Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this pretty darn successful hall run =D (at least, it got what i hoped accomplished)

Nix will use 3 of her HC in DC, bringing her to 4/5. Trust me, there's a reason. (7 left)

I'll use the remaining as MC, and buy Endure (Pre-Gen), Thunder Wave (BW TM), and Substitute (BW TM), leaving her with no more MC and HC.

Next, I'm using 4 of my new 10 CC to buy some mons: Frostbite and Hiawatha

Syclar.png

Syclar [Frostbite] (Female)
Nature: Rash (+1 Sp.A, -1 Sp.D)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician [DW LOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Leer
-Leech Life
-Ice Shard
-Focus Energy
-Scratch
-Slash
-Icy Wind
-Bug Bite
-Icicle Spear

-Earth Power
-Counter
-Tail Glow

-Protect
-Taunt
-Solarbeam

Total Moves: 15

ScratchetM.png

Scratchet [Hiawatha] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit [DW LOCKED]: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Fury Swipes
-Harden
-Focus Energy
-Rock Smash
-Roar

-Yawn
-Roost
-Nature Power

-Toxic
-Double Team
-Substitute

Total Moves: 11

I'ma stockpile the remaining 6CC, bringing me to 6CC (Go Figure).
 
Claiming from this Hall attempt. A pretty good one too.

Currency Counters: 8+16=24

Nya (Crustle):
HC: 16

Spending all the HC on CC

Currency Counters: 24+16=40


Stockpiling that for now, though I'll probably spend it soon.
 
Galladiator ; McRanger97 ; waterwarrior ; Mr.L ; C$FP ; Maxim Approved

I go to 26.0 UC.

~~~

+2 CC (13)

Porygon2 gains 2 KOC, used both as DC, bringing it to 4/5. Expending 4 UC to bring him to 8/9 EC, leaving me at 22 UC.

My Cofagrigus recieves an injection of 4 UC for Telekinesis and Trick Room. Leaves me at 18.0 UC. Self Approved
 
Claiming from here.

Pocketing my 2 CC for later.

D2 (Darumaka):
EC: 1/6 > 2/6
MC: 1 > 4
DC: 1/5 > 2/5

Buying it Flame Charge (5th Gen TM) and Rock Smash (5th Gen TM) and using up all of its MC.
 
Realized i never claimed from this 6-man brawl.

I get 2CC, leaving me with 8.

Auron gets 3MC, which I'll use to buy Endure (Pre-Gen). This leaves him with zilch.
 
Ziposaki / Simonsays / Ice-Eyes / Mr.L / deadfox081 (Grrr) Approved.

18.5 UC.

~~~

COMBEE POWAH!

+4 UC, 22.5 UC total.

E: Let's go broke.

Purchasing for E-Vire:

Gen V TM (7 * 2 = 14 UC):
Facade
Fling
Frustration
Rock Smash
Rock Tomb
Round
Strength

Old Gen TMs (2 * 3 = 6 UC):
Natural Gift
Rage

Leaves me at 2.5 UC.
 
hi. claiming embirch's and gligar's exact same rewards: 1 KOC, 1 EC, 1 DC, and 2 MC. also my 2 CC

in each the KOC goes to their MC
 
http://www.smogon.com/forums/showthread.php?t=3462644

  • Hoimi the Natu gets 1 EC, 2 MC, 1 DC and 1 KOC (KOC goes to DC)
  • Zamza the Timburr gets 1 EC, 2 MC and 1 DC
TC: 0->2->1

Hoimi:
EC: 1/6 -> 2/6
MC: 0 -> 2 -> 0
DC: 1/5 -> 3/5 (KOC used)
Buying Trick Room

Zamza:
EC: 0/9->1/9
MC: 0->2->0
DC: 0/5->1/5
Buying Protect

Buying a new Pokemon!
265.png

Wurmple Maribel (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away(DW Locked): (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/5
MC: 6
DC: 0/5

Attacks:
Total: 5
Tackle
String Shot
Poison Sting
Bug Bite

Snore
Since Snore (a Past Gen Tutor Move) is the only attack Wurmple can learn after level 15, I thought that The policy for having no attacks other than pre25 level up moves would apply except that I would subtract 3 MC for snore...
 
Spending my 6 CC on a few Water-types.

116.png


Horsea [Draco] (M)
Nature: Naughty (+Atk, -Sp. Def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 0 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Octazooka
Outrage
Signal Beam

Ice Beam
Rain Dance
Scald

Total Moves: 13

501.png


Oshawott [Oscar] (M)
Nature: Brave (+Atk, -Spe, -10% Evasion)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Air Slash
Detect
Night Slash

Ice Beam
Scald
X-Scissor

Total Moves: 15

349.png


Feebas [Adeline] (F)
Nature: Calm (+Sp. Def, -Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Moves:
Splash
Tackle

Confuse Ray
Dragon Pulse
Hypnosis

Ice Beam
Scald
Surf

Total Moves: 8

That takes me back to 0.
 
http://www.smogon.com/forums/showthread.php?t=3461559
EM: 3 CC

3 MC to all your guys
Note: Milotic should also have 1 KOC but TRG messed up, and "all my guys" is Ninetales/Milotic/Steelix/Togekiss/Revenankh/Ariados

http://www.smogon.com/forums/showthread.php?t=3462238
Elevator Music: 2 CC
Revenanhk: 3 MC, 1 KOC
http://www.smogon.com/forums/showthread.php?t=3462205
Elevator_Music: 2CC
Milotic: 3MC
Ariados: 3MC
Revenankh: 3MC/1KOC

I also have 24 UC from in reffing Battle Hall:
6 + 8 + 10 = 24
Total:

[box]Elevator Music: 7 CC / 24 UC
Kyukon (Ninetales): 3 MC
Mirokarosu (Milotic): 6 MC / 1 KOC
Haganeiru (Steelix): 3 MC
Togekissu (Togekiss): 3 MC
(Revenankh): 9 MC / 2 KOC
Ariadosu (Ariados): 6 MC[/box]
---
Currency Counter: 24 ---> 31

38.png
Putting 15 UC into MC

EC: 6/6 EC
MC: 0 ---> 18 MC ---> 0 MC (spending)
DC: 5/5 DC
350.png

Putting the KOC and 2 UC into MC

EC: 6/6 EC
MC: 0 ---> 9 MC ---> 0 MC (spending)
DC: 5/5 DC
208.png

EC: 6/6 EC
MC: 1 ---> 4 MC ---> 0 MC (spending)
DC: 5/5 DC
468.png

Putting 4 UC into MC

EC: 9/9 EC
MC: 1 ---> 8 MC ---> 0 MC (spending)
DC: 5/5 DC
frontnormal-mrevenankh.png

Putting the 2 KOC and 3 UC into MC

MC: 1 ---> 15 MC ---> 0 MC (spending)
DC: 5/5 DC
168.png

EC: 6/6 EC
MC: 1 ---> 7 MC
DC: 5/5 DC

Spending:
- Kyukon (Ninetales): Grudge (Level Up), Overheat (BW TM), Power Swap (Egg Move), Tail Slap (Egg Move), Swift (Past Gen TM), Dark Pulse (Past Gen TM) and Mimic (Past Gen Tutor) for 18 MC
- Mirokarosu (Milotic): Hail (BW TM), Blizzard (BW TM), Bulldoze (BW TM), and Magic Coat (Past Gen Tutor) for 9 MC
- Haganeiru (Steelix): Rest (BW TM) and Gyro Ball (BW TM) for 4 MC
- Togekissu (Togekiss): Fly (BW TM), Mirror Move (Egg Move) and Tailwind (Past Gen Tutor) for 8 MC
- (Revenankh): Brick Break (BW TM), Double Team (BW TM), Taunt (BW TM), Submission (Egg Move), Endure (Past Gen TM), and Mud-Slap (Past Gen Tutor) for 15 MC
- Ariados (Ariadosu): Swagger (BW TM), Attract (BW TM), and Body Slam (Past Gen Tutor) for 7 MC

that uses up everything except my cc, which i'll just stockpile
 
Just out of the blue buying me a new mon...hopefully this is the last one till my mons are trained, just want it (8-2=6CC Left)

559.png

Scraggy [Thrash] (Male)
Nature: Adamant (+1 Atk , -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate [DW LOCKED]: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Leer
-Low Kick
-Sand-Attack
-Faint Attack
-Headbutt
-Swagger
-Brick Break
-Payback

-Drain Punch
-Ice Punch
-Thunderpunch

-Rock Slide
-Torment
-Taunt

Total Moves: 14
 
grass-typeawesomeness

Temp gets 2 CC.
Marina gets 1 EC, 2 MC, 1 DC, 1 KOC.

Marina the Lotad will put her KOC into EC

She spends her MC on Substitute (TM)

270.gif

Lotad- Marina (F)
Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
Hp: 90
Atk: 2
Def: 2
SpA(+): 3
SpD: 2
Spe(-): 26 (30/1.15=26.1)
SC: 1
WC: 1
BRT: 12

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Leech Seed
Giga Drain
Counter

Rain Dance
Ice Beam
Scald
Toxic
Substitute

Total Moves: 16
 
Now that someone is challenging my gym, it's time to spend some UC:

Metagross (22 total): Explosion (2), Selfdestruct (3), Sleep Talk (3), Rain Dance (2), Telekinesis (2), Sandstorm (2), Rest (2), Bulldoze (2), Swagger (2), Substitute (2)

Lucario (7 total): Rain Dance (2), Sleep Talk (3), Swagger (2)

Kitsunoh (2 total): Rain Dance (2)

Steelix (18 total): Rock Polish (1), Flail (3), Sleep Talk (3), Rest (2), Giga Impact (2), Bulldoze (2), Swagger (2), Fissure (3)

Bronzong (32 total): Faint Attack (1), Psyshock (2), Hyper Beam (2), Shadow Ball (2), Sandstorm (2), Explosion (2), Recycle (3), Rock Polish (2), Stealth Rock (3), Bulldoze (2), Sleep Talk (3), Dream Eater (2), Grass Knot (2), Swagger (2), Flash Cannon (2)

Registeel (27 total): Body Slam (3), Gravity (3), Mud-Slap (3), Sleep Talk (3), Hidden Power (Ice 6; 2 (MC)), Safeguard (2), Thunder (2), Double Team (2), Giga Impact (2), Swagger (2), Shock Wave (3)

Empoleon (29 total): Whirlpool (1), Mist (1), Aqua Ring (3), Dive (3), Signal Beam (3), Roar (2), Toxic (2), Blizzard (2), Hyper Beam (2), Rest (2), Stealth Rock (3), Sleep Talk (3), Flash Cannon (2)

This adds up to 137, and Registeel and Lucario each already have 1 MC stored, so I am using up every last bit of my stored up 135 UC.
 
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