Prize Claiming Thread MkII (MAQ March #10223)

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Yet another victory.

Currency Counters: 2

Lyastra (Cupra)
EC: 1/9
MC: 2
DC: 1/5
KOC: 1

Spending the KOC on MC. Lyastra is an older mon so she will claim Feint (Egg), Megahorn (Egg), Double Team (TM), and Substitute (TM) for free. After that she will purchase Disable (Egg) with her MC.

Cupra [Lyastra] (F)
Nature: Gentle (+1 SpD, -1 Def)

Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
Hydro Pump
Bug Buzz

Protect
Psychic
Safeguard


Top Cat (Skitty):
EC: 1/6
MC: 2
DC: 1/5
KOC: 1

Spending the KOC on MC, then spending those on Wake Up Slap (LU), Double-Edge (LU), and Heal Bell (LU).

Captain Falcon (Rufflet):
EC: 5/6
MC: 2
DC: 3/5
KOC: 1

Spending the KOC on DC, then the MC on Double Team (TM).

That'll be all!
 

Geodude6

Look at my shiny CT!
+20 UC

UC: 11->31->25 er, 20 (post-spending)


Annie the Numel
EC: 3/6 -> 6/6 (+3 UC)
MC: 0 -> 5 (+5 UC) -> 0 (Learns Rock Slide (1 MC), Solarbeam, and Stealth Rock (2 MC)
DC: 2/5 -> 5/5 (+3 UC)


Annie [Camerupt] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 6/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Stealth Rock
 
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Well, only one of my near-starters is still not fully evolved... let's change that.

Dream Slayer the Crobat

Dream Slayer (Male Crobat)
Jolly Nature

Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilties:
Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Unlocked!) Infiltrator: Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 150+
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Accuracy Bonus: +26% (or +25.862069%)


EC: 9/9
MC: 0
DC: 5/5

Attacks: (32 Moves Known)
Cross Poison
Leech Life
Screech
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze
Air Slash


Faint Attack
Hypnosis

Pursuit
Quick Attack
Whirlwind

Giga Drain
Heat Wave
Mimic
Roost
Zen Headbutt


Toxic
Venoshock
Protect
Aerial Ace
Pluck

U-Turn
Fly


Cross Poison learned automatically upon evolving (pre-26 move).
 
http://www.smogon.com/forums/thread...evee-trio-prevail.3488234/page-2#post-4893359
2 CC
Sparky: 1 EC, 1 DC, 2 MC and 1 KOC
Moonlight: 1 EC, 1 DC, 2 MC and 1 KOC
Glade: 1 EC, 1 DC and 2 MC

I go from 4-6 CC
I purchase an Amultet coin 6-0 CC
Sparky now has 5/5 DC and unlocks volt absorb
He puts his KOC into MC and learns Zap Cannon (Past Gen TM)
Moonlight Puts her KOC into MC and she learns Last Resort, Trump Card and Double Edge (LU)
Glade Learns Last Resort and Double Edge (LU)
 
Box: Approved.
Crystalline: Approved.
Millky95: Approved. Please note that you must mention what you are turning the KOC into in a prize claim before turning it into the type of counter. When you buy moves with MC, you must mention that in the Prize Claim thread and you are not to edit your profile until your claim is approved.

+0.3 AUC
Self-Approved.
 
Well what do you know, another win.

Currency Counters: 2+2=4

Captain Falcon (Rufflet):
EC: 6/6
MC: 2
DC: 5/5
KOC: 1

Well, my DC is maxed out, so he unlocks Hustle...until he evolves and gains Defiant, which is right now!

Spending the KOC on MC, and using that to purchase Sky Attack (Tutor), and Defog (LU).


Rufflet [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks (24):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Sky Drop
Defog
Whirlwind
Tailwind
Brave Bird

Roost
Sky Attack
Superpower
Tailwind
Sleep Talk
Heat Wave

Protect
Rock Slide
U-Turn
Shadow Claw
Substitute
Double Team


Jenga (Dratini):
EC: 4/9
MC: 2
DC: 4/5
KOC: 1

Spending the KOC on DC, unlocking Marvel Scale. And finally Jenga evolves into Dragonair!

The MC will be spent on Icy Wind (Tutor).


Dragonair [Jenga] (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70/1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 5/5

Attacks (26):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Dragon Dance
Dragon Rush
Hyper Beam
Dragon Tail
Aqua Tail
Outrage
Hyper Beam

ExtremeSpeed
Icy Wind
Aqua Jet
Dragon Pulse

Thunderbolt
Double Team
Ice Beam
Flamethrower
Hidden Power (Grass 7)
Protect
Substitute


That'll be all!
 
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Claiming from Hall

CC: 2 --> 16

Buying (1) Amulet Coin and (1) Exp Share

CC: 16 --> 4

Backpack :
Amulet Coin (1)
Exp Share (1)



KOC: 1 --> 15

Putting 4 KOC into EC and rest into MC

EC: 1/9 ---> 5/9
MC: 2 ---> 13
DC: 1/5

KOC: 15 --> 0

Which means Gastly evolves!

Haunter uses his MC to buy moves:

Dark Pulse - 1 (Level)
Hex - 1 (Level)
Psychic - 2 (BW TM)
Protect - 2 (BW TM)
Giga Drain - 2 (BW TM)
Round -2 (BW TM)

MC 13 --> 3

Final:

Reem the Haunter (F)
Nature: Naive (+15% Speed, +(New Speed^2 / 580)% Accuracy, -1 Special Defense)
Type: Ghost, Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities :

Levitate (Type: Passive)

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 110 (+)
Accuracy: +21%
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 5/9
MC: 3
DC: 1/5

Moves :

Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Dark Pulse
Hex

Egg Moves :
Clear Smog (*)
Disable (*)
Fire Punch (*)
Ice Punch (*)
Haze (*)

TM :
Toxic (*)
Venoshock (*)
Taunt (*)
Shadow Ball (*)
Thunderbolt (*)
Psychic
Protect
Giga Drain
Round
 
Last edited:

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
oops
+3 CC
Everyone uses their KOC as an MC.
Emboar goes to 5 MC and buys:
Rock Smash
Strength
Heavy Slam

Infernape buys:
Feint
Punishment
Facade

Heracross buys:
Secret Power

Hydreigon buys:
Body Slam
Dragon Rush
Work Up
Slam
 
With this now fixed...

+2 CC

Litwick gets 1 + 1 (LE) EC (up to 4), 2 + 1 MC (up to 6), and 1 DC (up to 3). Evolves into Lampent!
She gets Shadow Ball, Hex (LU, 2 MC), Psychic (BW TM) and Dark Pulse (BW Tutor), down to 0 MC.



<Lampent> [Sierra] (Lampent)
Desperation Theme: Shonen Radio - uən
Sierra was reborn as a Lampent, even going as far as to burn everything in her path. There may be more to her than the eye lets on.


Nature:
Type: Ghost/Fire

Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Passive) (DW) (Locked) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:4/9
MC:0
DC:3/5


Attacks:
Level Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Hex
Shadow Ball

Egg:
Clear Smog
Haze
Acid
Acid Armor
Captivate

TM:
Hidden Power (Fighting, 7)
Solarbeam
Protect
Substitute
Taunt
Psychic


Tutor:
Dark Pulse


Eevee gets 1 + 1 (KOC) EC, 2 + 1 (EXP) MC and 1 DC. Saving MC for now.

I'm also getting a Mollux for 7 CC, a Torchic for 2 CC and a Tepig for 2 CC!



<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.


Nature: Bold (+Defense, -Attack)
Type: Fire/Poison

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate: (DW) (Toggle) (Locked) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC:0
DC:0/5


Attacks:
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin

TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Tutor:



<Torchic> [Enryu] (Male)
"..."
Desperation Theme: Street Fighter X Tekken - Street Fighter Rivals #1
One of Jet's original group, Enryu has changed from a motor mouth to the most quiet person you'll see. One has to wonder what the Pawniard did to him to be like this...


Nature: Mild (+Special Attack, -Special Defense)
Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Passive) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This prevents the Pokemon's Speed stage from decaying under any circumstances. Stats other than Speed will still decay as normal.

Stats:
HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 1 (-)
Speed: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/9
MC:0
DC:0/5


Attacks:
Level Up:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin

Egg:
Counter
Endure
Low Kick
Night Slash
Rock Slide

TM:
Protect
Substitute
Overheat
Aerial Ace
Rest

Tutor:



<Tepig> [Seth] (Male)
Desperation Theme: Ape Escape 3 - Blue Monkey Battle
Seth feels like the little bro to Red - little does he know, he will be much bigger than him. He demonstrates kindness to all but those who attack him.


Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (DW) (Passive) (Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Attack: Rank 3
Defense: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 39 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5


Attacks:
Level Up:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Egg:
Heavy Slam
Superpower
Yawn
Body Slam
Endeavor

TM:
Fire Blast
Rest
Wild Charge
Protect
Substitute

Tutor:


Now I have 8 CC.
 
Well for some weird reason, that match was a loss rather than a win...rather than complain about it I guess I'll just say that I'm spending a UC to make the DC for Dratini there.

Universal Counters: 87.5-1=86.5
 
HanzoX: Approved +.1 (However you should note that your haunter gets 110 speed, since positive natures always round speed up)
MK: Approved +.1
Canis: Approved +.1
Maxim: good to go

47.1

+21 UC
(He says 18, but its 7 UC a triples match, which i completed 3 of)

+1 CC

Ryversha the Fidgit
4 MC + 1 KOC +1 UC spent to learn HIdden Power (Ghost 7), Block, and Earthquake

Isaac the Dratini
1 EC up to 6
3 MC + 1 KOC stockpiled for later use
1 DC up to 4


Also going to spend some UC on Fidgit:
Sunny Day: 2
Swagger: 2
Skill Swap: 2
Gastro Acid: 2

Fidgit: 8 UC

also pumping 2 UC into my Chandelure to teach it Dream Eater
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ragnarokalex: APPROVED.
HanzoX`: NOT APPROVED — The CC cost for non-starter Pokémon that do not have any normal evolutions like Heracross cost their rarity + 3 CC, so Heracross costs 7 CC, not 4 CC.

2 Claims Checked --> 10/10 C.C. --> 1 UC + 0/10 C.C.

---

Its_A_Random
Its_A_Random gains 10 CC.
Quilla the Lunatone gains 10 HC.

TOTAL

Its_A_Random: 10 CC (131 Total), 1 UC (1 Total)
Lunatone: 10 HC
---

Lunatone [Quilla] (-)
EC: N/A
MC: 10 (+10 HC) > 0
DC: N/A
-Learns Iron Head, Signal Beam, Sleep Talk (All Gen V Tutor), Earthquake, & Substitute (Both Gen V TM).
---
SELF APPROVED.
 

Time to claim.

My Hall

CC: 11 -> 23

Horsea gains 12 KOC, stockpiling.


Lapras (7), Lotad (2), Marill (2)

CC: 23 -> 12


Alexander
Azurill (M)
Nature: Adamant (Attack increased by * ; Special Attack decreased by *)
Type:

Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat (Type: Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Type: Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Type: Passive; DW Locked)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

Stats:

HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

EC: 0/9
MC: 0
DC: 0/5

Moves (26 Moves):

Splash (*)
Charm (*)
Bubble (*)
Tail Whip (*)
Water Sport (*)
Water Gun (*)
BubbleBeam (*)
Helping Hand (*)
Slam (*)
Bounce (*)

Body Slam (*)
Encore (*)
Muddy Water (*)
Refresh (*)
Sleep Talk
Tickle (*)

Double Team (*)
Endure
Ice Beam (*)
Light Screen (*)
Protect (*)
Rain Dance
Rest
Substitute
Surf (*)
Toxic
Toxic (2), Rest (2), Sleep Talk (2), Rain Dance (2), Endure (3) = 11 UC

Pablo
Lotad (M)
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)
Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Rain Dish (Type: Passive)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (Type: Passive; DW Locked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
-10 Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves (29):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
BubbleBeam (*)
Rain Dance
Energy Ball
Zen Headbutt

Counter (*)
Flail (*)
Leech Seed (*)
Teeter Dance (*)
Water Gun (*)

Giga Drain
Icy Wind
Sleep Talk
Synthesis

Double Team
Endure
Hidden Power (Ground, 7)
Ice Beam (*)
Protect (*)
Rest (*)
Solarbeam (*)
Substitute
Surf
Toxic (*)
Rain Dance (1), Energy Ball (1), Zen Headbutt (1), Giga Drain (2), Icy Wind (2), Sleep Talk (2), Synthesis (2), Double Team (2), Substitute (2), Surf (2), Endure (3) = 20 UC

Regaline
Lapras (F)

Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)
Type:

Water
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Type: Passive)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Shell Armor (Type: Passive)The Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Hydration (Type: Passive; DW Locked)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10 Evasion

Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: -
MC: 0
DC: 0/5

Moves (44):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Confuse Ray (*)
Perish Song (*)
Ice Beam
Brine
Rain Dance
Safeguard
Hydro Pump

AncientPower (*)
Curse (*)
Dragon Dance (*)
Foresight (*)
Future Sight (*)

Dragon Pulse
Drill Run
Endure
Icy Wind
Iron Head
Heal Bell
Signal Beam
Sleep Talk
Zen Headbutt

Bulldoze
Dive
Dragon Rage
Frost Breath
Giga Impact
Protect (*)
Psychic (*)
Reflect
Rest
Roar (*)
Solarbeam
Thunder
Thunderbolt (*)
Toxic (*)
Ice Beam (1), Brine (1), Rain Dance (1), Safeguard (1), Hydro Pump (1), Dragon Pulse (2), Drill Run (2), Icy Wind (2), Iron Head (2), Heal Bell (2), Signal Beam (2), Sleep Talk (2), Zen Headbutt (2), Rest (2), Frost Breath (2), Bulldoze (2), Thunder (2), Giga Impact (2), Dive (2) Endure (3), Dragon Rage (3), Solarbeam (3), Reflect (3) = 45 UC

UC: 177.5 -> 101.5 UC

EDIT: +12 UC
IAR vs. Neomance - 4 UC

UC: 101.5 -> 117.5 UC
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
It is okay Geodude6, akela simply never realised that quotes can have links. ;)

Rewards:
IAR: 2 CC
All relevant Pokemon: 1 EC, 1 DC, 2 MC. 3 MC if EC/DC are maxed.
Exp. Share Pokes: Additional 1 MC.
Clefable, Phanpy: 1 KOC.
TOTAL
Its_A_Random
: 2 CC (133 Total)
Phanpy: 1 EC, (2+1) MC, 1 DC, 1 KOC
Clefable: (3+1) MC, 1 KOC

Turning 40 CC into 5 UC (93 CC, 6 UC Total)
---

Phanpy [Wheelie] (F)
EC: 6/6 (+1 EC, +1 KOC)
MC: 9 (+(2+1) MC, +6 UC) > 0
DC: 5/5 (+1 DC)
-Evolves into Donphan.
-Learns Fire Fang, Thunder Fang, Horn Attack, Bulldoze, Rapid Spin, Knock Off, Magnitude, & Fury Attack upon evolution.
-Unlocks DW Ability: Sand Veil.
-Learns Giga Impact (Gen V Level-Up), Bounce, Endeavour (Both Gen V Tutor), Toxic, & Double Team (Both Gen V TM).

Donphan [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sturdy
: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/79)
PHYSICAL
Bounce
Bulldoze
Counter
Earthquake
Endeavour
Fire Fang
Flail
Fury Attack
Giga Impact
Head Smash
Heavy Slam
Horn Attack
Ice Shard
Knock Off
Magnitude
Natural Gift
Rapid Spin
Rock Slide
Rollout
Seed Bomb
Slam
Superpower
Tackle
Take Down
Thunder Fang

SPECIAL
Water Gun

OTHER
Defence Curl
Double Team
Endure
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute
Toxic

---

Clefable [Kuraz] (M)
EC: 9/9
MC: 5 (+(3+1) MC, +1 KOC) > 0
DC: 5/5
-Learns After You (Gen V Level-Up), Bounce (Gen V Tutor), & Toxic (Gen V TM).
---
1+5-6=0 UC

SELF APPROVED.
 
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