Data Prize Claiming Thread (Update 5-09-13)

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Alright, I have 37 CC to spend as well. Pokemon buying GO!

2 CC:

Nidoran M - Sludgestrike (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total Moves: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Endure

Ice Beam
Thunderbolt
Sludge Bomb

3 CC:

Onix - Steelstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 60 (70/1.15v)
Size Class: 7
Weight Class: 6
Base Rank Total: 17
Total Moves: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Heavy Slam
Rock Blast
Stealth Rock

Protect
Earthquake
Substitute

2 CC:

Rhyhorn - Stonestrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14
Total Moves: 11

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Horn Attack
Stomp
Fury Attack
Scary Face
Rock Blast

Counter
Crunch
Ice Fang

Protect
Rock Slide
Substitute

2 CC:

Staryu - Shurikenstrike (U)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (85*1.15^)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Total Moves: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Aurora Beam
Barrier
Supersonic

Blizzard
Thunder
Scald

4 CC:

Gligar - Sandstrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Total Moves: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Agility
Counter
Night Slash

Protect
Earthquake
Substitute

2 CC:

Swinub - Glacierstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total Moves: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Double-Edge
Icicle Crash
Stealth Rock

Protect
Dig
Substitute

2 CC:

Happiny - Happystrike (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Total Moves: 11

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Aromatherapy
Counter
Gravity

Protect
Reflect
Substitute

4 CC:

Munchlax - Lardstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Total Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double-Edge
Zen Headbutt

Protect
Earthquake
Substitute

2 CC:

Drilbur - Drillstrike (M)
Nature: Impish (+1 Defense, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Crush Claw
Iron Defense
Rock Climb

Protect
Brick Break
Substitute

2 CC:

Timburr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Endure

Protect
Payback
Substitute

2 CC:

Axew - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Endeavor
Endure

Protect
Dig
Substitute

Makes 27 CC total, leaving me with 10
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Flamestrike Approved. Thanks for not making any mistakes, I didn't have to gouge my eyeballs out with a white-hot iron poker. :3

1
 
http://www.smogon.com/forums/showthread.php?t=3457195
Kaxtar: 4CC
Electabuzz: 1EC, 2MC
Regice: 2MC, 1DC
Tyranitar, Gliscor, Dusknoir, Metagross: 3MC
KOC: 3 Metagross
Electabuzz uses the 1 EC and 3 UC to evolve, and the 2 MC purchase EQ. Regice applies the DC and purchases thunder Wave. Tyranitar buys Superpower. Gliscor gets Sky Attack. Dusknoir gets Rock Slide and stores a MC. Metagross gets Ice Punch.


Electivire (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 95
Size Class: 3
Weight Class: 5
20 BST

EC: 9/9
MC: 0
DC: 5/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Psychic
Hidden Power Grass
Thunder Wave
Substitute
Protect
Focus Blast
Earthquake

Counter
Magnet Rise
Signal Beam

Cross Chop
Feint
Fire Punch
Ice Punch
 
Well, In preparation for my raid, I'm going to put two of my UC into Snorlax's MC to purchase Reflect via Gen I TM (he already has 1 MC)

Universal Counters: 4-2=2

Snorlax:
MC: 0
 
+5 UC

Next TLR I do I'll catch regirock.


ITEMS YOU STILL HAVE
1x Super Potion
1x Heal Ball
4x Timer Ball
2x Sport Ball
1x Expert Belt​

ITEMS GAINED
1x Wise Glasses
1x Cell Battery
1x Watmel Berry
1x Sun Stone (evolve/trade in Prize Claiming)​

ITEMS LOST
4x Heal Ball
3x Sport Ball
1x Timer Ball
1x Sitrus Berry
1x Air Balloon​

POKEMON YOU CAN CLAIM
1x Roggenrola
0 EC, 0 MC, 0 DC, excluding counters that come next.
1x Solrock
-- EC, 0 MC, -- DC, excluding counters that come next.
1x Rampardos
6 EC, 0 MC, 0 DC, excluding counters that come next.

COUNTERS
Metal Bagon: 8 TC
Excadrill: 7 MC
Toxicroak: 6 MC, 1 KO
Cyclohm: 7 MC, 1 DC
Roggenrola: 1 MC
Rampardos: 1 MC
Solrock: 3 MC​

I'll update my pokemon that I started with first.


EC: 6/6
MC: 2 > 9 > 0
DC: 5/5

With the MC he'll buy: Fissure (1 MC), Aerial Ace, Rest, Toxic and Double Team (all of which 2 MC) bringing his MC back to 0.


EC: 6/6
MC: 0 > 6 > 0
DC: 5/5

She'll buy Dig, Earthquake and Taunt (all 2 MC) and her KOC will go into my CC.


EC: 9/9
MC: 0 > 7 > 1
DC: 2/5 > 3/5

Buying Protect, substitute and surf (all 2 MC) bringing total MC to 1.


OK, the items gained/lost are in the quote however I will confirm that I'll sell my sun stone for 6 CC. This means I get a get a total of 14 CC from this LR + the 1 CC from my Toxicroak's KOC will bring my total to 40. Now to claim the pokemon I caught.


(Used the 1 MC Roggenrola had to buy Rock Slide)

Roggenrola - Still Rockin' (F)
Nature: Impish (+1 defence, -1 Sp.Attack)
Type: Rock
Rock STAB: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Force (DW locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Attacks (14):
Tackle
Harden
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Rock Slide

Magnitude
Gravity
Curse

Protect
Toxic
Earthquake


Solrock - Giant Sun Stone (X)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Type: Rock/Psychic
Rock STAB: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB: less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

EC: N/A
MC: 3
DC: N/A

Attacks (9):
Tackle
Harden
Confusion
Fire Spin
Rock Polish
Psywave

Earthquake
Rock Slide
Light Screen


(used 1 MC of Rampardos' for him to learn Endevour)


Rampardos - Ares (M)
Nature: Adamant (+Attack, -Sp.Attack)
Type: Rock
Rock STAB: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: 8 (+)
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Chip Away
Ancientpower
Endeavor

Dig
Rock Slide
Swords Dance

Hammer Arm
Iron Head
Crunch
 

Athenodoros

Official Smogon Know-It-All
http://www.smogon.com/forums/showthread.php?t=3448055&page=10

Engineer said:
Athenodoros
11 BP (or 11 CC)
Dragonite
12 MC, 3 KO
Cyclohm
12 MC, 5 KO
Gengar
3 MC, 1 KO
Nidoking:
3 MC, 1 KO
Stockpile the CC. Nido learns Endure (3 MC) and stockpiles 1 MC. Gar learns Endure (3 MC) and stockpiles one MC too. Nite learns Dragon Breath (3 MC), Iron Tail (3 MC), Mist (3 MC), Supersonic (3 MC) and Water Pulse (3 MC). Clohm learns Thunder (2 MC), Endure (3 MC), Attact (3 MC), Zap Cannon (1 MC), Flash (2 MC), DragonBreath (3 MC) and Dragon Dance (3 MC).

http://www.smogon.com/forums/showthread.php?t=3449777

I get 22 UC because I subreffed all but one battle.

Oh, and alex approved.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I'll probably do a few more Flash Steps tonight, so expect this post to grow.


Vonlafera earns: 1 EC, 2 MC, 1 DC.
Royal earns: 2 CC

Sellian earns: 1 EC, 2 MC, 1 DC, 1 KOC.
Alex earns: 2 CC.

I earn 3 UC.
1 UC goes into Seadra's EC, putting him at 9 / 9. About time! He learns Yawn automatically by evolving. 1 more UC goes into his DC, putting him at 5 / 5 and granting him Damp. The last UC goes into MC and teaches him level-up move Brine.[a]Seadra[/a]

Seadra ♂
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Poison Point - (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 85

Height Class: 2
Weight Class: 2
BRT: 16

EC: 8 / 9
MC: 0
DC: 4 / 5

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Bounce, Dive, Outrage
Special Moves - Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute

This Seadra set out to prove his worth to the world, and he's learned a thing or two along the way. He prefers to rely on power whenever he can, but he now recognizes the value of competant allies in a pinch. He's not the friendliest critter in the world, but he's a smart enough to understand the worth of give-and-take.
[a]Kingdra[/a]

Kingdra ♂
Nature: Lonely (Atk: +1, Def: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 85

Height Class: 3
Weight Class: 5
BRT: 18

EC: 9 / 9
MC: 0
DC: 5 / 5

21 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Bounce, Dive, Outrage
Special Moves - Brine, Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute, Yawn

Having survived a lot of punishment and hard battles to get to this point, Kingdra has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.


Royal is victorious.

...

I get 3 UC.
Stockpiling.
 
Claming a Shitstorm of stuff

3 UC

5 UC

2 CC
Vonlafera the Syclar
EC 1 to 2
MC 2 to 2
DC 1 to 2

2 CC

Naromus the Lucario
2 MC up to 8
1 DC to 5 DW UNLOCKED

Casalimai the Revenankh
2 MC up to 4
1 DC up to 2

+2cc

Sumvin the Squirtle
1 EC up to 1
2 MC stockpiled for now
1 DC up to 1
1 KOC raising EC up to 2
 

Orcinus Duo

Banned deucer.
http://www.smogon.com/forums/showpost.php?p=3977591&postcount=35
I suck.


Orcinus Duo: 2CC+1 amulet coin
Munchlax: 3 MC (evolved during this battle)
Mime Jr.: 1 EC, 2 MC
Scrafty: 3 MC
Haunter: 1 EC, 2 MC
Ferroseed: 1 EC, 2 MC, 1 DC
Sunkern: 1 DC, 2 MC, 1 DC

Box gets 3 UC (I feel dirty...)
Stockpiling 3 CC brings me up to an amazing 3 CC.

Sunkern goes up to 3 EC, 3 DC. Using the 2 MC on Solarbeam (BW TM)
Flawless performance from Ferroseed rewards it with a few tokens. Going up to 2/6 EC, 1/5 DC, and using the two MC on Rest (BW TM)
Haunter goes up to 8/9 EC (soo closee....), spends the 2 MC on torment (BW TM)
Scrafty uses 2 MC on Protect (BW TM) so I can troll people, and facade (BW TM)
Mime goes up to 6/6 EC and should probably evolve...but I'm not going to evolve it. Uses the 2 MC on Attract (BW TM)
Snorlax spends 3 MC on Zen Headbutt (Tutor)
 
Atheno (Ohm has 1 MC left, Attract only costs 2 since it's a BW TM), Lou, TRG, Terrador, Ragnarokalex, and OD (You probably should have clarified Scrafty was using some of the MC he had stocked, I was confused lol) are APPROVED

6 more is exactly enough to give me another UC, resetting me to 0. Will edit with some purchases before long!

EDIT: Purchases:
Sludgestrike the Nidoran M learns Toxic Spikes (level, -1 UC)
Steelstrike the Onix learns Stealth Rock and Stone Edge (both level, -2 UC)
Stonestrike the Rhyhorn learns Stone Edge, Earthquake, Drill Run and Megahorn (all level, -4 UC)
Sandstrike the Gligar learns Acrobatics (level, -1 UC)
Glacierstrike the Swinub learns Earthquake and Ice Shard (both level, -2 UC)
Drillstrike the Drilbur learns Earthquake, Rock Slide, and Drill Run (all level, -3 UC)

-13 UC leaves me with 2
 
Using Stored MC and UC when noted:

Firion the Arcanine:
> Double Team (2)
Total: -2 MC

Sir. Auron the Lucario:
> Double Team (2)
> Rest (2)
> Sleep Talk (3)
Total: -6 MC, -1 UC

Cloud Strife the Cyclohm:
> Signal Beam (3)
> Double Team (2)
Total: -5 MC

Barret Wallace the Pyroak:
> Rock Slide
Total: -2MC

Titan the Tyranitar:
> Taunt (2)
> Thunder Wave (2)
Total: -4 MC

Don Corneo the Donphan:
> Stealth Rock (3)
> Bulldoze (2)
Total: -5MC

Zidane Tribal the Scrafty:
> Ice Punch (3)
Total: -3 MC
 
http://www.smogon.com/forums/showthread.php?t=3457894 From here Makuhita gets 1 EC, 2 MC, 1 DC, and 1 KOC, which I would like to be 1 EC. Makuhita now has 3 EC, 4 MC, and 2 DC. I will purchase Force Palm(1 MC) and Bullet Punch(3 MC), Makuhita now has 0 MC.

I also get 2 TC which gives me 6 TC total, purchasing Horsea(Queendra):

Horsea[Queendra](F)
Nature: Naive (x1.15 Spe, -1 SpDef)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:
0/6
MC: 0
DC: 0/5

Attacks: (13)
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Signal Beam
Dragon Breath
Disable

Ice Beam
Scald
Rain Dance

Also getting Skorupi(Scorpio):

Skorupi[Scorpio](M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye(DW) (Can be enabled): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face

Poison Tail
Night Slash
Confuse Ray

AerialAce
X-Scissor
Toxic

I now have 2 TC.
 
Claiming from: http://www.smogon.com/forums/showthread.php?t=3458335

I get 2 TC. Stockpiling

My Syclar gets 1 EC, 2 MC, 1 DC, and 1 KOc, which will go into DC. I will spend my 2 MC on the BW TM move Hone Claws.


Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.

Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

EC: 2/6
MC: 0
DC: 3/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Level-Up:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Egg:
Earth Power
Tail Glow
Signal Beam

TMs:
Hone Claws
Ice Beam
Swords Dance
X-Scissor
Acrobatics

Total Moves: 17
 
Claiming 6UC (I think) from here

Also claiming 3UC from here
And another 3UC from the same one (we recycled the topic for two quick matches)

And 13 MORE UC from here

So that's 25 UC for me, plus the 5 I already had, leaving me at 30

Now to claim a few more Dragons, to stop any chance MB ever could possibly have of becoming Dragon Gym Leader

Paying for these in UC


Claire [Horsea] (F)
Quiet(+SpA, -Spe, 10 Acc boost to Opponent)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate, DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Disable
Outrage
Signal Beam

Ice Beam
Surf
Waterfall
Total Attacks: 13


Spenstar (Monohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 3/9
MC: 0
DC: 0/5

HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Hydro Pump
Heal Bell
Magnet Rise

Thunder
Ice Beam
Fire Blast
Total Attacks: 14


Lance (Dratini) (M)
Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Innate, DW): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 3/9
MC: 0
DC: 0/5

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 43(-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Pulse
Aqua Jet

Ice Beam
Thunder
Fire Blast
Total Attacks: 13


Drake (Bagon) (M)
Naive (+Spe, -Def, +12 Acc)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force(DW, Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 3/9
MC: 0
DC: 0/5

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Pulse
Endure
Hydro Pump

Fire Blast
Dragon Claw
Protect
Total Attacks: 12


Drayden (Axew) (M)
Jolly (+Spe, -SpA, +15 Acc)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

EC: 3/9
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 66(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Endure
Reversal
Counter

Swagger
Substitute
Protect
Total Attacks: 14


Deino (Ghetsis) (M)
Naive (+Spe, -Def, +7 Acc)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Hustle (Can Be Activated): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 3/9
MC: 0
DC: N/A

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 44(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch

Earth Power
Dark Pulse
Head Smash

Thunder Wave
Taunt
Dragon Tail
Total Attacks: 14


30-12 = 18UC
I'd like to spend 3UC each on their EC, putting all of them at 3/9 EC
18 - 3*6 = 0UC

And, I'm spent
 
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