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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Axmaster68

    Axmaster68

    Joined:
    Jun 9, 2011
    Messages:
    700
    Trainer Name: Axmaster68
    Pokemon: Marshtomp,Bolderdash, Magneton, Axew, Duskull
    W/L/T: 2/0/0
    Currency Counter: 4 CC
    Backpack:

    Berry Pocket:
    2xOran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

    Token Pocket:
    Ref Tokens:0
    Business Tokens:0

    Wins:
    Show Hide

    Vs. Ziposaki in this training battle (good game Zipo!!)
    3v3 Singles Vs. Doorknob in this battle
    Vs. Comp in a 1v1 training singles (great match Comp!!)


    Losses:
    Show Hide

    A training tag battle with Max, KS, and WWarrior (too lazy to find the thread sorry)
    A 1v1 training battle VS Typon


    Ongoing:
    Show Hide

    VS. WWarrior

    Pokemon Team:
    Wotter the Marshtomp
    Show Hide

    [​IMG]
    Mudkip [Wotter] (Male)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Torrent(Innate)
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2: Damp (DW-Locked)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4(+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    EC: 4/9
    MC: 2
    DC: 2/5

    Attacks (17):
    Tackle(*)
    Growl(*)
    Mud-Slap(*)
    Water Gun(*)
    Bide(*)
    Foresight(*)
    Mud Sport(*)
    Protect
    Mud Shot
    Mud Bomb
    Earthquake

    Curse(*)
    Counter(*)
    Avanlanche(*)

    Waterfall(*)
    Rock Slide(*)
    Dig(*)



    Professor the Bolderdash
    Show Hide

    [​IMG]
    Height: 1’6”
    Weight: 66 lbs / 30 kg
    Nature: Modest (+1 Sp. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC:4/9
    MC:0
    DC:3/5


    Attacks(18):
    Vaccum Wave
    Tackle(*)
    Defense Curl(*)
    Rollout(*)
    Rock Blast(*)
    Disable(*)
    Acupressure(*)
    Mud Shot(*)
    Power Gem(*)

    Earth Power(*)
    Heat Wave(*)
    Ominous Wind(*)

    Energy Ball(*)
    Flamethrower(*)
    Volt Switch(*)
    Toxic
    Shadow Ball
    Hidden Power (Ice 7)



    Shocky the Magneton
    Show Hide

    [​IMG]
    Magneton [Shocky] (Gender)
    Nature: Timid(Speed *1.15, +8% Accuracy, Attack -1)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze (DW-Locked): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: Class 2
    Weight Class: Class 4
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:

    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Tri Attack

    Signal Beam(*)
    Rollout(*)
    Swift(*)


    Thunderbolt(*)
    Substitute(*)
    Hidden Power(Fire 7)(*)
    Flash Cannon
    Double Team

    Total Moves:16







    Sage Noble the Axew (Currently awaiting the OP for a Battle Hall Challenge)

    Show Hide

    [​IMG]
    <Axew> [Sage Noble] (Male)
    Nature: Adament (+1 Attack rank, -1 Special Attack rank)
    Type: Dragon
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Mold Breaker(Innate)
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability 2: Rivalry(Innate)
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
    Ability 3: Unnerve (DW-Locked)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks(16):
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Counter
    Iron Tail
    Night Slash

    Dragon Claw
    Dig
    Poison Jab



    Spook the Duskull

    Show Hide

    [​IMG]
    <Duskull> [Spook] (Female)
    Nature: Calm (+1 Special Def, -1 Attack)
    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Levitate(Trait):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 80
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4(+)
    Spe: 25
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12



    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    Dark Pulse
    Ominous Wind
    Pain Split

    Shadow Ball
    Psychic
    Ice Beam

    Total Attacks:14


    Status: Approved and Ready for Battle!
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    King Serperior is APPROVED, welcome to ASB!

    Waiting on Axmaster to finish his profile.

    2
  3. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Yay!! Thanks, Flamestrike :D
  4. Axmaster68

    Axmaster68

    Joined:
    Jun 9, 2011
    Messages:
    700
    Okay, my team is done and waiting for approval!
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    Axmaster, two things:
    -On Rebble, Giga Drain isn't a Gen 5 TM. Because of this, you need to replace it with a BW TM.
    -On both Rebble and Magnemite, the new rule regarding Pokemon that have no Egg moves is that instead of getting 3 level-up moves past level 25, you get 3 Past Generation Tutor moves. Apparently this hadn't been put into the OP of this thread, but it's there now.

    EDIT: Fixed so APPROVED. Welcome to ASB!

    3
  6. RODAN

    RODAN big black dick of fate
    is a Forum Moderatoris a Smogon Media Contributor
    Moderator

    Joined:
    Nov 13, 2007
    Messages:
    5,241
  7. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    May 29, 2008
    Messages:
    4,269
    Rodan is approved. Welcome aboard.

    13.8
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Trainer Name: Complications
    Notes: NEW OBJECTIVE: ACQUIRE STEEL TYPE GYM.My Current Battles and Completed Battles lists are horribly uppity of date. However, from this edit on expect them to be better.
    [​IMG]
    Pokemon: Bisharp*, Gengar*, Starmie*, Revenankh, Honchrow, Gallade, Deino, Zweilous, Deino, Colloshale, Privatyke, Ninjask, Shedinja, Corphish, Wingull, Litwick, Hipopotas, Budew, Jellicent, Venipede, Empoleon, Kitsunoh, Ferrothorn, Bronzor, Excadrill, Magnemite, Durant, Onix, Ekans
    W/L/T: I apparently have failed to keep a proper count... so... Oh well.
    Unrated Battles: 1
    Ongoing Battles:

    Ongoing Reffing:
    Battle Hall: Pwnemon

    Completed Battles
    Show Hide

    http://www.smogon.com/forums/showthread.php?t=3472631(Note: Broken Link)
    http://www.smogon.com/forums/showthread.php?p=4405486 (Note: Broken Link)
    Complications vs. Endquote
    Complications vs. King Serperior Rnd. 2
    http://www.smogon.com/forums/showthread.php?t=3465614
    ']http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3465614'][/url]http://www.smogon.com/forums/showthread.php?t=3461924']Complications[/url] vs. Axmaster68
    http://www.smogon.com/forums/showthread.php?t=3461887']Complications[/url] vs. Yarnus of Bethany
    http://www.smogon.com/forums/showthread.php?t=3464748']Complications[/url] vs. Krodin329[/URL]
    http://www.smogon.com/forums/showthread.php?p=4100222#post4100222
    Complications vs. Pwnemon
    http://www.smogon.com/forums/showthread.php?t=3462594
    ']http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462594'][/url]http://www.smogon.com/forums/showthread.php?t=3462328']Complications[/url] vs. Alchemator
    http://www.smogon.com/forums/showthread.php?t=3463540']Complications[/url] vs. Espyowner
    http://www.smogon.com/forums/showthread.php?t=3463717']Complications[/url] vs. C$FP
    http://www.smogon.com/forums/showthread.php?t=3464712']Complications[/url] vs. King Serperior
    http://www.smogon.com/forums/showthread.php?p=4200150#post4200150']Complications[/url] vs. Leethoof (Epic Fail Tournament Prep Battle)
    http://www.smogon.com/forums/showthread.php?t=3464392']Complications[/url] vs. The Scarlet Poet
    http://www.smogon.com/forums/showthread.php?t=3466686']Complications[/url] vs. King Serperior... again![/URL]
    Complications vs. Matezoide
    Complications vs. Maxim
    Complications vs. C$FP
    Complications vs. King Serperior
    Complications vs. Matezoide
    -------------------------------Here is my unfortunate lapse keeping my battle record updated. I can assure anyone, however, that everything in my profile has been approved and that all of my Pokemon, items, and Counters are legitimate. If I must find proof, I will.
    Complications vs. Pwnemon
    Complications vs. Waterwarrior
    Complications vs. Someoneelse
    Complications vs. Eternal Drifter
    Complications vs. Rediamond
    Complications vs. SimonSays
    Complications vs. King Serperior
    Complications vs. Zarator
    Complications vs. EspyOwner
    Yeah this is out of date again.



    Role plays completed:
    Pike Challenge #2

    Backpack:

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chest x2
    Pecca x2
    Rawst x2
    Aspear x2

    Exp. Share X2
    Lucky Egg X1
    Rare Candy X1
    Dusk Stone X1
    Life Orb X1
    Power Bracer X1
    Light Clay X1
    Expert Belt X2
    Metal Coat X1

    Token Pock
    Currency Counters:48
    Universal Counters: 24

    Pokemon Team:
    Optimus Bisharp (open)

    Bisharp (M) Optimus
    [​IMG]
    "To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
    As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

    Abilities:Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Unlocked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: ---
    DC: 5/5

    Attacks:
    Aerial Ace
    Assurance
    Attract
    Brick Break (*)
    Cut
    Dark Pulse
    Dig
    Double Team
    Dual Chop
    Embargo
    Facade
    Faint Attack (*)
    False Swipe
    Fling
    Focus Blast
    Foul Play
    Frustration
    Fury Cutter (*)
    Giga Impact
    Grass Knot
    Guillotine
    Headbutt
    Hidden Power Water (7)
    Hone Claws
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer (*)
    Low Kick
    Low Sweep
    Magnet Rise
    Mean Look
    Metal Burst
    Metal Claw (*)
    Metal Sound
    Night Slash
    Payback
    Poison Jab
    Protect
    Psycho Cut (*)
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Rock Polish
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Sandstorm
    Scary Face (*)
    Scratch (*)
    Shadow Claw
    Slash
    Sleep Talk
    Snarl
    Snatch
    Snore
    Spite
    Stealth Rock (*)
    Stone Edge
    Substitute
    Sucker Punch (*)
    Swagger
    Swords Dance (*)
    Taunt (*)
    Thief
    Thunder Wave
    Torment (*)
    Toxic
    X-Scissor
    Total Obtained: 74
    To Obtain: 0 MOVEPOOL COMPETE!!!


    Frenzy the Gengar (open)
    Gengar (Frenzy) (M)
    [​IMG] "Hehehe... I see you've brought me another victim to destroy."
    Frenzy is sadistic, it's true, but he's one hard-to-kill sadist. If he can't year down his foes with brute force, he will cripple them with tricks. He has an odd affection for cupcakes.
    Nature:
    Timid (-Atk, +Spe, +19% ACC)

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:Levitate:Type: Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Stats:HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (126.5>127)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks:
    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Captivate
    Clear Smog (*)

    Confuse Ray (*)
    Counter
    Curse (*)

    Dark Pulse
    Destiny Bond

    Disable (*)
    Double Team
    Double Edge
    Drain Punch
    Dream Eater (*)

    DynamicPunch
    Embargo
    Endure
    Energy Ball
    Explosion
    Facade
    Fire Punch
    Fling
    Focus Blast

    Focus Punch
    Foul Play
    Frustration
    Giga Drain (Past Gen)

    Giga Impact
    Grudge
    Haze
    Headbutt
    Hex

    Hidden Power Ice (7)
    Hyper Beam
    Hypnosis (*)

    Ice Punch
    Icy Wind
    Knock Off
    Lick (*)

    Magic Coat
    Mean Look (*)

    Mega Drain
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Natural Gift
    Night Shade (*)

    Nightmare
    Ominous Wind
    Payback
    Pain Split

    Perish Song (*)
    Poison Jab
    Protect
    Psych Up
    Psychic
    Psywave
    Rage
    Rain Dance
    Rest
    Return
    Rock Smash
    Roll Play
    Round
    Scary Face
    Secret Power
    Seismic Toss
    Selfdestruct
    Shadow Ball

    Shadow Claw
    Shadow Punch

    Skill Swap
    Skull Bash
    Sleep Talk
    Sludge Bomb (*)

    Sludge Wave
    Smog
    Snatch
    Snore
    Spite (*)

    Strength
    Sumbission
    Substitute
    Sucker Punch (*)

    Sunny Day
    Swagger
    Take Down
    Taunt

    Telekinesis
    Thief
    Thunder
    Thunderbolt

    Thunder Punch
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    Venoshock
    Will-O-Wisp (*)

    Wonder Room
    Zap Cannon

    Total Obtained: 23 Moves
    To Obtain: 83


    Soundwave the Starmie (open)

    Starmie (Soundwave) (Genderless)
    [​IMG] Nature: Timid (-Atk, +Spe, +20% ACC)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:Illuminate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic: (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (132.25>132)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Power Gem
    Hydro Pump
    Recycle

    Surf (*)
    Ice Beam (*)
    Thunderbolt (*)
    Psychic
    Zap Cannon (Past Gen)
    Psyshock
    Grass Knot
    Thunder
    Blizzard

    Aurora Beam (*)
    Barrier (*)
    Supersonic (*)

    Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.


    Revenankh (Lord Loss) (open)

    [​IMG]
    Lord Loss (Revenankh) [M]

    Nature: Quiet (+SAtk, -Spe, -10 Evasion)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin
    : (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (- 65/1.15~56)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Moves:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Power Whip
    Hammer Arm
    Moonlight
    Revenge

    Mach Punch (*)
    Shadow Sneak (*)
    Nasty Plot (*)

    Bulk Up (*)
    Shadow Ball (*)
    Focus Blast (*)
    Earthquake
    Rock Slide

    Drain Punch

    Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.


    Bec (open)

    Honchrow (Bec) (F)
    Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)
    [​IMG]
    Dark: Dark STAB; immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

    Flying: *Flying STAB; immunity to Ground attacks except under the *effects of Smack Down and Gravity, even for ground-based flying *Pokemon. Will always hit foes with Dig (except other Flying types) and *Dive. Cannot be hit by Dive unless the attacking Pokemon has a size *class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced *aerial mobility. Superior senses in open air arenas.

    Abilities
    Insomnia
    Type: Inate
    This Pokemon is immune to sleep induced by other Pokemon. It's normal *state of sleeplessness makes it take 1 less damage and energy/action *from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker *it will wake up the next action. If a Pokemon with Insomnia also has *Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Super Luck
    Type: Inate:
    This Pokemon’s natural skill increases its critical hit levels one stage *above other Pokemon, making its normal moves inflict critical hits *12.5% of the time and its high critical hit moves inflict critical hits *25% of the time.

    DW: Moxie
    Type: Inate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, *increasing its attack by one (1) stage. This boost is maintained at the *end of each round.

    Stats
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 62 (61.7>62)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:
    Peck*
    Astonish*
    Pursuit*
    Haze*
    Wing Attack*
    Night Shade*
    Assurance*
    Swagger
    Dark Pulse
    Night Slash

    Sky Attack*
    Mirror Move*
    Roost*
    Brave Bird
    Whirlwind
    Drill Peck

    Shadow Ball*
    Psychic*
    Protect
    Thunder Wave
    Substitute

    Heat Wave*
    Superpower
    Tailwind
    Icy Wind


    Slawter (open)

    Gallade (Slawter) Male
    [​IMG]

    Nature: Brave (+Atk, -Spe -10 Evasion)

    Psychic: Psychic STAB; less susceptible to blinding, more *susceptible to sound-based assaults as far as locking on with Psychic *attacks, can lift and throw opponents with Psychic regardless of Special *Attack Rank. Psychic-type attacks are not godlike and cannot be used as *a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions on Circle *Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. *Superior reaction time in close quarters.

    Abilities:
    Steadfast
    Type: (Innate)*
    If this Pokemon is flinched, it becomes aware of the speed difference *and increases Speed by one (1) stage to make up the difference. This *Speed boost is maintained at the end of each round.

    Justified (DW)
    Type: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. *When hit by a Dark-type move, the Pokemon's attack will increase one (1) *stage. A boost gained this way by another Pokemon's attack will be *maintained at the end of each round. Self-targeted attacks do not *maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69 (69.6>69)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: *21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Lucky Chant (*)
    Magical Leaf (*)
    Calm Mind (*)
    Heal Pulse (*)
    Psychic
    Imprison
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut
    Close Combat
    Helping Hand
    Protect

    Disable (*)
    Shadow Sneak (*)
    Encore (*)
    Destiny Bond
    Skill Swap

    Toxic (*)
    Thunderbolt (*)
    Trick Room (*)
    Reflect
    Stone Edge
    Will-O-Wisp

    Drain Punch
    Ice Punch
    Thunder Punch


    Durza (open)

    Durza (Zweilous) (M)
    [​IMG]
    Nature: Modest (+SATK, -ATK)

    Type

    Dark: Dark STAB; immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Hustle
    Type: Can Be Activated
    This Pokemon puts immense force and speed in its physical attacks, *increasing the Base Attack Power of all its physical attacks by three *(3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/9
    MC: 5

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)
    Double Hit
    Dragon Pulse

    Dark Pulse (*)
    Earth Power (*)
    Head Smash (*)
    Screech
    Assurance

    Thunder Wave (*)
    Substitute (*)
    Work Up (*)
    Hidden Power Grass (7)
    Protect
    Taunt

    Draco Meteor


    Voldemort (open)

    Voldemort (Deino) (M)
    [​IMG]
    Nature: Naughty (+ATK, -SDEF)

    Type

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Hustle
    Type: Can Be Activated
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)

    Earth Power (*)
    Assurance (*)
    Head Smash (*)
    Fire Fang
    Thunder Fang

    Dragon Tail (*)
    Substitute (*)
    Thief (*)
    Taunt
    Protect


    Sauron (open)

    Sauron (Deino) (M)
    [​IMG]
    Nature: Adamant (+ATK, -SATK)

    Type

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Hustle
    Type: Can Be Activated
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 4

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)

    Ice Fang (*)
    Fire Fang (*)
    Head Smash (*)
    Thunder Fang
    Assurance

    Thief (*)
    Substitute (*)
    Dragon Tail (*)
    Protect
    Thunder Wave

    Superpower
    Zen Headbutt



    Gluttony (open)

    Colloshale (Gluttony/Beelzebub) Male
    [​IMG]

    Nature: Lonely (+Atk, -Def)

    Dark: Dark STAB; Immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Abilities:
    Rebound
    Type: (Innate)*
    When this Pokemon is released into battle, it senses the hazards the *opponent has laid on the field and thrusts them to the other side of the *arena where they will affect the opponent's Pokemon. The Pokemon does *not suffer the effects of these hazards when it switches in.

    Storm Drain
    (Innate)*
    This Pokemon lures all water attacks to itself, altering their course *away from partner Pokemon. It absorbs the water and increases its *Special Attack by one (1) stage. This boost is maintained at the end of *each round.

    Flare Boost (DW)
    Type: (Innate)*
    This Pokemon's Body can harness the heat from a burn into internal *energy, fueling its mental capabilities. When Burned, the Pokemon's *special attacks do two (2) more damage.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC:3/6
    MC: 0
    DC: 3/5

    Attacks
    Leer (*)
    Tackle (*)
    Mud Shot (*)
    Rapid Spin (*)
    BubbleBeam (*)
    Mud Bomb (*)
    Pursuit (*)
    Dig
    Bounce
    Muddy Water

    Fake Out (*)
    Fire Fang (*)
    Encore (*)
    Sucker Punch
    Thunder Fang

    Earthquake (*)
    Substitute (*)
    U-Turn (*)
    Protect
    Rock Slide
    Sludge Wave

    Dark Pulse


    Pride (open)

    Arghonaut (Pride/Lucifer) Male
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10 ACC)

    Water:*Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware
    Type: (Innate)*
    When this Pokemon is released, a light aura enshrouds the opponent, *nullifying all stat boosts or reductions other than Speed, it remains *while this Pokemon is active.

    Iron Fist (DW Unlocked)
    Type: (Innate)
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65 (65.2>65)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks
    Night Slash
    Constrict
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap (*)
    Chip Away (*)
    Arm Thrust (*)
    Aqua Jet(*)
    Mach Punch
    Taunt
    Focus Punch
    Thief*

    Rock Blast (*)
    Recover (*)
    Circle Throw(*)
    Cross Chop
    Octazooka

    Waterfall (*)
    Earthquake (*)
    Ice Beam (*)
    Poison Jab
    Protect

    Drain Punch
    Ice Punch
    Thunder Punch


    Ninjask (open)

    Ninjask (Gasta) Male
    [​IMG]

    Nature: Adamant (+Atk, -SAtk)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of *Smack Down and Gravity, even for ground-based flying Pokemon. Will *always hit foes with Dig (except other Flying types) and Dive. Cannot be *hit by Dive unless the attacking Pokemon has a size class greater than *four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. *Superior senses in open air arenas.

    Abilities:
    Speed Boost
    Innate
    Pokemon with this ability increase their speed as the battle progresses, *boosting it one (1) stage at the end of each round at the cost of 2% of *their energy. This overrides the normal drop in stats that occurs at *the end of each round (stats other than Speed are still affected).

    Infiltrator (DW Unlocked)
    Innate
    Through a combination of speed and cunning, this Pokemon easily *circumvents the effects of Light Screen, Mist, Reflect, and Safeguard *with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Scratch (*)
    Harden (*)
    Leach Life (*)
    Sand Attack (*)
    Fury Swipes(*)
    Mind Reader(*)
    False Swipe *(*)
    Dig
    Bug Bite
    Double Team
    Fury Cutter
    Screech
    Swords Dance
    Agility

    Endure (*)
    Night Slash (*)
    Final Gambit (*)
    Faint Attack
    Bug Buzz
    Baton Pass

    X-Scissor (*)
    Aerial Ace (*)
    Substitute (*)
    Protect
    Facade
    Toxic
    U-Turn
    Thief
    Giga Impact

    Roost




    Shedinja (open)

    Shedinja (Envy/Leviathan)
    [​IMG]

    Nature: Quiet (+SAtk, -Spe, -10 Evasion)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type *attacks. Can move through walls for a brief period of time but must *remain in motion. Superior senses in low light and inside dark *buildings. Have no vision reduction in hazes.

    Abilities:
    Wonder Guard
    Innate
    Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not super effective.


    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (34.7>35)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 6/6
    MC: 0

    Attacks
    Scratch (*)
    Harden (*)
    Leach Life (*)
    Sand Attack (*)
    Fury Swipes(*)
    Mind Reader(*)
    False Swipe *(*)
    Dig
    Spite
    Bug Bite
    Double Team
    Fury Cutter
    Screech
    Swords Dance
    Shadow Sneak
    Shadow Ball
    Agility

    Endure (*)
    Night Slash (*)
    Final Gambit (*)
    Bug Buzz
    Gust
    Silver Wind

    X-Scissor (*)
    Aerial Ace (*)
    Substitute (*)
    Protect
    Facade
    Toxic
    Shadow Claw
    Will-O-Wisp
    Giga Impact


    Wrath (open)

    Corphish (Wrath/Amon) (M)
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10 Evasion)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Abilities:
    Hyper Cutter
    Type: Innate
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Shell Armor
    Type: Innate
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Adaptability (DW Locked)
    Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 90
    ATK: 4 (+)
    DEF: 3
    SATK: 2
    SDEF: 2
    SPE: 30 (35/1.15=30.4>31)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Bubble (*)
    Harden (*)
    Vicegrip (*)
    Leer (*)
    BubbleBeam (*)
    Protect (*)
    Taunt
    Crunch
    Crabhammer

    Superpower (*)
    Dragon Dance (*)
    Trump Card (*)
    Mud Sport
    Endeavor

    Waterfall (*)
    X-Scissor (*)
    Dig (*)
    Rock Slide
    Brick Break


    Greed (open)
    Wingull (Greed/Mammon) (M)*
    [​IMG]
    Nature: Relaxed (+Def, -Spe, -10% Acc)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye
    Passive
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

    Rain Dish (DW, Locked)
    Passive
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats
    HP: 90
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 6
    DC: 2/5

    Attacks:
    Growl (*)
    Water Gun (*)
    Supersonic (*)
    Wing Attack (*)
    Mist (*)
    Water Pulse (*)
    Quick Attack (*)
    Roost*
    Hurricane

    Aqua Ring (*)
    Gust (*)
    Twister (*)
    Brine
    Agility

    Ice Beam (*)
    U-Turn (*)
    Scald (*)
    Rain Dance
    Protect

    Icy Wind



    Seth (open)
    Lampent (Seth) (M)
    [​IMG]
    Nature: Timid (+Spe, 7% Acc boost, -Atk

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

    Flash Fire
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

    Shadow Tag (DW Locked)
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 64 (63.25>64)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:
    Ember (*)
    Astonish (*)
    Minimize (*)
    Smog (*)
    Fire Spin (*)
    Confuse Ray (*)
    Night Shade (*)
    Will-O-Wisp (*)
    Flame Burst (*)
    Imprison (*)
    Overheat
    Inferno
    Hex
    Shadow Ball

    Acid Armor
    Endure (*)
    Clear Smog (*)
    Heat Wave
    Acid

    Fire Blast (*)
    Solar Beam (*)
    Protect (*)
    Flame Charge
    Substitute


    Sloth (open)
    Hippopotas (Sloth/Belphegor) (M)*
    [​IMG]
    Nature: Brave +Atk, -Spe, -10 Evasion

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream
    Trigger
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Sand Force (DW Locked)
    Passive
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (27.8>27)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle (*)
    Sand-Attack (*)
    Bite (*)
    Yawn (*)
    Take Down (*)
    Dig (*)
    Sand Tomb (*)
    Crunch

    Slack Off (*)
    Revenge (*)
    Body Slam (*)
    Whirlwind
    Curse

    Rock Slide (*)
    Protect (*)
    Toxic (*)
    Earthquake
    Bulldoze

    Superpower



    Lust (open)
    Roselia (Lust/Asmodea) (F)
    [​IMG]
    Nature: Bold (+Def, -Atk)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure
    Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*

    Poison Point
    Can be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*

    Leaf Guard (DW Locked)
    Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Absorb (*)
    Growth (*)
    Water Sport (*)
    Stun Spore (*)
    Mega Drain (*)
    Worry Seed (*)
    Leech Seed
    Magical Leaf
    Grasswhistle*

    Leaf Storm (*)
    Spikes (*)
    Synthesis (*)
    Sleep Powder
    Cotton Spore

    Sludge Bomb (*)
    Shadow Ball (*)
    Solarbeam (*)
    Toxic
    Hidden Power Ground (6)
    Venoshock

    Giga Drain
    Extrasensory


    Lir (open)
    Jellicent (Lir) (M)*
    [​IMG]
    Nature: Modest (+SAtk, -Atk)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb
    Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

    Cursed Body
    Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW, Locked)
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Bubble(*)
    Water Sport (*)
    Absorb (*)
    Night Shade (*)
    Bubblebeam (*)
    Recover (*)
    Water Pulse (*)
    Hydro Pump
    Water Spout
    Hex

    Acid Armor (*)
    Confuse Ray (*)
    Pain Split (*)
    Constrict
    Mist

    Ice Beam (*)
    Shadow Ball (*)
    Scald (*)
    Toxic
    Protect
    Trick Room
    Taunt
    Will-O-Wisp
    Sludge Wave
    Psychic
    Substitute

    Magic Coat
    Giga Drain

    Attract
    Blizzard
    Bind
    Brine
    Constrict
    Dark Pulse
    Dive
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustration
    Giga Impact
    Hail
    Hidden Power
    Hyper Beam
    Icy Wind
    Mist
    Ominous Wind
    Psych Up
    Rain Dance
    Rest
    Return
    Round
    Safeguard
    Sleep Talk
    Sludge Bomb
    Snore
    Spite
    Surf
    Swagger
    Trick
    Water Pulse
    Waterfall
    Wring Out

    Total Moves: 28
    Moves to Obtain: 34
    MC Needed:


    Morgan (open)
    Venipede (Morgan) (M)
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point
    Can be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Swarm
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Quick Feet (DW, Locked)
    Innate
    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 4
    DC: 1/5

    Attacks:
    Defense Curl (*)
    Rollout (*)
    Poison Sting (*)
    Screech (*)
    Protect (*)
    Pursuit (*)
    Poison Tail (*)
    Bug Bite (*)

    Twinneedle (*)
    Spikes (*)
    Toxic Spikes (*)
    Pin Missile
    Rock Climb

    Poison Jab (*)
    Substitute (*)
    Toxic (*)
    Payback
    Rock Smash


    Napoleon (open)

    Empoleon (Napoleon) (M)
    [​IMG]
    Nature: Relaxed +Def, -Spe, -10 Evasion

    Type:

    Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

    Defiant (DW Unlocked)
    Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (52.2>52)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound (*)
    Growl (*)
    Bubble (*)
    Water Sport (*)
    Peck (*)
    Bubblebeam (*)
    Bide (*)
    Fury Attack (*)
    Metal Claw
    Swagger
    Swords Dance
    Aqua Jet
    Brine
    Drill Peck
    Whirlpool
    Hydro Pump

    Agility (*)
    Yawn (*)
    Mud Sport (*)
    Aqua Ring
    Mud-Slap

    Ice Beam (*)
    Surf (*)
    Grass Knot (*)
    Earthquake
    Brick Break
    Protect
    Substitute
    Hyper Beam
    Scald
    Shadow Claw
    Rock Slide
    Double Team
    Flash Cannon
    Roar
    Blizzard
    Avalanche
    Bulldoze
    Toxic
    Hidden Power Electric (7)
    Endure

    Icy Wind
    Knock Off
    Hydro Cannon
    Signal Beam
    Stealth Rock
    Covet

    Vacuum Wave


    Baal (open)

    Kitsunoh (Baal) (M)
    [​IMG]
    Nature: Adamant +Atk, -SAtk

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk
    Can be Activated
    The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Limber
    Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (DW Unlocked)
    Innate
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Iron Defense (*)
    Lick (*)
    Metal Burst (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Imprison
    Tail Whip
    Odor Sleuth
    Metal Claw
    Copycat
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    Shadow Strike
    Perish Song
    Memento

    Meteor Mash (*)
    Psycho Shift (*)
    Yawn (*)
    Flail

    Will-O-Wisp (*)
    Payback (*)
    Dig (*)
    Protect
    Taunt
    Roar
    Earthquake
    Double Team
    Torment
    Giga Impact
    Bulldoze
    U-Turn
    Rock Slide
    Substitute
    Endure
    Aerial Ace
    Hone Claws
    Rest
    Defog

    Ice Punch
    Low Kick
    Magic Coat
    Pain Split
    Snatch
    Superpower
    Super Fang
    Thunderpunch
    Foul Play
    Sucker Punch
    Endeavor
    Knock Off
    Trick
    Role Play
    Sleep Talk


    Thorn (open)

    Ferrothorn (Thorn) (M)
    [​IMG]
    Nature: Sassy +SDef, -Spe, -10% Evasion

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Iron Barbs*
    Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5 (+)
    Spe: 17 (17.4>17)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks:
    Aerial Ace
    Bulldoze
    Bullet Seed
    Curse
    Cut
    Double Team
    Endeavor
    Energy Ball
    Explosion
    Facade
    Flash
    Flash Cannon
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Harden
    Hidden Power
    Hone Claws
    Hyper Beam
    Ingrain
    Iron Defense
    Iron Head
    Leech Seed
    Knock Off
    Magnet Rise
    Metal Claw
    Mirror Shot
    Payback
    Pin Missile
    Poison Jab
    Power Whip
    Protect
    Rest
    Return
    Rock Climb
    Rock Polish
    Rock Smash
    Rollout
    Round
    Sandstorm
    Seed Bomb
    Self Destruct
    Shadow Claw
    Sleep Talk
    Snore
    Solarbeam
    Spikes
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Tackle
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Worry Seed
    Total: 62/62. Movepool complete!!!


    Bolshevik (open)

    Bronzong (Bolshevik)
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10% Evasion)

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Heatproof
    Passive
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (Unlocked)
    Passive
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (23/1.15=20)
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle (*)
    Confusion (*)
    Hypnosis (*)
    Imprison (*)
    Confuse Ray (*)
    Psywave (*)
    Iron Defense (*)
    Extrasensory (*)
    Faint Attack (*)
    Safeguard (*)
    Heavy Slam
    Metal Sound
    Sunny Day
    Rain Dance
    Payback
    Future Sight

    Stealth Rock (*)
    Signal Beam (*)
    Trick (*)
    Zen Headbutt
    Iron Head
    Sleep Talk
    Skill Swap

    Earthquake (*)
    Psyshock (*)
    Gyro Ball (*)
    Light Screen
    Reflect
    SolarBeam
    Block
    Bulldoze
    Protect
    Trick Room
    Charge Beam
    Shadow Ball
    Rest
    Rock Slide
    Explosion
    Psychic
    Toxic
    Hidden Power Fire (7)
    Giga Impact
    Snatch


    The Boulder the Excadrill (open)

    Excadrill (M) The Boulder

    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush
    Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

    Sand Force
    Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

    Mold Breaker*
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Scratch (*)
    Mud Sport (*)
    Rapid Spin (*)
    Mud Slap (*)
    Fury Swipes (*)
    Metal Claw (*)
    Dig (*)
    Hone Claws (*)
    Drill Run
    Fissure
    Swords Dance
    Earthquake
    Horn Drill

    Iron Defense (*)
    Crush Claw (*)
    Skull Bash (*)
    Submission
    Earth Power

    Brick Break (*)
    X-Scissor (*)
    Rock Slide (*)
    Protect
    Giga Impact
    Double Team
    Sandstorm
    Aerial Ace
    Shadow Claw
    Poison Jab
    Substitute
    Bulldoze
    Rock Tomb
    Toxic
    Rest
    Rock Smash
    Facade
    Giga Impact
    Cut
    Focus Blast
    Swagger

    Stealth Rock
    Iron Head
    Magnet Rise
    Sleep Talk


    Lightningbolt Zolt (open)

    Magnezone (Lightningbolt Zolt) (M)
    [​IMG]
    Nature: Calm (+Sdef, -Atk)

    Type:

    Electric:*Electric STAB; 50% reduction in paralysis chance from *other electrical attacks, perfect accuracy and 30% chance of Protect *breaking Thunder during Rain. Superior senses in power plant *environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to *toxic attacks, but can be corroded specifically by Acid and Acid Spray, *can be magnetized. Superior senses in high-metal environments like *construction sites or factories.

    Abilities:
    Magnet Pull
    Can be Activated
    This Pokemon has the ability to generate a magnetic field that can *attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, *Steel-types cannot move out of the immediate proximity without great *difficulty, and can be pulled along by the Magnet Pull Pokemon. When *repulsed, the Steel type is thrust violently away and contact attacks *have immense difficulty striking the Magnet Pull Pokemon. The effect of *both commands lasts for the following three (3) actions. Steel-types *cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull *is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy
    Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack *Power from an opponents incoming attacks by one (1). The effect is *amplified on OHKO Moves, which are reduced by ten (10) Base Attack *Power.

    Analytic (Unlocked)
    Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle (*)
    Thundershock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunder Wave (*)
    Magnet Bomb (*)
    Spark (*)
    Mirror Shot (*)
    Tri Attack
    Metal Sound
    Flash Cannon
    Discharge
    Zap Cannon
    Mirror Coat
    Barrier
    Lock-On
    Electro Ball

    Thunderbolt (*)
    Volt Switch (*)
    Hidden Power Ice (7) (*)
    Light Screen
    Reflect
    Toxic
    Protect
    Substitute
    Shock Wave
    Explosion
    Hyper Beam
    Thunder
    Bide
    Endure
    Rain Dance
    Charge Beam
    Double Team
    Agility

    Gravity
    ElectroWeb
    Signal Beam (*)
    Magic Coat (*)
    Magnet Rise (*)
    Recycle


    Durant (open)

    Durant (Möbius) M
    [​IMG]
    Nature: Jolly (+Spe, +18% ACC, -SAtk

    Type
    Steel:
    *Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Bug:**Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Swarm
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Hustle
    Can Be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Traunt (DW Locked)
    Trait
    This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 126 (125.4>126)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    MC: 0
    DC: 5/5

    Attacks
    Vice Grip (*)
    Sand Attack (*)
    Fury Cutter (*)
    Bite (*)
    Agility (*)
    Metal Claw (*)
    Iron Head
    Dig
    X-Scissor
    Bug Bite
    Crunch
    Guillotine
    Iron Defense


    Endure (*)
    Faint Attack (*)
    Rock Climb (*)
    Screech (*)
    Thunder Fang (*)
    Baton Pass

    Protect (*)
    Aerial Ace (*)
    Stone Edge (*)
    Rock Slide (*)
    Substitute (*)
    Double Team
    Rock Throw
    Shadow Claw
    Thunder Wave
    Toxic

    Superpower
    Endeavor


    Archduke Ferdinand (Steelix) (open)

    Steelix (M) Archduke Ferinand
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10% Evasion)

    Type
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head
    Passive
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy
    Passive
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force (DW Unlocked)
    Toggle
    No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (26.02>26)
    Size Class: 7
    Weight Class: 8
    BRT: 21

    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks:
    Mud Sport (*)
    Tackle (*)
    Harden (*)
    Bind (*)
    Curse (*)
    Screech (*)
    Rock Throw (*)
    Rage (*)
    Rick Tomb (*)
    Stealth Rock (*)
    Rock Polish (*)
    Smack Down (*)
    Dragonbreath (*)
    Sandstorm (*)
    Double-Edge
    Dig
    Stone Edge
    Gyro Ball
    Thunder Fang
    Fire Fang
    Ice Fang

    Block (*)
    Defense Curl (*)
    Heavy Slam (*)
    Rock Blast (*)
    Rollout (*)

    Protect (*)
    Earthquake (*)
    Explosion (*)
    Rock Slide (*)
    Dragon Tail (*)
    Taunt


    Naja Haje the Ekans[/Hide (open)

    Ekans (M) Naja Haje
    [​IMG]
    Nature: Quiet (+SAtk, -Spe, -10% Eva)

    Type:

    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Intimidate
    Trigger
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Shed Skin
    Passive
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Unnerve (DW Locked)
    Passive
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SAtk: Rank 3 (+)
    SDef: Rank 2
    Spe: 47 (47.8>47)
    Size Class: 2
    Weight Class: 1
    BRT: 12

    EC: 1/6
    MC: 3
    DC: 1/5

    Attacks:
    Wrap (*)
    Leer (*)
    Poison Sting (*)
    Bite (*)
    Glare (*)
    Screech (*)
    Acid (*)
    Stockpile (*)
    Swallow (*)
    Spit Up (*)

    Disable (*)
    Poison Fang (*)
    Pursuit (*)
    Crunch (Gen 2) (*)
    Snatch (*)

    Sludge Wave (*)
    Earthquake (*)
    Rock Slide (*)
    Protect (*)
    Bulldoze (*)


    Matezoide (open)

    Voodoll (M) Matezoide
    [​IMG]
    Nature: Rash (+SAtk, -SDef)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia
    Passive
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Normalize
    Toggle
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

    Cursed Body (DW Locked)
    Passive
    When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SAtk: 4 (+)
    SDef: 1 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Astonish (*)
    Copycat (*)
    Mimic (*)
    Pain Split (*)
    Spite (*)
    Grudge (*)
    Charge (*)
    Follow Me (*)
    Pin Missile (*)

    Imprison (*)
    Snatch (*)
    Shock Wave (*)
    Counter (*)
    Mach Punch (*)

    Taunt (*)
    Protect (*)
    Psychic (*)
    Thunder Wave (*)
    Retaliate (*)


    Astaroth (open)

    Aron (M) Astaroth
    [​IMG]
    Nature:
    Careful (+SDef, -SAtk)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy
    Passive
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head
    Passive
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (DW Locked)
    Passive
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: 3
    Def: 5
    SAtk: 1 (-)
    SDef: 3 (+)
    Spe: 40
    Size Class: 2
    Weight Class: 5 (6 with Heavy Metal)
    Base Rank Total: 16

    EC: 4/9
    MC: 5
    DC: 2/5

    Moves:
    Tackle (*)
    Mud-Slap (*)
    Harden (*)
    Headbutt (*)
    Metal Claw (*)
    Iron Defense (*)
    Roar (*)
    Take Down (*)
    Iron Head (*)

    Head Smash (*)
    Stealth Rock (*)
    Superpower (*)
    Endeavor (*)
    Body Slam (*)

    Earthquake (*)
    Rock Slide (*)
    Protect (*)
    Bulldoze (*)
    Aerial Ace (*)


    Michael (open)

    Riolu (M) Michael, the Archangel
    [​IMG]
    Nature: Hasty (+Spe, -Def, +11% Speed)

    Type:
    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast
    Passive
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus
    Passive
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (DW Locked)
    Passive
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: 3
    Def: 1 (-)
    SAtk: 2
    SDef: 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Foresight (*)
    Quick Attack (*)
    Endure (*)
    Counter (*)
    Feint (*)
    Force Palm (*)
    Copycat (*)
    Screech (*)
    Reversal (*)

    Bullet Punch (*)
    Blaze Kick (*)
    Hi Jump Kick (*)
    Low Kick (*)
    Detect (*)

    Earthquake (*)
    Bulldoze (*)
    Substitute (*)
    Hidden Power Water (7) (*)
    Focus Blast (*)

    To Obtain:
    Last edited: Oct 11, 2013
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    There a few things wrong, so far as I can see. First of all, all but the Pokemon should be outside of the hide tag. Next, you forgot to add in the effects of the nature. You should have Pawniard's Attack stat as 4 (+) and have his SpA stat as 1 (-). Furthermore, Egg Moves go second and TM moves go third, so just switch those around.

    Just do the same thing for the rest of your pokes and it'll be fine.
  10. Axmaster68

    Axmaster68

    Joined:
    Jun 9, 2011
    Messages:
    700
    Oh Comp, one more like. You need to put DW by the Dream World ability. Just a minor nitpick, but other than that it looks good. Anyways, welcome to ASB (when you're done, of course)!
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Trololol Pawniard misses Class 1 by .2 Kg...

    How does one find base rank?
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Go to this post, scroll down to "Pokemon Stats."
  13. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I believe I am finished.
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Nope, you need the accuracy boosts for Staryu and Gastly. +Spd natures also give an accuracy boost in CAP ASB. The formula can be found in the Data Audit Thread. Sadly, I'm not an approver (gdi SDS send me a test, I PMd you like a week ago).
  15. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    You PMd me?
    Is it good now?
  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Nono, there's no evasion boost, just an accuracy boost.

    And also no, I PMd SDS. You are not SDS.
  17. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I wasn't sure if you were referring to seven deadly sins or some acronym I did wrong.

    Fixed.
  18. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Let's see here, Complications.

    - Gastly's EC should be 0/4/9 (minor)

    E: Whoops. See below post.
  19. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Doing it now. Thanks.
  20. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I feel terribly dumb; Staryu's Spe is 98 (+Spe always rounds up), Gastly's Acc bonus is +29%, and Staryu's Acc bonus is +22%. Sorry.

    Once those are finished, Approved. Welcome to ASB!
  21. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    I don't know what Terrador is talking about with Gastly's EC: it's just the standard 0/9.

    I've changed that for you.
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    That's all fixed. Thanks guys.
  23. krodin329

    krodin329

    Joined:
    Sep 25, 2011
    Messages:
    61
    Trainer Name: Krodin
    Pokemon: Riolu*, Zorua*, Pawniard*
    W/L/T:
    Ongoing battles:
    http://www.smogon.com/forums/showthread.php?t=3464748
    http://www.smogon.com/forums/showthr...23#post4116123
    Trainer Counter:

    Backpack:

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chest x2
    Pecca x2
    Rawst x2
    Aspear x2

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team:

    Riolu (open)

    [​IMG]
    Riolu [Gohan] (M)
    Nature: Rash (+SAtk, -SDef)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster: (DW)
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)

    Vacuum Wave (*)
    Blaze Kick (*)
    Hi Jump Kick (*)

    Focus Blast (*)
    Earthquake (*)
    Swords Dance (*)


    Zorua (open)
    Zorua [Vageta] (M)
    [​IMG]
    Nature: Rash (+SAtk, -SDef)
    Type:
    Dark:
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion:
    Type: Innate
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch (*)
    Leer (*)
    Pursuit (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Scary Face (*)
    Taunt (*)

    Extrasensory (*)
    Dark Pulse (*)
    Counter (*)

    U-Turn (*)
    Calm Mind (*)
    Grass Knot (*)


    Pawniard (open)
    Pawniard [Mr. Popo] (M)
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Locked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)

    Psycho Cut (*)
    Revenge (*)
    Sucker Punch (*)

    Taunt (*)
    Dig (*)
    Swords Dance (*)
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    krodin329: Calm is +special defence, -attack, not +special attack, -defence. If you want +special attack, -defence, you want Mild. Also, Riolu does not learn Shadow Ball at all. Due to the profile being marked as incomplete, this doesn't count as an approval yet.
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I don't believe I've yet been added to the list of registered battlers on the grin page of this thread. Could someone please do that?

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