Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Match. I get 2 CC. Aggron's KOC goes to its MC, and it learns Smack Down and Brick Break. Metagross (actually get 2 MC and 1 DC instead of 3 MC), its KOC goes to its DC, unlocking Light Metal, and it will learn Giga Impact.
 
My Loudred has 8 MC so I want to buy some moves.

8 MC> Lv^ Rest (1), Sleep Talk (1)>6 MC> BW-TM Taunt (2), Flamethrower (2), Work Up (2)> 0 MC

I'd also like to evolve my Ekans


Arbok [Enaks-chan] (Male)

Nature:
Adamant

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 1/1/1
Battle 5: 1/1/1
Battle 6: 1/1/1
Battle 7: 0/0/0
Battle 8: 1/2/1
Battle 9: 1/2/0
Battle 10: 1/2/1
Battle 11: 0/0/0
Total : 6/9/5

Abilities:
1) Intimidate: Type: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

2) Shed Skin: Type: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

DW) Unnerve: Type: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Level-up
lv 1 - Bite
lv 1 - Fire Fang
lv 1 - Ice Fang
lv 1 - Thunder Fang
lv 1 - Leer
lv 1 - Poison Sting
lv 1 - Wrap
lv 12 - Glare
lv 17 - Screech
lv 20 - Acid
lv 22 - Crunch
lv 25 - Stockpile
lv 25 - Swallow
lv 25 - Spit Up
Egg-learned
Beat-Up
Poison Tail
Iron Tail
BW-TM
Toxic
Venoshock
Earthquake


and I'd also like to buy moves for him as well
9 MC>Lv^ Coil (1), Gunk Shot (1), Gastro Acid (1)> 6 MC> BW-TM Giga Impact (2), Rock Slide (2), Substitute (2)> 0 MC
 

Athenodoros

Official Smogon Know-It-All
Athenodoros
WATER TYPE GYM LEADER
2 TC
Slowking
3 MC, 1 KO
Typhon
3 MC, 1 KO
Poseidon
3 MC, 1 KO
http://www.smogon.com/forums/showthread.php?t=3457908

I claim everyone gets their stuff, stockpiles it and uses their KO Counters as MC.

I use the two TC to buy a Shellder.


Tethys the Shellder (F)

Nature: Lonely (+Att, -Def)

Types:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armour - This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Sink - This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW) - This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 90
Atk: **** (+)
Def: *** (-)
SpA: **
SpD: *
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (15):
-Tackle
-Withdraw
-Supersonic
-Icicle Spear
-Protect
-Leer
-Clamp
-Aurora Beam
-Protect
-Icicle Spear
-Rapid Spin
-Rock Blast
-Double Team
-Explosion
-Rain Dance
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
EndQuote, Its_A_Random, Toast, em, Ullar, NJ, jayjinde, Texas (tell me where the KOs go), Objection, SimonSays, MrcRanger, C$FP, Doran, Athenodoros are APPROVED.

Ullar #2: Egg Moves cost 3 MC, not 2. NOT APPROVED.

15 and 11.6 bring me to 13.1
 
+11 UC from here

And also claiming from a DQ here

+4 CC

Dracor the Dragonite gets 3 MC and buys Heat Wave from a past gen tutor with them.

Ping the Porygon gets 1 EC, 2 MC and 1 DC. I will also pump in 1 UC to its EC and evolve into a Porygon2! Ping gets Defense Curl for free and buys Shadow Ball (TM) and Hyper Beam (LU) with these two plus its one stored MC.


Porygon2 [Ping]
Nature: Modest (+1 SpA, -1 Att)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 1
DC: 2/5

Abilities:

Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic: [DW LOCKED] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Conversion 2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Discharge
Defense Curl
Hyper Beam

Hyper Beam
Thunderbolt
Ice Beam
Shadow Ball

Move Total: 18


Curl the Venipede gets 1 EC, 2 MC and 1 DC. Lets go ahead and put 3 more UC into EC to get myself a Whirlipede. Picks up Iron Defence for nothing and the 2 MC go on Steamroller and Agility (both LU).


Whirlipede [Curl] (M)
Nature: Adamant (+1 Att, -1 SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 47
Size Class: 3
Weight Class: 4
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Quick Feet: [DW LOCKED] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Attacks:
Defence Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
Iron Defence
Agility
Steamroller

Poison Jab
Double Team
Toxic

Toxic Spikes
Spikes
Pin Missile

Move Total: 17


Finally Gaze the Surskit gets 1 EC, 2 MC, 1 DC and 2 juicy KOs. 1 KO will go into EC while the other heads to MC. Lets buy Scald (TM) and Agility (LU)

EDIT: actually lets spend some more stuff!

At the end of the above I will have 33 UC and 25 CC.

I will spend 20 UC on a Razor Fang and then spend 12 CC on getting these 6 new guys for my team. I will end up on 13 UC and 13 CC


Beldum [Processor] (U)
Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: [DW LOCKED] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Take Down

Zen Headbutt
Iron Head
Iron Defence

Move Total: 4


Zubat [Sucker] (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (55*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Fly
Sludge Bomb
Taunt

Brave Bird
Hypnosis
Zen Headbutt

Move Total: 13


Riolu [Glow] (F)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: [DW LOCKED] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Dig
Double Team
Rock Slide

Hi Jump Kick
Blaze Kick
Bullet Punch

Move Total: 14


Chimchar [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Dig
Flamethrower
U-Turn

Blaze Kick
ThunderPunch
Fake Out

Move Total: 14


Deino [Drogon] (M)
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: N/A

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Heatbutt
DragonBreath
Roar
Crunch

Thunder Wave
Double Team
Dragon Tail

Earth Power
Dark Pulse
Ice Fang

Move Total: 13


Shinx [Sparks] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Electric
Dark: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: [DW LOCKED] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger

Thunder Wave
Thunderbolt
Double Team

Fire Fang
Ice Fang
Double Kick

Move Total: 13
 

Athenodoros

Official Smogon Know-It-All
deadfox, you also get Bite for Deino, and his accuracy modifier should be 7 instead of 8. Otherwise approved.
 
Claiming from here. Despite what McRanger wrote, it's Frillish who killed both, so it gets 2 KOC and Golett gets none.

Golett

First of all, I'm evolving it into Golurk (1 EC + 5 UC)

Then, I'm unlocking the Dream World ability No Guard (1 DC + 4 UC)

As for the moves, I'm getting: Dynamicpunch (Level Up, 1 MC), Night Shade (Level Up, 1 MC), Heavy Slam (Level Up, 1 UC), Toxic (BW TM, 2 UC), Hidden Power [Ground, 7 BP] (BW TM, 2 UC), Protect (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Solarbeam (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Psychic (BW TM, 2 UC), Shadow Ball (BW TM, 2 UC), Brick Break (BW TM, 2 UC), Double Team (BW TM, 2 UC), Rock Tomb (BW TM, 2 UC), Facade (BW TM, 2 UC), Thief (BW TM, 2 UC), Low Sweep (BW TM, 2 UC), Focus Blast (BW TM, 2 UC), Fling (BW TM, 2 UC), Charge Beam (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Rock Polish (BW TM, 2 UC), Flash (BW TM, 2 UC), Stone Edge (BW TM, 2 UC), Gyro Ball (BW TM, 2 UC), Bulldoze (BW TM, 2 UC), Rock Slide (BW TM, 2 UC), Swagger (BW TM, 2 UC), Flash Cannon (BW TM, 2 UC), and Fly (BW HM, 2 UC). This makes for 3 Level Up moves (2 of which paid with MC), and 29 BW TMs/HMs

5+4+1*1+29*2 = 5+4+1+58 = 68 UC

Frillish

First of all, I'm evolving it into Jellicent (1 EC + 2 KO + 3 UC)

Then, I'm putting 1 DC into the Dream world counter, bringing it to 1/5.

As for the moves, I'm getting: Ominous Wind (Level Up, 1 MC), Brine (Level Up, 1 MC), Rain Dance (Level Up, 1 UC), Hex (Level Up, 1 MC), Hydro Pump (Level Up, 1 UC), Wring Out (Level Up, 1 UC), Water Spout (Level Up, 1 UC), Pain Split (Egg, 3 UC), Constrict (Egg, 3 UC), Toxic (BW TM, 2 UC), Hail (BW TM, 2 UC), Hidden Power [Fire, 7 BP] (BW TM, 2 UC), Taunt (BW TM, 2 UC), Blizzard (BW TM, 2 UC), Protect (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Psychic (BW TM, 2 UC), Shadow Ball (BW TM, 2 UC), Double Team (BW TM, 2 UC), Sludge Wave (BW TM, 2 UC), Sludge Bomb (BW TM, 2 UC), Attract (BW TM, 2 UC), Scald (BW TM, 2 UC), Flash (BW TM, 2 UC), Psych Up (BW TM, 2 UC), Dream Eater (BW TM, 2 UC), Swagger (BW TM, 2 UC), Substitute (BW TM, 2 UC), Trick Room (BW TM, 2 UC), Surf (BW HM, 2 UC), and Dive (BW HM, 2 UC). This makes for 6 Level Up moves (2 of which paid with MC), 2 Egg moves, and 22 BW TMs/HMs.

3+4+2*3+22*2 = 3+4+6+44 = 57 UC
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Let's try this again...

http://www.smogon.com/forums/showthread.php?t=3458131

UllarWarlord gets 2 CC
Floros the Bulbasaur gets 1 EC, 2 MC and 1 DC
Charos the Dratini gets 1 EC, 2 MC and 1 DC

Charos would like the level-up moves Dragon Rush and Outrage, and Floros wants the BW TM move Solarbeam.

Also, I would like to purchase Major Q10 the Beldum!


<Beldum> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Locked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Iron Head
Zen Headbutt
 
Claiming from two battles (vs Flamestrike) (vs Ullar)


EC: 9/9
MC: 0 > 3 > 1
DC: 5/5

His KOC goes into my CC and his MC will be used to buy Subsitute (2 MC) stockpiling to other 1. I'll also use his free nature change to change his nature to jolly. These are his new stats.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 117 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22




EC: 0/9 > 2/9 (KOC)
MC: 0 > 2 > 0
DC: 0/5 > 1/5

Buying him protect (2 MC), back to zlich.

OK, I'm just going to skip onto to Meowth and leave Horsea to last.

EC: 2/6 > 3/6
MC: 2 > 4 > 1
DC: 2/5 > 3/5

Buying Slash, Night Slash and Feint (all 1 MC) leaving him at 1.

Finally, my Horsea, who was in both battles.


EC: 3/9 > 7/9 (2 battles + 2 KOC)
MC: 1 > 5 > 0
DC: 2/5 > 4/5

Teaching him Hydro Pump (1 MC), Hyper Beam and Protect (2 MC each). Bringing back to 0. But now, he evolves.


Seadra - Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 4/5

Attacks (19):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Dragon Dance
Hydro Pump

Ice Beam
Surf
Waterfall
Hyper Beam
Protect

Outrage
Disable
Signal Beam


+5 CC (2 CC from both battles + 1 CC through Garchomp's KOC)

 
Should probably remember to claim from this before I forget.

I get 2 CC

Scorchstrike the Charizard gets 3 MC and 1 KOC, which goes into his MC. He'll grab Fire Blast and Fly, both BW TMs.

Gatorstrike the Feraligatr gets 3 MC and 2 KOC, both of which go into his MC. He'll grab Ice Beam and Brick Break, both BW TMs, leaving him with 1 MC.

Raptorstrike the Staraptor gets 3 MC. He'll grab Sky Attack (past gen tutor), leaving him with the 1 MC he already had stocked.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Zarator, Ullar, MB, Flamestrike and jayjinde are approved.

5.

Claiming from this.

deadfox081 said:
Alchemator
3 CC

Alistair the Alakazam: 3 MC
Alexander the Gallade: 3 MC, 2 KO
Clive the Claydol: 3 MC, 1 KO
Christopher the Metagross: 3 MC, 1 KO
Hording the CC. All KOC is going in MC also.

Alistair the Alakazam: Buying Zap Cannon (Old TM).

Alexander the Gallade: Buying Thunder Wave (BW TM) and Low Kick (Tutor).

Clive the Claydol: Buying Endure (Tutor) and Sandstorm (BW Lvl).

Christopher the Metagross: Buying Substitute (BW TM) and Brick Break (BW TM).
 
claiming this brawl win

Daezara the Cyclohm
3 MC +1 KOC spent to learn Fire Blast and Blizzard, both BWTMs

Gage the Nidoking
3 MC +1 KOC spent to learn Toxic Spikes (LU), and Super Fang (4Tutor)

Amalia the Mismagius
3 MC +1 KOC spent to learn Torment and Thunder Wave, both BWTMs

Azavel the Togepi
1 EC up to 3
2 MC+1 UC spent to learn Magic Coat
1 DC up to 3
and 1 KOC used to raise EC up to 4, causing Azavel to evolve!


Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(Dreamworld)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 46 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
DC: 3/5
MC: 0


Attacks: 23 Total
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safeguard
Magical Leaf

Extrasensory
Morning Sun
Nasty Plot
Mirror Move

Magic Coat

Protect
Shadow Ball
Fire Blast
Light Screen
Reflect
Solar Beam


Gigaseth the Rhyhorn
1 EC up to 2
2 MC spent to learn Drill Run and Megahorn, both LU moves
1 DC up to 2

Keraia the Gardevoir
3 MC +2 KOC spent to learn Taunt (BWTM), and Helping Hand (4Tutor)

as well as another 7 CC for me.
 
Um i lost

i get 2CC, my total is 25CC

Gravitar gets the standard shiz (1EC 2MC 1DC)
his totals now
EC: 1/6
MC: 2
DC: 1/5

Gravitar the Snorunt will learn the lvl up moves Ice Shard and Ice Fang with the 2mc

Artica gets the standard shiz and 1KOC (it goes in her MC)
totals now
EC: 1/6
MC: 3
DC: 1/5

Getting artica the snorunt lvl up move Blizzard and BW TM Substitute
 
MY THOROUGH TROUNCING BY ALCH

Temperantia
3 CC

Nyx the Drifblim: 3 MC
Eclipse the Honchkrow: 3 MC, 1 KO
Iseria the Vespiquen: 3 MC, 2 KO
Persephone the Chandelure: 3 MC
(I also learned that Vespiquen is better than even I gave it credit for)


Nyx spends her MC on Fly (TM) and Spit Up (LV)

Eclipse spends his 4 MC (3+1 KOC) on Superpower (Tutor) and Tailwind (LV-Murkrow)

Iseria spends her 5 MC on Venoshock (TM), Destiny Bond (LV) and U-Turn (TM).

Persephone spends her 3 MC on Sunny Day (TM) and Memento (LV)



Drifblim- Nyx (F)
Nature: Serious (No effect)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW=Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
Hp: 125
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 80
SC: 2
WC: 2
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball
Stockpile
Swallow
Spit Up
Explosion

Haze
Disable
Weather Ball

Pain Split

Will-O-Wisp
Thunderbolt
Acrobatics
Thunder Wave
Substitute
Hidden Power (Ground, 7)
Sunny Day
Fly

Total Moves: 23


Honchkrow- Eclipse (M)
Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW=Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk(+): 6
Def(-): 1
SpA: 4
SpD: 2
Spe: 71
SC: 2
WC: 3
BRT: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Taunt
Nasty Plot
Dark Pulse
Tailwind

Roost
Sky Attack
Psycho Shift

Heat Wave
Superpower

Thunder Wave
Snarl
Toxic
Fly
Substitute

Total Moves: 22


Vespiquen- Iseria (F)
Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW=Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD(+): 5
Spe: 34 (40/1.15= 34.78, rounded down)
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order
Destiny Bond

Ominous Wind
Mud-Slap
Tailwind

Acrobatics
Hidden Power (Fire, 7)
Venoshock
U-Turn

Total Moves: 22


Chandelure- Persephone (F)
Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW=Unlocked) : (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk(-): 1
Def: 3
SpA(+): 7
Spd: 3
Spe: 80
SC: 2
WC: 3
BRT: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Pain Split
Inferno
Memento

Haze
Heat Wave
Acid Armor

Shadow Ball
Solarbeam
Flamethrower
Energy Ball
Psychic
Telekinesis
Hidden Power (Ground, 7)
Sunny Day

Total Moves: 25
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Boom.

2 CC for my troubles, thank you.
---

Garchomp [Choragon] (M)
EC: 9/9
MC: 5 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Flamethrower (BW TM) & Earth Power (Past Gen Move)
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22

---

Colossoil [Megawhal] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Dragon Tail & Strength (Both BW TM)
---
That's all.
 
From this raid I claim this noise, 2 CC and 4 KOC to be distributed among my mons as I see fit.

Jafar the Gliscor gets 3 MC, and I will add 2 KOC to that, bringing his MC to 5. With those 5 MC he will buy the level-up move U-Turn and the BW TMs Aerial Ace and Rock Slide, bringing his MC to 0.

Hades the Charizard gets 3 MC, and I will add 2 KOC to that, bringing his MC to 5 as well. With 4 of those 5 MC he will buy the BW TMs Protect and Earthquake. This brings his MC to 1 and I will store that last MC.

And now, with the 2 CC, I will purchase the mon that will mean that I have at least one mon of every type in my team: Clayton the Rhyhorn. This brings my CC to 0.


Rhyhorn [Clayton] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14
Moves: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Counter
Magnitude
Pursuit

Dig
Payback
Rock Slide
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
http://www.smogon.com/forums/showthread.php?p=3986992#post3986992

My TLR

COUNTERS
Texas Cloverleaf: 13 CC
Sharky: 10 MC
Zoan: 6 MC
Behemoth: 7 MC

Garchomp uses these 10 MC plus the 3 outstanding (13) to purchase: Dragon Rush (LU), Poison Jab (TM), Rock Slide (TM), Bulldoze (TM), Giga Impact (TM), Dragon Tail (TM), Swagger (TM) for 13 MC leaving it with 0.

Charizard uses these 6 MC, along with the 3 it already had (9) to purchase: Blast Burn (Tutor), Tailwind (Tutor) and Bide (PastGen TM) for 9 MC, leaving it with 0.

Cyclohm uses these 7 MC, along with the 3 outstanding (10) to purchase: Tri Attack (LU), Magnet Rise (Tutor), Thunder Wave (TM), Roar (TM) and Double Team (TM) for 10 MC, giving it 0 left.

ITEMS/POKEMON GAINS/LOSSES (MARK THESE ON YOUR PROFILE, ESPECIALLY THE LOSSES, SINCE LOST ITEMS ARE GONE FOREVER)
+1 Potion
+1 Magnet
+2 Mental Herbs
+1 Steel Gem
+1 Rock Gem
-1 Oran Berry
 
I'm going to claim a few rewards that I should've done earlier

First is this battle hall challenge.

Currency Counters: 2+4=6

Sirius (Castform):
HC: 4

Going to spend the HC on more CC

Currency Counters: 6+4=10

Then Claiming from this match.

Currency Counters: 10+2=12

Quartz (Cubone):
EC: 1/6
MC: 2
DC: 1/5
KOC: 1

Spending the KOC on EC and then stockpiling the MC

Orianna (Minccino):
EC: 2/6
MC: 2
DC: 2/5
KOC: 1

Spending the KOC on EC and stockpiling the MC.
 
Changing my Dragonite (who was bought before the Tournament)'s nature to Quiet for free. Also buying two mons with 4 of my 24 CC.

Horsea (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-)
Size Class: 1
Weight Class: 1
BST: 13

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Signal Beam
Disable
Muddy Water

Rain Dance
Ice Beam
Substitute

Total: 13



Deino (Apocalypse) (F)
Nature: Hasty (+Spe, -Def, +7 Acc/Dodge)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
BST: 13

EC: 0/4/9
MC: 0

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Taunt
Torment
Substitute

Total: 14
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top