1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. MorgzKiller99

    MorgzKiller99

    Joined:
    Dec 2, 2012
    Messages:
    14
    Second try

    [​IMG]

    Trainer Name: MorgzKiller99
    Pokemon: Chimchar, Pichu, Riolu
    W/L/T: 0/0/0
    Currency Counter: 0

    Backpack:
    BerryPocket:
    2 Oran Berries, 2 Pecha Berries, 2 Rawst Berries, 2 Cheri Berries, 2 Aspear Berries, 2 Leppa Berries and 2 Chesto Berries
    Item Pocket:

    Token Pocket:
    Universal Counters:0

    [Any Links to ongoing battles here]
    Pokemon Team: Chimchar / Pichu / Riolu

    Blackout the Chimchar!
    Show Hide

    [​IMG]
    Chimchar [Blackout] (Male)
    Nature: Modest

    Type:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    Chimchar
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/9
    MC:0
    DC:0/5

    Abilities:
    Iron Fist: (DW; Not Unlocked) Trait; The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
    Blaze: Innate; When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Fire Punch(Egg)
    Thunder Punch(Egg)
    Blaze Kick(Egg)
    TM75 Swords Dance
    TM50 Overheat
    TM65 Shadow Claw

    *****(If were allowed to have TMs that later evos can learn can TM50 Overheat be TM26 Earthquake?, If not Ignore this)*******


    Pichu!
    Show Hide

    [​IMG]
    Pichu [Sparker] (Male)
    Nature: Timid

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    Pichu
    HP: 80
    Atk: Rank 1(-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    (+16% accuracy)
    Spe: 69
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC:0/9
    MC:0
    DC:0/5

    Abilities:
    Static: Innate; This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod: (DW; Locked) Innate; These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Attacks:
    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot
    Volt Tackle(Egg)
    Thunder Punch(Egg)
    Double-Slap(Egg)
    TM Thunderbolt
    TM Voltswitch
    TM Thunder


    Riolu!
    Show Hide

    [​IMG]
    Riolu [Overload] (Male)
    Nature: Calm

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Stats:

    Riolu
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3(+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC:0/6
    MC:0
    DC:0/5

    Abilities:
    Prankster: (DW; Locked) Innate; The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Inner Focus: Innate; When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: Innate; If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech
    Cross Chop(Egg)
    Hi Jump Kick(Egg)
    Blaze Kick(Egg)
    TM84 Poison Jab
    TM75 Swords Dance
    TM26 Earthquake
  2. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    236
    CC: 16
    UC: 35

    Backpack (open)

    Boosting Items
    x2 Expert Belt
    x1 Rare Candy
    x1 Rotom-Heat Toaster
    Training Items:
    x1 Amulet Coin
    x2 Exp. Share
    x1 Lucky Egg
    Berries, Herbs, etc.
    x2 Oran Berry
    x2 Pecha Berry
    x2 Rawst Berry
    x2 Cheri Berry
    x2 Aspear Berry
    x2 Leppa Berry
    x2 Chesto Berry
    Poke Balls:
    x10 Net Ball

    [​IMG]
    Nate and his Pokemon
    Nate @ Ancient Necklace (Temporary) (open)

    [​IMG]
    Nate (M)
    (Link if you don't know what this is for)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Dark/Poison
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 4+
    SpA: Rank 1
    SpD: Rank 3
    Speed: 47- (-10% Eva)
    Size Class: 3
    Weight Class: 4

    Attacks (37):
    Amnesia
    Bulk Up
    Calm Mind
    Dragon Dance
    Growl
    Headbutt
    Leer
    Meditate
    Mega Punch
    Nasty Plot
    Pound
    Quiver Dance
    Rage
    Sing
    Slam
    Snore
    Stomp
    Strength
    Swords Dance
    Tackle
    Tickle

    Beat Up
    Block
    Faint Attack
    Fake Tears
    Poison Gas
    Poison Sting
    Sludge
    Sucker Punch
    Taunt
    Thief
    Toxic Spikes

    Heal Pulse
    Light Screen
    Reflect
    Safeguard
    Wish

    Pokemon:
    Braviary (open)
    [​IMG][​IMG]
    Braviary (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 110
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5
    Spare KOC: 4

    MAX MOVEPOOL - FLOOR(50/15)=3 CC

    Attacks (50/50):
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Defog
    Slash
    Crush Claw
    Superpower
    Air Slash
    Whirlwind
    Sky Drop
    Brave Bird
    Thrash

    Toxic
    Bulk Up
    Hidden Power (Grass, 7)
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Retaliate
    Shadow Claw
    Giga Impact
    Work Up
    Rock Slide
    Swagger
    Pluck
    U-turn
    Substitute
    Rock Smash
    Cut
    Fly
    Strength

    Heat Wave
    Roost
    Sky Attack
    Sleep Talk
    Snore
    Tailwind
    Blaziken (open)
    [​IMG][​IMG]
    Blaziken
    (F)
    Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5+
    SpD: Rank 3
    Spe: 69-
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (53/106):
    Hi Jump Kick
    Fire Punch
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Flamethrower
    Slash
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Agility
    Baton Pass
    Counter
    Crush Claw
    Curse

    Endure
    Featherdance
    Feint
    Flame Burst

    Night Slash
    Reversal
    SmellingSalt

    Focus Punch
    Hone Claws
    Roar
    Toxic

    Hidden Power (Ice, 7)
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power

    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice

    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-O-Wisp
    Acrobatics

    Shadow Claw
    Giga Impact
    Stone Edge

    Swords Dance
    Bulldoze
    Captivate

    Rock Slide
    Work Up
    Natural Gift
    Poison Jab
    Swagger

    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb


    Blast Burn
    Body Slam
    Bounce
    Counter
    Double-Edge

    Dual Chop
    DynamicPunch
    Fire Pledge
    Fury Cutter
    Headbutt

    Heat Wave
    Helping Hand
    Knock Off
    Last Resort
    Low Kick

    Mega Punch
    Mega Kick
    Mimic
    Mud-Slap
    Role Play
    Seismic Toss

    Sleep Talk
    Snore
    Superpower
    Swift
    Thunderpunch
    Vacuum Wave
    Salamence (open)
    [​IMG][​IMG]
    Salamence (M)
    Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2-
    SpA: Rank 4
    SpD: Rank 3
    Spe: 115+
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (42/82):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Protect
    Dragonbreath
    Zen Headbutt
    Scary Face
    Fly
    Dragon Claw
    Crunch
    Double-Edge
    Dragon Tail

    Defense Curl
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Endure
    Hydro Pump
    Thrash
    Twister

    Hone Claws
    Roar

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Rain Dance
    Frustration

    Earthquake
    Return
    Brick Break
    Double Team
    Flamethrower

    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power

    Rest
    Attract
    Round
    Incinerate
    Steel Wing

    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate

    Rock Slide
    Natural Gift
    Swagger

    Substitute
    Cut
    Strength
    Defog
    Rock Smash


    Air Cutter
    Aqua Tail
    Body Slam
    Draco Meteor
    Dragon Pulse
    Fury Cutter

    Heat Wave
    Hyper Voice
    Iron Defense
    Iron Tail
    Mimic
    Mud-Slap
    Ominous Wind

    Outrage
    Rollout
    Roost
    Sleep Talk
    Snore
    Swift

    Tailwind

    Wish
    Gardevoir (open)
    [​IMG][​IMG]
    Gardevoir (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Toggle) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 100
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 6+
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DW: 5/5

    Attacks (28/94):
    Healing Wish
    Magical Leaf
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Captivate
    Charm
    Hypnosis
    Dream Eater
    Stored Power

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak

    Synchronoise

    Psyshock
    Toxic
    Hidden Power (Ice, 7)
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration

    Thunderbolt
    Return
    Shadow Ball
    Reflect
    Shock Wave
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch

    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Will-O-Wisp

    Endure
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Natural Gift

    Grass Knot
    Swagger
    Substitute
    Trick Room


    Body Slam
    Defense Curl
    Double-Edge
    Fire Punch
    Headbutt
    Heal Bell
    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Swift
    Thunderpunch
    Trick
    Wonder Room
    Zen Headbutt
    Hydreigon (open)
    [​IMG][​IMG]
    Hydreigon (F)
    Nature: Naive (+15% Spe, +15% Acc, -1 SpD)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2-
    Spe: 113+ (+15 Acc)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks (42/84):
    Double Hit
    Tri Attack
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush

    Body Slam
    Scary Face
    Hyper Voice

    Outrage

    Assurance
    Astonish
    Fire Fang
    Head Smash
    Ice Fang
    Screech
    Thunder Fang

    Roar
    Toxic
    Hidden Power
    Sunny Day

    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Reflect
    Flamethrower

    Fire Blast
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice

    Focus Blast
    Charge Beam
    Incinerate

    Acrobatics
    Payback
    Giga Impact

    Stone Edge
    Thunder Wave
    Psych Up
    Bulldoze
    Rock Slide
    Dragon Tail
    Swagger

    U-turn
    Substitute
    Flash Cannon
    Rock Smash

    Fly
    Surf
    Strength

    Aqua Tail
    Dark Pulse
    Draco Meteor
    Earth Power
    Heat Wave
    Iron Tail
    Roost
    Signal Beam
    Sleep Talk
    Snore
    Spite

    Superpower
    Tailwind
    Uproar
    Zen Headbutt

    Wing Attack
    Mothra the Aurumoth (open)
    [​IMG][​IMG]
    Mothra [Aurumoth] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 5+
    SpD: Rank 2
    Spe: 81-
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (36/75):
    Quiver Dance
    Dragon Dance
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Silver Wind
    Heal Pulse
    Ancientpower
    Final Gambit
    Struggle Bug
    Will-O-Wisp
    Ominous Wind
    Wish
    Reflect
    Light Screen
    Zen Headbutt

    Bug Buzz
    Close Combat
    Counter
    Disable
    Feint
    Hydro Pump
    Megahorn
    Wing Attack

    Psyshock
    Toxic
    Hail
    Hidden Power

    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Solarbeam

    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Ally Switch

    Focus Blast
    Fling
    Retaliate
    Giga Impact
    Flash
    Psych Up
    X-Scissor
    Dream Eater
    Swagger

    Substitute
    Cut
    Surf

    Electroweb
    Helping Hand
    Icy Wind
    Magic Coat
    Magic Room
    Recycle
    Role Play
    Skill Swap
    Trick
    Wonder Room
    Hitmontop (open)
    [​IMG][​IMG]
    Hitmontop (M)
    Nature: Impish (+1 Def, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4+
    SpA: Rank 1-
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks(35/76):
    Fake Out
    Foresight
    Helping Hand
    Revenge
    Rolling Kick
    Tackle
    Focus Energy
    Pursuit
    Quick Attack
    Triple Kick
    Rapid Spin
    Feint
    Agility
    Quick Guard
    Wide Guard
    Counter
    Detect
    Close Combat
    Endeavor

    Curse
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day

    Protect
    Rain Dance
    Frustration

    Earthquake
    Return
    Dig

    Brick Break
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Retaliate
    Stone Edge
    Gyro Ball
    Bulldoze
    Captivate

    Rock Slide
    Work Up
    Natural Gift
    Swagger
    Substitute
    Strength

    Rock Smash

    Bullet Punch
    Endure
    Hi Jump Kick
    Mach Punch
    Mind Reader
    Vacuum Wave

    Body Slam
    Covet
    Double-Edge

    Drill Run
    Headbutt
    Low Kick
    Mega Kick

    Mimic
    Mud-Slap
    Role Play
    Rollout
    Seismic Toss
    Sleep Talk
    Snore

    Sucker Punch
    Swift
    Twister
    Uproar

    Angel of Death the Charizard (open)

    [​IMG]
    Angel of Death [Charizard] (F)
    Nature: Naughty
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    <Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

    Abilities:
    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (38/108):
    Air Slash
    Heat Wave
    Dragon Claw
    Scratch
    Leer
    Growl
    Ember
    Smokescreen
    Metal Claw
    Dragon Rage
    Rage
    Scary Face
    Fire Fang
    Flame Burst
    Flamethrower
    Slash
    Wing Attack
    Fire Spin

    Inferno
    Flare Blitz

    Ancientpower
    Beat Up
    Belly Drum
    Bite

    Counter
    Crunch
    Dragon Dance
    Dragon Rush
    Focus Punch

    Hone Claws
    DynamicPunch
    Headbutt
    Curse
    Roar
    Toxic
    Hidden Power

    Sunny Day
    Take Down
    Hyper Beam
    Protect
    Frustration

    Solarbeam
    Submission
    Dragonbreath

    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sandstorm
    Reflect

    Bide
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Skull Bash

    Rest
    Attract
    Round
    Echoed Voice

    Overheat
    Focus Blast
    Fling

    Sky Drop
    Incinerate
    Will-O-Wisp

    Shadow Claw
    Swords Dance
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Swagger
    Substitute
    Cut
    Fly
    Strength
    Defog
    Rock Smash


    Air Cutter
    Blast Burn

    Body Slam
    Defense Curl
    Double-Edge
    Dragon Pulse
    Fire Pledge
    Fire Punch
    Fury Cutter
    Headbutt
    Iron Tail
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Ominous Wind

    Outrage
    Roost
    Seismic Toss
    Sleep Talk
    Snore
    Swift
    Tailwind

    Thunderpunch
    Twister
    Nightcrawler the Houndoom (open)

    [​IMG]
    Nightcrawler [Houndoom] (M)
    Nature: Lonely
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 4+
    Def: Rank 1-
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (35/81):
    Thunder Fang
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Fire Fang
    Faint Attack

    Foul Play
    Embargo
    Flamethrower
    Crunch
    Nasty Plot
    Inferno

    Counter
    Feint
    Fire Spin
    Punishment
    Pursuit
    Rage

    Reversal
    Sucker Punch

    Curse
    Roar
    Toxic
    Hidden Power

    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Return
    Shadow Ball
    Double Team

    Sludge Bomb
    Fire Blast
    Torment
    Facade
    Secret Power

    Detect
    Flame Charge
    Rest
    Attract
    Thief
    Round

    Overheat
    Incinerate
    Endure

    Will-O-Wisp
    Payback
    Retaliate
    Giga Impact
    Captivate
    Natural Gift
    Dream Eater
    Swagger
    Substitute

    Snarl
    Strength
    Rock Smash


    Body Slam
    Dark Pulse
    Double-Edge
    Headbutt

    Heat Wave
    Hyper Voice
    Iron Tail
    Mimic
    Mud-Slap
    Nightmare
    Role Play

    Sleep Talk
    Snatch
    Snore
    Spite
    Super Fang
    Swift
    Uproar
    Birchman the Pyroak (open)

    [​IMG]
    Birchman [Pyroak] (F)
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4+
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 51-
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (35/84):
    Flare Blitz
    Wood Hammer
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Flame Burst
    Leaf Tornado
    Synthesis
    Iron Defense
    Double-Edge
    Petal Dance
    Lava Plume
    Zap Cannon
    Heat Crash

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    GrassWhistle

    Inferno
    Natural Gift
    Psybeam
    Sand Tomb
    Seed Bomb
    Water Sport

    Roar
    Toxic
    Hidden Power

    Sunny Day
    Hyper Beam
    Light Screen
    Safeguard

    Protect
    Frustration
    Solarbeam
    Earthquake
    Return
    Double Team

    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round

    Overheat
    Energy Ball
    Endure
    Incinerate

    Will-O-Wisp
    Giga Impact
    Flash
    Swords Dance
    Bulldoze

    Rock Slide
    Dragon Tail
    Grass Knot
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength
    Rock Climb


    Ancientpower
    Block
    Earth Power
    Headbutt

    Heat Wave
    Iron Tail
    Low Kick
    Sleep Talk
    Snore

    Stealth Rock
    Worry Seed
    Meltdown the Rotom (open)

    [​IMG]
    Meltdown [Rotom] (-)
    Nature: Modest
    Type: Electric/Fire
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2-
    Def: Rank 4
    SpA: Rank 5+
    SpD: Rank 4
    Spe: 86
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Overheat
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Ominous Wind
    Charge
    Discharge

    Toxic
    Hidden Power (Ice, 7)
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Thunderbolt
    Thunder
    Shadow Ball
    Reflect
    Rest
    Charge Beam
    Will-O-Wisp
    Volt Switch

    Dark Pulse
    Electroweb
    Pain Split
    Signal Beam
    Sleep Talk
    Sucker Punch
    Ace the Darmanitan (open)
    [​IMG] [​IMG]
    Ace [Darmanitan] (M)
    Nature: Docile
    Type: Fire, Fire/Psychic
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Sheer Force: (Toggle)
    No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats: (Normal Form)
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    (Zen Mode)
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Swagger
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Taunt
    Thrash
    Belly Drum
    Work Up
    Superpower
    Hammer Arm
    Flare Blitz
    Overheat

    Hidden Power (Ice, 7)
    Protect
    Earthquake
    Psychic
    Brick Break
    Double Team
    Flame Charge
    Focus Blast
    Will-O-Wisp
    Rock Slide
    U-turn

    Encore
    Endure
    Flame Wheel
    Focus Energy
    Take Down

    Endeavor
    Annie the Camerupt (open)
    [​IMG]
    Annie [Camerupt] (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:
    HP: 100
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34-
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 6/5

    Attacks:
    Tackle
    Growl
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Lava Plume
    Flamethrower
    Rock Slide
    Earth Power
    Yawn
    Eruption
    Earthquake

    Sunny Day
    Protect
    Solarbeam
    Dig
    Fire Blast
    Overheat
    Will-O-Wisp
    Explosion

    Body Slam
    Endure
    Mud Bomb
    Rollout
    Stomp

    Selfdestruct
    Stealth Rock
    Syclar (open)
    [​IMG][​IMG]
    Scylar (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 4+
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 3/5

    Moves:
    Fury Attack
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    X-Scissor
    Icicle Spear
    Hail
    Bug Buzz
    Sheer Cold

    Counter
    Pin Missile
    Signal Beam
    Spikes
    Tail Glow
    Water Pulse

    Hidden Power (Fire, 6)
    Blizzard
    Protect
    Dig
    Aerial Ace
    Frost Breath
    Sneasel (open)
    [​IMG][​IMG]
    Sneasel (F)
    Nature: Adamant
    Type: Dark/Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 2/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Faint Attack
    Icy Wind
    Screech
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws

    Assist
    Counter
    Double Hit
    Fake Out
    Feint
    Ice Shard

    Hail
    Dig
    Brick Break
    Aerial Ace
    X-Scissor
    Swinub (open)
    [​IMG][​IMG]
    Swinub (F)
    Nature: Jolly (+15% Spe, +12% Acc, -1 SpA)
    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 58+ (+12% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Earthquake
    Flail

    Bite
    Fissure
    Icicle Crash
    Icicle Spear
    Stealth Rock

    Hail
    Protect
    Dig
    Double Team
    Rock Slide

    Superpower
    Tepig (open)

    [​IMG]
    Tepig (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (DW, locked): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3+
    SpD: Rank 2
    Spe: 39-
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Body Slam
    Covet
    Heavy Slam
    Magnitude
    Yawn

    Sunny Day
    Protect
    Solarbeam
    Fire Blast
    Wild Charge
    Last edited: Oct 29, 2013
  3. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    [​IMG]

    Trainer Name: Someoneelse or Alakazam
    Pokemon:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    W/L/T: I've/Lost/Track
    I want to be the Fire Gym Leader!

    Backpack:
    Item Pocket (open)

    Amulet Coin*1
    Exp. Share*2
    Lucky Egg*2

    Charcoal*1
    Dusk Stone*1
    Expert Belt*1
    Everstone*1
    Rare Candy*1
    Rotom Oven*1

    Heal Ball*4
    Sport Ball*5

    Berry Pocket (open)

    Oran Berry x2
    Pecha Berry x2
    Rawst Berry x2
    Cheri Berry x2
    Aspear Berry x2
    Leppa Berry x2
    Chesto Berry x2
    Enigma Berry x5


    Token Pocket:
    Currency Counters: 14
    Universal Counters: 52

    Battle Slots:
    Ongoing:
    Versus IceSpade
    Versus Zt

    Completed (open)


    Roleplays
    Ongoing:
    Mysterious Cove- Swampert, Roselia, Rotom
    Battle Hall- Camerupt (1 round)

    Completed:
    Battle Hall- Budew (2 rounds), Larvesta (6 rounds), Aerodactyl (3 rounds), Chimchar (8 rounds)
    Battle Pike- Chandelure, Alakazam, Haxorus (Up to Lucy)

    Pokemon Team:
    I have made a social group for my Pokemon now. All of my Pokemon will be updated there, and are linked to their profiles here, in the form of their sprite.

    Fire-types:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Other:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Chess Team
    [​IMG][​IMG][​IMG]
    Fire-types (open)

    Volcarona (open)

    [​IMG]
    Volcarona* [Firefly] (F)
    Nature:
    Timid
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body (Passive):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (Passive) (DW, unlocked):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    +15% Accuracy
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Amnesia
    Bug Buzz
    Double Team
    Ember*
    Endure*
    Fiery Dance
    Fire Blast
    Flamethrower*
    Fly
    Foresight
    Giga Drain
    Gust
    Harden
    Heat Wave
    Hidden Power (Rock, 7)
    Hurricane
    Hyper Beam
    Incinerate
    Leech Life*
    Magnet Rise
    Morning Sun*
    Overheat
    Protect
    Psychic*
    Quiver Dance
    Rest
    Roost
    Sleep Talk
    SolarBeam
    String Shot*
    Struggle Bug
    Substitute
    Sunny Day
    Take Down*
    U-turn
    Wild Charge*
    Zen Headbutt*
    38/64

    Rotom (open)

    [​IMG]
    [​IMG]
    Rotom [Plasma] (N)
    Nature: Modest
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Other Forms (open)

    Grass (Cut): Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice (Fridge): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Fire (Heat): Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying (Spin): Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Water (Wash): Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Levitate (Passive):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Other Forms (open)

    Cut
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Fridge
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Heat
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Spin
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Wash
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20



    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Electroweb
    Hidden Power (Ice, 7)
    Light Screen
    Ominous Wind
    Pain Split
    Protect
    Reflect
    Shock Wave
    Sleep Talk
    Snatch
    Substitute
    Thunderbolt
    ThunderShock
    Thunder Wave
    Trick
    Uproar
    Will-O-Wisp
    Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
    23/??

    Chandelure (open)

    [​IMG]
    Chandelure [Wisp] (F)
    Nature: Modest
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Flame Body (Passive):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire (Passive):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Shadow Tag (Passive) (DW, unlocked):
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: Complete
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Astonish
    Attract
    Calm Mind
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Double Team
    Dream Eater
    Embargo
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Haze
    Heat Wave
    Hex
    Hidden Power (Fighting, 7)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Payback
    Protect
    Psychic
    Psych Up
    Rest
    Return
    Round
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick
    Trick Room
    Will-O-Wisp
    62/62

    Camerupt (open)

    [​IMG]
    Camerupt [Vesuvius] (M)
    Credit for the sprite goes to Canis Majoris
    Nature: Brave
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor (Passive):
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Passive):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Passive) (DW, unlocked):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Attract
    Body Slam
    Bulldoze
    Curse
    Dig
    Double Team
    Earthquake
    Earth Power
    Ember
    Endure
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Focus Energy
    Giga Impact
    Growl
    Heat Wave
    Hidden Power (Ice, 7)
    Iron Head
    Lava Plume
    Magnitude
    Protect
    Rest
    Rock Polish
    Rock Slide
    Sleep Talk
    SolarBeam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Tackle
    Take Down
    Toxic
    Will-O-Wisp
    Yawn
    38/??

    Infernape (open)

    [​IMG]
    Infernape [Mischief] (M)
    Nature: Lonely
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Passive) (DW, unlocked):
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Brick Break
    Bulldoze
    Calm Mind
    Close Combat
    Counter
    Dig
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Fake Out
    Fire Punch
    Flamethrower
    Flame Wheel
    Flare Blitz
    Focus Energy
    Fury Swipes
    Grass Knot
    Leer
    Nasty Plot
    Protect
    Quick Guard
    Rest
    Scratch
    Shadow Claw
    Slack Off
    SolarBeam
    Stone Edge
    Substitute
    Swagger
    Taunt
    ThunderPunch
    Torment
    U-turn
    36/100

    Pyroak (open)

    [​IMG]
    Pyroak [Australia] (F)
    Nature:
    Brave
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head (Passive):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor (Passive):
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Passive) (DW, unlocked):
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Blaze Kick
    Block
    Bulldoze
    Bullet Seed
    Double Team
    Dragon Tail
    Earth Power
    Earthquake
    Ember
    Energy Ball
    Fire Spin
    Flame Charge
    Flamethrower
    Flame Wheel
    Flare Blitz
    Giga Drain
    Giga Impact
    Growth
    Heat Crash
    Lava Plume
    Leaf Tornado
    Leech Seed
    Petal Dance
    Protect
    Rest
    Rock Slide
    Seed Bomb
    Sleep Talk
    Substitute
    Swagger
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon
    35/94


    Pignite (open)
    Pignite (open)


    [​IMG]
    Nature: Quiet
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (Passive) (DW, locked):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15


    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Body Slam
    Brick Break
    Bulldoze
    Defense Curl
    Ember
    Endeavor
    Flame Charge
    Flamethrower
    Grass Knot
    Heavy Slam
    Odor Sleuth
    Protect
    Rollout
    Smog
    Superpower
    Tackle
    Tail Whip
    Take Down
    Taunt
    Wild Charge
    Yawn
    21/??

    Growlithe (open)

    [​IMG]Nature: Mild
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Intimidate (Trigger):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Flash Fire (Passive):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Justified (Passive, DW locked):
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bite
    Body Slam
    Close Combat
    Crunch
    Dig
    Double Team
    Ember
    Fire Fang
    Flamethrower
    Flame Wheel
    Flare Blitz
    Helping Hand
    Leer
    Morning Sun
    Odor Sleuth
    Protect
    Reversal
    Roar
    Take Down
    Wild Charge
    20/??

    Charmander (open)

    [​IMG]Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power (Passive) (DW, locked):
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Aerial Ace
    Counter
    Crunch
    Dig
    Dragon Pulse
    Dragon Rage
    Ember
    Fire Fang
    Flare Blitz
    Focus Punch
    Growl
    Leer
    Metal Claw
    Protect
    Rage
    Rock Slide
    Scary Face
    Scratch
    Shadow Claw
    SmokeScreen
    20/??


    Chess Team (open)

    Seadra (open)

    [​IMG]
    Seadra [King] (M)
    Nature: Hasty
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Poison Point (Toggle):
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Sniper (Passive):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Passive) (DW, locked):
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    +16% Accuracy
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 3/5

    Attacks:
    Agility
    Bubble
    BubbleBeam
    Clear Smog
    Disable
    Dive
    Dragon Pulse
    Focus Energy
    Hidden Power (Fire, 7)
    Hydro Pump
    Ice Beam
    Icy Wind
    Leer
    Outrage
    Protect
    Razor Wind
    Signal Beam
    SmokeScreen
    Substitute
    Surf
    Water Gun
    21/??

    Combee (open)

    [​IMG]
    Combee [Queen] (F)
    Nature: Quiet
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Honey Gather (Passive):
    This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Hustle (Toggle) (DW, locked):
    No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 2
    DC: 1/5

    Attacks:
    Air Cutter
    Bug Bite
    Endeavor
    Gust
    Ominous Wind
    Snore
    Sweet Scent
    Tailwind
    8/??



    Others (open)

    Swampert (open)

    [​IMG]
    Swampert* [Flood] (M)
    Nature: Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent (Passive):
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp (Passive) (DW, unlocked):
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Avalanche*
    Bide*
    Bite*
    Brick Break
    Counter
    Dig*
    Double-Edge*
    Double Team
    Earthquake
    Endeavor
    Foresight*
    Growl*
    Mirror Coat
    Mud Bomb
    Mud Shot
    Mud-Slap*
    Mud Sport*
    Protect
    Rain Dance
    Roar
    Rock Slide*
    Rock Smash
    Substitute
    Tackle*
    Toxic
    Waterfall*
    Water Gun*
    27/??

    Roselia (open)

    [​IMG]
    Roselia* [Fleur] (F)
    Nature: Timid
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point (Toggle):
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Natural Cure (Passive):
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Leaf Guard (Passive) (DW, locked):
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 75
    +10% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb*
    Extrasensory*
    Giga Drain*
    GrassWhistle
    Growth*
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain*
    Poison Sting*
    Protect
    Shadow Ball
    Spikes
    Stun Spore
    Synthesis*
    Toxic*
    Venoshock*
    Water Sport*
    Worry Seed*
    19/??

    Weavile (open)

    [​IMG]
    Weavile [UU] (M)
    Nature: Adamant
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure (Passive):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (Trigger) (DW, unlocked):
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Assurance
    Beat Up
    Brick Break
    Counter
    Cut
    Dig
    Double Team
    Embargo
    Faint Attack
    Fake Out
    Feint
    Frustration
    Fury Swipes
    Hone Claws
    Ice Punch
    Ice Shard
    Icy Wind
    Leer
    Low Sweep
    Metal Claw
    Nasty Plot
    Night Slash
    Protect
    Punishment
    Quick Attack
    Return
    Revenge
    Scratch
    Screech
    Shadow Claw
    Slash
    Snatch
    Taunt
    Torment
    X-Scissor
    37/??

    Aerodactyl (open)

    [​IMG]
    Aerodactyl [Missingno.] (M)
    Nature:
    Adamant
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head (Passive):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Pressure (Passive):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Unnerve (Passive):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 1/5

    Attacks:
    Agility
    AncientPower
    Bite
    Crunch
    Earthquake
    Fire Fang
    Fly
    Foresight
    Ice Fang
    Protect
    Pursuit
    Roar
    Roost
    Scary Face
    Sky Attack
    Steel Wing
    Stone Edge
    Supersonic
    Tailwind
    Taunt
    Thunder Fang
    Torment
    Wing Attack
    23/??

    Shellder (open)

    [​IMG]
    Shellder [Walter] (M)
    Nature: Mild
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor (Passive):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link (Passive):
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat (Passive) (DW, locked):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Aqua Ring
    Aurora Beam
    Clamp
    Dive
    Hidden Power (Grass, 7)
    Ice Beam
    Icicle Spear
    Leer
    Protect
    Rapid Spin
    Rest
    Rock Blast
    Supersonic
    Surf
    Tackle
    Toxic
    Twineedle
    Water Pulse
    Withdraw
    19/??

    Alakazam (open)

    [​IMG]
    Alakazam [Someoneelse] (M)
    Nature:
    Modest
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize (Passive):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Inner Focus (Passive):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard (Passive) (DW, unlocked):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ally Switch
    Bide
    Calm Mind
    Confusion
    Counter
    Disable
    Double Team
    Encore
    Energy Ball
    Focus Blast
    Guard Split
    Hidden Power (Fighting, 7)
    Kinesis
    Knock Off
    Light Screen
    Magic Guard
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Reflect
    Recover
    Shadow Ball
    Skill Swap
    Teleport
    26/??

    Gyarados (open)

    [​IMG]
    Gyarados [Skulkraken] (F)
    Nature:
    Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate (Trigger):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Command: (Ability: Intimidate)

    Moxie (Passive) (DW, locked):
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100 (+)
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Aqua Tail
    Bounce
    Bubble
    Dragon Dance
    Dragon Rage
    Dragon Tail
    Earthquake
    Flail
    Ice Fang
    Leer
    Reversal
    Splash
    Tackle
    Thrash
    14/??

    Haxorus (open)

    [​IMG]
    Haxorus [Helicopter] (F)
    (Get it? As in Chopper? No… Okay)
    Nature: Jolly
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker (Passive):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry (Passive):
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Unnerve (Passive) (DW, unlocked):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    +14% Accuracy
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Assurance
    Brick Break
    Counter
    Cut
    Dig
    Dragon Rage
    Dual Chop
    Endure
    False Swipe
    Focus Energy
    Guillotine
    Leer
    Night Slash
    Outrage
    Rest
    Reversal
    Scary Face
    Scratch
    Slash
    Superpower
    Swords Dance
    Taunt
    X-Scissor
    24/64

    Riolu (open)

    [​IMG]
    Riolu [Aura] (M)
    Nature:
    Hasty
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast (Passive):
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus (Passive):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (Passive) (DW, locked):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+)
    +11% Accuracy
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Agility
    Blaze Kick
    Copycat
    Counter
    Crunch
    Dig
    Earthquake
    Endure
    Feint
    Force Palm
    Foresight
    Protect
    Quick Attack
    Reversal
    Rock Slide
    Screech
    Shadow Claw
    Sky Uppercut
    Vacuum Wave
    19/??

    Dratini (open)

    [​IMG]
    Dratini [Hermes] (M)
    Nature:
    Rash
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin (Passive):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (Passive) (DW, locked):
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 2
    DC: 2/5

    Attacks:

    Agility
    Aqua Jet
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    ExtremeSpeed
    Flamethrower
    Ice Beam
    Leer
    Light Screen
    Outrage
    Protect
    Slam
    Surf
    Thunderbolt
    Thunder Wave
    Twister
    Wrap
    19/??

    Golbat (open)

    [​IMG]
    Golbat [Echo] (M)
    Nature:
    Jolly
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus (Passive):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator (Passive) (DW, locked):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 104 (+)
    +19% Accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks:
    Acrobatics
    Air Cutter
    Astonish
    Bite
    Brave Bird
    Confuse Ray
    Fly
    Leech Life
    Protect
    Pursuit
    Screech
    Snatch
    Steel Wing
    Supersonic
    Swift
    Taunt
    Thief
    Torment
    U-turn
    Whirlwind
    Wing Attack
    Zen Headbutt
    22/??

    Lairon (open)

    [​IMG]
    Lairon [TM28 TOMBSTONER] (M)
    Death Heavy Metal Rock Band
    Nature: Brave
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy (Passive):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head (Passive):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (Passive) (DW, locked):
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)
    -10% Evasion
    Size Class: 2
    Weight Class: 5 [6 Heavy Metal]
    Base Rank Total: 16

    EC: 7/9
    MC: 0
    DC: 4/5

    Attacks:
    Body Slam
    Bulldoze
    Curse
    Dig
    Earthquake
    Endeavor
    Harden
    Headbutt
    Head Smash
    Heavy Slam
    Iron Defense
    Iron Head
    Metal Burst
    Metal Claw
    Mud-Slap
    Protect
    Roar
    Rock Slide
    Substitute
    Superpower
    Tackle
    Take Down
    Toxic
    23/??

    Treecko (open)


    [​IMG]Treecko [Silva] (F)
    Nature: Hasty
    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow (Passive):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden (Passive) (DW, locked):
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81 (+)
    +23% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb
    Acrobatics
    Brick Break
    Crunch
    Dig
    Endeavor
    Leaf Storm
    Leech Seed
    Leer
    Pound
    Protect
    Pursuit
    Quick Attack
    Rock Slide
    Screech
    Synthesis

    16/??

    Blitzle (open)


    [​IMG]Blitzle [Knight] (M)
    Nature: Hasty
    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Lightningrod (Passive):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Motor Drive (Passive):
    This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Sap Sipper (Passive) (DW, locked):
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 88 (+)
    +18% Accuracy
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Charge
    Double-Edge
    Double Kick
    Double Team
    Endure
    Flame Charge
    Hidden Power (Grass, 7)
    Me First
    Pursuit
    Quick Attack
    Sand-Attack
    Shock Wave
    Spark
    Tail Whip
    Thunder
    Thunder Wave
    Volt Switch
    Wild Charge

    18/??

    Last edited: Sep 14, 2013
  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    feordis7: Just a couple of things. Your Pokemon are all missing how much EC/MC/DC they have (which of course is 0 for right now, but it still needs to be listed). See the example Sunkern in the OP for reference.

    Also, your Psyduck's stats are currently wrong (it has Shellder's atm?). Anyways, it might be easier for refs and co. to format your Pokemon's stats a little differently, because the way you're accounting for nature is a little misleading. Instead of putting a (-1) or (+1) next the the nature, consider just actually decreasing/increasing the number by 1 and then putting a - or + next to it? Of course, you don't have to do that, or really change it at all, but just a suggestion.

    For a couple other small notes, you did calculate Dratini's updated Speed and Accuracy boost correctly, though you might want to change the "+X% Acc" in it's Jolly nature description to "+12% Acc." Other than that, there's nothing else wrong with your profile, so once you fix those, VM me and I can approve you.

    Consider putting spaces in between the types of moves your Pokemon have though (by that I mean level up, TM, etc) so that approvers in the future can easily distinguish between them. You don't have to, but it makes our job a little easier :(
    Approved!

    MorgzKiller99: Your Pokemon need sprites, and they're also missing EC/MC/DC, so you gotta add those (see the example Sunkern in the OP for reference). As for each Pokemon individually:

    On Chimchar, I'm afraid you can't have Earthquake until it evolves into Infernape, but other than that it's fine.

    On Pichu, its stats are slightly wrong. It should have Rank 1 Attack after the nature drop, and Rank 1 Defense. Also, it should have an Accuracy boost of +16% (69*69/290 = 16.4, which rounds down to 16). Furthermore, it can't start with Iron Tail or Shock Wave, because those aren't TMs in gen 5.

    On Riolu, it also gets the ability Steadfast, and it gets Screech as a starting level up move.

    Once you fix those, VM me and I'll approve you.
    Approved!

    Geodude6: Approved!

    Someoneelse: All you need to do is add in the accuracy boosts that Budew and Larvesta get from their natures. Budew gets an accuracy boost of 14% (64*64/290 = 14.1 which rounds down), and Larvesta gets an accuracy boost of 11% (69*69/435 = 10.9 which rounds up).

    Once you add those in, VM me and I'll approve you.

    Also, you only need the summary of each type description, but it doesn't really matter.
    Approved!
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    Trainer Name: Faylion
    Pokemon: Garchomp, Milotic, Volcarona, Lucario, Whimsicott, Solosis
    W/L/T: 4/7/1

    Backpack:
    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Pecha x2
    Rawst x2
    Aspear x2
    Chesto x2

    Item Pocket:
    Amulet Coin x1
    Soothe Bell x1
    (Prism Scale -8, Sun Stone -8, Expert Belt -20, Life Orb -20, Leftovers -20)

    Token Pocket:
    Currency Counters: 2
    Universal Counters: 12

    Battle Slots:
    Battle Hall
    Battle Subway Streak: 0
    Ongoing (open)



    Pokemon Team:

    [​IMG]
    Garchomp ♂ (Drayle) (open)

    Nature:
    Mild (+SpA, - Def)

    Type:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Rough Skin (DW: Unlocked)
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 102
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Physical:
    Body Slam
    Dig
    Dragon Claw
    Dual Chop
    Earthquake
    Fire Fang
    Iron Head
    Outrage
    Rock Slide
    Sand Tomb
    Slash
    Stone Edge
    Tackle
    Take Down
    (Thrash -2, Crunch -2)

    Special:
    Dragon Pulse
    Dragon Rage
    Earth Power
    Flamethrower
    Hidden Power 7 (Grass)
    Mud Slap
    (Draco Meteor -2)

    Support:
    Double Team
    Endure
    Protect
    Sand-Attack
    Sandstorm
    Substitute
    Sword Dance
    (Stealth Rocks -2)


    [​IMG]
    Milotic ♀ (Melodic) (open)

    Nature:
    Bold (+Def, -Atk)

    Type:
    Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Ability 2: Cute Charm (DW: Unlocked)
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Dive
    Tackle
    (Dragon Tail -2)

    Special:
    Brine
    Dragon Pulse
    Hidden Power 7 (Electric)
    Hyper Beam
    Ice Beam
    Icy Wind
    Scald
    Surf
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool
    Wrap
    (Hydro Pump -1)

    Support:
    Aqua Ring
    Attract
    Captivate
    Confuse Ray
    Haze
    Mirror Coat
    Protect
    Rain Dance
    Recover
    Refresh
    Rest
    Safeguard
    Sleep Talk
    Splash
    Toxic


    [​IMG]
    Volcarona ♀ (Zenith) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 2: Swarm (DW: Unlocked)
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+) (Acc +15%)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Physical:
    Flare Blitz
    Fly
    Leech Life
    Take Down
    U-Turn

    Special:
    Bug Buzz
    Ember
    Fiery Dance
    Fire Blast
    Giga Drain
    Gust
    Heat Wave
    Hidden Power 7 (Rock)

    Hurricane
    Psychic
    Silver Wind
    (Hyper Beam -2)

    Support:
    Double Team
    Endure
    Foresight

    Magnet Rise

    Morning Sun
    Protect
    Rage Powder
    Roost
    Quiver Dance
    Safeguard
    String Shot
    Sunny Day
    Tailwind
    Will-O-Wisp


    [​IMG] @ Soothe Bell
    Lucario ♂ (Virtus) (open)

    Nature:
    Naive (+Spe, -SpD)

    Type:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Justified (DW: Unlocked)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 + 1
    Def: Rank 3
    SpA: Rank 4 + 1
    SpD: Rank 2 (-)
    Spe: 104 (+) (Acc +12%)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Brick Break
    Bullet Punch
    Counter
    Dig
    Drain Punch
    Extreme Speed
    Feint
    Force Palm
    Hi Jump Kick
    Ice Punch
    Quick Attack
    Rock Slide
    Shadow Claw
    Thunder Punch
    Zen Headbutt
    (Blaze Kick -3, Earthquake -2, Poison Jab -2, Bone Rush -2, Circle Throw -3)

    Special:
    Aura Sphere
    Dark Pulse
    Flash Cannon
    Focus Blast
    Hidden Power 7 (Water)
    Psychic
    (Vaccuum Wave -2, Hyper Beam -2, Dragon Pulse -1)

    Support:
    Agility
    Copycat
    Detect
    Endure
    Foresight
    Heal Pulse
    Magnet Rise
    Me First
    Metal Sound
    Nasty Plot
    Screech
    Substitute
    Sword Dance
    (Quick Guard -2, Follow Me -3)


    [​IMG]

    Whimsicott ♀ (Jubilee) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Prankster
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Ability 2: Infiltrator
    Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Ability 3: Chlorophyll (DW: Unlocked)
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (+) (+21% Acc) / Chlorophyll: 268 (+30% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Endeavor
    Razor Leaf

    Special:
    Absorb
    Giga Drain
    Gust
    Hurricane
    Mega Drain
    (Energy Ball -1, Hidden Power 7 (Fire) -2)

    Support:
    Cotton Spore
    Encore
    Grass Whistle
    Growth
    Helping Hand
    Leech Seed
    Poison Powder
    Safeguard
    Substitute
    Stun Spore
    Switcheroo
    Taunt
    Toxic
    (Protect -2, Tailwind -1, Cotton Guard -1, Sunny Day -1, Light Screen -2, Swagger -2, Trick Room -2, Double Team -2, Memento -3)


    [​IMG]
    Reuniclus ♂ (Elam) (open)

    Nature: Relaxed (+Def, -Spe)

    Type:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Magic Guard
    Type: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Ability 2: Overcoat
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Ability 3: Regenerator (DW: Unlocked)
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26 (-) (-10% Eva)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Drain Punch
    Rollout
    (Fire Punch -2, Ice Punch -2, Thunder Punch -2, Superpower -2, Gyro Ball -2)

    Special:
    Hidden Power 7 (Fighting)
    Psychic
    Psyshock
    Psywave
    Shadow Ball
    (Thunder -2, Focus Blast -2, Energy Ball -2)

    Support:
    Charm
    Confuse Ray
    Imprison
    Light Screen
    Pain Split
    Protect
    Recover
    Reflect
    Snatch
    Thunder Wave
    Trick
    (Telekinesis -2, Trick Room -2, Magic Coat -2, Calm Mind -2, Skill Swap -1)
  6. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    "Hey guys"
    Trainer Name: IceSpade
    Pokemon:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    W/L/T:4/1/0

    Backpack:

    Berry Pocket (open)

    Oran x2, Leppa x2, Cheri x2, Pecha x2, Rawst x2, Aspear x2, Chesto x2


    Item Pocket (open)

    Amulet Coin
    Lucky Egg
    Exp. Share


    Token Pocket (open)

    Currency Counters: 8
    Universal Counters: 14

    Battle Slots/Roleplays:
    2 Ongoing Battles (open)


    Ongoing:
    1. Vs. yoshinite
    3. Vs. Someoneelse

    Completed:
    1. Vs. ZhengTann(loss)
    2. Vs. Haradion(win)
    3. Vs. Unoriginal Name(win)
    4. Vs. Dare234(win)

    Completed Training Battles:

    1. Vs. Deadfox081(loss)
    2. Vs. Woodchuck(loss)
    3. Vs. Frosty(loss)

    Roleplay:
    Battle Hall Challenge: Completed




    Pokemon Team:

    Exterminator the Golurk (open)

    [​IMG]

    Golurk [Exterminator] (M)


    Nature: Adamant (+1 Atk, -1 SpAtk)

    Type:
    Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Iron Fist
    Type: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Klutz
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    No Guard (DW: Unlocked)
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 55
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Hammer Arm
    Earthquake

    Drain Punch
    Ice Punch
    Magic Coat

    Thunderpunch

    Rock Slide
    Brick Break
    Rock Polish
    Stealth Rock

    Obliterator the Electabuzz (open)

    [​IMG]
    Electabuzz [Obliterator] (F)

    Traits: Wily, bossy and sneaky. Has a habit of making bad puns.

    Nature:
    Hasty (+15% Speed, +30% Accuracy, -1 Def)

    Type:
    Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit (DW: Locked)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121+
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/9
    MC: 0
    DC: 3/5

    Attacks:

    Quick Attack
    Leer
    ThunderPunch
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball

    Cross Chop
    Ice Punch
    Barrier
    Fire Punch

    Magnet Rise
    Bide
    Feint

    Double Team
    Protect
    Thunder
    Substitute
    Volt Switch
    Hidden Power Grass 7


    Eliminator the Slowking (open)


    [​IMG]
    Slowking [Eliminator] (M)

    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Oblivious
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Own Tempo
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Regenerator
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5+
    SpD: Rank 4
    Spe: 26-
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Water Pulse
    Psychic
    Heal Pulse
    Power Gem
    Hidden Power (Electric 7)

    Safeguard
    Zen Headbutt
    Future Sight

    Teleport

    Thunder Wave
    Fire Blast
    Ice Beam
    Surf
    Trick Room

    Demolisher the Bronzong (open)


    [​IMG]

    Bronzong [Demolisher] (G)

    Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.

    Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof:
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: (Locked)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    HP: 100
    Atk: Rank 4+
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 29-
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 3/5

    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard
    Gyro Ball
    Payback
    Sunny Day
    Rain Dance

    Signal Beam
    Stealth Rock
    Rollout
    Stealth Rock

    Toxic
    Earthquake
    Solarbeam
    Protect
    Trick Room

    Pulverizer the Deino (open)

    [​IMG]
    Deino [Pulverizer] (F)

    Nature: Naive (+15% Speed, +7% Accuracy, -1 SpDef)

    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Hustle:
    Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1-
    Spe: 44+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 0

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Outrage

    Dark Pulse
    Fire Fang
    Ice Fang
    Draco Meteor

    Taunt
    Thunder Wave
    Dragon Tail


    Destroyer the Riolu (open)

    [​IMG]

    Riolu [Destroyer] (F)

    Nature: Quirky (No effect on stats)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilites:
    Steadfast:
    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (DW: Locked):
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech

    Bullet Punch
    Blaze Kick
    Crunch

    Substitute
    Brick Break
    Earthquake


    Annihilator the Cupra (open)

    [​IMG]
    Cupra [Annihilator] (F)
    Nature:
    Quiet
    Type:
    Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Shield Dust:
    Type: Innate
    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW):
    Type: Innate
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 38 (-) (-10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    DC: 0/5
    MC: 0


    Attacks: 25 Total
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Hydro Pump
    Disable
    Bug Buzz

    Psychic
    Protect
    Shadow Ball
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Faylion: Just some minor things.
    - Feebas can't start with Flail, because it's learnt at level 30.
    - Feebas should have rank 0 attack, not rank 1.
    - When listing the EC and DC of your Pokemon, it has to be listed as 0/#. In the case of DC that # is 5. For two stage Pokemon (Feebas/Larvesta), EC is out of 6, and for three stage Pokemon (Dratini), its out of 9.
    - You have to specify a base power for Hidden Power as an integer between 4 and 7.

    Fix those and VM me, and I'll approve you.
    Approved!

    IceSpade: Your Pokemon are all missing EC/MC/DC in their descriptions (see the example Sunkern in the OP for a reference).

    Speed boosting natures round Speed up, so Elekid will have 110 Speed. You did the accuracy raise calculation right , but unfortunately it caps at a boost of 30%, so it'll only end up being 30. Elekid also can't start with Magnet Rise, because its a gen 5 tutor move, not a gen 5 TM.

    Err, your Slowpoke is completely missing its stats. Everything you have written out for it is correct though.

    Just add that stuff in and fix the small things on Elekid, then VM me and I'll approve you!
    Approved!
  8. Haradion

    Haradion

    Joined:
    Aug 30, 2011
    Messages:
    62
    Haradion

    Trainer Name: Haradion
    [​IMG]

    Pokemon: Rebble (*), Pawniard, Axew

    W/L/T:0/3/0

    Backpack:

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Pecha x2
    Rawst x2
    Aspear x2
    Chesto x2

    Item Pocket:

    Token Pocket:
    Currency Counters: 4
    Universal Counters: 0

    Battle Slots:

    Show Hide
    [Any links to ongoing battles here]

    Completed Battles:

    Loss:
    Vs LupusAter


    Pokemon Team:

    Rebble *
    [​IMG]

    Show Hide

    Rebble:

    Height: 1’0”
    Weight: 33 lbs / 15 kg
    Evolution: Rebble -> Level 32 -> Bolderdash -> Level–Up at Chargestone Cave -> Stratagem
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician:
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Attacks:

    Special Attacks, Physical Attacks, Other.

    Tackle *
    Defense Curl *
    Rollout *
    Rock Blast *
    Disable *
    Acupressure *
    Mud Shot *
    Power Gem *

    Flamethrower *
    Shadow Ball *
    Rock Polish *

    Earth Power*
    Giga Drain*
    Vacuum Wave*

    Paleo Wave

    Counters:

    EC: 3/9
    DC: 2/5
    MC: 3


    Pawniard
    [​IMG]

    Show Hide


    Pawniard (M)
    Nature: Adamant (+1 Atk, -1 SpA) Adds One (1) Rank to Attack; Removes One (1) Rank from Special Attack.

    Evolution: Pawniard -> Bisharp
    Type: Dark/Steel
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW) (Locked):
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:

    Pawniard
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Attacks:
    Special Attacks, Physical Attacks, Other

    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw

    Sucker Punch
    Psychocut
    Headbutt

    Shadow Claw
    Swords Dance
    X-Scissor

    Counters:

    EC: 3/6
    DC: 2/5
    MC: 4


    Fraxure
    [​IMG]

    Show Hide

    Fraxure (M)
    Nature: Adamant (+1 Atk, -1 SpA) Adds One (1) Rank to Attack; Removes One (1) Rank from Special Attack.

    Evolution: Axew -> Faxure -> Haxorus


    Abilities:
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve: (DW) (Locked)
    Type: Innate
    The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    Fraxure
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Special Attacks, Physical Attacks, Other

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Sword Dance
    Dragon Claw
    Aerial Ace

    Iron Tail
    Endure
    Reversal

    Outrage

    Counters:

    EC: 4/9
    DC: 3/5
    MC: 4
  9. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Haradion: uhhh I addressed the concerns via PM so just PM me back and I can approve ya. Approved!
  10. thesynchrohero

    thesynchrohero

    Joined:
    Jul 10, 2012
    Messages:
    196
    Trainer Name: Tobias
    Pokemon: Gible, Togipi,
    W/L/T: 0/0/0
    Trainer Counters: 2


    Backpack:

    Berry Pocket: 2x Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

    Token Pocket:

    Pokemon Team:

    Show Hide
    Gible(*) Mythic (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Dragon, Ground
    STAB:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    Atk: Rank4 (+)
    Def: Rank 2

    SpA: Rank 1 (-)

    SpD: Rank 2

    Spe: 42

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Sand Veil: (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW):(Innate, Locked)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Attacks :

    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)

    Thrash (*)
    Double Edge(*)
    Outrage (*)

    Dragon Claw(*)
    Earthquake(*)
    Stone Edge (*)


    Show Hide
    Togepi Eggball (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 17 (20 / 1.15) (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks:

    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Nasty Plot
    Morning Sun
    Extrasensory

    Fire Blast
    Shadow Ball
    Grass Knot
  11. Mdevil

    Mdevil

    Joined:
    Aug 7, 2012
    Messages:
    109
    Let's see just how many errors I have...

    Trainer Name: Mdevil
    Pokemon: Dratini, Collosshale, Aron
    W/L/T: 0/0/0

    Backpack:
    • Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, 2 Aspear
    • Token Pocket:

    Battle Slots:

    Completed Battles:

    Pokemon Team:
    Timey-Wimey (open)

    [​IMG]

    Dratini [Timey-Wimey] (M)

    Nature: Naive (+15% Spd, +X (12) Acc, -1 SpDef)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shedskin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale: (DW; Locked) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (50x1.15)
    Size Class: 2
    Weight Class: 1

    Moves:
    Incinerate*
    Ice Beam*
    Roost*
    Wrap*
    Leer*
    Thunder Wave*
    Twister*
    Dragon Rage*
    Slam*
    Agility*

    ExtremeSpeed*
    Mist*
    Dragon Rush*

    Ice Beam*
    Dragon Tail*
    Incinerate*

    EC: 0/9
    MC: 0
    DC: 0/5


    Dimir (open)

    [​IMG]

    Colosshale [Dimir] (M)

    Nature: Jolly (+15% Spd, +X (22) Acc, -SpAtk)

    Type:Dark, Water
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

    Storm drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Flare Boost: (DW;Locked) (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 98 (85x1.15)
    Size Class: 4
    Weight Class: 9

    Moves:
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam

    Water Spout*
    Encore*
    Sucker Punch*

    U-turn*
    Roar*
    Earthquake*

    EC: 0/6
    MC: 0
    DC: 0/5


    Cheeks (open)

    [​IMG]

    Aron [Cheeks] (M)

    Nature: Adamant (+1 Atk, -1 SpAtk)

    Type:Steel, Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal: (DW; Locked) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]

    Moves:
    Tackle*
    Harden*
    Mud-Slap*
    Headbutt*
    Metal Claw*
    Iron Defense*
    Roar*
    Take Down*Iron Head*

    Stealth Rock*
    Head Smash*
    Superpower*

    Dig*
    Sandstorm*
    Rock Slide*

    EC: 0/9
    MC: 0
    DC: 0/5
  12. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    Trainer Name: GemDay
    Pokemon: Kirlia, Zoura, electrode, Tirtouga
    w/l/t: i lost count at 1/3/0

    Backpack:
    amulet coin

    Berry pocket
    2xOran
    2xLeppa
    2xCheri
    2xChesto
    2xPecha
    2xRawst
    2xAspear

    Item pocket
    none

    Token Pocket
    Currency Counters: 10
    Universal Counters: 24


    Battle Slots: (open)

    completed battles: (open)

    Pokemon team

    Castette the Gardevoir (open)

    [​IMG]
    Gardevoir (castette) (f)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Psychic - Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    future sight
    wish

    Confuse ray
    Will-o-Wisp
    Disable
    icy wind

    ally switch
    psyshock
    shadow ball
    psychic
    hypnosis
    dream eater
    imprison
    focus blast
    charm
    signal beam
    Stored power
    Endure
    Voile the Zorua (open)

    [​IMG]
    Zorua (Voile) (M)
    Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
    Type: Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:Ability 1: Illusion - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
    Ability 2: none

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 74.75(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/6
    MC: 2
    DC: N/A

    Attacks:
    Scratch
    leer
    pursuit
    fake tears
    fury swipes
    faint attack
    scary face
    taunt
    foul play
    agility
    detect
    sucker punch
    dark pulse
    bounce
    knock-off
    u-turn
    thief
    hone claws
    élechoc the electrode (open)

    [​IMG]
    Electrode (élechoc pronounced AY-le-shock) (genderless)
    Naive Nature
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath: (DW)(LOCKED) Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 161 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18
    Accuracy Bonus: +30%

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Charge
    Tackle
    SonicBoom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Selfdestruct

    No egg moves. these are tutor moves
    magnet rise
    sucker punch
    thunderbolt

    thunder wave
    taunt
    volt switch
    explosion
    mirror coat
    taunt
    swift
    electroball
    endure
    mimic
    signal beam
    Lincoln the Tirtouga (open)
    [​IMG]

    Tirtouga[Lincoln](M)

    Nature: brave (+atk, -15% spe, -10% evasion )
    Type:
    Water
    - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim: (DW)(Locked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 19(-)
    -10% evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 3/5

    Attacks:
    Bide
    withdraw
    water gun
    rollout
    bite
    protect
    aqua jet
    ancient power
    crunch
    wide guard


    body slam
    iron defense
    flail

    dive
    stone edge
    smack down
    earthquake
    protect
    dig
    aqua tail
    Cuivre the Aurumoth (open)
    [​IMG]
    Aurumoth [cuivre](f)
    Mild nature (+SpA, -Def)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Weak Armor (toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard (passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (passive) (DW LOCKED): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats
    HP: 110
    Atk: 5
    Def: 3 (-)
    SpA: 5 (+)
    SpD: 2
    Spe: 94
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 2
    DC: 3/5

    Attacks:
    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Sunny Day
    Heal Pulse

    Close Combat
    megahorn
    Hydro pump

    Protect
    Psychic
    Safeguard
    will o wisp
    aincentpower
    zen headbutt
    ominous wind
    psyshock
    ice beam
    thunderbolt
    surf
    Esponce the Ralts (open)
    [​IMG]
    Ralts (Esponce) (M)
    Nature: Adamant (+ Atk, -1 SpA)
    Type: Psychic - psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats
    HP: 90
    Atk: 2 (+)
    Def: 1
    SpA: 1 (-)
    SpD: 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 4/9
    MC: 2
    DC: 2/5

    moves:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Confuse ray
    Will-o-Wisp
    Disable
    encore
    shadow sneak

    telekinesis
    theif
    facade
    thunder wave
    toxic
    zen headbutt
    thunderpunch
    Coracier the Bronzor (open)
    [​IMG]
    Bronzor (Coracier)
    Nature: Relaxed (+ Def, -Spe, -10% evasion)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW locked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 4 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (-)
    size class: 1
    weight class: 4 (5 with heavy metal)

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    psywave
    iron defense
    faint attack
    safeguard

    no egg moves. these are tutor moves
    ancient power
    signalbeam
    recycle
    stealth rock
    trick


    Earthquake
    Payback
    Gyro ball
    trick room
    Flash cannon
    skill swap
    rock slide
    Poipic the Metang (open)
    [​IMG]
    Metang [Poipic] (-)
    Brave (+ Atk, -Spe, -10% evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (DW) (Locked) (Passive):The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 [5 Light Metal]
    BRT 17

    EC: 5/9
    MC: 1
    DC: 3/5

    Attacks:
    magnet rize
    confusion
    metal claw
    scary face
    Take Down
    headbutt
    Iron Head
    Iron Defense
    Zen Headbutt
    pursuit
    meteor mash
    earthquake
    rock slide
    Espropiet the Eevee (open)
    [​IMG]
    Eevee [Espropiet] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC:0/5

    Moves:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Stored Power
    Endure
    Wish
    yawn
    flail

    protect
    Shadow Ball
    hidden power(fighting, 7)
    toxic
    substitute
    Pleut the castform (open)
    [​IMG]
    Castform [pleut] M
    Nature: Modest (-atk, + spa)

    Type:
    Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Ability:
    Forecast (innate): Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

    stats:
    Hp: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 70

    SizeC: 1
    WeightC 1

    mc: 0

    Moves:
    Tackle
    ember
    water gun
    powder snow
    headbutt
    hail
    rain dance
    sunny day

    disable
    clear smog
    hex
    ominous wind
    future sight

    solar beam
    thunderbolt
    thunder wave
    sandstorm
    Hidden power (psychic, 7)
    weather ball
    tailwind
    substitute
    fire blast
    mimic
    ice beam
    flamethrower
    blizzard
    hydro pump
    Coup the Machop (open)

    [​IMG]
    Machop [Coup] M
    Brave: ( +atk -Spe, -10% acc)

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    moves:

    Low kick
    Leer
    focus energy
    karate chop
    foresight
    low sweep
    seismic toss
    revenge
    vital throw

    bullet punch
    knock off
    fire punch
    thunder punch
    ice punch

    mega kick
    dynamic punch

    bulk up
    protect
    dig
    earthquake
    rock slide
    Chauffage the torchic (open)

    [​IMG]
    Torchic [Chauffage] (M)
    NATURE: Hasty (+9% acc, +spe, -def)

    TYPE: FIRE Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    BLAZE (Passive)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    SPEED BOOST (Passive)
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+) (+9% acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    MOVES
    Scratch
    Growl
    Focus energy
    Ember
    Peck
    Sand attack
    Fire spin

    Flame burst
    Night slash
    Agility
    Baton pass
    Endure

    Toxic
    Shadow claw
    Rock tomb
    Swords dance
    Protect
    Last edited: Oct 3, 2013
  13. TrainerX493

    TrainerX493

    Joined:
    Jan 12, 2012
    Messages:
    55
    Profile

    Trainer's Name: TrainérX493*
    Pokémon: Totodile*, Unown*
    W/L/T=1/0/0

    Backpack:
    Item Pocket (open)
    NONE
    Berry Pocket (open)
    Cheri=2
    Chesto=2
    Pecha=2
    Rawst=2
    Aspear=2
    Leppa=2
    Oran=2
    Token Pocket (open)
    Currency Counters=1
    Universal Counters=0


    Battle Slots=0+0 (open)
    1-NONE
    2-NONE
    3-NONE
    Others:
    NONE

    Pokémon Team:

    (M)Totodile* (open)
    [PIMG]158[/PIMG]
    Adamant: Atk+, SpA-

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibous.

    Abilities
    1-Torrent(Innate): When this Pokemon's HP is lower than 33%, the Base Attack Power of any Water attack is increased by two(2). (eg Water Pulse goes from 6 to 8, Hydro Pump From 12 to 14)
    2-NONE
    DW-Sheer Force (LOCKED, can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two(2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: 3+ (4)
    Def: 3
    SpA: 2-(1)
    SpD: 2
    Spe: 43
    Size Class: 1
    Weight: 1
    Base Rnak Total: 14

    EC: 1/9
    MC: 3
    DC: 1/5

    25/Moves:
    Lv. UP:
    Scratch*
    Leer*
    Water Gun*
    Rage*
    Bite*
    Scary Face*
    Ice Fang*
    Flail*
    Thrash*

    Gen.5 TM's:
    Dig*
    Brick Break*
    Scald*

    Egg:
    Ice Punch*
    Aqua Jet*
    Dragon Dance*

    (G)Unown* (open)
    [PIMG]201[/PIMG]
    Form: Gen.2 BETA "Tablet" form (the H sprite is just temporary)
    Modest SpA+, Atk-,

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attack: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities
    1-Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake,Fissure, and Magnitude. Earth Power will have three(3) less Base Attack Power. Dig and Dive can strike a Levitate Pokemon if the user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves czan still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on a enemy, and will steal the opponent's Ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's Abilites and retain Levitate.
    2-NONE
    DW-NONE

    Stats:
    HP: 90
    Atk: 3-(2)
    Def: 2
    SpA: 3+(4)
    Spe: 48
    Size Class: 1
    Weight: 1
    Base Rank Total: 14

    EC: N/A
    MC: 0
    DC: N/A

    1/2Moves:
    Hidden Power (any type/power)*
    In short:
    Bug: Drain 50% of damage
    Dark: 100% Taunt
    Dragon: Force swich
    Electric: 30% Paralyze
    Fighting: Use SpA, hits Def
    Fire: 30% Burn
    Flying: High critical hit chance
    Ghost: 20% Spd down
    Grass: 20% Sleep
    Ground: 20% Acc down
    Ice: 20% Freeze
    Poison: 30% Toxic
    Psychic: 20% Confusion
    Rock: 20% Flinch
    Steel: 20% SpA down
    Water: 20% Spe down, 100% Douse


    I still have no copy/paste and can only have one tab open at a time.
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Thesynchrohero: Not Approved First off, you need sprites for your pokemon, I suggest just picking them up from Veekun.com, they are the easiest/most consistent place to get them, also your gibles stats are reflecting an adamant nature, while it is stated to have a Mild nature. You will need to decide which nature you want your gible to have and switch its profile around to reflect that decision. Also your gibles stats are formatted oddly, so if you could remove the spaces between them it would help refs out a little bit. On a side note, your gible has Dragon Claw as one of his TM moves, however he learns that as a Level Up move he can get for 1 MC, so it might be better to choose a different TM move that would cost you more later, not important in any way, just figured i would point it out.

    MDevil: Approved Your profile looks mostly good, however it appears that you have included some move on your dratini that it cannon learn until it is a dragonite, Fire Punch and Thunder Punch need to be removed from its movelist until it evolves and is able to learn them. Also Dratini itself is unable to learn fly or brick break, so you will have to switch those out for TMs that it itself can learn from the 5th generation. Your Aron also learns Iron Head as part of its Starting moves since it learns it at level 25 in 5th gen.. Welcome to ASB!

    Gemoftheday: Approved Profile looks good, but your forgetting Trace as one of Ralts abilities. Also you need to note how much of an accuracy increase your zorua receives for its nature, the formula is ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30, with the divisor being 435 since Zorua is a first stage mon of a 2 stage family. Also your voltorb also needs its ability Soundproof stated in its profile, it also needs its accuracy boost from nature noted in its profile, the divisor for it would be 290 since its the first of 3.



    Anyway if you 3 make the appropriate changes to your profiles, send me a visitor message and I will check them again. And sorry Trainerx493, but its almost 4 in the morning so i have to get some sleep, but I will check over your team first thing in the morning. If anyone has any questions about their teams or ASB in general, feel free to shoot a message to either me or Glacier Knight.


    .6 UC bringing me up to my next UC earned.
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445

    TrainerX493: APPROVED.
    You do not have Totodile's or Unown's ability descriptions listed (you can find them here). Also, you need to put in the type description for both pokemon (you can find them here). Finally, you need sprites for Totodile and Unown.

    You said you have troubles getting those, I.E URL troubles/ c/p mischief, so here you go. Just plug these in, and i can approve you:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force (DW Ability LOCKED, can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    [​IMG] [​IMG]
    (regular or shiny, you can choose)

    [​IMG]

    .2 UC to me, total of 1.6UC
  16. Archen

    Archen

    Joined:
    Jan 19, 2013
    Messages:
    302
    Trainer Name Archen
    Pokemon: Rhyhorn,Shroomish
    W/L/T:

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Item Pocket:

    Token Pocket:
    Currency Counters:3
    Universal Counters:

    Battle Slots:

    http://www.smogon.com/forums/showthread.php?t=3478035 Finished

    Show Hide
    [​IMG]
    Rhyhorn(*)Ranger Rick(Male)
    Brave (+1 Atk, -15% Speed, -10% Evasion)


    Type:
    Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Summary: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 22-
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    EC: 1/9
    MC: 2
    DC: 1/5

    Abilities:

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Rock Head: (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Reckless (DW) (Innate , Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:

    Horn Attack(*)
    Tail Whip(*)
    Stomp(*)
    Fury Attack(*)
    Scary Face(*)
    Rock Blast(*)

    Dragon Rush(*)
    Rock Slide(*)
    Crunch(*)

    Sandstorm(*)
    Poison Jab(*)
    Thunderbolt(*)


    Show Hide
    [​IMG]
    Shroomish (Mario) (Male)
    Quirky (No effect on stats)
    Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Effect Spore: (Innate)This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal:(Innate)Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Quick Feet(DW):(Innate) ( Locked)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/6
    MC: 2
    DC: 1/5

    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder

    Seed Bomb
    Drain Punch
    Helping Hand

    Sunny Day
    SolarBeam
    Toxic
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Archen: Approved First minor thing, rhyhorn and shroomish only cost you 2 CC each, so you should have 2 left over still. Your Rhyhorn looks correct except that you have not modified his stats to reflect his nature. Other than that everything looks good, nicely done. just shoot me a VM once you have those 2 things fixed and ill approve you.

    +.2
    3
  18. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    [​IMG]
    Trainer Name: Unoriginal Name
    Pokemon: Empoleon, Vanillish, Zorua, Cupra, Budew, Meinfoo, Ralts, Revenankh, Scratchet, Klink, Hippopotas, Drilbur, Rotom
    W/L/T: 3/6/0
    Referee: Here.

    Backpack:
    Berry Pocket (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Item Pocket (open)

    Amulet Coin
    Exp Share
    Lucky Egg
    Rotom-H Oven

    Token Pocket (open)

    Currency Counters: 12
    Universal Counters: 4


    Battles:
    Battle Slots (open)

    Note: these are not up to date. I have a Notepad document with them, but am too lazy to update my profile.
    Yarnus is an Unoriginal Name.
    •Unreffed: vs AOPSUser
    •Thread not up: vs Frosty


    Mon Template (open)

    [noparse]
    [​IMG]
    Name [Nickname] (Gender)
    Nature:

    Type:
    Name: Description​

    Abilities:
    Name: (Category) Description (DW) Inactive

    Stats:
    HP:
    Atk:
    Def:
    SpA:
    SpD:
    Spe:
    Size Class:
    Weight Class:
    Base Rank Total:

    EC: /
    MC:
    DC: /​

    Attacks:

    Name | Category | Acquiring Method

    Total Moves:
    [/noparse]
  19. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Unoriginal Name: Good Job! Everything looks good to go. APPROVED. Welcome to ASB~!

    7.7
  20. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    588
    Trainer Name: Unitas
    Pokemon: Muk*, Electivire*, Gabite*, Protowatt, Murkrow, Seel, Heatmor, Diglett
    W/L/T: ?/?/?

    Backpack:
    Berry Pocket:
    Show Hide

    2xOran
    2xLeppa
    2xCheri
    2xChesto
    2xPecha
    2xRawst
    2xAspear


    Item Pocket:
    Show Hide
    1xAmulet Coin
    2xExp Share


    Token Pocket:
    Show Hide
    Currency Counters:28
    Universal Counters:0

    Battle Slots:
    Show Hide
    1:Mylo
    2: MrShock
    3:


    Pokemon Team:

    Barrabus the Muk (open)
    [​IMG]
    Muk* [Barrabus] (Male)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Poison
    Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Ability 2: Sticky Hold (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Ability 3: Poison Touch (DW) (Unlocked) (Toggle) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 43 (50/1.15) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC:6/6
    MC:
    DC:5/5

    Attacks:

    Level Up:
    Posion Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Gunk Shot
    Fling
    Acid Armor
    Sludge Wave
    Memento
    Screech

    Egg Moves:
    Curse
    Shadow Sneak
    Imprison
    Shadow Punch
    Mean Look
    Haze

    TM Moves:
    Substitue
    Payback
    Poison Jab
    Rock Slide
    Flamethrower
    Protect
    Shadow Ball
    Torment
    Double Team
    Thunderbolt
    Toxic
    Endure
    Thunder
    Swagger
    Sunny Day
    Facade
    Rest
    Snore
    Venoshock
    Taunt
    Rain Dance
    Focus Blast

    Tutor Moves:
    Giga Drain
    Pain Split
    Ice Punch
    Thunderpunch
    Endure
    Explosion
    Dark Pulse
    Sleep Talk
    Dynamic Punch


    Caiphus the Electivire (open)
    [​IMG]
    Electivire* [Caiphus] (Male)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Electric
    Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Ability 1:Motor Drive )Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Ability 2: Vital Spirit (DW) (Unlocked) (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Level Up:
    Quick Attack
    Leer
    Thunderpunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball
    Thunderbolt
    Screech

    Egg Moves:
    Ice Punch
    Fire Punch
    Feint
    Focus Punch
    Meditate
    Hammer Arm

    TM Moves:
    Brick Break
    Substitute
    Protect
    Psywave
    Toxic
    Hidden Power Grass (7)
    Wild Charge
    Earthquake
    Rain Dance

    Tutor Moves:
    Dual Chop
    Magnet Rise
    Signal Beam
    Iron Tail
    Low Kick


    Solomon the Gabite (open)
    [​IMG]
    Gabite* [Solomon] (Male)
    Nature: Serious (No effect on stats)

    Type:
    Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil (Passive)
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Ability 2: Rough Skin (DW) (Unocked) (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:

    Level Up:
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash
    Dragon Rush

    Egg Moves:
    Iron Head
    Outrage
    Body Slam
    Thrash
    Sand Tomb

    TM Moves:
    Earthquake
    Dragon Claw
    Bulldoze
    Shadow Claw
    Aerial Ace
    Facade
    Flamethrower

    Tutor Moves:
    Fury Cutter


    Jethro the Protowatt (open)
    [​IMG]
    Protowatt [Jethro] (Male)
    Nature:Modest (+SpA -Atk)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Trace: (Trigger) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Passive) (Locked) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC:3/6
    MC:0
    DC:3/5

    Attacks:

    Level-Up Moves:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Zap Cannon

    Egg Moves:
    Signal Beam
    Counter
    Mirror Coat
    Muddy Water
    Shock Wave

    TM Moves:
    Substitute
    Toxic
    Protect
    Ice Beam
    Scald
    Volt Switch
    Double Team
    Endure
    Dive


    Oprah the Murkrow (open)
    [​IMG]
    Murkrow [Oprah] (Female)
    Nature: Serious (No change)
    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Prankster: (DW) (Unlocked) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC:5/6
    MC:0
    DC:5/5

    Moves:

    Level Up:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Torment
    Sucker Punch
    Faint Attack

    Egg Moves:
    Roost
    Brave Bird
    Drill Peck
    Confuse Ray
    Psycho Shift
    Perish Song

    TM Moves:
    Taunt
    Protect
    Shadow Ball
    Psychic
    Payback
    Toxic
    Swagger

    Tutor Moves:
    Heat Wave
    Icy Wind



    Rochester the Seel (open)
    [​IMG]
    Rochester the Seel (Male)
    Nature:Quiet (+SpAtk, -15%Spd, -10% Evasion)
    Type:Water
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body: (Passive) (DW) (Locked)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC:0/6
    MC:0
    DC:0/5

    Attacks:

    Level Up:
    Heabutt
    Growl
    Aurora Beam
    Water Sport
    Icy Wind
    Encore
    Ice Shard
    Rest
    Aqua Ring

    Egg:
    Disable
    Fake Out
    Signal Beam
    Water Pulse
    Peck

    TM:
    Protect
    Ice Beam
    Rain Dance
    Surf
    Swagger


    Furnace the Heatmor (open)
    [​IMG]
    Furnace the Heatmor (Male)
    Nature:Quiet (+Atk, -15%Spd, -10% Evasion)
    Type:Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    White Smoke: (Passive) (DW) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC:0
    DC:0/5

    Attacks:

    Level Up:
    Incinerate
    Lick
    Oder Sleuth
    Bind
    Fire Spin
    Fury Swipes
    Flamethrower

    Egg:
    Sucker Punch
    Night Slash
    Heat Wave
    Body Slam
    Curse

    TM:
    Rock Tomb
    Aerial Ace
    Dig
    Shadow Claw
    Facade
    Sunny Day
    Substitute


    Suze the Diglett (open)
    [​IMG]
    Suze the Diglett (Female)
    Nature:Adamant (+Atk, -SpAtk)
    Type:Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Arena Trap: (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
    Sand Force: (DW) (Passive) (Locked) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11


    EC:0/6
    MC:0
    DC:0/5

    Attacks:

    Level Up:
    Scratch
    Sand-Attack
    Growl
    Astonish
    Magnitude
    Mud-Slap
    Bulldoze
    Dig
    Sand-Attack
    Sucker Punch
    Fury Swipes


    Egg:
    Endure
    Faint Attack
    Rock Slide
    Reversal
    Pursuit

    TM:
    Earthquake
    Bulldoze
    Shadow Claw
    Aerial Ace
    Protect
  21. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Unitas: NOT APPROVED. For grimer's -spe nature, you are supposed to round down when you divide. Therefore, Grimer's speed is actually 21. Also, Ice Punch is a past gen TM, so you cannot get that for your Grimer (You must pick 3 gen-five TMs). Elekid does not get Endure as an egg move, so you must pick another Egg move. Detect is a Past-Gen Tm, so you cannot get that for your Elekid.

    Also, sprites
    Sprites

    [​IMG][​IMG][​IMG]

    Fix everything i have pointed out, then Shoot me a VM/PM. I can approve you then.

    .6
    _____________

    Edit: Unitas, you are now APPROVED!
    You may now Battle, welcome to ASB~!
  22. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    [​IMG]
    Trainer Name: inanimate blob
    Pokémon: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Wins/Losses/Ties: 0/0/0
    Currency Counters: 15
    Universal Counters: 16

    Backpack
    Berry Pocket (open)

    1 x Oran Berry
    2 x Leppa Berries
    2 x Cheri Berries
    2 x Chesto Berries
    1 x Pecha Berries
    2 x Rawst Berries
    2 x Aspear Berries

    Item Pocket (open)

    Exp. Share
    Amulet Coin
    Lucky Egg


    Battle Slots
    1. Inanimate Blob vs akela
    2. Very Punny
    3. OPEN
    Non-Training Past Battles (open)


    Pokémon Team:

    [​IMG]
    Samurshell the Samurott
    Samurshell the Samurott (*) (open)

    [​IMG]
    Samurott [Samurshell] (F) (*)

    Samurshell is an absolute beast now! She likes to spar with the others using her huge unicorn horn.

    Nature: Quirky (No change to stats)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (Innate)
    Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Innate)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EMC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Level Up
    Megahorn
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet
    Swords Dance

    Egg Moves
    Air Slash
    Detect
    Night Slash

    Move Tutor

    TM/HMs
    Hidden Power (Electric, 7)
    Taunt
    Ice Beam
    Aerial Ace
    Scald
    Grass Knot


    [​IMG]
    Chubs the Snorlax
    Chubs the Snorlax (*) (open)

    [​IMG]
    Snorlax [Chubs] (M) (*)

    Evolution has kept Munchlax about the same - lazy, dopey, slow - but has also allowed him to become an enormously powerful powerhouse on the team. He eats all the damn time, though.

    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. (Innate)
    Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) (Innate)
    Gluttony (DW UNLOCKED): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). (Innate)

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 22 (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up
    Tackle
    Defense Curl
    Lick
    Amnesia
    Belly Drum
    Yawn
    Chip Away
    Body Slam
    Rollout


    Prevo Level Up
    Metronome
    Odor Sleuth
    Recycle
    Screech
    Stockpile

    Egg Moves
    Curse
    Double-Edge
    Zen Headbutt

    Move Tutor

    Past-Gen Move Tutor

    Event

    TMs/HMs
    Blizzard
    Thunder
    Flamethrower
    Earthquake
    Rock Slide

    Past-Gen TMs
    Shock Wave
    Zap Cannon


    [​IMG]
    Leif the Swadloon
    Leif the Swadloon (open)

    [​IMG]
    Swadloon [Leif] (M)

    Evolution caused Leif to believe he is Batman. We're going to start therapy soon in order to help with this multiple personality disorder.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Bug/Grass
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Overcoat (DW LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 42
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 7/9
    MC: 0
    DC: 3/5

    Attacks:
    Level Up
    Grasswhistle
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Protect
    Endure
    Flail

    Prevo Level Up
    Struggle Bug

    Egg Moves
    Agility
    Air Slash
    Silver Wind

    Tutor Moves
    Iron Defense

    TMs/HMs
    Sunny Day
    Double Team
    Energy Ball
    Payback


    [​IMG]
    Django the Scrafty
    Django the Scrafty (open)

    [​IMG]
    Scraggy [Django] (M)

    Django is quite the big scrapper! He fought his way out of slavery by becoming a bounty hunter for white Pokémon. He also saved his wife from a life of slavery and killed Leonardo diCaprio.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dark/Fighting
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW UNLOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Level Up
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Head Smash

    Egg Moves
    Counter
    Dragon Dance
    Fake Out
    Ice Punch
    Super Fang

    Tutors
    Drain Punch

    TMs/HMs
    Dragon Claw
    Dig
    Rest
    Stone Edge
    Dragon Tail


    [​IMG]
    Bum the Vigoroth
    Bum the Slakoth (open)

    [​IMG]
    Vigoroth [Bum] (M)

    COFFEE COFFEE COFFEE COFFEE COFFEEEEEEEEEE

    Nature: Naughty (+1 Atk, -1 SpDef)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 0

    Attacks:
    Level Up
    Scratch
    Focus Energy
    Uproar
    Fury Swipes
    Endure
    Slash
    Counter
    Focus Punch

    Prevo Level Up
    Yawn
    Slack Off
    Faint Attack
    Amnesia
    Flail

    Egg Moves
    Body Slam
    Hammer Arm
    Night Slash

    Tutor

    Past Gen Tutor

    TMs/HMs
    Blizzard
    Earthquake
    Shadow Ball
    Rock Slide
    Strength

    Past Gen TM


    [​IMG]
    Minion the Dusclops
    Minion the Dusclops (open)

    [​IMG]
    Dusclops [Minion] (M)

    Evolution made him even creepier...please get your hand off my shoulder, Minion.

    Nature: Impish (+Def, -SpAtk)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 25
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 7/9
    MC: 0

    Attacks:
    Level Up
    Fire Punch
    Ice Punch
    Thunderpunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Shadow Punch
    Hex

    Egg Moves
    Destiny Bond
    Pain Split
    Skill Swap

    Tutor

    Past Gen Tutor

    TMs/HMs
    Toxic
    Ice Beam
    Protect
    Brick Break
    Trick Room

    Past Gen TMs



    [​IMG]
    Panzershrek the Magmar
    Panzershrek the Magmar (open)
    [​IMG]
    Magmar [Panzershrek] (M)

    Literally, all Panzershrek does is practice super-powerful Fire-type moves off into the distance. If he can use it, he does. We're gonna have to work on that for battles.

    Nature: Hasty (-1 Def, +15% Spd, +20% Acc)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Flame Body: This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW Locked): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 107 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    Level Up
    Smog
    Leer
    Ember
    Smokescreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray
    Fire Punch
    Flamethrower
    Fire Blast

    Egg
    Flare Blitz
    Mach Punch
    Thunder Punch

    Tutor

    Past Gen Tutor

    TMs/HMs
    Protect
    Psychic
    Flame Charge
    Will-o-Wisp

    Past Gen TMs/HMs
    Endure


    [​IMG]
    Choice Scarf Abuser the Ninjask
    Choice Scarf Abuser the Ninjask OT: yoshinite (open)

    [​IMG][​IMG]
    Ninjask [Choice Scarf Abuser] (F)
    Nature: Adamant (+Atk -Spa)

    She was received in a trade - and has been zipping around ever since! Bye bye, Protowatt! FUN FACT: She was my first fully evolved Pokémon.

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). (Innate)
    Infiltrator (DW LOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. (Innate)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18


    EC 6/6
    MC 0
    DC 1/5

    Moves:
    Level Up
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Double Team
    Screech
    Swords Dance

    Prevo Level Up 2/4
    False Swipe

    Egg Moves 3/8
    Bug Bite
    Endure
    Night Slash

    Tutor

    Past Gen Tutor

    TMs/HMs
    Dig
    Aerial Ace
    X-Scissor

    Past Gen TMs/HMs


    [​IMG]
    Glacier the Swinub
    Glacier the Swinub (open)

    [​IMG]
    Swinub (Glacier) (M)

    God, he's just so CUTE.

    Nature: Adamant (+Atk, -SpAtk)
    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilites
    Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW LOCKED): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves
    Level-Up
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Egg
    Bite
    Body Slam
    Fissure
    Icicle Spear
    Stealth Rock

    TM/HM
    Earthquake
    Roar
    Protect
    Dig
    Rock Slide


    [​IMG]
    Mary Jane the Oddish
    Mary Jane the Oddish (open)

    [​IMG]
    Oddish (Mary Jane) (F)

    She just sits there tripping out. What the hell.

    Nature: Quiet (+SpAtk, -15% Spd, -10% Evasion)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities
    Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Run Away (DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves
    Level-Up
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Giga Drain

    Egg
    Endure
    Ingrain
    Nature Power
    Synthesis
    Teeter Dance

    TM/HM
    Hidden Power (Fire, 7)
    Sunny Day
    Solar Beam
    Sludge Bomb
    Energy Ball



    [​IMG]
    Bob Ross the Smeargle
    Bob Ross the Smeargle (open)

    [​IMG]
    Smeargle [Bob Ross] (M)

    Bob Ross likes to sit and paint the sunset. And trees.

    Such happy trees.

    Nature: Naive (+15% Spd, +9% Acc, -1 SpDef)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Moody (DW LOCKED): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1 (-)
    Spe: 87 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    MC: 0
    DC: 0/5

    Moves 13/558 (not including Sketch)
    Aqua Jet (Samurott)
    Body Slam (Snorlax)
    Counter (Snorlax)
    Detect (Samurott)
    Earthquake (Snorlax)
    Focus Energy (Samurott)
    Ice Beam (Samurott)
    Megahorn (Samurott)
    Shock Wave (Snorlax)
    Tackle (Samurott)
    Taunt (Samurott)
    Yawn (Snorlax)
    Zap Cannon (Snorlax)

    Sketches
    Sketch
    Sketch
    Sketch
    Sketch

  23. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Inanimate Blob: Good job! Everything looks just right, you are hereby APPROVED. Welcome to ASB~!

    2.0
  24. lionrt60

    lionrt60

    Joined:
    Jul 1, 2011
    Messages:
    119
    I think this is everything ^^ I'll Purtify this later :P​


    [​IMG]

    Trainer Name: Lion
    Pokémon: Combee, Numel, Krabby, Sunkern
    0/1/0 1 DQ

    Backpack:

    Berries:
    Oran Berry x 2
    Leppa Berry x 2
    Cheri Berry x 2
    Chesto Berry x 2
    Pecha Berry x 2
    Rawst Berry x 2
    Aspear Berry x 2​

    Items:

    Tokens:
    Currency Counters: 1
    Universal Counters: 1​

    Battle Slots:
    LC vs Box
    l Free Slot l
    l Free Slot l

    Completed Battles (open)


    Pokémon Team:

    Honey (Combee) (open)

    [​IMG]
    Honey (Combee) ♀ *​

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Bug/Flying​
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of 5.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than 4. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Honey Gather: (Innate) This Pokémon emits a scent of sweet honey that lowers all foes' Evasion by 1 Stage.​

    Hustle: (Locked) (DW) (Can be Activated) This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

    Stats:

    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 1​

    EC: 1/6​

    MC: 2

    DC: 1/5​

    Attacks:
    Sweet Scent *
    Gust *
    Bug Bite *

    Ominous Wind *
    Air Cutter *
    Swift *

    Endeavor *
    Tailwind *
    String Shot *

    Blaine (Numel) (open)

    [​IMG]
    Blaine (Numel) ♂ *​

    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

    Abilities:

    Oblivious: (Innate) This Pokémon is incapable of being affected by Attract, Cute Charm, or Captivate.​

    Simple: (Innate) This Pokémon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by 4 stages, Bulk Up boosts Attack and Defense by 2 stages each). Stat boosts and drops still maximize at 6 stages.​

    Own Tempo: (Locked) (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by 1 Stage.​

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2​

    EC: 1/6​

    MC: 1

    DC: 1/5​

    Attacks:
    Growl *
    Tackle *
    Ember *
    Magnitude *
    Focus Energy *
    Takedown *
    Flame Burst *
    Amnesia *
    Lava Plume *
    Earth Power

    Heat Wave *
    AncientPower *
    Mud Bomb *

    Flamethrower *
    Double Team *
    Substitute *

    Tarquin (Krabby) (open)

    [​IMG]
    Tarquin (Krabby) ♂ *​

    Nature: Careful (+1 SpD, -1 SpA)
    Type: Water​
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Hyper Cutter: (Innate)This Pokémon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.​

    Shell Armor: (Innate) This Pokémon’s thick, bony outer shell prevents it from taking critical hits.​

    Sheer Force: (Locked) (DW) (Can be Enabled) This Pokémon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by 2, but they will never have a secondary effect.​

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2 (+)
    Spe: 50
    Size Class: 1
    Weight Class: 1​

    EC: 1/6​

    MC: 1

    DC: 1/5​

    Attacks:
    Mud Sport *
    Bubble *
    ViceGrip *
    Leer *
    Harden *
    Bubblebeam *
    Mud Shot *
    Metal Claw *
    Stomp *
    Guillotine *
    Crabhammer

    Chip Away *
    Bide *
    Dig *

    X Scissor *
    Rock Slide *
    Brick Break *

    Olga (Sunkern) (open)

    [​IMG]
    Olga (Sunkern) ♀

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

    Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Early Bird: (DW Locked) (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 3 (+)
    SpD: 2
    Spe: 30
    Size Class: 1
    Weight Class: 1

    EC: 0/6​

    MC: 0

    DC: 0/5​

    Attacks:
    Absorb *
    Growth *
    Mega Drain *
    Ingrain *
    Grass Whistle *
    Leech Seed *
    Endeavor *
    Razor Leaf *
    Sunny Day *
    Worry Seed *
    Giga Drain *

    Bide *
    Morning Sun *
    Encore *
    Endure *
    Nature Power *

    Toxic *
    Attract *
    Grass Knot *
    Rest *
    Double Team *
    Last edited: Oct 10, 2013
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • lionrt60: You should specify what each EC and DC is out of, like 0/6 or 0/9 for the EC (as it happens, the ECs of all the pokemon you chose should be out of 6) and 0/5 for the DC. Also, you're supposed to pick egg moves for Numel, not tutor moves. Let me know when you've fixed these things, but for now, NOT APPROVED EDIT: APPROVED. Welcome to ASB.
    This brings my UC to 12.2.

Users Viewing Thread (Users: 0, Guests: 0)