Data Prize Claiming Thread (Update 5-09-13)

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Claiming from here.

+2 TC

X (Natu) goes from:

EC: 1/6
MC: 2
DC: 1/5

to:

EC: 2/6
MC: 4
DC: 2/5

And then I want to teach it Giga Drain (4th Gen TM), so X goes back down to 1 MC.
 
Claiming from this 1v1. Scyther gets a KOC, which combines with the EC and one of my RC to evolve it. I will use 2 RC along with the DC it gets to unlock Light Metal. It automatically learns Bullet Punch, and the 2 MC will be used to learn Rock Smash. I will use 1 RC to give it Iron Head, also.

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Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head

Counter
Reversal
Safeguard
Bug Bite

Aerial Ace
Brick Break
X-Scissor
Rock Smash

And as I always forget to mention, I get 2 TC. In addition to the 4 RC I have spent in this post, I will use 3 more to evolve my Beldum, which I will edit in. It automatically learns several moves. Wait, why did I make it Brave? Anyway, its 2 MC it already had will be used to give it Earthquake.

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Metang [Brains] (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW)
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 [50/1.15=43.47]

EC: 4/9
MC:
2
DC:
1/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face

Iron Defense
Iron Head
Zen Headbutt
 
Claiming from the last match of Round 2, http://www.smogon.com/forums/showthread.php?p=3668789.

Harry (Volcarona) gets 3 MC and 1 KOC, which will go into MC. I'll then purchase Fire Spin (BW Level-Up) and Foresight (BW Egg), leaving him with 0 MC.

Draco (Salamence) gets the same, with the KOC also going into MC. He'll take Fly and Crunch (BW Level-Up) and Giga Impact (BW TM), leaving him with 0 MC.
 
Terrador, Romeert, TEA_DEMON, Blazikenmaster-Zeo, Athenodoros, SimonSays, Engineer Pikachu, Terrador, Ziposaki, C$FP and Dummy007 are all approved.

4+11= 1 AC and 5

5
 
+2 RC: http://www.smogon.com/forums/showthread.php?t=3448954

http://www.smogon.com/forums/showthread.php?t=3451245

+4 TC


Bag_Life_Orb_Sprite.png


BUYING A LIFE ORB. YEAH!

Noctowl:

3 MC

Hyper Beam (BW TM)
1 MC remaning

Salamence:
3 MC
Aqua Tail (HGSS Tutor)

Pyroak:
3 MC + 2 KOc + 24 RC
Low Kick (Egg)
Sleep Talk (Egg)
Block (Gen 4 Tutor)
Brick Break (BW TM)
Earthquake (BW TM)
Reflect (BW TM)
Flamethrower (BW TM)
Flame Charge (BW TM)
Rest (BW TM)
Low Sweep (BW TM)
Overheat (BW TM)
Energy Ball (BW TM)
Rock Slide (BW TM)

Changing his nature to be Brave, new stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51

Rotom-S:
3 MC + 2 KOc
Snatch (Gen 4 TM)
Volt Switch (BW TM)

Volcarona:
3 MC + 1 KOc
Protect (BW TM)
U-Turn (BW TM)

Charizard:
3 MC + 1 KOc
Earthquake (BW TM)
Sunny Day (BW TM)

Also, js say that I got this Milotic from a trade:

Renaming her Violet.
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Milotic (Violet) (F)
Nature: Bold (+Defense, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm(DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: 1(-)
Def: ****(+)
SpA: ****
SpD: *****
Spe: 81

EC:6/6
MC:0
DC:1/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate

Scald
Protect
Rain Dance
Surf
Ice Beam

Confuse Ray
Hypnosis
Mirror Coat
 
Claiming from
1v1 Sinles vs Rewindman
3v3 Singles vs DeadFox081

1v1
1 TC
My TC goes from 4 to 5 TC

Vigoroth
1 KOC to EC
1EC
2 MC

EC: 4/9 ==> 6/9
MC: 2 ==> 1
1 MC spent on Focus Punch (Level Up)

3v3
2 TC bringing it to 7TC

Machamp
3 MC
2 KOC to MC

MC: 5 ==> 2
3 MC Spent on Endure (Previous Gen Tutor)

Sableye
2 MC
1 DC
1 KOC to DC

MC: 2 ==> 0
DC: 2/5
2 MC spent on Toxic

Ralts
1 EC
2 MC
1 DC

EC:0/9 ==> 1/9
MC: 2 ==> 0
DC: 0/5 ===> 1/5
2 MC spent on Hypnosis and Dream Eater (Level Ups)
 
gunna buy a cleffa, taking me to 10 tc. then i'll just like take her straight up to 7 ec and 3 dc with some ref tokens, taking me down to 37.
173.png

Cleffa (Cream) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15) (-)

EC: 7/9
MC: 0
DC: 3/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Belly Drum
Stored Power

Flamethrower
Thunder Wave
Shadow Ball
 
Using 2 stored TC to buy a Monohm.
21 --> 19
Monohm.png

Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)

EC: 0/6
MC: 0
DC: 0/5

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Shock Wave
Dragon Dance

Thunder
Light Screen
Toxic

and another 2 on a Scraggy
19 --> 17

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Scraggy [Pants] (Male)
Nature: Brave: (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark/Fighting
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48/1.15 -)

EC: 0/6
MC: 0
DC: 0/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Drain Punch
Dragon Dance
Ice Punch

Taunt
Low Sweep
Stone Edge
 
Well, claiming my rewards from this match.

Trainer Counters: 2

Rebble/Boulderdash (Origin):
EC:9/9
MC:2
DC:5/5

Origin evolves into Stratagem and Mold Breaker is unlocked.

frontnormal-mstratagem.png

Stratagem [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC:9/9
MC:0
DC:5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Paleo Wave
Metal Sound
Earth Power

Calm Mind
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
Substitute

Going to use the MC to purchase Shadow Ball via 5th gen TM

Munchlax (Kimli):
EC: 1/6
MC: 2
DC: 1/5
KO: 2

Going to put one KOC into EC, and the other into MC

Kimli:
EC:2/6
MC:3
DC:1/5

Spending his MC on Seed Bomb.

Also, where's the item list for buying stuff with TC? I can't find it anywhere.
 
http://www.smogon.com/forums/showthread.php?t=3450440&page=3
Elevator Music: 2 TC
- Vulpix: 1 EC, 2 MC, 1 DC, 1 KOC
- Cottonee: 1 EC, 2 MC, 1 DC
- Feebas: 1 EC, 2 MC, 1 DC

Trainer Counter:
4 ---> 6 ---> 1 (spending)
37.png

Putting the 1 KOc into DC

EC: 2/6 ---> 3/6 EC
MC: 4 ---> 6 MC ---> 3 MC (spending)
DC: 2/5 ---> 4/5 DC
349.png

EC: 2/6 ---> 3/6 EC
MC: 2 ---> 4 MC ---> 1 MC (spending)
DC: 1/5 ---> 2/5 DC
546.png

EC: 1/6 ---> 2/6 EC
MC: 0 ---> 2 MC
DC: 1/5 ---> 2/5 DC

Buying Bide (Past Gen TM) and Fire Blast (Level-Up) for Vulpix for 4 MC, and Brine (Egg Move) for Feebas for 3 MC.

I'm also going to use my TC to purchase on Onix (3 TC) and a Togepi (2 TC).

95.png

Onix [Iwark] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Rock Blast
Heavy Slam
Stealth Rock

Taunt
Earthquake
Dragon Tail
175.png

Togepi [Togepii] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:


HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Psycho Shift
Extrasensory

Protect
Flamethrower
Thunder Wave

That's what I'm supposed to do when purchasing right?
 
Elevator Music is APPROVED, but you can add Rock Tomb to Onix's level-up movepool, he learns it at level 17. Maxim I'm assuming that Kaxtar thought you were iiMK, which is hilarious :P (Sorry Kax, but it is funny!)

6
 
I am going to get an Onix with 3 TC. Yeah, I stole most of this from Elevator Music.

095.gif

Onix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Weak Armor (DW)
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 0/6
MC:
0
DC:
0/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Explosion
Heavy Slam
Rock Blast

Smack Down
Earthquake
Torment
 
http://www.smogon.com/forums/showthread.php?t=3451605

+2 TC. This brings me to 20, and so I buy an Expert Belt.

Beldum is at 3/0/0 right now, and I will use my KOC in EC to bring it to 5/2/1.
375.png

Metang (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats: 60 / 75 / 100 / 55 / 80 / 50

HP: 90
Atk: ** (2)
Def: *** (3)
SpA-: * (1)
SpD+: *** (3)
Spe: 30

Evolution Counter: 5 / 9
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash

Headbutt
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face

Those are all Heart Scale moves.

Bullet Punch
Meteor Mash

Those are Level-Up moves purchased with the 2 MC.
 
It just occurred to me that (a REALLY long time ago) I bought my then-Shelgon Rock Slide as a BW TM- when I'd already had it as a starting move! Can I use the 2 MC I spent on something else, or am I stuck with two copies of Rock Slide?

If I can reuse them, I'd like to buy Double Team (BW TM).
 
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