Dropping my challenge against KS (sorry) for a challenge vs. typon77.
1v1 LC Training battle
1 Day DQ
Items=Training
Switch=lol
Do we even need recoveries/chills? 2/5 I guess.
Arena=ASB arena
Accepting AOPS
Items = Training
Switch = OK
All Abilities
Woobat-Eevee Clause- If you send anything that is not a Woobat or an Eevee, your automatically DQ'd
VSAOPSUser said:![]()
Eevee "EspyOwned" (F)
Nature: Timid (+15% Speed, -1 Attack, )
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptablility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+9% Accuracy
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Protect
Work Up
Double Team
Endure
Yawn
Stored Power
typon77 said:![]()
Woobat [Puff] (F)
Nature: Timid (+15% Spe, +16% Acc, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Can Be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Simple (DW) [UNLOCKED]: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Stats: 55 / 45 / 43 / 55 / 43 / 72
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
+16% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 5/5
Attacks: (15)
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Air Cutter
Imprison
Attract
Calm Mind
Knock Off
Roost
Stored Power
Substitute
Reflect
Torment
AOPSuser sends out
Typon77 sends out and orders
AOPSuser orders