Prize Claiming Thread MkII (MAQ March #10223)

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Claiming from here.

Stockpiling 2 CC.

Talona the Spiritomb learns Nightmare (Egg, 3 MC), Smokescreen (Egg, 2 KOC + 1 UC), Foul Play (BW tutor, 2 UC), Snore (BW tutor, 2 UC), Uproar (BW tutor, 2 UC), Wonder Room (BW tutor, 2 UC), Frustration (BW TM, 2 UC), Return (BW TM, 2 UC), Secret Power (4th gen TM, 3 UC), Round (BW TM, 2 UC), Retaliate (BW TM, 2 UC), Natural Gift (4th gen TM, 3 UC), and Swagger (BW TM, 2 UC). Cost: 25 UC.

Jellicent gainst 3 DC (1 DC + 2 UC) and unlocks its Dream World ability. Cost: 2 UC.

Revenankh learns Focus Blast (BW TM, 2 MC) and Frustration (BW TM, 1 MC + 1 UC). Cost: 1 UC.
 
Geodude6: approved
Someoneelse: the bbcode of the links was all screwed up, but I found the battles you tried to link. everything is good and you're approved (though make sure the links work next time)!
Box: approved
Crystaline: approved (you're right; Porygon does get the KOC. I think Box edited it in too).
zarator: approved

---
Due to this I get 10 CC.
http://www.smogon.com/forums/threads/3488235
Elevator music gets 1 CC
Steelix gets 4 MC and one KOC
http://www.smogon.com/forums/threads/3488268
Rewards:
elevator_music: 1 CC
- Kirinriki the Girafarig: 4 MC
http://www.smogon.com/forums/threads/3488265
Rewards:
elevator_music: 1 CC
- Manyuura the Weavile: 4 MC, 1 KOC
http://www.smogon.com/forums/threads/3488393
Payout:
Emma: 2 CC
-Sableye: 4 MC + 2 KOC
-Aerodactyl: 4 MC + 1 KOC
-Meganium: 3 MC
http://www.smogon.com/forums/threads/3488703
Em: 1 cc
Slowking: 3 mc
http://www.smogon.com/forums/threads/3488752
Emma: 1 CC
Ariados: 4 MC, 1 KOC
http://www.smogon.com/forums/threads/3488823
Emma: 1 CC
Regice: 4 MC, 1 KOC
http://www.smogon.com/forums/threads/3488824
Emma gets 1 CC
Regice gets 4 MC and a KOC
http://www.smogon.com/forums/threads/3488853
Elevator Music: 1 CC
- Giraffarig: 4 MC
http://www.smogon.com/forums/threads/3488941
EM: 1 CC
Sableye: 4 MC, 1 KOC
http://www.smogon.com/forums/threads/3488942
Emma: +1 CC
Sableye: +4 MC | +1 KOC
http://www.smogon.com/forums/posts/4877283
Prizes:
Sableye: 6 KOC
em: 6 CC

7 + 19 + 2 + 2 + 2 = 22 UC
Total:
Elevator Music: 28 CC / 22 UC
- Haganeiru (Steelix): 4 MC / 1 KOC
- Ariadosu (Ariados): 4 MC / 1 KOC
- Kirinriki (Girafarig): 8 MC
- Manyuura (Weavile): 4 MC / 1 KOC
- Yadokingu (Slowking): 3 MC
- Meganiumu (Meganium): 3 MC
- Putera (Aerodactyl): 4 MC / 1 KOC
- Yamirami (Sableye): 12 MC / 10 KOC
- Rejiaisu (Regice): 8 MC / 2 KOC
---
Currency Counters: 20 ---> 48
Universal Counters: 0 ---> 22 ---> 14 (post-spending)

All of the KOC my Pokemon have will go to their MC.

Haganeiru (Steelix): Purchasing Payback (BW TM) and Constrict (Event Move) for 5 MC.

Ariadosu (Ariados): Purchasing Rest (BW TM) and Double-Edge (Past Gen Tutor) for 5 MC.

Kirinriki (Girafarig): Purchasing Amnesia (Egg Move), Headbutt (Past Gen Tutor), and Flash (BW TM) for 8 MC.

Manyuura (Weavile): Purchasing Attract (BW TM) and Double-Edge (Past Gen Tutor) for 5 MC.

Yadokingu (Slowking): Purchasing Me First (Egg Move) for 3 MC.

Meganiumu (Meganium): Purchasing Headbutt (Past Gen Tutor) for 3 MC.

Putera (Aerodactyl): Purchasing Attract (BW TM) and Headbutt (Past Gen Tutor) for 5 MC.

Yamirami (Sableye): Purchasing Hone Claws (BW TM), Calm Mind (BW TM), Facade (BW TM), Attract (BW TM), Low Sweep (BW TM), Psych Up (BW TM), Poison Jab (BW TM), Swagger (BW TM), Rock Smash (BW TM), Lick (Event Move), Octazooka (Event Move), Tickle (Event Move), and Flatter (Egg Move) for 22 MC and 8 UC.

Rejiaisu (Regice): Purchasing Defense Curl (Past Gen Tutor), Psych Up (BW TM), Rock Tomb (BW TM), and Rollout (Past Gen Tutor) for 10 MC.

Self-approved.
 
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Last edited:
For some reason, I never evolved my Magnemite, so I'll do it now.

What? Dynamo-0 is evolving!

82.png

Congratulations! Dynamo-0 evolved into Magneton!

82.png

Dynamo-0 - Magneton (-)
Nature
: Sassy (Adds one (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
KOs: 4

Abilities:
Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Dream World; Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 60 - 10 evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 7
DC: 2/5

Attacks:
-Endure
-Flash Cannon
-Gravity
-Gyro Ball
-Hidden Power: Ground 7
-Iron Defense
-Light Screen
-Magic Coat
-Magnet Rise
-Metal Sound
-Mirror Shot
-Reflect
-Sonicboom
-Spark
-Supersonic
-Tackle
-Thunder
-Thunder Wave
-Thunderbolt
-Thundershock

Total Moves: 21

-Gains Tri Attack and Magnet Bomb from evolution.
-Using Move Counters to learn Bide (Old TM; 3 MC), Discharge (Level Up; 1 MC), and Teleport (Old TM; 3 MC).

I'll also buy this cute little thing for 2 Currency Counters for my Gen VI preparations too. :3

133.png

Doge - Eevee (F)
Nature
: Quirky (No changes)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
KOs: 0

Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (Dream World; Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Helping Hand
-Tackle
-Tail Whip
-Sand-Attack
-Growl
-Quick Attack
-Bite
-Covet
-Take Down

-Detect
-Endure
-Wish
-Yawn
-Flail

-Return
-Frustration
-Dig
-Shadow Ball
-Substitute

Total Moves: 19
 
Last edited:
Matezoide: Approved.
TheWolfe: Approved.
Geodude6: You need to repost the profile of the entire mon, not just the end ranks. Everything is needed to make sure you did not make any mistake. Not Approved.
Box: Approved.

+0.4 AUC
-----
http://www.smogon.com/forums/threads/iar-vs-complications-3-v-3-triples.3489764/ 7 UC
http://www.smogon.com/forums/thread...ys-at-mr-heefloots-magical-type-shop.3488721/ 7 UC
Spending the 14 UC on Bonsly as MC to purchase Frustration (BW TM/HM), Return (BW TM/HM), Smack Down (BW TM/HM), Dig (BW TM/HM), Helping Hand (BW Tutor), Role Play (BW Tutor), and Explosion (BW TM/HM).

Self Approved.
 
Box: Approved.

+0.1 AUC
----
http://www.smogon.com/forums/threads/akela-texas-flash-lgi.3489899/#post-4887693 1 CC
Slugma receives 1 EC, 3 MC, 1 DC, and 1 KOC, increasing its EC from 5/6 to 6/6 and its DC from 4/5 to 5/5, unlocking its dream world ability.

6/6 EC? You know what that means:

Magcargo [Magmother] [F]
219.png

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Amorphous
Abilities:
Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats::
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks (20/74)
Level Up
AncientPower
Earth Power
Ember
Flame Burst
Flamethrower
Harden
Lava Plume
Recover
Rock Slide
Rock Throw
Smog
Yawn
Egg
Acid Armor
Curse
Heat Wave
Inferno
SmokeScreen
Tutor
Snore
TM/HM
Light Screen
Protect
Reflect
Rest
Substitute
Will-O-Wisp

Spending the 3 MC and 1 KOC as MC to purchase Toxic (BW TM/HM) and Explosion (BW TM/HM).

Self-Approved.
 
Paying 7 CC to change my Blaziken's nature from Naughty to Quiet.

Old:
257.gif
Bag_Poké_Ball_Sprite.png

Blaziken
(F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (53/106):
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse

Endure
Featherdance
Feint
Flame Burst

Night Slash
Reversal
SmellingSalt

Focus Punch
Hone Claws
Roar
Toxic

Hidden Power (Ice, 7)
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power

Rest
Attract
Low Sweep
Round
Echoed Voice

Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics

Shadow Claw
Giga Impact
Stone Edge

Swords Dance
Bulldoze
Captivate

Rock Slide
Work Up
Natural Gift
Poison Jab
Swagger

Substitute
Rock Smash
Cut
Strength
Rock Climb


Blast Burn
Body Slam
Bounce
Counter
Double-Edge

Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt

Heat Wave
Helping Hand
Knock Off
Last Resort
Low Kick

Mega Punch
Mega Kick
Mimic
Mud-Slap
Role Play
Seismic Toss

Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave

New:
257.gif
Bag_Poké_Ball_Sprite.png

Blaziken
(F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (53/106):
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse

Endure
Featherdance
Feint
Flame Burst

Night Slash
Reversal
SmellingSalt

Focus Punch
Hone Claws
Roar
Toxic

Hidden Power (Ice, 7)
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power

Rest
Attract
Low Sweep
Round
Echoed Voice

Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics

Shadow Claw
Giga Impact
Stone Edge

Swords Dance
Bulldoze
Captivate

Rock Slide
Work Up
Natural Gift
Poison Jab
Swagger

Substitute
Rock Smash
Cut
Strength
Rock Climb


Blast Burn
Body Slam
Bounce
Counter
Double-Edge

Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt

Heat Wave
Helping Hand
Knock Off
Last Resort
Low Kick

Mega Punch
Mega Kick
Mimic
Mud-Slap
Role Play
Seismic Toss

Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave
 
Zarator: Approved.
Geodude6: Approved. You've had a bit of time to update your abilities. You may want to do that ASAP.
 
Its_A_Random:
+34 (1 + 2 + 3 + 5 + ((71 / 25) * 4) + ((65 / 25) * 4) + (103 / 25) + (97 / 25)) CC
Gastrodon: CC Bonus and 2 KOC
Eelektross: CC Bonus and 7(!) KOC
Camerupt: +12 MC and 2 KOC
Fidgit: CC Bonus
Gliscor: CC Bonus and 2 KOC
Tomohawk: +3 MC and 2 KOC
IAR: 2 CC
-Phanpy: 1 EC/3 MC/1 DC
-Happiny: 1 EC/3 MC/1 DC
-Brattler: 1 EC/3 MC/1 DC
TOTAL
Its_A_Random: +(34 (Subway)+2 (Gastrodon)+7 (Eelektross)+2 (Gliscor)+2 (Battle))=47 CC (145 Total)
Camerupt: 12 MC, 2 KOC
Phanpy: 1 EC, 3 MC, 1 DC
Tomohawk: 3 MC, 2 KOC
Brattler: 1 EC, 3 MC, 1 DC
Happiny: 1 EC, 3 MC, 1 DC

Converting 24 CC into 3 UC (121 CC, 3 UC Total).
---
323.png

Camerupt [Tormeldon] (M)
EC: 6/6
MC: 14 (+12 MC, +2 KOC) > 0
DC: 5/5
-Learns Echoed Voice, Strength (Both Gen V Tutor), After You, Snore (All Gen V Tutor), Rollout, & Stomp (All Gen V Egg).
---
231.png

Phanpy [Wheelie] (F)
EC: 4/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
DC: 4/5 (+1 DC)
-Learns Water Gun (Gen II Egg).
---
Tomohawk_Front-1.png

Tomohawk [Raiza] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KOC) > 0
DC: 5/5
-Learns Baton Pass (Gen V Egg), & Covet (Gen V Tutor).
---
BrattlerFront_zpsc5e13a4a.png

Brattler [Hisstory] (M)
EC: 3/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
DC: 2/5 (+1 DC)
-Learns Crunch, Power Whip, & Punishment (All Gen V Level-Up).
---
440.png

Happiny [Gimmick] (F)
EC: 4/9 (+1 EC, +3 UC)
MC: 3 (+(2+1) MC) > 0
DC: 1/5 (+1 DC)
-Evolves into Chansey.
-Learns Defence Curl, Growl, Tail Whip, Softboiled, Doubleslap, Minimise, Sing, & Bestow upon evolution.
-Learns Heal Pulse (Gen V Level-Up), & Fire Punch (Gen V Tutor).
113.png

Chansey [Gimmick] (F)
NATURE: Adamant

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Natural Cure
: (Passive) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Serene Grace: (Passive) This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).
Healer (DW): (Passive) This Pokémon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

STATS
HP: 140
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 4/9
MC: 0
DC: 1/5

ATTACKS (25/124)
PHYSICAL
Counter
Doubleslap
Fire Punch
Frustration
Last Resort
Return
Pound

SPECIAL
Shadow Ball

OTHER
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Endure
Gravity
Growl
Heal Pulse
Minimise
Protect
Refresh
Sing
Softboiled
Substitute
Sweet Kiss
Tail Whip
---
98+47-24=121 CC
0+3-3=0 UC


SELF APPROVED.
 
I have 4 CC lying around and I'd like to diversify my team so here goes.
610.gif

Axew [Komodo] (M)[/B]

Lonely Nature (+1Att -1 Def)
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry:


Type: Passive

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker:

Type: Passive

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve DW LOCKED:

Type: Passive

The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Axew
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/9
DC:0/5
MC: 0

Moves
Level up Moves

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Tutor moves


Egg Moves
Counter
Dragon Pulse
Endeavor
Iron Tail
Night Slash

BW2 TMs
Hone Claws
Protect
Dig
Giga Impact
X-Scissor
032.gif

Nidoran [Frieza] (M)[/B]

Mild Nature (+1 Spa -1 Def)
Poison Type: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Rivalry:


Type: Passive

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Poison Point:

Type: Toggle

By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Hustle DW LOCKED:

Type: Toggle

No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Nidoran M
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC:0/9
DC:0/5
MC: 0

Moves
Level up Moves

Leer
Peck
Focus Energy
Double Kick
Fury Attack
Poison Sting
Helping Hand
Tutor moves


Egg Moves
Confusion
Counter
Head Smash
Sucker Punch
Take Down
BW2 TMs
Ice Beam
Thunderbolt
Sludge Bomb
Protect
Substitute
4-0 CC
 
Link Damp saves lives

CC: 31 -> 33

289.png

Slaking (Creon) [M]
EC:
9/9
MC: 0 -> 3 -> 0
DC: N/A
Learns DynamicPunch (Past Gen.)

344.png

Claydol (Regisand) [G]
EC:
6/6
MC: 0 -> 3 -> 1
DC: N/A
Learns Psychic (BW TM)


208.png

Steelix (Cannon) [M]
EC:
6/6
MC: 3 -> 6 -> 1
DC: 5/5
Learns Rock Slide (Lvl Up), Substitute, and Rest (BW TM)
 
Complications vs. Emma
Neomance Hall
Canis Hall
HanzoX Hall
Birkal Hall

+2, +4.5, 17, 17

UC: 126.5 -> 167

Boosting Pokey
79.png

Nicholson
Slowpoke (M)

Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Type: Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
(+)
SpD: Rank 2
Spe: 13
(-)
Evasion -10

Height Class: 2
Weight Class: 3
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5


Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Heal Pulse
Slack Off
Psychic

Block (*)
Future Sight (*)
Magic Coat
Me First (*)
Mud Sport (*)
Sleep Talk
Stomp (*)

Bide
Dig
Endure

Earthquake
Flamethrower
Grass Knot
Light Screen (*)
Pay Day
Rain Dance (*)
Reflect
Safeguard (*)
Substitute (*)
Toxic (*)

Grass Knot (2), Dig (2), Pay Day (2), Earthquake (2)

UC: 167 -> 159

Edit:
Pay Day costs 3 MC and I up end with 158 UC. Approved by Texas.
 
Last edited:
Battle

CC:
0 -> 2

359.png

Absol (Cloud) [M]
EC: -
MC: 0 -> 2
DC: 1/5

133.png

Eevee (Glade) [F]
EC: 1/6
MC: 0 -> 2 -> 0
DC: 1/5
133.png


Glade
Eevee (F)


Nature:
Calm
(Special defence increased by * ; Attack decreased by *)

Type:
Normal

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
(Type: Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Type: Passive)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Hidden Abilities:
Anticipation:
(Type: Passive DW Locked)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP:
90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 +
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5
KOC: 2

Moves:
Helping Hand (*)
Tackle (*)
Tail Whip (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Takedown (*)

Egg Moves:
Wish (*)
Yawn (*)
Charm (*)
Detect (*)
Endure (*)

Machine:
Sunny Day (*)
Substitute (*)
Toxic (*)
Double Team (*)
Protect (*)
Shadow ball
Eevee learns Shadow ball (BW TM)

KOC: 0 -> 2

Battle

359.png

Absol (Cloud) [M]

KOC : 0 -> 2
CC : 2 -> 4

Claim pokemon :D

Nohface
CC : 4 -> 2
Nohface.png

Shadow
Nohface (M)


Nature:
Jolly
(Speed increased by * ; Special Attack decreased by *)

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP:
100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 -
SpD: Rank 3
Spe: 12 +
Accuracy: +5%
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5
KOC: 0

Moves:
Scratch (*)
Iron Defence (*)
Lick (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Metal Burst (*)


Egg Moves:
Flail (*)
Psycho Shift (*)
Meteor Mash (*)
Yawn (*)
Hex (*)

Machine:
Toxic (*)
Taunt (*)
Torment (*)
Will-o-Wisp (*)
Dig (*)

IAR EDIT: If you are making a new claim, please just edit it into your original post... -.-'
 
Last edited:
Claims!

CC: 105->109

Shelgon:
EC: 6->7
MC: 0->2->0
DC: 4->5
Unlocks Overcoat!
Moves: Double Team (BW TM)

I have Earth Power twice on this guy. That's silly. Refunding
Bolderdash:
EC: 7->8->9 (1 KOC)
MC: 0->3->4 (1 KOC)->5 (Earth Power refund)->0
DC: 4->5
Evolves into Stratagem and unlocks Mold Breaker!
Moves: Giga Drain, Weather Ball (Free upon evo.), Electro Ball (LU), Stealth Rock (BW2 Tutor), Double Team (BW TM)
frontnormal-mstratagem.png


Stratagem "Wulfenite" (U)
Nature: Timid (+15% Speed, +26% Accuracy, -Attack)

Type: Rock
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
+26% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Double-Edge
Rock Polish
Head Smash
Metal Sound
Giga Drain
Weather Ball
Electro Ball

Earth Power
Trick
Vacuum Wave
Heat Wave
Mud-Slap

Fire Blast
Flash Cannon
Energy Ball
Protect
Toxic
Double Team
Stealth Rock

Dispel

Total: 29

UC: 16->15
Argalis:
EC: 7->8->9 (1 KOC)
MC: 0->3->0
DC: 3->4->5 (1 UC)
Evolves and unlocks Illusion!
Moves: Dragon Dance, Quiver Dance, Silver Wind (Free upon evo.), Ominous Wind, Ancientpower, Healing Wish (LU)
AurumothFront.png

Aurumoth "Psycho" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Bug/Psychic
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 110
Atk: 5
Def: 3 (-)
SpA: 5 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Zen Headbutt
Will-O-Wisp
Reflect
Light Screen
Struggle Bug
Final Gambit
Wish
Dragon Dance
Quiver Dance
Silver Wind
Ominous Wind
Ancientpower
Healing Wish

Bug Buzz
Close Combat
Hydro Pump
Counter
Disable

Psychic
Psyshock
Double Team
Protect
Rain Dance

Total: 28

UC: 15->14
Larvesta:
EC: 4->5->6 (Lucky Egg)
MC: 0->2->0
DC: 3->4->5 (1 UC)
Evolves and unlocks Swarm!
Moves: Gust (Free upon evo.), Fire Spin, Whirlwind (LU)
637.png


Volcarona "Sun God" (M)
Nature: Timid (+15% Speed, +15% Accuracy, -Attack)

Type: Fire/Bug
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
+15% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Buzz
Flare Blitz
Amnesia
Thrash
Flame Wheel
Bug Bite
Double-Edge
Gust
Fire Spin
Whirlwind

Endure
Foresight
Morning Sun
Magnet Rise
Zen Headbutt

Sunny Day
Fire Blast
Toxic
Protect
Double Team

Dispel

Total: 25
 
Last edited:
Well, this was an interesting battle. I hope I choose the rewards right...

Eternal Drifter:
3 CC
Mareep: 1 EC, 1 DC, 3 MC and 1 KOC
Golbat: 1 EC, 1 DC, 3 MC and 1 KOC
Natu: 1 EC, 1 DC, 3 MC and 1 KOC
Cacnea: 1 EC, 1 DC, 2 MC, 1 KOC and an additional EC or DC (your choice)

Kanbatsu the Cacnea gains, with the KOC, 1 EC, 3 MC, and 2 DC. I'll have him use 2 MC on B2W2 Tutor move Synthesis, and stockpile the last.

Kanbatsu the Cacnea:
EC: 3/6
MC: 1 (Gains Synthesis)
DC: 3/5

Unmei the Natu gains, with the KOC, 1 EC, 4 MC, and 1 DC. Unmei gains BW TM Pluck (2 MC) and B2W2 Tutor Giga Drain (2 MC).
Unmei the Natu, Seer of Fate:
EC: 5/6
MC: 1 (Gains Giga Drain and Pluck)
DC: 4/5

Dream Slayer the Golbat gains, with the KOC, 1 EC and 4 MC. I'll have him learn BW TM Pluck (2 MC) and B2W2 Tutor Giga Drain (2 MC).

Dream Slayer the Golbat:
EC: 9/9
MC: 0 (Gains Giga Drain and Pluck)
DC: 5/5

Goat the Mareep gains, with the KOC, 1 EC, 4 MC, and 1 DC. I'll have him spend the B2W2 Tutors Heal Bell and Iron Tail. I'll wait to see the results of the Hall for evolution potential...

Goat the Mareep:
EC: 7/9
MC: 0 (Gains Heal Bell and Iron Tail)
DC: 3/5

Myself, I gain 3 CC. Stockpiling for now.

Eternal Drifter:
Currency Counters: 4
 
In a move that will surprise nobody that's been paying attention, I will be buying a Kangaskhan!

115.png

Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Early Bird:
(Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus (DW): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Attacks (19):
Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage
Dizzy Punch

Counter
Focus Energy
Disable
Endeavor
Double-Edge

Protect
Substitute
Double Team
Flamethrower
Earthquake

Currency Counters: 9-7=2

Next, I'll be getting an Igglybuff

174.png

Igglybuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 13 (15/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Attacks (16):
Sing
Charm
Pound
Defense Curl
Sweet Kiss
Copycat

Gravity
Perish Song
Wish
Last Resort
Faint Attack

Protect
Substitute
Double Team
Flamethrower
Psychic

Currency Counters: 2-2=0

Finally, I'm gonna spend some UC on CC to buy something that might be surprising to some of you. A Whismur.

293.png

Whismur [Shriek] (M)
Nature: Quirky (No effect on stats)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Soundproof:
(Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (DW): (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 28
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Attacks (16):
Pound
Uproar
Astonish
Howl
Supersonic
Stomp

Circle Throw
Extrasensory
Endeavor
Hammer Arm
Smoke Screen

Protect
Double Team
Substitute
Ice Beam
Flamethrower

Universal Counters: 89.5-2=87.2

That'll be all for now!
 
whyyyyy
+12 CC
Charmander (but not for long) gets 12 KOC, spent on 5 DC (unlocking DW Solar Power); 4 EC and 3 MC. Evolves into Charmeleon! She spends her 3 MC on Flamethrower (LU) and Brick Break (Gen V TM).


005.gif

<Charmeleon> [Ruth] (Female)
Desperation Theme: Blazblue - Bullet Dance

A quick evolution brought Ruth more power, but no other changes. A fiery dragon spirit may arise, though.....

Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (Unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 3
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC:4/9
MC:0
DC:5/5

Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Egg:
Counter
Dragon Rush
Flare Blitz
Dragon Dance
Outrage
TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw
Brick Break
Tutor:
 
Crystaline: You Nidoran-M is missing Horn Attack and Tackle from its LU moves. Also your ability format is a little wonky, might want to fix that. Add those moves and you're APPROVED.
SimonSays: APPROVED.
Box: NOT APPROVED. Pay Day costs 3 MC. Take out another UC and you're approved.
Neomance: Your Nohface also gets an accuracy boost of 5% and should have zero counters for each sections. You also have Levitate listed twice, you only need it once. Fix this and you are APPROVED.
HanzoX`: APPROVED
AOPSUser: Update your Aurumoth's counters. APPROVED.
Eternal Drifter: APPROVED.
Maxim: NOT APPROVED Whismur's DW ability is Rattled, not Scrappy. Fix that and you are approved.
Canis Majoris: APPROVED

+0.9

I claim from here http://www.smogon.com/forums/threads/akela-texas-flash-lgi.3489899/#post-4887693

1/3/1 for Murkrow, which evolves into Honchrkow

Spr_4p_430.png

Honchkrow (F)
Nature: Quiet (+SpA, -Spe, -10 Evasion)
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:
(Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie *DW*: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and natural Attack stage by one (1).

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt

Brave Bird
Confuse Ray
Psycho Shift
Perish Song
Whirlwind

Heat Wave

Taunt
Protect
Torment
Thunder Wave
Fly

Total Moves: 19

Honchkrow gets Swagger for free (pre-25 LU) and using the 6 MC and my 1 UC I purchase Roost (2), Faint Attack, Mean Look, Tailwind, Sucker Punch, Torment (Murkrow LU=5)
 
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