Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this (hilarious) match...

Currency Counters: 2 + 3 = 5

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Serenity - Togetic (F)
EC: 5 + 1 + 1 from KOs = 7/9
MC: 0 + 2 + = 2
DC: 2 + 1 = 3/5

Using Move Counters to learn Sunny Day (B/W TM).
 
Spending 2 of my treasured TC on a formidable friend.
iaza12580367558900.gif

Kabuto (Streem[M])
Nature: Quiet (Special Attack rasied one stage; Speed divided by 1.15; +5% accuracy on opponent's attacks)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor: (Innate)This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor(DW LOCKED): (Can Be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SAtk: Rank 3(+)
SDef: Rank 2
Spd: 47(-; 55/1.15=47.8=47)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack

Giga Drain
Screech
Icy Wind

Rock Slide
Scald
Sandstorm
 
Redeeming 2CC to start on my gym team
116-frame1.png

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.

Abilities

Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks

Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Dragonbreath
Water Pulse
Muddy Water

Hidden Power (Fire 7)
Ice Beam
Scald

Total Moves Known: 13
 
http://www.smogon.com/forums/group.php?o=discuss&discussionid=4865&pp=10&page=6

From here, lots of rewards.
All the involved Pokémon receive 6 Move Counters (Slowking, Gallade, Arghonaut, Lucario). Kaxtar and Flamestrike receive 4 Trainer Counters each, 7 Valor Counters each, and 16 KO counters each to distribute freely between their participating Pokémon (or to convert into TC).

Lucario saves the MC. Slowking gets Me First (Egg) and Bubblebeam (Past Gen). Arghonaut gets Rock Slide and saves 4 MC. Gallade gets Mimic and Rock Tomb. I save the TC and VC, and convert the KO to UC for later use. Approving myself.
 
This.
C$FP: 3 CC
Electro: 12 MC, 1 KOC
Bill: 9 MC, 2 KOC
Swamp Thing: 9 MC, 2 KOC
Klink: 1 EC, 2 MC, 1 DC
Bronzong: 2 MC, 1 DC, 1 KOC

+1 Klink (Claim like you would do any other Pokemon with LV moves up to 25, 0 DC, etc.)
+1 Bronzong (Claim like you would do any other Pokemon with LV moves up to 25, 0 DC, etc.)
+1 Heal Ball
+1 Silk Scarf
+2 Mental Herbs
+1 Leftovers
+1 Kings Rock
+1 Float Stone
+1 Steel Pearl
-3 Sport Balls
-2 Ultra Balls

For the +/- Pokeballs, since I never added them into my profile in the first place, that part can be ignored. Otherwise, I am... uh... claiming the items.

Electro (Magnezone; already has 1 MC) learns Gravity (3 MC), Psych Up (2 MC), Screech (1 MC), Gyro Ball (1 MC), Headbutt (3 MC), and Iron Head (3 MC). The KOC goes to my CC.
Bill (Lucario) learns Quick Guard (1 MC), Iron Tail (3 MC), Rock Slide (2 MC), Brick Break (2 MC), and Giga Impact (1 MC + 1 KOC). The other KOC goes to my CC.
Swamp Thing (Swampert) learns Dive (3 MC), Substitute (2 MC), Bull Doze (2 MC), and Stone Edge (2 MC). The 2 KOC go to my CC.
None of Klink's MC will be spent.
599.png

Klink [Klink] (Genderless)
Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Plus
Type: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 3 (DW): Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Charge Beam

Thunderbolt
Thunder Wave
Flash Cannon

Moves: 11
With the 2 MC and the 1 KOC, Bronzong learns Iron Head.
437.png

Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heat Proof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Ability 3 (DW): Heavy Metal
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 1/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback

Iron Head

Toxic
Psychic
Earthquake

Moves: 15
 
http://www.smogon.com/forums/showthread.php?t=3458172

I get 2 CC

Smeargle gets 3 MC (Exp. Share), which he spends on Sketch slots, gets 1 DC, and learns Light Screen, Reflect, and Leech Seed.

EDIT:

Mrc (CC): Yes, and approved.
Doran Dragon: Only Gen V moves are 2 MC, so Giga Drain is not approved, but every other purchase is approved.
Albinoloon: -Spe natures round down, so speed is 47. Otherwise approved.
Random: Approved, if you edit in to the last post from which the UC come.

Deck, TheWolfe, Mrc (Horsea), Zara, Kax, C$FP, Terr approved.

EDIT2:

http://www.smogon.com/forums/showthread.php?t=3458178

2 More CC. 3 MC => Sketch Slot, and 1 DC. He learns Shell Smash, Volt Switch, Imprison (regardless of what Terrador says).

EDIT3:

http://www.smogon.com/forums/showthread.php?p=3937287

4 UC

EDIT4:

http://www.smogon.com/forums/showthread.php?p=3974846&posted=1#post3974846

8 UC

EDIT5: I buy a Damp Rock, 5 Timer Balls and two Revives for 31 CC.
 
LouisCyphre: 2 CC
Snivy: 1 EC, 2 MC, 1 DC, 1 KOC

Basil will purchase the Level-Up move Leaf Storm and will put KOC into DC, stockpiling other counters.
[a]Snivy[/a]
495.gif

Snivy ♂ - Basil
Nature: Serious (No Changes)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Dormant) - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63

Height Class: 1
Weight Class: 1
BRT: 13

EC: 1 / 9
MC: 1
DC: 2 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Leaf Storm, Leaf Tornado, Mega Drain Mirror Coat,
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Toxic

Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.
 
claiming from here

I get 2 TC
Minccino and Noface each get 1 EC, 2 MC, 1 DC and 1 KOC
I'll put Minccino's KOC into DC and Noface's KOC into EC, stockpiling the MCs.

I'll also evolve my Gible, because I forgot to do so earlier. Lol.
449.png

Gabite (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as increasing its accuracy by 15)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 94 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 4
DC: 2/5

Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)

Outrage (*)
Iron Head (*)
Body Slam (*)

Earthquake (*)
Stone Edge (*)
Dragon Claw (*)

Dual Chop
Move Count: 14
 
LouisCyphre: 2 CC
Woobat: 1 EC/2 MC/1 DC/1 KOC

Cassandra will purchase the Level-Up moves Calm Mind and Endeavor. The KOC is DC, and is stockpiled with all remaining counters.
[a]Woobat[/a]
527.gif

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Dormant) - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 1 / 6
MC: 0
DC: 2 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Endeavor, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Stored Power,
Status Moves - Attract, Calm Mind, Fake Tears, Imprison, Light Screen, Odor Sleuth, Reflect, Roost

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
 
I fought this battle, and lost.

My Riolu claims 1 EC, 1 DC, and 2 MC, one of which will be used to learn Nasty Plot (level up). This leaves Rico at 1/6 EC, 1/5 DC and 1 MC.

My Togepi claims 1 EC, 1 DC and 2 MC, both MC will be used to learn Protect (TM). This leaves Seth at 1/9 EC and 1/5 DC.

I claim 2 CC, which I will use to gain a new pokemon. Meet Quass the Ralts!
kPsAgRERERERERERERERERERHRlg9wUvMezcTdOAAAAABJRU5ErkJggg==
kPsAgRERERERERERERERERERHRlg9wUvMezcTdOAAAAABJRU5ErkJggg==
280.png

Ralts [Quass] (Male)


Nature: Hardy (no effect on stats)
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
 
From Here

2 CC

Shroomish gets 1 EC, 2 MC, 1 DC and 1 KOC

With 1 MC, I'll get Spore (Level-up).

Dratini gets 1 EC, 2 MC and 1 DC

I'll get Outrage and Aqua Tail on him (both Level-up)
 
Battle hall challenge rewards

i get 4cc, making my total 21CC (yay its getting bigger!)

Ninja my faithful Machoke Gets 4 HC, which i will put into his EC because i want him stronger for future plans (tlr fufufufuf)

His total is now EC: 8/9
 
http://www.smogon.com/forums/showthread.php?t=3450918&page=9

Grrrr...I need to learn to use accurate physical rock moves....dang.

I get 6..umm..CC?
Siege the Rhyhorn gets 6 HC. He is now like so, WAT EVOLVE.

EC: 4/9 (1 here)
MC: 3 (3 Here, and then spending it on Tutor Fire Punch)
DC: 5/5 (2 here)

Rhydon [Siege] (Male)
Nature
: Sassy (+ Sp.Def, -Speed)
112.png

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 4/9
MC: 3
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (17):
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down

Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch

Double Team
Sandstorm
Roar
Protect
Sandstorm
Blizzard
Rest
 
@Atheno: So giga-drain costs 3 MC? Then can I change that to Hyper Beam?

Edit: Ok so i actually have to change it, as pointed out by spenstar and terrador in my battle. and with that, I actually already had SolarBeam and Sunny Day in my TM section, so that would give me back 3 MC, in which i'll use one of those to have Giga Drain go through, and also buy Earthquake instead. I hope Im good now...

Orita-chan: 13 MC>LV^: Light Screen, Petal Dance, Aromatherapy, Safeguard(4)>TM: Energy Ball, Giga Drain, Hidden Power (Fire), Earthquake (9)>0 MC

Meganium [Orita-chan] (Female)

Personality:
Orita-chan was Silvan's second pokemon, and first Starter pokemon. She has always had a positive disposition on everything, and the biggest mouth in terms of cheering her teammates on. When ever things seem to be looking down or the team is anything but happy, Orita-chan will give the most inspiring positivity speaches. Many gym battles in Johto and Hoenn were struggled through, but were pulled through because of Orita-chan's positive cheers.

Favorite Quote: "Is your glass half full or half empty?" ~Optimism proverb~

Nature:
Modest

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 1/1/1
Battle 5: 0/0/0
Battle 6: 2/1/1
Battle 7: 1/1/1
Battle 8: 1/2/1
Battle 9: 1/2/0
Battle 10: 1/2/0
Battle 11: 1/2/1
Battle 12: 1/2/0
Mov Purc: 0/-13/0
Total : 9/0/5
Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Level Up:
lv 1 - Growl
lv 1 - Poison Powder
lv 1 - Razor Leaf
lv 1 - Tackle
lv 12 - Synthesis
lv 18 - Reflect
lv 22 - Magical Leaf
lv 32 - Petal Dance
lv 40 - Light Screen
lv 54 - Safeguard
lv 60 - Aromatherapy
Egg-Learned
Ancient Power
Heal Pulse
Leaf Storm
BW-TM
SolarBeam
Substitute
Giga Drain
Hidden Power 7 (Fire)
Sunny Day
Energy Ball
 
iiMKUltra's challenge has ended.

Ahab earns 6 HC.
iiMKUltra earns 6 CC.

I get 8 UC.

1 UC goes into CC, putting me at 20. I spend the CC immediately on the item Amulet Coin, putting me at 0 CC.
3 UC become DC for Cassandra, unlocking her DW ability Simple.
3 UC become Dc for Basil, unlocking his DW ability Contrary.
1 UC becomes EC for Spoons, evolving him to Kadabra. He instantly learns Confusion, Psybeam, Ally Switch, Disable, Miracle Eye, Telekinesis, and Recover.


[a]Woobat[/a]
527.gif

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 1 / 6
MC: 0
DC: 5 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Endeavor, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Stored Power,
Status Moves - Attract, Calm Mind, Fake Tears, Imprison, Light Screen, Odor Sleuth, Reflect, Roost

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
[a]Snivy[/a]
495.gif

Snivy ♂ - Basil
Nature: Serious (No Changes)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63

Height Class: 1
Weight Class: 1
BRT: 13

EC: 1 / 9
MC: 1
DC: 5 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Leaf Storm, Leaf Tornado, Mega Drain Mirror Coat,
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Toxic

Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.
[a]Kadabra[/a]
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Kadabra ♂ - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 4 / 9
MC: 1
DC: 2 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect

Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.
 
Claiming from this Hall Challenge.

5 of Plicowatt's 6 HC go to EC, evolving him into Krilowatt. The other goes to DC.
frontnormal-mkrilowatt.png

Krilowatt [Ahab] (M)
Nature: Rash (+Spa, -SpD)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves (17):
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Aqua Jet
Imprison
Detect

Counter
Mirror Coat
Signal Beam

Thunderbolt
Ice Beam
Thunder Wave

Substitute
On evolution, he gets Ice Shard, Confuse Ray, Aqua Jet and Imprison.

I also get 6 TC, bringing me up to 7, so:
447.png

Riolu [Tuscany] (M)
Nature: Naughty (+Atk, -SDef)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW Locked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves (14):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Hi Jump Kick

Earthquake
Protect
Rock Slide
5.
79.png

Slowpoke [Avalon] (F)
Nature: Quiet (+Spa, -Spe)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/6

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW Locked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves (14):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Me First
Safeguard
Sleep Talk

Protect
Ice Beam
Fire Blast
3.
255.png

Torchic [Tom Sawyer] (M)
Nature: Quiet (+Spa, -Spe)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Speed Boost (DW Locked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Moves (13):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Agility
Counter
Endure

Protect
Rock Slide
Fire Blast
1.
 
Claiming 5UC from here, putting me at 23UC

Using my 2CC to buy a Piplup
393.png

Piplup [Piplup] (Male)
Nature: Modest (+ to Attack; - from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Defiant
Type: Innate, Locked
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack

Agility
Icy Wind
Yawn

Ice Beam
Scald
Surf

Moves: 14

And now that Electabuzz lost in Hall R1 again, I"m claiming 2CC for me, and 2HC for him, which I'm putting in his DC, putting him at 4/5
 
Orcinus Duo: 2CC + 1CC for Amulet Coin
Pants: 3MC
Buffy: 2MC, 1DC, 2KOC
That gives me 8 CC in total, and this time, I WILL get a light clay for 6 CC, leaving me with 2 CC left. I may use this later.
Pants gets 3 MC, and I get counter (egg).
438.png

Bonsly (Mamoslayer) (M)
Nature: Adamant
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Endure
Stealth Rock
Defense Curl

Toxic
Sandstorm
Rock Slide

560.png

Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18



EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Moves: 33

Buffy gets 4 MC in total and 1 DC. I get X-scissor (lvl), and Bide (past TM)
127.png

Buffy (Pinsir) (M)

Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moxie (DW LOCKED):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks:
Vicegrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Close Combat
Feint
Faint Attack

Earthquake
Stone Edge
Protect
X-Scissor
Bide
Total: 16
 
Lou, C$FP, Lou, MrcRanger, Amarillo, Glacier, Leethoof, Lou, MK, jay (please post links next time), Lou, Orcinus (Post links pl0x) are approved.

Woodchuck, Gabite's speed should be 95 - speed changing natures always round in the direction of the change. Fix and you're approved.
The Wanderer, Ralts also gets Calm Mind as a level up move in 3rd and 4th gens. Add that and you're approved.
Doran Dragon, you need to specify a power for Hidden Power from 4 to 7. Add it and you're approved.

I still need to be approved from last page.
 
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