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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. chocolate-kipp

    chocolate-kipp

    Joined:
    Sep 18, 2010
    Messages:
    1,949
    I dunno if I did this right but hopefully...

    Trainer Name: chocolate-kipp
    Pokemon: Chinchou, Ponyta
    W/L/T: 0 / 0 / 0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket: 0
    Ref Tokens: 0
    Business Tokens: 0

    Ongoing/Completed Battles:

    n/a

    Pokemon Team:
    Esa the Chinchou (open)
    Chinchou [​IMG]Esa (F)
    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirley amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate (Can be activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (Innate ~ DW-LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Calm(+SpD, -Atk)
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 67

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    ~Supersonic(*)
    ~Bubble(*)
    ~Thunder Wave(*)
    ~Flail(*)
    ~Confuse Ray(*)
    ~Water Gun(*)
    ~Spark(*)
    ~Take Down(*)

    ~Psybeam(*)
    ~Brine(*)
    ~Amnesia(*)

    ~Toxic(*)
    ~Thunderbolt(*)
    ~Scald(*)





    Mosely the Ponyta (open)
    Ponyta [​IMG]Mosely (F)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a glow in dark places, takes additional dammage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body(Innate ~DW-LOCKED): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Lonely (+Atk, -Def)
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    ~Growl(*)
    ~Tackle(*)
    ~Tail Whip(*)
    ~Ember(*)
    ~Quick Attack(*)
    ~Flame Wheel(*)
    ~Stomp(*)
    ~Flame Charge(*)
    ~Fire Spin(*)

    ~Thrash(*)
    ~Double Kick(*)
    ~Hypnosis(*)

    ~Hidden Power Ice 7(*)
    ~Wild Charge(*)
    ~Flamethrower(*)


    apologies in advance if I did this wrong, lol.
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    chocolate-kipp, you can add Quick Attack to Ponyta's movepool, it starts with it in FRLG. Otherwise, APPROVED. Welcome to ASB!

    2
  3. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745

    Ref profile

    Trainer Name: Elevator Music
    Pokemon: Ninetales, Milotic, Whimsicott, Steelix, Togekiss, Revenankh, Ariados, Venomoth, Camerupt, Porygon-Z, Carracosta, Necturna, Dragonite, Girafarig, Weavile, Conkeldurr, Cyclohm, Mollux, Slowking, Meganium, Audino, Aerodactyl, Froslass, Bronzong, Sableye, Regice
    W/L/T: 77/45/2
    Currency Counters: 48
    Universal Counters: 14

    Backpack:
    Backpack (open)
    Berry Pocket (open)
    Berry Pocket:
    2x Leppa Berry
    1x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    12x Aspear Berry
    10x Enigma Berry
    Items Pocket (open)
    Items Pocket:
    1x Absorb Bulb
    1x Air Balloon
    3x Amulet Coin
    1x Big Root
    1x Black Sludge
    2x BrightPowder
    1x Charcoal
    1x Damp Rock
    1x Destiny Knot
    2x Everstone
    4x Exp. Share
    2x Expert Belt
    1x Float Stone
    2x Focus Band
    2x Focus Sash
    1x Heat Rock
    1x Icy Rock
    1x Lagging Tail
    1x Leftovers
    1x Life Orb
    1x Light Clay
    1x Link Cable
    2x Macho Brace
    1x Magnet
    5x Mental Herb
    1x Metal Coat
    5x Power Herb
    1x Prism Scale
    3x Rare Candy
    2x Razor Claw
    2x Rocky Helmet
    1x Shed Shell
    1x Shiny Stone
    1x Smoke Ball

    1x Ice Sapphire

    1x Revive
    1x Max Revive

    9x Heal Ball
    11x Sport Ball
    8x Timer Ball
    Badges (open)
    Badges:
    - Flying Badge
    - Electric Badge
    - Ground Badge


    Completed Battles:
    Show Hide
    vs. Woodchuck (3v3 singles) [WIN]
    vs. Destiny Warrior (1v1 Singles) [LOSS]
    vs. Engineer Pikachu (3v3 singles) [LOSS]
    vs. Smashlloyd20 (2v2 singles) [WIN]
    vs. GoldenKnight (3v3 triples) [WIN]
    vs. Glacier Knight (1v1 singles) [WIN]
    vs. danmantincan (2v2 singles) [LOSS]
    vs. Glacier Knight (3v3 doubles) [LOSS]
    vs. Blazikenmaster-Zeo (1v1 singles) [WIN]
    vs. DarkSlay (1v1 singles) [LOSS]
    vs. Arcanite (2v2 singles) [LOSS]
    vs. Smashlloyd20 (1v1 singles) [WIN]
    vs. Steampowered (5v5 singles) [WIN]
    vs. Terrador (1v1 singles) [LOSS]
    vs. Leethoof (1v1 singles) [WIN]
    vs. Leethoof (2v2 doubles) [WIN]
    vs. ToastTyrant13 (3v3 singles) [WIN]
    vs. Darkamber8828 (1v1 singles) [LOSS]
    vs. Maxim (2v2 singles) [LOSS]
    vs. rickheg (1v1 singles) [INCOMPLETE]
    vs. jas61292 (1v1 singles) [INCOMPLETE]
    vs. ToastTyrant13 (2v2 doubles) [INCOMPLETE]
    vs. C$FP (6v6 singles) [WIN]
    vs. the dead mans oddysey (1v1 singles) [WIN]
    vs. Tortferngatr (3v3 triples) [WIN]
    vs. dogfish44/Steampowered/jas61292/The Royal Guard/Rediamond (2v2v2v2v2v2 melee) [LOSS]
    vs. Texas Cloverleaf (3v3 triples) [LOSS]
    vs. MK Ultra (3v3 singles) [LOSS]
    vs. Terrador (1v1 singles) [WIN]
    vs. ToastTyrant13 (2v2 doubles) [WIN]
    vs. smashlloyd20 (4v4 singles) [WIN]
    vs. UllarWarlord (2v2 doubles) [WIN]
    vs. Terrador (2v2 doubles) [WIN]
    vs. Maxim (3v3 rotation) [WIN]
    vs. Ragnarokalex (6v6 brawl) [LOSS]
    vs. TalkingLion (1v1 singles) [WIN]
    vs. C$FP (3v3 triples) [LOSS]
    vs. UllarWarlord (2v2 singles) [INCOMPLETE]
    vs. Its_A_Random (1v1 singles) [WIN]
    vs. Pwnemon (1v1 singles) [LOSS]
    vs. MrcRanger97 (2v2 doubles) [WIN]
    vs. Ragnarokalex (1v1 singles) [LOSS]
    vs. Gerard (3v3 singles) [TIE]
    vs. Mr.L (2v2 doubles) [LOSS]
    vs. EspyOwner (2v2 singles) [WIN]
    vs. Aweshucks (4v4 doubles) [WIN]
    vs. Imanalt (3v3 doubles) [INCOMPLETE]
    vs. LouisCyphre (3v3 rotation) [WIN]
    vs. Rediamond (1v1 singles) [LOSS]
    vs. Imanalt (3v3 singles) [WIN]
    vs. SubwayJ (2v2 doubles) [WIN]
    vs. Destiny Warrior (1v1 singles) [WIN]
    vs. EspyOwner (1v1 singles) [WIN]
    vs. The Royal Guard (6v6 brawl) [WIN]
    vs. Flamestrike (3v3 singles) [WIN]
    vs. typon77 (3v3 doubles) [WIN]
    vs. EspyOwner (1v1 singles) [WIN]
    vs. Imanalt (2v2 doubles) [WIN]
    vs. Orcinus Duo (4v4 doubles) [LOSS]
    vs. DarkSlay (2v2 doubles) [WIN]
    vs. C$FP (3v3 triples) [LOSS]
    vs. Glacier Knight (2v2 doubles) [LOSS]
    vs. Lord Jesseus (3v3 doubles) [LOSS]
    vs. typon77/The Wanderer/waterwarrior (3v3v3v3 singles) [WIN]
    vs. UllarWarlord (1v1 singles) [WIN]
    vs. AOPSUser (4v4 doubles) [WIN]
    vs. rickheg (4v4 singles) [WIN]
    vs. Maxim (4v4 doubles) [LOSS]
    vs. DFrog (3v3 singles) [WIN]
    vs. Gerard (5v5 triples) [LOSS]
    vs. UllarWarlord (1v1 singles) [WIN]
    vs. Its_A_Random (2v2 doubles) [WIN]
    vs. Yarnus of Bethany (4v4 doubles) [WIN]
    vs. ZhengTann (2v2 doubles) [LOSS]
    vs. Texas Cloverleaf (4v4 doubles) [LOSS]
    vs. Glacier Knight (1v1 singles) [WIN]
    (Gym) vs. Dogfish44 (3v3 singles) [LOSS]
    vs. Matezoide (1v1 singles) [LOSS]
    vs. Gerard (2v2 doubles) [LOSS]
    vs. Pwnemon (4v4 doubles) [WIN]
    vs. Matezoide (2v2 doubles) [WIN]
    vs. Glacier Knight (2v2 doubles) [WIN]
    (Gym) vs. jas61292 (4v4 doubles) [WIN]
    vs. Frosty (4v4 singles) [LOSS]
    (Gym) vs. Orcinus Duo (4v4 doubles) [INCOMPLETE]
    vs. Dare234 and Madotsuki, w/ Texas Cloverleaf (4v4 team doubles) [WIN]
    vs. zarator (2v2 singles) [TIE]
    vs. Faylion (1v1 singles) [WIN]
    vs. Maxim (3v3 triples) [WIN]
    (Gym) vs. Dogfish44 (3v3 singles) [WIN]
    (Gym) vs. Its_A_Random (4v4 singles) [LOSS]
    vs. Texas Cloverleaf (3v3 doubles) [WIN]
    (Highlight Match #5) vs. Glacier Knight (3v3 singles) [WIN]
    vs. Pwnemon (6v6 triples) [LOSS]
    vs. Engineer Pikachu (6v6 triples) [LOSS]
    vs. Pwnemon (2v2 singles) [WIN]
    vs. EspyOwner (2v2 singles) [INCOMPLETE]
    vs. C$FP (1v1 singles) [WIN]
    vs. Espy Owner (1v1 singles) [LOSS]
    vs. Flamestrike (2v2 doubles) [WIN]
    (Gym) vs. Leethoof (4v4 doubles) [LOSS]
    vs. Flamestrike (2v2 doubles) [LOSS]
    vs. jayjinde (2v2 doubles) [WIN]
    vs. Birkal and Flamestrike, w/ Pwnemon (4v4 team doubles) [WIN]
    vs. Ragnarokalex (3v3 triples) [WIN]
    vs. SubwayJ (1v1 singles) [WIN]
    vs. Engineer Pikachu (2v2 singles) [LOSS]
    vs. Frosty (2v2 singles) [WIN]
    (Tournament) vs. Dogfish44 (3v3 singles) [WIN]
    vs. Geodude6 (1v1 singles) [LOSS]
    vs. Canis Majoris (1v1 singles) [WIN]
    vs. Ragnarokalex (2v2 doubles) [LOSS]
    vs. Complications (2v2 doubles) [WIN]
    vs. akela (3v3 triples) [WIN]
    vs. Matezoide (3v3 singles) [LOSS]
    (Gym) vs. Its_A_Random (4v4 singles) [WIN]
    vs. Texas Cloverleaf (1v1 singles) [LOSS]
    vs. Gerard (4v4 doubles) [LOSS]
    vs. Geodude6 (1v1 singles) [WIN]
    vs. Texas Cloverleaf (1v1 singles) [WIN]
    vs. Complications (1v1 singles) [LOSS]
    vs. smashlloyd20 (1v1 singles) [WIN]
    vs. LouisCyphre (3v3 doubles) [WIN]
    vs. Texas Cloverleaf (1v1 singles) [WIN]
    vs. Texas Cloverleaf (1v1 singles) [WIN]
    vs. Texas Cloverleaf (1v1 singles) [WIN]
    vs. Ragnarokalex (1v1 singles) [WIN]
    vs. LouisCyphre (1v1 singles) [LOSS]
    vs. Birkal (1v1 singles) [WIN]
    vs. MK Ultra (1v1 singles) [WIN]
    ---
    vs. Complications (1v1 singles) [LOSS]

    Active Slots:
    Battle Slot 1: vs. Pwnemon (3v3 singles)
    Battle Slot 2: vs. waterwarrior (4v4 singles)
    Battle Slot 3: None
    Tournament: None
    RP: TLR: Timeless Tower (Steel Dungeon) (Revenankh/Camerupt/Mollux)
    RP: Battle Subway (Cyclohm/Milotic/Steelix)
    Gym: (Gym) vs. zarator (3v3 singles)
    Other: None

    Pokemon Team:
    Pokemon (open)
    Kyukon (Ninetales) (open)

    [​IMG]
    Ninetales(*) [Kyukon] (F)
    Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Total Moves: 79/79 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bide
    Body Slam
    Calm Mind
    Captivate
    Charm
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Ember
    Endure
    Energy Ball
    Extrasensory
    Facade
    Faint Attack
    Fire Blast
    Fire Spin
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Foul Play
    Frustration
    Giga Impact
    Grudge
    Headbutt
    Heat Wave
    Hex
    Hidden Power (Rock, 7)
    Howl
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Iron Tail
    Mimic
    Nasty Plot
    Natural Gift
    Ominous Wind
    Overheat
    Pain Split
    Payback
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Rage
    Reflect
    Rest
    Return
    Roar
    Role Play
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Swift
    Tail Slap
    Tail Whip
    Take Down
    Toxic
    Will-O-Wisp
    Zen Headbutt

    Mirokarosu (Milotic) (open)

    [​IMG]
    Milotic(*) [Mirokarosu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 68/68 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Ring
    Aqua Tail
    Attract
    Avalanche
    Bind
    Blizzard
    Body Slam
    Brine
    Bulldoze
    Captivate
    Confuse Ray
    Dive
    Double-Edge
    Double Team
    DragonBreath
    Dragon Pulse
    Dragon Tail
    Endure
    Facade
    Flail
    Frustration
    Giga Impact
    Hail
    Haze
    Hidden Power (Electric, 7)
    Hydro Pump
    Hyper Beam
    Hypnosis
    Ice Beam
    Icy Wind
    Iron Head
    Iron Tail
    Light Screen
    Magic Coat
    Mimic
    Mirror Coat
    Mist
    Mud-Slap
    Mud Sport
    Natural Gift
    Protect
    Psych Up
    Rain Dance
    Recover
    Refresh
    Rest
    Return
    Round
    Safeguard
    Scald
    Secret Power
    Sleep Talk
    Snore
    Splash
    Substitute
    Surf
    Swagger
    Swift
    Tackle
    Tickle
    Toxic
    Twister
    Waterfall
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool

    Erufuun (Whimsicott) (open)

    [​IMG]
    Whimsicott(*) [Erufuun] (M)
    Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (116 *1.15) (+) (21% Accuracy boost)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18
    Total Moves: 59/59 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Attract
    Beat Up
    Charm
    Cotton Guard
    Cotton Spore
    Covet
    Double Team
    Dream Eater
    Encore
    Endeavor
    Energy Ball
    Facade
    Fake Tears
    Flash
    Fling
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth
    Gust
    Helping Hand
    Hidden Power (Fire, 7)
    Hurricane
    Hyper Beam
    Knock Off
    Leech Seed
    Light Screen
    Mega Drain
    Memento
    Natural Gift
    PoisonPowder
    Protect
    Psychic
    Razor Leaf
    Rest
    Return
    Round
    Safeguard
    Seed Bomb
    Shadow Ball
    Sleep Talk
    Snore
    SolarBeam
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Switcheroo
    Tailwind
    Taunt
    Thief
    Tickle
    Toxic
    Trick Room
    U-turn
    Worry Seed

    Haganeiru (Steelix) (open)

    [​IMG]
    Steelix [Haganeiru] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21
    Total Moves: 64/88

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Autotomize
    Bind
    Crunch
    Curse
    Double-Edge
    DragonBreath
    Fire Fang
    Harden
    Ice Fang
    Iron Tail
    Mud Sport
    Rage
    Rock Polish
    Rock Slide
    Rock Throw
    Rock Tomb
    Sand Tomb
    Sandstorm
    Screech
    Slam
    Smack Down
    Stone Edge
    Tackle
    Thunder Fang

    Block
    Flail
    Heavy Slam
    Rock Blast
    Rollout
    Stealth Rock

    Bide
    Bulldoze
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Explosion
    Facade
    Flash Cannon
    Fissure
    Giga Impact
    Gyro Ball
    Payback
    Protect
    Rest
    Roar
    Rock Smash
    Skull Bash
    Substitute
    Sunny Day
    Swagger
    Taunt
    Torment
    Toxic

    Aqua Tail
    Body Slam
    Constrict
    Earth Power
    Endure
    Iron Head
    Magnet Rise
    Sleep Talk
    Twister
    Wrap

    Togekissu (Togekiss) (open)

    [​IMG]
    Togekiss [Togekissu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 117/117 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    After You
    Air Cutter
    Air Slash
    AncientPower
    Attract
    Aura Sphere
    Baton Pass
    Bestow
    Body Slam
    Brick Break
    Captivate
    Charm
    Counter
    Covet
    Curse
    Defense Curl
    Defog
    Detect
    Dizzy Punch
    Double Team
    Double-Edge
    Drain Punch
    Dream Eater
    Echoed Voice
    Encore
    Endeavor
    Endure
    Extrasensory
    ExtremeSpeed
    Facade
    Fire Blast
    Flamethrower
    Flash
    Fling
    Fly
    Focus Punch
    Follow Me
    Foresight
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hidden Power (Ground, 7)
    Hyper Beam
    Hyper Voice
    Incinerate
    Last Resort
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mirror Move
    Morning Sun
    Mud-Slap
    Nasty Plot
    Natural Gift
    Ominous Wind
    Peck
    Pluck
    Present
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Psyshock
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Rock Smash
    Rollout
    Roost
    Round
    Safeguard
    Secret Power
    Seismic Toss
    Shadow Ball
    Shock Wave
    Signal Beam
    Silver Wind
    Sky Attack
    Sleep Talk
    Snore
    Softboiled
    SolarBeam
    Steel Wing
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Swift
    Tailwind
    Telekinesis
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Twister
    Uproar
    Water Pulse
    Wish
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt

    (Revenankh) (open)

    [​IMG]
    Revenankh [] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 90/90 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    AncientPower
    Arm Thrust
    Attract
    Bide
    Bind
    Brick Break
    Bulk Up
    Bulldoze
    Captivate
    Counter
    Curse
    Destiny Bond
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Echoed Voice
    Embargo
    Endure
    Facade
    Fling
    Focus Blast
    Focus Punch
    Force Palm
    Frustration
    Giga Impact
    Glare
    Grudge
    Hammer Arm
    Helping Hand
    Hex
    Hidden Power (Flying, 7)
    Hyper Beam
    Ice Punch
    Knock Off
    Low Sweep
    Mach Punch
    Mean Look
    Memento
    Moonlight
    Mud-Slap
    Nasty Plot
    Natural Gift
    Ominous Wind
    Pain Split
    Payback
    Poison Jab
    Power Whip
    Protect
    Psych Up
    Psychic
    Punishment
    Rest
    Retaliate
    Return
    Revenge
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sand Tomb
    Sandstorm
    Secret Power
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Sleep Talk
    Smack Down
    Snore
    Spite
    Strength
    Submission
    Substitute
    Sucker Punch
    Sunny Day
    Superpower
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic
    Trick
    Vacuum Wave
    Vital Throw
    Wide Guard
    Work Up
    Wrap
    Wring Out

    Ariadosu (Ariados) (open)

    [​IMG]
    Ariados [Ariadosu] (M)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Accuracy and natural Accuracy stage are raised by one (1) when it is sent out.
    Sniper (DW): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40 /1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15
    Total Moves: 59/68

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bug Bite
    Constrict
    Cross Poison
    Fury Swipes
    Leech Life
    Night Shade
    Pin Missile
    Poison Jab
    Poison Sting
    Psychic
    Scary Face
    Screech
    Shadow Sneak
    Spider Web
    String Shot
    Sucker Punch

    Baton Pass
    Disable
    Electroweb
    Night Slash
    Psybeam
    Pursuit
    Rage Powder
    SonicBoom
    Toxic Spikes
    Twineedle

    Attract
    Dig
    Double Team
    Endure
    Facade
    Flash
    Frustration
    Giga Impact
    Hidden Power (Ice, 7)
    Hone Claws
    Hyper Beam
    Protect
    Rest
    Return
    Sludge Bomb
    SolarBeam
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Thief
    Toxic
    Venoshock
    X-Scissor

    Body Slam
    Bounce
    Double-Edge
    Foul Play
    Giga Drain
    Refresh
    Shadow Ball
    Signal Beam

    Morufon (Venomoth) (open)

    [​IMG]
    Venomoth [Morufon] (M)
    Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (e.g. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (DW): (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17
    Total Moves: 80/80 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Aerial Ace
    Agility
    Air Cutter
    Attract
    Baton Pass
    Bide
    Bug Bite
    Bug Buzz
    Captivate
    Confusion
    Curse
    Defog
    Disable
    Double-Edge
    Double Team
    Endure
    Energy Ball
    Facade
    Flash
    Foresight
    Frustration
    Giga Drain
    Giga Impact
    Gust
    Hidden Power (Ground, 7)
    Hyper Beam
    Leech Life
    Mega Drain
    Mimic
    Morning Sun
    Natural Gift
    Ominous Wind
    Poison Fang
    PoisonPowder
    Protect
    Psybeam
    Psychic
    Psywave
    Quiver Dance
    Rage
    Rage Powder
    Razor Wind
    Reflect
    Refresh
    Rest
    Return
    Roost
    Round
    Screech
    Secret Power
    Signal Beam
    Silver Wind
    Skill Swap
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    SolarBeam
    String Shot
    Struggle Bug
    Stun Spore
    Substitute
    Sunny Day
    Supersonic
    Swagger
    Sweet Scent
    Swift
    Tackle
    Tailwind
    Take Down
    Teleport
    Thief
    Toxic
    Toxic Spikes
    Twister
    U-turn
    Venoshock
    Whirlwind
    Zen Headbutt

    Bakuuda (Camerupt) (open)

    [​IMG]
    Camerupt [Bakuuda] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Total Moves: 57/77

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Curse
    Double-Edge
    Earth Power
    Earthquake
    Ember
    Eruption
    Fissure
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Lava Plume
    Magnitude
    Rock Slide
    Tackle
    Take Down
    Yawn

    AncientPower
    Endure
    Mud Bomb
    Stockpile
    Swallow

    Bulldoze
    Dig
    Double Team
    Explosion
    Facade
    Fire Blast
    Flame Charge
    Flash Cannon
    Giga Impact
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Overheat
    Protect
    Rest
    Roar
    Rock Polish
    Rock Smash
    Rock Tomb
    Sandstorm
    Sleep Talk
    SolarBeam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp

    After You
    Body Slam
    Heat Wave
    Iron Head
    Snore

    PorigonZ (Porygon-Z) (open)

    [​IMG]
    Porygon-Z [PorigonZ] (N)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
    Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. If the opponent's Defense rank is less than the opponent's Special Defense rank, the Pokemon's Attack and natural Attack stage increase by one (1). Otherwise, its Special Attack and natural Special Attack stage increase by one (1). When there is more than one opponent, add the Defense ranks together and the Special Defense ranks together.
    Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 80/80 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Barrier
    Bide
    Blizzard
    Charge Beam
    Conversion
    Conversion 2
    Curse
    Dark Pulse
    Defense Curl
    Discharge
    Double Team
    Double-Edge
    Dream Eater
    Electroweb
    Embargo
    Endure
    Facade
    Flash
    Foul Play
    Frustration
    Giga Impact
    Gravity
    Hidden Power (Fire, 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Iron Tail
    Last Resort
    Lock-On
    Magic Coat
    Magnet Rise
    Mimic
    Nasty Plot
    Natural Gift
    Nightmare
    Pain Split
    Protect
    Psybeam
    Psych Up
    Psychic
    Psyshock
    Psywave
    Rage
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Sharpen
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Swift
    Tackle
    Take Down
    Teleport
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Tri Attack
    Trick
    Trick Room
    Uproar
    Wonder Room
    Zap Cannon
    Zen Headbutt

    Abagoora (Carracosta) (open)

    [​IMG]
    Carracosta [Abagoora] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Study: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 32
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 65/65 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    AncientPower
    Aqua Jet
    Aqua Tail
    Attract
    Bide
    Bite
    Blizzard
    Block
    Body Slam
    Brine
    Bulldoze
    Crunch
    Curse
    Dig
    Dive
    Double Team
    Earth Power
    Earthquake
    Facade
    Flail
    Focus Blast
    Frustration
    Giga Impact
    Hidden Power (Grass, 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Low Kick
    Protect
    Rain Dance
    Rest
    Return
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rollout
    Round
    Sandstorm
    Scald
    Shell Smash
    Slam
    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Superpower
    Surf
    Swagger
    Toxic
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Wide Guard
    Withdraw

    (Necturna) (open)

    [​IMG]
    Necturna [] (F)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the Pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4 (-)
    Spe: 81
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23
    Total Moves: 66/66 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bind
    Calm Mind
    Covet
    Curse
    Cut
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustration
    Future Sight
    Giga Drain
    Giga Impact
    Grass Knot
    Gravity
    Hex
    Hidden Power (Water, 7)
    Horn Leech
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Blade
    Leaf Storm
    Leer
    Natural Gift
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Round
    Seed Bomb
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Soak (Sketched)
    SolarBeam
    Spite
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Swagger
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed

    Kairyu (Dragonite) (open)

    [​IMG]
    Dragonite [Kairyu] (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Total Moves: 117/117 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Air Cutter
    Aqua Jet
    Aqua Tail
    Attract
    Bide
    Bind
    Blizzard
    Body Slam
    Brick Break
    BubbleBeam
    Bulldoze
    Captivate
    Curse
    Cut
    Defog
    Detect
    Dive
    Double Team
    Double-Edge
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    DragonBreath
    DynamicPunch
    Earthquake
    Endure
    ExtremeSpeed
    Facade
    Fire Blast
    Fire Punch
    Flamethrower
    Fling
    Fly
    Focus Blast
    Focus Punch
    Frustration
    Fury Cutter
    Giga Impact
    Hail
    Haze
    Headbutt
    Heal Bell
    Heat Wave
    Hidden Power (Grass, 7)
    Hone Claws
    Horn Drill
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Leer
    Light Screen
    Mimic
    Mist
    Mud-Slap
    Natural Gift
    Ominous Wind
    Outrage
    Protect
    Rage
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shock Wave
    Skull Bash
    Sky Drop
    Slam
    Sleep Talk
    Snore
    Steel Wing
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Supersonic
    Surf
    Swagger
    Swift
    Tailwind
    Take Down
    Thunder
    Thunder Wave
    Thunderbolt
    ThunderPunch
    Toxic
    Twister
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Whirlwind
    Wing Attack
    Wrap
    Zap Cannon

    Kirinriki (Girafarig) (open)

    [​IMG]
    Girafarig [Kirinriki] (F)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Normal/Psychic
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 85
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18
    Total Moves: 72/92

    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Assurance
    Astonish
    Baton Pass
    Confusion
    Crunch
    Double Hit
    Growl
    Guard Swap
    Odor Sleuth
    Power Swap
    Psybeam
    Psychic
    Stomp
    Tackle
    Zen Headbutt

    Amnesia
    Beat Up
    Double Kick
    Future Sight
    Mean Look
    Mirror Coat
    Razor Wind
    Wish

    Bulldoze
    Calm Mind
    Charge Beam
    Double Team
    Dream Eater
    Earthquake
    Energy Ball
    Facade
    Flash
    Frustration
    Grass Knot
    Hidden Power (Fighting, 7)
    Light Screen
    Protect
    Psyshock
    Rain Dance
    Reflect
    Rest
    Return
    Rock Smash
    Shadow Ball
    Substitute
    Sunny Day
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room
    Zap Cannon

    Body Slam
    Double-Edge
    Endure
    Foul Play
    Gravity
    Headbutt
    Hyper Voice
    Iron Tail
    Magic Coat
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snore
    Sucker Punch
    Swift
    Trick
    Uproar

    Manyuura (Weavile) (open)

    [​IMG]
    Weavile [Manyuura] (M)
    Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
    Type: Dark/Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21
    Total Moves: 78/102

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Assurance
    Beat Up
    Dark Pulse
    Embargo
    Faint Attack
    Fling
    Fury Swipes
    Hone Claws
    Ice Shard
    Icy Wind
    Leer
    Metal Claw
    Nasty Plot
    Night Slash
    Punishment
    Quick Attack
    Revenge
    Scratch
    Screech
    Slash
    Snatch
    Taunt

    Assist
    Avalanche
    Bite
    Counter
    Fake Out
    Feint
    Foresight
    Pursuit
    Reflect

    Aerial Ace
    Attract
    Blizzard
    Brick Break
    Detect
    Dig
    Double Team
    DynamicPunch
    Endure
    Facade
    Focus Blast
    Focus Punch
    Giga Impact
    Hail
    Hyper Beam
    Low Sweep
    Ice Beam
    Natural Gift
    Payback
    Poison Jab
    Protect
    Psych Up
    Rain Dance
    Rest
    Rock Smash
    Shadow Ball
    Shadow Claw
    Snarl
    Substitute
    Surf
    Sunny Day
    Swagger
    Swords Dance
    Torment
    Toxic
    Whirlpool
    X-Scissor

    Double-Edge
    Ice Punch
    Iron Tail
    Knock Off
    Low Kick
    Moonlight
    Sleep Talk
    Snore
    Spite

    Roobushin (Conkeldurr) (open)

    [​IMG]
    Conkeldurr [Roobushin] (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 68/68 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bide
    Block
    Brick Break
    Bulk Up
    Bulldoze
    Chip Away
    Comet Punch
    Counter
    Detect
    Dig
    Double Team
    Drain Punch
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Punch
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Force Palm
    Foresight
    Frustration
    Giga Impact
    Grass Knot
    Hammer Arm
    Helping Hand
    Hidden Power (Psychic, 7)
    Hyper Beam
    Ice Punch
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Payback
    Poison Jab
    Pound
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Reversal
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Round
    Scary Face
    Sleep Talk
    Smack Down
    SmellingSalt
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Taunt
    ThunderPunch
    Toxic
    Wake-Up Slap
    Wide Guard
    Work Up

    (Cyclohm) (open)

    [​IMG]
    Cyclohm [] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 70/85

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Leer
    Outrage
    Rain Dance
    Slack Off
    SonicBoom
    Tackle
    Thrash
    ThunderShock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    DragonBreath
    Dragon Dance
    Dragon Rush
    Gust
    Hydro Pump
    Magnet Rise
    Shock Wave
    Spark

    Aerial Ace
    Attract
    Blizzard
    Bulldoze
    Charge Beam
    Double Team
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Giga Impact
    Hail
    Hidden Power (Grass, 7)
    Hone Claws
    Hyper Beam
    Ice Beam
    Incinerate
    Light Screen
    Protect
    Rest
    Roar
    Sandstorm
    Substitute
    Sunny Day
    Surf
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Wild Charge

    Draco Meteor
    Electroweb
    Heal Bell
    Signal Beam
    Sleep Talk

    (Mollux) (open)

    [​IMG]
    Mollux [] (F)
    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 67/67 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Facade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power (Ice, 7)
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-O-Wisp
    Withdraw

    Yadokingu (Slowking) (open)

    [​IMG]
    Slowking [Yadokingu] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.
    Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (30 /1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 95/119

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (Electric, 7)
    Nasty Plot
    Power Gem
    Psych Up
    Psychic
    Rain Dance
    Slack Off
    Swagger
    Tackle
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Belly Drum
    Block
    Future Sight
    Me First
    Mud Sport
    Stomp

    Avalanche
    Bide
    Blizzard
    Brick Break
    Brine
    BubbleBeam
    Bulldoze
    Calm Mind
    Dig
    Dive
    Double Team
    Dragon Tail
    Dream Eater
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Blast
    Fissure
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Impact
    Grass Knot
    Hail
    Hyper Beam
    Ice Beam
    Incinerate
    Light Screen
    Pay Day
    Protect
    Psyshock
    Quash
    Reflect
    Rest
    Rock Smash
    Safeguard
    Scald
    Shadow Ball
    Skull Bash
    Substitute
    Sunny Day
    Surf
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Trick Room
    Whirlpool
    Zap Cannon

    After You
    Aqua Tail
    Body Slam
    Counter
    Drain Punch
    Foul Play
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Tail
    Magic Coat
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snore
    Trick
    Wonder Room

    Meganiumu (Meganium) (open)

    [​IMG]
    Meganium [Meganiumu] (F)
    Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69 (80 /1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 57/75

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aromatherapy
    Body Slam
    Growl
    Light Screen
    Magical Leaf
    Natural Gift
    Petal Dance
    PoisonPowder
    Razor Leaf
    Reflect
    Safeguard
    SolarBeam
    Sweet Scent
    Synthesis
    Tackle

    AncientPower
    Counter
    Flail
    GrassWhistle
    Heal Pulse
    Ingrain
    Leaf Storm
    Leech Seed
    Nature Power
    Refresh
    Vine Whip
    Wring Out

    Bulldoze
    Bullet Seed
    Detect
    Double Team
    Dragon Tail
    Earthquake
    Endure
    Energy Ball
    Facade
    Giga Impact
    Grass Knot
    Hidden Power (Fire, 7)
    Hyper Beam
    Protect
    Rest
    Rock Smash
    Substitute
    Sunny Day
    Toxic

    Double-Edge
    Frenzy Plant
    Giga Drain
    Grass Pledge
    Headbutt
    Iron Tail
    Magic Coat
    Outrage
    Seed Bomb
    Sleep Talk
    Worry Seed

    Tabunne (Audino) (open)

    [​IMG]
    Tabunne [Audino] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Klutz (DW): (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (50 /1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Total Moves: 88/88 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    After You
    Amnesia
    Attract
    Bestow
    Blizzard
    Calm Mind
    Charge Beam
    Covet
    Dig
    Double Team
    Double-Edge
    DoubleSlap
    Drain Punch
    Dream Eater
    Echoed Voice
    Encore
    Entrainment
    Facade
    Fire Blast
    Fire Punch
    Flamethrower
    Flash
    Fling
    Frustration
    Grass Knot
    Gravity
    Growl
    Heal Bell
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power (Ground, 7)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Tail
    Knock Off
    Last Resort
    Light Screen
    Low Kick
    Lucky Chant
    Magic Coat
    Pain Split
    Pound
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Refresh
    Rest
    Retaliate
    Return
    Role Play
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Signal Beam
    Simple Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Surf
    Swagger
    Sweet Kiss
    Take Down
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    ThunderPunch
    Toxic
    Trick Room
    Uproar
    Wild Charge
    Wish
    Work Up
    Yawn
    Zen Headbutt

    Putera (Aerodactyl) (open)

    [​IMG]
    Aerodactyl [Putera] (M)
    Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
    Type: Rock/Flying
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130 *1.15) (+) (+26% Accuracy boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 69/88

    MC: 0
    DC: 5/5

    Attacks:
    Agility
    AncientPower
    Bite
    Crunch
    Fire Fang
    Giga Impact
    Hyper Beam
    Ice Fang
    Iron Head
    Roar
    Rock Slide
    Scary Face
    Sky Drop
    Supersonic
    Take Down
    Thunder Fang
    Wing Attack

    Curse
    Foresight
    Pursuit
    Steel Wing
    Whirlwind

    Aerial Ace
    Attract
    Bide
    Bulldoze
    Defog
    Detect
    Double Team
    Dragon Claw
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Fly
    Hone Claws
    Incinerate
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Rock Polish
    Rock Smash
    Rock Tomb
    Sandstorm
    Smack Down
    Stone Edge
    Substitute
    Sunny Day
    Taunt
    Torment
    Toxic

    Air Cutter
    Aqua Tail
    Double-Edge
    Dragon Pulse
    Earth Power
    Headbutt
    Heat Wave
    Iron Tail
    Rock Throw
    Roost
    Sky Attack
    Sleep Talk
    Stealth Rock
    Tailwind
    Twister

    Yukimenoko (Froslass) (open)

    [​IMG]
    Froslass [Yukimenoko] (F)
    Nature: Hasty (+15% Spe, +19% Acc, -1 Def)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (110 *1.15) (+) (+19% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Total Moves: 59/78

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Bite
    Blizzard
    Captivate
    Confuse Ray
    Crunch
    Destiny Bond
    Double Team
    Hail
    Headbutt
    Ice Beam
    Ice Fang
    Ice Shard
    Icy Wind
    Leer
    Ominous Wind
    Powder Snow
    Protect
    Wake-Up Slap

    Avalanche
    Bide
    Disable
    Fake Tears
    Hex
    Spikes
    Weather Ball

    Attract
    Dream Eater
    Endure
    Facade
    Frost Breath
    Hidden Power (Fighting, 7)
    Hyper Beam
    Light Screen
    Psych Up
    Psychic
    Rain Dance
    Rest
    Safeguard
    Shadow Ball
    Substitute
    Taunt
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic

    Block
    Ice Punch
    Mimic
    Pain Split
    Signal Beam
    Sing
    Sleep Talk
    Snatch
    Spite
    Sucker Punch
    Trick

    Dootakun (Bronzong) (open)

    [​IMG]
    Bronzong [Dootakun] (N)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (33 /1.15) (-)
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19
    Total Moves: 72/72 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    AncientPower
    Block
    Bulldoze
    Calm Mind
    Charge Beam
    Confuse Ray
    Confusion
    Double Team
    Dream Eater
    Earthquake
    Endure
    Explosion
    Extrasensory
    Facade
    Faint Attack
    Flash
    Flash Cannon
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Heavy Slam
    Hidden Power (Grass, 7)
    Hyper Beam
    Hypnosis
    Imprison
    Iron Defense
    Iron Head
    Light Screen
    Metal Sound
    Natural Gift
    Payback
    Protect
    Psych Up
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    Snore
    SolarBeam
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Tackle
    Telekinesis
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt

    Yamirami (Sableye) (open)

    [​IMG]
    Sableye [Yamirami] (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type: Dark/Ghost
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (50 /1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16
    Total Moves: 72/107

    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Confuse Ray
    Detect
    Faint Attack
    Fake Out
    Foresight
    Foul Play
    Fury Swipes
    Knock Off
    Leer
    Mean Look
    Night Shade
    Power Gem
    Punishment
    Scratch
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Zen Headbutt

    Feint
    Flatter
    Metal Burst
    Moonlight
    Recover
    Sucker Punch

    Attract
    Brick Break
    Calm Mind
    Dig
    Double Team
    Embargo
    Facade
    Focus Punch
    Hone Claws
    Low Sweep
    Payback
    Poison Jab
    Psych Up
    Psychic
    Rain Dance
    Rest
    Rock Smash
    Snarl
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Torment
    Toxic
    Will-O-Wisp

    Counter
    Dark Pulse
    Endure
    Fire Punch
    Gravity
    Helping Hand
    Ice Punch
    Icy Wind
    Lick
    Low Kick
    Magic Coat
    Octazooka
    Pain Split
    Signal Beam
    Sleep Talk
    Snatch
    Spite
    ThunderPunch
    Tickle
    Trick

    Rejiaisu (Regice) (open)

    [​IMG]
    Regice [Rejiaisu] (N)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Ice Body (DW): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5 (+)
    SpA: Rank 4
    SpD: Rank 8
    Spe: 43 (50 /1.15) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23
    Total Moves: 60/73

    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    AncientPower
    Charge Beam
    Curse
    Explosion
    Hammer Arm
    Hyper Beam
    Ice Beam
    Icy Wind
    Lock-On
    Stomp
    Superpower
    Zap Cannon

    Avalanche
    Blizzard
    Brick Break
    Bulldoze
    Double Team
    Earthquake
    Facade
    Flash Cannon
    Focus Blast
    Focus Punch
    Frost Breath
    Giga Impact
    Hail
    Hidden Power (Fire, 7)
    Protect
    Psych Up
    Rain Dance
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Safeguard
    Shock Wave
    Substitute
    Swagger
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic

    Block
    Body Slam
    Counter
    Defense Curl
    Double-Edge
    DynamicPunch
    Endure
    Gravity
    Ice Punch
    Mimic
    Mud-Slap
    Rollout
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    ThunderPunch
    Last edited: Oct 16, 2013
  4. Woodchuck

    Woodchuck i am woodchuck
    is a Smogon IRC AOPis a Forum Moderatoris a Battle Server Admin Alumnus
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,211
    Trainer Name: Woodchuck
    Pokemon: Skitty, Monohm, Lotad, Lucario, Tyranitar, Gabite, Starmie, Haunter, Minccino, Beldum, Kitsunoh
    W/L/T: idk, 3/0/0 since i 'restarted'
    Currency Counter: 5

    Backpack:

    Items:
    1x Amulet Coin
    1x Moon Stone
    1x Rare Candy
    1x Soothe Bell
    1x Water Stone

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:

    Ref Tokens:
    Business Tokens:

    Ongoing Battles:


    Completed Battles:


    Active Slots:
    Battle Slot 1: See Above
    Battle Slot 2: See Above
    Battle Slot 3: See Above
    Tournament: None
    RP: None
    RP: None
    Gym: None

    Pokemon Team:
    Becquerel the Lucario (open)

    [​IMG]
    Lucario (*) [Becquerel] (Male)
    Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12)

    Type:
    Fighting / Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified(DW, Unlocked): Innate. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Copycat (*)

    Crunch (*)
    Hi Jump Kick (*)
    Detect (*)

    Swords Dance (*)
    Substitute (*)
    Rock Slide (*)

    Blaze Kick
    Dark Pulse
    Metal Claw
    Bone Rush
    Metal Sound
    Ice Punch
    Extremespeed
    Aura Sphere
    Nasty Plot
    Vacuum Wave
    Stone Edge
    Magnet Rise
    Shadow Claw
    Dragon Pulse
    Drain Punch
    Sleep Talk
    Dig
    Psychic
    Close Combat
    Move Count: 34

    Mobster Kingpin the Tyranitar (open)

    [​IMG]
    Tyranitar (*) [MOBSTER KINGPIN] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve (DW): Innate. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 8
    DC: 5/5

    Attacks:
    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)
    Thrash (*)

    Curse (*)
    Pursuit (*)
    Stealth Rock (*)

    Dig (*)
    Stone Edge (*)
    Earthquake (*)

    Smack Down
    Move Count: 15

    Pickle Inspector the Gabite (open)

    [​IMG]
    Gabite (*) [Pickle Inspector] (Male)
    Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as increasing its accuracy by 15)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 94 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 4
    DC: 2/5

    Attacks:
    Tackle (*)
    Sand-Attack (*)
    Dragon Rage (*)
    Sandstorm (*)
    Take Down (*)
    Sand Tomb (*)
    Slash (*)

    Outrage (*)
    Iron Head (*)
    Body Slam (*)

    Earthquake (*)
    Stone Edge (*)
    Dragon Claw (*)

    Dual Chop
    Move Count: 14

    Skaia (Starmie) (open)

    [​IMG]
    Starmie [Skaia] (Genderless)
    Nature: Timid (-Atk, +Spe, +21 Accuracy)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate: Can Be Enabled. This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW, Unlocked): Can Be Enabled. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camoflage
    Swift

    Hydro Pump
    Minimize
    Cosmic Power

    Blizzard
    Thunder
    Confuse Ray

    Substitute
    Psychic
    Protect
    Scald
    Power Gem
    Dive
    Recover
    Move Count: 16

    Aradia the Haunter (open)
    [​IMG]
    Haunter [Aradia] (Female)
    Nature: Timid (-Atk, +Spe and boost of 21 in accuracy)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 109 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 7/9
    MC: 4

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch

    Disable
    Perish Song
    Will-o-Wisp

    Shadow Ball
    Sludge Bomb
    Thunderbolt

    Taunt
    Shadow Punch
    Hidden Power [Fire]

    Moves: 15

    Problem Sleuth the Minccino (open)

    [​IMG][​IMG]
    Minccino [Problem Sleuth] (Male)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 4
    DC: 2/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap

    Aqua Tail
    Sleep Talk
    Mud Slap

    Dig
    Protect
    Substitute
    Move Count: 15

    Sburb the Beldum (open)

    [​IMG]
    Beldum [Sburb] (Genderless)
    Nature: Careful (+SpD, -SpA)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13

    EC: 3/9
    MC: 4
    DC: 2/5

    Attacks:
    Take Down

    Iron Head
    Zen Headbutt
    Headbutt

    Moves: 4

    Wayward Vagabond the Kitsunoh (open)

    [​IMG]
    Kitsunoh [Wayward Vagabond] (Male)
    Nature: Jolly (+Spe, -SpA, +19 Acc)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Imprison
    Scratch
    Tail Whip
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw
    Copycat
    Curse

    Yawn
    Meteor Mash
    Psycho Shift

    Will-o-Wisp
    Protect
    Toxic
    ShadowStrike
    Taunt
    Revenge
    U-Turn
    Endeavor
    moves: 26

    Skitty (open)

    [​IMG]
    Skitty [Snowman] (Female)
    Nature: Adamant (+Atk, -SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Normalize: Can be Disabled. This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
    Wonder Skin (DW, Locked): Innate. The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 3/6
    MC: 3
    DC: 2/5

    Attacks:
    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    DoubleSlap
    Assist
    Charm
    Faint Attack

    Zen Headbutt
    Helping Hand
    Sucker Punch

    Thunder Wave
    SolarBeam
    Frustration
    Return
    Double-Edge

    Total Moves: 18

    Duclohm (open)

    [​IMG]
    Duclohm [John Egbert] (Male)
    Nature:
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW, Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 4/9
    MC: 5
    DC: 3/5

    Attacks:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom

    DragonBreath
    Heal Bell
    Hydro Pump

    Thunderbolt
    Thunder Wave
    Fire Blast
    Volt Switch
    Dragon Pulse
    Hurricane

    Lotad (open)

    [​IMG]
    Lotad [Bilious Slick] (Male)
    Nature: Modest (+SpA, -Atk)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: Innate. This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: Innate, DW (Locked). This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 4
    DC: 2/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam

    Counter
    Leech Seed
    Giga Drain

    Toxic
    Scald
    Protect
    Total Moves: 14

    Magikarp (open)
    [​IMG]
    Magikarp [PARTY LIKE IT'S 1999!] (Male)
    Nature: Adamant (+Atk, -SpA)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim:
    Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rattled [DW, Locked]: Innate. These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Splash
    Tackle

    Bounce

  5. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Mar 19, 2009
    Messages:
    1,594
    elevator music: you're fine
    woodchuck: larvitar should have thrash added to its level up attacks and all your pokemon's DC need the "/5" after the 0, but it's not a huge deal.

    both of you are approved

    2
  6. Skwog

    Skwog

    Joined:
    Mar 21, 2010
    Messages:
    216
    Trainer Name: Skwog
    Pokemon: Charmander (*), Snivy (*), Slowpoke (*)
    W/L/T: 0 | 0 | 0
    Trainer Counter: 0

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Completed Battles:

    Active Battles:

    Pokemon Team:

    Stephen (open)
    [​IMG]
    Charmander(*) [ Stephen ] ( )
    Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75 (+15% Speed) (+) (19% Accuracy)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch (*)
    Growl (*)
    Ember (*)
    Metal Claw (*)
    Smokescreen (*)
    Dragon Rage (*)
    Scary Face (*)
    Fire Fang (*)

    Dragon Dance (*)
    AncientPower (*)
    Crunch (*)

    Dig (*)
    Flamethrower (*)
    Brick Break (*)


    Fleur (open)
    [​IMG]
    Snivy(*) [ Fleur ] ( )
    Nature: Timid (+15% Speed, +18% Accuracy, -1 Att)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 72 (+15% Speed) (+) (18% Accuracy)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Leer (*)
    Vine Whip (*)
    Wrap (*)
    Growth (*)
    Leaf Tornado (*)
    Leech Seed (*)
    Mega Drain (*)
    Slam (*)

    Glare (*)
    Mirror Coat (*)
    Captivate (*)

    Light Screen (*)
    Reflect (*)
    Hidden Power (Fire, 7) (*)


    Duke (open)
    [​IMG]
    Slowpoke(*) [ Duke ] ( )
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 2(-)
    Def: Rank 4(+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)

    Mud Sport (*)
    Future Sight (*)
    Snore (*)

    Scald (*)
    Protect (*)
    Ice Beam (*)
  7. Woodchuck

    Woodchuck i am woodchuck
    is a Smogon IRC AOPis a Forum Moderatoris a Battle Server Admin Alumnus
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,211
    ^ At a glance, you need to put a minus (-) by your Charmander's defense, your Snivy's attack, and by your Slowpoke's attack.
    You should also put a plus (+) by your Slowpoke's defense.

    I'm not a registration approver so you'll still need to get this checked by someone else.
  8. prem

    prem failed abortion
    is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Battle Server Moderator
    Moderator

    Joined:
    Mar 25, 2011
    Messages:
    1,821
    I'm slightly confused... lets hope this goes somewhat well

    Trainer Name:
    Prem
    Pokemon: Syclar(*), Ferroseed(*), Carvanha(*)
    W/L/T: 0-0-1
    Trainer Counter:2

    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Completed Battles:
    vs. Woodchuck

    Active Battles:

    Pokemon Team:
    Syclar (open)


    [​IMG]
    Syclar (female)
    Nature:Timid (Decreases Atk by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by 17)
    Type: Ice / Bug
    Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate, locked). This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3(-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Accuracy: +17%

    EC:1/9
    MC:2
    DC:1/5

    Attacks:
    Leer (*)
    Leech Life (*)
    Scratch(*)
    Focus Energy(*)
    Ice Shard(*)
    Slash (*)
    Bug Bite(*)
    Icicle Spear(*)


    Tail Glow (*)
    Signal Beam (*)
    Earth Power (*)

    Blizzard (*)
    Hidden Power Fire (*)
    Substitute(*)

    Ferroseed (open)


    [​IMG]

    Ferroseed (*)(Female)
    Nature: Sassy (Divides Speed by 1.15x and increases SpD by 1 Rank)
    Type:
    Steel / Grass
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Iron Barbs: (innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3 (+)
    Spe: 10 (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Harden (*)
    Rollout (*)
    Curse (*)
    Metal Claw (*)
    Pin Missle (*)
    Gyro Ball (*)

    Leech Seed (*)
    Seed Bomb (*)
    Stealth Rock (*)

    Protect (*)
    Substitute (*)
    Thunder Wave (*)

    Carvahna (open)


    [​IMG]

    Carvahna (*) (female)
    Nature: Rash (Decreases SpD by one rank and increases Spa by one rank)
    Type: Water / Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Rough Skin: Innate, When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Speed Boost (DW): Innate, locked. Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Leer(*)
    Bite(*)
    Rage(*)
    Focus Energy(*)
    Scary Face(*)
    Crunch(*)
    Ice Fang(*)
    Screech(*)
    Swagger (*)
    Take Down (*)

    Hydro Pump (*)
    Double Edge (*)
    Thrash (*)

    Ice Beam (*)
    Hidden Power Fire (*)
    WaterFall (*)
  9. Woodchuck

    Woodchuck i am woodchuck
    is a Smogon IRC AOPis a Forum Moderatoris a Battle Server Admin Alumnus
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,211
    It's "Syclar" not "Scylar".
    And you don't need the levels for the level up moves.
    Also, I think Syclar's accuracy boost should be 17 not 10, following this formula:
    ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30
    The new base speed is 91, which is squared to 8281. Then you divide it by the divisor for the pokemon; for stage one pokemon in a two-stage line, it's 500. Therefore the evolution boost should be:
    (91^2)/500
    = 8281/500
    = 16.562
    and since you round up you get 17.
  10. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Trainer Name: Paradoxus
    Pokemon: Monohm, Spoink, Phanpy
    W/L/T:
    Trainer Counters: 0

    Backpack:

    Berry Pocket

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket



    Pokemon Team:

    Sparky the Monohm (open)

    [​IMG]

    Monohm (Sparky) (*) (F)
    Nature: Modest (+SpA -Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:


    Tackle (*)
    Growl (*)
    Dragon Rage (*)
    Charge (*)
    Thundershock (*)
    Rain Dance (*)
    Sonicboom (*)
    Leer (*)
    Twister (*)
    Spark (*)

    Hydro Pump (*)
    Dragonbreath (*)
    Signal Beam (*)

    Fire Blast (*)
    Substitute (*)
    Charge Beam (*)


    MagicBacon the Spoink (open)


    [​IMG]
    Spoink (MagicBacon) (*) (M)
    Nature: Modest (+Special Attack, -Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks:

    Splash (*)
    Psywave (*)
    Odor Sleuth (*)
    Psybeam (*)
    Psych Up (*)
    Confuse Ray (*)
    Magic Coat (*)


    Psyshock (*)
    Shadow Ball (*)
    Hidden Power Fighting (*)

    Whirlwind (*)
    Future Sight (*)
    Lucky Chant (*)


    Trunks the Phanpy (open)


    [​IMG]
    Phanpy(Trunks) (*) (M)
    Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Moves:

    Odor Sleuth (*)
    Tackle (*)
    Growl (*)
    Defense Curl (*)
    Flail (*)
    Take Down (*)
    Rollout (*)
    Natural Gift (*)
    Slam (*)

    Earthquake (*)
    Rock Slide (*)
    Roar (*)

    Ice Shard (*)
    Head Smash (*)
    Fissure (*)


    Miles the Yanma (open)


    [​IMG]

    Yanma [Miles] (M)

    Nature: Naive (+15% Speed, +28% Accuracy, -1 SpD)


    Type: Bug / Flying

    Bug: Bug STAB; More obility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Speed Boost:Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Frisk (DW): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-1)
    Spe: 110 (Add 15%, rounded to 109)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Detect
    Supersonic
    Hypnosis

    Shadow Ball
    Hidden Power Fire (7)
    Psychic

    Signal Beam
    Secret Power
    Whirlwind


    Bonfire the Pansear (open)

    [​IMG]
    Pansear (Bonfire) (M)
    Nature:Naive (+Spe, -SDef)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 74 (Adds 15%, rounded to 74)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia


    Dig
    Taunt
    Hidden Power Ice (7)

    Nasty Plot
    Heat Wave
    Role Play


    Peppy Le Pew the Stunky (open)

    [​IMG]
    Stunky (Peppy Le Pew)

    Nature: Mild (+SAtk, -Def)


    Type: Poison/Dark

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Aftermath: If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Keen Eye (DW): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Feint
    Slash
    Toxic

    Taunt
    Dark Pulse
    Hidden Power Ice (7)

    Flame Burst
    Iron Tail
    Crunch
  11. Deck Knight

    Deck Knight Photorealistic Seagull (PSG)
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,592
    Skwog:

    Front sprites should be used, not back sprites[/B]. Charmander should have +19% Accuracy, Snivy should have +18% Accuracy. All your Pokemon should also note which stat is being lowered with a (-) next to it.

    Charmander should include Metal Claw since it gets it in FRLG at L13.

    Overall replace the sprites, update the accuracies, and clean up the move data and then VM me. Not approved.

    premboy95:

    You need to calculate the increased/decreased Speed and Accuracy and update the respective bases. You also don't need to list the levels in Syclar's movepool. Use still images, not moving gifs. These changes are fairly minor. Just make the notations and your profile is approved.

    Paradoxus:

    All of your starting Pokemon are missing asterisks next to their species and starting moves. Monohm is missing a few level-up moves. Spoink needs Ranks instead of stars, Your EC and DC needs to list the denominators (For EC Monohm is 0/9, Spoink/Phanpy should be 0/6, for DC all are 0/5). Not approved.
  12. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    After a second look Paradoxus is APPROVED, though you should still put (*) next to the names of your Pokemon.

    3
  13. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,974
    Trainer Name: LightWolf
    Pokemon: Reuniclus (*), Magnezone (*), Infernape (*), Garchomp, Swampert, Deino, Breezi, Rebble, Cofagrigus, Muk, Oshawott, Vanonat, Darumakka
    W/L/T: 9/2/0
    Trainer Counter: 17

    Roleplays:
    Battle Hall Thread

    Current Battles:


    Battles:
    Vs Leethoof - Completed
    Vs rickheg - Completed
    Vs Rising Dusk Training
    Vs Destiny Warrior
    Battle on Minecraft
    Vs Venser
    Vs Korski Training
    Vs nEsp
    Vs ShinySkarmory and Jas61292
    Vs Chris Teke
    Vs Arcanite
    Vs Its A Random
    Vs Ziposaki

    Backpack:

    1x Expert Belt

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Shuca Berry

    Token Pocket:
    Ref Tokens: 3
    Business Tokens: 0
    Battle Points: 0

    Pokemon Team:

    Greed (open)
    [​IMG]
    Reuniclus [Greed] (M)

    Nature: Quiet (+SpA -15% Speed, -10% Evasion)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 2
    Evasion: -10%
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Psywave (*)
    Reflect (*)
    Rollout (*)
    Snatch (*)
    Hidden Power (Fire, 7) (*)
    Light Screen (*)
    Charm (*)
    Recover (*)
    Psyshock (*)
    Psychic
    Pain Split
    Skill Swap
    Heal Block

    Imprison (*)
    Secret Power (*)
    Confuse Ray (*)
    Trick

    Toxic (*)
    Energy Ball (*)
    Shadow Ball (*)
    Thunder
    Telekinesis
    Double Team
    Protect
    Focus Blast
    Grass Knot


    Blitzkrieg (open)
    [​IMG]
    Magnezone [Blitzkrieg] (Genderless)

    Nature: Quiet (+SpA -15% Speed, -10% Evasion)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic: (Can be Enabled) (DW) (Unlocked) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 5
    Evasion: -10%
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Metal Sound (*)
    Tackle (*)
    ThunderShock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunder Wave (*)
    Spark (*)
    Tri Attack
    Barrier
    Mirror Coat

    Magnet Rise (*)
    Lock-On (*)
    Zap Cannon (*)
    Magic Coat
    Signal Beam

    Thunderbolt (*)
    Flash Cannon (*)
    Substitute (*)
    Volt Switch
    Discharge


    Ace (open)
    [​IMG]
    Infernape [Ace] (M)

    Nature: Hasty (+15% Speed, +XX% Acc, -Def)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 124 (+)
    Size Class: 3
    Weight Class: 4
    Acc: +15%

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)
    Mach Punch
    Acrobatics
    Slack Off
    Feint
    Close Combat
    Flare Blitz

    ThunderPunch (*)
    Heat Wave (*)
    Fake Out (*)
    Counter
    Encore
    Assist
    Endeavor

    Dig (*)
    Brick Break (*)
    Shadow Claw (*)
    Fire Blast
    Will-O-Wisp
    Rock Slide
    Focus Blast
    Sunny Day
    SolarBeam
    Stone Edge


    Jinbe (open)

    [​IMG]
    Garchomp [Jinbe], (M)
    Nature: Adamant

    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Size Class: 4
    Weight Class: 4
    Spe: 102
    Base Rank Total: 22

    Counters:
    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: (Innate) (DW) (Unlocked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash
    Dig
    Dual Chop
    Fire Fang
    Crunch

    Outrage
    Twister
    Iron Tail
    Aqua Tail

    Dragon Claw
    Earthquake
    Rock Slide
    Protect
    Substitute
    Stone Edge
    Rock Smash


    MUDS (open)
    [​IMG]
    Swampert [MUDS] [Female]
    Nature: Relaxed
    Type: Water Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport
    Hydro Pump
    Mud Bomb
    Mud Shot
    Earthquake
    Muddy Water
    Protect
    Hammer Arm

    Counter
    Mirror Coat
    Avalanche
    Yawn
    Earth Power
    Hydro Cannon

    Waterfall
    Rock Slide
    Scald
    Sludge Wave
    Ice Beam


    Cerberus (open)

    [​IMG]
    Deino (Cerberus) (M)

    Nature:
    Lonely - (+Attack, -Defence)

    Type:
    Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: 4 (+)
    Def: 1 (-)
    SpA: 2
    SpD: 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: No Dream World Ability

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Thunder Fang
    Ice Fang
    Head Smash

    Dragon Tail
    Taunt
    Torment
    Thunder Wave


    Robin (open)

    [​IMG]
    Breezi (Robin) (F)

    Nature: Brave

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden (DW): (Innate) (Locked) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:

    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment

    Acrobatics
    Torment
    Sludge Wave
    Taunt
    Energy Ball
    U-Turn

    Earth Power
    Follow Me
    Me First
    Disable


    Usopp (open)
    [​IMG]
    Rebble (Usopp) (M)

    Nature: Modest

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Paleo Wave
    Ancientpower
    Earth Power

    Vacuum Wave
    Ominous Wind

    Calm Mind
    Fire Blast
    Energy Ball
    Volt Switch


    Perona (open)
    [​IMG]
    Cofagrigus (Perona) (F)

    Nature: Modest

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 6
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: None

    Abilities:

    Mummy: This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:

    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind
    Shadow Ball

    Heal Block
    Endure
    Imprison

    Hidden Power Fighting 7
    Energy Ball
    Psychic
    Grass Knot


    Hiramaru (open)
    [​IMG]
    Oshawott (Hiramaru) (M)

    Nature: Quiet

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14.)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Tail
    Hydro Pump

    Ice Beam
    Surf
    Grass Knot

    Air Slash
    Copycat
    Night Slash
    Brine


    Pufu (open)
    [​IMG]
    Venonat (Pufu) (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam
    Psychic
    Signal Beam

    Giga Drain
    Toxic Spikes
    Morning Sun

    Protect
    Toxic
    Venoshock


    Coco (open)
    [​IMG]
    Muk (Coco) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (50/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


    Attacks:

    Poison Gas
    Pound
    Harden
    Mud Slap
    Disable
    Minimize
    Sludge
    Mud Bomb
    Sludge Wave
    Gunk Shot

    Imprison
    Shadow Sneak
    Lick
    Ice Punch

    Poison Jab
    Thunderbolt
    Fire Blast
    Giga Drain
    Torment
    Focus Blast


    Franky (open)
    [​IMG]
    Darumaka [Franky] (M)
    Nature: Quirky
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Flare Blitz
    Superpower

    Endure
    Encore
    Yawn

    Dig
    Rock Slide
    U-turn
  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    LightWolf, for your stats, you forgot to add 1 Rank to the boosted stats for Solosis and Magnemite and to subtract 1 Rank from Chimchar's lowered stat. Also, Chimchar's Speed should be 71 because a Speed+ nature always rounds up. Finally, because of this and the recent change to the divisors for the Speed+ nature accuracy boost Chimchar's accuracy boost is actually 18%. I'm guessing you'll have no trouble fixing these and everything else is fine, so APPROVED. Welcome to ASB!

    4
  15. VonGentlemen

    VonGentlemen

    Joined:
    Jul 7, 2011
    Messages:
    2
    Trainer Name: Kristmundur Úlfsson
    Pokemon: Snover, Snorunt, Cubchoo
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:

    Completed Battles:

    Pokemon Team:

    Show Hide

    [​IMG]
    Snover(*) Nurgle (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 34 (40/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof: (DW) (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.


    Attacks:

    Powder Snow(*)
    Leer(*)
    Razor Leaf(*)
    Icy Wind(*)
    Grasswhistle(*)
    Swagger(*)
    Mist(*)

    Magical Leaf(*)
    Avalanche(*)
    Bullet Seed(*)

    Ice Beam(*)
    Light Screen(*)
    Protect(*)


    [​IMG]
    Snorunt(*) Slaanesh (F)
    Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50*1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody: (DW) (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:

    Powder Snow(*)
    Leer(*)
    Double Team(*)
    Bite(*)
    Icy Wind(*)
    Headbutt(*)
    Protect(*)

    Disable(*)
    Bide(*)
    Spikes(*)

    Toxic(*)
    Ice Beam(*)
    Shadow Ball(*)

    [​IMG]
    Cubchoo(*) Khorne (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (+)
    SpD: Rank 2
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Snow Cloak: (Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Rattled: (DW) (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:

    Powder Snow (*)
    Growl (*)
    Bide (*)
    Icy Wind (*)
    Fury Swipes (*)
    Brine (*)
    Endure (*)

    Encore (*)
    Night Slash (*)
    Ice Punch (*)

    Aerial Ace (*)
    Hail (*)
    Dig (*)
  16. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    aeiou 999 999 john madden john madden john madden

    ♪♫ - Distortion World

    This thing is never up-to-date. I update it in batches from a spreadsheet every week or so. My Items, UC, and CC stay current, though. Well, current-ish. Sorta.

    [​IMG]

    Trainer Name: Lou
    Pokemon (64): Absol(*), Kingdra(*), Volcarona, Aggron, Ursaring, Tomohawk, Zoroark, Houndoom, Alakazam, Snivy, Swoobat, Zangoose, Weezing, Dragonite, Nidoran♀, Togekiss, Meowth, Manectric, Voodoom, Honchkrow, Cinccino, Jolteon, Cyclohm, Mawile, Muk, Gallade, Embirch, Torterra, Tyranitar, Azumarill, Slowpoke, Scrafty, Accelgor, Milotic, Chimchar, Staryu, Slakoth, Yanma, Meditite, Swinub, Hydreigon, Sigilyph, Sableye, Noctowl, Stratagem, Unown, Crawdaunt, Mollux, Colossoil, Cacturne, Phanpy, Solosis, Necturine, Cubone, Duskull, Weavile, Drapion, Vullaby, Lapras, Purrloin, Toxicroak, Brattler, Sandile, Mienfoo
    W/L/T: :evan:
    Currency Counter: 62
    Universal Counter: 10.8

    Backpack:
    1x Amulet Coin
    2x Big Root
    1x Black Belt
    3x BlackGlasses
    2x Charcoal
    1x Choice Band
    1x Choice Scarf
    1x Choice Specs
    1x Destiny Knot
    1x Dragon Fang
    1x Dragon Scale
    1x Everstone
    2x Exp. Share
    4x Expert Belt
    1x Focus Band
    1x Focus Sash
    2x Hard Stone
    1x Heat Rock
    1x Mystic Water
    2x Life Orb
    2x Light Clay
    1x Power Weight
    2x Rare Candy
    2x Razor Claw
    1x Razor Fang
    1x Shell Bell
    1x Thick Club
    1x TwistedSpoon
    1x Zoom Lens

    Consumables:
    4x Mental Herb

    4x Dusk Ball
    4x Sport Ball

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Starf Berry
    9x Enigma Berry
    4x Rindo Berry
    5x Tanga Berry
    5x Chople Berry

    Battles
    Completed (open)

    Thousand-Post Challenge
    Vs. Glacier Knight (Absol)
    Vs. Terrador (Natasha, Spoons, Ambrocious, Absol)Vs. Athenodoros (Absol | Tie)
    Vs. Athenodoros (Basil | Victory 1-0)
    Vs. Athenodoros (Basil, Cassandra | Victory 2-1)
    Vs. Athenodoros (Cassandra | Victory 1-0)
    Vs. Darkamber (Absol, Ambrocious | Loss 0-2)
    Vs. DarkAmber (Horsea, Ambrocious, Roosevelt, Anonymous, Pumyra, Ozzy | Referee DQ)
    Vs. DarkAmber8828 (Absol, Ambrocious | Loss 0-2)
    Vs. Darkaxis (Tee Hee | Loss 1-0)
    Vs. EndQuote (Absol, Ambrocious, Seadra | Loss 2-3)
    Vs. Fire Blast (Ambrocious | Victory 1-0)
    Vs. IAR (Absol, Horsea | Loss 0-2)
    Vs, IAR (Absol | Tie)
    Vs. jayjinde (Absol, Ramona, Anonymous | Victory 3-0)
    Vs. jayjinde (Empress | Victory 1-0)
    Vs. jayjinde (Ozzy, Ambrocious, Anonymous | Ref DQ)
    Vs. Metal Bagon (Horsea | Victory 1-0)Vs. Glacier Knight (Cassandra | Victory 1-0)
    Vs. MrcRanger (Oddjob | Loss 1-0)
    Vs. Paradoxus (Absol, Horsea | (Victory 2-1)
    Vs. Paradoxus vs. TEA_DEMON vs. dragonboy52 vs. TheWolfe vs. XVIcaliber (Empress | Disqualification)
    Vs. SimonSays (Oddjob, Tee Hee, Valentine, Camille, Helen | Loss 4-5)
    Vs. Spenstar (Absol, Ambrocious, Pumyra | Loss 0-1)
    Vs. Spenstar (Absol, Pumyra, Ambrocious)
    Vs. Temperantia (Pumyra, Roosevelt, Empress | Referee Disqualification)
    Vs. Terrador (Absol | Victory 1-0)
    Vs. Terrador (Ambrocious | Victory 1-0)
    Vs. Terrador (Empress | Called Off)
    Vs. Terrador (Ramona | Victory 1-0)
    Vs. Terrador (Smogon, Anonymous | Loss 1-2)
    Vs. the shiny umbreon (Absol | Loss 0-1)
    Vs. TheRoyalGuard (Cassandra | Victory 1-0)
    Vs. TheRoyalGuard (Oros | Victory 1-0)
    Vs. Tortferngatr (Empress, Ambrocious, Pumyra | Opponent DQ)
    Vs. XVIcalibur (Absol | Victory 1-0)
    Vs. Zarator (Tee Hee, Valentine | Victory 1-0)


    Roleplays
    Battle Hall Challenge (No Streak)

    Pokémon Team:

    Ferre (Absol ♀) (open)

    [​IMG]
    Absol ♀ - Ferre
    Nature: Mild (SpA: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    (DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    Height Class: 3
    Weight Class: 3
    BRT: 18

    MC: Movepool Complete
    DC: 5 / 5

    105 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Assurance, Bite, Body Slam, Bounce, Counter, Cut, Double-Edge, Façade Faint Attack, False Swipe, Feint, Foul Play, Frustration, Fury Cutter, Giga Impact, Headbutt, Iron Tail, Knock Off, Megahorn, Natural Gift, Night Slash, Payback, Psycho Cut, Punishment, Pursuit, Quick Attack, Retailate, Return, Rock Slide, Rock Smash, Rock Tomb, Scratch, Secret Power, Shadow Claw, Slash, Stone Edge, Strength Sucker Punch, Superpower, Thief, X-Scissor, Zen Headbutt
    Special Moves - Blizzard, Charge Beam, Dark Pulse, Dream Eater, Echoed Voice, Fire Blast, Flamethrower, Future Sight, Hex, Hidden Power [Bug 7], Hyper Beam, Ice Beam, Icy Wind, Incinerate, Mud-Slap, Razor Wind, Round, Shadow Ball, Shock Wave, Snarl, Snore, Swift, Thunder, Thunderbolt, Water Pulse
    Status Moves - Attract, Baton Pass, Calm Mind, Captivate, Curse, Detect, Double Team, Endure, Flash, Hail, Hone Claws, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Psych Up, Rain Dance, Rest, Role Play, Sandstorm, Sleep Talk, Snatch, Spite, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

    Ferre stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan. Now an integral member of Lou's Nightfall Troupe, Ferre is acts as a primary troubleshooter, acting as a powerful surrogate to any ally on Lou's roster.
    Byne (Kingdra ♂) (open)

    [​IMG]
    Kingdra ♂ - Byne
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Water / Dragon
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Swift Swim - (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    (DW) Damp - (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 85

    Height Class: 3
    Weight Class: 5
    BRT: 18

    EC: 9 / 9
    MC: Movepool Complete
    DC: 5 / 5

    72 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Body Slam, Bounce, Dive, Double-Edge, Facade, Flail, Frustration, Giga Impact, Headbutt, Iron Head, Natural Gift, Outrage, Rage, Return, Secret Power, Skull Bash, Take Down, Waterfall
    Special Moves - Aurora Beam, Blizzard, Brine, Bubble, BubbleBeam, Clear Smog, Draco Meteor, Dragon Pulse, Dragon Rage, DragonBreath, Flash Cannon, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Muddy Water, Octazooka, Razor Wind, Round, Scald, Signal Beam, Snore, Surf, Swift, Twister, Water Gun, Water Pulse, Whirlpool
    Status Moves - Agility, Attract, Captivate, Curse, Disable, Double Team, Dragon Dance, Endure, Focus Energy, Hail, Haze, Leer, Mimic, Protect, Quash, Rain Dance, Rest, Sleep Talk, SmokeScreen, Splash, Substitute, Swagger, Toxic, Yawn

    Having survived a lot of punishment and hard battles to get to this point, Byne has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.
    Empress (Volcarona ♀) (open)

    [​IMG]
    Volcarona ♀ - Empress
    Nature: Bold (Def: +1, Atk: -1)
    Type: Bug / Fire
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body - (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    (DW) Swarm - (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    (Additiona Trait) Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100

    Height Class: 3
    Weight Class: 3
    BRT: 21

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    38 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Flame Charge, Flare Blitz, Fly, Leech Life, Take Down, U-turn
    Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Giga Drain, Gust, Heat Wave, Hurricane, Hyper Beam, Incinerate, Overheat, Psychic, Silver Wind, SolarBeam, Struggle Bug
    Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, Rest, Roost, Safeguard, String Shot, Substitute, Sunny Day, Will-O-Wisp

    A rigid follower and enforcer of rules, Volcarona believes in discretion over valor, and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
    Ozzy (Aggron ♂) (open)

    [​IMG]
    Aggron ♂ - Ozzy
    Nature: Sassy (SpD: +1, Spe -7, Evasion -10%))
    Type: Steel / Rock
    Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy - (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head - (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    (DW) Heavy Metal - (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Modified Weight Class: 10

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 43 (-)

    Height Class: 4
    Weight Class: 8
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    22 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Double-Edge, Earthquake, Fire Punch, Head Smash, Headbutt, Ice Punch, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down
    Special Moves - Mud-Slap
    Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Rest, Roar, Sleep Talk

    A runt of his litter; Ozzy grew up outwardly mean. Quick to respond to imagined insults, Ozzy maintains a manner of mask for his own sense of security. After all, who messes with someone this big and this mean?
    Roosevelt (Ursaring ♂) (open)

    [​IMG]
    Ursaring ♂ - Roosevelt
    Nature: Careful (SpD: +1, SpA: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Guts - (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Quick Feet - (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    (DW) Unnerve - (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 55

    Height Class: 3
    Weight Class: 5
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    44 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Avalanche, Bulldoze, Close Combat, Counter, Cross Chop, Crunch, Dig, Double-Edge, Faint Attack, Fire Punch, Focus Punch, Frustration, Fury Swipes, Hammer Arm, Ice Punch, Lick, Low Kick, Night Slash, Payback, Return, Rock Slide, Scratch, Seed Bomb, Slash, Stone Edge, ThunderPunch
    Special Moves - lol
    Status Moves - Belly Drum, Covet, Endure, Fake Tears, Focus Energy, Leer, Metronome, Mimic, Protect, Rest, Scary Face, Sleep Talk, Substitute, Sweet Scent, Taunt, Torment, Toxic, Yawn

    Quick to amusement and slow to rage, Roosevelt is generally content. Guilty only of laziness, he nonetheless enjoys putting forth as little effort as possible and relaxing in general. He is slow to anger; but an adversary will rue the day it brings this gentle giant's wrath upon itself.
    Pumyra (Tomohawk ♀) (open)

    [​IMG]
    Tomohawk ♀ - Pumyra
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Flying / Fighting
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
    Prankster
    - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
    (DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    47 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Fury Swipes, Fly, Rapid Spin, Rock Smash, Sky Drop, Superpower
    Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Beam, Hyper Voice, Incinerate, SolarBeam
    Status Moves - Baton Pass, Bulk Up, Confuse Ray, Double Team, Flash, Focus Energy, Harden, Haze, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rapid Spin, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Swagger, Taunt, Toxic, Whirlwind, Yawn

    Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
    Nivea (Zoroark ♀) (open)

    [​IMG]
    Zoroark ♀ - Nivea
    Nature: Hasty (Spe +16, Accuracy +16%, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Illusion - (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]



    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 19

    EC: 6 / 6
    MC: 0

    43 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bounce, Counter, Dig, Faint Attack, Fury Swipes, Low Sweep, Night Slash, Payback, Punishment, Pursuit, Sucker Punch, Scratch, U-Turn
    Special Moves - Dark Pulse, Extrasensory, Flamethrower, Grass Knot, Hidden Power [Ice 7], Hyper Beam, Night Daze, Shadow Ball
    Status Moves - Agility, Detect, Double Team, Fake Tears, Imprison, Leer, Memento, Nasty Plot, Protect, Psych Up, Rain Dance, Rest, Roar, Scary Face, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic

    Lacking in self-confidence but overflowing with guile, Nivea spends little time in her proper guise. She dislikes attention, having grown used to going without it, and often uses her illusionary skills to mask her presence for avoid unnecessary contact. A niche, but crucial, member of Lou's Nightfall Troupe, Nivea preys upon the unwary to wreak as much havoc as she can on borrowed time.
    Ambrocious (Houndoom ♂) (open)

    [​IMG]
    Houndoom ♂ - Ambrocious
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dark / Fire
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Early Bird - (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire - (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    (DW) Unnerve - (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 95

    Height Class: 3
    Weight Class: 3
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    40 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Beat Up, Bite, Counter, Crunch, Feint, Flame Charge, Foul Play, Iron Tail, Payback, Pursuit, Super Fang, Thief, Thunder Fang, Reversal, Sucker Punch
    Special Moves - Dark Pulse, Dream Eater, Ember, Fire Blast, Flamethrower, Heat Wave, Hidden Power [Fighting 7] Inferno, Overheat, Sludge Bomb, Smog, SolarBeam
    Status Moves - Double Team, Embargo Endure, Howl, Leer, Mimic, Nightmare, Odor Sleuth, Protect, Rest, Roar, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic, Will-O-Wisp

    Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic fervor. Unphazed by adversity, Ambrocious acts is a niche player in the Nightfall Troupe, taking on foes other allies wouldn't dare approach.
    Spoons (Alakazam ♂) (OT Terrador) (open)

    [​IMG]
    Alakazam ♂ - Spoons
    Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Synchronize - (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus - (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Magic Guard - (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 138 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 19

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    42 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Counter, Dig, DynamicPunch, Focus Punch, Knock Off
    Special Moves - Confusion, Energy Ball, Focus Blast, Future Sight, Grass Knot, Hidden Power [Fire, 7] Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
    Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Rain Dance, Recover, Reflect, Role Play, Skill Swap, Sunny Day, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick, Trick Room

    Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
    Basil (Snivy ♂) (open)

    [​IMG]
    Snivy ♂ - Basil
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Grass
    Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Overgrow - (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    (DW) Contrary - (Toggle.) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 63

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 2 / 9
    MC: 0
    DC: 5 / 5

    18 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Slam, Tackle, Vine Whip, Wrap
    Special Moves - Giga Drain, Leaf Storm, Leaf Tornado, Mega Drain, Mirror Coat
    Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Taunt, Toxic

    Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.
    Cassandra (Swoobat ♀) (open)

    [​IMG]
    Swoobat ♀ - Cassandra
    Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
    Type: Psychic / Flying
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware - (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz - (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
    (DW) Simple - (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 132 (+)

    Height Class: 2
    Weight Class: 2
    BRT: 16

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    65 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Aerial Ace, Assurance, Endeavor, Fly, Gyro Ball, Heart Stamp, Knock Off, Pluck, Sky Attack, Super Fang, Thief, U-turn, Zen Headbutt
    Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Dream Eater, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Hyper Beam, Psychic, Psyshock, Shadow Ball, Signal Beam, Snore, Stored Power, Synchronoise
    Status Moves - After You, Amnesia, Attract, Calm Mind, Charm, Double Team, Embargo, Fake Tears, Flash, Flatter, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Psych Up, Rain Dance, Reflect, Rest, Roost, Safeguard, Skill Swap, Sleep Talk, Substitute, Supersonic, Sunny Day, Swagger, Taunt, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room

    Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. Without that specific instruction, however, she instinctively focuses on defensive play and protecting herself from attack.
    Ramona (Zangoose ♀) (open)

    [​IMG]
    Zangoose ♀ - Ramona
    Nature: Mild (SpA: +1, Def: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity - (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    (DW) Toxic Boost - (Passive) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all of its physical attacks have two (2) more Base Attack Power.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90

    Height Class: 3
    Weight Class: 3
    BRT: 16

    MC: 0
    DC: 5 / 5

    54 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Body Slam, Close Combat, Counter, Crush Claw, Double-Edge, Double Hit, Double Kick, Endeavor, Façade, Feint, Fire Punch, Flail, Focus Punch, Fury Cutter, Ice Punch, Low Kick, Night Slash, Payback, Pursuit, Quick Attack, Revenge, Rock Slide, Scratch, Shadow Claw, Slash, ThunderPunch, X-Scissor
    Special Moves - Blizzard, Final Gambit, Fire Blast, Flamethrower, Giga Drain, Ice Beam, Icy Wind, Razor Wind, Thunder, Thunderbolt, Water Pulse
    Status Moves - Attract, Detect, Disable, Double Team, Embargo, Endure, Leer, Mimic, Protect, Rest, Roar, Sleep Talk, Swords Dance, Taunt, Thunder Wave, Toxic

    First of her kind, Ramona is reserved in her methods - adapting to the quickest way to take down the foe in front of her. She doesn't enjoy fighting, and seeks to end it as rapidly as possible regardless of expense - so long as she ends up winning, of course.
    Smogon (Weezing ♂) (open)

    [​IMG]
    Weezing ♂ - Smogon
    Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
    Type: Poison
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)

    Height Class: 2
    Weight Class: 1
    BRT: 19

    EC: 6 / 6
    MC: 1

    20 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Assurance, Bide, SelfDestruct, Tackle
    Special Moves - Clear Smog, Dark Pulse, Fire Blast, Thunder, Thunderbolt, Sludge, Sludge Bomb, Smog
    Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp

    Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. Ready to partake in the activity he's grown to represent, Smogon is nonetheless reserved and focused on his new, wearying path.
    Oros (Dragonite ♂) (open)

    [​IMG]
    Dragonite ♂ - Oros
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dragon / Flying
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus - (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Multiscale - (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 4
    Weight Class: 6
    BRT: 22

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    55 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Jet, Aqua Tail, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Focus Punch, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
    Special Moves - Blizzard, Draco Meteor, Dragon Pulse, Dragon Rage, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
    Status Moves - Agility, Dragon Dance, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roar, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

    Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
    Helen (Nidoran♀ ) (open)

    [​IMG]
    Nidoran♀ - Helen
    Nature: Mild (SpA: +1, Def: -1)
    Type: Poison
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    Abilities:
    Poison Point - (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry - (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    (DW) Hustle - (Dormant) - (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 41

    Height Class: 1
    Weight Class: 1
    BRT: 12

    EC: 1 / 9
    MC: 12
    DC: 1 / 5

    15 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Counter, Double Kick, Fury Swipes, Poison Sting, Pursuit, Scratch
    Special Moves - Sludge Bomb, Venoshock
    Status Moves - Endure, Growl, Helping Hand, Protect, Tail Whip, Toxic

    Helen can be described as considerate or kind for the most part, although the sincerity simply isn't there. She sits in idle thought until called upon or otherwise addressed, and then responds almost autonomously and with little emotion.
    Camille (Togekiss ♀) (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Bold (Def: +1, Atk: -1)
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    46 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Last Resort, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon
    Status Moves - After You, Baton Pass, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave,

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not. One of Lou's most oft-called upon team members, Camille strikes deftly and decisively, concerned about efficiency.
    Ellie (Meowth ♀) (open)

    [​IMG]
    Meowth ♀ - Ellie
    Nature: Naïve (Spe +14, Accuracy +25%, SpD: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Pickup - (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Technician - (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (DW) Unnerve - (Dormant) - (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 104 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    15 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Bite, Dig, Faint Attack, Fake Out, Fury Swipes, Pay Day, Scratch, U-Turn
    Special Moves - lol
    Status Moves - Assist, Growl, Hypnosis, Screech, Snatch, Taunt

    Expecting to be catered to and pampered, Ellie was in for a rude awakening upon coming into the possession of a battling trainer. Faced with the first real work of her life, Ellie now has to demonstrate her capabilities beyond grooming herself and sleeping.
    Valentine (Manectric ♀) (open)

    [​IMG]
    Manectric ♀ - Valentine (Val)
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Electric
    Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static - (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod - (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    (DW) Minus - (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 105

    Height Class: 3
    Weight Class: 3
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    39 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Crunch, Double-Edge, Fire Fang, Ice Fang, Iron Tail, Quick Attack, Spark, Tackle, Thunder Fang, Wild Charge
    Special Moves - Discharge, Flame Burst, Flamethrower, Hidden Power [Rock, 7], Hyper Beam, Mud-Slap, Overheat, Signal Beam, Snarl, Thunder, Thunderbolt, Uproar
    Status Moves - Charge, Double Team, Endure, Howl, Leer, Light Screen, Magnet Rise, Odor Sleuth, Protect, Rain Dance, Rest, Roar, Sleep Talk, Substitute, Switcheroo, Thunder Wave, Toxic

    Born and bred to help protect against monumental adversaries, Valentine has had little in the way of development as it is normally considered. Having spent her formative period training to fight, she often has little in the way of opinions on a given matter.
    Fables (Voodoom ♂) (open)

    [​IMG]
    Voodoom ♂ - Fables
    Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
    Type: Fighting / Dark
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb - (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Lightningrod - (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    (DW) Motor Drive - (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 4
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    44 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Drill Run, Dual Chop, Earthquake, Focus Punch, Foul Play, Ice Punch, Low Kick, Low Sweep, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
    Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Bug, 7], Psychic, Vacuum Wave
    Status Moves - Acupressure, Charge, Copycat, Endure, Follow Me, Grudge, Helping Hand, Imprision, Magic Coat, Memento, Mimic, Pain Split, Perish Song, Rest, Sleep Talk, Snatch, Spite, Substitute, Taunt, Thunder Wave

    Built of cloth, stuffing, and rage, Fables finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge. In the Nightfall Troupe, Fables is precise and disruptive, making a mockery of foes' carefully-laid plans and allowing allies to rack up significant advantages.
    Oddjob (Honchkrow ♂) (open)

    [​IMG]
    Honchkrow ♂ - Oddjob
    Nature: Quiet (SpA: +1, Spe -10, Evasion -10%))
    Type: Dark / Flying
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia - (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    (DW) Moxie - (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 61 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    45 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Assurance, Astonish, Brave Bird, Drill Peck, Fly, Peck, Pluck, Pursuit, Quick Attack, Sky Attack, Steel Wing, Sucker Punch, Superpower, Wing Attack
    Special Moves - Air Cutter, Dark Pulse, Heat Wave, Hidden Power [Bug 7] Icy Wind, Psychic, Night Shade, Snarl
    Status Moves - Defog, Double Team, Embargo, Endure, Haze, Mean Look, Perish Song, Protect, Psycho Shift, Quash, Rain Dance, Rest, Roost, Sleep Talk, Snatch, Substitute, Sunny Day, Tailwind, Taunt, Thunder Wave, Torment, Toxic, Whirlwind

    Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive. When fighting as part of the Nightfall Troupe, Oddjob picks his targets with great care. Picking his battles allows Oddjob to maintain an elite level of control over his tasks.
    Natasha (Cinccino ♀) (open)

    [​IMG]
    Cinccino ♀ - Natasha
    Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm - (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician - (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (DW) Skill Link - (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    26 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
    Special Moves - Focus Blast, Thunder, Swift
    Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle

    Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
    Cielo (Jolteon ♂) (open)

    [​IMG]
    Jolteon ♂ - Cielo
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Electric
    Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Volt Absorb - (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    (DW) Quick Feet - (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 130

    Height Class: 2
    Weight Class: 2
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    34 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Dig, Double Kic, Pin Missile, Quick Attack, Tackle,
    Special Moves - Charge Beam, Hidden Power [Rock 7], Hyper Beam, Hyper Voice, Mud-Slap, Shadow Ball, Shock Wave, Signal Beam, Thunder, Thunderbolt, ThunderShock, Trump Card, Volt Switch, Zap Cannon
    Status Moves - Agility, Double Team, Endure, Growl, Heal Bell, Helping Hand, Light Screen, Magnet Rise, Protect, Rain Dance, Rest, Roar, Sand-Attack, Sleep Talk, Substitute, Sunny Day, Tail Whip Wish, Yawn

    First of the litter to get picked, Cielo tries to put on a well-mannered front to better advertise his siblings. In his mind, his nest is lost without him, and he just couldn't have that.
    Bellistar (Cyclohm ♀) (open)

    [​IMG]
    Cyclohm ♀ - Bellistar (Belle)
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Electric / Dragon
    Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust - (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static - (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (DW) Overcoat - (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Height Class: 4
    Weight Class: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    38 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Double Hit, Dragon Tail, Tackle
    Special Moves - Blizzard, Discharge, Draco Meteor, Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Signal Beam, Sonicboom, Surf, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Weather Ball, Zap Cannon
    Status Moves - Charge, Endure, Growl, Heal Bell, Magnet Rise, Protect, Rain Dance, Slack Off, Sleep Talk, Substitute, Thunder Wave, Trick Room, Whirlwind

    Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
    Deception (Mawile ♀) (OT Leethoof) (open)

    [​IMG]
    Mawile ♀ - Deception
    Nature: Sassy (SpD: +1, Spe -7, Evasion -10%))
    Type: Steel
    Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Hyper Cutter - (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
    (DW) Sheer Force
    - (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 43 (-)

    Height Class: 1
    Weight Class: 2
    BRT: 14

    MC: 0
    DC: 5 / 5

    49 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Bite, Body Slam, Brick Break, Counter, Crunch, DynamicPunch, Fire Fang, Focus Punch, Ice Fang, Ice Punch, Knock Off, Iron Head, Metal Burst, Payback, Poison Fang, Punishment, Rock Slide, Rock Tomb, Seismic Toss, Stone Edge, Sucker Punch, Super Fang, Thunder Fang, ThunderPunch, Vicegrip
    Special Moves - lol Fire Blast, Flamethrower, Focus Blast, Grass Knot, Ice Beam Icy Wind, Mud-Slap, SolarBeam
    Status Moves - Double Team, Embargo, Endure, Fake Tears, Magnet Rise, Pain Split, Protect, Rest, Sleep Talk, Snatch, Stealth Rock, Sweet Scent, Taunt, Torment, Toxic,

    Saved from neglect in another trainer's box, Deception has had... Interesting training thus far. Hoping to fit in better than the mon she was traded for, she struggles to unlearn her old habits and pick up the new ones associated with her new trainer.
    Aphetto (Muk ♂) (open)

    [​IMG]
    Muk ♂ - Aphetto
    Nature: Quiet (SpA: +1, Spe -7, Evasion -10%))
    Type: Poison
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    Abilities:
    Stench - (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold - (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    (DW) Poison Touch - (Dormant) - (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (-)

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 2 / 5

    19 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Ice Punch, Pound, Shadow Sneak
    Special Moves - Acid Spray, Dark Pulse, Fire Blast, Mud Bomb, Mud-Slap, Sludge, Sludge Wave, Thunderbolt
    Status Moves - Disable, Harden, Imprison, Minimize, Pain Split, Poison Gas, Protect, Taunt

    A silent watcher, Aphetto is only loosely affiliated with battling. He spends a lot of time with a group of Grimer for unknown ends, and rarely acts of his own accord when among trainers' mons.
    Montoya (Gallade ♂) (open)

    [​IMG]
    Gallade ♂ - Montoya
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Psychic / Fighting
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast - (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    (DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 3
    Weight Class: 4
    BRT: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    41 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Close Combat, Feint, Fire Punch, Focus Punch, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Rock Slide, Slash, Stone Edge
    Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
    Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Psych Up, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp

    A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
    Big Duo (Embirch ♂) (open)

    [​IMG]
    Embirch ♂ - Big Duo
    Nature: Sassy (SpD: +1, Spe -6, Evasion -10%)
    Type: Fire / Grass
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard - (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Reckless - (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    (DW) Chlorophyll - (Dormant) - (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 34 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 13

    EC: 1 / 9
    MC: 0
    DC: 1 / 5

    17 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bullet Seed, Counter, Flame Wheel
    Special Moves - Absorb, Earth Power, Ember, Fire Blast, Fire Spin, Giga Drain, Lava Plume
    Status Moves - Aromatherapy, Growth, Leech Seed, Protect, Substitute, Sweet Scent, Synthesis

    CAST IN THE NAME OF GOD; YE NOT GUILTY
    Kurmaraja (Torterra ♂) (open)

    [​IMG]
    Torterra ♂ - Kurmaraja
    Nature: Sassy (SpD: +1, Spe -8, Evasion -10%))
    Type: Grass / Ground
    Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow - (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    (DW) Shell Armor - (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 48 (-)

    Height Class: 5
    Weight Class: 7
    BRT: 19

    EC: 9 / 9
    MC: 5
    DC: 5 / 5

    32 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Bulldoze, Bullet Seed, Crunch, Earthquake, Razor Leaf, Rock Slide, Seed Bomb, Stone Edge, Superpower, Tackle, Wood Hammer
    Special Moves - Absorb, Earth Power, Giga Drain, Leaf Storm, Mega Drain, Sand Tomb
    Status Moves - Block, Curse, Double Team, Endure, Leech Seed, Light Screen, Protect, Reflect, Roar, Sandstorm, Stealth Rock, Substitute, Sunny Day, Synthesis, Toxic, Wide Guard, Withdraw, Worry Seed,

    Kurmaraja is one who likes to throw around his weight and act large and in charge. Now that he has the size, though, he finds it rather unrewarding to toss around. Better to just chill out, perhaps.
    Princess (Tyranitar ♀) (open)

    [​IMG]
    Tyranitar ♀ - Princess
    Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
    Type: Rock / Dark
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream - (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Command: Activate Sand Stream
    (DW) Unnerve
    - (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)

    Height Class: 4
    Weight Class: 6
    BRT: 23

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    59 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Avalanche, Bite, Brick Break, Bulldoze, Counter, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Fire Fang, Fire Punch, Focus Punch, Ice Fang Ice Punch, Iron Head, Low Kick, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Thunderpunch, Stone Edge
    Special Moves - Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hidden Power [Flying, 7] Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
    Status Moves - Block, Detect, Endure, Hail, Hone Claws, Leer, Protect, Rain Dance, Rest, Roar, Rock Polish, Sandstorm, Scary Face, Screech, Sleep Talk, Stealth Rock, Substitute, Sunny Day, Taunt, Thunder Wave, Torment, Toxic

    Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back. Among the Nightfall Troupe, Princess acts with uncharacteristic authority, single-handedly bringing weather abuse toppling down and setting up several of her allies for greatness.
    Strongth (Azumarill ♀) (open)

    [​IMG]
    Azumarill ♀ - Strongth
    Nature: Quiet (SpA: +1, Spe -7, Evasion -10%))
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Thick Fat - (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power - (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    (DW) Sap Sipper - (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 16

    EC: 9 / 6
    MC: 0
    DC: 5 / 5

    36 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Jet, Aqua Tail, Body Slam, Bounce, Brick Break, Dive, Double-Edge, DynamicPunch, Focus Punch, Ice Punch, Iron Tail, Knock Off, Rollout, Slam, Superpower, Tackle, Waterfall
    Special Moves - Bubble, BubbleBeam, Future Sight, Ice Beam, Icy Wind, Muddy Water, Water Gun, Whirlpool
    Status Moves - Aqua Ring, Belly Drum, Charm, Defense Curl, Encore, Endure, Foresight, Helping Hand, Light Screen, Perish Song, Protect, Refresh, Rollout, Splash, Soak, Substitute, Tail Whip, Toxic, Water Sport

    Content with things as they are, Strongth has very little reason to complain about anything. She sees things in an optimistic light almost always. For Strongth, life is good!
    2,000 (Slowpoke ♂) (open)

    [​IMG]
    Slowpoke ♂ - 2,000
    Nature: Quiet (SpA: +1, Spe -2, Evasion -10%))
    Type: Water / Psychic
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious - (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo - (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator - (Dormant) - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 14

    EC: 5 / 6
    MC: 0
    DC: 4 / 5

    26 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Headbutt, Tackle, Zen Headbutt
    Special Moves - Brine, Confusion, Fire Blast, Flamethrower, Future Sight, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Surf, Water Gun
    Status Moves - Block, Curse, Disable, Growl, Light Screen, Mud Sport, Protect, Rest, Sleep Talk, Thunder Wave, Yawn

    I could use pants.
    Love Machine (Scrafty ♂) (open)

    [​IMG]
    Scrafty ♂ - Love Machine
    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Dark / Fighting
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin - (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie - (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (DW) Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58

    Height Class: 2
    Weight Class: 3
    BRT: 18

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    37 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Claw, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Focus Punch, Headbutt, Head Smash, Hi Jump Kick, Ice Punch, Iron Head, Low Kick, Low Sweep, Outrage, Payback, Rock Slide, Stone Edge, Super Fang, ThunderPunch, Zen Headbutt
    Special Moves - lol
    Status Moves - Double Team, Leer, Protect, Rest, Roar, Sand-Attack, Sleep Talk, Snatch, Substitute, Swagger, Taunt, Torment, Toxic

    Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
    Cobra (Accelgor ♂) (open)

    [​IMG]
    Accelgor ♂ - Cobra
    Nature: Timid (Spe +22, Accuracy +30%, Atk: -1)
    Type: Bug
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Abilities:
    Hydration - (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Sticky Hold - (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    (DW) Unburden - (Dormant) - (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

    (Additiona Trait) Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 167 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 2 / 5

    22 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Leech Life, Quick Attack, U-turn
    Special Moves - Acid, Acid Spray, Bug Buzz, Energy Ball, Focus Blast, Giga Drain, Hidden Power [Rock, 7] Mega Drain, Struggle Bug
    Status Moves - Agility, Curse, Double Team, Encore, Endure, Guard Split, Me First, Substitute, Yawn

    With almost every paranoia in the book, Cobra had great difficulty in emerging from his shell. Having traded the shell away for wrappings, he can put untold amounts of distance between himself and anything he feels he doesn't want a piece of.
    Grandeur (Milotic ♀) (open)

    [​IMG]
    Milotic ♀ - Grandeur
    Nature: Bold (Def: +1, Atk: -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Marvel Scale - (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    (DW) Cute Charm - (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.


    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    Height Class: 5
    Weight Class: 5
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    38 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Avalanche, Body Slam, Bulldoze, Dive, Dragon Tail, Tackle, Wrap
    Special Moves - Blizzard, Brine, Hidden Power (Grass 7) Ice Beam, Icy Wind, Mirror Coat, Scald, Surf, Twister, Water Gun, Whirlpool
    Status Moves - Aqua Ring, Captivate, Confuse Ray, Double Team, Endure, Haze, Hypnosis, Light Screen, Magic Coat, Mud Sport, Protect, Rain Dance, Recover, Refresh, Rest, Safeguard, Sleep Talk, Splash, Sunny Day, Water Sport

    Grandeur is a matronly figure within a battling team, nurturing and protecting allies. That is not to say that she is without teeth, figuratively. Just as she did in the spawning stream, she disposes of foes that would do harm to those around her with efficiency and sternness.
    Lord British (Monferno ♂) (open)

    [​IMG]
    Monferno ♂ - Lord British
    Nature: Hasty (Spe +13, Accuracy +15%, Def: -1)
    Type: Fire / Fighting
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze - (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (DW) Iron Fist - (Dormant) - (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)


    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 94 (+)

    Height Class: 2
    Weight Class: 2
    BRT: 16

    EC: 8 / 9
    MC: 0
    DC: 4 / 5

    26 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Counter, Fake Out, Fire Punch, Flame Wheel, Fling, Focus Punch, Fury Swipes, Scratch, U-turn
    Special Moves - Ember, Fire Blast, Flamethrower, Grass Knot, Incinerate
    Status Moves - Assist, Encore, Endure, Leer, Nasty Plot, Plot, Slack Off, Substitute, Taunt, Torment, Will-O-Wisp

    Obsessed with speed, Lord British has an attitude one would describe as "cocky" or "self-assured"—rarely does he consider consequences of his actions, and he battles with a recklessness that often leaves him in pain afterwards.
    Lustre (Starmie ф) (open)

    [​IMG]
    Starmie ф - Lustre
    Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
    Type: Water / Psychic
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure - (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    (DW) Analytic - (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    (Additiona Trait) Levitate Command - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    26 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Rapid Spin, Tackle
    Special Moves - Aurora Beam, Blizzard, Brine, BubbleBeam, Hydro Pump, Ice Beam, Scald, Surf, Swift, Thunder, Thunderbolt, Water Gun
    Status Moves - Barrier, Camouflage, Confuse Ray, Endure, Harden, Light Screen, Protect, Rain Dance, Recover, Reflect type, Substitute, Supersonic

    Lustre mostly keeps to itself; distancing itself from people and other Pokémon. Even when battling, this Pokémon's hesitation to act rashly is evident; Lustre only attacks in the most favorable, or conversly the most dire situations.
    Dr. Zaius (slakoth ♂) (open)

    [​IMG]
    slakoth ♂ - Dr. Zaius
    Nature: Calm (SpD: +1, Atk: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant - (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.



    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 30

    Height Class: 1
    Weight Class: 2
    BRT: 12

    EC: 7 / 9
    MC: 0

    11 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Faint Attack*, Hammer Arm, Night Slash*, Pursuit*, Scratch*
    Special Moves - Fire Blast, Ice Beam, SolarBeam
    Status Moves - Amnesia*, Slack Off, Yawn*

    Moves marked with * can be used while Sluggish.

    Serenely enjoying a constant nap, Zaius has next to no temper. Nearly impossible to rile or enrage, Zaius doesn't even give a full effort in battle—he instead holds back, worried that he might not be able to sleep afterwards.
    Red Leader (Yanma ♂) (open)

    [​IMG]
    Yanma ♂ - Red Leader
    Nature: Timid (Spe +15, Accuracy +27%, Atk: -1)
    Type: Bug / Flying
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost - (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes - (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    (DW) Frisk - (Dormant) - (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 110 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 16

    EC: 5 / 6
    MC: 0
    DC: 0 / 5

    14 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Feint, Pursuit, Quick Attack, Tackle, U-turn
    Special Moves - Psychic, SolarBeam, SonicBoom
    Status Moves - Detect, Double Team, Foresight, Hypnosis, Supersonic, Whirlwind

    Having ditched a formation of fellow Yanma, Red Leader has to keep a low profile and make sure he isn't found by is siblings. That may be hard in the hands of a trainer, but if he manages to make a name for himself, he should be able to take on his siblings anyway.
    Fritz (Magnemite ф) (open)

    [​IMG]
    Magnemite ф - Fritz
    Nature: Sassy (SpD: +1, Spe -6, Evasion -10%))
    Type: Electric / Steel
    Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull - (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Command: Activate Magnet Pull (Attract) or Activate Magnet Pull (Repulse)
    (DW) Analytic
    - (Dormant) - (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 39 (-)

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    21 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Magnet Bomb, SonicBoom, Spark, Tackle
    Special Moves - Flash Cannon, Hidden Power [Grass 7], Mirror Shot, Signal Beam, Thunderbolt, ThunderShock
    Status Moves - Endure, Magic Coat, Magnet Rise, Metal Sound, Protect, Rest, Sleep Talk, Supersonic, Teleport, Thunder Wave

    Can you even picture a sassy Magnemite? I mean, really.
    Bering (Swinub ♂) (open)

    [​IMG]
    Swinub ♂ - Bering
    Nature: Mild (SpA: +1, Def: -1)
    Type: Ice / Ground
    Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious - (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak - (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    (DW) Thick Fat - (Dormant) - (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50

    Height Class: 1
    Weight Class: 1
    BRT: 12

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    14 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Icicle Crash, Rock Slide, Tackle
    Special Moves - Icy Wind, Mud Bomb, Mud-Slap, Powder Snow
    Status Moves - Endure, Light Screen, Mud Sport, Odor Sleuth, Protect, Reflect, Stealth Rock

    Chosen by recommendation of a rival, Bering has quite a bit to live up to. Matching the standard that has been set will be no easy task, but one can hope that his even demeanour and upbeat attitude will allow him to persevere.
    Bolas (Hydreigon ♂) (open)

    [​IMG]
    Hydreigon ♂ - Bolas
    Nature: Naïve (Spe +15, Accuracy +5%, SpD: -1)
    Type: Dark / Dragon
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 113 (+)

    Height Class: 4
    Weight Class: 5
    BRT: 22

    EC: 9 / 9
    MC: 0

    50 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Aqua Tail, Assurance, Bite, Bulldoze, Crunch, Double Hit, Dragon Rush, Dragon Tail, Earthquake, Fly, Head Smash, Headbutt, Outrage, Payback, Rock Slide, Rock Tomb, Stone Edge, Superpower, Tackle, U-turn Zen Headbutt
    Special Moves - Dark Pulse, Dragon Pulse, Dragon Rage, Dragonbreath, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Heat Wave, Signal Beam, Surf, Tri Attack
    Status Moves - Double Team, Focus Energy, Protect, Psych Up, Rain Dance, Reflect, Roar, Roost, Substitute, Sunny Day, Taunt, Tailwind, Thunder Wave, Torment, Toxic

    Brazen and difficult to deal with, Bolas strives for attention. He likes things flashy, bold, and noticable; and he relishes attention of any sort. He very often acts without thinking, preferring offense over defense, but he isn't a fool - he knows (however much it may irk him) that there are things out there that you simply can't bull rush. For everything else, though...
    Uboa (Sigilyph ♀) (open)

    [​IMG]
    Sigilyph ♀ - Uboa
    Nature: Timid (Spe +15, Accuracy +14%, Atk: -1)
    Type: Psychic / Flying
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Wonder Skin - (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Magic Guard - (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    (DW) Tinted Lens - (Dormant) - (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 112 (+)

    Height Class: 3
    Weight Class: 2
    BRT: 19

    MC: 0
    DC: 0 / 5

    13 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - lol
    Special Moves - Air Cutter, Gust, Ice Beam, Psywave, SolarBeam, Stored Power
    Status Moves - Hypnosis, Light Screen, Miracle Eye, Psych Up, Roost, Tailwind, Whirlwind

    A bizarre creature, Uboa is vary rarely seen partaking in any manner of activity on its own. Instead, it waits patiently for orders to be issued to it. After which, It performs these orders and returns to a stationary, almost leisurely flight in place. Very odd indeed.
    Washington (Sableye ♂) (open)

    [​IMG]
    Sableye ♂ - Washington
    Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
    Type: Dark / Ghost
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall - (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    (DW) Prankster - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)

    Height Class: 1
    Weight Class: 2
    BRT: 16

    MC: 0
    DC: 5 / 5

    50 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Brick Break, Counter, Dig, DynamicPunch, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Claw, Shadow Sneak, Sucker Punch, ThunderPunch
    Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam
    Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Mean Look, Moonlight, Pain Split, Pursuit, Rain Dance, Recover, Rest, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Torment, Toxic, Trick, Will-O-Wisp

    An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
    Nystul (Noctowl ♂) (open)

    [​IMG]
    Noctowl ♂ - Nystul
    Nature: Quiet (SpA: +1, Spe -10, Evasion -10%))
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia - (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    (DW) Tinted Lens - (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    23 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Fly, Peck, Sky Attack, Tackle, Take Down
    Special Moves - Air Slash, Confusion, Echoed Voice, Extrasensory, Heat Wave, Psychic, Shadow Ball, Uproar
    Status Moves - Foresight, Growl, Hypnosis, Magic Coat, Protect, Psycho Shift, Reflect, Roost, Substitute, Tailwind

    Mystical and wise, Nystul enjoyed the quite life in a library loft for quite some time. Now, though, the time has come for Nystul to put theory in to practice.
    Sliver (Stratagem ф) (open)

    [​IMG]
    Stratagem ф - Sliver
    Nature: Timid (Spe +20, Accuracy +26%, Atk: -1)
    Type: Rock
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Abilities:
    Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician - (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (DW) Mold Breaker - (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 150 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    32 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Explosion, Rock Blast, Rock Slide, Rollout, Tackle
    Special Moves - AncientPower, Earth Power, Fire Blast, Flamethrower, Giga Drain, Heat Wave, Hidden Power (Ice 6), Mud Shot, Ominous Wind, Paleo Wave, Power Gem, Shadow Ball, Vacuum Wave, Volt Switch, Weather Ball
    Status Moves - Acupressure, Defense Curl, Disable, Endure, Protect, Metal Sound, Rain Dance, Rest, Sleep Talk, Stealth Rock, Sunny Day, Toxic

    Clicking and chittering, Sliver searches ever for the source of call no other can hear, that speaks with predatory thoughts for the good of a hive. Perhaps it is something it can put behind it?
    Leon (Unown ф) (open)

    [​IMG]
    Unown ф - Leon
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 48

    Height Class: 1
    Weight Class: 1
    BRT: 14

    MC: N/A

    1 move known. Moves are sorted by type and then alphabetized.

    Special Moves - Hidden Power

    Hidden Power Bug: 50% Drain Effect (Leech Life)
    Hidden Power Dark: Taunt Effect (Taunt)
    Hidden Power Dragon: Roar Effect (Dragon Tail)
    Hidden Power Electric: 30% Paralyze (Discharge)
    Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
    Hidden Power Fire: 30% Burn (Lava Plume)
    Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter)
    Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball)
    Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle)
    Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap)
    Hidden Power Ice: 20% Freeze (Ice Beam)
    Hidden Power Poison: 30% Toxic (Poison Fang)
    Hidden Power Psychic: 20% Confusion (Psybeam / Confusion)
    Hidden Power Rock: 20% Flinch (Rock Slide)
    Hidden Power Steel: 20% Special Attack Lower (Flash Cannon)
    Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun)


    RNG ROLL (Name): 8 / 9 = Leon
    Atlantis (Crawdaunt ♂) (open)

    [​IMG]
    Crawdaunt ♂ - Atlantis
    Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
    Type: Water / Dark
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Hyper Cutter - (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor - (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    (DW) Adaptability - (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 47 (-)

    Height Class: 2
    Weight Class: 3
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    30 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Avalanche, Brick Break, Counter, Crabhammer, Crunch, Dive, Endeavor, Knock Off, Night Slash, Payback, Rock Slide, Superpower, ViceGrip, Waterfall, X-Scissor
    Special Moves - Blizzard, Bubble, BubbleBeam, Dark Pulse, Ice Beam, Icy Wind, Scald
    Status Moves - Double Team, Dragon Dance, Endure, Harden, Leer, Protect, Substitute, Taunt, Toxic

    Taking no pleasure in his power, nor prowling his territory for opportunities to flaunt himself; Atlantis maintains silent vigil and guard over that which he calls his own, wary for any attempt to mar it.
    Huxley (Mollux ♀) (open)

    [​IMG]
    Mollux ♀ - Huxley
    Nature: Bold (Def: +1, Atk: -1)
    Type: Fire / Poison
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    (DW) Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76

    Height Class: 3
    Weight Class: 3
    BRT: 20

    MC: 0
    DC: 5 / 5

    26 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Explosion, Rapid Spin
    Special Moves - Acid, Acid Spray, Clear Smog, Ember, Eruption, Fire Blast, Flamethrower, Heat Wave, Inferno, Lava Plume, SolarBeam, Thunderbolt
    Status Moves - Confuse Ray, Heal Bell, Heal Pulse, Helping Hand, Protect, Recover, Sleep Talk, Snatch, Substitute Thunder Wave, Withdraw

    Carefree and adventurous, Huxley wanders as she pleases without regard of the possible dangers. Oft scolded, but never daunted, Huxley has yet to befall serious harm from her exploration.
    Duskdale (Colossoil ♂) (open)

    [​IMG]
    Colossoil ♂ - Duskdale
    Nature: Naïve (Spe +15, Accuracy +14%, SpD: -1)
    Type: Dark / Ground
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound - (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (Target Hazard Layer)
    Guts
    - (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    (DW) Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)

    Height Class: 5
    Weight Class: 10
    BRT: 22

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    43 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bite, Body Slam, Bounce, Brick Break, Bulldoze, Crunch, Dig, Dive, Dragon Tail, Drill Run, Earthquake, Fake Out, Fire Fang, Fissure, Megahorn, Pursuit, Rapid Spin, Rock Slide, Smack Down, Stone Edge, Sucker Punch, Superpower, Tackle, Thunder Fang, U-turn
    Special Moves - BubbleBeam, Dark Pulse, Sand Tomb, Water Spout
    Status Moves - Double Team, Encore, Endure, Leer, Protect, Quash, Rest, Roar, Sleep Talk, Snatch, Substitute, Taunt, Torment


    Rosey (Cacturne ♀) (OT Texas Cloverleaf) (open)

    [​IMG]
    Cacturne ♀ - Rosey
    Nature: Mild (SpA: +1, Def: -1)
    Type: Grass / Dark
    Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Veil - (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (DW) Water Absorb - (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 55

    Height Class: 3
    Weight Class: 4
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    42 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Drain Punch, Focus Punch, Low Kick, Needle Arm, Payback, Pin Missle, Poison Sting, Revenge, Seed Bomb, Sucker Punch, ThunderPunch
    Special Moves - Absorb, Acid, Dark Pulse, Energy Ball, Focus Blast, Giga Drain, SolarBeam, Venoshock
    Status Moves - Block, Cotton Spore, Destiny Bond, Disable, Endure, GrassWhistle, Growth, Ingrain, Leech Seed, Leer, Nasty Plot, Protect, Sand Attack, Sandstorm, Spikes, Substitute, Switcheroo, Swords Dance, Synthesis, Teeter Dance, Toxic, Worry Seed


    Girimehkala (Phanpy ♂) (open)

    [​IMG]
    Phanpy ♂ - Girimehkala
    Nature: Careful (SpD: +1, SpA: -1)
    Type: Ground
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Pickup - (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

    (DW) Sand Veil - (Dormant) - (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40

    Height Class: 1
    Weight Class: 3
    BRT: 13

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    19 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Endeavor, Fissure, Flail, Head Smash, Ice Shard, Natural Gift, Rock Slide, Rollout, Slam, Tackle, Take Down
    Special Moves - lol
    Status Moves - Defense Curl, Double Team, Growl, Odor Sleuth, Protect, Sandstorm, Substitute


    Spiutin (Solosis ♂) (open)

    [​IMG]
    Solosis ♂ - Spiutin
    Nature: Brave (Atk: +1, Spe -3, Evasion -10%))
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Overcoat - (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard - (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    (DW) Regenerator - (Dormant) - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (-)

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 1 / 9
    MC: 3
    DC: 1 / 5

    21 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Rollout
    Special Moves - Hidden Power [Ground, 7], Night Shade, Psychic, Psyshock, Psywave, Shadow Ball
    Status Moves - Acid Armor, Charm, Confuse Ray, Imprison, Magic Coat, Light Screen, Protect, Recover, Reflect, Snatch, Substitute, Thunder Wave, Trick, Trick Room


    Ira (Necturine ♀) (open)

    [​IMG]
    Necturine ♀ - Ira
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Grass / Ghost
    Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation - (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    (DW) Telepathy - (Dormant) - (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 51

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    16 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Shadow Sneak, Vine Whip
    Special Moves - Future Sight, Giga Drain, Hex, Ominous Wind
    Status Moves - Gravity, Ingrain, Leer, Protect, Rest, Torment, Toxic Spikes, Substitute, Will-O-Wisp
    Sketch Move - Sketch

    Fresh from the Vine, Ira is a cold and compassionless opponent, who has few pleasant remarks for anything she finds. Difficult to reason with, Ira performs the tasks she is given, caring little for winning or losing.
    Boris (Cubone ♂) (open)

    [​IMG]
    Cubone ♂ - Boris
    Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
    Type: Ground
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Rock Head - (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod - (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    (DW) Battle Armor - (Dormant) - (Passive) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    18 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bone Club, Bonemerang, Double Kick, Headbutt, Rage, Rock Slide, Smach Down
    Special Moves - Fire Blast, Ice Beam
    Status Moves - Detect, Focus Energy, Endure, Growl, Leer, Perish Song, Protect, Substitute, Tail Whip


    Lucient (Duskull ♂) (open)

    [​IMG]
    Duskull ♂ - Lucient
    Nature: Brave (Atk: +1, Spe -4, Evasion -10%))
    Type: Ghost
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 21 (-)

    Height Class: 1
    Weight Class: 2
    BRT: 12

    EC: 0 / 9
    MC: 0

    18 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Pursuit, Shadow Sneak
    Special Moves - Ice Beam, Night Shade, Ominous Wind, Shadow Ball
    Status Moves - Confuse Ray, Destiny Bond, Disable, Foresight, Grudge, Imprison, Leer, Skill Swap, Taunt, Trick Room, Will-O-Wisp


    Theosyne (Weavile ♂) (open)

    [​IMG]
    Weavile ♂ - Theosyne
    Nature: Jolly (Spe +19, Accuracy +24%, SpA: -1)
    Type: Dark / Ice
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    (DW) Pickpocket - (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: Activate Pickpocket (Ally Item Swap)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 21

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    51 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Assurance, Avalanche, Beat Up, Bite, Brick Break, Counter, Dig, Façade, Faint Attack, Fake Out, Feint, Focus Punch, Foul Play, Fury Swipes, Ice Punch, Ice Shard, Knock Off, Low Kick, Low Sweep, Metal Claw, Night Slash, Quick Attack, Revenge, Scratch, Thief, X-Scissor
    Special Moves - Blizzard, Icy Wind, Whirlpool
    Status Moves - Agility, Assist, Double Team, Embargo, Foresight, Hail, Hone Claws, Leer, Nasty Plot, Rain Dance, Reflect, Rest, Screech, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic


    Marcellus (Drapion ♂) (open)

    [​IMG]
    Drapion ♂ - Marcellus
    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Poison / Dark
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Battle Armor - (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    (DW) Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    Height Class: 3
    Weight Class: 4
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    50 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bite, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Earthquake, Fire Fang, Fling, Ice Fang, Iron Tail, Knock Off, Natural Gift, Payback, Pin Missile, Poison Fang, Poison Jab, Poison Sting, Poison Tail, Pursuit, Rock Slide, Rock Tomb, Thunder Fang, Twineedle, X-Scissor
    Special Moves - Mud-Slap, Snarl, Struggle Bug, Venoshock
    Status Moves - Acupressure, Agility, Confuse Ray, Double Team, Endure, Leer, Protect, Rain Dance, Rest, Roar, Scary Face, Screech, Sleep Talk, Substitute, Sunny Day, Taunt, Torment, Toxic, Toxic Spikes, Whirlwind

    what a pimp I mean he's even purple and shit
    Maribelle (Vullaby ♀) (open)

    [​IMG]
    Vullaby ♀ - Maribelle
    Nature: Careful (SpD: +1, SpA: -1)
    Type: Dark / Flying
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks - (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat - (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    (DW) Weak Armor - (Dormant) - (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 60

    Height Class: 1
    Weight Class: 1
    BRT: 15

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    17 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Faint Attack, Fly, Fury Attack, Knock Off, Pluck, Steel Wing, U-turn
    Special Moves - Gust
    Status Moves - Flatter, Leer, Mean Look, Nasty Plot, Protect, Roost, Scary Face, Substitute, Taunt


    Haerta (Lapras ♀) (open)

    [​IMG]
    Lapras ♀ - Haerta
    Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
    Type: Water / Ice
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb - (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor - (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    (DW) Hydration - (Dormant) - (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)

    Height Class: 5
    Weight Class: 6
    BRT: 19

    MC: 0
    DC: 0 / 5

    20 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Avalanche, Body Slam, Bulldoze, Ice Shard
    Special Moves - Future Sight, Surf, Thunderbolt, Water Gun, Water Pulse, Whirlpool
    Status Moves - Confuse Ray, Foresight, Growl, Mist, Perish Song, Protect, Rain Dance, Refresh, Sing, Substitute


    Wahankh (Purrloin ♂) (open)

    [​IMG]
    Purrloin ♂ - Wahankh
    Nature: Naïve (Spe +10, Accuracy +13%, SpD: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Limber - (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Unburden - (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
    (DW) Prankster - (Dormant) - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 76 (+)

    Height Class: 1
    Weight Class: 2
    BRT: 13

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    12 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Fake Out, Fury Swipes, Pursuit, Scratch
    Special Moves - Hidden Power [Ground 7],
    Status Moves - Encore, Assist, Growl, Hone Claws, Sand-Attack, Torment, Yawn


    Slippy (Toxicroak ♂) (open)

    [​IMG]
    Toxicroak ♂ - Slippy
    Nature: Naughty (Atk: +1, SpD: -1)
    Type: Poison / Fighting
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Anticipation - (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    (DW) Poison Touch - (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 85

    Height Class: 3
    Weight Class: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    60 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Earthquake, Faint Attack, Fake Out, Feint, Fling, Focus Punch, Gunk Shot, Ice Punch, Knock Off, Low Kick, Low Sweep, Payback, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Rock Tomb, Stone Edge, Sucker Punch, Super Fang, Thief, ThunderPunch, X-Scissor
    Special Moves - Dark Pulse, Focus Blast, Icy Wind, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Vacuum Wave, Venoshock
    Status Moves - Acupressure Double Team, Embargo, Endure, Helping Hand, Me First, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic,


    Apep (Brattler ♂) (open)

    [​IMG]
    Brattler ♂ - Apep
    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Dark / Grass
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Harvest - (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

    (DW) Infiltrator - (Dormant) - (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 30

    Height Class: 2
    Weight Class: 2
    BRT: 14

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    15 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Dragon Tail, Night Slash, Pursuit, Sucker Punch, U-turn, Vine Whip, Wrap
    Special Moves - Grass Knot
    Status Moves - Aromatherapy, Glare, Haze, Protect, Scary Face, Substitute, Taunt


    Traveler (Sandile ♂) (open)

    [​IMG]
    Sandile ♂ - Traveler
    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Ground / Dark
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
    Moxie
    - (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (DW) Anger Point - (Dormant) - (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65

    Height Class: 1
    Weight Class: 2
    BRT: 14

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    20 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Assurance, Beat Up, Bite, Counter, Dig, Earthquake, Fire Fang, Pursuit, Rage, Stone Edge, Thunder Fang
    Special Moves - Mud-Slap, Sand Tomb
    Status Moves - Embargo, Leer, Protect, Sand-Attack, Swagger, Taunt, Torment


    Dal Dal (Mienfoo ♀) (open)

    [​IMG]
    Mienfoo ♀ - Dal Dal
    Nature: Jolly (Spe +10, Accuracy +13%, SpA: -1)
    Type: Fighting
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Inner Focus - (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    (DW) Reckless - (Dormant) - (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 (+)

    Height Class: 2
    Weight Class: 2
    BRT: 14

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    17 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Dig, DoubleSlap, Fake Out, Knock Off, Low Kick, Pound
    Special Moves - Focus Blast, Swift
    Status Moves - Baton Pass, Calm Mind, Detect, Endure, Me First, Meditate, Reflect, Taunt




    [a]sluff[/a][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
    Arena -- Nightfall Theatre (open)
    Nightfall Theatre

    Off on its own on a pleasant little field in a pleasant and clean city, sits an outwardly decidedly unpleasant building. This building, named the Nightfall Theatre, houses this city's Pokémon Gym.

    Inside are deep red drapes and a strong whiff of lavender, rows of gold-trimmed seats and floor-lit aisles, and a stage. Upon this stage, the Dark-type Gym Leader works his magic.

    A challenger is given a seat of their choice for the entertainment to come -- a play, put on by a mix of human and Pokemon actors and accompanied by a likewise-mixed orchestra. The play is vague and meaningless to all but repeat spectators. These depict prior challengers and their tales, or ways in which Lou met each of his Pokemon. At the end, there is polite applause and a brief break for refreshments, before the main attraction is initiated.

    The challenger then finds themselves striding down the center walkway betwixt a hushed and watchful audience, ready to take in the coming spectacle. Stepping up onto the stage, the challenger finds their opponent absent, only for the lights to go out throughout the theatre! A single spotlight, narrow at first but widening with each moment, focuses on a robed figure that seems to rise from the floorboards themselves. The robed figure approaches the challenger and speaks—quietly, but heard clearly throughout the silent stands:


    [​IMG]"Shall we?"

    ***

    LouisCyphre presides over this nefarious and technical Pokémon Gym. Using the tricks of stage lighting, Lou will shroud his active Pokémon in darkness, only to reveal a different battler when the lights swing back. His auxiliary team members remain concealed in the shadows, only becoming known when they're brought in to play. Lastly, Lou maintains initiative throughout the opening act, both counter-leading and counter-ordering against the challenger's decisions.

    4v4 Singles or 4v4 Doubles; Leader's whim.
    3 Substitutions
    3 Day DQ.
    Unlimited Recoveries and Chills
    All Abilities
    Items Permitted
    Switching Permitted

    Arena Rules

    The Leading Man - A true stage master maintains precise control over every line of dialogue and every movement of the actors. Lou sends out first and orders second in the first round.

    Grandiose Preamble - Each actor on this stage must be presented with vigor and excitement. Both Lou and his challenger are required to introduce their battlers with overwrought, dramatic titles or descriptions when sending a Pokemon into play.
    Arena Effects

    Attention to Detail - The script calls for drama, tension, and uncertainty! The critical hit rates of battlers increases by three (3) stages. Stages beyond 5 do not increase the frequency of critical hits; instead, each stage beyond five increases the BAP bonus of critical hits by 1 (+3 BAP for stages 1 through 5, +4 BAP at stage 6, +5 BAP at stage 7, etc.)
    • The critical hit stages are [ 6.25% | 12.5% | 25% | 33% | 50% ].
    • Automatic critical hit effects (e.g. Focus Energy, Poison Sting) are treated as being critical hit stage seven (7).
    Stage Props - A savvy actor can pass props around the stage deftly and without thought. Both Lou and his challenger reclaim items from their Pokemon whenever the holders switch out or are KO'd. A new item can be issued to a given battler every time it enters play.
    • This might mean you'll end up with some partially-used berries, which are discarded after the match.
    • The same item can be issued to each member of a player's team. A player that owns but a single Expert Belt may take it from their switch-out and immediately give it to their switch-in, if they so choose.
    Learning the Part - Actors need to be able to pick up new skills quickly and retain them indefinitely. Moves acquired via the effect of Mimic persist with the user even when they leave play; until the end of the match.

    Embracing the Mask - Adept actors inject themselves into every part they perform. The move Role Play adds the target's abilities to the user's own, instead of replacing the user's abilities entirely.

    Sudden Tragedy - All stories require a heart-wrenching, surprise twist to keep the audience in suspense. If, while under the effect of Perish Song, a battler receives three critical hits in a single round, that battler's Perish Count is reduced by 1 immediately.
    • Critical hits from Multi-Hit moves, Focus Energy, Frost Breath, or Storm Throw don't count towards this effect.
    Arena Properties
    • Nature Power calls Role Play.
    • Secret Power reduces evasion by one stage 30% of the time.
    • Camouflage converts the user to the Ghost-type.
    Banlist no it's not particularly relevant to asb yet
    • Mewtwo, Ho-Oh, Lugia, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys (all formes), Palkia, Dialga, Giratina, Cressalia, Shaymin-S, Arceus, Terrakion, Reshiram, Zekrom, Kyurem-B, Kyurem-W, Keldeo
    Last edited: Sep 22, 2013
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    VonGentlemen , APPROVED, welcome to ASB!

    LouisCyphre, you should probably list your moves vertically for ease of reading. Otherwise, APPROVED. You're dead on about the TC, but don't worry; after a single match you'll be able to buy more Pokemon. Welcome to ASB!

    That brings me to 6, giving me an AC and putting me back to 1
  18. Ezio

    Ezio .
    is a Community Contributoris a Tiering Contributor Alumnus

    Joined:
    Nov 28, 2009
    Messages:
    1,132
    Trainer Name: Alicia
    Pokemon: Monohm, Larvitar, Staryu
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:

    Ref Tokens: 0
    Business Tokens: 0

    Ongoing Battles:

    Pokemon Team:

    Monohm (open)

    Monohm(*) [Shadow] (Male)
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of
    its body that prevents opponents secondary effects from taking place
    (eg burn from Flamethrower). It does not block direct status moves
    (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric
    field that has a 30% chance of paralyzing opponents that use contact
    moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its
    attacks with secondary effect chances less than 100%. When Enabled,
    the Base Attack Power of every move with an effect chance less than
    100% increases by two (2), but they will never have a secondary
    effect.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Growl(*)
    Leer(*)
    Thundershock(*)
    Charge(*)
    Rain Dance(*)
    Twister(*)
    Spark(*)
    Dragon Rage(*)
    Sonicboom(*)

    Hydro Pump(*)
    Dragonbreath(*)
    Power Gem(*)

    Charge Beam(*)
    Thunderbolt(*)
    Flamethrower(*)


    Larvitar (open)

    Larvitar(*) [Rex] (Male)
    [​IMG]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Innate)
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 41

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)

    Earthquake(*)
    Stone Edge(*)
    Frustration(*)

    Outrage(*)
    Dragon Dance(*)
    Iron Tail(*)


    Staryu (open)

    Staryu(*) [Patrick]
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 85

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Harden(*)
    Water Gun(*)
    Rapid Spin(*)
    Recover(*)
    Camoflauge(*)
    Swift(*)

    Aurora Beam(*)
    Barrier(*)
    Supersonic(*)

    Surf(*)
    Thunderbolt(*)
    Ice Beam(*)
  19. Jealous

    Jealous

    Joined:
    Jul 17, 2009
    Messages:
    19
    Ok I hope i'm doing this right.

    Trainer Name: Jealous
    Pokemon: Monohm, Growlithe, Bulbasaur
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team:
    Show Hide

    [​IMG]
    Monohm (*) Carfy (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 2
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Growl (*)
    Dragon Rage (*)
    Charge (*)
    Thundershock (*)
    Rain Dance (*)
    Sonicboom (*)
    Leer (*)
    Twister (*)
    Spark (*)

    Hydro Pump (*)
    Power Gem (*)
    DragonBreath (*)

    Thunderbolt (*)
    Fire Blast (*)
    Substitute (*)

    [​IMG]

    Growlithe (*) Jamal (M)
    Nature: Naughty (Attack increased by *; Special Defense reduced by *)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate, Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odor Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)

    Close Combat (*)
    Flare Blitz (*)
    Morning Sun (*)

    Wild Charge (*)
    Dig (*)
    Substitute (*)

    [​IMG]
    Bulbasaur (*) Slippers (M)
    Nature: Naughty (Attack increased by *; Special Defense reduced by *)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Growl (*)
    Leech Seed (*)
    Vine Whip (*)
    PoisonPowder (*)
    Sleep Powder (*)
    Take Down (*)
    Razor Leaf (*)
    Sweet Scent (*)
    Growth (*)

    Power Whip (*)
    Leaf Storm (*)
    Light Screen (*)

    Sunny Day (*)
    Sludge Bomb (*)
    Substitute (*)


    That should be good to go.
  20. Le Quack

    Le Quack

    Joined:
    Jul 6, 2011
    Messages:
    20
    Trainer Name: Le Quack
    Pokemon: Mienfoo, Bagon, Wooper
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team:

    Mugiwara(Mienfoo) (open)
    [​IMG]
    Mienfoo(*) Mugiwara (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 90
    Atk: Rank 4(+1)
    Def: Rank 1(-1)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (DW): (Innate, Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:

    Pound(*)
    Meditate(*)
    Detect(*)
    Fake Out(*)
    DoubleSlap(*)
    Swift(*)
    Calm Mind(*)

    Endure(*)
    Knock Off(*)
    Low Kick(*)

    Stone Edge(*)
    Taunt(*)
    Focus Blast(*)


    Low-wind (Bagon) (open)
    [​IMG]
    Bagon(*) Low-wind (M)
    Nature: Naughty (+1 Atk, -1 SpD) adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)

    Dragon Dance(*)
    Hydro Pump(*)
    Shadow Claw(*)

    Fire Blast(*)
    Dragon Claw(*)
    Brick Break(*)


    [HIDE="I don't have a nickname (Wooper)][​IMG]
    Wooper(*) "I don't have a nickname" (F)
    Nature: Quirky (No effect on stats)
    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Unaware (DW): (Innate, Locked) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Attacks:

    Water Gun(*)
    Tail Whip(*)
    Mud Sport(*)
    Mud Shot(*)
    Slam(*)
    Mud Bomb(*)
    Amnesia(*)

    Recover(*)
    Stockpile(*)
    Spit Up(*)

    Earthquake(*)
    Scald(*)
    Sludge Wave(*)[/HIDE]
  21. Chieliee

    Chieliee

    Joined:
    Sep 26, 2010
    Messages:
    1,811
    Trainer Name: Chieliee
    Pokemon: Nohface(*), Staryu(*), Pawniard(*), Dratini
    W/L/T: 1/1/0
    Trainer Counter: 2
    Backpack (open)

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0


    Battles (open)


    Pokemon Team:
    Diablo the Nohface (open)

    [​IMG]
    Nohface(*) [Diablo] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10

    EC: 2/6
    MC:0
    DC: 1/5

    Attacks:
    Level-up moves:
    Tackle (*)
    Iron Defense (*)
    Lick (*)
    Leer (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Scratch (*)
    Odor Sleuth (*)
    Fake Out
    ShadowStrike

    Egg moves:
    Yawn (*)
    FeatherDance (*)
    Meteor Mash (*)

    TM/HM moves:
    Return (*)
    Trick Room (*)
    Substitute (*)
    Ken Shu-Ri the Staryu (open)
    [​IMG]
    Staryu (*)[Ken Shu-Ri] (U)

    Nature:Timid (+15% Speed, +22% Accuracy, -1 Atk)

    Type:Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: (Can be Enabled) (Dream World) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Illuminate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98(85×1.15^) (+)

    EC: 1/6
    MC:0
    DC:1/5

    Attacks:
    Level-up moves:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Hydro Pump

    Egg moves:
    Aurora Beam (*)
    Barrier (*)
    Supersonic (*)
    Rain Dance

    TM/HM moves:
    Thunder (*)
    Blizzard (*)
    Scald (*)
    Quantum Ranger the Pawniard (open)

    [​IMG]
    Pawniard (*) [Quantum Ranger] (M)

    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure: (Innate) (Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level-up moves:
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)
    Iron Head
    Night Slash

    Egg moves:
    Sucker Punch (*)
    Psyco Cut (*)
    Stealth Rock (*)

    TM/HM moves:
    Brick Break (*)
    Rock Polish (*)
    Swords Dance (*)
    Kairyu the Dratini (open)

    Dratini [Kairyu] (F)
    Nature: Naive (+15% speed, +11% Accuracy, Subtracts one (1) Rank from Special Defense)

    Type: Dragon
    Dragon STAB:
    More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    EC: 0/9
    MC: 0
    DC: 0/5

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (50 × 1.15) (+)

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale: (Innate, Locked) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Moves:

    Level-up Moves
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Egg Moves
    ExtremeSpeed
    Dragon Dance
    Dragon Rush

    TM/HM Moves:
    Waterfall
    Return
    Substitute
  22. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Hyperbeem:
    -Your formatting is rather odd for Monohm, it jumps to the next line like halfway through the page instead of going right across. I'm not sure if this was done on purpose or if it's just something screwy but if you could fix it that would be great.
    -For all of your Pokemon the stats should be listed vertically and not in a single line like they currently are.
    -Monohm should add Dragon Rage and Sonicboom to its level-up movepool. Larvitar should add Thrash. Remember that you get level-up moves up to level 25 from all generations when you get a new Pokemon; Monohm learns Dragon Rage at level 7 and Sonicboom at level 25 in Gen 4 and Larvitar learns Thrash at level 23 in Gen 4.
    -All of the moves on your starting Pokemon when you first buy them need to have a (*) placed beside them in case you buy a Smeargle. Note that this is only for these moves; any moves you buy later, or moves on new Pokemon you buy, will not have stars.
    -The STAB summaries for Larvitar and Staryu are outdated. Go to the Data Audit Thread, click the link for Type Bonuses, and find the new ones.
    -Finally, Staryu gets three Egg Moves from Gen 2; Aurora Beam, Barrier, and Supersonic. How it got them is beyond me, but they need to be added to Staryu's movepool.

    NOT APPROVED, just fix those things up then ask me or another approver to give it another look.

    Jealous, APPROVED, welcome to ASB!

    Le Quack, APPROVED, welcome to ASB!

    Chieliee:
    -Nohface is missing Scratch and Odor Sleuth from its level-up movepool. Same explanation as Hyperbeem above, you get level-up moves up to level 25 from all generations, not just Gen 5.
    -Nohface needs a DC of 0/5; while it doesn't have a DW ability (technically it does, but it's just Levitate again), his evolution does, and as such you need to keep track of whether or not it is unlocked.
    -I get 22.07 for Staryu's accuracy boost, which rounds down to 22%.
    -Like I pointed out above, Staryu gets 3 Egg Moves from Gen 2; these need to be added and the extra 3 level-up moves you took as compensation removed. As a side note, you don't have to take the next three level-up moves as compensation for Pokemon with no Egg Moves, you can take any three level-up moves past 25. Unfortunately, that doesn't apply here.
    -Hydro Pump is not a BW TM and as such needs to be replaced with one.

    NOT APPROVED, fix these these then get in touch with an approver to go over it again.

    These four neatly put me at 5, giving me an AC and resetting me to 0
  23. Chieliee

    Chieliee

    Joined:
    Sep 26, 2010
    Messages:
    1,811
    Thanks Flamestrike

    Wow, didn't think I had made so many mistakes :/

    But, I think they're all corrected, so if anyone could please check it again?

    (Can't wait to start)
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Alright Chieliee, everything is fine now, APPROVED. Welcome to ASB!

    1
  25. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Trainer Name: ShinySkarmory
    Pokemon: Gallade (*), Blaziken (*), Grotle (*), Lapras, Arghonaut, Vibrava, Lucario, Scratchet, Marshtomp
    Singles W/L/T: 5/7/1
    Doubles W/L/T: 0/3/0
    Triples W/L/T: 0/1/0
    Other W/L/T: 0/0/0
    Overall W/L/T: 5/11/1
    CC: 5

    Battles

    vs. Hyperbeem (lost)
    vs. (C$FP (lost) not being counted in WLT because... well...)
    vs pinkcaptainfalcon (won)
    vs. deadfox081 (lost) (doubles)
    vs. Arcanite (lost)
    vs. nEsp (lost) (triples)
    vs. Lightwolf and Pikapwnd (in progress) (other)
    vs. Korski (lost) (doubles)
    vs. Mr. L (tie)
    vs. Obbmud99 (won)
    vs. EndQuote (won)
    vs. DarthVader317 (won)
    vs. rickheg (lost)
    vs. TheWolfe (doubles) (lost)
    vs. EndQuote (2) (lost)
    vs. C$FP (lost)
    vs. Woodchuck (lost)
    vs. Dummy 007 (in progress)
    vs. Its A Random (in progress)

    Battles Reffed:
    Albinoloon vs. Fire Blast (1v1 singles) (completed)
    Arcanite vs. Lord Jesseus (2v2 Doubles) (completed)

    Backpack

    Berry Pocket

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Aspear Berry
    2x Rawst Berry

    Token Pocket
    Ref Tokens: 0
    Business Tokens: 0

    Pokemon:

    Mentalist the Gallade (open)

    [​IMG]
    Gallade(*) [Mentalist] M
    Nature: Docile

    Types: Psychic/Fighting
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified: (Innate) (DW) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Counters:
    EC: 9/9
    MC: 6
    DC: 5/5

    Moves (25)

    Level Up
    Leaf Blade (*)
    Night Slash (*)
    Leer (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter (*)
    Slash (*)
    Heal Pulse (*)
    Swords Dance (*)
    Hypnosis (from Kirlia)
    Dream Eater (from Kirlia)
    Psycho Cut
    Feint
    Protect
    Close Combat

    Egg Moves
    Will-o-Wisp (*)
    Destiny Bond (*)
    Confuse Ray (*)

    TMs
    Thunderbolt (*)
    Psychic (*)
    Thunder Wave (*)
    Trick Room
    Psyshock
    Rock Slide

    Treewig the Grotle (open)

    [​IMG]
    Grotle(*) [Treewig] (F)
    Nature: Gentle (+1 Sp. Def, -1 Def)

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 1
    DC: 4/5

    Moves

    Level Up
    Tackle (*)
    Withdraw (*)
    Absorb (*)
    Razor Leaf (*)
    Curse (*)
    Bite (*)
    Mega Drain (*)
    Synthesis
    Leech Seed
    Leaf Storm
    Crunch

    Egg Moves
    Growth (*)
    Superpower (*)
    Body Slam (*)

    Tutor Moves (all gens)
    Seed Bomb

    TMs
    Grass Knot (*)
    Rock Smash(*)
    Protect (*)

    Fawkes the Blaziken (open)

    [​IMG]
    Blaziken(*) [Fawkes] M
    Nature:Hasty (+1 Speed, -1 Sp. Def)

    Type: Fire/Fighting
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80*1.15=92 spe
    Accuracy Boost=9.72...%=10%
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 4/5

    Moves (21)

    Level Up
    Fire Punch (*)
    Hi Jump Kick (*)
    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Double Kick (*)
    Sand Attack (*)
    Flare Blitz
    Sky Uppercut
    Blaze Kick
    Brave Bird

    Egg Moves
    Reversal (*)
    Feint (*)
    Night Slash (*)

    TM Moves
    Fire Blast (*)
    Aerial Ace (*)
    Sunny Day (*)
    Dig
    Overheat

    Siren the Lapras (open)
    [​IMG]
    Lapras <Siren> (F)
    Nature: Mild

    Typing: (Water/Ice)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP:120
    Atk:3
    Def: 2(-)
    Sp. Atk: 4 (+)
    Sp. Def: 3
    Speed: 60

    MC: 0
    DC: 1/5

    Moves

    Level Up
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Hydro Pump

    Egg Moves
    Horn Drill (lol)
    Dragon Dance
    AncientPower

    TMs
    Ice Beam
    Thunderbolt
    Protect
    Substitute

    Blackbeard the Arghonaut (open)

    [​IMG]
    Arghonaut [Blackbeard] (M)
    Nature: Adamant (+1 Atk, -1 Sp.A)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21
    EC: 6/6
    MC: 2
    DC: 5/5

    Moves:

    Level-Up Moves
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Focus Punch
    Overhead Throw
    Aqua Jet
    Punishment
    Wring Out

    Egg Moves:
    Recover
    Ice Punch
    Drain Punch
    Cross Chop

    TMs:
    Brick Break
    Substitute
    Waterfall
    Earthquake


    Skye the Vibrava (open)

    [​IMG][​IMG]
    Vibrava [Skye] (F)
    Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

    Type(s):

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Levitate:
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70/1.15=60 speed, -10% evasion
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/9
    MC: 0

    Moves

    Level Up
    Sonicboom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Fissure
    Crunch
    Dragonbreath

    Egg Moves
    Quick Attack
    Endure
    Focus Energy

    TMs
    Earthquake
    Rock Slide
    Dig

    5th Gen Tutor
    Draco Meteor

    Goku the shiny Lucario (open)

    [​IMG][​IMG]
    Lucario [Goku] (M)
    Nature: Serious (no stat change)

    Types: Fighting/Steel

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

    Justified: (Innate) (DW) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 4
    DC: 4/5

    Moves

    Level Up
    Quick Attack
    Foresight
    Metal Claw
    Counter
    Force Palm
    Feint
    Bone Rush
    Metal Sound
    Nasty Plot (Riolu)
    Final Gambit (Riolu)
    Aura Sphere
    Close Combat
    Dragon Pulse
    Extremespeed

    Egg Moves
    Vacuum Wave
    Blaze Kick
    Agility

    TM Moves
    Focus Blast
    Double Team
    Work Up
    Retaliate

    4th Gen Tutor Moves
    Ice Punch


    Trident the Heracross (open)

    [​IMG]
    Heracross [Trident] (M)
    Nature: Adamant (+1 Attack, -1 Sp. A)

    Type:
    Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC-0
    DC-0/5

    Abilities
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts:
    (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie:
    (Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Moves:
    Level Up
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Brick Break
    Counter
    Close Combat
    Reversal

    Egg Moves
    Megahorn
    Revenge
    Double-Edge

    TMs
    Smack Down
    Earthquake
    Stone Edge

    Pontiac the Scratchet (open)

    [​IMG]
    Scratchet [Pontiac] (M)
    Type: Normal/Fighting
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 4
    DC: 3/5

    Moves (15)

    Level Up

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Submission
    Hyper Voice
    Bulk Up

    Egg Moves
    Baton Pass
    Roost
    Stealth Rock

    TMs
    Focus Blast
    Grass Knot
    Retaliate

    Finley the Marshtomp (open)

    [​IMG]
    Marshtomp [Finley] (M)
    Nature: Adamant (+1 Atk, -1 Sp.A)

    Types: Water
    Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

    Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves (19)

    Level Up
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Sport
    Mud Bomb
    Take Down
    Protect
    Hydro Pump (Mudkip)
    Earthquake

    Egg Moves
    Counter
    Mirror Coat
    Avalanche

    TM Moves
    Waterfall
    Rock Slide
    Facade

    7 pokemon... ROLLING DEEP!

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