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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    YES! THANK YOU THAANK YOU HANK YOU! OFF TO BATTLE NOW!!!!!!!
  2. Darkaxis

    Darkaxis

    Joined:
    Jun 11, 2011
    Messages:
    710
    First-Timer :D

    Darkaxis
    Pokemon: Scraggy, Mudkip, and Dratini
    Trainer Counter: 0
    BP: 0
    Backpack
    Berry Pocket
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Token Pocket
    Ref Tokens: 0
    Business Tokens: 0


    [​IMG]

    [​IMG]

    [​IMG]


    Show Hide
    [​IMG]

    Dratini The Lake Monster (M)

    Nature: Jolly(Speed increased by 15%, Accuracy +12%; -1 from Special Attack)

    Type: Dragon

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Shed Skin:

    Type: Innate

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale: (DW)

    Type: Innate

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).



    Dratini
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58 (50*1.15^)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/4/9
    MC: 0
    DC: 0/5

    No. of moves: 13

    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Dragon Dance(*)
    Extremespeed(*)
    Dragon Pulse(*)
    Thunderbolt(*)
    Flamethrower(*)
    Surf(*)


    Show Hide
    [​IMG]

    Scraggy The (BAN ME PLEASE) (F)
    Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

    Type: Fighting / Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Shed Skin, Moxie
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (14)
    Leer (*)
    Low Kick(*)
    Sand Attack(*)
    Faint Attack (*)
    Headbutt(*)
    Swagger(*)
    Brick Break (*)
    Payback (*)

    Dragon Claw(*)
    Rock Slide(*)
    Double Team(*)

    Fire Punch(*)
    Ice Punch(*)
    Thunderpunch(*)


    Show Hide
    [​IMG]

    Mudkip the Hunky (M)

    Nature: Adamant(One more for Attack; one less for Special Attack)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Torrent:

    Type: Innate

    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp:

    Type: (DW locked)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Mudkip
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/4/9
    MC: 0
    DC: 0/5

    No. of moves: 13

    Moves:
    Tackle (*)
    Growl (*)
    Mud-Slap (*)
    Water Gun (*)
    Bide (*)
    Foresight (*)
    Mud Sport (*)

    Counter(*)
    Mirror Coat(*)
    Avalanche(*)

    Toxic(*)
    Dig(*)
    Rock Slide(*)

  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Darkaxis:
    -Dratini's Nature description shouldn't say +1 rank to Speed. Instead, it should say Speed increased by 15%, Accuracy +12% (You get the accuracy boost by squaring your new Speed stat and dividing by the divisor for your level of evolution, in this case first of three, which is 290. These can be found in the DAT in the Natures section for further reference)
    -You should put a (-) beside Dratini's Special Attack to show that it's decreased and (50*1.15^) beside the Speed to show that it is increased.
    -Moxie on Scraggy shouldn't be marked as DW locked since it is a regular ability for Scraggy.
    -Scraggy's and Mudkip's moves should have (*) beside them to denote that they are starting moves for those Pokemon
    -You need to add Damp as a DW ability for Mudkip
    -Mudkip's Attack needs to be marked with a (+) and his Special Attack with a (-) to show that they are increased and decreased respectively
    -The number of moves that Dratini and Mudkip have needs to be marked somewhere

    EDIT: As far as I can tell, you've fixed everything, so APPROVED. Welcome to ASB!

    1
  4. Darkaxis

    Darkaxis

    Joined:
    Jun 11, 2011
    Messages:
    710
    :DD Success
  5. Amarillo

    Amarillo
    is a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Nov 26, 2010
    Messages:
    749
    Okay I'm going to try...

    Trainer name: Amarillo
    Pokemon: Dratini*, Eevee*, Shroomish*
    W/L/T: 0/0/0
    Trainer tokens: 0

    Backpack:
    Show Hide
    berry pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token pocket:
    ref tokens:0 (Tokens recieved as payment for reffing battles. Can be used to increase the Trainer Counter)
    business tokens:0 (Tokens recieved for mantaining a business and serving customers.)


    Ongoing battles:
    Show Hide

    None

    Pokemon:

    Dratini*, Shroomish*, Eevee*

    Dratini*
    Show Hide
    [​IMG]

    Dratini (Squishy) (F)

    HP: 90
    Atk: **** (+)
    Def: **
    SpA: **
    SpD: **
    Spe: 43 (50/1.15^)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/4/9
    MC: 0
    DC: 0/5

    Nature: Brave(+1 from Attack; Divides Base Speed by 1.15 and gives a flat 5 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type: Dragon

    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities

    Shed Skin (Innate):

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW) Innate:

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    No. of moves: 13

    Attacks:
    (Level)
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    (Egg)
    Dragon Dance(*)
    Extremespeed(*)
    Dragon Pulse(*)
    (TM)
    Thunderbolt(*)
    Fire Blast(*)
    Surf(*)


    Eevee*
    Show Hide
    [​IMG]

    Eevee (Meow) (F)

    Nature:
    Timid
    (Lowers attack, 15% increase in speed (rounded up) and adds a 10% flat base increase for accuarcy. )

    Eevee
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: **
    SpD: ***
    Spe: 63 (55*1.15^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/6
    MC:0
    DC:0/5


    Nature:
    Timid (Multiplies Base Speed by 1.15 and gives a flat 5 point increase in accuracy; -1 from Attack)

    Type: Normal

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:


    Run Away:
    Type: Innate
    This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW):
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


    No. of moves: 12

    Attacks:
    (Level)
    Tackle(*)
    Tail Whip(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)
    (Egg)
    Wish(*)
    Yawn(*)
    Charm(*)
    (TM)
    Return(*)
    Toxic(*)
    Dig(*)


    Shroomish*
    Show Hide
    [​IMG]

    Shroomish (Fun Guy) M
    HP: 90
    Atk: *** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC:0/6
    MC:0
    DC:0/5

    Nature:
    Adamant: (Lowers Special Attack, Increases Attack)

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Poison Heal:

    Type: Innate

    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


    Effect Spore:

    Type: Can be Disabled

    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Quick Feet:

    Type: Innate

    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    No. of Moves: 13

    (Level)
    Absorb(*)
    Tackle(*)
    Stun Spore(*)
    Leech Seed(*)
    Mega Drain(*)
    Headbutt(*)
    PoisonPowder(*)
    (Egg)
    Seed Bomb(*)
    Drain Punch(*)
    Bullet Seed(*)
    (TM)
    Substitute(*)
    Swords Dance(*)
    Protect(*)


    edit: tried to fix everything. Is this fine now?
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Amarillo, you're not approved. Eevee and Shroomish require 6 EC to evolve, not 4. Plus, you can't teach Bullet Seed to Shroomish as a TM, because there's no Bullet Seed TM in the fifth generation. Please replace it with a Black/White TM.

    This brings me to 3 AC (summing the 1 AC I had here and the 2 I have from Prize Claiming thread) and 4/5 approvals

    EDIT: Now it's pretty much fine. Approved. One minor nitpick: Eevee is a first stage in a 2-stage evolutionary line, so his accuracy bonus is 10% not 5% (you gotta divide 63^2 by 435, not by 870 - the latter is for fully evolved mons only). Other than that, welcome to ASB Amarillo!

    This brings me to 4 AC
  7. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    My team

    Trainer Name: Ranger Curse
    [​IMG]
    Pokemon: Cyclohm*, Lucario*, Drapion*, Kitsunoh, Ralts, Pinsir, Nidoran F, Revenahnk, Gengar, Eelektrik, Togepi, Snorlax, Tauros, Porygon2, Necturine, Colosshale, Cleffa, Protowatt, Smeargle, Gyarados, Swinub
    W/L/T: Don't care.
    Currency Counters: 2CC

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    1x Rawst Berry
    2x Aspear Berry

    Item Pocket
    Macho Brace
    Muscle Band
    EXP. Share

    Ball Pocket
    5x Heal Balls
    8x Sport Balls
    10x Ultra Balls

    Token Pocket:
    Universal Counters: 6

    My RPs:
    Hall

    Current battles:
    Ice Types:
    Guldun the Swinub (open)

    [​IMG]
    Swinub [Guldun] (Male)
    Nature: Jolly (+Spe, +12% Accuracy -SpA)
    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious:
    (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Speed: 58(+) (57.5 unrounded)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Curse
    Icicle Crash
    Avalanche
    Fissure
    Body Slam

    Earthquake
    Rock Slide
    Double Team
    Protect
    Swagger

    Lust the Snorunt (open)

    [​IMG]
    Snorunt (Lust) (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Passive)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ice Body: (Passive)
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Moody (DW LOCKED): (Passive)
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Avalanche
    Bide
    Disable
    Hex
    Spikes

    Hidden Power (Water 7)
    Ice Beam
    Frost Breath
    Hail
    Swagger
    Light Screen

    Pokemon Team:
    Cyclohm (open)

    [​IMG]
    Cyclohm (Aires) (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust:
    (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Passive)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:

    Physical:
    Tackle*
    Spark *
    Double Hit
    Bide
    Special:
    Dragon Rage*
    Thundershock *
    Sonicboom *
    Twister *
    Hurricane
    Dragon Pulse
    Weather Ball
    Tri Attack
    Discharge
    Zap Cannon
    Hydro Pump*
    Shock Wave*
    Thunder*
    Hyper Beam*
    Fire Blast
    Blizzard
    Surf
    Flamethrower
    Draco Meteor
    Other:
    Growl *
    Leer *
    Charge *
    Rain Dance *
    Whirlwind
    Slack Off
    Heal Bell*
    Protect*
    Sunny Day
    Trick Room
    Magnet Rise


    Lucario (open)

    [​IMG]
    Lucario [Libra] (M)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast: Type: Passive
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: Type: Passive
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): Type: Passive
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15=103.5=104)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Dark Pulse
    Metal Claw
    Bone Rush
    Metal Sound
    Extremespeed
    Heal Pulse
    Aura Sphere
    Close Combat

    Detect*
    Iron Defense*
    Sky Uppercut*
    Blaze Kick

    Magnet Rise
    Helping Hand
    Hi Jump Kick
    Ice Punch

    Bulk Up*
    Brick Break*
    Shadow Claw*
    Substitute
    Rock Slide
    Focus Blast


    Drapion (open)

    [​IMG]
    Drapion* [Skorpio] (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Types: Poison/Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Battle Armor: (Passive)
    This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Passive)
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW LOCKED): (Passive)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 1
    DC: 2/5

    Attacks:
    Bite*
    Poison Sting*
    Leer*
    Knock Off*
    Pin Missile*
    Acupressure*
    Scary Face*
    Thunder Fang
    Ice Fang
    Fire Fang
    Crunch
    Poison Fang
    Cross Poison

    Faint Attack*
    Twineedle*
    Iron Tail*
    Whirlwind
    Agility

    Toxic*
    Venoshock*
    Dig*
    Taunt
    Protect
    Torment

    Aqua Tail


    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Envy) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk:
    (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks

    Scratch
    Iron Defense
    Tail Whip
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Metal Burst
    Copycat
    Imprison.
    Fake Out
    Perish Song
    Shadow Claw
    Shadowstrike
    Iron Head
    Revenge

    Yawn
    Meteor Mash
    Metal Sound

    Protect
    Dig
    Substitute
    Earthquake
    U-turn
    Torment
    Rock Slide

    Will-o-Wisp
    Pain Split
    Super Fang


    Ralts (open)

    [​IMG]
    Ralts (Tzeentch) (M)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

    Abilities:

    Synchronise: Passive
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

    Trace: Trigger
    This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

    Telepathy (DW Locked): Passive
    This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    Hp: 90
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Disable
    Encore
    Shadow Sneak
    Will-O-Wisp
    Destiny Bond

    Protect
    Psychic
    Reflect
    Trick Room
    Psyshock



    Pinsir O.T. Spenstar (open)


    [​IMG]
    Pinsir [Bugoff] (Male)
    Nature: Careful (+1 special defense, -1 special attack)

    Type:
    Bug:
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

    Stats:
    Pinsir
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1(-1)
    SpD: Rank 4(+1)
    Spe: 85

    MC: 0
    DC: 5/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Level-Up:
    Vicecrip
    Focus Energy
    Bind
    Seismic Toss
    Harden
    Revenge
    Brick Break
    Vital Throw

    Egg Moves:
    Bug Bite
    Fient
    Faint Attack
    Quick Attack
    Close Combat

    BW TMs:
    X-Scissor
    Earthquake
    Rock Slide
    Substitute

    Old Gen TMs:
    Bide
    Endure



    Nidoran F (open)

    [​IMG]
    Nidoran F (Precious) (F)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:

    Type: Toggle
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry:
    Type: Passive
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Hustle:
    Type: Toggle
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 41
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Growl
    Scratch
    Tail Whip
    Tackle
    Scratch
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand

    Endure
    Counter
    Disable
    Pursuit
    Focus Energy

    Toxic
    Venoshock
    Poison Jab
    Dig
    Protect
    Swagger


    Revenahnk (open)


    [​IMG]
    Revenahnk (Hoenhiem) (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Hammer Arm
    Moonlight
    Punishment

    Destiny Bond
    Drain Punch
    Counter
    Wide Guard

    Pain Split
    Ice Punch

    Shadow Ball
    Earthquake
    Brick Break
    Rock Slide
    Protect
    Taunt


    Gengar (open)

    [​IMG]
    Gengar (Pride) (M)
    Nature: Naughty (+1Atk, -1SpD)
    Type: Poison/Ghost
    Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 3

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Dark Pulse
    Shadow Punch
    Nightmare
    Dream Eater
    Destiny Bond

    Will-o-Wisp
    Fire Punch
    Thunder Punch

    Endure
    Explosion

    Toxic
    Venoshock
    Psychic
    Taunt
    Torment


    Eelektrik (open)


    [​IMG]
    Eelektrik (Armstrong) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:

    Levitate: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (34.782609 unrounded).
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 0

    Attacks:

    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Discharge
    Thunderbolt
    Gastro Acid

    Magnet Rise
    Signal Beam
    Giga Drain

    Protect
    Toxic
    Flash Cannon
    Double Team


    Togepi (open)

    [​IMG]
    Togepi (Winry) (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Hustle: (Toggle)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace: (Passive)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (DC LOCKED): (Passive)
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow

    Extrasensory
    Future Sight
    Substitute
    Mirror Move
    Morning Sun

    Light Screen
    Protect
    Safe Guard
    Shadow Ball
    Psychic
    Reflect


    Snorlax (open)

    [​IMG]
    Snorlax (Uncle Alan) (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Immunity:
    (Passive)
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: (Passive)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (DW LOCKED): (Passive)
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (-) (26.086956521739130434782608695652 rounded)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Headbutt
    Belly Drum
    Yawn
    Rest
    Body Slam
    Heavy Slam

    Counter
    Curse
    Zen Headbutt
    Whirlwind
    After You

    Earthquake
    Work Up
    Brick Break
    Protect
    Swagger
    Pay Day


    Aron (open)

    [​IMG]
    Aron (Aaron) (M)
    Nature: (Brave +1 Atk, -15% Speed, -10% Evasion)
    Type: Steel / Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Passive)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head: (Passive)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (DW LOCKED): (Passive)
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Dragon Rush
    Head Smash
    Endeavor
    Superpower
    Curse

    Rock Slide
    Substitute
    Double Team
    Earthquake
    Protect
    Aerial Ace

    Magnet Rise


    Tauros (open)

    [​IMG]
    Tauros (Roa) (M)
    Rash (+1 SpA, -1 SpD)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Intimidate: (Trigger)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Command: (Ability: Intimidate)

    Anger Point: (Passive)
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Sheer Force: (Toggle)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Stomp
    Tail Whip
    Leer
    Rage
    Horn Attack
    Scary Face
    Swagger
    Pursuit
    Rest
    Payback
    Giga Impact
    Thrash

    Endure
    Iron Head
    Endeavor
    Helping Hand
    Icy Wind

    Earthquake
    Flamethrower
    Protect
    Frustration
    Wild Charge
    Thunderbolt


    Porygon2 (open)

    [​IMG]
    Porygon2 (Gamma) (-)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Trigger)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Download: (Passive)
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (DW): (Passive)
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18
    EC: 6/9
    MC: 3
    DC: 5/5

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Lock On
    Tri Attack
    Zap Cannon
    Magnet Rise
    Magic Coat
    Discharge

    Pain Split
    Endure
    Icy Wind
    Signal Beam
    Magic Coat

    Thunderbolt
    Shadow Ball
    Psyshock
    Protect
    Swagger
    Substitute


    Necturine (open)

    [​IMG]
    Necturine (Ceres) (F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Anticipation:
    (Passive)
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): (Passive)
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip

    Sketch
    Leaf Blade
    Gravity
    Nightmare
    Ingrain

    Return
    Double Team
    Substitute
    Will-O-Wisp
    Protect


    Colosshale (open)

    [​IMG]
    Colosshale (Gaea) (F)
    Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound:
    (Passive)
    When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Passive)
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW LOCKED): (Passive)
    This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.


    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+) (97.75 Rounded)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 2/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Encore
    Fake Out
    Sucker Punch
    Thunder Fang
    Fire Fang

    U-Turn
    Earthquake
    Hidden Power (Grass 7)
    Protect
    Taunt


    Cleffa (open)

    [​IMG]
    Cleffa (Angela) (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm: (Passive)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Magic Guard: (Passive)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Friend Guard (DW LOCKED): (Passive)
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Wish
    Metronome
    Substitute
    Mimic
    Aromatherapy

    Flamethrower
    Shadow Ball
    Echoed Voice
    Protect
    Swagger


    Protowatt (open)


    [​IMG]
    Protowatt (Keto) (F)
    Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Trace:
    (Trigger)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Magic Guard: (Passive)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shed Skin (DW LOCKED): (Passive)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 2
    SpD: Rank 1
    Spe: 110 (+, 109.25 rounded)
    Size Class: 1
    Weight Class: 1

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Mind Reader
    Sheer Cold
    Metrenome
    Me First
    Mirror Coat

    Dive
    Thundebolt
    Substitute
    Protect
    Volt Switch
    Scald


    Smeargle (open)

    [​IMG]
    Smeargle (Da Vinci) (M)
    Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo:
    Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Technician: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Moody (DW LOCKED): Innate
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1(-)
    Spe: 87 (+, 86.25)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    MC: 0
    DC: 0/5

    Attacks:
    Physical:
    Fake Out
    Dig
    Super Fang

    Special:
    Discharge
    Dragon Pulse
    Flamethrower

    Status:
    Endure
    Counter
    Pain Split
    Helping Hand
    Sketch
    Sketch
    Sketch


    Gyarados O.T. Korski (open)

    [​IMG]
    Gyarados* Topsy (M)

    Type: Water/Flying
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Intimidate, Moxie
    • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Nature: Careful (+1 SpD, -1 SpA)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 5 (+)
    Spe: 81

    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (27):
    Physical:

    Thrash
    Splash*
    Tackle*
    Bite
    Aqua Tail
    Bounce*
    Reversal*
    Earthquake
    Bide
    Dragon Tail
    Stone Edge
    Ice Fang
    Iron Head
    Waterfall
    Avalance
    Special:
    Dragon Rage
    Bubble*
    Other:
    Rain Dance
    Dragon Dance
    Endure
    Taunt
    Reflect
    Torment
    Thunder Wave
    Substitute
    Double Team
    Swagger
    Last edited: Oct 30, 2013
  8. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    1) You lack sprites on your Pokémon.
    2) Please also display your stats in Ranks, corresponding to the number of stars (E.G. *** becomes Rank 3).
    3) Please include Weight and Size classes on your Pokémon. These can be found next to a Pokémons other stats in the Data Audit thread.

    Holler when you're done :)

    E: You're still lacking sprites, but I can trust you to add those in later. Approved.
  9. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Sprites fixed, SUCCESS!!!
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    [​IMG]

    Gligar costs three TC. This puts you up to seven TC with your starters, which is above the allowed six. Please correct this by taking out Gligar, or another Pokemon, and replacing it with an alternative that would keep you at or under six TC. Thank you.

    Approval revoked
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Actually, Gligar is 4 TC.
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Riolu gets +11% accuracy.
    edit that in, and approved
    5=1+0
  13. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    OK evasion added, TIME TO BATTLE!
  14. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    1[​IMG]
    Trainer Name: Lucarioisawesome(call me L.I.A if you want)
    Pokemon: Weavile/Cranidos/lampent/beedrill/tyrogue/tyrogue
    W/L/T: 1-4-0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Exp. Share

    Universal Counters:
    Currency Counters: 3

    Completed Battles:
    http://www.smogon.com/forums/showthread.php?t=3457390
    http://www.smogon.com/forums/showthread.php?t=3458383
    http://www.smogon.com/forums/showthread.php?t=3459621&highlight=lucarioisawesome
    http://www.smogon.com/forums/showthread.php?t=3459110&highlight=lucarioisawesome
    http://www.smogon.com/forums/showthread.php?t=3459621&highlight=lucarioisawesome
    http://www.smogon.com/forums/showthr...3460006&page=2

    Roleplay:
    http://www.smogon.com/forums/showthread.php?t=3458847&highlight=lucarioisawesome
    Ongoing battles:
    http://www.smogon.com/forums/showthread.php?t=3478092&highlight=lucario awesome


    Icicles theWeavile (open)

    [​IMG]
    Weavilel [Icicles] (M)
    Nature: Adamant (* Attack, -1 * Special Attack)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure:

    Type: Innate

    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC:6/6
    MC:0
    DC: 5/5

    Attacks:
    Level Ups:
    Embargo
    Revenge
    Scratch (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Screech (*)
    Faint Attack (*)
    Furry Swipes (*)
    Nasty Plot
    Agility (*)
    Night slash

    Breeding Moves:
    Ice Punch (*)
    Fake Out (*)
    Ice Shard (*)
    Counter

    Tm Moves:
    Sword Dance (*)
    Brick Break (*)
    Shadow Claw (*)
    Endure (past gen)
    Double Team



    Show Hide
    [​IMG]
    Inferno the Chandelure (M)
    Nature: Modest (+1* SpAtk -1* atk)

    Type:
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 7(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5
    Abilities:
    Flame Body: (Innate)
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW unlocked) : (Innate)
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    pain split
    Hex


    Endure
    Heat Wave
    Clear Smog

    Flamethrower
    Solarbeam
    Sunny Day
    Psychic
    Double team
    toxic
    protect
    shadow ball


    Show Hide

    [​IMG]
    Beedrill[Sting] (Male)
    Nature: Adamant(+1* atk,-1* SpAtk)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/5
    MC: 2
    DC: 0/5

    Abilities:
    Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    DW(unlocked):
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Moves:
    Poison Sting
    String Shot
    Bug bite
    Harden
    Furry attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Agillity
    Poison Jab
    Endeavor

    Sword Dance
    X-sciccers
    endure

    total moves: 16


    Show Hide
    [​IMG]Cranidos (M) Skull
    Nature: Rash (+Sp.Atk, -Sp.Def)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force(DW LOCKED):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 1(-)
    Spe: 58

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/6
    MC: 0
    DC: 2/5

    Moves known:
    Heatbutt
    Leer
    Focus energy
    Pursuit
    Take down
    Scary face
    Assurance
    Head Smash

    Thrash
    Curse
    Hammer arm

    Dig
    Smack down
    Rock polish
    rock slide
    protect
    Subtitude
    Total moves: 13


    Tae (open)
    [​IMG]
    Tae the Tyrogue (M)
    Nature: Adamant (+1atk, -1SpAtk)
    Type: Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Vital Spirit(DW LOCKED):
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 4/6
    MC: 2
    DC: 1/5

    Attacks:
    tackle
    helping hand
    fake out
    foresight

    Endure
    mach punch
    Hi-jump-kick

    Protect
    rock slide
    earthquake
    Bullet punch

    Total moves: 10


    Rocky (open)
    [​IMG]
    Tae the Tyrogue (M)
    Nature: Impish (+1Def, -1SpAtk)
    Type: Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Vital Spirit(DW LOCKED):
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC:2/6
    MC: 1
    DC:2/5

    Attacks:
    tackle
    helping hand
    fake out
    foresight

    Endure
    rapid spin
    Hi-jump-kick
    Bullet punch

    Protect
    toxic
    bulk up

    Total moves: 10
  15. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Lucario, I'm not an approver, but don't you already have a team?
    I remember because you're right above my team.
  16. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    EndQuote is correct. You may continue with ASB using your old team.
  17. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    it didnt get approve yet.
    Couldnt i start a new one since i was gone for a while?
  18. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    I don't see why not, just delete the old one since it was never approved. That being said, the reason you weren't approved was because you needed to fix a little thing. More specifically,
    If you would just fix that, I could approve your old team and you'd be ready to go
  19. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    ok i deleted my old team.
  20. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Alright, APPROVED, but you have a few typoes (Think Fat instead of Thick Fat and Furry Swipes instead of Fury Swipes) that you may want to fix. Welcome to ASB!

    2
  21. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Trainer Name: jayjinde
    Pokemon: Electivire, Garchomp, Volcarona, Mienshao, Bolderdash, Shroomish, Privatyke, Ralts, Seadra, Dragonite, Cyclohm, Shelgon, Fraxure, Hydreigon, Vibrava, Swinub, Riolu
    W/L/T: 1/0/1
    Currency Counter: 0

    Backpack:

    1x Electrizer
    1x Dragon Scale
    1x Light Clay
    1x Razor Fang
    2x Lucky Egg

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Universal Counters: 22
    Currency Counters: 8

    Completed Battles:
    Show Hide

    Ongoing Battles:
    Show Hide



    Pokemon Team:
    Electivire (open)


    [​IMG]
    Electabuzz(*) Big Boy (M)
    Nature: Hasty (+Spe, +14% Acc, -Def)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Rank Total: 20
    Size: Class 3
    Weight: Class 5

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Quick Attack (*)
    Leer (*)
    Thunderpunch (*)
    Thundershock(*)
    Low Kick (*)
    Swift (*)
    Shock Wave (*)
    Light Screen (*)
    Discharge
    Thunder

    Cross Chop (*)
    Fire Punch (*)
    Ice Punch (*)
    Barrier
    Feint

    Magnet Rise

    Psychic (*)
    Volt Switch (*)
    Charge Beam (*)
    Wild Charge
    Substitute
    Brick Break
    Earthquake
    Flamethrower
    Moves Known: 24

    Gabite (open)

    [​IMG]
    Garchomp (*) Chain Chomp (M)
    Nature: Adamant(+Atk, -SpA)
    Type: Dragon/Ground
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 110
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102
    Rank Total: 22
    Size: Class 4
    Weight: Class 4

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:

    Fire Fang
    Tackle (*)
    Sand-Attack (*)
    Dragon Rage (*)
    Sandstorm (*)
    Take Down (*)
    Sand Tomb (*)
    Slash (*)
    Dual Chop
    Dig
    Dragon Claw
    Crunch

    Outrage (*)
    Sand Tomb (*)
    Iron Head (*)
    Iron Tail
    Thrash

    Earthquake (*)
    Stone Edge (*)
    Shadow Claw (*)
    Rock Slide
    Bulldoze
    Protect

    Stealth Rock
    Aqua Tail

    Moves Known: 25

    Volcarona (open)

    [​IMG]
    Volcarona (*) Vestal (F)
    Nature: Hasty(+Spe, +16% Acc, -Def)
    Type: Bug/Fire
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    Rank Total: 22
    Size: Class 3
    Weight: Class 3

    EC: 6/6
    MC: 0
    DC: 3/5
    Attacks:
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)
    Flame Charge
    Bug Buzz
    Flare Blitz
    Heat Wave
    Quiver Dance
    Hurricane
    Fiery Dance

    Zen Headbutt (*)
    Morning Sun (*)
    Magnet Rise (*)
    Endure
    String Shot

    Sunny Day (*)
    Solarbeam (*)
    Wild Charge (*)
    Hidden Power (Rock, 7)
    Struggle Bug
    Fire Blast

    Moves Known: 22

    Mienshao (open)

    [​IMG]
    Mienshao (Sensei) (M)
    Nature: Hasty (+Spe, +17 Acc, -Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (DW): (Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Meditate
    Detect
    Fake Out
    Doubleslap
    Swift
    Calm Mind
    Drain Punch
    U-Turn
    Wide Guard
    High Jump Kick
    Bounce
    Aura Sphere

    Endure
    Me First
    Feint
    Smellingsalt
    Knock Off

    Acrobatics
    Stone Edge
    Hidden Power(Ice, 7)
    Rock Slide
    U-Turn
    Focus Blast

    Moves Known: 19

    Bolderdash (open)

    [​IMG]
    Bolderdash (Rock N Roll) (Genderless)
    Nature: Modest (+SpA, -Atk)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Base Rank Total: 14
    Weight: Class 2
    Size: Class 2

    EC: 4/9
    MC: 0
    DC: 1/5

    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Ancientpower
    Earth Power

    Flamethrower
    Shadow Ball
    Hidden Power (Fighting, 6)
    Volt Switch
    Rock Polish
    Flash Cannon

    Ominous Wind
    Heat Wave
    Giga Drrain

    Moves Known: 21

    Shroomish (open)

    [​IMG]
    Shroomish [Princess Toadstool] (F)
    Nature: Jolly (+4 Acc, +Spe, -SpA)
    Typing: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
    Quick Feet: (DW Locked, Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 41 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Spore

    Bullet Seed
    Drain Punch
    Helping Hand
    Charm
    Focus Punch

    Toxic
    Facade
    Substitute
    Double Team
    Protect

    Moves Known: 18

    Privatyke (open)

    [​IMG]
    Privatyke [Captain Jack] (M)
    Nature: Brave (+Atk, -Spe, -10 Evasion)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (LOCKED, Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Brine
    Focus Punch

    Ice Punch
    Drain Punch
    Recover

    Waterfall
    Substitute
    Rock Slide

    Moves Known: 11

    Ralts (open)

    [pimg]280[/pimg]
    Link [Ralts] (M)
    Nature: Rash (+SpA, -SpD)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Shadow Sneak
    Confuse Ray
    Disable
    Encore
    Skill Swap

    Psyshock
    Shadow Ball
    Thunderbolt
    Will-O-Wisp
    Torment
    Total Attacks: 18

    Kingdra (open)

    [​IMG]
    Clair [Kingdra] (F)
    Quiet(+SpA, -Spe, 10 Acc boost to Opponent)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim (innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (Innate, DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 74 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 2/5

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Hydro Pump
    Dragon Dance
    Dragon Pulse
    Yawn

    Disable
    Outrage
    Signal Beam
    Muddy Water
    Clear Smog

    Ice Beam
    Surf
    Waterfall
    Rain Dance
    Flash Cannon
    Hidden Power (Fighting, 7)

    Total Attacks: 23

    Cyclohm (open)



    [​IMG]
    Spenstar (Cyclohm) (M)
    Modest (+SpA, -Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    EC: 9/9
    MC: 0
    DC: 5/5

    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    Whirlwind
    Bide
    Weather Ball
    Tri-Attack
    Double Hit
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Discharge
    Slack Off
    Hurricane
    Dragon Pulse

    Hydro Pump
    Heal Bell
    Magnet Rise
    Power Gem
    Shock Wave
    Mud-Slap

    Thunder
    Ice Beam
    Fire Blast
    Volt Switch
    Blizzard
    Hail
    Light Screen
    Surf

    Draco Meteor

    Twister
    Total Attacks: 33

    Dragonite (open)


    [​IMG]
    Lance (Dragonite) (M)
    Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (Innate, DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    EC: 9/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 70(-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    Attacks:
    Fire Punch
    Thunderpunch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Dragon Dance
    Safeguard
    Outrage
    Hyper Beam
    Hurricane

    Extremespeed
    Dragon Pulse
    Aqua Jet
    Dragon Dance
    Iron Tail

    Ice Beam
    Thunder
    Fire Blast
    Light Screen
    Rock Slide
    Brick Break
    Earthquake
    Stone Edge
    Focus Blast

    Draco Meteor

    Heat Wave
    Air Cutter

    Heal Bell

    Reflect
    Hydro Pump

    Total Attacks: 36

    Shelgon (open)



    [​IMG]
    Drake (Shelgon) (M)
    Naive (+Spe, -Def, +12 Acc)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Overcoat (DW, Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


    EC: 4/9
    MC: 0
    DC: 1/5

    HP: 90
    Atk: Rank 4
    Def: Rank 3(-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 58(+)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 13

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch

    Dragon Pulse
    Endure
    Hydro Pump
    Dragon Dance
    Thrash

    Fire Blast
    Dragon Claw
    Protect
    Shadow Claw
    Rock Slide
    Total Attacks: 18

    Fraxure (open)

    [​IMG]
    Drayden (Fraxure) (M)
    Adamant (+Atk, -SpA)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an pponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW, Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    EC: 6/9
    MC: 0
    DC: 2/5

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Dance
    Taunt
    Swords Dance
    Outrage

    Endure
    Reversal
    Counter
    Iron Tail
    Night Slash

    Swagger
    Substitute
    Protect
    X-Scissor
    Giga Impact

    Aqua Tail
    Total Attacks: 23

    Hydreigon (open)


    [​IMG]
    Ghetsis (Hydreigon) (M)
    Naive (+Spe, -Def, +15 Acc)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    EC: 9/9
    MC: 1
    DC: N/A

    HP: 100
    Atk: Rank 4
    Def: Rank 2(-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113(+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Attacks:
    Tackle
    Double Hit
    Tri Attack
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragon Breath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Earth Power
    Dark Pulse
    Head Smash
    Ice Fang
    Fire Fang

    Thunder Wave
    Taunt
    Dragon Tail
    Acrobatics
    Fire Blast
    Focus Blast
    Earthquake
    U-Turn
    Surf

    Draco Meteor

    Total Attacks: 26

    Flygon (open)

    [​IMG]
    Bugsy (Flygon) (M)
    Mild (+SpA, -Def)
    Type: Dragon/Ground
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Levitate (Trait):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Levitate (DW): See above

    EC: 9/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 100
    Atk: 4
    Def: 2(-)
    SpA: 4(+)
    SpD: 3
    Spe: 100
    Weight Class: 4
    Size Class: 4
    Rank Total: 20

    Moves:
    Sonicboom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Crunch
    Dig
    Dragon Claw
    Earth Power
    Earthquake
    Fissure
    Feint
    Superpower
    Hyper Beam

    Endure
    Flail
    Bug Bite
    Gust
    Fury Cutter
    Quick Attack

    Rock Slide
    Bulldoze
    Struggle Bug
    U-Turn
    Fly
    Protect
    Substitute
    Stone Edge

    Giga Drain
    Dragon Pulse

    Draco Meteor

    Heat Wave
    ThunderPunch
    Fire Punch
    Outrage
    Tailwind
    Twister

    Moves Known: 38

    Klink (open)

    [​IMG]
    Klink [Clock] (Genderless)
    Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Plus
    Type: Innate
    This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Ability 2: Minus
    Type: Innate
    This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Ability 3 (DW): Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/9
    MC: 6
    DC: 3/5

    Attacks:
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Shift Gear
    Lock-On
    Charge Beam

    Thunderbolt
    Thunder Wave
    Flash Cannon
    Protect
    Substitute
    Moves: 13

    Swinub (open)

    [​IMG]
    Miss Piggy (F)
    Nature: Quiet (+SpA, -Spe, -10 Evasion)

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat: (Passive) (DW, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Counters:
    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Blizzard
    Earthquake

    Avalanche
    Ancient Power
    Icicle Crash
    Fissure
    Bite

    Rock Slide
    Bulldoze
    Ice Beam
    Toxic
    Protect

    Moves: 19

    Riolu (open)

    [​IMG]
    Skywalker (M)
    Nature: Lonely (+Atk, -Def)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (DW, Locked) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Counters:
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech

    Blaze Kick
    Hi Jump Kick
    Cross Chop
    Circle Throw
    Crunch

    Earthquake
    Focus Blast
    Rock Slide
    Shadow Claw
    Protect

    Moves: 18
    Last edited: Aug 5, 2013
  22. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Sorry jayjinde, but you need to fill them out by yourself. You can find everything you need here. Use the others' registration posts (especially the newer ones) as guidelines. Until you fill out those parts you won't be approved.
  23. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Added all the extra information, also noted the Accuracy boosts for Elekid and Larvesta
  24. Rajaion Tagami

    Rajaion Tagami

    Joined:
    Nov 1, 2011
    Messages:
    54

    Trainer Name:
    Rajaion Tagami
    Pokemon: Venonat*, Natu*, Aron*, Timburr, Wurmple, Hoppip
    W/L/T: 1 – 2 – 0
    Trainer Counter: 1

    Backpack (open)
    Berry Pocket:
    [​IMG]x2 (Oran Berry)
    [​IMG]x2 (Leppa Berry)
    [​IMG]x2 (Cheri Berry)
    [​IMG]x2 (Chesto Berry)
    [​IMG]x2 (Pecha Berry)
    [​IMG]x2 (Rawst Berry)
    [​IMG]x2 (Aspear Berry)

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Battles (open)

    Ongoing Battles:

    none (at the time)

    Completed Battles:

    TalkingLion vs Rajaion Tagami in a Castform's paradise! - Victory
    [​IMG][​IMG] [​IMG] [​IMG] vs[​IMG][​IMG][​IMG](Rebble)[​IMG]
    Pwnemon and Rajaion Tagami in an insanity-inducing crack in the time-space continuum - Loss
    [​IMG] [​IMG] vs[​IMG](Embirch)[​IMG]
    Fiery Hot Battling! Rajaion Tagami butts heads with Rediamond! - Loss
    [​IMG][​IMG] [​IMG] vs[​IMG][​IMG][​IMG](Scylar)

    Ongoing Roleplays:

    Completed Roleplays:


    Pokémon Team:
    [​IMG][​IMG] [​IMG] [​IMG] [​IMG][​IMG]
    Mera the Venonat (open)

    [​IMG]
    Venonat(*) Mera (F)
    Nature: Bold (+1 Def, -1 Atk)
    Total KO Count: 0
    Battles: 2
    Faints: 2

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Total:18
    Tackle (*)
    Disable (*)
    Foresight (*)
    Supersonic (*)
    Confusion (*)
    PoisonPowder (*)
    Leech Life (*)
    Stun Spore (*)
    Psybeam (*)
    Signal Beam
    Psychic

    Toxic Spikes (*)
    Baton Pass (*)
    Giga Drain (*)

    Venoshock (*)
    Struggle Bug (*)
    Substitute (*)
    Sludge Bomb

    Hoimi the Natu (open)

    [​IMG]
    Natu (*) Hoimi (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Total KO Count: 2
    Battles: 3
    Faints: 2

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: Mastered!

    Attacks:
    Total: 18
    Peck (*)
    Leer (*)
    Night Shade (*)
    Teleport (*)
    Lucky Chant (*)
    Miracle Eye (*)
    Me First (*)
    Confuse Ray (*)
    Wish
    Stored Power
    Ominous Wind
    Psychic

    FeatherDance (*)
    Roost(*)
    Refresh(*)

    Psyshock(*)
    Light Screen (*)
    Reflect(*)
    Trick Room

    Iora the Aron (open)

    [​IMG]
    Aron (*) Iora (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Total KO Count: 2
    Battles: 2
    Faints: 2

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW Locked): (Innate)
    The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Total: 19
    Tackle (*)
    Harden(*)
    Mud-Slap (*)
    Headbutt (*)
    Metal Claw(*)
    Iron Defense(*)
    Roar(*)
    Take Down(*)
    Protect
    Metal Burst
    Double Edge

    Head Smash (*)
    Stealth Rock(*)
    Iron Head (*)

    Bulldoze(*)
    Shadow Claw(*)
    Rock Polish (*)
    Dig

    Zamza the Timburr (open)

    [​IMG]
    Timburr Zamza (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Total KO Count: 1
    Battles: 2
    Faints: 2

    Type: Fighting
    Fighting
    : Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Innate)
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Total: 16
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Stone Edge

    Drain Punch
    Mach Punch
    Wide Guard

    Payback
    Rock Slide
    Taunt
    Protect

    Maribel the Wurmple (open)

    [​IMG]
    Wurmple Maribel (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Total KO Count: 0
    Battles: 0
    Faints: 0

    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away(DW Locked): (Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10


    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Total: 5
    Tackle
    String Shot
    Poison Sting
    Bug Bite

    Snore

    Merle the Hoppip (open)

    [​IMG]
    Hoppip Merle (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Total KO Count: 0
    Battles: 0
    Faints: 0

    Type: Grass/Flying
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW Locked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Total:17
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Cotton Spore

    Aromatherapy
    Helping Hand
    Pay Day

    Energy Ball
    U-Turn
    Psych Up


    Battle Statistics:
    Average KO count per Battle (open)

    1.) [​IMG]Iora at 1.0
    2.) [​IMG] Hoimi at 0.6
    3.) [​IMG] Zamza at 0.5
    4.)[​IMG]Mera at 0.0
    5.) [​IMG]Maribel and [​IMG]Merle have yet to battle

    Average KO count per Faint (open)

    1.) [​IMG] Hoimi and [​IMG]Iora at 1.0
    2.) [​IMG] Zamza at 0.5
    3.)[​IMG]Mera at 0.0
    4.)[​IMG]Maribel and [​IMG]Merle have yet to battle
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Trainer Name: Benjamin Lad, AKA The Wanderer
    Pokemon: Lucario*, Togekiss*, Luxray*, Kitsunoh, Gallade, Hydreigon, Cyclohm, Tomohawk, Feraligatr, Haxorus, Necturna, Tyranitar, Colossoil, Aggron, Hippowdon, Bayleef, Leafeon, Servine, Zoroark, Mollux, Aurumoth, Dragonair, Metang, Clefairy, Staravia
    W/L/T: 17 (1 by DQ)/33/1
    Currency Counters: 41
    Universal Counters: 91
    Valor Counters: 3

    A would-be archaeologist from the Punney region, Ben journeys the world with his sidekick Rico in search of relics of the past...well, at least he wants to. To fund his travels, Ben moonlights as an ASB ref at a small arena in Sumshadagrene, where his antics delight the audience (and often cause a whole lot of collateral damage).

    Backpack (open)
    Backpack:

    Berry Pocket:
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Durin Berry
    1x Oran Berry

    Battle Items (Nonconsumable):
    2x Exp. Share
    1x Soft Sand
    1x Miracle Seed
    1x Expert Belt
    1x Amulet Coin
    1x Light Clay
    1x Quick Claw
    1x Scope Lens
    1x Soothe Bell
    1x Dawn Stone
    1x Rare Candy
    1x Everstone
    1x King's Rock
    1x Shiny Stone

    Battle Items (Consumable):
    1x Cell Battery
    2x Grass Gems

    Ball Pocket:
    1x Cherish Ball
    1x Great Ball
    20x Heal Ball
    15x Heavy Ball
    9x Nest Ball
    18x Sport Ball
    2x Ultra Ball

    Medicine Pocket:
    [None]

    Raid:
    1x Glyph of Ancientpower (Raises Ancientpower's effect chance to 30%)
    1x Glyph of Crunch (Raises Crunch's BAP by 1)
    Battle threads (open)
    Ongoing Battles:
    vs. Gemoftheday
    vs. TheWolfe (Round 2)
    Summoner's Rift

    Ongoing Roleplays:
    [None]

    Battle Frontier Threads:
    Battle Hall - Cooldown (Sept. 28th)
    Battle Arcade - Active
    Battle Pike (Bronze) - Ready
    Battle Subway - Ready

    Completed Battles:
    vs. Maxim - Defeat
    vs. MrcRanger97 - Defeat
    Battle Royale vs. Jayjinde, Texas Cloverleaf and dragonboy52 - 4th place
    vs. Terrador - Victory
    vs. Temperantia - Defeat
    vs. lucarioisawesome - Victory
    vs. Gerard - Victory
    vs. Doran Dragon - Victory by DQ
    vs. Darkaxis - Victory
    vs. Yarnus - Victory (...sort of.)
    vs. Ice-eyes - Defeat
    vs. Yarnus (Round 2) - Defeat
    vs. It's_A_Random - Defeat
    vs. MrcRanger97 (Round 2) - Victory
    vs. SimonSays - Defeat
    vs. Galladiator - Defeat
    vs. MrcRanger (Round 3) - Defeat
    vs. Yarnus (Round 3) - Defeat
    vs. EspyOwner - Defeat
    vs. C$FP - Victory
    vs. dinosaurdan - Defeat
    vs. LockDown - Defeat
    vs. Imanalt - Victory
    vs. SubwayJ - Defeat
    Battle Royale vs. Elevator Music, Typon77 and Waterwarrior - 4th place
    vs. Imanalt (Round 2) - Defeat
    vs. Dogfish44 (Gym) - Defeat
    vs. Maxim (Round 2) - Victory
    vs. EndQuote - Defeat
    vs. Matezoide - Victory
    vs. Frosty - Defeat
    vs. EndQuote (Round 2) - Victory
    vs. Engineer Pikachu - Defeat
    vs. Eternal Drifter - Defeat
    vs. TheWolfe - Defeat
    vs. Yarnus (Round 4) - Victory
    vs. Geodude6 - Victory
    vs. WaterWarrior - Victory
    vs. RagnarokAlex - Defeat
    vs. Deck_Knight - Defeat
    vs. Ragnarokalex (Round 2) - Defeat
    Vs. Matezoide (Round 2) - Victory
    Vs. ZhengTann - Defeat
    vs. AOPSUser - Victory
    vs. deadfox081 - Defeat
    vs. King Serperior (Tourney) - Victory by DQ
    vs. Incoleo - Defeat
    vs. Matezoide (Round 3) - Defeat
    vs. Maxim (Round 3) - Defeat
    vs. Maxim (Round 4) - Defeat
    vs. Gerard - Defeat
    vs. waterwarrior (Round 2) - Defeat
    The Ultimate Showdown - ...draw, I guess.

    Completed Roleplays:
    TLR: Black Sulfur Caldera - Failure
    TLR: Windswept Meadow - Failure (First ASBer to reach Shaymin, though!)
    Stormrage Depths (w/Athenodoros) - Success!

    Pokemon Team (Ben):
    Lucario (open)
    [​IMG]
    Lucario(*) [Rico] (Male)
    "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
    A snarky Lucario in a ragged red scarf, Rico has been Ben's sidekick right out of the egg, and the two are rarely ever seen apart. A firm believer in the rule of cool, Rico will never finish a fight with a single punch when he could finish it with a hyper beam that can be seen from space.

    Nature: Naughty (+1 atk, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities: Inner Focus, Steadfast, Justified (DW)
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW, unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 18
    DC: Mastered!

    Attacks (100/100 - Movepool complete!):
    Level Up:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Copycat
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Dragon Pulse
    Close Combat
    Extremespeed
    Heal Pulse
    Me First
    Calm Mind
    Quick Guard

    Egg:
    Blaze Kick(*)
    Vacuum Wave (*)
    Iron Defense(*)
    Circle Throw
    Hi Jump Kick
    Agility
    Crunch
    Bullet Punch
    Mind Reader
    Sky Uppercut
    Bite
    Cross Chop
    Follow Me

    TM:
    Hidden Power(*) - Ice, power 7
    Swords Dance(*)
    Earthquake(*)
    Psychic
    Shadow Claw
    Double Team
    Bulldoze
    Substitute
    Rock Slide
    Focus Blast
    Dig
    Toxic
    Poison Jab
    Roar
    Flash Cannon
    Hyper Beam
    Rest
    Shadow Ball
    Brick Break
    Giga Impact
    Low Sweep
    Protect
    Attract
    Bulk Up
    Facade
    Frustration
    Hone Claws
    Payback
    Stone Edge
    Fling
    Rain Dance
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Round
    Strength

    Other:
    Thunderpunch
    Ice Punch
    Zen Headbutt
    Magnet Rise
    Drain Punch
    Sleep Talk
    Focus Punch
    Low Kick
    Water Pulse
    Bonemerang
    Dual Chop
    Helping Hand
    Mud-slap
    Captivate
    Fury Cutter
    Iron Tail
    Headbutt
    Swift
    Rock Climb
    Natural Gift
    Role Play
    Secret Power
    Snore
    Sunny Day
    Swagger
    Work Up
    Togekiss (open)
    [​IMG]
    Togekiss(*) [Sethim (Seth for short)] (Male)
    "<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
    Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. He's an utter space cadet.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Serene Grace, Hustle, Super Luck (DW)
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Toggle, defaults to OFF) When Hustle is ON, This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW, Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (76/117):
    Level Up:
    Growl(*)
    Charm(*)
    Metronome(*)
    Sweet Kiss(*)
    Yawn(*)
    Encore(*)
    AncientPower(*)
    Follow Me(*)
    Bestow(*)
    Magical Leaf
    Double-edge
    Last Resort
    After You
    Safeguard
    Baton Pass
    Aura Sphere
    Air Slash
    Extremespeed
    Sky Attack

    Egg:
    Nasty Plot(*)
    Extrasensory(*)
    Morning Sun(*)
    Foresight
    Stored Power
    Mirror Move
    Future Sight

    TM:
    Flamethrower(*)
    Thunder Wave(*)
    Grass Knot(*)
    Protect
    Shadow Ball
    Hidden Power (Ice, Power 7)
    Solarbeam
    Light Screen
    Reflect
    Substitute
    Toxic
    Psyshock
    Rest
    Aerial Ace
    Attract
    Brick Break
    Double Team
    Fire Blast
    Fly
    Flash
    Hyper Beam
    Rain Dance
    Sunny Day
    Telekinesis
    Psychic

    Other:
    Heal Bell
    Water Pulse
    Counter
    Tailwind
    Roost
    Hyper Voice
    Heat Wave
    Shock Wave
    Trick
    Sleep Talk
    Zap Cannon
    Defog
    Air Cutter
    Body Slam
    Endure
    Drain Punch
    Captivate
    Curse
    Defense Curl
    Detect
    Magic Coat
    Mud-slap
    Silver Wind
    Helping Hand
    Signal Beam
    Luxray (open)
    [​IMG]
    Luxray(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
    A Luxray that Ben caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

    Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate, Guts (DW)
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW, Unlocked): (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (30/59):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch
    Wild Charge
    Discharge

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)
    Double Kick
    Night Slash
    Swift
    Helping Hand

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic
    Substitute
    Double Team
    Volt Switch
    Charge Beam

    Other:
    Magnet Rise
    Superpower
    Endure
    Mud-slap
    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Amelia] (Female)
    "<You people make my brain bleed...>"
    Ben's Kitsunoh. Every team needs an only sane man, and although Amelia is female, she fits the bill.

    Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Frisk, Limber, Cursed Body
    Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (62/99):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Revenge
    Imprison
    Tail Whip
    Metal Claw
    Shadow Claw
    Copycat
    Fake Out
    Shadowstrike
    Perish Song
    Hex

    Egg:
    Yawn
    Meteor Mash
    Foul Play
    Featherdance
    Flail
    Psycho Shift

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Taunt
    Earthquake
    Rest
    Rock Slide
    U-Turn
    Torment
    Bulldoze
    Dig
    Aerial Ace
    Psychic
    Shadow Ball
    Roar
    Substitute
    Double Team
    Giga Impact
    Flash
    Hone Claws
    Attract
    Rock Smash

    Other:
    Ice Punch
    Thunderpunch
    Pain Split
    Super Fang
    Endure
    Sleep Talk
    Snore
    Defog
    Low Kick
    Sucker Punch
    Knock Off
    Magic Coat
    Icy Wind
    Endeavor
    Superpower
    Gallade (open)
    [​IMG]
    Gallade [Quass (AKA 'The Paladin')] (Male)
    "<The blood of the wicked shall flow like a river!>"
    Ben's Gallade. Quass is lawful stupid to the nth degree, and has no qualms butting heads over the tiniest infractions.

    Nature: Hardy (no effect on stats)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Steadfast, Justified (DW)
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW, Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (52/125):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Charm
    Dream Eater
    Stored Power
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut
    Feint

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore
    Disable
    Destiny Bond

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp
    Shadow Ball
    Brick Break
    Taunt
    Light Screen
    Reflect
    Earthquake
    Rock Slide
    Charge Beam
    Aerial Ace
    Bulldoze
    Substitute

    Other:
    Ice Punch
    Thunderpunch
    Drain Punch
    Fire Punch
    Pain Split
    Focus Punch
    Endure
    Dual Chop
    Icy Wind
    Hydreigon (open)
    [​IMG]
    Hydreigon [Lucius] (Male)
    "<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
    Ben's Hydreigon. Lucius is so classy you won't realize he'll gleefully flay you alive until it's too late.

    Nature: Serious (no effect on stats)
    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Levitate
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: Mastered!
    MC: 0

    Attacks (60/82):
    Level Up:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Dragon Pulse
    Outrage
    Double Hit
    Tri-Attack
    Body Slam
    Work Up
    Hyper Voice
    Dragon Rush

    Egg:
    Earth Power
    Dark Pulse
    Thunder Fang
    Head Smash
    Ice Fang
    Fire Fang
    Assurance
    Astonish

    TM:
    Toxic
    Taunt
    Protect
    Thunder Wave
    Flamethrower
    Earthquake
    Surf
    Charge Beam
    Hidden Power (Fighting, Power 7)
    Acrobatics
    U-Turn
    Fly
    Double Team
    Substitute
    Dragon Tail
    Reflect
    Flash Cannon
    Rock Slide
    Torment
    Rest
    Sleep Talk
    Bulldoze
    Hyper Beam
    Fire Blast
    Attract
    Echoed Voice
    Facade
    Focus Blast
    Frustration

    Other:
    Aqua Tail
    Roost
    Zen Headbutt
    Tailwind
    Superpower
    Heat Wave
    Draco Meteor
    Cyclohm (open)
    [​IMG]
    Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
    *Ceaseless squabbling*
    Ben's Cyclohm. Karamazov's heads can't get along to save their lives.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shield Dust, Static, Overcoat (DW)
    Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW, Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (42/85):
    Level Up:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Double Hit
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri-attack
    Leer
    Hurricane
    Slack Off
    Discharge
    Zap Cannon

    Egg:
    Hydro Pump
    Heal Bell
    Power Gem
    Magnet Rise
    Shock Wave
    Gust

    TM:
    Flamethrower
    Thunderbolt
    Thunder Wave
    Ice Beam
    Light Screen
    Thunder
    Protect
    Blizzard
    Hail
    Volt Switch
    Charge Beam
    Fire Blast
    Hidden Power (Ground, 7)
    Sandstorm
    Sunny Day

    Other:
    Electroweb
    Draco Meteor
    Tomohawk (open)
    [​IMG]
    Tomohawk [Elaine] (Female)
    "<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
    Ben's shiny (and rather haughty) Tomohawk. Elaine claims she can see the future, but everyone thinks it's bullshit.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Intimidate, Prankster, Justified (DW)
    Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (48/80):
    Level Up:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Bulk Up
    Retaliate
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Air Slash
    Heat Wave
    Rain Dance
    Hurricane
    Hyper Voice
    Sky Drop
    Healing Wish

    Egg:
    Roost
    Yawn
    Confuse Ray
    Stealth Rock
    Rapid Spin
    Baton Pass
    Haze

    TM:
    Taunt
    Toxic
    Protect
    Solarbeam
    Hidden Power (Ice, Power 7)
    Reflect
    Grass Knot
    Substitute
    Double Team
    Attract
    Rest
    Bulldoze
    Fly
    Hyper Beam
    Acrobatics
    Brick Break

    Other:
    Sleep Talk
    Tailwind
    Bounce
    Covet
    Feraligatr (open)
    [​IMG]
    Feraligatr [Chevrolet] (Male)
    "<OH GOD>"
    Ben's Feraligatr. Like Lucius, Chevy's a classy beast (albeit more of the southern gentleman variety). Unlike Lucius, he's not a psychopath.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Torrent, Sheer Force (DW)
    Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW, Unlocked): (Toggle, defaults to OFF) When Sheer Force is ON, This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (28/99):
    Level Up:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Superpower
    Crunch
    Agility

    Egg:
    Ice Punch
    Aqua Jet
    Dragon Dance
    Block
    Mud Sport

    TM:
    Dig
    Brick Break
    Waterfall
    Aerial Ace
    Protect
    Dive
    Shadow Claw
    Rock Slide
    Earthquake

    Other:
    Counter
    Endure
    Haxorus (open)
    [​IMG]
    Haxorus [Anonicus] (Male)
    "<Vae victus!>"
    Ben's Haxorus, and something of a surrogate father to Fion. Anonicus is a charismatic one - kind of like what Quass would be if he weren't such a prick.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Rivalry, Mold Breaker, Unnerve (DW)
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW, Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (29/68):
    Level Up:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Swords Dance
    Taunt
    Dragon Dance
    Outrage
    Guillotine
    Giga Impact

    Egg:
    Focus Energy
    Reversal
    Counter
    Endure
    Night Slash

    TM:
    Dig
    Aerial Ace
    Protect
    Dragon Tail
    Earthquake
    Rock Slide
    Payback
    Bulldoze

    Other:
    Aqua Tail
    Superpower
    Necturna (open)
    [​IMG]
    Necturna [Fion] (Female)
    "<Go away. I don't like you.>"
    Ben's Necturna. Fion is yandere for Seth and Anonicus, and an ice queen to everyone else.

    Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Forewarn, Telepathy (DW)
    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW, Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (29/66):
    Level Up:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Shadow Ball
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech

    Egg:
    Leaf Blade
    Giga Drain
    Sketch (Extremespeed)
    Gravity
    Leaf Storm
    Nightmare

    TM:
    Protect
    Psychic
    Torment
    Stone Edge
    Payback
    Substitute
    Toxic

    Other:
    Seed Bomb
    Synthesis
    Tyranitar (open)
    [​IMG]
    Tyranitar [Krom] (Male)
    "<Krom duzzn't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If Krom were dat 'umie, 'e'd send da boyz out all at once an' clobba da lot!>"
    The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

    Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
    Type: Rock/Dark
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Sand Stream, Unnerve (DW)
    Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Unnerve (DW, Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (58/114):
    Level Up:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse
    Earthquake
    Thunder Fang
    Ice Fang
    Fire Fang
    Payback
    Stone Edge
    Giga Impact
    Hyper Beam

    Egg:
    Pursuit
    Stealth Rock
    Dragon Dance
    Focus Energy
    Ancientpower
    Iron Tail

    TM:
    Protect
    Taunt
    Brick Break
    Smack Down
    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Dragon Tail
    Bulldoze
    Thunder Wave
    Rest
    Toxic
    Substitute
    Dig
    Thunder
    Blizzard
    Fire Blast

    Other:
    Earth Power
    Iron Head
    Outrage
    Counter
    Endure
    Fire Punch
    Ice Punch
    Thunderpunch
    Sleep Talk
    Aqua Tail
    Avalanche
    Whirlpool
    Focus Punch
    Iron Defense
    Dragon Pulse
    Body Slam
    Colossoil (open)
    [​IMG]
    Colossoil [Charles] (Male)
    "<I ain't no role model.>"
    Ben's Colossoil. Charles is very good at Basketball - in fact, he's capable of the Chaos Dunk.

    Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Rebound, Guts, Pressure (DW)
    Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (35/89):
    Level Up:
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Bounce
    Pursuit
    Dig
    Muddy Water
    Stockpile
    Swallow
    Drill Run
    Peck
    Horn Attack
    Megahorn
    Horn Drill
    Crunch

    Egg:
    Encore
    Thunder Fang
    Water Spout
    Sucker Punch
    Fake Out

    TM:
    Protect
    Taunt
    U-Turn
    Earthquake
    Rock Slide
    Brick Break
    Bulldoze
    Dragon Tail
    Smack Down

    Other:
    Aqua Tail
    Endure
    Dive
    Aggron (open)
    [​IMG]
    Aggron [Larch] (Male)
    <Hello, children! We're gonna have a swell time!>
    Ben's Aggron, caught in Black Sulfur Caldera. Larch is kinda creepy and/or senile.

    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Steel / Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Sturdy, Rock Head, Heavy Metal (DW)
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW, Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 8 [10 Heavy Metal]
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (28/110):
    Level Up:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Protect
    Double Edge
    Metal Burst
    Heavy Slam
    Autotomize
    Iron Tail

    Egg:
    Dragon Rush
    Head Smash
    Endeavor
    Body Slam
    Curse
    Smellingsalt

    TM:
    Earthquake
    Rock Polish
    Rock Slide
    Bulldoze
    Aerial Ace
    Dig
    Shadow Claw
    Hippowdon (open)
    [​IMG]
    Hippowdon [Knull] (Male)
    <AHM GUNNA REAM YA, BITCH!>
    Ben's Hippowdon, caught in Black Sulfur Caldera. Knull is boisterous and brutal.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities: Sand Stream
    Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Sand Force (DW, Locked): (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: 5 (+)
    Def: 4
    SpA: 2 (-)
    SpD: 3
    Spe: 47
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: 0/5

    Attacks (21/58):
    Level Up:
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb

    Egg:
    Slack Off
    Stockpile
    Sleep Talk
    Body Slam
    Revenge

    TM:
    Protect
    Rest
    Rock Slide
    Toxic
    Bulldoze

    Other:
    Superpower
    Bayleef (open)
    [​IMG]
    Bayleef [Fortune] (Male)
    "<I am FABULOUS!>"
    Ben's Bayleef, caught in the Windswept Meadow. Fortune is effeminate in the extreme, and may or may not be gay.

    Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Overgrow, Leaf Guard (DW)
    Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW, Unlocked): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: Mastered!

    Attacks:
    Level Up:
    Tackle
    Growl
    Razor Leaf
    Reflect
    Poisonpowder
    Synthesis
    Magical Leaf
    Natural Gift
    Light Screen
    Body Slam
    Aromatherapy
    Safeguard
    Solarbeam

    Egg:
    Ancientpower
    Counter
    Flail
    Heal Pulse
    Leech Seed

    TM:
    Protect
    Toxic
    Energy Ball
    Grass Knot
    Substitute

    Other:
    Endure
    Leafeon (open)
    [​IMG]
    Leafeon [Magnus] (Male)
    "<I'll cut you up good, human! I swear it!>"
    Ben's Leafeon, caught in the Windswept Meadow. Magnus's capture drove him away from his Clefable girlfriend, and he's not happy about it. At all.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Leaf Guard
    Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll (DW, Locked): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Level Up:
    Tackle
    Tail Whip
    Helping Hand
    Sand Attack
    Razor Leaf
    Quick Attack
    Grasswhistle
    Magical Leaf
    Giga Drain
    Growl
    Bite
    Covet
    Take Down
    Focus Energy
    Leaf Blade

    Egg:
    Endure
    Fake Tears
    Flail
    Wish
    Yawn

    TM:
    Protect
    Toxic
    Dig
    Aerial Ace
    X-Scissor
    Servine (open)
    [​IMG]
    Servine [Smugwell] (Male)
    "<That name is horrid.>"
    Ben's Servine, caught in the Windswept Meadow. Much like Magnus, Smugwell isn't exactly too keen on being in the company of a human.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Overgrow
    Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW, Locked): (Toggle, defaults to OFF) When Contrary is ON, This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 5/9
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Egg:
    Glare
    Magical Leaf
    Mirror Coat
    Pursuit
    Twister

    TM:
    Protect
    Toxic
    Taunt
    Light Screen
    Solarbeam

    Pokemon Team (El):
    Zoroark (open)
    [​IMG]
    Zoroark [Auroch] (Female)
    "<Hook, line and sucker!>"
    A shiny Zoroark left in Ben's care for a time, but has since returned to Elise. Despite being reunited with her trainer and war buddies, Auroch is still bothered by how long it took...

    Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0

    Moves (28/73):
    Level Up:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    U-Turn
    Hone Claws
    Nasty Plot
    Agility
    Night Daze
    Imprison
    Foul Play

    Egg:
    Extrasensory
    Dark Pulse
    Counter
    Detect
    Sucker Punch

    TM:
    Dig
    Shadow Ball
    Toxic
    Focus Blast
    Hidden Power (Electric, Power 7)
    Protect
    Double Team

    Other:
    Bounce
    Mollux (open)
    [​IMG]
    Mollux [Harya] (Female)
    "<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
    Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Dry Skin, Illuminate
    Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW, unlocked): (Toggle, defaults to OFF) When Illuminate is ON, This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: Mastered!

    Attacks (39/67):
    Level Up:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Heat Wave
    Eruption
    Recover
    Acid Armor
    Toxic Spikes
    Inferno

    Egg:
    Aqua Ring
    Stealth Rock
    Heal Bell
    Fire Spin
    Heal Pulse
    Rapid Spin

    TM:
    Protect
    Thunderbolt
    Hidden Power (Grass, power 7)
    Thunder Wave
    Substitute
    Rain Dance
    Thunder
    Sludge Wave
    Venoshock
    Light Screen
    Flamethrower
    Sludge Bomb
    Double Team
    Toxic
    Fire Blast

    Other:
    Iron Defense
    Helping Hand
    Bind
    Gastro Acid
    Aurumoth (open)
    [​IMG]
    Aurumoth [Teleia] (Female)
    "<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
    El's Aurumoth. A bit of a glory seeker, Teleia has a seething hatred for Auroch.

    Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Weak Armor, No Guard, Illusion (DW)
    Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (DW, unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 110
    Atk: 5
    Def: 4
    SpA: 5 (+)
    SpD: 2
    Spe: 81 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks:
    Level Up:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Will-o-wisp
    Ancientpower
    Zen Headbutt
    Dragon Dance
    Quiver Dance
    Silver Wind

    Egg:
    Bug Buzz
    Counter
    Hydro Pump
    Disable
    Megahorn

    TM:
    Psyshock
    Protect
    Shadow Ball
    Hidden Power (Ground, 7)
    Toxic
    Ice Beam
    Thunderbolt

    Other:
    Electroweb
    Icy Wind
    Dragonair (open)
    [​IMG]
    Dragonair [Dan] (Male)
    "<Let's see...good quote...good quote...damn, I've got nothing.>"
    El's Dragonite Dragonair. A jovial fellow, Dan is pretty much Auroch's second in command.

    Nature: Relaxed (+1 Def, -15% speed, -10% evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shed Skin, Marvel Scale (DW)
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW, Unlocked): (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 8/9
    MC: 0
    DC: Mastered!

    Attacks:
    Level Up:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Egg:
    Aqua Jet
    Dragon Pulse
    Extremespeed
    Mist
    Supersonic

    TM:
    Toxic
    Protect
    Flamethrower
    Thunderbolt
    Waterfall

    Other:
    Icy Wind
    Endure
    Metang (open)
    [​IMG]
    Metang [Maxwell] (Genderless)
    "<SQUISHIES.>"
    El's shiny Metagross Metang. Max likes to stomp things.

    Nature: Sassy (+1 SpD, -15% Speed, -10% evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Clear Body, Light Metal (DW)
    Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW, Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 [5 Light Metal]
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: Mastered!

    Attacks:
    Level Up:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit

    TM:
    Earthquake

    Other:
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Endure

    Pokemon (Other characters):
    Clefairy (open)
    [​IMG]
    Clefairy [Pipi-chan] (Male)
    "<My life is pain.>"
    Moe's beloved Clefairy. Pipi-chan is thoroughly suicidal, making several attempts on his own life a day - and Moe is completely oblivious.

    Nature: Quirky (no effect on stats)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Cute Charm, Magic Guard, Friend Guard (DW)
    Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard (DW, Unlocked): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: Mastered!

    Attacks:
    Level Up:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Growl
    Doubleslap
    Defense Curl
    Follow Me
    Bestow
    Minimize
    Wake-up Slap
    Cosmic Power

    Egg:
    Aromatherapy
    Belly Drum
    Wish
    Amnesia
    Fake Tears

    TM:
    Psyshock
    Protect
    Thunder Wave
    Toxic
    Flamethrower
    Reflect
    Shadow Ball
    Thunderbolt

    Other:
    Icy Wind
    Staravia (open)
    [​IMG]
    Staravia [Socrates] (Male)
    "<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
    Alphonse's beloved Staraptor Staravia. Socrates is a vain, womanizing asshole.

    Nature: Quirky (No effect on stats)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Intimidate
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Reckless (DW, locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/9
    MC: 0
    DC: 4/5

    Attacks:
    Level Up:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Agility
    Brave Bird

    Egg:
    Foresight
    Pursuit
    Revenge
    Detect
    Sand-attack

    TM:
    Toxic
    Protect
    U-turn
    Fly
    Double Team
    Substitute

    Other:
    Mud-slap
    Sleep Talk

    Fluff:
    Other characters (open)
    ASB Arena Staff
    [​IMG]
    Robo-ref C-12 (Sprite by Romeert)
    "HELLO. I AM A ROBOT."
    A 50's B-movie robot that refs battles. IT ALWAYS SPEAKS IN CAPITAL LETTERS and often begins anything it says with the above quote. May or may not have a murderous grudge towards humanity (or at least Ben).

    [​IMG]
    Alphonse Wellingham Georgington von Pretential the Third
    "One could say that there is an egregious deficiency of mirth for the artful craft of bombastic eloquence."
    A new ref at ASB arena, and the bearer of a mouth as pretentious as his name. He is also scared of ghosts. Has a Staraptor named Socrates.

    [​IMG]
    Butch Q. Waldstein (AKA the chief)
    "Lad truly is our star ref. Which sucks, because I really, REALLY want to fire the bastard."
    The manager of ASB arena, who sometimes does a little bit of reffing when needed. Ben's shenanigans give him a constant migraine, and it isn't uncommon for the chief to fly into a rage and chase him down with an I-beam.

    [​IMG]
    Super Kawaii Yume Neko Tenshi Moe-tan
    "We're gonna have a super kawaii time now deeeeeeeeesu~! ^0^"
    A sickeningly cutesy ref that emulates Japanese teen idols, inappropriately peppers her dialogue with moonspeak and emoticons, and is generally an annoyance to everyone except creepy basement dwellers, albeit she's far more tolerable outside the arena. Often refs with her (suicidal) pet Clefairy, Pipi-chan, in tow.

    [​IMG]
    El Sabueso

    "You want me to sell out?! HAH! The only thing El Sabueso sells is merchandise!"
    A part-time ASB ref and a full-time Luchador. He's loud, he's proud, and if you threaten his title as the undisputed champion of Smogon Wrestling, he'll hang you like laundry.

    [​IMG]
    Ted Billings
    ASB Arena's cameraman, at least until he finishes film school. Loves all things horror and hopes to do zombie movies one day.

    Ben's Friends
    [​IMG]
    Dr. Musharraf al-Azab
    An archaeologist from Alexandria, and Ben's mentor. Overall, he's a pretty cool guy who hunts down relics of the past and doesn't afraid of anything. Tends to get otakuey when it comes to Greek history, though.

    [​IMG]
    Harold Berklemann
    Ben's friend from high school, Harry is a lecherous guitarist who works at My Fair Irene. Not the most talented musician, but he's good at fishing out info on local ruins, which he gladly shares with whomever will pay the price (In Ben's case, usually wingman duty).

    [​IMG]
    Elise Van Houten
    Heiress to the Mnemonikos corporation and Auroch's trainer, who recently returned from Kalos. Supposedly, Ben dated her some years ago...maybe.

    Sumshadagrene Regulars
    [​IMG]
    Officer Bob (or possibly Julia)
    Sumshadagrene's version of Officer Jenny (although Nurse Joy is still prevalent, for some odd reason). Like their feminine counterpart, the Bobs all look alike and share the same name (except for one, who was unfortunately named Julia.)

    [​IMG][​IMG][​IMG]
    Fergus, Larry and Jim
    Three of Moe's stalkers admirers. Fergus always goes around in a monster costume, LARRY DOES NOT HAVE AN INDOOR VOICE and Jim is...well, he's kind of an asshole.

    [​IMG]
    Steven Robertson Albertson Leonard Stevenson Stevensonagain Stevensonathirdtime George, AKA Dr. Verylongname

    A mad scientist with a really long name and a fake German accent. While built with the intention of advancing mankind, Dr. Verylongname's inventions often do more harm than good.

    [​IMG]
    Robo-Moe
    One of Dr. Verylongname's creations. Despite the fact that she's obviously a tin can with limbs and a frilly dress, some people (read: idiots) actually mistake Robo-Moe for the real thing. Operates on Windows '95.

    [​IMG]
    Debbie Richards
    An unscrupulous street vendor who will sell anything if she thinks she can turn a profit from it. She's always wanted to be a chef, and would be, if her cooking wasn't a violation of the Geneva Conventions.

    [​IMG]
    Michelle "Silkie" Crommer
    Lead guitarist and frontwoman of Cockfight. On stage, she's a large ham to end all large hams, but off the stage? Not so much.

    [​IMG]
    Jeff "Araucana" Steppe
    Cockfight's backup guitarist.

    [​IMG]
    Phil "Australorp" Gnutzel
    Cockfight's bassist.

    [​IMG]
    Satan
    The devil himself. Satan continuously plots to destroy the world so his legions of Hell can rule. However, his plans are always doomed to failure, thanks to Hell's ridiculous bureaucracy.

    [​IMG]
    Lucifer

    The Morning Star, sent to Hell for rebelling against God. He is now Satan's beleaguered assistant, sick of his boss trying - and failing - to take over the earth by legal means.

    [​IMG]
    Mara

    A giant green dick on wheels demon of temptation who resides in Hell. Despite his occupation, Mara is too preoccupied with making penis jokes to get mankind to sin. When he's not doing either, he moonlights as the drummer for Cockfight, under the moniker Bantam.

    Prosopida
    [​IMG]
    Schneider
    The mysterious leader of a sinister organization. Cold, efficient and utterly devious, It's not known what Schneider wants from the world - and until he gets it, he will make damn sure it stays that way.

    [​IMG]
    Adonis
    One of Schneider's lieutenants. Apparently orchestrated the Hotekh incident.

    [​IMG]
    Rosethorn
    A masked ninja who appears to work for Aegis and Schneider.
    Muzak (open)
    General tunes
    Battle theme #1 - Battlefield
    Battle theme #2 - Blaze at my Feet
    Battle theme #3 - Vacant Interference
    In a pinch - Beasts as Black as Night
    Almost victorious - Spirit Never Dies

    Theme songs
    Ben - Gene's Rock-A-Bye
    Robo-ref - Robot Rock
    Moe - Little Wish
    El Sabueso - Duke Nukem
    Fergus, Larry and Jim - Bulk and Skull
    Dr. Verylongname - Out of the Loop
    Robo-Moe - One More Time
    Satan - Final Boss
    Mara - Enormous Penis
    Prosopida - Coma
    Schneider - Cohkka

    Theme songs (Pokemon)
    Rico - D.A.Y / Break
    Sethim - Fun Fun Fun Dayo (a fitting song for the spacey one, no?)
    Alexander - Blood For the Blood God
    Amelia - Arrows in the Dark
    Quass - Descendant of Genos
    Lucius - The Man
    Karamazov - Catus Carnival
    Elaine - Condemnation Wings
    Auroch - Maybe it was Fated
    Chevrolet - El Lagarto
    Anonicus - Devil Advent
    Fion - Slash
    Krom - 'Ere we go
    Charles - Space Jam (Quasar ver.)
    Larch - Happy! Happy! Joy! Joy!
    Knull - Burly Heart
    Harya - Hi Hi Hi
    Teleia - Heartful Cry
    Pipi-chan - Somebody Kill Me
    Socrates - Bow Chicka Wow Wow
    Fortune - Tarzan Boy
    Magnus - Battle
    Smugwell - Cheap Sunglasses
    Dan - Like a Dragon
    Maxwell - Maxwell's Silver Hammer

    Locales
    Ben's place - Iwatodai Dorm
    My Fair Irene - Thus Spoke Brooks
    Black Sulfur Caldera - Time Crevice
    Windswept Meadow - Treacherous Woods
    Last edited: Oct 18, 2013

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