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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Romeert

    Romeert

    Joined:
    Mar 29, 2011
    Messages:
    368
    Shiny Skarmory, just drag the animated sprite into the post. This is with a Windows 7 computer, so I don't know if it'll work for you.
    [​IMG][​IMG][​IMG]
    Here's a website with the animated sprites, for when you get more Pokemon:http://www.arkeis.com/animatedsprites.html
  2. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Animated sprites are actually not preferred, partially due to the fact that CAPs do not have them. There's no need to edit those sprites in.
  3. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    So is my registration approved or not? I'll edit in whatever changes are needed.
  4. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,574
    I actually didn't know that animated sprites were not preferred.

    Either way, whether you have static sprites or animated ones won't affect whether or not you get approved.
  5. Ezio

    Ezio .
    is a Community Contributoris a Tiering Contributor Alumnus

    Joined:
    Nov 28, 2009
    Messages:
    1,105
    Okay, I fixed my team. Thanks!
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    Hyperbeem, you forgot to add Sonicboom to Monohm's movepool, and the formatting for him is still a little weird, but APPROVED provided you add Sonicboom. Welcome to ASB!

    shinyskarmory, Turtwig's stats should be like this:
    HP:90
    Atk: 3
    Def: 2 (-)
    Sp. Atk: 2
    Sp. Def: 3 (+)
    Speed: 31
    Note that you actually make the changes to the stat, then mark the stat with a + or - to show that it is raised or lowered. Also, Turtwig can't take Iron Tail as a TM move; it isn't a BW TM. Same thing applies to Torchic for its stats, and Torchic also gets an accuracy boost from its +Speed nature, which is equal to its new speed squared divided by the divisor for Pokemon that are the first of three stages (the divisors can be found here in the Speed section for further reference), which is 290. That means the accuracy boost is 52*52/290, which is 9.3%, which then rounds down to 9%. This should be listed somewhere, probably after the calculation for the speed stat. NOT APPROVED until these are fixed. Also, Terrador is correct; animated sprites are not required and probably not prefered because the CAPs do not have animated sprites, and most battlers don't either.

    3
  7. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    Changes made.

    I have a feeling that my team will get utterly demolished when I start battling...
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    Don't worry, if you ask a newby battle you'll get people on your level
  9. Kaome

    Kaome

    Joined:
    Jul 16, 2011
    Messages:
    33
    To Be Processed

    Trainer Name

    [​IMG]
    Kashim

    Pokemon
    Pokemon Team:
    [​IMG](Charmander) [​IMG] (Kabuto) [​IMG] (Tentacool) [​IMG] (Cubone)
    [​IMG](Ponyta) [​IMG] (Axew)
    Other Pokemon:

    W/L/T: Win/Lose/Tie...I'm the guy with the gun...
    Trainer Counter: 0

    Backpack
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Item Pocket:
    -empty-

    Token Pocket:
    Referee Tokens: 0
    Business Tokens: 0
    Battle Points: 0

    Battles Fought
    Training Bouts

    Battles Refereed
    -You know that one that just happened? Yeah not that one-

    Active Slots
    Battle 1: N/A
    Battle 2: N/A
    Battle 3: N/A
    Tournament: N/A
    RP: N/A
    RP: N/A
    RP: N/A
    RP: N/A
    Gym: N/A

    Pokemon Team

    Pyre the Charmander (open)


    [​IMG]
    *Charmander (F)

    Nature: Naive
    +15% Spe, +19% Accuracy, -1 SpD

    Type: FIRE
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

    Solar Power (DW):
    Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD-: 1
    Spe+: 75

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Scratch*
    Growl*
    Ember*
    Leer*
    Metal Claw*
    SmokeScreen*
    Rage*
    Dragon Rage*
    Scary Face*
    Fire Fang*
    Inferno

    -Egg-
    Crunch*
    Dragon Rush*
    Counter*

    -TM/HMs-
    Fire Blast*
    Dig*
    Rock Slide*

    Hone Claws
    Protect


    Kabuto (open)


    [​IMG]
    *Kabuto (M)

    Nature: Hardy
    (Nothing Ventured, Nothing Gained)

    Type: Rock/Water
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim:
    Type: Innate
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Battle Armor:
    Type: Innate
    This Pokemon’s thick armor prevents it from taking critical hits.

    Weak Armor (DW):
    Type: Can be Enabled
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 55

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Scratch*
    Harden*
    Absorb*
    Leer*
    Mud Shot*
    Sand-Attack*
    Endure

    -Egg Moves-
    Foresight*
    Giga Drain*
    Screech*

    -TM/HMs-
    Scald*
    Ice Beam*
    Rock Slide*
    Dig
    Protect


    D'Agony the Tentacool (open)


    [​IMG]

    *Tentacool (M)

    Nature: Modest
    (+1 SpA, -1 Atk)

    Type: Water/Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body:
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Liquid Ooze:
    Type: Innate
    This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

    Rain Dish (DW):
    Type: Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk-: 1
    Def: 2
    SpA+: 3
    SpD: 4
    Spe: 70

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Poison Sting*
    Supersonic*
    Constrict*
    Acid*
    Toxic Spikes*
    Bubblebeam*
    Wrap*
    Acid Spray
    Hydro Pump
    Sludge Wave

    -Egg Moves-
    Mirror Coat*
    Haze*
    Aqua Ring*

    -TM/HMs-
    Scald*
    Ice Beam*
    Rain Dance*
    Poison Jab
    Venoshock


    Grimm the Cubone (open)


    [​IMG]

    Nature: Brave
    (+1 Attack, -15% Speed, -10% Evasion)

    Type: GROUND
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Lightning Rod:
    Type: Innate
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Battle Armor (DW):
    Type: Innate
    This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk+: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe-: 30

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Bone Club-
    Growl-
    Tail Whip-
    Headbutt-
    Leer-
    Focus Energy-
    Bonemerang-
    Rage-

    -Egg Moves-
    Perish Song-
    Detect-
    Iron Head-

    -TM/HMs-
    Earthquake-
    Brick Break-
    Rock Slide-
    Dig


    Little Lu the Axew (open)


    [​IMG]

    Nature: Adamant
    (+1 Atk, -1 SpA)

    Type: Dragon
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

    Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities.

    Unnerve (DW):
    Type: Innate
    The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk+: 4
    Def: 2
    SpA-: 1
    SpD: 2
    Spe: 57

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch-
    Leer-
    Assurance-
    Dragon Rage-
    Dual Chop-
    Scary Face-
    Slash-
    False Swipe-

    -Egg Moves-
    Counter-
    Endure-
    Night Slash-

    -TM/HMs-
    Hone Claws-
    Toxic-
    Protect-



    Little Red the Ponyta (open)


    [​IMG]

    Nature: Naive
    (+15% Speed, +25% Accuracy, -1 SpD)

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away:
    Type: Innate
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW):
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 3
    SpD-: 2
    Spe+: 104

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack-
    Growl-
    Tackle-
    Tail Whip-
    Ember-
    Flame Wheel-
    Stomp-
    Flame Charge-
    Fire Spin-

    -Egg Moves-
    Hypnosis-
    Morning Sun-
    Double Kick-

    -TM/HMs-
    Sunny Day-
    SolarBeam-
    Overheat-
  10. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,354
    shinyskarmory:

    Changes have been made, so Approved.

    Kaome:

    Approved. Good job.
  11. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Team EndQuote

    Trainer Name: EndQuote
    Pokémon: Feraligatr, Galvantula, Swalot, Chandelure, Blastoise, Aggron, Nidoking, Luxray, Ditto, Togekiss, Monferno, Kirlia, Zoroark, Roserade, Cinccino, Dratini, Golett, Venonat
    W/L/T: 35/14/1
    Currency Counter(s): 37
    Universal Counter(s): 70

    Backpack:

    Berry Pocket (open)

    [​IMG] 2x Oran Berry
    [​IMG] 2x Leppa Berry
    [​IMG] 2x Cheri Berry
    [​IMG] 2x Chesto Berry
    [​IMG] 2x Pecha Berry
    [​IMG] 2x Rawst Berry
    [​IMG] 2x Aspear Berry
    [​IMG] 4x Enigma Berry

    Item Pocket (open)

    [​IMG] 1x Quick Powder
    [​IMG] 1x Exp. Share
    [​IMG] 1x Amulet Coin
    [​IMG] 1x Life Orb
    [​IMG] 1x Leftovers
    [​IMG] [​IMG] 1x Destiny Knot
    [​IMG] 1x Expert Belt
    [​IMG] 1x Light Clay
    [​IMG] 1x Zoom Lens
    [​IMG] 1x Rocky Helmet



    Completed Battles W/L/T: 35/14/1 (open)
    2v2 Singles Vs Smashlloyd20 (Time DQ) (Smudge and Fang)
    2v2 Doubles Vs Deadfox081 (Got destroyed) (Watt and Spook)
    2V2 Singles Vs BlazikenMaster-Zeo (ICE TORPEDO! First real win) (Smudge and Fang)
    2V2 Singles Vs Gerard (Won, thanks to Joltik) (Spook and Watt)
    1v1 Singles Vs Pikapwnd (Energy exhaustion win) (Galahad)
    1v1v1v1 Madness Vs various people (Chaotic chaos is chaotic) (Fang)
    2v2 Doubles Vs Hoblaph (Called off due to ref inactivity) (Watt and Spook)
    1v1 Singles Vs Albinoloon (Confusion hax-fest win) (Smudge)
    3v3 Singles Vs Jas61292 (Epic loss, but with style) (Spook, Galahad, and Fang)
    1v1 Singles Vs Rewindman (Mud Sport'd Win) (Fang)
    2v2 Singles Vs Temperantia (Gulpin pwnage!) (Smudge and Watt)
    2v2 Singles Vs ShinySkarmory (Called off due to ref) (Odin and Cleo)
    2v2 Singles Vs Engineer Pikachu (Monotype loss) (Smudge and Odin)
    1v1 Singles Vs Rediamond (What? Fang is evolving!) (Fang)
    2v2 Singles Vs TalkingLion (Toxins on Ice Victory) (Cleo and Odin)
    3v3 Singles Vs Ziposaki (Ridiculously Unique Arena Win) (Watt, Spook, and Koops)
    2v2 Doubles Vs Jas61292 (Loss. I suck at doubles...) (Fang and Xerox)
    1v1 Singles vs ShinySkarmory (Smudge vs Heracross Win) (Smudge)
    1v1 Singles Vs Temperantia (Warioware Showdown!) (Cleo)
    3v3 Singles Vs Smashlloyd20 (Called off) (Xerox, Fang, and Watt)
    1v1 Singles Vs Solstice (Underwater Victory!) (Koops)
    1v1 Singles Vs Albinoloon (Pathetic Failure) (Odin)
    3v3 Singles Vs Orcinus Duo (Pathetic Failure Part Two) (Spook, Galahad, and Cleo)
    3v3 Singles vs LouisCyphre (Victory in the dark!) (Galahad, Cleo, and Odin)
    1v1 Singles vs Nightmare Jigglypuff (THUNDER SPAM WIN) (Watt)
    1v1 Singles against TheWolfe (Bide overkill) (Odin)
    2v2 Doubles against Metal Bagon (Snatching victory from the jaws of Perish Song) (Fang and Smudge)
    1v1 Singles against Deadfox081 (Calling Hax) (Odin)
    3v3 Singles against VFXCross (Time DQ) (Koops, Galahad, and Cleo)
    1v1 Singles against MetalBagon (Fang Flattens a Frog) (Fang)
    1v1 Singles against Ziposaki (Fang Flattens a Fish) (Fang)
    2v2 Doubles against Yarnus (Dynamic Duo Victory) (Koops and Odin)
    3v3 Singles Vs Simonsays (Forcing the Finale) (Watt, Smudge, and Xerox)
    1v1 Singles vs Doorknob (High HP, Low Chances) (Joy)
    3v3v3v3 Rotation Madness (Called off due to in(sane)activity) (Spook, Koops, and Odin)
    1v1 Singles vs Yarnus (Outmaneuvered and outgunned) (Joy)
    2v2 Singles vs SimonSays (Movepool lacking, battle lost) (Cleo and Kindle)
    2v2 Singles vs Orcinus Duo (Overcoming Perish Song) (Fang and Watt)
    1v1 Singles vs Complications (The Joy of Light Screen) (Joy)
    3v3 Singles vs C$FP (Criticulous) (Spook, Koops, and Odin)
    2v2 Singles vs Son of Shadoo (Careless Counter Closer) (Smudge and Xerox)
    5v5 Singles vs SubwayJ (Meet the Team) (Kindle, Paradox, Nightfall, Aloe, and Opal)
    4v4 Singles vs DFrog (Rekindling a Sweep) (Kindle, Paradox, Nightfall, and Aloe)
    5v5 Triples vs Lord Jesseus (Troublesome Triples) (Kindle, Paradox, Nightfall, Aloe, and Opal)
    2v2 Singles vs BlazikenMaster-Zeo (The Joy of Psycho Shift) (Joy and Opal)
    3v3 Doubles vs Classical (Poorly Planned Perish Song) (Kindle, Opal, and Nightfall)
    2v2 Singles vs Sound (Nightfall rises) (Nightfall and Opal)
    3v3 Singles vs Dogfish (Two take on three) (Joy, Aloe, and Koops)
    3v3 Singles vs Matezoide ("That Annoying Chinchilla") (Opal, Nightfall, and Valoo)
    3v3 Singles vs TheWolfe (Rough start) (Valoo, Anghammarad, and Atlas)
    1v1 Singles vs SubwayJ (Grasspam) (Joy)
    2v2 Singles vs Dogfish44 (All Aloene) (Aloe and Paradox)
    2v2 Singles vs Objection (Fiery Finale) (TIE) (Anghammarad and Atlas)
    4v4 Singles vs The Wanderer (Curbstompin') (Joy, Nightfall, Aloe, and Paradox)
    Melee Madness vs Practically Everyone (Surprise!) (Fang)
    3v3 Singles vs Espeon65 (Unown Soup Stomping) (Anghammarad, Valoo, and Atlas)
    4v4 Singles vs Pwnemon (Multitype Mashup) (Joy, Koops, Smudge, and Opal)

    Completed Training Battles W/L/T: 9/1/1 (open)

    2v2 Training Doubles Vs Metal Bagon (Perish Song Tie) (Odin and Cleo)
    1v1 Training Singles Vs DarksoulSP (Ditto's first win!) (Xerox)
    2v2 Training Doubles Vs Nightmare Jigglypuff (Type Disadvantage Win!) (Spook and Galahad)
    1v1 Training Singles Vs Danmantincan (Unown Soup Showdown!) (Xerox)
    2v2 Training Singles Vs Lady Salamence (Wreckage of the Weedle) (Galahad)
    1v1 Training Singles Vs Penguin344 (Countering the Sandstorm) (Koops)
    2v2 Training Singles Vs Spenstar (Called off due to ref inactivity) (Joy and Koops)
    1v1 Training LC Singles vs Typon (The harder they fall) (Joy)
    1v1 Training Singles vs AOPSUser (Stacked Status Success) (Joy)
    1v1 Training Singles vs Ziposaki (Flying high) (Joy)
    3v3 Training Doubles vs Matezoide (Pointed Anger) (Kindle, Paradox, and Aloe)
    4v4 Training Doubles vs AOPSUser (Aloe Absolutely Annihilates) (Kindle, Opal, Aloe, Koops)

    Ongoing Battles:

    Battle Hall Challenge: Here
    (Fang, Koops, Koops/Galahad, Fang, Fang, Odin, Smudge, Joy, Paradox, Joy, Watt, Kindle)

    Battle Subway Challenge: Here
    (Xerox, Fang, and Smudge), (Fang, Watt, and Smudge), (Fang, Smudge, and Odin) (Fang, Spook, and Odin)

    Battle Pike Challenge: Here
    (Fang, Smudge, and Galahad)

    Reffing Profile:
    Here

    Pokemon Team:
    [​IMG] Feraligatr: The Big Jaw Pokémon [Status: Idle] [KOs: 21]
    Fang (open)
    [​IMG]
    Feraligatr(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (63)

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower
    Agility
    Screech
    Slash
    Chip Away
    Hydro Pump
    Aqua Tail

    Counter
    Seismic Toss
    Endure
    Mimic
    DynamicPunch
    Spite
    Low Kick
    Sleep Talk
    Block
    Swords Dance
    Body Slam
    Mud-Slap
    Outrage
    Snore

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)
    Ice Punch
    Rock Slide
    Water Sport

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team
    Rain Dance
    Protect
    Substitute
    Earthquake
    Roar
    Attract
    Dive
    Toxic
    Giga Impact
    Focus Punch
    Aerial Ace
    Dragon Claw
    Swagger
    Avalanche
    Detect
    Rest
    Fling
    Whirlpool
    Bulldoze
    Dragon Tail
    Facade
    Brick Break
    Rock Smash
    Natural Gift

    [​IMG] Galvantula: The EleSpider Pokémon [Status: Idle] [KOs: 8]
    Watt (open)
    [​IMG]
    Galvantula (*) Watt (F)
    Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks: (50)

    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)
    Agility
    Sucker Punch
    Bug Buzz
    Discharge
    Slash
    Electro Ball

    Cross Poison (*)
    Disable (*)
    Rock Climb (*)
    Faint Attack
    Pin Missile

    Bounce
    Giga Drain
    Sleep Talk
    Magnet Rise

    Substitute (*)
    Light Screen (*)
    X-Scissor (*)
    Energy Ball
    Toxic
    Hidden Power (Fire: 7)
    Protect
    Thunder
    Attract
    Hyper Beam
    Volt Switch
    Thunderbolt
    Thief
    Double Team
    Swagger
    Struggle Bug
    Charge Beam
    Rain Dance
    Rest
    Round
    Flash
    Giga Impact
    Wild Charge
    Facade
    Poison Jab
    Cut

    [​IMG] Swalot: The Poison Bag Pokémon [Status: Idle] [KOs: 7]
    Smudge (open)
    [​IMG]
    Swalot (*) Smudge (M)

    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks: (36)

    Pound (*)
    Yawn (*)
    Poison Gas (*)
    Sludge (*)
    Amnesia (*)
    Encore (*)
    Toxic
    Gastro Acid
    Sludge Bomb
    Wring Out
    Stockpile
    Spit Up
    Swallow
    Body Slam

    Counter
    Endure
    Mimic
    Fire Punch

    Destiny Bond (*)
    Mud-Slap (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Double Team (*)
    Protect
    Dream Eater
    Solarbeam
    Shock Wave
    Venoshock
    Attract
    Hyper Beam
    Snatch
    Water Pulse
    Sludge Wave
    Earthquake
    Explosion

    [​IMG] Chandelure: The Luring Pokémon [Status: Idle] [KOs: 4]
    Spook (open)
    [​IMG]
    Chandelure: Spook (F)
    Nature: Modest: Adds * to Special Attack, subtracts * from Attack

    Type:

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks: (36)

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Curse
    Pain Split
    Memento
    Inferno
    Hex

    Clear Smog
    Captivate
    Endure

    Heat Wave
    Trick

    Taunt
    Shadow Ball
    Flamethrower
    Double Team
    Solarbeam
    Sunny Day
    Telekinesis
    Psychic
    Protect
    Attract
    Hyper Beam
    Fire Blast
    Substitute
    Hidden Power (Fighting: 7)
    Energy Ball
    Flame Charge

    [​IMG] Blastoise: The Shellfish Pokémon [Status: In Battle] [KOs: 11]
    Koops (open)
    [​IMG]
    Blastoise: Koops (M)
    Nature: Quiet: Adds * to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks: (38)

    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Rain Dance
    Hydro Pump
    Flash Cannon

    Counter
    DynamicPunch
    Icy Wind
    Signal Beam
    Hydro Cannon

    Mirror Coat
    Brine
    Yawn
    Mud Sport
    Fake Out
    Flail
    Water Spout
    Aqua Jet

    Scald
    Toxic
    Double Team
    Ice Beam
    Dig
    Brick Break
    Focus Punch
    Bide
    Gyro Ball
    Dive
    Swagger
    Attract
    Reflect

    [​IMG] Aggron: The Iron Armor Pokémon [Status: Idle] [KOs: 5]
    Galahad (open)
    [​IMG]
    Aggron: Galahad (M)
    Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks: (34)

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Protect
    Heavy Slam
    Metal Burst
    Autotomize
    Double-Edge

    Magnet Rise
    Mimic
    Endure
    Fire Punch
    Ice Punch
    Counter
    Thunder Wave
    Thunderpunch

    Endeavor
    Head Smash
    Superpower
    Stealth Rock

    Hone Claws
    Shadow Claw
    Earthquake
    Dig
    Sandstorm
    Taunt
    Smack Down
    Attract
    Payback
    Brick Break
    Focus Punch

    [​IMG] Nidoking: The Drill Pokémon [Status: Idle] [KOs: 12]
    Odin (open)
    [​IMG]
    Nidoking: Odin (M)
    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
    Sheer Force: (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (43)

    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Chip Away
    Thrash
    Fury Attack
    Helping Hand
    Flatter
    Toxic Spikes
    Horn Drill
    Earth Power
    Megahorn

    Counter
    Disable
    Endure
    Sucker Punch

    Super Fang
    Icy Wind
    Stealth Rock
    Superpower

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Dig
    Venoshock
    Thief
    Toxic
    Rest
    Sleep Talk
    Bide
    Protect
    Substitute
    Hidden Power: Grass (7)
    Double Team
    Shock Wave
    Attract
    Flamethrower
    Focus Blast
    Taunt

    [​IMG] Luxray: The Gleam Eyes Pokémon [Status: Idle] [KOs: 4]
    Cleo (open)
    [​IMG]
    Luxray: Cleo (F) (Custom Sprite by Albinoloon)
    Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts: (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks: (24)

    Tackle
    Leer
    Charge
    Spark
    Bite
    Roar
    Swagger
    Crunch
    Wild Charge
    Discharge
    Scary Face

    Magnet Rise

    Fire Fang
    Ice Fang
    Helping Hand
    Quick Attack
    Superpower

    Toxic
    Thunder Wave
    Return
    Light Screen
    Facade
    Volt Switch
    Attract

    [​IMG] Ditto: The Transform Pokémon [Status: Idle] [KOs: 4]
    Xerox (open)
    [​IMG]
    Ditto: Xerox
    Nature: Quirky: Neutral Nature

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    DC: 5/5

    Abilities:

    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Imposter: (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Attacks: (1)

    Transform

    [​IMG] Togekiss: The Jubilee Pokémon [Status: In Battle] [KOs: 16]
    Joy (open)
    [​IMG]
    Togekiss: Joy (F)

    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks: (51)

    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Safeguard
    After You
    ExtremeSpeed
    Sky Attack
    Aura Sphere
    Air Slash

    Morning Sun
    Mirror Move
    Psycho Shift
    Future Sight
    Extrasensory

    Magic Coat
    Heal Bell
    Counter
    Endure
    Endeavor
    Tailwind
    Heat Wave
    Hyper Voice

    Flamethrower
    Shadow Ball
    Thunder Wave
    Grass Knot
    Toxic
    Psychic
    Solarbeam
    Reflect
    Light Screen
    Dream Eater
    Fly
    Incinerate
    Attract
    Roost
    Psyshock
    Hyper Beam
    Brick Break
    Water Pulse
    Protect
    Shock Wave
    Flash
    Pluck

    [​IMG] Monferno: The Playful Pokémon [Status: In the Battle Hall] [KOs: 6]
    Kindle (open)
    [​IMG]
    Monferno: Kindle (M)

    Nature: Lonely (Adds one (1) Rank to Attack, Subtracts one (1) Rank from Defense)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks: (36)
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Flamethrower
    Slack Off
    Acrobatics
    Fire Spin
    Facade
    Close Combat
    Feint
    Flare Blitz

    Counter
    Encore
    ThunderPunch
    Fake Out
    Quick Guard

    Stealth Rock
    Role Play

    Dig
    Shadow Claw
    U-turn
    Attract
    Sunny Day
    Focus Punch
    Low Sweep
    Brick Break
    Endure
    Grass Knot
    Will-O-Wisp
    Double Team

    [​IMG] Kirlia: The Emotion Pokémon [Status: Idle] [KOs: 4]
    Paradox (open)
    [​IMG]
    Kirlia: Paradox (M)

    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks: (35)
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Future Sight
    Hypnosis
    Dream Eater

    Disable
    Encore
    Confuse Ray
    Destiny Bond
    Skill Swap
    Mean Look

    Pain Split
    Snatch
    Icy Wind
    Magic Coat

    Thunderbolt
    Shadow Ball
    Psychic
    Attract
    Grass Knot
    Will-O-Wisp
    Taunt
    Psyshock
    Thunder Wave
    Torment
    Safeguard
    Reflect
    Light Screen
    Toxic

    [​IMG] Zoroark: The Illusion Fox Pokémon [Status: Idle] [KOs: 4]
    Nightfall (open)
    [​IMG]
    Zoroark: Nightfall (M)

    Nature: Quirky

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0

    Attacks: (33)
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Agility
    Night Daze
    Embargo
    Foul Play
    Imprison
    Hone Claws
    Night Slash

    Counter
    Extrasensory
    Snatch
    Sucker Punch
    Detect

    Bounce
    Dark Pulse
    Knock Off

    Dig
    U-Turn
    Swagger
    Aerial Ace
    Payback
    Grass Knot
    Toxic
    Flamethrower
    Hyper Beam
    Focus Blast

    [​IMG] Roserade: The Bouquet Pokémon [Status: Idle] [KOs: 10]
    Aloe (open)
    [​IMG]
    Roserade: Aloe (F)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (39)
    Absorb
    Growth
    Poison Sting
    Water Sport
    Stun Spore
    Mega Drain
    Leech Seed
    Magical Leaf
    Worry Seed
    Grasswhistle
    Toxic Spikes
    Aromatherapy
    Synthesis
    Ingrain
    Petal Dance
    Weather Ball

    Sleep Powder
    Extrasensory
    Spikes
    Cotton Spore

    Mud-Slap
    Swift
    Endure
    Sleep Talk
    Mimic
    Covet

    Giga Drain
    Shadow Ball
    Sludge Bomb
    Venoshock
    Toxic
    Attract
    Protect
    Substitute
    Rest
    Sunny Day
    Solarbeam
    Swagger
    Double Team

    [​IMG] Cinccino: The Scarf Pokémon (Status: Idle] [KOs: 5]
    Opal (open)
    [​IMG]
    Cinccino: Opal (F)

    Nature: Jolly: x1.15 speed, +20% accuracy; Subtracts one (1) Rank from Special Attack

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 132 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17
    +20% Accuracy

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (36)
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-Up Slap
    After You
    Last Resort
    Rock Blast
    Bullet Seed

    Endure
    Aqua Tail
    Flail
    Knock Off
    Iron Tail
    Mud-Slap
    Fake Tears

    Covet
    Sleep Talk
    Gunk Shot

    Dig
    Thunder Wave
    Double Team
    Protect
    Rest
    Toxic
    Safeguard
    U-Turn
    Substitute
    Swagger
    Fling
    Light Screen

    [​IMG] Dratini: The Dragon Pokémon (Status: Idle] [KOs: 4]
    Valoo (open)
    [​IMG]
    Dratini: Valoo (M)

    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks: (32)
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Dragon Tail
    Hyper Beam
    Dragon Dance
    Outrage

    ExtremeSpeed
    Haze
    DragonBreath

    Dragon Pulse
    Sleep Talk
    Icy Wind

    Thunderbolt
    Flamethrower
    Ice Beam
    Surf
    Light Screen
    Bide
    Endure
    Toxic
    Double Team
    Reflect
    Rest
    Detect
    Swagger
    Incinerate

    [​IMG] Golett: The Automaton Pokémon (Status: Idle] [KOs: 3]
    Anghammarad (open)
    [​IMG]
    Golett: Anghammarad

    Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    No Guard (DW): (Locked, Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks: (27)
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    Focus Punch
    Hammer Arm
    DynamicPunch
    Night Shade

    Drain Punch
    Ice Punch
    Thunderpunch
    Magic Coat
    Fire Punch
    Stealth Rock
    Icy Wind
    Gravity

    Earthquake
    Rock Slide
    Brick Break
    Bulldoze
    Telekinesis
    Thief

    [​IMG] Venonat: The Insect Pokémon (Status: Idle] [KOs: 2]
    Atlas (open)
    [​IMG]
    Venonat: Atlas (M)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

    Type:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW): (Locked, Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks: (29)
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Signal Beam
    Sleep Powder

    Agility
    Morning Sun
    Toxic Spikes

    Giga Drain
    Bug Bite
    Swift
    Reflect

    Psychic
    Sludge Bomb
    Toxic
    Swagger
    Double Team
    Bide
    Venoshock
    Thief
    Solarbeam
  12. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    lucarioisawesome, your Scratchet is missing its three TM moves. NOT APPROVED until these are added.
    EndQuote, Joltik is missing its Electric STAB summary and Gulpin can't take Shock Wave as a TM move because it is a 4th gen TM. NOT APPROVED until these are fixed EDIT: Now that I look at it again it was missing the Bug one, not the Electric one /facepalm. You have an extra Electric summary now, remove one. APPROVED, welcome to ASB!

    2 more gives me an AC and puts me back at 0
  13. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Changes made. Thanks, Flamestrike.
    EDIT: Lol, I had the info all along, it just wasn't in BOLD
    I'd like to take the opportunity to apologize for being bloody blind lol
  14. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    Trainer Name: LeviLamprey
    Pokemon: Altaria (*), Eelektrik (*), Lilligant (*), Ralts
    W/L/T: 1/4/4 (ties for DQ)
    Trainer Counter: 14

    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:0
    Business Tokens:0

    ONGOING BATTLES:


    COMPLETED BATTLES:
    vs Ice-eyes (LOSE): http://www.smogon.com/forums/showthread.php?t=3462447
    vs Yarnus of Bethany (LOSE):
    http://www.smogon.com/forums/showthread.php?t=3461487
    vs pimpgangster (LOSE): http://www.smogon.com/forums/showthread.php?t=3452367
    vs Albinoloon (LOSE):http://www.smogon.com/forums/showthread.php?t=3452356
    vs Terrador (WON): http://www.smogon.com/forums/showthread.php?t=3452538
    vs DoranDragon (FORFEIT on his part): http://www.smogon.com/forums/showthread.php?t=3452336
    vs Destiny Warrior (FORFEIT on his part, AGAIN): http://www.smogon.com/forums/showthread.php?t=3453002
    vs Pikapwnd (DQ on his part): http://www.smogon.com/forums/showthread.php?t=3453412
    vs SDS (DQ on ref's part) http://www.smogon.com/forums/showthread.php?t=3453407


    ROLEPLAY:

    BATTLE HALL http://www.smogon.com/forums/showthread.php?t=3452863

    Pokemon Team:

    Narusegawa the Altaria (open)
    Altaria(*) [​IMG]Narusegawa (F)

    Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
    Type: Dragon/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Natural Cure, Cloud Nine
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Pluck
    Peck (*)
    Growl (*)
    Astonish (*)
    Sing (*)
    Fury Attack (*)
    Safeguard (*)
    Mist (*)

    Roost (*)
    Dragon Rush (*)
    Featherdance (*)

    Ice Beam (*)
    Substitute (*)
    Return (*)

    Cotton Guard
    Heat Wave
    Dragon Pulse
    Mirror Move
    Dragon Dance
    Cotton Guard
    Sky Attack
    Flamethrower
    Earthquake



    Midori the Lilligant (open)
    Lilligant (*)[​IMG]Midori (F)

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Own Tempo, Chlorophyll, Leaf Guard (DW Locked)
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (DW LOCKED) (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90

    Size Class: 2
    Weight Class: 2

    EC:6/6
    MC:0
    DC:4/5

    Attacks
    Teeter Dance
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sleep Powder (*)
    Mega Drain (*)
    Synthesis (*)
    Magical Leaf (*)
    Stun Spore (*)

    Bide (*)
    Worry Seed (*)
    Healing Wish (*)

    Hidden Power Ice 7 (*)
    Toxic (*)
    Dream Eater (*)

    Energy Ball
    Aromatherapy
    Quiver Dance
    Petal Dance
    Toxic
    Light Screen

    Hajike the Eelektrik (open)
    Eelektrik (*) [​IMG]Hajike (M)

    Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities: Levitate
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpAtk: Rank 3
    SpDef: Rank 3
    Spd: 34 (40/1.15 rounded down)

    EC: 6/9
    MC: 2
    DC: 0/0

    Attacks:

    Tackle (*)
    Headbutt
    Thunder Wave (*)
    Spark (*)
    Charge Beam (*)
    Bind
    Acid
    ~~~~~~~~~
    Crunch
    Thunderbolt
    Coil
    Wild Charge
    Zap Cannon
    U-Turn
    Flash Cannon
    Substitute



    Natsumi the Sgt Frog Ralts (open)
    Ralts [​IMG] [​IMG]Natsumi (F)

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Trace: Type: Can be Activated

    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Synchronise: Type: Innate

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Telepathy (DW LOCKED): Type: Innate

    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 40

    EC: 3/9
    DC: 3/5
    MC: 0

    Attacks:

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind (allowed by Approvers)

    Encore
    Disable
    Confuse Ray

    Thunderbolt
    Will-o-wisp
    Charge Beam
    Psychic
    Hypnosis
    Stored Power
    Dream Eater
    Shadow Ball
  15. Pokelol

    Pokelol

    Joined:
    Jun 1, 2010
    Messages:
    81
    Trainer Name: Pokelol
    Pokemon: Embirch | Gastly | Scraggy
    W/L/T: 0/0/0
    Trainer Counter: 3

    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Aspear Berry
    2x Rawst Berry

    Token Pocket

    Ref Tokens: 0
    Business Tokens: 0

    Battles (open)


    Embirch (open)
    [​IMG]
    Embirch(*) [Mebi] (Male)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Fire/Grass

    Fire Type: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass Type: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves
    Pound*
    Bullet Seed*
    Sweet Scent*
    Growth*
    Ember*
    Leech Seed*
    Flame Wheel*
    Giga Drain*
    Fire Spin*

    Earth Power*
    Counter*
    Grasswhistle*

    Sunny Day*
    Flamethrower*
    Solarbeam*

    Gastly (open)
    [​IMG]
    Gastly(*) [Spookster] (Male)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Ghost/Poison

    Ghost type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80

    EC: 0/9
    MC: 0

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*

    Psywave*
    Disable*
    Scary Face*

    Sludge Bomb*
    Shadow Ball*
    Double Team*

    Scraggy (open)
    [​IMG]
    Scraggy(*) [Scrafafa] (Male)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dark/Fighting

    Dark Type: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting Type: Fight STAB; Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Intimidate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    EC: 2/6
    MC: 0
    DC: 2/5

    Moves:

    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*

    Dragon Dance*
    Ice Punch*
    Zen Headbutt*

    Double Team*
    Bulk Up*
    Dragon Claw*
    Torment
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    Pokelol: That looks really good, just a couple of really small changes. Next to where you've put Levitate on Gastly, you need to put in brackets "Trait" next to it, like you've done most abilities as "Innate" (Since most abilities are Innate ones). Also, next to Scraggy's intimidate, that needs to be changed fron "Innate" to "Can be Activated". Since I trust you can do that on your own, Approved once these are done.

    LevitatingLamprey: On Tynamo, Levitate is a Trait, not Innate. Quickly change that and you're Approved.

    2
  17. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    Oops, sorry! But thanks! I'll remember that.
  18. barty the beetle

    barty the beetle

    Joined:
    Mar 1, 2011
    Messages:
    89
    Trainer Name: Klingkan
    Pokemon: Pawniard, Pansage, Riolu
    W/L/T: 0-1-0
    Trainer Counter: 2
    Backpack:

    Berry Pocket:
    2x Oran berries
    2x Leppa berries
    2x Cheri berries
    2x Chesto berries
    2x Pecha berries
    2x Rawst berries
    2x Aspear berries

    Token Pocket:
    Ref Tokens:0
    Business Tokens:0

    Current Battles (open)




    Pokemon Team:

    Katana the Pawniard (open)
    [​IMG]
    Pawniard (*)Katana (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dark, Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure: (Innate, DW locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC:0
    DC:0/5

    Attacks:
    Scratch(*)
    Leer(*)
    Fury Cutter(*)
    Torment(*)
    Faint Attack(*)
    Scary Face(*)
    Metal Claw(*)

    Sucker Punch(*)
    Psycho Cut(*)
    Headbutt(*)

    X-Scissor(*)
    Poison Jab(*)
    Aerial Ace(*)

    Eelwise the Pansage (open)

    [​IMG]
    Pansage (*)Eelwise (F)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow: (Innate, DW locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury Swipes(*)
    Leech Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)

    Magical Leaf(*)
    Tickle(*)
    Nasty Plot(*)

    Acrobatics(*)
    Shadow Claw(*)
    Double Team(*)

    PackLeader the Riolu (open)

    [​IMG]
    Riolu (*)PackLeader (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (Innate, DW locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP:90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60

    EC:1/6
    MC:0
    DC:1/5

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Blaze Kick(*)
    Sky Uppercut(*)
    Bite(*)
    Poison Jab(*)
    Brick Break(*)
    Low Sweep(*)
    Rock Slide
  19. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Looks good, barty the beetle is approved.

    1
  20. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,563
    I went and updated the players list.

    Maybe I'll do it every month and then.
  21. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,136
    Trainer Name: Quagsires
    Pokemon: Wooper, Wooper, Wooper, Growlithe, Riolu, Gastly
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Growlithe (open)

    [​IMG]
    Growlithe (*) Vulcan (F)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate, Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odor Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)

    Close Combat (*)
    Flare Blitz (*)
    Morning Sun (*)

    Wild Charge (*)
    Dig (*)
    Substitute (*)

    riolu (open)

    Riolu (*) Miyagi (M)

    [​IMG]

    Nature: Mild (+1 SpA, -1 Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster: (Innate, DW locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP:90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)

    Blaze Kick(*)
    High Jump Kick(*)
    Detect(*)

    Swords Dance(*)
    Brick Break(*)
    Earthquake(*)

    Gastly (open)

    [​IMG]
    Gastly(*) [Busters] (Male)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Ghost/Poison

    Ghost type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80

    EC: 0/9
    MC: 0

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*

    Perish Song*
    Disable*
    Scary Face*

    *
    Shadow Ball*
    Thunderbolt*
    Energy Ball*
  22. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    Mine. Will edit with approval

    APPROVED now, welcome to ASB! (About time too :P)

    1
  23. makiri

    makiri My vast and supreme will shall be done!
    is a Tiering Contributoris a Smogon IRC AOp Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnusis a Past WCoP Winneris a SPL Winner

    Joined:
    Jun 24, 2006
    Messages:
    4,226
    Trainer Name: Mewtwo[​IMG]
    Pokemon: Teddiursa*, Dratini*, Pawniard*
    W/L/T: 0-0-0
    Trainer Counter: 0
    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Show Hide
    Pokemon Team:

    [​IMG]
    Teddiursa [RIGHT TO BEAR ARMS] (Male)
    Nature: Jolly ((A 15% increase in Base Speed [Rounded Up] and a +5% on this Pokemon's accuracy; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Pick Up: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Honey Gather (DW): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:
    Nature: Jolly
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Covet (*)
    Scratch (*)
    Leer (*)
    Lick (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Sweet Scent (*)

    Close Combat (*)
    Crunch (*)
    Yawn (*)

    Swords Dance (*)
    Return (*)
    Earthquake (*)

    [​IMG]
    Dratini [OBAMACARE] (Male)
    Nature: Lonely Adds * to Attack. Subtracts * from Defense.
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    Nature: Lonely
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)

    Dragon Dance (*)
    Extremespeed (*)
    Dragon Rush (*)

    Waterfall (*)
    Return (*)
    Fire Blast (*)

    [​IMG]
    Pawniard [GAY MARRIAGE] (Male)
    Nature: Adamant Adds * to Attack. Subtracts * from Special Attack.
    Type: Dark / Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.


    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


    Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:
    Nature: Adamant
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)

    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)


    Psycho Cut (*)
    Headbutt (*)
    Sucker Punch (*)

    Swords Dance (*)
    Brick Break (*)
    Aerial Ace (*)



  24. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    makiri approved.

    2
  25. v

    v in like, the parlance of our times, you know?
    is a Super Moderator
    ULTRA Moderator

    Joined:
    Nov 2, 2008
    Messages:
    3,606
    [​IMG]

    Trainer Name: Amir
    Pokemon: Rotom, Caterpie
    W/L/T: 0
    Trainer Counter: 1

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Pokemon Team: (open)


    [​IMG]
    Rotom [Herman] (Genderless)
    Nature: Modest (+SpA, -Atk)
    Type:
    Electric/Ghost
    Electric:

    These little power plants are uncommon in most parts, but gather around strong sources of electromagnetic activity. Generally speaking these spark-plugs are less likely to get paralyzed from electricity, whether they can absorb it or not. Other methods of paralyzation such as the biowarfare Grass-types engage in and the ki techniques or brute force of Fighting and Normal types respectively are still effective, however. During Rain, Thunder has a 30% chance of breaking through Protect through sheer power and has perfect accuracy, able to be boosted with a launch from any portion of the sky.

    Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost:

    Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Ghastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.

    Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.

    Abilities:
    Levitate:

    Type: Trait

    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91

    EC: 0/0
    MC: 0/5
    DC: 0/0

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball

    TM:
    Thunderbolt
    Shadow Ball
    Charge Beam


    [​IMG]
    Caterpie [Old Saul] (Chick)
    Nature: Quirky (Neutral)
    Type:
    Bug:

    Bugs are a hardy, crafty sort of Pokemon who have adapted strategies from the plants they feed on and the birds that prey on them. Bugs often live in cramped, concealed places and so have excellent mobility in grasses and brush. They also attack fast and furiously, often in swarms, preferring to dispatch opponents with a thousand small attacks rather than one large one.

    Summary: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    literally hes a caterpillar what do you want from me

    Abilities:
    Shield Dust:

    Type: Innate

    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    [DW] Run Away:

    Type: Innate

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 45

    EC: 0/5
    MC: 0/5
    DC: 0/5

    Attacks:
    Tackle
    String Shot
    Bug Bite



    Note: Please use hide tags around your Pokémon team.

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