Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3455789

http://www.smogon.com/forums/showthread.php?t=3456038

Claiming from both:

4 TC
Combee: 1 EC/2 MC/1 DC (putting her 2 unused KOC into EC)
Weedle: 1 EC/2 MC/1 DC
Abomasnow: 3 MC/1 KOC (the KOC will go into MC) Buying BW TMs Rest and Substitute.
Rotom: 3 MC/1 KOC (see my note about the prizes, the KOC will go into MC) Buying BW TMs Reflect and Light Screen.

On another note, I will spend my Monohm's remaining MC on Endure, leaving him w/ 0 MC left.
 
Spending 2 TC to buy a new Torchic and 5 RC to teach it Flamethrower, Protect, and Hidden Power

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Torchic (Hazel) (F)
Nature: Serious (No changes)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks (16):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Flamethrower

Agility
Counter
Endure

Fire Blast
Rock Slide
Dig
Hidden Power Grass (7)
Protect
 
Link Brawls are not my best playstyle... But my God, are they fun. =]

TC: 10 -> 13

RioluRed-1.png

Riolu (Jack Knave) [M]
EC:
1/6 -> 2/6
MC: 0 -> 3 (+KOC) -> 0
DC: 1/5 -> 2/5
Learns Agility (Egg).

276.png

Taillow (Tsar) [M]
EC:
1/6 -> 2/6
MC:[/b] 0 -> 3 (+KOC) -> 0
EC:[/b] 1/5 -> 2/5
Learns Counter (Past Tutor).

And introducing yet another addition to the king's collection:

frontnormal-mrevenankh.png

Revenankh (Pharaoh) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
DC: 0/5


Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Force Palm
Destiny Bond

Knock Down
Taunt
Torment

And because I'm impatient, I'm going to be spending 5 RC to unlock DW Ability Right Nao, and 7 RC to learn Revenge, Power Whip, Hammer Arm, Moonlight, Superpower (LvlUp) and Drain Punch (BW TM), leaving me with 5 RC and 6 TC.
 
Big claim!

http://www.smogon.com/forums/showthread.php?t=3452833
Rewards
Elevator Music: (17+1) = 18 TCs | (17+5) = 22 BPs
- Togepii: (34+2) = 36 HCs
http://www.smogon.com/forums/showthread.php?t=3455887
Elevator Music: 2 TC
Revenankh: 2 MC, 1 DC
http://www.smogon.com/forums/showthread.php?t=3455924
Rewards:
Elevator Music gets 2 TC
Revenankh gets 2 MC and 1 DC
Iwark the Onix gets 1 EC, 2 MC and 1 DC
Note: Iwark should also get 1 KOc from that battle
Total:

[box]Elevator Music: 22 TC / 22 BP
Haganeiru (Steelix): 1 EC (already maxed) / 2 MC / 1 DC (already maxed) / 1 KOc
Togechikku (Togetic): 36 HC
(Revenankh): 4 MC / 2 DC[/box]
---
Trainer Counter: 23 ---> 45 (and 22 BP) ---> 1 (and 2 BP)
208.png

Putting the KOc into MC

EC: 6/6 EC
MC: 0 ---> 3 MC ---> (spending)
DC: 5/5 DC
176.png

Putting all the HC into MC

EC: 9/9 EC
MC: 0 ---> 36 MC ---> 0 MC (spending)
DC: 5/5 DC
frontnormal-mrevenankh.png

MC: 0 ---> 4 --- 0 MC (spending)
DC: 1/5 ---> 3/5 DC

Obviously spending a crapton:
- Haganeiru (Steelix): Curse (Level-Up) and Dig (BW TM) for 3 MC.
- Togechikku (Togetic): Baton Pass (Level-Up), After You (Level-Up), Body Slam (Past Gen Tutor), Mimic (Past Gen Tutor), Ominous Wind (Past Gen Tutor), Heal Bell (Past Gen Tutor), Zap Cannon (Past Gen TM), Endure (Past Gen TM), Detect (Past Gen TM), Water Pulse (Past Gen TM), Silver Wind (Past Gen TM), Future Sight (Egg Move), Telekinesis (BW TM), and Swagger (BW TM) for 36 MC.
- (Revenankh): Torment (BW TM) and Bulk Up (BW TM) for 4 MC.

Also going to spend this TC I've accumulated on some stuff:
Buying a Prism Scale for 8 TC, Big Root for 20 TC, Heat Rock for 6 TC, and a Metal Coat for 10 TC, for a total of 44 TC. Also, I'm gonna spend 20 BP on Leftovers.
 
3 Evolutions for whover want's them!
Battle:
2TC
Edge, Titan, Barret 1 EC 2 MC 1 DC
Edge and Titan get a KOC

My TC increases to 36, but I will buy:
1 Heat Rock
1 Light Clay
1 Leftovers

Leaving me with 4 remaining

Edge gets to go first!
KOC get's spent on EC, making him evolve!
Spends the total of 4 MC (2 stored) on Frenzy Plant and Double team
496.png

497.png

Serperior (M) (Edge)


Musical Theme: Troian Beauty

Nature:
Rash: +1 SpA, -1 SpD

Type:

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (23)
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Gastro Acid
Coil

Reflect
Light Screen
Taunt
Torment
Safeguard
Double Team

Frenzy Plant

Glare
Pursuit
Magical Leaf

Next is Titan:
Unlocks DW Ability, Evolves (Learning Fire,Thunder and Ice Fang)
Spends his KOC on MC, and learns Substitute (TM) and Payback (Level)
248.png
Tyranitar (M) Titan

Nature:
Adamant:
+1 Atk, -1 Sp Attack

Type:

  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Sand Streamn: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
  • Unnerve: (DW) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


EC: 9/9
MC: 0
DC: 5/5

Attacks: (24)
Fire Fang
Thunder Fang
Ice Fang
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face
Earthquake
Stone Edge
Crunch

Outrage
Dragon Dance
Assurance

Dig
Bulldoze
Rock Polish
Protect
Torment
Substitute

Next it's Barret, who doesn't get a KOC, but evolves, unloks DW Ability, and has 3 MC to spend. (Learns Wood Hammer, Flare Blitz on evolution) Learns Light Screen and Heat Crash with MC
frontnormal-mpyroak.png

Pyroak (M) Barret Wallace

Musical Theme: Barret's Theme

Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion

Type:

  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
EC: 9/9
MC: 3
DC: 5/5

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15, Truncated)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Attacks: (18)
Flare Blitz
Wood Hammer
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Heat Crash

Blaze Kick
Earth Power
Seed Bomb

Sunny Day
Will o' Wisp
Flamethrower
Solarbeam
Swords Dance
Light Screen
 
http://www.smogon.com/forums/showpost.php?p=3906980&postcount=14

Come to papa 4 TC.

Usopp: 2 KOC / 1 EC / 2 MC / 1 DC

2 KOC goes into EC, and he gets Volt Switch (TM) for the MC.

Perona: 4 KOC / 1 EC / 2 MC / 1 DC The KOC become all EC and....
563.png

Cofagrigus (Perona) (F)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: None

Abilities:

Mummy: This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:

Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Shadow Ball

Heal Block
Endure
Imprison

Hidden Power Fighting 7
Energy Ball
Psychic
Grass Knot
Using the 2 MC to get Grass Knot(TM)

Hiramaru: 1 EC / 2 MC / 1 DC
He buys Aqua Tail and Hydro Pump(Lvl both)

Pufu: 1 EC / 2 MC / 1 DC
He buys Psychic and Signal Beam (Lvl both)

Coco: 1 KOC / 1 EC / 2 MC / 1 DC
KOC goes into EC, and I add an RT to it as well(left with 4 RT) and he evolves!!!!
89.png

Muk (Coco) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (50/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


Attacks:

Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb
Sludge Wave
Gunk Shot

Imprison
Shadow Sneak
Lick
Ice Punch

Poison Jab
Thunderbolt
Fire Blast
Giga Drain
Torment
Focus Blast
The two MC give me Focus Blast(TM)

Franky: 1 EC / 2 MC / 1 DC
Buying Superpower and Flare Blitz(Lvl both)

Jinbe: 1 EC / 2 MC / 1 DC
With the 1 EC maxing out his EC, he evolves, sadly only into Gabite....
444.png

Gabite [Jinbe], (M)
Nature: Adamant

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Size Class: 3
Weight Class: 4
Spe: 82
Base Rank Total: 16

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW) (Unlocked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dig
Dual Chop

Outrage
Twister
Iron Tail

Dragon Claw
Earthquake
Rock Slide
Protect
Substitute
Stone Edge
Rock Smash
And he buys Rock Smash(TM)

http://www.smogon.com/forums/showpost.php?p=3906851&postcount=35

I get 6 RT putting me to 10 RT.
 
Dummy ; Objection ; Albinoloon ; Maxim ; Engineer (¬_¬) ; Steampowered (Add total attacks please!) ; Flamestrike ; Rickheg ; XVIcaliber ; Galladiator ; Maxim (2) ; Toast ; Flora ; Smashlloyd20 (Total attacks please!) ; Terrador ; Box ; IAR ; Niggly ; Dan ; Albinoloon ; LJ ; Rickheg (2) ; Leethoof ; C$FP ; Texas ; Orcinus ; Dummy (2) ; Maxim (3) ; Tortferngatr ; Smashlloyd20 (2) ; Toast (2) ; Ragnarokalex ; zarator ; SimonSays ; Elevator_Music (I should get more for approving that D: ) ; Arcanite ; Lightwolf Approved

15 UC & 1 + 37 Approvals + 15 RC = 33 UC and 8
 
Claiming from a relatively pointless match: http://www.smogon.com/forums/showthread.php?p=3907017#post3907017


I get 2 RC which I'll put in Iseria's MC to buy Venoshock (TM).

I'm also using 33 of my 33 TC to buy:

-1 Leftovers (20 TC)
-1 Heat Rock (6 TC)
-5 Sitrus Berries (4 TC)
-5 Lum Berries (3 TC)


416.gif

Vespiquen- Iseria (F)
Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW=Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: 3
Def: 4
SpA: 3
SpD(+): 5
Spe: 34 (40/1.15= 34.78, rounded down)
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order

Ominous Wind
Mud-Slap
Tailwind

Acrobatics
Hidden Power (Fire, 7)
Venoshock

Total Moves: 20
 
Now that Protowat was approved as the Prevo of Krillowat, I wanna' buy a Protowat!

Evidence of the Prevo

Protowat(*)
iaza13856628176300.png
Prawna(F)

Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

Stats
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/6
MC: 0
DC: 0/5

Attacks
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Me First

Ice Beam
Thunderbolt
Hidden Power Fire 7

-2 TC
 
Just a quick approval before Gym Sign-Ups Close.

423-e.png

Gastrodon [Sleast] (M)
EC: 6/6
MC: 3 (+3 Ref Tokens) > 0
DC: 5/5
-Learns String Shot (Past Gen)
---
Also spending 20 TC on an Expert Belt.

29 > 9 TC
5 > 2 Ref Tokens
 
http://www.smogon.com/forums/showthread.php?t=3455081&page=3
jas61292: 3 TCs
- Lafayette: 3 MCs | 3 KOCs (Flare, Ace, Nyx)
- Roosevelt: 3 MCs | 1 KOC (Vice)
- Oddity: 2 MCs | 1 DC

Lafayette the Honchkrow will put all the KOs into MC putting it at 7 total, and it will buy Psych Up (TM), Toxic (TM) and Drill Peck (Egg).

Roosevelt the Salamence puts its KO into MC and buys Stone Edge (TM), leaving it with 2.

Oddity the Octillery goes to 5/5 DC and unlocks Moody, and will spend the MC on Surf.

And I will keep the TC to put me at 29.
 
http://www.smogon.com/forums/showthread.php?t=3456418&page=2

+14 BT for stopping SDS from annihilating the Hall with a nearly-UT Rebble. Stockpiling.

http://www.smogon.com/forums/showthread.php?t=3448232&page=4

+10 BT.

http://www.smogon.com/forums/showthread.php?t=3456134

+2 TC
Embirch: 4 EC (1 EC + 3 KOC), 2 MC, 1 DC.
Using the MC on Fire Blast (BW TM).

Embirch is evolving into...
flarelm.png

Flarelm [Ike] (Male)
Nature: Brave (+Atk, -Spe, -10 Eva)
Type:
Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
BST: 16

EC: 1/4/9
MC: 0
DC: 1/5

Attacks:
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Aromatherapy
Endure

Substitute
Light Screen
Rock Slide
Protect
Fire Blast

Total: 17

Canas the Scratchet gets 1 EC, 2 MC, and 1 DC; using the MC on Hyper Voice (Lv-Up) and Rest (Lv-Up)
Emma the Togepi gets 1 EC, 2 MC, and 1 DC; using the MC on Wish (Lv-Up) and AncientPower (Lv-Up).

Finally, putting 1 of my 34 BT into Croagunk's MC, allowing it to learn Bounce.

http://www.smogon.com/forums/showthread.php?t=3456476

+2 TC, stockpiling

Mudkip gets standard counters, +1 KOC into EC. He evolves into:
259.png

Marshtomp [Charles] (Male)
Nature: Quiet (+ SpA, -Spe, -10 Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 3
BST: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Mud Shot
Mud Bomb
Muddy Water
Protect

Counter
Mirror Coat
Whirlpool

Endure

Ice Beam
Earthquake
Surf
Rock Slide

Total: 18

Buying Muddy Water and Protect with the 2 MC (Both are Lv-Up).

Spiffy the Monohm gets 2 EC (1 KOC)/2 MC/1 DC; using the MC on Discharge and Weather Ball (Both Lv-Up).
 
spending 2 TC on a brand-new fella

iaza19789810787600.gif

Protowatt (Runt[M]
Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/6
MC: 0
DC: 0/5

Attacks
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Metronome

Ice Beam
Thunderbolt
Hidden Power (Grass 7)
 
From here: http://www.smogon.com/forums/showthread.php?t=3456171

The lovely Astraea gets 4 MC, which she uses to learn Blizzard and Thunder. I also get 2 TC.

Also, DarkSlay has taken his TC back from Acklow's Berry Farm: http://www.smogon.com/forums/showthread.php?t=3446534&page=2

So if this is allowed, I will too, bringing me to 20 TC. In this case, I also spend 5 TC on 5 Sport Balls.

I come to 20 TC because I start with 1, get 17 from the RP and 2 from the battle. Claiming those extra two.
[/QUOTE]

I was skipped.

Also, 5 Sport Balls and 5 timer Balls for 10 TC.
 
http://www.smogon.com/forums/showpost.php?p=3907334&postcount=4

Yay my second loss, underhanded battle I know, but it's for the sake of not wasting other ASMer's time.

2 TC for me

3 MC for Jinbe(both DC and EC are full)
And now that he has a battle behind him he evolves(those doubting him having the EC, the other claim is a few posts above)

MC are used to buy Aqua Tail(Tutor). Also I spend 1 RT (9 Left) to get Crunch(Lvl)
445.png

Garchomp [Jinbe], (M)
Nature: Adamant

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Size Class: 4
Weight Class: 4
Spe: 102
Base Rank Total: 22

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW) (Unlocked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dig
Dual Chop
Fire Fang
Crunch

Outrage
Twister
Iron Tail
Aqua Tail

Dragon Claw
Earthquake
Rock Slide
Protect
Substitute
Stone Edge
Rock Smash

http://www.smogon.com/forums/showpost.php?p=3907285&postcount=72

3 TC from this epic battle of betrayal and alliances

- Blitzkrieg: 1 EC | 2 MCs | 1 DC | 2 KOCs (Oddity, Shield)
KOC into EC, and well you know what happens in ASB Raid if you defeat Magneton... 1 MC is used to buy Discharge, and using the 1 MC stockpiled with the other MC to buy Light Screen(TM). Also 2 RT into DC to unlock(7 left) Analytic.

462.png

Magnezone [Blitzkrieg] (Genderless)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Can be Enabled) (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Evasion: -10%
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Metal Sound (*)
Tackle (*)
ThunderShock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Spark (*)
Tri Attack
Barrier
Mirror Coat

Magnet Rise (*)
Lock-On (*)
Zap Cannon (*)
Magic Coat
Signal Beam

Thunderbolt (*)
Flash Cannon (*)
Substitute (*)
Volt Switch
Discharge
- Ace: 1 EC | 2 MCs | 1 KOC (Goliath)
KOC into EC, and well you should really know by now
The MC is used to buy SolarBeam(what took me so long?), also spending 2 RT(5 left) to buy Stone Edge (TM)
392.png

Infernape [Ace] (M)

Nature: Hasty (+15% Speed, +XX% Acc, -Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 124 (+)
Size Class: 3
Weight Class: 4
Acc: +15%

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Mach Punch
Acrobatics
Slack Off
Feint
Close Combat
Flare Blitz

ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Counter
Encore
Assist
Endeavor

Dig (*)
Brick Break (*)
Shadow Claw (*)
Fire Blast
Will-O-Wisp
Rock Slide
Focus Blast
Sunny Day
SolarBeam
Stone Edge
- MUDS: 1 EC | 2 MCs | 1 DC | 1 KOC (Iris)
KOC into EC and an RT(4left) into EC as well, then I burn every everstone and remove my B button. MC is used on Hydro Cannon(5th Gen Tutor which should be 2 MC) also another RT this time into MC (3 left) and buying Hammer Arm(Lvl)
260.png

Swampert [MUDS] [Female]
Nature: Relaxed
Type: Water Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 2/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Hydro Pump
Mud Bomb
Mud Shot
Earthquake
Muddy Water
Protect
Hammer Arm

Counter
Mirror Coat
Avalanche
Yawn
Earth Power
Hydro Cannon

Waterfall
Rock Slide
Scald
Sludge Wave
Ice Beam

Now I have 9 TC from my latest claims not on my profile yet and 19 I already had. In addition I possess 14 BP. I spend 14 BP+6 TC on an Expert Belt. 5 TC on 5 Shuca Berry. Leaves me with17 TC and no BP weee.
 
claiming

+ 6 RC which will go into my Staryu's EC bringing her to 6/6 meaning she evolves, learning Bubblebeam in the process

121.gif

Larousse Starmie

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW) (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

EC 6/6
MC 0
DC 0/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

Size Class: 2
Weight Class: 4
Base Rank Total: 19

Attacks

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam

Aurora Beam
Barrier
Supersonic

Ice Beam
Thunderbolt
Psychic

Total moves: 13
 
Ok spending 4 TC on a Munchlax for SDS

In addition, I will be spending my 4 RC to buff its EC to 3 and MC to 1
446.png

Munchlax (Roadblock) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 135 / 85 / 40 / 40 / 85 / 5

HP: 120
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 4 (5 / 1.15) (-)

Evolution Counter: 3/6
Move Counter: 0
Dream Counter: 1/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Substitute
Zen Headbutt

Earthquake
Fire Blast
Ice Beam
 
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