typon77, EspyOwner (both posts), waterwarrior, Its A Random, Imanalt, Yarnus of Bethany, SubwayJ, Lord Jesseus, and Arcanite: Approved for 1 UC.
UllarWarlord: Vulpix also gets Safeguard before level 25. Add that in and approved for 0.1 UC.
C$FP: You should actually get 15 UC for the gym battle (9 base + 8*0.5 for being a gym match + 4/2 because its above a 3v3). Approved for 0.1 UC.
SimonSays: Clefairy also gets Cosmic Power at level 25. Add that in and approved for 0.1 UC.
Orcinus Duo: Embirch also gets Fire Spin at level 25, so you should have one more UC. Add that in and approved for 0.1 UC.
1.4 UC total.
---
Total:
[box]Elevator Music: 3 CC / 1.4 UC
Miniryu (Dratini): 1 EC / 2 MC / 1 DC
Dokkoraa (Timburr): 1 EC / 3 MC / 1 DC
(Monohm): 2 EC / 5 MC / 2 DC / 4 KOC[/box]
---
Currency Counters: 33 ---> 36
Universal Counters: 15.6 ---> 17 ---> 3 (spending)
Monohm's 4 KOC will go into its MC. I'll also pump 2 UC into its EC to evolve it.
Note: Duclohm gains Double Hit upon evolution
Duclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 25
EC: 4/9
MC: 9
DC: 2/5
Attacks:
Charge
Discharge
Double Hit (+)
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Twister
Weather Ball
Zap Cannon
DragonBreath
Hydro Pump
Magnet Rise
Flamethrower
Light Screen
Thunder
Torment
Volt Switch
Also, purchasing Thunderbolt (BW TM), Protect (BW TM), Draco Meteor (BW Tutor), and Heal Bell (BW Tutor) for 8 MC.
Other purchases:
- Miniryu (Dratini): Dragon Pulse (BW Tutor), Reflect (Past Gen TM), and Bide (Past Gen TM) for 2 MC and 6 UC.
- Dokkoraa (Timburr): Comet Punch (Egg Move), Protect (BW TM), Smack Down (BW TM), and Block (BW Tutor) for 3 MC and 6 UC.
self approved
UllarWarlord: Vulpix also gets Safeguard before level 25. Add that in and approved for 0.1 UC.
C$FP: You should actually get 15 UC for the gym battle (9 base + 8*0.5 for being a gym match + 4/2 because its above a 3v3). Approved for 0.1 UC.
SimonSays: Clefairy also gets Cosmic Power at level 25. Add that in and approved for 0.1 UC.
Orcinus Duo: Embirch also gets Fire Spin at level 25, so you should have one more UC. Add that in and approved for 0.1 UC.
1.4 UC total.
---
http://www.smogon.com/forums/showthread.php?t=3468746
http://www.smogon.com/forums/showthread.php?t=3469423
Also the 1.4 UC from above
Note: Timburr should have gotten 3 MC (Exp. Share)2 CC to both battlers
Monohm: 1 EC, 2 MC, 1 DC, 3 KOC
Timburr: 1 EC, 2 MC, 1 DC
Dratini: 1 EC, 2 MC, 1DC
http://www.smogon.com/forums/showthread.php?t=3469423
Both battlers: 1 CC
Monohm: 1 EC, 1 DC, 3 MC, 1 KOC
Also the 1.4 UC from above
[box]Elevator Music: 3 CC / 1.4 UC
Miniryu (Dratini): 1 EC / 2 MC / 1 DC
Dokkoraa (Timburr): 1 EC / 3 MC / 1 DC
(Monohm): 2 EC / 5 MC / 2 DC / 4 KOC[/box]
---
Currency Counters: 33 ---> 36
Universal Counters: 15.6 ---> 17 ---> 3 (spending)
Monohm's 4 KOC will go into its MC. I'll also pump 2 UC into its EC to evolve it.
Note: Duclohm gains Double Hit upon evolution

Duclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 25
EC: 4/9
MC: 9
DC: 2/5
Attacks:
Charge
Discharge
Double Hit (+)
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Twister
Weather Ball
Zap Cannon
DragonBreath
Hydro Pump
Magnet Rise
Flamethrower
Light Screen
Thunder
Torment
Volt Switch
Also, purchasing Thunderbolt (BW TM), Protect (BW TM), Draco Meteor (BW Tutor), and Heal Bell (BW Tutor) for 8 MC.
Other purchases:
- Miniryu (Dratini): Dragon Pulse (BW Tutor), Reflect (Past Gen TM), and Bide (Past Gen TM) for 2 MC and 6 UC.
- Dokkoraa (Timburr): Comet Punch (Egg Move), Protect (BW TM), Smack Down (BW TM), and Block (BW Tutor) for 3 MC and 6 UC.
self approved