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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Also approved
    3
  3. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    Trainer Name: VFXCross
    Pokemon: Deerling*, Omanyte*, Venonat*, Klink, Archen
    W/L/T: 2/2/0
    Currency Counter: 4
    Universal Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Ongoing Battles (open)
    NONE


    Sweet Victories (open)


    Crushing Defeats (open)
    VS TheMogRunner (Darn you, type coverage!)
    VS Maxim (Screw strategy, I have an Archen)


    Pokemon Team: 5

    Daphne the Deerling (open)
    [​IMG]
    Deerling* [Daphne] (F)
    Nature: Jolly (+15% Speed, +18% Accuracy, -1 SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyl (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW) (Innate) [LOCKED]: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 87 (75*1.15^)
    +18% Accuracy
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level Up:
    Tackle*
    Camouflage*
    Growl*
    Sand-Attack*
    Double Kick*
    Leech Seed*
    Faint Attack*
    Take Down*
    Jump Kick*

    Egg Moves:
    Agility*
    Baton Pass*
    Synthesis*

    BW TMs:
    Thunder Wave*
    Wild Charge*
    Work Up*
    Return

    Number of Moves: 16

    Neptune the Omanyte (open)
    [​IMG]
    Omanyte* [Neptune] (M)
    Nature: Docile (No effect on stats)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW) (Can be Enabled) [LOCKED]:
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:
    Constrict*
    Water Gun*
    Withdraw*
    Horn Attack*
    Bite*
    Rollout*
    Leer*
    Mud Shot*
    AncientPower
    Shell Smash
    Hydro Pump

    Egg Moves:
    Aurora Beam*
    Spikes*
    Water Pulse*

    BW TMs:
    Protect*
    Rock Tomb*
    Scald*
    Surf

    Total Moves: 18

    Atlas the Venonat (open)
    [​IMG]
    Venonat [Atlas] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:
    Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW) (Innate) [LOCKED]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 4/6
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:
    Tackle*
    Disable*
    Foresight*
    Supersonic*
    Confusion*
    Poisonpowder*
    Leech Life*
    Stun Spore*
    Psybeam*
    Psychic
    Sleep Powder
    Poison Fang

    Egg Moves:
    Signal Beam*
    Toxic Spikes*
    Bug Bite*

    BW TMs:
    Toxic*
    Venoshock*
    Sludge Bomb*
    Struggle Bug

    Total Moves: 19

    Shift the Klink (open)
    [​IMG]
    Klink [Shift]
    Nature: Adamant (+1 Atk, -1 SpAtk)
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Plus (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Minus (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Clear Body (DW) (Innate) [LOCKED]: This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpAtk: Rank 1 (-)
    SpDef: Rank 2
    Spd: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:

    Level-Up
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Charge Beam
    Metal Sound
    Shift Gear

    BW TMs
    Return
    Volt Switch
    Thunder Wave

    Number of moves: 11

    Granmarg the Archen (open)
    [​IMG]
    Archen [Granmarg] (M)
    Nature: Jolly (+15% Spe, +15% Acc, -1 SpA)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:

    Defeatist (Innate):
    The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 81 (70*1.15 ^)
    Accuracy: +15%
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 0/6
    MC: 0

    Attacks:
    Level-Up:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard

    Egg Moves:
    Head Smash
    Steel Wing
    Dragon Pulse

    B/W TMs:
    Earthquake
    Swords Dance
    U-Turn

    Number of Moves: 16
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,010
    Hi VFXCross, welcome to ASB! Your team is perfect, apart from Deerling, who actually gains +18% Accuracy. I'm guessing you can fix that yourself, so I'm gonna Approve you!

    1
  5. Cbing

    Cbing

    Joined:
    Nov 6, 2011
    Messages:
    1
    Trainer Name: Cbing
    Pokemon: Deino*, Horsea*, Monohm*
    W/L/T: 0-0-0
    Currency Counters: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Universal Counters:0

    Deino (open)

    [​IMG]
    Deino [Hydramon] (M)*

    Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

    Type:
    Dragon/Dark
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Ability:
    Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 32 (-15%)

    EC:
    0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle*
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    Dragonbreath*
    Roar*
    Crunch*

    Dark Pulse*
    Earth Power*
    Thunder Fang*

    Thunder Wave*
    Dragon Tail*
    Toxic*
    Total Moves Known: 14


    Horsea (open)

    [​IMG]
    Horsea (Kingmon) (M)*
    Nature: Mild (Adds to Special Attack; Subtracts from Defense)
    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bubble*
    Smokescreen*
    Leer*
    Water Gun*
    Focus Energy*
    Bubblebeam*
    Agility*

    Outrage*
    Clear Smog*
    Muddy Water*

    Rain Dance*
    Dragon Pulse*
    Surf*

    Total Moves Known: 13


    Monohm (open)

    [​IMG]
    Monohm* [Cirrus] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle *
    Growl *
    Leer *
    Dragon Rage *
    Charge *
    Thundershock *
    Rain Dance *
    Sonicboom *
    Twister *
    Spark *

    Heal Bell*
    Hydro Pump*
    Shock Wave*

    Thunder*
    Protect*
    Hyper Beam*

    Moves Known: 16
  6. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Monohm's DW Ability is no longer Sheer Force; it's now Overcoat.
  7. Fanal

    Fanal

    Joined:
    Nov 17, 2011
    Messages:
    108
    Trainer Name: Fanal
    Pokemon: Snorunt(*), Wooper(*), Venipede(*)
    W/L/T: 0/0/0
    Trainer Counters: 0


    Backpack:

    Berry Pocket:
    Oran Berry: x2
    Leppa Berry: x2
    Cheri Berry: x2
    Chesto Berry: x2
    Pecha Berry: x2
    Rawst Berry: x2
    Aspear Berry: x2

    Token Pocket:
    0

    Battles
    Ongoing Battles (open)

    Finished Battles (open)



    Pokemon Team:
    Hali the Snorunt (open)

    [​IMG]
    Snorunt(*) Hali(F)
    Nature: Timid

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+ 12 accuracy)
    Size Class:Class 1
    Weight Class: Class 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Inner Focus:[/B]
    (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body:
    (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody:(DW Locked)
    (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:

    Powder Snow(*)
    Leer(*)
    Double Team(*)
    Bite(*)
    Icy Wind(*)
    Headbutt(*)
    Protect(*)

    Block(*)
    Disable(*)
    Spikes(*)

    Shadow Ball(*)
    Hidden Power(Fighting 7)(*)
    Ice Beam(*)

    Moves Total:13

    Starov the Wooper (open)

    [​IMG]
    Wooper(*) Starov(M)
    Nature: Sassy

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2(+)
    Spe: 13 (15/1.15; -10 evasion) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Damp:
    (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb:
    (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Unaware:(DW Locked)
    (Innate)When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Attacks:

    Water Gun(*)
    Tail Whip(*)
    Mud Sport(*)
    Mud Shot(*)
    Slam(*)
    Mud Bomb(*)
    Amnesia(*)

    Curse(*)
    Recover(*)
    Safeguard(*)

    Toxic(*)
    Earthquake(*)
    Scald(*)

    Moves Total:13

    Pence the Venipede (open)

    [​IMG]
    Venipede(*) Pence(M)
    Nature: Adamant

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Poison Point:
    (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swarm:
    (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Quick Feet:(DW Locked)
    (Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Attacks:

    Defense Curl(*)
    Rollout(*)
    Poison Sting(*)
    Screech(*)
    Pursuit(*)
    Protect(*)
    Poison Tail(*)
    Bug Bite(*)


    Pin Missile(*)
    Rock Climb(*)
    Take Down(*)

    Double Team(*)
    Facade(*)
    Poison Jab(*)

    Moves Total:14
  8. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Trainer Name: Doorknob
    Pokemon: Cofagrigus*, Hitmonlee*, Krokorok, Magikarp, Zubat, Yanma, Voltorb, Drowzee, Cacnea, Torkoal
    Potential Gym Team: Vigoroth*, Lopunny, Togepi, Munchlax, Whismur, Rufflet
    W/L/T: 8/5/1
    Trainer Counter: 8

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles (open)

    None yet


    Pokemon:

    Vigoroth (open)

    [​IMG]
    Vigoroth [Laggers] (M)
    Nature:
    Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 78 (90/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: N/A

    Attacks:
    Scratch*
    Yawn*
    Encore*
    Slack Off*
    Faint Attack*
    Amnesia*
    Counter
    Flail
    Focus Punch
    Reversal

    Hammer Arm*
    Crush Claw*
    Body Slam*

    Rock Slide*
    Protect*
    Aerial Ace*
    Shadow Claw
    Substitute
    Taunt
    Earthquake

    Total: 20


    Cofagrigus (open)

    [​IMG]
    Cofagrigus [Cairo] (M)
    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability
    Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (30/1.15=26)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Astonish*
    Protect*
    Disable*
    Haze*
    Night Shade*
    Hex*
    Will-o-wisp*
    Ominous Wind*
    Shadow Ball
    Curse
    Destiny Bond
    Power Split
    Scary Face

    Endure*
    Imprison*
    Nasty Plot*

    Trick Room*
    Toxic*
    Telekinesis*
    Energy Ball
    Safeguard
    Psychic
    Thief
    Flash

    Total: 24


    Hitmonlee (open)

    [​IMG]
    Hitmonlee [Bruce] (M)
    Nature:
    Impish (+1 Def, -1 SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 87
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle*
    Helping Hand*
    Fake Out*
    Foresight*
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Focus Energy
    Feint
    Endure
    Wide Guard
    Blaze Kick
    Reversal

    Mach Punch*
    Hi Jump Kick*
    Counter*
    Rapid Spin

    Protect*
    Brick Break*
    Rock Slide*
    Earthquake
    Swagger

    Total: 23


    Krokorok (open)

    [​IMG]
    Krookorok [Sobek] (M)
    Nature:
    Jolly (+15% Speed, -1 SpA, 12% Accuracy boost)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 86 (74*1.15=86) (13% Accuracy boost)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 6/9
    MC: 0
    DC: 4/5

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Earthquake
    Dig
    Sandstorm
    Crunch

    Counter
    Fire Fang
    Thunder Fang

    Substitute
    Protect
    Taunt
    Brick Break
    Rock Slide
    Stone Edge
    Low Sweep

    Total: 24


    Magikarp (open)

    [​IMG]
    Magikarp [Viking] (M)
    Nature:
    Impish (+1 Def, -1 SpA)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 80
    Atk: Rank 1
    Def: Rank 3 (+)
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    EC: 3/6
    MC: 4
    DC: 2/5

    Attacks:
    Splash
    Tackle

    Reversal
    Bubble

    Bounce
    Total: 5


    Lopunny (open)

    [​IMG]
    Lopunny [Peach] (F)
    Nature:
    Naughty (+1 Atk, -1 SpD)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Limber (DW Locked): (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (-)
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Magic Coat
    Mirror Coat
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Return
    Quick Attack
    Jump Kick
    Bounce
    Charm
    Dizzy Punch
    Agility
    After You

    Encore
    Fake Out
    Circle Throw

    Protect
    Dig
    Thunder Wave
    Thunder

    Total: 23


    Zubat (open)

    [​IMG]
    Zubat [Grimace] (M)
    Nature:
    Naughty (+1 Atk, -1 SpD)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW Locked): (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Acrobatics
    Poison Fang

    Whirlwind
    Quick Attack
    Hypnosis

    Toxic
    Venoshock
    Taunt

    Total: 13


    Yanma (open)

    [​IMG]
    Yanma [Parsec] (M)
    Nature:
    Rash (+Sp Atk, -Sp. Def)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic

    Leech Life
    Whirlwind
    Feint

    Aerial Ace
    U-Turn
    Silver Wind

    Total: 14


    Voltorb (open)

    [​IMG]
    Voltorb [Accelerando] (Genderless)
    Nature:
    Modest (+Sp Atk, -Atk)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath (DW Locked): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 100
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Electro Ball

    Signal Beam
    Sucker Punch
    Mimic

    Volt Switch
    Thunder Wave
    Thunderbolt
    Torment

    Total: 14


    Drowzee (open)

    [​IMG]
    Drowzee [Phony] (M)
    Nature:
    Quiet (+Sp Atk, -Speed)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Inner Focus (DW Locked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 36 (42/1.15=36)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Pound
    Hypnosis
    Disable
    Confusion
    Headbutt
    Poison Gas
    Meditate
    Swagger
    Future Sight

    Assist
    Role Play
    Fire Punch

    Shadow Ball
    Psychic
    Thunder Wave

    Total: 13


    Cacnea (open)

    [​IMG]
    Cacnea [Thistle] (F)
    Nature:
    Relaxed (+Def, -Speed)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW Locked): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (35/1.15=30)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain

    Counter
    Seed Bomb
    Disable

    Sandstorm
    Poison Jab
    Grass Knot

    Total: 14


    Torkoal (open)

    [​IMG]
    Torkoal [Krakatoa] (M)
    Nature:
    Quiet (+Sp Atk, -Speed)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities
    White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
    Shell Armor (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 17 (20/1.15)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 18

    EC: 0/0
    MC: 0
    DC: 0/5

    Attacks:
    Ember
    Smog
    Withdraw
    Curse
    Smokescreen
    Fire Spin
    Rapid Spin
    Body Slam

    Eruption
    Clear Smog
    Yawn

    Will-o-wisp
    Toxic
    Gyro Ball

    Total: 14


    Munchlax (open)

    [​IMG]
    Munchlax [Snorri] (M)
    Nature:
    Brave (+1 Atk, -15% Speed)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Locked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (5/1.15)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow

    Counter
    Whirlwind
    Zen Headbutt

    Earthquake
    Rock Slide
    Return

    Total: 19


    Togepi (open)

    [​IMG]
    Togepi [Aurora] (F)
    Nature:
    Timid (+15% Speed, -1 Atk) (2% Accuracy Boost)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW Locked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 23 (20*1.15) (2% Accuracy Boost)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow

    Mirror Move
    Morning Sun
    Extrasensory

    Thunder Wave
    Flamethrower
    Shadow Ball

    Total: 15


    Whismur (open)

    [​IMG]
    Whismur [Fortissimo] (M)
    Nature:
    Quiet (+1 Sp. Atk, -15% Speed)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 24 (28/1.15) (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Uproar
    Astonish
    Howl
    Supersonic
    Stomp

    Extrasensory
    Circle Throw
    Endeavor

    Flamethrower
    Ice Beam
    Protect

    Total: 12


    Rufflet (open)

    [​IMG]
    Rufflet [Valor] (M)
    Nature:
    Jolly (+15% Speed, -1 Sp Atk) (11% Accuracy boost)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15=69)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Crush Claw
    Brave Bird

    Return
    Frustration
    Rock Smash
    Fly
    U-Turn
    Rock Slide

    Total: 13
  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Fanal, Snorunt gets +12 Accuracy, not +8 Evasion. Fix that and you're approved.

    Doorknob, you need to add how many moves each has and also which abilities are DW locked at the moment. After that you are also approved.

    Cbing, I didn't approve you because you made an account and then left for ages, and haven't even fixed the mistake that MK pointed out. VM me if you want to be approved after you've fixed Monohm's ability.
  10. steelguttey

    steelguttey

    Joined:
    Nov 5, 2011
    Messages:
    94
    I fixed my stuff a while ago but Dogfish didn't respond back when I VMd him. So can I get approval?
  11. Oh My Biscuits

    Oh My Biscuits

    Joined:
    Apr 10, 2010
    Messages:
    213
    Trainer Name: Oh My Biscuits
    Pokemon: Nidoran♀(*), Protowatt (*), Privatyke(*)
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles (open)
    None.

    Finished Battles (open)
    None.


    Pokemon Team:
    Paula Deen the Nidoran♀ (open)

    [​IMG]
    Nidoran♀ (Paula Deen) (N)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point (Can Be Disabled):
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (Dream World Locked) (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (41/1.15 = 35)
    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Growl (*)
    Scratch (*)
    Tail Whip (*)
    Tackle (*)
    Double Kick (*)
    Poison Sting (*)
    Fury Swipes (*)
    Bite (*)
    Helping Hand(*)

    Egg Moves:
    Pursuit (*)
    Poison Tail (*)
    Disable (*)

    TM Moves:
    Ice Beam (*)
    Thunderbolt (*)
    Sludge Bomb (*)

    Rachael Ray the Protowatt (open)

    [​IMG][​IMG][​IMG][​IMG]
    Protowatt (Rachael Ray) (♀)
    Nature: Modest (Adds one (1) Rank to special attack, subtracts one (1) rank to attack)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (Dream World Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)

    Egg Moves:
    Muddy Water (*)
    Signal Beam (*)
    Counter (*)

    TM Moves:
    Thunderbolt (*)
    Ice Beam (*)
    Thunder Wave (*)

    Sandra Lee the Privatyke (open)

    [​IMG]
    Privatyke (Sandra Lee) (♀)
    Nature: Adamant (Adds one (1) Rank to attack, subtracts one (1) Rank to special attack)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (Dream World Locked): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap (*)
    Arm Thrust (*)

    Egg Moves:
    Drain Punch (*)
    Ice Punch (*)
    Recover (*)

    TM Moves:
    Waterfall (*)
    Double Team (*)
    Earthquake (*)
  12. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    steelgutty, you still need to make Levitate on Gastly a Trait rather than Innate, and Trapinch's speed is boosted by 15% (x1.15), making it 12. Fix those and you'll be APPROVED. Welcome to ASB!

    Oh My Biscuits, Nidoran's Speed should round down to 35 because it's a negative nature. Everything else is fine (though apparently Plicowatt is now know as Protowatt and has a new sprite, so you may need to change that at some point), so APPROVED. Welcome to ASB!

    4
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    You can find the Protowatt sprites here, though they are all stored together in one image so you'll need to extract the individual sprite(s) yourself.
  14. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
  15. The Reptile

    The Reptile CELEBRATE
    is a Pre-Contributor

    Joined:
    Sep 16, 2011
    Messages:
    1,216
    Trainer Name: Drake Reptilious
    Pokemon: Mudkip (*) Cyndaquil (*) Turtwig (*)
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Ongoing Battles (open)


    Finished Battles (open)
    None


    Pokemon Team:
    Volturnus the Mudkip (open)

    [​IMG]
    Mudkip [Volturnus] (Male)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. (Locked)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mud-Sport *

    Avalanche *
    Bite *
    Curse *

    Waterfall *
    Rock Slide *
    Dig *


    Mulciber the Cyndaquil (open)

    [​IMG]
    Cyndaquil [Mulciber] (Male)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW) (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Locked)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle *
    Leer *
    SmokeScreen *
    Ember *
    Quick Attack *
    Flame Wheel *
    Defense Curl *

    Flame Burst *
    Extrasensory *
    Foresight *

    Flamethrower *
    Hidden Power [Electric, 7] *
    Fire Blast *


    Terra the Turtwig (open)

    [​IMG]
    Turtwig [Terra] (Female)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Locked)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 31
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle *
    Withdraw *
    Absorb *
    Razor Leaf *
    Curse *
    Bite *
    Mega Drain *

    Seed Bomb *
    Growth *
    Double-Edge *

    Rest *
    Toxic *
    Strength *
  16. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Reptile, you need to add Size Class, Weight Class and Base Rank Total to your Pokemon. These can be found in the Data Audit thread in the Stat and Rarity listing. You can also add Flame Wheel and Defense Curl to Cyndaquil's level up moves, as he learns them before level 25 in Gen 4 and Gen 5. Fix these things and PM/VM me or another approver and we'll approve you, but until then NOT APPROVED

    EDIT: Fixed, so APPROVED. Welcome to ASB!

    That gives me a UC and I'm back at 0
  17. GrassBlade

    GrassBlade

    Joined:
    Nov 27, 2011
    Messages:
    129
    Trainer Name:Frozen Blade
    Pokemon: Ralts(*), Snorunt(*), Eevee(*)
    W/L/T:0/1/0
    Trainer Counters: If these are CC, 2.

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Token Pocket:
    Battles (open)
    vs. Doorknob=>Lost


    Pokemon Team:
    Ace the Ralts (open)
    [pimg]280[/pimg]Ralts[Ace]Male
    Nature:Serious(Yay, nothing!)
    Type: Psychic
    Psychic:
    Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities:
    Synchronize (Innate):Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace (Can be Activated) :This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy (Dream World Locked)(Innate):
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    EC: 1/9
    MC: 2
    DC: 1/5
    KOC:1
    Attacks:
    *Growl
    *Confusion
    *Double Team
    *Teleport
    *Lucky Chant
    *Magical Leaf
    *Heal Pulse

    *Shadow Sneak
    *Disable
    *Will-O-Wisp

    *Thunder Wave
    *Psyshock
    *Shadow Ball
    Move Total:13

    Snow the Snorunt (open)
    [pimg]361[/pimg]
    Snorunt [Snow] Female
    Nature:Timid
    Type:Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Abilities:
    Abilities:
    Inner Focus:

    (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body:
    (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody:(DW Locked)
    (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58(+8% accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12
    EC: 1/9
    MC: 2
    DC: 1/5
    KOC:1
    *Powder Snow
    *Leer
    *Double Team
    *Bite
    *Icy Wind
    *Protect

    *Weather Ball
    *Disable
    *Fake Tears

    *Blizzard
    *Hail
    *Rain Dance
    Move Total:12

    Dew the Eevee (open)

    [pimg]133[/pimg]
    Eevee[Dew]Female
    Nature:Quirky
    Type:
    Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:

    Run Away:
    Type: Innate
    This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type deal two (2) more damage.

    Anticipation (DW locked):
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    EC: 1/6
    MC: 2
    DC: 1/5
    Moves:
    *Tackle
    *Tail Whip
    *Helping Hand
    *Sand-Attack
    *Growl
    *Quick Attack

    *Wish
    *Yawn
    *Charm

    *Dig
    *Sunny Day
    *Protect
  18. Typhloterra

    Typhloterra

    Joined:
    Jul 11, 2011
    Messages:
    44
    Trainer Name: Typhloterra
    Pokemon: Cyndaquil(*), Aron(*), Swablu(*)
    W/L/T: 0/0/0
    Trainer Counter: 3

    Backpack:

    Berry Pocket:
    2 Oran
    2 Leppa
    2 Cheri
    2 Chesto
    2 Pecha
    2 Rawst
    2 Aspear

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Ongoing Battles (open)



    Completed Battles (open)


    Pokemon Team:

    Tony the Cyndaquil (open)

    [​IMG]
    Cyndaquil(*) [Tony] (Male)
    Nature: Lonely; (+1 Atk, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:
    0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Leer(*)
    Smokescreen(*)
    Ember(*)
    Quick Attack(*)
    Flame Wheel(*)
    Defense Curl(*)

    Extrasensory(*)
    Foresight(*)
    Covet(*)

    Sunny Day(*)
    Dig(*)
    Wild Charge(*)

    Total Attacks: 13

    Steeler the Aron (open)

    [​IMG]
    Aron(*) [Steeler] (Male)
    Nature: Relaxed ;(+1 Def, -15% Speed, -10% Evasion)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 3/9
    MC: 4
    DC: 2/5

    Attacks:
    Tackle(*)
    Harden(*)
    Mudslap(*)
    Headbutt(*)
    Metal Claw(*)
    Iron Defense(*)
    Roar(*)
    Take Down(*)

    Endeavor(*)
    Head Smash(*)
    SmellingSalt(*)

    Earthquake(*)
    Swagger(*)
    Substitute(*)

    Total Attacks: 14

    Fuzz Face the Sawblu (open)

    [​IMG]
    Swablu(*) [Fuzz Face] (Female)
    Nature: Bold; (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW): (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 4
    DC: 2/5

    Attacks:
    Peck(*)
    Growl(*)
    Astonish(*)
    Sing(*)
    Furry Attack(*)
    Safeguard(*)
    Mist(*)

    Haze(*)
    Pursuit(*)
    Roost(*)

    SolarBeam(*)
    Double Team(*)
    Fly(*)

    Total Attacks: 13
  19. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Just saying Typh, you need you pokemon's size class, weight class and BST (this can be found in the data audit thread). Also, you need the number of moves on each pokemon mentioned somewhere.
  20. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    you do not need to put the number of moves your pokemon has. Sure, it can be helpful, and is done by some asb players, but nowhere does it say it is required. it is a choice, not a rule.

    EDIT: talked with IRC people, apparently it is a rule now. guess i might want to update my stuff.

    i did not see this anywhere, so Metal Bagon i apologize to you.
  21. Typhloterra

    Typhloterra

    Joined:
    Jul 11, 2011
    Messages:
    44
    I edited it. I have all of the things you mentioned.
  22. GrassBlade

    GrassBlade

    Joined:
    Nov 27, 2011
    Messages:
    129
    Anyone going through mine? I like how Typhloterra's was already looked at-_-
    @below Thanks! Editing...
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Looking quickly, GrassBlade, I see your Eevee needs a place for counters like your other two mons. An approver still needs to check your team, just like Typhloterra.
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    GrassBlade, when you put your stats, they should have the nature effect already applied. For example, where you say that Snorunt's Attack is Rank 2 before the nature is applied, it should say Rank 1 with a (-) beside it to indicate that it's been lowered by the nature. Also, you can add Headbutt to Snorunt's level-up movepool; he learns it at level 19. Finally, add a move count for Eevee. Fix those small things and you are APPROVED. Welcome to ASB!

    Typhloterra, absolutely nothing wrong that I can see, so APPROVED. Welcome to ASB!

    2
  25. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Trainer Name: typon
    Pokemon: (28) Garchomp*, Magnezone*, Darmanitan*, Krilowatt, Colossoil, Castform, Stratagem, Gengar, Munchlax, Kitsunoh, Cyclohm, Dwebble, Remoraid, Tangela, Throh, Lucario, Dragonite, Nidoran♂, Sableye, Slowpoke, Chimchar, Minccino, Horsea, Deino, Timburr, Solosis, Tynamo
    W/L/T: Don't feel like keeping track.
    Currency Counters: 15
    UC: 64

    Backpack:
    x1 Amulet Coin
    x2 Exp Share
    x2 Expert Belt
    x1 Soft Sand
    x1 Leftovers
    x1 Life Orb
    x1 Dragon Scale
    x1 Link Cable
    x1 Soothe Bell

    Berry Pocket:
    x2 Oran Berry
    x2 Leppa Berry
    x2 Cheri Berry
    x2 Chesto Berry
    x2 Pecha Berry
    x2 Rawst Berry
    x2 Aspear Berry
    x5 Enigma Berry

    Ongoing Battles (open)
    Role Plays (open)



    Pokemon Team:

    Resistor the Magnezone (open)
    [​IMG]
    Magnezone(*) [Resistor]
    Nature: Calm (Special Defense increased by 1 Rank; Attack decreased by 1 Rank.)

    Bio: Resistor was obtained immediately after I recieved Junior, and was my first wild catch. While originally shy and quiet, Resistor formed a strong bond with Junior. With the ability to stay calm even in tough situations, Resistor provides a much needed backbone to the team, thanks to a calm personality and abundant resistances in battle. Resistor brings out the best in all of its friends and teammates, and will always try as hard as it can to bring out the best in others.

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze (DW) [UNLOCKED]: (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats: 70 / 70 / 115 / 130 / 95 / 60

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 60

    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 8
    DC: 5/5

    Attacks: (24/69)

    Physical
    Spark(*)
    Tackle(*)

    Special
    Discharge
    Flash Cannon(*)
    Swift
    SonicBoom(*)
    ThunderShock(*)
    Thunderbolt(*)
    Tri Attack
    Zap Cannon

    Status
    Bide
    Endure
    Light Screen
    Lock-On
    Magic Coat(*)
    Magnet Rise(*)
    Metal Sound(*)
    Protect(*)
    Reflect(*)
    Substitute
    Supersonic(*)
    Teleport
    Thunder Wave(*)
    Shingo the Darmanitan (open)
    [​IMG]
    Darmanitan [Shingo] (M)
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
    Type: Fire
    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Bio: As my most unique acquisition, I obtained Shingo from my father as a parting gift. My brother and I each got to chooses between Shingo and his Eevee. I immediately saw how Shingo's power and personality could benefit my team. Shingo is always good spirited and happy to be around friends. While he can be a bit of a troublemaker at times, everyone knows its with good intentions, and he can usually share his happiness with friends by spreading laughter.

    Abilities:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode [DW LOCKED]: (Can Be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats: 105 / 140 / 55 / 30 / 55 / 95

    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 110 (95*1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks: (22/69)

    Physical
    Earthquake
    Facade(*)
    Fire Fang(*)
    Fire Punch(*)
    Flare Blitz
    Headbutt(*)
    Incinerate(*)
    Rage(*)
    Rock Slide(*)
    Rollout(*)
    Superpower
    Tackle(*)

    Special
    Uproar(*)

    Status
    Encore(*)
    Endure
    Sleep Talk(*)
    Taunt
    Will-O-Wisp(*)
    Work Up(*)
    Yawn(*)
    Tammy the Krilowatt (open)
    [​IMG]
    Krilowatt [Tammy] (F)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW) [UNLOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats: 151 / 84 / 73 / 83 / 74 / 105

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (28)

    Physical
    Aqua Jet
    Ice Shard
    Tackle

    Special
    Bubble
    Discharge
    Dive
    Earth Power
    Hydro Pump
    Ice Beam
    Icy Wind
    Scald
    Signal Beam
    Surf
    Thunderbolt
    Thundershock
    Volt Switch

    Status
    Attract
    Charge
    Confuse Ray
    Counter
    Detect
    Endure
    Heart Swap
    Imprison
    Metronome
    Mirror Coat
    Substitute
    Torment
    Crush the Colossoil (open)
    [​IMG]
    Colossoil [Crush] (M)
    Nature: Hasty (+15% Spe, +14% Acc, -1 Def)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (95*1.15)
    +14% Accuracy

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 17
    DC: 5/5

    Attacks: (61/87)

    Physical
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dive
    Double-Edge
    Dragon Tail
    Drill Run
    Earthquake
    Fake Out
    Fire Fang
    Flail
    Giga Impact
    Horn Attack
    Horn Drill
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Pursuit
    Rapid Spin
    Retaliate
    Rock Slide
    Sand Tomb
    Smack Down
    Stone Edge
    Strength
    Sucker Punch
    Superpower
    Tackle
    Thunder Fang
    U-Turn

    Special
    Bubblebeam
    Dark Pulse
    Earth Power
    Mud Bomb
    Mud Shot
    Sludge Bomb
    Sludge Wave
    Snarl
    Water Spout

    Status
    Double Team
    Encore
    Endure
    Leer
    Protect
    Rest
    Sandstorm
    Sleep Talk
    Snatch
    Spit Up
    Stockpile
    Substitute
    Swallow
    Taunt
    Downburst the Castform (open)
    [​IMG]
    Castform [Downburst] (M)
    Nature: Modest (+1 SpAtk, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats: 70 / 70 / 70 / 70 / 70 / 70

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Attacks: (20/64)

    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Hex

    Thunderbolt
    Ice Beam
    Scald
    Flamethrower
    Endure
    Clem the Stratagem (open)

    [​IMG]
    Stratagem (Clem)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130

    EC: 9/9
    MC: 0
    DC: 5/5

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks: (43)

    Physical
    Double-Edge
    Explosion
    Head Smash
    Rock Blast
    Rollout
    Smack Down
    Tackle

    Special
    Ancientpower
    Earth Power
    Echoed Voice
    Energy Ball
    Electro Ball
    Fire Blast
    Flamethrower
    Flash Cannon
    Giga Drain
    Heat Wave
    Hidden Power (Fighting 6)
    Hyper Beam
    Mud Shot
    Mud Slap
    Ominous Wind
    Paleo Wave
    Power Gem
    Shadow Ball
    Swift
    Vacuum Wave
    Volt Switch
    Weather Ball

    Status
    Acupressure
    Defense Curl
    Disable
    Double Team
    Endure
    Flash
    Metal Sound
    Protect
    Rest
    Rock Polish
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Spectre the Gengar (open)
    [​IMG]
    Gengar [Spectre] (M)
    Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    +19% Accuracy

    Size Class: 3
    Weight Class: 1
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks: (39/104)

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Hex
    Dark Pulse

    Disable
    Explosion
    Perish Song

    Pain Split
    Ice Punch
    Fire Punch
    Metronome
    Mimic
    Drain Punch
    Icy Wind
    Role Play

    Taunt
    Thunderbolt
    Sludge Bomb
    Venoshock
    Toxic
    Substitute
    Counter
    Focus Punch
    Dream Eater
    Focus Blast
    Giga Drain
    Endure
    Bide
    Psychic
    Torment
    Protect
    Will-O-Wisp
    Hugo the Munchlax (open)

    [​IMG]
    Munchlax (Hugo) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB. Can adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (5 / 1.15) (-)

    EC: 6/6
    MC: 1
    DC: 5/5

    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    Attacks: (38)

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam

    Counter
    Curse
    Zen Headbutt

    Gunk Shot
    Ice Punch
    Outrage
    Seed Bomb
    Superpower

    Ice Beam
    Thunderbolt
    Flamethrower
    Rock Slide
    Earthquake
    Endure
    Surf
    Shadow Ball
    Fire Blast
    Protect
    Double Team
    Substitute
    Psychic
    Brick Break
    Focus Punch
    Solarbeam
    Rest
    Sleep Talk
    Toxic
    Admiral the Kitsunoh (open)
    [​IMG]
    Kitsunoh [Admiral] (M)
    Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpAtk)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW) [UNLOCKED]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (110*1.15)
    +19% Accuracy

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (22)

    Physical
    Faint Attack
    Fake Out
    Lick
    Metal Burst
    Meteor Mash
    Scratch
    Shadow Sneak
    ShadowStrike
    Tackle

    Special
    None

    Status
    Copycat
    Curse
    Imprison
    Iron Defense
    Leer
    Odor Sleuth
    Perish Song
    Protect
    Psycho Shift
    Taunt
    Torment
    Will-O-Wisp
    Yawn
    Monty the Dwebble (open)
    [​IMG]
    Dwebble [Monty] (M)
    Nature: Careful (+1 SpDef, -1 SpAtk)

    Type: Bug / Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW) [LOCKED] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 55

    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (25)

    Fury Cutter
    Rock Blast
    Withdraw
    Sand-Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    Shell Smash
    X-Scissor
    Flail
    Rock Wrecker

    Endure
    Counter
    Night Slash
    Sand Tomb

    Earthquake
    Substitute
    Dig
    Shadow Claw
    Protect
    Aerial Ace
    Double Team
    Spikes
    Clyde the Remoraid (open)
    [​IMG]
    Remoraid [Clyde] (M)
    Nature: Quiet (+1 SpAtk, -15% Speed and -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW) [UNLOCKED]: (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 56 (65/1.15)
    -10% Evasion

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 5/5

    Attacks: (27)

    Physical
    Bounce
    Bullet Seed
    Dive
    Rock Blast
    Seed Bomb

    Special
    Acid Spray
    Aurora Beam
    Brine
    Bubblebeam
    Flamethrower
    Hyper Beam
    Ice Beam
    Psybeam
    Psychic
    Scald
    Signal Beam
    Surf
    Water Gun
    Water Pulse
    Water Spout

    Status
    Double Team
    Endure
    Focus Energy
    Lock-On
    Protect
    Soak
    Substitute
    Thunder Wave
    Toxic
    Marley the Tangela (open)
    [​IMG]
    Tangela [Marley] (M)
    Nature: Sassy (+1 SpDef, -15% Spd and -10% Evasion)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    Tangela
    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 52 (60/1.15)
    -10% Evasion

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/6
    MC: 1
    DC: 4/5

    Attacks: (17)

    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Power Whip

    Leech Seed
    Leaf Storm
    Giga Drain

    Sludge Bomb
    Protect
    Substitute
    Hidden Power (Fire 7)
    Sunny Day
    Broh the Throh (open)
    [​IMG]
    Throh [Broh] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW) [LOCKED]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 1/5

    Attacks: (17/59)

    Physical
    Bind
    Body Slam
    Circle Throw
    Payback
    Return
    Revenge
    Rock Slide
    Seismic Toss
    Storm Throw
    Vital Throw

    Special
    None

    Status
    Bide
    Endure
    Focus Energy
    Leer
    Protect
    Substitute
    Taunt
    Odin the Lucario (open)
    [​IMG]
    Lucario [Odin] (M)
    Nature: Naive (+15% Spd, +12% Accuracy, -1 SpD)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15)
    +12% Accuracy

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks: (29)

    Physical
    Blaze Kick
    Bone Rush
    Circle Throw
    Counter
    Crunch
    Close Combat
    Dig
    Drain Punch
    Feint
    Force Palm
    Hi Jump Kick
    Metal Claw
    Quick Attack
    Reversal

    Special
    Aura Sphere
    Dark Pulse
    Final Gambit

    Status
    Agility
    Copycat
    Detect
    Double Team
    Endure
    Foresight
    Heal Pulse
    Me First
    Metal Sound
    Nasty Plot
    Screech
    Substitute
    Tyr the Nidoran♂ (open)
    [​IMG]
    Nidoran♂ [Tyr] (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks: (15)

    Leer
    Peck
    Focus Energy
    Tackle
    Double Kick
    Poison Sting
    Fury Attack

    Counter
    Head Smash
    Sucker Punch

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Toxic
    Venoshock
    Adamas the Sableye (open)
    [​IMG]
    Sableye [Adamas] (M)
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

    Type: Dark / Ghost
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW) [UNLOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (50/1.15)
    -10% Evasion

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    MC: 0
    DC: 5/5

    Attacks: (29/103)

    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Foul Play
    Faint Attack
    Knock Off
    Confuse Ray
    Shadow Ball

    Metal Burst
    Recover
    Sucker Punch

    Magic Coat
    Fire Punch
    Ice Punch
    Icy Wind
    Counter
    Metronome

    Taunt
    Dig
    Will-O-Wisp
    Substitute
    Payback
    Dark Pulse
    Focus Punch
    Toxic
    Torment
    Charles the Slowpoke (open)
    [​IMG]
    Slowpoke [Charles] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-) (15/1.15)
    -10% Evasion

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (25)

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse

    Mud Sport
    Sleep Talk
    Safeguard

    Scald
    Flamethrower
    Ice Beam
    Thunder Wave
    Psychic
    Psyshock
    Shadow Ball
    Light Screen
    Bide
    Reflect
    Protect
    Endure
    Lanky the Chimchar (open)
    [​IMG]
    Chimchar [Lanky] (M)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW) [LOCKED]: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 71 (+) (61*1.15)

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (14)

    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Encore
    Fake Out
    Focus Punch

    Dig
    Fire Blast
    Will-O-Wisp
    Katara the Minccino (open)
    [​IMG]
    Minccino [Katara] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW) [LOCKED]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 87 (75*1.15)
    +17% Accuracy

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (16):

    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-Up Slap

    Aqua Tail
    Endure
    Mud-Slap

    Thunderbolt
    Dig
    U-Turn
    Allied the Timburr (open)
    [​IMG]
    Timburr [Allied] (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW) [LOCKED]: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 3 (+)
    Spe: 35

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (22)

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Counter
    Endure
    Mach Punch

    Drain Punch
    Ice Punch
    Fire Punch
    Reversal
    ThunderPunch

    Protect
    Taunt
    Payback
    Teddy the Solosis (open)
    [​IMG]
    Solosis [Teddy] (M)
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (20/1.15)
    -10% Evasion

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (15)

    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ground 7)
    Light Screen
    Charm
    Recover
    Psyshock

    Acid Armor
    Confuse Ray
    Imprison

    Protect
    Shadow Ball
    Thunder Wave
    Photon the Eelektrik (open)
    [​IMG]
    Eelektrik [Photon] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15)

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 0

    Attacks: (14)

    Tackle
    Headbutt
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Thunderbolt
    Acid Spray

    Aqua Tail
    Giga Drain
    Magnet Rise
    Signal Beam
    Super Fang

    Acrobatics


    DRAGONS

    Junior the Garchomp (open)
    [​IMG]
    Garchomp(*) [Junior] (M)
    Nature: Hasty (+15% Spe, +16% Acc, -1 Def)

    Bio: Junior has been with me since the start. His loyalty and strength have been key to my success. Although he's aware of his immense power, he knows how to responsibly wield it. His loyalty will sometimes get him into situations that he cannot handle by himself, but his lifelong friend, Resistor, is always there to back him up when needed.

    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats: 108 / 130 / 95 / 80 / 85 / 102

    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (102*1.15)
    +16% Accuracy

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (38/79)

    Physical
    Aerial Ace
    Aqua Tail
    Body Slam(*)
    Brick Break
    Crunch
    Dig(*)
    Dragon Claw
    Dual Chop
    Earthquake
    Fire Fang
    Giga Impact
    Iron Head
    Metal Claw
    Outrage(*)
    Rock Slide(*)
    Sand Tomb(*)
    Shadow Claw
    Slash(*)
    Stone Edge
    Tackle(*)
    Take Down(*)
    Thrash

    Special
    Draco Meteor
    Dragon Rage(*)
    Dragon Pulse
    Earth Power
    Flamethrower
    Fire Blast
    Mud Shot
    Surf
    Twister

    Status
    Double Team
    Endure
    Protect(*)
    Sand-Attack(*)
    Sandstorm(*)
    Scary Face(*)
    Stealth Rock
    Substitute
    Mainstream the Cyclohm (open)
    [​IMG]
    Cyclohm [Mainstream] (M)
    Nature: Modest (+1 SpAtk, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (42)

    Double Hit
    Tri Attack
    Bide
    Leer
    Whirlwind
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Discharge
    Slack Off
    Dragon Pulse
    Weather Ball
    Hurricane
    Zap Cannon

    Shock Wave
    Heal Bell
    Hydro Pump
    Signal Beam
    Gust

    Draco Meteor

    Thunderbolt
    Thunder
    Flamethrower
    Fire Blast
    Surf
    Ice Beam
    Torment
    Protect
    Substitute
    Thunder Wave
    Volt Switch
    Light Screen
    Endure
    Trick Room
    Aerial Ace
    Dragon Tail
    Toxic
    Aegir the Dragonite (open)
    [​IMG]
    Dragonite [Aegir] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

    Type: Dragon / Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15)
    -10% Evasion

    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (40/109)

    Fire Punch
    ThunderPunch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Outrage
    Safeguard
    Dragon Tail
    Dragon Rush
    Aqua Tail
    Hyper Beam
    Hurricane

    Aqua Jet
    Dragon Pulse
    ExtremeSpeed
    Light Screen

    Draco Meteor
    Ice Punch
    Superpower

    Ice Beam
    Thunderbolt
    Thunder
    Flamethrower
    Fire Blast
    Surf
    Endure
    Fly
    Sky Drop
    Protect
    Substitute
    Earthquake
    Stone Edge
    Focus Punch
    Dive
    Typhon the Horsea (open)
    [​IMG]
    Horsea [Typhon] (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW) [LOCKED]: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 60

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 1/5

    Attacks: (19)

    Bubble
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Twister
    Hydro Pump
    Dragon Pulse
    Dragon Dance

    Disable
    Muddy Water
    Razor Wind

    Ice Beam
    Rain Dance
    Scald
    Dive
    Ono the Axew (open)
    [​IMG]
    Axew [Ono] (M)
    Nature: Jolly (+15% Spe, +15% Acc, -1 SpA)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW) [LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (57*1.15)
    +15% Accuracy

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks: (18)

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Outrage

    Counter
    Endeavor
    Endure

    Superpower
    Aqua Tail

    Protect
    Dig
    Substitute
    Siris the Deino (open)
    [​IMG]
    Deino [Siris] (M)
    Nature: Hasty (+15% Spe, +7% Acc, -1 Def)

    Type: Dark / Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (38*1.15)
    +7% Accuracy

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 0

    Attacks: (17)

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Outrage
    Dragon Pulse

    Dark Pulse
    Earth Power
    Head Smash

    Zen Headbutt

    Taunt
    Protect
    Thunder Wave




    To Do List (open)
    Future Possible Gym Team
    • Garchomp
    • Cyclohm
    • Dragonite
    • Kingdra
    • Salamence
    • Hydreigon
    • Haxorus
    • Druddigon

    Pokemon:
    • Onix
    • Sneasel
    • Togepi

    Items:
    • x2 Expert Belt
    • x1 Leftovers
    • x1 Life Orb
    Traded Away (open)
    [​IMG]
    Necturine [Prima] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW) [LOCKED]: This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15)
    -10% Evasion

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (13)

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Leaf Blade
    Leaf Storm
    Giga Drain

    Protect
    Substitute
    Psychic

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