Data Prize Claiming Thread (Update 5-09-13)

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LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Simon, Espy, and Wobbanaut approved.

3.1

EspyOwner and Spotless are our winners!

EspyOwner gets 2 CC.
Spotless gets 3 MC and 1 KOC.

Wobbanaut gets 2 CC.
Pyromaniac gets 3 MC.

I get 3 UC.
Pwnemon and Malcolm Reynalds are our winners!

Pwnemon earns 2 CC
Reynalds earns 3 MC and 1 KOC.

Rediamond earns 2 CC
Shield earns 3 MC.

I get 3 UC.

I gain 6 UC, putting me at 9.1. Self-Approved.
 
Using 2 of my UC to evolve Handy

Ambipom(Handy)M
Nature – Adamant(+Att , -Spa )
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2[COLOR]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
Egg Moves – Fake Out, Bounce, Counter
4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch


Finally evoling my Aipom for 4UC unlocking Skill link and buying Taunt leaving me with 12UC
 
big claim
http://www.smogon.com/forums/showthread.php?t=3466806
EM and Lou get 2 CC
Konpan: 1 DC/EC 2 MC +1 KOC
Porigon: 1 DC/EC 2 MC +2 KOC
Necturine: 1 DC/EC 2 MC
UC: 3 UC from a normal battle.
18 + 6 + 6 + 14 + 6 + 6 + 12 + 4 + 4 + 4 = 80 UC from reffing facilities, for a total of 83 UC with the normal match added in.

Total:

[box]Elevator Music: 2 CC / 83 UC
Konpan (Venonat): 1 EC / 2 MC / 1 DC / 1 KOC
Porigon (Porygon): 1 EC / 2 MC / 1 DC / 2 KOC
(Necturine): 1 EC / 2 MC / 1 DC[/box]
---
Currency Counter: 33 ---> 35

I'm going to put Venonat's KOC into MC, and Porygon's KOC into MC. I'm also going to divide up my UC as follows:
- 3 UC into Venonat's EC / 16 UC into Venonat's MC
- 5 UC into Numel's EC / 15 UC into Numel's MC
- 2 UC into Porygon's EC / 14 UC into Porygon's MC
- 5 UC into Tirtouga's EC / 12 UC into Tirtouga's MC
- 2 UC into Necturine's EC / 9 UC into Necturine's MC

With that, all 5 of those Pokemon are going to evolve.

(Venomoth gains Silver Wind upon evolution)

Venomoth [Morufon] (M)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Total Moves: 40

EC: 6/6
MC: 19 (UC included)
DC: 3/5

Attacks:
Confusion
Disable
Foresight
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Sleep Powder
Signal Beam
Silver Wind (+)
Stun Spore
Supersonic
Tackle
Zen Headbutt

Agility
Baton Pass
Giga Drain
Morning Sun
Rage Powder
Skill Swap
Toxic Spikes

Attract
Bide
Double Team
Endure
Flash
Protect
Psywave
Reflect
Rest
Sleep Talk
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Sunny Day
Swagger
Toxic
Venoshock

Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor:
(Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Total Moves: 34

EC: 6/6
MC: 15 (UC included)
DC: 1/5

Attacks:
Amnesia
Double-Edge
Earth Power
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down

Ancientpower
Endure
Mud Bomb
Stockpile
Swallow
Yawn

Dig
Double Team
Flame Charge
Incinerate
Overheat
Protect
Rest
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Toxic
Will-O-Wisp
(Porygon2 gains Defense Curl upon evolution)

Porygon2 [Porigon2] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18
Total Moves: 36

EC: 4/9
MC: 18 (UC included)
DC: 2/5

Attacks:
Agility
Conversion
Conversion 2
Defense Curl (+)
Discharge
Lock-On
Magic Coat
Magnet Rise
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Zap Cannon

Bide
Charge Beam
Double Team
Ice Beam
Protect
Psyshock
Reflect
Shadow Ball
SolarBeam
Substitute
Teleport
Thunderbolt
Toxic
Trick Room

Endure
Gravity
Icy Wind
Pain Split
Swift
Trick

Carracosta [Abagoora] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock:
(Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Study: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 35

EC: 6/6
MC: 12 (UC included)
DC: 1/5

Attacks:
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Crunch
Curse
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw

Body Slam
Flail
Knock Off
Rock Throw

Attract
Bulldoze
Dive
Double Team
Earthquake
Frustration
Rest
Return
Rock Polish
Rock Tomb
Sandstorm
Substitute
Swagger
Toxic
Waterfall
(Necturna gains Thunder Fang, Super Fang, and Poison Fang upon evolution)

Necturna [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23
Total Moves: 33

EC: 6/6
MC: 11 (UC included)
DC: 4/5

Attacks:
Hex
Leer
Natural Gift
Ominous Wind
Pain Split
Poison Fang (+)
Power Whip
Shadow Sneak
Super Fang (+)
Thunder Fang (+)
Toxic Spikes
Vine Whip
Will-O-Wisp

Curse
Giga Drain
Gravity
Leaf Blade
Ingrain
Soak (Sketched)

Calm Mind
Double Team
Energy Ball
Flash
Payback
Protect
Psychic
Rest
Shadow Ball
Substitute
Swagger
Telekinesis
Torment
Toxic


Purchases:
- Morufon (Venomoth): Gust (Level-Up), Bug Buzz (Level-Up), Quiver Dance (Level-Up), Energy Ball (BW TM), U-turn (BW TM), Roost (Past Gen TM), Whirlwind (Past Gen TM), Defog (Past Gen TM), and Teleport (Past Gen TM) for 19 MC.
- Bakuuda (Camerupt): Rock Slide (Level-Up), Eruption (Level-Up), Fissure (Level-Up), Roar (BW TM), SolarBeam (BW TM), Fire Blast (BW TM), Explosion (BW TM), Rock Polish (BW TM), and Stone Edge (BW TM) for 15 MC.
- Porigon2 (Porygon2): Hyper Beam (Level-Up), Sunny Day (BW TM), Rain Dance (BW TM), Swagger (BW TM), Flash (BW TM), Shock Wave (Past Gen TM), Skull Bash (Past Gen TM), and Psywave (Past Gen TM) for 18 MC.
- Abagoora (Carracosta): Dig (BW TM), Facade (BW TM), Stone Edge (BW TM), Scald (BW TM), Giga Impact (BW TM), and Rock Smash (BW TM) for 12 MC.
- (Necturna): Horn Leech (Level-Up), Giga Impact (BW TM), Hyper Beam (BW TM), Grass Knot (BW TM), Shadow Claw (BW TM), and Thief (BW TM) for 11 MC.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
EspyOwner, Wobbanaut, emmas (0.3), Destiny_Warrior, Wobbanaut again, and Pwnemon approved
9.9

EspyOwner and Sally Smiles are our winners!

EspyOwner earns 2 CC.
Sally Smiles earns 1 EC, 1 DC, 2 MC, and 1 KOC.

Classical earns 2 CC.
Matt earns 1 EC, 1 DC, and 3 MC.

I earn 3 UC.
I reach 12.9 UC.

I get 7 UC
EM and Lou get 2 CC
Konpan: 1 DC/EC 2 MC +1 KOC
Porigon: 1 DC/EC 2 MC +2 KOC
Necturine: 1 DC/EC 2 MC

Aphetto: 1 DC/EC 2 MC +2 KOC
Montoya: 3 MC
Love Machine: 1 DC/EC +2 MC
Love Machine's Gangsta Coin gives an additional CC.

Aphetto evolves, and puts his KOC in to his MC. He'll buy Pain Split (3) and Sludge Wave (1).[a]Muk[/a]

Muk ♂ - Aphetto
Nature: Quiet (SpA: +1, Spe -7, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold - (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
(DW) Poison Touch - (Dormant) - (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)

Height Class: 3
Weight Class: 3
BRT: 20

EC: 6 / 6
MC: 0
DC: 1 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Ice Punch, Pound, Shadow Sneak
Special Moves - Acid Spray, Fire Blast, Mud Bomb, Mud-Slap, Sludge, Sludge Wave, Thunderbolt
Status Moves - Disable, Harden, Imprison, Minimize, Pain Split, Poison Gas, Protect

A silent watcher, Aphetto is only loosely affiliated with battling. He spends a lot of time with a group of Grimer for unknown ends, and rarely acts of his own accord when among trainers' mons.


Montoya also evolves, so he can finally put his stocked 7 MC to work! He learns Leaf Blade, Night Slash, Slash, and Fury Cutter automatically. With the 3 MC from his match and his 7, he'll buy Close Combat (1), Psycho Cut (1), Helping Hand (1), Feint (1), Protect (1), Light Screen (2), and Magic Coat(3).[a]Gallade[/a]

Gallade ♂ - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 3
Weight Class: 4
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

34 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Close Combat, Feint, Fury Cutter, Leaf Blade, Night Slash, Psycho Cut, Slash
Special Moves - Confusion, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp

A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. Getting put in a dress didn't do much for his confidence, either.
Much better!

Love Machine also evolves! See a pattern yet? He also unlocks Intimidate! Him and his 2 MC will buy Hi Jump Kick (1) and Crunch (1).[a]Scrafty[/a]

Scrafty ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Brick Break, Counter, Crunch, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Headbutt, Hi Jump Kick, Low Kick, Payback
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Swagger, Taunt

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.


SELF

APPROVED
 
+2 CC, +1 EC/+2 MC/+1 KOC for Sally Smiles
+2 CC, +1 EC/DC +2 MC/+1 KOC for Rockem

Spending the KOC on EC for Rockem, and using the 2 MC to buy Curse (LU) and Dynamicpunch (LU)

Evolving (!) Sally Smiles, and going to buy Teleport (past gen TM), Snatch (past gen TM), Thunder Wave (BW TM) and Hidden Power (BW TM) (2 MC + 1 KOC + 7 UC)

Also getting the pre-25 moves Magical Leaf, Guard Swap, Power Swap, Quick Guard, and Wide Guard.


Mr. Mime [Sally Smiles] (Female)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Moves:

Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard

Fake Out
Future Sight
Icy Wind
Teeter Dance

Magic Coat

Hidden Power (Fire) (6)
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
 
Claiming

Ref claim I forgot to claim


Matt evolves and uses the 3 MC to Learn, Moonlight, Light Screen, And Meteor Mash. All Level Up.


Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 4/9
DC: 4/5
MC: 0

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf
Minimize
Defense Curl
Follow Me
Wake-Up Slap
Cosmic Power
Bestow
Meteor Mash
Light Screen
Moonlight
After You

(Egg)
Metronome
Substitute
Aromatherapy
Magic Coat

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team


Also spending those UC I have on Clefairy's MC To buy Magic Coat (Tutor) and After you (lvl Up)

also going to evolve my Chimchar who had the counters. I just haven't done it yet. Also Going to use his stored MC to teach him Flare Blitz (Lvl Up)


Monferno (*) Dejonel (M)

Nature: Hasty (+15% Accuracy)

Type: Fire/fighting

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 93 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC:4/9
DC: 4/5
MC: 1

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

[DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Slack off
Acrobatics
Mach Punch
Fire spin
Flare Blitz

Dig (*)
Fire Blast (*)
Grass Knot (*)
Substitute
Brick Break
Protect
will-O-Wisp

Fake Out (*)
Encore (*)
Counter (*)


Edit: New Claim

Lotad will use the EC/DC bringing him to 2 Each and use his 2 MC to learn Substitute

Cleffa (now Clefairy) will store the EC/DC bringing him to 5 each. (UNLOCKING FRIEND GUARD =D) and then use his 3 MC and 1 KOC to buy protect and toxic
 
Claiming

CC: 0->2

Slakoth:
EC: 1->2
MC: 2->4->0
Moves: Counter, Covet, Chip Away, Flail (All LU)

Syclar:
EC: 1->2->3 (KOC)
MC: 2->4->0
DC: 1->2
Moves: Sheer Cold (LU), Bug Buzz (LU), Blizzard (BW TM)

Larvitar (Now Pupitar):
EC: 7->8
MC: 0->2->3 (KOC)->0
DC: 3->4
Moves: Payback (LU), Dig (BW TM)

That will be all.

EDIT: +7 UC

UC: 37->44

That will be all.
 
Spending two CC on a new mon:


Turtwig [T] (F)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Rock Head: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of a grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Body Slam
Amnesia
Seed Bomb

Rock Smash
Swords Dance
Protect

Total: 13
 
Guess who isn't underestimating Rock Smash any more?

The 10 CC I get brings me up to 20, and I'll spend it all on a Lucky Egg.

4 of Turret's 10 HC are put into EC, 5 are put into DC, and purchasing the LU move Paleo Wave with the remaining HC.

Bolderdash (Turret) - (Sprite made by Ziposaki)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW ability- UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 5/5

Attacks: (16 total)
Physical:
Rollout
Rock Blast
Tackle

Special:
Ancientpower
Earth Power
Energy Ball
Heat Wave
Mud Shot
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave

Status:
Accupressure
Defense Curl
Disable
Substitute
 
My team has officially lost its matchup in the tourney which means I can claim! YAY LOSING

http://www.smogon.com/forums/showthread.php?t=3465824&page=2
Lord Jesseus: 3 CC
Gamma the Rotom: 3 MC, 2 KOC
Sigma the Machamp: 3 MC, 1 KOC
Theta the Gyarados: 2 MC, 1 DC
Rho the Marowak: 3 MC

KOC as MC

Machamp buys Sleep Talk for 3 MC

Rotom buys Charge, Ominous Wind, Electro Ball, Hidden Power (Ground 7) for 5 MC

Gyarados buys Twister, Aqua Tail 2 MC. Also apaprently Leer is a level "-" move in RB (and then again at 32 for some reason) so I'll buy that for 0 MC. :p

Marowak will get Retaliate, Fling, Thrash for 3 MC.

http://www.smogon.com/forums/showthread.php?p=4249182&posted=1#post4249182
Me 5 UC
 
Evolving my Fraxure for 3UC
[pimg]642[/pimg]
Fraxure [Bloodshed] (M)
Nature:Adamant (+Att, -Spa)
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:0
DC:5/5


Attacks:
Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
Egg Moves - Endure, Reversal, Endeaver


I stiil hate Unown Soup

Okay My Solosis gets 1EC,2MC,1DC,1KOC
And my Trapinch gets 1EC, 3MC, 1DC and 1KOC
Im putting the KOC into EC and with the MC
For Solosis I buy Shadow Ball
For Trapinch I Buy with 3MC Earthquake, Dig and Earth Power
I have 2 Earth Powers now so I get 3MC which I immeadiatly use to buy Signal Beam
 
http://www.smogon.com/forums/showthread.php?p=4249755#post4249755
+57 UC


Lvl Up: Air Slash - 1 UC
BW TM: Toxic, Hidden Power Ground (6), Sunny Day, Giga Impact, Struggle Bug, Swagger, Substitute - 14
Old Gen TM: Double Edge, Mimic, Endure, Secret Power, Sleep Talk, Bide, Steel Wing, Roost, Captivate, Defog -30
Egg: Baton Pass, Reversal -6
Tutor: Bug Bite, Knock Off -6


http://www.smogon.com/forums/showthread.php?p=4248087#post4248087
2 CC
Shuckle: 3 MC

I will spend the 2 CC on a Mental Herb (5). The MC will be spent on Stone Edge (BW TM) and Bug Bite (lvl up).
 
Claiming from here

The 2 CC go into the stack.

Dendar the Eelektross learns Coil (Level Up, 1 MC), Gastro Acid (Level Up, 1 MC), Zap Cannon (Level Up, 1 MC), and Thrash (Level Up, 1 KO)

Tiamat the Hydreigon learns Echoed Voice (BW TM, 2 MC), and Swagger (BW TM, 1 MC and 1 KO)

Cyric the Gengar learns Mega Kick (3rd gen Tutor, 3 MC), and saves the other KO as 1 MC.

Cheers
 
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