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Claiming:
2 CC
Voodoll gets 1 EC, 2 MC, 1 DC, 1 KOC, and 1 Lucky Egg counter. He will put the Lucky Egg counter into his EC, and use his KOC on his MC. He will then buy past-gen tutor Ice Punch.
Munchlax has 4 MC; he gets Whirlwind(egg) and Swallow(lvl), bringing him down to 0
Deerling has 2; she gets Safeguard (TM), now she has 0
Porygon2 has 2; Hyper Beam(lvl), now 1
Lickitung has 2; Substitute(BW TM), now 0
2 CC( and 3 UC for its EC) for this:
Nature: Jolly (- SpA, +22 acc)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Giga Drain
Counter
Leech Seed
Ice Beam
Rain Dance
Surf
This costs 6 CC. I'll also spend 20 CC for an additional EXP Share.
Tortferngatr: The link to the first battle is broken, so the stuff you claim from that is NOT APPROVED until the link is fixed. The stuff from the second battle is APPROVED
Yarnus of Bethany: APPROVED
deadfox081: APPROVED
Flamestrike: APPROVED
Athenodoros: Your TLR stuff is APPROVED, but your CC gain for Lapras participating in a battle is NOT APPROVED until you link to the battle in question.
Lord Jesseus: Even though for some reason Lotad is called Lombre inside the hide tags, APPROVED
This brought my UC to 24.7 and now the approvals bring my UC to 25.4. In addition, I claim 7 UC from here (bringing my UC to 32.4) and 2 CC from here.
From the latter battle, Randall the Kecleon gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 4, and I put one of my UC into his MC, bringing my UC to 31.4 and his MC to 5. Randall the Kecleon spends the 5 MC on the level-up moves Substitute, Sucker Punch, Shadow Claw, AncientPower and Synchronoise, bringing his MC to 0.
Spending the MC to purchase Fire Punch via Tutor, then spending two KOC on EC and one on DC, evolving Cubone into...
Marowak [Quartz] (M) Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Spending the KOC on EC, evolving it to Lucario, then spending the MC on Heal Pulse and Aura Sphere from level up.
Lucario [Skyla] (F) Nature: Lonely (Attack increased by *, Defense decreased by *)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Phew, now that that's over with, let's do even more stuff!
Buying one Dragon Fang and a Thick Club.
CC: 50-10-6=34
After that, I will buy the following pokemon:
Torchic:
Stocke [Torchic] (M) Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks (13): Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Agility
Counter
Night Slash
Protect
Aerial Ace
Dig
Nidoran M:
Gafka [Nidoran] (M) Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks (15): Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Counter
Disable
Endure
Venoshock
Ice Beam
Thunderbolt
Ralts:
Marco [Ralts] (M) Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks: Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Confuse Ray
Will-o-Wisp
Thunder Wave
Psyshock
Eevee:
Eruca [Eevee] (F) Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Miltank (Moo!) [F]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
[box]Elevator Music: 6 CC
Kyukon (Ninetales): 3 MC / 1 KOC
Mirokarosu (Milotic): 3 MC / 1 KOC
Erufuun (Whimsicott): 3 MC / 1 KOC
Ariadosu (Ariados): 3 MC[/box]
--- Currency Counter: 36 ---> 42
Putting the KOC into MC
EC: 6/6 EC MC: 0 ---> 4 MC ---> 0 MC (spending) DC: 5/5 DC
Putting the KOC into MC
EC: 6/6 EC MC: 0 ---> 4 MC ---> 0 MC (spending) DC: 5/5 DC
Putting the KOC into MC
EC: 6/6 EC MC: 1 ---> 5 MC ---> 0 MC (spending) DC: 5/5 DC
EC: 6/6 EC MC: 0 ---> 3 MC ---> 0 MC (spending) DC: 5/5 DC
Spending:
- Kyukon (Ninetales): Incinerate (BW TM) and Dream Eater (BW TM) for 4 MC
- Mirokarosu (Milotic): Surf (BW TM) and Dive (BW TM) for 4 MC
- Erufuun (Whimsicott): Thief (BW TM) and Switcheroo (Egg Move) for 5 MC
- Ariadosu (Ariados): Sonicboom (Egg Move) for 3 MC
Yarnus, typon, Pwnemon, Elevator Music, Albinoloon, Mog #1 from above, Mog #2, KS are APPROVED.
Maxim (+.2): Sassy is +SpD, -Spe; +SpA, -Spe is Quiet. Furthermore, -Spe natures round your Speed down, not up. Lastly, Beldum only gets three Tutors, not all four. Because of these things, all of your new Pokemon except Eevee are NOT APPROVED. Everything else is good.
EDIT: MrcRanger from two pages ago is APPROVED as long as he makes a few changes I told him to make.
Gurdurr from 7/0/3 to 8/2/4. 4 KOC are split into 1 EC, 1 DC, and 2 MC, bringing it to 9/4/5. Buying Double Team (BW TM) and Protect (BW TM). Evolving.
Murkrow from 3/2/3 to 4/4/4. Buying Taunt, Foul Play, Sucker Punch, Torment (LU).
Togetic from 8/0/4 to 9/2/5. Evolving. Picking up ExtremeSpeed, Air Slash, Aura Sphere, and Sky Attack. Buying Fly (BW TM).
Dusclops [Dusknoir] from 9/0/-- to 9/3/--. Buying Skill Swap (Egg).
Machop from 4/2/2 to 5/4/3. Buying Light Screen (BW TM) and Protect (BW TM). Evolving.
Purotooga [Abagoura] from 6/0/5 to 6/3/5. 4 KOC into MC, bringing it to 6/7/5. Buying Curse, Rain Dance, Hydro Pump (LU), Protect, Double Team (BW TM).
Kirlia [Gallade] from 9/0/5 to 9/3/5. 2 KOC into MC, bringing it to 6/5/5. Encore (Egg) and Double Team (BW TM).
Riolu from 5/0/4 to 6/2/5. Evolving. Buying Heal Pulse and ExtremeSpeed (LU).
Eelektrik [Eelektross] from 9/12/-- to 9/15/--. Hone Claws, Dragon Claw, Roar, Toxic, Hyper Beam, Rain Dance, Frustration (BW TM), and 1 leftover.
Happiny [Chansey] from 5/0/2 to 6/2/3. Buying Ice Beam (BW TM).
Conkeldurr (Benkei) (M) Nature: Adamant (Atk increased by *, Sp.A decreased by *)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist (Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Stone Edge
Scary Face
Focus Punch
Counter (#)
Drain Punch (#)
Mach Punch (#)
Bulk Up (#)
Protect
Double Team
Payback (#)
Rock Slide (#)
Earthquake
Move Count: 18
Togekiss (Tamama) (M) Nature: Bold (Defense increased by *, Attack decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Steadfast (LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Bullet Punch (#)
Ice Punch (#)
ThunderPunch (#)
Light Screen
Protect
Earthquake (#)
Fire Blast (#)
Rock Slide (#)
Payback
Substitute
Move Count: 20
Lucario (Toshi) (F) Nature: Naive (+15% Spe, +12% Acc, Special Defense decreased by *)
Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Waterwarrior gets 3CC and a win
*Kippy the Marshtomp gets 1EC, 2MC, 1DC, and 1KOC
*Heavy the Munchlax gets 1EC, 2MC, 1DC, and 1KOC
*Rainbow Dash the Staravia gets 1EC, 2MC, and 1DC
Pinkie Pie the Chansey and Franziska the Servine also get the standard 1 EC, 2 MC, and 1 DC due to it ending by DQ.
Kippy's uses his KOC as EC. I also decide to inject him with 3 UC, all going into EC meaning...
EC: 4 -> 6 -> 9
I also purchase the LU moves Endeavor and Hammer Arm, bringing him right back down to 0 MC
MC: 0 -> 2 -> 0
DC: 2 -> 3
Swampert (Kippy) Male ♫ Nature: Adamant Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14 Damp (DW ability- LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats: HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
Heavy puts his KOC into EC. He spends the 2 MC on the LU moves Snatch and Last Resort.
EC: 0 -> 2
MC: 0 -> 2 -> 0
DC: 0 -> 1
+Snatch, +Last Resort
Rainbow Dash puts her KOC into DC, and purchases the LU moves Take Down and Final Gambit with her 2 MC.
EC: 4 -> 5
MC: 0 -> 2 -> 0
DC: 1 -> 3
+ Take Down, +Final Gambit
Pinkie Pie uses her 2 MC on the BW TM move Substitute.
EC: 4 -> 5
MC: 0 -> 2 -> 0
DC: 2 -> 3
+Substitute
Franziska uses 1 of her MC to purchase the LU move Wring Out, and she stockpiles the other MC
EC: 5 -> 6
MC: 0 -> 2 -> 1
DC: 4 -> 5 CONTRARY UNLOCKED!!
+Wring Out
My UC is now at 3, and my CC is also at 3. Of course, nature changes are 7 CC, so I'm just going to say... CURSE YOU DECK KNIIIIIIIIGHTT!!
http://www.smogon.com/forums/showthread.php?t=3463623
Claiming 2CC from here.
Mons get there stuff.
Stockpiling all
EDIT:
Cashing in some UC.
Spending 2UC on Lucario to unlock his DW ability.
Spending 3UC on Revenanhk to Unlock his DW ability
puttinng 8UC into Lucarios MC, bringing him to 10
Putting 10 MC into Revenahnks MC.
Lucario will buy:
Rock Slide (BW TM 2), Magnet Rise (HGSS Tutor 3), Helping Hand (HGSS Tutor 3), Aura Sphere (Lvl up 1), and Close Combat (Lvl Up 1). Leaving him with None
Revenahnk will spend his 10 MC on:
Pain Split (Gen 4 Tutor 3), Rock Slide (BW TM 2), Protect (BW TM 2), Taunt (BW TM 2), and Punishment (Lvl up 1)
and thus, bringing my UC down to 0
That is all