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The Ultimate Showdown of Ultimate Destiny - Aborted

Discussion in 'Tournament Arena' started by Glacier Knight, Dec 20, 2012.

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  1. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
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    [​IMG]THE ULTIMATE SHOWDOWN[​IMG]
    of Ultimate Destiny

    "This is the Ultimate Showdown, Of Ultimate Destiny
    Good Guys, Bad Guys, and Explosions (as far as the eye can see)
    And only one will survive, i wonder who it will be...
    This is the Ultimate Showdown....

    Of Ultimate Destiny."


    [​IMG]
    "..."

    "35 Challengers. They come from far and wide, some traveling great distances to get to where we are today. With them, a single pokemon. I have asked them all to bring their most trusted companion, a pokemon that has proved worthy of their love and loyalty. Most have done so. And now, here they are. 35 of ASB's Finest, competing to see who is truly the best! There are many tricks and challenges in store.... who will adapt? who will crumble? We will soon find out! Now, to the Arena..."

    ______________________________________________________

    Massimo

    Using the latest technology and his own creative Genius, Glacier Knight decided to create the mother of all arenas: 19 of them all rolled up into one grand master arena. However, that wasnt enough. To make a fresh continent without any history would be too simple. So, Glacier travelled back in time, to around the early 1200's, and forged his masterpiece. then, he let it grow on its own. 812 years later, Massimo is how you see it now. Oddly, there are no pokemon or life forms to be found. Are they hiding? what happened to them? Will you ever find out...? But, forget about that for a while. Enjoy the fresh and descriptive landscapes. and be careful! this is where the worst will fall, and the best will rise!

    This is the layout of Massimo


    There are 19 Main Arenas, and then 42 paths that connect each other.
    If looking at the visual, you see there is one arena in the center, then an inner ring of 6 arenas, followed by the outer ring of the last 12 arenas.

    Note: I have RNGed where you will start off. I have put your name by the arena you will begin.

    Key
    1= Lake on the Hillside: The Wanderer/Objection/Athenodoros/Frosty
    2= Rolling Hills
    3= Volcano: Ullar Warlord/Yarnus of Bethany
    4= Snowy Plains: Smashlloyd20/WaterWarrior
    5= Pine Forest: Pwnemon/Mrcranger97
    6= Tall Grass: Its A Random/Dogfish44/Elevator Music/Zarator/Engineer Pikachu/Ragnarokalex
    7= Misty Beach: Aopsuser/Madotsuki
    8= Frosty Mountains: Simonsays/Imanalt/Darkslay
    9= Cave: Rickheg
    10= No Man's Land: TheWolfe
    11= Ocean-side Cliff: Matezoide/Eternal Drifter
    12= South Sea
    13= Obsidian Badlands: LockDown
    14= Flavor Special
    15= Jungle: TheRoyalGuard
    16= Murky Swamp: TIO/Texas Cloverleaf
    17= Deathly Hallows: Maxim/Rediamond
    18= Ghost Town: Complications/King Serperior/Gerard
    19= Dusty Desert: Lupus Ater
    No man's land (open)

    The center of Massimo, this area was created for the most unbiased of battles. The ground is extremely, almost unnaturally flat. except of course, for the huge holes scattered here in there. They are not really holes, but craters, some deep enough to take cover in. they are of varying sizes. the ground is soft, and diggable, and there are some muddy spots, where it rained. There is no main water source besides the mud here and there. The sky is always cloudy here, but the sun does shine, if you want it too. Whipping up a sandstorm here would cause mud to get everywhere, so watch out. there are some patches of grass, but not much, and its not very tall.
    Tall Grass (open)

    This area of Massimo is very unruly, almost unruly as the jungles or the swamps. The grass is a consistent 4 feet tall, though a strong breeze is blowing, bending the blades somewhat. The grass is also thick, causing pokemon wafting through it to speed down a bit. This area is very dry, with no water source, so be careful with fire. The sky is partly cloudy, and the grass seems to beg for some water. There are no big trees or other plants. Just tall grass and more tall grass. the ground is a little hard, with all the roots, but nothing to impair diggers too much.
    Misty Beach (open)

    A very picturesque section of Massimo, the Misty Beaches are quite beautiful... for the most part. the Heat of the nearby volcano rushes down to meet the cool tang of the sea, and it creates a mist unlike no other. The beach's sand is very sparkly, which makes it different from other beaches. with shiny, shimmering sand, adding the mist creates a surreal scene. The mist impairs vision slightly, unless your pokemon has eye protection/good eyes. The sand, i should say, is very very fine. Digging here is not a good idea, and nearly impossible. seismic activities will be hampered here as well. the surf gently pounds the sand, and sometimes deposits shells and seaweed. it is almost always sunny here, which makes the mist and sand sparkle even more so. there is a board walk, which seems pretty sturdy though old, that goes out a hundred or so feet into the ocean. it also goes about 20 feet above the waters. it is not slippery, and there are no cracks in the floor boards or the railing (all wood).
    Rolling Hills (open)

    Massimo's rolling hills are very generic, simple landforms. they are just normal hills, really. most are large enough to hide behind, and the whole area has somewhat tall grass, about 1 foot tall. it doesn't really impair mobility, but it is very dry. there is one large brook though, and it snakes all throughout the hills, between them. it is shallow, about one foot deep, with smooth rocks as a base. the water is very fast flowing. The hills also are somewhat rocky. there are a few large stone jutting out, and a good number of hand sized stones here and there. diggers need to watch out, they might dig into rocks and get hurt. the sky is partly cloudy, and a cool breeze is always wafting through the hills. there is an abandoned house in the west part of the hills. one story, nothing important inside. just some furniture and maybe a stove.
    Oceanside Cliff (open)

    Giving a wonderful of the south sea, this section of Massimo is also dangerous. the ground here is tough, and will be difficult for diggers. the grass is somewhat tall, around one to two feet. no water source, until you get to the ocean.... which is 200 feet below you. the whole cliff side is sheer, and you cant really access the water or the sea unless you dive straight off the edge. seismic activity is fine, though if you are near the edge, i'd watch out. The sky is a clear blue, almost the same shade as the sea. This place is too gorgeous for rain, but it could be summoned, I guess. Its far too warm for hail though. Also, the plantlife here goes as far as grass. Trees are non-existent. if you look closely, from the cliff's edge you can see almost anything in the sea.
    Snowy Plains (open)

    Massimo does have a cold climate... its just secluded. The whole area is a perfect picture of a wintry wonderland. the area is pretty flat, with a hill or too, and everywhere is covered in 2 feet of snow. the snow will inhibit those not prepared, so beware. grass is hidden, and not very tall to begin with. Unlike the other hilly or grassy areas, the snowy plains do have a few trees. they are all large evergreen pines, great big christmas trees blanketed in snow. they provide excellent cover, and can be hid behind (they are circular, and about 10 by 10 feet wide all around. about 30-40 feet tall). Even though they are wood, i doubt they will be easy to catch fire to, since their snow cover would melt and keep them damp. There is a little stream cutting through the middle of the area, separating the arena into a southern half and a northern half. the stream isnt deep at all, barely a foot, but is very quick. the sky is a snowy gray, and, you guessed it, it is constantly snowing. You can try all you want, but its not gonna get snowy here. Rain however, will cause things to get sleety. and sandstorm? itll be regular sandstorm... but with snow. snow being whipped up everywhere. The whole area is very cold, and will affect pokemon not prepared for chilly conditions. the air is still though, so the snow falls straight down. the ground is permafrosted, so good luck digging.
    Lake in the hillside (open)

    Massimo is freaking gorgeous, can i just say that? The only lake is nestled to the western edge of Massimo, and it is quite large. Rivaling the size of the Lake of Rage, it makes its presence known. however, the similarities of the two end there. Massimo Lake is extremely clear, to start out with. absolutely no pollution whatsoever. you can see down pretty deep, though not all the way to the bottom. The lake's deepest point is 200 feet down, though its pretty shallow all around the edges, about 3 feet or so before it dips down unexpectedly. There doesn't seem to be any pokemon life living in the lake, though you can see cattails and other lake side plants flourishing. There is no sand around the edges of the lake, but simply softer dirt and grass. All around the lake are smoother hills, most of them pretty low, and a few large oak trees. The oak trees are about 30 or so feet tall, and are very sturdy. Now, traversing this arena is interesting. You can swim/surf across the lake, or you can go all the way around the huge body of water. or..... you can cut right through the middle! There is a boardwalk-esque walking platform, that goes 30 feet in the air, and cuts straight through the lake, cutting it into a western half and a eastern half. the walking platform is made of some kind of metal, and is very sturdy. The sky here is partly cloudy, and you cannot whip up sandstorms here. Its just too beautiful for that! The ground around the lake is soft enough for dig to be worryless.
    Pine Forest (open)

    This part of Massimo is very expansive. Although it is mainly composed of pine, this forest is also home to other popular species of coniferous plants. The whole arena is composed of these trees, there isn't really an open space. there are some pockets within the forest though, for sparring purposes. all the trees reach around 60 feet in the air, making it hard to see the sky when you are trapped in its maze. the grass is not that tall, about a foot or so, but it is much thicker than other places in Massimo. this could be beneficial to your grass attacks, or hiding things within the blades. The trees can climbed, though only by though nimble enough do to so. It is easy to jump from tree to tree, since they are all fairly close to one another. The ground here is riddled with roots (underground at least), so digging could get you tangled. Seismic activity would be scary, but it can happen.... The sky, if you can see it, is very cloudy. sometimes it snows here! sometimes it rains.... sandstorms don't occur here.
    Volcano (open)

    A deadlier area of Massimo, the volcano is indeed active. first though, lets describe the whole area, then work our way up to the volcano itself. The ground is hard and rocky, only pokemon who are ground/rock could dig unscathed. there are only a few patches of grass, and they are yellow and withered. as you reach the center of the whole area, the elevation rises. you start having large rock formations jut out of the ground, which you can climb/hide behind. go further center bound, and the "mountain" begins. there is a single path, with many entrances, that spirals up and up, climbing the mountain. the whole structure is rocky and bumpy, with some weak spots. be careful! the rock here is an ashy red, or a coal black, depending on where. Also, i must warn you, there are some holes on the side of the volcano side that dig directly into the magma reserves. this means that lava pours out slowly in some places, flowing sometimes across the path! most of the time though its under, as there are pokemon made canals that run the lava harmlessly below where you walk. the bottom of the arena though has some pools of lava (mostly hardened though). when you reach the top, its like an arena within an arena. the space is 80 feet by 80 feet, and circular. the ground here cannot be dug in, unless a rock or fire type. it is almost obsidian black, and very hot. oh! i should mention, the whole arena is very hot, and the closer you get to lava or the volcano peak, the hotter it gets. be careful, you could get heat exhaustion if you aren't prepared/fire type! now, on the peak, there is a 50 by 50 feet circular opening in the center. this is the lava pit, of course. what volcano doesn't have an open center with lava and magma? The molten substance is about 30 feet from the crater edge, but the heat is so massive, you will always feel it. The skies are somewhat clear here, though good luck having a hailstorm here. sandstorm will be a nightmare, having molten pieces of rock whirling everywhere.
    Frosty Mountains (open)

    One of the harsher climates of Massimo, paired with extreme topography, give this area a sense of treachery. The whole area is mountainous, to say the least. there are only a few areas where the ground is flat, and they are inbetween the mountains or cliff-sides. The whole area is just doused in a blanket of snow, and it is almost always blizzarding. The ground is rock.... that's all i can really say. cold, frozen rock. you aren't going to be digging unless you are part steel. The mountain tops can be accessed by trails that go from the ground skyward. they snake and loop around the mountains as they reach the peaks, and you must be careful! some are very icy, and you could slip! There isnt much plant life, besides a few extremely large pine trees growing off the side of some of the mountains. usually on the sides of the trails, they have survived generations of the cold, and stand proud and tall, though covered in so much ice you could hardly realize they were living. Anyway, as you climb the trails, you might go into the mountain temporarily, through little caves, as well as cross snow covered rope bridges. they seem sturdy enough.... At every peak, no matter what Mountain you climb, you see the same thing: a flat, 70 by 70 mini arena. usually, the center peaks up again, making the point of the mountain. The ground here is rock as well, and snow covered (just like the rest of the place). It is much, much colder up here though, as you are higher in the sky. Like the volcano map, the whole area is very freezing cold, and will hurt your pokemon if you aren't prepared. The sky, if i didn't specify before, is pouring out snow and ice, and the winds are whipping furiously. There's no way to change the weather, though..... maybe you could make it rain.
    Abandoned Town (open)

    Ah, this certain region brings pain to my heart. You see, Massimo tried to be tamed by human kind. tried is the key word. no one knows where the people went, if they fled or were wiped out. But, their structures still stand. the town resembles a cliche western cowboy town, with a singular path dotted with buildings on either side. the buildings however, are not wooden and rickety. they are tall and concrete, a more modern take on the ghost town. Steel, concrete, and brick is what constructs this dead town, and the buildings are of various sizes. there are alley ways, which take you to different parts of the town, including a run down park, a business square, and a factory. the whole area is very dusty though (it does retain that part of a cowboy western town). the dust can be whipped up easily to blind people, and there is no grass to be found. the sun parches this hot ghost town, and everything is sun-bleached. good luck making it rain or hail. As for digging, do so at your own risk. the ground is tough enough, but you might crash into a basement. Earthquakes and other seismic activity will bring an end to this living memorial, so be careful. you dont want to bury yourself. on some buildings there are alley way ladders, which can take you to their tops. all doors are open, but there is nothing valuable. still, you can use the buildings for hide and seek purposes. some have stairs, which can get you to the tops as well. there is also no water source (this is the dry, hot section of Massimo).
    Deathly Hallows (open)

    In this far corner of Massimo, we can finally see possible pokemon activity.... or is it just real ghosts? This is the sacred ground of all those who have passed away.... wait a second. there doesn't seem to be any pokemon in Massimo. Why are there graves? maybe they all passed.... Anyway. The whole area is almost canyon like, with large twists and formations of the rock. everything is a bleak gray or black, and the colors mix together in a dreamy way. The grass is a wheaty gray, and is overgrown in some parts, reaching 3 feet. the patches aren't numerous though, so note that. The ground is dotted with what seems to be gravestones.... but they are not like the ones we construct. they are scattered around the hallows, large stones 2 feet tall and 1 foot wide. they stand out of the ground haphazardly, and in no particular order. no words seem to be written on them, however small etchings can be seen if you squint. the ground is soft enough to be dug into, but do you really want to try and dig? who knows what is beneath the surface..... seismic activity might start something as well. besides the "gravestones", there are a few large trees, dead and withered. they look as though they are right out of horror stories, with leafless branches stretching out in all ways. they are very dry, and could snap at the tip of a hat. a nippy breeze rattles through the hallows, and you always hear an ominous moaning sound, but from where you aren't quite sure. There is a water source, a few small lakes, which seem to be the resting ground of aquatic pokemon. the water is a dark gray, and you question what could be hidden in the murky depths. how deep is it? You'd have to jump in and find out. The sky is a permanent gray, a dark and miserable shade. Rain occasionally falls, and the ground usually had a puddle or too. one last note: beware the statues. Even i am not sure how they got here. Like relics from a satanic graveyard, they stand tall and morbid, depicting bleeding humans, grotesque pokemon, and malevolent demons. they can be hid behind or destroyed, but there is something about them...
    Cave (open)

    Deep within the northern mountains, Massimo has a large cave system that is perfect for battle. No matter what direction you come from, it all meets together to form an enormous chamber; and what lies inside will blow your mind. first, there are a great deal of stalactites and stalagmites. They can be climbed on, used to hide behind, and whatnot. second, they are all different sizes and shapes: some are 80 feet tall (the cavern is about 200 feet tall in the highest places). In addition to the crazy formations, there are pools of water, some up to 10 feet deep. watch out if you dive down, there are pointy stalagmites down there! Now, as far as lighting goes, the sun cannot even fathom this place. it would be pitch black, but luckily I made sure torches were placed all around the cavern walls. Some are really high up, but other are low to the ground, so if you wish, you can grab them. Sadly, the immensity of the cavern means no matter how many torches there are, it is still somewhat dark. You accuracy might be hampered, unless you are nocturnal or used to low lights (or even produce your own light). The ground here is pure limestone; the whole place is limestone. Digging will not work here, and a seismic move will not turn out very pretty, though you can try one out. As for weather, no matter how you try, you won't be able to whip anything up; not even a sandstorm. One more note: the main cavern does have some openings that lead to different rooms of the cave system. most require flying up or nimble maneuvering to get to them.
    Flavor Special (open)

    All other areas of Massimo are practical, and make sense.

    This one is just cause I want to make something cool.

    This area is super specific, and has many opportunities for role playing actions. beware trekking through this area.

    The arena is 1000 feet by 1000 feet. The ground is flat for the most part, but there are lines of trenches throughout the area. they are 6 feet deep and 6 feet wide, with about a foot of water in all of them. the trench bottom is not slippery, though the water should be noted. The ground is also sturdy, but can be dug into. There are secret rooms under the whole arena, and digging might uncover these hidden bunkers. Seismic activity is allowed. Scattered around the arena are large oak trees, each exactly the same as the next. they are all 50 feet tall, with many large branches sticking out and reaching far. the trunks are 6 feet thick, and can be climbed up. each tree has a built in platform situated at 20 feet, which can be accessed by a ladder attached to the tree (or you can fly to it). the ground is littered with huge boulders, most 7 feet tall. the grass is medium height, about 2 and a half feet tall. Floating in the center of the arena, 55 feet in the air (the treetops under it almost reach it) is a flat platform, 150 by 150 feet wide and long. what is on the platform? that is for you to find out. there are long ropes that dangle from all of its edges, and most of them hit the ground below. The sky is a freakish green, and it is very cloudy. it seems to want to release some form of weather, but what...?
    South Sea (open)

    The watery gem of Massimo, the South Sea is a pretty normal large body of water. the tides are pretty mellow, though strong. Below the surface, what lies? a beautiful world of coral reefs and mysteries! you can explore them, or even battle down there! if you can dive of course....

    The south sea has 3 main islands: Ruined Island, Castaway Island, and Overgrown Island. Little is known about these three, so you have to explore them to find out more information! The south sea is riddled with floating platforms, floating 3 feet or so above the surf. they are usually 20 by 20 feet, and square shaped. they are made of metal, and have a weird floating mechanism you can't comprehend. There is obviously no grass or rock source, unless you get to the islands. Digging would cause you to swim with the fishes, and Seismic Activity will fail too. The weather here is always a sunny day with clear skies; you can't rain or hail on our parades!
    Murky Swamp (open)

    Sadly, Massimo isn't all glitter and sparkle. There are some nasty sections... and this swamp is the main one. the whole area is a massive swamp, and more than likely you will be forced to trek straight through its filth. There are only a few made trails, and they dip down into the sludgy mud-water, or twist into dead-ends. the ground (if you find yourself standing on some) is extremely saturated, and will not hold you for long, especially if you are heavy. there are a few poorly made bridges that can help you avoid the marsh, but don't hold your breath. for most of the match, you will have to trek through the thickets. The water is usually 3 feet deep, but you could find yourself sinking into a mud hole, and go 10 feet under water! the water is sludgy and slimy, and on all dry spots of the marsh, thick and thorny brush. the dead plants will not allow you on their turf, unless you find a secret spot/charge through/burn it down. you wont be able to fly out of the swamp either, unless you want to try and tangle your way out of the vines and trees that cover the area. if you are flying over the swamp, its the same: you can't really get down in there. Rain and hail can get through nature's cracks, but don't hope for sun. The sky is a muddled grey, and gives off a gloomy pallor. Digging and seismic activity will not prove useful here. As a final warning, watch out for when the fog rolls in. The place gets much scarier, and you might panic...
    Obsidian Badlands (open)

    One of the harshest places out there, the Obsidian Badlands used to be a chain of volcanoes (now Massimo only has one active volcano region). According to the Legends, One day a Heatran erupted from its slumber underneath the volcanoes. Enraged for some unknown reason, the Heatran released an explosive amount of power. The beast channeled the power through its home, and without warning all of the Volcanoes burst open, lava and flames searing the surface. Water types from near and far quickly extinguished the lava, hardening it to the point of transformation. Because of the rapid cooling the lava became obsidian, a black glassy rock. Also the lava went everywhere, so area is coated here and there with thick plates or spikes of obsidian. The black rock gives the already daunting place a dark demeanor, and only the most fearless of trainers train and battle here. In the center of this craggy place is Obsidian Pillar, the only remains of the largest volcano. Its sheer size disheartens the bravest pokemon, and its sharp edges and spikes could fall onto unsuspecting victims at anytime. The weather here is always stormy, though it only rains once every few months. Because of this the place is always in a severe drought. The ground is able to be dug up, but you must be careful; the obsidian is unsteady in some places. There are only a few patches of grass here, rough and ragged, and a water source could be potentially found.... if you keep digging.
    Jungle (open)

    This is where Massimo is most filled with life: the Rain Forest is extremely wild and untamed. There are some paths you can take, so you don't have to trek through poisonous plants or traps. In the center of the Rain Forest, there is a clearing where you can battle without being waist deep in plants. the clearing is 50 feet by 50 feet, and is circular. the ground is dirt, and in the clearing, it can be easily dug in (the same cannot be said if you stray off the path into the jungle. lots of roots). surrounding the clearing is rain Forest plant life, and it stretches as far as the eyes can see. Now, as for the Rain Forest itself, exploring its deepest parts could be very fulfilling. There are many plants deep within that can heal certain ailments, or restore energy or even health. However, nature has built its own protection to prevent trespassers to take its jewels. will you encounter them? just be careful... Unless you are grass or bug type, or used to trekking through hot, humid conditions, you will be uncomfortable, and could very well be hampered. Some trees can be climbed, but most are thick and leafy, and cannot be counted upon to hold your weight, no matter how heavy. The tallest trees give safety and a lookout perch to all who can reach it. Fire would usually destroy such a habitat, but thankfully, it is almost always raining here. The climate is too humid for hail, and sandstorm would not do much.
    Desert (open)

    Located in the south-east section of Massimo, the Desert is a hot place to battle! there are two parts to the Desert: the first is the sand dunes. nearly all of the desert is just a big pile of huge sand dunes, shifting in the breeze. they can be up to 60 feet tall, and you can maneuver around them. The second, more interesting part is the near center of the whole area. this is where a maze-like formation is located. out from the fine-as-powder sand juts large, red and tan colored rock formations. they are smooth and sturdy, and they shape into natural brigdes, walls, and other canyon structures. As for the sand, digging will get you nowhere here. earthquakes and other seismic activity will be absorbed and do almost nothing. There are no grass sources, but rumor has it an Oasis pops up now and then.... It is extremely hot out here. the sand absorbs the heat and burns the feet. Not a cloud in the sky, but a pokemon's move could change that. Hail is impossible though. Be careful! sometimes there are sandstorms! they are very powerful, and can devastate your team!

    ___________________________________________________________________________

    Paths

    There are 42 paths that connect the arenas. Save yourself some time and ctrl+f the path you are looking for. The path's names correspond to the arena they connect. Simple Stuff.

    Paths (open)


    Cliff-South Sea

    The path is a steep rocky trail that leads up from the cliff down to the sea shore. The path is not very wide, and you must be careful not to plummet into the surf.

    -no grass source
    -Water source at the bottom
    -Rock source
    -thin trail on the side of a cliff
    -Dig is unusable
    -Seismic activity is warned
    -No weather (always sunny)

    Cliff-Tall Grass

    The path is a simple dirt path, that eventually cuts through taller and taller grass. the grass is around 4 feet, and pokemon that stick to the path could be ambushed.

    -Grass source
    -no water source
    -no rock source
    -singular dirt path, lots of tall grass
    -Dig/seismic activity is ok
    -Sun/Rain ok

    Cliff-Rain Forest

    The path is a simple dirt path, which is lined with some exotic plants. nothing too thick, just a pretty little walk back and forth from the cliff and the jungle.

    -Grass source
    -No water source
    -No rock source
    -dig/seismic activity is ok
    -exotic plants lining the trail
    -Sun/rain is ok

    Cliff-Swamp

    The path is a steep rocky trail that leads up from the cliff side down to the swamp. the path is not very wide, and you must be careful not to plummet into the swamp below. it is drizzling slightly.

    -no grass source
    -Water source at the bottom
    -Rock source
    -thin trail on the side of a cliff
    -Dig is unusable
    -Seismic activity is warned
    -it is raining slightly (no other weather can be induced)

    Cliff-Beach

    The path is a steep rocky trail that leads up from the cliff side down to the beach. the path is not very wide, and you must be careful not to plummet into the swamp below

    -no grass source
    -Water source at the bottom
    -Rock source
    -thin trail on the side of a cliff
    -Dig is unusable
    -Seismic activity is warned
    -No weather (always sunny)

    Cliff-No Man's

    The path is a simple dirt trail. The surrounding area is simple and flat. the grass is short, and there are a few rocks.

    -Grass source
    -No water source
    -Rock source
    -simple trail
    -Dig/seismic activity is ok
    -All weather

    Beach-South Sea

    The path is not defined, but more of the pokemon heading out to sea from the beach. Certain pokemon cannot access this path. if a pokemon knows fly/surf, they can pass. Pokemon that can levitate can cross, as well as ghosts. Pokemon that look like they can swim, can, but it costs them more energy.

    -Water source
    -No grass source
    -No rock source
    -Certain pokemon can cross
    -dig/seismic activity will not work
    -Sun/Rain only

    Tall Grass-Beach

    The path is a sandy trail, cutting through 2 feet tall beach grass.

    -No water source
    -Grass source
    -no rock source
    -No Digging
    -Weakened seismic activity
    -No Hail

    Volcano-Beach

    The path is a sandy trail, with black obsidian pieces and soot. the whole area is very rough terrain, red rocks jutting from the ground. only a few grass patches grow, and they are rough and sharp. The path is misty, so be careful of ambush

    -Grass Source
    -No water source
    -Rock source
    -Mist in effect, as well as hampering eyesight
    -Digging/seismic activity is ok
    -Sun/Sandstorm only

    Volcano-Tall Grass

    The path is a soot covered trail, cutting through a field that has caught fire. The tall grass burns, but does not burn anyone on the path. if you stray, you will get hurt. the heat is felt anywhere on the path though.

    -Grass source is on fire
    -fire increases certain attacks
    -risk of burn/damage if you stray off the path
    -no water/rock source
    -dig/seismic activity is ok
    -Sun/Rain only

    Tall Grass-Pine Forest

    The path is a dirt trail that cuts through a field of very tall grass. the grass reaches 3 feet, and also there are a few pine trees that are scattered throughout the plains. they are 40 feet tall, and wide with many branches. It is snowing lightly.

    -grass source
    -no water/rock source
    -dig/seismic activity is ok
    -tall grass and a few pine trees
    -it is lightly snowing (no other weather can be induced)

    Volcano-Hills

    The path is a soot covered trail that cuts through the hills. The hills have obsidian and red rocks jutting out from them. there are a few pools of hardened lava here and there. the heat is strong here.

    -No grass/water source
    -Rock source
    -Heat affects the pokemon
    -digging/seismic activity is ok
    -cloudy (no other weather can be induced)

    Tall Grass-No Man's

    The path is a simple dirt trail. The surrounding area is simple and flat. the grass is very tall, around 3 feet, so be careful for ambushes. the sun is shining bright.

    -Grass source
    -No water/rock source
    -dig/seismic activity is ok
    -sunny (no other weather can be induced)
    -tall grass

    Tall Grass-Hills

    The path is a dirt trail that cuts through some small hills. The grass surrounding the trail is very tall, around 3 feet. there is a river that cuts across the path, that you use a bridge to go over. the bridge is 4 feet above the ground, and wooden. the river is 5 feet deep, and 10 feet wide. it is partly cloudy.

    -Grass/water source
    -No rock source
    -Tall grass and Hills
    -Bridge that crosses river
    -Dig/seismic activity is ok
    -Sun/Rain only

    Pine Forest-No Man's

    The path is a muddy trail that cuts through some plains. the grass is not very tall, but there are a good number of pine trees. They are about 40 feet tall, and can be climbed. Cutting them down will take time. It is raining profusely here, and the trail is very muddy. Digging is ok, but will get you all wet and muddy.

    -Grass/water source
    -No rock source
    -There are many pine trees
    -It is raining very hard (no other weather can be induced)
    -Digging/seismic activity is ok


    Hills-Pine Forest

    The path is a rocky trail that cuts through some small hills. the hills have large rocks jutting out from the ground, as well as some large pine trees dotting the hills. They are about 30 feet tall, and can be climbed/destroyed.

    -Grass/rock source
    -No water source
    -Dig/seismic activity is ok
    -hills and pine trees
    -Sun/Hail/Rain is allowed

    No Man's-Cave

    The path is a rocky trail through a tunnel. The tunnel is lit with torches, so anyone can see just fine. there are a few holes in the walls and ceiling, and water is dripping out, pooling on the floor a little bit. digging here is alright, but seismic activity is at your own risk.

    -no Grass source
    -Water/Rock source
    -cave, lights provided
    -Sandstorm only
    -Digging ok/Seismic activity at your own risk

    No Man's-Jungle

    The path is a dirt trail that cuts through some plains. there are many exotic plants, and it is somewhat humid. there are pools of water here and there, and the sun is shining bright.

    -Grass/Water source
    -Rock source
    -exotic plants
    -digging/seismic activity is ok
    -Sunny (No weather can be induced)

    South Sea-Swamp


    The path is not defined, but more of the pokemon heading out to sea from the swamp. Certain pokemon cannot access this path. if a pokemon knows fly/surf, they can pass. Pokemon that can levitate can cross, as well as ghosts. Pokemon that look like they can swim, can, but it costs them more energy. This path is all water, with some saturated pieces of land, and some dead trees. the water is around 20 feet deep.

    -Water Source
    -No Grass/Rock source
    -Digging/seismic activity won't work
    -Full overcast (Rain only)
    -certain pokemon can cross

    No Man's-Flavor Special

    The path is a simple rocky path the cuts through a field. the field has short grass, but there is a large river that cuts across the path. A bridge has been made for you to cross it. The bridge is 10 feet in the air, and 8 feet wide. the river is 20 feet deep with extremely fast flowing water. it is 30 feet wide as well. the clouds are dark and gray, and thunder crackles. (the bridge is wooden)

    -Grass/Water/Rock Source
    -River with bridge
    -digging/seismic activity is ok
    -Stormy weather, thunder and lightning (no other weather can be induced)

    Hills-Lake

    The path is a rocky path that cuts through some small hills. the hills have large spires of gray rock jutting from them, some 10 feet tall and 2 feet thick. the sky is in overcast, and it is unnaturally foggy. be careful!

    -Grass/Rock source
    -No water source
    -Digging will hurt/Seismic activity is ok
    -Overcast (rain/hail only)
    -Extremely foggy

    Lake-Pine Forest

    The path is a muddy trail that cuts through a tiny forest. There are lots of Pine Trees, but they are somewhat spaced out, so it doesn't seem very thick. The sky is a dark gray, and it is raining heavily. Thunder cracks every minute or so.

    -Grass/Water source
    -No rock source
    -Digging will leave you muddy/seismic activity is ok
    -Stormy weather (permanent rain and thunder/lightning)
    -Pine trees

    Lake-Snow Plains

    The path is a snow covered trail that cuts through some small hills. there is a river that cuts across the trail, and there is a covered bridge that helps you get across it. the bridge is 10 feet wide and the cover is 20 feet above the trail floor (wooden, with a flat metal roof). the river is 30 feet wide and about 3 feet deep, with slow moving water. the river bed is composed of smooth rocks, and the whole area is covered in 1 foot of snow. the sky is a light grey, and it is always lightly snowing.

    -Water/Rock source
    -River and covered bridge
    -no grass source
    -snow everywhere
    -Digging/seismic activity is ok
    -Overcast with light snow (hail only)

    Pine Forest-Snow Plains

    The path is a slick trail that cuts through some plains. there are some rock protruding from the ground, varying in size and shape. The ground and trail is covered in a sleet mixture, and it is sleeting always. The sky is a light gray overcast.

    -Rock/Water source
    -Dig/seismic activity is ok
    -plains covered in sleet
    -Trail is slippery
    -Weather is permanent sleet (rain+hail)

    Pine Forest-Cave

    The path is a large, rope bridge that crosses a huge gorge. on either side of the gorge, the ground is rocky and hard, with a few pine trees growing up. they are about 20 feet tall, and can be destroyed/climbed. The bridge has rope railings, and has plank flooring. it seems rickety, but it should hold, unless there's too much weight on it. The bridge is 50 feet long and 4 feet wide. the bridge is connected to the two sides by 4 large metal spikes, 2 on each side. they are attached to the sides very snugly, and are tough to pull out/destroy. the gorge is 300 feet deep, and below is a series of rocky rapids. the sun is out, and the sky is clear. On the cave side of the path, the rope bridge goes right into a cave, with the mountain being sheer.

    -Rock Source
    -No grass/water source
    -Pine trees
    -Rope bridge over a huge gorge
    -No digging/seismic activity at your own risk
    -clear skies (sun only)

    Snow Plains-Cave
    The path is a rocky trail through a cave tunnel. The tunnel is lit with torches, so anyone can see just fine. there are a few holes in the walls and ceiling, and snow falls through, since outside it is snowing. the path has a few patches of snow. digging here is alright, but seismic activity is at your own risk.

    -no Grass/water source
    -Rock source
    -cave, lights provided
    -Sandstorm only
    -There is some snow
    -Digging ok/Seismic activity at your own risk

    Snow Plains-Frost Mountains

    The path is an ice covered trail that crosses through a grassy field. The grass is tall, about 3 feet, and can be used for ambush. the ground is permafrosted, so no digging. The trail is made of thick ice, and is quite slippery. The sky is dark gray, and huge balls of hail are falling at all times (size of baseballs)

    -Grass source
    -No water/rock
    -The trail is all ice, pokemon can and will slip
    -tall grass, can hide in
    -Permanent Super hail (no other weather induced)
    -No dig/Seismic activity is ok

    Cave-Frost Mountains


    The path is a large, rope bridge that crosses a huge gorge. on either side of the gorge, the ground is rocky and hard, with ice covering most of the ground. The bridge has rope railings, and has plank flooring. it seems rickety, but it should hold, unless there's too much weight on it. The bridge is 50 feet long and 4 feet wide. the bridge is connected to the two sides by 4 large metal spikes, 2 on each side. they are attached to the sides very snugly, and are tough to pull out/destroy. the gorge is 300 feet deep, and below is a series of rocky rapids. the sky is a dark gray, and it is snowing very hard, with the wind blowing profusely as well. On the cave side of the path, the rope bridge goes right into a cave, with the mountain being sheer.

    -Rock Source
    -No grass/water source
    -Ice covers the ground
    -Rope bridge over a huge gorge
    -No digging/seismic activity at your own risk
    -Winter Storm (no other weather can be induced)
    -strong winds

    Cave-Flavor Special

    The path is a rocky trail through a cave tunnel. The tunnel is not lit, and is very dark, so be careful. digging here is alright, but seismic activity is at your own risk.

    -no Grass/water source
    -Rock source
    -cave, no lights
    -dark surroudings
    -Sandstorm only
    -Digging ok/Seismic activity at your own risk

    Cave-Obsidian Badlands

    The path is a rocky trail through a cave tunnel. The tunnel is not lit, and is very dark, so be careful. digging here is alright, but seismic activity is at your own risk. The cave tunnel's ceiling is covered in obsidian stalactites, which are very fragile and sharp. be careful, they will damage you if they fall!

    -no Grass/water source
    -Rock source
    -cave, no lights
    -dark surroundings
    -Sandstorm only
    -Digging ok/Seismic activity at your own risk-Obsidian Stalactites

    Frost Mountains-Obsidian Badlands

    The path is a jagged trail that cuts through huge mountains. The trail is obsidian shards, which hurt the pokemon if they step on them. The mountain sides are rocky and craggy, and can be climbed on (though you cant climb to the tops). There is no plantlife, and the moon is out and shining, though its still tough to see.

    -Rock Source
    -No Water/Grass source
    -Mountains
    -Trail is obsidian shards, damage pokemon
    -Dig/seismic activity is ok
    -Clear sky, night time (no weather can be induced)

    Obsidian Badlands-Flavor Special

    The path is undefined: the whole "path" is a plain of water. you're not sure how this is possible, but just go with it. the water is one foot tall, and the ground below it is concrete. there are large green spires that shoot up from the ground in random places. they are made out of some metal, and are 80 feet tall. they are smooth, and have no branches/indents. they are about 3 feet wide all around. The sky is moonlit, and there is a thick mist.

    -No grass/rock source
    -water source
    -1 feet of water everywhere
    -No dig/seismic activity is ok
    -Clear Night sky, Full Moon (Weather cannot be induced)
    -Thick mist

    Jungle-Flavor Special

    The path is a simple dirt path, which is lined with some exotic plants. nothing too thick. The sky is a bright blue with no clouds, but the wind is extremely strong.

    -Grass source
    -No water source
    -No rock source
    -dirt/seismic activity is ok
    -exotic plants lining the trail
    -Strong wind

    Jungle-Swamp

    The path is a marshy trail that cuts through an exotic swamp. all of the ground is saturated, and there are many pools of water. the plants are big and tall (no trees, just lots of big, leafy plants), and it is very humid here. the sun peaks out of clouds, but shines bright.

    -Water/Grass source
    -No Source
    -Muddy/water everywhere
    -No digging or seismic activity
    -exotic plants, very humid
    -Sun is shining (weather cannot be induced)

    Jungle-Desert

    The path is a sandy trail that cuts through a tropical desert. there are small dunes everywhere, with tall palm trees growing here and there. the trees are thin but very tall, around 40 feet. they bend a little and bear tasty fruit. The sky is a clear blue, and the sun scorches the whole area.

    -No Water/Grass/Rock Source
    -Trees and sand
    -No digging or seismic activity
    -Always Sunny (No weather can be induced)


    Desert-Ghost Town

    The path is a sandy trail that cuts through part of a desert. the sand is very hot, and the whole area is flat. The sky is clear, and the sun burns bright. There are some skeletons here and there (they died of boredom).

    -No Grass/Water/Rock
    -No Digging or Seismic Activity
    -Sand, Sand, and Sand
    -Always Sunny (No weather can be induced)

    Swamp-Desert

    The path is a rocky path that cuts through a feild of thick mud. the mud is 3 feet deep, and hard in some places, though soft in others. be careful treading through it! The path is made of sharp rocks, which can hurt anyone who steps on them. The sky is partly cloudy.

    -Rock Source
    -No Grass source
    -Mud can be used as a water source
    -The path has damaging rocks
    -Partly cloudy (Sun/rain/sandstorm ok)
    -Dig cannot be used/Seismic activity is ok

    Jungle-Ghost Town

    The path is a dusty trail the cuts through a small, dead jungle. all the plants are black and wilted, covering the ground. There are a few tall trees left, but they bear no fruit or leaves. they are 20 or so feet tall, and are prone to burning. the sky is all cloudy, and it looks like it might rain.

    -No Grass/Water/Rock source
    -Dead plants, and trees
    -Digging/Seismic activity is ok
    -Rain only

    Deathly Hallows-Ghost Town

    The path is a cobblestone trail the crosses through a dead corn field. the ground is covered in wilted corn shucks, and there isn't much in the fields, besides 2 scarecrows that stare creepily at your every move. the sky is partly cloudy, but the Full moon peaks out, and gives the whole area a creepy demeanor. the wind is strong and moans throughout the night.

    -No Grass/Water source
    -Rock Source
    -Corn field/Scarecrows
    -Digging/Seismic activity is ok
    -Partly Cloudy/Night Time (No weather can be induced)

    Ghost Town-Flavor Special

    The path is a dirt trail that cuts through some large hills. the hills can be climbed and hid behind, and they have low grass. the hills also have many trees, usually oak or maple. they are hefty suckers, and would take some time to destroy, though climbing would be easy. the sky is sunset red, and a cool breeze wafts through the area.

    -Grass source
    -No Water/Rock source
    -Trees and hills
    -Digging and Seismic activity is ok
    -Clear sunset (no weather can be induced)

    Flavor Special-Deathly Hallows

    The path is a mud trail that cuts through a large field. the field has low grass, and is mostly flat, but there are many huge metal poles. they are around 20 feet tall, and smooth. the sky is a swirling black, and thunder is ripping almost every second. Lighting strikes one of the poles almost every minute. the wind is extremely harsh, and will blow away any light pokemon.

    -Grass source
    -No water/rock source
    -Metal poles
    -Extreme Lightning Storm (rain only)
    -Strong winds

    Obsidian Badlands-Deathly Hallows

    The path is a rocky trail that cuts through a gorge. You are at the bottom, with sheer rock cliffs on either side of you. the path is 10 feet wide, and you aren't quite sure how deep the gorge you are in is. the sky (what parts of it you can see) is clear, and the sun shines some light.

    -No water/grass source
    -Rock source
    -Gorge, sheer cliff walls
    -Digging and seismic activity at your own risk
    -All Weather is usable












    ________________________________________________

    Running/Walking/Flying/Digging

    Walking gets you through a path/arena in 3 actions, 2EN per action
    Running gets you through a path/arena in 2 actions, 4EN per action

    Flying: You can fly anywhere within 2 arenas of where you are located, for 15EN. (example: if you are in the south sea, you can fly to the beach/cliff/swamp/desert/jungle/no mans land/tall grass/volcano/all the paths that connect those). Flying takes up two actions. you can fly a1 and a2, a2 and a3, or a3 and then a1 of the next round.


    Digging: You can dig anywhere within 2 arena of where you are located, for 15EN. however, you cannot dig through an arena or path that does not allow dig. (look at the arenas/paths and plan before you want to dig travel). Digging takes up two actions. you can dig a1 and a2, a2 and a3, or a3 and then a1 of the next round.
    ___________________________________________________________

    Restrictions/changes regarding Moves

    Earthquake/Discharge/moves that hit all opponents
    These moves will only hit pokemon who are in the same arena/path as the user when the move is used (Example: Onix uses Earthquake in No Man's Land. There are only 3 other opponents in No Man's Land, and they are the ones that get hit).

    Substitute
    You can pull up/make a Substitute. The substitute disappears if the Pokemon leaves the Arena/Path the Substitute was made in (Example: Spinda makes a substitution in the Volcano Arena. Spinda then tries to leave the Volcano Arena, and takes the Volcano-Beach path. The Substitute disappears when spinda steps out of the Volcano Arena).


    Light Screen/Reflect/Safeguard
    You can use light screen/reflect on yourself/3 other people. You are always coated in the LS/R, no matter where you move. However, if a pokemon you covered with LS/R leaves the Arena/Path, then they lose LS/R cover (Example: Pyroak/Gardevoir/Dragonite are in the Tall Grass Arena. Gardevoir uses Light Screen, and covers all 3 pokemon. Pyroak however takes the Tall Grass-Beach path to go fight a Mamoswine. Pyroak loses Light Screen cover as soon as it steps out of the Tall Grass arena.)

    Sports/Rooms/Weather/Haze/Mist/Gravity
    These moves affect the arena the pokemon is in when they use the move. The pokemon can leave the arena/path, and the arena/path will still retain the Sport/Room/Weather/Haze/Mist/Gravity until someone changes it or it goes away on its own (Example: Dusknoir is alone in the Cave Arena. It uses Trick Room, then takes the Cave-No Man's Land path to go fight a Mr. Mime. The Cave Arena is affected by Trick Room until Dusknoir dies/Trick Room is used again, thus cancelled out/Trick Room fades on its own).

    Teleport
    Teleport can be used to flee the Arena where the pokemon is located. Using 10 Energy, the Trainer chooses 4 Arenas/Paths, and then the RNG randomly teleports them to one of those locations

    Agility (Flee)
    Besides being used as a speed boost and a +1 prior evasive, agility can be used to flee the arena immediately. this is used the first action, and has a cooldown. The cost is 7EN. Agility makes the user flee to any arena connected to the original arena by a path (Example: If Agility (Flee) is used to escape from a battle in the Swamp Arena, the pokemon can choose to either flee to the South Sea/Oceanside Cliff/Jungle/Desert).

    Agility (Flee): 7EN, must be used a1. Priority: +1. This command has a cooldown period, during the pokemon's a2. The pokemon flees to an adjacent Arena

    ___________________________________________________________

    Thread Rules

    If you have a question/concern, PM or VM me, or find me on IRC. Do not post complaints here. We want to keep this Thread professional as possible.

    You can only post here if you are using Flavor/Role Playing things. Or, if you are trying to Talk with someone.

    ______________________________________________________________

    DQ Time/Being Late to order: This is the real trouble, where this could go bad. With 20-30 people, things could get hectic, and we could be stalled for weeks before I could receive all the actions and ref. The solution to this is to be a harsh ref. You have 3 days to order after I post the round. This will give you plenty of time to interact and talk with other trainers in the match, or figure out your plan. If you fail to message me your actions within the 3 days, one of two things will happen:

    1) The first time you do not message me within 3 days, your Pokemon does not attack, and loses 20 HP/EN that round.
    This is to encourage that you do not pass the DQ time.

    2) The second time you do not message me within 3 days, your pokemon loses all HP/EN, and you are out of the Ultimate Showdown. Yes, this is harsh, but with a large amount of Trainers, we want this to go quick. I have made the punishments severe so that it will encourage you to do as you are asked.

    *IF YOU ARE GOING TO BE GONE, ON VACATION/CAMPING/CANT GET TO COMPUTER, LET ME KNOW ASAP* If you inform me beforehand, that will help your situation much better. Remember though, there might not be much I can do for you. The Ultimate Showdown is a commitment. If you let me know you will be gone, I will allow your Pokemon to be idle, and not lose any HP/EN (though it is still vulnerable to enemy attacks). Still, you have 3 days from when I post the round, so you should be able to get actions in.


    I will ref the battle in 1-4 days time. Remember, the Ultimate Showdown will be unlike any other melee we have seen. I will need some time.


    ______________________________________________________________
    Prizes:

    1st Place -
    One Master Ball, 10CC, Ultimate bragging right

    2nd Place- 30UC
    3rd Place - 20UC
    4th Place- 10UC
    5th Place- 5UC

    Everyone Else- 5CC

    ______________________________________________________________



    [​IMG]
    "This match is going to be in the history books hundreds of years from now!"

    Now, before I instruct you all on how to attack, let's reveal some tricks I have up my sleeves!


    The Lottery
    -There is a lottery every round (until I say so), and when a person sends me their actions, they can either say I'm in or I'm out (You are "out" if you say neither). Then, i tally up who is in. Depending on how many people are "in" you are healed or hurt

    1: The trainer gets a "+70HP&EN" card, which they can play at any time, or give to any pokemon, or give to any trainer for them to use. If the trainer's pokemon is KOed, the Card is wasted and cannot be given away.
    2-5: Pokemon heal 7HP/EN every action for 2 rounds (This happens before pokemon attack), and are cured of all harmful statuses
    6-9: Pokemon heal 3HP/EN every action for 2 rounds (This happens before pokemon attack),
    10-14: Pokemon heal 10HP/EN at the beginning of the round
    15-16: Nothing
    17: A SURPRISE!
    18-19: Nothing
    20-24: Pokemon lose a flat 30 speed for 2 rounds (80 spe Mamo becomes 50 spe)
    25-29: Pokemon lose STAB for 1 round, and get damaged 10HP/EN at the beginning of the round
    30-34:Pokemon take 5HP/EN damage every action for 2 rounds (This happens before pokemon attack)
    35- Every Pokemon loses 40HP/40EN, and is given Toxic Poison (If immune to poison, then they are burned. If immune to burn, then they are 30% Paralyzed (Yes, there isn't a natural 30% para, but this will happen))

    Mortal Enemies
    -Each Person has a Mortal Enemy. They do not know who it is though. If they attack their Mortal Enemy, their attack gains +5 final damage. Also, you cannot be given stat drops/status effects/taunted/tormented/spited/disabled/encored by your Mortal Enemy. You and your Mortal Enemy can only attack each other with damaging attacks. If you are the one to KO your Mortal Enemy, you get a +70HP&EN card, which they can play at any time, or give to any pokemon, or give to any trainer for them to use. If the trainer's pokemon is KOed, the Card is wasted and cannot be given away.

    Care Packages
    -At the end of the round, it will be announced that a care package is going to be dropped. i will RNG where, and tell them where. The care package will land at the end of the following round. I will also give a hint as to how good the care package is.

    Natural Disasters
    -Each Arena is vulnerable to a completely random and unsuspecting natural disaster/event. up to 5 arenas can be affected by a natural disaster in a round. There will be no natural Disasters occurring for the first 2 rounds.

    More Tricks/Events?
    There will be more tricks/twists/events that have not been revealed. be prepared, for they will come without much warning!
    ______________________________________

    [​IMG]
    "Now, I wish you all the best of luck. Remember, not everyone has to be an enemy. Be smart, and stay on your toes! use the nature i have provided you with.... or else it will use you!"

    Order of Operations
    Everyone has 3 days to PM me their actions
    PM me 3 actions
    (Beware of passing the DQ)
    I will then ref between 1-4 days

    All pokemon have 4 Recovery move uses, and 20 Chills
    3 substitutions +1KO sub

    LET THE ULTIMATE SHOWDOWN BEGIN~!
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "Let's see what each of our participants have brought to the Ultimate Showdown..."




    Complications: Optimus Prime The Bisharp@Rare candy (open)
    Bisharp (Optimus) (M)
    [​IMG]
    "To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
    As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Unlocked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Aerial Ace
    Assurance
    Brick Break (*)
    Cut
    Dig
    Double Team
    Dual Chop
    Facade
    Faint Attack (*)
    Focus Blast
    Frustration
    Fury Cutter (*)
    Giga Impact
    Grass Knot
    Guillotine
    Hidden Power Water (7)
    Hone Claws
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer (*)
    Low Kick
    Low Sweep
    Magnet Rise
    Metal Burst
    Metal Claw (*)
    Metal Sound
    Night Slash
    Payback
    Poison Jab
    Protect
    Psycho Cut (*)
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Rock Polish
    Rock Tomb
    Role Play
    Scary Face (*)
    Scratch (*)
    Shadow Claw
    Sleep Talk
    Snatch
    Stealth Rock (*)
    Stone Edge
    Substitute
    Sucker Punch (*)
    Swords Dance (*)
    Taunt (*)
    Thunder Wave
    Torment (*)
    Toxic
    X-Scissor


    Attract
    Dark Pulse
    Embargo
    False Swipe
    Fling
    Foul Play
    Headbutt
    Mean Look
    Rock Smash
    Round
    Sandstorm
    Slash
    Snarl
    Snore
    Spite
    Swagger
    Thief
    Total Obtained: 57
    To Obtain: 17 (34 MC)
    King_Serperior: King the Nidoking@Expert Belt (open)

    [​IMG]
    Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer(*)
    2). Peck(*)
    3). Focus Energy(*)
    4). Tackle(*)
    5). Horn Attack(*)
    6). Double Kick(*)
    7). Poison Sting(*)
    8). Focus Energy(*)
    9). Fury Attack(*)
    10). Helping Hand(*)
    11). Poison Jab
    12). Fire Blast
    13). Sludge Wave
    14). Sucker Punch(*)
    15). Head Smash(*)
    16). Confusion(*)
    17). Sludge Bomb(*)
    18). Thunderbolt(*)
    19). Ice Beam(*)
    20). Protect
    21). Water Pulse
    22). Dig
    23). Double Team
    24). Hone Claws
    25). Chip Away
    26). Thrash
    27). Earth Power
    28). Megahorn
    29). Blizzard
    30). Flamethrower
    31). Thunder
    32). Brick Break
    33). Fire Punch
    34). Thunderpunch
    35). Ice Punch
    36). Focus Blast
    37). Surf
    38). Hidden Power (Grass) [7 BAP]
    39). Taunt
    40). Toxic
    41). Horn Drill
    Ullar Warlord: Mimring the Charizard@Bright Powder (open)
    [​IMG]
    <Charizard> [Mimring] (Male)
    Nature: Lonely (+Att, -Def)
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power: (Type: Innate) [DW, Unlocked]
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch(*)
    Growl(*)
    Ember(*)
    Smokescreen(*)
    Dragon Rage(*)
    Scary Face(*)
    Fire Fang(*)
    Wing Attack
    Flamethrower
    Inferno
    Fire Spin
    Flame Burst
    Slash

    Dragon Dance(*)
    Dragon Rush(*)
    Metal Claw(*)
    Flare Blitz
    Counter
    Ancientpower
    Crunch

    Brick Break(*)
    Dig(*)
    Hone Claws(*)
    Sunny Day
    Fire Blast
    Hidden Power Ground 7
    Fly
    Dragon Tail
    Solarbeam
    Protect
    Rock Slide
    Double Team
    Shadow Claw
    Earthquake

    Thunderpunch
    Seismic Toss
    Bide
    Mimic
    Roost
    Tailwind
    Outrage
    Fire Pledge
    Iron Tail
    Blast Burn
    Air Cutter
    Endure
    Pwnemon: Rodney the Gallade@Leftovers (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 1
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Calm Mind
    Charm
    Close Combat
    Confusion
    Double Team
    Dream Eater
    Feint
    Fury Cutter
    Future Sight
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Imprison
    Leaf Blade
    Lucky Chant
    Magical Leaf
    Night Slash
    Protect
    Psycho Cut
    Psychic
    Slash
    Stored Power
    Swords Dance
    Teleport

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak
    Synchronoise
    Will-O-Wisp

    Body Slam
    Defense Curl
    Double-Edge
    Drain Punch
    Dual Chop
    Endure
    Fire Punch
    Fury Cutter
    Headbutt
    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Swift
    ThunderPunch
    Trick
    Vacuum Wave
    Wonder Room
    Zen Headbutt

    Aerial Ace
    Ally Switch
    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Captivate
    Charge Beam
    Cut
    Dream Eater
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Hidden Power
    Hyper Beam
    Light Screen
    Low Sweep
    Natural Gift
    Poison Jab
    Psych Up
    Psyshock
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shock Wave
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Taunt
    Telekenesis
    Thief
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Work Up
    X-Scissor

    Sing
    Wish

    64 moves
    Its_A_Random: Stortamus the Hippowdon @ Leftovers (open)
    [​IMG][​IMG]
    Hippowdon(*) [Stortamus] (M)
    NATURE: Sassy (-10% Evasion) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 40 (-)
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (59/59)
    PHYSICAL
    Bite*
    Body Slam*
    Bulldoze
    Crunch
    Dig*
    Double-Edge
    Earthquake*
    Facade
    Fire Fang
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Ice Fang
    Iron Head
    Iron Tail
    Natural Gift
    Revenge
    Return
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb*
    Secret Power
    Stone Edge
    Strength
    Superpower
    Tackle*
    Take Down*
    Thunder Fang

    SPECIAL
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Round
    Snore
    Spit Up
    Water Pulse

    OTHER
    Attract
    Captivate
    Curse*
    Double Team
    Endure
    Protect
    Rest
    Roar*
    Sand-Attack*
    Sandstorm
    Slack Off*
    Sleep Talk
    Stealth Rock
    Stockpile
    Substitute
    Sunny Day
    Swagger
    Swallow
    Toxic
    Whirlwind
    Yawn*
    Yarnus of Bethany: Yum! the Lickylicky@Expert Belt (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 0
    DC: 5/5

    51 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Bind
    Endure
    Bide
    Mud Slap
    Sleep Talk
    Icy Wind
    Block
    Mimic

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Rock Slide
    Bulldoze
    Earthquake
    Fire Blast
    Sandstorm
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Incinerate
    Focus Punch
    Solar Beam
    Dragon Tail
    Focus Blast
    Toxic
    Rest
    Hyper Beam
    Attract
    Rain Dance
    Thunder
    Hidden Power (7, Ground)
    Work Up
    Explosion
    Skull Bash
    Smashlloyd20: Grass Skirt the Pyroak @ Leftovers (open)
    [​IMG][​IMG]
    Pyroak [Grass Skirt] (Male)
    Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 51 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Flare Blitz
    Wood Hammer
    Pound (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Bullet Seed (*)
    Flame Wheel (*)
    Fire Spin (*)
    Giga Drain (*)
    Absorb
    Lava Plume
    Fire Spin
    Heat Crash

    Dragonbreath (*)
    Earth Power (*)
    Sand Tomb (*)
    Aromatherapy
    Grasswhistle
    Counter

    Block

    Fire Blast (*)
    Will-O-Wisp (*)
    Flash Cannon (*)
    Sunny Day
    Solarbeam
    Toxic
    Hidden Power Ice [7]
    Counter
    Synthesis
    Roar
    Double Team
    Substitute
    Dragon Tail
    Protect
    Light Screen
    Energy Ball
    Flamethrower
    Grass Knot
    Earthquake
    Flame Charge
    Low Sweep
    Facade
    Matezoide: Bosco the Muk@Black Slugde (open)


    [​IMG]
    <Muk> (Bosco) (Male)

    Nature: Quiet (-10% evasion)
    Type: Poison

    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


    Abilites:

    Stench (Innate):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


    Sticky Hold (Innate):

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


    Poison Touch (DW UNLOCKED,can be enabled):

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




    Muk
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)
    Acid Armor
    Gunk Shot
    Memento




    Poison-Jab(*)
    Flamethrower(*)
    Payback(*)
    Rock-Slide
    Pain-Split
    Giga-Drain
    Rest
    Venoshock
    Sleep-Talk
    Ice Punch
    Thunderbolt
    Endure
    Brick-Break
    Dark Pulse
    Hidden-Power (Water, 7)
    Double-Team
    Protect
    Dig
    Toxic
    Taunt
    Shadow Ball
    Torment
    Scary Face
    Rock Tomb
    Focus Punch
    Facade


    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)
    Engineer_Pikachu: Taiyo the Volcarona@Shell Bell (open)

    [​IMG][​IMG]
    Volcarona (Taiyo) (F)
    NATR: Timid (+15% Speed, +15% [15.20%] Accuracy, Attack decreased by *)

    Type: Bug / Fire
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    ABILITIES
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS: 85 / 60 / 65 / 135 / 105 / 100

    HP: 100
    Atk-: * (1)
    Def: *** (3)
    SpA: ***** (5)
    SpD: **** (4)
    Spe+: 115 (100 * 1.15)

    SC: 3
    WC: 3
    BRT: 22

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [61]:
    Amnesia
    Bug Bite
    Bug Buzz
    Double-Edge
    Ember
    Fiery Dance
    Fire Spin
    Flame Charge
    Flame Wheel
    Flare Blitz
    Gust
    Heat Wave
    Hurricane
    Leech Life
    Quiver Dance
    Rage Powder
    Silver Wind
    String Shot
    Take Down
    Thrash
    Whirlwind

    Endure (#)
    Foresight
    Harden
    Morning Sun (#)
    Zen Headbutt (#)

    Giga Drain
    Magnet Rise
    Roost
    Sleep Talk
    Snore
    Tailwind

    Acrobatics
    Aerial Ace
    Calm Mind
    Double Team
    Fire Blast
    Flamethrower
    Fly
    Frustration
    Giga Impact
    Hidden Power [Water 7]
    Hyper Beam
    Incinerate
    Light Screen
    Overheat
    Poison Jab
    Protect
    Psychic
    Rest
    Return
    Safeguard
    SolarBeam (#)
    Struggle Bug
    Substitute
    Sunny Day (#)
    Swagger
    Toxic
    U-turn
    Wild Charge
    Will-O-Wisp (#)
    The Wanderer: Rico the Lucario@Soothe Bell (open)
    [​IMG]
    Lucario(*) [Rico] (Male)
    "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
    The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

    Nature: Naughty (+1 atk, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities: Inner Focus, Steadfast, Justified (DW)
    Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (55/100):
    Level Up:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Copycat
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Dragon Pulse
    Close Combat
    Extremespeed
    Heal Pulse
    Me First
    Calm Mind
    Quick Guard

    Egg:
    Blaze Kick(*)
    Vacuum Wave (*)
    Iron Defense(*)
    Circle Throw
    Hi Jump Kick
    Agility
    Crunch

    TM:
    Hidden Power(*) - Ice, power 7
    Swords Dance(*)
    Earthquake(*)
    Psychic
    Shadow Claw
    Double Team
    Bulldoze
    Substitute
    Rock Slide
    Focus Blast
    Dig
    Toxic
    Poison Jab
    Roar
    Flash Cannon

    Other:
    Thunderpunch
    Ice Punch
    Zen Headbutt
    Magnet Rise
    Drain Punch
    Sleep Talk
    Focus Punch
    Low Kick
    Water Pulse
    RagnarokAlex: Ragnarok the Gallade@Dawn Stone (open)

    [​IMG]
    *Gallade (Ragnarok) Male*
    Nature:
    Serious
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 84 Total
    Aerial Ace
    Ally Switch
    Attract
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Close Combat
    Confuse Ray
    Confusion
    Cut
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dual Chop
    Earthquake
    Encore
    Endure
    Facade
    False Swipe
    Feint
    Fire Punch
    Flash
    Focus Punch
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Heal Pulse
    Helping Hand
    Hidden Power (Water7)
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf blade
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Protect
    Psychic
    Psycho Cut
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Safeguard
    Shadow Ball
    Shadow Sneak
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunder Bolt
    Thunder Punch
    Thunder Wave
    Torment
    Toxic
    Will o wisp
    Wish
    X-Scissor
    Zen Headbutt
    Objection: Frollo the Medicham@Expert Belt (open)
    [​IMG]
    Medicham (*) [Frollo] (M)
    Nature: Jolly (+Speed, -Special Attack)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 with Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Moves: 56

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Bide (*)
    Meditate (*)
    Confusion (*)
    Detect (*)
    Hidden Power Fighting 6 (*)
    Swagger
    Mind Reader (*)
    Feint (*)
    Calm Mind (*)
    Force Palm
    Recover
    Hi Jump Kick
    Reversal
    Psych Up

    Drain Punch (*)
    Ice Punch (*)
    ThunderPunch (*)
    Fire Punch
    Foresight
    Bullet Punch
    Fake Out
    DynamicPunch
    Psycho Cut
    Secret Power

    Bulk Up (*)
    Brick Break (*)
    Rock Slide(*)
    Telekinesis
    Low Sweep
    Light Screen
    Reflect
    Focus Punch
    Protect
    Double Team
    Substitute
    Rock Smash
    Strength
    Flash
    Toxic
    Poison Jab
    Sunny Day
    Rock Tomb
    Rest
    Facade

    Magic Coat
    Zen Headbutt
    Counter
    Pain Split
    Endure
    Metronome
    Low Kick
    Headbutt
    Helping Hand
    Gravity
    Mimic
    Sleep Talk

    Dispel (Raid only)
    Athenodoros: Actea the Krilowatt@Enigma Berry (open)
    Actaea the Krillowatt (F)

    [​IMG]
    Nature:
    Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.​
    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​
    Stats:
    HP: 125
    Att: ** (-)
    Def: ***
    SpA: ***
    SpD: ***
    Spd: 121 (+)
    Accuracy Boost: 17%
    Size Class: 1
    Weight Class: 2​
    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​
    Attacks:
    -Bubble
    -Charge
    -Thundershock
    -Tackle
    -Detect
    -Sheer Cold
    -Mind Reader
    -Metrenome
    -Rain Dance
    -Thunderbolt
    -Double Team
    -Ice Shard
    -Confuse Ray
    -Imprison
    -Mirror Coat
    -Aqua Jet
    -Counter
    -Hydro Pump
    -Thunder
    -Discharge
    -Volt Switch
    -Dive
    -Surf
    -Blizzard
    -Torment
    -Substitute
    -Earthquake
    -Discharge
    -Follow Me
    -Bulldoze
    -Hidden Power Grass [7]
    -Muddy Water
    -Thunder Wave
    -Endure
    -Electroweb
    -Icy Wind
    -Earth Power
    -Me First
    -Copycat
    -Heart Swap
    -Shock Wave
    -Whirlpool
    -Signal Beam
    -Helping Hand
    -Toxic
    -Hail
    -Ice Beam
    -Hyper Beam
    -Protect
    -Secret Power
    -Rest
    -Natural Gift
    -Safeguard
    -Scald​
    WaterWarrior: Derpy Hooves the Slowbro@Mystic Water (open)


    [​IMG]
    Slowpoke (Derpy Hooves) Female
    Nature: Sassy (+SpD, -Spe, -10% evasion)
    Type: Water/Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 26 (30/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (40 total)
    Physical:
    Brick Break
    Dig
    Drain Punch
    Earthquake
    Headbutt
    Tackle
    Zen Headbutt

    Special:
    Brine
    Confusion
    Fire Blast
    Flamethrower
    Focus Blast
    Future Sight
    Ice Beam
    Psychic
    Psyshock
    Scald
    Shadow Ball
    Surf
    Water Gun

    Status:
    Curse
    Disable
    Endure
    Growl
    Heal Pulse
    Light Screen
    Magic Coat
    Me First
    Protect
    Rain Dance
    Reflect
    Rest
    Safeguard
    Slack Off
    Substitute
    Telekinesis
    Thunder Wave
    Toxic
    Trick Room
    Yawn
    Dogfish44: Boltair the Emolga @ Everstone (open)
    [​IMG][​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Helping Hand
    Hidden Power (Grass,7)
    Iron Tail (*)
    Knock Off
    Last Resort
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Return
    Roost (*)
    Round
    Shock Wave (*)
    Signal Beam
    Sleep Talk
    Snore
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Tailwind
    Taunt
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Tickle
    Toxic
    U-Turn
    Volt Switch
    Wild Charge

    Total Moves: 53 - Movepool Complete
    Simonsays: Creon the Slaking@Expert Belt (open)

    [​IMG]
    Slaking (Creon) [M]
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25


    EC: 9/9
    MC: 0
    DC: N/A


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet
    Chip Away
    Punishment

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic
    Giga Impact
    Protect
    Taunt
    Shadow Claw
    Substitute
    Brick Break
    Aerial Ace
    Bulldoze
    Flamethrower
    SolarBeam
    Blizard
    Ice Beam
    Thunderbolt
    Rocus Blast
    Roar

    Fire Punch
    Ice Punch
    ThunderPunch
    Sucker Punch
    Shock Wave
    Low Kick
    After You
    Icy Wind
    Block
    Gunk Shot

    Moves: 52
    Zarator: Tiamat the Hydreigon@Expert Belt (open)


    [​IMG]
    Hydreigon* (Tiamat) (F)
    Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 113
    Size Class: 4
    Weight Class: 5
    Accuracy boost: 15%
    Base Rank total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Attacks (76/82 Moves):

    Acrobatics
    Aqua Tail
    Assurance
    Astonish
    Attract
    Bite(*)
    Body Slam
    Bulldoze
    Charge Beam
    Crunch(*)
    Dark Pulse(*)
    Double Hit
    Double Team
    Draco Meteor
    Dragon Pulse
    Dragon Rage(*)
    Dragon Rush
    Dragon Tail
    Dragonbreath(*)
    Earthquake
    Earth Power(*)
    Echoed Voice
    Facade
    Fire Blast
    Fire Fang
    Flamethrower
    Flash Cannon
    Fly
    Focus Blast
    Focus Energy(*)
    Frustration
    Giga Impact
    Head Smash(*)
    Headbutt(*)
    Heat Wave
    Hidden Power [Grass, 7 BP]
    Hyper Beam
    Hyper Voice
    Ice Fang
    Incinerate(*)
    Iron Tail
    Outrage
    Payback
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Roar(*)
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Scary Face
    Screech
    Signal Beam
    Slam
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Tackle(*)
    Taunt
    Thief(*)
    Thunder Fang
    Thunder Wave(*)
    Torment
    Toxic
    Tri Attack
    U-turn
    Work Up
    Elevator_Music: Togekissu the Togekiss@Expert Belt (open)

    [​IMG]
    Togekiss [Togekissu] (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 84

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    ExtremeSpeed
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sky Attack
    Sweet Kiss
    Wish
    Yawn

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Morning Sun
    Nasty Plot
    Peck
    Psycho Shift
    Secret Power
    Stored Power

    Aerial Ace
    Defog
    Detect
    Double Team
    Endure
    Facade
    Flamethrower
    Fly
    Hidden Power (Ground, 7)
    Hyper Beam
    Light Screen
    Mud-Slap
    Pluck
    Protect
    Psychic
    Psyshock
    Reflect
    Rest
    Shadow Ball
    Silver Wind
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Water Pulse
    Zap Cannon

    Air Cutter
    Body Slam
    Counter
    Covet
    Dizzy Punch
    Drain Punch
    Endeavor
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hyper Voice
    Magic Coat
    Mimic
    Ominous Wind
    Signal Beam
    Sleep Talk
    Softboiled
    Swift
    Tailwind
    Tri Attack
    Trick
    Uproar
    Imanalt: GASTRODOOM the Gastrodon@Rare Candy (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water
    Body Slam

    Brine(*)
    Mirror Coat(*)
    Counter(*)
    Yawn
    Curse
    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power
    Sandstorm
    Dig
    Dive
    Surf
    Substitute
    Waterfall
    Double Team
    Pain Split
    Bulldoze
    Sleep Talk
    Rest
    Endure
    Rock Slide
    Sludge Wave
    Blizzard
    Hyper Beam
    Hail
    Round
    Rock Tomb
    Clear Smog
    String Shot
    Amnesia
    Fissure
    Block
    Giga Impact
    Memento
    47 moves
    Maxim: Matrix the Porygon-Z@Silk Scarf (open)

    [​IMG]
    Porygon2 (Matrix)
    Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (40):
    Trick Room
    Nasty Plot
    Conversion 2
    Tackle
    Sharpen
    Defense Curl
    Conversion
    Agility
    Recover
    Magnet Rise
    Psybeam
    Embargo
    Magic Coat
    _____________________
    Tri Attack
    Signal Beam
    Discharge
    Lock-On
    Zap Cannon
    Hyper Beam

    Pain Split
    Endure
    Sleep Talk

    Bide
    Teleport
    Double Team
    Swift
    Protect
    Psychic
    Psych Up
    Dark Pulse
    Ice Beam
    Blizzard
    Thunderbolt
    Thunder
    Psyshock
    Shadow Ball
    Thunder Wave
    Solarbeam
    Hidden Power Fighting 7
    Substitute
    Frosty: Gespenst the Dusclops@Eviolite (open)
    [​IMG]
    Dusclops * (Gespenst) M
    Nature: Brave (+ Attack; - Speed)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (25*0.85v) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: doesn't matter

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (41):
    Leer (*)
    Night Shade (*)
    Disable (*)
    Foresight (*)
    Astonish (*)
    Confuse Ray (*)
    Shadow Sneak (*)
    Pursuit (*)
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch
    Curse
    Hex
    Mean Look
    Payback
    Future Sight

    Destiny Bond (*)
    Pain Split (*)
    Imprison (*)
    Grudge

    Trick Room (*)
    Will-o-Wisp (*)
    Return (*)
    Earthquake
    Rock Slide
    Focus Punch
    Counter
    Substitute
    Protect
    Rest
    Sleep Talk
    Taunt
    Toxic
    Torment
    Spite
    Skill Swap
    Snatch
    Brick Break
    Texas Cloverleaf: Slasher the Haxorus@Dragon Fang (open)

    [​IMG]
    [​IMG]
    Haxorus, Slasher (M)
    Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    Haxorus
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance
    Taunt
    Dragon Pulse
    Swords Dance
    Guillotine
    Outrage
    Giga Impact

    Counter
    Endeavor
    Endure
    Iron Tail
    Night Slash
    Razor Wind
    Reversal

    Aqua Tail
    Draco Meteor
    Low Kick
    Sleep Talk
    Snore
    Superpower

    Aerial Ace
    Brick Break
    Bulldoze
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Grass Knot
    Facade
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Shadow Claw
    Substitute
    Sunny Day
    Surf
    Toxic
    X-Scissor
    Total Moves: 52/68
    TIO: Jill the Jellicent@Exp. Share (open)
    [​IMG]
    Jellicent[Jill](F)*
    Nature: Bold (+Def, -Att)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body: Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW unlocked): Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble*
    Water Sport*
    Absorb*
    Night Shade*
    BubbleBeam*
    Recover*
    Water Pulse*
    Ominous Wind
    Rain Dance
    Hex
    Wring Out
    Water Spout
    Brine

    Confuse Ray*
    Mist*
    Acid Armor*
    Pain Split

    Giga Drain
    Icy Wind
    Magic Coat

    Ice Beam*
    Shadow Ball*
    Scald*
    Toxic
    Protect
    Will-o-Wisp
    Surf
    Double Team
    AOPSuser: Gandalf the Cyclohm@Expert Belt (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave
    Dragon Dance
    Gust
    Water Pulse

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment
    Hyper Beam
    Double Team
    Roar
    Earthquake
    Charge Beam
    Signal Beam
    Snore
    Hone Claws
    Flash
    Sandstorm
    Attract
    Round
    Incinerate
    Bulldoze
    Dragon Tail
    Trick Room

    Total: 71/85
    MRcRanger97: Libra the Lucario@Muscle Band (open)

    [​IMG]
    Lucario [Libra] (M)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast: Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15=103.5=104)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Dark Pulse
    Metal Claw
    Bone Rush
    Metal Sound
    Extremespeed
    Heal Pulse
    Aura Sphere
    Close Combat

    Detect*
    Iron Defense*
    Sky Uppercut*
    Blaze Kick

    Magnet Rise
    Helping Hand
    Hi Jump Kick
    Ice Punch

    Bulk Up*
    Brick Break*
    Shadow Claw*
    Substitute
    Rock Slide
    Focus Blast
    LockDown: Cave Rage the Crobat@Soothe Bell (open)
    [​IMG]
    Crobat [Cave Rage] (M)
    Nature: Hasty (+15% Speed +26% Accuracy, -1 Def)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 150 (+15%, +26% Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Cross Poison
    Screech
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Acrobatics
    Air Slash
    Poison Fang
    Haze

    Giga Drain
    Steel Wing
    Zen Headbutt

    Toxic
    Venoshock
    Shadow Ball
    Taunt
    Bide
    Fly
    Hidden Power [Ground, 7]
    Endure
    Heat Wave
    Snatch
    U-turn
    Protect

    Roost
    Madotsuki: Doc Scratch the Dusknoir@Reaper Cloth (open)


    [​IMG]


    Dusknoir [Doc Scratch] (M)
    Nature: Impish (+1 Def., -1 Spc. Att.)
    Type: Ghost
    Ghost

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Pressure (Innate) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 6 (+1)
    SpA: Rank 2 (-1)
    SpD: Rank 5
    Spe: 45
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Curse
    Shadow Punch

    Memento
    Pain Split
    Imprison

    DynamicPunch
    Trick Room
    Taunt
    Torment
    Rest
    Sleep Talk
    Protect
    Earthquake
    Spite
    Eternal_Drifter: Mirage the Zoroark@Nothing (open)
    [​IMG]
    Mirage (Female Zoroark)
    Hasty Nature
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilty:
    Illusion: Type: Innate
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 90
    Atk: Rank 4
    Def: Rank 1(-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Accuracy Bonus: +17%

    EC: 6/6
    MC: 0

    Attacks: (39 Moves Known)
    U-Turn
    Scratch
    Leer
    Pursuit
    Fake Tears
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Torment
    Agility
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Counter
    Detect
    Extrasensory
    Sucker Punch

    Bounce
    Dark Pulse
    Snatch
    Snore

    Toxic
    Hidden Power (Ice, 7)
    Protect
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Rest
    Thief
    Low Sweep
    Focus Blast
    Grass Knot
    LupusAter: Thrym the Tyranitar@Rock Gem (open)

    [​IMG]
    Tyranitar Thrym (M)
    Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
    Type:
    Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Glyph of Crunch: Raises the base power of Crunch by 1

    Stats:
    HP: 110
    Atk: Rank 6 +
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3 -
    Spe: 61

    EC 9/9
    MC 0
    DC 5/5

    Abilities:
    Sand Stream (Innate):When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse
    Hyper Beam

    Dragon Dance
    Ancient Power
    Iron Head
    Aqua Tail
    Assurance

    Snarl
    Stone Edge
    Earthquake
    Thunderbolt
    Hone Claws
    Ice Beam
    Flamethrower
    Aerial Ace
    Taunt

    Superpower
    DarkSlay: Lumber the Conkeldurr@Expert Belt (open)
    [​IMG]
    Conkeldurr [Lumber] (M)
    Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound (*)
    Leer (*)
    Focus Energy (*)
    Bide (*)
    Low Kick (*)
    Rock Throw (*)
    Wake-Up Slap (*)
    Little By Little (*)
    Focus Punch
    Hammer Arm
    Foresight
    Stone Edge
    Scary Face

    Drain Punch (*)
    Mach Punch (*)
    Detect (*)
    Reversal
    Wide Guard
    Force Palm
    Endure

    Ice Punch
    Fire Punch
    Thunder Punch

    Bulk Up (*)
    Rock Slide (*)
    Payback (*)
    Taunt
    Earthquake
    Substitute
    Knock Down
    Facade
    Toxic
    Low Sweep
    Dig
    Rediamond: Blade the Scizor@Occa Berry (open)


    [​IMG]
    Scizor [Blade] (M)
    Nature: Careful (+SpD, -SpA)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


    45/82 Moves

    Acrobatics
    Aerial Ace
    Agility
    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Bite
    Bug Buzz
    Bullet Punch
    Captivate
    Counter
    Curse
    Cut
    Defog
    Detect
    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Flash Cannon
    Fling
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Hidden Power Ground 6
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer
    Light Screen
    Metal Claw
    Mimic
    Morning Sun
    Natural Gift
    Night Slash
    Ominous Wind
    Pursuit
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Reversal
    Rock Smash
    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    SuperPower
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down
    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Venoshock
    Wing Attack
    X-Scissor
    Rickheg: Cyclost the Dusknoir@Reaper Cloth (open)
    [​IMG]
    Dusknoir [Cyclost] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Ghost
    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Stat Total: 21

    EC: 9/9
    MC: 0
    DC: n/a

    Abilities
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Future Sight
    Shadow Punch

    Imprison
    Pain Split
    Destiny Bond
    Grudge
    Memento
    Headbutt

    Endure
    Counter
    Dark Pulse
    Snatch
    Skill Swap
    Faint Attack
    Sucker Punch
    DynamicPunch

    Payback
    Focus Punch
    Return
    Psych Up
    Earthquake
    Substitute
    Shadow Ball
    Trick Room
    Protect
    Taunt
    Double Team
    Brick Break
    Torment
    Ice Beam
    Toxic
    Blizzard
    Psychic
    Focus Blast
    Bulldoze
    Rock Slide

    Total Moves: 48
    Gerard: Eponine the Togekiss@Expert Belt (open)


    Éponine (Togekiss) {}
    [​IMG]
    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    Type: Normal / Flying


    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk:
    1 (-)
    Def:
    3
    SpA:
    5
    SpD: 4

    Spe:
    96 (+)
    SC: 3
    WC: 3
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 57

    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Body Slam
    Brick Break
    Charm
    Counter
    Defog
    Double Edge
    Double Team
    Encore
    Endeavour
    Endure
    ExtremeSpeed
    Flamethrower
    Fly
    Follow Me
    Grass Knot
    Growl
    Heal Bell
    Heat Wave
    Hidden Power Ice (7)
    Hyper Beam
    Hyper Voice
    Icy Wind
    Last Resort
    Light Screen
    Magic Coat
    Magical Leaf
    Metronome
    Morning Sun
    Nasty Plot
    Protect
    Psych Up
    Psychic
    Psycho Shift
    Reflect
    Rest
    Roost
    Round
    Safeguard
    Shadow Ball
    Signal Beam
    Sky Attack
    Sleep Talk
    Solarbeam
    Sunny Day
    Swagger
    Sweet Kiss
    Tailwind
    Thunder Wave
    Tri Attack
    Trick
    Wish
    Yawn
    TheWolfe: Serenity the Togekiss@Leftovers (open)
    [​IMG]
    Serenity - Togekiss (F)
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 9
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    Togekiss
    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -After you
    -Air Slash
    -AncientPower
    -Attract
    -Aura Sphere
    -Bestow
    -Brick Break
    -Charm
    -Counter
    -Covet
    -Defog
    -Double Team
    -Dream Eater
    -Encore
    -Endeavor
    -Endure
    -Extrasensory
    -Extremespeed
    -Flamethrower
    -Fling
    -Fly
    -Follow Me
    -Foresight
    -Future Sight
    -Grass Knot
    -Growl
    -Heal Bell
    -Heat Wave
    -Helping Hand
    -Hidden Power: Ice 7
    -Hyper Beam
    -Incinerate
    -Light Screen
    -Magic Coat
    -Magical Leaf
    -Metronome
    -Mimic
    -Mirror Move
    -Morning Sun
    -Mud-Slap
    -Nasty Plot
    -Pluck
    -Protect
    -Psych Up
    -Psycho Shift
    -Psyshock
    -Rain Dance
    -Reflect
    -Rest
    -Role Play
    -Roost
    -Safeguard
    -Shadow Ball
    -Shock Wave
    -Signal Beam
    -Sky Attack
    -Sleep Talk
    -Solarbeam
    -Stored Power
    -Substitute
    -Sunny Day
    -Sweet Kiss
    -Swift
    -Tailwind
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Twister
    -Uproar
    -Water Pulse
    -Wish
    -Yawn
    -Zap Cannon

    Total Moves: 75
    TheRoyalGuard: LionHeart the Lucario@Soothe Bell (open)

    [​IMG]
    *<Lucario> [Lionheart] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Total Moves: 101
    Attacks:(61)
    *Counter
    *Endure
    *Feint
    *Force Palm
    *Foresight
    *Quick Attack
    *Reversal
    *Screech
    Aura Sphere
    Bone Rush
    Close Combat
    Copycat
    Dark Pulse
    Detect
    Dragon Pulse
    Extremespeed
    Heal Pulse
    Me First
    Metal Claw
    Metal Sound
    Quick Guard

    *Agility
    *Blaze Kick
    *Vacuum Wave
    Bullet Punch
    Circle Throw
    Cross Chop
    Follow Me
    Hi-Jump Kick
    Iron Defense
    Sky Uppercut
    Zen Headbutt

    *Brick Break
    *Earthquake
    *Rock Slide
    *Shadow Claw
    Bulldoze
    Dig
    Drain Punch
    Dual Chop
    Facade
    Flash Cannon
    Focus Blast
    Focus Punch
    Helping Hand
    Hidden Power(Grass 7)
    Hone Claws
    Ice Punch
    Iron Tail
    Magic Coat
    Magnet Rise
    Mud Slap
    Psychic
    Rest
    Role Play
    Sleep Talk
    Snore
    Substitute
    Sunny Day
    Thunder Punch
    Toxic

    _____________________________________________________________
  3. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Flavor (open)
    [​IMG] [​IMG]

    Drake walks into the arena, and he walks right into a great mist. He walks right onto the sharp edge of a seashell.

    "OUCH"

    Suddenly, a creepy female figure with a chainsaw steps out of the shadows.

    "AAARGH"

    The female figure has another shadow, in the form of a Dusknoir. Shakily, Drake backs away.

    WHO'S THERE

    Oh hi who are you

    AHHHH GHOSTS RUN RUN RUN

    Suddenly, Drake gets an idea.

    "Wait a minute..."
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    Complications pulls his fedora a little lower as a dust devil whips by him, stinging his eyes. To his side, Optimus stands unmoving. Complications looks around the town he's in, noting his surroundings. He spots King Serperior, along with his Nidoking, and Gerard with his Togekiss. "What do you make of this," Optimus asks. Complications looks towards his most trusted ally and says, "I'm not sure yet, but needless to say a plan is forming..."
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Whelp. We just had to end up directly in the bulls-eye. Just great.

    The good news is that no one else is here. We better get out of here - and fast. This area is going to get real ugly. We better find some allies while we're at it."

    [​IMG]

    "Yessir! Sounds like a sage plan to me!"
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Simon wakes up slowly, eyes fading in and out of focus. His head spinning, he made a slow survey of the area.

    Snow. Blinding, biting snow that sneaks through every crevice, chilling to the bone. Flicking his collar up against the wind, he looks across the outcrop, to the other sillouettes in the flurry; a Conkeldurr hOnKiNg to itself, and a Gastrodon looking decidely uncomfortable.

    [​IMG]
    "Whoa... What? How did I get here... Ugh. Dammit Glacier, why do you always take me to such frigid locations... Glacier..?

    "Creon, you okay, buddy?"


    The furry mass of the Laziness behind Simon grunted, seeming mildly annoyed by the weather, but not uncomfortable.
  7. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    [​IMG]

    Madotsuki looked around. "Couldn't have asked for a more... pleasant area to start in. Sickening, almost..."

    [​IMG]

    Doc Scratch chimed in. <I'll say. It doesn't quite befit a man of my charisma, to be in such an exposed place. You must work to find true beauty, you know. Unless you're me. Hoo.>

    "Hmm?" Madotsuki looked at figures in the distance. "We have company."

    <Perhaps we should show them... our hospitality?>

    "No... we shouldn't start fighting yet. Let's see what they have to say."

    <I meant hospitality. I always say exactly what I mean.>
  8. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    In what was going to almost certainly be a short lived melee for him, Random figures out that he & his Pokémon were dealt a cruel hand by Glacier Knight's RNG, finding himself in the most popular room of all rooms...
    [​IMG][​IMG]
    "Well, look where we landed...Out of all the places we could have possibly land, we find ourselves in a room of six...Just fucking perfect. I doubt this mad bunch will approve of our dusty entrance, so...inb4 a flurry of trips, I guess..."
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG][​IMG]

    "I have to admit, we certainly lucked out when it came to the view."

    "It's certainly better than our luck with our first opponents."

    "Oh I don't know, there might be a benefit to these participants showing up here."

    "Yeah, well I hope you don't mind if I start praying."
  10. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]

    I look around the dusty, Western-style town that I was dropped off at and try to catch my bearings. I hear a thumping noise to my side and turn to see King stomping a perimeter around me.

    "King, let us look for either friends or foes. I would prefer the former."

    [​IMG]

    King looks at me and snorts. We begin moving from building to building. Though we see many sets of stairs, we decide to not go up them. After about 15 minutes, we arrive at the center of the town and see four figures: The trainers, Complications and Gerard, and their pokemon, Bisharp and Togekiss.

    "So, King, what should we do now? We have found both a friend and a foe."
    "I say that we move out of this area now. Though the buildings look safe, they are on weak ground. I smelled a swamp some distance away. Perhaps we should go there?"
    "Good idea. Let us talk to Comp and Gerard. Perhaps we can avoid a confict this early?"
    "Fine. I could care less."

    With that out of the way, King and I position ourselves beside Complications and his Bisharp and face Gerard and his Togekiss.
  11. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG][​IMG]
    No prey in sight... but I do like the locale.
    I wanted destruction...
    Be patient, my rocky friend, it is said that good things come to those who can wait. And now, it is time for the hunter's eternal dilemma... what way to pick? Or should we stay and give ourselves tactical advantage? Decisions, decisions...
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Well look what we have here, Boss! Three targets!

    [​IMG]
    Don't get cocky, Rico. You know damn well we're at a disadvantage here.

    [​IMG]
    What do you suggest we do then?

    [​IMG]
    Well, we either hightail it for better odds, or we forge alliances. And the sooner we get some of those, the better.
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    ''So....it begins.''

    [​IMG]
    Indeed.....may i ask you something though?


    ''What is it?''


    Why me? Steve is your best friend, and Dizzy really wanted to come....why did you choose me?

    ''I.....do not know, actualy....i think i just went with my gut.''

    Fair enough....whats the plan? I dont think you plan to attack that trainer.


    ''First, we gotta make allies....and i think i know where we should go.''

    Hopefully it has a good breeze.
  14. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    [​IMG]

    And so it began... let us lay waste to this rife, unsuspecting world! Those who shall side with me will get rewards beyond their wildest dreams - and those who oppose us... will be destroyed, utterly!
  15. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    [​IMG]

    Brr...this place is colder than Lorelei after I asked her out on a date! I'm not sure if we can take the massive hailstorm that could come at any second. What say you, Lumber?
    [​IMG]
    LUMBER NO LIKE HAIL! LUMBER SMASH PUNY ICE!

    Yes, that's what I thought. Let's take a look around for some other trainers, shall we? Looks like we have a Slaking and a Gastrodon with us today. They seem as out of place as we are, Lumber! Shall we give them a hand?

    LUMBER'S BOOM STICKS ARE FROZEN. LUMBER HAS HARD TIME GRABBING BOOM STICKS! LUMBER WANTS WARMTH!

    Perhaps now isn't the time to confront anyone, at least not in this weather. Unless provoked, of course! Let's see if we can move away from this spot, or at least grab a cup of tea with a potential friend!

    LUMBER LIKE COFFEE, NOT TEA! BLACK COFFEE!

    Okay, okay, coffee it is. Just don't get too hopped up on caffeine, we need to conserve our energy!
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Alright, let's see what surprises there are in store for us.

    There's something about A SURPRISE! that intrigues me, since it'll almost certainly put in a fun twist somewhere. That's why I'm setting this plan in motion. I want exactly seventeen of us—no more, no less—to participate in the lottery. To ensure that we do have seventeen, I request the following:

    1) IF you have already sent in actions to participate in the lottery THEN tell me saying you have. Hopefully we haven't had seventeen people that have sent in actions with participation yet.

    2) IF you have not sent in actions yet AND would like to participate in the lottery AND there are less than 17 participants so far THEN tell me saying you will. This is so we can ensure that exactly 17 people are in the lottery.

    3) IF you are not participating THEN post saying you aren't. You might be able tell me over IRC but don't assume that I'll see it since I'm idle half the time. What I end up wanting to have is 35 people that fit into either "IN" or "OUT."

    Know that everybody will probably be able to tell who participated and who didn't, so if you're going to rescind on your participation there won't be a person that doesn't know it. I'll keep a list of participants here:

    IN
    1. Engineer
    2. LupusAter
    3. Madotsuki [PM]
    4. Imanalt
    5. UllarWarlord
    6. Ragnarokalex
    7. Pwnemon
    8. rickheg [VM]
    9. Frosty [PM]

    OUT
    1. King Serperior
    2. Texas
    3. EM
    4. LockDown
    5. Dogfish
    6. SimonSays [PM]
    7. AOPSUser
    8. Objection [PM]

    IRC in/out logs (open)

    10:51 King_Serperior Engineer: I have sent in my actions. I am not "In" the lottery
    10:51 LupusAter and i'm in the lottery
    10:57 Texas out
    10:57 elevator_music out
    10:58 Lockdown out
    10:59 dogfish44 I'm not intending to test the lottery ¬_¬
    13:43 kupobot imanalt said 52 minutes ago in #capasb: im in for the lottery in the showdown thingie
    13:43 kupobot Ullar said 52 minutes ago in #capasb: whatimanalt said
    13:43 kupobot AOPSUser said 25 minutes ago in #capasb: out
    15:44 Ragnarokalex Hey Engineer, I want in on the lottery dealio
    15:45 Pwnemon i'll do the lotto
  17. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Wait, I'm one of ASB's finest?
    Lolokay.
  18. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,627
    [​IMG][​IMG]

    KILL ALL. I MUST DESTROY EVERYTHING.

    "..."

    Yeah, I know, we said we would forge alliances to win, BUT LOOK AT HIM. SUCH A TENDER MORSEL.

    "..."

    I see...fair enough. We do it your way.
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    [​IMG] [​IMG]

    "OK Boltair, this seems reasonable. Show them exactly how deceiving looks can truly be!"
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "Oh my... Looks like we're in for a very difficult battle Derpy... well, no use dawdling and derping about. Let's go!"
  21. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    Show Hide
    No less than I
  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I would just like to say that the Tall Grass is hilarious.

    That is all.
  23. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    [​IMG][​IMG]

    "Hmmm...what to do, what to do..."

    By the way, I was in the lottery.
  24. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    All Actions are In. Reffing now.
  25. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    The Ultimate Showdown: Round One

    [​IMG]
    "...And so it begins..."

    Three boats were dispatched to bring the whole lot; It took some time, but eventually all three made it safely into the port. A shady figure gazed at the majestic ships as they slowly lolled into place. The Observatory was a good distance away, but the figure could keenly make out each of the Thirty-Five participants he had invited to his realm. The man did not care about past events; everyone from Ghetsis to Gym leaders, to Werewolves and scientists, and all the trainers in-between had been asked to sign up.... and sign up they did. Now, as the sun began to swirl the sky with sunset shades, the figure awaited the group's approach. Some walked faster than others, seemingly nervous about having to trek through a foreign place at night. Others took their time, walking slower to purposely inspect their opponents. Trying to find allies, perhaps? With a click of a button, the figure's platform causally descended to the ground floor. He had prepare to welcome his guests lavishly, of course.

    ~X~

    When all thirty-five newcomers arrived at the large observatory, the figure introduced himself. As explained over a lush 4 course dinner, the reason to summon the most eclectic group of trainers in all the world was to create a most interesting battle: A melee like no other, The Ultimate Showdown. The synopsis was left with many holes, and numerous questions unanswered. The charitable figure merely shirked them off; they would soon find out for themselves the answers, or else perish. With that, he sent his contestants to bed, each with their own luxurious quarters. Night gracefully waltzed through the sky, with sparkling deposits of galaxies and stars. But things seem quite hasty, as the Sun eagerly burst from the horizon and night ceased to exist.

    A quick breakfast, and then The Figure appeared once more, silently but powerfully making his presence known. The games were scheduled to begin at noon. Prep your precious partner, and deposit their container capsule in the teleporting organizer on the top observing deck. The faces smiled, grinned, grimaced, and shirked. The figure left with content thoughts: the diversity would surely prove entertaining.

    Things began precisely and with haste. The participants, six or seven at a time, jammed into the platform, flustered and nervous as they ascended to where things got very serious. Their minds flashed back to the previous talk of Prizes: the figure was very charitable, and exceedingly rich, and was able to bestow upon the victors the most glorious of gifts. They also pondered the words of fellow competitors.... the figure was correct in his assumption of alliances being born prematurely. In no time, everyone was situated in the marvelous observation deck, a room that surely was the quintessence of The Figure's wealth. Some looked out and stared at Massimo, the large expanse of land and water which was The Figure's own making. Others silently awaited the beginning.

    The Figure saw their ambitious eyes, felt the intense silence.

    So it began. With an easy wave of the hand, the Pokemon were launched into battle.

    "Let the Ultimate Showdown Begin..."

    ~X~
    Speed Order: Crobat-Zoroark/Krilowatt-Volcarona-Hydreigon-Haxorus-Lucario(TRG)/Lucario(Ranger)-Emolga-Charizard/Slaking-Togekiss(Gerard)-Medicham-Lucario(Wanderer)/PorygonZ-Nidoking-Gallade(Pwne)/Gallade(Alex)/Togekiss(EM)/Cyclohm/Togekiss(Wolfe)-Bisharp-Scizor-Tyranitar-Jellicent-Pyroak-Conkeldurr/Dusknoir(Madot)-Muk/Lickylicky-Hippodown-Dusknoir(Rick)-Gastrodon-Slowbro-Dusclops

    Pre-Round (open)




    [​IMG]
    Optimus (Complications)
    HP: 100
    EN: 100
    Abilities: Defiant/Inner Focus/Pressure
    Stats: 6(7)/4/1/3
    Body: Size 3 / Weight 4
    Speed: 70
    Status:
    Items: Rare Candy


    [​IMG]
    King (King_Serperior)
    HP: 100
    EN: 100
    Abilities: Poison Point/Sheer Force/Rivalry
    Stats: 3/2/4/3
    Body: Size 3 / Weight 4
    Speed: 85
    Status:
    Items:
    Expert Belt

    [​IMG]
    Mimring (Ullar Warlord)
    HP: 100
    EN: 100
    Abilities: Blaze/Solar Power
    Stats: 4/2/4/3
    Body: Size 1 / Weight 2
    Speed: 100
    Status:
    Items: Bright Powder


    [​IMG]
    Rodney (Pwnemon)
    HP: 100
    EN: 100
    Abilities: Steadfast/Justified
    Stats: 5/4/2/4
    Body: Size 3 / Weight 4
    Speed: 80
    Status:
    Items: Leftovers


    [​IMG]
    Stortamus (Its_A_Random)
    HP: 110
    EN: 100
    Abilities: Sand Stream/Sand Force
    Stats: 4/4/3/4
    Body: Size 4 / Weight 7
    Speed: 40 (-10% evasion)
    Status:
    Items: Leftovers


    [​IMG]
    Yum! (Yarnus of Bethany)
    HP: 110
    EN: 100
    Abilities: Own Tempo/Cloud Nine/Oblivious
    Stats: 3/3/4/3
    Body: Size 3 / Weight 5
    Speed: 43 (-10% Evasion)
    Status:
    Items: Expert Belt


    [​IMG]
    Grass Skirt (Smashlloyd20)
    HP: 120
    EN: 100
    Abilities: Rock Head/Battle Armor/Chlorophyll
    Stats: 4/4/3/3
    Body: Size 4 / Weight 5
    Speed: 51 (-10% evasion)
    Status:
    Items: Leftovers


    [​IMG]
    Bosco (Matezoide)
    HP: 110
    EN: 100
    Abilities: Stench/Sticky Hold/Poison Point
    Stats: 4/3/4/4
    Body: Size 3 / Weight 3
    Speed: 43 (-10% Evasion)
    Status:
    Items: Black Sludge



    [​IMG]
    Taiyo (Engineer Pikachu)
    HP: 100
    EN: 100
    Abilities: Flame Body/Swarm/Levitate
    Stats: 1/3/5/4
    Body: Size 3 / Weight 3
    Speed: 115 (+15% Acc)
    Status:
    Items: Shell Bell


    [​IMG]
    Rico (The_Wanderer)
    HP: 100
    EN: 100
    Abilities: Inner Focus/Steadfast/Justified
    Stats: 5(6)/3/4(5)/2
    Body: Size 3 / Weight 4
    Speed: 90
    Status:
    Items: Soothe Bell


    [​IMG]
    Ragnarok (RagnarokAlex)
    HP: 100
    EN: 100
    Abilities: Steadfast/Justified
    Stats: 5/3/3(4)/4
    Body: Size 3 / Weight 4
    Speed: 80
    Status:
    Items: Dawn Stone


    [​IMG]
    Frollo (Objection)
    HP: 90
    EN: 100
    Abilities: Pure Power/Telepathy
    Stats: 5/3/1/3
    Body: Size 2 / Weight 5
    Speed: 92 (+10% Acc)
    Status:
    Items: Expert Belt


    [​IMG]
    Actea (Athenodoros)
    HP: 125
    EN: 100
    Abilities: Magic Guard/Shell Armor/Trace
    Stats: 2/3/3/3
    Body: Size 1 / Weight 2
    Speed: 121 (+17% Acc)
    Status:
    Items: Enigma Berry


    [​IMG]
    Derpy Hooves (WaterWarrior)
    HP: 100
    EN: 100
    Abilities: Oblivious/Own Tempo/Regenerator
    Stats: 3/4/4/4
    Body: Size 3 / Weight 4
    Speed: 26 (-10% Evasion)
    Status:
    Items: Mystic Water


    [​IMG]
    Boltair (Dogfish44)
    HP: 90
    EN: 100
    Abilities: Motor Drive / Static
    Stats: 3(5)/1/4(6)/2
    Body: Size 1 / Weight 1
    Speed: 103
    Status:
    Items: Everstone


    [​IMG]
    Creon (SimonSays)
    HP: 90
    EN: 100
    Abilities: Truant
    Stats: 7/3/3/3
    Body: Size 4 / Weight 5
    Speed: 100
    Status:
    Items: Expert Belt


    [​IMG]
    Tiamat (Zarator)
    HP: 100
    EN: 100
    Abilities: Levitate
    Stats: 4/3/5/2
    Body: Size 4 / Weight 5
    Speed: 113
    Status:
    Items: Expert Belt


    [​IMG]
    Togekissu (Elevator_Music)
    HP: 100
    EN: 100
    Abilities: Hustle/Serene Grace/Super Luck
    Stats: 1/3/6/4
    Body: Size 3 / Weight 3
    Speed: 80
    Status:
    Items: Expert Belt


    [​IMG]
    GASTRODOOOOOM (Imanalt)
    HP: 110
    EN: 100
    Abilities: Sticky Hold/Storm Drain/Sand Force
    Stats: 3/3/4(5)/3
    Body: Size 2 / Weight 3
    Speed: 33 (-10% Evasion)
    Status:
    Items: Rare Candy


    [​IMG]
    Matrix (Maxim)
    HP: 100
    EN: 100
    Abilities: Adaptability/Download/Analytic
    Stats: 2/3/6/3
    Body: Size 2 / Weight 3
    Speed: 90
    Status:
    Items: Silk Scarf


    [​IMG]
    Gespenst (Frosty)
    HP: 90
    EN: 100
    Abilities: Pressure
    Stats: 4/5(7)/2/5(7)
    Body: Size 3 / Weight 3
    Speed: 21 (-10% Evasion)
    Status:
    Items: Eviolite


    [​IMG]
    Slasher (Texas Cloverleaf)
    HP: 100
    EN: 100
    Abilities: Rivalry/Mold Breaker/Unnerve
    Stats: 6/3/1/3
    Body: Size 3 / Weight 5
    Speed: 112 (+14% Accuracy)
    Status:
    Items:
    Dragon Fang

    [​IMG]
    Jill (TIO)
    HP: 110
    EN: 100
    Abilities: Water Absorb/Cursed Body/Damp
    Stats: 1/4/3/4
    Body: Size 4 / Weight 5
    Speed: 60
    Status:
    Items: Exp Share


    [​IMG]
    Gandalf (AOPSUser)
    HP: 110
    EN: 100
    Abilities: Shield Dust/Static/Overcoat
    Stats: 1/4/5/3
    Body: Size 4 / Weight 4
    Speed: 80
    Status:
    Items: Expert Belt


    [​IMG]
    Libra (MRcRanger97)
    HP: 100
    EN: 100
    Abilities: Steadfast/Inner Focus/Justified
    Stats: 4/3/4/2
    Body: Size 3 / Weight 4
    Speed: 104 (+12% Acc)
    Status:
    Items: Muscle Band


    [​IMG]
    Cave Rage (LockDown)
    HP: 100
    EN: 100
    Abilities: Inner Focus/ Infiltrator
    Stats: 3(4)/2(3)/3/3(4)
    Body: Size 4 / Weight 4
    Speed: 150 (+26% Acc)
    Status:
    Items: Soothe Bell


    [​IMG]

    Doc Scratch (Madotsuki)
    HP: 90
    EN: 100
    Abilities: Pressure/Levitate
    Stats: 4/6/2/5
    Body: Size 4 / Weight 5
    Speed: 45
    Status:
    Items: Reaper Cloth


    [​IMG]
    Mirage (Eternal_Drifter)
    HP: 90
    EN: 100
    Abilities: Illusion
    Stats: 4/1/5/2
    Body: Size 3 / Weight 4
    Speed: 121 (+17% Acc)
    Status:
    Items:


    [​IMG]
    Thrym (Lupus Ater)
    HP: 110
    EN: 100
    Abilities: Sand Stream/Unnerve
    Stats: 6/4/3/3
    Body: Size 4 / Weight 6
    Speed: 61
    Status:
    Items: Rock Gem


    [​IMG]
    Lumber (DarkSlay)
    HP: 110
    EN: 100
    Abilities: Guts/Sheer Force/Iron Fist
    Stats: 5/3/1/4
    Body: Size 3 / Weight 4
    Speed: 45
    Status:
    Items: Expert Belt


    [​IMG]
    Blade (Rediamond)
    HP: 100
    EN: 100
    Abilities: Swarm/Technician/Light Metal
    Stats: 5/4/1/4
    Body: Size 3 / Weight 5
    Speed: 65
    Status:
    Items: Occa Berry


    [​IMG]
    Cyclost (Rickheg)
    HP: 90
    EN: 100
    Abilities: Pressure/Levitate
    Stats: 4/5/4/5
    Body: Size 4 / Weight 5
    Speed: 39 (-10% Evasion)
    Status:
    Items: Reaper Cloth


    [​IMG]
    Eponine (Gerard)
    HP: 100
    EN: 100
    Abilities: Hustle/Serene Grace/Super Luck
    Stats: 1/3/5/4
    Body: Size 3/ Weight 3
    Speed: 96 (+10% Acc)
    Status:
    Items: Expert Belt


    [​IMG]
    Serenity (TheWolfe)
    HP: 100
    EN: 100
    Abilities: Hustle/Serene Grace/Super Luck
    Stats: 1/4/5/4
    Body: Size 3 / Weight 3
    Speed: 80
    Status:
    Items: Leftovers



    [​IMG]
    LionHeart (TheRoyalGuard)
    HP: 100
    EN: 100
    Abilities: Inner Focus/Justified/Steadfast
    Stats: 4(5)/3/4(5)/2
    Body: Size 3 / Weight 4
    Speed: 104 (+12% Acc)
    Status:
    Items: Soothe Bell

    First things First, the Lottery began! The contestants were told they could possibly gain a valuable item, as long as they played their cards right....

    10 People Are in the Lottery! That means....
    they heal 10Hp and EN instantly at the beginning of the round!

    ...

    ...Alright, so that did nothing really, since everyone is at full HP/EN. Better luck next time folks!


    The Figure leaned over from his resting spot, his eye caught on Six fierce pokemon located in the Tall Grasses of Massimo. A quick smile graced his face; eyes focused on what could be an interesting fight. Sadly, his wish was lost upon the participants. Communicating with technology bestowed by the Figure himself, they whispered commands of flight. One by one, the six dispersed, which made the Figure lose focus in a sullen manner. even the remaining two, an Emolga and Hippodown did not accomplish much, though excitement was spread with the flying squirrel's successful Thunder wave. The fleeing Togekiss was now crippled. perfect pray for a later day? The Figure did look intently at the Volcarona, for it seemed to be enacting a devious plot. Before fleeing to a grassy route, it released a large span of fire, starting a chain reaction in the large field. As the fire began to spread, the Flaming Insect fled to the beach, but only after lighting his escape hatch ablaze as well.

    The Figure glanced at the Volcano breifly, then quickly turned back, as a much more heated battle was taking place. A Lickylicky and a Charizard stood proud and menacing, fighting with glares and grunts. Finally the Lickylicky was first to take action, giving a war cry while gaining some spinning momentum. the winds began to increase pick up light matter, be it rocks or grit or chunks of lava. A Sandstorm? The Figure chuckled as the move conformed to the arena. Not a sandstorm, but a fire storm, and it raged brutally, making the arena hotter and hotter. The Charizard seemed not to notice for the time being, and spread its wings, charging his bulky enemy with verve. The Lickylicky is a hefty species, but the brute power of the Charizard was able to snatch the pink blob up into the air, and up they went. Soaring, Soaring..... chunks of hot rock and grit getting in the avian's eyes and wings. However, it got to a perfect height, and looked below. The volcano's center seemed small, but the intense heat could be felt from all the way up in the clouds. With a sinister smirk, the Charizard used its might to hoist the blubbering beast above its head, in the air mind you, and toss it viciously to the ground. The Lickylicky's cry echoed through all the levels of the atmosphere, as it plummeted faster and faster. The heat was about to be too much for the thing, but matters got worse when the Lickylicky actually landed in the lava! The Charizard had made its mark with clean precision, and it descended to the ground as its enemy was busy burning alive, frothing around in the crater of lava. The screams were too much. It gave one last grunt of pain, then released a brown wave of water, which sent the whole volcano center into a tizzy. The cool water that was summoned created a thick steam, but did manage to harden some of the lava. The charizard, not sure of what was going on, simply stared at the column of thick white smoke pouring from the volcano, cooling down from its Seismic Toss+Fly combo. Maybe Lickylicky was cooked?

    The Figure nodded approvingly at the Charizard's creativity, then looked around the rest of Massimo. In the far north, he spied a Slaking, Conkeldurr, and Gastrodon. Would they duke it out to the end? The Figure frowned as this proved wrong. The three figure made haste to flee from the blizzarding condition, heading south to the cave system. All three of them? Maybe they were allianced... Though Slaking didn't leave as quickly as the others. Fearing attack, it set up a protective beam, then watched his enemies flee south. He ran after them.... maybe to attack from behind?

    The Figure glanced at all of Massimo, and was afraid to say that it seemed to all be the same. The lake, with four participants battling on the surf, seemed to empty pretty quickly, only leaving a flustered Medicham and a taunted Dusclops. The Krilowatt fled its own turf, a very nice piece of surd. And the Lucario ran quickly to the hills, hoping to avoid contact. Would the Medicham and Dusclops make friends now? or would a showdown take place?

    On the Eastern Hemisphere, the Figure spied pokemon merely walking. A bisharp and nidoking, hand in hand, strolled to the jungle, leaving a Togekiss to set up and claim dominance in the Ghost town. The Swamp became home to a Jellicent and a Haxorus, though the latter quickly fled. Good thing too, the Jellicent had a dastardly plan to drown the Dragon in the murky depths of the swamp sludge. However, its leading cause of failure was its speed. But, the Figure noticed a Lucario sneaking up from behind, coming from the Jungle. Will it battle the slippery Ghost? or can it flee before it becomes the victim Haxorus could have been?

    The last major battle The Figure took an interest to was in the north, the Deathly Hallows. A Porygon-Z and Scizor quickly began to duke it out, though the Porygon fell behind. It tried to use a Conversion 2 attack, but failed to do so, since it was faster than his opponent, and it had not attacked before. Still, the metal bug was dealt a nice divvy of damage, and things seemed about even. Who would rise victorious?

    One more glance at the Volcano was made, and The Figure was surprised to see a Lucario there! It was not the one who ran from the lake, or the one traversing the jungle. Where did it come from? The charizard didnt seem to notice though, as it tried to blast its burnt prey from the sky. The Fire Blast missed and skimmed the edge of the volcano, which did absolutely nothing. The Lickylicky took a bit more damage from the lava, but a defense curl attack left him hard as a rock. The Heat was finally being ignored. and he could attack! Now if he could only get out of the huge lava center....

    The Figure snapped his fingers, and the Lickylicky was transported out of the volcano, still burned, but able to fight his foe. He wouldnt have been able to get out of there anyways. But now there was a third party. Would the Lucario help? or send the Lickylicky to his doom?

    And what about the beach? A hyrdeigon burst from the tall grass, and dragon pulsed the nesting cyclohm, who was creating a nasty trap. The dusknoir that was on the beach was creating a nasty trap as well. Would they be activated? what would happen? The beach began to glisten though, as the Sun shone brightly. Cyclohm's sunny day was working against him it seemed, for although it did get hotter, the bright rays reflected the sand, and the intensity began to blind all who stayed around in the arena. Volcarona finished its blazing trail by ending in the Beach, which left a party of four on the glistening sand.

    One more battle was visible, and the Figure craned his neck to the north, but westward, to a snowy covered plain. A Pyroak roared voraciously as it took battle stance, setting up trickery. Its Opponent, a Slowbro, was having none of it though. It fervently smashed a brickbreak into the Screen, shattering it beyond use, and then battered the Substitute with watery attacks. The side seemed to favor the slowbro, but the Pyroak didnt seem to counter at all. Not yet anyway....

    As for the others i did not mention earlier, A Muk traveled to the jungle, a Togekiss and a Gallade were spotted finishing the round at the Flavor Special, one due to the craftiness of Teleporting, and a Zoroark is no where to be found. the Cliff is now bare, with a single hole in the center....

    ~X~

    [​IMG]
    The Figure was all around displeased at the display. Angrily, he spoke out amongst the chatting group

    "Dear friends... it seems you misunderstood why you are here. YOU ARE NOT HERE TO DILLY DALLY. YOU ARE HERE TO BE THE BEST."

    "....my apologizes. Not all of you were pathetic shmucks. I give credit to the Charizard and Lickylicky, as the PorygonZ and Scizor. The Pyroak and Slowbro were valiant as well. May luck be with you six. As for the rest.... you've had your round of rest. Show me why you are worthy of the Prize! Show me why you are meant to be the best of the best!"

    "...or else you will suffer punishment."

    _________________________________________

    Post-Round (open)




    [​IMG]
    Optimus (Complications)
    HP: 100
    EN: 94
    Abilities: Defiant/Inner Focus/Pressure
    Stats: 6(7)/4/1/3
    Body: Size 3 / Weight 4
    Speed: 70
    Status:
    Items: Rare Candy


    [​IMG]
    King (King_Serperior)
    HP: 100
    EN: 94
    Abilities: Poison Point/Sheer Force/Rivalry
    Stats: 3/2/4/3
    Body: Size 3 / Weight 4
    Speed: 85
    Status:
    Items:
    Expert Belt

    [​IMG]
    Mimring (Ullar Warlord)
    HP: 88
    EN: 67
    Abilities: Blaze/Solar Power
    Stats: 4/2/4/3
    Body: Size 1 / Weight 2
    Speed: 100
    Status:
    Items: Bright Powder


    [​IMG]
    Rodney (Pwnemon)
    HP: 100
    EN: 94
    Abilities: Steadfast/Justified
    Stats: 5/4/2/4
    Body: Size 3 / Weight 4
    Speed: 80
    Status:
    Items: Leftovers


    [​IMG]
    Stortamus (Its_A_Random)
    HP: 110
    EN: 89
    Abilities: Sand Stream/Sand Force
    Stats: 4/4/3/4
    Body: Size 4 / Weight 7
    Speed: 40 (-10% evasion)
    Status:
    Items: Leftovers


    [​IMG]
    Yum! (Yarnus of Bethany)
    HP: 43
    EN: 79
    Abilities: Own Tempo/Cloud Nine/Oblivious
    Stats: 3/3/4/3
    Body: Size 3 / Weight 5
    Speed: 43 (-10% Evasion)
    Status: +1 Def
    Items: Expert Belt


    [​IMG]
    Grass Skirt (Smashlloyd20)
    HP: 83
    EN: 92
    Abilities: Rock Head/Battle Armor/Chlorophyll
    Stats: 4/4/3/3
    Body: Size 4 / Weight 5
    Speed: 51 (-10% evasion)
    Status:
    Items: Leftovers


    [​IMG]
    Bosco (Matezoide)
    HP: 110
    EN: 94
    Abilities: Stench/Sticky Hold/Poison Point
    Stats: 4/3/4/4
    Body: Size 3 / Weight 3
    Speed: 43 (-10% Evasion)
    Status:
    Items: Black Sludge



    [​IMG]
    Taiyo (Engineer Pikachu)
    HP: 100
    EN: 83
    Abilities: Flame Body/Swarm/Levitate
    Stats: 1/3/5/4
    Body: Size 3 / Weight 3
    Speed: 115 (+15% Acc)
    Status:
    Items: Shell Bell


    [​IMG]
    Rico (The_Wanderer)
    HP: 100
    EN: 85
    Abilities: Inner Focus/Steadfast/Justified
    Stats: 5(6)/3/4(5)/2
    Body: Size 3 / Weight 4
    Speed: 90
    Status: +1 Spa, +1 Spd
    Items: Soothe Bell


    [​IMG]
    Ragnarok (RagnarokAlex)
    HP: 100
    EN: 95
    Abilities: Steadfast/Justified
    Stats: 5/3/3(4)/4
    Body: Size 3 / Weight 4
    Speed: 80
    Status:
    Items: Dawn Stone


    [​IMG]
    Frollo (Objection)
    HP: 64
    EN: 78
    Abilities: Pure Power/Telepathy
    Stats: 5/3/1/3
    Body: Size 2 / Weight 5
    Speed: 92 (+10% Acc)
    Status:
    Items: Expert Belt


    [​IMG]
    Actea (Athenodoros)
    HP: 125
    EN: 94
    Abilities: Magic Guard/Shell Armor/Trace
    Stats: 2/3/3/3
    Body: Size 1 / Weight 2
    Speed: 121 (+17% Acc)
    Status:
    Items: Enigma Berry


    [​IMG]
    Derpy Hooves (WaterWarrior)
    HP: 100
    EN: 82
    Abilities: Oblivious/Own Tempo/Regenerator
    Stats: 3/4/4/4
    Body: Size 3 / Weight 4
    Speed: 26 (-10% Evasion)
    Status:
    Items: Mystic Water


    [​IMG]
    Boltair (Dogfish44)
    HP: 84
    EN: 99
    Abilities: Motor Drive / Static
    Stats: 3(5)/1/4(6)/2
    Body: Size 1 / Weight 1
    Speed: 103
    Status: +1 Spd
    Items: Everstone


    [​IMG]
    Creon (SimonSays)
    HP: 121
    EN: 90
    Abilities: Truant
    Stats: 7/3/3/3
    Body: Size 4 / Weight 5
    Speed: 100
    Status:
    Items: Expert Belt


    [​IMG]
    Tiamat (Zarator)
    HP: 100
    EN: 86
    Abilities: Levitate
    Stats: 4/3/5/2
    Body: Size 4 / Weight 5
    Speed: 113
    Status: -1 Acc
    Items: Expert Belt


    [​IMG]
    Togekissu (Elevator_Music)
    HP: 100
    EN: 94
    Abilities: Hustle/Serene Grace/Super Luck
    Stats: 1/3/6/4
    Body: Size 3 / Weight 3
    Speed: 80
    Status: 20% Paralysis, -1 Acc
    Items: Expert Belt


    [​IMG]
    GASTRODOOOOOM (Imanalt)
    HP: 110
    EN: 94
    Abilities: Sticky Hold/Storm Drain/Sand Force
    Stats: 3/3/4(5)/3
    Body: Size 2 / Weight 3
    Speed: 33 (-10% Evasion)
    Status:
    Items: Rare Candy


    [​IMG]
    Matrix (Maxim)
    HP: 51
    EN: 81
    Abilities: Adaptability/Download/Analytic
    Stats: 2/3/6/3
    Body: Size 2 / Weight 3
    Speed: 90
    Status: +1 Spa
    Items: Silk Scarf


    [​IMG]
    Gespenst (Frosty)
    HP: 90
    EN: 93
    Abilities: Pressure
    Stats: 4/5(7)/2/5(7)
    Body: Size 3 / Weight 3
    Speed: 21 (-10% Evasion)
    Status:
    Items: Eviolite


    [​IMG]
    Slasher (Texas Cloverleaf)
    HP: 100
    EN: 94
    Abilities: Rivalry/Mold Breaker/Unnerve
    Stats: 6/3/1/3
    Body: Size 3 / Weight 5
    Speed: 112 (+14% Accuracy)
    Status:
    Items:
    Dragon Fang

    [​IMG]
    Jill (TIO)
    HP: 110
    EN: 77
    Abilities: Water Absorb/Cursed Body/Damp
    Stats: 1/4/3/4
    Body: Size 4 / Weight 5
    Speed: 60
    Status:
    Items: Exp Share


    [​IMG]
    Gandalf (AOPSUser)
    HP: 84
    EN: 76
    Abilities: Shield Dust/Static/Overcoat
    Stats: 1/4/5/3
    Body: Size 4 / Weight 4
    Speed: 80
    Status: -1 Acc
    Items: Expert Belt


    [​IMG]
    Libra (MRcRanger97)
    HP: 92
    EN: 97
    Abilities: Steadfast/Inner Focus/Justified
    Stats: 4/3/4/2
    Body: Size 3 / Weight 4
    Speed: 104 (+12% Acc)
    Status:
    Items: Muscle Band


    [​IMG]
    Cave Rage (LockDown)
    HP: 100
    EN: 94
    Abilities: Inner Focus/ Infiltrator
    Stats: 3(4)/2(3)/3/3(4)
    Body: Size 4 / Weight 4
    Speed: 150 (+26% Acc)
    Status:
    Items: Soothe Bell


    [​IMG]

    Doc Scratch (Madotsuki)
    HP: 90
    EN: 76
    Abilities: Pressure/Levitate
    Stats: 4/6/2/5
    Body: Size 4 / Weight 5
    Speed: 45
    Status: Hands full of wood, -1 Acc
    Items: Reaper Cloth


    [​IMG]
    Mirage (Eternal_Drifter)
    HP: 90
    EN: 78
    Abilities: Illusion
    Stats: 4/1/5/2
    Body: Size 3 / Weight 4
    Speed: 121 (+17% Acc)
    Status:
    Items:


    [​IMG]
    Thrym (Lupus Ater)
    HP: 110
    EN: 94
    Abilities: Sand Stream/Unnerve
    Stats: 6/4/3/3
    Body: Size 4 / Weight 6
    Speed: 61
    Status:
    Items: Rock Gem


    [​IMG]
    Lumber (DarkSlay)
    HP: 110
    EN: 94
    Abilities: Guts/Sheer Force/Iron Fist
    Stats: 5/3/1/4
    Body: Size 3 / Weight 4
    Speed: 45
    Status:
    Items: Expert Belt


    [​IMG]
    Blade (Rediamond)
    HP: 70
    EN: 85
    Abilities: Swarm/Technician/Light Metal
    Stats: 5/4/1/4
    Body: Size 3 / Weight 5
    Speed: 65
    Status: 15% Para
    Items: Occa Berry


    [​IMG]
    Cyclost (Rickheg)
    HP: 90
    EN: 100
    Abilities: Pressure/Levitate
    Stats: 4/5/4/5
    Body: Size 4 / Weight 5
    Speed: 39 (-10% Evasion)
    Status:
    Items: Reaper Cloth


    [​IMG]
    Eponine (Gerard)
    HP: 100
    EN: 84
    Abilities: Hustle/Serene Grace/Super Luck
    Stats: 1/3/5/4
    Body: Size 3/ Weight 3
    Speed: 96 (+10% Acc)
    Status: 20HP Substitute
    Items: Expert Belt


    [​IMG]
    Serenity (TheWolfe)
    HP: 100
    EN: 94
    Abilities: Hustle/Serene Grace/Super Luck
    Stats: 1/4/5/4
    Body: Size 3 / Weight 3
    Speed: 80
    Status:
    Items: Leftovers



    [​IMG]
    LionHeart (TheRoyalGuard)
    HP: 100
    EN: 94
    Abilities: Inner Focus/Justified/Steadfast
    Stats: 4(5)/3/4(5)/2
    Body: Size 3 / Weight 4
    Speed: 104 (+12% Acc)
    Status:
    Items: Soothe Bell


    Calculations (open)


    Crobat Walked onto the Obsidian-Cave Path!
    Crobat -2EN

    Speed Tie (Zoroark/Krilowatt)
    Rolled 1, Zoroark first

    Zoroark used Dig!
    Zoroark dug deep into the ground....

    Zoroark -7EN

    Krilowatt Walked onto the Lake-Pine Forest Path!
    Krilowatt -2EN

    *Volcarona Activates Flame Body!*
    Volcarona's body releases a small but sudden amount of fire, catching the nearby grass on fire!

    Volcarona -5EN

    Volcarona Walked onto the Tall Grass-Beach path!
    Volcarona -2EN

    Hydreigon Ran through the Tall Grass-Beach path!
    Hydreigon -4EN

    Haxorus Walked onto the Swamp-South Sea path!
    Haxorus -2EN

    Speed Tie (Lucario(TRG)/Lucario(Ranger))
    Rolled Two, Ranger Lucario first

    Lucario (Ranger) used Dig (Locomotive!)
    Lucario dug deep...

    Lucario -15EN

    Lucario (TRG) Walked onto the Jungle-Swamp path!
    Lucario -2EN

    Emolga used Thunder Wave!
    Emolga -6EN

    Speed Tie (Charizard/Slaking)
    Rolled two, Slaking first

    Slaking used protect!
    Slaking -7EN

    Charizard used a Combo!
    To keep things in order, the description of the combo will be at the end, since its negative priority. charizard is 100 speed, but the combo makes it move last out of everyone this action

    Togekiss (Gerard) used Substitute (20HP)!
    Togekiss put up a sub!

    Togekiss -17EN

    Medicham used Taunt!
    Medicham taunted Gespenst!

    Medicham -10EN

    Speed Tie (Lucario(Wanderer)/PorygonZ)
    Rolled One, Lucario (Wanderer) first

    Lucario (Wanderer) ran through the lake-Hill path!
    Lucario -4EN

    Porygon-Z used Conversion 2!
    But it didt get attacked! The move failed!

    Porygon-Z -4EN

    Nidoking walked onto the Jungle-Ghost Town Path!
    Nidoking -2EN

    Speed Tie (Gallade(Pwne)/Gallade(Alex)/Togekiss(EM)/Cyclohm/Togekiss(Wolfe))
    Rolled 4/2/5/3/1: Cyclohm/Gallade(alex)/Togekiss(Wolfe)/Togekiss(EM)/Gallade(Pwne)

    Cyclohm used Sunny Day!
    The Sun is shining bright on the beach!
    The sand is too sparkly!

    Cyclohm -10EN

    Gallade (Alex) used Teleport (Flee)!
    (Flavor Special/South Sea/Cliff-South Sea Path/South Sea - Swamp Path)= [ROLLED 1, FLAVOR SPECIAL]
    Gallade teleported to the Flavor Special!

    Gallade -10EN

    Togekiss (Wolfe) walked onto the No Man's-Flavor Special Path!
    Togekiss -2EN

    Togekiss (EM) walked onto the Tall Grass-Pine Forest path!
    Togekiss -2EN

    Gallade (Pwne) walked onto the Pine Forest-Cave path!
    Gallde -2EN

    Bisharp walked onto the Ghost Town-Jungle path!
    Bisharp -2EN

    Scizor used Brick Break!
    Crit Roll: [1-625 Yes, 626-10000 No]=[3458, NO]
    (8+(7.5-4.5)) x1.5 = -16.5HP to Matrix

    Scizor -6EN

    Tyranitar walked onto the Jungle-Desert path!
    Tyranitar -2EN

    Jellicent used Wring out!
    but Texas was not in the arena!
    Jellicent -9EN

    Pyroak used Light Screen!
    Pyroak is covered by a special screen!

    Pyroak -8EN

    Speed Tie (Conkeldurr/Dusknoir(Madot))
    Rolled 1, Conkeldurr first

    Conkeldurr walked onto the Cave-Frosty Mountain path!
    Conkeldurr -2EN

    Dusknoir (Madot) used gravity!
    the gravity is more powerful on the beach!

    Dusknoir -10EN

    Speed Tie (Muk/Lickylicky)
    Rolled 1, Muk goes first

    Muk walked onto the Cliff-Jungle path!
    Muk -2EN

    Lickylicky used Sandstorm!
    Lickylicky whipped up lava and rocks to make a Fire Storm!

    Lickylicky -10EN

    *Hippodown's Sand Stream was activated!*

    Hippodown used protect!
    Hippodown -7EN

    Dusknoir (Rick) walked onto the cave-snowy plains path!
    Dusknoir -2EN

    Gastrodon walked onto the cave-frosty mountains path!
    Gastrodon -2EN

    Slowbro used Brick Break!
    Crit Roll: [1-625 Yes, 626-10000 No]=[5701, NO]
    (8+(4.5-6)) x1 = -6.5HP to Pyroak
    Light Screen was shattered!

    Slowbro -6EN

    Dusclops used Imprison!
    But Dusclops is taunted!

    Charizard used Seismic Toss+Fly!
    Charizard picked up Lickylicky, and attempted to toss it into the volcano's center!
    Crit Roll: [1-625 Yes, 626-10000 No]=[9802, NO]
    Roll to drop Licky into the Volcano: [1-8000 Yes, 8001-10000 Miss due to firestorm/lack of aim/etc]=[3487, YES]
    (9+(6-4.5)) x1.5 +(7+5) = -23.25HP to Lickylicky

    Charizard -25.5EN

    LickyLicky is in lava!
    Burn Roll: [1-9500 Yes, 9501-10000 No]= [1832, YES]
    (15+3+(6-4.5)) x1 = -20HP to Lickylicky

    Firestorm rages in the Volcano Arena!
    Charizard gets pelted by chunks of rocks!
    Charizard -4HP

    Sandstorm rages in the Tall Grass!
    Emolga -2HP

    The Beach is bright, foggy, and sparkly!
    Cyclohm -1 Acc
    Dusknoir (Madot) -1 Acc
    (this -1 Acc drop is permanent until you leave the arena)

    The Super Blizzard rages in the Frosty Mountains!
    Slaking -4HP

    Burn: Lickylicky -2HP

    Leftovers: Gallade (Pwne) +1HP
    Leftovers: Hippodown +1HP
    Leftovers: Smashlloyd +1HP
    Leftovers: Togekiss (Wolfe) +1HP


    Calculations (open)


    Crobat Walked through the Obsidian-Cave Path!
    Crobat -2EN

    Speed Tie (Zoroark/Krilowatt)
    Rolled 1, Zoroark first

    Zoroark used Dig (locomotive!)
    Zoroark started digging to a location...

    Zoroark -15EN

    Krilowatt Walked through the Lake-Pine Forest Path!
    Krilowatt -2EN

    Volcarona Walked Through the Tall Grass-Beach path, while using ember!
    Volcarona set some of the tall grass on fire!

    Volcarona -8EN

    Hydreigon Ran through the Tall Grass-Beach path, and Into the Beach Arena!
    Hydreigon -4EN

    Haxorus Walked through the Swamp-South Sea path!
    Haxorus -2EN

    Speed Tie (Lucario(TRG)/Lucario(Ranger))
    Rolled Two, Ranger Lucario first

    Lucario (Ranger) Finished digging!
    Lucario popped up in the Volcano Arena!
    Lucario -4HP (digging through hot rock/sharp rock, etc)

    Lucario (TRG) Walked through the Jungle-Swamp path!
    Lucario -2EN

    Emolga used Charge!
    Emolga is charged for 6a!
    Emolga +1spd

    Emolga -7EN

    Speed Tie (Charizard/Slaking)
    Rolled one, Charizard first

    Charizard cooled down!

    Slaking ran through the Cave-Frosty Mountain path!
    Slaking -4EN

    Togekiss (Gerard) used Roost!
    Togekiss +20HP

    Togekiss -11EN

    Medicham used Mimic (Rico's Agility!)
    But rico is not in the arena anymore!

    Medicham -5EN

    Speed Tie (Lucario(Wanderer)/PorygonZ)
    Rolled One, Lucario (Wanderer) first

    Lucario (Wanderer) ran through the lake-Hill path, and into the Rolling Hills Arena!
    Lucario -4EN

    Porygon-Z used Thunderbolt!
    Crit Roll: [1-625 Yes, 626-10000 No]= [5899, NO]
    (10+(8.5-6)) x1 +1.75 = -14.25HP to Scizor

    Porygon-Z -7EN

    Nidoking walked through the Jungle-Ghost Town Path!
    Nidoking -2EN

    Speed Tie (Gallade(Pwne)/Gallade(Alex)/Cyclohm/Togekiss(Wolfe))
    Rolled 2/4/1/3

    Gallade (Alex) chilled!
    Gallade +12EN

    Togekiss (Wolfe) walked through the No Man's-Flavor Special Path!
    Togekiss -2EN

    Gallade (Pwne) walked through the Pine Forest-Cave path!
    Gallade -2EN

    Cyclohm created an electroweb trap!
    Cyclohm -7EN

    Bisharp walked through the Ghost Town-Jungle path!
    Bisharp -2EN

    Scizor used Bug Bite!
    Crit Roll: [1-625 Yes, 626-10000 No]=[1820, NO]
    (9+3+(7.5-4.5)) x1 = -15HP to Matrix

    Scizor -3EN

    Tyranitar walked through the Jungle-Desert path!
    Tyranitar -2EN

    Jellicent used Icy Wind!
    but Texas was not in the arena!
    Some of the swamp is frozen!

    Jellicent -5EN

    Pyroak used Substitute (15HP)!
    +15HP sub
    -15HP

    Pyroak -12EN

    Speed Tie (Conkeldurr/Dusknoir(Madot))
    Rolled 1, Conkeldurr first

    Conkeldurr walked through the Cave-Frosty Mountain path!
    Conkeldurr -2EN

    Dusknoir (Madot) made a Will-O-Wisp Trap!
    Dusknoir -7EN

    Speed Tie (Muk/Lickylicky)
    Rolled 2, LickyLicky first


    Lickylicky used Muddy Water!
    the water released hardened some of the lava, reducing damage Lickylicky takes!

    Lickylicky -7EN

    Muk walked through the Cliff-Jungle path!
    Muk -2EN

    Hippodown used Chill!
    Hippodown +12EN

    Dusknoir (Rick) walked through the cave-snowy plains path!
    Dusknoir -2EN

    Gastrodon walked through the cave-frosty mountains path!
    Gastrodon -2EN

    Slowbro used Surf!
    Crit Roll: [1-625 Yes, 626-10000 No]=[5701, NO]
    (10+3+(6-4.5)) x1 +4 = -18.5HP to Pyroak
    sub broke!

    Slowbro -6EN

    Dusclops used Skill Swap (Magic Guard-Pressure)
    Actea is not in the arena, and Duclops is taunted!

    Togekiss (EM) walked through the Tall Grass-Pine Forest path!
    Togekiss -2EN

    LickyLicky is in lava!
    Burn Roll: [1-9500 Yes, 9501-10000 No]= [ALREADY BURNED]
    (5+3+(6-4.5)) x1 = -9.5HP to Lickylicky

    Firestorm rages in the Volcano Arena!
    Charizard gets pelted by chunks of rocks!
    Charizard -4HP
    Lucario gets pelted by chunks of rocks!
    Lucario -2HP

    Sandstorm rages in the Tall Grass!
    Emolga -2HP

    The Tall Grass Arena is on fire!
    But the Sandstorm killed the fire before any major damage was done

    Burn: LickyLicky -2HP

    Leftovers: Gallade (Pwne) +1HP
    Leftovers: Hippodown +1HP
    Leftovers: Smashlloyd +1HP
    Leftovers: Togekiss (Wolfe) +1HP




    Calculations (open)


    Crobat Walked into the Cave Arena!
    Crobat -2EN

    Speed Tie (Zoroark/Krilowatt)
    Rolled 1, Zoroark first

    Zoroark arrived at location!
    but is still underground....

    Krilowatt Walked into the Pine Forest!
    Krilowatt -2EN

    Volcarona Walked into the Beach Arena!
    Volcarona -2EN

    Hydreigon used Dragon Pulse!
    Crit Roll: [1-625 Yes, 626-10000 No]= [4938, NO]
    (9+3+2+(7.5-4.5)) x1.5 = -25.5HP to Cyclohm

    Hydreigon -6EN

    Haxorus Walked into the South Sea Arena!
    Haxorus -2EN

    Speed Tie (Lucario(TRG)/Lucario(Ranger))
    Rolled Two, Ranger Lucario first

    Lucario (Ranger) Chilled!
    Lucario +12EN

    Lucario (TRG) Walked into the Swamp Arena!
    Lucario -2EN

    Emolga Chilled!
    Emolga +12EN

    Speed Tie (Charizard/Slaking)
    Rolled 2, Slaking first

    Slaking ran into the Cave Arena!
    Slaking -4EN

    Charizard used Fire Blast!
    Hit Roll: [1-9500 Yes, 9501-10000 No]= [9712, NO]
    Crit Roll: [1-625 Yes, 626-10000 No]= [4982, NO]
    Fire Blast Missed!

    Charizard -7EN

    Togekiss (Gerard) Chilled!
    Togekiss +12EN

    Medicham used High Jump Kick!
    But rico is not in the arena anymore!
    Medicham kept going and crashed!
    (13+3+(7.5-4.5)) x1.5 = -28.5HP
    28.5/2 = -14HP to Medicham

    Medicham -7EN

    Speed Tie (Lucario(Wanderer)/PorygonZ)
    Rolled One, Lucario (Wanderer) first

    Lucario (Wanderer) used Calm Mind!
    +1 Spa, +1 SpdLucario -7EN

    Porygon-Z used Thunder!
    Hit Roll: [1-7000 Yes, 7001-10000 No]= [3517, YES]
    Crit Roll: [1-625 Yes, 626-10000 No]= [5899, NO]
    Para Roll: [1-3000 Yes, 3001-10000 No]= [240, YES]
    (12+(8.5-6)) x1 +1.75 = -16.25HP to Scizor

    Porygon-Z -8EN

    Nidoking walked into the Jungle Arena!
    Nidoking -2EN

    Speed Tie (Gallade(Pwne)/Gallade(Alex)/Cyclohm/Togekiss(Wolfe))
    Rolled 1/4/3/2


    Gallade (Pwne) walked into the Cave Arena!
    Gallade -2EN

    Togekiss (Wolfe) walked Into the Flavor Special Arena!
    Togekiss -2EN

    Cyclohm created an electroweb trap!
    Cyclohm -7EN

    Gallade (Alex) Used Teleport!
    Gallade teleported to the top of the floating platform!
    Gallade -7EN

    Bisharp walked into the Jungle Arena!
    Bisharp -2EN

    Scizor used Brick Break!
    Crit Roll: [1-625 Yes, 626-10000 No]=[3458, NO]
    (8+(7.5-4.5)) x1.5 = -16.5HP to Matrix

    Scizor -6EN

    Tyranitar walked into the Jungle Arena!
    Tyranitar -2EN

    Jellicent used Wring Out!
    but Texas was not in the arena!

    Jellicent -9EN

    Pyroak Chilled!
    Pyroak +12EN

    Speed Tie (Conkeldurr/Dusknoir(Madot))
    Rolled 2, Dusknoir (Madot)

    Dusknoir (Madot) gathered lumber!
    Dusknoir ripped off some planks from the Boardwalk!
    Dusknoir's hands are full of planks

    Dusknoir -7EN

    Conkeldurr walked Into the Cave Arena!
    Conkeldurr -2EN

    Speed Tie (Muk/Lickylicky)
    Rolled 2, LickyLicky first

    Lickylicky used Defense Curl!
    Lickylicky is now Rock Hard!
    +1 Def

    Lickylicky -4EN

    Muk walked into the Jungle Arena!
    Muk -2EN

    Hippodown used Protect!
    Hippodown -7EN

    Dusknoir (Rick) chilled on the cave-snowy plains path!
    Dusknoir +12EN

    Gastrodon walked into the Cave Arena!
    Gastrodon -2EN

    Slowbro used Scald
    Crit Roll: [1-625 Yes, 626-10000 No]=[5701, NO]
    (8+3+(6-4.5)) x1 +4 = -14.5HP to Pyroak

    Slowbro -6EN

    Dusclops used Earthquake!
    Crit Roll: [1-625 Yes, 626-10000 No]= [8923, NO]
    (10+(6-4.5)) x1 = -11.5HP to Medicham

    Dusclops -7EN

    Togekiss (EM) walked Into the Pine Forest Arena!
    Togekiss -2EN

    LickyLicky is in lava!
    Burn Roll: [1-9500 Yes, 9501-10000 No]= [ALREADY BURNED]
    (3+3+(6-4.5)) x1 = -7.5HP to Lickylicky

    Firestorm rages in the Volcano Arena!
    Charizard gets pelted by chunks of rocks!
    Charizard -4HP
    Lucario gets pelted by chunks of rocks!
    Lucario -2HP

    Sandstorm rages in the Tall Grass!
    Emolga -2HP

    Burn: LickyLicky -2HP


    Leftovers: Gallade (Pwne) +1HP
    Leftovers: Hippodown +1HP
    Leftovers: Smashlloyd +1HP
    Leftovers: Togekiss (Wolfe) +1HP


    Lickylicky is removed from the volcano pit




    Arenas with affects:

    Volcano: Firestorm for 3 more rounds
    Beach: 1) Mist 2) Sunny day for 3 more rounds 3) -1 Acc to all for 3 more rounds 4) Gravity for 3 more rounds
    Tall Grass: Sandstorm forever (until IAR leaves)
    Jungle: Sandstorm forever (Until Lupus leaves)
    Tall Grass-Beach Path: On fire, crossing will damage you

    Current locations
    1= Lake on the Hillside: Objection/Frosty
    2= Rolling Hills: The Wanderer
    3= Volcano: Ullar Warlord/Yarnus of Bethany/MrcRanger97
    4= Snowy Plains: Smashlloyd20/WaterWarrior
    5= Pine Forest: Athenodoros/Elevator_Music
    6= Tall Grass: Its A Random/Dogfish44
    7= Misty Beach: Aopsuser/Madotsuki/Zarator/Engineer Pikachu
    8= Frosty Mountains:
    9= Cave: Pwnemon/LockDown/Simonsays/Imanalt/Darkslay
    10= No Man's Land:
    11= Ocean-side Cliff:
    12= South Sea: Texas Cloverleaf
    13= Obsidian Badlands:
    14= Flavor Special:Ragnarokalex/TheWolfe
    15= Jungle: Lupus Ater/Complications/King Serperior/Matezoide
    16= Murky Swamp: TIO/TheRoyalGuard
    17= Deathly Hallows: Maxim/Rediamond
    18= Ghost Town: Gerard
    19= Dusty Desert:
    Cave-snowy plains path: Rickheg
    ???: Eternal_Drifter
    _________________________________________________________

    Notes:

    When you PM your actions, make sure you put "Showdown Round 2" as the title, or at least have "Round 2" in the name.

    PM/Vm me any mistakes you see. A lot went on, so i might have missed some things. DO NO POST MISTAKES/CORRECTION ON THIS THREAD.

    Some people did not say they were IN or OUT of the Lottery. If you want in the Lottery next round, make sure you say "IM IN THE LOTTERY'. If you say nothing, you are out of the lottery that round.


    There will be another Lottery this round, so make sure to enter if you want in!

    There will be a Care Package this round! It will fall from the sky and land in the center of The Ocean Cliffside at the end of this round. What's inside? well its not much, but that's because its only the beginning of the game! It'll help patch up little wounds though!

    One More round of No disasters

    You have 3 days to PM me actions. they are due 12/27/12, around 10PM (GMT -6)


    _________________________________________________________

    [​IMG]
    "Hmm... there are now 3 main groups. Are they allianced? Or will be see a big fight? And what about the ongiong duels? who will be the victor? Let's find out shortly!"
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