Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Trainer Name: VFXCross
Pokemon: Deerling*, Omanyte*, Venonat*, Klink, Archen
W/L/T: 2/2/0
Currency Counter: 4
Universal Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

NONE




VS TheMogRunner (Darn you, type coverage!)
VS Maxim (Screw strategy, I have an Archen)


Pokemon Team: 5


Deerling* [Daphne] (F)
Nature: Jolly (+15% Speed, +18% Accuracy, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyl (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW) (Innate) [LOCKED]: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (75*1.15^)
+18% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up:
Tackle*
Camouflage*
Growl*
Sand-Attack*
Double Kick*
Leech Seed*
Faint Attack*
Take Down*
Jump Kick*

Egg Moves:
Agility*
Baton Pass*
Synthesis*

BW TMs:
Thunder Wave*
Wild Charge*
Work Up*
Return

Number of Moves: 16


Omanyte* [Neptune] (M)
Nature: Docile (No effect on stats)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) (Can be Enabled) [LOCKED]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Level Up:
Constrict*
Water Gun*
Withdraw*
Horn Attack*
Bite*
Rollout*
Leer*
Mud Shot*
AncientPower
Shell Smash
Hydro Pump

Egg Moves:
Aurora Beam*
Spikes*
Water Pulse*

BW TMs:
Protect*
Rock Tomb*
Scald*
Surf

Total Moves: 18


Venonat [Atlas] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW) (Innate) [LOCKED]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 4/6
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle*
Disable*
Foresight*
Supersonic*
Confusion*
Poisonpowder*
Leech Life*
Stun Spore*
Psybeam*
Psychic
Sleep Powder
Poison Fang

Egg Moves:
Signal Beam*
Toxic Spikes*
Bug Bite*

BW TMs:
Toxic*
Venoshock*
Sludge Bomb*
Struggle Bug

Total Moves: 19


Klink [Shift]
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW) (Innate) [LOCKED]: This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpAtk: Rank 1 (-)
SpDef: Rank 2
Spd: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:

Level-Up
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Metal Sound
Shift Gear

BW TMs
Return
Volt Switch
Thunder Wave

Number of moves: 11


Archen [Granmarg] (M)
Nature: Jolly (+15% Spe, +15% Acc, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:

Defeatist (Innate):
The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 81 (70*1.15 ^)
Accuracy: +15%
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0

Attacks:
Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Egg Moves:
Head Smash
Steel Wing
Dragon Pulse

B/W TMs:
Earthquake
Swords Dance
U-Turn

Number of Moves: 16
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Hi VFXCross, welcome to ASB! Your team is perfect, apart from Deerling, who actually gains +18% Accuracy. I'm guessing you can fix that yourself, so I'm gonna Approve you!

1
 
Trainer Name: Cbing
Pokemon: Deino*, Horsea*, Monohm*
W/L/T: 0-0-0
Currency Counters: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Universal Counters:0


Deino [Hydramon] (M)*

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type:
Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 32 (-15%)

EC:
0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*

Dark Pulse*
Earth Power*
Thunder Fang*

Thunder Wave*
Dragon Tail*
Toxic*
Total Moves Known: 14



Horsea (Kingmon) (M)*
Nature: Mild (Adds to Special Attack; Subtracts from Defense)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bubble*
Smokescreen*
Leer*
Water Gun*
Focus Energy*
Bubblebeam*
Agility*

Outrage*
Clear Smog*
Muddy Water*

Rain Dance*
Dragon Pulse*
Surf*

Total Moves Known: 13



Monohm* [Cirrus] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*

Moves Known: 16
 
Trainer Name: Fanal
Pokemon: Snorunt(*), Wooper(*), Venipede(*)
W/L/T: 0/0/0
Trainer Counters: 0


Backpack:

Berry Pocket:
Oran Berry: x2
Leppa Berry: x2
Cheri Berry: x2
Chesto Berry: x2
Pecha Berry: x2
Rawst Berry: x2
Aspear Berry: x2

Token Pocket:
0

Battles




Pokemon Team:

Snorunt(*) Hali(F)
Nature: Timid

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+ 12 accuracy)
Size Class:Class 1
Weight Class: Class 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Inner Focus:[/B]
(Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body:
(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody:(DW Locked)
(Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Powder Snow(*)
Leer(*)
Double Team(*)
Bite(*)
Icy Wind(*)
Headbutt(*)
Protect(*)

Block(*)
Disable(*)
Spikes(*)

Shadow Ball(*)
Hidden Power(Fighting 7)(*)
Ice Beam(*)

Moves Total:13


Wooper(*) Starov(M)
Nature: Sassy

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2(+)
Spe: 13 (15/1.15; -10 evasion) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Damp:
(Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb:
(Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware:(DW Locked)
(Innate)When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks:

Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Curse(*)
Recover(*)
Safeguard(*)

Toxic(*)
Earthquake(*)
Scald(*)

Moves Total:13


Venipede(*) Pence(M)
Nature: Adamant

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Poison Point:
(Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm:
(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet:(DW Locked)
(Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail(*)
Bug Bite(*)


Pin Missile(*)
Rock Climb(*)
Take Down(*)

Double Team(*)
Facade(*)
Poison Jab(*)

Moves Total:14
 
Trainer Name: Doorknob
Pokemon: Cofagrigus*, Hitmonlee*, Krokorok, Magikarp, Zubat, Yanma, Voltorb, Drowzee, Cacnea, Torkoal
Potential Gym Team: Vigoroth*, Lopunny, Togepi, Munchlax, Whismur, Rufflet
W/L/T: 8/5/1
Trainer Counter: 8

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

None yet


Pokemon:


Vigoroth [Laggers] (M)
Nature:
Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 78 (90/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 8/9
MC: 0
DC: N/A

Attacks:
Scratch*
Yawn*
Encore*
Slack Off*
Faint Attack*
Amnesia*
Counter
Flail
Focus Punch
Reversal

Hammer Arm*
Crush Claw*
Body Slam*

Rock Slide*
Protect*
Aerial Ace*
Shadow Claw
Substitute
Taunt
Earthquake

Total: 20



Cofagrigus [Cairo] (M)
Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15=26)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish*
Protect*
Disable*
Haze*
Night Shade*
Hex*
Will-o-wisp*
Ominous Wind*
Shadow Ball
Curse
Destiny Bond
Power Split
Scary Face

Endure*
Imprison*
Nasty Plot*

Trick Room*
Toxic*
Telekinesis*
Energy Ball
Safeguard
Psychic
Thief
Flash

Total: 24



Hitmonlee [Bruce] (M)
Nature:
Impish (+1 Def, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle*
Helping Hand*
Fake Out*
Foresight*
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Focus Energy
Feint
Endure
Wide Guard
Blaze Kick
Reversal

Mach Punch*
Hi Jump Kick*
Counter*
Rapid Spin

Protect*
Brick Break*
Rock Slide*
Earthquake
Swagger

Total: 23



Krookorok [Sobek] (M)
Nature:
Jolly (+15% Speed, -1 SpA, 12% Accuracy boost)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (74*1.15=86) (13% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 6/9
MC: 0
DC: 4/5

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Dig
Sandstorm
Crunch

Counter
Fire Fang
Thunder Fang

Substitute
Protect
Taunt
Brick Break
Rock Slide
Stone Edge
Low Sweep

Total: 24



Magikarp [Viking] (M)
Nature:
Impish (+1 Def, -1 SpA)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 3/6
MC: 4
DC: 2/5

Attacks:
Splash
Tackle

Reversal
Bubble

Bounce
Total: 5



Lopunny [Peach] (F)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW Locked): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Magic Coat
Mirror Coat
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Return
Quick Attack
Jump Kick
Bounce
Charm
Dizzy Punch
Agility
After You

Encore
Fake Out
Circle Throw

Protect
Dig
Thunder Wave
Thunder

Total: 23



Zubat [Grimace] (M)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW Locked): (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Poison Fang

Whirlwind
Quick Attack
Hypnosis

Toxic
Venoshock
Taunt

Total: 13



Yanma [Parsec] (M)
Nature:
Rash (+Sp Atk, -Sp. Def)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic

Leech Life
Whirlwind
Feint

Aerial Ace
U-Turn
Silver Wind

Total: 14



Voltorb [Accelerando] (Genderless)
Nature:
Modest (+Sp Atk, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (DW Locked): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 100
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball

Signal Beam
Sucker Punch
Mimic

Volt Switch
Thunder Wave
Thunderbolt
Torment

Total: 14



Drowzee [Phony] (M)
Nature:
Quiet (+Sp Atk, -Speed)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Inner Focus (DW Locked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (42/1.15=36)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Pound
Hypnosis
Disable
Confusion
Headbutt
Poison Gas
Meditate
Swagger
Future Sight

Assist
Role Play
Fire Punch

Shadow Ball
Psychic
Thunder Wave

Total: 13



Cacnea [Thistle] (F)
Nature:
Relaxed (+Def, -Speed)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW Locked): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35/1.15=30)
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain

Counter
Seed Bomb
Disable

Sandstorm
Poison Jab
Grass Knot

Total: 14



Torkoal [Krakatoa] (M)
Nature:
Quiet (+Sp Atk, -Speed)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
Shell Armor (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 4
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Ember
Smog
Withdraw
Curse
Smokescreen
Fire Spin
Rapid Spin
Body Slam

Eruption
Clear Smog
Yawn

Will-o-wisp
Toxic
Gyro Ball

Total: 14



Munchlax [Snorri] (M)
Nature:
Brave (+1 Atk, -15% Speed)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Locked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow

Counter
Whirlwind
Zen Headbutt

Earthquake
Rock Slide
Return

Total: 19



Togepi [Aurora] (F)
Nature:
Timid (+15% Speed, -1 Atk) (2% Accuracy Boost)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (20*1.15) (2% Accuracy Boost)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Mirror Move
Morning Sun
Extrasensory

Thunder Wave
Flamethrower
Shadow Ball

Total: 15



Whismur [Fortissimo] (M)
Nature:
Quiet (+1 Sp. Atk, -15% Speed)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 24 (28/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Uproar
Astonish
Howl
Supersonic
Stomp

Extrasensory
Circle Throw
Endeavor

Flamethrower
Ice Beam
Protect

Total: 12



Rufflet [Valor] (M)
Nature:
Jolly (+15% Speed, -1 Sp Atk) (11% Accuracy boost)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15=69)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Crush Claw
Brave Bird

Return
Frustration
Rock Smash
Fly
U-Turn
Rock Slide

Total: 13
 

Athenodoros

Official Smogon Know-It-All
Fanal, Snorunt gets +12 Accuracy, not +8 Evasion. Fix that and you're approved.

Doorknob, you need to add how many moves each has and also which abilities are DW locked at the moment. After that you are also approved.

Cbing, I didn't approve you because you made an account and then left for ages, and haven't even fixed the mistake that MK pointed out. VM me if you want to be approved after you've fixed Monohm's ability.
 
Trainer Name: Oh My Biscuits
Pokemon: Nidoran♀(*), Protowatt (*), Privatyke(*)
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

None.

None.


Pokemon Team:

Nidoran♀ (Paula Deen) (N)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point (Can Be Disabled):
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (Dream World Locked) (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (41/1.15 = 35)
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Growl (*)
Scratch (*)
Tail Whip (*)
Tackle (*)
Double Kick (*)
Poison Sting (*)
Fury Swipes (*)
Bite (*)
Helping Hand(*)

Egg Moves:
Pursuit (*)
Poison Tail (*)
Disable (*)

TM Moves:
Ice Beam (*)
Thunderbolt (*)
Sludge Bomb (*)


Protowatt (Rachael Ray) (♀)
Nature: Modest (Adds one (1) Rank to special attack, subtracts one (1) rank to attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (Dream World Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Egg Moves:
Muddy Water (*)
Signal Beam (*)
Counter (*)

TM Moves:
Thunderbolt (*)
Ice Beam (*)
Thunder Wave (*)


Privatyke (Sandra Lee) (♀)
Nature: Adamant (Adds one (1) Rank to attack, subtracts one (1) Rank to special attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Dream World Locked): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)

Egg Moves:
Drain Punch (*)
Ice Punch (*)
Recover (*)

TM Moves:
Waterfall (*)
Double Team (*)
Earthquake (*)
 
steelgutty, you still need to make Levitate on Gastly a Trait rather than Innate, and Trapinch's speed is boosted by 15% (x1.15), making it 12. Fix those and you'll be APPROVED. Welcome to ASB!

Oh My Biscuits, Nidoran's Speed should round down to 35 because it's a negative nature. Everything else is fine (though apparently Plicowatt is now know as Protowatt and has a new sprite, so you may need to change that at some point), so APPROVED. Welcome to ASB!

4
 

canno

formerly The Reptile
Trainer Name: Drake Reptilious
Pokemon: Mudkip (*) Cyndaquil (*) Turtwig (*)
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0



None


Pokemon Team:

Mudkip [Volturnus] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. (Locked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mud-Sport *

Avalanche *
Bite *
Curse *

Waterfall *
Rock Slide *
Dig *



Cyndaquil [Mulciber] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW) (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle *
Leer *
SmokeScreen *
Ember *
Quick Attack *
Flame Wheel *
Defense Curl *

Flame Burst *
Extrasensory *
Foresight *

Flamethrower *
Hidden Power [Electric, 7] *
Fire Blast *



Turtwig [Terra] (Female)
Nature: Careful (+1 SpD, -1 SpA)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle *
Withdraw *
Absorb *
Razor Leaf *
Curse *
Bite *
Mega Drain *

Seed Bomb *
Growth *
Double-Edge *

Rest *
Toxic *
Strength *
 
Reptile, you need to add Size Class, Weight Class and Base Rank Total to your Pokemon. These can be found in the Data Audit thread in the Stat and Rarity listing. You can also add Flame Wheel and Defense Curl to Cyndaquil's level up moves, as he learns them before level 25 in Gen 4 and Gen 5. Fix these things and PM/VM me or another approver and we'll approve you, but until then NOT APPROVED

EDIT: Fixed, so APPROVED. Welcome to ASB!

That gives me a UC and I'm back at 0
 
Trainer Name:Frozen Blade
Pokemon: Ralts(*), Snorunt(*), Eevee(*)
W/L/T:0/1/0
Trainer Counters: If these are CC, 2.

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
vs. Doorknob=>Lost


Pokemon Team:
[pimg]280[/pimg]Ralts[Ace]Male
Nature:Serious(Yay, nothing!)
Type: Psychic
Psychic:
Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize (Innate):Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace (Can be Activated) :This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy (Dream World Locked)(Innate):
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 2
DC: 1/5
KOC:1
Attacks:
*Growl
*Confusion
*Double Team
*Teleport
*Lucky Chant
*Magical Leaf
*Heal Pulse

*Shadow Sneak
*Disable
*Will-O-Wisp

*Thunder Wave
*Psyshock
*Shadow Ball
Move Total:13

[pimg]361[/pimg]
Snorunt [Snow] Female
Nature:Timid
Type:Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Abilities:
Inner Focus:

(Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body:
(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody:(DW Locked)
(Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58(+8% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 1/9
MC: 2
DC: 1/5
KOC:1
*Powder Snow
*Leer
*Double Team
*Bite
*Icy Wind
*Protect

*Weather Ball
*Disable
*Fake Tears

*Blizzard
*Hail
*Rain Dance
Move Total:12

[pimg]133[/pimg]
Eevee[Dew]Female
Nature:Quirky
Type:
Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:

Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.

Anticipation (DW locked):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Moves:
*Tackle
*Tail Whip
*Helping Hand
*Sand-Attack
*Growl
*Quick Attack

*Wish
*Yawn
*Charm

*Dig
*Sunny Day
*Protect
 
Trainer Name: Typhloterra
Pokemon: Cyndaquil(*), Aron(*), Swablu(*)
W/L/T: 0/0/0
Trainer Counter: 3

Backpack:

Berry Pocket:
2 Oran
2 Leppa
2 Cheri
2 Chesto
2 Pecha
2 Rawst
2 Aspear

Token Pocket:
Ref Tokens: 0
Business Tokens: 0




Pokemon Team:


Cyndaquil(*) [Tony] (Male)
Nature: Lonely; (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:
0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Leer(*)
Smokescreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Extrasensory(*)
Foresight(*)
Covet(*)

Sunny Day(*)
Dig(*)
Wild Charge(*)

Total Attacks: 13


Aron(*) [Steeler] (Male)
Nature: Relaxed ;(+1 Def, -15% Speed, -10% Evasion)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 3/9
MC: 4
DC: 2/5

Attacks:
Tackle(*)
Harden(*)
Mudslap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Roar(*)
Take Down(*)

Endeavor(*)
Head Smash(*)
SmellingSalt(*)

Earthquake(*)
Swagger(*)
Substitute(*)

Total Attacks: 14


Swablu(*) [Fuzz Face] (Female)
Nature: Bold; (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 4
DC: 2/5

Attacks:
Peck(*)
Growl(*)
Astonish(*)
Sing(*)
Furry Attack(*)
Safeguard(*)
Mist(*)

Haze(*)
Pursuit(*)
Roost(*)

SolarBeam(*)
Double Team(*)
Fly(*)

Total Attacks: 13
 
Just saying Typh, you need you pokemon's size class, weight class and BST (this can be found in the data audit thread). Also, you need the number of moves on each pokemon mentioned somewhere.
 
Just saying Typh, you need you pokemon's size class, weight class and BST (this can be found in the data audit thread). Also, you need the number of moves on each pokemon mentioned somewhere.
you do not need to put the number of moves your pokemon has. Sure, it can be helpful, and is done by some asb players, but nowhere does it say it is required. it is a choice, not a rule.

EDIT: talked with IRC people, apparently it is a rule now. guess i might want to update my stuff.

i did not see this anywhere, so Metal Bagon i apologize to you.
 
Looking quickly, GrassBlade, I see your Eevee needs a place for counters like your other two mons. An approver still needs to check your team, just like Typhloterra.
 
GrassBlade, when you put your stats, they should have the nature effect already applied. For example, where you say that Snorunt's Attack is Rank 2 before the nature is applied, it should say Rank 1 with a (-) beside it to indicate that it's been lowered by the nature. Also, you can add Headbutt to Snorunt's level-up movepool; he learns it at level 19. Finally, add a move count for Eevee. Fix those small things and you are APPROVED. Welcome to ASB!

Typhloterra, absolutely nothing wrong that I can see, so APPROVED. Welcome to ASB!

2
 
Trainer Name: typon
Pokemon: (28) Garchomp*, Magnezone*, Darmanitan*, Krilowatt, Colossoil, Castform, Stratagem, Gengar, Munchlax, Kitsunoh, Cyclohm, Dwebble, Remoraid, Tangela, Throh, Lucario, Dragonite, Nidoran♂, Sableye, Slowpoke, Chimchar, Minccino, Horsea, Deino, Timburr, Solosis, Tynamo
W/L/T: Don't feel like keeping track.
Currency Counters: 15
UC: 64

Backpack:
x1 Amulet Coin
x2 Exp Share
x2 Expert Belt
x1 Soft Sand
x1 Leftovers
x1 Life Orb
x1 Dragon Scale
x1 Link Cable
x1 Soothe Bell

Berry Pocket:
x2 Oran Berry
x2 Leppa Berry
x2 Cheri Berry
x2 Chesto Berry
x2 Pecha Berry
x2 Rawst Berry
x2 Aspear Berry
x5 Enigma Berry




Pokemon Team:


Magnezone(*) [Resistor]
Nature: Calm (Special Defense increased by 1 Rank; Attack decreased by 1 Rank.)

Bio: Resistor was obtained immediately after I recieved Junior, and was my first wild catch. While originally shy and quiet, Resistor formed a strong bond with Junior. With the ability to stay calm even in tough situations, Resistor provides a much needed backbone to the team, thanks to a calm personality and abundant resistances in battle. Resistor brings out the best in all of its friends and teammates, and will always try as hard as it can to bring out the best in others.

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW) [UNLOCKED]: (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats: 70 / 70 / 115 / 130 / 95 / 60

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60

Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Attacks: (24/69)

Physical
Spark(*)
Tackle(*)

Special
Discharge
Flash Cannon(*)
Swift
SonicBoom(*)
ThunderShock(*)
Thunderbolt(*)
Tri Attack
Zap Cannon

Status
Bide
Endure
Light Screen
Lock-On
Magic Coat(*)
Magnet Rise(*)
Metal Sound(*)
Protect(*)
Reflect(*)
Substitute
Supersonic(*)
Teleport
Thunder Wave(*)

Darmanitan [Shingo] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Fire
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bio: As my most unique acquisition, I obtained Shingo from my father as a parting gift. My brother and I each got to chooses between Shingo and his Eevee. I immediately saw how Shingo's power and personality could benefit my team. Shingo is always good spirited and happy to be around friends. While he can be a bit of a troublemaker at times, everyone knows its with good intentions, and he can usually share his happiness with friends by spreading laughter.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode [DW LOCKED]: (Can Be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats: 105 / 140 / 55 / 30 / 55 / 95

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (95*1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: (22/69)

Physical
Earthquake
Facade(*)
Fire Fang(*)
Fire Punch(*)
Flare Blitz
Headbutt(*)
Incinerate(*)
Rage(*)
Rock Slide(*)
Rollout(*)
Superpower
Tackle(*)

Special
Uproar(*)

Status
Encore(*)
Endure
Sleep Talk(*)
Taunt
Will-O-Wisp(*)
Work Up(*)
Yawn(*)

Krilowatt [Tammy] (F)
Nature: Modest (+1 Special Attack, -1 Attack)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) [UNLOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats: 151 / 84 / 73 / 83 / 74 / 105

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks: (28)

Physical
Aqua Jet
Ice Shard
Tackle

Special
Bubble
Discharge
Dive
Earth Power
Hydro Pump
Ice Beam
Icy Wind
Scald
Signal Beam
Surf
Thunderbolt
Thundershock
Volt Switch

Status
Attract
Charge
Confuse Ray
Counter
Detect
Endure
Heart Swap
Imprison
Metronome
Mirror Coat
Substitute
Torment

Colossoil [Crush] (M)
Nature: Hasty (+15% Spe, +14% Acc, -1 Def)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (95*1.15)
+14% Accuracy

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 17
DC: 5/5

Attacks: (61/87)

Physical
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Flail
Giga Impact
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Sand Tomb
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thunder Fang
U-Turn

Special
Bubblebeam
Dark Pulse
Earth Power
Mud Bomb
Mud Shot
Sludge Bomb
Sludge Wave
Snarl
Water Spout

Status
Double Team
Encore
Endure
Leer
Protect
Rest
Sandstorm
Sleep Talk
Snatch
Spit Up
Stockpile
Substitute
Swallow
Taunt

Castform [Downburst] (M)
Nature: Modest (+1 SpAtk, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats: 70 / 70 / 70 / 70 / 70 / 70

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70

Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Attacks: (20/64)

Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex

Thunderbolt
Ice Beam
Scald
Flamethrower
Endure

Stratagem (Clem)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 5/5

Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks: (43)

Physical
Double-Edge
Explosion
Head Smash
Rock Blast
Rollout
Smack Down
Tackle

Special
Ancientpower
Earth Power
Echoed Voice
Energy Ball
Electro Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Fighting 6)
Hyper Beam
Mud Shot
Mud Slap
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Flash
Metal Sound
Protect
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute

Gengar [Spectre] (M)
Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 1
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks: (39/104)

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex
Dark Pulse

Disable
Explosion
Perish Song

Pain Split
Ice Punch
Fire Punch
Metronome
Mimic
Drain Punch
Icy Wind
Role Play

Taunt
Thunderbolt
Sludge Bomb
Venoshock
Toxic
Substitute
Counter
Focus Punch
Dream Eater
Focus Blast
Giga Drain
Endure
Bide
Psychic
Torment
Protect
Will-O-Wisp

Munchlax (Hugo) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB. Can adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5 / 1.15) (-)

EC: 6/6
MC: 1
DC: 5/5

Size Class: 1
Weight Class: 5
Base Rank Total: 16

Attacks: (38)

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam

Counter
Curse
Zen Headbutt

Gunk Shot
Ice Punch
Outrage
Seed Bomb
Superpower

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake
Endure
Surf
Shadow Ball
Fire Blast
Protect
Double Team
Substitute
Psychic
Brick Break
Focus Punch
Solarbeam
Rest
Sleep Talk
Toxic

Kitsunoh [Admiral] (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpAtk)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) [UNLOCKED]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (22)

Physical
Faint Attack
Fake Out
Lick
Metal Burst
Meteor Mash
Scratch
Shadow Sneak
ShadowStrike
Tackle

Special
None

Status
Copycat
Curse
Imprison
Iron Defense
Leer
Odor Sleuth
Perish Song
Protect
Psycho Shift
Taunt
Torment
Will-O-Wisp
Yawn

Dwebble [Monty] (M)
Nature: Careful (+1 SpDef, -1 SpAtk)

Type: Bug / Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) [LOCKED] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 55

Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (25)

Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Shell Smash
X-Scissor
Flail
Rock Wrecker

Endure
Counter
Night Slash
Sand Tomb

Earthquake
Substitute
Dig
Shadow Claw
Protect
Aerial Ace
Double Team
Spikes

Remoraid [Clyde] (M)
Nature: Quiet (+1 SpAtk, -15% Speed and -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW) [UNLOCKED]: (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15)
-10% Evasion

Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 5/5

Attacks: (27)

Physical
Bounce
Bullet Seed
Dive
Rock Blast
Seed Bomb

Special
Acid Spray
Aurora Beam
Brine
Bubblebeam
Flamethrower
Hyper Beam
Ice Beam
Psybeam
Psychic
Scald
Signal Beam
Surf
Water Gun
Water Pulse
Water Spout

Status
Double Team
Endure
Focus Energy
Lock-On
Protect
Soak
Substitute
Thunder Wave
Toxic

Tangela [Marley] (M)
Nature: Sassy (+1 SpDef, -15% Spd and -10% Evasion)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

Tangela
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 52 (60/1.15)
-10% Evasion

Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/6
MC: 1
DC: 4/5

Attacks: (17)

Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Power Whip

Leech Seed
Leaf Storm
Giga Drain

Sludge Bomb
Protect
Substitute
Hidden Power (Fire 7)
Sunny Day

Throh [Broh] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) [LOCKED]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45

Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 1/5

Attacks: (17/59)

Physical
Bind
Body Slam
Circle Throw
Payback
Return
Revenge
Rock Slide
Seismic Toss
Storm Throw
Vital Throw

Special
None

Status
Bide
Endure
Focus Energy
Leer
Protect
Substitute
Taunt

Lucario [Odin] (M)
Nature: Naive (+15% Spd, +12% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15)
+12% Accuracy

Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks: (29)

Physical
Blaze Kick
Bone Rush
Circle Throw
Counter
Crunch
Close Combat
Dig
Drain Punch
Feint
Force Palm
Hi Jump Kick
Metal Claw
Quick Attack
Reversal

Special
Aura Sphere
Dark Pulse
Final Gambit

Status
Agility
Copycat
Detect
Double Team
Endure
Foresight
Heal Pulse
Me First
Metal Sound
Nasty Plot
Screech
Substitute

Nidoran♂ [Tyr] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 1
DC: 1/5

Attacks: (15)

Leer
Peck
Focus Energy
Tackle
Double Kick
Poison Sting
Fury Attack

Counter
Head Smash
Sucker Punch

Ice Beam
Thunderbolt
Sludge Bomb
Toxic
Venoshock

Sableye [Adamas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Type: Dark / Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW) [UNLOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50/1.15)
-10% Evasion

Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 5/5

Attacks: (29/103)

Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Foul Play
Faint Attack
Knock Off
Confuse Ray
Shadow Ball

Metal Burst
Recover
Sucker Punch

Magic Coat
Fire Punch
Ice Punch
Icy Wind
Counter
Metronome

Taunt
Dig
Will-O-Wisp
Substitute
Payback
Dark Pulse
Focus Punch
Toxic
Torment

Slowpoke [Charles] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (15/1.15)
-10% Evasion

Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (25)

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse

Mud Sport
Sleep Talk
Safeguard

Scald
Flamethrower
Ice Beam
Thunder Wave
Psychic
Psyshock
Shadow Ball
Light Screen
Bide
Reflect
Protect
Endure

Chimchar [Lanky] (M)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW) [LOCKED]: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (+) (61*1.15)

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Encore
Fake Out
Focus Punch

Dig
Fire Blast
Will-O-Wisp

Minccino [Katara] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW) [LOCKED]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15)
+17% Accuracy

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (16):

Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap

Aqua Tail
Endure
Mud-Slap

Thunderbolt
Dig
U-Turn

Timburr [Allied] (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW) [LOCKED]: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (22)

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Counter
Endure
Mach Punch

Drain Punch
Ice Punch
Fire Punch
Reversal
ThunderPunch

Protect
Taunt
Payback

Solosis [Teddy] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15)

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Imprison

Protect
Shadow Ball
Thunder Wave

Eelektrik [Photon] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40/1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0

Attacks: (14)

Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Thunderbolt
Acid Spray

Aqua Tail
Giga Drain
Magnet Rise
Signal Beam
Super Fang

Acrobatics


DRAGONS


Garchomp(*) [Junior] (M)
Nature: Hasty (+15% Spe, +16% Acc, -1 Def)

Bio: Junior has been with me since the start. His loyalty and strength have been key to my success. Although he's aware of his immense power, he knows how to responsibly wield it. His loyalty will sometimes get him into situations that he cannot handle by himself, but his lifelong friend, Resistor, is always there to back him up when needed.

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats: 108 / 130 / 95 / 80 / 85 / 102

HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (102*1.15)
+16% Accuracy

Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks: (38/79)

Physical
Aerial Ace
Aqua Tail
Body Slam(*)
Brick Break
Crunch
Dig(*)
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Giga Impact
Iron Head
Metal Claw
Outrage(*)
Rock Slide(*)
Sand Tomb(*)
Shadow Claw
Slash(*)
Stone Edge
Tackle(*)
Take Down(*)
Thrash

Special
Draco Meteor
Dragon Rage(*)
Dragon Pulse
Earth Power
Flamethrower
Fire Blast
Mud Shot
Surf
Twister

Status
Double Team
Endure
Protect(*)
Sand-Attack(*)
Sandstorm(*)
Scary Face(*)
Stealth Rock
Substitute

Cyclohm [Mainstream] (M)
Nature: Modest (+1 SpAtk, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (42)

Double Hit
Tri Attack
Bide
Leer
Whirlwind
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Dragon Pulse
Weather Ball
Hurricane
Zap Cannon

Shock Wave
Heal Bell
Hydro Pump
Signal Beam
Gust

Draco Meteor

Thunderbolt
Thunder
Flamethrower
Fire Blast
Surf
Ice Beam
Torment
Protect
Substitute
Thunder Wave
Volt Switch
Light Screen
Endure
Trick Room
Aerial Ace
Dragon Tail
Toxic

Dragonite [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Dragon / Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
-10% Evasion

Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks: (40/109)

Fire Punch
ThunderPunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Outrage
Safeguard
Dragon Tail
Dragon Rush
Aqua Tail
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
ExtremeSpeed
Light Screen

Draco Meteor
Ice Punch
Superpower

Ice Beam
Thunderbolt
Thunder
Flamethrower
Fire Blast
Surf
Endure
Fly
Sky Drop
Protect
Substitute
Earthquake
Stone Edge
Focus Punch
Dive

Horsea [Typhon] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW) [LOCKED]: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5

Attacks: (19)

Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse
Dragon Dance

Disable
Muddy Water
Razor Wind

Ice Beam
Rain Dance
Scald
Dive

Axew [Ono] (M)
Nature: Jolly (+15% Spe, +15% Acc, -1 SpA)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW) [LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (57*1.15)
+15% Accuracy

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks: (18)

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Outrage

Counter
Endeavor
Endure

Superpower
Aqua Tail

Protect
Dig
Substitute

Deino [Siris] (M)
Nature: Hasty (+15% Spe, +7% Acc, -1 Def)

Type: Dark / Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15)
+7% Accuracy

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0

Attacks: (17)

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Dragon Pulse

Dark Pulse
Earth Power
Head Smash

Zen Headbutt

Taunt
Protect
Thunder Wave




Future Possible Gym Team
  • Garchomp
  • Cyclohm
  • Dragonite
  • Kingdra
  • Salamence
  • Hydreigon
  • Haxorus
  • Druddigon

Pokemon:
  • Onix
  • Sneasel
  • Togepi

Items:
  • x2 Expert Belt
  • x1 Leftovers
  • x1 Life Orb

Necturine [Prima] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW) [LOCKED]: This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (13)

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Giga Drain

Protect
Substitute
Psychic
 

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