Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3457960
Elevator earns:
3 MC and 1 KOC for Kyukon.
3 MC and 1 SC (STRONGTH COUNTER) for Haganeiru.
2 MC, 1 DC, and 2 KOC for Revenankh.
2 CC.
http://www.smogon.com/forums/showthread.php?t=3457013
Elevator Music gets 4 CC
Haganeiru the Steelix gets 3 MC and 3 KOC
Togechikku the Togetic gets 3 MC
http://www.smogon.com/forums/showthread.php?t=3459513
Elevator Music: 2 CC
Milotic: 3 MC
Whimsicott: 3 MC
Spinarak: 1 EC, 2 MC, 1 DC, 2 KOC
http://www.smogon.com/forums/showthread.php?t=3458575
elevator_music: 2 CC
spinarak gets 1 ec/2 mc/1 dc
whimsicott gets 3 mc/1 koc
steelix gets 3 mc / 1 koc
http://www.smogon.com/forums/showthread.php?t=3459976
ELEVATOR MUSIC
2 TC
Itomaru
1 EC, 2 MC, 1 DC, 1 KO

I also have 60 UC from reffing the below battles:
3 + 5 + 3 + 3 + 3 + 3 + 5 + 3 + 5 + 7 + 3 + 12 + 5 = 60

Total:

[box]Elevator Music: 12 CC / 60 UC
Kyukon (Ninetales): 3 MC / 1 KOC
Mirokarosu (Milotic): 3 MC
Erufuun (Whimsicott): 6 MC / 1 KOC
Haganeiru (Steelix): 9 MC / 4 KOC
Togechikku (Togetic): 3 MC
(Revenankh): 2 MC / 1 DC / 2 KOC
Itomaru (Spinarak): 3 EC / 6 MC / 3 DC / 3 KOC[/box]
---
Currency Counter: 1 ---> 13
38.png

Putting the 1 KOC into MC and 12 UC into MC

EC: 6/6 EC
MC: 0 ---> 16 MC ---> 0 MC (spending)
DC: 5/5 DC
350.png

Putting 11 UC into MC

EC: 6/6 EC
MC: 0 ---> 14 MC ---> 0 MC (spending)
DC: 5/5 DC
547.png

Putting the 1 KOC into MC and 13 UC into MC

EC: 6/6 EC
MC: 0 ---> 20 MC ---> 0 MC(spending)
DC: 5/5 DC
208.png

Putting the 4 KOC into MC and 9 UC into MC

EC: 6/6 EC
MC: 0 ---> 22 MC ---> 0 MC (spending)
DC: 5/5 DC
176.png


EC: 9/9 EC
MC: 0 ---> 3 MC ---> 0 MC (spending)
DC: 5/5 DC
frontnormal-mrevenankh.png

Putting the 2 KOC into MC and 9 UC into MC

MC: 0 ---> 13 MC ---> 0 MC (spending)
DC: 3/5 ---> 4/5 DC
167.png

Putting the 3 KOC into EC, 4 UC into MC, and 2 UC into DC

EC: 0/6 ---> 6/6 EC
MC: 0 ---> 13 MC ---> 0 MC (spending)
DC: 0 DC ---> 5/5 DC (Sniper unlocked!)

Evolving Togetic and Spinarak:
(Togekiss gets Sky Attack, ExtremeSpeed, Aura Sphere, and Air Slash upon evolution)
468.png

Togekiss [Togekissu] F
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 50

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Baton Pass
After You
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash

Nasty Plot
Psycho Shift
Extrasensory
Morning Sun
Foresight
Future Sight

Zap Cannon
Detect
Water Pulse
Endure
Silver Wind
Mud-Slap
Protect
Flamethrower
Thunder Wave
Sunny Day
SolarBeam
Shadow Ball
Toxic
Light Screen
Reflect
Psyshock
Telekinesis
Swagger

Tri Attack
Counter
Magic Coat
Softboiled
Uproar
Body Slam
Mimic
Ominous Wind
Heal Bell
(Ariados gets Bug Bite upon evolution)
168.png

Ariados [Ariadosu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 24

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Agility
Pin Missile
Poison Jab
Bug Bite

Disable
Toxic Spikes
Twineedle
Electroweb

Endure
Hone Claws
Protect
Dig
Double Team

Bounce

Buying some moves:
- Kyukon (Ninetales): Extrasensory (Level-Up), Hex (Egg Move), Spite (Egg Move), Magic Coat (Past Gen Tutor), Psyshock (BW TM), Flame Charge (BW TM), and Double Team (BW TM) for 16 MC
- Mirokarosu (Milotic): Aqua Ring (Level-Up), Haze (Egg Move), Mud-Slap (Past Gen Tutor), Toxic (BW TM), Light Screen (BW TM), Endure (Past Gen TM) for 14 MC
- Erufuun (Whimsicott): GrassWhistle (Egg Move), Memento (Egg Move), Psychic (BW TM), Shadow Ball (BW TM), Double Team (BW TM), Light Screen (BW TM), Flash (BW TM), Grass Knot (BW TM), and U-turn (BW TM) for 20 MC
- Haganeiru (Steelix): Block (Egg Move), Aqua Tail (Past Gen Tutor), Endure (Past Gen Tutor), Magnet Rise (Past Gen Tutor), Roar (BW TM), Toxic (BW TM), Swagger (BW TM), Explosion (BW TM), and Bulldoze (BW TM) for 22 MC
- Togekissu (Togekiss): Signal Beam (Past Gen Tutor) for 3 MC
- (Revenankh): Vital Throw (Level-Up), Counter (Egg Move), Mach Punch (Egg Move), Ice Punch (Past Gen Tutor), Focus Punch (Past Gen TM) for 13 MC
- Ariadosu (Ariados): Cross Poison (Level-Up), Baton Pass (Egg Move), Night Slash (Egg Move), Rage Powder (Egg Move), Struggle Bug (BW TM), Flash (BW TM), Substitute (BW TM) for 16 MC

That leaves me with 0 MC on all of my Pokemon, and 0 UC. I still have 13 CC, but won't be spending that now.
 
Claiming

Cross gets 2CC
Archen gets 1EC/2MC/1DC

This'll bring me to 4 CC. I'll hold onto them.

Granmarg the Archen earns 1 EC, 2 MC, and 0 DC.
Those 2 MC are gonna buy Acrobatics and Endeavor at 1 MC each.

566.png

Archen [Granmarg] (M)
Nature: Jolly (+15% Spe, +15% Acc, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:

Defeatist (Innate):
The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 81 (70*1.15 ^)
Accuracy: +15%
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 1/6
MC: 0

Attacks:
Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Endeavor

Egg Moves:
Head Smash
Steel Wing
Dragon Pulse

B/W TMs:
Earthquake
Swords Dance
U-Turn

Number of Moves: 18
 
http://www.smogon.com/forums/showthread.php?t=3458788

jas: 2 CC

Toki: 1 EC, 2 MC, 1 DC, 1 KOC
Trixie (She was sent out before DQ, so she still gets the counters): 1 EC, 2 MC, 1 DC
TuffPuff: 1 EC, 2 MC, 1 DC

Toki the Sandshrew puts its KO in EC to go to
3/6 EC
4 MC
2/5 DC

Trixie the Oddish goes to:
1/9 EC
2 MC
1/5 DC

And TuffPuff the Igglybuff goes to 4/9 EC and Evolves into Jigglypuff. It picks up Disable, Round, Rollout and Doubleslap upon evolution as < lv 25 moves:

174.png

Igglybuff (TuffPuff) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11


EC: 4/9
MC: 4
DC: 4/5

Attacks (14 Moves):
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Disable
Round
Roll Out
Doubleslap

Fake Tears
Perish Song
Wish

Psychic
Shadow Ball
Fire Blast
Solarbeam
Reflect

And I'll keep my CC
 
Claiming from this epic fail

I get 2 Currency Counters (=7 CC)

-Mint the Petilil gains 1 EC, 2 MC, and 1 DC
Making
EC:4/6
MC:2
DC:3/5
-Scarlet the Vulpix gains 1 EC and 2 MC.
Making
EC:4/6
MC:4
DC:5/5
and I will buy dig and substitute which are both BW TMs, so it becomes
EC:4/6
MC:0
DC:5/5
 
Thread is bad memories T_T

2 CC, bringing me to 7. Spending all 7 CC on a Cryogonal. It's genderless and has no event moves, so I'll pick six TMs.

cryogonal.png

Cryogonal [^/\^] (Genderless)

Nature: Timid (-1 to Attack, *1.15 Speed, +17% Accuracy)

Type: Ice

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 5
Spe: 121 (105 * 1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: N/A
MC: 0
DC: N/A

Abilities

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks

Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam

Blizzard
Substitute
Toxic
Hidden Power Ground (7)
Double Team
Protect

Ludicolo's DC goes to 4/5. I spend two MC on Blizzard, bringing it to 0.

I invest Krilowatt's KOC in MC, bringing me to 5 (one stored from previous). Spending all five on Helping Hand (tutor) and Bulldoze (TM).

Lanturn's KOC is also MC, bringing me to 4. Spending on Protect and Toxic, bringing me to 0.

Also, spending 4 UC on Numel's DC, bringing it to 4/5 and my UC to 0.
 
Claiming from a better than I expected effort in the Castle.

I get 6 CC, and I will also turn Dragonite's 4 KOs into CC giving me 10 total.

Dragonite gets 12 MC and apparently I bought Outrage as a Tutor move when I already had it as a LU move, so I think I can claim 3 MC back for that. I will buy Hail (2), Sunny Day (2), Dive (2), Sky Drop (2), Fire Blast (2) and Blizzard (2) with the 12 from the Castle and the other 3 will go to Icy Wind. If I don't end up getting to recoup those 3 then just ignore Icy Wind.

Aggron gets 3 MC, buys Metal Burst (LU) and Shadow Claw (TM).

Syclant gets 3 MC also, lets have Ice Beam (TM) and Hail (LU)
 
APPROVED:
Terrador
Objection
Maxim
lucarioisawesome
Elevator Music (jesus christ, taking 2 for this one, also your togekiss' sprite link is broken)
VFXCross
jas61292 (though you might want to update your sprite and pokemon species)
Metal Bagon
Darkamber8828
deadfox081 - You may recoup your 3 MC on Dragonite. Also, Syclar learns Ice Beam as a Generation 4 Level Up move, so it only costs 1 MC. You still have 1 MC left on Syclant.
Its_A_Random (below this post)

NOT APPROVED:
TheMogRunner - CC are not UC. They may only be used to buy Pokemon and items, NOT to place counters on existing Pokemon. Those are UC, earned by reffing and doing other tasks.

This puts me at 10.1 UC. I also claim 3 UC from reffing this battle, putting me at 13.1 UC.
 
Deck Knight used Judgement!

My poor Utilitand (Fidgit) loses Energy Ball & Sand Attack, But gains Clear Smog & Circle Throw for free (It already has Wide Guard...). With the 2 MC he gains from losing Energy Ball, I'll Spend it on teaching it Embargo (BW TM).

Also, since Fidgit lost Heal Pulse & Entrainment as pre-25 moves (As they became Egg Moves), If I have to claim them back, Then I'll Spend 6 UC to do so (Whoever approves, please confirm. If this is the case, then I'll have 96 UC remaining).

frontnormal-mfidgit.png

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent
: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (56)
PHYSICAL
Acrobatics
Body Slam
Circle Throw
Comet Punch
Dig
Earthquake
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Rock Slide
Stone Edge
Strength
U-Turn

SPECIAL
Air Slash
Clear Smog
Earth Power
Gust
Razor Wind
Sludge Bomb
Sludge Wave
Venoshock

OTHER

Copycat
Disable
Dispel
Double Team
Embargo
Encore
Endure
Entrainment
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Protect
Reflect
Rest
Safeguard
Sleep Talk
Spikes
Stealth Rock
Substitute
Tailwind
Taunt
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

EDIT: Confirmed on IRC that yes, I do have to spend the UC to get said moves back.

102-6=96 UC
 
kk fine...

Claiming from this epic fail

I get 2 Currency Counters (=7 CC)

-Mint the Petilil gains 1 EC, 2 MC, and 1 DC
Making
EC:4/6
MC:2
DC:3/5
-Scarlet the Vulpix gains 1 EC and 2 MC.
Making
EC:4/6
MC:4
DC:5/5
and I will buy dig and substitute which are both BW TMs, so it becomes
EC:4/6
MC:0
DC:5/5
 
IAR and TheMogRunner are APPROVED.

17.3

==

Revenankh Updates
- DW Ability changed to Infiltrator.
- Drain Punch is moved from Egg to Past Gen TM.

Fidgit Updates
- Energy Ball is removed. (+2 MC)
- Acrobatics is moved to BW TM.
- Clear Smog, Circle Throw, and Wide Guard are added as pre-25 moves.
- With 4 BT and the 2 MC, I repurchase Heal Pulse and Entrainment as Egg moves.

Nature Changes
- Kitsunoh's nature is changed from Adamant (5/3/1/3/110) to Jolly (4/3/1/3/127 [+19% Acc]).
- Volcarona's nature is changed from Modest (1/3/6/3/100) to Timid (1/3/5/3/115 [+15% Acc]).

frontnormal-mkitsunoh.png

Pre-25
Imprison
Metal Claw

Level-Up
Memento
Iron Head

Egg
Foul Play
Psycho Shift

Tutor
Endeavor
Icy Wind
Sucker Punch
Superpower
Super Fang

BW TM
Roar
Frustration
Earthquake
Return
Double Team
False Swipe
Embargo
Giga Impact
Payback
Bulldoze
U-Turn

(0 * 2) + (1 * 2) + (3 * 2) + (3 * 5) + (2 * 11) = 0 + 3 + 6 + 15 + 22 = 45 BT.

4RWK7.gif

Egg
Acid Spray
Metronome
Spikes

Tutor
Block
Swift
Twister

BW TM
Sunny Day
Rain Dance
Dig
Rest
U-turn

(3 * 3) + (3 * 3) + (2 * 5) = 28 BT.

45 + 28 = 73 BT total spent.

This is approved by me ^_^
 
Link to what could have easily been an evolutionfest.

CC: 16 -> 18

148.png

Dragonair (Ace)
EC:
8/9 -> 9/9 Evolves!
MC: 4 -> 6
DC: 5/5

343.png

Baltoy (SandGiant)
EC:
5/6 -> 6/6 Evolves!
MC: 2 -> 5 (+KOC)
DC: N/A

288.png

Vigoroth (Duke)
EC:
7/9 -> 9/9 (+KOC) No Evo
MC: 3 -> 6
DC: N/A

And, those evolutions:

149.png

Dragonair (*) Ace (F)
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon / Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
(Dragonite line capable of breathing underwater)

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5


Attacks:
ThunderPunch
Fire Punch
Roost
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage
Dragon Tail
Hurricane
Aqua Tail

Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)
Dragon Pulse

Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard
Stone Edge
Earthquake

Moves: 26
Gains ThunderPunch, Fire Punch and Roost (Pre-25), and learns Hurricane, Aqua Tail (Level-Up), Stone Edge and Earthquake (BW TM), leaving her at 0 MC.

344.png

Claydol (SandGiant) (U)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15, rounded down)
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: N/A


Attacks:
Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Power Split
Explosion

Calm Mind
SolarBeam
Bulldoze
Rest

Signal Beam
Mimic
Skill Swap
Stealth Rock

Moves: 22

With the addition of 1 UC, gains Teleport (Pre-25) and learns Skill Swap and Stealth Rock (Past Gen.), leaving it at 0 MC.

UC: 19 -> 18
 
Objection ; Simonsays Approved.

Brings me neatly to 19 UC.

~~~

+3 UC for Subreffing (22 UC now)

+15 UC for a castle reffing (37 UC)

OK, let's spend 35 UC, bringing me to 2 UC. Rotom-F will gain my Gen 5 TM:

Frustration
Return
Facade
Thief
Round
Charge Beam
Flash
Volt Switch
Psych Up
Dream Eater

These cost 20 UC.

Now for Gen 4 TMs:

Secret Power
Endure
Dark Pulse
Sleep Talk
Natural Gift

These cost 15 UC, hence totalling 35 UC.


These 15 moves bring Rotom-F to a full movepool, and I'm Self Approving it.
 
From Dogfishes first link

Texas Cloverleaf: 2 CC
- Icebug: 2 MC / 1 EC / 1 DC
- Hellhound: 2 MC / 2 EC / 1 DC / 2 KOC
Syclar goes to 2/4/2

houndour evolves
goes to 5/7/5 one MC each in EC and MC goes to 6/8/5

229-male-frame1.png

Houndoom, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndoom
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot

Counter
Sucker Punch
Magic Coat

Rest
Will-o-wisp
Shadow Ball
Dark Pulse
Sludge Bomb
Taunt
Total moves: 21

With the 8 MC I claim: Crunch (LU), Magic Coat (Tutor), Sludge Bomb and Taunt (TMs)
 
Texas Cloverleaf: NOT APPROVED. Gonna need some stats on that evolution. 13.5

http://www.smogon.com/forums/showthread.php?t=3460016

SevenDeadlySins: 2 CC
- Deeproot: 2 MC / 1 EC / 1 DC
- Jester: 2 MC / 1 EC / 1 DC / 1 KOC

Using the EC on Jester to... EVOLVE!

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Jester (Slowking) (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Power Gem
Hidden Power (Electric, 7)
Zen Headbutt
Psychic
Heal Pulse
Slack Off

Mud Sport
Sleep Talk
Future Sight

Scald
Flamethrower
Thunder Wave
Shadow Ball
Ice Beam
Protect
Trick Room
Bide

Adding on my 13 UC to bump its MC up to 15. This buys me:

Level Up: (4 MC)
Zen Headbutt
Psychic
Slack Off
Heal Pulse

Gen 5 TM: (8 MC)
Ice Beam
Shadow Ball
Protect
Trick Room

Past Gen TM: (3 MC)
Bide

This brings me to 0.5 UC. Self-approved. I also have 38 CC.
 
WOW I've typed this up so many times but my computer had to be shut down every time

LET'S TRY THIS AGAIN http://www.smogon.com/forums/showthread.php?t=3460013

ToastTyrant13: 2 CC
The Boulder: 1 EC, 2 MC
Sokka: 3 MC

+2 CC
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The Boulder gets 2 MC, totalling up to 7, which shall all be used on Endure, Sunny Day, and Flash Cannon (TM). Leaving 1 MC left. Also, plus 1 EC.

EC: 8/9
MC: 1
DC: 5/5​

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Sokka gets 3 MC, to be used on Thunderpunch (4th Gen Tutor).
 
I can't believe it but I don't think I ever claimed Battle Hall challenge #1 here

I get 2 HC on aipom which I will use for EC
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EC:3/6
MC:1
DC:2/5

Correct me if I am wrong
 
I will use 2 UC of my 6 to get a poliwag.

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Poliwag [Virga] (Female)
Nature: Quiet
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW Locked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 62 (-28)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
BubbleBeam

Encore
Haze
Mud Shot

Ice Beam
Psychic
Scald
Total Moves: 14
 
Gah forgot to claim from this (derp) - http://www.smogon.com/forums/showthread.php?t=3456907&page=4

So Equinox the Volcarona, Bushido the Breloom, Bella Luna the Kitsunoh, Follow the Wind the Jolteon, and Aviatrix the Sigilyph get 3 MC, and Itzamna the Claydol gets 2 MC and 1 DC. Bushido the Breloom and Itzamna the Claydol both have a KO counter going into MC.

Totals:

Volcarona - 6 MC, being spent on Magnet Rise (3), Will"o"Wisp (2), and Silver Wind (1). Gives a total of 19 moves.
Breloom - 8 MC, being spent on Bullet Seed (3), Synthesis (3), and Swords Dance (2). Gives a total of 21 moves.
Claydol - 11 MC, being spent on Gravity (3), Guard Split (1), Power Split (1), Power Trick (1), Smack Down (2), Toxic (2), and Explosion (1). Brings total moves to 22.
Kitsunoh - 5 MC, being spent on Fake Out (1), Perish Song (1), Revenge (1), and Dig (2). That brings total moves to 22.
Jolteon - 3 MC, being spent on Double Team (2) and saving the final MC. That brings total moves to 24.
Sigilyph - 3 MC, being spent on Mirror Move (1) and Telekinesis (2). That brings total moves to 26.
 
fuck

Smeargle Sketches Encore, Magic Coat and Heal Pulse. Spending its 3 MC on 3 Sketch slots.

Machoke invests KOC in EC, bringing it to 8/9. Its DC is now 3/5. Using 2 MC on Protect, bringing it to 0.

I get 3 CC from Amulet Coin, bringing me to 3.
 
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