Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Everything seems in order, so approved once you replace your sprites with working, transparent ones.

    [​IMG][​IMG]

    1.1
  2. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
  3. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    4,759
    Link to it somewhere, or people can't find it.
  4. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Trainer Name: Aweshucks

    Backpack (open)


    Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

    Token Pocket:
    Currency Counters: 25
    Universal Counters: 9

    Other Items:
    Exp Share
    2x Link Cable
    Amulet Coin
    Lucky Egg


    Ongoing Battles (open)


    Pokemon Team

    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Female)
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities-
    Frisk (Passive): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW- Unlocked, Passive): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+, +19% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks-
    Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength, Return, Frustration, Bulldoze, Headbutt, Endeavor, Fury Cutter, Facade, Thief, Flail, Fling, Payback
    Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse, Shadow Ball, Psychic, Ominous Wind, Round
    Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay, Yawn, FeatherDance, Attract, Embargo, Flash
    Escavalier (open)

    [​IMG]
    Paul (Male)
    Paul is named after musicians that Aweshucks likes, including but not limited to Paul McCartney and Paul Simon
    Nature: Sassy (-Spd, +Sp.Def, -10% Evasion)
    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

    Abilities-
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats-
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 5 (+)
    Spe: 17 (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks-
    Level Up:
    Peck
    Leer
    Quick Guard
    Twineedle
    Fury Cutter
    Endure
    Fury Attack
    Headbutt
    False Swipe
    Iron Head
    X-Scissor
    Reversal
    Giga Impact

    Egg:
    Counter
    Faint Attack
    Megahorn

    TM:
    Substitute
    Double Team
    Rest
    Poison Jab
    Shelmet (open)

    [​IMG]
    George (Male)
    George is named after musicians that Aweshucks likes, including but not limited to George Harrison and George Michael
    Nature: Timid (+Spe -Atk)
    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

    Abilities-
    Hydration (Passive): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
    Overcoat (DW-Locked, Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats-
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 29 (+, +5% Accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Counters-
    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks-
    Physical: Leech Life, Bide
    Special: Acid, Struggle Bug, Mega Drain, Mud Slap, Venoshock, Bug Buzz
    Status: Curse, Yawn, Encore, Spikes, Toxic, Double Team, Recover
    Weavile (open)

    [​IMG]
    Patsy (F)
    Patsy is named after Patsy Cline. Also Aweshuck's childhood cat, who was also named Patsy
    Nature: Adamant
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities-
    Pressure: (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket: (DW-Unlocked, Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats-
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    Counters-
    EC: 6/6
    DC: 5/5
    MC: 1

    Attacks-
    Level Up:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Metal Claw
    Hone Claws
    Night Slash
    Nasty Plot
    Snatch
    Punishment
    Agility
    Slash
    Ice Shard
    Fury Swipes
    Metal Claw

    Egg:
    Fake Out
    Feint
    Ice Punch
    Counter

    TM:
    Dig
    Low Sweep
    Torment
    Endure

    Event:
    Moonlight
    Mienshao (open)

    [​IMG]
    Stevie (Female)
    Stevie is named after Stevie Nicks
    Nature: Jolly (+Spe -SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters

    Abilities-
    Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
    Regenerator (Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy
    Reckless (DW, Passive): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Counters-
    EC: 6/6
    MC: 0
    DC: 5/5

    Stats-
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 121 (+17% Accuracy)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Attacks-
    Physical: Pound, Fake Out, Doubleslap, Hi Jump Kick, Low Kick, Stone Edge, Dig, U-Turn, Bounce, Drain Punch, Acrobatics, Dual Chop, Force Palm, Bounce
    Special: Swift
    Status: Meditate, Detect, Calm Mind, Me First, Endure, Taunt
    Unown (open)

    [​IMG]
    Ringo
    Nature: Modest (+SpA, -Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Abilities-
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate

    Stats-
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Counters-
    N/A

    Attacks:
    Hidden Power [Bug 7] - 50% Drain
    Hidden Power [Dark 7] - Taunt
    Hidden Power [Dragon 7] - Roar
    Hidden Power [Electric 7] - 30% Paralyze
    Hidden Power [Fighting 7] - Calculate w/ Def
    Hidden Power [Fire 7] - 30% Burn
    Hidden Power [Flying 7] - High Crit Ratio
    Hidden Power [Ghost 7] - 20% SpD Lower
    Hidden Power [Grass 7] - 20% Sleep
    Hidden Power [Ground 7] - 20% Accuracy Lower
    Hidden Power [Ice 7] - 20% Freeze
    Hidden Power [Poison 7] - 30% Toxic
    Hidden Power [Psychic 7] - 20% Confusion
    Hidden Power [Rock 7] - 20% Flinch
    Hidden Power [Steel 7] - 20% SpA Lower
    Hidden Power [Water 7] - 20% Spe Lower, Douse
    Diglett (open)

    [​IMG]
    Bob (*) (Male)
    Bob is named after musicians that Aweshucks likes, including but not limited to Bob Dylan and Bob Marley
    Nature:Adamant (+Atk, -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities-
    Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
    Arena Trap (Passive): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sand Force (DW-Locked, Passive): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Stats-
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    Counters-
    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks-
    Physical: Scratch*, Astonish*, Magnitude*, Bulldoze*, Dig*, Sucker Punch*, Fury Swipes*, Rock Slide*, Reversal*, Headbutt*, Earthquake*, Return*, Shadow Claw*, Fissure
    Special: Mud Slap*,
    Status: Sand Attack*, Growl*, Substitute, Double Team
    Houndoom (open)

    [​IMG]
    Jim (Male)
    Jim is named after musicians that Aweshucks likes, including but not limited to Jim Morrison, Jimi Hendrix, and Jimmy Page
    Nature: Timid (+Spe -Atk)
    Type: Fire/Dark
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

    Abilities-
    Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost
    Unnerve (DW-Locked, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used

    Stats-
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95 (+14% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Counters
    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks-
    Physical: Bite, Beat Up, Thunder Fang
    Special: Ember, Smog, Fire Spin, Shadow Ball, Flamethrower
    Status: Leer, Howl, Roar, Odor Sleuth, Will-o-Wisp, Nasy Plot, Protect, Taunt, Torment
    Seadra (open)

    [​IMG]
    Carlos (Male)
    Carlos is named after Carlos Santana
    Nature: Calm (+SpD -Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities-
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
    Damp (DW-Locked, passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion

    Stats-
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Counters-
    EC: 8/9
    DC: 1/5
    MC: 0

    Attacks-
    Physical: N/A
    Special: Bubble, Water Gun, Bubblebeam, Dragon Breath, Water Pulse, Scald, Ice Beam, Hydro Pump, Brine, Dragon Pulse, Octazooka
    Status: Smokescreen, Leer, Focus Energy, Agility, Disable, Rain Dance
    Rapidash (open)

    [​IMG]
    Freddie (male)
    Freddie is named after Freddie Mercury
    Nature: Naive (+Spe, -SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


    Abilities-
    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW-Locked, Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+17% Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Counters-
    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks-
    Level Up:
    Quick Attack
    Growl
    Tackle
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin
    Megahorn
    Flare Blitz

    Egg:
    Double Kick
    Double-Edge
    Horn Drill
    Morning Sun
    Thrash

    TM:
    Double Team
    Fire Blast
    Will-0-wisp
    Substitute
    Protect
    Nidoran-F (open)

    [​IMG]
    Nidoran-F (Female)
    Nature: Quiet (+SpA, -Spe)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings


    Abilities-
    Poison Point (Toggle): By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender
    Hustle (DW-Locked, Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats-
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 35 (-10% evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Counters-
    EC: 0/6
    MC:
    DC: 0/5

    Attacks-
    Level Up:
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand

    Egg:
    Counter
    Poison Tail
    Skull Bash
    Take Down
    Disable

    TM:
    Protect
    Substitute
    Double Team
    Thunderbolt
    Ice Beam
    Tauros (open)

    [​IMG]
    Keith (Male)
    Keith is named after musicians that Aweshucks likes, including but not limited to Keith Richards and Keith Moon
    Nature: Naive (+Spe, -SpD)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities-
    Intimidate (Toggle): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Anger Point (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
    Sheer Force (DW-Locked, Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 127 (+10 Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    MC: 0
    DC: 1/5

    Attacks-
    Level Up:
    Tackle
    Stomp
    Tail Whip
    Leer
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Rest
    Take Down
    Giga Impact
    Thrash

    Tutor:
    Outrage
    Zen Headbutt
    Double-Edge
    Mimic

    Special Giveaway:
    Quick Attack

    TM:
    Protect
    Wild Charge
    Rock Slide
    Substitute
    Double Team
    Heracross (open)

    [​IMG]
    John (M)


    John is named after musicians that Aweshucks likes, including but not limited to John Lennon, John Paul Jones, Jon Deacon, Johnny Cash, John Bonham, John Fogerty, John Williams, and John Coltrane

    Nature: Jolly
    Up Spe, -1 SpA

    Type: Fighting/Bug
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:

    Swarm:

    Type: Innate: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts:

    Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie:

    Type: Innate(DW LOCKED): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    Stats:
    Heracross
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 98(+)(+11% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 2
    DC: 3/5

    Attacks: 23
    Night Slash
    Leer
    Tackle
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Counter
    Brick Break
    Megahorn

    Bide
    Flail
    Pursuit
    Focus Punch
    Seismic Toss

    Earthquake
    Protect
    Shadow Claw
    Stone Edge
    Smack Down
    Vileplume (open)

    [​IMG]
    Janis (F)
    Janis is named after Janis Joplin
    Nature: Brave (+Atk -Spe)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities-
    Chlorophyll:

    Type: Passive

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Effect Spore: (DW-Locked)

    Type: Toggle

    By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.

    Stats-
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 43 (-10% Evasion)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    Counters-
    EC: 9/9
    MC: 0
    DC: 2/5

    Attacks-
    Level Up:
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Aromatherapy
    Petal Dance
    Giga Drain

    Egg:
    Ingrain
    Synthesis
    Teeter Dance
    Secret Power
    Nature Power

    TM:
    Toxic
    Solar Beam
    Protect
    Sunny Day
    Substitute
    Venoshock
    Double Team
    Grimer (open)

    [​IMG]
    Brian (M)
    Brian is named after musicians that Aweshucks likes, including but not limited to Brian May and Brian Jones
    Nature: Brave (+Def -Spe)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities-
    Stench:

    Type: Passive

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Sticky Hold:

    Type: Passive

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Poison Touch: (DW-Locked)

    Type: Toggle

    By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Stats-
    HP: 100
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 21 (-10% Evasion)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Counters-
    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks-
    Level Up:
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Gunk Shot
    Acid Armor
    Sludge Wave

    Egg:
    Acid Spray
    Imprison
    Shadow Sneak
    Shadow Punch
    Explosion

    TM:
    Taunt
    Protect
    Dig
    Poison Jab
    Rock Slide
    Voltorb (open)

    [​IMG]
    Tom (M)
    Tom is named after Tom Petty
    Nature: Timid (+Spe -Atk)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities-
    Soundproof:

    Type: Passive

    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Static

    Type: Passive

    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Aftermath: (DW-Locked)

    Type: Passive

    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats-
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 115 (+30% Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Counters-
    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks-
    Level Up:
    Charge
    Tackle
    SonicBoom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Selfdestruct
    Explosion
    Mirror Coat

    Tutor:
    Foul Play
    Magic Coat
    Signal Beam
    Sleep Talk

    TM:
    Taunt
    Torment
    Protect
    Thunder
    Volt Switch
    Zubat (open)

    [​IMG]
    Roger
    Roger is named after musicians that Aweshucks likes, including but not limited to Roger Taylor and Roger Daltrey
    Nature: Hasty (+Spe, -Def)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas

    Abilities-
    Inner Focus:

    Type: Passive

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator: (DW-Locked)

    Type: Passive

    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats-
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+, +14% Accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Counters-
    EC: 3/9
    MC: 0
    DC: 1/5

    Attacks-
    Level Up:
    Leech Life
    Supersonic
    Astonish
    Bite
    wing Attack
    confuse Ray
    Swift
    Air Cutter
    Air Slash
    Poison Fang

    Egg:
    Brave Bird
    Whirlwind
    Giga Drain
    Hypnosis
    Zen Headbutt

    TM:
    Taunt
    Protect
    Torment
    Double Team
    Substitute
    Poliwag (open)

    [​IMG]
    Miles (M)
    Miles is named after Miles Davis
    Nature: Quiet (+SpA -Spe)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities-
    Water Absorb:

    Type: Passive

    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp

    Type: Passive

    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Swift Swim: (DW-Locked)

    Type: Passive

    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain

    Stats-
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 78 (-, -10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Counters-
    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks-
    Level Up:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Double Slap
    Rain Dance
    Body Slam
    BubbleBeam

    Egg:
    Mud Shot
    Water Pulse
    Refresh
    Endeavor
    Encore

    TM:
    Dive
    Protect
    Ice Beam
    Substitute
    Scald

    Gastly (open)

    [​IMG]
    Bruce (M)
    Bruce is named after Bruce Springsteen
    Nature: Timid (+Spe, -Atk)
    Type: Ghost Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities-
    Levitate:

    Type: Passive

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats-
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+29% Accuracy)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    Counters-
    EC: 0/9
    MC: 0
    DC: N/A

    Attacks-
    Level Up:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch

    Egg:
    Will-O-Wisp
    Disable
    Psywave
    Clear Smog
    Perish Song

    TM:
    Taunt
    Torment
    Protect
    Psychic
    Sludge Bomb

    Shuckle (open)

    [​IMG]
    Aweshuckle (M)
    You don't fuckle with Shuckle.
    Nature: Relaxed (+Def -Spe)
    Type: Bug/Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Rock: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities-
    Sturdy:

    Type: Passive

    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Gluttony:

    Type: Passive

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

    Contrary: (DW-Locked)

    Type: Toggle.

    No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats-
    HP: 80
    Atk: Rank 1
    Def: Rank 10 (+)
    SpA: Rank 1
    SpD: Rank 9
    Spe: 4 (-10% evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    Counters-
    EC: N/A
    MC: 3
    DC: 1/5

    Attacks-
    Level Up:
    Withdraw
    Contstrict
    Bide
    Rollout
    Struggle Bug
    Encore
    Wrap
    Sfeguard
    Rest
    Rock Throw
    Power Trick
    Power Split
    Stone Edge

    Egg:
    Mud Slap
    Final Gambit
    Helping Hand
    Accupressure
    Knock Off

    Tutor:
    Stealth Rock

    TM:
    Toxic
    Protect
    Gyro Ball
    Substitute
    Double Team
    Last edited: Aug 27, 2013
  5. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Aweshucks: Put each of them in a hide tag to themselves (instead of one big one) and you're approved.

    Arceusstar: Looks legit, so approved.

    1.9
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    In the OP, the Link to King Serperior links you to Waterwarrior's team. Could that please be edited?
  7. Skyshayde

    Skyshayde

    Joined:
    Jan 28, 2012
    Messages:
    365
    Never done this before, so tell me If I do anything wrong

    Trainer Name: Dragon Tamer Sky
    Pokemon:Axew, Deino, and Riolu
    W/L/T: 0/0/0
    Trainer Counters:0

    Backpack (open)

    Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

    Token Pocket:


    Sharp the Axew (open)


    Axew(*) Sharp (M)
    Nature: Adamant
    Mold Breaker:

    Type: Innate

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry:

    Type: Innate

    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Unnerve:

    Type: Innate

    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    EC: 0/9
    MC: 0
    DC: 0/5


    Type:
    Dragon:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats
    :

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 57

    Moves:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Night Slash
    Counter
    Reversal

    Dragon Claw
    Swords Dance
    X-Scissor



    One the Deino (open)

    Deino(*) One (M)
    Nature:Mild

    Hustle:

    Type: Can be Enabled

    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    EC: 0/9
    MC: 0
    DC: 0/5

    Dark:

    Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon:

    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Deino
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Moves:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Double Team
    Dragon Tail
    Strength

    Dark Pulse
    Double Hit
    Ice Fang



    Silver the Riolu (open)

    Riolu (*) Silver (M)
    Nature:Naive

    Steadfast:

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:

    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster: DW, Locked

    Type: Innate

    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    EC: 0/9
    MC: 0
    DC: 0/5

    Fighting STAB
    Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Moves:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Brick Break
    Shadow Claw
    Sword's Dance

    Blaze Kick
    Circle Throw
    Hi Jump Kick

  8. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    errrr... were you suppossed to have a riolu?
  9. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    It doesn't look like he's finished yet aweshucks
  10. Hwang

    Hwang

    Joined:
    Feb 11, 2012
    Messages:
    83
    Trainer Name: Hwang
    Pokemon: Growlithe, Horsea, Oddish
    W/L/T: 0/0/0
    Trainer Counters: 0
    Ongoing Battles: Me vs. jas61292
    Backpack (open)

    Berry Pocket:2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear
    berries

    Token Pocket: None


    Team:

    Canis the Growlithe (open)

    [​IMG]

    Growlithe(*) [Canis] (M)
    Nature: Adamant

    Typing:

    Fire:

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Intimidate:

    Type: Can be Activated

    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Flash Fire:

    Type: Innate

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Justified (Locked):

    Type: Innate

    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 4 (+1)
    Def: Rank 2
    SpA: Rank 2 (-1)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC:0/5
    MC:0
    DC:0/5

    Attacks:
    Bite*
    Roar*
    Ember*
    Leer*
    Odor Sleuth*
    Helping Hand*
    Flame Wheel*
    Reversal*

    Flare Blitz*
    Crunch*
    Body Slam*

    Sunny Day*
    Wild Charge*
    Overheat*

    Guardian the Horsea (open)

    [​IMG]

    Horsea(*) [Guardian] (M)
    Nature: Quirky

    Typing:

    Water:

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Swift Swim:

    Type: Innate

    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Sniper:

    Type: Innate

    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Locked):

    Type: Innate

    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/9
    MC:0
    DC:0/5

    Attacks:
    Bubble*
    Smoke Screen*
    Leer*
    Water Gun*
    Focus Energy*
    Bubble Beam*
    Agility*

    Outrage*
    Signal Beam*
    Razor Wind*

    Waterfall*
    Ice Beam*
    Rain Dance*

    Natura the Oddish (open)

    [​IMG]
    Oddish(*) [Natura] (F)
    Nature:Calm

    Typing:

    Grass:

    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Chlorophyll:

    Type: Innate

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Run Away (Locked):

    Type: Innate

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4 (+1)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC:0/9
    MC:0
    DC:0/5

    Attacks:
    Absorb*
    Sweet Scent*
    Acid*
    Poison Powder*
    Stun Spore*
    Sleep Powder*
    Mega Drain*
    Lucky Chant*

    Synthesis*
    Ingrain*
    Nature Power*

    Sunny Day*
    Toxic*
    Solar Beam*
  11. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933
    I'm no approver, but I would suggest getting rid of the non-summary part of the type description. It's not needed, and it takes up room.
  12. Klepto

    Klepto

    Joined:
    Apr 12, 2012
    Messages:
    5
    Trainer Name: Klepto
    Pokemon: Pawniard, Vullaby, Privatyke
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters:0
    Universal Counters:0

    Battles
    None. I'm not even approved yet, derp.

    Arceustar the Pawniard (open)
    Name: Pawniard (*) Arceustar (M)
    Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense)

    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    Tokens:
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Level-up

    Scratch(*)
    Leer(*)
    Fury Cutter(*)
    Torment(*)
    Faint Attack(*)
    Scary Face(*)
    Metal Claw(*)

    Egg Moves

    Headbutt(*)
    Psycho Cut(*)
    Sucker Punch(*)

    TMs/HMs

    Toxic(*)
    X-Scissor(*)
    Grass Knot(*)


    [hide=Klepto the Vullaby]Name: Vullaby (*) Klepto (M)
    Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense)

    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: **
    Def: **(-)
    SpA: ***(+)
    SpD: ***
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Tokens:
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Level-up

    Gust(*)
    Leer(*)
    Fury Attack(*)
    Pluck(*)
    Nasty Plot(*)
    Flatter(*)
    Faint Attack(*)

    Egg Moves

    Roost(*)
    Scary Face(*)
    Steel Wing(*)

    TMs/HMs

    Toxic(*)
    Snarl(*)
    Fly(*)
    [/hide]


    Warrior123 the Privatyke (open)
    Name: Privatyke(*)Warrior123(M)
    Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Locked) (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 100
    Atk: ***
    Def: **(-)
    SpA: ***(+)
    SpD: **
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    Tokens:
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Level-up

    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Chip Away(*)
    Arm Thrust(*)
    Aqua Jet(*)

    Egg Moves

    Octazooka(*)
    Rock Blast(*)
    Scary Face(*)

    TMs/HMs

    Toxic(*)
    Ice Beam(*)
    Earthquake(*)
  13. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Yikes, no one's approved in quite some time.

    Hwang is a approved with applause. Clean format and clear sectioning, even!

    Skyshade... Your Riolu has no moves. Go ahead and update that, and amend pictures and nature (-) and (+) next to the stats, and then drop me a VM. Not approved for now.

    You two, Klepto. Drop me a visitor message when your team is ready. No need to sit in Approval Limbo for two weeks like the above two!

    1.1

    Anyone who isn't an approver or registering, please don't post here. We watch the latest post for unfamiliar names, which indicate that someone needs approval. If we see "Yarnus" or another name we know, we assume that someone's just being a junior approver to someone we've already looked at.
  14. Klepto

    Klepto

    Joined:
    Apr 12, 2012
    Messages:
    5
    I won't be able to do it for a while as my computer has no charge, lost charger, and team saved there.

    Edit: Does Mandibuzz look like Klepto from SM64? I think so.
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    That's no problem at all. PM me or another approver whenever, really.
  16. DrifblimFloats22

    DrifblimFloats22

    Joined:
    May 19, 2012
    Messages:
    2
    I'll join.


    Trainer Name: Parker
    Pokemon: Purrloin
    W/L/T: 0/0/0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters: 1
    Universal Counters: 0

    No Battles yet

    Pokemon Team:

    [​IMG]
    Purrloin [DarkBlue] (Male)
    Nature: Hasty (+Speed, -Sp. Def)
    Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Ability 1: Limber (Innate): Cannot be paralyzed.
    Ability 2: Unburden (Innate): Purrloin's Speed raises if its held item is lost.
    Ability 3: Prankster (DW) (LOCKED): Increases status moves priority by 1.

    Stats:

    HP: 90
    Attack: Rank 3
    Defense: Rank 2
    Sp. Atk.: Rank 4
    Sp. Def: Rank 2 (-)
    Speed: Rank 5 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    By Level Up:

    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out

    By TM:

    Embargo
    Thief
    Psych Up

    By Egg:

    Faint Attack
    Yawn
    Pay Day

    Sorry no hide tags. If anyone can, plz show me.
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,533
    Note to Klepto: Vullaby is a female-only mon, so once you've fixed your computer problem, you'll have to change its gender to female.

    DrifblimFloats22:
    • Hide tags work as follows: [noparse]
      Name for hide tag (open)
      Stuff to put in hide tag
      [/noparse]
    • You need a minimum of two pokemon
    • You start with 6 CC and Purrloin costs 2 CC, so with no other pokemon on your profile yet, you should be at 4 CC (this will go down when you add your second and possibly third pokemon)
    • Hasty is +speed -def; if you want +speed -sp def, you want Naive
    • Speed is not a rank, it is the number of the pokemon's base speed in-game (in Purrloin's case, 66) multiplied by 1.15 and rounded up to the nearest whole number if the pokemon has a +speed nature, or divided by 1.15 and rounded down to the nearest whole number if the pokemon has a -speed nature
      • If your pokemon has a +speed nature, then after working out its new speed, you need to give its nature-based accuracy boost, which is worked out in the following way: (new speed^2)/(870*current evolution stage/max evolution stage), or (new speed^2)/(870*1/2) for Purrloin
      • If your pokemon has a -speed nature, then you need to state that it also has -10% evasion
    • Purrloin's attack, defence, special attack and special defence (before nature adjustments) are all rank 2. This means if Purrloin has a -special defence nature, its defence drops to rank 1 (look up the pokemon's stats in the Data Audit Thread here)
    • ASB abilities sometimes work differently to how they work in-game, so you need to get the descriptions of your pokemon's abilities from the Data Audit Thread here, not from Veekun or Bulbapedia or Serebii or whatever website you used
    • Add Hone Claws to Purrloin's level-up moves since he gets it at level 24

    NOT APPROVED

    This brings my UC to 9.2 I believe.
  18. Klepto

    Klepto

    Joined:
    Apr 12, 2012
    Messages:
    5
    Yes sir. *Salutes*
    Will i be approved after that?
  19. DrifblimFloats22

    DrifblimFloats22

    Joined:
    May 19, 2012
    Messages:
    2
    Sorry. I'll edit that later.
    ...
    ...
    ...
    What?
    Nikolai has just made big mess in pants.
    ...
    ...
    NIKOLAI! STOP!

    I use calc and multiply and says... 75.9? Is this what I post?
    If it's not right, F**k this! I'm going to spectate!
    ...
  20. dinosaurdan

    dinosaurdan

    Joined:
    Mar 14, 2012
    Messages:
    200
    [​IMG]Sprite credit goes to Romeert

    Trainer Name:
    dinosaur
    Pokemon: Colosshale, Slugma, Klink, Tyrouge
    W/L/T: 2/0/0
    Backpack:
    Pokemon Team: Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters:2
    Universal Counters:

    Show Hide


    <
    [​IMG]
    Colosshale (*) (male)
    Nature: Naughty Adds one (1) Rank to Attack ,Subtracts one (1) Rank from Special Defense
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (locked) (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk+: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD-: Rank 2
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16


    EC:0/6
    MC:0
    DC: 0/5

    Attacks:
    Leer(*)
    Takle(*)
    Bubblebeam(*)
    Bite(*)
    Rapid Spin(*)
    Body Slam(*)

    Fake Out(*)
    Fire Fang(*)
    Water Spout(*)

    Roar(*)
    Earthquake(*)
    Rock Slide(*)
    Show Hide

    [​IMG]
    Slugma (*) (female)
    Nature: Brave Adds one (1) Rank to Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Magma Armor:(Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Armor: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor DW: (locked) (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 90
    Atk+: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe-: 17
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12
    EC:3/6
    MC:2
    DC:3/5

    Attacks:
    Yawn(*)
    Smog(*)
    Ember(*)
    Rock Throw(*)
    Harden(*)
    Recover(*)
    Flame Burst(*)
    Amnesia

    Earth Power(*)
    Memento(*)
    Stockpile(*)

    Fire Blast(*)
    Rock Slide(*)
    Hidden Power Grass,7 (*)

    Heat Wave
    Show Hide

    [​IMG]
    Klink(*) (genderless)
    Nature: Hardy
    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Plus:(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Minus:(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Clear Body DW: (locked) (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/9
    MC:2
    DC: 2/5

    Attacks:
    Vicegrip(*)
    Charge(*)
    Thundershock(*)
    Gear Grind(*)
    Bind(*)

    Shift Gear(*)
    Discharge(*)
    Mirror Shot(*)

    Hidden Power Grass, 7(*)
    Volt Switch(*)
    Flash Cannon(*)>

    Signal Beam


    Show Hide
    [​IMG]
    Tyrouge (Captain) (Male)
    Nature: Adamant
    Type: Fighting
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Vital Spirit DW (locked):(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Stats:
    HP: 90
    Atk: Rank 3+
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12
    EC:1/6
    MC:1
    DC:1/5

    Attacks:
    Tackle
    Helping Hand
    Fake Out
    Foresight

    Bullet Punch
    Hi Jump Kick
    Mach Punch

    Low Sweep
    Protect
    Earthquake

    Fire Punch
  21. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Uh, are you done with this? Your Slugma is missing entirely Nevermind, it's just out of order from the list. Your images for your mons are nowhere to be found, either.

    So:
    • Split your team into their own individual
      Show Hide
      tags.
      [*]Correct their images
    Show Hide


    PM or VM me when you're ready for an approval, I guess.
  22. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Uh, looks good to me. Specify a BAP of 4-7 on your Hidden Powers (e.g. Hidden Power [Grass, 7], Hidden Power [Flying, 6], etc.) and you're good to go.

    Approved once you do that. Meaning you can go pick some fights!
  23. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    [​IMG]credit to UllarWarlord
    Trainer Name: Lock
    Pokemon: Manectric*, Colossoil*, Mantyke*, Golbat, Cradily, Rotom, Pawniard, Monohm, Scraggy, Minccino, Remoraid, Cacnea, Swinub, Swablu, Chikorita
    W/L/T: I/D/C
    Currency Counters: 9

    Backpack:
    Item Pocket:
    2x Exp. Share
    1x Amulet Coin
    1x Rotom Toaster
    1x Soothe Bell

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Universal Counters: 63



    Pokemon Team:
    Manectric (open)
    [​IMG]
    Manectric(*) [Fenrir] (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus (DW UNLOCKED): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Roar
    Thunder
    Charge
    Wild Charge

    Crunch
    Discharge
    Uproar

    Hidden Power [Ice, 7]
    Thunderbolt
    Flamethrower
    Snarl
    Volt Switch
    Protect
    Endure
    Substitute
    Rest
    Sleep Talk
    Light Screen

    Colossoil (open)
    [​IMG]
    Colossoil(*) [The Imprisoned] (M)
    Nature: Hardy (No effect on stats)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Drill Run
    Peck
    Leer
    Tackle
    Horn Attack
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Bounce
    Dig
    Muddy Water
    Pursuit
    Crunch
    Megahorn
    Horn Drill

    Sucker Punch
    Thunder Fang
    Water Spout
    Fake Out
    Encore

    Earthquake
    Facade
    Snarl
    Rock Slide
    Taunt
    Protect
    U-turn
    Brick Break

    Mantine (open)
    [​IMG]
    Mantine(*) [Two-Face] (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
    Water Veil (DW Unlocked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 70
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Psybeam
    Bullet Seed
    Tackle
    Bubble
    Supersonic
    BubbleBeam
    Headbutt
    Agility
    Wing Attack
    Bounce
    Confuse Ray
    Wide Guard
    Water Pulse
    Hydro Pump
    Air Slash
    Aqua Ring

    Mirror Coat
    Mud Sport
    Signal Beam
    Twister

    Hidden Power [Electric, 7]
    Ice Beam
    Scald
    Toxic
    Protect
    Surf
    Substitute
    Endure
    Double Team

    Icy Wind

    Crobat (open)
    [​IMG]
    Crobat [Cave Rage] (M)
    Nature: Hasty (+15% Speed +26% Accuracy, -1 Def)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 150 (+15%, +26% Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Cross Poison
    Screech
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Acrobatics
    Air Slash
    Poison Fang
    Haze
    Mean Look

    Giga Drain
    Steel Wing
    Zen Headbutt

    Toxic
    Venoshock
    Sludge Bomb
    Shadow Ball
    Taunt
    Bide
    Fly
    Hidden Power [Ground, 7]
    Endure
    Heat Wave
    Snatch
    U-turn
    Protect
    Substitute

    Roost

    Cradily (open)
    [​IMG]
    Cradily [Lilypad] (F)
    Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

    Type: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (-15%, -10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Wring Out
    Gastro Acid
    Energy Ball

    Curse
    Mega Drain
    Mirror Coat
    Recover

    Toxic
    Sludge Bomb
    Rock Slide
    Protect
    Pain Split

    Earth Power
    Stealth Rock
    Endure

    Sparky (OT: Maxim) (open)

    [​IMG]
    Sparky [Rotom]
    Nature: Modest (Increases Special Attack by *, Decreases Attack by *)

    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    MC: 0

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Signal Beam
    Pain Split
    Spite

    Will-o-Wisp
    Volt Switch
    Protect

    Pawniard (open)
    [​IMG]
    Pawniard [Grandmaster] (M)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Dark/Steel
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW) [Locked]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Night Slash

    Psycho Cut
    Revenge
    Sucker Punch

    Taunt
    Dig
    Double Team
    Thunder Wave

    Snatch
    Stealth Rock

    Duclohm (open)
    [​IMG]
    Duclohm [Shicka-Shicka KaBOOM (SSK)] (M)
    Modest Nature (+1 Special Attack, -1 Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks:
    Double Hit
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon

    Heal Bell
    Magnet Rise
    Mud-Slap

    Thunderbolt
    Flamethrower
    Surf
    Hail
    Protect
    Thunder Wave
    Torment

    Electroweb
    Signal Beam

    Scraggy (open)
    [​IMG]
    Scraggy [Hoodlum] (M)
    Adamant Nature (+1 Attack, -1 Special Attack)

    Type: Dark/Fighting
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW) [Locked]: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    Counter
    Drain Punch
    Ice Punch
    ThunderPunch

    Torment
    Rock Slide
    Dragon Tail

    Minccino (open)
    [​IMG]
    Minccino [CiCi] (F)
    Rash Nature(+1 Special Attack, -1 Special Defense)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW) [Locked]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    After You

    Endure
    Flail
    Mud-Slap

    Thunderbolt
    Dig
    U-turn
    Aqua Tail

    Remoraid (open)
    [​IMG]
    Remoraid [Grit] (M)
    Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW) [Locked]: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Signal Beam
    Bullet Seed
    Hydro Pump

    Acid Spray
    Rock Blast
    Water Spout

    Ice Beam
    Flamethrower
    Charge Beam
    Protect
    Substitute

    Cacnea (open)
    [​IMG]
    Cacnea [Kinsarti] (M)
    Brave Nature (+1 Attack, -15% Speed -10% Evasion)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW) [Locked]: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain
    Spikes
    Payback
    Needle Arm

    Counter
    Disable
    Teeter Dance

    Protect
    Grass Knot
    Substitute
    Energy Ball
    Drain Punch
    ThunderPunch

    Swinub (open)
    [​IMG]
    Swinub [Bacon] (M)
    Hasty Nature (+15% Speed +12% Accuracy, -1 Defense)

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) [Locked]: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Earthquake
    Blizzard

    Avalanche
    Body Slam
    Icicle Crash

    Dig
    Bulldoze
    Rock Slide

    Swablu (open)
    [​IMG]
    Swablu [Goldeneye] (F)
    Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine: (DW) [Locked]: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Peck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down

    Agility
    Power Swap
    Roost

    Ice Beam
    Solarbeam
    Protect

    Chikorita (open)
    [​IMG]
    Chikorita [Tea] (F)
    Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard: (DW) [Locked]: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Poisonpowder
    Synthesis
    Reflect
    Magical Leaf
    Natural Gift

    Leech Seed
    Counter
    Heal Pulse

    Toxic
    Protect
    Energy Ball
  24. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Looks good to me! LockDown is Approved.

    Welcome to ASB! It just so happens someone else has just signed up, and is looking for a fight...

    20.4
  25. Moai

    Moai

    Joined:
    May 31, 2012
    Messages:
    55
    Trainer Name Moai
    Pokemon: Zigzagoon (*), Trapinch (*), Eevee, Snorunt
    W/L/T: 2-1-0

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Currency Counters: 4
    Universal Counters: 0

    Zigzagoon (open)

    [​IMG]
    Zigzagoon(*) Bolt (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: [Innate] This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Gluttony: [Innate] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Quick Feet [DW - Locked]: [Innate] This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle (*)
    Growl (*)
    Tail Whip (*)
    Headbutt (*)
    Sand-Attack (*)
    Odor Sleuth (*)
    Mud Sport (*)
    Pin Missile (*)
    Flail
    Covet

    Rock Climb (*)
    Simple Beam (*)
    Pursuit (*)

    Thunder Wave (*)
    Dig (*)
    Swagger (*)

    Seed Bomb


    Trapinch (open)

    [​IMG]
    Trapinch(*) Fleur (F)
    Nature:
    Type: Hasty (+15% Speed, +5% Accuracy, -1 Def)
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force [DW - Locked] : [Innate] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Bite (*)
    Sand Attack (*)
    Faint Attack (*)
    Sand Tomb (*)
    Mud-Slap
    Bide
    Bulldoze
    Sandstorm
    Crunch
    Superpower
    Feint

    Quick Attack (*)
    Endure (*)
    Bug Bite (*)

    Earthquake (*)
    Dig (*)
    Rock Slide (*)
    Protect


    Eevee (open)

    [​IMG]
    Eevee - Claire (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: [Innate] This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Adaptability: [Innate] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Anticipation [DW - Locked]: [Innate] This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Covet
    Bite
    Take Down
    Baton Pass

    Endure
    Wish
    Yawn

    Protect
    Toxic
    Substitute


    Snorunt (open)

    [​IMG]
    Snorunt - Ryn (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: [Innate] When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: [Innate] This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody [DW - Locked]: [Innate] This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Hail
    Blizzard

    Bide
    Disable
    Spikes

    Frost Breath
    Light Screen
    Safeguard


    Tentacool (open)

    [​IMG]
    Tentacool - Venn (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: [Innate] This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: [Innate] This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish [DW - Locked] : [Innate] This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Wrap
    Water Gun
    Constrict
    Toxic Spikes
    Bubblebeam

    Confuse Ray
    Mirror Coat
    Muddy Water

    Toxic
    Venoshock
    Ice Beam


    Mienfoo (open)

    [​IMG]
    Mienfoo - Thrush (M)
    Nature: Naive (+15% Speed, +10% Accuracy, -1 SpD)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Inner Focus: [Innate] When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: [Innate] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless [DW - Locked] : [Innate] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Meditate
    Detect
    Fake Out
    Doubleslap
    Swift
    Calm Mind

    Endure
    Feint
    Me First

    Dig
    Taunt
    Brick Break

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