Prize Claiming Thread MkII (MAQ March #10223)

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link to my fire burning heavy on the dancefloor.

CC: 34 -> 37

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Munchlax (Kingpin) [M]
EC:
1/6 -> 3/6 (+KOC)
MC: 1 -> 4 (+KOC)
DC: 1/5 -> 2/5

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Nohface (Matron) [F]
EC:
5/6 -> 6/6
MC: 1 -> 3 -> 0
DC: 4/5 -> 5/5 DW Ability Unlocked!
Learns Copycat (Lvl Up) and Pain Split (BW Tut.)

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Mollux (Noble) [M]
EC:
N/A
MC: 1 -> 6 (+KOC) -> 0
DC: 5/5
Learns Will-O-Wisp (BW TM) Heal Bell and Helping Hand (BW Tut.)
 
Yay my registration tower post is actually editable now, so I think I'll claim myself some prizes!

First, there's this match.

Currency Counters: 13+3=16

Gafka (Nidorino):
EC: 5/9
MC: 2
DC: 4/5
KOC: 2

Spending a KOC on EC and DC, maxing out his DC count. Since he's also an older mon (I'm going to be doing this for a while), I'll grab Head Smash (Egg), Iron Tail (Egg), Substitute (TM), and Double Team (TM). Then his MC will be used to pick up Toxic (TM)

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Gafka [Nidorino] (M)
Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

Type:
Poison:
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (65/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 3/5

Attacks (18):
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab

Counter
Disable
Endure
Sucker Punch

Protect
Venoshock
Ice Beam
Thunderbolt

Athena (Syclar):
EC: 5/6
MC: 2
DC: 4/5
KOC: 1

Spending the KOC here on MC, and then using two of those to purchase Superpower (Tutor), stockpiling the last one.

Calculus (Magneton):
EC: 9/9
MC: 2
KOC: 1

You guys are probably expecting me to evolve Magneton, but I won't for now. Eviolite is cool. Anyways, spending the KOC on CC, then the MC on Hidden Power Water 7 (TM).

Elincia (Ralts):
EC: 1/9
MC: 2
DC: 1/5

Going to use that MC to purchase Psychic (LU) and Hypnosis (LU). Just the second Ralts I'm training...funny how my other Kirlia hasn't evolved to Gallade yet.

Why don't we fix that? Spending 6 UC to max out both his EC and DC, then let's evolve Marco into a Gallade!

Marco (Kirlia):
EC: 9/9
MC: 0
DC: 5/5

Oh boy does he get a lot of moves. First, he's an older mon, so he gets Mean Look (Egg), Shadow Sneak (Egg), Protect (TM), and Light Screen (TM). Then, after evolving into a Gallade, he gets Leaf Blade (LU), Night Slash (LU), Leer (LU), Fury Cutter (LU), and Slash (LU) for free as well. Finally, I'll use 8 more UC into his MC to purchase Psycho Cut (LU), Close Combat (LU), Fire Punch (Tutor), Ice Punch (Tutor), and Thunderpunch (Tutor).

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Marco [Gallade] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
DC: 5/5

Attacks (32):
Leaf Blade
Night Slash
Leer
Growl
Fury Cutter
Confusion
Slash
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Psychic
Psycho Cut
Close Combat

Disable
Encore
Confuse Ray
Mean Look
Shadow Sneak

Pain Split
Fire Punch
Ice Punch
Thunderpunch

Protect
Reflect
Light Screen
Will-o-Wisp
Thunder Wave
Psyshock

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Marco [Kirlia] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 0
DC: 3/5

Attacks (18):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Psychic

Disable
Encore
Confuse Ray

Pain Split

Reflect
Will-o-Wisp
Thunder Wave
Psyshock

Much better.

Universal Counters: 65-14=51

Next, I'll claim from this battle.

Currency Counters: 16+1=17

Athena (Syclar):
EC: 6/6
MC: 3
DC: 5/5

Spending the MC on Spikes (Egg), and she also gets Ice Punch (LU) for free due to evolution. Then I'll evolve her into a Syclant!

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Syclant [Athena] (F)
Nature: Mild (Def lowered; Sp. Atk raised)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks (31 Official):Ice Punch
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Ice Shard
Slash
Hail
Avalanche
Bug Bite
Icicle Spear
Ice Beam
Icicle Crash
Bug Buzz
Sheer Cold

Earth Power
Tail Glow
Silver Wind
Counter
Spikes
Water Pulse

Electroweb

Protect
Blizzard
Solarbeam
Double Team
Dig

Holy Shock
Holy Blade

Protea (Blissey):
MC: 3
KOC: 2

Spending the KOC on MC and spending all of that on Mimic (Pre-Gen Tutor) and Blizzard (TM).

I think that's everything!

Fixed for your review.
 
http://www.smogon.com/forums/thread...-well-see-20v20-akela-v-frosty.3486535/page-8 And then it ended.

21 CC
Aerodactyl receives 1 DC and 2 MC, increasing its DC from 0/5 to 1/5. Spending the 2 MC to purchase Sky Drop (Level Up) and Rock Slide (Level Up)
Rampardos receives 3 MC and 1 KOC. Spending the 1 KOC as MC and the 3 MC to purchase ThunderPunch (BW Tutor) and Endeavor (BW Tutor).
Liepard receives 3 MC. Spend the 3 MC and Liepard's 1 Stockpiled MC to purchase Embargo (BW TM/HM) and U-Turn (BW TM/HM).
Arcanine receives 3 MC and 1 KOC. Spending the 1 KOC as MC ad the 3 MC to purchase Protect (BW TM/HM) and Dig (BW TM/HM).
Carracosta receives 1 KOC to be spent as CC.
Omastar receives 3 MC to purchase Shell Smash (Level Up) and Icy Wind (BW Tutor).
Solrock receives 3 MC to purchase Toxic (BW TM/HM) and Psychic (Level Up).
Lunatone receives 3 MC and 1 KOC. Spending the 1 KOC as MC and the 3 MC to purchase Cosmic Power (Level Up), Substitute (BW TM/HM), and Magic Room (Level Up).
Rhydon receives 3 MC to purchase Stone Edge (Level Up) and Substitute (BW TM/HM).
Corsola receives 3 MC to purchase Surf (BW TM/HM) and Aqua Ring (Level Up).
Relicanth receives 1 DC and 2 MC, increasing its DC from 0/5 to 1/5. Spending the 2 MC to purchase Take Down (Level Up) and Double-Edge (Level Up).
Gigalith receives 1 KOC to be spent as CC.
Shuckles receives 1 DC and 2 MC, increasing it DC from 0/5 to 1/5. Spending the 2 MC to purchase Gastro Acid (Level Up) and Power Split (Level Up).
Miltank receives 3 MC to purchase Heart Stamp (Egg).
Exploud receives 3 MC to purchase Whirlpool (Prev TM/HM).
Lilligant receives 3 MC to purchase Charm (Egg).
Eelektross receives 2 KOC to be spent as CC.
Smeargle receives 3 MC to purchase 3 instances of Sketch to learn Earthquake, Drill Run, and Crunch from the battle.
Unown receives 3 MC to purchase Psychic (Event).
CC total is now 25 CC.
Spending 18 CC to purchase 3 EXP Shares.
Spending 7 CC to purchase:

Numel [Joe] [M]
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Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Fire/Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group:[/B] Field
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (Passive) (Locked): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Amnesia
Ember
Flame Burst
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down
Egg
AncientPower
Body Slam
Defense Curl
Endure
Yawn
TM/HM
Protect
Rock Slide
Substitute
Toxic
Will-O-Wisp

Tangela [Cyäegha] [M]
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Hardy Nature (No effect on stats)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Absorb
Bind
Constrict
Growth
Ingrain
Mega Drain
PoisonPowder
Sleep Powder
Vine Whip
Egg
Flail
Leech Seed
Power Swap
Rage Powder
Reflect
TM/HM
Energy Ball
Grass Knot
Protect
Substitute
Toxic

Protowatt [John Zoidberg] [M]
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Timid Nature (+15% Speed, +28% Accuracy, -1 Atk)
Types: Electric / Water
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Fairy
Abilities:
Trace (Trigger): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (Passive) (Locked): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+) [+28 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bubble
Charge
Detect
Tackle
ThunderShock
Egg
Follow Me
Me First
Mind Reader
Muddy Water
Shock Wave
TM/HM
Dive
Protect
Scald
Substitute
Toxic

http://www.smogon.com/forums/threads/waterwarrior-s0l1d-g0ld-and-someoneelse-are-assassins.3488165/ 5 UC (Since Melee singles are # of Pokemon involved + 2).

Spending 2 UC on Graveler as EC, increasing its EC from 6/9 to 8/9.
Spending 2 UC on Graveler as DC, increasing its DC from 2/5 to 4/5.
Spending 1 UC on Relicanth as DC, increasing its DC from 2/5 to 3/5.
 
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I'm good at this game http://www.smogon.com/forums/threads/battle-hall-challenge-crystaline.3488232/
I use Sparkys 2 KOC to purchase hyper voice(BW2 Tutor)
I use my 2 CC to purchase another Poke
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Eevee [Purity] (M)
Purity is the most peaceful of the Eevee family but he always stands his ground for his friends in need.
Modest Nature (+1 Spa -1Att)

Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:


Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:

Type: Passive

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW Locked)

Type: Passive

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
DC:0/5
MC: 0

Moves
Level up Moves

Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down

Egg Moves
Wish
Yawn
Stored Power
Fake Tears
Endure

BW2 TMs
Shadow Ball
Double Team
Rain Dance
Toxic
Work up
 
I would please like to spend 2 CC on a Scrafty

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Scraggy [Hooligan] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate: [DW LOCKED] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Attacks (18):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fire Punch
Ice Punch
ThunderPunch
Drain Punch
Fake Out

Taunt
Dig
Low Sweep
Rock Slide
Dragon Tail
 
http://www.smogon.com/forums/thread...-well-see-20v20-akela-v-frosty.3486535/page-8
Elevator Music said:
Frosty: 5 + 5 [Cyclohm] + 5 [Pyroak] + 3 [Braviary] + 1 [Zoroark's Amulet Coin] = 19 CC
- Syclant: 3 MC / 3 KOC
- Ninetales: 3 MC
- Cyclohm: 2 KOC
- Dusknoir: 3 MC / 1 KOC
- Zoroark: 3 MC / KOC
- Snorlax: 3 MC
- Roserade: 3 MC / 2 KOC
- Magmortar: 3 MC
- Reuniclus: 4 MC / 2 KOC
- Fidgit: 3 MC
- Emboar: 3 MC
- Chandelure: 3 MC
- Abomasnow: 3 MC
- Pyroak: 3 KOC
- Torterra: 3 MC / 1 KOC
- Braviary: N/A
- Colossoil: 3 MC / 4 KOC
- Camerupt: 3 MC
- Stratagem: 3 MC / 1 KOC
- Sableye: 3 MC
2 KOC from Cyclohm and 3KOC from Pyroak become CC, to a total of 24.

http://www.smogon.com/forums/threads/texas-sure-is-complicated.3483521/page-3

8UC

http://www.smogon.com/forums/threads/random-pwning-iar-vs-pwnemon.3487954/

2UC

Which means that I get the following counters to spend:
CC: 11->35 (not counting the CC reserved to TLR - either way I am stockpiling all of it)
UC: 0->10
Syclant: 6 MC
Ninetales: 3 MC
Dusknoir: 4 MC
Zoroark: 3 MC
Snorlax: 3 MC
Roserade: 5 MC
Magmortar: 3 MC
Reuniclus: 6 MC
Fidgit: 3 MC
Emboar: 3 MC
Chandelure: 3 MC
Abomasnow: 3 MC
Torterra: 4 MC
Colossoil: 7 MC
Camerupt: 3 MC
Stratagem: 4 MC
Sableye: 3 MC

As for the spending:

UC:

3UC will be used to buy Sketch once more to Necturna. And 2UC to turn it into Helping Hand (from my Dusknoir).

The other 5UC will go towards Sableye's MC (see below)

Syclant:

MC: 6, which will be used to get it Sleep Talk (-2MC, BWTutor), Venoshock (-2MC, BWTM) and Hyper Beam (-2MC, BWTM)

Ninetales:
MC: 3, which will be used to get it Power Swap (-3mc, Egg)

Dusknoir:
MC: 4, which will be used to get it Flash (-2MC, BWTM) and Psych Up (-2MC, BWTM)

Zoroark:
MC: 3, which will be used to get it Memento (-3MC, Egg)

Snorlax:
MC: 3, which will be used to get it Seismic Toss (-3MC, Egg)

Roserade:
MC: 5, which will be used to get it Mud-Slap (-3MC, Past Gen Tutor) and Frustration (-2MC, BWTK)

Magmortar:
MC: 3, which will be used to get it Belly Drum (-3MC, Egg)
Also, it will be renamed "Gouen".

Reuniclus:

MC: 6, which will be used to get it Role Play (-2MC, BWTutor), Sleep Talk (-2MC, BWTutor), Thunderpunch (-2MC, BWTutor)

Fidgit:
MC: 3, using it to get it Follow Me (-3MC, Egg)

Emboar:
MC: 3, using it to get Body Slam (-3MC, Egg)

Chandelure:
MC: 3, using it to get Acid (-3MC, Egg)

Abomasnow:
MC: 3, using it to get Growth (-3MC, Egg)

Torterra:
MC: 4, using it to get Iron Head (-2MC, BWTutor) and Iron Tail (-2MC, BWTutor)

Colossoil:
MC: 7, using it to get Fire Fang (-3MC, Egg), Dark Pulse (-2MC, BWTutor) and Snore (-2MC, BWTutor)

Camerupt:
MC: 3, using to get Body Slam (-3MC, Egg)

Stratagem:
MC: 4, using to get Sunny Day (-2MC, BWTM) and Rain Dance (-2MC, BWTM)

Sableye:
MC: 8 (5UC go here), which will be used to get it: Dark Pulse (-2MC, BWTutor), Fire Punch (-2MC, BWTutor), Thunder Punch (-2MC, BWTutor), Sleep Talk (-2MC, BWTutor)
 
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Claim 1
Stockpiling the CC, KOC to MC
Kippy the Swampert purchases the past-gen move Mega Punch with 3 MC and stockpiling the 4th

Claim 2
Stockpiling the CC, KOC to EC, Lucky Egg to EC

Kenpachi the Machop:
EC: 0 -> 3
MC: 0 -> 2 -> 0, purchases the LU moves DynamicPunch and Cross Chop
DC: 0 -> 1

Claim 3
Stockpiling the CC, KOC to MC
Wispmother the Froslass purchases the TM moves Thunderbolt and Psychic with 4 MC, and stockpiling the 5th
 
I'm buying mons

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Murkrow (F)
Nature: Quiet (+SpA, -Spe, -10 Evasion)
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:
(Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster *DW Locked*: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Brave Bird
Confuse Ray
Psycho Shift
Perish Song
Whirlwind

Taunt
Protect
Torment
Thunder Wave
Fly

Total Moves: 17

togepi.png

Togepi (M)
Nature: Bold (+Def, -Atk)
Type: Normal
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck *DW Locked*: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Lucky Chant
Morning Sun
Nasty Plot
Psycho Shift

Toxic
Solarbeam
Shadow Ball
Fire Blast
Substitute

Total Moves: 19

growlithe_sprite_by_hotblackangel-d3512ah.gif

Growlithe (F)
Nature: Adamant (+Atk, -SpA)
Type: Fire
Fire:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified *DW Locked*: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Close Combat
Crunch
Fire Spin
Flare Blitz
Morning Sun

Toxic
Protect
Dig
Substitute
Wild Charge

Total Moves: 19

120.png

Staryu
Nature: Timid (+Spe, -Atk, +22% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:
(Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic *DW Locked*: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic

Magic Coat
Pain Split

Blizzard
Protect
Thunder
Psychic
Surf

Total Moves: 17

Note on Staryu
17:03 Objection i'd say get all the egg moves they can get, and fill the remainder with tutor moves



Approving up to me in progress
 
Last edited:
@Eternal Drifter: Approved
@Matezoide: Your Lanturn's name is listed as Chinchou; Lanturn already has Rest and Sleep Talk, take 4 UC back; update Granbull's EC/DC; your total UC used will be 123: Approved (0.2 UC)
@Imanalt: Approved
@The Wanderer: Approved
@Complications: Approved
@Gerard: Approved
Texas (1): Objection Approves this
@SimonSays: Approved, you'll want to evolve your Nohface
@Maxim_6: Approved
@akela: Your Protowatt gets a 28% acc boost. Approved (0.2 UC)
@Someoneelse: Approved
@zarator: Approved
@Crystaline; Approved (so many eevee :eek:)
@S0L1D G0LD (man that's an obnoxious name): Approved
Texas (2): Objection approves this
@Yarnus of Bethany: Approved
@deadfox081: Approved
@Frosty: Approved
@waterwarrior: Approved
Texas (3): Objection Approves this

Totals up to 1.7 UC
 
Ok, time to get some new mons....



-7 CC

206.png


<Dunsparce> [Snake] (M)
Nature: Brave (+ Attack, - Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: Will come later

Abilities:

Serene Grace (Passive):

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Run away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW LOCKED, Passive):

These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Size Class: 3
Weight Class: 2
Base Rank Total: 18



EC: -
MC: 0
DC: 0/5

Attacks:

Rage (*)
Defense Curl (*)
Rollout (*)
Spite (*)
Pursuit (*)
Screech (*)
Yawn (*)
Ancientpower (*)
Take Down (*)
Roost (*)
Glare (*)

Earthquake (*)
Thunder-Wave (*)
Rock-Slide (*)
Gyro Ball (*)
Retaliate (*)

Bide (*)
Agility (*)
Magic Coat (*)
Curse (*)
Hex (*)

-7 CC

618.png


<Stunfisk> [Maya] (F)

Nature: Quiet (+ Sp.Attack, -Speed, -10% Evasion)

Type: Ground/Electric

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.



About: Will come later


Abilities::


Static (Passive):

This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber (Passive):

This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (DW LOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:

Mud-Slap (*)
Mud Sport (*)
Bide (*)
Thundershock (*)
Mud-Shot (*)
Camouflage (*)
Mud Bomb (*)
Discharge (*)

Thunderbolt (*)
Scald (*)
Earthquake (*)
Thunder-Wave (*)
Sludge-Wave (*)

Pain Split (*)
Yawn (*)
Curse (*)
EarthPower (*)
Spark (*)



-2 CC

Spr_5b_440.png

<Happiny> [Luna] (F)

Nature: Modest (+1 Sp.Attack, -1 Attack)

Type
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: Will come later


Abilities:

Natural Cure (Passive)
:

This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.

Serene Grace (Passive):

This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).

Friend Guard (DW LOCKED, Passive):

The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Pound (*)
Charm (*)
Copycat (*)
Refresh (*)
Sweet Kiss (*)

Shadow Ball (*)
Flamethrower (*)
Solarbeam (*)
Psychic (*)
Toxic (*)

Counter (*)
Endure (*)
Helping Hand (*)
Metronome (*)
Aromatherapy (*)

Spent 16 CC total.
 
Last edited:
Matezoide: You have Quiet listed for Stunfisk's nature, but Relaxed applied. Also, Happiny does not get Thunderbolt or Ice Beam. Fix those and you're approved.

---

http://www.smogon.com/forums/threads/3488038
Emma: 2 CC
Putera: 4 MC
http://www.smogon.com/forums/threads/3487174
Elevator Music: 3 CC
-Camerupt: 4 MC + 2 KOC
-Regice: 4 MC + 1 KOC
-Ariados: 4 MC
-Meganium: 3 MC
http://www.smogon.com/forums/threads/3488088
Elevator Music: 1 CC
Meganiumu: 4 MC & 1 KO

2 + 70 + 4.5 = 76.5 UC ~ 77 UC I'm rounding up, fucking sue me.
Total:

Elevator Music: 5 CC / 77 UC
- Ariadosu (Ariados): 4 MC
- Bakuuda (Camerupt): 4 MC / 2 KOC
- Meganiumu (Meganium): 7 MC / 1 KOC
- Putera (Aerodactyl): 4 MC
- Rejiaisu (Regice): 4 MC / 1 KOC
---
Currency Counters: 37 ---> 42 ---> 20 (post-spending)
Universal Counters: 11 ---> 88 ---> 0 (post-spending)

All KOC goes to MC.

Ariadosu (Ariados): Purchasing Foul Play (BW Tutor) and Shadow Ball (Event Move) for 4 MC and 1 UC.

Bakuuda (Camerupt): Purchasing After You (BW Tutor), Iron Head (BW Tutor) and Snore (BW Tutor) for 6 MC.

Meganiumu (Meganium): Purchasing Flail (Egg Move), Refresh (Egg Move), and Sleep Talk (BW Tutor) for 8 MC.

Putera (Aerodactyl): Purchasing Incinerate (BW TM), Rock Polish (BW TM), Rock Throw (Event Move), Rock Tomb (BW TM), and Twister (Past Gen Tutor) for 4 MC and 7 UC.

Rejiaisu (Regice): Purchasing Double-Edge (Past Gen Tutor) and Facade (BW TM) for 5 MC.

I'm going to buy a Sableye for 7 CC:

302.png

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Total Moves: 29/105

MC: 0
DC: 0/5

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Feint
Metal Burst
Moonlight
Recover
Sucker Punch

Dig
Substitute
Taunt
Torment
Will-O-Wisp

I'll spend 5 UC to unlock Sableye's Prankster, and then purchase some moves:

Knock Off (Level-Up), Faint Attack (Level-Up), Punishment (Level-Up), Shadow Claw (Level-Up), Power Gem (Level-Up), Confuse Ray (Level-Up), Foul Play (Level-Up), Zen Headbutt (Level-Up), Shadow Ball (Level-Up), Mean Look (Level-Up), Dark Pulse (BW Tutor), Fire Punch (BW Tutor), Gravity (BW Tutor), Ice Punch (BW Tutor), Icy Wind (BW Tutor), Low Kick (BW Tutor), Magic Coat (BW Tutor), Signal Beam (BW Tutor), Sleep Talk (BW Tutor), Snatch (BW Tutor), Spite (BW Tutor), ThunderPunch (BW Tutor), Trick (BW Tutor), Toxic (BW TM), Sunny Day (BW TM), Rain Dance (BW TM), Telekinesis (BW TM), Psychic (BW TM), Brick Break (BW TM), Double Team (BW TM), Rest (BW TM), Thief (BW TM), Embargo (BW TM), Payback (BW TM), Snarl (BW TM), Counter (Past Gen Tutor), Endure (Past Gen Tutor), Pain Split (Past Gen Tutor), Focus Punch (Past Gen TM), and Helping Hand (Event Move) for 75 UC.

I'll also purchase 1 Everstone (15 CC).

Self-approved.
 
Last edited:
http://www.smogon.com/forums/threads/mk-ultra-vs-someoneelse.3488230/#post-4833515]How do I get this to work?[/URL]
CC: 17 > 18 (CC)

Infernape
MC: 0 > 3 (MC) > 4 (Exp. Share)

Now to claim stuff:

Evolving Tepig into Pignite, and teaching it Brick Break and Bulldoze (both BW TMs) for 4 MC:
499.png
Pignite [Roast] (M)
Nature: Quiet
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (Passive) (DW, locked):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15


EC: 4/9
MC: 0
DC: 2/5

Attacks:
Body Slam
Brick Break
Bulldoze
Defense Curl
Ember
Endeavor
Flame Charge
Flamethrower
Grass Knot
Heavy Slam
Odor Sleuth
Protect
Rollout
Smog
Superpower
Tackle
Tail Whip
Take Down
Taunt
Wild Charge
Yawn
21/??

Buying a Growlithe and a Charmander (-4CC):
58.png
Growlithe [Howler] (M)
Nature: Mild
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate (Trigger):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (Passive, DW locked):
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite

Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Body Slam
Close Combat
Crunch
Flare Blitz
Morning Sun

Dig
Double Team
Flamethrower
Protect
Wild Charge

Bite
Body Slam
Close Combat
Crunch
Dig
Double Team
Ember
Fire Fang
Flamethrower
Flame Wheel
Flare Blitz
Helping Hand
Leer
Morning Sun
Odor Sleuth


Protect
Reversal
Roar
Take Down
Wild Charge
20/??

4.png
Charmander [Monitor] (M)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (Passive) (DW, locked):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:


HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13



EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang

Counter
Crunch
Dragon Pulse
Flare Blitz
Focus Punch

Aerial Ace
Dig
Protect
Rock Slide
Shadow Claw


Aerial Ace

Counter
Crunch
Dig
Dragon Pulse
Dragon Rage
Ember
Fire Fang
Flare Blitz
Focus Punch
Growl
Leer
Metal Claw
Protect
Rage
Rock Slide
Scary Face
Scratch
Shadow Claw
SmokeScreen
20/??

CC: 18 > 16 (Growlithe) > 14 (Charmander)

Putting 4UC into Volcarona's MC, and purchasing Safeguard and Toxic (BW TM, 2MC each).

Putting 34UC into Rotom's MC, and purchasing Electro Ball and Hex (LU, 1MC each), Signal Beam and Spite (BW Tutor, 2MC each), Mud-Slap, Sucker Punch and Swift (Past-Gen Tutor, 3MC each), Charge Beam, Flash, Rain Dance, Rest, Sunny Day, Swagger, Telekinesis, Thunder and Toxic (BW TM, 2MC each), and Endure (Past-Gen TM, 3MC).

Putting 3UC into Camerupt's MC, and purchasing Fissure (LU, 1MC) and Hyper Beam (BW TM, 2MC).

Putting 6UC into Infernape's MC, along with its previous 4, and purchasing Focus Punch and Helping Hand (Egg, 3MC each), Sleep Talk (BW Tutor, 2MC), and Low Sweep (BW TM, 2MC).

Putting 10UC into Pyroak's MC, and purchasing Attract, Fire Blast, Low Sweep, Roar and Toxic (BW TM, 2MC each).

UC: 109 > 105 (Volcarona) > 71 (Rotom) > 68 (Camerupt) > 62 (Infernape) > 52 (Pyroak)
 
Last edited:
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