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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Hello Jason Fawkes! Wow, excellent job; everything looks perfect! I'm also digging your sprite :) You are APPROVED for sure, I hope you enjoy ASB~!

    3.7
  2. axmurderer

    axmurderer

    Joined:
    Jan 8, 2013
    Messages:
    3
    Submission

    Trainer Name: Adrian
    Pokemon: Turtwig, Girafarig
    W/L/T: 0/0/0

    Backpack:
    Backpack (open)

    Berry Pocket:
    (2)Oran, (2)Leppa, (2)Cheri, (2)Chesto, (2)Pecha, (2)Rawst, and (2)Aspear
    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:
    None

    Pokemon Team:
    Turtwig (open)


    [pimg]390[/pimg]

    Turtwig [Hugh] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (31/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Seed Bomb
    Wide Guard
    Superpower
    Body Slam
    Sand Tomb

    Sunny Day
    Swords Dance
    SolarBeam
    Reflect
    Light Screen


    Girafarig (open)


    [pimg]203[/pimg]

    Girafarig [Lyra] (F)
    Nature: Docile (--)
    Type: Normal/Psychic
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Attacks:
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass

    Foresight
    Magic Coat
    Mirror Coat
    Wish
    Secret Power

    Psyshock
    Work Up
    Thunderbolt
    Earthquake
    Energy Ball

  3. Shuckool

    Shuckool

    Joined:
    Apr 14, 2013
    Messages:
    1
    Ummmmm... I guess I will make an ASB team. Here it is.

    Trainer: Peter
    Backpack:
    Berries:
    2 Chesto
    2 Oran
    2 Cheri
    2 Leppa
    2 Pecha
    2 Rawst
    2 Aspear
    Item: None Yet
    Counter/Currency:
    6 CC (0 once I get my starters)
    0 UC
    My Pokemon:
    Show Hide
    [​IMG]
    Tibbles (M)
    Nature: Jolly (-SpA, +15%Spe, +X%Accuracy)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Abilities:
    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Intimidate:
    Type: Innate
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Justified(DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2(-)
    SpD: 2
    Spe: 69(+)
    Size Class: 1
    Weight Class: 2
    BRT: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Reversal
    Flame Wheel
    Take Down
    Fire Fang

    Toxic
    Dig
    Double Team
    Wild Charge
    Substitute

    Morning Sun
    Iron Tail
    Crunch
    Close Combat
    Heat Wave

    [​IMG]
    Nidoran(M) [Nigel] (M)
    Nature: Adamant (-SpA. +Atk)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities:
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle(DW):
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Stats:
    HP: 90
    Atk: 3 (2+)
    Def: 2
    SpA: 1 (2-)
    SpD: 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    BRT: 12
    Moves:
    Leer
    Peck
    Helping Hand
    Horn Attack
    Poison Sting
    Fury Attack
    Double Kick
    Focus Energy

    Dig
    Double Team
    Shadow Claw
    Attract
    Rock Smash

    Sucker Punch
    Head Smash
    Supersonic
    Iron Tail
    Chip Away
  4. Clutch

    Clutch

    Joined:
    Mar 12, 2013
    Messages:
    29
    Trainer Name: Clutch
    Pokemon: Treecko, Pichu, Buizel
    W/L/T: 0/0/0

    Backpack:

    Show Hide
    Berry Pocket:
    Oran x2
    Leppa x2
    Cheri x2
    Chesto x2
    Pecha x2
    Rawst x2
    Aspear x2

    Item Pocket:
    None

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:
    vs. GemOftheDay

    Pokemon Team:
    Treecko
    Show Hide

    [​IMG]
    Treecko [Captain] (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW) Type: Innate
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech
    Double Kick (Egg)
    Dragonbreath (Egg)
    Magical Leaf (Egg)
    Leech Seed (Egg)
    Crunch (Egg)
    Grass Knot (TM)
    Rock Slide (TM)
    Flash (TM)
    Aerial Ace (TM)
    Brick Break (TM)

    Pichu
    Show Hide

    [​IMG]
    Pichu [Professor] (F)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod (DW) Type: Innate
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot
    Thunderpunch (Egg)
    Present (Egg)
    Fake Out (Egg)
    Reversal (Egg)
    Charge (Egg)
    Thunderbolt (TM)
    Swagger (TM)
    Double Team (TM)
    Toxic (TM)
    Thunder Wave (TM)

    Buizel
    Show Hide
    [​IMG]
    Buizel [Doctor] (M)
    Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim Type: Innate
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW) Type: Innate
    Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Sonic Boom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet
    Aqua Ring (Egg)
    Odor Sleuth (Egg)
    Slash (Egg)
    Switcheroo (Egg)
    Aqua Tail (Egg)
    Ice Beam (TM)
    Double Team (TM)
    Rain Dance (TM)
    Toxic (TM)
    Swagger (TM)
  5. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    AxMurderer: Everything looks good! You are APPROVED, welcome to ASB~!

    Shuckool: Heya! I know you aren't ready to be approved yet, but here are some nitpicks! Your Tropius does not have its DW ability, Harvest, listed, so please add that in! Also, make sure you add a (-) near Tropius' defense stat, because you lowered it with your nature choice. You should VM me once you are all ready, and then I can check it :)

    Clutch: Hi! Buizel gets a +22% Accuracy boost due to its +speed nature, so add that in! Other than that, you did excellent! You are APPROVED, welcome to ASB~!

    4.4


  6. GG bro

    GG bro

    Joined:
    Apr 20, 2013
    Messages:
    15
    [​IMG]
    Trainer Name: GG bro
    Pokemon: Torchic, Piplup, and Starly
    W/L/T: 0/0/0

    Backpack:
    Show Hide
    Berry Pocket:
    (2)Oran, (2)Leppa, (2)Cheri, (2)Chesto, (2)Pecha, (2)Rawst, and (2)Aspear
    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0


    Battle Slots:
    None

    Pokemon:
    Torchic
    Show Hide
    [​IMG][​IMG][​IMG]
    Torchic [Chick-fil-a] (F)
    Nature: Hasty (+15% Speed, +9% Accuracy, -1 Def)
    Type: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW) Type: Innate
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin

    Crush Claw (Egg)
    Low Kick (Egg)
    Night Slash (Egg)
    Reversal (Egg)
    Rock Slide (Egg)

    Shadow Claw (TM)
    Flamethrower (TM)
    Ariel Ace (TM)
    Toxic (TM)
    Dig (TM)



    Starly
    Show Hide
    [​IMG][​IMG][​IMG]
    Starly [Like a G6] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Keen Eye (DW) Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Endeavor
    Whirlwind
    Aerial Ace

    Double Edge (Egg)
    Pursuit (Egg)
    Steel Wing (Egg)
    Astonish (Egg)
    Roost (Egg)

    U-turn (TM)
    Return (TM)
    Toxic (TM)
    Pluck (TM)
    Swagger (TM)


    Piplup
    Show Hide
    [​IMG] [​IMG][​IMG]
    Piplup [Josephine] (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    BubbleBeam
    Fury Attack

    Aqua Ring (Egg)
    Hydro Pump (Egg)
    Icy Wind (Egg)
    Mud-Slap(Egg)
    Snore(Egg)

    Ice Beam (TM)
    Hidden Power Electric 7 (TM)
    Scald (TM)
    Round (TM)
    Grass Knot (TM)
  7. Hitmonleet

    Hitmonleet

    Joined:
    Apr 22, 2013
    Messages:
    26
    Trainer Name:Hitmonleet
    [​IMG]
    Pokemon:Necturine
    W/L/T:

    Backpack:

    Berry Pocket:

    Item Pocket:
    Token Pocket:
    Currency Counters:4
    Universal Counters:

    Battle Slots:

    Pokemon Team: (note: moves in bold are learned)
    Show Hide

    Necturine(Peach)
    [​IMG]
    (Can't set up sprite on iPad, will put it in once I can use the computer)
    Nature: Naughty
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: 49 / 55 / 60 / 50 / 75 / 51

    HP: 90
    Atk: Rank 3 +
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 -
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC:0
    DC:0/5

    5th Gen Level-up:

    0 Leer
    0 Vine Whip
    7 Ominous Wind
    13 Shadow Sneak
    19 Toxic Spikes
    19 Will-O-Wisp
    25 Hex

    31 Natural Gift
    37 Pain Split
    44 Shadow Ball
    50 Power Whip

    Egg Moves:
    Curse
    Giga Drain
    Gravity
    Future Sight
    Ingrain
    Leaf Blade
    Leaf Storm
    Natural Gift
    Nightmare
    Sketch

    5th Gen Move Tutors:
    Bind
    Covet
    Giga Drain
    Knock Off
    Pain Split
    Seed Bomb
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Spite
    Synthesis
    Trick
    Worry Seed

    5th Gen TMs:

    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM17 Protect
    TM19 Telekinesis
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Façade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM53 Energy Ball
    TM61 Will-O-Wisp
    TM66 Payback
    TM70 Flash
    TM77 Psych Up
    TM85 Dream Eater
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
  8. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    ASB CAP TEAM

    Trainer Name: Kingmidas
    Pokemon: Infernape, Flareon,syclar, embirch, growlithe, Colosshale
    W/L/T: 0/1/0 (as of September 27 2013 onward, I am horrible at keeping track of stuff so my old record was lost when I was gone for a good time.)

    Backpack:

    Berry Pocket:
    Oran x2 Leppa x2 Cheri x2 Chesto x2 Pecha x2 Rawst x2 Aspear x2
    Item Pocket:
    Amulet coin x1
    Token Pocket:
    Currency Counters:3
    Universal Counters:

    Battle Slots:
    [Any links to ongoing battles here]

    Goals list (open)

    Have all the fire types
    Win the fire type gym positions
    Max out Flareon and Infernape.


    Monferno: (open)


    [​IMG]
    Monferno [beast boy] (M)
    Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
    Type: Fire, fighting
    Fire:
    Fire
    STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:
    Blaze: (innate)

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron fist: (DW, unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 94 (+)
    Weight class: 2
    Base stat total: 9

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    scratch
    leer
    ember
    taunt
    nasty plot
    mach punch
    flame wheel
    Close Combat
    Flare Blitz
    flamethrower
    Acrobatics
    endeavor

    blaze kick
    thunder punch
    fire punch
    double kick
    fake out

    stealth rock
    uturn
    shadow claw
    poison jab
    dig
    brick break

    flareon (open)

    [​IMG]
    Flareon [Burner]
    Nature: Adamant(+1 Atk, -1 SpA)
    Type: fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Flash Fire:
    Type: Passive This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts: (DW)Type: Passive This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Focus Energy
    Covet
    Take Down
    Ember
    fire spin
    Fire fang

    Curse
    Detect
    yawn
    Wish
    Flail

    Dig
    Retaliate
    Swagger
    Work up
    Facade
    headbutt

    Syclar: (open)

    [​IMG]
    Syclar (icicle crab) (M)
    Nature: Mild (+1 spA, -1 defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW): (locked) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Level-Up Moves:
    0 Fury Attack
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear

    Egg Moves:
    Earth Power
    Spikes
    Tail Glow
    Counter
    Signal Beam

    TM moves:
    ice beam
    blizzard
    substitute
    taunt
    double team


    Embirch: (open)

    [​IMG]
    Embirch (Embirch) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: fire/grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard:
    (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 50 / 50

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52(-)
    Evasion: 90% (-)

    EC:1/9
    MC: 0
    DC: 1/5

    Attacks:
    5th Gen Level-Up Moves:

    0 Pound
    0 Sweet Scent
    7 Growth
    10 Ember
    13 Leech Seed
    16 Bullet Seed
    17 Flame Wheel
    Petal dance
    Synthesis
    43 lava plume

    Gen 5 Egg Moves:
    Blaze Kick
    Counter
    Endure
    Giga Drain
    Earth Power

    Gen 5 TM Moves:
    rock slide
    over heat
    fire blast
    flash cannon
    substitute


    growlithe: (open)

    [​IMG]
    Growlithe (hell hound) (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Intimidate:
    (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (-)
    Evasion: -10%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 1
    DC: 2/5

    Attacks:
    Bite
    Roar
    Ember
    leer
    odor sleuth
    helping hand
    flame wheel
    reversal
    fire fang
    take down
    Crunch
    Outrage
    Flare blitz

    Body Slam
    Flare blitz
    Close combat
    Iron tail
    Safe guard

    Will-o-wisp
    wild charge
    overheat
    flame charge
    substitute

    Colosshale: (open)

    [​IMG]
    Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
    Type: Water/dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound:
    (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2(-)
    Spe: 98
    ACC: 22% increase
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    Moves:
    Level up moves:

    0 Leer
    0 Tackle
    6 Bubblebeam
    11 Bite
    17 Rapid Spin
    22 Body Slam
    Egg Moves:
    Encore
    Fake Out
    Foul Play
    Horn Drill
    Mud Bomb

    TM moves:
    U-turn
    Substitute
    Double team
    Earthquake
    taunt

    Volcanic Temple: (open)

    You stand in front of a long forgotten temple. Once this place was a monastery for a order of monks who trained pokemon of all types. But all has come to an end and now it is a arena for any fire type pokemon.

    How has this temple come to such a state you ask? Well the order built the temple around a ring of volcanoes, this was believed by them to help them stay calm in stress being under certain danger any moment because they were all active. The last sight for those great pokemon trainers was the volcano engulfing there once peaceful domain. Then the fire types came and they haven't left since. Now molten lava has hardened and nothing can be seen of the original design. If you can manage to reach underneath the arena heated water can be used as a water source

    -------------------------------------------------------------------------
    Types helped at this arena: Fire/water (if heated water is reached underneath temple. if not then no water source)

    Arena effect summary:

    • Fire moves have their bap increased by 2.
    • All water type moves that are used once the underground water source is uncovered have a 10% chance of burning the opponent.
    • Will-O-wisp has 100% accuracy
    • Weather can be canceled out if activated by the opponent by using a fire move to activate the volcanoes and then let the ash cover the sky. This hurts any non fire type for 2 damage at the end of each action and lasts for 5 actions.
    • All boosts caused by fire type moves are doubled.
    Last edited: Oct 7, 2013
  9. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    GG bro: A couple things. On Torchic, it's easier for the refs to understand if you show the - to its Defense by listing its Defense as Rank 1 (-). Also, Speed boosting natures always round Speed up, so its Speed should be 52. You also didn't mention its Accuracy boost, which should be +9% (you can find the formula for it under the Stats section of Your Pokemon in the OP, though you kinda have to look for it because it's a little hard to find).

    For Starly, you should change how you show the stat boosts/drops by listing Attack as Rank 3 (+) and Special Attack as Rank 1 (-). Additionally, it should have EC as 0/9.

    Same goes for Piplup. You should list Attack as Rank 1 (-) and Special Attack as Rank 4 (+), and put its EC as 0/9. You also need to list as BAP for Piplup's Hidden Power (choose an integer between 4 and 7--you'll probably want 7 haha). Finally, you'll need to change Stealth Rock to a Gen 5 TM, as the only TM moves Pokemon can start with are Gen 5 TMs.

    Change all of those and VM me, and I'll approve you.

    Hitmonleet: Everything you have is correct so far. If you want to add any more, just VM me (or if you don't want to, VM me haha), but tentatively you're approved.

    kingmitus: You should put each of your individual Pokemon in hide tags. Also, you should note that you still have 2 CC left.

    Anyways, you didn't apply Chimchar's nature to its stats, only put a + and - next to the relevant ones. You should list Special Attack as Rank 1 (with the - next to it still), and Chimchar's Speed should be 61*1.15 [rounded up] = 71. This makes its accuracy boost +17%, which you also have to list (you can find the formula for it in the OP under the stats section). Also, you need to pick 5 Egg moves and 5 Gen 5 TMs for it. You currently have all its Egg moves listed.

    For Eevee, same deal regarding its stats. You should list its Attack as Rank 3 (with the + next to it), and its Special Attack as Rank 1 (with the - next to it). You have 6 Egg moves listed though (Wish and Yawn are on the same line), and you have to pick Gen 5 TMs, so you can't pick Iron Tail, Headbutt, or Double-Edge as starting TMs for it. You should replace those 3 moves with some Gen 5 TMs.

    Change all of those and VM me, and I'll approve you.
  10. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390
    Trainer Name: Cube
    Pokemon: Sealeo*, Cottonee*, Gastly, Meditite, Abomasnow, Revenakh, Nohface
    Record: 6/5/0

    Backpack (open)

    Berry Slot
    [2] Oran Berry
    [2] Leppa Berry
    [2] Cheri Berry
    [2] Chesto Berry
    [2] Pecha Berry
    [2] Rawst Berry
    [2] Aspear Berry

    Item Slot
    [2] Amulet Coin
    [2] Exp. Share

    Token Slot
    Currency Counters: 13
    Universal Counters: 13


    Current Battles (open)




    Pokemon Team (open)

    [​IMG]
    Fatty [Sealeo] | 25 Moves
    ----------------------------------
    [​IMG]
    Fluffy [Cottonee] | 23 Moves
    ----------------------------------
    [​IMG]
    Scaawy [Gastly] | 30 Moves
    ----------------------------------
    [​IMG]
    Hummy [Meditite] | 23 Moves
    ----------------------------------
    [​IMG]
    Purry [Skitty] | 22 Moves
    ----------------------------------
    [​IMG]
    Vexeny [Abomasnow] | 20 Moves
    ----------------------------------
    [​IMG]
    Wevvy [Revenankh] | 19 Moves
    ----------------------------------
    [​IMG]
    Kitty [Nohface] | 18 Moves
  11. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,743
    Well done Cube, welcome to ASB!

    (+0.2 UC)
  12. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Trainer Name: Bec
    Pokemon: Houndour, Bagon, Necturine
    W/L/T: 1/2/0

    [​IMG][​IMG]

    Backpack: (open)


    Berry Pocket:
    Oran (2)
    Leppa (2)
    Cheri (2)
    Chesto (2)
    Pecha (2)
    Rawst (2)
    Aspear (2)

    Item Pocket:
    Amulet Coin (1)

    Token Pocket:
    Currency Counters: 2
    Universal Counters:


    Battle Slots:
    v. PK Freeze

    [​IMG]

    Finished Battles:
    v. RoyIII
    v. IssacCross
    v. Geodude6
    v. topher4167

    Pokemon Team:

    Houndour (open)
    [​IMG]
    Houndour [Ardora] (F)
    Nature: Lonely (+1 Attack, -1 Defense)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 5/6
    MC: 2
    DC: 3/5

    Attacks:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up

    Fire Fang
    Thunder Fang
    Fire Spin
    Nasty Plot
    Feint

    Flamethrower
    Substitute
    Rest
    Shadow Ball
    Sludge Bomb

    Flame Charge
    Protect


    Bagon (open)
    [​IMG]
    Bagon [Janet] (F)
    Nature: Hasty (+8 speed, +12 accuracy, -1 Defense)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50x1.15) (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 3/9
    MC: 5
    DC: 3/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Dance
    Dragon Pulse
    Dragon Rush
    Hydro Pump
    Thrash

    Rock Slide
    Brick Break
    Attract
    Protect
    Double Team

    Double-Edge
    Flamethrower


    Necturine (open)
    [​IMG]
    Necturine [Neptune] (F)
    Nature: Lonely (+1 Attack, -1 Defense)
    Type: Grass/Ghost
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 2
    DC: 4/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Giga Drain
    Gravity
    Leaf Blade
    Sketch
    Future Sight

    Shadow Ball
    Energy Ball
    Torment
    Sunny Day
    Solar Beam

    Pain Split
    Power Whip
    Synthesis
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Bec: Nice job! The only thing that needs to be fixed is that Bagon's Speed should be 58 (50*1.15 = 57.5, and in general Speed boosting natures round Speed up), and thus its Accuracy boost would be 11.6, which rounds up to 12. That's minor and the only thing though, so you're approved. Welcome to ASB!
  14. RoyIII

    RoyIII

    Joined:
    Oct 23, 2010
    Messages:
    53
    Trainer Name: Syrus Edwinson
    Pokemon: Combee, Abra, Monohm
    W/L/T: (optional)

    Backpack (open)

    Berry Pocket: Oran (2), Leppa (2), Cheri (2), Chesto (2), Pecha (2), Rawst (2), Aspear (2)

    Item Pocket: Zilch

    Token Pocket: Nada
    Currency Counters: 5
    Universal Counters: 0


    Battle Slots:
    http://www.smogon.com/forums/showthread.php?t=3484049

    Pokemon Team:

    Combee (open)

    [​IMG]
    Combee [StingingHoneyGenerator] (F)
    Nature: Relaxed (+1 Def, -10 speed, -10% evasion)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle (DW Locked): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 1
    Evasion: -10%

    EC: 4/6
    MC: 4
    DC: 2/5

    Attacks:
    DAMAGING:
    Air Cutter*
    Bug Bite*
    Endeavor*
    Gust*
    Mud-Slap*
    Ominous Wind*
    Snore*
    Swift*

    SUPPORT:
    String Shot*
    Sweet Scent*
    Tailwind*


    Abra (open)

    [​IMG]
    Abra [PsychicReptilianHumanoid] (M)
    Nature: Timid (+14% speed, +30% accuracy, -1 Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW Locked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104 (+)
    Size Class: 2
    Weight Class: 2
    Accuracy: +30%

    EC: 2/9
    MC: 0
    DC: 3/5

    Attacks:
    DAMAGING:
    Charge Beam*
    Energy Ball*
    Foul Play
    Knock Off*
    Psyshock*
    Shadow Ball*
    Signal Beam

    SUPPORT:
    Barrier*
    Calm Mind*
    Encore*
    Light Screen*
    Skill Swap*
    Teleport*


    Monohm (open)

    [​IMG]
    Monohm [CloudyElectricalDragon] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    DAMAGING:
    Discharge
    Dragonbreath*
    Dragon Pulse
    Dragon Rage*
    Flamethrower*
    Hurricane
    Mud-Slap*
    Power Gem*
    Sonicboom*
    Tackle*
    Thunder*
    Thundershock*
    Twister*
    Volt Switch*
    Water Pulse*

    SUPPORT:
    Charge*
    Growl*
    Heal Bell*
    Rain Dance*
    Roar*
    Slack Off
    Thunder Wave*
  15. CoffeeFLux

    CoffeeFLux

    Joined:
    Apr 14, 2013
    Messages:
    24
    Registration

    Trainer Name: CoffeeFlux
    Pokemon: Duskull*, Cyndaquil*, Riolu*
    W/L/T: 0/0/0

    Backpack:
    Backpack (open)

    Berry Pocket:
    2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, 2 Aspear

    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:
    Battle Slots (open)

    eh

    Pokemon Team:
    Duskull (open)

    [​IMG]

    Duskull [King Hamlet] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


    Stats:

    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0

    Attacks:
    Leer*
    Night Shade*
    Disable*
    Foresight*
    Astonish*
    Shadow Sneak*
    Pursuit*

    Pain Split*
    Destiny Bond*
    Imprison*
    Ominous Wind*
    Feint Attack*

    Will-O-Wisp*
    Blizzard*
    Psychic*
    Payback*
    Protect*

    Cyndaquil (open)

    [​IMG]

    Cyndaquil [Big Richard] (Female)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle*
    Leer*
    Smokescreen*
    Ember*
    Quick Attack*
    Flame Wheel*
    Defense Curl*

    Flame Burst*
    Extrasensory*
    Quick Attack*
    Reversal*
    Foresight*

    Wild Charge*
    Sunny Day*
    Overheat*
    Aerial Ace*
    Fire Blast*

    Riolu (open)

    [​IMG]

    Riolu [Rucario] (Male)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fighting
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Foresight*
    Quick Attack*
    Endure*
    Counter*
    Force Palm*
    Copycat*
    Feint*
    Reversal*
    Screech*

    Blaze Kick*
    Crunch*
    Hi Jump Kick*
    Bullet Punch*
    Detect*

    Poison Jab*
    Shadow Claw*
    Earthquake*
    Rock Tomb*
    Focus Blast*
  16. Sporeyoyo

    Sporeyoyo

    Joined:
    Apr 25, 2013
    Messages:
    11
    Sporeyoyo Team Approval

    Trainer Name: Sporeyoyo
    Pokemon: Cranidos, Petilil
    W/L/T:

    Backpack (open)

    Backpack:

    Berry Pocket: 2Oran, 2Chesto, 2Rawst, 2Pecha, 2Aspear, 2Leppa, 2Cheri

    Item Pocket:

    Token Pocket:
    Currency Counters: 1
    Universal Counters: 0

    Battle Slots:


    Pokemon Team:

    Cranidos (open)

    [​IMG]
    <Cranidos> [Jeff] (Male)
    Nature: Adamant
    Type:
    <Rock>: < Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. >

    Abilities:
    Mold Breaker: <Bypasses targets' abilities if they could hinder or prevent a move.> [Inactive]
    Sheer Force: <Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects> [Enabled]

    Stats: HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC:

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance

    Crunch
    Double-Edge
    Hammer Arm
    Iron Head
    Thrash

    Earthquake
    Stone Edge
    Rock Slide
    Protect
    Sandstorm


    Petilil (open)

    [​IMG]
    <Petilil> [Sticky] (Female)
    Nature: Modest
    Type:
    <Grass>: <Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. >

    Abilities:
    Chlorophyll: <Doubles Speed during strong sunlight.> [Inactive]
    Own Tempo: <Prevents confusion. > [Enabled]
    Leaf Guard (DW): Protects against major status ailments during strong sunlight.

    Stats: HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC:

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore

    Endure
    Grasswhistle
    Ingrain
    Natural Gift
    Worry Seed

    Sunny Day
    Energy Ball
    Grass Knot
    Solarbeam
    Toxic
  17. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    This is my first post! But I really want to join this Anime Style Battling!

    Trainer Name: Nathan
    Pokemon: Hippopotas, Poliwag, Oddish, Vulpix
    W/L/T: 1/3/0

    Backpack:

    Berry Pocket (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Item Pocket (open)

    1x Lucky Egg

    Token Pocket (open)

    Currency Counters: 9
    Universal Counters: 0

    Battle Slots (open)

    Pokemon Team:

    BIG BERTHA (open)

    [​IMG]
    Hippopotas [BIG BERTHA] (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Sand Force (Innate; DW LOCKED): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch
    Double-Edge

    Body Slam
    Curse
    Revenge
    Slack Off
    Stockpile

    Roar
    Earthquake
    Return
    Attract
    Rock Slide

    Superpower

    Frogger (open)

    [​IMG]
    Poliwhirl [Frogger] (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim: (Innate; DW UNLOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 8/9
    MC: 10
    DC: 5/5

    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    BubbleBeam
    Amnesia
    Belly Drum
    Wake-Up Slap

    Encore
    Endure
    Ice Ball
    Mud Shot
    Water Pulse

    Ice Beam
    Psychic
    Double Team
    Scald
    Substitute

    Endeavor
    Ice Punch

    Not Gloomy (open)

    [​IMG]
    Gloom [Not Gloomy] (F)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Run Away (Innate; DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 40
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 16

    EC: 5/9
    MC: 7
    DC: 4/5

    Attacks:
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Moonlight
    Giga Drain
    Petal Dance

    After You
    Ingrain
    Nature Power
    Synthesis
    Teeter Dance

    Toxic
    Venoshock
    Sunny Day
    Double Team
    Energy Ball

    Mozilla (open)




    [​IMG]
    Vulpix [Mozilla] (F)
    Nature: Docile (No effect)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Flash Fire (Passive):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (Trigger; DW LOCKED): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Confuse Ray
    Imprison
    Flamethrower
    Faint Attack
    Flame Burst

    Extrasensory
    Flare Blitz
    Heat Wave
    Hex
    Tail Slap

    Return
    Dig
    Flame Charge
    Attract
    Energy Ball


    Wishlist (open)

    Mons I Want
    Minccino
    Deino
    Cupra
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    RoyIII: The only thing I caught was that Combee's Speed should be 60, as Speed reducing natures always round Speed down. Just fix that and you're approved!

    CoffeeFLux: Just change the stuff I mentioned on IRC and you're good to go. Duskull's nature should be listed as Brave (and its Speed should be 21), and Dark Pulse should be replaced for a Gen 5 TM. Cyndaquil's Iron Tail should be replaced for a Gen 5 TM.

    Sporeyoyo: You still have 1 CC leftover, so you should list that. Also, you should list the Ability descriptions that are listed in the Data Audit Thread on your Pokemon, as well as what type of Ability they are (ie; Sheer Force is Can be Enabled, Own Tempo is Innate, etc). Finally, when you apply natures to stats, it's easiest for the ref to understand if you put (+) or (-) next to the corresponding stats, and also increase/decrease the relevant values. For example, Cranidos should have listed Rank 6 (+) for Attack and Rank 1 (-) for Special Attack. Fix those and you're approved.

    topher4167: Hippopotas should have 27 Speed, as Speed reducing natures always round Speed down. Also, Poliwag doesn't get Amnesia as a starting Level-Up move. Just fix those and you're approved.

    Welcome to ASB all of you!
  19. Blurrr2

    Blurrr2

    Joined:
    Aug 22, 2011
    Messages:
    26
    Trainer Name: Harmakhis
    Pokemon: Bulbasaur, Munchlax

    Backpack (open)

    Berry Pocket:
    Oran (2)
    Leppa (2)
    Cheri (2)
    Chesto (2)
    Pecha (2)
    Rawst (2)
    Aspear (2)

    Item Pocket:

    Token Pocket:


    Currency Counters: 0
    Universal Counters: 0

    Battles: none

    Pokemon Team:
    Bulbasaur (open)

    [​IMG]
    Bulbasaur (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
    Chlorophyll (DW -- locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take down
    Razor leaf
    Sweet Scent
    Growth

    Giga Drain
    Magical leaf
    Curse
    GrassWhistle
    Ingrain

    Protect
    Substitute
    Toxic
    Venoshock
    Strength
    Munchlax (open)

    [​IMG]
    Muchlax (Sir Munchalot) (M)
    Nature: Serious
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW -- locked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Pursuit
    Zen Headbutt
    Whirlwind
    Counter
    Double-Edge

    Toxic
    Protect
    Substitute
    Double Team
    Facade
  20. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Okay I don't know what the hell happened here that made this take so long.

    Harmakhis: You're approved as soon as you add your berries to your profile. Everything about your Pokemon check out; which is promising!
  21. Void Guy

    Void Guy

    Joined:
    May 17, 2013
    Messages:
    57
    Trainer Name: Void Guy
    Pokemon:
    [​IMG][​IMG][​IMG][​IMG]
    W/L/T: 2/1/0

    Backpack:

    Berry Pocket (open)


    Oran Berry x 2
    Leppa Berry x 2
    Cheri Berry x 2
    Chesto Berry x 2
    Pecha Berry x 2
    Rawst Berry x 2
    Aspear Berry x 2



    Item Pocket (open)




    Token Pocket (open)


    Currency Counters: 3
    Universal Counters: 0



    Battle Slots:
    Vs. Unoriginal Name
    Vs. LockDown



    Roleplay:
    Battle Hall

    Completed Battles (open)


    Pokemon Team:
    Sableye (open)

    [​IMG]
    Sableye [Mayhem] (Male)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Keen Eye (Passive)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Ability 2: Stall (Passive)
    This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Ability 3: Prankster (Passive) (DW Locked)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    MC: 0
    DC: 4/5

    Attacks:
    Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak, Foul Play, Shadow Ball
    Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up
    TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic, Torment, Payback


    Minccino (open)

    [​IMG]
    Minccino [Soul Crusher] (Female)
    Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Ability 1: Cute Charm (Passive)
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Ability 2: Technician (Passive)
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Ability 3: Skill Link (Passive) (DW Unocked)
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 87 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 1
    DC: 5/5

    Attacks:
    Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Encore, Swift, Sing, Tail Slap, Wake-Up Slap
    Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail
    TM: Protect, Dig, Thunder Wave, Safeguard, Facade, Thief

    Horsea (open)

    [​IMG]
    Horsea [Tyrant] (Male)
    Nature: Mild (+1 SpA, -1 Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Swift Swim (Passive)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Ability 2: Sniper (Passive)
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Ability 3: Damp (Passive) (DW Locked)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Level-up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility
    Egg: Disable, Clear Smog, Signal Beam, Flail, Dragon Rage
    TM: Protect, Rain Dance, Scald, Ice Beam, Blizzard, Surf

    Meditite (open)

    [​IMG]
    Meditite [Bubblegum] (Male)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Pure Power (Passive)
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    Ability 2: Telepathy (Passive) (DW Locked)
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:

    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12 [14 Pure Power]
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level-up: Bide, Meditate, Confusion, Detect, Hidden Power Grass 7, Swagger, Mind Reader, Feint, Calm Mind
    Egg: Drain Punch, Fake Out, Psycho Cut, Ice Punch, Foresight
    TM: Brick Break, Rock Slide, Low Sweep, Reflect, Light Screen
  22. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Void Guy: Everything about your mons checks out, statistically! I like seeing that the first time around. That said, Smasher the Minccino's Technician is named Stall currently. Correct this and you're approved.

    If you care enough, Mayhem's Ghost-type STAB description lacks a colon and a space.

    People will probably complain about your moves being listed horizontally instead of vertically, but you aren't the only one who does that, so you don't have to change it if you prefer not to.
  23. Fortress Bastion

    Fortress Bastion

    Joined:
    May 24, 2013
    Messages:
    12
    -My body is ready-

    Trainer Name: Sebastian
    Pokemon: Joltik, Aron, Gastly
    W/L/T: uhhhh

    Backpack:

    Show Hide
    Berry Pocket:

    2x Oran Berry
    2x Pecha Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Rawst Berry
    2x Aspear Berry

    Item Pocket:

    Token Pocket:

    Currency Counters: 2
    Universal Counters: 0

    Battle Slots:




    Completed Battles
    Show Hide


    Pokemon Team:


    Ginsille the Joltik (open)

    [​IMG]

    Joltik (Ginsille) ♀
    Nature - Mild (+1 SpA, -1 Def)
    Type - Bug/Electric
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Compoundeyes - This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve - The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW) - When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level-up - String Shot, Leech Life, Spider Web, Thunder Wave, Screech, Fury Cutter, Electroweb, Bug Bite, Gastro Acid
    Egg moves - Disable, Pursuit, Pin Missile, Faint Attack, Cross Poison
    TM/HM - Energy Ball, Thunderbolt, Double Team, Substitute, Protect
    Grankle the Aron (open)

    [​IMG]

    Aron (Grankle) ♂
    Nature - Adamant (+1 Atk, -1 SpA)
    Type - Steel/Rock
    Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head - This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW) - The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level-up - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down, Iron Head
    Egg moves - Head Smash, Body Slam, Stealth Rock, Superpower, Screech
    TM/HM - Substitute, Protect, Earthquake, Bulldoze, Sandstorm
    Whisp the Gastly (open)
    [​IMG]
    Gastly (Whisp) ♂
    Nature: Timid (+15% Speed, +29% Accuracy, -1 Atk)
    Type - Ghost/Poison
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15


    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Level-up - Hypnosis, Lick, Spite, Mean Look, Curse, Confuse Ray, Night Shade, Sucker Punch, Shadow Ball, Nightmare, Hex
    Egg moves - Disable, Perish Song, Scary Face, Haze, Smog
    Tutor moves - Pain Split
    TM/HM - Thunderbolt, Protect, Venoshock, Taunt, Will-o-Wisp
  24. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    You got everything right! It's as if someone was helping you...

    Approved
  25. PK Flash

    PK Flash

    Joined:
    Jan 14, 2013
    Messages:
    34
    Trainer Name: PK Freeze
    Polkemon: Remoraid, Munchlax
    W/L/T: 0

    Backpack:
    Show Hide

    x2 Oran, x2 Leppa, 2x Cheri, 2x Chesto, 2x Pecha, 2x Rawst, 2x Aspear

    CC: 0
    UC: 0


    Battle Slots:




    Pokemon Team:
    Remoraid:
    Show Hide

    [​IMG]
    Remoraid(Artillery)[Male]
    Nature: Modest
    Type: Water, Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Hustle:
    (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody:
    (Innate) (DW) (Not Unlocked) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC:0/6
    MC:
    DC: 0/5

    Moves:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy

    Acid Spray
    Haze
    Mud Shot
    Swift
    Water Spout

    Thunder Wave
    Incinerate
    Psychic
    Ice Beam
    Dive

    Munchlax:
    Show Hide

    [​IMG]
    Munchlax(Norm)[Male]
    Nature:Careful
    Type: Normal, Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up:
    (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony:
    (Innate) (DW) (Not Unlocked)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-1)
    SpD: Rank 4(+1)
    Spe: 5
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC:0/6
    MC:
    DC:0/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Charm
    Counter
    Curse
    Double Edge
    Selfdestruct

    Toxic
    Earthquake
    Rock Slide
    Protect
    Return

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