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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Typhloterra

    Typhloterra

    Joined:
    Jul 11, 2011
    Messages:
    44
    Just glancing over it, I think you need a size and rank class and a base rank total which can be found in the Data Audit Thread. Also you need to list the total moves somewhere. You should also probably put each pokemon in hide tags.
  2. Team Magma Boss Maxie

    Team Magma Boss Maxie

    Joined:
    Aug 5, 2010
    Messages:
    270
    Trainer Name: Maxie
    Pokemon: Shellder*, Torchick*
    W/L/T:
    Trainer Counter:4

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Chesto
    2x Cheri
    2x Pecha
    2x Rawst
    2x Aspear

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Pokemon Team:
    Shelly The Shellder (open)


    Shellder [Shelly] (Female)
    Nature: Jolly
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armour(Innate)-This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link(Innate)-This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat(DW)(Innate)-This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP:90
    Atk: Rank 3
    Def: Rank 4
    SpAtk: Rank 1(-)
    SpDef: Rank 1
    Speed: 46(40*1.15^)
    Accuracy: 0.015591563179598318
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam
    (lvl up moves to lvl25)

    Rock Blast
    Twineedle
    Rapid Spin
    (Egg moves)

    Toxic
    Facade
    Payback
    (TMs in Fifth Gen)

    Torch The Torchic (open)


    Torchic [Torch] (Male)
    Nature: Jolly
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:
    Blaze-(Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost(DW)(Innate)-Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 52(45*1.15^)
    Accuracy: 0.02486587086526889
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Scratch
    Ember
    Focus Energy
    Peck
    Sand Attack
    Fire Spin
    (Lvl moves to 25)

    Crush Claw
    Night Slash
    Rock Slide
    (Egg Moves)

    Shadow Claw
    Hone Claws
    Aerial Ace
    (TM Moves)
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    typon, you're still missing Base Rank Total for your Pokemon. You can find it in the Stat and Rarity Listing of the Data Audit thread. Also, since Magnemite has no Egg moves, you are allowed to take 3 extra tutor moves from any generation instead, so you should add those in. Fix these and you are APPROVED. Welcome to ASB!

    Maxie, you have a few problems:
    -Your Pokemon need sprites. Find a sprite, right-click it and select Copy Image Location, then paste it between tags. Also, I have no idea what that Bulbapedia link is there for on Shellder.
    -Your Pokemon also need STAB summaries. These can be found in the Data Audit thread in the Type Description List. Incidentally, Shellder is not Water/Ice, but pure Water.
    -Overcoat and Speed Boost should be marked as Dream World abilities by putting Overcoat (DW) or something similar. Also, Overcoat has recently changed, so you should get the new description from the Data Audit thread Ability List.
    -Your Speed stats should indicate that they have been boosted by your nature. Put (40*1.15^) for Shellder beside the Speed stat and (45*1.15^) for Torchic.
    -You need Size Class, Weight Class, and Base Rank Total, as well as move counts. The first three can be found in the Data Audit thread in the Stat and Rarity list, while you'll have to count the moves yourself for the move count.
    -You need to list the accuracy boost for your Pokemon that results from taking a +Speed nature. The boost is your new speed squared, divided by a divisor depending on what evolution level your Pokemon is. In Shellder's case (first of two), it's 435, and in Torchic's case (first out of three), it's 290.
    -Shellder can add Aurora Beam to its level-up movepool, it gets it at level 17 in one of the older generations
    Apparently you're not actually done yet, but for the time being NOT APPROVED.

    4
  4. Team Magma Boss Maxie

    Team Magma Boss Maxie

    Joined:
    Aug 5, 2010
    Messages:
    270
    I am sorry Flamestrike but i cannot find the size or weight class in that thread, can you help me where in the thread it is?

    EngiEdit: Scroll down.
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    I'm guessing you still haven't found the Size or Weight classes since you haven't edited them in yet. Take that link that Engineer linked into your post, scroll down to the Pokemon Stats section, and find your Pokemon (they're sorted by generation, use Ctrl-F to find them more quickly), and you'll find all the stats for your Pokemon, including Size Class, Weight Class, and Base Rank Total. Also, don't forget to count your moves and note that somewhere as well.

    Two more things: Those aren't sprites, a sprite is what you see in the game. You need to have a sprite. No exceptions. Preferably a Gen 5 one, but some flexibility is there. But it needs to be a sprite. Also, you misunderstood me with the accuracy boost. You square your new speed, then divide by the numbers I gave you for each Pokemon. The result of that is the accuracy boost, not those numbers.
  6. Team Magma Boss Maxie

    Team Magma Boss Maxie

    Joined:
    Aug 5, 2010
    Messages:
    270
    Ok i am annoyed, i read that entire thread and only NOW when i read it i find it.........
    Also when did that link get there- Oh wait it says when it was edited.....Thanks engineer :)
    Also i will put the sprites in when i get back from my nan and pops farm(since they have no internet :\)
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Trainer name: Warrior
    Pokémon:
    Idle:
    Snorlax, Anorith, Ditto, Shieldon, Dustox, Beautifly, Cleffa, Pidgey, Loudred, Ralts (M), Ralts (F), Blissey, Milotic, Espeon, Blissey, Staraptor, Walrein, Braviary, Froslass, Glaceon, Misdreavus, Onix, Tirtouga, Dragonite, Stratagem, Mollux, Whiscash, Metang, Necturine, Mienfoo, Zorua, Tepig, Togepi, Horsea, Zubat, Porygon, Torchic, Voodoll, Machop, Nidorina, Jolteon, Electivire, Jynx, Mamoswine
    In-battle:
    vs Wanderer: Swampert
    Ultimate Showdown: Slowbro
    In RP: Slowbro, Lucario, Revenankh (TLR- Timeless Tower), Syclant, Rotom-F, Cloyster (Pike), Weavile, Mamoswine, Cloyster (Subway), Blastoise, Weavile, Serperior (Arcade)
    W/L/T: Screw it/ I stopped/ Caring
    Backpack:

    Gym Badges:
    Flying Badge

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Chesto
    2x Cheri
    2x Pecha
    2x Rawst
    2x Aspear
    5x Enigma

    Item Pocket:
    Standard items:
    1x Light Clay
    2x Expert Belt
    1x Razor Claw
    1x King's Rock
    1x Focus Sash

    Training:
    1x Amulet Coin
    2x Exp. Share
    2x Lucky Egg

    Type-Boosting:
    1x Mystic Water
    1x TwistedSpoon
    1x Electric Gem
    1x NeverMeltIce

    Signature:
    1x Metal Powder
    1x Soothe Bell
    1x Rotom Fridge
    1x Link Cable
    1x Everstone
    1x Rare Candy
    1x Ice Rock

    Raid only:
    1x Glyph of Thunderbolt (Raid only)
    1x Glyph of Flash Cannon (Raid only)
    1x Glyph of Meteor Mash (Raid only- attached to Cyborg the Metang)
    1x Glyph of Ancientpower
    1x Glyph of Crunch

    TLR items:
    5x Cherish Ball
    20x Heal Ball
    19x Sport Ball
    5x Ultra Ball
    2x Potion
    1x Super Potion
    2x Ether

    Token Pocket:
    UC- 121
    CC- 19
    VC- 8
    Badge of Valor- 1

    Current battles:
    Show Hide

    Slot 1: vs Wanderer
    Slot 2: Open
    Slot 3: Open
    Gym:N/A
    Tournament: N/A

    Roleplay:
    Battle Hall (can challenge)
    Battle Arcade (active)
    Battle Pike (active)
    Battle Subway (active)
    TLR (Ruined Eden) (defeated)
    TLR (Timeless Tower) (seeking subref)
    Pokelution Beta Trial


    About me:
    Of course, my name is Warrior. I hail from Sootopolis City, where I trained to become the strongest Pokémon Trainer in the entire city. When I challenged Wallace, it was an incredibly one-sided battle in my favor. I eventually left the city, toppled all the other Gyms in Hoenn, and went on to the Elite 4. Of course, the Elite 4 in the anime world is nothing like the puny Elite 4 of the video games, and I unfortunately did not succeed. I knew then that my destiny was to get stronger so I can defeat the Elite 4 and the legendary Steven Stone, while catching every Pokémon known to man along the way.

    Battles won:


    Battles lost:


    Ties:
    Show Hide


    Training battles:
    Show Hide

    vs Objection- Colosseum testing
    vs Zarator
    vs AOPSUser (FEEEEEEEEEEEEEEEEEEEEEBBAAAAAAAAAASSSSSSSS)
    vs Wobbonaut HOW THE FUCK DID I JUST DO THIS?!
    vs Lou
    vs Kevin
    vs KS
    vs DFrog
    vs Matezoide
    vs Frosty
    vs Frosty

    Reffing profile

    Pokémon team Pokemon caught: 71 / 675 (10% complete!)
    The OGs:
    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: Movepool completed!
    DC: 5/5

    Attacks: (100/ 100 total moves)
    Physical:
    Bide
    Body Slam
    Counter
    Dig
    Double-Edge
    Drain Punch
    DynamicPunch
    Facade
    Fire Punch*
    Fling
    Focus Punch
    Foul Play
    Frustration
    Giga Impact
    Headbutt
    Ice Punch
    Iron Tail
    Knock Off
    Mega Kick
    Mega Punch
    Natural Gift
    Psycho Cut
    Rage
    Return
    Secret Power
    Seismic Toss
    Skull Bash
    Slash
    Submission
    Take Down
    Thief
    ThunderPunch
    Zen Headbutt
    Special:
    Charge Beam
    Confusion
    Dream Eater
    Energy Ball
    Focus Blast
    Future Sight
    Grass Knot
    Hidden Power Fire (7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Psywave
    Round
    Shadow Ball*
    Signal Beam
    Snore
    Tri Attack
    Zap Cannon

    Status:
    Ally Switch
    Attract
    Barrier
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Embargo
    Flash
    Foresight
    Gravity
    Guard Swap*
    Guard Split
    Hypnosis
    Kinesis
    Light Screen
    Magic Coat
    Magic Room
    Metronome
    Mimic
    Miracle Eye
    Nightmare
    Power Trick
    Protect
    Psych Up
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Role Play
    Safeguard
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Teleport*
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Wonder Room

    Kippy the Swampert (open)

    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 5
    DC: 5/5

    Attacks: (84/94 total moves)
    Physical:
    Aqua Tail
    Avalanche*
    Bide*
    Bite (3 MC)
    Body Slam
    Brick Break
    Bulldoze
    Counter
    Dig*
    Dive
    Double-Edge
    DynamicPunch
    Earthquake
    Endeavor
    Facade
    Fling
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt (3 MC)
    Ice Ball
    Ice Punch
    Iron Tail
    Low Kick
    Mega Kick
    Mega Punch (3 MC)
    Natural Gift (3 MC)

    Outrage
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Secret Power
    Seismic Toss
    Stomp (3 MC)
    Stone Edge
    Strength
    Superpower
    Tackle*
    Take Down
    Waterfall*

    Special:
    Ancientpower (3 MC)
    Blizzard
    Earth Power
    Echoed Voice
    Focus Blast
    Hidden Power Grass (7)
    Hydro Cannon
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-slap*
    Mud Shot
    Muddy Water
    Round
    Scald
    Sludge (3 MC)
    Sludge Wave
    Snore
    Surf
    Uproar
    Water Gun*
    Water Pledge
    Water Pulse
    Whirlpool

    Status:
    Attract
    Captivate (3 MC)
    Curse*
    Defense Curl (3 MC)
    Double Team
    Endure
    Foresight*
    Growl*
    Hail
    Mimic (3 MC)
    Mud Sport*
    Protect
    Rain Dance
    Refresh
    Rest*
    Roar
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Toxic
    Wide Guard
    Yawn*

    Squirts the Blastoise (open)

    [​IMG]
    Blastoise* (Squirts) Female
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW ability- UNLOCKED): (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (78/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (34 total)
    Physical:
    Aqua Tail
    Bite*
    Brick Break
    Counter
    Dragon Tail
    Fake Out
    Rapid Spin*
    Skull Bash
    Tackle*

    Special:
    Blizzard
    Brine*
    Bubble*
    Flash Cannon
    Focus Blast
    Hidden Power (Grass- 7)
    Hydro Pump
    Ice Beam*
    Mirror Coat
    Scald
    Surf*
    Waterfall
    Water Gun*
    Water Pledge
    Water Pulse*
    Water Spout

    Status:
    Aqua Ring*
    Double Team*
    Endure
    Iron Defense
    Protect*
    Rain Dance
    Substitute
    Tail Whip*
    Toxic
    Withdraw*
    Yawn*


    Skyrim:
    Dovahkiin the Weavile (open)

    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure:
    (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (75/ 102 total moves)
    Physical:
    Aerial Ace
    Assurance
    Avalanche
    Beat Up
    Bite
    Brick Break
    Counter
    Crash Claw
    Dig
    DynamicPunch
    Facade
    Faint Attack
    Fake Out
    Feint
    Fling
    Focus Punch
    Foul Play
    Frustration
    Fury Cutter
    Fury Swipes
    Giga Impact
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Night Slash
    Payback
    Poison Jab
    Punishment
    Pursuit
    Quick Attack
    Retaliate
    Return
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    Special:
    Blizzard
    Dark Pulse
    Focus Blast
    Hidden Power Rock (7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mud-Slap
    Shadow Ball
    Snarl
    Surf
    Whirlpool

    Status:

    Agility
    Attract
    Double Team
    Embargo
    Endure
    Hail
    Hone Claws
    Leer
    Moonlight
    Nasty Plot
    Protect
    Reflect
    Rest
    Screech
    Sleep Talk
    Snatch
    Spite
    Substitute
    Swords Dance
    Taunt
    Torment
    Toxic

    Alduin the Dragonite (open)

    [​IMG]
    Dragonite (Alduin) Male
    Nature: Quiet (+SpA, -Spe, -10% evasion)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Ability- UNLOCKED): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (26/ 116 total moves)
    Physical:
    Aqua Tail
    Dragon Rush
    Dragon Tail
    ExtremeSpeed
    Fire Punch
    Outrage
    Slam
    ThunderPunch
    Waterfall
    Wrap

    Special:
    Dragon Pulse
    Dragon Rage
    Hurricane
    Hyper Beam
    Thunderbolt
    Twister

    Status:
    Agility
    Dragon Dance
    Leer
    Light Screen
    Protect
    Roost
    Safeguard
    Substitute
    Thunder Wave
    Toxic

    Wispmother the Froslass (open)

    [​IMG]
    Snorunt (Wispmonther) Female
    Nature: Modest (+SpA, -Atk)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak:
    (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW ability- UNLOCKED): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    EC: 5/5

    Attacks: (24 total)
    Physical:
    Astonish
    Avalanche
    Bide
    Bite
    Headbutt
    Ice Shard
    Special:
    Blizzard
    Hex
    Ice Beam
    Icy Wind
    Ominous Wind
    Powder Snow
    Shadow Ball
    Status:
    Confuse Ray
    Destiny Bond
    Disable
    Double Team
    Hail
    Leer
    Pain Split
    Protect
    Spikes
    Substitute
    Taunt


    Phoenix Wright:
    Phoenix the Lucario (open)

    [​IMG]
    Lucario (Phoenix) Male
    Nature: Hasty (+Spe, -Def, +12% Acc)
    Type: Fighting/ Steel
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW ability- UNLOCKED): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90x1.15)
    +12% Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (68/ 99 total moves)
    Physical:
    Blaze Kick
    Bone Rush
    Bonemerang
    Brick Break
    Bulldoze
    Bullet Punch
    Circle Throw
    Close Combat
    Counter
    Cross Chop
    Crunch
    Dig
    Drain Punch
    Dual Chop
    Earthquake
    Extremespeed
    Feint
    Focus Punch
    Force Palm
    Frustration
    Giga Impact
    Hi Jump Kick
    Ice Punch
    Iron Tail
    Low Kick
    Low Sweep
    Metal Claw
    Payback
    Quick Attack
    Reversal
    Return
    Rock Slide
    Shadow Claw
    Sky Uppercut
    Stone Edge
    ThunderPunch

    Special:
    Aura Sphere
    Dark Pulse
    Dragon Pulse
    Final Gambit
    Flash Cannon
    Focus Blast
    Hidden Power Grass (7)
    Hyper Beam
    Psychic
    Shadow Ball
    Vacuum Wave
    Status:
    Agility
    Calm Mind
    Copycat
    Detect
    Double Team
    Endure
    Follow Me
    Foresight
    Heal Pulse
    Helping Hand
    Magnet Rise
    Me First
    Metal Sound
    Mind Reader
    Nasty Plot
    Protect
    Rest
    Screech
    Substitute
    Swords Dance
    Toxic
    Work Up

    Edgeworth the Absol (open)

    [​IMG]
    Absol (Edgeworth) Male
    Nature: Mild (+1 SpA, -1 Def)
    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure:
    (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Passive) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified (DW ability- UNLOCKED): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 1
    DC: 5/5

    Moves: (36 total)
    Physical:
    Bounce
    Counter
    Double-Edge
    Faint Attack
    Feint
    Giga Impact
    Megahorn
    Night Slash
    Psycho Cut
    Pursuit
    Quick Attack
    Razor Wind
    Scratch
    Shadow Claw
    Slash
    Stone Edge
    Sucker Punch
    Superpower
    X-Scissor
    Zen Headbutt

    Special:
    Dark Pulse
    Flamethrower
    Future Sight
    Ice Beam
    Thunderbolt

    Status:
    Detect
    Double Team
    Endure
    Leer
    Magic Coat
    Me First
    Perish Song
    Substitute
    Swords Dance
    Taunt
    Torment

    Franziska the Serperior (open)

    [​IMG]

    Serperior (Franziska) Female
    Nature: Serious
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW ability- UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (34 total)
    Physical:
    Aqua Tail
    Dragon Tail
    Iron Tail
    Leaf Blade
    Pursuit
    Slam
    Tackle
    VINE WHIP
    Wrap
    Special:
    Dragon Pulse
    Energy Ball
    Giga Drain
    Grass Pledge
    Hidden Power Fire (7)
    Hyper Beam
    Leaf Storm
    Leaf Tornado
    Magical Leaf
    Mega Drain
    Mirror Coat
    Twister
    Wring Out

    Status:
    Attract
    Coil
    Double Team
    Gastro Acid
    Glare
    Growth
    Leech Seed
    Leer
    Light Screen
    Protect
    Reflect
    Substitute
    Synthesis
    Taunt
    Torment

    von Karma the Electivire (open)

    [​IMG]
    Electivire (von Karma) Male
    Nature: Rash (+SpA, -SpD)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive:
    (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit (DW ability- UNLOCKED): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 6
    DC: 5/5

    Attacks: (42/ 96 total moves)
    Physical:
    Cross Chop
    Dig
    Dual Chop
    Earthquake
    Feint
    Fire Punch
    Focus Punch
    Giga Impact
    Ice Punch
    Low Kick
    Quick Attack
    Return
    Rock Slide
    Thunderpunch
    Wild Charge

    Special:
    Discharge
    Electro Ball
    Flamethrower
    Focus Blast
    Hidden Power Grass (7)
    Hyper Beam
    Psychic
    Shock Wave
    Swift
    Thunder
    Thunderbolt
    Thundershock
    Volt Switch

    Status:
    Double Team
    Endure
    Helping Hand
    Leer
    Light Screen
    Magnet Rise
    Protect
    Substitute
    Taunt
    Torment
    Toxic

    Godot the Anorith (open)

    [​IMG]
    Help me, my sprite is awful!
    Anorith (Godot) Male
    Nature: Adamant (+ Atk, -SpA)
    Type: Rock / Bug
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Battle Armor:
    (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim (DW ability- LOCKED): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 1
    DC: 2/5

    Attacks: (21 total)
    Physical:
    Cross Poison
    Crush Claw
    Dig
    Fury Cutter
    Knock Off
    Metal Claw
    Rapid Spin
    Rock Blast
    Rock Slide
    Scratch
    Slash
    Stone Edge
    X-Scissor

    Special:
    Ancientpower
    Water Gun

    Status:
    Harden
    Iron Defense
    Mud Sport
    Protect
    Screech
    Substitute

    Apollo the Loudred (open)

    [​IMG]
    Loudred (Apollo) Male
    Nature: Brave (+Atk, -15% Spe, -10% Eva)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof:
    (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Scrappy (DW Ability- LOCKED): (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 41 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks: (18 total)
    Physical:
    Astonish
    Bite
    Circle Throw
    Earthquake
    Endeavor
    Frustration
    Hammer Arm
    Pound
    Stomp
    Take Down

    Special:
    Extrasensory
    Fire Blast
    Hyper Voice
    Ice Beam
    Uproar

    Status:
    Howl
    Protect
    Roar
    Substitute
    Supersonic

    Klavier Gavin the Syclant (open)

    [​IMG]

    Syclant (Klavier Gavin) Male
    Nature: Hasty (+Spe, -Def)
    Type: Ice/Bug
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes:
    (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW ability- UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 139 (121x1.15)
    +22% accuracy ((139^2)/870)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (56/ 77 total moves)
    Physical:
    Acrobatics
    Aerial Ace
    Avalanche
    Brick Break
    Bug Bite
    Bulldoze
    Dig
    Earthquake
    Facade
    Focus Punch
    Frustration
    Fury Cutter
    Giga Impact
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Knock Off
    Return
    Rock Slide
    Scratch
    Slash
    Stone Edge
    Superpower
    U-Turn
    X-Scissor

    Special:
    Blizzard
    Bug Buzz
    Earth Power
    Electroweb
    Focus Blast
    Giga Drain
    Frost Breath
    Hidden Power Fire (6)
    Hyper Beam
    Ice Beam
    Icy Wind
    Leech Life
    Sheer Cold
    Signal Beam
    Silver Wind
    Solarbeam
    Venoshock
    Water Pulse

    Status:
    Double Team
    Endure
    Focus Energy
    Hail
    Leer
    Protect
    Rest
    Sleep Talk
    Substitute
    Tail Glow
    Taunt
    Toxic

    Elise Deauxnim the Necturine (open)

    [​IMG]
    Necturine (Elise Deauxnim) Female
    Nature: Quiet (+SpA, -Spe, -10% evasion)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation:
    (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW ability- LOCKED): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 0
    DC: 2/5

    Attacks: (21 total)
    Physical:
    Horn Leech
    Leaf Blade
    Power Whip
    Return
    Shadow Sneak
    Vine Whip

    Special:
    Giga Drain
    Hex
    Leaf Storm
    Ominous Wind
    Psychic
    Shadow Ball

    Status:
    Double Team
    Ingrain
    Leer
    Pain Split
    Protect
    Sketch
    Substitute
    Toxic Spikes
    Will-O-Wisp


    IRL Royalty:
    Victoria the Nidorina (open)

    [​IMG]

    Nidorina (Victoria) Female
    Nature: Modest
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW ability- LOCKED): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 56
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 5/9
    MC: 3
    DC: 2/5

    Attacks: (19 total)
    Physical:
    Bite
    Counter
    Dig
    Double Kick
    Fury Swipes
    Poison Sting
    Scratch
    Skull Bash

    Special:
    Ice Beam
    Sludge Bomb
    Thunderbolt

    Status:
    Charm
    Disable
    Double Team
    Endure
    Growl
    Helping Hand
    Protect
    Tail Whip

    Oliver Cromwell the Nidorino (OT: Imanalt) (open)

    [​IMG]
    Oliver Cromwell (Nidorino) (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW Ability- LOCKED): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks: (22 total)
    Physical:
    Counter
    Dig
    Double Kick
    Fury Attack
    Head Smash
    Horn Attack
    Sucker Punch
    Super Fang
    Peck
    Poison Jab
    Poison Sting
    Tackle

    Special:
    Ice Beam
    Sludge Bomb
    Thunderbolt
    Venoshock
    Status:
    Disable
    Endure
    Focus Energy
    Helping Hand
    Leer
    Toxic

    Menelik II the Shieldon (open)

    [​IMG]
    Shieldon (Menelik II) Male
    Nature: Quiet (+1 SpA, -15% Speed, -10% Eva)
    Type: Rock/ Steel
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy:
    (PAssive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Soundproof (DW ability- LOCKED): (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks: (20 total)
    Physical:
    Counter
    Heavy Slam
    Metal Burst
    Rock Blast
    Stone Edge
    Tackle
    Take Down

    Special:
    Fire Blast
    Flash Cannon
    Thunder

    Status:
    Endure
    Focus Energy
    Iron Defense
    Metal Sound
    Protect
    Stealth Rock
    Substitute
    Swagger
    Taunt
    Wide Guard

    Shi Huangdi the Onix (open)

    [​IMG]
    Onix (Shi Haungdi) Male
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Rock/Ground
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sturdy:
    (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Weak Armor (DW ability- LOCKED): (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 4/6
    MC: 2
    DC: 3/5

    Attacks: (26/ 87 total moves)
    Physical:
    Bind
    Dig
    Double-Edge
    Dragon Tail
    Earthquake
    Explosion
    Flail
    Gyro Ball
    Heavy Slam
    Iron Tail
    Rage
    Rock Slide
    Rock Tomb
    Rock Throw
    Smack Down
    Stone Edge
    Tackle

    Special:

    Status:

    Block
    Harden
    Mud Sport
    Protect
    Sandstorm
    Screech
    Stealth Rock
    Substitute
    Taunt

    Gorbachev the Rotom-F (open)

    [​IMG]/ [​IMG] (currently in Fridge form)
    Rotom (Gorbachev) -
    Nature: Modest (+SpA, -Atk)
    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice (with Fridge only): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats: (Normal/Fridge)

    HP: 90
    Atk: Rank 1/ 2 (-)
    Def: Rank 3/ 4
    SpA: Rank 4/ 5 (+)
    SpD: Rank 3/ 4
    Spe: 91/ 86
    Size Class: 1/ 2
    Weight Class: 1/ 3
    Base Rank Total: 16

    EC:
    N/A
    MC: Movepool completed!
    DC: N/A

    Attacks: (53/ 53 total moves)
    Physical:
    Astonish
    Facade
    Frustration
    Natural Gift
    Return
    Secret Power
    Sucker Punch
    Thief

    Special:
    Blizzard (with Fridge only)
    Charge Beam
    Dark Pulse
    Discharge
    Dream Eater
    Electro Ball
    Electroweb
    Hex
    Hidden Power Ground (7)
    Mud-slap
    Ominous Wind
    Round
    Shadow Ball
    Shock Wave
    Signal Beam
    Snore
    Swift
    Thunder
    Thunderbolt
    ThunderShock
    Uproar
    Volt Switch

    Status:
    Charge
    Confuse Ray
    Double Team
    Endure
    Flash
    Light Screen
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-o-Wisp


    My Little Pony:
    Fluttershy the Whimsicott (open)

    [​IMG]
    Whimsicott (Fluttershy) Female
    Nature: Timid (+15% Spe, +21% Acc, -Atk)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster:
    (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW ability- UNLOCKED): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (116x1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (34 total)
    Physical:
    Beat Up
    Knock Off
    Razor Leaf
    Special:
    Absorb
    Energy Ball
    Giga Drain
    Gust
    Hidden Power Fire (7)
    Hurricane
    Mega Drain
    Psychic
    Solarbeam
    Shadow Ball

    Status:
    Charm
    Cotton Guard
    Cotton Spore
    Encore
    Endeavor
    Grasswhistle
    Growth
    Helping Hand
    Leech Seed
    Light Screen
    Poisonpowder
    Protect
    Safeguard
    Stun Spore
    Substitute
    Sunny Day
    Switcheroo
    Tailwind
    Taunt
    Toxic
    Worry Seed

    Rarity the Milotic (open)

    [​IMG]
    Milotic (Rarity) Female
    Nature: Modest (+SpA, -Atk)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Marvel Scale:
    (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW ability- UNLOCKED): (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (26 total)
    Physical:
    Dive
    Flail
    Tackle
    Wrap
    Special:
    Brine
    Dragon Pulse
    Hydro Pump
    Ice Beam
    Mirror Coat
    Scald
    Surf
    Twister
    Water Gun
    Water Pulse
    Status:
    Attract
    Aqua Ring
    Captivate
    Confuse Ray
    Protect
    Light Screen
    Recover
    Refresh
    Safegaurd
    Splash
    Toxic
    Water Sport

    Pinkie Pie the Blissey (open)

    [​IMG]
    Blissey (Pinkie Pie) Female
    Nature: Modest (+SpA, -Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure:
    (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer (DW ability- UNLOCKED): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (46 total)
    Physical:
    Counter
    Doubleslap
    Endeavor
    Pound

    Special:
    Blizzard
    Echoed Voice
    Grass Knot
    Hyper Beam
    Hyper Voice
    Ice Beam
    Fire Blast
    Flamethrower
    Focus Blast
    Psychic
    Shadow Ball
    Solarbeam
    Thunder
    Thunderbolt

    Status:
    Aromatherapy
    Bestow
    Charm
    Copycat
    Defense Curl
    Endure
    Growl
    Heal Bell
    Heal Pulse
    Helping Hand
    Light Screen
    Metronome
    Minimize
    Protect
    Reflect
    Refresh
    Safeguard
    Sing
    Snatch
    Softboiled
    Stealth Rock
    Substitute
    Sunny Day
    Sweet Kiss
    Tail Whip
    Thunder Wave
    Toxic

    Dispel

    Twilight Sparkle the Espeon (open)

    [​IMG]
    Espeon (Twilight Sparkle) Female
    Nature: Timid (+15% Spe, -1 Atk, +19% Acc)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Magic Bounce (DW ability- UNLOCKED): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (23 total)
    Physical:
    Covet
    Quick Attack
    Tackle

    Special:
    Confusion
    Future Sight
    Grass Knot
    Hidden Power Fighting (7)
    Psychic
    Psyshock
    Round
    Shadow Ball
    Stored Power

    Status:
    Detect
    Endure
    Growl
    Helping Hand
    Morning Sun
    Reflect
    Sand-Attack
    Tail Whip
    Toxic
    Wish
    Yawn

    Rainbow Dash the Staraptor (open)

    [​IMG]
    Staraptor (Rainbow Dash) Female
    Nature: Adamant (+Atk, -SpA)
    Type: Normal / Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Reckless (DW ability- UNLOCKED): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (23 total)
    Physical:
    Aerial Ace
    Brave Bird
    Close Combat
    Double-Edge
    Fly
    Quick Attack
    Return
    Revenge
    Steel Wing
    Tackle
    Take Down
    U-Turn
    Wing Attack

    Special:
    Final Gambit

    Status:
    Agility
    Double Team
    Endeavor
    Foresight
    Growl
    Protect
    Roost
    Substitute
    Whirlwind

    Applejack the Mienfoo (open)

    [​IMG]
    Mienfoo (Applejack) Female
    Nature: Hasty (+15% Spe, -1 Def, +13% Acc)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (DW ability- LOCKED): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 2/5

    Attacks: (22 total)
    Physical:
    Bounce
    Doubleslap
    Dig
    Drain Punch
    Fake Out
    Hi Jump Kick
    Knock Off
    Low Kick
    Pound
    Reversal
    Stone Edge
    U-Turn
    Vital Throw

    Special:
    Aura Sphere
    Focus Blast
    Swift

    Status:
    Calm Mind
    Detect
    Endure
    Meditate
    Me First
    Substitute

    Derpy Hooves the Slowbro (open)

    [​IMG]
    Slowpoke (Derpy Hooves) Female
    Nature: Sassy (+SpD, -Spe, -10% evasion)
    Type: Water/Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious:
    (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW ability- UNLOCKED): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 26 (30/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (53 total)
    Physical:
    Aqua Tail
    Brick Break
    Counter
    Dig
    Dive
    Drain Punch
    Earthquake
    Focus Punch
    Headbutt
    Tackle
    Zen Headbutt

    Special:
    Brine
    Confusion
    Fire Blast
    Flamethrower
    Focus Blast
    Future Sight
    Hyper Beam
    Ice Beam
    Grass Knot
    Psychic
    Psyshock
    Scald
    Shadow Ball
    Signal Beam
    Surf
    Water Gun

    Status:
    Block
    Curse
    Disable
    Double Team
    Endure
    Growl
    Heal Pulse
    Light Screen
    Magic Coat
    Me First
    Mud Sport
    Protect
    Rain Dance
    Recycle
    Reflect
    Rest
    Safeguard
    Slack Off
    Sleep Talk
    Substitute
    Telekinesis
    Thunder Wave
    Toxic
    Trick Room
    Wonder Room
    Yawn

    Steven Magnet the Whiscash (open)

    [​IMG]
    Whiscash (Steven Magnet) Male
    Nature: Brave (+1 Atk, -15% Spe, -10% evasion)
    Type: Water/Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious:
    (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Hydration (DW ability- UNLOCKED): (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (23 total)
    Physical:
    Aqua Tail
    Bounce
    Bulldoze
    Dive
    Earthquake
    Magnitude
    Spark
    Stone Edge
    Thrash
    Waterfall
    Zen Headbutt

    Special:
    Earth Power
    Future Sight
    Hydro Pump
    Ice Beam
    Mud Bomb
    Mud-slap
    Water Gun
    Water Pulse

    Status:
    Amnesia
    Dragon Dance
    Mud Sport
    Protect
    Tickle
    Water Sport


    Portal:
    Chell the Jynx (open)

    [​IMG]
    Jynx (Chell) Female
    Nature: Timid (+Spe, -Atk, +14% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious:
    (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Dry Skin (DW ABILITY- UNLOCKED): (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks: (39/ 110 total moves)
    Physical:
    Avalanche
    Bide
    Counter
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Pound
    Wake-Up Slap

    Special:
    Blizzard
    Confusion
    Focus Blast
    Hyper Beam
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic
    Psyshock
    Wring Out

    Status:
    Copycat
    Endure
    Fake Tears
    Light Screen
    Lovely Kiss
    Lucky Chant
    Mean Look
    Miracle Eye
    Perish Song
    Protect
    Rain Dance
    Reflect
    Sing
    Substitute
    Sweet Kiss
    Taunt
    Teleport
    Toxic
    Wish

    GLaDOS the Porygon (open)

    [​IMG]
    Porygon (GLaDOS) U
    Nature: Timid (+15% Spa, -1 Atk, +10% Acc)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Trigger)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW ability- LOCKED): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 46 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (18 total)
    Physical:Foul Play
    Tackle

    Special:
    Ice Beam
    Psybeam
    Psyshock
    Shadow Ball
    Signal Beam
    Thunderbolt

    Status:
    Agility
    Conversion
    Conversion 2
    Endure
    Gravity
    Magnet Rise
    Pain Split
    Protect
    Recover
    Sharpen

    Turret the Stratagem (open)

    [​IMG]
    Stratagem (Turret) -
    Nature: Timid (+Spe, -Atk, +26% Acc)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW ability- UNLOCKED): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (26 total)
    Physical:
    Head Smash
    Rollout
    Rock Blast
    Tackle

    Special:
    Ancientpower
    Earth Power
    Electro Ball
    Energy Ball
    Fire Blast
    Giga Drain
    Heat Wave
    Hyper Beam
    Mud Shot
    Paleo Wave
    Power Gem
    Shadow Ball
    Vacuum Wave
    Weather Ball

    Status:
    Accupressure
    Defense Curl
    Disable
    Magnet Rise
    Protect
    Sleep Talk
    Stealth Rock
    Substitute


    The Legend of Link Zelda
    Biggoron the Snorlax (open)

    [​IMG]

    Snorlax (Biggoron) Male
    Nature: Brave (+Atk, -Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity:
    (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW ability- LOCKED): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks: (22 total)
    Physical:
    Chip Away
    Counter
    Double-Edge
    Earthquake
    Last Resort
    Lick
    Return
    Tackle
    Zen Headbutt
    Special:
    Flamethrower
    Status:
    Amnesia
    Belly Drum
    Defense Curl
    Metronome
    Odor Sleuth
    Recycle
    Rest
    Screech
    Sleep Talk
    Snatch
    Stockpile
    Yawn

    Link the Ralts (open)

    [​IMG]
    Ralts (Link) Male
    Nature: Impish (+Def, -SpA)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Telepathy (DW ability- LOCKED): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (18 total)
    Physical:
    Shadow Sneak

    Special:
    Confusion
    Grass Knot
    Magical Leaf
    Psychic
    Psyshock
    Shadow Ball

    Status:
    Calm Mind
    Confuse Ray
    Destiny Bond
    Disable
    Double Team
    Encore
    Growl
    Heal Pulse
    Lucky Chant
    Teleport
    Will-o-Wisp

    Zelda the Ralts (open)

    [​IMG]
    Ralts (Zelda) Female
    Nature: Bold (+Def, -Atk)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Telepathy (DW ability- LOCKED): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (18 total)
    Physical:
    Shadow Sneak

    Special:
    Confusion
    Grass Knot
    Magical Leaf
    Psychic
    Psyshock
    Shadow Ball

    Status:
    Calm Mind
    Confuse Ray
    Destiny Bond
    Disable
    Double Team
    Encore
    Growl
    Heal Pulse
    Lucky Chant
    Teleport
    Will-o-Wisp

    White Wolfos the Glaceon (open)

    [​IMG]
    Glaceon (White Wolfos) Male
    Nature: Calm (+SpD, -Atk)
    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak:
    (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW Ability- UNLOCKED): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (27 total)
    Physical:
    Bite
    Covet
    Flail
    Ice Fang
    Ice Shard
    Quick Attack
    Tackle
    Take Down

    Special:
    Blizzard
    Frost Breath
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Shadow Ball
    Synchronoise

    Status:
    Barrier
    Baton Pass
    Endure
    Growl
    Hail
    Helping Hand
    Protect
    Sand-Attack
    Substitute
    Tail Whip
    Wish
    Yawn

    Torch Slug the Mollux (open)

    [​IMG]
    Mollux (Torch Slug) Female
    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire / Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin:
    (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Ability- UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: 5/5

    Attacks: (20 total)
    Physical:
    Bide

    Special:
    Acid
    Acid Spray
    Clear Smog
    Ember
    Eruption
    Fire Spin
    Flamethrower
    Lava Plume
    Sludge Bomb
    Solarbeam
    Thunderbolt

    Status:
    Aqua Ring
    Confuse Ray
    Heal Bell
    Heal Pulse
    Helping Hand
    Moonlight
    Protect
    Withdraw


    Teen Titans:
    Robin the Braviary (open)

    [​IMG]
    Rufflet (Robin/Dick Grayson) Male
    Nature: Adamant (+Atk, -Spa)
    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Defiant (DW Ability- UNLOCKED): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (19/ 50 total moves)
    Physical:
    Aerial Ace
    Brave Bird
    Fly
    Fury Attack
    Peck
    Rock Slide
    Superpower
    Thrash
    U-Turn
    Wing Attack

    Special:
    Heat Wave

    Status:
    Double Team
    Hone Claws
    Leer
    Protect
    Roost
    Scary Face
    Substitute
    Whirlwind

    Cyborg the Metang (open)

    [​IMG]
    Metang (Cyborg) -
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW ability- UNLOCKED): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 [5 Light Metal]
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 5/5

    Attacks: (15 total)
    Physical:
    Brick Break
    Bullet Punch
    Earthquake
    Headbutt
    Iron Head
    Metal Claw
    Meteor Mash
    Pursuit
    Take Down
    Zen Headbutt

    Special:
    Confusion
    Hyper Beam
    Psychic

    Status:
    Agility
    Endure
    Iron Defense
    Magnet Rise
    Miracle Eye
    Protect
    Scary Face

    Raven the Misdreavus (open)

    [​IMG]
    Misdreavus (Raven) Female
    Nature: Modest (+SpA, - Def)
    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: N/A

    Attacks: (18 total)
    Physical:
    Astonish
    Sucker Punch

    Special:
    Hex
    Ominous Wind
    Shadow Ball
    Thunderbolt
    Psychic
    Psywave

    Status:
    Confuse Ray
    Destiny Bond
    Growl
    Imprison
    Mean Look
    Nasty Plot
    Protect
    Spite
    Taunt
    Will-o-Wisp

    Starfire the Cleffa (open)

    [​IMG]
    Cleffa (Starfire) Female
    Nature: Quiet (+SpA, -Spe, -10% evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard (DW ability- LOCKED): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (15/1.15)
    -10% evasion
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 2/9
    MC: 3
    DC: 1/5

    Attacks: (17/ 141 total moves)
    Physical:
    Pound

    Special:
    Flamethrower
    Magical Leaf
    Psychic
    Round
    Shadow Ball
    Solarbeam

    Status:
    Aromatherapy
    Charm
    Copycat
    Encore
    Metronome
    Mimic
    Sing
    Substitute
    Sweet Kiss
    Wish

    Beast Boy the Ditto (open)

    [​IMG]
    Ditto (Beast Boy) -
    Nature: Quirky
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Limber:
    (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Imposter (DW ability- UNLOCKED): (Passive) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: N/A
    MC: N/A
    DC: 5/5

    Attacks: (1/ 1 total moves- Movepool complete!)
    Status:
    Transform


    Disney:
    Beauty the Beautifly (open)

    [​IMG]
    Beautifly (Beauty) Female
    Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
    Type: Bug/Flying
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Rivalry (DW ability- LOCKED): (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 56 (65/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/5
    MC: 0
    DC: 3/5

    Attacks: (21 total)
    Physical:
    Bug Bite
    Poison Sting
    Tackle

    Special:
    Absorb
    Bug Buzz
    Electroweb
    Giga Drain
    Gust
    Mega Drain
    Shadow Ball
    Signal Beam
    Silver Wind
    Solarbeam
    Snore

    Status:
    Harden
    Morning Sun
    Quiver Dance
    Protect
    String Shot
    Stun Spore
    Whirlwind

    Beast the Dustox (open)

    [​IMG]
    Dustox (Beast) Male
    Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
    Type: Bug/Poison
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust:
    (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Compoundeyes (DW ability- LOCKED): (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 56 (65/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/5
    MC: 0
    DC: 3/5

    Attacks: (22 total)
    Physical:
    Acrobatics
    Bug Bite
    Poison Sting
    Tackle

    Special:
    Bug Buzz
    Confusion
    Giga Drain
    Gust
    Psybeam
    Silver Wind
    Snore
    Venoshock

    Status:
    Harden
    Moonlight
    Light Screen
    Protect
    Quiver Dance
    String Shot
    Substitute
    Tailwind
    Toxic
    Whilrwind

    Frozone the Cloyster (open)

    [​IMG]
    Cloyster (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor:
    (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- UNLOCKED): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (51 moves total)
    Physical:
    Avalanche
    Bide
    Clamp
    Dive
    Explosion
    Facade
    Frustration
    Giga Impact
    Ice Shard
    Icicle Crash
    Icicle Spear
    Payback
    Poison Jab
    Rapid Spin
    Razor Shell
    Return
    Rock Blast
    Selfdestruct
    Spike Cannon
    Tackle
    Twineedle

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Hydro Pump
    Ice Beam
    Icy Wind
    Signal Beam
    Surf
    Whirlpool

    Status:
    Aqua Ring
    Double Team
    Endure
    Iron Defense
    Leer
    Mimic
    Protect
    Rain Dance
    Reflect
    Rest
    Shell Smash
    Sleep Talk
    Spikes
    Substitute
    Supersonic
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Withdraw

    The Walrus the Walrein (open)

    [​IMG]
    Walrein (The Walrus) Male
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat:
    (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Ability- UNLOCKED): (Passive) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (33 total)
    Physical:
    Aqua Tail
    Avalanche
    Body Slam
    Crunch
    Dive
    Earthquake
    Ice Ball
    Super Fang
    Waterfall

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Ice Beam
    Powder Snow
    Sheer Cold
    Signal Beam
    Surf
    Water Gun

    Status:
    Aqua Ring
    Defense Curl
    Encore
    Endure
    Growl
    Hail
    Protect
    Rest
    Roar
    Sleep Talk
    Stockpile
    Substitute
    Swallow
    Toxic

    Crush the Tirtouga (open)

    [​IMG]
    Tirtouga (Crush) Male
    Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy
    : (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Swift Swim (DW Ability- LOCKED): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 18 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (20 total)
    Physical:
    AncientPower
    Aqua Jet
    Bide
    Bite
    Body Slam
    Crunch
    Dive
    Earthquake
    Flail
    Rollout
    Stone Edge
    Waterfall

    Special:
    Surf
    Water Gun
    Water Pulse
    Whirlpool

    Status:
    Iron Defense
    Protect
    Wide Guard
    Withdraw


    The Goddamn Batman:
    Batman the Zubat (open)

    [​IMG]
    Zubat (Batman) Male
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW Ability- LOCKED): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (18 total)
    Physical:
    Astonish
    Bite
    Brave Bird
    Leech Life
    Wing Attack
    Zen Headbutt

    Special:
    Air Cutter
    Giga Drain
    Shadow Ball
    Swift
    Venoshock
    Status:
    Confuse Ray
    Double Team
    Hypnosis
    Supersonic
    Taunt
    Toxic
    Whirlwind

    Mr. Freeze the Mamoswine (open)

    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious:
    (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (DW Ability- UNLOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks: (54 total)
    Physical:
    Avalanche
    Bulldoze
    Dig
    Double Hit
    Double-Edge
    Earthquake
    Endeavor
    Facade
    Fissure
    Flail
    Frustration
    Fury Attack
    Giga Impact
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Iron Head
    Knock Off
    Peck
    Return
    Rock Slide
    Stone Edge
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Earth Power
    Hyper Beam
    Ice Beam
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Amnesia
    Block
    Double Team
    Endure
    Hail
    Light Screen
    Mist
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Toxic

    Robin the Pidgey (OT: AOPSUser) (open)

    [​IMG]
    Pidgey (Robin/Tim Drake) (M)
    Nature: Impish (+Def, -SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Passive) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW ability- LOCKED): (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 56
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 0
    DC: 1/5

    Attacks: (19/ 62 total moves)
    Physical:
    Brave Bird
    Faint Attack
    Fly
    Quick Attack
    Pursuit
    Return
    Steel Wing
    Tackle
    U-Turn
    Wing Attack

    Special:
    Gust
    Twister

    Status:
    Double Team
    Featherdance
    Foresight
    Protect
    Sand-Attack
    Substitute
    Whirlwind

    Ra's al Ghul the Revenankh (open)

    [​IMG]
    Revenankh (Ra's al Ghul) Male
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW ability- UNLOCKED): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5

    Attacks: (45/ 90 total moves)
    Physical:
    Arm Thrust
    Bide
    Brick Break
    Counter
    Drain Punch
    Dual Chop
    Earthquake
    Focus Punch
    Giga Impact
    Hammer Arm
    Ice Punch
    Low Sweep
    Mach Punch
    Payback
    Power Whip
    Revenge
    Rock Slide
    Rock Tomb
    Shadow Punch
    Shadow Sneak
    Smack Down
    Sucker Punch
    Superpower
    Vital Throw
    Wrap

    Special:
    Sand Tomb
    Shadow Ball
    Wring Out

    Status:
    Destiny Bond
    Double Team
    Endure
    Glare
    Helping Hand
    Mean Look
    Moonlight
    Pain Split
    Protect
    Safeguard
    Sleep Talk
    Substitute
    Taunt
    Telekinesis
    Torment
    Toxic
    Wide Guard

    Deadshot the Horsea (open)

    [​IMG]
    Horsea (Deadshot) Male
    Nature: Naive (+15% Spe, -1 SpD, +16% Acc)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim:
    (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW Ability- LOCKED): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 0 (-)
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Physical:
    Dragon Rush
    Outrage
    Waterfall

    Special:
    Bubble
    BubbleBeam
    Ice Beam
    Muddy Water
    Signal Beam
    Surf
    Water Gun

    Status:
    Agility
    Disable
    Focus Energy
    Leer
    Protect
    SmokeScreen
    Substitute


    That Superhero from all those memes
    Electro the Jolteon (open)

    [​IMG]
    Jolteon (Electro) Male
    Nature: Modest (+SpA, -Atk)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb
    : (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW Ability- UNLOCKED): (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (30 total)
    Physical:
    Bite
    Covet
    Dig
    Double Kick
    Pin Missile
    Quick Attack
    Tackle
    Take Down
    Thunder Fang

    Special:
    Discharge
    Hyper Beam
    Hyper Voice
    Shadow Ball
    Synchronoise
    Thunder
    Thunderbolt
    Thundershock

    Status:
    Agility
    Detect
    Endure
    Focus Energy
    Growl
    Helping Hand
    Protect
    Sand-Attack
    Substitute
    Tail Whip
    Thunder Wave
    Wish
    Yawn


    Bleach:
    Ichigo the Torchic (open)

    [​IMG]
    Torchic (Ichigo) Male
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW Ability- LOCKED): (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (17 attacks)
    Physical:
    Counter
    Peck
    Reversal
    Rock Slide
    Scratch
    Shadow Claw

    Special:
    Ember
    Fire Blast
    Fire Spin
    Flamethrower

    Status:
    Agility
    Endure
    Focus Energy
    Growl
    Protect
    Sand-Attack
    Substitute

    Kon the Voodoll (open)

    [​IMG]
    Voodoll (Kon) Male
    Nature: Naive (+15% Spe, -1 SpD, +15% Acc)
    Type: Normal/Dark
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia:
    (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Toggle) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
    Cursed Body (DW Ability- LOCKED): (Passive) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks: (21/ 89 total moves)
    Physical:
    Astonish
    Brick Break
    Counter
    Focus Punch
    Foul Play
    Frustration
    Mach Punch
    Payback
    Pin Missile
    Return

    Special:
    Dark Pulse

    Status:
    Charge
    Copycat
    Follow Me
    Grudge
    Mimic
    Pain Split
    Perish Song
    Protect
    Spite
    Substitute

    Aizen the Zorua (open)

    [​IMG]
    Zorua (Aizen) Male
    Nature: Hasty (+15% Spe, -1 Def, +13% Acc)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion:
    (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks: (18 total)
    Physical:
    Counter
    Dig
    Faint Attack
    Fury Swipes
    Pursuit
    Scratch
    Sucker Punch

    Special:
    Dark Pulse
    Extrasensory
    Grass Knot
    Shadow Ball

    Status:
    Fake Tears
    Leer
    Protect
    Scary Face
    Snatch
    Substitute
    Taunt

    Yamamoto the Tepig (open)

    [​IMG]
    Tepig (Yamamoto) Male
    Nature: Quiet (+1 SpA, -10% Spe, -10% Evasion)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (DW Ability- LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (19 total)
    Physical:
    Body Slam
    Endeavor
    Flame Charge
    Rollout
    Superpower
    Tackle
    Take Down
    Thrash
    Wild Charge

    Special:
    Ember
    Fire Blast
    Flamethrower
    Smog
    Solarbeam

    Status:
    Defense Curl
    Odor Sleuth
    Protect
    Tail Whip
    Yawn

    Unohana the Togepi (open)

    [​IMG]
    Togepi (Unohana) Female
    Nature: Timid (+15% Spe, -1 Atk, +5% Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle:
    (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW Ability- LOCKED): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 23 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (19 total)
    Physical:
    Return

    Special:
    AncientPower
    Extrasensory
    Flamethrower
    Shadow Ball
    Solarbeam

    Status:
    Bestow
    Charm
    Encore
    Follow Me
    Foresight
    Growl
    Metronome
    Mirror Move
    Morning Sun
    Psycho Shift
    Reflect
    Sweet Kiss
    Yawn

    Kenpachi the Machop (open)

    [​IMG]
    Machop (Kenpachi) Male
    Nature: Quiet (+SpA, -15% Spe, -10% Eva)
    Type: Fighting
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Passive)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW Ability- LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (19 attacks)
    Physical:
    Brick Break
    Bullet Punch
    Close Combat
    Counter
    Earthquake
    Ice Punch
    Karate Chop
    Low Kick
    Low Sweep
    Revenge
    Rock Slide
    Seismic Toss
    Vital Throw

    Special:
    Fire Blast
    Focus Blast

    Status:
    Encore
    Focus Energy
    Foresight
    Leer
    Last edited: Sep 5, 2013
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    waterwarrior: Approved

    Welcome to ASB
  9. Daenym

    Daenym

    Joined:
    Jan 10, 2008
    Messages:
    666
    Trainer Name: Daenym
    Pokemon: Houndour, Larvitar
    W/L/T: 0/0/0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    Oran berry x2
    Leppa berry x2
    Cheri berry x2
    Chesto berry x2
    Pecha berry x2
    Rawst berry x2
    Aspear berry x2

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    ~Ongoing Battles~

    Team (open)
    Pokemon Team:

    [​IMG]
    Brand - [Houndour] (Male)
    Nature: Naughty ;D (Adds 1 Rank to Attack, removes 1 Rank from SpDef)
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    [Locked] Unnerve (DW): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0
    MC: 0
    DC: 0

    Attacks:
    Leer (*)
    Ember (*)
    Howl (*)
    Smog (*)
    Roar (*)
    Bite (*)
    Odor Sleuth (*)
    Beat Up (*)

    Counter (*)
    Will-o-Wisp (*)
    Sucker Punch (*)

    Protect (*)
    Solarbeam (*)
    Substitute (*)


    [​IMG]
    Larvitar (Male)
    Nature: Brave (Adds 1 Rank to Attack, lowers Speed in some way or another)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    [Locked] Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (41/1.15)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0
    MC: 0
    DC: 0

    Attacks:
    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)

    Pursuit (*)
    Ancientpower (*)
    Stealth Rock (*)

    Protect (*)
    Substitute (*)
    Taunt (*)

  10. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    This is from ages ago but I'm pretty sure it still applies Daenym. Also put locked in brackets next to your DW ability and put how many moves your pokemon has somewhere. That's all I saw but you'd better wait for an offical approver mate.

    Hopefully this was helpful.

    MK Edit: No. of moves known is no longer necessary as per the new sub rules.
  11. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I'm not an approver either, Daenym, but you also need size and weight classes, and base rank totals.
    They can be found here.
  12. Daenym

    Daenym

    Joined:
    Jan 10, 2008
    Messages:
    666
    You guys seriously need to learn how to irc :/

    Edit:

    The fact that all of the links in the "how to register" stuff link to the old data audit thread (which doesn't include Height/Weight :OO) makes it kinda tough to do this right. Mike's gonna get right on fixing that.
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Daenym: approved
  14. DEMo_Gorgon47

    DEMo_Gorgon47

    Joined:
    Mar 27, 2011
    Messages:
    1,128
    Trainer Name: DEMo_Gorgon47
    Pokemon: Monohm(*), Larvitar(*), Slowpoke(*)
    W/L/T: 0-0-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Aspear x2

    Token Pocket:
    Universal Counters:
    Currency Counters: 2

    Battle Archive:
    Maxim vs. DEMo(Loss)

    Pokemon Team:

    Show Hide
    [​IMG]
    Monohm (M)
    Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 1/9
    MC: 2
    DC: 1/5

    Moves:
    Tackle(*)
    Growl(*)
    Dragon Rage(*)
    Thundershock(*)
    Charge(*)
    Rain Dance(*)
    Twister(*)
    Sonicboom(*)

    Hydro Pump(*)
    Power Gem(*)
    Heal Bell(*)

    Fire Blast(*)
    Thunderbolt(*)
    Thunderwave(*)

    14 move total


    Show Hide
    [​IMG]
    Larvitar (M)
    Brave (+1 Atk, Lowers Speed by a factor of 15%, Lowers Evasion by 10%)
    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW-Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 4 (+1)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (41/1.15)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Moves:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)

    Pursuit(*)
    Dragon Dance(*)
    Stealth Rock(*)

    Protect(*)
    Toxic(*)
    Substitute(*)

    14 moves total


    Show Hide
    [​IMG]
    Slowpoke (F)
    Bold (+1 Def, -1 Atk)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW-Locked): (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy

    Stats:
    HP: 100
    Atk: Rank 2 (-1 Atk)
    Def: Rank 4 (+1 Def)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14



    EC: 1/6
    MC: 2
    DC: 1/5

    Moves:
    Curse(*)
    Yawn(*)
    Tackle(*)
    Growl(*)
    Water Gun(*)
    Confusion(*)
    Disable(*)
    Headbutt(*)

    Safe Guard(*)
    Zen Headbutt(*)
    Future Sight(*)

    Ice Beam(*)
    Fire Blast(*)
    Scald(*)

    14 moves total


    DONE!!!!
  15. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Make sure to include size and weight class.
    Also, you don't need to number your level-up moves.
  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Incorrect. While it's true that Sheer Force isn't Monohm's Dream World ability now, it's been changed to Overcoat. Shield Dust is still a regular ability. Apart from that, and the size/weight classes, you're fine.
  17. DEMo_Gorgon47

    DEMo_Gorgon47

    Joined:
    Mar 27, 2011
    Messages:
    1,128
    Sorry about the Sheer Force mix-up, I'll fix that now
  18. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    333
    Trainer Name: Professor Science
    Pokemon: Dratini, Nohface, Rebble, Scraggy
    W/L/T: 1/1/0
    Trainer Counters: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Ongoing Battles:
    -None-

    Pokemon Team:

    Ryu the Dratini:
    Show Hide
    [​IMG]
    Dratini* (Ryu) (M)
    Nature: Quiet (+ SpA, -Spe [Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.])
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (50 / 1.15) (-)
    Base Rank Total: 13

    Size Class: 2
    Weight Class: 1

    EC: 2/9
    MC: 0
    DC: 2/6

    Attacks:
    Wrap*
    Leer*
    Thunder Wave*
    Twister*
    Dragon Rage*
    Slam*
    Agility*
    Dragon Rush
    Aqua Tail
    Dragon Dance
    Outrage

    Aqua Jet*
    Dragon Pulse*
    Extremespeed*

    Ice Beam*
    Thunderbolt*
    Flamethrower*
    Double Team


    Mask the Nohface:
    Show Hide
    [​IMG]
    Nohface* (Mask) (M)
    Nature: Adamant (+ Atk, -SpA)
    Type: Steel / Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Levitate (DW Locked): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Base Rank Total: 13

    Size Class: 1
    Weight Class: 3

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Scratch*
    Tackle*
    Iron Defense*
    Lick*
    Leer*
    Odor Sleuth*
    Metal Burst*
    Faint Attack*
    Shadow Sneak*
    Curse*
    Iron Head
    Shadow Force

    Meteor Mash*
    Yawn*
    Psycho Shift*

    Dig*
    Double Team*
    Protect*


    Stoner the Rebble:
    Show Hide
    [​IMG]
    Rebble (Stoner) (Genderless)
    Nature: Modest (+ SpA, - Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Base Rank Total: 14

    Size Class: 1
    Weight Class: 2

    EC: 1/9
    MC: 1
    DC: 1/6

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Metal Sound
    Paleo Wave
    Earth Power

    Flamethrower
    Energy Ball
    Volt Switch


    Axmaster the Scraggy:
    Show Hide
    [​IMG]
    Scraggy (Axmaster) (M)
    Nature: Brave (+ Atk, - Spe [Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.])
    Type: Dark / Fighting
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (DW Locked): (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 42 (48 / 1.15) (-)
    Base Rank Total: 15

    Size Class: 1
    Weight Class: 2

    EC: 0/9
    MC: 0
    DC: 0/6

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    Drain Punch
    Ice Punch
    Counter

    Protect
    Torment
    Rock Slide
  19. DEMo_Gorgon47

    DEMo_Gorgon47

    Joined:
    Mar 27, 2011
    Messages:
    1,128
    Finished, I just need someone to approve mine
  20. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    333
    Waiting for someone to approve my team...
  21. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Professor, Im not an approver, but your pokemon need to have their Size Class, Weight Class, and Base Rank Total included. Those can be found in the Second Post in the Data Audit Thread
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    @Professor Science, its pretty small, but you have to put 0/x for the counters. It should be DC: 0/5 for both mons, EC: 0/6 for Nohface and EC: 0/9 for Dratini
  23. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    333
    Thanks guys, editing in the changes now.
    Edit: Fixed.
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Demo, some problems with your profile:
    -Dragon STAB summary for Monohm should say Thrash doesn't lose focus, not Hyper Beam and Giga Impact
    -Monohm no longer learns Leer and Spark by level-up before level 25, so those need to be removed.
    -Dragon Pulse is not a Gen 5 TM so it needs to be replaced on Monohm with a Gen 5 TM
    Fix these and you are APPROVED

    Professor Science, everything looks good. APPROVED

    2 more approvals puts me up to 6, giving me a UC and putting me back to 1
  25. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Trainer Name:
    Steven Stone | Visser Three | Albert Wesker | Zero
    [​IMG] OR [​IMG] OR [​IMG]OR [​IMG]
    *Note: I do not own any of these sprites. Please do not think that I made them. Credit goes to their creators, whomever they may be.
    Pokemon: Nidoking(*), Pyroak(*), Lucario(*), Gyarados, Togetic, Slaking, Milotic, Heracross, Butterfree, Beedrill, Gabite, Arghonaut, Crustle, Wailord, Alakazam, Hydreigon, Hippowdon, Tyranitar, Servine, Lairon, Nidoqueen, Deerling, Growlith, Teddiursa, Darumaka, Electrike, Scratchet, Metagross, Numule, Slowpoke, Shieldon, Charmander, Venipede, Revenakh, Ralts, Yanmega
    W/L/T: I Don't Care Anymore
    Trainer Counter: 7CC

    Utility Counter: 0UC
    Backpack (open)

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Aspear x2


    Item Pocket:
    Expert Belt X1
    Amulet Coin X2
    Heat Rock X1
    Link Cable X1
    Rare Candy X1
    Exp.Share X3
    Prism Scale X1
    Quick Claw X1
    Evolite X1
    Lucky Egg X2
    Black Sludge X2
    Sooth Bell X1

    TLR only Items (open)

    Potion X2
    Super Potion X2
    Ether X2
    Revive X2

    Pokeballs (open)

    Heal Ball X10
    Timer Ball X5
    Cherish Ball X10

    Token Pocket:
    Ref Tokens:
    Business Tokens:


    Ongoing Battles (open)

    1.
    2.
    3.


    RPs and TLRs (open)

    Battles Won (open)

    I won many.....

    Battles Lost (open)

    ....But I've lost more.

    Pokémon Team:

    =========================
    =========================

    King the Nidoking (open)

    [​IMG] Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Passive)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force: (Toggle)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer
    2). Peck
    3). Tackle
    4). Horn Attack
    5). Double Kick
    6). Poison Sting
    7). Focus Energy
    8). Fury Attack
    9). Helping Hand
    10). Poison Jab
    11). Fire Blast
    12). Sludge Wave
    13). Sucker Punch
    14). Head Smash
    15). Confusion
    16). Sludge Bomb
    17). Thunderbolt
    18). Ice Beam
    19). Protect
    20). Water Pulse
    21). Dig
    22). Double Team
    23). Hone Claws
    24). Chip Away
    25). Thrash
    26). Earth Power
    27). Megahorn
    28). Blizzard
    29). Flamethrower
    30). Thunder
    31). Brick Break
    32). Fire Punch
    33). Thunderpunch
    34). Ice Punch
    35). Focus Blast
    36). Surf
    37). Hidden Power (Grass) [7 BAP]
    38). Rock Slide
    39). Earthquake
    40). Stone Edge
    41). Drill Run
    42). Toxic Spikes
    43). Endure
    44). Venoshock
    45). Smack Down
    46). Dynamicpunch
    47). Sandstorm
    48). Incinerate
    49). Horn Drill
    50). Flatter
    51). Captivate
    52). Counter
    53). Taunt
    54). Disable
    55). Aqua Tail
    56). Outrage
    57). Stealth Rock
    58). Super Fang
    59). Superpower
    60). Shadow Ball
    61). Morning Sun
    62). Toxic
    63). Substitute
    64). Lovely Kiss
    65). Sweet Kiss
    66). Torment
    67). Roar
    68). Fissure
    69). Hyper Beam
    70). Bulldoze
    71). Icy Wind
    72). Shadow Claw
    73). Rest
    74). Sleep Talk
    75). Rain Dance
    76). Sunny Day
    77). Giga Impact
    78). Dragon Tail
    79). Snore
    80). Uproar
    81). Facade
    82). Bide
    83). Return
    84). Frustration
    85). Rock Smash
    86). Mimic
    87). Rock Tomb
    88). Thief
    89). Fling
    90). Cut
    91). Strength
    92). Round
    93). Attract
    94). Focus Punch
    95). Quash
    96). Echoed Voice
    97). Reflect
    98). Whirlpool
    99). Dragon Pulse
    100). Avalanche
    101). Bubblebeam
    102). Body Slam
    103). Water Gun
    104). Payday
    105). Mega Punch
    106). Mega Kick
    107). Skull Bash
    108). Double-Edge
    109). Secret Power
    110). Rock Climb
    111). Iron Tail
    112). Natural Gift
    113). Seismic Toss
    114). Swagger
    115). Detect
    116). Shockwave
    117). Beat Up
    118). Rage
    119). Submission
    120). Curse
    121). Poison Tail
    122). Take Down
    123). Mud Slap
    124). Headbutt
    125). Fury Cutter
    126). Amnesia
    127). Defense Curl
    128). Supersonic
    129). Bite
    130). Fury Swipes

    MAXED OUT!!
    130/130 Moves
    130 / 15 = 8.6 CC => 8CC Floored!!




    =========================
    =========================

    Firestorm the Pyroak (open)

    [​IMG] Pyroak [Firestorm] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+1)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-15% Speed)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: Maxed
    MC: 3
    DC: Maxed

    Attacks:
    1). Bullet Seed(*)
    2). Sweet Scent(*)
    3). Absorb(*)
    4). Growth(*)
    5). Ember(*)
    6). Leech Seed(*)
    7). Flame Wheel(*)
    8). Giga Drain(*)
    9). Fire Spin(*)
    10). Synthisis
    11). Lava Plume
    12). Petal Dance
    13). Fire Spin
    14). Flare Blitz
    15). Wood Hammer
    16). Heat Crash
    17). Zap Cannon
    18). Substitute
    19). Toxic
    20). Solarbeam
    21). Seed Bomb(*)
    22). Earth Power(*)
    23). Dragonbreath(*)
    24). Inferno
    25). Flamethrower(*)
    26). Energy Ball(*)
    27). Overheat(*)
    28). Low Kick
    29). Flash Cannon
    30). Sunny Day
    31). Grasswhistle
    32). Counter
    33). Block
    34). Iron Defense
    35). Worry Seed


    =========================
    =========================

    Landslide the Crustle (open)

    [​IMG] Crustle - Landslide (M)
    Nature: Adamant (Atk up, SpA decreased)
    Type: Bug/Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW) (Toggle): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 4 (+1)
    Def: Rank 5
    SpA: Rank 2 (-1)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5
    KOC: 0

    Attacks:
    1). Fury Cutter
    2). Rock Blast
    3). Withdraw
    4). Sand-Attack
    5). Faint Attack
    6). Smack Down
    7). Rock Polish
    8). Bug Bite
    9). Stealth Rock
    10). Shell Smash
    11). Rock Wrecker
    12). Rock Slide
    13). X-Scissor
    14). Sand Tomb
    15). Counter
    16). Endure
    17). Earthquake
    18). Stone Edge
    19). Hone Claws
    20). Block
    21). Spikes
    22). Slash
    23). Knock Off


    =========================
    =========================

    Richter the Hippowdon (open)

    [​IMG] Hippowdon [Richter] (Male)
    Nature: Careful (+SpD -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-1)
    SpD: Rank 4 (+1)
    Spe: 47
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6 (Maxed)
    MC: 0
    DC: 5/5
    KOC: 0

    Abilities
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
    Sand Force (DW) (Trigger) (UnLocked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks
    1). Tackle
    2). Sand Attack
    3). Bite
    4). Yawn
    5). Take Down
    6). Dig
    7). Sand Tomb
    8). Fissure
    9). Body Slam
    10). Slack Off
    11). Whirlwind
    12). Earthquake
    13). Rock Slide
    14). Return
    15). Substitute
    16). Protect
    17). Double Team
    18). Fire Fang
    19). Thunder Fang
    20). Ice Fang
    21). Superpower
    22). Crunch
    23). Toxic
    24). Hidden Power (Ground) [7BAP]
    25). Earth Power
    26). Bulldoze
    27). Stone Edge
    28). Double Edge
    29). Stockpile

    =========================
    =========================

    *TITLE*:
    Goku the Lucario (open)

    [​IMG] Lucario [Goku] (male)
    Nature: Hasty (+12% acc; +10% speed; -def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Passive)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Passive)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (+12% acc)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
    31). Me First
    32). Drain Punch
    33). Copycat

    =========================
    =========================

    *TITLE*:
    Metabee the Heracross (open)

    [​IMG] Heracross (Metabee) [Male]
    Nature: Jolly (-Sp.Atk, +Speed [+15% speed] +11 Acc)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Swarm: (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Passive)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie(DW - Locked): (Passive)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
    Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 3
    Spe: 85 -> 97.75 -> Rounded to 98 Speed.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 1/5
    KOC: 0

    Attacks:
    1). Night Slash
    2). Tackle
    3). Leer
    4). Horn Attack
    5). Endure
    6). Fury Attack
    7). Aerial Ace
    8). Brick Break
    9). Counter
    10). Megahorn
    11). Close Combat
    12). Reversal
    13). Chip Away
    14). Focus Punch
    15). Double Edge
    16). Bide
    17). Swords Dance
    18). Earthquake
    19). Stone Edge
    20). Bug Bite
    21). Feint

    =========================
    =========================

    *TITLE*:
    Blue-Eyes the Hydreigon (open)

    [​IMG] Hydreigon [Blue-Eyes] (Male)
    Nature: Naughty (+Atk, -Sp.Def)

    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate: (Passive)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9 (Maxed)
    MC: 0
    DC: N/A
    KOC: 0

    Attacks:
    1). Tackle
    2). Dragon Rage
    3). Focus Energy
    4). Bite
    5). Headbutt
    6). Dragonbreath
    7). Roar
    8). Crunch
    9). Earth Power
    10). Dark Pulse
    11). Head Smash
    12). Protect
    13). Substitute
    14). Thunder Wave
    15). Tri Attack
    16). Dragon Pulse
    17). Outrage
    18). Heat Wave
    19). Roost
    20). Toxic
    21). Earthquake
    22). Flamethrower
    23). Surf
    24). Fly
    25). Body Slam
    26). Hyper Voice
    27). Superpower

    =========================
    =========================

    *TITLE*:
    Greymon the Tyranitar (open)

    [​IMG] Tyranitar [Greymon] (Male)
    Quiet (-Speed, +Sp.Atk)

    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream (Trigger): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Command: (Ability: Sand Stream)
    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities
    Unnerve (DW-Unlocked)(Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    DC: 5/5
    MC: 0
    KOC: 0

    Moves:
    1). Bite
    2). Leer
    3). Sandstorm
    4). Screech
    5). Chip Away
    6). Rock Slide
    7). Scary Face
    8). Curse
    9). Iron Head
    10). Pursuit
    11). Protect
    12). Earthquake
    13). Double Team
    14). Fire Fang
    15). Ice Fang
    16). Thunder Fang
    17). Thrash
    18). Payback
    19). Crunch
    20). Stone Edge
    21). Focus Energy
    22). Stealth Rock
    23). Counter
    24). Taunt
    25). Substitute
    26). Superpower
    27). Dark Pulse
    28). Aqua Tail

    =========================
    =========================

    *TITLE*:
    Scissors the Scizor (open)

    [​IMG] Scizor [Scissors] (male)
    Careful (+1 Sp.Def, -1 Sp.Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Swarm: (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Passive)This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Light Metal: (DW-Unlocked) (Passive)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
    Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5
    KOC: 0

    Attacks:
    1). Vacuum Wave
    2). Quick Attack
    3). Leer
    4). Focus Energy
    5). Double Team
    6). Pursuit
    7). False Swipe
    8). Wing Attack
    9). Fury Cutter
    10). Agility
    11). Roost
    12). Feint
    13). Bullet Punch
    14). Steel Wing
    15). Night Slash
    16). Light Screen
    17). X-Scissor
    18). Aerial Ace
    19). Protect
    20). Knock Off
    21). Brick Break
    22). Tailwind

    =========================
    =========================

    *TITLE*:
    Storm King the Servine (open)

    [​IMG] Servine [Storm King] (Male)
    Naive (+15% Speed, +17ACC, -1 SP.Def)

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary(DW): (Toggle)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 96 (+16% Acc)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 6/9
    DC: 5/5
    MC: 9
    KOC: 0

    Moves:
    1). Tackle
    2). Leer
    3). Vine Whip
    4). Wrap
    5). Growth
    6). Leaf Tornado
    7). Leech Seed
    8). Mega Drain
    9). Slam
    10). Glare
    11). Mirror Coat
    12). Pursuit
    13). Protect
    14). Double Team
    15). Substitute
    16). Leaf Storm

    =========================
    =========================

    *TITLE*:
    Darth Bane the Gyarados (open)

    [​IMG] Darth Bane [Gyarados] (Male)
    Nature: Lonely (-1 Def, +1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Intimidate: (Trigger)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (Passive)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+1)
    Def: Rank 2 (-1)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 3
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Splash
    2). Tackle
    3). Flail
    4). Thrash
    5). Bite
    6). Dragon Rage
    7). Waterfall
    8). Ice Fang
    9). Earthquake
    10). Stone Edge
    11). Protect
    12). Dive
    13). Dragon Dance
    14). Body Slam
    15). Rain Dance
    16). Mimic
    17). Thunder Wave
    18). Taunt
    19). Bounce
    20). Bubble
    21). Reversal
    22). Endure
    23). Icy Wind
    24). Return
    25). Double Team

    =========================
    =========================

    *TITLE*:
    Darth Plagueis the Alakazam (open)

    [​IMG] Alakazam [Darth Plagueis] (Male)
    Nature: Timid (+15% Speed; +22%acc)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Passive)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard: (Passive)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+15% Speed; +22%acc)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 5
    DC: 5/5
    KOC: 0

    Moves:
    1). Teleport
    2). Encore
    3). Guard Split
    4). Ice Punch
    5). Psyshock
    6). Shadow Ball
    7). Energy Ball
    8). Kinesis
    9). Confusion
    10). Disable
    11). Miracle Eye
    12). Ally Switch
    13). Psychic
    14). Telekinesis
    15). Future Sight
    16). Trick
    17). Role Play
    18). Counter
    19). Magic Coat
    20). Protect
    21). Focus Blast
    22). Taunt
    23). Calm Mind
    24). Gravity
    25). Snatch
    26). Zap Cannon
    27). Bide
    28). Skill Swap
    29). Dig
    30). Double Team

    =========================
    =========================

    *TITLE*:
    Darth Zannah the Togetic (open)

    [​IMG] Togetic [Darth Zannah] (Female)
    Rash (+1 SpA, -1 SpD)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Hustle: (Toggle)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW-Locked): (Passive)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 3 (-1)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/9
    MC: 4
    DC: 4/5
    KOC: 0

    Moves:
    1). Growl
    2). Charm
    3). Metronome
    4). Sweet Kiss
    5). Encore
    6). Yawn
    7). Ancientpower
    8). Follow Me
    9). Bestow
    10). Roost
    11). Wish
    12). Nasty Plot
    13). Extrasensory
    14). Morning Sun
    15). Flamethrower
    16). Shadow Ball
    17). Protect

    =========================
    =========================

    *TITLE*:
    Darth Vader the Lairon (open)

    [​IMG] Lairon (Darth Vader) [Male]
    Nature: Adamant (+Attack, -Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy:
    Type: Passive
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:
    Type: Passive
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (Dream World):
    Type: Passive
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5 [6 Heavy Metal]
    Base Rank Total: 16

    EC: 8/9
    MC: 18
    DC: 5/5

    Attacks:

    1). Tackle
    2). Harden
    3). Mud Slap
    4). Headbutt
    5). Metal Claw
    6). Iron Defense
    7). Roar
    8). Take Down
    9). Iron Head
    10). Protect
    11). Metal Burst
    12). Double Edge
    13). Head Smash
    14). Endeavor
    15). Dragon Rush
    16). Earthquake
    17). Shadow Claw
    18). Rock Polish
    19). Magnet Rise

    =========================
    =========================

    *TITLE*:
    El Gigante the Slaking (open)

    [​IMG] Slaking [El Gigante] (Male)
    Nature: Adamant (+Attack, -Sp.Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Truant: (Trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25

    EC: 9/9
    MC: 3
    DC: N/A
    KOC: 0

    Moves:
    1). Scratch
    2). Yawn
    3). Encore
    4). Slack Off
    5). Faint Attack
    6). Amnesia
    7). Counter
    8). Focus Energy
    9). Uproar
    10). Fury Swipes
    11). Endure
    12). Hammer Arm
    13). Body Slam
    14). Sleep Talk
    15). Rest
    16). Rock Slide
    17). Protect
    18). Counter
    19). Hammer Arm
    20). Focus Punch
    21). Fire Punch
    22). Ice Punch
    23). Thunderpunch
    24). Taunt
    25). Earthquake
    26). Chip Away
    27). Giga Impact
    28). Low Sweep

    =========================
    =========================

    *TITLE*:
    Del Lago the Wailord (open)

    [​IMG] Wailord- Del Lago (M)
    Nature: Quiet (Raise SpA by 1, decrease Spe by 15%)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Veil: (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    HP: 130
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5
    KOC: 0

    Attacks:
    1). Splash
    2). Growl
    3). Water Gun
    4). Rollout
    5). Whirlpool
    6). Astonish
    7). Water Pulse
    8). Mist
    9). Soak
    10). Body Slam
    11). Aqua Ring
    12). Ice Beam
    13). Earthquake
    14). Surf
    15). Water Spout
    16). Brine
    17). Dive
    18). Bounce
    19). Hydro Pump
    20). Selfdestruct
    21). Scald
    22). Hidden Power (Fire) [7]
    23). Heavy Slam

    =========================
    =========================

    *TITLE*:
    Specz the Butterfree (open)

    [​IMG] Butterfree [Specz] (Male)
    Nature: Modest (+Sp.Atk, -Atk)
    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Compoundeyes (Passive): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens (DW-unlocked) (Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 90
    Atk: Rank 1 (-Atk)
    Def: Rank 2
    SpA: Rank 4 (+Sp.Atk)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/5 (Maxed)
    MC: 0
    DC: 5/5 (Maxed)
    KOC: 0

    Moves:
    1). Tackle
    2). String Shot
    3). Bug Bite
    4). Snore
    5). Harden
    6). Confusion
    7). PoisonPowder
    8). Stun Spore
    9). Sleep Powder
    10). Gust
    11). Supersonic
    12). Quiver Dance
    13). Bug Buzz
    14). Giga Drain
    15). Protect
    16). Toxic
    17). Venoshock
    18). Safeguard

    =========================
    =========================

    *TITLE*:
    Stingmon the Beedrill (open)

    [​IMG] Beedrill [Stingmon] (male)
    Nature: Adamant (-Sp.Atk, +Atk)

    Abilities:
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper (DW-Unlocked) (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
    Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Stats:
    HP: 100
    Atk: Rank 4 (+1 Atk)
    Def: Rank 2
    SpA: Rank 1 (-1 Sp.Atk)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/5 (Maxed)
    MC: 3
    DC: 5/5 (Maxed)
    KOC: 0

    Moves:
    1). Poison Sting
    2). String Shot
    3). Bug Bite
    4). Harden
    5). Fury Attack
    6). Twineedle
    7). Rage
    8). Focus Energy
    9). Toxic Spikes
    10). Agility
    11). Poison Jab
    12). Endeavor
    13). Drill Run
    14). Toxic
    15). Brick Break
    16). Aerial Ace
    17). X-Scissor
    18). Reflect
    19). Mimic

    =========================
    =========================

    *TITLE*:
    Jaws the Gabite (open)

    [​IMG] Gabite [Jaws] (male)
    Nature:
    Rash: (+Sp.Atk, -Sp.Def)

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Passive)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: (DW - Locked)(Passive)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+1)
    SpD: Rank 1 (-1)
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 8
    DC: 4/5
    KOC: 0

    Moves:
    1). Tackle
    2). Sand Attack
    3). Dragon Rage
    4). Sandstorm
    5). Take Down
    6). Sand Tomb
    7). Slash
    8). Outrage
    9). Thrash
    10). Dragonbreath
    11). Earthquake
    12). Fire Blast
    13). Stone Edge
    14). Dual Chop
    15). Iron Head
    16). Twister
    17). Toxic
    18). Protect

    =========================
    =========================

    *TITLE*:
    Davy Jones the Arghonaut (open)

    [​IMG] Arghonaut [Davy Jones] (male)
    Nature: Adamant (+Atk, -Sp.Atk)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW-Unlocked) (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5
    KOC: 0

    Moves:
    1). Bubble
    2). Smokescreen
    3). Yawn
    4). Wrap
    5). Chip Away
    6). Arm Thrust
    7). Aqua Jet
    8). Cross Chop
    9). Recover
    10). Rock Blast
    11). Waterfall
    12). Brick Break
    13). Earthquake
    14). Night Slash
    15). Taunt
    16). Focus Punch
    17). Circle Throw
    18). Ice Punch
    19). Drain Punch
    20). Endure
    21). Dive

    =========================
    =========================

    *TITLE*:
    Siren the Milotic (open)

    [​IMG] Milotic [Siren] (Female)
    Nature: Bold (-Atk, +Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Marvel Scale: (Passive)
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm: (Unlocked) (Passive)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5
    KOC: 0

    Moves:
    1). Splash
    2). Tackle
    3). Flail
    4). Dragon Pulse
    5). Mirror Coat
    6). Hypnosis
    7). Ice Beam
    8). Scald
    9). Hidden Power (Grass - 7)
    10). Water Gun
    11). Wrap
    12). Water Sport
    13). Refresh
    14). Water Pulse
    15). Twister
    16). Recover
    17). Safeguard
    18). Dive
    19). Toxic
    20). Dragon Tail
    21). Whirlpool
    22). Rest
    23). Sleep Talk
    24). Hydro Pump
    25). Captivate
    26). Rain Dance
    27). Aqua Ring
    28). Icy Wind
    29). Haze

    =========================
    =========================

    *TITLE*:
    Queen the Nidoqueen (open)

    [​IMG] Nidoqueen (Queen) [Female]
    Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-15% Speed; -10% evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Passive)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force: (Toggle)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    EC: 9/9 (Maxed)
    DC: 5/5 (Maxed)
    MC: 8
    KOC: 0

    Moves:
    1). Growl
    2). Scratch
    3). Tail Whip
    4). Tackle
    5). Double Kick
    6). Poison Sting
    7). Fury Swipes
    8). Bite
    9). Helping Hand
    10). Counter
    11). Pursuit
    12). Endure
    13). Sludge Bomb
    14). Thunder
    15). Venoshock
    16). Ice Beam
    17). Chip Away
    18). Body Slam
    19). Earth Power
    20). Superpower
    21). Thunderbolt
    22). Flamethrower
    23). Focus Blast
    24). Surf
    25). Earthquake
    26). Moonlight
    27). Sweet Kiss
    28). Lovely Kiss
    29). Fire Punch
    20). Ice Punch
    21). Thunderpunch
    22). Stealth Rock
    23). Whirlpool
    24). Blizzard

    =========================
    =========================

    *TITLE*:
    Megatron the Metagross (open)

    [​IMG] Megatron (Metagross) [NA]
    Hasty (-Def, +15%Speed, +6%acc)
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Clear Body: (Passive)This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (Passive)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
    Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 81 (+15% Speed; +8%acc)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]
    Base Rank Total: 22

    EC: 9/9
    DC: 5/5
    MC: 14
    KOC: 0

    Moves:
    1). Take Down
    2). Zen Headbutt
    3). Iron Head
    4). Headbutt
    5). Magnet Rise
    6). Metal Claw
    7). Confusion
    8). Scary Face
    9). Pursuit
    10). Meteor Mash
    11). Hammer Arm
    12). Agility
    13). Iron Defense
    14). Ice Punch
    15). Earthquake
    16). Rock Slide
    17). Protect
    18). Hyper Beam
    19). Gravity

    =========================
    =========================

    *TITLE*:
    Graboid the Onix (open)

    [​IMG] Graboid (Onix) [Male]
    Adamant (-Sp.Atk, +Atk)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Rock Head: (Passive)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive)This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor: (DW - Locked)(Toggle)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 2/6
    DC: 2/5
    MC: 4
    KOC: 0

    Moves:
    1). Mud Sport
    2). Tackle
    3). Harden
    4). Bind
    5). Curse
    6). Screech
    7). Rock Throw
    8). Rage
    9). Rock Tomb
    10). Stealth Rock
    11). Rock Polish
    12). Smack Down
    13). Dragonbreath
    14). Sandstorm
    15). Block
    16). Heavy Slam
    17). Explosion
    18). Bulldoze
    19). Protect
    20). Substitute
    21). Slam
    22). Rock Climb
    23). Stealth Rock
    24). Toxic
    25). Earthquake

    =========================
    =========================

    *TITLE*:
    Aximili-Esgarrouth-Isthill the Deerling (open)

    [​IMG] Aximili-Esgarrouth-Isthill (Deerling) [Male]
    Adamant (+atk, -Sp.Atk)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Chlorophyll: (Passive)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Passive)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace: (DW-Locked)(Passive)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    DC: 1/5
    MC: 2
    KOC: 0

    Moves:
    1). Tackle
    2). Camouflage
    3). Growl
    4). Sand Attack
    5). Double Kick
    6). Leech Seed
    7). Faint Attack
    8). Take Down
    9). Jump Kick
    10). Agility
    11). Grasswhistle
    12). Synthisis
    13). Protect
    14). Double Team
    15). Wild Charge
    16). Odor Sleuth
    17). Baton Pass
    18). Toxic
    19). Rain Dance

    =========================
    =========================

    *TITLE*:
    Jake the Growlith (open)

    [​IMG] Jake (Growlith) [Male]
    Hardy (No Changes)

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Intimidate: (Toggle)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Passive)This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified: (DW-Locked)(Passive)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    DC: 1/5
    MC: 2
    KOC: 0

    Moves:
    1). Bite
    2). Roar
    3). Ember
    4). Leer
    5). Odor Sleuth
    6). Helping Hand
    7). Flame Wheel
    8). Reversal
    9). Fire Fang
    10). Take Down
    11). Close Combat
    12). Morning Sun
    13). Safeguard
    14). Fire Blast
    15). Overheat
    16). Wild Charge
    18). Crunch
    19). Double-Edge
    20). Toxic
    21). Protect

    =========================
    =========================

    *TITLE*:
    Rachel the Teddiursa (open)

    [​IMG] Rachel (Teddiursa) [Female]
    Jolly (-Sp.Atk, +15% Speed, +5%acc)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Pickup: (Passive)This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Quick Feet: (Passive)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather: (DW-Locked)(Passive)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+15% speed, +5%acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    DC: 1/5
    MC: 2
    KOC: 0

    Moves:
    1). Covet
    2). Scratch
    3). Leer
    4). Lick
    5). Fake Tears
    6). Fury Swipes
    7). Faint Attack
    8). Close Combat
    9). Cross Chop
    10). Night Slash
    11). Earthquake
    12). Rock Slide
    13). Protect
    14). Sweet Scent
    15). Belly Drum
    16). Crunch
    17). Toxic
    18). Shadow Claw

    =========================
    =========================

    *TITLE*:
    Marco the Darumaka (open)

    [​IMG] Marco (Darumaka) [Male]
    Jolly (-Sp.Atk, +15% Speed, +8%acc)

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Hustle: (Toggle)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus: (DW-Locked)(Passive)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 58 (+15% Speed, +8%acc)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    DC: 1/5
    MC: 2
    KOC: 0

    Moves:
    1). Tackle
    2). Rollout
    3). Incenerate
    4). Rage
    5). Fire Fang
    6). Headbutt
    7). Uproar
    8). Facade
    9). Fire Punch
    10). Work Up
    11). Encore
    12). Yawn
    13). Hammer Arm
    14). Protect
    15). Substitute
    16). Will-O-Wisp

    17). Focus Punch
    18). Sleep Talk
    19). Toxic
    20). Dig

    =========================
    =========================

    *TITLE*:
    Cassie the Electrike (open)

    [​IMG] Cassie (Electrike) [Female]
    Naughty (+Atk, -Sp.Def)

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Static: (Passive)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod: (Passive)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Minus: (DW-Locked)(Passive)This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    DC: 1/5
    MC: 2
    KOC: 0

    Moves:
    1). Tackle
    2). Thunder Wave
    3). Leer
    4). Howl
    5). Quick Attack
    6). Spark
    7). Odor Sleuth
    8). Crunch
    9). Flame Burst
    10). Shockwave
    11). Rain Dance
    12). Thunder
    13). Flamethrower
    14). Ice Fang
    15). Switcharoo
    16). Toxic
    17). Protect

    =========================
    =========================

    *TITLE*:
    Tobias the Scratchet (open)

    [​IMG] Tobias (Scratchet) [Male]
    Modest (-Atk, -Sp.Atk)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW-Locked): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    DC: 2/5
    MC: 5
    KOC: 0

    Moves:
    1). Scratch
    2). Fury Swipes
    3). Harden
    4). Focus Energy
    5). Rock Smash
    6). Roar
    7). Roost
    8). Yawn
    9). Nature Power
    10). Bulldoze
    11). Brick Break
    12). Grass Knot
    13). Haze
    14). Rapid Spin
    15). Toxic
    16). Protect

    =========================
    =========================

    *TITLE*:
    Vulcan the Numule (open)

    [​IMG] Numule (Vulcan) [Male]
    Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-15% Speed; -10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:
    Oblivious: (Passive)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Passive)This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Own Tempo: (DW-Locked)(Passive)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC: 1/6
    DC: 1/5
    MC: 2
    KOC: 0

    Moves:
    1). Growl
    2). Tackle
    3). Ember
    4). Magnitude
    5). Focus Energy
    6). Take Down
    7). Flame Burst
    8). Amnesia
    9). Lava Plume
    10). Yawn
    11). Endure
    12). Heat Wave
    13). Protect
    14). Sunny Day
    15). Will-o-Wisp
    16). Iron Head
    17). Stockpile
    18). Toxic
    19). Overheat

    =========================
    =========================

    *TITLE*:
    Steven Hawkings the Slowpoke (open)

    [​IMG] Steven Hawkings (Slowpoke) [Male]
    Nature: Relaxed (+Def, -Speed)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Oblivious: (Passive)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Passive)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW - LOCKED)(Passive)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-15% Speed; -10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    1). Curse
    2). Yawn
    3). Tackle
    4). Growl
    5). Water Gun
    6). Confusion
    7). Disable
    8). Headbutt
    9). Amnesia
    10). Safeguard
    11). Me First
    12). Block
    13). Ice Beam
    14). Psyshock
    15). Scald
    16). Zen Headbutt
    17). Future Sight
    18). Toxic
    19). Protect

    =========================
    =========================

    *TITLE*:
    Rook the Shieldon (open)

    [​IMG] Rook [Shieldon] (Male)
    Quiet (+Sp.Atk, -15%spd, -10%evasion)

    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus

    Abilities:

    Sturdy:
    Type: Passive
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Soundproof (DW-Locked):
    Passive
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    EC: 0/6
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    1). Tackle
    2). Protect
    3). Taunt
    4). Metal Sound
    5). Take Down
    6). Iron Defence
    7). Swagger
    8). Focus Energy
    9). Stealth Rock
    10). Rock Blast
    11). Ice Beam
    12). Thunderbolt
    13). Flamethrower
    14). Protect
    15). Substitute
    16). Earth Power
    17). Magnet Rise

    =========================
    =========================

    *TITLE*:
    Black-Skull the Charmander (open)

    [​IMG] Charmander [Black-Skull] (Male)
    Nature: Lonely (+Atk, -Def)

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Blaze: (Passive)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power: (DW-Locked)(Passive): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    EC: 0/9
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    1). Scratch
    2). Growl
    3). Ember
    4). Leer
    5). Metal Claw
    6). Smokescreen
    7). Rage
    8). Dragon Rage
    9). Scary Face
    10). Fire Fang
    11). Focus Punch
    12). Counter
    13). Flare Blitz
    14). Dragon Rush
    15). Crunch
    16). Toxic
    17). Protect
    18). Dig
    19). Substitute
    20). Will-o-Wisp

    =========================
    =========================

    *TITLE*:
    Ultralisk the Venipede (open)

    [​IMG] Ultralisk (Venipede) [Male]
    Nature: Jolly (+15% speed; +15% acc; -Sp.Atk)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Toggle)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swarm: (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Quick Feet: (DW-Locked)(Passive)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    1). Defense Curl
    2). Rollout
    3). Poison Sting
    4). Screech
    5). Pursuit
    6). Protect
    7). Poison Tail
    8). Bug Bite
    9). Rock Climb
    10). Pin Missile
    11). Spikes
    12). Toxic Spikes
    13). Twineedle
    14). Toxic
    15). Double Team
    16). Poison Jab
    17). Rock Smash
    18). Substitute

    =========================
    =========================

    *TITLE*:
    Jungle Rot the Revenankh (open)

    [​IMG] Jungle Rot [Revenankh] (Male)
    Nature: Impish (-sp.atk, +def)

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Moves:
    1). Wrap
    2). Bide
    3). Sand Tomb
    4). Wring Out
    5). Rock Tomb
    6). Arm Thrust
    7). Mean Look
    8). Glare
    9). Shadow Punch
    10). Destiny Bond
    11). Shadow Sneak
    12). Mach Punch
    13). Counter
    14). Wide Guard
    15). Toxic
    16). Substitute
    17). Protect
    18). Earthquake
    19). Rock Slide

    =========================
    =========================

    *TITLE*:
    Hannibal Lecter the Ralts (open)

    [​IMG] Hannibal Lecter [Ralts] (Male)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Toggle)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW): (Passive)This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    HP: 90
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    DC: 0/5
    MC: 0

    Moves:
    1). Growl
    2). Confusion
    3). Double Team
    4). Teleport
    5). Lucky Chant
    6). Magical Leaf
    7). Heal Pulse
    8). Calm Mind
    9). Will-o-Wisp
    10). Shadow Sneak
    11). Destiny Bond
    12). Disable
    13). Encore
    14). Trick Room
    15). Psyshock
    16). Reflect
    17). Thunderbolt
    18). Light Screen

    =========================
    =========================

    *TITLE*:
    Corruptor the Yanmega (open)

    [​IMG] Corruptor [Yanmega] (Male)
    Nature: Modest (-atk, +sp.atk)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Speed Boost: (Passive)Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Tinted Lens: (Passive)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Frisk (DW): (Passive)The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    DC: 5/5
    MC: 3

    Moves:
    1). Tackle
    2). Foresight
    3). Quick Attack
    4). Double Team
    5). Sonicboom
    6). Hypnosis
    7). Detect
    8). Supersonic
    9). Bug Buzz
    10. Air Slash
    11). U-Turn
    12). Ancient Power
    13). Pursuit
    14). Feint
    15). Whirlwind
    16). Secret Power
    17). Signal Beam
    18). Giga Drain
    19). Toxic
    20). Substitute
    21). Psychic
    22). Shadow Ball
    23). Bug Bite
    24). Roost
    25). Night Slash

    Pokemon Total:
    35
    Last edited: Oct 28, 2013

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