Data Prize Claiming Thread (Update 5-09-13)

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Before it's too late, using all 6 of my CC:

Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)

Swagger (*)
Mist (*)
Skull Bash (*)
Leech Seed (*)
Growth (*)
Blizzard (*)

Energy Ball (*)
Hidden Power (*)


Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Earth Power (*)
Tail Glow (*)
Spikes (*)

Blizzard (*)
Struggle Bug (*)

Hidden Power (*)

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Muddy Water (*)
Whirlpool (*)
Signal Beam (*)
Wild Charge (*)
Scald (*)

Ice Beam (*)



Smeargle (Powerpoint) (M)
Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (75*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 0/5

Attacks:
Icy Wind
Grasswhistle
Leech Seed
Blizzard
Hidden Power (Flying, base 6)
Tail Glow
Spikes
Struggle Bug
Detect
Scald

Perm. Sketch Slots: 3

Total moves not counting Sketch: 10
 
Splurging: 2CC on Waldo the Munchlax, 3UC goes to his MC, learning Body Slam. Leaving him with 2MC


Munchlax (Waldo) (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 2
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Body Slam

Counter
Substitute
Zen Headbutt

Earthquake
Brick Break
Rock Slide
 
http://www.smogon.com/forums/showthread.php?t=3457570

I get a draw and 2 CC. stockpiling.

My Monohm gets 1 EC, 2 MC, and no DC. It says she does, ignore that. Her DC is full. Evolving her into DUCLOHM! Buying the 5th gen tutor Draco Meteor.


Duclohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
Duclohm
HP: 100
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
B]Static:[/B] (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Level-Up:
Double Hit
Tackle
Growl
Twister
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Spark
Sonicboom
Slack Off
Dragon Pulse
Hurricane

Tutor:
Draco Meteor

Egg:
Heal Bell
Hydro Pump
DragonBreath

TMs:
Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect

Total Moves: 24


My Remoraid gets 1 EC, 2 MC, 1 DC, and 1 KOc. with my KOc and 2 MC I am buying the egg move Flail! I am also investing one of my UC to teach him the level-up move ice beam.


<Remoraid> [Pearl] (Female)
Nature: Quiet (+1 SpAtk, /1.15 speed, -10 (flat) evasion)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Pearl: Pearl is in part the result of Spenstar's first major encounter with the legendary trainer Deck Knight, during a fishing festival. With Deck's advice, Spenstar was able to use his fishing rod to save a school of Remoraid from being eaten by a Gyarados. (by tradition, he threw the Gyarados back) Later in the day, Spenstar hooked one of the Remoraid with his rod, and due to his earlier action, Deck allowed him to catch the Remoraid if possible. Pearl is mute and thus cannot speak or make any battle cries, but instead she speaks with her actions, investing all her focus in the matter at hand.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 57(/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level-Up:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam

Egg Moves:
Acid Spray
Water Spout
Screech
Flail

TMs:
Thunder Wave
Flamethrower
Scald

Total Moves: 15
 

Athenodoros

Official Smogon Know-It-All
Alex has become something of a block because no one wants to approve him because of the incredibly irritating way he has claimed, so I've done him. Alex, you are approved, except for a few things:
-Pain Split is a level up move on Mismagius, so keep your two UC, leaving that square
-I can't see where you get your CC from. I see 2, 4, 5, 3, including Pay Day, leaving you on 0 after you buy Squirtle and the items, so change that or explain where the other counters come from.
-Squirtle doesn't learn Magic Coat as an egg move, so approved if you meant Mirror Coat, otherwise claim again.

Other approvers can do the rest, that was a damn trek.

EDIT: Okay, after PMs with alex, Pain Split and Squirtle are approved, CC TBC

EDIT2: He gets the CC he orginally wanted and one more.
 
Ok, claiming from: http://www.smogon.com/forums/showthread.php?t=3458108&page=2

I get 2 CC, which I will spend on a new mon: Ray! And Im spending 5 UC on EC for him!


<Scratchet> [Ray] (Male)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
About Ray: *to be updated*

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster:(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
Scratchet
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 0/5

Attacks:
Level-Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Egg Moves:
Roost
Stealth Rock
Nature Power

TMs:
Grass Knot
Flash
Taunt

Total Moves: 11


My new Stratagem gets 2 MC, and 2 DC (1 DC and 1 KOC) which unlocks his DW ability! He now has 3 MC, so I think I'll buy an odd pair of moves: Hyper Beam and Electro Ball!


Stratagem [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: On the last stop of a sight-seeing trip Spenstar and Rabbi took with the rest of the team, it evolved into a Bolderdash. Evolution has made Rabbi stronger and more sure of its own abilities. However, it still has a hard time controlling its ancient powers, but until it does, it has the support of the entire team to fall back on.

Stats:
Stratagem
HP: 100
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 6(+1)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Level-Up:
Weather Ball
Giga Drain
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower
Earth Power
Electro Ball

TMs:
Flamethrower
Sandstorm
Hidden Power (Flying, 6)
Protect
Hyper Beam

Gen IV:
Swift

Total Moves: 20


My new Krilowatt gets 2 MC and 2 DC (1 DC and 1 KOC). The MC will be used to buy Earthquake.


Krilowatt (Battery) (Male)
Nature: Mild (+Sp.ATK, -DEF)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Battery: Plicowatt belong to a large school, where they can combine their individually weak battle skills to be a potent force as one. When a Plicowatt evolves into Krilowatt, he either leads his old school or leaves to find another. Spenstar was ambushed by a school of Plicowatt after a rough battle and was nearly overwhelmed. He did manage to fend them off and capture the one closest to evolution. He named his new capture Battery. Battery, despite his potential power and readiness to evolve, is actually quite meek and mild-mannered. Being a Plicowatt, and having seen many of his kind evolve and grow tremendously in power, Battery initially suffered from an inferiority complex, and feared never being able to match up to the Krilowatt. Battery and Spenstar are working together to realize the former's full potential as a mighty Krilowatt, and perhaps being addressed individually, instead of as a fraction of a school of Plicowatt, is the first step.

Stats:
Krilowatt
HP: 125
Atk: Rank 3
Def: Rank 2(-1)
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Level-Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprision

Egg Moves:
Me First
Signal Beam
Muddy Water

TMs:
Scald
Thunderbolt
Ice Beam
Earthquake

Total Moves: 18
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
BM-Zeo earns 2 CC.
Riptide earns 1 EC, 2 MC, 1 DC.

Spenstar earns 2 CC.
Puff earns 1 EC, 2 MC, 1 DC.

I earn 2 UC. (0-1 Pokemon knocked out)
UC goes into Cassandra's MC, and buys Gen V TM Rest.
[a]Woobat[/a]

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 1 / 6
MC: 0
DC: 5 / 5

19 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Endeavor, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Stored Power
Status Moves - Attract, Calm Mind, Fake Tears, Imprison, Light Screen, Odor Sleuth, Reflect, Rest, Roost, Taunt, Thunder Wave

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
 
Claiming from: http://www.smogon.com/forums/showthread.php?t=3458067

I get 2 CC. stockpiling. Working off my earlier prize claim which awaits approval, Puff the Duclohm gets 1 EC and 2 MC. Spending one MC on Discharge, stockpiling the other.


Duclohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
Duclohm
HP: 100
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/9
MC: 1
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
B]Static:[/B] (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Level-Up:
Double Hit
Tackle
Growl
Twister
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Spark
Sonicboom
Discharge
Slack Off
Dragon Pulse
Hurricane

Tutor:
Draco Meteor

Egg:
Heal Bell
Hydro Pump
DragonBreath

TMs:
Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect

Total Moves: 25
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Solstice ; C$FP ; Galladiator ; Lou ; Terrador (Yaaaay) ; Metal Bagon ; EndQuote ; IAR ; DA8828 ; MrcRanger97 ; Zarator ; jas61292 ; Ullar ; Tort ; MrcRanger97 [2] ; Spenstar ; mewtwo15026 ; Athenodoros ; Spenstar [2] ; LIA ; Lou [2] ; Texas ; Spenstar [3] ; Ullar [2] ; SoS APPROVED

9 (Old) + 25 (New) = 3 UC (30) and 4.
 
From this almost-win, I claim 2 CC.

Joy, my Togepi, claims 1 EC, 2 MC, and 1 DC.
She'll use both MC to buy Toxic, via BW TM.

Koops, my Squirtle, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
He reaches 4/9 EC and evolves!
I'll spend all three MC on Bide, via first-gen TM.

Wartortle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (25)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance

Counter

Mirror Coat
Yawn
Mud Sport
Fake Out
Flail
Water Spout

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide


Thanks!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yes, I'm treating this as a win, because of a reffing mistake...

2 CC for me.
---

Smoochum [Mobius] (F)
EC: 6/6 (+1 EC)
MC: 4 (+2 MC, +2 KO Counters) > 0
DC: 5/5 (+1 DC)
-Evolves into Jynx
-Learns Lovely Kiss & Doubleslap upon evolution
-Unlocks DW Ability: Hydration Dry Skin
-Learns Body Slam, Wring Out (Both BW Level-Up) & Psyshock (BW TM)

Jynx [Mobius] (F)
NATURE: Naughty

TYPE
Ice
: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Oblivious
: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW Unlocked): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (23)
LEVEL-UP
Pound
Lick
Lovely Kiss
Sweet Kiss
Powder Snow
Doubleslap
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Avalanche
Body Slam
Wring Out
Perish Song

TM/HM
Psyshock
Ice Beam
Psychic
Shadow Ball
Payback
Frost Breath
Grass Knot

EGG
Fake Out
Ice Punch
Wake-Up Slap

---

Elekid [Zaborg] (M)
EC: 2/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 2/5 (+1 DC)
-Learns Light Screen & Electro Ball (Both BW Level-Up)
---
That's all.
 
Buying a Spinarak (for 2 Currency Counters?) to show all these haters! Down to 1 counter now but whatever....


Spinarak [Itomaru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

Spinarak
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Disable
Toxic Spikes
Twineedle

Hone Claws
Protect
Dig


EDIT: Also going to use the 16 UC I got from reffing these battles and pump them all into my baby Spinarak, buying the following:

Sucker Punch (Level-Up), Spider Web (Level-Up), Agility (Level-Up), Pin Missile (Level-Up), Poison Jab (Level-Up), Electroweb (Egg Move), Bounce (Past Gen Tutor), Endure (Past Gen TM), and Double Team (BW TM) for 16 MC.
 
Link Sweet, another Training Battle win. Because they matter....
CC: 15 -> 17
UC: 24 -> 19

Buneary (Princess) [F]
EC:
0/6 -> 1/6
MC: 0 -> 3 (+KOC) -> 0
DC: 0/5 -> 1/5
Learns Bounce, Agility and Entrainment (Level Up)


Geodude (Solid) [M]
EC:
2/9 -> 3/9
MC: 2 -> 10 (+KOC, +5UC) -> 0
DC: 1/5 -> 2/5
Learns Earthquake, Explosion, Stealth Rock, Bulldoze (Level-Up), Thunderpunch and Fire Punch (Past Gen. Tutor)
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
http://www.smogon.com/forums/showthread.php?t=3458131

UllarWarlord gets 2 CC
Floros the Bulbasaur gets 1 EC, 2 MC and 1 DC
Charos the Dratini gets 1 EC, 2 MC and 1 DC

Charos would like the level-up moves Dragon Rush and Outrage, and Floros wants the egge move Amnesia.

Also, I would like to purchase Major Q10 the Beldum!


<Beldum> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Locked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 9
DC: 0/5

Attacks:
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt
 
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