Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    That's very, very out-of-date, and is unlikely to be updated anytime soon. However, I'll direct you to this thread for such concerns in the future; if there's a question for the moderation staff as far as upkeep and maintenance go, that would be the place to ask it.

    E: Whoopsies; I suppose that the lack of change for usernames threw me off. Anyhoo, yeah, the thread I linked would be the best place to ask this stuff. And rasdasdfasdfasdfasdfasdfadf if you've got issues, go VM somebody, don't clog the reg thread x.x
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
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    5,771
    Strangely enough, it appears I'm not there either. It's not like it wasn't updated in a long time either, it was updated just 2 days ago :S
  3. krodin329

    krodin329

    Joined:
    Sep 25, 2011
    Messages:
    59
    I edited, but am not done. Let me know if there's any problems, please.
  4. Terrador

    Terrador

    Joined:
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    krodin329, I've noticed a few things.
    -Riolu's nature is listed as "Calm (+Rash -SDef)", but his stats are listed as if they were Mild (+SpA, -Def).
    -Zorua's type is listed as "Darkness" instead of "Dark" (minor)
    -Zorua does not learn Flamethrower
    -You do not have a listed CC value; if you are truly done, you should have 2 CC left over if you're only starting with two Pokemon.
    -Your profile is still tagged as "Incomplete".

    Please VM me and/or another approver once you've sorted these things out. Furthermore, please wait until you think your profile is complete before contacting us; we needn't look over your shoulder for each step when we can simply iron out the issues once we see the entire thing.
  5. krodin329

    krodin329

    Joined:
    Sep 25, 2011
    Messages:
    59
    I wrote that I'm not done. The nature is meant to be Rash, so I'll edit that. Thanks. (I'm not done because I need to add the last Pokemon.)
  6. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

    Joined:
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    5,649
    I have some old CAP ASB registration somewhere that sucked, so I'd like to start from scratch. If I'm correct, i will go back and edit my starting post now?

    EDIT: okay, i hope that's what i'm supposed to do, because my profile's been revamped (i have the old one saved on word in case I flucked up)
  7. Terrador

    Terrador

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    Pwnemon, technically you cannot, but I doubt that administration will care if you haven't battled yet.
  8. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

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    can a big kahuna confirm this / deny this?
  9. Complications

    Complications

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    Can you send me the page number? I'm not a big kahuna, but I can still search for errors.
  10. krodin329

    krodin329

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  11. Objection

    Objection

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    krodin329: I take it you meant Rash (+SAtk, -SDef) on Riolu. Right now it still says +Atk instead of +SAtk. Also, Zorua needs 0/6 EC and 0 MC. Fix those two things (just those two things) and you're APPROVED. Welcome to CAPASB.

    And that brings my UC to 0.8
  12. krodin329

    krodin329

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    Sep 25, 2011
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    Fixed. It was meant to be Naughty.
  13. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

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    can someone approve my registration? (found here)
  14. Objection

    Objection

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    But you still have his special attack boosted in the stat summary. Pick one nature for Riolu and apply it to EVERYTHING on Riolu. The nature name, nature modification summary and stat summary must all match.
  15. krodin329

    krodin329

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    Sep 25, 2011
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    Ugh sorry again. Fixed. I just put it as Rash
  16. Objection

    Objection

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    OK, you're good to go now krodin.

    Pwnemon: Currency Counters have replaced Trainer Counters, so you don't need to have them both on your profile. Also, Embirch gets Giga Drain and Fire Spin as level-up moves at or before level 25, so you can add those and pick something else instead of Giga Drain as an egg move (incidentally Embirch doesn't get Giga Drain as an egg move), but it does not get Pound. Also, you also need to add in Size Class and Weight Class for your pokemon. You can find these in the Data Audit Thread in the same place where you get the rest of the stats from. NOT APPROVED until these things are fixed.

    This brings my UC to 13.5
  17. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

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    all of those have been fixed, pending approval?
  18. Flamestrike

    Flamestrike

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    Pwnemon is APPROVED now, welcome (back) to ASB!

    4
  19. Dragontongue195040

    Dragontongue195040

    Joined:
    Jan 24, 2012
    Messages:
    112
    Trainer Name: Perci
    Pokemon: Chinchou, Shroomish
    W/L/T: 0/0/0 (no battles yet)
    Backpack:
    Berries:
    Oran-2
    Leppa-2
    Cheri-2
    Chesto-2
    Pecha-2
    Rawst-2
    Aspear-2
    Tokens and Counters:
    2 CC
    0 UC
    Pokemon:
    [​IMG]
    Chinchou (Hal) (M)
    Show Hide
    Nature: timid (adds * to speed, decreases * to atk)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ability:
    Volt Absorb: (innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (activation) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Water Absorb (DW): (innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Stats: Nature: Timid (+spe, -atk)
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 78 (+)
    Acc: 14% (+)
    EC: 0
    MC: 0
    DC: 0
    Attacks:
    Bubble (*)
    Supersonic (*)
    Thunder wave (*)
    Flail (*)
    Confuse Ray (*)
    Water gun (*)
    Spark (*)
    Take Down (*)

    Agility (*)
    Amnesia (*)
    Brine (*)

    Ice beam (*)
    Volt switch (*)
    Surf (*)

    [​IMG]
    Shroomish (Life) (F)
    Show Hide
    Nature: Naughty (adds atk, decreases def)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ability:
    Effect Spore: (can be disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Poison Heal: (innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
    Quick Feet (DW): (innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Stats: Nature: Naughty (+atk, -def)
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    EC: 0
    MC: 0
    DC: 0
    Moves:
    Absorb (*)
    Tackle (*)
    Stun Spore (*)
    Leech Seed (*)
    Mega Drain (*)
    Headbutt (*)
    Poison Powder (*)

    Drain Punch (*)
    Wake up slap (*)
    Seed bomb (*)

    Toxic (*)
    Solarbeam (*)
    Double Team (*)
  20. Complications

    Complications

    Joined:
    Aug 20, 2011
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    2,266
    For Chinchou, you need to add (x1.15) by speed stat, and apply the ACC boost. (Accurcy.)

    Also, you get all abilities, not just one.
  21. Flamestrike

    Flamestrike

    Joined:
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    Dragontongue, a few problems:
    -For your abilities, you shouldn't be using the in-game descriptions. Instead, use the descriptions listed here. Also make sure to note what kind of ability each is (innate, can be activated, etc).
    -Chinchou's Attack is Rank 1, and you should mark that his Attack is lowered and his Speed is raised with a (-) and a (+) respectively
    -Chinchou's Speed should be 78, not 77 (+Speed natures always round up)
    -You need to note that Chinchou gets an Accuracy boost due to its nature. The accuracy boost is 78^2/435 = 14%. For more information on how this works, check here.
    -More of a note than a requirement, but you should probably put your Pokemon in hide tags by surrounding them with [ hide] and [ /hide] without the spaces. You can also use [ hide=text] to make text appear in the hide tag before you open it.

    Like so! (open)
    Put your Pokemon in here so your profile looks nicer!


    EDIT: APPROVED now, welcome to ASB!

    This gives me a UC and puts me back down to 0
  22. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,397
    Trainer Name: SubwayJ
    Pokemon:
    Krillowatt, Huntail, Cyclohm, Stratagem, Pyroak, Necturna, Cinccino, Vaporeon, Porygon2, Reuniclus, Conkeldurr, Amoonguss, Aurumoth, Servine, Chimchar, Totodile, Boldore, Solrock, Armaldo, Lairon, Steelix, Nidoran♂, Eevee, Eevee, Eevee, Yanma, Venomoth, Glalie, Syclant, Cherubi,
    Backpack: (open)

    Berries [​IMG]:
    Cheri Berry (2)[​IMG]
    Pecha (2)[​IMG]
    Aspear (2)[​IMG]
    Enigma Berry (10)[​IMG]

    Hold Items [​IMG]:
    DeepSeaTooth[​IMG]
    Exp Share[​IMG]
    Expert Belt[​IMG]
    Lucky Egg[​IMG]
    Water Stone[​IMG]
    Miracle Seed[​IMG]
    Rare Candy[​IMG]
    Eviolite[​IMG]
    Link Cable[​IMG]
    Metal Coat [​IMG]
    Quick Claw[​IMG]
    Magnet [​IMG]


    Medicine [​IMG]:

    Poke Balls [​IMG]:
    Heal Ball (18)[​IMG]
    Sport Ball (12)[​IMG]
    Timer Ball (10)[​IMG]

    Key Items [​IMG]:
    Rock Ruby

    Raid Items:
    Valor Counters (3)
    Glyph of AncientPower
    Glyph of Crunch


    Counters:
    55CC
    5UC

    Badges
    Cyclone Badge

    Pokemon:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Some mons will be missing/have ugly formatting until social group data is retrievable.

    Omega the Cyclohm (♂) (open)

    [​IMG]
    Omega the Cyclohm ()
    Type: [​IMG] [​IMG]

    For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.

    Nature: Modest (+Special Attack, -Attack)

    Type: [​IMG] [​IMG]
    [​IMG]: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [​IMG]: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust:
    (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

    Stats:
    108/60/118/112/70/80

    HP: 110
    Attack: Rank 1
    Defence: Rank 4
    Special Attack: Rank 5
    Special Defence: Rank 3

    Speed: 80
    Base Rank Total: 20

    Size Class: 4
    Weight Class: 4

    Evolution Counters: 9/9
    Dream Counters: 5/5
    Move Counters: 0


    Moves:
    *Level Up*

    Tackle
    Growl
    Twister
    Whirlwind
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Hurricane
    Slack Off
    Weather Ball
    Dragon Pulse
    Double Hit
    Bide
    Tri Attack
    Leer
    Dragon Tail
    Discharge
    Zap Cannon
    Thrash
    Outrage
    *Egg*

    Heal Bell
    Hydro Pump
    Power Gem
    Magnet Rise
    Gust
    Mud Slap
    *TM/HM*

    Flamethrower
    Thunder
    Substitute
    Hail
    Sandstorm
    Blizzard
    Volt Switch
    Sunny Day
    Thunder Wave
    Hidden Power Grass (7)
    Hyper Beam
    Surf
    Earthquake
    Protect
    Thunderbolt
    Torment
    Light Screen
    Ice Beam
    Charge Beam
    Fire Blast
    Rest
    Round
    Incinerate
    Flash
    Trick Room
    Endure
    Toxic
    Double Team
    Hone Claws
    Secret Power
    Facade
    *Tutor*

    Signal Beam
    Electroweb
    Draco Meteor
    Sleep Talk

    Total Moves: 63

    Sterling the Aurumoth (♀) (open)

    [​IMG]
    Sterling the Aurumoth (♀)
    Type: [​IMG] [​IMG]

    Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

    Nature: Quiet (+Special Attack, -Speed)

    Type: [​IMG] [​IMG]
    [​IMG]: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    [​IMG]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    110/120/99/117/60/94

    HP: 110
    Attack: Rank 5
    Defence: Rank 4
    Special Attack: Rank 5
    Special Defence: Rank 2

    Speed: 81
    Base Rank Total: 22
    Size Class: 4
    Weight Class: 5

    Evolution Counters: 9/9
    Dream Counters: 5/5
    Move Counters: 0


    Moves:
    Ally Switch
    AncientPower
    Attract
    Blizzard
    Bug Bite
    Bug Buzz
    Close Combat
    Counter
    Cut
    Disable
    Double Team
    Dragon Dance
    Dream Eater
    Echoed Voice
    Electroweb
    Facade
    Feint
    Final Gambit
    Flash
    Fling
    Focus Blast
    Frustration
    Giga Impact
    Hail
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power (Ground 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Magic Room
    Megahorn
    Ominous Wind
    Overheat
    Protect
    Psych Up
    Psychic
    Psyshock
    Quiver Dance
    Rain Dance
    Recycle
    Reflect
    Rest
    Retaliate
    Return
    Roleplay
    Round
    Safeguard
    Shadow Ball
    Silver Wind
    Skill Swap
    SolarBeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Surf
    Swagger
    Tackle
    Tail Glow
    Telekinesis
    Thunder
    Thunderbolt
    Toxic
    Trick
    Will-O-Wisp
    Wing Attack
    Wish
    Wonder Room
    X-Scissor
    Zen Headbutt

    Total Moves: 75
    (Max Movepool) [​IMG]

    Fantôme the Necturna (♀) (open)

    [​IMG]
    Fantôme the Necturna (♀)
    Type: [​IMG] [​IMG]

    Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

    Nature: Quiet (+Special Attack, -Speed)

    Type: [​IMG] [​IMG]
    [​IMG]: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [​IMG]: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    64/120/100/85/120/81

    HP: 100
    Attack: Rank 5
    Defence: Rank 4
    Special Attack: Rank 4
    Special Defence: Rank 5

    Speed: 70
    Base Rank Total: 23
    Size Class: 3
    Weight Class: 3

    Evolution Counters: 6/6
    Dream Counters: 5/5
    Move Counters: 1


    Moves:
    *Level Up*

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball

    *Egg*

    Spore
    Giga Drain
    Natural Gift
    Ingrain
    Gravity
    Leaf Storm
    Leaf Blade
    Future Sight
    Nightmare
    Curse
    *TM/HM*

    Protect
    Calm Mind
    Psychic
    Torment
    Telekenisis
    Toxic
    Shadow Claw
    Stone Edge
    Thief
    Substitute
    Energy Ball
    Grass Knot
    Payback
    Hidden Power (Water 7)
    Psych Up
    Giga Impact
    Hyper Beam
    Sunny Day
    Solarbeam
    Facade
    *Tutor*

    Synthesis
    Snatch
    Bind
    Spite
    Skill Swap
    Trick
    Worry Seed
    Sleep Talk
    Seed Bomb
    Knock Off

    Total Moves: 54

    Demeter the Serperior (♀) (open)

    [​IMG]
    Demeter the Serperior (♀)
    Type: [​IMG]


    Demeter is the youngest of her best friends (Helios and Apsu.) She is the most trusting of the bunch, cuddling close to SubwayJ whenever she gets the chance. Demeter, as a Serperior, has risen over any barriers that have been set before her. Her regal stature and majestic presence show just a fraction of her strength.

    Nature: Naive (+Speed, -Special Defence)

    Type: [​IMG]
    [​IMG]: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:
    Overgrow:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary: (Toggle) Default effect: None.
    Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    75/75/95/75/95/113

    HP: 100
    Attack: Rank 3
    Defence: Rank 3
    Special Attack: Rank 3
    Special Defence: Rank 2
    Speed: 130 (16% Acc Bonus)

    Base Rank Total: 15
    Size Class: 2
    Weight Class: 2

    Evolution Counters: 6/9
    Dream Counters: 5/5
    Move Counters: 0


    Moves:
    *Level Up*

    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    *Egg*

    Iron Tail
    Mirror Coat
    Pursuit
    Glare
    Twister

    *TM/HM*

    Taunt
    Light Screen
    Protect
    Reflect
    Torment
    Hidden Power (Rock 7)

    *Tutor*

    Aqua Tail
    Grass Pledge

    Total Moves: 24
    Apsu the Totodile (♂) (open)

    [​IMG]
    Apsu the Totodile ()
    Type: [​IMG]


    Before Apsu was a part of SubwayJ's team he was always the odd one out. All of the other Totodile always wanted to party, but Apsu just wanted to stay at home by himself. However when he joined the party of SubwayJ he instantly became best friends with Helios and Demeter, and Now Apsu is much more open to adventure. On the team Apsu always keeps everybody alert to the task at hand planning ahead whenever needed!

    Nature: Quiet (+Special Attack, -Speed)

    Type: [​IMG]
    [​IMG]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Stats:
    50/65/64/44/48/43

    HP: 90
    Attack: Rank 3
    Defence: Rank 3
    Special Attack: Rank 3
    Special Defence: Rank 2
    Speed: 37
    Base Rank Total: 14

    Size Class: 1
    Weight Class: 1

    Evolution Counters: 1/9
    Dream Counters: 1/5
    Move Counters: 1

    Moves:
    *Level Up*

    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash

    *Egg*

    Aqua Jet
    Block
    Metal Claw
    Mud Sport
    Razor Wind

    *TM/HM*

    Ice Beam
    Protect
    Surf
    Rock Slide
    Waterfall

    *Tutor*

    Water Pledge
    Total Moves: 20
    Helios the Chimchar (♂) (open)

    [​IMG]
    Helios the Chimchar ()
    Type: [​IMG]


    Helios is one of the most energetic pokemon on SubwayJ's team. Always eager to get going, he keeps Apsu and Demeter always on their feet. Sometimes quick to act, he relies on the thinking skills of Apsu to avoid many sticky situations. Considering his energy, Helios is definitely the strongest of the bunch, and will power through anything that may trouble the others!

    Nature: Hasty (+Speed, -Defence)

    Type: [​IMG]
    [​IMG]: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    44/58/44/58/44/61

    HP: 90
    Attack: Rank 2
    Defence: Rank 1
    Special Attack: Rank 2
    Special Defence: Rank 2
    Speed: 71 (17% Acc Bonus)

    Base Rank Total: 13
    Size Class: 1
    Weight Class: 1

    Evolution Counters: 1/9
    Dream Counters: 1/5
    Move Counters: 1

    Moves:
    *Level Up*

    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Slack Off

    *Egg*

    Assist
    Encore
    Fake Out
    Helping Hand
    Counter

    *TM/HM*

    Flamethrower
    Acrobatics
    Protect
    U-Turn
    Shadow Claw

    *Tutor*

    Fire Pledge

    Total Moves: 20
    1Up the Amoonguss (♂) (open)

    [​IMG]
    1Up the Amoonguss ()
    Type: [​IMG] [​IMG]

    1Up was given to Subway in a trade. Right after the trade occurred, 1Up instantly took a liking to his new trainer who seemed to like him back. As an Amoonguss he is quite strong both offensively and defensively and is certainly a valuable addition to Subway's team!

    Nature: Quiet (+Special Attack, -Speed)

    Type: [​IMG] [​IMG]
    [​IMG]: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [​IMG]: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Effect Spore: (Toggle) Default effect: This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Alternative effect: The Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


    Stats:
    114/85/70/85/80/30

    HP: 110
    Attack: Rank 3
    Defence: Rank 3
    Special Attack: Rank 4
    Special Defence: Rank 3
    Speed: 26
    Base Rank Total: 18

    Size Class: 1
    Weight Class: 2

    Evolution Counters: 6/6
    Dream Counters: 5/5
    Move Counters: 0


    Moves:
    *Level Up*

    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent
    Spore
    Giga Drain
    Synthesis
    Rage Powder
    Solarbeam
    Clear Smog

    *Egg*

    Gastro Acid
    Stun Spore
    Endure
    Rollout
    Defense Curl

    *TM/HM*
    Substitute
    Protect
    Sludge Bomb
    Sunny Day
    Venoshock
    Hidden Power (Fire 7)

    *Tutor*

    Foul Play

    Total Moves: 26
    Carcassonne the Conkeldurr (M) (open)
    [​IMG]
    Nature: Impish (+Def, -SpAtk)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Sheer Force: (Toggle)No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Guts: (Passive)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: (Impish Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4 (+)
    Sp Atk: Rank 1 (-)
    Sp Def: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Focus Punch
    Bulk Up
    Smack Down
    Dynamicpunch
    Superpower
    Scary Face
    Low Kick

    Mach Punch
    Wide Guard
    Detect
    Endure
    Foresight
    Counter
    Comet Punch
    Reversal

    Stone Edge
    Poison Jab
    Façade
    Taunt
    Payback
    Substitute
    Dig
    Earthquake
    Brick Break
    Rest
    Retaliate
    Low Sweep
    Giga Impact
    Bulldoze
    Smack Down
    Grass Knot
    Focus Blast
    Toxic
    Return

    Ice Punch
    Fire Punch
    ThunderPunch
    Drain Punch
    Sleep Talk
    Block
    Helping Hand
    Knock Off
    Snore

    Total Moves: 53
    Mrs. Peacock the Vaporeon (F) (open)
    [​IMG]

    Nature: Bold (+Def, -Atk)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats: (Bold Nature)

    HP: 120
    Atk: Rank 2(-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC:
    DC:
    5/5

    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack
    Trump Card
    Water Gun
    Water Pulse
    Aurora Beam
    Aqua Ring
    Hydro Pump
    Bite
    Muddy Water
    Acid Armor
    Haze
    Double-Edge
    Baton Pass
    Charm
    Focus Energy
    Take Down
    Mist
    Last Resort

    Wish
    Stored Power
    Yawn
    Endure
    Fake Tears
    Detect
    Flail

    Protect
    Work Up
    Round
    Shadow Ball
    Toxic
    Hidden Power (Electric 7)
    Ice Beam
    Blizzard
    Hyper Beam
    Mimic
    Rain Dance
    Double Team
    Surf
    Scald
    Brine
    Bide
    Reflect
    Roar
    Dig
    Dive
    Swagger
    Substitute
    Facade
    Echoed Voice
    Whirlpool
    Rock Smash

    Heal Bell
    Helping Hand
    Hyper Voice
    Icy Wind
    Signal Beam
    Sleep Talk
    Iron Tail
    Aqua Tail
    Swift
    Mud-Slap

    Total Moves: 67
    Cranium the Pyroak (M) (open)

    [​IMG]
    Nature:
    Quiet (+Sp Atk, -Speed)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: (Quiet Nature)
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-10EVA) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5


    Moves
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Flame Burst
    Petal Dance
    Heat Crash
    Zap Cannon
    Wood Hammer
    Flare Blitz
    Amnesia
    Iron Defense
    Leaf Tornado

    Aromatherapy
    Dragonbreath
    Earth Power

    Sunny Day
    Flamethrower
    Solarbeam
    Protect
    Earthquake
    Will-O-Wisp
    Hidden Power (Ice 7)
    Endure
    Rock Slide
    Light Screen
    Dragon Tail
    Substitute
    Rest
    Overheat
    Low Sweep

    Block
    Low Kick
    Stealth Rock
    Sleep Talk

    Total Moves: 42
    Temple Run the Stratagem (-) (open)

    [​IMG]
    Nature: Modest (+SpAtk, -Atk)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: (Modest Nature)
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC 9/9
    MC 1
    DC 5/5

    Moves:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Metal Sound
    Giga Drain
    Weather Ball
    Magnet Rise
    Electro Ball
    Head Smash
    Rock Polish
    Double Edge

    Earth Power
    Heat Wave
    Vacuum Wave
    Ancientpower
    Trick
    Ominous Wind

    Shadow Ball
    Energy Ball
    Protect
    Hidden Power Ice (6)
    Volt Switch
    Flamethrower
    Flash Cannon
    Double Team
    Calm Mind

    Total Moves: 32
    Othello the Reuniclus (F) (open)

    [​IMG]
    Nature: Brave (+Atk, - Speed)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Overcoat: (Passive)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Passive)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats: (Brave Nature)
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total:20

    EC: 9/9
    MC: 0
    DC: 5/5


    Moves:

    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ground 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Pain Split
    Psychic
    Endeavor
    Future Sight

    Trick
    Imprison
    Confuse Ray

    Protect
    Shadow Ball
    Thunder
    Trick Room
    Energy Ball
    Gyro Ball
    Rock Slide

    Magic Coat
    Signal Beam
    Ice Punch
    Fire Punch
    Drain Punch
    Thunderpunch
    Helping Hand

    Total Moves: 30


    Storage (open)

    [​IMG]
    Colonel Mustard the Eevee (M)
    Nature: Mild (+SpAtk, -Def)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away :
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Mild Nature)

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5


    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    Endure
    Stored Power
    Yawn
    Wish
    Flail

    Protect
    Work Up
    Round
    Shadow Ball
    Dig
    Total Moves: 17
    [​IMG]
    Miss Scarlet the Eevee (F)
    Nature: Mild (+SpAtk, -Def)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away :
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation : (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Mild Nature)

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5


    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    Endure
    Flail
    Yawn
    Wish
    Stored Power

    Protect
    Work Up
    Round
    Shadow Ball
    Dig
    Facade

    Total Moves: 18
    [​IMG]
    Mr. Boddy the Eevee (M)
    Nature: Relaxed (+Def, -Speed)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away :
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Relaxed Nature)

    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 47 (-) (-10 EVA)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5


    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    Wish
    Stored Power
    Yawn
    Flail
    Curse

    Protect
    Work Up
    Round
    Dig
    Shadow Ball
    Toxic

    Total Moves: 18
    [​IMG]
    Edgar Stalwart, Jr. the Steelix (M)
    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force: (Toggle) Default effect: None.
    Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Nature: Adamant (+1 Atk, -1 SpA)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30

    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 1/5

    Moves

    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam

    Defense Curl
    Heavy Slam
    Rollout
    Stealth Rock
    Block

    Taunt
    Protect
    Dig
    Gyro Ball
    Earthquake
    Torment

    Total Moves: 25
    [​IMG]
    Billy the Nidoran♂

    Nature: Mild (+1 SpA, -1 Def)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Toggle) Default effect: This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon.
    Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle: (Toggle) Default effect: None.
    Alternative effect: This Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Disable
    Head Smash
    Sucker Punch
    Counter
    Beat Up

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Thunder
    Blizzard

    Total Moves: 19
    [​IMG]
    Tetris the Cherubi (F)

    Nature: Timid
    -1Atk, +15% Spe, +5% Accuracy

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll
    (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 41 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0

    Moves:

    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day

    Weather Ball
    Nature Power
    Heal Pulse
    Aromatherapy
    Grasswhistle

    Giga Drain
    Protect
    Double Team
    Safeguard
    Substitute

    Total Moves: 17
    [​IMG]
    Bookworm the Syclant (M)

    Nature: Naïve (+Speed, -Sp Def)

    Type: Ice/Bug

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: (Naïve Nature)
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 140 (+23ACC) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves:

    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    X-Scissor
    Sheer Cold
    Bug Buzz
    Icicle Crash
    Ice Punch

    Silver Wind
    Pin Missile
    Tail Glow
    Counter
    Spikes

    Hail
    Blizzard
    Dig
    Acrobatics
    Frost Breath
    Rock Slide
    Focus Blast
    Endure

    Total Moves: 28
    [​IMG]
    Risk the Yanma (M)

    Nature: Modest (+SpAtk, -Atk)

    Type: Bug/Flying

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:

    HP: 100
    Atk:Rank 2 (-)
    Def:Rank 2
    SpA:Rank 4 (+)
    SpD:Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 2/6
    MC: 0
    DC: 2/5


    Moves:
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Detect
    Supersonic
    Hypnosis
    Air Slash
    Ancientpower

    Whirlwind
    Pursuit
    Signal Beam
    Feint
    Leech Life

    Psychic
    Toxic
    Protect
    Shadow Ball
    U-Turn

    Giga Drain
    Tailwind

    Total Moves: 17
    [​IMG]
    Catan the Venomoth (F)

    Nature: Timid (+Speed, -Atk)

    Type: Bug/Poison

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats (Timid Nature)

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (+12 ACC) (+)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Silver Wind
    Signal Beam
    Sleep Powder
    Quiver Dance
    Psychic
    Gust
    Bug Buzz
    Poison Fang

    Morning Sun
    Rage Powder
    Baton Pass
    Toxic Spikes
    Agility

    Protect
    Toxic
    Venoshock
    U-Turn
    Sludge Bomb

    Giga Drain
    Tailwind
    Twister

    Total Moves: 28[​IMG]
    Candy Land the Glalie (M)

    Nature: Quirky (No effect on stats)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Fang
    Ice Beam
    Ice Shard
    Hail
    Blizzard
    Crunch
    Sheer Cold

    Bide
    Disable
    Hex
    Weather Ball
    Spikes

    Safeguard
    Frost Breath
    Return
    Shadow Ball
    Earthquake
    Taunt

    Signal Beam

    Total Moves: 24
    Last edited: Aug 14, 2013
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,538
    SubwayJ: It's actually Protowatt, not Plicowatt. Unown should have rank 2 defence, not rank 3. Speaking of which, the star system has fallen out of favour and most people denote stats like "Rank 3" or "Rank 2". Also, Levitate's description is a bit longer than the one you've given (check the ability list) and all the 10% chances for the Hidden Power effects should be 20% and Hidden Power Water also has a "Douse" effect in addition to the speed drop.

    Fix those things and you're APPROVED and I am now at 12.6 UC.
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    4,768
    Trainer Name: AOPSUser
    Pokemon: Syclant, Nidoking, Tyranitar, Butterfree, Cyclohm, Rampardos, Beedrill, Poliwag, Necturna, Bidoof, Porygon-Z, Infernape, Minccino, Espeon, Revenankh, Slowking, Krookodile, Woobat, Medicham, Metagross, Staryu, Eelektrik, Bronzor, Haxorus, Dragonite, Hydreigon, Garchomp, Kingdra, Shelgon, Trapinch, Swablu, Druddigon, Machamp, Yanmega, Snorlax, Huntail, Colossoil, Mollux, Stratagem, Volcarona, Fidgit, Aurumoth, Rotom, Onix, Tomohawk, Gallade, Sunflora
    Dragon team: Cyclohm, Haxorus, Dragonite, Hydreigon, Garchomp, Kingdra, Shelgon, Trapinch, Swablu, Druddigon
    Fighting team: Infernape, Revenankh, Medicham, Machamp, Tomohawk, Gallade
    W/L/T: I-D-K

    [​IMG]

    Adventure battle profile-High Priest (open)
    [​IMG]
    Dark/Psychic
    HP: 100
    Ranks: 0/4/1/3
    Speed: 55
    Abilities: Regenerator/Prankster/Defeatist
    Nature: Bold
    Item: Flame Necklace
    Total Cost: 100
    Adventure battle profile-General Drake (open)
    [​IMG]
    Normal/Fighting
    HP: 80
    Ranks: 5/2/1/2
    Speed: 47 (-10% Eva.)
    Abilities: Scrappy/Analytic/Guts
    Nature: Brave
    Item: Ancient Sword
    Total Cost: 100


    Backpack (open)


    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Items:
    2x EXP. Share
    1x Amulet Coin
    2x Expert Belt
    1x Leftovers
    1x Focus Sash
    1x Life Orb
    1x Lucky Egg
    1x Dragon Scale
    1x DeepSeaTooth
    1x Light Clay
    1x Rotom Oven
    1x Rotom Washer
    1x Rotom Mower
    1x Rotom Fridge
    1x Rotom Fan
    1x Dawn Stone
    1x Sun Stone

    2x Exploration Token

    Raid-only items/glyphs:
    1x Glyph of Ice Shard - Raises the base power of Ice Shard by 4 and its energy cost by 3.
    1x Glyph of Icy Wind - Removes Icy Wind's Speed lowering effect. When Icy Wind is used, up to three (3) allied Pokemon can gain a Tailwind effect for two (2) actions.
    1x Glyph of Ice Beam - Reduces threat generated by Ice Beam by 50%.
    1x Glyph of Reflect - Causes Reflect to affect the entire team instead of three Pokémon only
    1x Glyph of Meteor Mash - Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round. (Equipped to Metagross)
    1x Badge of Valo(u)r
    Berry Harvesting - Allows all your Pokémon to carry a berry in addition to another item - but not two berries at the same time

    Pokeballs:
    3x Great Ball
    10x Heal Ball
    10x Sport Ball

    Healing Items:
    1x Potion
    1x Ether
    1x Revive
    Token Pocket (open)
    Currency Counters: 109
    Universal Counters: 14
    Valo(u)r Counters: 1
    Ongoing Battles (open)
    Too lazy to update.
    Completed Battles (open)
    Too lazy to update
    Roleplays (open)


    Referee Profile

    Dragon Team:

    Cyclohm (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave
    Dragon Dance
    Gust
    Water Pulse
    Dragon Rush
    Headbutt
    Swift
    Secret Power
    Captivate
    Natural Gift

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment
    Hyper Beam
    Double Team
    Roar
    Earthquake
    Charge Beam
    Signal Beam
    Snore
    Hone Claws
    Flash
    Sandstorm
    Attract
    Round
    Incinerate
    Bulldoze
    Trick Room
    Dragon Claw
    Facade
    Frustration
    Return
    Strength
    Waterfall
    Aerial Ace
    Giga Impact
    Wild Charge

    Total: 85/85 - MOVEPOOL COMPLETE
    Haxorus (open)
    [​IMG]

    Haxorus "Frodo" (M)
    Nature: Jolly (+15% Speed, -Special Attack, +14% Accuracy)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender.
    Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21
    +14% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Outrage
    Giga Impact
    Taunt
    Guillotine
    Dragon Dance
    Dragon Pulse
    Swords Dance

    Counter
    Night Slash
    Endure
    Reversal
    Focus Energy
    Razor Wind
    Harden

    X-Scissor
    Dig
    Double Team
    Endeavor
    Iron Tail
    Aqua Tail
    Superpower
    Sleep Talk
    Protect
    Toxic
    Rest
    Payback
    Poison Jab
    Aerial Ace
    Facade
    Return
    Frustration
    Substitute
    Rock Slide
    Earthquake
    Brick Break
    Draco Meteor
    Low Kick
    Snore
    Hone Claws
    Roar
    Hidden Power (Grass 7)
    Sunny Day
    Hyper Beam
    Rain Dance
    Rock Tomb
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Bulldoze
    Dragon Tail
    Grass Knot
    Swagger
    Rock Smash
    Cut
    Surf
    Strength

    Total: 68/68 - MOVEPOOL COMPLETE
    Dragonite (open)
    [​IMG]

    Dragonite "Sam" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Safeguard
    Hyper Beam
    Dragon Tail
    Dragon Rush
    Aqua Tail
    Dragon Dance
    Fire Punch
    Thunderpunch
    Roost
    Wing Attack
    Hurricane

    Extremespeed
    Aqua Jet
    Water Pulse
    Haze
    Mist
    Horn Drill
    Body Slam
    Endure
    Focus Punch
    Dynamicpunch
    Shock Wave
    Zap Cannon
    Bide
    Double-Edge

    Toxic
    Protect
    Thunderbolt
    Hidden Power (Grass 7)
    Draco Meteor
    Dragon Pulse
    Icy Wind
    Flamethrower
    Substitute
    Ice Beam
    Light Screen
    Frustration
    Return
    Rest
    Double Team
    Dive
    Sky Drop
    Fly
    Heat Wave
    Bind
    Superpower
    Ice Punch
    Iron Head
    Iron Tail
    Fire Blast
    Blizzard
    Thunder
    Brick Break
    Rock Slide
    Surf
    Rain Dance
    Hail
    Aerial Ace
    Earthquake
    Stone Edge
    Bulldoze
    Roar
    Tailwind
    Swagger

    Dispel

    Total: 72/116
    Hydreigon (open)
    [​IMG]

    Hydreigon "Sauron" (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -Defense)

    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    +15% Accuracy

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Body Slam
    Outrage
    Dragon Pulse
    Scary Face
    Hyper Voice
    Slam
    Dragon Rush
    Scary Face
    Double Hit
    Tri Attack
    Work Up

    Fire Fang
    Ice Fang
    Head Smash
    Thunder Fang
    Assurance
    Astonish
    Screech
    Wing Attack

    Torment
    Protect
    Taunt
    Dark Pulse
    Earth Power
    Aqua Tail
    Superpower
    Thunder Wave
    Dragon Tail
    Roost
    Draco Meteor
    Heat Wave
    Iron Tail
    Tailwind
    Sleep Talk
    Zen Headbutt
    Toxic
    Sunny Day
    Rain Dance
    Surf
    Fire Blast
    Flamethrower
    Rest
    Hidden Power (Ice 7)
    Hyper Beam
    Stone Edge
    Bulldoze
    Rock Slide
    Acrobatics
    Focus Blast
    Frustration
    Earthquake
    Return
    Double Team
    Reflect
    Rock Tomb
    Facade
    Attract
    Thief
    Round
    Echoed Voice
    Charge Beam
    Incinerate
    Payback
    Giga Impact
    Psych Up
    Swagger
    U-Turn
    Substitute
    Flash Cannon
    Fly
    Strength
    Signal Beam
    Snore
    Spite
    Uproar

    Total: 83/83 - MOVEPOOL COMPLETE
    Garchomp (open)
    [​IMG]

    Garchomp "Gimli" (M)
    Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

    Type: Dragon/Ground
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW Unlocked): (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22
    +16% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Sand-Attack
    Dragon Rage
    Take Down
    Sandstorm
    Sand Tomb
    Slash
    Dragon Claw
    Dig
    Dragon Rush
    Dual Chop
    Crunch
    Fire Fang

    Outrage
    Scary Face
    Thrash
    Body Slam
    Double-Edge
    Endure
    Whirlpool
    Mud Shot
    Mud-Slap
    Natural Gift

    Protect
    Earthquake
    Toxic
    Earth Power
    Sleep Talk
    Stealth Rock
    Flamethrower
    Fire Blast
    Rest
    Dragon Pulse
    Iron Head
    Frustration
    Rain Dance
    Sleep Talk
    Surf
    Stone Edge
    Return
    Brick Break
    Sunny Day
    Iron Tail
    Bulldoze
    Rock Slide
    Dragon Tail
    Draco Meteor
    Roar
    Aerial Ace
    Double Team
    Substitute
    Shadow Claw
    Rock Smash
    Poison Jab
    Strength
    Swagger
    Aqua Tail

    Total: 57/79
    Kingdra (open)
    [​IMG]

    Kingdra "Legolas" (M)
    Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

    Type: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW Unlocked): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18
    +11% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Dragon Pulse
    Hydro Pump
    Twister
    Dragon Dance
    Yawn

    Muddy Water
    Octazooka
    Outrage
    Endure
    Disable
    Clear Smog
    Flail
    Bide
    Water Pulse
    Double-Edge
    Mimic
    Whirlpool

    Rain Dance
    Ice Beam
    Dive
    Surf
    Icy Wind
    Double Team
    Bounce
    Protect
    Scald
    Rest
    Hidden Power (Fire 7)
    Sleep Talk
    Draco Meteor
    Blizzard
    Toxic
    Waterfall
    Hyper Beam
    Hail
    Iron Head
    Substitute
    Facade
    Return
    Frustration
    Facade
    Giga Impact

    Total: 50/72
    Shelgon (open)
    [​IMG]

    Shelgon "Aragorn" (M)
    Nature: Mild (+Special Attack, -Defense)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Dragon Claw
    Double-Edge
    Crunch
    Zen Headbutt
    Protect
    Dragonbreath
    Scary Face

    Endure
    Hydro Pump
    Thrash
    Dragon Dance
    Dragon Rush

    Brick Break
    Fire Blast
    Rock Slide
    Flamethrower
    Rain Dance
    Sunny Day
    Double Team

    Total: 25/75
    Trapinch (open)
    [​IMG]

    Trapinch "Peregrin" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW Locked): (Toggle) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 8 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    -10% Evasion

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud-Slap
    Bide
    Bulldoze
    Rock Slide
    Dig
    Superpower
    Earthquake
    Fissure
    Crunch
    Feint

    Endure
    Flail
    Mud Shot
    Focus Energy
    Quick Attack

    Protect
    Swagger
    Rock Tomb
    Double Team

    Total: 23
    Swablu (open)
    [​IMG]

    Swablu "Saruman" (M)
    Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW Locked): (Activated) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Cloud Nine also has a command that can nullify weather on the field.

    Command: (Ability: Cloud Nine)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    -10% Evasion

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:

    Peck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down
    Dragon Pulse
    Perish Song

    Agility
    Endure
    Haze
    Dragon Rush
    Hyper Voice

    Toxic
    Ice Beam
    Solarbeam
    Protect
    Double Team

    Total: 22
    Druddigon (open)
    [​IMG]

    Druddigon "Meriadoc" (M)
    Nature: Careful (+Special Defense, -Special Attack)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rough Skin: (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker (DW Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 48
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 2/5

    Attacks:

    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch
    Dragon Claw
    Outrage

    Fire Fang
    Thunder Fang
    Sucker Punch
    Crush Claw
    Snatch

    Protect
    Double Team
    Earthquake
    Dig
    Substitute

    Total: 20


    Fighting Team:

    Infernape (open)
    [​IMG]

    Infernape "Vanguard" (M)
    The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

    Nature: Hasty (+15% Speed, +18% Accuracy, -Defense)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW UNLOCKED): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21
    +18% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Flare Blitz
    Slack Off
    Acrobatics
    Fire Spin
    Facade
    Feint
    Punishment
    Calm Mind

    Focus Punch
    Encore
    Fake Out
    Blaze Kick
    Assist
    Counter
    Endure
    Quick Guard
    Submission
    Focus Energy
    Double Kick

    Protect
    Fire Blast
    U-Turn
    Flamethrower
    Blast Burn
    Heat Wave
    Helping Hand
    Endeavor
    Low Kick
    Stealth Rock
    Grass Knot
    Dual Chop
    Earthquake
    Covet
    Gunk Shot
    Iron Tail
    Protect
    Substitute
    Double Team
    Focus Blast
    Dig
    Fire Punch
    Thunderpunch
    Brick Break

    Total: 53/100
    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard
    Destiny Bond
    Curse
    Secret Power

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split
    Sleep Talk
    Helping Hand
    Ice Punch
    Rock Slide
    Smack Down
    Payback
    Low Sweep
    Sunny Day
    Sandstorm
    Rock Tomb
    Torment
    Dual Chop
    Knock Off
    Poison Jab
    Giga Impact
    Bind
    Snore

    Dispel
    Shadow Mend


    Total: 58/90
    Medicham (open)
    [​IMG]

    Medicham "Karate Kid" (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2 [5 Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    +10% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Bide
    Meditate
    Confusion
    Hidden Power (Ice 7)
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Hi Jump Kick
    Recover
    Force Palm
    Reversal
    Power Trick
    Acupressure
    Psych Up
    Fire Punch
    Thunderpunch
    Ice Punch
    Detect

    Fake Out
    Bullet Punch
    Drain Punch
    Psycho Cut
    Baton Pass
    Secret Power
    Endure
    Foresight
    Dynamicpunch
    Counter

    Protect
    Focus Punch
    Substitute
    Zen Headbutt
    Double Team
    Brick Break
    Rock Slide
    Double Team
    Pain Split
    Sleep Talk
    Gravity
    Helping Hand
    Magic Coat
    Low Kick
    Toxic
    Telekinesis
    Return
    Frustration
    Trick
    Retaliate
    Giga Impact

    Total: 50/93
    Machamp (open)
    [​IMG]

    Machamp "Chuck" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW Unlocked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Cross Chop
    Dynamicpunch
    Submission
    Wake-Up Slap
    Scary Face
    Wide Guard
    Cross Chop

    Close Combat
    Counter
    Encore
    Bullet Punch
    Meditate
    Heavy Slam
    Focus Punch
    Bide

    Toxic
    Fire Blast
    Earthquake
    Ice Punch
    Protect
    Superpower
    Stone Edge
    Focus Blast
    Dig
    Brick Break
    Rock Slide

    Total: 35/95
    Tomohawk (open)
    [​IMG]
    Tomohawk "Red Hawk" (M)
    Nature: Modest (+Special Attack, -Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate:
    (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Taunt
    Hyper Voice
    Superpower
    Rest
    Work Up
    Retaliate
    Bulk Up
    Submission
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane
    Healing Wish

    Rapid Spin
    Yawn
    Baton Pass
    Confuse Ray
    Haze

    Protect
    Substitute
    Double Team
    Brick Break
    Return
    Toxic
    Fly
    Roost
    Bounce
    Hyper Beam
    Reflect
    Stealth Rock
    After You
    Tailwind
    Sleep Talk
    Rest
    Hidden Power (Ice 7)

    Total: 48
    Gallade (open)
    [​IMG]
    Gallade "Chivalry" (M)
    Nature: Rash (+Special Attack, -Special Defense)

    Type: Psychic/Fighting
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Charm
    Hypnosis
    Dream Eater
    Stored Power
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Protect
    Close Combat

    Skill Swap
    Shadow Sneak
    Encore
    Disable
    Destiny Bond

    Psyshock
    Substitute
    Return
    Reflect
    Light Screen

    Total: 37/123


    Pokemon Team:

    Syclant (open)
    [​IMG]

    Syclant(*) "GlassAnt" (F)
    Nature: Naive (Gives a 15% boost to Speed (Rounded up), +23% Accuracy, -1 * to Special Defense)
    Type: Ice/Bug

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW) [UNLOCKED]: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 140 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21
    +23% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Ice Punch
    Leer (*)
    Leech Life (*)
    Scratch (*)
    Focus Energy (*)
    Ice Shard (*)
    Slash (*)
    Bug Bite (*)
    Icicle Spear (*)
    Icy Wind (*)
    Hail
    X-Scissor
    Avalanche
    Ice Beam
    Bug Buzz
    Sheer Cold
    Fury Attack

    Earth Power (*)
    Tail Glow (*)
    Signal Beam (*)
    Counter
    Water Pulse
    Silver Wind

    Acrobatics (*)
    Protect (*)
    Blizzard
    Substitute
    Focus Blast
    Protect

    Total: 29
    Nidoking (open)
    [​IMG]

    Nidoking (*) "Captain Nido" (M)
    Nature: Mild (+ * Special Attack, - * Defense)

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force (DW) [UNLOCKED]: (Toggle) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    Nidoking
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Tackle (*)
    Leer (*)
    Peck (*)
    Focus Energy (*)
    Double Kick (*)
    Poison Sting (*)
    Fury Attack (*)
    Horn Attack (*)
    Helping Hand (*)
    Toxic Spikes
    Poison Jab
    Horn Drill
    Flatter
    Captivate
    Megahorn
    Earth Power

    Sucker Punch (*)
    Poison Tail (*)
    Counter (*)
    Head Smash
    Endure

    Ice Beam (*)
    Thunderbolt (*)
    Sludge Bomb (*)
    Protect
    Flamethrower

    Total: 26/123
    Tyranitar (open)
    [​IMG]

    Tyranitar (*) "Hitler" (M)
    Nature: Relaxed (+ * Defense, - *15% Speed, - 10% Accuracy)
    Type: Rock/Dark

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.
    Unnerve (DW) [UNLOCKED]: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Thrash (*)
    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)
    Dark Pulse
    Earthquake
    Crunch
    Stone Edge
    Payback
    Thunder Fang
    Ice Fang
    Fire Fang
    Hyper Beam
    Giga Impact

    Outrage (*)
    Dragon Dance (*)
    Stealth Rock (*)
    Pursuit
    Assurance
    Endure

    Return (*)
    Smack Down (*)
    Substitute
    Protect
    Dig
    Fire Blast
    Thunderpunch
    Double Team
    Dragon Tail
    Bulldoze

    Total: 34/105
    Butterfree (open)
    [​IMG]

    Butterfree "Compound Lens" (F)
    Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Nature: Timid (Adds 15% Speed, Subtracts 1 *, adds 8% accuracy)

    Abilities:
    Compouneyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (DW UNLOCKED) (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15
    +8% Accuracy

    EC: 5/5
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    String Shot
    Bug Bite
    Harden
    Confusion
    Poisonpowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    Bug Buzz
    Quiver Dance
    Silver Wind
    Tailwind
    Safeguard

    Snore
    Iron Defense
    Roost

    Substitute
    Toxic
    Hidden Power (Electric 7)
    Solarbeam
    Venoshock
    Protect
    U-Turn

    Total: 27/83
    Rampardos (OT DFrog) (open)

    [​IMG]
    Rampardos (Jason) M
    Nature: Rash
    Type: Rock

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force [DW Unlocked]: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA (+): Rank 4
    SpD (-): Rank 1
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    6/6 EC
    0 MC
    5/5 DC

    Moves:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash
    Screech

    Hammer Arm
    Crunch
    Whirlwind
    Thrash
    Stomp

    Fire Punch
    Fire Blast
    Substitute
    Stone Edge
    Thuderbolt
    Ice Beam
    Earthquake

    Total: 22
    Beedrill (OT: waterwarrior) (open)

    [​IMG]
    Beedrill "D'aww!" (M)
    Nature: Adamant (+Atk, -SpA)

    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper (DW Unlocked): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/5
    MC: 0
    DC: 5/5

    Attacks:

    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Pin Missile
    Agility
    Assurance
    Poison Jab
    Endeavor

    Endure

    Electroweb
    Iron Defense
    Drill Run
    Roost
    Brick Break
    Toxic
    Protect

    Total: 23
    Poliwag (open)
    [​IMG]

    Poliwag "KyogreToad" (M)

    Nature: Bold (+1 * Defense, -1 * Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (Innate, DW Locked): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 1
    DC: 3/5

    Attacks:

    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam
    Amnesia
    Belly Drum
    Mud Shot
    Wake-Up Slap
    Hydro Pump
    Mud Bomb

    Encore
    Haze
    Water Pulse
    Ice Ball
    Mind Reader

    Toxic
    Scald
    Protect
    Double Team
    Surf

    Total: 24
    Necturna (open)
    [​IMG]

    Necturna "Princess Peach" (F)
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23
    -10% Evasion

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Shadow Ball
    Natural Gift
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech

    Sketch Soak
    Future Sight
    Leaf Storm
    Curse
    Ingrain
    Gravity
    Leaf Blade

    Protect
    Hidden Power (Fighting 7)
    Return
    Toxic
    Energy Ball
    Shadow Claw
    Giga Drain
    Synthesis
    Skill Swap
    Seed Bomb
    Sleep Talk
    Snatch
    Trick
    Rest
    Substitute
    Double Team
    Payback
    Psychic
    Frustration
    Hyper Beam

    Dispel
    Shadow Mend


    Total: 42
    Bidoof (open)
    [​IMG]
    (It's shiny. Sue me.)

    Bidoof "Big Bidofo" (M)

    Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody: (DW LOCKED) (Passive) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12
    -10% Evasion

    EC: 1/6
    MC: 2
    DC: 1/5

    Moves:

    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn

    Endure
    Sleep Talk
    Skull Bash
    Rock Climb
    Quick Attack

    Protect
    Substitute
    Toxic
    Return
    Frustration

    Total: 17
    Porygon-Z (OT EspyOwner) (open)
    [​IMG]
    Porygon-Z [Micah Sanders]
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Adaptability:
    Type: Passive
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Download:
    Type: Passive
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (Dream World):
    Type: Passive
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri Attack
    Discharge
    Recycle
    Lock On
    Zap Cannon
    Hyper Beam

    Wonder Room
    Magic Coat
    Signal Beam
    Swift
    Pain Split
    Swift

    Ice Beam
    Thunderbolt
    Solarbeam
    Teleport
    Psyshock
    Hyper Beam

    Total: 26
    Minccino (open)
    [​IMG]

    Mincinno "Murderer" (F)

    Nature: Adamant (+Attack, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW LOCKED): (Passive) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:

    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-Up Slap
    Charm
    Hyper Voice
    Last Resort

    Knock Off
    Endure
    Sleep Talk
    Flail
    Mud-Slap

    Rest
    Dig
    Double Team
    Protect
    Facade

    Total: 23
    Espeon (open)
    [​IMG]

    Espeon "EspyOwned" (F)

    Nature: Timid (+15% Speed, -1 Attack, +19% Accuracy)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Magic Bounce (DW Unlocked): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    +19% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Tail Whip
    Tackle
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Last Resort
    Take Down
    Trump Card
    Bite
    Baton Pass
    Covet
    Charm
    Double-Edge
    Confusion
    Swift
    Psybeam
    Future Sight
    Psychic
    Morning Sun

    Endure
    Yawn
    Stored Power
    Wish
    Detect

    Protect
    Work Up
    Double Team
    Hidden Power (Fighting 7)
    Toxic

    Total: 30
    Slowking (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Zap Cannon
    Brine
    Pay Day
    Body Slam
    Focus Punch
    Dynamicpunch
    Nightmare
    Dream Eater
    Bide

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Trick Room
    Reflect
    Light Screen
    Flash
    Brick Break
    Hail
    Sunny Day

    Total: 66/117
    Krookodile (open)
    [​IMG]

    Krookodile "Krok" (M)
    Nature: Jolly (-Special Attack, +15% Speed, +13% Accuracy)

    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Command: (Ability: Intimidate)
    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW Unlocked): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 106 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    +13% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Earthquake
    Crunch
    Thrash
    Outrage

    Fire Fang
    Thunder Fang
    Beat Up
    Counter
    Mean Look

    Protect
    Return
    Double Team
    Smack Down
    Stone Edge

    Total: 24
    Woobat (open)
    [​IMG]

    Woobat "Probat" (F)
    Nature: Timid (+15% Speed, -Attack, +16% Accuracy)

    Type: Flying/Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Simple (DW Unlocked): (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 83 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    +16% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract
    Air Slash
    Amnesia
    Future Sight
    Psychic
    Endeavor

    Roost
    Stored Power
    Helping Hand
    Supersonic
    Knock Off

    Calm Mind
    Hidden Power (Fighting 7)
    Shadow Ball
    Magic Coat
    Sleep Talk
    After You
    Protect
    Rest

    Total: 26
    Metagross (open)
    [​IMG]

    Metagross "CPU" (U)
    Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

    Type: Psychic/Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (-)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Miracle Eye
    Meteor Mash
    Bullet Punch
    Agility
    Iron Defense
    Psychic
    Hyper Beam
    Hammer Arm

    Endure

    Headbutt
    Iron Head
    Zen Headbutt
    Earthquake
    Gyro Ball
    Bulldoze
    Protect
    Double Team

    Total: 23
    Staryu (open)
    [​IMG]

    Staryu "Stargazer" (U)
    Nature: Timid (+15% Speed, -Attack, +22% Accuracy)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate: (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW Locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14
    +22% Accuracy

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Bubblebeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic

    Blizzard
    Hidden Power (Fire 7)
    Thunder
    Hail
    Rain Dance

    Total: 17
    Eelektrik (open)
    [​IMG]

    Eelektrik "Eel Stew" (M)
    Nature: Quiet (-15% Speed, -10% Evasion, +Special Attack)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17
    -10% Evasion

    EC: 4/9
    MC: 1
    DC: N/A

    Attacks:

    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Gastro Acid
    Zap Cannon
    Thrash

    Magnet Rise
    Protect
    Thunder
    Double Team
    Volt Switch
    Rain Dance

    Total: 21
    Bronzor (OT Lord Jesseus) (open)

    [​IMG]
    Bronzor [Bronzor]
    Nature: Brave (+Atk, -Spe)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 5/6
    MC: 0
    DC: 4/5

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Passive)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Impriosn
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard
    Future Sight
    Metal Sound
    Gyro Ball
    Extrasensory
    Heal Block
    Heavy Slam

    Earthquake
    Payback
    Reflect
    Psyshock
    Psychic

    Gravity
    Stealth Rock
    Signal Beam
    Ancientpower
    Rollout

    Total: 25
    Yanmega (open)
    [​IMG]

    Yanmega "Sonic" (F)
    Nature: Hasty (+15% Speed, -Defense, +14% Accuracy)

    Type: Flying/Bug
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Frisk (DW Unlocked): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
    +14% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic
    Air Slash
    Bug Buzz
    Wing Attack
    U-Turn
    Night Slash
    Bug Bite
    Ancientpower
    Pursuit
    Uproar

    Reversal
    Whirlwind
    Silver Wind
    Double-Edge
    Faint Attack

    Solarbeam
    Toxic
    Sunny Day
    Protect
    Substitute

    Total: 27
    Snorlax (open)
    [​IMG]

    Snorlax "Gordo" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Unlocked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22
    -10% Evasion

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Swallow
    Rollout
    Last Resort
    Natural Gift
    Snatch
    Fling
    Headbutt
    Yawn
    Belly Drum
    Rest
    Rollout
    Crunch
    Sleep Talk

    Counter
    Whirlwind
    Double-Edge
    Zen Headbutt
    Fissure

    Protect
    Thunderbolt
    Ice Beam
    Flamethrower
    Fire Blast

    Total: 34
    Huntail (open)
    [​IMG]

    Huntail "Bombshell" (F)
    Nature: Lonely (+Attack, -Defense)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW Unlocked): (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Clamp
    Water Gun
    Whirlpool
    Iron Defense
    Shell Smash
    Bite
    Screech
    Water Pulse
    Scary Face
    Ice Fang
    Baton Pass
    Hydro Pump
    Crunch
    Aqua Tail

    Endure
    Aqua Ring
    Muddy Water
    Confuse Ray
    Brine

    Toxic
    Rain Dance
    Surf
    Protect
    Dive

    Total: 24
    Colossoil (open)
    [​IMG]

    Colossoil "Triassic" (F)
    Nature: Hasty (+15% Speed, +14% Accuracy, -Defense)

    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    +14% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Dig
    Bounce
    Muddy Water
    Magnitude
    Pursuit
    Stockpile
    Swallow
    Spit Up
    Drill Run
    Peck
    Horn Attack
    Crunch
    Megahorn
    Horn Drill

    Fake Out
    Water Spout
    Sucker Punch
    Encore
    Fissure

    Protect
    Rain Dance
    Sludge Wave
    Earthquake
    Double Team

    Total: 30
    Mollux (open)
    [​IMG]

    Mollux "AquaFire" (F)
    Nature: Bold (+Defense, -Attack)

    Type: Fire / Poison
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Locked): (Toggle)
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:

    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Aqua Ring
    Heal Pulse
    Rapid Spin
    Fire Spin
    Charm

    Toxic
    Protect
    Will-O-Wisp
    Thunderbolt
    Flamethrower

    Dispel

    Total: 18
    Stratagem (open)
    [​IMG]

    Stratagem "Wulfenite" (U)
    Nature: Timid (+15% Speed, +26% Accuracy, -Attack)

    Type: Rock
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21
    +26% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Ancientpower
    Double-Edge
    Rock Polish
    Head Smash
    Metal Sound
    Giga Drain
    Weather Ball
    Electro Ball

    Earth Power
    Trick
    Vacuum Wave
    Heat Wave
    Mud-Slap

    Fire Blast
    Flash Cannon
    Energy Ball
    Protect
    Toxic
    Double Team
    Stealth Rock

    Dispel

    Total: 29
    Volcarona (open)
    [​IMG]

    Volcarona "Sun God" (M)
    Nature: Timid (+15% Speed, +15% Accuracy, -Attack)

    Type: Fire/Bug
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW Unlocked): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21
    +15% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Ember
    String Shot
    Leech Life
    Take Down
    Flame Charge
    Bug Buzz
    Flare Blitz
    Amnesia
    Thrash
    Flame Wheel
    Bug Bite
    Double-Edge
    Gust
    Fire Spin
    Whirlwind

    Endure
    Foresight
    Morning Sun
    Magnet Rise
    Zen Headbutt

    Sunny Day
    Fire Blast
    Toxic
    Protect
    Double Team

    Dispel

    Total: 25
    Fidgit (open)
    [​IMG]

    Fidgit "Handsome" (M)
    Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent:
    (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 91 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20
    -10% Evasion

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Clear Smog
    Sludge Bomb
    Air Slash
    Gravity
    Toxic Spikes
    Body Slam
    Lucky Chant
    Me First
    Heal Block
    Magic Room
    Wonder Room
    Circle Throw
    Comet Punch
    Wide Guard
    Earth Power

    Heal Pulse
    Wish
    Me First
    Spikes
    Acid Spray

    Shadow Ball
    U-Turn
    Sludge Wave
    Toxic
    Protect
    After You
    Helping Hand
    Stealth Rock

    Dispel

    Total: 35
    Aurumoth (open)
    [​IMG]
    Aurumoth "Psycho" (M)
    Nature: Mild (+Special Attack, -Defense)

    Type: Bug/Psychic
    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor:
    (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (DW Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:

    HP: 110
    Atk: 5
    Def: 3 (-)
    SpA: 5 (+)
    SpD: 2
    Spe: 94
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Zen Headbutt
    Will-O-Wisp
    Reflect
    Light Screen
    Struggle Bug
    Final Gambit
    Wish
    Dragon Dance
    Quiver Dance
    Silver Wind
    Ominous Wind
    Ancientpower
    Healing Wish

    Bug Buzz
    Close Combat
    Hydro Pump
    Counter
    Disable

    Psychic
    Psyshock
    Double Team
    Protect
    Rain Dance

    Total: 28
    Rotom (open)
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Rotom "Infectionator" (U)
    Nature: Modest (+Special Attack, -Attack)

    Type: Electric/(Ghost/Water/Fire/Grass/Ice)
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    Rotom
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Rotom-C
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Rotom-F
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Rotom-H
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Rotom-W
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:

    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Ominous Wind
    Swift
    Sucker Punch
    Mud-Slap
    Pain Split

    Thunderbolt
    Thunder
    Rain Dance
    Sunny Day
    Shadow Ball

    Forme only moves:
    Leaf Storm (Mow)
    Hydro Pump (Wash)
    Overheat (Heat)
    Blizzard (Frost)

    Total: 18
    Onix (open)
    [​IMG]
    Onix "Taumatawhakatangihangakoauauotamateaturipukakapikimaungahoronukupokaiwhenuakitanatahu" (M)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)

    Type: Rock/Ground
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW Locked): (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17
    -10% Evasion

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    Dragonbreath
    Sandstorm
    Slam

    Rollout
    Heavy Slam
    Flail
    Block
    Rock Blast

    Earthquake
    Toxic
    Protect
    Roar
    Double Team

    Total: 25
    Sunflora (open)
    [​IMG]
    Sunflora "Stalin" (M)
    Nature: Bold (+Defense, -Attack)

    Type: Grass
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll:
    (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:

    Absorb
    Growth
    Mega Drain
    Ingrain
    Grasswhistle
    Leech Seed
    Endeavor
    Razor Leaf
    Sunny Day
    Worry Seed
    Giga Drain
    Synthesis
    Solarbeam
    Double-Edge
    Seed Bomb
    Pound
    Bullet Seed
    Petal Dance
    Leaf Storm

    Bide
    Endure
    Encore
    Nature Power
    Curse

    Protect
    Double Team
    Substitute
    Energy Ball
    Grass Knot

    Total: 29
    Last edited: Oct 17, 2013
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,538
    AOPSUser:
    • A pokemon's initial level-up moves are the moves it gets up to level 25 in any generation. Because of this, you can add Icy Wind to Syclar's, Tackle to Nidoran's and Thrash to Larvitar's.
    • The accuracy boost for Syclar is 25% ((new speed^2)/435 because it's a first-stager in a two-stage evo line). Even if it did reach 42%, there is a minimum limit of 5% and a maximum limit of 30%.
    • You also need to add in the Size Class and Weight Class of each of your pokemon (these can be found in the same place you found the rest of the stats).
    • The Mountaineer description you have is out of date. Check the Data Audit Thread's abilities post for the correct description.
    • If you're using a +special defence nature on Larvitar, its special defence rank should be 3.
    Luckily these are relatively straightforward changes, so make them all and you're APPROVED. Welcome to ASB.

    In unrelated news, this brings my UC total to 19.5.

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