Data Prize Claiming Thread (Update 5-09-13)

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Taillow before...

276.png

Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 6/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)

Evolution....

277.png


Swellow [Aeial] (Female)
Nature:
Jolly (15% increase in speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 143 (125 times 1.15, rounded down)

EC: 6/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck (Swellow learns at level 1 in Gen V)
Fixed my mistake.
 
Lady Salamence: +Speed natures are rounded up, and your types are using the outdated system. Your abilities also need marking with "Innate" or the correct variant of. Not Approved.

4
 
Clamining my tokens from this.

Frigga gets 1 EC, 3MC(1 KOC), and 1 DC- bring her up to
iaza19692879149800.gif

Ariados [Frigga(F)]
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Personality: Frigga, now not the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.
Type:
Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)
Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100

Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35(-;40/1.15=35.7=35)

EC: 6/6
MC: 4
DC: 4/5

Moves:
Poison Sting
String Shot
Scary Face
Constrct
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Psychic
Sludge Bomb
Toxic
Electronet
Disable
Night Slash
Spider Web
Toxic
Venoshock

Serd gets the same counters as above
iaza19692866957400.gif

Cloyster [Serd(M)]
Nature: Rash (Special attack increaed by one rank; Special Defense is decreased by one rank)
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(Innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

HP: 90
Atk: Rank 3
Def: Rank 7
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 70

EC: 6/6
MC: 6
DC: 3/5

Tackle
Withdraw
Supersonic
Icicle Spear
Leer
Protect
Clamp
Payback
Hail
Blizzard
Water Pulse
Mud Shot
Rock Blast
Hydro Pump
Toxic

Frickasee gets 2 EC,(1 KOC) 2 MC, and 1 DC
iaza13404442220300.gif



EC: 4/6
MC: 4
DC: 4/5

fixed. stipud inflation
 
Taillow before...

276.png

Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 6/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)

Evolution....

277.png


Swellow [Aeial] (Female)
Nature:
Jolly (15% increase in speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125 times 1.15, rounded up)

EC: 6/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts
Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Scrappy (DW)
Type: Innate

This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck (Swellow learns at level 1 in Gen V)

fixed again
 
Progressive (Machop) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 3/9
MC: 3
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch

Fast match guys
1TC Each

Machop gets 1/2/1 and a KOc


k

Progressive (Machop) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 5/9
MC: 5
DC: 3/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch
koc went into ec

imma keep the tc
 
Figured I might as well claim from this battle.

546.png

Cottonee(*) (M)
Nature: Bold

EC: 1/6
MC: 2
DC: 1/5


The 2 TC will be spent by buying:

4.png

Charmander [Pyripnon] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..


Abilities:
Blaze: Type: Innate

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (DW): Type: Innate

When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Crunch
Flare Blitz
Outrage

Rock Slide
Toxic
Will-o-Wisp
 
http://www.smogon.com/forums/showthread.php?t=3452206

I get 2 TC.

Hitenryu the Chimchar gets 1 EC, 2 MC, and 1 DC, as well as a KO Counter. The KO Counter will be put into his EC to evolve him into Monferno.

391.png

Monferno (Hitenryu) [M]
Nature: Hasty (Adds 15% to Speed. Subtracts 1 Rank from Defense.)

Type: Fire / Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)
Accuracy Boost: 16%

EC: 4/9
MC: 1
DC: 2/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Mach Punch
Close Combat

Counter
Encore
ThunderPunch

Fire Blast
Dig
Brick Break
With those 2 MC, I will be purchasing Close Combat (Level). I will pocket the one last MC. One last thing: Monferno gets Mach Punch as a level up move under Level 25.
 
http://www.smogon.com/forums/showthread.php?p=3700519&posted=1#post3700519
what a fail on my part, oh well a loss is a loss

i get 2TC, making my total 7TC

Pansear gets 1EC 2MC 1DC
he now has 5/5 DC so his ability blaze is unlocked
also that was his 6th EC so i will evolve him into a Simisear!


514.gif

Simisear (*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Info on Fernando: a knight receives three pokemon when they begin, their path pokemon and two pokemon resembling their parents. Fernando was a gift from Inferno, Glacier's hot headed but passionate father. Fernando is the son of Cortez, Inferno's strongest pokemon. Fernando is the cliche fire monkey, silly and fun-loving, but aggressive and wild in battle. He is usually the one to pick fights, and because of this Glacier has to play the referee when arguments burst between his team. but a family is a family, no matter how weird it is, and Fernando always plays his part to win battles and make sure his brothers sisters and Trainer is safe. although he is the one who makes the cooking fires Fernando is a terrible chef (he burns most of the food), so either Glacier does it himself or gets Ninja to do it.

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 101



EC: 6/6
MC: 2
DC: 5/5 Unlocked

Attacks:

Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch

Fire Punch*
Low Kick*
Tickle*

Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
 
Time to buy another Pokemon. This one will be fun. I have 13 TC, and I am going to spend 2 of them on a Pidove, leaving me with 11.

519.png

Pidove (Bird) (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt

Hypnosis
Steel Wing
Uproar

Double Team
U-Turn
Fly

While I'm here I will also spend some of my Swanna's MC. It currently has 7 which I will spend on:
2 MC for Surf (HM)
2 MC for Double Team (TM)
2 MC for Protect (TM)
1 MC for Tailwind (Level Up)

(Man, Swanna's movepool is horrendous...)
 
Claiming from this 3 vs 3 Triples: http://www.smogon.com/forums/showthread.php?p=3671917.

I get 6 RC. I'll put 1 into the EC of each of my Gym Pokes, raising Septimus (Embirch), Beetle (Lotad), Nicko (Ferroseed), Snorri (Shroomish), Silas (Bulbasaur), and Sarah (Cherubi) to 1/9 EC (for Septimus, Beetle, and Silas) and 1/6 EC (for Nicko, Snorri, and Sarah). I now have 0 RC.

EDIT: Actually, I have 2 more RC to spend. I'll put 1 each into Snorri and Silas's DC, bringing them each to 1/5. NOW I have 0 RC.
 
spending 2 TC on a new member

iaza19692867309800.gif

Seel (Heroine[F])
Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP:100
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3(+)
SDef: Rank 3
Speed: 39 (-; 45/1.15=39 )

EC: 0/6
DC: 0/5
MC: 0

Moves:
Headbutt
Growl
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring

Fake Out
Perish Song
Stockpile

Hidden Power (Ghost 7)
Surf
Rain Dance
 
Claiming from here: http://www.smogon.com/forums/showthread.php?p=3700710#post3700710

2 TC.

Ferroseed gains 1 EC, 2 MC.
EC: 1/6
MC: 2

Plicowatt gains 1 EC, 2 MC, 1 DC
EC: 1/6
MC: 2
DC: 1/5

Mime Jr. gains 1 EC, 2 MC, 1 DC
EC: 6/6
MC: 2
DC: 4/5

EVOLVIN!
122.png

Mr. Mime "Lil SoS" (M)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 90

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

Attacks:
Levelup:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap

BW TM:
Thunderbolt
Protect
Shadow Ball

Egg:
Nasty Plot
Fake Out
Charm
Gains Magical Leaf, Quick Guard, Wide Guard, Power Swap, Guard Swap as level up moves, and I spend 1 RC to unlock Technician. Yeeeeeeeeeah buddy. May spend some RC on Plicowatt later, haven't decided yet...
 
Battle

2 more TC to stockpile...
---
238.png

Smoochum Mobius (F)
EC: 4/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 2/5 (+1 DC)
-Learns Avalanche & Perish Song (Both BW Level-Up)
---
239.png

Elekid Zaborg (M)
EC: 1/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 1/5 (+1 DC)
-Learns Psychic (BW TM)
---
240.png

Magby Thestalos (M)
EC: 3/9 (+1 EC, +2 KO Counters)
MC: 2 (+2 MC) > 0
DC: 2/5 (+1 DC, +1 KO Counter)
-Learns Fire Punch & Sunny Day (Both BW Level-Up)
---
That's all.
 
Lady Salamence: You get 2 TC, Blazikenmaster-Zeo goofed up. Regardless, Approved, and claim 1 extra TC now.

nEsp: Not Approved, you can't claim from a match until it's finished.

Darkslay: Not Approved, you need to post the ENTIRE mon upon evolution. That, and I need to know your Monferno's accuracy boost from +speed natures.

Glacier Knight: Approved

jas61292: Approved

Dummy007: Approved

Albinoloon: Approved, but Seel gains Aurora Beam from level 16 in Gen 2 and Level 21 in Gen 3

Son of Shadoo: Not Approved. You need to label abilities as Innate or whichever they are. Also, Mr.Mime gets Substitute at Level 11 in Gen 2, and Level 9 in RSE, and level 8 in FRLG.

Its_A_Random: Approved

17, which is 1 AC (Brings me to 4 UC) and 7.
 
speed evolve

Progressive (Machop) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 5/9
MC: 5
DC: 3/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch

becomes

067.png

Progressive (Machoke) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:


HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45

EC: 5/9
MC: 3
DC: 3/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch

He used 2 MC to get Scary Face and Dynamic Punch
 
Ok
http://www.smogon.com/forums/showthread.php?p=3701024#post3701024
I get 2 TC.
1 EC, DC, 2 MC for Horsea and Poliwag.
2 KOC for Poliwag, he'll take some extra MC.
Nu is on on 5/5 DC, so he'd like his DW ability unlocked.
They're also on 4/9 and 5/9 EC (horsea, poliwag respectively) so they'll evolve.
117.png


Seadra [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (-)
Eva: -10%

EC: 4/9
MC: 2
DC: 4/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance

Outrage
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam
Rest
Sleep Talk
Bounce
Poliwhirl [Nu a.k.a Trolliwhirl] (Male)

61.png


Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 78 (-)
Eva: -10%

EC: 5/9
MC: 6
DC: 5/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam

Encore(*)
Endure(*)
Endeavour(*)

Surf
Psychic
Dig
Ice Beam
Toxic
Dive
 
Another claims post etc. 4 battles and some RC.

http://www.smogon.com/forums/showthread.php?t=3451775
  • em and danman get 2 tc each
  • i get 4 ref tokens
  • iwark, togepii, aran and haar get 1 ec, 2 mc and 1 dc each
  • togepii, aran and haar get 1 koc each
http://www.smogon.com/forums/showthread.php?t=3452041
Elevator Music:
2 TC;
Rokon, Togepii, and Iwark: 1 EC, 2 MC, and 1 DC.
http://www.smogon.com/forums/showthread.php?t=3452153
Elevator Music:
2 TC;
Togepii gets 1 EC, 2 MC, 1 DC, and 1 KOC.
http://www.smogon.com/forums/showthread.php?t=3452206
Elevator Music:
2 TC;
Togepii gets 1 EC, 2 MC, and 1 DC.
I also have 6 RC that I haven't spent from these battles. (I linked the first one in my last claims post but never spent it, I'm not giving myself extra counters I swear~)
Total (pre-spending) is thus:

[box]Elevator Music: 8 TC / 6 RC
Rokon (Vulpix): 1 EC / 2 MC
Iwark (Onix): 2 EC / 4 MC / 2 DC
Togepii (Togepi): 4 EC / 8 MC / 4 DC / 2 KOc[/box]
so.....
---
Trainer Counter: 7 ---> 15
37.png

I am putting 1 RC into EC

EC:
4/6 ---> 6/6 EC
MC: 0 ---> 2 MC ---> 0 MC (after evolution)
DC: 5/5 DC
95.png

EC: 0/6 ---> 2/6 EC
MC: 0 ---> 4 MC
DC:
0/5 ---> 2/5 DC
175.png

Putting the 2 KOc into MC
I am also putting 5 RC into MC

EC: 1/9 ---> 5/9 EC
MC: 0 ---> 15 MC ---> 0 MC (spending)
DC: 1/5 ---> 5/5 DC (Super Luck unlocked!)
God Togepi is a baller... I'm not going to evolve it yet though!

I'm going to buy the following moves:
- Togepii (Togepi): Tri Attack (XD Purification Move), Magic Coat (Past Gen Tutor), Morning Sun (Egg Move), Sunny Day (BW TM), SolarBeam (BW TM), and Shadow Ball (BW TM), for a total of 15 MC.

I'm also going to evolve Vulpix!
38.png

Ninetales(*) [Kyukon] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 *1.15) (+) (15% Accuracy boost)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Fire Blast
Nasty Plot

Hypnosis(*)
Disable(*)
Heat Wave(*)

Reflect
Bide
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
Toxic
Ninetales gets Nasty Plot as a Level-Up Move learned at or before level 25.

And now that it's evolved I can by the following move:
- Kyukon (Ninetales): SolarBeam (BW TM) for 2 MC.

I won't be spending my TC, so that's it!
 
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