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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,498
    [​IMG]
    [​IMG]
    My fiery spirit burns ever hotter! Let us engage in battle!
    Trainer Name: Michael Helix
    Pokemon: Flareon (*), Swellow (*),Lilligant (*), Delcatty, Mr. Mime, Metagross,Houndoom, Pyroak, Starly, Pidgey, Aurumoth, Kitsunoh, Sentret, Arcanine, Rufflet, Monferno, Lampent, Eevee, Larvesta, Charmeleon, Numel, Mollux, Torchic, Tepig


    Jet the Flareon(*) (open)


    [​IMG]
    Flareon [Jet] (Male) *


    "I'll protect you. No matter the cost."
    Desperation Theme: Asaki - Teardrops (Long Ver.)
    Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
    Lately, Jet has found one of his "supposed dead" friends, Enryu - maybe they were not killed after all?


    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts: (DW) (Passive) (Unlocked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (-10% Evasion)
    Size Class: 2
    Weight Class: 2

    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 5/5


    Attacks:
    Level Up:
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet

    Double-Edge
    Focus Energy
    Take Down
    Ember
    Fire Fang
    Fire Spin
    Smog
    Flamethrower
    Fire Blast
    Lava Plume

    Egg:
    Wish
    Tickle
    Endure

    Detect
    Curse

    Tutor:
    Heal Bell
    Heat Wave
    Iron Tail
    Superpower

    TM:
    Facade
    Substitute
    Double Team


    Hyper Beam
    Shadow Ball
    Toxic
    Roar


    Black Hawk the Swellow(*) (open)

    [​IMG]
    Swellow [Black Hawk] (Female)

    "It doesn't matter to me if you're tough. I go all out every time!"

    Desperation Theme: Ace Combat: Assault Horizon - Gotta Stay Fly
    On evolution, Black Hawk hasn't changed much. Her cheery attitude usually gets her through the toughest situations. She looks after the new recruits and trains them in aerial combat.

    Nature: Jolly (+15% Speed, +24% Accuracy, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


    Scrappy: (DW)(Unlocked)(Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 144 (+24% Acc)
    Size Class: 1
    Weight Class: 2


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Level Up:
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team

    Agility
    Air Slash
    Pluck

    Egg:
    Brave Bird
    Roost
    Refresh

    Pursuit
    Sky Attack

    Tutor:
    Endeavor

    TM:
    Aerial Ace
    Facade
    U-Turn

    Rest
    Fly
    Giga Impact



    Lily the Lilligant(*) (open)

    [​IMG]
    Lilligant [Lily] (Female)

    "I...I won't hold back!"
    Desperation Theme: Nier: Song of the Ancients - Fate
    Upon evolution, Lily is now much less shy than before... and a whole lot faster. She tends to her partners in battle and breaks the hearts of enemies.

    Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Leaf Guard: (DW)(Unlocked)(Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (+12% Acc)
    Size Class: 1
    Weight Class: 2


    EC:6/6
    MC: 0
    DC:5/5


    Attacks:
    Level Up:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis

    Teeter Dance
    Magical Leaf
    Stun Spore

    Helping Hand
    Leaf Storm
    Giga Drain
    Quiver Dance
    Petal Dance

    Egg:
    Worry Seed
    Ingrain
    Endure

    Bide
    Wish

    Tutor:

    TM:
    Sunny Day
    Energy Ball
    Protect

    Safeguard
    Toxic
    Solarbeam



    Emily the Kitsunoh (open)
    [​IMG]
    <Kitsunoh> [Emily] (Female)

    Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
    Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.

    Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (DW) (Passive) (Unlocked) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+19% Acc)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Imprison
    Tail Whip
    Metal Claw
    Copycat
    ShadowStrike
    Revenge
    Iron Head
    Fake Out

    Egg:
    Meteor Mash
    Hex
    Yawn
    Featherdance
    Psycho Shift

    Tutor:
    Pain Split

    TM:
    Toxic
    Will-O-Wisp
    Torment
    Taunt
    Dream Eater
    Earthquake
    Bulldoze


    Mime the Mr. Mime (open)

    [​IMG]
    Mr. Mime [Mime (pronounced mee-meh)] (Male)
    Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw
    Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.

    Nature: Bold (+Def, -Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
    Technician: (DW) (Unlocked) (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4(+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 90
    Size Class: 1
    Weight Class: 2

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Substitute
    Psywave
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam
    Psychic
    Safeguard

    Egg:
    Confuse Ray
    Hypnosis
    Icy Wind
    Nasty Plot
    Trick

    Tutor:

    TM:
    Thunderbolt
    Shadow Ball
    Thunder Wave
    Protect
    Taunt
    Solarbeam


    Rita the Aurumoth (open)

    [​IMG]
    <Aurumoth> [Rita] (Female)
    "Getting bored here!"
    Desperation Theme: Tales of Vesperia - A Bet on This Bout
    Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.

    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW) (Passive) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 110
    Atk: 5
    Def: 4
    SpA: 4
    SpD: 3 (+)
    Spe: 81 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Level Up:
    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Sunny Day
    Heal Pulse
    Light Screen
    Reflect
    Final Gambit
    Tail Glow
    Will-O-Wisp

    Egg:
    Close Combat
    Megahorn
    Disable
    Bug Buzz
    Hydro Pump
    Counter

    Tutor:

    TM:
    Thunder
    Psychic
    Toxic
    Will-o-Wisp
    Protect
    Substitute
    Blizzard
    Focus Blast
    Overheat
    Psyshock
    Solarbeam
    Shadow Ball


    Eris the Delcatty (open)

    [​IMG]
    Delcatty [Eris] (Female)

    "Nya, this is fun!"
    Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
    Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...

    Nature: Adamant (+Atk, -SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Toggle) Default effect: This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
    Alternative effect: None.
    Wonder Skin: (DW) (Unlocked) (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Level Up:
    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    Doubleslap
    Assist
    Charm

    Double-Edge
    Heal Bell
    Covet

    Egg:
    Wish
    Simple Beam
    Sucker Punch

    Zen Headbutt
    Helping Hand

    Tutor:

    TM:
    Dig
    Protect
    Frustration

    Return
    Thunder Wave
    Facade
    Giga Impact



    Cecille the Houndoom (open)
    [​IMG]
    Houndoom [Cecille] (Female)
    "Get out of my sight, or I'll burn you to a crisp."
    Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction
    Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.
    Nature: Bold (+ Defense, - Attack)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Abilities:
    Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve: (DW) (Unlocked) (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Thunder Fang
    Embargo

    Egg:
    Fire Spin
    Nasty Plot
    Will-o-Wisp
    Counter
    Spite

    Tutor:
    Dark Pulse

    TM:
    Fire Blast
    Sludge Bomb
    Torment
    Protect
    Taunt
    Snarl
    Substitute
    Hidden Power (Ice, 7)
    Swagger
    Hyper Beam
    Double Team
    Roar
    Toxic
    Solarbeam
    Shadow Ball
    Attract
    Incinerate


    Josephine the Eevee (open)
    [​IMG]
    <Eevee> [Josephine] (Female)
    "God complex? I'll show you god complex!"
    Desperation Theme: MAX MAXIMIZER VS DJ TOTTO - STULTI
    An Eevee with a slight god complex, Josephine, who prefers to be called Jo, has shown amazing psychic prowess from birth. However, she says she has just awoken, and her powers will be much more powerful when her body is at full form.
    Nature: Timid (+ Speed, +9% Acc, -Attack)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation: (DW) (Passive) (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (+9% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 3
    DC: 1/5

    Attacks:
    Level Up:
    Helping Hand
    Tail Whip
    Tackle
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Egg:
    Wish
    Yawn
    Stored Power
    Endure
    Detect

    Tutor:

    TM:
    Shadow Ball
    Protect
    Substitute
    Rest
    Sleep Talk


    Dylan the Rufflet (OT: TheRoyalGuard) (open)

    [​IMG]
    Rufflet [Dylan] (Male)
    Desperation Theme: Guile's Theme - Hyper Street Fighter II: Anniversary Edition

    Nature:Careful (+SpD, -SpA)

    Type: Flying/Normal
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle:(DW)(Can be Enabled) (Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Level Up:
    Aerial Ace
    Fury Attack
    Hone Claws
    Leer
    Peck
    Scary Face
    Wing Attack

    Egg: N/A

    Tutor:

    Roost
    Superpower
    Tailwind
    Snore
    Sleep Talk

    TM:
    Protect
    Sky Drop
    Toxic
    Rest
    U-Turn


    Red the Monferno (open)

    [​IMG]
    Monferno [Red] (Male)
    Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1)
    Evolution changed nothing about Red himself psychologically - though he seems to catch the attention of many female fans.
    Nature: Hasty (+Speed, +16% Accuracy, -Defense)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist: (Passive) (DW) (Unlocked) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 94 (+15% Acc)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    EC: 4/9
    MC: 3
    DC: 5/5

    Attacks:
    Level Up:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Mach Punch
    Acrobatics
    Slack Off
    Flare Blitz
    Close Combat

    Egg:
    Blaze Kick
    Quick Guard
    Fake Out
    Counter
    Encore

    Tutor:
    ThunderPunch
    TM:
    Fire Blast
    Grass Knot
    U-Turn
    Protect
    Substitute
    Brick Break



    Sierra the Lampent (open)
    [​IMG]
    <Lampent> [Sierra] (Lampent)
    Desperation Theme: Shonen Radio - uən
    Sierra was reborn as a Lampent, even going as far as to burn everything in her path. There may be more to her than the eye lets on.

    Nature:
    Type: Ghost/Fire
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag: (Passive) (DW) (Locked) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC:4/9
    MC:0
    DC:3/5

    Attacks:
    Level Up:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Overheat
    Hex
    Shadow Ball

    Egg:
    Clear Smog
    Haze
    Acid
    Acid Armor
    Captivate

    TM:
    Hidden Power (Fighting, 7)
    Solarbeam
    Protect
    Substitute
    Taunt
    Psychic

    Tutor:
    Dark Pulse


    Deep Blue the Metagross (open)

    [​IMG]

    Metagross [Deep Blue] (Genderless)
    "I am Deep Blue, the most lethal weapon in Unova. Prepare yourself, non-computerized creature."
    Desperation Theme: Crowzfest - Phoenix Sword
    Evolution has turned Deep Blue into a walking supercomputer - powerful processing system, solid firewalls and a ton of options. It's still slow as turtles, though.

    Nature: Sassy (+SpD, -Spe, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (DW) (Locked) (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (-10% Evasion)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks:

    Level Up:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Meteor Mash
    Bullet Punch
    Hammer Arm

    Egg:

    Tutor:
    Iron Head
    Iron Defense
    Zen Headbutt
    ThunderPunch

    TM:
    Ice Punch


    Squall the Starly (open)

    [​IMG]
    Starly [Squall] (Male)
    Nature: Jolly (+15% Speed, +16% Acc, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
    Keen Eye: (DW) (Passive) (Locked) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+16% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace

    Egg:
    Double-Edge
    Roost
    Steel Wing
    Pursuit
    Fury Attack

    TM:
    Fly
    Rest
    Frustration
    Substitute
    Return


    Zeal the Sentret (open)
    [​IMG]
    Sentret [Zeal] (Female)
    Desperation Theme: Persona 4 - The Almighty
    You thought Zeal was male, right? You're not the first - countless mistake Zeal for a male - and then they get destroyed. Within her lie the countless problems of being who she is - low power, not good innate abilities, etc. - but she trains hard to be the very best.

    Nature: Rash (+Special Attack, -Special Defense)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Accuracy-lowering moves (but not Fog-inducing moves) used by a Pokemon with Mold Breaker bypass this. Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Frisk: (DW) (Passive) (Locked) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me
    Slam

    Egg:
    Double-Edge (Egg)
    Pursuit (Egg)
    Iron Tail (Egg)
    Trick (Egg)
    Substitute (Egg)

    TM:
    Thunderbolt (TM)
    Solarbeam (TM)
    Ice Beam (TM)
    Toxic (TM)
    Protect (TM)


    Charles the Pyroak (open)
    [​IMG]
    Pyroak [Charles] (Male)

    "Enguarde!"

    Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
    As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
    Nature: Sassy (+SpD, -Spe, -10% Evasion)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
    Chlorophyll: (DW)(Passive)(Unlocked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Level Up:
    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Lava Plume
    Synthesis
    Petal Dance
    Zap Cannon
    Heat Crash

    Egg:
    Blaze Kick
    Counter
    Seed Bomb
    Aromatherapy
    Earth Power

    Tutor:

    TM:
    Rock Slide
    Flame Charge
    Toxic
    Protect
    Grass Knot
    Substitute
    Energy Ball
    Bulldoze
    Earthquake


    Claire the Arcanine (open)

    [​IMG]
    Arcanine [Claire] (Female)
    "Dance, oh winds of time, for you shorten my life on this planet..."

    Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
    Claire's evolution has made her power - and passions - grow tenfold. She seems to have taken a liking towards Red...

    Nature: Mild (+Special Attack, -Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified: (DW) (Unlocked) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Flame Wheel
    Reversal
    Fire Fang
    Take Down
    Extremespeed
    Outrage

    Egg:
    Close Combat
    Morning Sun
    Flare Blitz
    Fire Spin
    Iron Tail
    Thrash

    Tutor:
    Dragon Pulse
    Iron Head

    TM:
    Hidden Power (Ice 7)
    Wild Charge
    Protect
    Substitute
    Dig
    Hyper Beam
    Giga Impact
    Solarbeam
    Bulldoze


    Kalut the Pidgey (OT: IAR) (open)
    [​IMG]
    Pidgey [Kalut] (Male)
    NATURE: Brave (-10% Evasion)
    Desperation Theme: ???

    TYPE
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Keen Eye: (Passive) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion & the Pokémon's own accuracy.
    Tangled Feet: (Passive) When confused, this Pokémon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokémon will never damage themselves in confusion. If the Pokémon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW): (Passive) (Locked) This Pokémon's sturdy wings prevent its defence from being lowered. The rate its natural defence drops after a boost is also halved from one every round to once every two (2) rounds.

    STATS
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    ATTACKS (16/62)
    PHYSICAL
    Brave Bird
    Facade
    Fly
    Quick Attack
    Steel Wing
    Tackle
    U-Turn
    Wing Attack

    SPECIAL
    Gust
    Twister

    OTHER
    Agility
    Featherdance
    Foresight
    Roost
    Sand-Attack
    Whirlwind


    Nero the Larvesta (open)
    [​IMG]
    <Larvesta> [Nero] (Male)
    Desperation Theme: Zirkfied

    Nero is passionate for acting - just as much as Charles, and they are quite the buddies in acting! However, Nero boasts about his greatness, even in battle.

    Nature: Modest (+1 SpA, -1 Atk)

    Type: Fire/Bug
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (DW) (Passive) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: 2 (-)
    Def: 2
    SpA: 3 (+)
    SpD: 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Level Up:
    Ember
    String Shot
    Leech Life
    Take Down

    Egg:
    Endure
    Foresight
    Morning Sun
    Harden
    Zen Headbutt

    TM:
    Solarbeam
    Psychic
    Overheat
    Will-O-Wisp
    Light Screen

    Tutor:



    Ruth the Charmeleon (open)
    [​IMG]
    <Charmeleon> [Ruth] (Female)
    Desperation Theme: Blazblue - Bullet Dance

    A quick evolution brought Ruth more power, but no other changes. A fiery dragon spirit may arise, though.....

    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power: (DW) (Passive) (Unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 1 (-)
    SpA: 3
    SpD: 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC:4/9
    MC:0
    DC:5/5

    Attacks:

    Level Up:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flamethrower

    Egg:
    Counter
    Dragon Rush
    Flare Blitz
    Dragon Dance
    Outrage

    TM:
    Protect
    Substitute
    Rock Slide
    Fire Blast
    Dragon Claw
    Brick Break
    Tutor:


    Camille the Numel (open)
    [​IMG]
    <Numel> [Camille] (Female)
    Desperation Theme: Onimusha Blade Warriors - Departure

    Camille is a pretty quiet girl - never likes to fight, and even when she tries to protect her friends, she can't.

    Nature: Brave (+1 Atk, -Spe, -10% Evasion)

    Type: Fire/Ground
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Own Tempo: (DW) (Passive) (Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 30 (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC:0/6
    MC:0
    DC:0/5


    Attacks:
    Level Up:

    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume

    Egg:
    Iron Head
    Endure
    Mud Bomb
    Heat Wave
    Yawn

    TM:
    Toxic
    Protect
    Substitute
    Bulldoze
    Rock Slide

    Tutor:


    Will the Mollux (open)
    [​IMG]
    <Mollux> [Will] (Male)
    "I live for myself, and no one else. Don't tell me what to do."
    Desperation Theme: Glaring Radiokids - chilblain
    Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.


    Nature: Bold (+Defense, -Attack)
    Type: Fire/Poison
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Passive)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Illuminate: (DW) (Toggle) (Locked) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC:0
    DC:0/5


    Attacks:
    Level Up:

    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Egg:
    Aqua Ring
    Stealth Rock
    Heal Pulse
    Heal Bell
    Rapid Spin

    TM:
    Toxic
    Protect
    Venoshock
    Substitute
    Will-O-Wisp
    Tutor:


    Enryu the Torchic (open)
    [​IMG]
    <Torchic> [Enryu] (Male)
    "..."
    Desperation Theme: Street Fighter X Tekken - Street Fighter Rivals #1
    One of Jet's original group, Enryu has changed from a motor mouth to the most quiet person you'll see. One has to wonder what the Pawniard did to him to be like this...


    Nature: Mild (+Special Attack, -Special Defense)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Passive)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Passive) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This prevents the Pokemon's Speed stage from decaying under any circumstances. Stats other than Speed will still decay as normal.

    Stats:
    HP: 90
    Attack: Rank 2
    Defense: Rank 2
    Special Attack: Rank 4 (+)
    Special Defense: Rank 1 (-)
    Speed: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/9
    MC:0
    DC:0/5


    Attacks:
    Level Up:

    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Fire Spin

    Egg:
    Counter
    Endure
    Low Kick
    Night Slash
    Rock Slide

    TM:
    Protect
    Substitute
    Overheat
    Aerial Ace
    Rest

    Tutor:


    Seth the Tepig (open)
    [​IMG]
    <Tepig> [Seth] (Male)
    Desperation Theme: Ape Escape 3 - Blue Monkey Battle
    Seth feels like the little bro to Red - little does he know, he will be much bigger than him. He demonstrates kindness to all but those who attack him.


    Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Passive)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat: (DW) (Passive) (Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Attack: Rank 3
    Defense: Rank 2
    Special Attack: Rank 3 (+)
    Special Defense: Rank 2
    Speed: 39 (-10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC:0/9
    MC:0
    DC:0/5


    Attacks:
    Level Up:

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Egg:
    Heavy Slam
    Superpower
    Yawn
    Body Slam
    Endeavor

    TM:
    Fire Blast
    Rest
    Wild Charge
    Protect
    Substitute

    Tutor:


    W/L/T: 6/8/1
    Backpack:



    Items (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Item Pocket:
    Lucky Egg (x1)
    Exp. Share (x1)

    Moon Stone (x1)

    Token Pocket:
    Currency Counters: 22
    Universal Counters: 34





    Battle Slots:

    • N/A
    • N/A
    • N/A
    Small Goals list (open)


    • Get all common birds lines (4/6)
    • Max a Pokémon
    • Have a Pokémon for every type


    OTHER TRAINERS:
    [​IMG] Trevor Destiny, the Ace
    A Psychic user who specializes in pure, brute offense. His partner Pokémon is Josephine the Eevee.

    [/COLOR]
    Last edited: Oct 28, 2013
  2. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Canis Majoris: APPROVED
    This brings my UC to 16.5.
  3. AdmiralZachbar

    AdmiralZachbar

    Joined:
    Jan 10, 2013
    Messages:
    19
    [​IMG]
    Trainer Name: Admiral Zachbar
    Pokemon: Yamask*, Corphish*, Joltik*
    W/L/T: 0/0/0

    Backpack:

    Berry Pocket:
    Oran Berry x2
    Leppa Berry x2
    Cheri Berry x2
    Chesto Berry x2
    Pecha Berry x2
    Rawst Berry x2
    Aspear Berry x2

    Item Pocket:
    Empty

    Token Pocket:
    CC: 0
    UC: 0

    Battle Slots:
    Battle 1: Vs. Geodude6
    Battle 2:
    Battle 3:

    Masquerade (open)

    [​IMG]

    Yamask [Masquerade] (M)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: Rank 1-
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4+
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/0

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Will-O-Wisp
    Ominous Wind
    Hex

    Endure
    Heal Block
    Imprison

    Energy Ball
    Psychic
    Return


    Sebastian (open)

    [​IMG]
    Corphish [Sebastian] (M)

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Water
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Adaptability (Innate) (DW) (Locked) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 90
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Bubble
    Harden
    ViceGrip
    Leer
    BubbleBeam
    Protect
    Knock Off

    Body Slam
    Mud Sport
    Superpower

    Dig
    Scald
    X-Scissor


    Arachne (open)

    [​IMG]
    Joltik [Arachne] (F)

    Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
    Type: Electric/Bug
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (Innate) (DW) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75+
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    Disable
    Faint Attack
    Pin Missile

    Hidden Power (Ground, 7)
    Protect
    Thunderbolt


    New Pokemon Template (open)

    [​IMG]
    Species [Nickname] (Gender)

    Nature:
    Type:
    Type Description:

    Abilities:
    Ability 1:
    Ability 2:
    DW Ability:

    EC:
    MC:
    DC:

    Moves:
    Level-Up

    Egg

    TM/Tutor


    Edit @19:09: Changed Yamask's Nature, thanks Matezoide.
    Edit @15:54: Changed stats to reflect Natures (thanks TIO), added Joltik's stats, and marked starters.
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    AdmirialZackBar, sorry for the wait! I personally have been quite busy with IRL. Everything seems in order, you are APPROVED! Welcome to ASB~!

    6.8
  5. Kecleon352

    Kecleon352

    Joined:
    Nov 1, 2012
    Messages:
    42
    Trainer Name: Kecleon352
    Pokemon: Kecleon*, Snivy*
    W/L/T: 0/2/0

    Backpack:

    Berry Pocket (open)
    2x Cheri Berries
    2x Chesto Berries
    2x Pecha Berries
    2x Rawst Berries
    2x Aspear Berries
    2x Leppa Berries
    2x Oran Berries


    Item Pocket (open)
    Nothing :P


    Token Pocket (open)
    CC: 2
    UC: 0


    Battle Slots:
    Battle #1:
    Battle #2:
    Battle #3:

    Pokemon Team:

    Kecleon (open)
    [pimg]352[/pimg]

    Kecleon (Kecleon) (M)
    Nature: Rash (SpA +1, SpD -1)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after three (3) actions. Able to use Outrage without losing focus.

    Abilities:
    Color Change: (Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the last three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change its type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 4(-)
    Spe: 40
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: N/A
    MC: 3
    DC: N/A

    Attacks:
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Faint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak
    Slash

    Egg:
    Nasty Plot
    Skill Swap
    Recover

    TM:
    Shadow Ball
    Hidden Power (Fire)
    Protect


    Snivy (open)
    [pimg]523[/pimg]

    Snivy (Snivy) (F)
    Nature: Hasty (Spe +15%, Acc +18%, Def, -1)
    Type: Grass:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap or Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary: (Can be Enabled) (DW) (Locked) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and its opponent's. At the end of the round, stat changes will still increase/decreasetoward 0.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    Egg:
    Pursuit
    Magical Leaf
    Mirror Coat

    TM:
    Toxic
    Attract
    Swagger
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Kecleon352: We need to see Snivy's stats. Please add those in, and then contact me. That's all you need to do, and you will be approved! Not Approved for now though.

    8.1
    ____________

    GlacierEdit: Kecleon352, everything is just right now! Excellent job, you are APPROVED! Welcome to ASB~!
  7. sankarea

    sankarea

    Joined:
    Mar 7, 2013
    Messages:
    1
    Trainer Name: Sankarea
    Pokemon: Rufflet*, Frillish*, Colloshale*
    W/L/T: 0/0/0

    Berry Pocket (open)

    2 Aspear
    2 Oran
    2 Cheri
    2 Pecha
    2 Leppa
    2 Rawst
    2 Chesto


    Item Pocket (open)



    Token Pocket (open)

    Currency Counters:
    Universal Counters:


    Battle Slots (open)

    Ongoing
    #1 -
    #2 -
    #3 -
    Completed


    Pokemon Team:

    Dancar the Rufflet (open)

    [​IMG]
    Rufflet [Dancar] (Male)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without

    losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for

    ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by

    Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes.

    Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means

    (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s

    evasion and the Pokemon's own accuracy.
    Sheer Force: Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base

    Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a

    secondary effect.
    Hustle (DW): Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its

    physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.



    Stats:

    HP: 100
    Atk: Rank 4 +
    Def: Rank 2
    SpA: Rank 1 -
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace

    Tutor
    Roost
    Tailwind
    Superpower

    TM/HM
    Shadow Claw
    Rock Slide
    Double Team


    Olivia the Frillish (open)

    [​IMG]
    Frillish [Olivia] (Female)
    Nature: Calm (+1 SpD, -1 Atk)
    Type:
    Ghost Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through

    walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings.

    Have no vision reduction in hazes.
    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless

    they are entirely amphibious.

    Abilities:
    Cursed Body: Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only

    one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Water Absorb: Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water

    attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that

    attack would do to itself.
    Damp (DW): Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use

    Selfdestruct or Explosion.



    Stats:

    HP: 90
    Atk: Rank 1 -
    Def: Rank 2
    SpA: Rank 4 +
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Bubble
    Water Sport
    Absorb
    Night Shade
    Bubblebeam
    Recover
    Water Pulse

    Egg
    Acid Armour
    Confuse Ray
    Mist

    TM/HM
    Shadow ball
    Attract
    Energy Ball


    Moby the Colloshale (open)

    [​IMG]
    Colloshale [Moby] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Dark Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and

    especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless

    they are entirely amphibious.

    Abilities:
    Rebound Type: Can be Activated
    The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with

    their immense strength and intuition.
    Storm Drain Type: Innate
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the

    water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): Type: Innate
    This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When

    Burned, the Pokemon's special attacks have two (2) more Base Attack Power.



    Stats:

    HP: 100
    Atk: Rank 3 +1
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 74 (85/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam

    Egg
    Encore
    Fake Out
    Mub Shot

    TM/HM
    Taunt
    Toxic
    Double Team
  8. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    [​IMG]

    Trainer Name: Houndoomsday
    Pokemon: Dragonite*, Venusaur*, Houndoom*, Sableye, Semisage, Abomasnow, Scizor, Embirch
    W/L/T: 8/5/0



    Berry Pocket: 2xOran, 2xLeppa, 2xCheri, 2xChesto, 2xRawst, 2xAspear

    Item Pocket:
    1x[​IMG] Amulet Coin
    1x[​IMG] Exp Share
    1x[​IMG] Lucky Egg

    Token Pocket:
    Currency Counters: 19
    Universal Counters: 29

    Roleplays:
    Battle Subway
    Battle Hall
    Battle Arcade

    Pokemon Team:

    Venusaur (open)

    [​IMG]
    3-3-0
    Venusaur [Bulby] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
    Chlorophyll (DW UNLOCKED): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Stats:
    HP: 100
    Attack: Rank 2 (-)
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Curse (*)
    Double Team
    Endure
    Giga Drain (*)
    Grass Knot
    Growth (*)
    Growl (*)
    Leech Seed (*)
    Poison Powder (*)
    Protect (*)
    Razor Leaf (*)
    Rest (*)
    Sleep Powder (*)
    Sleep Talk
    Sludge (*)
    Solar Beam
    Sunny Day
    Sweet Scent (*)
    Synthesis
    Tackle (*)
    Take Down (*)
    Toxic (*)
    Vine Whip (*)
    Worry Seed


    Dragonite (open)

    [​IMG]
    3-3-0
    Dragonite [Smaug] (Male)
    Nature: Rash (+SpA, -SpD)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Multiscale (DW UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Attack: Rank 5
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 2

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility (*)
    Aqua Jet (*)
    Dragon Dance
    Dragon Rage (*)
    Dragon Rush
    Dragon Tail
    Extremespeed (*)
    Fire Punch
    Hurricane
    Leer (*)
    Light Screen (*)
    Outrage
    Protect (*)
    Roost
    Slam (*)
    Safeguard (*)
    Substitute
    Supersonic (*)
    Surf
    Thunder Bolt
    Thunder Wave (*)
    Thunderpunch
    Twister (*)
    Wrap (*)


    Houndoom (open)

    [​IMG]
    2-2-0
    Houndoom [Hellhound] (Male)
    Nature: Mild (+SpA, -Def)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-1)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Attract
    Bite (*)
    Beat Up (*)

    Body Slam
    Captivate

    Crunch
    Counter (*)

    Curse
    Dark Pulse
    Detect
    Double Edge

    Double Team
    Dream Eater
    Embargo

    Ember (*)
    Endure

    Facade
    Faint Attack
    Feint

    Fire Blast
    Fire Fang
    Fire Spin (*)
    Flame Charge
    Flamethrower
    Foul Play
    Frustration
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power

    Howl (*)
    Hyper Beam
    Hyper Voice
    Incinerate
    Inferno
    Iron Tail

    Leer (*)
    Mimic
    Mud Slap
    Nasty Plot
    Natural Gift
    Nightmare

    Odor Sleuth (*)
    Overheat
    Payback

    Protect
    Punishment
    Pursuit
    Rage

    Rest
    Retaliate
    Return
    Reversal

    Roar (*)
    Rock Smash
    Role Play
    Round
    Secret Power

    Shadow Ball
    Sleep Talk
    Sludge Bomb (*)
    Smog (*)

    Snarl
    Snatch
    Snore

    Solarbeam
    Spite
    Strength

    Substitute
    Sucker Punch
    Sunny Day (*)
    Super Fang
    Swagger
    Swift

    Taunt
    Thief
    Thunder Fang (*)
    Torment
    Toxic
    Uproar

    Will O'Wisp (*)


    Sableye (open)

    [​IMG]
    4-0-0
    Banquo the Sableye
    Nature: Naive (+15% speed, +4 acc, -1 SpD)

    Type: Dark/Ghost
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2 (-)
    Spe: 58 (+)
    Size: 1
    Weight: 2
    BST: 16

    DC: 5/5
    MC: 0

    Attacks:
    Aerial Ace
    Astonish
    Attract
    Body Slam
    Brick Bream
    Calm Mind
    Captivate
    Confuse Ray
    Counter
    Cut

    Dark Pulse
    Detect

    Dig
    Double Edge
    Double Team
    Dream Eater
    Dynamicpunch
    Embargo
    Endure

    Facade
    Faint Attack
    Fake Out
    Feint

    Fire Punch
    Flash
    Flatter
    Fling
    Focus Punch

    Foresight
    Foul Play

    Frustration
    Fury Cutter

    Fury Swipes
    Gravity
    Headbutt
    Hidden Power
    Hone Claws
    Ice Punch
    Icy Wind
    Incinerate
    Knock Off

    Leer
    Low Kick
    Low Sweep

    Magic Coat
    Mean Look
    Mega Kick
    Mega Punch
    Metal Burst
    Metronome
    Mimic
    Moonlight
    Mud Slap
    Nasty Plot
    Natural Gift
    Nightmare

    Night Shade
    Ominous Wind
    Pain Split
    Payback
    Poison Jab
    Power Gem

    Protect
    Psychic
    Psych Up
    Punishment
    Rain Dance

    Recover
    Rest

    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Role Play
    Round

    Scratch
    Secret Power
    Seismic Toss
    Shadow Ball
    Shadow Claw

    Shadow Sneak
    Shock Wave
    Signal Beam
    Sleep Talk
    Snarl
    Snatch
    Snore
    Spite

    Substitute
    Sucker Punch

    Sunny Day
    Swagger

    Taunt
    Telekenesis
    Thief
    Thunderpunch
    Torment
    Toxic
    Trick

    Water Pulse
    Will'O'Wisp
    Wonder Room
    Zen Headbutt



    Abomasnow OT: The Royal Guard (open)

    [​IMG]
    Abomasnow (Obamasnow) [Male] OT: The Royal Guard
    Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60 / 1.15v) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks: 18

    Name
    Attract
    Avalanche
    Blizzard
    Block
    Brick Break
    Bulldoze

    Bullet Seed
    Captivate
    Double-Edge
    Double Team

    Earthquake
    Endure

    Energy Ball
    Facade
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frost Breath
    Frustration

    Giga Drain
    Giga Impact

    Grass Knot
    GrassWhistle
    Growth
    Hail
    Headbutt
    Hidden Power
    Hyper Beam

    Ice Beam
    Ice Punch

    Ice Shard
    Icy Wind
    Ingrain

    Iron Tail
    Leech Seed
    Leer

    Light Screen
    Magical Leaf

    Mist
    Mud-Slap
    Natural Gift
    Outrage

    Powder Snow
    Protect

    Rain Dance
    Razor Leaf
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Safeguard
    Secret Power
    Seed Bomb
    Shadow Ball
    Sheer Cold

    Skull Bash
    Sleep Talk
    Snore
    SolarBeam

    Stomp
    Strength
    Substitute

    Swagger
    Swords Dance
    Synthesis

    Toxic
    Water Pulse
    Wood Hammer
    Worry Seed


    Scizor OT: King Serperior (open)

    [​IMG]
    Scizor [Scissors] (male)
    Careful (+1 Sp.Def, -1 Sp.Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate)This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Light Metal: (DW-Unlocked) (Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
    Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5
    KOC: 0

    Attacks:
    1). Vacuum Wave
    2). Quick Attack
    3). Leer
    4). Focus Energy
    5). Double Team
    6). Pursuit
    7). False Swipe
    8). Wing Attack
    9). Fury Cutter
    10). Agility
    11). Roost
    12). Feint
    13). Bullet Punch
    14). Steel Wing
    15). Night Slash
    16). Light Screen
    17). X-Scissor
    18). Aerial Ace
    19). Protect
    20). Knock Off
    21). Brick Break
    22). Tailwind


    Embirch (open)
    [​IMG]
    Wildfire the Embirch
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 40 / 60

    HP: 90
    Atk: Rank 3 +
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 - (-10%) Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Counters:
    EC: 2/9
    MC: 2
    DC: 1/5

    Moves:
    Sweet Scent
    Bullet Seed
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Absorb
    Synthesis

    Aromatherapy
    Blaze Kick
    Counter
    Earth Power
    Seed Bomb

    Toxic
    Sunny Day
    Protect
    SolarBeam
    Overheat


    Simisage OT: TheRoyalGuard (open)

    [​IMG]
    <Simisage> [Fletcher] (Male)
    Nature: Jolly
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Gluttony:(Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow:(Innate)(DW LOCKED)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Simisage
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3(-)
    SpD: Rank 3
    Spe: 117(+)(+16%Accuracy)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 3/5

    Total Moves: 69
    Attacks:(17)
    Bite
    Fury Swipes
    Leech Seed
    Leer
    Lick
    Scratch
    Seed Bomb
    Torment
    Vine Whip

    Astonish
    Endeavor
    Grasswhistle
    Gunk Shot
    Low Kick

    Acrobatics
    Protect
    Taunt
    Superpower
    Shadow Claw


    Nova the Combusken OT: Glacier (open)



    [​IMG]
    Nova the Combusken (F)

    Nature: Hasty (-Def, +Spe)

    Type: Fire/Fighting

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 64 (+7% accuracy)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)
    Flamethrower

    Feint
    Endure
    Night Slash
    Counter
    Agility
    Low Kick

    Heat Wave
    Bounce

    Dig
    Protect
    Fire Blast
    Aerial Ace
    Will-O-Wisp
    Low Sweep

    22 Moves



  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Sankarea: NOT APPROVED. You have listed Frillish's Nature as Calm, yet you have given it Modest (-Atk, +Spa). Also Colosshale's speed, when lowered, is 73, not 74 (You always round down when -speed). Fix these and you are approved!

    8.3

    Houndoomsday: NOT APPROVED. Dratini gets Marvel Scale as a DW Ability, not Multi Scale. Also Houndour has a weight class of 2. Furthermore, Houndour gets Howl as a level up move, so add that in. Fix all that and you can be approved!

    8.5

    GLACIEREDIT: HoundoomsDay is Approved, Welcome to ASB~!
  10. thedot

    thedot

    Joined:
    Mar 19, 2013
    Messages:
    1
    Trainer Name: TheDot
    Pokemon: Charmander, Piplup, Starly
    W/L/T: 0/0/0

    Berry Pocket: 2xOran, 2xLeppa, 2xCheri, 2xChesto, 2xRawst, 2xAspear

    Item Pocket: None

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:

    Pokemon Team:


    Slice the Piplup (open)

    [​IMG]
    Slice [Female]
    Nature: +SpA, -Atk
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Dreamworld)
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:(14)

    Bide
    Bubble
    Bubble Beam
    Fury Attack
    Growl
    Peck
    Pound
    Water Sport

    Flail
    Hydro Pump
    Yawn

    Ice Beam
    Brick Break
    Dig


    Steaming the Charmander (open)

    [​IMG]
    Steaming [Male]
    Nature: +Spa, -Def
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze (Innate):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (Innate DW locked):
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang

    Counter
    Crunch
    Focus Punch

    Flamethrower
    Rock Slide
    Dig

    NationalBird the Starly (open)

    [​IMG]
    NationalBird [Male]
    Nature: +Atk, -Spa
    Type: Flying
    Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye (Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace

    Roost
    Steel Wind
    Revenge

    U-Turn
    Fly
    Toxic
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • thedot: Your berry pocket is missing 2 Pecha Berries, you should specify the nature names as well as their effects like "Modest (+SpA, -Atk)" and your Charmander is missing Leer, Metal Claw and Rage from its level-up moves (pokemon start with moves up to level 25 from all generations, not just the current one). Also, Starly has 60 speed not 65 and it is Normal/Flying, not just Flying, the move is Steel Wing not Steel Wind, and even though its Dream World ability is the same as its only other ability, you still have to list it twice. Once you have fixed all of these things, you are APPROVED. Welcome to ASB.

    This brings my UC to 19.0. SELF-APPROVED
  12. Incoleo

    Incoleo

    Joined:
    Jul 14, 2012
    Messages:
    206
    (Soon to be made me sprite) /[​IMG]

    Trainer Name: Inco/Nepeta
    Pokemon: Exeggcute(*), Piloswine(*), Quilava(*), Omanyte, Joltik, Voodoll

    Backpack:

    Berry Pocket:
    Oran: x2
    Leppa: x2
    Cheri: x2
    Chesto: x2
    Pecha: x2
    Rawst: x2
    Aspear: x2

    Item Pocket:
    Amulet coin!
    Exp Share!
    Token Pocket:
    Currency Counters: 4
    Universal Counters: 0

    Battle 1:
    Battle 2:
    Battle 3:


    W/L/T: 8/1/1

    Won Battles (open)

    Lost Battles (open)

    Tied Battles (open)


    Pokemon Team:
    Scrambled the Exeggcute (open)

    [​IMG]
    Exeggcute [Scrambled] (Male) [size=-11](They're not really eggs)[/size]

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Grass/Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (40/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest: (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    EC: 5/6
    MC: 0
    DC: 5/5
    KOC: 0

    Moves:

    Level-Up
    Barrage(*)
    Uproar(*)
    Hypnosis(*)
    Reflect(*)
    Leech Seed(*)
    Confusion (*)
    Bullet Seed(*)
    Stun Spore(*)
    PoisonPowder(*)
    Sleep Powder(*)

    Egg
    AncientPower(*)
    Giga Drain(*)
    Synthesis(*)

    TM/Tutor
    Psychic(*)
    SolarBeam(*)
    Protect(*)
    Endure
    Bide
    Sleep Talk
    Explosion
    Gravity
    Sludge Bomb
    Energy Ball
    Trick Room


    Haystack the Piloswine (open)

    [pimg]221[/pimg]
    Piloswine [Haystack] (Female)

    Nature: Lonely (+1 Atk, -1 Def)
    Type: Ground/Ice
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Abilities:
    Oblivious: (innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    EC: 5/9
    MC: 0
    DC: 5/5
    KOC: 0

    Moves:

    Level-Up:
    AncientPower
    Peck
    Horn Attack
    Tackle(*)
    Odor Sleuth(*)
    Mud Sport(*)
    Powder Snow(*)
    Ice Fang
    Mud Slap(*)
    Endure(*)
    Ice Shard(*)
    Mud Bomb(*)
    Icy Wind(*)
    Blizzard
    Flail

    Egg:
    Icicle Crash(*)
    Rock Slide(*)
    Stealth Rock(*)

    TM/Tutor:
    Protect(*)
    Earthquake(*)
    Dig(*)
    Substitute
    Hail
    Stone Edge
    Bulldoze


    Calamity the Quilava (open)

    [pimg]156[/pimg]
    Quilava [Calamity] (Male)

    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:
    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    EC: 5/9
    MC: 0
    DC: 5/5
    KOC: 0

    Moves:

    Level-Up
    Tackle(*)
    Leer(*)
    Smokescreen(*)
    Ember(*)
    Quick Attack(*)
    Flame Wheel(*)
    Defense Curl(*)
    Swift

    Egg
    Extrasensory(*)
    Flame Burst(*)
    Nature Power(*)

    TM/Tutor
    Protect(*)
    Dig(*)
    Flamethrower(*)
    Wild Charge
    Substitute
    Sleep Talk
    Hidden Power (Ice, 7)
    Toxic


    I'm a Knight the omanyte (open)

    [​IMG]
    Omanyte [I'm a Knight] (male)
    Nature: Modest (+SpA, -Atk)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:
    Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    EC: 2/6
    MC: 0
    DC: 2/5
    KOC: 0

    Moves:

    Level-Up
    Constrict
    Water Gun
    Withdraw
    Bite
    Rollout
    Leer
    Mud Shot
    Hydro Pump
    Rock Blast
    Brine

    Egg
    Bide
    Muddy Water
    Spikes
    Whirlpool
    Toxic Spikes

    TM/Tutor
    Ice Beam
    Dive
    Substitute
    Scald
    Double Team
    Rain Dance


    Plague the Joltik (open)

    [​IMG]
    Joltik [Plague] (Female)

    Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
    Type: Electric/Bug
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (65*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Compoundeyes (innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm(DW): (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    EC: 3/6
    MC: 0
    DC: 3/5
    KOC: 0

    Moves:

    Level-Up:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid
    bug buzz
    agility
    electro ball

    Egg:
    Disable
    Pursuit
    Faint Attack
    Cross Poison
    Pin Missile

    TM/Tutor:
    Thunderbolt
    Energy Ball
    Charge Beam
    Protect
    Double Team
    Bounce
    Substitute
    Struggle Bug


    Misery the Voodoll (open)

    [​IMG]
    Voodoll [Misery] (Male)

    Nature: Mild (+1 SpA, -1 Def)
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    EC: 2/6
    MC: 0
    DC: 2/5
    KOC: 0

    Moves:

    Level-Up:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Egg:
    Imprison
    Perish Song
    Counter
    Snatch
    Mach Punch

    TM/Tutor:
    Taunt
    Substitute
    Rock Slide
    Double Team
    Psychic
    Thunder Wave
    Torment
    Last edited: Sep 29, 2013
  13. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Hello Incoleo! Your swinub gets Mud-Bomb and Icy Wind pre-level 25, so you should add those in! Also you should add in to your Cyndaquil's nature that it gets a +19% accuracy boost! All you need to do is fix those 2 things, and then you are Approved~! Welcome to ASB!

    14
  14. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Issac Cross

    Trainer Name: Issac Cross
    Pokemon: Cupra*, Torchic*, Deino*, Buizel, Treecko
    W/L/T: 2/1/0

    Backpack:
    Berry Pocket:
    2 Oran
    2 Leppa
    2 Cheri
    2 Chesto
    2 Pecha
    2 Rawst
    2 Aspear


    Item Pocket:
    Lucky Egg x 1
    Token Pocket:
    Currency Counters:1
    Universal Counters:4

    Battle Slots:
    Vs.CharlieManBro
    Vs. Bec

    Completed Battles (open)


    Pokemon Team:
    Moonfly the Argalis (open)

    [​IMG]
    Cupra* [Moonfly] Female
    Nature: Mild(+SpA, -Def)
    Type: Bug/Psychic

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 54
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 15


    EC: 4/9
    MC: 0
    DC: 4/5

    Moves
    Tackle*
    String Shot*
    Bug Bite*
    Sunny Day*
    Heal Pulse*
    Struggle Bug
    Will-o-wisp
    Ancient Power
    Zen Headbutt

    Bug Buzz*
    Close Combat*
    Counter*
    Disable*
    Hydro Pump*

    Psyshock
    Toxic*
    Protect*
    Safeguard*
    Thunderbolt
    Psychic*
    Attract
    X-Scissor*

    Blaze Knight the Torchic (open)

    [​IMG]
    Torchic[Blaze Knight] Male
    Nature: Rash( +1SpA, -1 SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost(DW):
    Type: Innate
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 1(-)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks
    Scratch*
    Growl*
    Focus Energy*
    Ember*
    Peck*
    Sand-Attack*
    Fire Spin*
    Slash
    Flamethrower

    Agility*
    Counter*
    Crush Claw*
    Night Slash*
    Rock Slide*

    Protect*
    Dig*
    Fire Blast*
    Incinerate
    Aerial Ace*
    OverHeat*
    Sword Dance

    Katherral the Deino (open)

    [​IMG]
    Deino[Katherral] Male
    Nature: Rash(+SpA, -SpD)
    Types: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 1(-)
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks
    Tackle*
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    DragonBreath*
    Roar*
    Crunch*
    Dragon Pulse
    Work Up
    Outrage

    Dark Pulse*
    Earth Power*
    Fire Fang*
    Ice Fang*
    Thunder Fang*

    Aqua Tail

    Taunt*
    Protect*
    Torment*
    Thunder Wave*
    Substitute*

    Otter the Buizel (open)

    [​IMG]
    Buizel[Otter](Male)
    Nature: Adamant(+Atk, -SpA)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities

    Swift Swim:
    Type: Innate
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Water Veil (DW):
    Type: Innate
    Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5

    Moves
    Sonic Boom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet

    Aqua Ring
    Headbutt
    Me-First
    Mud Slap
    Odor Sleuth

    Protect
    Rain Dance
    Dig
    Brick Break
    Waterfall

    Tree Ninja the Treecko (open)

    [​IMG]
    Treecko[Tree Ninja](Male)
    Nature: Adamant(+Atk, -SpA)
    Type:Grass
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden:
    Type: Innate
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Treecko
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech

    Bullet Seed
    Crunch
    Double Kick
    Endeavor
    Synthesis

    Protect
    Dig
    Brick Break
    Acrobatics
    Rock Slide
  15. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    IssacCross, you're approved! Welcome to ASB!
  16. CharlieManBro

    CharlieManBro

    Joined:
    Mar 29, 2013
    Messages:
    81
    CharlieManBro ASB Team

    Trainer Name: CharlieManBro
    Pokemon: Ralts, Snorunt, Lotad
    W/L/T: 1/2/0

    Backpack:

    Berry Pocket:
    2x Oran berries
    2x Leppa berries
    2x Cheri berries
    2x Chesto berries
    2x Pecha berries
    2x Rawst berries
    2x Aspear berries

    Item Pocket:
    Nothing

    Token Pocket:
    Currency Counters:3
    Universal Counters:2

    Battle Slots:
    None

    Pokemon Team:
    Ralts (open)
    [​IMG]
    Ralts [Gigsaw] (Male)
    Nature: Rash (+1 spA, -1 spD)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Confusion
    Heal Pulse
    Teleport
    Growl
    Magical Leaf
    Lucky Chant
    Calm Mind
    Double Team

    Shadow Sneak
    Will-O-Wisp
    Encore
    Synchronoise
    Confuse Ray

    Shadow Ball
    Psyshock
    Protect
    Thunderbolt
    Psychic


    Snorunt (open)
    [​IMG]
    Snorunt [Ms Jagger] (F)
    Nature: Modest (spA +1, Atk -1)
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Avalanche
    Disable
    Fake Tears
    Spikes
    Weather Ball

    Frost Breath
    Hail
    Shadow Ball
    Swagger
    Attract


    Lombre (open)
    [​IMG]
    Lotad [Tango] (M)
    Nature: Rash (spA +1, spD -1)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/9
    MC: 4
    DC: 2/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Fury Swipes
    Water Sport
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam

    Giga Drain
    Leech Seed
    Synthesis
    Teeter Dance
    Tickle

    Rain Dance
    Surf
    Energy Ball
    Substitute
    Ice Beam
  17. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,758
    [​IMG] [​IMG]

    Trainer Name: Birkal | Maylene
    Pokemon: Scrafty ✰ | Tomohawk ✰ | Infernape ✰ | Gallade | Gurdurr | Revenankh | Riolu | Rotom | Croagunk
    W/L/T: 10 / 8 / 1

    Backpack! (open)
    Backpack:
    Nothing.

    Berries! (open)
    Berry Pocket:

    Oran x 2
    Leppa x 2
    Cheri x 2
    Chesto x 2
    Pecha x 2
    Rawst x 2
    Aspear x 2

    Items! (open)
    Item Pocket:

    [​IMG] Exp. Share
    [​IMG] Exp. Share
    [​IMG] Amulet Coin
    [​IMG] Rare Candy
    [​IMG] Dawn Stone
    [​IMG] Expert Belt
    [​IMG] Link Cable
    [​IMG] Mental Herb (5)

    [​IMG] Fridge
    [​IMG] Fan

    Tokens! (open)
    Token Pocket:

    Currency Counters: 0
    Universal Counters: 0

    Battle! Slots! (open)
    Battle Slots:
    Ongoing:



    Past Battles:
    Win vs. imanalt
    Win vs. Gerard
    Win vs. maserato
    Win vs. IssacCross
    Win vs. imanalt
    Win vs. Ragnarokalex
    Win vs. EspyOwner
    Win vs. EspyOwner
    Win vs. UllarWarlord
    Win vs. inanimate blob

    Lose vs. EspyOwner
    Lose vs. Glacier Knight
    Lose vs. Maxim
    Lose vs. EspyOwner
    Lose vs. Pwnemon
    Lose vs. maserato
    Lose vs. Texas Cloverleaf
    Lose vs. Glacier Knight

    Tie vs. Texas Cloverleaf


    Miscellaneous:
    Battle Hall
    Battle Arcade


    Pokemon Team:

    Scrafty (Bakom) (open)
    [​IMG]
    Scrafty (Bakom) (M)
    Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

    Nature:
    Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (58 / 1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    Attacks:
    41 / 78

    Amnesia
    Attract
    Brick Break
    Bulk Up
    Chip Away
    Counter
    Crunch
    Dark Pulse
    Detect

    Dig
    Double Team
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Drain Punch
    Dual Chop
    Facade
    Faint Attack
    Fake Out
    Fire Punch
    Fling
    Focus Blast

    Focus Punch
    Foul Play
    Frustration
    Giga Impact
    Grass Knot

    Headbutt
    Head Smash
    Hidden Power
    Hi Jump Kick
    Hyper Beam
    Ice Punch
    Incinerate
    Iron Defense
    Iron Head
    Iron Tail

    Knock Off
    Leer
    Low Kick
    Low Sweep
    Outrage
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Roar

    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round

    Sand-Attack
    Scary Face
    Sleep Talk
    Sludge Bomb
    Smack Down
    Snarl

    Snatch
    Snore
    Spite
    Stone Edge
    Strength

    Substitute
    Sunny Day
    Super Fang
    Swagger
    Taunt
    Thief
    ThunderPunch
    Torment
    Toxic
    Work Up
    Zen Headbutt

    Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature:
    Modest (+1 SpA, -1 Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    Attacks:
    49 / 80

    Acrobatics
    Aerial Ace
    After You
    Air Slash
    Attract
    Aura Sphere
    Baton Pass
    Bounce
    Brick Break
    Bulk Up
    Bulldoze
    Confuse Ray
    Covet
    Double Team
    Drain Punch
    Earth Power
    Earthquake
    Echoed Voice
    Facade
    False Swipe

    Flash
    Fling
    Fly
    Focus Blast
    Focus Energy
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Harden
    Haze
    Healing Wish
    Heat Wave
    Hidden Power Ice (7)
    Hurricane
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Last Resort
    Memento

    Morning Sun
    Nature Power
    Protect
    Quash
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Retaliate
    Return

    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard
    Scratch
    Sky Attack
    Sky Drop

    Sleep Talk
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Strength
    Submission

    Substitute
    Sunny Day
    Superpower
    Swagger
    Tailwind
    Taunt
    Thief
    Toxic
    Uproar
    Whirlwind
    Work Up
    Yawn

    Infernape (open)
    [​IMG]
    Infernape (M)

    Nature:
    Naive (+15% Speed, +18% Accuracy, -1 SpD)

    Typing:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (DW) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-2)
    Spe: 125 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DW: 5/5

    Attacks:
    47 / 100

    Acrobatics
    Aerial Ace
    Assist
    Attract
    Blast Burn

    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze

    Calm Mind
    Captivate
    Close Combat
    Counter
    Covet
    Cut

    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Feint
    Fire Blast
    Fire Pledge
    Fire Punch
    Fire Spin
    Flame Charge
    Flamethrower
    Flame Wheel
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration

    Fury Swipes
    Giga Impact
    Grass Knot
    Gunk Shot
    Headbutt

    Heat Wave
    Helping Hand
    Hidden Power Psychic (7)
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail

    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Mud-Slap
    Nasty Plot
    Natural Gift
    Overheat
    Poison Jab
    Protect
    Punishment
    Quick Guard
    Rest
    Retaliate
    Return
    Roar
    Rock Climb

    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Round
    Scratch
    Secret Power

    Shadow Claw
    Slack Off
    Sleep Talk
    Snore
    SolarBeam

    Stealth Rock
    Stone Edge
    Strength
    Submission

    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance

    Taunt
    ThunderPunch
    Torment
    Toxic
    Uproar
    U-turn
    Vacuum Wave
    Will-O-Wisp
    Work Up

    Gallade (open)
    [​IMG]
    Gallade (M)

    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Attacks:
    64 / 123

    Aerial Ace
    Ally Switch
    Attract
    Body Slam

    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Charm

    Close Combat
    Confuse Ray
    Confusion
    Cut
    Defense Curl

    Destiny Bond
    Disable
    Double-Edge
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop

    Earthquake
    Echoed Voice
    Encore
    Endure
    Facade
    False Swipe
    Feint
    Fire Punch
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration

    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot

    Growl
    Grudge
    Headbutt

    Heal Pulse
    Helping Hand
    Hidden Power Fire (7)
    Hyper Beam
    Hyper Voice

    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magical Leaf
    Magic Coat
    Magic Room
    Mean Look
    Memento
    Mimic
    Mud-Slap
    Natural Gift
    Nightmare

    Night Slash
    Pain Split
    Poison Jab
    Protect
    Psychic
    Psycho Cut
    Psych Up
    Psyshock
    Rain Dance
    Recycle

    Reflect
    Rest
    Retaliate
    Return

    Rock Slide
    Rock Smash
    Rock Tomb
    Round

    Safeguard
    Secret Power
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Signal Beam

    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Snore
    Stone Edge

    Stored Power
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift

    Swords Dance
    Synchronoise
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunderbolt
    ThunderPunch
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Vacuum Wave
    Will-O-Wisp
    Wonder Room
    Work Up

    X-Scissor
    Zen Headbutt

    Conkeldurr (open)
    [​IMG]
    Conkeldurr (F)

    Nature: Adamant

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Attacks:
    44 / 68

    Attract
    Bide
    Block
    Brick Break
    Bulk Up
    Bulldoze
    Chip Away
    Comet Punch
    Counter
    Detect
    Dig
    Double Team
    Drain Punch
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Punch
    Fling
    Focus Blast

    Focus Energy
    Focus Punch
    Force Palm
    Foresight
    Frustration
    Giga Impact
    Grass Knot

    Hammer Arm
    Helping Hand
    Hidden Power
    Hyper Beam

    Ice Punch
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Payback
    Poison Jab
    Pound
    Protect
    Rain Dance
    Rest
    Retaliate
    Return

    Reversal
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Round

    Scary Face
    Sleep Talk
    Smack Down
    SmellingSalt
    Snore

    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Taunt
    ThunderPunch
    Toxic
    Wake-Up Slap
    Wide Guard
    Work Up

    Revenankh (open)
    [​IMG]
    Revenankh (M)

    Nature: Adamant (+Atk, -SpA)

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin
    : (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Moves:
    42 / 90

    Ancientpower
    Arm Thrust
    Attract
    Bide
    Bind
    Brick Break

    Bulk Up
    Bulldoze
    Captivate

    Counter
    Curse
    Destiny Bond
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop

    Earthquake
    Echoed Voice
    Embargo

    Endure
    Facade
    Fling
    Focus Blast
    Focus Punch

    Force Palm
    Frustration
    Giga Impact

    Glare
    Grudge
    Hammer Arm
    Helping Hand
    Hex
    Hidden Power
    Hyper Beam

    Ice Punch
    Knock Off
    Low Sweep
    Mach Punch
    Mean Look
    Memento
    Moonlight
    Mud-Slap
    Nasty Plot
    Natural Gift
    Ominous Wind

    Pain Split
    Payback
    Poison Jab
    Power Whip
    Protect
    Psych Up
    Psychic

    Punishment
    Rest
    Retaliate
    Return

    Revenge
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard

    Sand Tomb
    Sandstorm
    Secret Power
    Shadow Ball

    Shadow Punch
    Shadow Sneak
    Sleep Talk
    Smack Down
    Snore
    Spite
    Strength
    Submission

    Substitute
    Sucker Punch
    Sunny Day
    Superpower
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic
    Trick
    Vacuum Wave
    Vital Throw
    Wide Guard
    Work Up

    Wrap
    Wring Out

    Riolu (open)

    [​IMG]

    Riolu (M)

    Nature: Naive (-SpD / +Spe / +11% Accuracy)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilites:
    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Foresight
    Quick Attack
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech
    Nasty Plot
    Final Gambit

    Cross Chop
    Crunch
    Hi Jump Kick
    Blaze Kick
    Sky Uppercut
    Mind Reader

    Substitute
    Rock Slide
    Protect
    Dig
    Payback
    Toxic
    Earthquake
    Brick Break
    Magnet Rise
    ThunderPunch

    Rotom (open)
    [​IMG] [​IMG] [​IMG]
    My mother works as an important electrical engineer in a far away country. It broke her heart to leave me behind, but she needed the money to send me to school, especially since father wasn't around anymore. She constantly wrote me letters; I've kept all of them tucked away over the years. In one of the letters, she attached a lone Poké Ball. It housed a mischievous Rotom, who's color was a bit paler than most I've seen in textbooks. She noted that other Rotom at the power plant she works at would shun this Rotom because of its pigment deficiency. Both it and I are similar in that regard; I'm sure we'll become inseparable friends.

    Rotom
    Nature:
    Modest (+SpA, -Atk)

    Type: Electric / Ghost / Ice / Flying
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Fridge:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Fan:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    25 / 56

    Astonish
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power

    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power

    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite

    Sucker Punch
    Sunny Day
    Swagger

    Swift
    Telekinesis
    Thief

    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp

    Air Slash
    Blizzard
    Hydro Pump
    Leaf Storm
    Overheat


    Croagunk (open)
    [​IMG]
    Croagunk (Female)
    Nature: Quirky
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (DW) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    BST: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Fake Out
    Cross Chop
    Counter
    Me First
    Bullet Punch

    Rock Slide
    Dig
    Substitute
    Protect
    Torment
    Last edited: Sep 30, 2013
  18. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    CharlieManBro: APPROVED on review. Welcome to ASB!

    Birkal: Speeds from a negative Speed Nature round down, not up, so Scraggy should be listed as 41 Speed, not 42 Speed (FLOOR (48÷1.15) = 41 Speed). Also, the Accuracy Boost for Chimchar should equate to ((71^2)÷290)=17.38 > 17% Accuracy. Fortunately these are not massively significant, so just make the changes, & you are APPROVED. Welcome to ASB!

    On an unrelated note, these two teams checked are classed as 4 claims checked. As of this post, this puts me at 13/10 C.C., netting me 1 UC, & 3/10 C.C. Hoarding the UC for personal use.
  19. wolvie616

    wolvie616

    Joined:
    Dec 26, 2009
    Messages:
    20
    [​IMG]
    Trainer Name: Chris Thrailkill
    Pokemon: Charmander, Elekid, Cottonee
    W/L/T: 0/0/0

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Counter Pocket: Nothing

    Battle Slots:

    Pokemon Team:
    Show Hide
    [​IMG]
    1: Charmander (Gideon) (M)
    Nature:Mild (+1 SpA, -1 Def)
    Type: Fire
    FIRE: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    Abilities:
    BLAZE Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    SOLAR POWER (DW) Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    EC: 0/9
    MC: 0
    DC: 0/5


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-1 Mild)
    SpA: Rank 3 (+1 Mild)
    SpD: Rank 2
    Spe: 65

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Crunch (Egg)
    Dragon Pulse (Egg)
    Rock Slide (Egg)
    Dragon Dance (Egg)
    Flare Blitz (Egg)
    Dig (TM)
    FlameThrower (TM)
    Brick Break (TM)
    Aerial Ace (TM)
    Incinerate (TM)


    Show Hide
    [​IMG]
    Elekid [Hendrix] (M)
    Nature:Naive (+15% Speed, +X% Accuracy, -1 SpD)
    Type: Electric
    ELECTRIC: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    Abilities:
    STATIC: Type: Innate.
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    VITAL SPIRIT (DW) Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    EC: 0/9
    MC: 0
    DC: 0/5


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-1 Naive)
    Spe: 110 (+15% Naive, O. Spe 95) +30% Evasion

    Attacks:
    Quick Attack
    Leer
    Thunderpunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball
    Barrier (Egg)
    Ice Punch (Egg)
    Fire Punch (Egg)
    Hammer Arm (Egg)
    Feint (Egg)
    Brick Break (TM)
    Wild Charge (TM)
    Psychic (TM)
    Protect (TM)
    Swagger (TM)


    Show Hide
    [​IMG]
    Cottonee [Collette] (F)
    Nature:Bold (+1 Def, -1 Atk)
    Type: Grass
    Grass Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    Abilities:
    Prankster: Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator:Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll:Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 0/6
    MC: 0
    DC: 0/5

    Stats:
    HP: 90
    Atk: Rank 1 (-1 Atk)
    Def: Rank 3 (+1 Atk)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Encore (Egg)
    Worry Seed (Egg)
    Memento (Egg)
    Grasswhistle (Egg)
    Switcheroo (Egg)
    Toxic (TM)
    Taunt (TM)
    Substitute (TM)
    Energy Ball (TM)
    Protect (TM)
  20. Hawkstar

    Hawkstar Unplug me from this fantasy
    is a Contributor to Smogonis a SPL Winner

    Joined:
    May 23, 2010
    Messages:
    786
    Trainer Name: Hawkstar
    Pokemon: Mienfoo, Solosis
    W/L/T: 0/0/0

    Backpack:

    Berry Pocket: (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Rawst Berry
    2x Pecha Berry
    2x Aspear Berry


    Item Pocket: (open)
    None


    Token Pocket: (open)

    Currency Counters:
    Universal Counters:


    Battle Slots:
    None

    Pokemon Team:

    Mienfoo (open)
    [​IMG]
    Mienfoo (Male)
    Nature: Jolly
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Regenerator:

    Type: Innate

    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Ability 2: Inner Focus:

    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Reckless (DW):

    Type: Innate

    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    Accuracy +13%

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Meditate
    Detect
    Fake Out
    Double Slap
    Swift
    Calm Mind

    Feint
    Endure
    Low Kick
    Vital Throw
    Me First

    Brick Break
    Taunt
    Swords Dance
    U-turn
    Acrobatics


    Solosis (open)
    [​IMG]
    Solosis (Female)
    Nature: Brave
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Overcoat:

    Type: Innate

    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Ability 2: Magic Guard:

    Type: Innate

    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Ability 3: Regenerator (DW):

    Type: Innate

    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Evasion: -15%

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ice, 7)
    Light Screen
    Charm
    Recover
    Psyshock

    Acid Armor
    Confuse Ray
    Imprison
    Night Shade
    Trick

    Psychic
    Thunder Wave
    Trick Room
    Calm Mind
    Thunder
  21. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Registration

    [​IMG]Trainer Name: Maserato
    Pokemon: Embirch, Lucario, Arghonaut, Servine, Bolderdash, Kitsunoh, Scraggy, Voodoll, Aipom, Machop, Gurdurr, Kirlia, Sawk, Tomohawk and Croagunk
    [​IMG]

    Backpack:

    Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear berries

    Item Pocket: 1 Exp share, 1 amulet coin, 1 Link cable

    Token Pocket:
    Currency Counters:7
    Universal Counters:0

    Battle Slots:
    [no battles]

    Pokemon Team:
    Embirch (open)
    [​IMG]
    Steve is a silly fellow who is always in the mood for some practical jokes! His smile can pierce even the darkest of hearts.
    Embirch (Steve) Male
    Nature: Jolly
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    Embirch
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2-
    SpD: Rank 2
    Spe: 69+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    16%+ Acc

    EC:2/9
    MC:0
    DC:2/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Zap Cannon
    Synthesis

    Will o Wisp
    Swords Dance
    Facade
    Flame charge
    Rock Slide
    Double team

    Seed Bomb
    Blaze kick
    Revenge
    Grasswhistle
    Counter


    Lucario (open)

    Lucario (Anubis) (M)

    [​IMG]
    Anubis was the first Pokemon Maserato encountered on his trek through the streets of Saffron, his hometown. As a Lucario they can now sense each others thoughts without words through the aura inside of them

    Nature: Naughty
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel type:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Inner Focus:

    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast:

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified:

    Type: Innate

    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats
    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 5/5

    Moves:
    quick attack
    Metal claw
    Metal sound
    Dark pulse
    Detect
    Endure
    Foresight
    Counter
    Feint
    Force Palm
    Copycat
    Screech
    Reversal
    Nasty plot
    Final gambit
    Aura Sphere
    Close combat
    Dragon pulse
    Extremespeed
    Heal pulse
    Calm mind

    Hone claws
    Focus punch
    Zen headbutt
    Rest
    Sleep talk
    Toxic
    Detect
    Swords Dance
    Cross chop
    Follow me
    Iron defense
    Low kick
    Sky uppercut
    Crunch
    Earthquake
    Drain punch
    Focus blast
    Hidden power Flying 7
    Rock slide
    Dual chop
    Ice punch
    Bulk up
    Dig
    Protect
    Shadow claw
    Payback
    Psychic
    Thunder punch
    Bullet punch
    Hi Jump Kick
    Circle Throw
    Agility
    Blaze Kick

    Sally (open)

    [​IMG]
    Sally is a very driven actress. Maserato saw her exceptional talent at the pokemon musical and decided to befriend her
    Servine (Diva) (f)
    Type: Grass
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary:DW

    Type: Can be Enabled.

    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Ec 4/9
    Mc 0
    Dc 4/5
    Nature: Serious
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Moves:
    Tackle
    Leer
    Wrap
    Vine Whip
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Storm
    Giga drain
    Coil
    Gastro acid

    Toxic
    Energy Ball
    Reflect
    Light Screen
    Attract
    Snatch

    Aerial ace
    Mirror Coat
    Twister
    Glare
    Iron Tail
    Pursuit

    Hep (open)

    Arghonaut

    [​IMG]
    During his young seafaring times Maserato found Hep as a tiny privatyke teaching a group of Poliwag to embrace their fighting power. He is one of Maserato's closest friends
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Adament +Att -Spa

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Hp 110
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 4
    Spe: 75

    MC 2
    EC 6/6
    DC 5/5

    Moves
    Night slash
    Constrict
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach punch
    Taunt
    Thief
    Revenge
    Focus punch
    Submission
    Bind
    Snatch


    Toxic
    Protect
    Earthquake
    Torment
    Waterfall
    Rock slide

    Bulk up
    Rock Blast
    Cross Chop
    Recover
    Seismic Toss

    Kitsunoh (open)

    [​IMG]

    Nohandlebars has a raging addiction to the flobots.
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Nature:Impish +Def -Spa
    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    EC 6/6
    MC 0
    DC 3/5
    HP: 100
    Atk: Rank 4
    Def: Rank 4+
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Moves
    Scratch
    Imprison
    Copycat
    Tail whip
    Iron Defense
    Lick
    Odor sleuth
    Faint Attack
    Shadow Sneak
    Metal burst
    Curse
    Fake out
    Perish song
    Memento
    Shadow strike
    Revenge
    Shadow claw

    FeatherDance
    Pain split
    Metal Sound
    Meteor Mash
    Foul Play
    Yawn

    Swagger (yolo 420)
    Dig
    Facade
    Will o wisp
    Gyro ball

    Rocky II (open)

    Bolderdash

    [​IMG]
    Rocky II Refuses to battle without his theme music http://www.youtube.com/watch?v=ioE_O7Lm0I4
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Modest Nature

    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 5+
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Moves
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo wave
    Metal sound
    Rock polish
    Head smash
    Double edge
    Vaccum wave

    Tutor moves (no egg moves)
    Heat Wave
    Giga Drain
    Earth Power
    Stealth rock
    Trick
    Sleep talk

    Tm/HM moves
    Calm Mind
    Fire blast
    Flash cannon
    Shadow ball
    Volt Switch
    Toxic

    Lion King (open)

    Tomohawk
    [​IMG]
    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    EC6/6
    DC4/5
    MC 0
    Nature: Modest
    HP: 110
    Atk: Rank 1-
    Def: Rank 3
    SpA: Rank 5+
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Whirlwind
    Aura sphere
    Morning sun
    Sunny day
    Bulk up
    Superpower
    Retaliate
    Taunt
    Drain punch
    Rain Dance
    Double team
    Rock slide
    Nature power
    Roost
    Stealth Rock
    Rapid spin
    Confuse ray
    Air slash
    Hyper voice

    Lil Prick (open)

    Voodoll
    [​IMG]
    A rebelious young member of the crew, Lil prick is struggling to find his place in ASB
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Nature=Mild
    HP: 90
    Atk: Rank 2
    Def: Rank 1-
    SpA: Rank 4+
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC=0/6
    DC=0/5
    MC=0

    Moves
    level up
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile

    TM
    Psychic
    rock slide
    thunder wave
    toxic
    substitute

    Egg
    Shock wave
    Mach punch
    Perish song
    Memento
    Imprison

    KFC (open)

    Torchic
    [​IMG]
    Often looked at the wrong way by hungry Smogoneers, KFC has a traumitizing fear of fast food
    Type=Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Abilities Blaze:

    Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost:DW

    Type: Innate

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    EC 2/9
    MC 0
    DC 2/5

    Naive nature

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 52 + (+10%Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Moves
    Scratch
    Growl
    Focus energy
    Ember
    Peck
    Sand attack
    Fire Spin
    Flamethrower
    Slash

    Egg moves
    Agility
    Counter
    Crush claw
    Feather dance
    Endure

    Tm
    Fire blast
    Rock slide
    Shadow claw
    Swords dance
    Will o wisp

    chuckie (open)

    [​IMG]
    Chuckie has always wanted to be a clown. Now he joins Maserato on his quest.
    Fighting type
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:Guts, Sheer force, Iron fist (DW)
    Guts:

    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force:

    Type: Can be Enabled

    This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    (DW locked)Iron Fist:

    Type: Innate

    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
    Nature:Adament (+att -Spa)
    Gurdurr
    HP: 100
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC 4/9
    DC 4/5
    MC 0

    Moves
    Pound
    Leer
    Focus Energy
    Bide
    Low kick
    Rock throw
    Wake up slap
    Chip away
    Stone edge
    Dynamicpunch

    Ice punch
    Fire punch
    Counter
    Drain punch
    Reversal
    Mach punch
    Wide Guard
    Thunder punch

    Bulk up
    Dig
    Payback
    Rock slide
    Poison jab

    stefan (open)

    Sawk
    [​IMG]
    Stefan is Maserato's only French pokemon. He hates it when his name is pronounced incorrectly and has a thing for baguettes.

    Sawk the Karate pokemon
    Fighting type
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Inner Focus:

    Abilities: Sturdy, Inner focus, Mold breaker(DW)

    Inner focus
    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Sturdy:

    Type: Innate

    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Mold Breaker:

    Type: Innate

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Jolly Nature
    Sawk
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 98
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Acc bonus+11

    DC 0/5
    MC 0

    Moves
    Rock smash
    Leer
    Bide
    Focus energy
    Double kick
    Low sweep
    Counter
    Karate chop
    Reversal
    Endure
    Close combat
    Bulk up

    Tutor moves(no egg moves)
    Ice punch
    Thunder punch
    Fire punch
    Pain split
    Sleep talk

    Tm/HM
    Stone edge
    Earthquake
    Substitute
    facade
    dig

    freehugs (open)

    Kirlia
    [​IMG]

    Freehugs was bullied as a young Ralts because his blade in his chest was too sharp to hug other pokemon. This still shapes who he is today

    Kirlia (M)
    Abilities:
    Trace:

    Type: Can be Activated

    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Synchronize:

    Type: Innate

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    (DW)Telepathy:

    Type: Innate

    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
    Nature=Impish
    Kirlia
    HP: 90
    Atk: Rank 2
    Def: Rank 3+
    SpA: Rank 2-
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC:8/9
    MC 0
    DC 0/5

    Moves
    Growl
    Confusion
    Double team
    Teleport
    Lucky chant
    Magical leaf
    Calm mind
    Heal pulse

    Confuse ray
    Destiny bond
    Disable
    Encore
    Will o wisp

    Taunt
    Torment
    Return
    Psyshock
    Protect

    MaCHUCK (open)

    Machop
    [​IMG]
    MaCHUCK has a massive obsession with Chuck norris and hopes to defeat him in battle one day.
    Abilities:Guts:

    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard:

    Type: Innate

    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    (DW) Steadfast:

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Brave nature (+att -speed)

    Machop
    HP: 100
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 -
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    -10 evasion

    EC 0/9
    DC 0/5
    MC 0

    Moves
    Low kick
    Leer
    Focus energy
    Karate chop
    Low sweep
    Foresight
    Seismic toss
    Revenge

    Counter
    Thunder punch
    Fire punch
    Ice punch
    Bullet punch

    Dig
    Bide
    Metronome
    Substitute
    Detect

    Swaggot (open)

    Scraggy
    [​IMG]
    Swaggot is a royal pain in everyones ass with his constant screaing YOLO and 420 BLAZE IT UP FAGGOTS
    Abilities
    Shed Skin:

    Type: Innate

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:

    Type: Innate

    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate:

    Type: Innate

    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Adament nature
    HP: 90
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    MC 0
    EC 0/6
    DC 0/5

    Moves
    Leer
    Low kick
    Sand attack
    Faint attack
    Headbutt
    Swagger
    Brick break
    Payback

    Fake out
    Ice punch
    Zen headbutt
    Counter
    Thunder punch

    Dragon tail
    Dig
    Stone edge
    Substitute
    Smack down

    Aiai (open)

    Aipom
    [​IMG]
    type:normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Run Away:

    Type: Innate

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pick Up:

    Type: Innate

    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    DW:Skill Link:

    Type: Innate

    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Nature Mild (+Spa -Def
    Aipom
    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 3+
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    EC 0/6
    DC 0/5
    MC 0

    Moves
    Scratch
    Tail whip
    Sand attack
    Astonish
    Baton pass
    Tickle
    Fury swipes
    Swift
    Screech

    Fake out
    Counter
    Beat up
    Revenge
    Bounce

    Thunder wave
    Solarbeam
    Shadow ball
    Hidden power ice (70)
    Taunt

    Ribbet (open)

    Crogunk
    [​IMG]
    Type:Poison-Fighting

    Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry skin, Poison touch

    Anticipation:

    Type: Innate

    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).


    Dry Skin:

    Type: Innate

    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    (DW) Poison Touch:

    Type: Can be Disabled.

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Nature: Hasty +Spe -Def

    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 3
    SpD: Rank 2
    Spe: 58+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    8% acc bonus
    EC 0/6
    DC 0/5
    MC 0

    Moves
    Astonish
    Mud slap
    Poison sting
    Taunt
    Pursuit
    Faint attack
    Revenge
    Swagger

    Fake out
    Drain punch
    Counter
    Vaccum wave
    Feint

    Dark pulse
    Focus blast
    Shadow ball
    Dig
    Protect

    goals (open)

    Max Riolu moveset
    Own all CAP mons
    Super long term goal Become fighting type gym leader
  22. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Wolvie616: Elekid's speed should be 110 (round up always for +spe), and it gets Electroball pre lvl25 in b2/w2, so add that in. Other than that it looks great! Fix those things, and you are APPROVED!

    Hawkstar: Everyone looks great! You are APPROVED! Welcome to ASB~!

    2.8
    ___________

    Maserato: NOT APPROVED. First off, all three pokemon have invalid abilities: you need to go to the DAT and copy/paste the ASB descriptions of the abilities (abilities are a bit different than in-game and meta).

    Embirch's nature is confusing me. You said Jolly, which would be -Special Attack and +Speed. However, you didnt lower its Special Attack Rank, and even stranger, you decreaed Embirch's speed, as though it had a -speed nature. Please clarify what nature you want, and give it the appropriate changes. If you say jolly, then give it jolly.

    Embirch's SC/WC is 1/2, not 2/3, so change that as well. Embirch gets Bullet Seed, Absorb, and Sweet Scent pre-lvl 25, so add those in.

    Embirch gets 5 Egg and Tm moves, and you only put in 4, so one more for each category.

    Speaking of Egg moves... the only Egg move Embirch has that you have selected is Seed Bomb. you cannot select tutor moves, only egg moves. So, you may keep seed bomb, but you must select four more egg moves. As for TMs for Embirch, Bullet Seed is a past generation TM, so you cant get it just yet. when you buy pokemon, they can only get TMs that are 5th generation (1-4 gen TMs are past gen TMs and cost more). So, you need two more TMs for embirch.

    Now onto Riolu. For starters, Riolu is Fighting type, not grass. please copy/paste the fighting type info.

    I see Riolu has a Naughty nature, and you correctly changed its stats, but please add a "+" symbol next to the attack stat, the stat you boosted, and a "-" symbol next to the special defense stat, the stat you dropped. This is needed so that we know which stats are altered. (do this for all three of your pokemon)

    You should add Reversal to your prelvl 25 moves. Hi Jump Kick, Agility, and Blaze Kick are all egg moves, so you can keep those. however the other two "egg" moves you listed are Tutor moves, thus you cannot have them. pick two others.

    And Finally, Snivy. You did not add in its EC/MC/DC counter charts, so please do that.

    Also for Snivy (and remember, all three pokemon), go to the DAT and copy/paste the ASB version of Abilites.

    It's a lot to fix, but once you fix it all, I can approve you into ASB!

    3.2
    ___________

    Glacieredit: Maserato: much better! the only thing wrong: when you give a pokemon a +speed nature, they get an accuracy bonus, as well as the speed boost. Embirch's acc bonus is +16% accuracy, so add that into Embirch's description. Also label Contrary and Prankster as DW abilities. other than that, you are APPROVED! Welcome to ASB!
  23. Senzo

    Senzo

    Joined:
    Jan 29, 2012
    Messages:
    1
    Name: Hyou
    Pokemon: Scrafty*/Starly*/Nidoran♀*
    W/L/T: 0/0/0

    Backpack
    Berries
    2 Oran Berries
    2 Leppa Berries
    2 Cheri Berries
    2 Chesto Berries
    2 Pecha Berrie
    2 Rawst Berries
    2 Aspear Berries

    Item Pocket: Nothing
    Currency Counters:0
    Universal Counters:0
    Battle Slots:
    Pokemon Team

    Scraggy
    Show Hide

    [​IMG]

    Scraggy (Male)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Dark/Fighting

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
    Fighting; Fighting STAB: ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Abilities
    Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round
    Moxie (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Intimidate (DW)(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Leer (*)
    Low Kick (*)
    Sand Attack (*)
    Fain Attack (*)
    Headbutt (*)
    Swagger (*)
    Brick Break (*)
    Payback (*)

    Fake Out (*)
    Drain Punch (*)
    Fire Punch (*)
    Thunder Punch (*)
    Detect (*)

    Bulk Up (*)
    Dragon Tail (*)
    Double Team (*)
    Taunt (*)
    Rest (*)


    Starly
    Show Hide


    [​IMG]
    Starly (Male)
    Nature: Jolly (+15 Speed, +16% Accuracy, - 1 SPA)
    Type: Normal/Flying

    Normal Normal Stab; Adadpt Comfortably to any surroundings after 3 Turns. Able to use outrage without losing Docus
    Flying: Flying Stab; Immunity to Ground attacks except from when under effects of Smack Down and Gravity, Even for Ground Based Flying Pokemon. Will Alwyas hit foes with dig (except other flying types) and dive. Cannot be hit by dive unless the attacking pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial ability. Superior Senses in open areas


    Abilities
    Keen Eye (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowerd by any means (Including accuracy lowering attacks Smogs, Hazes, Fog etc.). Its attacks are still affected by an opponents evasion and ithe Pokemons own accuracy


    Stats
    HP: 90
    ATK: Rank 2
    DEF: Rank 2
    SPA: Rank 1 (-)
    SPD: Rank 2
    Speed: 69 (40*1.15)(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    EC 0/9
    MC 0
    DC 0/5

    Moves
    Tackle (*)
    Growl (*)
    Quick Attack (*)
    Wing Attack (*)
    Double Team (*)
    Endavour (*)
    Whirlwind (*)
    Aerial Ace (*)


    Double-Edge (*)
    Detect (*)
    Roost (*)
    Pursuit (*)
    Steel Wing (*)


    U-Turn (*)
    Attract (*)
    Facade (*)
    Double Team (*)
    Hidden Power (Fighting, 7) (*)


    Nidoran♀
    Show Hide



    [​IMG]
    Nidoran♀
    Nature: Bold (+1 DEF/-1 ATK)
    Type: Poison
    Poison: Poison Stab; Immunity to Poison/Toxic. See and breath through Smog/Smokescreen/Haze uninhibited - ignore fogs accuracy reduction. Able to use fog and bind without using focus. Superior senses in urban settings

    Abilities
    Poison Point (Can be disabled) This Pokemons Spikes/quills/Thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this pokemon. When disabled, all of this pokemons all of this pokemons attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)
    Rivalry (Innate) This pokemon has a primal response to competition and mating, increasing the base attack power of all its attacks by two (2) when it attacks a pokemon of the same gender, and decreases the base attack power of all its attacks by two when it attacks a pokemon of its oppisite gender.
    Hustle (Can be Enabled)(DW) This Pokemon puts immense speed and force into its attacks, increasing the base attack power of all its abilities by three (3), but the haste used lowers their accuracy to 80% of normal

    Stats
    HP: 90
    ATK: Rank 1 (-)
    DEF: Rank 3 (+)
    SPA: Rank 2
    SPD: 2
    Speed: 41
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC 0/9
    MC 0
    DC 0/5

    Moves
    Growl (*)
    Scratch (*)
    Tail Whip (*)
    Double Kick (*)
    Poison Sting (*)
    Fury Swipes (*)
    Bite (*)
    Helping Hand (*)

    Disable (*)
    Counter (*)
    Endure (*)
    Iron Tail (*)
    Pursuit (*)

    Toxic (*)
    Venoshock (*)
    Sludge Bomb (*)
    Shadow Claw (*)
    Ice Beam (*)
  24. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Hyou: hello! Your Starly should be have 69 speed instead of 40, since its Jolly natured. Starly also gets an +16% Acc boost, so add that in as well! Starly's EC bar should be 0/9, no 0/6, since it evolves into staravia, then staraptor. As for Nidoran, her speed should be 41, not 50. Just fix those few things, and you are APPROVED! Welcome to ASB~!

    3.5
  25. Jason Fawkes

    Jason Fawkes

    Joined:
    Apr 11, 2013
    Messages:
    24
    [​IMG]
    Trainer Name: Jason “Jay” Fawkes
    Pokemon: Bulbasaur, Growlithe, Eevee, Nidoran, Scyther, Dratini
    W/L/T: 0/1/0

    Backpack (open)
    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Aspear x2

    Item Pocket:

    Token Pocket:
    Currency Counters:0
    Universal Counters:0


    Battle Slots:

    Completed Battles:
    vs. pimpgangster - Loss

    Pokemon Team:

    Sawyer (open)
    [​IMG]
    Bulbasaur "Sawyer" (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Grass/Poison

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (DW): (Locked)(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/9
    MC: 2
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    Poisonpowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Giga Drain
    Light Screen
    Ingrain
    Leaf Storm
    Magical Leaf

    Toxic
    Venoshock
    Sludge Bomb
    Sunny Day
    Substitute


    Rex (open)
    [​IMG]
    Growlithe “Rex” (M)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Justified (DW): (Locked)(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 7
    DC: 1/5

    Attacks:
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Flame Wheel
    Reversal
    Fire Fang
    Take Down

    Close Combat
    Crunch
    Morning Sun
    Safeguard
    Heat Wave

    Wild Charge
    Dig
    Flamethrower
    Will-O-Wisp
    Flame Charge


    Violet (open)
    [​IMG]
    Eevee “Violet” (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Anticipation (DW): (Locked)(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Charm
    Detect
    Wish
    Yawn
    Stored Power

    Shadow Ball
    Work Up
    Attract
    Return
    Dig


    Henry (open)
    [​IMG]
    Nidoran “Henry” (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Poison

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Hustle(DW): (Locked)(Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Focus Energy
    Fury Attack
    Helping Hand

    Head Smash
    Sucker Punch
    Counter
    Disable
    Beat Up

    Poison Jab
    Thunderbolt
    Ice Beam
    Venoshock
    Double Team


    Edward (open)
    [​IMG]
    Scyther “Edward” (M)
    Nature: Jolly (+15 Spe, +14% Acc, -1 SpA)
    Type: Bug/Flying

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Steadfast (DW): (Locked)(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter

    Baton Pass
    Night Slash
    Safeguard
    Endure
    Reversal

    X-Scissor
    Light Screen
    Brick Break
    Swords Dance
    U-Turn


    Bruce (open)
    [​IMG]
    Dratini “Bruce” (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Dragon

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW): (Locked)(Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Dance
    Extremespeed
    Dragon Pulse
    Haze
    Light Screen

    Surf
    Flamethrower
    Dragon Tail
    Façade
    Double Team

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