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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Jayjinde is approved.

    Rajajon Tagami is not approved. You need to add in sprites, Size Class, Weight Class and Base Rank total for each of your mons. Moreover, Natu's SpA is 4, not 3, when boosted by a Modest nature.

    The Wanderer is not approved. The Defense rank of Bold Togepi is 4, not 3. Moreover, you can't select Iron Tail as a TM for Shinx, since it isn't a TM anymore in the 5th generation. Please swap it with a BW TM.

    Raising my score to 3 AC and 3/5 approvals
  2. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    I believe that The Wanderer and I have fixed our registrations.
  3. zlod

    zlod

    Joined:
    Nov 1, 2011
    Messages:
    12
    Trainer Name: Zlod
    Pokemon: Cyndaquil, Deino, and Archen
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:

    Pokemon:

    Show Hide

    [​IMG]
    Cyndaquil Flamer M
    Cyndaquil
    Nature: Naughty
    Type: Fire
    Abilities: Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Flash Fire (Innate) [DW]:This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/9
    MC:
    DC:0/5

    Attacks:
    Levels 1-25
    Tackle
    Leer
    Smokescreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    TMs:
    Wild Charge
    Dig
    Flamethrower

    Egg:
    Extrasensory
    Double Kick
    Crush Claw

    Total Moves: 13


    Show Hide

    [​IMG]
    Name: Deino Deino M
    Nature: Impish
    Type: Dark/Dragon
    Abilities: Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Deino
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    MC:
    EC:0/9

    Moves: 1-25
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragon Breath
    Roar
    Crunch

    Egg:
    Dark Pulse
    Head Smash
    Ice Fang

    TMs:
    Thunder Wave
    Dragon Tail
    Swagger

    Total Moves: 14


    Show Hide

    [​IMG]
    Name: Archen Deadbeat F
    Nature: Adamant
    Type: Rock/Flying
    Abilities: Deafeatist (Innate): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Archen
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    MC:
    EC: 0/6

    Moves: 1-25
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard

    Eggs:
    Head Smash
    Steel Wing
    Bite

    TMs:
    Dragon Claw
    Earthquake
    Aerial Ace

    Total Moves: 16
  4. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Zlod, im not an approver, but I see a couple of mistakes you made.
    a. no sprites
    b. C+P your mons abilities from the link in the data audit thread.
    c. your missing a spot for move counters.
    d. put the total number of moves your mons know in their info.
  5. zlod

    zlod

    Joined:
    Nov 1, 2011
    Messages:
    12
    Oh, thank you Ranger. I just forgot about that stuff. And now I've fixed it all. Thanks again. :D
  6. zlod

    zlod

    Joined:
    Nov 1, 2011
    Messages:
    12
    This may seem a bit pushy, but why hasn't anyone responded? D:
  7. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    zlod, don't worry and be patient; the ASB approving/reffing system gets bogged down and/or inactive from time to time, and this is one of those times.
  8. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Also not an approver, but you need to list what type your abilities are (i.e. Innate/Can be Enabled etc.)
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    What he said. Also, Impish is +Def, -SpAtt.

    Not appoved
    1

    Also, officially approving the Wanderer, although he's been good for a while.
  10. zlod

    zlod

    Joined:
    Nov 1, 2011
    Messages:
    12
    Oh. ;-; I feel a bit stupid right now. Either way, I fixed the stats and I fixed the abilities. Thanks for letting me know.
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    That's all I was waiting for! Battle tower, here I come!
  12. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    Wait, what about me?
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Also formally approved
  14. zlod

    zlod

    Joined:
    Nov 1, 2011
    Messages:
    12
    Wait, were you talking to me, him, or both of us?
  15. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Both of you.
  16. steelguttey

    steelguttey

    Joined:
    Nov 5, 2011
    Messages:
    94
    Trainer Name: steelguttey

    Pokemon: Trapinch, Gastly, Magnemite

    W/L/T: 0|0|0

    Trainer Counter: 0

    Backpack (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Pokemon Team:

    Snappy the Trapinch (open)

    [​IMG]

    Trapinch* [Snappy] (M)
    Nature: Naive (+12% to Speed, +5% Accuracy, -1 to Special Defense)

    Type: Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap: (Innate)This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Sheer Force (DW): (Can Be Enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Bite (*)
    Sand-Attack (*)
    Faint Attack (*)
    Sand Tomb (*)

    Quick Attack (*)
    Earth Power (*)
    Signal Beam (*)

    Dig (*)
    Struggle Bug (*)
    Hidden Power Fire (*)

    Moves Known: 10


    Pollution the Gastly (open)

    [​IMG]

    Gastly* [Pollution] (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Ghost/Poison

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/9
    MC: 0

    Attacks:

    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade (*)
    Confuse Ray (*)
    Sucker Punch (*)

    Scary Face (*)
    Clear Smog (*)
    Perish Song (*)

    Thunderbolt (*)
    Will-o-wisp (*)
    Explosion (*)

    Moves Known: 14


    Forestfire the Embirch (open)

    [​IMG]
    Embirch(*) [Forestfire] (F)
    Nature: Docile (No change)

    Type: Fire/Grass

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5
    Bullet Seed (*)
    Sweet Scent (*)
    Absorb (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)

    Earth Power (*)
    Seed Bomb (*)
    Counter (*)

    Sunny Day (*)
    Flash Cannon (*)
    Flame Charge (*)

    Moves Known: 15
  17. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,693
    UllarWarlord's CAP ASB Team

    Trainer Name: Jonas
    Pokemon: Farfetch’d, Dragonite, Nidoqueen, Rotom-W, Metagross, Ninetales, Golduck, Simisear, Leafeon, Darmanitan, Whimsicott, Embirch, Charizard, Venusaur, Blastoise, Pikachu, Lapras, Snorlax, Eevee, Banette, Voodoom, Rufflet, Rapidash, Octillery, Probopass
    W/L/T: X/??/0
    CC: 15
    UC: 28
    VC: 3


    Backpack:
    Berry Pocket (open)
    2 Oran Berries
    2 Leppa Berries
    2 Cheri Berries
    2 Pecha Berries
    2 Chesto Berries
    2 Rawst Berries
    2 Aspear Berries
    5 Enigma Berries

    Balls Pocket (open)
    N/A

    Battle Items Pocket (open)
    1 Heat Rock
    1 Amulet Coin
    1 Stick
    1 Expert Belt
    1 Air Balloon
    1 Lucky Egg
    5 Mental Herbs
    1 Fire Stone
    1 Light Ball
    1 BrightPowder
    1 Rotom-Wash Washer
    1 Full Incense
    1 Eviolite
    1 EXP Share
    1 Light Clay
    1 Everstone

    RP Items Pocket (open)
    1 Smash Ball
    1X [​IMG] Badge of Valor
    Glyph of Crunch: Raises the base power of Crunch by 1.
    Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%
    Glyph of Meteor Mash: Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.


    RP Threads (open)


    Pokemon Team:

    [​IMG]
    Normal Team:

    Drake the Farfetch’d (open)
    [​IMG]
    <Farfetch’d> [Drake] (Male)
    Nature: Adamant (+Attack, -Sp. Att.)
    Type: Normal/Flying
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye (Type: Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Inner Focus (Type: Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Defiant (Type: Innate) [DW, Unlocked]
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Poison Jab
    Peck
    Sand-Attack
    Leer
    Fury Cutter
    Fury Attack
    Knock Off
    Aerial Ace
    Slash
    Air Cutter
    Swords Dance
    Night Slash
    Brave Bird
    Agility
    Feint
    Acrobatics

    Leaf Blade
    Roost
    Steel Wing
    Featherdance
    Revenge
    Mirror Move
    Flail
    Trump Card
    Quick Attack

    Endure
    Yawn

    Protect
    Double Team
    Substitute

    Charos the Dragonite (open)
    [​IMG]
    <Dragonite> [Charos] (Male)
    Nature: Relaxed (+Def. -Speed)
    Type: Dragon/Flying
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Inner Focus: (Type: Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Type: Innate) [DW, Unlocked]
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (-, 10% decrease in evasion)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:

    Fire Punch
    Thunderpunch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Rush
    Outrage
    Hyper Beam
    Hurricane
    Aqua Tail

    Dragon Dance
    Aqua Jet
    Dragon Pulse

    Sunny Day
    Flamethrower
    Safeguard
    Substitute
    Protect
    Ice Beam
    Dragon Tail
    Light Screen

    Iron Head
    Reflect

    Dispel

    Kiova the Nidoqueen (open)
    [​IMG]
    <Nidoqueen> [Kiova] (Female)
    Nature: Brave (+Att, -Spe)
    Type: Poison/Ground
    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Type: Can be Disabled)
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Type: Innate)
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force: (Type: Can be Enabled) [DW, Unlocked]
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 66 (-, 10% decrease in evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Growl
    Scratch
    Tail Whip
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Toxic Spikes
    Crunch
    Chip Away
    Earth Power

    Pursuit
    Supersonic
    Disable

    Poison Jab
    Ice Beam
    Substitute
    Protect
    Hone Claws
    Earthquake

    Moonlight


    Laundromat the Rotom-W (open)
    [​IMG]
    <Rotom-W> [Laundromat] (Genderless)
    Nature: Modest (+SpA, -Att)
    Type: Electric/Water
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Levitate (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20
    EC: N/A
    MC: 0
    DC: N/A
    Attacks:

    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Discharge
    Substitute
    Hex
    Charge
    Pain Split
    Snatch
    Signal Beam
    Swift
    Toxic
    Thunderbolt
    Shadow Ball
    Hydro Pump


    Major Q10 the Metagross (open)
    [​IMG]
    <Metagross> [Major Q10] (Genderless)
    Nature: Quiet (+SpA, -Spe)
    Type: Steel/Psychic
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities:
    Clear Body: (Type: Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (Type: Innate) [DW, Unlocked]
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-, 10% drop in evasion)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22
    EC: 9/9
    MC: 0
    DC: 5/5
    Attacks:

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Psychic
    Meteor Mash
    Agility
    Hammer Arm
    Hyper Beam
    Substitute
    Protect
    Flash Cannon
    Shadow Ball
    Earthquake
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Mimic
    ThunderPunch
    Gravity
    Block
    Levitate


    [​IMG]
    Sun Team:

    Hex the Ninetales (open)
    [​IMG]
    <Ninetales> [Hex] (Female)
    Nature: Rash (+Sp. Att., -Sp. Def.)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate) [DW, Unlocked]
    When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Safeguard
    Imprison
    Confuse Ray
    Flamethrower
    Faint Attack
    Flame Burst
    Payback
    Extrasensory
    Hex
    Fire Blast
    Fire Spin
    Inferno

    Energy Ball
    Hypnosis
    Secret Power

    Heat Wave
    Foul Play
    Zen Headbutt
    Pain Split
    Spite

    Protect
    Toxic
    Rest

    Charm
    Mimic
    Reflect
    Endure
    Bide

    Dispel
    Shadow Mend

    Lucy the Golduck (open)
    [​IMG]
    <Golduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Unlocked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Aqua Jet
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech
    Aqua Tail
    Soak
    Psych Up

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw
    Hidden Power Fire 7

    Ice Punch
    Signal Beam
    Iron Tail

    Tri Attack
    Petal Dance

    Kai the Simisear (open)
    [​IMG]
    <Simisear> [Kai] (Female)
    Nature: Quirky (Neutral)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: (Type: Innate)
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Blaze: (Type: Innate) [DW, Unlocked]
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia
    Acrobatics
    Fire Blast

    Fire Punch
    Tickle
    Low Kick
    Fire Spin

    Dig
    Flamethrower
    Solarbeam
    Rest

    Heat Wave
    Gunk Shot
    Superpower
    Sleep Talk
    Iron Tail

    Viridi the Leafeon (open)
    [​IMG]
    <Leafeon> [Viridi] (Female)
    Nature: Adamant (+Att, -SpA)
    Type: Grass
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Type: Innate)
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Chlorophyll: (Type: Innate) [DW, Unlocked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down
    Razor Leaf
    GrassWhistle
    Magical Leaf
    Giga Drain
    Leaf Blade
    Swords Dance

    Tickle
    Wish
    Endure
    Flail

    Sunny Day
    Return
    Protect

    Heal Bell
    Iron Tail
    Knock Off
    Covet

    Ian the Darmanitan (open)
    [​IMG]
    <Darmanitan> [Ian] (Male)
    Nature: Jolly (+Spe, -SpA)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: (Type: Can be enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode: (Type: Can be Enabled) [DW, Unlocked]
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 110 (+, +14% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Superpower
    Flare Blitz
    Taunt
    Swagger

    Encore
    Endure
    Yawn
    Focus Energy

    Toxic
    Dig
    Substitute
    Protect
    Roar
    Double Team
    Flame Charge
    Rest
    U-Turn
    Will-O-Wisp

    Zen Headbutt

    Fluffee the Whimsicott (open)
    [​IMG]
    <Whimsicott> [Fluffee] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster (Type: Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator (Type: Innate)
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Chlorophyll (Type: Innate) [DW, Unlocked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Charm
    Helping Hand
    Tailwind
    Gust
    Cotton Guard
    Hurricane

    Encore
    Fake Tears
    Worry Seed
    Memento
    GrassWhistle

    Sunny Day
    Solarbeam
    Taunt

    Darwin the Pyroak (open)
    [​IMG]
    <Pyroak> [Darwin] (Male)
    Nature: Brave (+Atk, -Spe)
    Type: Fire/Grass
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head (Type: Innate)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate) [DW, Unlocked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-, -10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Iron Defense
    Flame Burst
    Lava Plume
    Zap Cannon
    Heat Crash

    Synthesis

    Aromatherapy
    Counter
    GrassWhistle
    Seed Bomb
    Blaze Kick

    Sunny Day
    Protect
    Rock Slide



    [​IMG]
    'Red' Team:

    Mimring the Charizard (open)
    [​IMG]
    <Charizard> [Mimring] (Male)
    Nature: Lonely (+Att, -Def)
    Type: Fire/Flying
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power: (Type: Innate) [DW, Unlocked]
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 6
    DC: 5/5


    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Flamethrower
    Inferno
    Fire Spin
    Flame Burst
    Slash

    Dragon Dance
    Dragon Rush
    Metal Claw
    Flare Blitz
    Counter
    Ancientpower
    Crunch

    Brick Break
    Dig
    Hone Claws
    Sunny Day
    Fire Blast
    Hidden Power Ground 7
    Fly
    Dragon Tail
    Solarbeam
    Protect
    Rock Slide
    Double Team
    Shadow Claw
    Earthquake

    Thunderpunch
    Seismic Toss
    Bide
    Mimic
    Roost
    Tailwind
    Outrage
    Fire Pledge
    Iron Tail
    Blast Burn
    Air Cutter
    Endure

    Xtabay the Venusaur (open)
    [​IMG]
    <Venusaur> [Xtabay] (Male)
    Nature: Rash (+Sp.Attack, -Sp. Def.)
    Type: Grass/Poison
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Overgrow (Type: Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (Type: Innate) [DW, Unlocked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    Poisonpowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Synthesis
    Worry Seed
    Seed Bomb

    Curse
    Giga Drain
    Safeguard
    Charm
    Ingrain

    Sludge Bomb
    Grass Knot
    Flash
    Solarbeam
    Sunny Day
    Venoshock
    Toxic
    Protect

    Grass Pledge
    Mimic
    Frenzy Plant
    Outrage
    Earth Power
    Block
    Weather Ball

    Rockbottom the Blastoise (open)
    [​IMG]
    <Blastoise> [Rockbottom] (Male)
    Nature: Brave (+Att, -Spe)
    Type: Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish: (Type: Innate) [DW, Unlocked]
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 67 (-, 15% decrease in evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Skull Bash
    Hydro Pump
    Flash Cannon

    Aqua Jet
    Aqua Ring
    Refresh
    Water Spout

    Dive
    Substitute
    Gyro Ball
    Brick Break
    Ice Beam
    Waterfall
    Rock Tomb

    Zen Headbutt
    Water Pledge
    Outrage

    Block

    Hanbei the Pikachu (open)
    [​IMG]
    <Pikachu> [Hanbei] (Male)
    Nature: Rash (+SpA, -SpD)
    Type: Electric
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Type: Innate)
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod: (Type: Innate) [DW, Unlocked]
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot
    Growl
    Quick Attack
    Electro Ball
    Double Team

    Volt Tackle
    Wish
    Fake Out

    Thunderbolt
    Substitute
    Grass Knot

    Pain Split
    Surf
    Fly
    ExtremeSpeed
    Petal Dance
    Mimic

    Mitsuhide the Lapras (open)
    [​IMG]
    <Lapras> [Mitsuhide] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Water/Ice
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb: (Type: Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Shell Armor: (Type: Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Hydration: (Type: Innate) [DW, Unlocked]
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-, -10% Evasion)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Ice Beam
    Hydro Pump
    Safeguard

    Dragon Dance
    Dragon Pulse
    Refresh

    Thunderbolt
    Frost Breath
    Substitute
    Blizzard

    Teletubby the Snorlax (open)
    [​IMG]
    <Snorlax> [Teletubby] (Male)
    Nature: Relaxed (+Def, -Spe)
    Type: Normal
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity (Type: Innate)
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat (Type: Innate)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (Type: Innate) [DW, Unlocked]
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (-, -10% Evasion
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Belly Drum
    Yawn
    Body Slam
    Crunch
    Headbutt
    Rest

    Curse
    Whirlwind
    Zen Headbutt
    Selfdestruct

    Work Up
    Substitute
    Protect

    Superpower


    [​IMG]
    Army of Zombocalypse, the Necromancer:
    Zombocalypse the Banette (open)
    [​IMG]
    <Banette> [Zombocalypse] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Ghost
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Insomnia: (Type: Innate)
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Frisk (Type: Innate)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Cursed Body: (Type: Innate) [DW, Unlocked]
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-, -10% Evasion)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 4
    DC: 5/5


    Attacks:
    Knock Off
    Screech
    Curse
    Spite
    Will-O-Wisp
    Shadow Sneak
    Faint Attack
    Night Shade
    Hex
    Shadow Ball
    Snatch
    Grudge

    Confuse Ray
    Destiny Bond
    Disable

    Pain Split
    Magic Coat

    Taunt
    Protect
    Thunder Wave
    Trick Room

    Levitate

    Huggable the Voodoom (open)
    [​IMG]
    <Voodoom> [Huggable] (Female)
    Nature: Naive (+Speed, -Sp. Def.)
    Type: Fighting/Dark
    Fighting:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Motor Drive: (Innate) [DW, Unlocked] This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+, 19% accuracy boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Revenge
    Night Slash
    Wrap
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Frustration
    Dark Pulse
    Acupressure
    Faint Attack
    Close Combat
    Aura Sphere
    Beat Up

    Screech
    Psycho Cut
    Mach Punch
    Counter
    Pursuit
    Perish Song
    Imprison

    Substitute
    Work Up
    Thunder Wave
    Psychic
    Taunt
    Protect
    Double Team
    Drain Punch

    Ice Punch
    Magic Coat
    Dual Chop
    Drill Run

    Nuggs the Rufflet (open)
    [​IMG]
    <Rufflet> [Nuggs] (Male)
    Nature: Adamant (+Attack, -Sp. Att.)
    Type: Normal/Flying
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye (Type: Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force (Type: Can Be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle (Type: Can Be Enabled) [DW, Locked]
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 2
    DC: 2/5


    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace

    Roost
    Superpower
    Tailwind

    Protect
    Sky Drop
    Substitute

    Marecraft Carrier the Rapidash (open)
    [​IMG]
    <Rapidash> [Marecraft Carrier] (Female)
    Nature: Naive (+Spe, -SpD)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away (Type: Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (Type: Innate) [DW, Unlocked]
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+, +17% Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Quick Attack
    Tackle
    Growl
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin
    Megahorn
    Bounce
    Poison Jab
    Flare Blitz
    Agility

    Morning Sun
    Low Kick
    Hypnosis

    Flamethrower
    Protect
    Wild Charge

    Tentacleese the Octillery (open)
    [​IMG]
    <Octillery> [Tentacleese] (Male)
    Nature: Serious (Neutral)
    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups (Type: Innate)
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Sniper (Type: Innate)
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Moody (Type: Innate) [DW, Unlocked]
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Gunk Shot
    Rock Blast
    Octazooka
    Bullet Seed
    Signal Beam
    Ice Beam
    Hydro Pump

    Swift
    Water Spout
    Haze

    Charge Beam
    Substitute
    Surf

    SpaceBoss the Probopass (open)
    [​IMG]
    <Probopass> [SpaceBoss] (Male)
    Nature: Brave (+Atk, -Spe)
    Type: Rock/Steel
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sand Force (Type: Innate) [DW, Unlocked]
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 34 (-, -10% Evasion)
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Harden
    Block
    Rock Throw
    Thunder Wave
    Rock Blast
    Rest
    Spark
    Magnet Rise
    Gravity
    Iron Defense
    Magnet Bomb
    Rock Slide
    Discharge
    Earth Power

    Endure
    Explosion
    Head Smash

    Protect
    Substitute
    Double Team

    Levitate
    Last edited: Oct 28, 2013
  18. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,024
    Steelguttey: Not Approved. You only have 0 TC, and there are several errors:

    Trapinch: The formula for Accuracy boost is Here, and since Trapinch is REALLY slow you only get +5%. Also, your speed has a positive nature, meaning it is rounded up to a speed of 12. Sheer Force doesn't need the "(Locked)", replace that with a "(Can be Enabled)". Also add on the ground type description.

    Gastly: P.Good, just remove the DC section, and note that Levitate is a "(Trait)", not "(Innate)".

    Embirch: See above comments on Trapinch, replacing "(Locked)" with "(Innate)" this time.

    Fix these and VM me.


    UllarWarlord: Not Approved. Farfetch'd needs a Size Class, and needs total moves added. Charmander needs to show the nature, up the Speed to 56, and list total moves. VM me when that's done.

    E: Approved

    Also, I gain a UC for having done 5 team approvals. Hoarding for personal use.
  19. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Trainer Name: Yarnus

    Pokemon: Lickilicky, Ambipom, Fearow, Sawsbuck , Snorlax, PorygonZ, Ditto, Togetic, Miltank, Persian, Castform, Girafarig, Kecleon, Togetic, Cleffa, Slakoth, Starly, Minccino, Buneary, Scratchet

    W/L/T: 21-11-1

    To get: Blissey, Ursaring, Spinda, Kangaskhan, Regigigas

    Trainer Counter: 33
    Universal Counter : 23

    Roleplays:
    http://www.smogon.com/forums/showthread.php?t=3466799&page=2
    http://www.smogon.com/forums/showthread.php?t=3458147&page=4

    Reffing (open)






    Tie (open)


    Backpack (open)
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Other Items:
    Metal Powder
    Full Incense
    Exp Share
    Expert Belt
    Leftovers
    Everstone
    Smoke Ball
    Silk Scarf

    Yum! The Lickilicky (52 moves) (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 13
    DC: 5/5

    51 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Bind
    Endure
    Bide
    Belly Drum
    Mud Slap
    Sleep Talk
    Icy Wind
    Block
    Mimic

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Rock Slide
    Bulldoze
    Earthquake
    Fire Blast
    Sandstorm
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Incinerate
    Focus Punch
    Solar Beam
    Dragon Tail
    Focus Blast
    Toxic
    Rest
    Hyper Beam
    Attract
    Rain Dance
    Thunder
    Hidden Power (7, Ground)
    Work Up
    Explosion
    Skull Bash

    Pow! The Ambipom (48 moves) (open)

    [​IMG]
    Ambipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Total Ranks:19
    Size Ranks: 2
    Weight Rank: 2

    EC: 6/6
    MC: 10
    DC: 5/5

    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort
    Double Hit

    Fake Out(*)
    Revenge(*)
    Bounce(*)
    Mimic
    Role Play
    Low Sweep
    Double-Slap
    Foul Play
    Gunk Shot
    Knocj Off
    Spite
    Metronome

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Thunder Punch
    Seed Bomb
    Brick Break
    Counter
    Taunt
    Protect
    U-turn
    Dig
    Endure
    Snatch
    Pursuit
    Aerial Ace
    Focus Punch
    Shadow Claw
    Thunder Wave
    Substitute
    Double Team
    Toxic
    Acrobatics
    Hone Claws
    Return

    Moo! The Miltank (24 moves) (open)

    [​IMG]
    Miltank (Moo!) [F]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100

    Size Class: 3
    Weight Class: 4

    MC: 2
    DC: 4/5

    Moves:
    Tackle
    Growl
    Defense Curl
    Stomp
    Milk Drink
    Bide
    Rollout
    Body Slam

    Endure
    Hammer Arm
    Counter
    Heart Stamp
    Helping Hand
    After You
    Iron Head
    Fire Punch
    Ice Punch

    Protect
    Double Team
    Thunder Punch
    Sleep Talk
    Earthquake
    Rest
    Stealth Rock

    Peck! The Fearow (24 moves) (open)
    [​IMG]
    Fearow (Peck!) Male
    Nature: Naughty(+1 attack, -1 special defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats :
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:28
    DC: 5/5

    Moves:
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Pluck
    Aerial Ace
    Mirror Move
    Agility
    Drill Peck
    Drill Run

    Quick Attack
    Steel Wing
    Sky Attack
    Roost
    Heat Wave
    Whirlwind

    U-Turn
    Return
    Bide
    Substitute
    Double Team
    Secret Power
    Fly


    Stomp! The Sawsbuck (37 moves) (open)

    [​IMG]
    Sawsbuck [Stomp!] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Grass
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromtherapy
    Nature Power
    Mega Horn
    Horn Leech
    Seed Bomb
    Energy Ball

    Agility
    Grass-Whistle
    Synthesis
    Baton Pass
    Odor Sleuth
    Worry Seed
    Bounce
    Giga Drain
    Sleep Talk

    Double-Edge
    Substitute
    Wild Charge
    Solar Beam
    Sunny Day
    Shadow Ball
    Light Screen
    Toxic
    Safeguard
    Hidden Power Water 7
    Rock Smash
    Thunder Wave
    Work Up

    Zzz! The Snorlax (53 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 12
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch
    Giga Impact
    Double-Edge
    Rollout
    Headbutt

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot
    After You
    Mega Punch
    Mimic
    Fissure
    Superpower
    Sleep Talk
    Last Resort
    Self-Destruct

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down
    Bide
    Reflect
    Wild Charge
    Skull Bash
    Swagger
    Water Gun
    Rock Smash


    Zap! The PorygonZ (44 moves) (open)
    [​IMG]
    PorygonZ [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 10
    DC: 5/5

    Moves:
    Trick Room
    Nasty Plop
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Zap Cannon
    Defense Curl
    Discharge
    Lock On
    Magic Coat
    Tri Attack
    Hyper Beam
    Embargo

    Endure
    Ice Beam
    Thunderbolt
    Signal Beam
    Pain Split
    Foul Play
    Uproar
    Trick
    Wonder Room
    Gravity
    Dark Pulse
    Mimic
    Electroweb
    Shock Wave
    Sleep Talk

    Toxic
    Psychic
    Protect
    Reflect
    Solar Beam
    Double team
    Thunder Wave
    Substitute
    Psyshock
    Shadow Ball
    Hidden Power (Fire, 7)

    Plop! The Ditto (open)

    [pimg]132[/pimg]
    Ditto (Plop!)
    Nature: Serious (no effect on stats)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

    Abilities: Limber, Imposter
    Limber: Type: Innate This Pokemon’s body is well trained and immune to paralysis.
    Imposter: (unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    DC: 5/5

    Moves:
    Transform


    Whoosh! The Togetic (18 moves) (open)

    [​IMG]
    Togetic [Whoosh!] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial

    Abilities:
    Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 5/9
    MC: 3
    DC: 3/5

    Moves:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow

    Psycho Shift
    Future Sight
    Morning Sun
    Magic Coat

    Protect
    Shadow Ball
    Thunder Wave
    Flamethrower

    Ding! the Cleffa (open)

    [​IMG]
    Ding! (Cleffa) [F]
    Nature: Serious
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard: (locked) Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/9
    MC: 2
    DC: 1/5

    Moves:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Belly Drum
    Stored Power
    Wish

    Toxic
    Protect
    Fire Blast

    Hiss! the Persian (24 moves) (open)

    [​IMG]
    Persian [Hiss!] (F)
    Nature: Naughty +1 in attack -1 in Sp.Def
    Type: Normal
    Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Limber:
    Type: Innate This Pokemon’s body is well trained and immune to paralysis. P
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE]
    Unnerve (DW) (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115
    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Faint Attack
    Screech
    Switcheroo
    Taunt
    Slash
    Night Slash
    Feint

    Hyponisis
    Snatch
    Foul Play
    Assist
    Thunderbolt

    Work Up
    Endure
    U-turn
    Torment
    Bide
    Return
    Dig

    Drip! the Castform (14 moves) (open)

    [​IMG]
    Castform (Drip!) {F}
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Forecast:
    (Type: Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm damage.
    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 60 (-)

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    MC: 12

    Moves:
    Tackle
    Ember
    Water Gun
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail

    Disable
    Future Sight
    Hex

    Protect
    Flamethrower
    Scald

    Boo! the Kecleon (19 moves) (open)

    [​IMG]
    Kecleon (Boo!) {M}
    Nature: Quiet (+1 SpA, -1 Spe)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Color Change: (Type: Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3 (+)
    SpD: 5
    Spe: 34 (-)

    WC: 2
    SC: 2
    BST: 17

    MC: 14

    Moves:
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Faint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak
    Slash

    Disable
    Fake Out
    Recover

    Dig
    Thunder Wave
    Double Team

    Yawn! the Slakoth (12 moves) (open)

    [​IMG]
    Slakoth (Yawn!) {M}
    Nature: Adamant (+1 Atk, -1 SpA)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 90

    Size Class: 1
    Weight Class: 2
    Base Stat Total: 12

    EC: 1/9
    MC: 3

    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia

    After You
    Hammer Arm
    Night Slash

    Protect
    Double Team
    Substitute

    Screech! the Starly (14 moves) (open)

    [​IMG]
    Starly (Screech!) {F}
    Nature: Impish (+1 Def, -1 SpA)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 90
    Atk: 2
    Def: 3 (+)
    SpA: 1 (-)
    SpD: 2
    Spe: 60

    Size Class: 1
    Weight Class: 1
    Base Stat Total: 12

    EC: 2/9
    MC: 5
    DC: 2/5

    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace

    Double-Edge
    Pursuit
    Revenge

    U-Turn
    Substitute
    Fly

    Aww! the Minccino (14 moves) (open)

    [​IMG]
    Minccino (Aww!) {F}
    Nature: Adamant (+1 Atk, -1 SpA)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    DW Ability: Locked
    Skill Link: Type: Innate This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 75

    Size Class: 1
    Weight Class: 1
    Base Stat Total: 13

    EC: 2/6
    MC: 5
    DC: 2/5

    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Sing
    Tail Slap

    Aqua Tail
    Endure
    Iron Tail

    Protect
    Dig
    U-Turn

    ...! the Girafarig (17 moves) (open)

    [​IMG]
    Girafarig (...!) {F}
    Nature: Mild (+1 SpA, -1 Spe)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 2 (-)
    SpA: 4 (+)
    SpD: 3
    Spe: 85

    Size Class: 4
    Weight Class: 3
    Base Stat Total: 18

    MC: 5
    DC: 2/5

    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass

    Future Sight
    Mirror Coat
    Razor Wind

    Thunderbolt
    Shadow Ball
    Energy Ball

    Boing! the Buneary (14 moves) (open)

    [​IMG]
    Buneary (Boing!) {F}
    Nature: Adamant (+1 Atk, -1 SpA)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    DW: (Locked)
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 85

    Size Class: 1
    Weight Class: 1
    Base Stat Total: 14

    EC: 2/6
    MC: 15
    DC: 2/5

    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Quick Attack
    Jump Kick

    Copycat
    Encore
    Fake Out

    Dig
    Thunder Wave
    Substitute

    Scratchet (open)

    [​IMG]

    Scratchet [To be named later] (M)
    Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Baton Pass
    Stealth Rock
    Roost

    Return
    Brick Break
    Aerial Ace
    Last edited: Sep 19, 2013
  20. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Hey, I'm no approver but i can see some problems with your team yarnus.

    1: You should have 0 TC if I'm not mistaken.
    2: No sprites on either pokemon
    3: Size and weight classes need to be added.

    Also you may want to put aside a place for current and completed battles for when you get approved.
  21. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Where can I find size and weight classes? They are not mentioned in either the registration thread or the team creation guide.
    Also, I don't have any access to sprites. Could a moderator do that for me?
  22. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Here are the Size and Weight Classes. The Data Audit thread contains pretty much all the stuff you'll need to know about the mechanics of the game.
    This is a good website in general and you can lift sprites off the Pokemon's individual pages. A moderator will not edit your profile for you or probably anything even close to that.

    Finally, here is where questions like yours should go in the future.

    Good luck and welcome to ASB!
  23. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  24. Candy Panda

    Candy Panda

    Joined:
    Nov 12, 2011
    Messages:
    17
    Trainer Name: Candy Panda
    Pokemon: Gastly, Mime.Jr, Zorua
    W/T/L: 0/0/0
    Currency Counter: 0
    Universal Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Ongoing Battles: None

    Pokemon Team: 3

    [​IMG]
    Gastly* [Nocturne] (M)
    Show Hide
    Nature: Modest
    Type:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 2
    SpA: Rank 5(+1)
    SpD: Rank 2
    Spe: 80

    Base Rank Total: 15
    Moves Total: 14

    Size Class: 3
    Weight Class: 1

    EC: 0/9
    MC: 0

    Attacks:
    Level Up
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Nightshade
    Sucker Punch

    Egg Moves
    Haze
    Disable
    Perish Song

    TM/HM
    Toxic
    Venoshock
    Telekinesis


    [​IMG]
    Mime.Jr* [Iggy] (M)
    Show Hide
    Nature: Bold
    Type:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    [Dream World Ability] Technician (Innate) [Locked]: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


    Stats:
    HP: 80
    Atk: Rank 0 (-1)
    Def: Rank 3 (+1)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60

    Base Rank Total: 12
    Moves Total: 17

    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Egg Moves
    Nasty Plot
    Future Sight
    Confuse Ray

    TM/HM
    Psyshock
    Taunt
    Rest


    [​IMG]
    Zorua* [Noir] (F)
    Show Hide
    Nature: Hasty
    Type:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-1)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (65)
    +13% accuracy

    Base Rank Total: 15
    Moves Total: 14

    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0

    Attacks:
    Level Up
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    Egg Moves
    Counter
    Dark Pulse
    Detect

    TM/HM
    Substitute
    Payback
    Double Team
  25. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Candy Panda: approved
    2

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