carracosta)
Barrier (Corsola)
Bide (Shuckle)
Brave Bird (Braviary)
Brine (Starmie)
Bulldoze (Nidoran)
Confuse Ray (Zubat)
Crunch (Colossoil)
Double Kick (Nidoran)
Drill Run (Colossoil)
Earthquake (Colossoil)
Electroweb (Wurmple)
Eruption (Cyndaquil)
ExtremeSpeed (Arcanine)
Helping Hand (Miltank)
Hi Jump Kick (Blaziken)
Icy Wind (Lunatone)
Imprison (Grimer)
Leech Life (Zubat)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Mega Drain (Lilligant)
Milk Drink (Miltank)
Minimize (Starmie)
Pluck (Archeops)
Poison Jab (Grimer)
Psychic (Exeggutor)
Reflect (Slugma)
Skill Swap (Sigilyph)
Soak (Azurill)
Spikes (Dwebble)
Substitute (Grimer)
Swift (Flareon)
Tri Attack (Starmie)
Water Spout (Colosshale)
Yawn (Slugma)
<Breezi> (Slapjack) [Male] Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
<Harriett> (Panpour) [Female] Nature: Mild (+1 SpAtk, -1 Def) Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Gluttony:(Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Torrent(DW):(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Moves:
Scratch (*)
Leer (*)
Lick (*)
Water Gun (*)
Fury Swipes (*)
Water Sport (*)
Bite (*)
Scald (*)
Taunt (*)
Nasty Plot (*)
Aqua Tail (*)
Role Play (*)
Ice Beam (*)
Grass Knot (*)
Surf (*)
Total Moves: 15
<Beefy McFistypunch> (Machop) [Male] Nature: Brave(+1 Atk, -15% Speed, -10% Evasion) Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Guts:(Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast(DW):(Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 29 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Fraxure[Chuck](M)* Nature: Adamant (+Att, -SpA) Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).
Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Damanitan[King Kong](M)* Nature: Hasty (-Def, +Spe, +13.6% Acc, +4.5% Acc Zen) Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Jellicent[Jill](F)* Nature: Modest (-Att, +SpA) Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine
Hydro Pump
Confuse Ray*
Mist*
Acid Armor*
Pain Split
Giga Drain
Icy Wind
Magic Coat
Sleep Talk
Spite
Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team
Hail
Blizzard
Energy Ball
Psychic
Sludge Wave
Swadloon(August)[F] Nature: Serious Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: Type: Innate.
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: Type: Innate.
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW unlocked): Type: Innate.
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Scrafty [Arthur] (M) Nature: Adamant (+Att, -SpA) Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: Type: Innate. This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): Type: Can be activated. When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Crunch
Focus Punch
Head Smash
Detect
Drain Punch
Fake Out
Counter
ThunderPunch
Ice Punch
Fire Punch
Zen Headbutt
Snatch
Knock Off
Super Fang
Iron Head
Dig
Stone Edge
Retaliate
Rock Slide
Dragon Claw
Dragon Tail
Cinccino [Dexter](M) Nature: Adamant (+Att, -SpA) Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW unlocked): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-up Slap
After You
Hyper Voice
Rock Blast
Bullet Seed
Last Resort
Echoed Voice
Slam
Duosion[Anne](F) Nature: Brave (+Att, -Spe, -10 Evasion) Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat: Type: Innate. This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: Type: Innate. This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW unlocked): Type: Innate. When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shadow Ball
Energy Ball
Flash Cannon
Thunder
Explosion
Snivy[Viktor](M) Nature:Hardy (No changes) Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Type: Innate
Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Wring Out
Gastro Acid
Leaf Storm
Glare
Iron Tail
Mirror Coat
Twister
Pursuit
Seed Bomb
Synthesis
Worry Seed
Toxic
Hidden Power Fire 7
Protect
Taunt
Safeguard
Return
Frustration
Aerial Ace
Torment
Grass Knot
Golett[Ryan] Nature: Adamant (+Att, -SpA) Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist: Type: Trait. The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: Type: Can be Disabled. The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): Type: Innate. This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Attacks:
Pound
Astonish
Defense Curl
Mud-slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Focus Punch
Earthquake
Hammer Arm
Fire Punch
Ice Punch
ThunderPunch
Drain Punch
Superpower
Frustration
Gyro Ball
Return
Rock Slide
Timburr[Greg](M) Nature: Adamant (+Att, -SpA) Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: Type: Innate.
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): Type: Trait.
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-up Slap
Chip Away
Rock Slide
Stone Edge
Hammer Arm
Focus Punch
Superpower
Drain Punch
Mach Punch
Wide Guard
Counter
Endure
Helping Hand
Ice Punch
Fire Punch
ThunderPunch
Knock Off
Frustration
Poison Jab
Payback
Toxic
Rest
Joltik[Tommy](M) Nature: Modest (+SpA, -Att) Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Compoundeyes: Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Attacks:
String Shot
Spider Web
Leech Life
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Disable
Pursuit
Pin Missile
Thunderbolt
Energy Ball
Volt Switch
Archen[John](M) Nature: Mild (+SpA, -Def) Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Defeatist: Type: Trait
The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Dragon Pulse
Earth Power
Steel Wing
Earthquake
Stone Edge
Taunt
Deino[Caitlin](F) Nature: Naughty (+Att, -SpD) Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Roggenrole[Brock](M) Nature: Sassy (+SpD, -Spe, -10% Eva) Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Rofltanker: You should mark Rattled on Dunsparce as a DW ability, but that's minor, so Approved.
akela: The (*)s actually dont need to be included anymore; they were part of an old mechanic for Smeargle that's been phased out. You can leave them in if you want (i think i never bothered to take mine out lol). Approved.
HLDR: When you're reducing Speed on -Spe natures, you divide by 1.15, not multiply by 0.85. Breezi's Speed should actually be 73 (Machop's stays the same). Also, Machop should also start with Vital Throw, as it learns it as Level 25 in Gen 4. Those are minor though, so Approved.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Scratch
Odor Sleuth
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Meteor Mash
Foul Play
Psycho Shift
Will-o-Wisp
Protect
Sunny Day
Name: Willbur
Gender: Male
Nature: Naive (+12% Accuracy Boost) Type: Ground/Ice Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action; superior senses in darkened cave surroundings Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Thick Fat (DW LOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Name: Sir George
Gender: Male
Nature: Rash
Type: Grass/Poison Summary: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
I can't approve, but I see a few problems:
Nohface's picture is in a different hide tab than it's stats.
Text color is painful to read. (For tabs)
Swinub's hide tab won't open.
I've merged both posts together and fixed the BBCode. However, there are still a lot of problems that have to be fixed before I can approve this. Each Pokemon seems to be missing different things, so I'll go over each on its own.
Nohface: It doesn't say this in the OP (and that's my fault, sorry), but the lowest a Pokemon's accuracy can be increased is 5%, so Nohface actually has a 5% Acc increase even though the formula only gives 1%. Also, EC should be 0/6, and DC should be 0/5.
Swinub: You're missing its HP in the stats. You're also missing the EC/MC/DC. EC should be 0/9 because Swinub is a three stage Pokemon, while DC should be 0/5.
Bellsprout: Bellsprout is Grass/Poison-type, so you need to add in the Poison-type description. You're also missing the EC/MC/DC, which should be the same as Swinub's, and its HP is missing from its stats.
One thing each Pokemon seems to have in common is that the starting moves seem a bit wonky. Reread the moves section of the OP.
There might be some more stuff that I'm missing, but that's the bulk of it. PM or VM me when you've fixed those and I'll look it over again.
More importantly, welcome to Smogon (and to ASB)! :)
Lucky Egg x1
Amulet Coin x1
Exp. Share x1
Dusk Stone x1
Dawn Stone x1
10 UC
14 CC
Ghost Types:
Gengar [Hehehe] (M) Nature: Rash (+SpA -SpD)
Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Type: Ghost/Steel Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Frisk: Type: Passive
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber: Type: Passive
This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Iron Head
Fake Out
Revenge
Shadow Claw
Copycat
Perish Song
Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Forewarn: Type: Passive
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Telepathy (DW): Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Jellicent [U JELLY?] (F) Nature: Bold (+Def -Atk) Type: Ghost/Water Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself Cursed Body: Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa. Damp (DW LOCKED): Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Type: Bug/Flying Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Wonder Guard: Type: Passive
Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
Type: Ghost/Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: Type: Passive
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Type: Ice/Ghost Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Snow Cloak: Type: Passive
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Cursed Body (DW): Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): Type: Passive
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper (DW): Type: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Telepathy (DW LOCKED): Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Type: Steel/Rock Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: Type: Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW LOCKED): Type: Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down
Iron Head
Protect
Metal Burst
Rock Slide
Sandstorm
Earthquake
Dig
Rock Polish
Magnet Rise
Stealth Rock
Spite
Dragon Rush
Superpower
Head Smash
Dragon Rush
Endeavor Movecount: 24
Charmander [Clint] (M) Nature: Rash (+SpA -SpD)
Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Blaze: Type: Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW): Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Magic Guard: Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW LOCKED): Type: Passive
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: Type: Passive
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Thick Fat: Type: Passive
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW LOCKED): Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Moves:
Metronome
Odor Sleuth
Defense Curl
Amnesia
Lick
Recycle
Tackle
Screech
Chip Away
Stockpile
Body Slam
Rollout
Earthquake
Return
Protect
Blizzard
Thunder
Fire Blast
Seed Bomb
Counter
Double-Edge
Selfdestruct
Zen Headbutt
Pursuit Movecount: 24
Axew [Nick] (M) Nature: Adamant (+Atk -SpA)
Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Mold Breaker: Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW LOCKED): Type: Passive
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Lava Plume
Blaze Kick
Inferno
Seed Bomb
Flamethrower
SolarBeam
Swords Dance
Sunny Day
Energy Ball
Espeon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (Innate) (DW;unlocked):This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:
Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack
BubbleBeam
Tackle
Metal Claw
Hydro Pump
Icy Wind
Mud Slap
Ice Beam
Double Team
Surf
Scald
Beldum [To be named later] (M)
Nature: Adamant (+1 Atk, -1 Sp. Atk)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body (Innate):This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Trait) (DW;Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Scratchet [To be named later] (M)
Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Baton Pass
Stealth Rock
Roost
Return
Brick Break
Aerial Ace
Slowpoke [BROpoke] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Innate, DW; LOCKED: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Belly Drum
Sleep Talk
Zen Headbutt
Earthquake
Rest
Hidden Power (Ground, 7)
Taillow (F)
Nature: Serious
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW; LOCKED) (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Moves:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Brave Bird
Roost
Steel Wing
Return
Facade
U-Turn
Oddish (F)
Nature: Serious
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (DW LOCKED; Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
yoshinite: You're missing the 3 in Nohface's Attack. Also, Levitate is a Trait, not Innate, so you'll have to change that. Finally, I forgot to update the starting Level-Up moves from Nohface in the DAT, but it doesn't actually get Tackle or Leer anymore, so you'll have to remove those. PM/VM me once you fix these and I'll approve you. Good to go. Approved.
Espeon65: It looks like you didn't actually apply the natures of your Pokemon to their stats. Embirch for instance should have Rank 3 Attack, and Rank 1 Special Defense. Also, Gastly should have Sucker Punch as a starting Level-Up move, not Payback. Fix these and then PM/VM me and I'll approve you. In the future, it might be more helpful to put spacing between level up/egg/tm/tutor moves for your Pokemon, that way approvers can easily tell them apart. EDIT: You're all good now. Actually, one thing I missed before is that Gastly doesn't need a DC, but that's minor. Approved.
Syclar [Tucker] (M) Nature: Naive (-SpD +Spe +25Acc) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities: Ability 1: Compoundeyes-(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Snow Cloak-(Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
DW Ability (locked): Technician- (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Level Up Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Egg Moves Tail Glow
String Shot
Water Pulse
TMs Protect
Ice Beam
Double Team
Gabite [Lopez] (M)
Nature: Adamant
Type: Dragon- Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground- Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability 1: Sand Veil- (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
DW Ability (locked): Rough Skin- (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Level Up Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves Scary Face
Thrash
Iron Head
TMs Earthquake
Dig
Stone Edge
Nohface [Tex] (F) Nature: Impish Type: Steel/Ghost Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities:
Ability 1: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Dream Ability: Levitate (Locked) (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
@CabooseFTW I can't approve anything, so don't do anything after making these changes:
Gible's weight class is 2, not 1.
Gible's DW Ability isn't technically listed in your description; I know it's Rough Skin, but just make sure it's in your description. Some refs might not realize that.
This is all I see; you can contact an approver over VM or PM to get approved quicker; the list of them is in the OP on the first page of this thread.
Eevee [Sabriel] (F) (*) Nature: Bold (+1 Def, -1 Atk) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus
Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation(DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3(+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Helping Hand Tackle Tail Whip Sand-Attack Growl Quick Attack Bite Covet Take Down
Endure Wish Yawn
Toxic Protect Shadow Ball
Slowpoke [Astarael] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW Locked, Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (devil) HP in addition to its 12 Energy.
Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt
Future Sight Mud Sport Safeguard
Protect Earthquake Ice Beam
Abra [Saraneth] (M) Nature: Timid (+1 SpA, -15% Spe, -10% Eva) Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW Locked, Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Elekid [Little Lightning] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Electric
Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static (Innate)
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Early Bird (DW Locked, Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Protowatt [Shock-bait] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Electric / Water
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (devil) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Monohm [Mr. Ohm] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
CabooseFTW: We've shifted away from using stars for stats. Instead, we use ranks, so your Syclar's attack for example would be displayed as "Rank 3" instead of "***". Fix this and you're APPROVED
leontan95: You have forgotten to change your Eevee's stats to reflect its nature, you have the wrong paragraph for its Normal-type summary (you want the one that starts with Normal STAB;) and you also forgot to state that its EC is 0/6 and its DC is 0/5. Furthermore, Eevee does not start with Focus Energy as the only time it gets it via level-up is after level 25. Also, Slowpoke's size class should be 2 and its weight class should be 3. Finally, none of your pokemon can have Bide as a starting TM because Bide is not available as a BW TM. NOT APPROVED
YuujinThor: Elekid's speed and Protowatt's speed should be 82 because, when you give a pokemon a -speed nature, you always round the speed down to the nearest whole number. Also Elekid's DW ability is Vital Spirit, not Early Bird, and its EC should be 0/9 because it evolves twice. Fix these things and you're APPROVED
Cyndaquil (*) (Male) Nature: Hasty (+15% Speed, +20% Accuracy, -1 Def) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Ventus was given Cyndaquil as a starter from Professor Elm, and to both of their surprise it was shiny when it hatched. Cyndaquil quickly grew affectionate towards Ventus and acts bravely in all circumstances, teaching itself Wild Charge shortly after hatching so that it could rival his Pachirisu. Cyndaquil is usually fair mannered, but it is slightly jealous of Pachirisu.
Pachirisu (*) (Male) Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Growl
Bide
Quick Attack
Charm
Spark
Endure
Swift
Electro Ball
Sweet Kiss
Charge
Fake Tears
Iron Tail
Grass Knot
Double Team
Light Screen
Pachirisu is a Pokemon that Ventus played with during his childhood. When he officially became a trainer, Pachirisu joined him shortly after receiving his starter. Pachirisu is energetic and was uncontrollable by anyone other than Ventus, but it snaps into focus when a battle begins. Pachirisu tends to stay out of it's Pokeball often and is to Ventus what Pikachu is to Ash. Even when Ventus battles without Pachirisu, Pachirisu tends to linger nearby the battlefield.
Totodile (Male)
Nature: Lonely (+ Atk, -1 Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
AncientPower
Aqua Jet
Ice Punch
Dig
Aerial Ace
Rock Slide
After departing from New Bark town, Ventus fell victim to a series of pranks, from tripping over small holes, to having his Cyndaquil's Pokéball stolen. Eventually Pachirisu uncovered the culprit- a Totodile. Pachirisu challenged Totodile to a battle, but could not defeat the reptilian Pokémon. Eventually Ventus tricked Totodile into starting a small avalanche, and when Totodile was knocked out by the snow, he caught him. Totodile lived alone for a while, but is extremely jolly when playing with friends.
Luxio [Mufasa] (Male) Nature: Lonely (+Atk, -Def) Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Guts: (Innate) (DW) [Locked] This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Wild Charge
Hidden Power [Grass 7]
Volt Switch
Protect
Facade
Superpower
Cranidos [Rampant] (Male) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force: (Can be Enabled) (DW) [Locked] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Hammer Arm
Iron Head
Crunch
Rock Slide
Earthquake
Ice Beam
Protect
Fire Punch
Misdreavus [Willow] (Female) Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk) Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
ThePhalanx: Shinx should have rank 3 attack, not rank 4, and it can't start with Iron Tail as a TM because Iron Tail is not a BW TM.EDIT: You have another problem now. Hidden Power needs to be given a type and a power between 4 and 7 (and considering that Shinx has no abilities that boost moves with low BAP, I'd suggest picking a power of 7). Let me know when you fix this, but for now, NOT APPROVED EDIT: APPROVED
Tauros [Hugh Heffer] (Male) Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Sheer Force (DW)[Locked]: (Can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Poliwhirl [Froggy] (Male) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW)[Locked]: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam
Encore
Mud Shot
Refresh
Ice Beam
Psychic
Waterfall
Protect
Budew [Crusade] (Female) Nature: Modest (+1 Sp. Atk, -1 Atk) Type: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW)[Locked]: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Biobizbarto, everything seems to be in order. You don't need "(*)" anymore, either. Also, +Speed Tauros has an accuracy bonus of 19%, because bonus accuracy is rounded up. (ObjEDIT: Actually, the accuracy bonus is rounded using normal rounding rules, but 18.53908... rounds to 19 with normal rounding rules anyway.)
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
UNLOCKED!: Contrary (DW): (Can be Enabled) - This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Attack: Rank 1
Defense: Rank 10 (+1)
Special Attack: Rank 1
Special Defense: Rank 9
Speed: 4 (divided by 1.15)
Size Class: 1
Weight Class: 2
Base rank total: 22
MC: 0
DC: 5/5
Attacks:
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Power Trick
Power Split
Shell Smash
Bug Bite
Guard Split
Gastro Acid
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Pressure (Innate) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle (Can be Enabled) - This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Dragon Tail
Taunt
Work Up
Superpower
Draco Meteor
Thunder Wave
Fidgit [Feferi] (F)
Nature: Quirky (No change)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW)(UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.