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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    Madotsuki: A couple of things, -Speed is actually -15% (or Speed ÷ 1.15), not that it matters, also, you have Bide listed twice in Shuckle's Level-Up Movepool. Other than that, Stars appear to be optional, & everything seems fine. Just fix the -Speed thing to -15%, & remove the second Bide from Shuckle's movepool, & you are APPROVED. Welcome to CAP ASB!

    Anyways, since new teams count as 2 approvals, I have 2/10 Claims approved.
  2. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    (1/1.15) =/= (1 - .15), actually. It's about 0.8696, which should be actually simplified to -13.0%. I'll change it to /1.15 just for clarity.
  3. Chastin

    Chastin

    Joined:
    Nov 17, 2012
    Messages:
    19
    Trainer Name: Chastin
    Pokemon: Bagon, Sneasel
    W/L/T: 0/0/0
    Trainer Counters: 1


    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Token Pocket:

    [Any Links to ongoing battles here. Putting past battles here also helps.]

    Pokemon Team:
    Mistress (open)

    Bagon(*) Mistress (F)
    [​IMG]
    Nature: Naive (Speed*1.15, Special Defense -1, Accuracy +12%)

    Type:

    Dragon:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP
    : 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (50*1.15) (+)

    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13


    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can Be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Dance
    Thrash
    Hydro Pump

    Dragon Claw
    Brick Break
    Fire Blast

    EC: 0
    MC: 0
    DC :0

    Prankster (open)

    Sneasel(*) Prankster (M)
    [​IMG]
    Nature: Adamant (Attack +1, Special Attack -1)

    Type:

    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP
    : 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW): (Innate, Locked) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Attacks:

    Scratch
    Leer
    Taunt
    Quick Attack
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws

    Ice Punch
    Ice Shard
    Fake Out

    Swords Dance
    Low Sweep
    Aerial Ace

    EC: 0
    MC: 0
    DC: 0
  4. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Chastin, shorten your nature descriptions (something like "Attack +1, Speed / 1.15" will do just fine) and note your accuracy modifiers. Bagon has +12% accuracy.

    Also, we don't need (*) on our mons' moves anymore. They were for a Smeargle mechanic we no longer use.

    Fix these and you're approved. Welcome to ASB.

    17.4
  5. Werewolfintophat

    Werewolfintophat

    Joined:
    Nov 18, 2012
    Messages:
    9
    [​IMG]
    Trainer Name:
    Black Hat
    Pokemon: Riolu Monohym Nohface

    Backpack:

    Berry Pocket: 2 Oran Berries, 2 Leppa Berries, 2 Cheri Berries, 2 Chesto Berries, 2 Pecha Berries, 2 Rawst Berries, and 2 Aspear Berries
    Counters Pocket: Nothing Yet

    Battle Slots: Battle with VentusVictory

    Pokemon Team:


    Vex (open)
    [​IMG]
    Riolu (*) [Vex] (F)
    Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilites:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokémon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC: 0
    MC:0
    DC:0
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Speed:69 (+)

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat?
    Screech

    Hi Jump Kick
    Bullet Punch
    Iron Defense


    Drain Punch
    Shadow Claw
    Swords Dance


    Squall (open)
    [​IMG]
    Monohm (*) [Squall] (M)
    Nature: Quiet (+1 SpA, -15% Speed and -10% Evasion)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    EC:0
    MC:0
    DC:0

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 52

    Attacks:
    Tackle
    Growl
    Leer
    Thundershock
    Charge
    Rain Dance
    Twister
    Spark

    Heal Bell
    Hydro Pump
    Dragon Breath

    Thunder
    Ice beam
    Volt Switch


    Geist (open)
    [​IMG]
    Nohface (*) [Geist] (M)
    Nature: Quirky (No Change)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    EC:0
    MC:0
    DC:0

    Stats:
    HP:100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 10

    Attacks:
    Tackle
    Iron Defense
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse

    Meteor Mash
    Yawn
    Feather Dance

    Will-o-Wisp
    Taunt
    Substitute


    P.S: May I ask if it is possible for a starting Pokemon to learn a 4th gen move tutor move?
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Werewolfinatophat is also approved. So many new recruits lately! And they all have good spelling and grammar!

    A couple of things:
    • No, they can't start with one, but they only cost 3 MC. You can buy one after a single match, assuming the mon in question scores one or more KOs.
    • There's some weird stuff going on with your size tags. You don't have to fix it if you don't want to, though.
    • You can put the mon's name on the hide tag itself with [noparse]
      Name (open)
      [/noparse]
      . It ends up looking like this:
    Name (open)
    stuff


    nice sprite, btw

    18.3
  7. Werewolfintophat

    Werewolfintophat

    Joined:
    Nov 18, 2012
    Messages:
    9
    Thank you, that was quite helpful. As toward the size tag issue, I would fix it, but I honestly have no idea as to how or even what exactly happened there. Once again, thank you for answering my question.
  8. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    Chastin: APPROVAL TEMPORARILY REVOKED. You need:

    • EC/MC/DC Bars on all your Pokemon
    • SC/WC/BRT bars for all your Pokemon
    Please send me a Visitor Message when you have fixed this, & I can re-approve you.


    EDIT: RE-APPROVED.

    Werewolfintophat: APPROVAL TEMPORARILY REVOKED. As I described in my Visitor Message to you, you need:

    • A HP Bar for Nohface
    • EC/MC/DC Bars for all your Pokemon
    • SC/WC/BRT bars for all your Pokemon
    Please send me a Visitor Message when you have fixed this, & I can re-approve you.


    EDIT: Just add Nohface's HP Bar, & you are RE-APPROVED.

    Remember fellow approvers, please do not skim over the claim & not look into exactly what a user is doing; look over it thoroughly.
  9. Shuckleking87

    Shuckleking87 "Assault vest makes everything better" AV Seaking, BT
    is a Tiering Contributor

    Joined:
    Jan 13, 2012
    Messages:
    541
    Trainer Name: Shuckleking87
    Pokemon: Skorpi, Syclar, Gastly
    W/L/T:

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Item Pocket:
    Token Pocket:
    Currency Counters:
    Universal Counters:

    Battle Slots:
    [Any links to ongoing battles here]

    Pokemon Team:

    Show Hide

    [​IMG]
    Skorupi [Scorpio] (Female)
    Nature: Impish (+1Def -1SpA)
    Type: Poison/Bug
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Battle Armor: This Pokemon’s thick armor prevents it from taking critical hits[Innate].
    Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks[Innate].
    Keen Eye[DW]: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy[DW].

    Stats:
    HP:90
    Atk:2
    Def:4(+1)
    SpA:1(-)
    SpD:2
    Spe:65
    Size Class:1
    Weight Class:2
    Base Rank Total:14

    EC: 0/6
    MC:
    DC: 0/5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Pursuit
    Scary Face
    Bug Bite
    Poison Fang
    Toxic Spikes
    Cross Poison

    Confuse Ray
    Faint Attack
    Iron Tail

    Dig
    X-scissor
    Substitute

    [​IMG]
    Syclar [Snow Miser] (Male)
    Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician [DW]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2)[DW].

    Stats:

    HP:90
    Atk:3
    Def:1(-)
    SpA:3
    SpD:2
    Spe:105 (91*1.15) (+)
    Size Class:1
    Weight Class:1
    Base Rank Total:15

    EC: 0/6
    MC:
    DC: 0/5

    Attacks:
    Fury Attack
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    X-Scissor
    Icicle Spear
    Icicle Crash

    Earth Power
    Superpower
    Water Pulse

    Hidden Power Ground (7)
    Ice Beam
    Double Team

    [​IMG]
    Gastly [Casper] (Male)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate[Trait].

    Stats:
    HP:90
    Atk:2
    Def:2
    SpA:5(+)
    SpD:1(-)
    Spe:80
    Size Class:3
    Weight Class:1
    Base Rank Total:15

    EC: 0/9
    MC:
    DC: N/A

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Ball
    Dark Pulse

    Disable
    Will-o-Wisp
    Thunderpunch

    Psychic
    Double Team
    Psych Up
  10. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    Shuckleking87: Syclar's Accuracy Boost is 25%. Also, the Stars are no longer required. Other than that, looks fine, but I cannot approve you until you add Egg Moves & TM/HM Moves to Skorupi & Gastly. VM me once you are done, & I can approve you. :)

    EDIT: Everything looks fine, you are now APPROVED. Welcome to CAP ASB!

    (Previous Approval Post) Since Team approvals count as two claims, I have 6/10 Claims Approved.
  11. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    804
    [​IMG]
    Trainer Name: Mylo Xyloto
    Pokemon: [​IMG], [​IMG], [​IMG], [​IMG], [​IMG], [​IMG], [​IMG]
    W/L/T: 8 / 7 / 1

    Backpack:
    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Item Pocket:
    1x Exp. Share
    1x Lucky Egg
    1x Amulet Coin

    Token Pocket:
    Currency Counters: 8
    Universal Counters: 5

    Battle Slots:


    Completed Battles:

    Won vs Aweshucks
    Lost vs Arcanite
    Won vs Unitas
    Lost vs Gerard
    Lost vs Birkal
    Lost vs Cube
    Won vs Kingmitus
    Lost vs Ullar
    Won vs Classical
    Won vs Akela
    Tied vs Arcanite
    Lost vs Unitas
    Won vs IsaacCross
    Won vs Feordis7
    Won vs Someoneelse
    Lost vs MK Ultra

    Misc:
    Battle Hall Challenge
    Battle Pike
    Battle Arcade

    Referee Profile

    Pokemon Team:

    Martin Solveig the Samurott (open)

    [​IMG]
    Samurott [Martin Solveig] (M)
    Nature:Naive (+15% Speed, +8% Accuracy, -1 SpD)
    Type:Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities:
    Torrent:(Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor (DW Unlocked):(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits[/I]

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 81 (70*1.15) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC:
    DC: 5/5

    Attacks:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Tail
    Retaliate
    Aqua Jet
    Encore
    Megahorn

    Air Slash
    Brine
    Night Slash
    Copycat
    Detect

    Swords Dance
    Ice Beam
    Surf
    Hidden Power (Grass, 7)
    X-Scissor
    Dig

    Superpower

    Stay the Exeggutor (open)


    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW)(Unlocked):(Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    PoisonPowder
    Sleep Powder
    Confusion
    Wood Hammer
    Psyshock
    Egg Bomb
    Stomp
    Seed Bomb
    Extrasensory
    Worry Seed

    Giga Drain
    Leaf Storm
    Synthesis
    Power Swap
    Lucky Chant
    Ancient Power

    Sunny Day
    Psychic
    Hidden Power (Ice, 7)
    Sludge Bomb
    Trick Room
    Protect
    Substitute
    Bide
    Teleport

    Rollout

    Radioactive the Salamence (open)

    [​IMG]
    Salamence [Radioactive]
    Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Heatbutt
    Protect
    Double Edge
    Fly
    Dragon Tail
    Thunder Fang
    Crunch

    Dragon Dance
    Hydro Pump
    Fire Fang
    Dragon Pulse
    Shadow Claw

    Dragon Claw
    Fire Blast
    Rock Slide
    Brick Break
    Hidden Power (Grass, 7)
    Aerial Ace
    Earthquake
    Substitute
    Endure

    Draco Meteor
    Outrage
    Roost
    Aqua Tail

    Figure 8 the Gengar (open)


    [​IMG]
    Gengar [Figure 8] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC:
    9/9
    MC:

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Punch
    Hex

    Disable
    Ice Punch
    Fire Punch
    ThunderPunch
    Will-O-Wisp

    Taunt
    Sludge Bomb
    Shadow Ball
    Venoshock
    Psychic
    Thunderbolt
    Protect
    Dynamic Punch
    Focus Blast
    Hidden Power (Fire,7)

    Pain Split

    Clarity the Sigilyph (open)

    [​IMG]
    Sigilyph [Clarity] (M)
    Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
    Type: Flying / Psychic
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Wonder Skin: Innate
    The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Magic Guard: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Tinted Lens: Innate
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe:112 (97*1.15) (+)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks
    Air Cutter
    Gust
    Hypnosis
    Light Screen
    Miracle Eye
    Psywave
    Psybeam
    Tailwind
    Whirlwind
    Mirror Move
    Air Slash

    Ancient Power
    Psycho Shift
    Roost
    Skill Swap
    Steel Wing

    Energy Ball
    Ice Beam
    Protect
    Psyshock
    Shadow Ball
    Fly

    Heat Wave

    Slow Down the Numel (open)

    [​IMG]
    Numel [Slow Down] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC:
    DC: 2/5

    Attacks:

    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Yawn
    Curse

    Heat Wave
    Ancient Power
    Defense Curl
    Endure
    Iron Head

    Protect
    Dig
    Flame Charge
    Fire Blast
    Will-O-Wisp

    Parker the Stunky (open)

    [​IMG]
    Stunky [Parker] (M)

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Poison / Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Stench: (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye: (DW Locked) (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64 (74/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 0/5

    Attacks:
    Level-up:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Toxic
    Feint
    Slash

    Egg:
    Iron Tail
    Crunch
    Flame Burst
    Double Edge
    Foul Play

    TMs:
    Dig
    Fire Blast
    Venoshock
    Hone Claws
    Sludge Bomb

    Tutor/Event:
    Sucker Punch
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Mylo Xyloto: APPROVED
    This brings my UC to 18.8.
  13. ThunderBar

    ThunderBar

    Joined:
    Jun 9, 2012
    Messages:
    58
    Trainer Name: ThunderBar
    Pokemon: Eevee*,Mudkip*Mime Jr.*
    W/L/T:

    Backpack:
    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:
    Ongoing (open)

    Pokemon Team :
    LightEater (open)
    [​IMG]
    Eevee Light Eater(M)
    Nature: Modest(+1 SpA,-1Atk)

    Type:
    Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away (Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability (Innate)
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    DW(Locked)Anticipation (Innate)
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC:
    DC: 0/5

    Attacks:
    Tail Whip
    Tackle
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Tail Whip
    Bite
    Focus Energy
    Covet
    Take Down

    Yawn
    Detect
    Wish

    Shadow Ball
    Work Up
    Echoed Voice

    Kiper (open)

    [​IMG]
    Mudkip Kiper(M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ablilities:
    Torrent (Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    DW(Locked) Damp (Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (40/1,15)
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC:
    DC: 0/5

    Attacks

    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport

    Double-Edge
    Bite
    Sludge

    Facade
    Rock slide
    Waterfall


    Mimey (open)

    [​IMG]
    Mime Jr. Mimey (F)
    Nature: Calm (+Spd, -Atk)

    Type:
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof (Innate)
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Filter (Innate)
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

    DW(Locked) Technician (Innate)

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 80
    Atk: Rank 0?(-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60
    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC:
    DC: 0/5
    Attacks:

    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    DoubleSlap
    Mimic
    Encore
    Light Screen
    Reflect
    Psybeam

    Confuse Ray
    Nasty Plot
    Trick

    Psyshock
    Taunt
    Thunder Wave

  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    ThunderBar: You're missing Size and Weight Classes on all your Pokemon, as well as EC/MC/DC bars on the last two. SC/WC data can be found here. Mudkip has 34 Speed after a -Spe nature, since those round your final Speed down. Fix those things and you're APPROVED, welcome!
  15. drunk ¬_¬

    drunk ¬_¬

    Joined:
    Jun 11, 2009
    Messages:
    17
    Well, I've recently began lurking around Smogon again, and honestly this looks really cool… so here I am…

    By the way, I was skimming over the thread for roleplay options and all that, and I was wondering if people are still doing Contests; if so, are they like events, or do I just talk to someone about it?

    And custom sprites! Who should I go to if I want a customized sprite for my team. (I realize that realistically, I could make one, but I'm lazy… and not that good, really).

    Anyways…

    ***

    Trainer Name: drunk ¬_¬

    Pokémon: Vulpix (*) | Nidoran♂ (*) | Embirch (*)
    W/L/T: 0/0/0

    Backpack (open)

    Token Pocket:
    1. Currency Counters: 0
    2. Universal Counters: 0
    Berry Pocket:
    1. Oran Berry [x2]
    2. Leppa Berry [x2]
    3. Cheri Berry [x2]
    4. Chesto Berry [x2]
    5. Pecha Berry [x2]
    6. Rawst Berry [x2]
    7. Aspear Berry [x2]
    Item Pocket:
    1. nathing…


    Battle Slots: N/A

    Pokémon Team:
    Strawberry (open)
    [​IMG]

    Vulpix [Strawberry] (♀)
    Nature: Modest (+SpA, -Atk)
    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    1. Flash Fire: (Innate); This Pokémon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    2. Drought (DW): (Innate); When this Pokémon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-O-Wisp
    Confuse Ray
    Imprison
    Faint Attack
    Flame Burst
    Flamethrower

    Heat Wave
    Howl
    Hypnosis

    Sunny Day
    Protect
    Substitute
    Raspberry (open)
    [​IMG]
    Nidoran♂ [Raspberry] (♂)
    Nature: Quirky
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities:

    1. Poison Point: (Can be disabled); This Pokémon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    2. Rivalry: (Innate)This Pokémon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    3. Hustle (DW): (Can be enabled); This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand

    Endure
    Sucker Punch
    Head Smash

    Toxic
    Venoshock
    Thunderbolt
    Lemon (open)
    [​IMG]


    Embirch [Lemon] (♂)
    Nature: Bold (+Def, -Atk)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass
    : Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:

    1. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    2. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    3. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13
    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    GrassWhistle
    Aromatherapy
    DragonBreath

    SolarBeam
    Protect
    Light Screen
  16. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    [​IMG]
    Trainer Name: Dare234
    Pokemon: Meditite, Electrike, Archen
    W/L/T: 5/1/0

    Backpack: (open)

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Aspear x2

    Item Pocket:
    EXP Share x1

    Token Pocket:
    Currency Counters: 7
    Universal Counters: 0


    Battle Slots:
    Complications' 1K Extravaganza

    Completed Battles (open)


    Roleplays:
    Battle Hall

    Pokemon Team:

    Fury the Medicham (open)

    [​IMG]
    Medicham [Fury] (F)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW-Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 3 [6 Pure Power] (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15 [18 Pure Power]

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:

    Bide
    Meditate
    Confusion
    Detect
    Hidden Power (Rock, 7)
    Mind Reader
    Swagger
    Feint
    Calm Mind
    Hi Jump Kick
    Force Palm
    Fire Punch
    Ice Punch
    Thunderpunch
    Recover

    Drain Punch
    Psycho Cut
    Bullet Punch

    Rock Slide
    Poison Jab
    Low Sweep

    Jolt the Manectric (open)

    [​IMG]
    Manectric [Jolt] (M)
    Nature: Naive (+10% Speed, +17% Accuracy, -SpD)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Minus (DW- Unlocked): (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Thunder
    Bite

    Fire Fang
    Ice Fang
    Headbutt

    Thunderbolt
    Flamethrower
    Double Team
    Rain Dance

    Terror the Archeops (open)

    [​IMG]
    Archeops [Terror] (M)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 4

    Attacks:
    Leer
    Quick Attack
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    Ancient Power
    Agility
    Quick Guard
    Acrobatics
    Dragon Claw

    Dragon Pulse
    Bite
    Earth Power

    Rest
    Rock Tomb
    Dig
    Roar

    Spike the Sandshrew (open)

    [​IMG]
    Sandshrew [Spike] (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW-Locked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 5/6
    MC: 5
    DC: 1/5

    Attacks:

    Scratch
    Defense Curl
    Sand Attack
    Poison Sting
    Rollout
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Slash

    Night Slash
    Counter
    Crush Claw

    Earthquake
    Aerial Ace
    Protect
  17. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    [​IMG]
    Trainer Name: Entei999
    Pokémon: Roselia, Grovyle, Charizard, Mareep
    W/L/T: 0/0/0

    Backpack:

    Berry Pocket:
    Aspear Berry (x2)
    Oran Berry (x2)
    Cheri Berry (x2)
    Chesto Berry (x2)
    Leppa Berry (x2)
    Pecha Berry (x2)
    Rawst Berry (x2)

    Item Pocket:

    Token Pocket:
    Currency Counters: 7
    Universal Counters: 15

    Battle Slots:
    N/A
    N/A
    Vs. LupusAter

    Completed Battles (open)


    Pokémon Team:

    Roserade the Roselia (open)
    [​IMG]
    Roselia (Roserade) (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    MC: 5
    DC: 3/5

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Synthesis

    Leaf Storm
    Giga Drain
    Spikes

    Toxic
    SolarBeam
    Sludge Bomb


    Grovyle the Grovyle (open)
    [​IMG]
    Grovyle (M)
    Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 8
    DC: 4/5

    Attacks:
    Leer
    Pound
    Absorb
    Quick Attack
    Pursuit
    Screech
    Fury Cutter

    Leaf Storm
    Magical Leaf
    Synthesis

    SolarBeam
    Energy Ball
    Protect


    Charizard the Charizard (open)
    [​IMG]
    Charizard (Charizard) (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power: (DW; Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 10
    DC: 5/5

    Attacks:
    Growl
    Scratch
    Ember
    SmokeScreen
    Dragon Rage
    Scary Face
    Fire Fang
    Metal Claw
    Rage
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Heat Wave

    Flare Blitz
    Dragon Pulse
    Ancient Power

    Overheat
    Fire Blast
    Sunny Day


    Ampharos the Mareep (open)
    [​IMG]
    Mareep (Ampharos) (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus: (DW; Not Unlocked) (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 4
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Thunder Wave
    ThunderShock
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Confuse Ray

    Agility
    Iron Tail
    Body Slam

    Thunder
    Rain Dance
    Charge Beam
  18. kingofburgerz

    kingofburgerz

    Joined:
    May 31, 2011
    Messages:
    38
    2nd Try.

    Trainer Name: Kingofburgerz
    Pokemon: Nohface, Barboach
    W/L/T:

    Backpack:2CC

    Berry Pocket: 2 Oran Berries, 2 Leppa Berries, 2 Cheri Berries, 2 Chesto Berries, 2 Pecha Berries, 2 Rawst Berries, and 2 Aspear Berries

    Item Pocket: Nothing Yet

    Token Pocket:
    Currency Counters:0
    Universal Counters:0

    Battle Slots:

    Pokemon Team:


    Miles Davis the Nohface (open)
    [​IMG]
    Nohface (*) [Miles Davis] (F)
    Nature:Jolly(+15% Speed, +5% Accuracy, -1 SpA)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    EC:0/6
    MC:0
    DC:0/5

    Stats:
    HP:100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0(-)
    SpD: Rank 3
    Spe: 12(+)

    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Iron Tail
    Meteor Mash
    Hex

    Will-o-Wisp
    Dream Eater
    Toxic


    Louis Armstrong the Barboach (open)
    [​IMG]
    Barboach (*) [Louis Armstrong] (M)
    Nature:Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Water/Ground
    Steel: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Oblivious: (Innate)This Pokemon is incapable of being affected by Attract or Cute Charm
    Hydration: (DW)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    EC:0/6
    MC:0
    DC:0/5

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52(-)

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Attacks:
    Mud-slap
    Mud sport
    Water Sport
    Water Gun
    Mud Bomb
    Amnesia
    Water Pulse
    Magnitude

    Whirlpool
    Hydro Pump
    Thrash

    Scald
    Surf
    Rain Dance
  19. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    drunk ¬_¬: Those questions should be re-directed to SQSA. Anyhow...

    • Will-O-Wisp (Lv14 in Gen IV) & Flamethrower (Lv24 in Gen IV) are pre-25 moves on Vulpix from Past Generations.
      [*]Yes, Rivalry is an Innate Ability.
      [*]Tackle (Lv0 in Gen I/II) is a pre-25 move on Nidoran-M.
      [*]Embirch does not have Rock Head as an ability; Rather Leaf Guard.
      [*]Embirch's EC bar should read 0/9, not 0/6.
      [*]Stars are no longer required, since the mechanic for it is no longer used.
    NOT APPROVED until these errors are fixed.

    EDIT: APPROVED on review. Welcome to CAP ASB!

    Dare234: Let me see...

    • Meditite gets Swagger as a pre-25 move (Lv20 in FR/LG)
    Just make that change, & you are APPROVED. Welcome to CAP ASB!

    Entei999: For you...

    • Even if the DW Ability is locked, you are still required to give its descriptor.
    • Charmander also gets Leer (Lv15 in Gen I), Metal Claw (Lv13 in FR/LG), & Rage (Lv22 in Gen I, Lv19 in Gen II & Gen III Bar FR/LG) as pre-25 moves.
    Make these changes, & you are APPROVED. Welcome to CAP ASB!

    kingofburgerz: Barboach & Nohface only cost 2 CC, so you should have 2 CC left. Other than that...

    • Nohface only gets Level-Up moves up to Level 25 for free, these moves are: Scratch, Tackle, Iron Defence, Lick, Leer, Odour Sleuth, Metal Burst, Faint Attack, Shadow Sneak, & Curse.
    • Barboach gets Magnitude (Lv16 in Gen III) as a pre-25 Move.
    Everything else looks fine, but for your benefit, until you decide whether you wish to spend the 2 CC to start with another mon or just stockpile it, I cannot approve you. Just send me a VM once you are done & I will look over again.


    EDIT: APPROVED on review. Welcome to CAP ASB!
    ---
    (Previous Approval Post) 4 Teams "checked" counts as 8 approvals, which gives me 12/10 C.A. Which gives me 1 UC & 2/10 C.A.

    SELF APPROVED.
  20. drunk ¬_¬

    drunk ¬_¬

    Joined:
    Jun 11, 2009
    Messages:
    17
    OK, it's fixed.
  21. Mint Claw

    Mint Claw

    Joined:
    Nov 30, 2012
    Messages:
    17
    Trainer Name: Mint

    Pokemon: Breezi, Skitty, Aron

    Backpack:

    Berry Pocket:
    [2x] Aspear Berry
    [2x] Cheri Berry
    [2x] Chesto Berry
    [2x] Leppa Berry
    [2x] Oran Berry
    [2x] Pecha Berry
    [2x] Rawst Berry

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Ongoing battles:

    Pokemon Team:

    Breezi (Bruce Wayne) (open)

    [​IMG]
    Breezi [Bruce Wayne] (Male)
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Persistent:
    Type: Innate
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit:
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Unburden (DW):
    Type: Innate
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 2


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:


    Copycat
    Encore
    Gust
    Knock Off
    Rapid Spin
    Razor Wind
    Tailwind
    Whirlwind

    Disable
    Spikes
    Stealth Rock

    Shadow Ball
    Sludge Wave
    Taunt

    Aron (Alphonse) (open)

    [​IMG]
    Aron (Alphonse) [Male]
    Nature: Adamant (+Attack, -Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (Dream World):
    Type: Trait
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.



    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head

    Head Smash
    Endeavor
    Dragon Rush

    Earthquake
    Shadow Claw
    Rock Polish

    Skitty (Phoenix) (open)

    [​IMG]
    Skitty (Phoenix) [Female]
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Normalize:
    Type: Can be Disabled
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

    Wonder Skin (Dream World):
    Type: Innate
    The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    DoubleSlap
    Assist
    Charm
    Faint Attack

    Sucker Punch
    Wish
    Zen Headbutt

    Facade
    Solarbeam
    Payback
  22. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    Mint Claw: Welcome to Smogon & CAP ASB! Anyhow...

    • Breezi's Speed (With a minus Speed nature) should be 73, not 72 (FLOOR(85÷1.15)=73).
    • Though not required, it is generally a good idea to keep track of Base Rank Total for the sake of some items (Breezi's is 14, Aron's is 15, Skitty's is 12).
    Everything else is fine, just make those changes, & you are APPROVED.

    One Team checked classes as 2 Approvals, so I now have 4/10 C.A.
  23. MorgzKiller99

    MorgzKiller99

    Joined:
    Dec 2, 2012
    Messages:
    14
    First Attempt Submission

    [​IMG]
    Trainer Name: MorgzKiller99
    Pokemon: Chimchar, Pichu, Riolu
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Sitrus x2

    Item Pocket:
    -Charcoal
    -Fist Plate
    -Zap Plate


    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]
    Pokemon Team: Chimchar / Pichu / Riolu

    Blackout the Chimchar!
    Show Hide

    [​IMG]
    Chimchar [Blackout] (Male)
    Nature: Modest

    Type:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    Chimchar
    HP: 90
    Atk: Rank 2(-1)
    Def: Rank 2
    SpA: Rank 2(+1)
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Iron Fist: Base Power of affected punching moves to increase by 20%.
    Blaze: Powers up Fire-type moves in a pinch.

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Facade
    Fire Spin
    Slack Off
    Flamethrower
    Fire Punch(Egg)
    Thunder Punch(Egg)
    Blaze Kick(Egg)

    Sparker the Pichu!
    Show Hide

    [​IMG]
    Pichu [Sparker] (Male)
    Nature: Timid

    Type:
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    Pichu
    HP: 90
    Atk: Rank 2(-1)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 1(+15%)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Static: Pokemon may paraylze target when hit.
    Lightning Rod: Draws in all Electric-type moves to up Sp. Attack

    Attacks:
    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot
    Volt Tackle(Egg)
    Thunder Punch(Egg)
    Double-Slap(Egg)


    Overload the Riolu!
    Show Hide

    [​IMG]
    Riolu [Overload] (Female)
    Nature: Calm

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Stats:

    HP: 100
    Atk: **
    Def: ****(+)
    SpA: *(-1)
    SpD: ***
    Spe: 10


    Abilities:
    Prankster: Gives priority to a status move.
    Inner Focus: Prevents the Pokemon from Flinching

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Cross Chop(Egg)
    Hi Jump Kick(Egg)
    Blaze Kick(Egg)
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    MorgzKiller:
    • You do not start with any items whatsoever except 2 Oran Berries, 2 Pecha Berries, 2 Rawst Berries, 2 Cheri Berries, 2 Aspear Berries, 2 Leppa Berries and 2 Chesto Berries.
    • Trainer Counter should be called Currency Counter, and Ref Tokens and Business Tokens have been condensed into Universal Counters.
    • All of your pokemon's ability descriptions are wrong - you must use the ones found in this post of the Data Audit Thread, including specifying whether the abilities are Innate, Can be Activated, Can be Enabled or Can be Disabled, and which ability is the Dream World ability.
    • When applying natures, you change the actual ranks given as well as stating which ones were increased and which were decreased. For example, with your Chimchar, its attack should read Rank 3 (+) and its special attack should read Rank 1 (-).
    • Pichu's HP should be 80, its base rank total should be 10 and its speed should be whatever 60 * 1.15 rounded up to the nearest whole number is (which would be 69), and because you gave it a +speed nature, Pichu should also get an accuracy boost equal to (its new speed ^ 2)/(870 * current evo stage / total evo stages), or (69^2)/(870*1/3), with the final answer being rounded to the nearest whole number using normal rounding rules.
    • Riolu's stats are missing the size class and weight class and the base rank total, and they are completely wrong - look up Riolu's stats in this post of the Data Audit Thread and try again, and display them as Rank X instead of X amount of *s.
    • Finally, the movepools of all of your pokemon need fixing. The moves that they are supposed to get are:
      • All moves that the pokemon learns at or below level 25 in all generations.
      • Three egg moves of your choice from any generation.
      • Three TMs of your choice from 5th generation only (this means TMs the pokemon gets in its 5th generation movepool, not TMs that are moves introduced in 5th generation).
    NOT APPROVED

    This brings my UC to 19.0.
  25. feordis7

    feordis7

    Joined:
    Oct 1, 2012
    Messages:
    40
    Trainer Name: feordis7
    Pokemon: Dratini, Eevee, Psyduck
    W/L/T: 0/0/0

    BackPack and Trainer Info:

    Berries:
    2x Oran
    2x Pecha
    2x Rawst
    2x Cheri
    2x Aspear
    2x Leppa
    2x Chesto

    Token Pocket:

    Currency Counters:0
    Universal Counters:0

    Ongoing Battles:
    (None At The Moment)

    *************
    Pokemon
    *************
    [a]Dratini[/a]
    Dratini (F) (*) (open)


    [​IMG]
    Dratini [Niburu] (Female)

    Nature: Jolly (+15% Speed, +12% Accuracy, -1 SpA)

    Type: Dragon
    Dragon: Dragon STAB; more in touch
    with legendary or special auras in
    arenas. Able to use Thrash without
    losing focus.

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58; Accuracy 12 (+)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC : 0/5

    Moves

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility


    Ice Beam
    Flamethrower
    Double Team


    Dragon Dance
    Dragon Rush
    ExtremeSpeed



    *****************
    [a]Eevee[/a]
    Eevee (M) (*) (open)


    [​IMG]
    Eevee (Male)

    Nature: Calm (+1 SpD, -1 Atk)

    Type:Normal
    Normal: Normal STAB; adapt
    comfortably to any surrounding after
    3 actions. Able to use Outrage
    without losing focus.

    Abilities:

    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability: (Innate) The Moves that match this Pokemon's type have their Base Attack Power increased by two (2)

    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/6
    MC: 0
    DC: 0/5


    Moves

    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down


    Protect
    Shadow Ball
    Retaliate


    Curse
    Stored Power
    Synchronoise

    ******************
    [a]Psyduck[/a]
    Psyduck (M) (*) (open)


    [​IMG]
    Psyduck [Swag] (Male)

    Nature: Mild (+1 SpA, -1 Def)

    Type: Water
    Water: Water STAB; Can breathe and
    have excellent mobility when
    underwater, are less capable on land
    unless they are entirely amphibious.

    Abilities:

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.


    Cloud Nine: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Cloud Nine also has a command that can nullify weather on the field.


    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC:0
    DC:0/5

    Moves

    Scratch
    Water Sport
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech


    Dig
    Psychic
    Shadow Claw


    Confuse Ray
    Cross Chop
    Yawn

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