The rules:
Vulpix(*) [Rokon] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (13% Accuracy boost)
EC: 4/6
MC: 0
DC: 5/5
Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Fire Blast
Hypnosis(*)
Disable(*)
Heat Wave(*)
Reflect
Bide
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
Toxic
Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 81
EC: 6/6
MC: 2
DC: 4/5
Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse
Ice Beam(*)
Double Team(*)
Scald(*)
Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
EC: 6/6
MC: 2
DC: 4/5
Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)
Giga Drain
Helping Hand
Cotton Guard
Sunny Day
Endeavor
SolarBeam
Gust
Tailwind
Hurricane
Encore(*)
Fake Tears(*)
Worry Seed(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Energy Ball(*)
Toxic
Safeguard
Onix [Iwark] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Rock Blast
Heavy Slam
Stealth Rock
Taunt
Earthquake
Dragon Tail
Togepi [Togepii] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Nasty Plot
Psycho Shift
Extrasensory
Counter
Protect
Flamethrower
Thunder Wave
Steampowered's Team:
Cake (M) Corphish
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hyper Cutter (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Adapbility (DW) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
EC 0/6
MC 0
DC 0
Nature:
Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15 =30)
Attacks
Bubble
Harden
Vice Grip
Leer
BubbleBeam
Protect
Knock Off
Dragon Dance
Endeavor
Chip Away
Ice Beam
X-Scissor
Scald
Arina (F) Tepig
Type:
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
EC 2/9
MC 2
DC 1/5
Nature:
Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)
Attacks
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Wild Charge
Toxic
Yawn
Endeavor
Body Slam
Cello (M) Servine
Type:
Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
EC 7/9
MC 0
DC 5/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Toxic
Double Team
Swagger
Magical Leaf
Mirror Coat
Pursuit
Leaf Storm
Taunt
Swagger
Giga Drain
Storm (F) Dragonair
Type:
Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
EC 6/9
MC 0
DC 4/5
Nature:
Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Thunderbolt
Dragon Tail
Flamethrower
Dragon Dance
Extremespeed
Dragon Rush
Safeguard
Aqua Jet
Iron Tail
Aqua Tail
Ting (M) Swampert (*)
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
EC: 9/9
MC: 0
DC: 4/5
Nature:
Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15=43)
Attacks
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun
Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake
Hammer Arm
Dig(*)
Double Team(*)
Ice Beam(*)
Toxic
Blizzard
Elevator Music sends out a Pokemon
Steampowered sends out a Pokemon and gives actions
Elevator Music gives actions
I ref
5v5 singles
1 day DQ (2 for refs)
2 recoveries/5 chills per pokemon
arena: standard arena
I'm bored and my Pokemon all need EXP. They're all in my sig so....
Elevator Music's Team:Bring it! Dropping my previous challenge.
switch=KO
items=off
all abilities
Vulpix(*) [Rokon] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (13% Accuracy boost)
EC: 4/6
MC: 0
DC: 5/5
Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Fire Blast
Hypnosis(*)
Disable(*)
Heat Wave(*)
Reflect
Bide
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
Toxic
Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 81
EC: 6/6
MC: 2
DC: 4/5
Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse
Ice Beam(*)
Double Team(*)
Scald(*)
Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
EC: 6/6
MC: 2
DC: 4/5
Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)
Giga Drain
Helping Hand
Cotton Guard
Sunny Day
Endeavor
SolarBeam
Gust
Tailwind
Hurricane
Encore(*)
Fake Tears(*)
Worry Seed(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Energy Ball(*)
Toxic
Safeguard
Onix [Iwark] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Rock Blast
Heavy Slam
Stealth Rock
Taunt
Earthquake
Dragon Tail
Togepi [Togepii] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Nasty Plot
Psycho Shift
Extrasensory
Counter
Protect
Flamethrower
Thunder Wave
Steampowered's Team:
Cake (M) Corphish
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hyper Cutter (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Adapbility (DW) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
EC 0/6
MC 0
DC 0
Nature:
Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15 =30)
Attacks
Bubble
Harden
Vice Grip
Leer
BubbleBeam
Protect
Knock Off
Dragon Dance
Endeavor
Chip Away
Ice Beam
X-Scissor
Scald
Arina (F) Tepig
Type:
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
EC 2/9
MC 2
DC 1/5
Nature:
Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)
Attacks
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Wild Charge
Toxic
Yawn
Endeavor
Body Slam
Cello (M) Servine
Type:
Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
EC 7/9
MC 0
DC 5/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Toxic
Double Team
Swagger
Magical Leaf
Mirror Coat
Pursuit
Leaf Storm
Taunt
Swagger
Giga Drain
Storm (F) Dragonair
Type:
Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
EC 6/9
MC 0
DC 4/5
Nature:
Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Thunderbolt
Dragon Tail
Flamethrower
Dragon Dance
Extremespeed
Dragon Rush
Safeguard
Aqua Jet
Iron Tail
Aqua Tail
Ting (M) Swampert (*)
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
EC: 9/9
MC: 0
DC: 4/5
Nature:
Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15=43)
Attacks
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun
Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake
Hammer Arm
Dig(*)
Double Team(*)
Ice Beam(*)
Toxic
Blizzard
Elevator Music sends out a Pokemon
Steampowered sends out a Pokemon and gives actions
Elevator Music gives actions
I ref