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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    MrL: I'm gonna sound evil, but Not Approved. Your team's pretty much perfect, but you need to add on your Weight and Height classes, found in the Data Audit thread alongslide other stats. PM me on IRC when you've done this so I can approve.

    3.

    E: Approved, welcome to CAPASB! Have fun ^_^
  2. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Trainer Name: Demitri
    Pokemon: Scizor, Ninetales, Haunter, Kirlia, Machop
    W/L/T: 2/1/0
    Trainer Counter: 2
    Backpack:

    x5 Dusk Balls
    x5 Sport Balls
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket: 0
    Ref Tokens: 0
    Business Tokens: 0


    Completed battles:
    http://www.smogon.com/forums/showthread.php?t=3454659&highlight=darksoulSP Training
    http://www.smogon.com/forums/showthread.php?t=3454589&highlight=darksoulSP Training
    http://www.smogon.com/forums/showthread.php?t=3454644&highlight=darksoulSP Training
    http://www.smogon.com/forums/showthread.php?t=3454741&highlight=darksoulSP Training
    http://www.smogon.com/forums/showthread.php?t=3454676&highlight=darksoulSP Training


    http://www.smogon.com/forums/showthread.php?t=3454722&highlight=darksoulSP Lost
    http://www.smogon.com/forums/showthread.php?t=3453758&highlight=darksoulSP Won
    http://www.smogon.com/forums/showthread.php?t=3453793&highlight=darksoulSP Lost

    Pokemon Team:


    Scizor
    Show Hide

    [​IMG]

    Scizor [Shinobi] (Male)

    Nature: Adamant (+1 Attack, -1 Sp Attack)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.



    Abilities:
    Ability 1: Swarm
    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Ability 2: Technician
    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    DW (Unlocked): Light Metal

    Innate

    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)



    Stats:
    HP: 100
    Atk: Rank 6 (+1)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5 (118 kg)
    Base Rank Total: 20


    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:

    Bullet Punch
    Metal Claw
    Fury Cutter (*)
    Agility (*)
    Wing Attack (*)
    Double Team (*)
    Focus Energy (*)
    Leer (*)
    Quick Attack (*)
    Vacuum Wave (*)
    False Swipe (*)
    Pursuit (*)
    Swords Dance
    Night Slash

    Light Screen (*)
    Reversal (*)
    Counter (*)

    Substitute (*)
    U-Turn (*)
    Protect (*)
    Acrobatics

    Roost
    SuperPower
    TOTAL: 21 Attacks




    Ninetales
    Show Hide

    Ninetales [Nicole] Female
    [​IMG]
    Nature: Timid (+15% Speed, + 15% Accuracy, -1 Atk)

    Type: Fire

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Flash Fire

    Type: Innate

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    DW (locked): Drought

    Type: Innate

    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.




    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 115 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    Size: Class 1
    Weight: Class 1

    Total: 14

    EC: 6/6
    MC: 0
    DC: 5/5



    Ember (*)
    Tail Whip(*)
    Roar(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-o-Wisp(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Nasty Plot

    Hypnosis(*)
    Hex(*)
    Disable(*)

    Substitute(*)
    Energy Ball (*)
    Attract (*)
    Toxic
    Hidden Power Rock 70

    Magic Coat
    Pain Split
    TOTAL: 21 Attacks


    Kirlia
    Show Hide


    Kirlia (Yin)
    [​IMG]
    Male
    Nature: Serious (neutral nature)
    Type: Psychic

    What Fighting is to physical prowess, Psychic is to mental. Psychic types sense opponents energy in addition to any visual or hearing confirmation, allowing them to strike opponents from a great distance with their mental assaults and strike them even if they are physically blinded or inhibited. The same is not true if their mental concentration is disrupted through aggravating sounds. They also have a great deal of their own support moves, rivaling those of the Normal type. Psychic Pokemon are deep into mental energy, and thus they can also use ki attacks fairly effectively. Psychic types have intensely strong minds, and can fling opponents with Psychic attacks that their non-Psychic counterparts cannot.

    Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.

    Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



    Abilities:

    Synchronize
    Type: Innate

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace
    Type: Can be Activated

    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    DW (Locked):
    Telepathy
    Type: Innate

    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



    Command: (Ability: Trace (Target Ability) )



    Stats


    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 5/9
    MC: 4
    DC: 4/5

    Growl *
    Confusion *
    Double Team *
    Teleport *
    Lucky Chant *
    Calm Mind *
    Heal Pulse *


    Confuse Ray *
    Encore *
    Shadow Sneak *

    Thunder Wave *
    Will-o-Wisp *
    Light Screen *

    Wish

    Total: 14 Attacks




    Haunter
    Show Hide

    Haunter (Shade)
    Male [​IMG]

    Type:

    Poison
    Poison shares a lot in common with Normal, at least as far as being generalist and having poor super-effective coverage. It's greatest advantage though is its complete immunity to toxins. Poison types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon, Poison types thrive. Poison types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.

    Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    Ghost:
    Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Gastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.

    Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.

    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



    Nature: Timid (+ Speed, - Attack, + 21% Accuracy)


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 109
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 5/9
    MC: 2
    DC: N/A


    Hypnosis *
    Lick *
    Spite *
    Mean Look *
    Curse *
    Confuse Ray *
    Night Shade *
    Sucker Punch *
    Shadow Punch
    Dream Eater
    Shadow Ball


    Disable *
    Will-o-Wisp *
    Perish Song *

    Hidden Power Fire (70) *
    Thunderbolt *
    Substitute *

    Total: 16 Attacks



    Machop
    Show Hide
    Machop (Bruno)
    [​IMG]
    Male


    Nature: Adamant (+ Attack, - Sp Attack)

    Type: Fighting

    These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.

    Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.



    Abilities:

    Guts:

    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


    Ability 2:
    No Guard:


    Type: Innate

    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy

    Dreamworld (LOCKED)
    Steadfast:

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.




    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 4
    DC: 2

    Moves

    Low Kick *
    Leer *
    Karate Chop *
    Low Sweep *
    Foresight *
    Seismic Toss *
    Revenge *
    Vital Throw *

    Ice Punch *
    Encore *
    Bullet Punch *


    Stone Edge *
    Rest *
    Payback *

    TOTAL MOVES: 14

  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Just type [ hide] and [ /hide] (remove the spaces) to make hide tags. You also need the sprites of each mon.

    For example:
    Show Hide
    The cake is a lie


    To make it show specifics, use

    *whatever you want to put (open)


    instead of

    Show Hide
    .

    For example:
    Warning: Spoilers (open)

    Never gonna give you up
    Never gonna let you down
    Never gonna turn around and desert you

    etc.
  4. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Thank you! :D

    If you don't mind me asking, how could I make my post a simple signature link like you did?
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    836
    darksoul, a few things that need to be fixed.
    -For your Jolly and Timid natures, you should have the summaries beside them. They are as follows:
    Jolly (+15% Speed, +X% Accuracy, -1 SpA)
    Timid (+15% Speed, +X% Accuracy, -1 Atk)
    The +X accuracy can be found by squaring your speed with the nature then dividing by a divisor based on the stage of evolution the Pokemon is. For both it is 435 because they are the first of two stages. For future reference this info can be found in the Data Audit Thread, in the Stat Descriptions and Nature Effects section. Speaking of Speed...
    -The Speed stats for both of your Pokemon should be 1 higher, as +Speed natures always round up
    -Scyther has Roost as a BW TM, but Roost is no longer a TM in Gen 5. It needs to be replaced with a Gen 5 TM
    -Vulpix has Will-O-Wisp as a BW TM, and while this is technically OK seeing as Will-O-Wisp is a Gen 5 TM, Vulpix already learns Will-O-Wisp by level up prior to level 25 (in fact, you have it in your list), so I advise you change it to something else.
    -Finally, you need to add Size and Weight Classes to your Pokemon, as well as their Base Rank Totals. These can be found in the Stat and Rarity Listing section of the Data Audit Thread, just open the appropriate hide tag and use CTRL-F to find the Pokemon in question.

    NOT APPROVED until these things are fixed, once they are PM/VM me or another approver and we'll go over it again. Also you can find us on #capasb if you use IRC on the SynIRC server. Oh, and to answer your question about the signature, type up the words you want to appear as your link, then highlight them and click the globe with the chain, and a box will appear asking you to put the link you want to link to, put it there and click OK and there you go!
  6. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Highlight the link and start typing to change it use _ when you want a space.
  7. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    836
    You should probably put the Size and Weight classes below the other stats (HP, Atk, etc) so they're more easily found, and you're still missing the Base Rank Totals, which are found in the same place as the Size and Weight classes. Everything else is fixed (and like you said in the PM the divisor for Vulpix is indeed 435, for some reason I thought it was the first of three >.>), so as long as you fix those things you are APPROVED. Welcome to ASB!

    4 (forgot to put it in my last post)
  8. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    I'm sorry, what are Base Rank Totals? :O
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Finally, they also need genders-yes, people actually use Attraction from time to time in ASB.
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    836
    If you go look in the Stat and Rarity listing (where I told you to find the Size and Weight Classes), underneath said Size and Weight Classes is Base Rank Total, like so:
    Bulbasaur
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Also, Tort brings up a good point; Vulpix doesn't have a gender and needs one.
  11. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Ahh my apologies, errors on my part, but they are fixed! :)
  12. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    Trainer Name: Obbmud99
    Pokemon: Magnemite (*), Embirch(*), Deino (*)
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    Oran Berry x2
    Leppa Berry x2
    Cheri Berry x2
    Pecha Berry x2
    Aspear Berry x2
    Rawst Berry x2

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Battles:


    Ongoing (open)




    Over (open)


    Pokemon Team:
    Magneto the Magnemite (open)

    [​IMG]
    Magnemite [Magneto] (*) (X)
    Nature: Modest (+SpA, -Atk)

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze: (Can be Enabled) (DW) (Locked) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:
    1/9
    MC: 2
    DC: 1/5

    Moves

    Level Up
    Metal Sound (*)
    Tackle (*)
    Thundershock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunderwave (*)
    Spark (*)
    Lock-on (*)
    Mirror Shot (*)
    Zap Cannon (*)

    TMs
    Protect (*)
    Thunderbolt (*)
    Hidden Power (Fire) (*)

    Total Moves: 13


    Oaky the Embirch (open)


    [​IMG]
    Embirch [Oaky] (*) (M)
    Nature: Naughty (+Atk , -Spd )

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/9
    MC: 2
    DC: 1/5

    Moves

    Level Up
    Pound (*)
    Bullet Seed (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)

    Egg Moves
    Blaze Kick (*)
    Psybeam (*)
    Earth Power (*)

    TMs

    Brick Break (*)
    Protect (*)
    Flash Cannon (*)

    Total moves: 16


    Hydra the Deino (open)


    [​IMG]
    Deino [Hydra] (M)
    Nature: Mild (+Spa, -Def)

    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilitys:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 2

    Moves

    Level Up
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)

    Egg Moves
    Dark Pulse (*)
    Earth power (*)
    Head Smash (*)

    TMs
    Double Team (*)
    Toxic (*)
    Protect (*)

    Total Moves: 13
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    836
    Obbmud, a few things:
    -Magnemite can add Spark as a level-up move, it learns it before level 25 in Gen 4 and 5
    -Embirch's Nature is Lonely (+Attack, -Defense), but is marked as lowering Speed (Brave, +Attack, -Speed), and is actually lowering Special Defense (Naughty, +Attack, -Special Defense). This needs to be sorted out and clarified.
    -Finally, and most importantly, you need to add Size and Weight Classes and Base Rank Totals to your Pokemon. These can be found in the Stat and Rarity Listing in the Data Audit Thread.

    NOT APPROVED until these things are fixed. PM/VM me or another approver once you've done this and we'll recheck.

    5, +1 AC and back to 0
  14. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    I've PMed you and another one. I believe I fixed it.
  15. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    One more thing Obbmud99. You need to add the Total Moves for each poekmon. For your convince, they are 13 for Magnemite, 16 for Embirch and 13 for Dieno. Just add this one little thing, but other than that, APPROVED. Welcome to ASB!

    1
  16. Professor Lamb

    Professor Lamb

    Joined:
    Oct 4, 2010
    Messages:
    187
    I would like to register.

    Trainer Name: Professor Lamb
    Pokemon: Larvitar (*), Beldum (*), Frillish (*)
    W/L/T: 0/0/0
    Trainer Counters: 0

    Backpack:

    Berry Pocket:
    Oran Berry x2
    Leppa Berry x2
    Cheri Berry x2
    Pecha Berry x2
    Aspear Berry x2
    Rawst Berry x2

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Ongoing Battles (open)

    None right now.


    Completed Battles (open)


    Pokemon Team:

    Larvitar (open)

    [​IMG]
    Larvitar [Larvitar] (*) (Male)
    Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)

    Type: Rock/Ground
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 48 (+)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Moves

    Level Up

    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)
    Thrash (*)
    Earthquake
    Crunch

    Egg Moves

    Dragon Dance (*)
    Outrage (*)
    Iron Head (*)

    TMs

    Protect (*)
    Double Team (*)
    Substitute (*)

    Total Moves: 15


    Beldum (open)

    [​IMG]
    Beldum [Beldum] (*) (Male)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate, Locked) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13

    EC: 1/9
    MC: 3
    DC: 1/5

    Moves

    Level Up

    Take Down (*)

    Tutor

    Iron Defense (*)
    Iron Head (*)
    Zen Headbutt (*)

    Total Moves: 4


    Frillish (open)

    [​IMG]
    Frillish [Frillish] (Female]
    Nature: Bold (+1 Def, -1 Atk)

    Type: Water/Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW): (Innate, Locked) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    Frillish
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves

    Level Up
    Bubble (*)
    Water Sport (*)
    Absorb (*)
    Night Shade (*)
    BubbleBeam (*)
    Recover (*)
    Water Pulse (*)
    Water Spout
    Will-O-Wisp

    Egg Moves
    Confuse Ray (*)
    Pain Split (*)
    Recover (*)

    TMs
    Protect (*)
    Shadow Ball (*)
    Double Team (*)

    Total Moves: 15
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    836
    Professor Lamb, a few minor things:
    -You didn't subtract a Rank of Special Attack on Larvitar for the Jolly Nature. Also, you should edit the accuracy boost from said nature into its summary to replace the X. The accuracy boost is the new speed squared divided by the divisor for Pokemon that are the first of three stages, which is 290. So, (48*48)/290=7.9, which rounds to 8%
    -You can add Thrash to Larvitar's level-up movepool as he learns it at level 23 in Gen 4
    -You need to put (*) on the TM/HM and Egg moves of your Pokemon as well.
    -Again, you didn't add a Rank to Beldum's Attack or subtract a Rank from its Special Attack. Same with Frillish for her Defense and Attack, respectively

    EDIT: APPROVED now, welcome to ASB!

    1
  18. Shiraz

    Shiraz

    Joined:
    Sep 4, 2011
    Messages:
    39
    Trainer Name: Shiraz
    Pokemon: Dratini, Sneasel
    W/L/T: 1/1/0
    Trainer Counter:

    Backpack:

    Berry Pocket:

    2 Oran
    2 Leppa
    2 Cheri
    2 Chesto
    2 Pecha
    2 Rawst
    2 Aspear

    Token Pocket: 1
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Pokemon Team:
    Show Hide

    [​IMG]
    Dratini (Male)
    Nature: Quiet
    Type:
    Dragon:

    Rare and powerful, Dragon types have sturdy scales, excellent elemental resistance and affinity, and legendary vitality. Abilities vary based on the Dragon, with the Dragonite line capable of breathing underwater while the Kingdra line can breath on land. Dragons do not particularly like Ice, however all of them are warm-blooded. Dragon attacks are very powerful, and only Steel-type skin can truly reduce the might of their mystically backed attacks.

    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Rarity: 2

    Abilities:
    Ability 1: Shed Skin:

    Type: Innate

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW)

    Type: Innate

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+1)
    SpD: Rank 2
    Spe: 44 (/1.15)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 4
    DC: 2/5

    Attacks:


    Wrap *
    Leer *
    Agility *
    Thunder Wave *
    Dragon Rage *
    Twister *
    Slam *

    Dragon Dance *
    ExtremeSpeed *
    LightScreen *

    Surf *
    Thunder *
    Rain Dance *

    total moves: 13

    [​IMG]

    Sneasel (Sharingan) (Female)
    Nature: Adamant
    Type:
    Dark:

    Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, dark types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark types are very vengeful by nature and happily use retaliatory attacks. Dark types are also more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated.

    Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.



    Ice:

    There are two varieties of Ice-type Pokemon. The first are more naturally occurring fauna or flora that have adapted to wintry conditions and the latter are Pokemon whose genetic structure chills the air around them to about 20 degrees Fahrenheit (Glalie/Froslass line, Regice, Vanilluxe line, Beartic line, and Cryogonal). Ice types of all kinds can break down any ice around their bodies and synthesize it into their skin, making them effectively immune to freezing. Hail has no effect on either their vision or their bodies, as they either synthesize it like all other ice or their bodies can even use it to regenerate. Additionally, Hail makes their Blizzards perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Keen Eye:

    Type: Innate

    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Ability 2: Inner Focus:

    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pickpocket (DW):

    Type: Innate

    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Command: [Ability: Pickpocket (Ally Item Swap) ]
    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 3/6
    MC: 4
    DC: 2/5

    Attacks:


    Agility *
    Faint Attack *
    Screech *
    Fury Swipe *
    Scratch *
    Taunt *
    Leer *
    Quick Attack *

    Ice Punch *
    Reflect *
    Fake Out *

    Brick Break *
    Swords Dance *
    Double Team *

    Total Moves: 14



    [​IMG]
    Gligar (Male)
    Nature: Adamant
    Type:
    Ground:

    Most Ground-type Pokemon have a strong attachment to deserts, caves, and other dry areas where they make their burrows. What few exceptions there are crave muddy wallows to call home. While Digging to evade an opponent, Ground-type Pokemon only suffer a 2 energy per action drain compared to the 3 energy per action drain experienced by opponents less in tune with the earth. Ground types are used to navigating underground in dark places, and thus have better vision in tunnels and underground caverns. This is unique from Dark-types, who can use total darkness or confusing half-light in any context, but are not particularly in tune with earth movements. Ground types require their surroundings to be largely tunnels and other earthen formations to be effective at utilizing their underground "night vision." While most Pokemon with wings or Levitate can avoid Ground's strongest physical attacks, Earthquake and Magnitude, Bone Club/Merang/Rush, Dig, Earth Power, Mud Bomb/Shot/Slap can still hit them effectively. True Flying types are the only Pokemon that seem to be able to intuit damaging Ground attacks perfectly and have the agility to dodge them. Ground types have thick, watertight skin that acts as a grounding agent against electric attacks, which never penetrate and instead just follow along the outside harmlessly into the ground. Although the skin is watertight, it must be kept dry because it cannot completely keep water out forever, and has a spongy quality when drenched. Rain alone will not agitate the skin enough to bring on this effect, although it does make Ground types uncomfortable. Ground types also have an excellent sense of the rock formations around them, and can easily use several Rock moves to augment their offense.

    Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.



    Flying:

    Flying Pokemon are gifted with extraordinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.

    Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Rarity: 4

    Abilities:
    Ability 1: Sand Veil:

    Type: Innate

    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.



    Ability 2: Hyper Cutter:

    Type: Innate

    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Ability 3: Immunity: (DW) LOCKED

    Type: Innate

    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18


    EC:0/6
    MC:0
    DC:0/5

    Poison Sting*
    Sand Attack*
    Harden*
    Knock Off*
    Quick Attack*
    Fury Cutter*
    Faint Attack*

    Counter*
    Agility*
    Baton Pass*

    Earthquake*
    Sandstorm*
    Toxic*

    Total Moves: 13

  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    OK Shiraz, you've battled without ever being approved. This will be fun...

    Thankfully, you've not evolved anything. So, I'm gonna patch up everything as best as I can.

    Thankfully, you've not missed anything major (It's actually p.solid). Just add total moves beneath each pokémon and you're Approved

    3
  20. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    [09:35am] Pwnemon: orcs team is more artificial than heidi montag's boobs

    Trainer Name: Orcinus
    Pokemon: Gengar, Scrafty, Ferroseed, Mr. Mime, Snorlax, Ninetales, Pinsir, Sudowoodo, Marowak, Ludicolo, Eevee, Mollux, Rotom-H, Charizard, Infernape, Pyroak, Chandelure, Camerupt, Ralts, Monohm, Grimer, Rebble, Slowpoke
    W/L/T: 39-11-4 (I had a period where I was too lazy to update this...missing 5 battles or so)
    Trainer Counter: 2

    Universal Counter: 0

    Valor Counter: 3
    Glyph of Ice Shard
    Glyph of Ice Beam

    Badges (2):
    Owner of the ASB Fire Type Badge (WIP Name: Hot Sex Badge)
    The ASB Steel Type Badge

    Backpack:
    Amulet coin
    Light Clay
    Thick Club
    Link Cable
    Life Orb
    Expert Belt (2)
    Rotom Oven
    Leftovers (2)
    Lucky Egg
    Odd Incense
    Charcoal
    5x Enigma Berries

    Max Revive

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Matches:
    Show Hide

    v Engineer singles (1), stalled by a tentacool Lose.
    v Terrador singles (1), First battle, unown steal win
    v arcanite training doubles (2). Type matchup failed
    v MB training singles (1). Win
    v Flora singles (1) Lose
    v Rezzy singles (3) Lose
    v simonsays doubles (2)DQ
    v Rezzy singles (3) Win
    v TheWolfe doubles (2) Win
    v Rickheg singles (1) Win
    Brawl, v Simonsays, CMFP, Texas Cloverleaf singles (2) Win
    v Jayjinde triples (3) Win
    v Wolfe Singles (2) Win
    v Endquote Singles (3) Win
    v Ullar Singles (2) Win
    v Ziposaki Singles (2) Draw
    v IAR training Doubles (3) Win
    v MB Singles (1) Win
    v TalkingLion Doubles (2) Win
    v Jayjinde Singles (1) Win
    v Rickheg Doubles (2) Win
    v IceEyes Singles (1) Win
    v MogRunner Doubles (2) Lose
    v Doorknob Singles (1) Lose
    v Ragnarokalex Singles (1) Tie
    v Dogfish44 Doubles (4) Win
    Melee, v Dragonboy, Lord Jesseus Doubles (2) Win
    Melee, v Gerard, TheWolfe, Leethoof Singles (1) Lose
    v Destiny_Warrior, Singles (1) Lose
    v Ranger97, Singles (1) Win
    v Waterwarrior, Singles (1) Win
    v LouisCyphere, Singles (1) Win
    v SonofShadoo, Doubles (2) Win
    v Wobbonaut, Singles (2) Win
    v Appa training, Singles (1) Win
    Melee, v Glacier, Mrc, Aweshucks, Singles (1) Win
    v Wolfe, Singles (2) Loss
    v Objection, Singles (3) Win
    v Dogfish, Singles (3) Loss
    v Elevator Music, Doubles (4) Win
    v Wobbanaut, Singles (1) Win
    v AOPSUser, Doubles (4) Win
    v Rickheg, Singles (1) Loss
    v CMFP, Training Doubles (4) Win
    v Gerard, Training Doubles (4) Loss
    v Imanalt, Singles (4) Win
    v HLDR, Singles (3) Win
    v ZhengTann, Doubles (2) Win
    v RoyalGuard, Singles (1) Win
    v Dogfish, Triples (3) Win
    v Box, Singles (1) Win
    v Texas, Singles (1) Win
    v Madotsuki, Triples (3) Win
    v LupusAlter, Triples (5) Win
    v Someoneelse, Singles (3) Win
    v DFrog, Singles (3) Draw


    Highlight/Important Battles:


    Fire Gym!
    Simion (open)

    [​IMG]
    Infernape-Simion (M)
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC:
    DC: 5/5

    Attacks: (76)
    Mach Punch
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Flare Blitz
    Facade
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter
    Blast Burn
    Covet
    Dual Chop
    Gunk Shot
    Heat Wave
    Helping Hand
    Iron Tail
    Low Kick
    Role Play
    Sleep Talk
    Stealth Rock
    Thunderpunch

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Shadow Claw
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Hidden Power Ice (7)
    Endure
    Quick Guard
    Slack Off
    Will-o-Wisp
    Fire Blast
    Fire Punch
    Cut
    Focus Energy
    Fling
    Vacuum Wave
    Hone Claws
    Attract
    Swords Dance

    Soul (open)

    [​IMG]
    Chandelure - Soul (F)
    Nature: Timid
    Type:Fire/Ghost
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+10% Accuracy)
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (45):
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Shadow Ball
    Pain Split
    Hex
    Curse
    Memento

    Clear Smog
    Endure
    Heat Wave
    Dark Pulse
    Spite
    Trick
    Acid Armor

    Calm Mind
    Fire Blast
    Taunt
    Protect
    Toxic
    Hyper Beam
    Safeguard
    Psychic
    Shadow Ball
    Substitute
    Trick Room
    Solarbeam
    Thief
    Energy Ball
    Telekinesis
    Rest
    Flame Charge
    Flamethrower
    Double Team
    Sunny Day
    Hidden Power Ice 7
    Sleep Talk

    Tim (open)
    [​IMG]
    Charizard - Tim (M)
    Nature: Rash
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (59)
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Flame Burst
    Wing Attack
    Slash
    Flamethrower
    Fire Spin
    Flare Blitz

    Crunch
    Counter
    Focus Punch
    Thunderpunch
    Blast Burn
    Dragon Pulse
    Outrage
    Roost
    Sleep Talk
    Tailwind

    Dig
    Rock Slide
    Substitute
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Brick Break
    Double Team
    Flamethrower
    Rock Tomb
    Aerial Ace
    Façade
    Flame Charge
    Rest
    Attract
    Focus Blast
    Sky Drop
    Incinerate
    Will-o-Wisp
    Dragon Tail
    Rock Smash
    Fly
    Hidden Power Ground 7
    Bide
    Endure
    Fire Blast

    Trace (open)
    [​IMG]
    Pyroak - Trace (M)
    Nature:Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:(63)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Flame Burst
    Synthesis
    Lava Plume
    Wood Hammer
    Flare Blitz
    Iron Defense
    Amnesia
    Zap Cannon
    Heat Crash

    Counter
    Aromatherapy
    Blaze Kick
    Earth Power
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Psybeam
    Dragonbreath
    Grasswhistle
    Revenge
    Block

    Solarbeam
    Flamethrower
    Double Team
    Toxic
    Sunny Day
    Facade
    Flame Charge
    Rock Slide
    Grass Knot
    Swagger
    Protect
    Flash Cannon
    Substitute
    Rest
    Sleep Talk
    Earthquake
    Dragon Tail
    Hyper Beam
    Low Sweep
    Incinerate
    Endure
    Stealth Rock
    Fire Blast
    Energy Ball
    Hidden Power Ice 7
    Light Screen
    Will-o-Wisp
    Roar

    Palm (open)
    [​IMG]
    Rotom-H - Palm
    Nature: Modest
    Type: Electric/Ghost
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    MC: 1

    Attacks: (36)
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Electro Ball
    Hex
    Discharge
    Charge
    Substitute

    Mud-Slap
    Swift
    Sucker Punch
    Dark Pulse
    Electroweb
    Pain Split
    Signal Beam
    Snatch
    Snore
    Trick

    Thunderbolt
    Shadow Ball
    Light Screen
    Toxic
    Protect
    Sunny Day
    Double Team
    Reflect
    Rest
    Volt Switch
    Will-o-Wisp
    Endure
    Hidden Power Ice 7

    Pompeii (open)

    [​IMG]
    Camerupt - Pompeii (M)
    Nature: Brave
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC:0
    DC: 5/5

    Attacks: (48)
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Amnesia
    Lava Plume
    Curse
    Yawn
    Eruption

    Endure
    Heat Wave
    Iron Head
    After You
    Sleep Talk
    Stealth Rock

    Protect
    Dig
    Rock Tomb
    Earthquake
    Toxic
    Rock Slide
    Rest
    Flame Charge
    Bulldoze
    Flamethrower
    Earth Power
    Roar
    Hidden Power Ice 7
    Sunny Day
    Hyper Beam
    Solarbeam
    Double Team
    Sandstorm
    Fire Blast
    Façade
    Attract
    Overheat
    Incinerate
    Will-o-Wisp
    Explosion
    Stone Edge
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Selfdestruct

    Dream (open)

    [​IMG]
    Mollux - Dream (F)
    Nature: Bold
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks: (51)
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Moonlight
    Acid Armor
    Heat Wave
    Recover
    Toxic Spikes
    Gunk Shot
    Eruption

    Heal Bell
    Heal Pulse
    Stealth Rock
    Bind
    Bug Bite
    Gastro Acid
    Helping Hand
    Iron Defense
    Knock Off
    Sleep Talk
    Snatch
    Trick

    Sludge Wave
    Thunderbolt
    Protect
    Flamethrower
    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Light Screen
    Rain Dance
    Solarbeam
    Thunder
    Double Team
    Sludge Bomb
    Flame Charge
    Rest
    Thief
    Will-o-Wisp
    Explosion
    Thunder Wave
    Substitute
    Rapid Spin
    Fire Spin
    Hidden Power Ice 7


    Pokemon Team:
    Mind (open)
    [​IMG]
    Mr. Mime - Mind (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 104 (+)
    Acc: +12%
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC:
    DC: 5/5

    Attacks (77):
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Sunny Day
    Solarbeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Recycle
    Counter
    Teleport
    Hyper Beam
    Mud-Slap
    Trick Room
    Bide
    Rest
    Sleep Talk
    Future Sight
    Dream Eater
    Zap Cannon
    Charge Beam
    Thunderbolt
    Attract
    Foul Play
    Rain Dance
    Zen Headbutt
    Focus Blast
    Brick Break
    Drain Punch
    Round
    Grass Knot
    Hidden Power Fire 6
    Focus Punch
    Metronome
    Psyche Up
    Torment
    Ice Punch
    Trick
    Role Play
    Baton Pass
    Wake-up Slap
    Healing Wish
    Helping Hand
    Iron Defense
    Wonder Room

    Purple Boss (open)

    [​IMG]
    Gengar(*) - Purple Boss (M)
    Nature: Timid
    Type: Poison/Ghost
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Accuracy: +17%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks (45):
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Bide
    Focus Blast
    Destiny Bond
    Endure
    Counter
    Perish Song
    Double Team
    Psychic
    Giga Drain
    Thunder
    Thief
    Role Play
    Snatch
    Explosion
    Icy Wind
    Brick Break
    Sunny Day
    Foul Play
    Trick Room

    Pants (open)
    [​IMG]
    Scrafty(*) - Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (48):
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Zen Headbutt
    Focus Punch
    Head Smash
    Fake out
    Incinerate
    Thief
    Torment
    Rock slide
    Dragon tail
    Rock Tomb
    Scary Face
    Counter
    Protect
    Facade
    Low Sweep
    Roar
    Giga Impact
    Dragon Dance
    Sunny Day
    Fling
    Focus Blast
    Dual Chop
    Super Fang
    Knock Off
    Outrage
    Spite
    Grass Knot

    Marge (open)

    [​IMG]
    Ludicolo - Marge (F)
    Nature: Naughty
    Type: Water/Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (41)
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Fake Out
    Fury Swipes

    Counter
    Giga Drain
    Flail

    Surf
    Rain Dance
    Double Team
    Endure
    Ice Beam
    Synthesis
    Energy Ball
    Zen Headbutt
    Protect
    Substitute
    Toxic
    Seed Bomb
    Solarbeam
    Thunder Punch
    Ice Punch
    Drain Punch
    Fire Punch
    Dive
    Hydro Pump
    Brick Break
    Waterfall
    Hyper Beam
    Bullet Seed
    Scald
    Sleep Talk
    Whirlpool
    Hail
    Focus Punch


    Kyuu the Ninetales OT: Box (open)

    [​IMG]
    Ninetales (*) Kyuu (Female)
    Nature: Modest (Special Attack increased by * ; Attack decreased by *)
    Type:
    Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate, DW Unlocked)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Drought)

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC : 6/6
    MC :

    DC : 5/5

    Attacks (39 Total):
    Ember (*)
    Tail Whip(*)
    Roar(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-o-Wisp(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Nasty Plot

    Extrasensory(*)
    Energy Ball(*)
    Disable(*)
    Magic Coat
    Endure
    Hex

    Substitute(*)
    Toxic(*)
    Fire Blast(*)
    Reflect
    Bide
    Solarbeam
    Pain Split
    Dark Pulse
    Roar
    Hyper Beam
    Dig
    Protect
    Overheat
    Foul Play
    Heat Wave
    Psyshock
    Hidden Power Ice (7)
    Flame Charge
    Toxic
    Flare Blitz
    Flail
    Hypnosis
    Inferno
    Faint Attack
    Power Swap

    Mamoslayer (open)
    [​IMG]
    Sudowoodo - Mamoslayer (M)
    Nature: Adamant
    Type: Rock
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled (Innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (40):
    Wood Hammer
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack

    Endure
    Stealth Rock
    Defense Curl

    Toxic
    Sandstorm
    Rock Slide
    Double Edge
    Protect
    Magic Coat
    Explosion
    Dig
    Substitute
    Rock Tomb
    Sucker Punch
    Earthquake
    Fire Punch
    Counter
    Focus Punch
    Taunt
    Stone Edge
    Hammer Arm
    Thunderpunch
    Brick Break
    Torment
    Bulldoze
    Foul Play
    Ice Punch
    Facade
    Rest
    Sleep Talk
    Hidden Power Rock (7)

    Brains the Metagross (open)
    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Special Attack)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60 (-10 eva)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC:

    DC:
    5/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Hammer Arm
    Psychic
    Agility
    Pursuit

    Iron Defense
    Iron Head
    Zen Headbutt
    Headbutt
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Gravity
    Selfdestruct
    Sleep Talk
    Mimic
    Block

    Earthquake
    Giga Impact
    Double Team
    Reflect
    Light Screen
    Rock Slide
    Endure
    Brick Break
    Hone Claws
    Protect
    Aerial Ace
    Explosion
    Rain Dance
    Telekinesis
    Sandstorm
    Rest
    Bulldoze
    Swagger
    Substitute
    Miracle Eye
    Hyper Beam
    Icy Wind
    Signal Beam
    Stealth Rock
    Toxic
    Psyshock
    Sunny Day
    Shadow Ball
    Sludge Bomb
    Rock Tomb
    Facade
    Grass Knot
    Flash Cannon
    Rock Smash
    Cut
    Strength
    Flash
    Hidden Power Fire (7)
    Rock Polish
    Swift
    Mud Slap
    Natural Gift
    Double Edge


    -----------in training--------
    Buffy (open)

    [​IMG]
    Pinsir - Buffy (M)
    Nature: Adamant
    Type: Bug
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks (23):
    Vicegrip
    Focus Energy
    Bind
    Seismic Toss
    Harden
    Revenge
    Brick Break
    Vital Throw

    Close Combat
    Feint
    Faint Attack

    Earthquake
    Stone Edge
    Protect
    X-Scissor
    Bide
    Substitute
    Thrash
    Swords Dance
    Endure
    Focus Punch
    Dig

    SOD (open)
    [​IMG]
    Ferroseed(*) - SpikesOfDoom (F)
    Nature: Timid
    Type: Steel/Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 9 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 0

    Attacks (18):
    Tackle (*)
    Harden(*)
    Rollout(*)
    Curse(*)
    Metal Claw(*)
    Pin Missile(*)
    Gyro Ball(*)

    Bullet Seed (*)
    Rock Climb (*)
    Gravity (*)

    Protect (*)
    Toxic (*)
    substitute (*)
    Leech Seed
    Power Whip
    Spikes
    Stealth Rock
    Rest
    Drake (open)

    [​IMG]
    Marowak - Drake (M)
    Nature: Adamant
    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 38 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (25)
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    Rock Slide
    Detect
    Endure

    Counter
    Earthquake
    Dig
    Endeavor
    Fire Punch
    Double Edge
    Thunderpunch
    Smack Down
    Bide
    Bulldoze
    Double Team
    Stealth Rock
    Earth Power
    Aerial Ace

    Vy (open)

    [​IMG]
    Eevee - Vy (M)
    Nature: Bold (+1 Def, -1 Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Adaptability: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Anticipation [DW - Locked]: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Endure
    Flail
    Yawn

    Protect
    Toxic
    Swift
    Dig

    Ralts (Noel) (open)

    [​IMG]
    Ralts [Noel] (Male)
    Nature: Adamant (+1 Atk, -1 Special Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace:
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Telepathy (Dream World):
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Change
    Magical Leaf
    Heal Pulse
    Calm Mind

    Disable
    Encore
    Shadow Sneak

    Taunt
    Torment
    Will-O-Wisp

    Denice (open)
    [​IMG]
    Monohm [Denice] (F)
    Modest Nature (+1 Special Attack, -1 Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    HP: 100
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 7/9
    MC: 0
    DC: 4/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Heal Bell
    Magnet Rise
    Mud-Slap

    Thunderbolt
    Flamethrower
    Surf
    Slack Off
    Dragon Pulse
    Dragon Tail
    Weather Ball
    Toxic
    Thunder Wave
    Hurricane
    Volt Switch

    Talia (open)
    [​IMG]
    Grimer [Talia] (F)
    Sassy Nature (Quiet)

    Type: Poison
    Poison Type - immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 2
    Weight Class: 3

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:
    Stench - (Trait) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold - (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    (DW)Poison Touch - (Dormant) - (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud-Bomb

    Curse
    Shadow Sneak
    Acid Spray

    Poison Jab
    Flamethrower
    Payback
    Toxic
    Venoshock
    Ice Punch

    Gale the Rebble OT: Box (open)

    [​IMG]
    Rebble Gale (U)
    Nature: Modest
    Type: Rock
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate (Type: Innate)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Technician (Type: Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Mold Breaker (Type: Innate, DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/9
    MC: 0
    DC: 1/5


    Attacks (15 Total):
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Vacuum Wave
    Heat Wave
    AncientPower

    Hidden Power (Fighting 6)
    Sandstorm
    Calm Mind
    Energy Ball

    Panne (open)
    [​IMG]
    Slowpoke [Panne] (M)

    Nature: Sassy
    Type: Water/Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (15/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/6
    MC: 1
    DC: 3/5

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks :
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Sleep Talk
    Future Sight
    Zen Headbutt

    Scald
    Earthquake
    Hidden Power Ground (7)
    Heal Pulse
    Slack Off
    Icy Wind
    Psychic

    orcinus the Wailmer (open)

    [​IMG]
    Wailmer- orcinus (M)
    Nature: Quiet (Raise SpA by 1, decrease Spe by 15%)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (-), -10 eva
    Size Class: 4
    Weight Class: 5

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    Soak
    Body Slam
    Aqua Ring

    Ice Beam
    Earthquake
    Surf

    Nohface (open)

    [​IMG]
    (Nohface) Newman (M)

    Nature: Jolly (+2 Spe, +5% Accuracy, -1 SpA)

    Types: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 0 (-)
    SpD: 3
    Spe: 12 (+)
    Size: 1
    Weight: 3
    BRT: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Iron Defense
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Meteor Mash
    Flail
    Yawn

    Will-o-Wisp
    Dig
    Torment

    Crux (open)

    [​IMG]
    Necturine Crux (F)
    Nature: Impish
    Type:
    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation (Type: Innate)
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Telepathy (Type: Innate, DW Locked)
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Sketch
    Ingrain
    Leaf Blade

    Toxic
    Psychic
    Protect

    Claydol (open)
    [​IMG]
    Claydol (X)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: [​IMG]/[​IMG]
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 65 (-)

    Size Class: 3
    Weight Class: 5

    EC: 6/6
    MC: 0
    DC: N/A

    Moves:
    AncientPower
    Confusion
    Cosmic Power
    Dig
    Earth Power
    Grass Knot
    Harden
    Ice Beam
    Light Screen
    Mud-Slap
    Psybeam
    Psychic
    Rapid Spin
    Reflect
    Rock Tomb
    Sandstorm
    Selfdestruct
    Shadow Ball
    Teleport
  21. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,492
    Orcinus Duo:

    Looked everything over, you've got it all together now. Approved.

    Welcome to CAP ASB.
  22. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,631
    Updated the players's list.
  23. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Trainer Name: Devoninja
    Pokemon: Larvitar, Minccino, Gastly
    W/L/T: 2-4-0
    Trainer Counter: 12
    Battle Hall Challenge Thread:
    Battle Hall Challenge - devoninja

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:

    Ongoing Battles (open)





    Larvitar (open)

    [​IMG]
    Larvitar(*) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)
    Earthquake
    Stone Edge
    Dark Pulse
    Crunch

    Pursuit(*)
    Ancientpower(*)
    Assurance(*)

    Substitute(*)
    Toxic(*)
    Taunt(*)

    18 Moves

    Minccino (open)

    [​IMG]
    Minccino(*) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 7
    DC: 5/5

    Attacks:
    Pound(*)
    Growl(*)
    Helping Hand(*)
    Tickle(*)
    Doubleslap(*)
    Encore(*)
    Swift(*)
    Sing(*)
    TailSlap(*)
    Wake-Up Slap
    After You

    Aqua Tail(*)
    Endure(*)
    Iron Tail(*)

    U-turn(*)
    Substitute(*)
    Double Team(*)
    Thief
    Dig
    Protect
    Rest
    Thunder Wave

    22 Moves

    Haunter (open)

    [​IMG]
    Haunter(*) (M)

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 5/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch
    Shadow Ball
    Destiny Bond

    Disable(*)
    Clear Smog(*)
    Grudge(*)

    Thunderbolt(*)
    Energy Ball(*)
    Will-o-Wisp(*)
    Sludge Bomb
    Torment
    Protect
    Taunt

    Bide

    21 Moves
  24. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,411
    devoninja: Talked to you on iRC about any changes. APPROVED

    5
    , which gives me 1 token and brings my count to 0.
  25. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
    Messages:
    73
    Been lurking around for a short while, and decided to try it out. Finally a place where I can use some of my favorite pokemon :S.

    Trainer Name: Rezzy
    Pokemon: Pineco, Nincada, Trubbish, Poliwag. Hippopotas
    W/L/T: 4/1/0
    Trainer Counter: 7

    Backpack (open)


    Berry Pocket:
    2 Oran Berrys
    2 Leppa Berrys
    2 Cheri Berrys
    2 Pecha Berrys
    2 Chesto Berrys
    2 Rawst Berrys
    2 Aspear Berrys

    Token Pocket:
    Ref Tokens:
    Business Tokens:


    Ongoing Battles:
    3v3 Singles vs Orcinues_Duo (Cadillac, Toyota, and Ford




    Pokemon Team:

    Ford the Pineco (open)
    [​IMG]
    Pineco* [Ford] (M)
    Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
    Type:
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-) (15/1.15=13)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 0
    DC: 4/5

    Attacks:
    Tackle*
    Protect*
    SelfDestruct*
    Bug Bite*
    Take Down*
    Rapid Spin*
    Bide*
    Natural Gift*
    Spikes*
    Payback
    Gyro Ball
    Explosion

    Counter*
    Stealth Rock*
    Toxic Spikes*
    Sleep Talk

    Toxic*
    Sandstorm*
    Earthquake*
    Reflect
    Rest
    Swagger


    Toyota the Nincada (open)
    [​IMG]
    Nincada* [Toyota] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Scratch*
    Harden*
    Leech Life*
    Sand Attack*
    Fury Swipes*
    Mind Reader*
    False Swipe*
    Metal Claw
    Mud-Slap

    Bug Bite*
    Endure*
    Night Slash*
    Mimic

    Dig*
    Aerial Ace*
    X-Scissor*
    Cut
    Protect


    Cadillac the Trubbish (open)
    [​IMG]
    Trubbish [Cadillac] (M)
    Nature: Brave (+1 Atk, -15% Speed, +10% evasion on foe's moves)
    Type:
    Water
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Aftermath (DW): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 56 (65/1.15=56)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 15


    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    StockPile
    Swallow
    Take Down
    Gunk Shot
    Clear Smog
    Explosion

    Rock Blast
    Sand Attack
    Spikes

    Toxic
    Venoshock
    Payback
    Protect


    Chevy the Poliwag (open)
    [​IMG]
    Poliwag [Chevy] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Water
    : Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Body Slam
    Rain Dance
    Wake-up Slap
    Hydro Pump
    Mud Bomb

    Encore
    Endeavor
    Refresh

    Waterfall
    Dive
    Return
    Ice Beam


    Humvee the Hippopotas (open)
    [​IMG]
    Hippopotas [Humvee] (M)
    Nature: Sassy (+1 SpDef, -15% Speed, +10% evasion on foe's moves)
    Type:
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 28 (32/1.15=28)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15


    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Earthquake
    Crunch

    Revenge
    Slack Off
    Stockpile

    Toxic
    Roar
    Protect
    Rock Slide
    Bulldoze
    Total: 13

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