Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay. Lemme see if I can do this right.

Trainer Name: Frosty
Pokemon: Syclant, Ninetales, Vaporeon, Cyclohm, Dusknoir, Zoroark, Snorlax, Roserade, Magmortar, Reuniclus, Tangrowth, Fidgit, Ferrothorn, Emboar, Whimsicott, Chandelure, Rotom, Necturna, Ludicolo, Abomasnow, Pyroak, Torterra, Braviary, Colossoil, Camerupt, Stratagem, Sableye, Lapras.
W/L/T: 39/6/3
CC: 85 (+88 reserved for TLR)

Backpack:

Items:
Signature Items:m

1x Eviolite
2x Rare Candy
1x Rose Incense
2x Water Stone
1x Reaper Cloth
1x Everstone
1x Full Incense
1x Magmarizer
1x Dusk Stone

Rotom Items:
1X Wash Washer
1x Cut Mower
1x Heat Toaster
1x Frost Fridge

Type-Specific Items:
2x Miracle Seed
2x Magnet
1x Mystic Water
1x Poison Barb
1x Black Glasses
1x Charcoal
1x Soft Sand
1x Spell Tag

Other Battle Items
1x Amulet Coin
2x Exp Share
1x Light Clay
2x Heat Rock
1x Bug Gem
1x Grass Gem
1x Focus Sash
1x Max Revive
2x Expert Belt

Herbs:
2x Mental Herb

Berry Pocket:
5x Enigma Berry
2x Oran Berry
1x Leppa Berry
1x Cheri Berry
1x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Occa Berry
2x Passho Berry
2x Wacan Berry
2x Rindo Berry
2x Yache Berry
2x Chople Berry
2x Kebia Berry
2x Shuca Berry
2x Coba Berry
2x Payapa Berry
2x Tanga Berry
2x Charti Berry
2x Kasiv Berry
2x Haban Berry
2x Colbur Berry
2x Babiri Berry
2x Chilan Berry

Stuff for Raids
12 Valor Counters
1 Glyph of Ancient Power
1 Glyph of Crunch
1 Glyph of Ice Shard
1 Glyph of Ice Beam
1 Glyph of Flash Cannon
1 Glyph of Thunderbolt
1 Glyph of Meteor Mash
1 Badge of Valour
1 Charged Stone: Increases the BP of Electric-type attacks by three (3), and reduces the EN of Reflect and Light Screen by one (1).
1 Wand of Five Thunders: Increases the BP of Electric-type attacks by four (4) and the paralysis chance of all Electric-type attacks by a flat ten percent (10%) if it already has a paralysis chance.


Other RP Stuff
Scythe of the Pale Rider

Badges:
Seismic Badge (Ground)
Water Badge (Water)
Verdant Badge (Grass)
Fuse Badge (Electric)
Ghost Badge (Ghost)

Token Pocket:
Universal Counters: 44

http://www.smogon.com/forums/showthread.php?t=102740 [vs Zarator - Finished]
http://www.smogon.com/forums/showthread.php?t=103319 [vs Doran Dragon - Finished]
http://www.smogon.com/forums/showthread.php?t=102692 [vs LupusAter - Finished]
http://www.smogon.com/forums/showthread.php?t=103703 [vs Kannon - DQ]
http://www.smogon.com/forums/showthread.php?t=3447345 [vs shuckles the hero - Finished]
http://www.smogon.com/forums/showthread.php?t=3447563 [vs Blue_Tornado - Finished]
http://www.smogon.com/forums/showthread.php?t=3448449 [vs Korski - Finished]
http://www.smogon.com/forums/showthread.php?t=103602 [vs RitterCat - Finished]
http://www.smogon.com/forums/showthread.php?p=3570233 [vs Flora - Finished]
http://www.smogon.com/forums/showthread.php?t=3446604 [vs Lord Jesseus - Finished]
http://www.smogon.com/forums/showthread.php?p=3577611 [vs Deadfox081 - Finished]
http://www.smogon.com/forums/showthread.php?t=3449276 [vs Pimpgangster - Finished]
http://www.smogon.com/forums/showthread.php?t=3449553 [vs Korski - Finished]
http://www.smogon.com/forums/showthread.php?t=3452142 [vs Albinoloon - Finished]
http://www.smogon.com/forums/showthread.php?t=3452248 [vs dogfish44 - Finished]
http://www.smogon.com/forums/showthread.php?t=3450921 [vs Deadfox - Finished]
http://www.smogon.com/forums/showthread.php?p=3736901 [vs Athenodoros - Finished]
http://www.smogon.com/forums/showthread.php?t=3452740 [vs Arcanite - Finished]
http://www.smogon.com/forums/showthread.php?t=3468229 [vs Ragnarokalex - Finished]
http://www.smogon.com/forums/showthread.php?t=3468986 [vs Ullarwarlord - Finished]
http://www.smogon.com/forums/showthread.php?t=3468837 [Yarnus of Bethany - Finished]
http://www.smogon.com/forums/showthread.php?t=3469570 [vs Arcanite - Finished]
http://www.smogon.com/forums/showthread.php?t=3470443 [vs C$FP - Finished]
http://www.smogon.com/forums/showthread.php?t=3469220 [vs Rediamond - Finished]
http://www.smogon.com/forums/showthread.php?t=3471665 [vs Lockdown - Finished]
http://www.smogon.com/forums/showthread.php?t=3471709 [vs Objection - Finished]
http://www.smogon.com/forums/showthread.php?t=3471657 [vs Kaxtar - DQ]
http://www.smogon.com/forums/showpost.php?p=4440010&postcount=13 [ vs SubwayJ - Finished]
http://www.smogon.com/forums/showthread.php?t=3473947 [vs Danmantincan - Finished]
http://www.smogon.com/forums/showthread.php?t=3474379&page=2 [vs Wanderer - Finished]
http://www.smogon.com/forums/showthread.php?t=3474857&page=3 [vs Yarnus of Bethany - Finished]
http://www.smogon.com/forums/showthread.php?t=3476582 [vs LupusAter take 2 - Finished]
http://www.smogon.com/forums/showthread.php?t=3475952 [vs Ground Gym Leader - Got Seismic Badge]
http://www.smogon.com/forums/showthread.php?t=3480738 [vs Eternal_Drifter take 2]
http://www.smogon.com/forums/showthread.php?t=3480204&page=2 [vs akela - Finished]
http://www.smogon.com/forums/showthread.php?t=3478267&page=3 [vs Wolfe - Finished]
http://www.smogon.com/forums/showthread.php?t=3478346&page=3 [vs Water Gym Leader - Got Water Badge]
http://www.smogon.com/forums/showthread.php?t=3482258&page=2 [vs AOPSUser - Finished]
http://www.smogon.com/forums/thread...usic-vs-frosty-reffed-by-flamestrike.3484549/ [vs Elevator Music take 2 - Finished]
http://www.smogon.com/forums/threads/it-happened-on-4-20-pwnemon-vs-frosty-grass-qualifiers.3482573/ [ Grass Qualifiers vs Pwnemon - Got Grass Badge]
http://www.smogon.com/forums/threads/electric-leader-dogfish44-vs-challenger-frosty.3483951/page-2 [ vs Electric Gym Leader - Got Fuse Badge]
http://www.smogon.com/forums/thread...ng-in-here-frosty-vs-objection.3486493/page-2 [vs Objection take 2 - finished]
http://www.smogon.com/forums/thread...-released-sign-up-main-thread.3454764/page-13 [vs akela take 2 - finished]
http://www.smogon.com/forums/threads/not-another-6v6-frosty-vs-gerard.3484399/page-2 [vs Gerard - DQ]
http://www.smogon.com/forums/thread...-challenger-frosty-3v3-singles.3487673/page-2 [vs Ghost Gym Leader - Got Ghost Badge]
http://www.smogon.com/forums/threads/frosty-vs-akela-in-the-grass-gym.3489001/page-2 [vs akela take 3 - Battle Finished]
http://www.smogon.com/forums/threads/a-frosty-warrior-of-ice-not-water.3488652/page-2 [vs waterwarrior take 2 = Finished]



Current Battles:
1: Canis Majoris
2: Gerard
3: TheWolfe (eventually)
Gym: Steel eventually
RP: Subway
Reffing: A lot of stuff

Pokemon Team:

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5


Attacks (44/78):
Acrobatics
Avalanche
Blizzard (*)
Bug Bite (*)
Bug Buzz
Bulldoze
Counter
Earth Power (*)
Earthquake
Electoweb
Endure
Focus Energy (*)
Giga Drain
Hail
Hone Claws
Hyper Beam
Icebeam
Ice Punch
Ice Shard (*)
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Knock Off
Leech Life (*)
Leer (*)
Pin Missile
Protect (*)
Rock Slide
Scratch (*)
Sheer Cold
Slash (*)
Sleep Talk
Solarbeam
Spikes
Stone Edge
Struggle Bug
Substitute
Superpower (*)
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor

Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



Abilities:
Flash Fire:
(innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) [UNLOCKED] When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Attacks (46/79):
Bide
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flamethrower
Foul Play
Grudge
Guard Swap
Heat Wave
Hex
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
Solarbeam
Substitute
Tail Whip
Toxic
Will-o-Wisp

Vaporeon [Ruto] (Female)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) [UNLOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55 (65*0.85v)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Attacks (53/89):
Acid Armor
Aqua Ring
Aurora Beam
Baton Pass
Bide
Bite
Blizzard
Brine
Charm (*)
Covet
Detect
Dig (*)
Dive
Double-Edge
Endure
Focus Energy
Growl (*)
Hail
Haze
Heal Bell
Helping Hand (*)
Hydro Pump
Hyper Voice
Ice Beam
Icy Wind
Last Resort
Mist
Muddy Water
Protect
Quick Attack (*)
Rain Dance
Reflect
Rest
Roar
Sand-attack (*)
Scald
Shadow Ball (*)
Sleep Talk
Swift (*)
Substitute
Surf
Tackle (*)
Tail Whip (*)
Take Down
Tickle (*)
Toxic
Trump Card
Water Gun
Water Pulse
Wish
Yawn (*)

Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (85/85 - Movepool Complete):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass (7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (93/96):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Charge Beam
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

Zoroark * (Byrne) M
Nature: Hasty (Speed +; Defense -, +17 accuracy)

Type:
Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121(105 x 1.5^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0

Abilities:
Illusion:
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Attacks (31/73):
Agility
Bounce
Counter
Dark Pulse
Embargo
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Focus Blast
Foul Play
Fury Swipes
Grass Knot
Hone Claws
Imprison
Leer
Memento
Nasty Plot
Night Daze
Night Slash
Protect
Punishment
Pursuit
Scary Face
Scratch
Snatch
Snarl
Sucker Punch
Taunt
Torment
U-turn

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (90/118):
After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rollout
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shock Wave
Skull Bash
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlwind
Yawn
Zap Cannon
Zen Headbutt

Roserade[Saria] {F}

Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:

HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (60/71):

Absorb
Aromatherapy
Attract
Bullet Seed
Cotton Spore
Covet
Double Team
Endure
Energy Ball
Extrasensory
Flash
Frustration
Fury Cutter
Giga Drain
Grass Knot
Grasswhistle
Growth
Hidden Power Fire (6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Water Sport
Weather Ball
Worry Seed
Venoshock


Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): [UNLOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (37/94):
Barrier
Belly Drum
Clear Smog
Confuse Ray
Counter
Cross Chop
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Focus Blast
Focus Punch
Heat Wave
Helping Hand
Hyper Beam
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Protect
Psychic
Rest
Rock Slide
Sleep Talk
Smog
Smokescreen
Solar Beam
Substitute
Sunny Day
Taunt
Thunderbolt
Thunderpunch
Torment
Will-o-Wisp

Reuniclus[Morpha] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (44/75):
Acid Armor
After You
Calm Mind
Charm
Confuse Ray
Drain Punch
Endeavor
Energy Ball
Fire Punch
Focus Blast
Future Sight
Gravity
Heal Block
Hidden Power (Ground, 7)
Helping Hand
Ice Punch
Imprison
Knock Off
Light Screen
Magic Coat
Night Shade
Pain Split
Protect
Psychic
Psyshock
Psywave
Recover
Reflect
Role Play
Rollout
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Thunder
Thunderpunch
Trick
Trick Room
Wonder Room

Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (76/88):
Absorb
Aerial Ace
Amnesia
Ancientpower
Attract
Bide
Bind
Block
Brick Break
Bulldoze
Bullet Seed
Confusion
Constrict
Covet
Curse
Cut
Double Team
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustation
Giga Drain
Giga Impact
Grass Knot
Growth
Headbutt
Hidden Power Fire [7]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Swap
Power Whip
Protect
Psych up
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Stun Spore
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Thief
Tickle
Toxic
Vine Whip
Worry Seed
Wring Out

Fidgit (Dethl) Male
Nature: Careful
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Dreamworld) [UNLOCKED]
Type: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks (49/103):
Acid Spray
After You
Air Slash
Block
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Drill Run
Earth Power
Earthquake
Encore
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Lucky Chant
Magic Room
Metronome
Rapid Spin
Razor Wind
Reflect
Rest
Sand Attack
Sand Tomb
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Stealth Rock
Tailwind
Taunt
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlwind
Wide Guard
Wonder Room

Ferrothorn [Onox] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate)
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15) (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks (39/62):
Aerial Ace
Bulldoze
Bullet Seed
Curse
Endeavor
Explosion
Flash Cannon
Giga Drain
Gyro Ball
Gravity
Harden
Hone Claws
Ingrain
Iron Defense
Iron Head
Knock Off
Leech Seed
Magnet Rise
Metal Claw
Mirror Shot
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Rock Climb
Rollout
Seed Bomb
Selfdestruct
Sleep Talk
Snore
Spikes
Stealth Rock
Substiute
Tackle
Thunder Wave
Toxic
Worry Seed

Ganon (M) Emboar

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

EC 9/9
MC 0
DC 5/5

Nature:

Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (69/79):

Arm Thrust
Assurance
Attract
Blast Burn
Block
Brick Break
Body Slam
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Ember
Endeavor
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Giga Impact
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock (7)
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scald
Sleep Talk
Smack Down
Smog
Snore
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunderpunch
Toxic
Wild Charge
Will-o-Wisp
Yawn

Whimsicott[Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (37/59):
Absorb
Attract
Beat Up
Charm
Covet
Cotton Spore
Cotton Guard
Encore
Endeavor
Energy Ball
Fake Tears
Giga Drain
GrassWhistle
Growth
Gust
Helping Hand
Hidden Power Ice (7BP)
Hurricane
Hyper Beam
Knock Off
Leech Seed
Light Screen
Mega Drain
Memento
Natural Gift
PoisonPowder
Protect
Psychic
Razor Leaf
Rest
Safeguard
Seed Bomb
Sleep Talk
SolarBeam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Tickle
Toxic
Trick Room
Worry Seed

Chandelure [Jalhalla] (M)

Nature: Timid (+ Speed, - Attack, +10%acc)

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [UNLOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10%acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC
5/5

Attacks (61/62):
Acid
Acid Armor
Astonish
Attract
Calm Mind
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Water (7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-Wisp

Rotom [Bellum]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (52/52) - MOVEPOOL COMPLETE!:
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass (7BP)
Light Screen
Mudslap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp

Diababa [Necturna] (F)
Nature: Impish (+Def, -SpA)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (66/66 - Movepool Complete!) :
Attract
Bind
Calm Mind
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice (7BP)
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Helping Hand)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (69/87):

Absorb
Astonish
Attract
Blizzard
Brick Break
BubbleBeam
Counter
Dive
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Fling
Focus Blast
Focus Punch
Frustation
Fury Swipes
Giga Drain
Grass Knot
Growl
Hail
Hidden Power Rock (7BP)
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Smash
Scald
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Toxic
Uproar
Water Gun
Water Sport
Whirlpool
Zen Headbutt

Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Abilities:
Snow Warning:
(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Moves (47/74):
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Earthquake
Endure
Energy Ball
Fling
Focus Blast
Focus Punch
Frost Breath
Giga Drain
Grass Knot
GrassWhistle
Growth
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Rock Slide
Role Play
Safeguard
Secret Power
Seed Bomb
Sheer Cold
Sleep Talk
Skull Bash
Substitute
Swagger
Synthesis
Toxic
Wood Hammer

Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks (85/85 - Movepool maxed):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice (7BP)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon

Torterra [Great Deku Tree] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass/Ground
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) UNLOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5


Attacks (48/79):
Absorb
Amnesia
Bite
Block
Bullet Seed
Crunch
Curse
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Grass Pledge
Iron Head
Iron Tail
Leaf Storm
Leech Seed
Light Screen
Mega Drain
Outrage
Protect
Razor Leaf
Reflect
Rest
Roar
Rock Polish
Safeguard
Sand Tomb
Seed Bomb
Sleep Talk
Solarbeam
Substitute
Superpower
Sunny Day
Stealth Rock
Stone Edge
Synthesis
Tackle
Toxic
Wide Guard
Withdraw
Wood Hammer
Worry Seed

Braviary [Helmaroc King] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): [UNLOCKED](Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round..

EC: 6/6
MC: 0
DC: 5/5

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (88*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks (50/50) - Movepool Maxed!:
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Cut
Defog
Double Team
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power Water
Hone Claws
Hyper Beam
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Wing Attack
Work Up

Colossoil [Gyorg] (M)
Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound
- (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Innate) [UNLOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC:6/6
MC:0
DC:
5/5

Moves (57/90):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bubblebeam
Bulldoze
Crunch
Dark Pulse
Dig
Dive
Double Team
Dragon Tail
Drill Run
Earthquake
Encore
Endure
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Horn Attack
Horn Drill
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Muddy Water
Payback
Peck
Protect
Pursuit
Quash
Rapid Spin
Roar
Rock Slide
Rock Tomb
Sand Tomb
Sleep Talk
Smack Down
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Sucker Punch
Substitute
Superpower
Swallow
Tackle
Taunt
Thunder Fang
Toxic
U-Turn
Water Spout

Camerupt [King Dodongo] (M)
Nature: Quiet
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor(Innate):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (45/77):

Amnesia
Ancientpower
Body Slam
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Growl
Heat Wave
Hyper Beam
Incinerate
Lava Plume
Magnitude
Mud Bomb
Overheat
Protect
Rest
Roar
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stone Edge
Substitute
Sunny day
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Stratagem [Vaati] [-]

Timid Nature (+15% Speed, +26% Accuracy, -1 Atk)
Type: Rock. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Innate) UNLOCKED: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (52/71):
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Electroball
Embargo
Endure
Energy Ball
Explosion
Flamethrower
Flash
Flash Cannon
Fire Blast
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying (6BP)
Hyper Beam
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smackdown
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball

Sableye (Zant) (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC:Not Aplicable
MC:0
DC:5/5

Attacks (52/105):
Astonish
Confuse ray
Counter
Dark Pulse
Detect
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Ice Punch
Icy Wind
Knock off
Leer
Low Kick
Magic Coat
Mean look
Metal Burst
Moonlight
Night Shade
Pain Split
Payback
Power gem
Protect
Psych Up
Punishment
Recover
Role Play
Scratch
Shadow Sneak
Shadow ball
Shadow claw
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

Lapras [Oshus] (Male)
Nature: Quiet (+SpA, -Spe and -10%evasion)
Type: Ice/Water
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb
(Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Passive) [DW UNLOCKED]: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: - - -
MC: 0
DC: 5/5

Moves (35/91):

Level-Up

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Hydro Pump
Sheer Cold

Egg
Avalanche
Dragon Pulse
Whirlpool
Substitute
Refresh
Dragon Dance

TM/HM
Blizzard
Surf
Thunderbolt
Protect
Toxic
Endure
Bide
Roar
Hail
Hyper Beam
Dive
Frost Breath
Rest

Tutor:
Heal Bell
 
Last edited:
Trainer Name: Kannon
Pokemon: Porygon, Kabuto, Golett, Electabuzz, Poliwag, Caterpie, Farfetch'd, Sableye, Azurill
W/L/T: 4-3-4
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:

Finished:
1
2
3
4
5
6
7
8
9
10
11

Pokemon Team:


Porygon(*) [Ruben on Rye] (U)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)

EC: 3/9
MC: 0
DC: 1/5

Attacks:
Conversion (*)
Conversion 2 (*)
Tackle (*)
Sharpen (*)
Psybeam (*)
Agility (*)
Recover (*)
Magnet Rise (*)
Lock-On (*)
Magic Coat (*)
Tri-Attack (*)
Zap Cannon (*)
Ice Beam (*)
Trick Room (*)
Discharge


Kabuto (*) [Grilled Ham-and-Cheese] (M)
Nature: Brave (Attack increased by *; Speed reduced by 15%)
Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be activated) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 48 (-)

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Scratch (*)
Harden (*)
Absorb (*)
Leer (*)
Mud Shot (*)
Sand-Attack (*)
Confuse Ray (*)
Knock Off (*)
Rapid Spin (*)
Dig (*)
Rock Slide (*)
Waterfall (*)
Protect
Giga Drain


Golett [Meatball Sub] (U)
Nature: Adamant (+1 * Attack; -1* Special Attack)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) his Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

EC: 2/6
MC: 1
DC: 3/5

Attacks:
Pound (*)
Astonish (*)
Defense Curl (*)
Mud Slap (*)
Rollout (*)
Shadow Punch (*)
Iron defense (*)
Mega Punch (*)
Magnitude (*)
Curse (*)
Hammer Arm (*)
Earthquake (*)
Protect (*)
Rock Polish (*)
Rock Slide (*)
Dynamicpunch


Electabuzz [Steak Frisco] (M)
Nature: Lonely (+1 * Attack, -1 * Def, )
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: **** (+)
Def: ** (-)
SpA: ***
SpD: ***
Spe: 105

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock (*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Cross Chop (*)
Meditate (*)
Ice Punch (*)
Hidden Power (Grass, 7) (*)
Protect (*)
Wild Charge (*)
Charge Beam
Screech
Thunder
Teleport
Thunder Wave


Poliwag [Italian BMT] (M)
Nature: Serious (No Effect on Stats)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): (Innate) he Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 90

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Water Sport (*)
Bubble (*)
Hypnosis (*)
Water Gun (*)
Body Slam (*)
Rain Dance (*)
Doublslap (*)
Bubblebeam (*)
Encore (*)
Endeavor (*)
Water Pulse (*)
Protect (*)
Psychic (*)
Double-Team (*)
Hydro Pump
Belly Drum


Caterpie [Pastrami] (M)
Nature: Modest ( +1 * Special Attack -1 * Attack)
Type: Bug
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ** (+)
SpD: *
Spe: 45

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
String Shot (*)
Bug Bite (*)
Snore (*)


Farfetch'd [BLT] (M)
Nature: Adamant (+1 * Attack, -1 * Special Attack)
Type: Normal/Flying
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: ** (-)
SpD: ***
Spe: 60

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Peck (*)
Poison Jab (*)
Sand-Attack (*)
Leer (*)
Fury Cutter (*)
Fury Attack (*)
Knock Off (*)
Aerial Ace (*)
Slash (*)
Air Cutter (*)
Swords Dance (*)
Quick Attack (*)
Leaf Blade (*)
Revenge (*)
Roost (*)
Acrobatics (*)
Double Team (*)


Sableye [Philly Cheese Steak] (M)
Nature: Brave (+1 * Attack; -15% Speed)
Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 43 (-)

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Leer (*)
Scratch (*)
Foresight (*)
Night Shade (*)
Astonish (*)
Fury Swipes (*)
Fake-Out (*)
Detect (*)
Shadow Sneak (*)
Sucker Punch (*)
Recover (*)
Metal Burst (*)
Will-O-Wisp (*)
Taunt (*)
Payback (*)


Azurill [PB&J] (M)
Nature: Brave (+1 * Attack; -15% Speed)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: **** (+) (Huge Power)
Def: **
SpA: *
SpD: **
Spe: 17 (-)

EC: 0
MC: 0
DC: 0/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Body Slam (*)
Encore (*)
Sing (*)
Scald (*)
Waterfall (*)
Iron Tail (*)
 
Trainer Name: Westwind
Pokemon: Mantyke, Cottonee, Breezi
W/L/T: 1-1-0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:


Pokemon Team:


Mantyke (*) Faccila (M)
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.


Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: ***
SpD: ***** (+1)
Spe: 50


EC: 2/6
MC: 1
DC: 1/5

Attacks:
Tackle (*)
Bubble (*)
Supersonic (*)
BubbleBeam (*)
Headbutt (*)
Agility (*)
Wing Attack (*)

Signal Beam (*)
Haze (*)
Mirror Coat (*)

Ice Beam (*)
Double Team (*)
Rain Dance (*)



Cottonee (*) Vuelo (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:

HP: 90
Atk: * (-)
Def: ***
SpA: *** (+)
SpD: **
Spe: 66
EC: 2/6
MC: 2
DC: 2

Attacks:
Absorb (*)
Growth (*)
Leech Seed (*)
Stun Spore (*)
Mega Drain (*)
Cotton Spore (*)
Razor Leaf (*)
PoisonPowder (*)

GrassWhistle (*)
Fake Tears (*)
Tickle (*)

Energy Ball (*)
Double Team (*)
Sunny Day (*)



Breezi (*) Contrario (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: ** (-)
SpD: **
Spe: 85

EC: 4/6
MC: 1
DC: 1

Attacks:
Gust (*)
Sand-Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Copycat (*)
Healing Beam (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)

Disable (*)
Sand Tomb (*)
Spikes (*)

Double Team (*)
Acrobat (*)
Protect (*)


Togepi [Petro] (M)
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 1/9
MC: 1
DC: 1/5

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.



Attacks:
Growl (*)
Charm (*)
Metronome (*)
Sweet Kiss (*)
Yawn (*)
Encore (*)
Follow Me (*)
Bestow (*)

Nasty Plot (*)
Extrasensory (*)
Stored Power (*)

Sunny Day (*)
Flamethrower (*)
Solarbeam (*)
 
Trainer Name: Showsni
Pokemon: Charmander, Mudkip, Teddiursa
W/L/T: 0-0-0
Trainer Counter: 4

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 2
Business Tokens:

[Links to ongoing battles]
Vs. Nightmare jigglypuff
Vs. RitterCat

Pokemon Team:


Charmander(*) Steamy (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) [LOCKED] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

Charmander
HP: 90
Atk: **
Def: * (-)
SpA: **
SpD: **
Spe: 75 (65 * 1.15)

EC: 1/9
MC: 1
DC: 1/5
KOC: 1
Free Nature change

Attacks:

Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Rage (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)

Counter (*)
Focus Punch (*)
Outrage (*)

Fire Blast (*)
Will-o-wisp (*)
Substitute (*)


Mudkip(*) Jenny (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate) [LOCKED] This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

Mudkip
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)

EC: 1/9
MC: 1
DC: 1/5
KOC: 1

Attacks:
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)

Counter (*)
Mirror Coat (*)
Refresh (*)

Ice Beam (*)
Surf (*)
Dig (*)


Teddiursa(*) Teddy (M)
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) [LOCKED] This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

Teddiursa
HP: 90
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)

EC: 2/6
MC: 2
DC: 2/5
KOC: 2
Free Nature change

Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)

Close Combat (*)
Crunch (*)
Counter (*)

Toxic (*)
Facade (*)
Protect (*)
 
Trainer Name: Caliber
Pokemon: Steelix*, Weavile*, Claydol, Drifblim, Phanpy, Magnemite, Lileep, Houndoom, Krookodile, Bisharp, Drapion, Corphish, Murkrow, Larvitar, Burmy
W/L/T: 3/12/0
Trainer Counter: 6

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Ref Tokens: 14
Business Tokens: 0
Battle Points: 3

Ongoing Battles:

Vs. SimonSays ~ Dark Training 2: Time Travel Boogaloo


Ongoing Roleplays:

N/A



Gym Team:



Pokemon Team:

Ouroboros(*) - Steelix (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Steel/Ground
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 2
DC: 2/5

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport(*)
Tackle(*)
Harden(*)
Bind(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Smack Down(*)
Sandstorm(*)
---------------
Heavy Slam(*)
Flail(*)
Stealth Rock(*)
---------------
Dig(*)
Earthquake(*)
Gyro Ball(*)
---------------
Total: 19


Slashe(*) - Weavile (M)
Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+24% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Moves:
Scratch(*)
Leer(*)
Taunt(*)
Quick Attack(*)
Screech(*)
Faint Attack(*)
Fury Swipes(*)
Agility(*)
Ice Shard
Embargo
Revenge
Assurance
Night Slash
----------------
Ice Punch(*)
Fake Out(*)
Pursuit(*)
----------------
Aerial Ace(*)
Brick Break(*)
Double Team(*)
X-Scissor
Dig
----------------
Total: 21


Doomsday - Claydol (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Power Split
Ancientpower
--------------------
Ice Beam
Telekinesis
Toxic
Psyshock
Shadow Ball
--------------------
Cosmic Power
Extrasensory
Earth Power
--------------------
Total: 18


Hindenburg - Drifblim (M)
Nature: Timid (+15% Speed, +X Accuracy, -1 Attack)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 92 (80*1.15) (+10% Accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.
Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Moves:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball
Explosion
------------
Clear Smog
Disable
Hypnosis
Destiny Bond
------------
Protect
Will-o-wisp
Thunder Wave
-------------
Total: 16


Richter - Phanpy (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 4
DC: 2/5

Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam
----------------
Bulldoze
Rock Slide
Facade
----------------
Ice Shard
Head Smash
Heavy Slam
----------------
Total: 15


Boltzmann - Magnemite (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analytic (DW) (Can be Enabled): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Moves:
Metal Sound
Tackle
Thundershock
Supersonic
SonicBoom
Thunder Wave
Spark
------------------
Flash Cannon
Thunderbolt
Explosion
------------------
Lock-on
Zap Cannon
Discharge
------------------
Total: 13


Cradds - Lileep (M)
Nature: Relaxed (+1 Defense, -15% Speed, -15% Evasion)

Type: Rock/Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW) (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Astonish
Constict
Acid
Ingran
Confuse Ray
-----------------
Grass Knot
Sandstorm
Sludge Bomb
-----------------
Recover
Mirror Coat
Mega Drain
-----------------
Total: 11


Faust - Houndoom (M)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Type: Dark/Fire
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+) (+14% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) (DW): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Nasty Plot
Foul Play
Inferno
------------------
Sucker Punch
Fire Spin
Reversal
------------------
Flame Charge
Taunt
Flamethrower
Will-O-Wisp
------------------
Total: 19


Hendrix - Krookodile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Outrage
Foul Play
Earthquake
Crunch
--------------
Fire Fang
Thunder Fang
Counter
--------------
Bulldoze
Taunt
Stone Edge
--------------
Total: 20


Kusanagi - Bisharp (F)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Innate) (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Metal Burst
Night Slash
Iron Head
--------------
Psycho Cut
Revenge
Sucker Punch
---------------
Low Sweep
Aerial Ace
Hone Claws
Stone Edge
---------------
Total: 17


Carnage - Drapion (M)
Nature: Adamant (-1 Special Attack, +1 Attack)

Type: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW) (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Moves:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
--------------
Night Slash
Confuse Ray
Pursuit
--------------
Brick Break
Swords Dance
Aerial Ace
Earthquake
--------------
Total: 19


Écrevisse - Corphish (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (DW) (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Moves:
Bubble
Harden
Vicegrip
Leer
Bubblebeam
Protect
------------
Superpower
Ancientpower
Endeavor
------------
Waterfall
Payback
Brick Break
------------
Total: 12


Malefic - Murkrow (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (91/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently
Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
-------------
Brave Bird
Roost
Mirror Move
------------
Thunder Wave
Psychic
Payback
------------
Total: 13


Rex - Larvitar (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
--------------
Outrage
Assurance
Curse
--------------
Bulldoze
Brick Break
Torment
--------------
Total: 13


Buggles - Burmy (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)

Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36 / 1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW) (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Moves:

Protect
Tackle
Bug Bite
Hidden Power (Water 7)
----------------
Snore
String Shot
----------------
Total: 6
 
Trainer Name: IceBug
Pokemon: Sigilyph, Vanilluxe, Beedrill, Slugma, Stratagem, Accelgor, Escavalier, Armaldo, Galvantula, Durant, Chingling, Venomoth, Grimer, Pineco, Syclar, Vespiquen
W/L/T: 8-20-0
Trainer Counter: 14

Backpack:

Items:

Link Cable
Mental Herb x5
Exp. Share

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 2
Business Tokens:

Ongoing Battles:



Completed Battles:

2v2 - IceBug vs Darkamber8828 aka The RNG Hates Darkamber: The Match
2v2 Doubles - IceBug vs Rittercat aka Weedle < Nohface
1v1 at the Mega Tree! IceBug vs iiMKUltra!!! aka I Defy Anyone to Have a Battle End Faster
1v1 at Gemstone Cave! IceBug vs XVIcaliber! aka Gogo Type Coverage
2v2 Doubles - IceBug vs. PinkCaptainFalcon [ref: XVIcaliber] aka Status Cancer
Round 1, Tournament Match #20! IceBug vs C$FP! aka Karmatic Status
np: undisputed vs. Icebug: Battle in the Hedge Maze! aka Lost for Months in a Hedge Maze
2v2 Doubles at the Mega Tree! IceBug vs Ragnarokalex! aka Splat...Splat...Splat
Triples Battle! IceBug V. GoldenKnight! (Ref: DarkSlay) aka A Real Yawnfest
The Fog of War 6-Way RPG Battle aka The Adventures of Ninjacream and the 7 HP Ducklett!
One on One! Icebug and jas61292! SoS refs while grooving to the Persona 4 OST! aka Envenomed
IceBug vs super effective Fire Blast down under aka <-----
LIGHTNING ROUND ~ 1v1 Singles, IceBug vs. elDino! aka Greased Lightning Round
IceBug vs. Deadfox081: So Strongth (Korski refs) aka Bugs Kill Chandelures, Not Magnets
Battle on Citadark Isle: Charmander & Deck Knight vs IceBug & C$FP aka Good Game, Deck
2v2 Doubles Ice Bug vs SimonSays, reffed by AJ aka Afterburn
Lord Jesseus vs IceBug in the usual place aka 4/5/4/5/167 Accelgor
1v1 at the Tournament Arena: IceBug vs. Galladiator aka Baby Bug Brawl
SoS is back, and reffing in STYLE! Ice Bug vs. Blazikenmaster-Zeo in a thrilling 1v1! aka Chingling RAGE!!!
Down and Dirty! IceBug vs. Metal Bagon, 1 on 1 in Muckraker Swamp! - aka Crazy Frog of the Swamp
2v2 NFE Doubles: IceBug vs. Ragnarokalex aka Chingling Kryptonite
Comfy Man Fur Purse vs. Icebug aka Why didn't you buy Oki Recover, huh?
Single Strongmons at the Arena! IceBug VS. Dogfish aka Confusion and Humming
Battle on the Prairie. IceBug VS. Jas aka SCREENS!!!
IceBug Vs. Rewindman, Where do you think they're fighting?! aka Every Game, More Taunt
IceBug vs. Fire Blast aka Astral Finish
rewindman vs. IceBug aka Order Second, Get Blocked Utterly
IceBug vs. Rickheg?! THE ASB ARENA?! ONE STRONGMON EACH?! aka A Battle of Wits and Sharp Things
C$FP vs. Ice Bug at the token farming arena! (ASB Arena) aka A Victory Against C$FP...FINALLY...
IceBug Vs. Steampowered, 2v2 Doubles, don't bother reading, its boring aka Attempted Mid-Stage Pineco Sweep

Training Battles:

Crush the Combee

Crush the Combee II
Crush the Combee: Combee Edition
The End of Honeybuns




Pokemon Team:


Sigilyph(*) Herald (F)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)

Type: Psychic/Flying
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 112 (97*115%)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 5
DC: 5/5

Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Tinted Lens: (DW) (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Attacks (17):

Gust(*)
Miracle Eye(*)
Hypnosis(*)
Psywave(*)
Tailwind(*)
Whirlwind(*)
Psybeam(*)
Air Cutter(*)
Light Screen(*)
Psychic

Psycho Shift(*)
Ancientpower(*)
Roost(*)

Psycho Shock(*)
Toxic(*)
Thunder Wave(*)
Reflect



Vanilluxe(*) Haagendazs (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (22):

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Ice Beam
Hail
Mirror Coat
Blizzard

Imprison(*)
Autotomize(*)
Magnet Rise(*)

Toxic(*)
Explosion(*)
Frost Breath(*)
Protect
Double Team
Substitute
Flash Cannon


Beedrill Sharpness (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 3
DC: 4/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper: (DW) (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks (11):

Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes

Iron Defense


Slugma Cragg (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (20*85%)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 4/6
MC: 1
DC: 2/5

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (16):

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Flamethrower
Earth Power

Protect
Overheat
Will-o-wisp

Acid Armor
Heat Wave
Smokescreen

Pain Split


Stratagem Tourmaline (Genderless)
Nature: Quirky (No Effect on Stats)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker: (DW)(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks (17):

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Shadow Ball
Energy Ball
Stone Edge
Giga Drain
Protect
Flamethrower

Paleo Wave
Metal Sound
Earth Power


Oki Accelgor (M)
Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (145*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks (29):

Leech Life
Acid
Bide
Curse
Acid Spray
Double Team
Quick Attack
Struggle Bug
Mega Drain
Swift
Bug Buzz
Recover
Me First
Final Gambit

Guard Split
Encore
Feint
Spikes
Endure

Rain Dance
Protect
Energy Ball
Focus Blast
Sludge Bomb
Hidden Power Rock 7
Toxic
Swagger
Substitute
Venoshock


Neru Escavalier (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Attacks (21):

Peck
Leer
Endure
Fury Cutter
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Iron Head
Reversal

Megahorn
Faint Attack
Screech
Counter

Rain Dance
Poison Jab
Substitute
Protect
Aerial Ace
Swagger


Fossilus Armaldo (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain

Attacks (20):

Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Fury Cutter
Rock Blast

Cross Poison
Screech
Iron Defense

X-Scissor
Rock Slide
Brick Break
Earthquake
Stone Edge
Aerial Ace

Aqua Tail
Endure
Stealth Rock


Spritz Galvantula (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Attacks (23):

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Electro Ball
Bug Bite
Gastro Acid
Discharge
Bug Buzz

Disable
Rock Climb
Cross Poison

Rain Dance
Struggle Bug
Energy Ball
Protect
Light Screen
Thunder
Hidden Power (Ground 7)
Double Team


Durant Tesserant (M)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)

Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 3 (+)
Spe: 109
Size Class: 1
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 0/5

Abilities:
Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Truant: (DW) (Innate)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Attacks (12):

Vicegrip
Sand-attack
Fury Cutter
Bite
Agility
Metal Claw

Endure
Thunder Fang
Faint Attack

Protect
Stone Edge
Hone Claws


Chingling Trill (F)
Nature: Calm (+1 SpD, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 3

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (14):

Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Disable
Hypnosis
Recover

Taunt
Reflect
Light Screen

Magic Coat


Venomoth Dustwing (F)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin: (DW) (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Attacks (22):

Silver Wind
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Sleep Powder
Gust
Psychic
Bug Buzz

Giga Drain
Toxic Spikes
Rage Powder

Protect
Toxic
Venoshock

Roost
Endure


Grimer Zol (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (25/1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


Attacks (14):

Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb

Imprison
Shadow Sneak
Stockpile

Protect
Thunderbolt
Fire Blast


Caltrops Pineco (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (16):

Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Gyro Ball

Endure
Stealth Rock
Counter

Light Screen
Reflect
Rock Slide
Earthquake


Phendrana Scylar (F)
Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks (17):

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold

Counter
Earth Power
Superpower

Hone Claws
Taunt
Ice Beam


Emperia Vespiquen (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 34 (40/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (20):

Sweet Scent
Gust
Bug Bite
Poison Sting
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order
Swagger
Destiny Bond

Protect
Acrobatics

Ominous Wind
Air Cutter
Tailwind
Endure
 
Trainer Name: Nightmare Jigglypuff
Team: Arghonaut, Gengar, Fidgit, Starmie, Swampert, Shuckle, Mismagius, Feraligatr, Fraxure, Alomomola, Metagross
Traded: Sableye
W/L/T: 2/10/1
Currency Counter: 4
Universal Counters: 8

Backpack:
Wise Glasses
Amulet Coin

Berry Pocket:
2 Leppa Berries
2 Cheri Berries
2 Chesto Berries
2 Pecha Berries
2 Rawst Berries
2 Aspear Berries


Battle Slot 1: None
Battle Slot 2: None
Battle Slot 3: None
Tournament: None
RP: None
Gym: N/A



My team:


Arghonaut [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Cross Chop
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Waterfall (*)

Bulk Up (*)
Drain Punch (*)
Ice Punch (*)
Soak

Thunder Punch

Earthquake (*)
Rock Slide (*)
Mach Punch
Aqua Jet
Taunt
Bulldoze
Recover
Protect
Knock Down
Substitute
Dive
Total moves: 22



<Gengar> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+17) (+19% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: N/A

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade
Sucker Punch
Shadow Punch
Dark Pulse
Destiny Bond
Hex

Confuse Ray (*)
Perish Song
Smog (*)
Disable (*)

Taunt
Hidden Power (Bug 6 BP)
Will-O-Wisp
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Total Moves: 20



Fidgit [Murdoc] (Female)
Nature: Modest
Type: Poison/Ground
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Magic Room
Wonder Room
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Heal Pulse (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Helping Hand
Comet Punch
Entrainment (*)
Gravity
Sludge Bomb
Heal Block
Wide Guard

Wish
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Me First

Venom Shock (*)
Double Team (*)
Taunt (*)
Light Screen
Reflect
Quash
Substitute
Toxic
Protect
Total Moves: 34



Starmie [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Reflect Type
Swift

Light Screen
Power Gem
Hydro Pump

Pain Split

Ice Beam
Thunderbolt
Thunder
Rain Dance
Protect
Surf
Total Moves: 18



Swampert [Frederick] [Male]
Nature: Adamant
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Bomb
Mud Sport
Counter
Earthquake
Hammer Arm

Mirror Coat
Curse
Waterfall
Wide Guard
Yawn

Roar
Double Team
Brick Break
Bulldoze
Rock Slide
Protect
Dig
Total Moves: 22



Shuckle [Fra Mauro] (Male)
Nature: Adamant
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5

EC: N/A
MC: 0
DC: 5/5

Attacks:
Withdraw (*)
Constrict (*)
Bide (*)
Struggle Bug (*)
Encore (*)
Wrap (*)
Safeguard (*)
Rest (*)
Gastro Acid
Bug Bite
Rollout
Power Trick
Power Split

Knock Off (*)
Acupressure (*)
Sand Tomb (*)

String Shot
Sleep Talk

Dig
Gyro Ball (*)
Earthquake (*)
Rock Slide (*)
Total Moves: 22



Mismagius [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 14

EC: 6/6
MC: 3
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison
Lucky Chant
Magical Leaf
Power Gem

Nasty Plot
Taunt
Thunderbolt
Dark Pulse
Energy Ball
Substitute

Will-o-Wisp
Shadow Ball
Pain Split
Total Moves: 20



Feraligatr [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Agility
Superpower
Aqua Tail

Aqua Jet
Crunch
Mud Sport

Protect
Earthquake
Dig
Waterfall
Total Moves: 19



Fraxure [Sassafras] (Female)
Nature: Adamant
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Locked): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67

EC: 4/9
MC: 6
DC: 3/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Claw
Outrage

Counter
Endeavor
Reversal

Protect
X-Scissor
Swords Dance
Substitute
Total Moves: 14



Alomomola [Amore Pesce] (F)
Nature: Rash
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 2/5

Moves:
Pound
Water Sport
Aqua Ring
Aqua Jet
Doubleslap
Heal Pulse
Protect
Water Pulse
Wish
Wide Guard

Mirror Coat
Pain Split
Tickle

Ice Beam
Rain Dance
Scald
Shadow Ball
Total Moves: 14



Metagross [Onion_Bubs] (Unknown)
Nature: Quiet
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-10)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 4
DC: 4/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Meteor Mash
Bullet Punch
Psychic

Headbutt
Iron Head
Zen Headbutt

Gravity
Shadow Ball
Total Moves: 13


Traded:

(No picture for you.)
Sableye [Quentin] (Male)
Nature: Brave
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster [DW Locked]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45 (-)

EC: N/A
MC: 0
DC: 0/5

Moves:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Metal Burst
Recover
Sucker Punch

Taunt
Brick Break
Shadow Claw
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I think mine got lost on the last page :(
Stupid stuffed up HIDE tags
Looks good, approved. Just note that for Mienfoo's Speed the stuff in the brackets should be (65*1.15^). Otherwise people may think that it's speed is 75*1.15! I can trust you to fix that without me having to re-approve though.

1.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
[a]jas61292[/a]
Trainer Name: jas61292
Pokemon: Typhlosion, Lucario, Swanna, Porygon-Z, Tomohawk, Ditto, Honchkrow, Octillery, Gigalith, Jigglypuff, Simisage, Unfezant, Ledian, Salamence, Liepard, Drifblim, Delibird, Sandslash, Seaking, Bellossom, Farfetch'd, Stantler, Girafarig, Minun, Plusle, Wobbuffet, Sentret, Bouffalant, Buizel, Gliscor, Rufflet, Throh, Maractus, Cupra, Corsola
W/L/T: 34-26-1

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
1x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
CC: 37
UC: 0

Items Pocket:
Metal Powder
Sharp Beak
Light Clay
Exp. Share
Stick
Master Ball

Ongoing Battles:

Battle 1: vs The Royal Guard
Battle 2: vs Someoneslse
Battle 3: None
Tournament:
RP: Battle Hall Challenge
Gym Challenger Battle: None
Gym Leader Battle 1: Leader jas61292 vs Challenger Son_of_Shadoo
Gym Leader Battle 2: Leader jas61292 vs Challenger waterwarrior
vs Darkamber8828 (L)
vs elDino (W)
vs Pikapwnd (L)
vs JBCWK (W via DQ)
vs TravelLog (W)
vs Fire Blast (W)
Me + Ragnarokalex vs Dark Pulse + Spenstar (Canceled. DQ before 2 rounds)
The Fog of War (2nd Place out of 6, which I was told counts as a win)
vs IceBug (W)
vs Spenstar (W via DQ)
vs Maxim (L)
Me + Woodchuck vs Albinoloon and ToastTyrant13 (W)
vs ToastTyrant13 (L)
vs TEA_DEAMON (W)
vs C$FP (W)
vs Flora (L)
vs Ragnarokalex (L)
vs TravelLog (W)
vs Alchemator (W)
vs GoldenKnight (W)
vs DarkSlay (training battle, L)
vs Chieliee (W)
vs Ziposaki (W)
vs Blazikenmaster-Zeo (Training battle, W)
vs Darkamber8828 (W)
vs Rickheg (L)
vs Its_A_Random (L)
vs shinyskarmory vs LightWolf (L)
vs EndQuote (W)
vs IceBug (W)
vs Temperantia (W)
vs Kaxtar vs Son_of_Shadoo (W)
vs Woodchuck (T)
vs TravelLog (W)
vs deadfox081 (L)
vs Leethoof (L)
vs Objection (W)
vs EndQuote (W)
vs Rediamond vs Temperantia vs LightWolf (L, 3rd Place out of 4)
vs Galladiator (W)
vs The Royal Guard (L)
vs Elevator Music (never really started)
vs MrcRanger97 (W)
vs C$FP (Training Battle, W)
Dogfish's 2k melee (3rd out of 6)
vs Pikapwnd (W)
vs Dummy007 (W)
vs Arcanite (L)
vs Son_of_Shadoo (L)
vs Destiny_Warrior (L)
vs MrcRanger97 (L)
vs Dark Pulse (DQ)
vs Galladiator (W)
vs Lady Salamence (W)
vs Lady Salamence (W)
vs Texas Cloverleaf (W via DQ)
vs Galladiator (W via DQ)
vs Texas Cloverleaf (L)
vs TheWolfe (L)
vs Pwnemon (L)
vs Rediamond (L)
vs Texas Cloverleaf (L)
vs danmantincan (L)
vs Texas Cloverleaf (L)
big melee thing (L)
vs King Serperior (W)
vs Texas Cloverleaf (L)vs Texas Cloverleaf (L)

Tournament #1 Round 1 vs smashlloyd20 (L)
Tournament #2 Round 1 vs Texas Cloverleaf (W)
Tournament #2 Round 2 vs Ragnarokalex (W via DQ)
Tournament #2 Round 3 vs Leethoof (L)
Tournament #2 Finals vs Dogfish44 (W)

Flying-type leader bout vs Objection (W)

Leader jas61292 vs Challenger dogfish44 (L)
Leader jas61292 vs Challenger Maxim (W)
Leader jas61292 vs Challenger SubwayJ (L)
Leader jas61929 vs waterwarrior (W)
Leader jas61292 vs Athenodoros (L)
Leader jas61292 vs Texas Cloverleaf (L)
Leader jas61292 vs Glacier Knight (W)


Gym Team:


Swanna(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks (32 Moves):

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Air Slash
Roost
Rain Dance
Tailwind
Brave Bird
Hurricane

Me First (*)
Mirror Move (*)
Steel Wing (*)
Brine
Gust

Facade (*)
Ice Beam (*)
Scald (*)
Toxic
Hidden Power Ground (7)
Substitute
Double Team
Protect
Fly
Surf
Dive
Hyper Beam

Sky Attack
Icy Wind


Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (57 Moves):

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Hyper Voice
Sky Drop
Superpower
Rest
Hurricane
Healing Wish
Retaliate

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento
Baton Pass

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot
Hyper Beam
Snatch
Safeguard
Rock Slide
Swagger
Quash
SolarBeam
Attract
Brick Break
Incinerate
Fly

Tailwind
After You
Bounce
Sleep Talk
Sky Attack
Drain Punch


Honchkrow [Lafayette] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (51 Moves):

Faint Attack
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch
Torment
Nasty Plot
Night Slash
Dark Pulse
Foul Play

Roost
Psycho Shift
Confuse Ray
Sky Attack
Brave Bird
Perish Song
Quick Attack
Drill Peck
Mirror Move
Quash
Tailwind

Calm Mind
Thunder Wave
Snarl
Shadow Ball
Psychic
Protect
Substitute
Payback
Fly
Hidden Power Grass
Double Team
Psych Up
Toxic
Embargo
Hyper Beam
Double Team

Heat Wave
Icy Wind
Superpower
Endure
Snatch
Detect
Double-Edge
Twister

-This pokemon was caught in a Heal Ball during the Fog of War


Unfezant (Bird) (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 93
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks (30 Moves):

Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind
Featherdance
Facade
Tailwind
Sky Attack

Hypnosis
Steel Wing
Uproar
Wish

Toxic
Protect
Hidden Power Ground (7)
Hyper Beam
Double Team
Psych Up
Giga Impact
U-Turn
Substitute
Swagger
Fly

Heat Wave


Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Attacks (35 Moves):

Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Swift
Bug Buzz
Agility

Bide
Drain Punch
Encore
Focus Punch
Endure
Screech

Toxic
Protect
Substitute
Dig
Acrobatics
Swords Dance
Focus Blast
U-Turn
Double Team
Hidden Power (Psychic)
Brick Break

Tailwind
String Shot

Ice Punch
Thunder Punch
Roost
Air Cutter


Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (49 Moves):

Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail
Dragonbreath
Scary Face

Dragon Dance
Dragon Pulse
Hydro Pump
Endure
Dragon Rush

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)
Protect
Bulldoze
Swagger
Flamethrower
Double Team

Draco Meteor
Tailwind
Sleep Talk
Iron Defense

Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing
Roost
Air Cutter
Mimic

Defog


Gliscor (Ground) (M)
Nature: Careful (+ SpD, -SpA)

Type: Ground/Flying
Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (32 Moves):

Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Sky Uppercut
Guillotine
X-Scissor

Counter
Feint
Night Slash

Protect
U-Turn
Earthquake
Taunt
Dig
Stone Edge
Rock Slide
Substitute
Toxic

Aqua Tail
Sky Attack
Roost
Stealth Rock

Endure


Future Gym Team Members:


Drifblim (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW, Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (80/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (23 Moves):

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Stockpile
Swallow
Hex
Ominous Wind
Shadow Ball
Explosion

Disable
Hypnosis
Weather Ball
Clear Smog

Toxic
Will-O-Wisp
Thunder Wave
Thunderbolt
Psychic
Substitute
Fly

Magic Coat
Icy Wind
Tailwind


Delibird (Epic) (M)
Nature: Lonely (+Atk, -Def)
Type: Ice/Flying
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Vital Spirit:
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW, unlocked): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 5/5

Attacks (15 Moves):

Present

Fake Out
Future Sight
Ice Shard
Ice Punch

Ice Beam
Brick Break
Aerial Ace
Substitute
Fly

Seed Bomb
Sky Attack
Signal Beam

Focus Punch
Counter


Farfetch'd (Karl) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 4/5

Attacks (22 Moves):

Peck
Poison Jab
Sand Attack
Leer
Fury Cutter
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance
Feint
Night Slash
Acrobatics
False Swipe

Leaf Blade
Quick Attack
Revenge

Facade
Acrobatics
U-Turn

Sky Attack
Helping Hand


Rufflet (Hudson) (M)
Nature: Jolly (x1.15 Spe, -1 SpA, +11% Accuracy)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 4
DC: 3/5

Attacks (16 Moves):

Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Whirlwind
Brave Bird

Rock Slide
U-Turn
Shadow Claw
Fly

Roost
Superpower
Tailwind


Other Pokemon:


Typhlosion(*) (M)
Nature: Naïve (+15% Speed, +16% Accuracy, -1 SpD)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrowergoes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW, unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15 = 115)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Attacks (25 Moves):

Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Swift
Flamethrower
Lava Plume
Roll Out
Inferno
Double-Edge
Eruption

Extrasensory (*)
Flare Blitz (*)
Foresight (*)

Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)
Hidden Power Electric (7)
Sunny Day
Focus Blast
Earthquake
Solarbeam
Fire Blast
Substitute

Low Kick

Counter


Lucario(*) Ike (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (41 Moves):

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Dark Pulse
Detect
Metal Claw
Me First
Copycat
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Dragon Pulse
Close Combat
Extremespeed
Quick Guard
Final Gambit

Agility (*)
Blaze Kick (*)
Vacuum Wave (*)
Bullet Punch
Circle Throw

Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Hidden Power Ice (7)
Flash Cannon
Shadow Ball
Dig
Substitute

Thunderpunch

Focus Punch
Drain Punch
Water Pulse

Bonemerang


Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (37 Moves):
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam
Lock-On
Zap Cannon

Thunder Wave
Ice Beam
Toxic
Shadow Ball
Solarbeam
Dark Pulse
Psychic
Hidden Power Fighting (7)
Protect
Substitute
Blizzard
Thunderbolt
Double Team

Foul Play
Wonder Room

Teleport
Bide
Pain Split
Shock Wave
Icy Wind


Ditto (Squishy)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW, unlocked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attack:
Transform


Octillery (Oddity) (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW, unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (33 Moves):

Gunk Shot
Water Gun
Constrict
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam
Soak

Acid Spray
Rock Blast
Water Spout

Fire Blast
Charge Beam
Waterfall
Psychic
Energy Ball
Substitute
Thunder Wave
Protect
Toxic
Surf
Dive
Payback
Blizzard
Mud Shot

Bounce

Endure


Gigalith (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks (25 Moves):
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Power Gem
Smack Down
Stealth Rock
Stone Edge
Explosion

Curse
Heavy Slam
Magnitude
Gravity

Double Team
Sandstorm
Substitute
Earthquake
Giga Impact
Rock Smash
Rest
Rock Slide
Protect


Jigglypuff (TuffPuff) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW, unlocked): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11


EC: 5/9
MC: 1
DC: 5/5

Attacks (22 Moves):
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Disable
Round
Roll Out
Doubleslap
Gyro Ball
Hyper Voice

Fake Tears
Perish Song
Wish

Psychic
Shadow Ball
Fire Blast
Solarbeam
Reflect
Ice Beam


Gravity


Simisage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW, unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 2
DC: 5/5

Attacks (22 Moves):
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment
Acrobatics

Leaf Storm
Low Kick
Nasty Plot

Dig
Energy Ball
Shadow Claw
Rock Slide
Taunt
Brick Break
Substitute
Protect
SolarBeam


Liepard (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW, unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 2
DC: 5/5

Attacks (21 Moves):
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash
Taunt
Sucker Punch

Encore
Pay Day
Yawn

Thunder Wave
Double Team
Substitute
Shadow Ball
Grass Knot


Sandslash (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (30 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter
Magnitude
Crush Claw
Dig
Sandstorm

Counter
Endure
Night Slash
Rapid Spin

Earthquake
X-Scissor
Sandstorm
Rock Slide
Toxic
Brick Break
Protect
Shadow Claw
Safeguard

Bide

Dynamicpunch
Stealth Rock


Seaking (Matthew) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 5
DC: 4/5

Attacks (17 Moves):
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail
Waterfall
Megahorn
Soak
Horn Drill

Aqua Tail
Hydro Pump
Skull Bash

Ice Beam
Poison Jab
Dive


Bellossom (Trixie) (F)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evas)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Healer (DW, Unlocked): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 9/9
MC: 5
DC: 5/5

Attacks (17 Moves):
Leaf Blade
Sunny Day
Magical Leaf
Absorb
Sweet Scent
Acid
Poison Powder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Giga Drain

Flail
Synthesis
Teeter Dance

Venoshock
Sunny Day
SolarBeam

Drain Punch

Endure


Stantler (Oswald) (M)
Nature: Bashful (No Changes)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 2
DC: 4/5

Attacks (18 Moves):
Tackle
Leer
Astonish
Hypnosis
Stomp
Sand Attack
Take Down
Confuse Ray
Jump Kick
Imprison
Me First
Zen Headbutt

Disable
Extrasensory
Megahorn

Thunderbolt
Earthquake
Energy Ball



Girafarig (Chandler) (M)
Nature: Mild (+SpA, -Def)

Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

MC: 2
DC: 3/5

Attacks (20 Moves):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass
Crunch
Psychic

Double Kick
Mirror Coat
Wish

Thunderbolt
Shadow Ball
Energy Ball


Magic Coat



Minun (Zip) (M)
Nature: Timid (+15% Spe, -Atk, +14% Acc)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (95*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 3

Attacks (17 Moves):
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Charm
Copycat
Charge
Trump Card
Entrainment

Sing
Sweet Kiss
Wish

Toxic
Thunder
Charge Beam


Plusle (Zap) (M)
Nature: Modest (+SpA, -Atk)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 3

Attacks (16 Moves):
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Sweet Kiss
Wish

Light Screen
Grass Knot
Substitute
Thunderbolt

Counter



Wobbuffet (M) [The Amazing Wobbuffet, God Of Gods]
Nature: Relaxed (+Def, -Spe)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shadow Tag:
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 135
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 28 (33/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
DC: 1/5

Attacks (9 Moves):

Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond

Tickle
Mimic


Sentret [Guardian] (M)
Nature: Hasty (+15% Spe, -1 Def, +5% Acc)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 23 (20*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 4/6
MC: 2
DC: 4/5

Attacks (19 Moves):
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Sucker Punch
Hyper Voice

Assist
Iron Tail
Reversal

Toxic
Protect
Shadow Ball
Dig
Substitute


Bouffalant [AFROBULL] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Reckless:
(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 4
Weight Class: 4
Base Rank Total: 17

MC: 0
DC: 2/5

Attacks (14 Moves):
Pursuit
Leer
Rage
Fury Attack
Horn Attack
Scary Face
Revenge
Giga Impact

Skull Bash
Iron Head
Amnesia

Earthquake
Stone Edge
Wild Charge


Buizel (Finny) (M)
Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 4/6
MC: 4
DC: 3/5

Attacks (15 Moves):
Sonicboom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Aqua Tail
Hydro Pump

Aqua Ring
Me First
Tail Slap

Blizzard
Brick Break
Dig
Rock Tomb
Waterfall


Maractus (Tussy) (F)
Nature: Brave (+Atk, -Spe, -10 Evas)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

MC: 2
DC: 1/5

Attacks (15 Moves):
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm

Leech Seed
Spikes
Wood Hammer

Sunny Day
SolarBeam
Substitute


Throh (Chuck) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Gust: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 1/5

Attacks (14 moves):
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Fire Punch
Ice Punch
ThunderPunch

Earthquake
Stone Edge
Taunt


Cupra (Robert) (M)
Nature: Sassy(+1 SpD, -15% Spe, -10% Evas)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (44/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (11 moves)

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Bug Buzz
Counter
Disable

Psyshock
Protect
Will-O-Wisp


Corsola (Reef) (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evas)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 0/5

Attacks (19 Moves):

Tackle
Harden
Bubble
Recover
Refresh
Rock Blast
Bubblebeam
Ancientpower
Lucky Chant

Barrier
Bide
Head Smash
Icicle Spear
Ingrain

Light Screen
Earthquake
Reflect
Scald
Explosion
 
Trainer Name: Kindrindra
Pokemon: Nohface, Audino
W/L/T: 0/0/0
Trainer Counter: 6

Backpack:
Berry Pocket:
2x Oran
2x Leppa
2x Cheri
2x Chesto
2x Rawst
2x Aspear
Token Pocket:
Ref Tokens: 0
Business Tokens: 0

[Any Links to ongoing battles here]

Pokemon Team:


Nohface(*) Puffy (F)
Nature: Adamant
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost
reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other
Ground moves can still hit.
Levitate (DW - Sealed): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and
Magnitude. Other Ground moves can still hit.
Stats: 80 / 53 / 85 / 25 / 80 / 10
HP: 100
Atk(+): ***
Def: ***
SpA(-):
SpD: ***
Spe: 10

EC: 0/6
MC:
DC: 0/5
Attacks:
Scratch(*)
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Odor Sleuth(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)
Featherdance(*)
Flail(*)
Meteor Mash(*)
Toxic(*)
Will-o-Wisp(*)
Substitute(*)


Audino(*) Ribbon (M)
Nature: Quiet
Type: Normal
Normal: Normal types are the vanilla of Pokemon, but don't be fooled by their lack of super-effective STAB attacks. Normal STAB brings with it a broad array of boosting moves
and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are surivalists and generalists. Normal types share a feud
with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth or claws without energizing them
first. Nonetheless, if the attack is basic enough, normal types can pick it up with ease. Summary: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron
Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple
battle will have all their status conditions healed.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10%
(flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats: 103/60/86/60/86/50
Audino
HP: 110
Atk: ***
Def: ***
SpA(+): ****
SpD: ***
Spe(-): 50(-15%)
MC: 0
DC: 0/5
Attacks:
Pound(*)
Growl(*)
Helping Hand(*)
Refresh(*)
Doubleslap(*)
Attract(*)
Secret Power(*)
Make Friends(*)
Wish(*)
Heal Bell(*)
Encore(*)
Wild Charge(*)
Ice Beam(*)
Surf(*)
 
Trainer Name: Gothic Togekiss
Pokemon: Frillish, Deerling, and Vulpix
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:


Frillish* [Murasa] (Female)
Nature: Bold

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

HP: 90
Atk: *(-1)
Def: ***(+1)
SpA: ***
SpD: ***
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble(*)
Water Sport(*)
Absorb(*)
Night Shade(*)
Bubblebeam(*)
Recover(*)
Water Pulse(*)

Ice Beam (*)
Shadow Ball(*)
Will-o-wisp(*)

Acid Armor(*)
Confuse Ray(*)
Mist(*)

--------


Deerling* [Yuka] (Female)
Nature: Jolly

Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Serene Grace(DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

HP: 100
Atk: ***
Def: **
SpA: *(-1)
SpD: **
Spe: 86 (75 x 1.15^)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Camouflage(*)
Growl(*)
Sand-attack(*)
Double Kick(*)
Leech Seed(*)
Faint Attack(*)
Take Down(*)
Jump Kick(*)

Work Up(*)
Energy Ball(*)
Wild Charge(*)

Fake Tears(*)
Synthesis(*)
Grasswhistle(*)

-----------


Vulpix* [Ran] (Female)
Nature: Timid

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Vulpix
HP: 90
Atk: *(-1)
Def: **
SpA: **
SpD: ***
Spe: 74 (65 x 1.15^)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)

Energy Ball(*)
Attract (*)
Substitute(*)

Hypnosis(*)
Extrasensory(*)
Hex(*)
 
Trainer Name: Dragonboy52
Pokemon: Garchomp, Porygon-Z, Bronzong, Azurill.
W/L/T: 0-0-0
Trainer Counter: 22
Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:


Completed Battles:
Vs Venser(Lost)
Vs Lord Jesseus(Won)

Bronzong(*)
Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks and -10% evasivness.)
Type: Steel/Psychic

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:Evades Ground moves.
Heatproof:Halves damage from Fire moves and burns.

Stats:

HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 22(-)

Moves:

Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Iron Defense(*)
Safeguard(*)
Gyro Ball(*)
Trick Room(*)
Substitute(*)
Protect(*)

EC: 6/6
MC: 9
DC: 5/5

Azurill (*) (Male)

Nature: Brave (+Special Attack, -Speed)

Type: Normal

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
Stats:

HP: 90
Atk: Rank 2(+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17(-)

Moves:

Splash(*)
Charm(*)
Tail Whip(*)
Bubble(*)
Slam(*)
Water Gun(*)
Body Slam(*)
Encore(*)
Refresh(*)
Ice Beam(*)
Surf(*)
Return

EC:3/9
MC: 5
DC:3/5


Garchomp (Male)

Nature: Adamant

Type:

Dragon/Ground

Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities

Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
Garchomp
HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 102


Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
Stone Edge
Dragon Claw
Rock Slide
Fire Fang

EC:9/9
MC:6
DC:5/5



Porygon Z
Nature: Modest (Special Attack increased by *; Attack decreased by *)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities

Download Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Adaptability
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Analytic
(Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Porygon-Z
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 90

EC: 9/9
MC: 13
DC: 5/5

Attacks:
Conversion(*)
Conversion 2(*)
Sharpen(*)
Tackle(*)
Agility(*)
Psybeam(*)
Recover(*)
Magnet Rise(*)
Tri Attack(*)
Discharge(*)
Magic Coat(*)


Thunderbolt(*)
Ice Beam(*)
Toxic(*)


Torchic (Male)
Nature: Lonely
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Ability 2 (DW): Speed Boost
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Counter
Endure
Night Slash

Hone Claws
Fire Blast
Rock Slide
 
Tip for Nidpenguin: google.com. Or, use this site: http://pkmn.net/?action=content&page=viewsection&id=87

Trainer Name:
Careless
Pokemon: Larvesta, Karrablast, Shelmet
W/L/T: 0/0/0
Trainer Counter:0

Backpack:

Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:


Pokemon Team:


Larvesta* [Vulcan] (Male)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

Type:
Bug/Fire: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1);Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fire


Abilities:
Flame Body: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 69 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember*
Leach Life*
String Shot*
Take Down*
Morning Sun*
Zen Headbutt*
Magnet Rise*
Will-O-Wisp*
Overheat*
U-Turn*


Shelmet* [Sheldon] (Male)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack.)
Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)

Abilities:
Hydration: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Shell Armor: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat (DW): Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: *(-)
Def: ***
SpA: ***(+)
SpD: ***
Spe: 25

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leech Life*
Acid*
Bide*
Curse*
Struggle Bug*
Mega Drain*
Yawn*
Mud-Slap*
Spikes*
Encore*
Energy Ball*
Toxic*
Venoshock*


Karrablast* [Karl] (Male)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack.)
Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)

Abilities:
Swarm: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Shed Skin: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard (DW): Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck*
Leer*
Endure*
Fury Cutter*
Fury Attack*
Headbutt*
False Swipe*
Faint Attack*
Bug Bite*
Megahorn*
Poison Jab*
Swords Dance*
Aerial Ace*
 

Trainer Name:
rickheg
Pokemon: Arcanine, Syclant, Mienshao, Beedrill, Fraxure, Rotom-W, Dusknoir, Leafeon, Espeon, Dragonite, Pyroak, Luxray, Colossoil, Gallade, Tangrowth, Milotic, Volcarona, Rhyperior, Golurk, Machamp, Pignite, Hydreigon, Cyclohm, Druddigon, Gible, Bagon, Stratagem, Necturna, Krilowatt, Metagross, Conkeldurr, Tomohawk, Sableye, Numel, Nidoran M
W/L/T: not keeeping track anymore

Backpack:

Berry Pocket:
2x Oran Berry
7x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Enigma Berry
1x Fire Gem
1x Fighting Gem
1x Light Clay
1x Amulet Coin
1x Expert Belt
2x Exp. Share
1x Life Orb
1x Reaper Cloth
1x Dawn Stone
1x Link Cable
1x Protector
1x Iron Ball
2x Everstone
1x Rare Candy

Token Pocket:
Currency Counters: 8
Universal Counters: 34

Ongoing Battles:
rickheg Vs. LouisCyphre, Dark Gym
rickheg Vs. Yarnus of Bethany

Roleplaying:

Completed Battles:

rickheg Vs. Nightmare jigglypuff (W)
rickheg Vs JBCWK! (W)
rickheg Vs. XVIcaliber (W)
rickheg Vs. Objection (L)
rickheg Vs. Leethoof (W)
rickheg Vs. Objection (W)
rickheg Vs. Arcanite (L)
rickheg Vs. Venser (W)
ASB tournament; Vs. Solstice (L)
rickheg Vs. -Charmander- (W)
rickheg Vs. C$FP (L)
rickheg Vs. Xav (L)
rickheg Vs. Fire Blast (L)
rickheg Vs. Lightwolf (L)
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Completed Roleplays:



Arcanine(*) Ziggy (F)
Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odor Sleuth(*)
Take Down(*)
Helping Hand(*)
Flame Wheel(*)
Reversal(*)
ExtremeSpeed
Thunder Fang
Flare Blitz
Agility
Heat Wave

Crunch(*)
Morning Sun(*)
Close Combat(*)
Iron Tail

Flamethrower(*)
Wild Charge(*)
Will-O-Wisp(*)
Swagger
Dragon Pulse
Teleport

Total Moves: 24

Syclant* (Liberty) F
Nature: Rash (Adds 1 to Special Attack; Subtracts 1 from Special Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Leer(*)
Leech Life(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Scratch(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Bug Buzz
Hail
Ice Punch
Sheer Cold

Earth Power(*)
Tail Glow(*)
Silver Wind (*)
Focus Blast
Water Pulse
String Shot

Ice Beam (*)
Hidden Power Fire 6(*)
Protect (*)
Double Team
Frost Breath

Total Moves: 25

Mienshao(*) Swifty (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +16.83% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 121 (105x1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Double Slap(*)
Swift(*)
Calm Mind(*)
Drain Punch
Hi Jump Kick
Wide Guard

Low Kick(*)
Feint(*)
Knock Off(*)

U-Turn(*)
Rock Slide(*)
Brick Break(*)
Poison Jab
Acrobatics
Swords Dance

Total Moves: 19

Beedrill(*) Hivemind (F)
Nature: Adamant (Attack increased by 1; Special Attack reduced by 1)
Type: Bug/Posion
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Run Away (DW) (Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 5/5
MC: 0
DC: 2/5


Attacks:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twinneedle
Rage
Pursuit
Toxic Spikes
Posion Jab
Endevour

Aerial Ace

Total Moves: 13

Fraxure [Chompa] (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 77 (67*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/9
MC: 0
DC: 3/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Outrage
Dragon Dance
Swords Dance
Giga Impact

Dragon Claw
X-Scissor
Poison Jab
Dig
Aerial Ace
Protect
Substitute

Counter
Endure
Night Slash

Move Total: 23

Rotom [Plasma Moto] (genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

EC: n/a
MC: 3
DC: n/a

Attacks: (30/52)
Trick
Astonish
Thunder Wave
Thundershock
Conuse Ray
Uproar
Double Team
Shock Wave
Hex
Charge
Discharge
Substitute
Hydro Pump

Pain Split
Mud Slap
Electro Web
Dark Pulse
Snatch
Sucker Punch

Light Screen
Shadow Ball
Will-O-Wisp
Toxic
Volt Change
Reflect
Thunderbolt
Protect
Thunder
Rain Dance
Charge Beam

Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 3
DC: n/a

Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks: (51/94)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide
Charge Beam
Rain Dance

Raid Only

Shadow Mend

Leafeon- Thorn (F)
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll: (Innate)(DW) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Stat Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack
Bite
Take Down
Leaf Blade
GrassWhistle
Swords Dance
Synthesis

Seed Bomb

Wish
Tickle
Yawn

Toxic
Dig
Double Team
Facade
X-Scissor
Frustration
Reflect

Total Moves: 24

Espeon (Psyjump) M
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Magic Bounce: (Innate)(DW) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Stat Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack
Trump Card
Confusion
Psychic
Morning Sun
Psych Up

Fake Tears
Wish
Yawn

Shadow Ball
Substitute
Toxic
Grass Knot

Total Moves: 19

Dragonite (Loch) (F)
Nature: Rash (Adds 1 to Special Attack, Subtracts 1 from Special Defense)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Thunder Punch
Fire Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Hurricane
Aqua Tail
Outrage
Dragon Rush
Dragon Dance
Dragon Tail

Water Pulse
Dragon Pulse
Extremespeed

Bide
Focus Punch

Toxic
Thunderbolt
Flamethrower
Ice Beam
Double Team
Rain Dance

Total Moves: 25

Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb
GrassWhistle
Revenge

Tutor:
Stealth Rock
Heat Wave
Worry Seed

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect
Earthquake
Bulldoze
SolarBeam

Luxray (Sphinx) M
Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense)

Type: Electric
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: (Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Charge
Bite
Roar
Swagger
Crunch
Wild Charge
Thunder Fang
Discharge

Helping Hand
Ice Fang
Signal Beam
Fire Fang
Quick Attack

Thunderbolt
Thunder Wave
Hidden Power Water (7)
Protect
Frustration
Light Screen

Total Moves: 21


Colosshale (Captain) F
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 8
DC: 5/5

Attacks:
Peck
Horn Attack
Bite
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Magnitude
Bounce
Crunch
Megahorn

Encore
Fake Out
Sucker Punch
Aqua Tail
Fire Fang
Thunder Fang

Earthquake
Rock Slide
U-Turn

Total Moves: 24

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks: (51/131)
Level Up:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut

Egg:
Confuse Ray
Encore
Will-O-Wisp
Disable
Skill Swap
Mean Look

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt
Dual Chop
Trick

TM:
Toxic
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment
X-Scissor
Double Team

Raid Only
Dispel

Tangrowth (Mojonbo Rules) M
Nature: Brave (Adds 1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 2
Spe: 43(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poison Powder
Vine Whip
Bind
Power Whip
Ancient Power

Amnesia
Giga Drain
Leech Seed
Leaf Storm

Seed Bomb

Sunny Day
Hidden Power Fire (7)
Solar Beam
Earthquake

Total Moves: 19

Milotic (Siren) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm: (Innate)(DW) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Safeguard
Hydro Pump
Aqua Ring

Confuse Ray
Dragon Pulse
Mirror Coat

Scald
Rain Dance
Protect

Total Moves: 19

Volcarona (Seraph) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Gust
Quiver Dance
Bug Buzz
Fire Spin
Bug Bite
Heat Wave
Fiery Dance
Hurricane

Morning Sun
Magnet Rise
Foresight

Flamethrower
Sunny Day
Psychic
Toxic
Protect
SolarBeam
Double Team
Fire Blast
Will-O-Wisp
Substitute

Total Moves: 25

Rhyperior (Ryback) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Attacks:
Level Up:
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn
Drill Run
Hammer Arm
Rock Wrecker
Bulldoze

Egg:
Thunder Fang
Ice Fang
Crunch
Fire Fang

Tutor:
ThunderPunch
Fire Punch
Ice Punch
Stealth Rock
Iron Tail
Snore
Sleep Talk

TM:
Pay Day
Sandstorm
Protect
Dig
Double Team
Substitute
Endure
Rock Slide
Rest

Total Moves: 30

Golurk (Megazord)
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard: (Innate) (DW Unlocked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 11
DC: 5/5

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Roll Out
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Night Shade
Focus Punch

Substitute
Rock Slide
Toxic

Total Moves: 15

Machamp (Randy Savage) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (23/95)
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop

Bullet Punch
Ice Punch
Thunder Punch

Fire Punch

Endure
Protect
Earthquake
Brick Break
Rock Slide
Smack Down
Stone Edge

Pignite (Boarbeque) M
Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat: (Innate)(DW Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 47(-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 6/9
MC: 4
DC: 3/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Flare Blitz
Head Smash

Body Slam
Magnitude
Yawn

Grass Knot
Wild Charge
Overheat

Total Moves: 17

Asmodeus - Hydreigon (M)
Nature: Brave (Adds one Rank to Attack; Divide Speed by 1.15 and -10 Evasion)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks:
Level Up
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Double Hit
Work Up

Egg
Fire Fang
Ice Fang
Thunder Fang
Draco Meteor
Earth Power
Dark Pulse

TM
Toxic
Taunt
Thunder Wave
Torment
Protect
Dragon Tail
Double Team

Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap
Power Gem

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast
Sunny Day
Charge Beam
Earthquake

Druddigon (Scar) M
Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)


Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker: (Innate) (DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 41(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: n/a
MC: 0
DC: 1/5

Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch

Crush Claw
Faint Attack
Thunder Fang

Sludge Bomb
Earthquake
Flamethrower
Dragon Claw

Total Moves: 15

Gible (Claw) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 4
DC: 2/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Head
Body Slam

Earthquake
Stone Edge
Aerial Ace

Total Moves: 13

Bagon (Anger) M
Nature: Lonely (Adds 1 to Attack; Subtracts 1 from Defense)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force: (Can be Enabled) (DW Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Pulse
Shadow Claw
Hydro Pump

uFlamethrower
Rock Slide
Brick Break

Total Moves: 12

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:

Weather Ball
Magnet Rise
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave

Tutor:
Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind
Stealth Rock
Sleep Talk
Snore
Magnet Rise
Trick

TM:
Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Protect
Endure
Rock Polish
Explosion
Rest
Calm Mind
Swagger

Necturna (Rosalina) F
Nature: Rash (Adds one to Special Attack; Subtracts one from Special Defense)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4(-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Attacks
Level-Up:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Power Whip
Shadow Ball
Horn Leech

Egg:
Sketch
Leaf Blade
Giga Drain
Ingrain

Tutor:
Trick

TM:
Energy Ball
Psychic
Protect
Stone Edge
Double Team

Raid Only
Shadow Mend

Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Trigger) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump
Volt Switch

Egg Moves:
Metronome
Sheer Cold
Follow Me
Me First
Shock Wave

Tutors:
Electroweb
Icy Wind
Helping Hand
Endure
Signal Beam
Sleep Talk

5th Gen TMs:
Toxic
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team
Thunder Wave
Safeguard
Rain Dance
Substitute
Blizzard

Metagross (Giant Enemy Crab) -
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4(+)
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Agility
Meteor Mash
Bullet Punch
Psychic
Hammer Arm
Miracle Eye
Hyper Beam

Tutor:
Headbutt
Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
Ice Punch

TM:
Hone Claws
Rock Slide
Earthquake
Double Team
Substitute
Brick Break
Shadow Ball
Sludge Bomb
Grass Knot

(Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW) (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Focus Punch
Rock Slide

Egg
Counter
Drain Punch
Wide Guard
Mach Punch
Comet Punch
Endure

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break
Protect
Earthquake
Double Team

Shaman (Tomohawk) M
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave

Egg
Confuse Ray
Roost
Yawn
Rapid Spin

TM
Toxic
Bulldoze
Rock Slide
Brick Break
Focus Blast

Sableye (Garnet) (M)
Nature: Sassy(Special Defense raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks
Level Up
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Foul Play
Zen Headbutt

Egg
Metal Burst
Recover
Sucker Punch

TM
Toxic
Shadow Ball
Will-O-Wisp
Focus Punch
Taunt
Protect

Numel (Flamvell) F
Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30(-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks
Level Up
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Curse
Flamethrower
Earthquake

Egg
Endure
AncientPower
Yawn
Heat Wave
Mud Bomb
Stockpile

Tutor
Stealth Rock

TM
Fire Blast
Will-O-Wisp
Bulldoze
Protect
Substitute

Nidoran M (Kevorkian)
Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities
Poison Point:
(Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Toggle) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 3/5

Attacks
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Poison Jab
Toxic Spikes

Egg
Sucker Punch
Endure
Counter
Disable
Head Smash

TM
Sludge Bomb
Ice Beam
Thunderbolt
Shadow Claw
Venoshock
Bide
Protect
Substitute


6 VC
1 Badge of Valor

Glyph of Flash Cannon
Glyph of Thunderbolt
Glyph of Crunch
Glyph of AncientPower (Stratagem)
Glyph of Meteor Mash (Metagross)
 
Let's see if this works.

Trainer Name: JBCWK
Pokemon: Growlithe, Dratini, Solosis
W/L/T: 0/2/0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing battles:

JBCWK vs jas61292
rickheg vs JBCWK

Completed battles:

JBCWK vs Son of Shadoo [L]
JBCWK vs Venser [L]

Pokemon Team:


Growlithe (*) (Male)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (Innate) (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60 * 1.15)

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Flame Wheel (*)
Reversal (*)

Crunch (*)
Flare Blitz (*)
Iron Tail (*)
Close Combat (*)

Overheat (*)
Protect (*)
Wild Charge (*)


Dratini (*) (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Stats:

HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 50

EC: 1/9
MC: 2
DC: 1/5

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Dragon Dance (*)
ExtremeSpeed (*)
Outrage (*)

Protect (*)
Aqua Jet (*)
Attract (*)



Solosis (*) (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)

Confuse Ray (*)
Secret Power (*)
Night Shade (*)

Calm Mind (*)
Shadow Ball (*)
Energy Ball (*)


Tyrogue (*) (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Vital Spirit (DW, Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)

Hi Jump Kick (*)
Mach Punch (*)
Pursuit (*)

Protect (*)
Earthquake (*)
Rock Slide (*)
 

Bad Ass

Custom Title
is a Tiering Contributor Alumnusis the 2nd Grand Slam Winneris a Past SPL Championis a Three-Time Past WCoP Champion
Trainer Name: Bad Ass
Pokemon: Treecko / Carvahna / Nidoran (Male)
W/L/T: 0/0/0
Trainer Counter: 0

Current Combate:
vs. Seven Deadly Cocks

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:


<Treecko> [MF DOOM] (MALE)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Overgrow:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden [DW]:

Type: Innate

This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

Treecko
HP: 90
Atk: **
Def: ** (-1)
SpA: ***
SpD: **
Spe: 81

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Screech(*)
Pound(*)
Absorb(*)
Quick Attack(*)
Pursuit(*)
Leer(*)

Synthesis(*)
Leech Seed(*)
Crunch(*)

Swords Dance(*)
Dig(*)
Acrobatics(*)



<Carvahna> [CarvANigga] (MALE)

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Water / Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:
Rough Skin:

Type: Innate

When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Speed Boost:

Type: Innate

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: ***
Def: * (-1)
SpA: ***
SpD: *
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer(*)
Bite(*)
Rage(*)
Focus Energy(*)
Scary Face(*)
Ice Fang(*)
Screech(*)
Swagger(*)

Hydro Pump(*)
Double Edge(*)
AncientPower(*)

Ice Beam (*)
Brine(*)
Rain Dance(*)



<Nidoran-M> [Golf Wang] (...male...)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:

Type: Can be Disabled.

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Rivalry:

Type: Innate

This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Sheer Force [DW]:

Type: Can be Enabled

This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Nidoran M
HP: 90
Atk: ***
Def: **
SpA: *** (+)
SpD: * (-)
Spe: 50


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer(*)
Peck(*)
Focus Energy(*)
Double Kick(*)
Poison Sting(*)
Horn Attack(*)
Fury Attack(*)
Helping Hand(*)

Disable(*)
Sucker Punch(*)
Head Smash(*)

Thunderbolt(*)
Ice Beam(*)
Sludge Bomb(*)
 
Trainer Name: Arcanite
Titles: Contest Hall Owner
Pokemon:
Arcanine, Vaniluxe, Lucario, Dragonite, Starmie, Cyclohm, Serperior, Honchkrow, Gyarados, Machamp, Revenankh, Pyroak, Carracosta, Cinccino, Whimsicott, Tyranitar, Typhlosion, Heracross, Donphan, Scrafty, Torterra, Lombre, Nidoking, Infernape, Krokorok
W/L/T: 38/19/3
Currency Counters: 22
Universal Counters: 8
Valour Counters: 13

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Apicot Berry
5x Enigma Berry
5x Durin Berry
5x Belue Berries

Item Pocket
1x Fire Gem
1x Fighting Gem
1x Water Gem
1x Dragon Gem
1x Air Baloon
1x Expert Belt
1x Link Cable
1x Grass Gem
1x Heat Rock
1x Light Clay
1x Leftovers
1x Big Root
1x Soothe Bell
3x EXP. Share
1x Amulet Coin
2x Lucky Egg
1x Fire Stone
1x Shiny Stone
1x Water Stone

TLR Items:
3x Potion
1x Super Potion
2x Ether
5x Ultra Ball
5x Sport Ball
5x Timer Ball

Raid Items:
1x Glyph of Flash Cannon
1x Glyph of Meteor Mash
1x Glyph of Icy Wind
1x Glyph of Ice Shard
1x Glyph of Ice beam
1x Glyph of Reflect
1x Glyph of Recover
1x Glyph of Earth Power
1x Badge of Valour
1x Tainted Ash

Ongoing Battles:

Completed Battles:
2Vs2 Si9ngls Vs Mylo Xyloto (ref. Canis Majoris) (Subref Aweshucks) (won)
4Vs4 Singles Vs TheRoyalGuard (Ref. Mrc Ranger) (Subref Frosty) (won)
3Vs3 Singles Vs Rickheg (Ref. Orcinus Duo) (won)
5Vs5 Triples Vs. MrL (Ref. Texas Cloverleaf) (Subref Maxim) (won)
6Vs6 Singles Vs. Leethoof (Ref. Son_of_Shadoo) (Subref someone) (won)
2Vs2 Singles Vs. Jas (Ref. UllarWarlord) (won)
1Vs1 Singles Vs.TalkingLion (Ref. Nightmare Jigglypuff) (won)
2Vs2 Singles Vs. ToastTyrant13 (ref. The Royal Guard) (won)
6Vs6 Singles Vs. Son_of_Shadoo (Ref. Korski) (won)
2Vs2 Singles Vs. Glacier Knight (Ref. EndQuote) (won)
3Vs3 Singles Vs. Limewire (Ref. Simon Says) (won)
2Vs2 Doubles Vs. Maxim (Ref. Korski) (won)
2Vs2 Doubles Vs. ToastTyrant13 (Ref. Steampowered) (won)
1Vs1 Singles Vs. LightWolf (Ref. ToastTyrant13) (won)
1Vs1 Singles Vs. Devoninja (Ref. Son_of_Shadoo) (Won)
2Vs2 Doubles Vs. Metal Bagon (ref. Steampowered) (won)
2Vs2 Doubles Vs. Orcinus Duo (ref. Rickheg) (won)
2Vs2 Doubles VS. Son of Shadoo (Ref. Lord Jesseus) (won)
2Vs2 Double Vs. Rewindman (Ref. IceBug) (won)
2Vs2 Doubles Vs. Hoblaph (Ref. Ragnarokalex) (won)
1Vs1 Singles Vs. Shiny Skarmory (ref. Korski) (won)
4Vs4 Doubles Vs. Frosty (ref. Rickheg) (won)
1Vs1 Singles Vs. Deadfox081 (ref. TheWolfe) (won)
2Vs2 Doubles Vs TEA_DEMON (ref. Rickheg) (won)
1Vs1 Singles Vs. barty the beetle (Ref. Frosty) (won)
1 Vs 1 Singles Vs. Metal Bagon (Ref. Simon Says) (won)
2Vs2 Singles Vs. Elevator Music (ref. Dogfish44) (won)
3Vs3 Doubles Vs. iiMKUltra (ref. SimonSays) (won)
1Vs1 Singles Vs. Nightmare Jigglypuff (ref. Dummy007) (won)
2Vs2 Doubles Vs. Lord Jessus (ref. Objection) (won)
4Vs4 Doubles Vs. Nightmare Jigglypuff (ref. gerard, subreffed by Korski) (won)
2Vs2 Doubles Vs. Woobly Cabbage (ref. Icebug, Subref. Deadfox081) (won by DQ)
2Vs2 Doubles Vs. Darth Vader317 (ref. Objection) (won)
6Vs6 Doubles Vs. Kaxtar (ref. Dogfish44) (won by DQ)
4Vs4 Doubles Vs. Rickheg (ref. rewindman) (won)
2Vs2 Doubles Vs. LupsAter (ref. danmanictan) (won)
2Vs2 Doubles Vs. Blue Tornado (ref. flora) (won)
3Vs3 Singles Vs. LupusAter (ref. Alpha Jolt) (won)

1Vs1 Singles Vs. Blazekinmaster-Zeo (ref. Pikapwnd, Tutor ref Dark Slay) (Tie) (Due to mutual agreement, as Pika got DQd, and we decided to move on, rather than take the time to find a subref)
2Vs2 Doubles Vs. Tortferngatr (ref. flora) (tie) (Due to confusion over light screen)
2Vs2 Doubles Vs. Shadowbone66 (ref. Pippy) (tie) (Due to tornament deadline)

4Vs4 Doubles Vs It's A Random (Ref. TIO) (loss)
2Vs2 Doubles Vs. TheWolfe (Ref. WaterWarrior) (lost)
2Vs2 Doubles Vs. Gerard (Ref. Waterwarrior) (lost)
4Vs4 Doubles Vs. AOPSUser (ref. Pwnemon) (lost)
2Vs2 Doubles Vs Frosty (Ref. Orcinus Duo) (lost)
3Vs3 Doubles Vs. Box (Ref. LightWolf) (lost)
2Vs2 Doubles Vs. Korski (Ref. DarthVader317) (lost)
1Vs1 Singles Vs. Rickheg (Ref. Metal Bagon) (lost)
1Vs1 Singles Vs. Engineer Pikachu (Ref. Flamestrike, Subref Blazikenmaster-Zeo) (Loss)
1Vs1 Singles Vs. Smashlloyd20 (ref. rewindman) (Loss)
2Vs2 Doubles Vs. Temperantia (ref. Metal Bagon) (Loss)
2Vs2 Doubles Vs. Lord Jesseus (ref. Shiny Skarmory) (Loss)
2Vs2 Doubles Vs. Texas Cloverleaf (Ref. Jas61292) (Loss)
6Vs6 Doubles Vs. Tortferngatr (ref. Goldenknight) (loss)
4Vs4 Singles Vs. Son_of_Shadoo (ref. rewindman) (loss) (due to miss)
2Vs2 Singles (tournament) Vs. Tenprementia (ref. limewire) (loss) (due to crit)
3Vs3 Singles Vs. Flamestrike (ref. Zarator) (lost)
1Vs1 Singles Vs. Son of Shadoo (ref. nightmare jigglypuff) (lost)
3Vs3 Singles Vs. rewindman (ref. porygon3) (lost)

Ongoing Reffings:

Completed Reffings
Darth Vader Vs. TheWolfe (1Vs.1 Singles)
4Vs4 Team Battle (Singles) Steampowered Vs. C$FP
2Vs2 Singles smashlloyd2 Vs Elevator Music
Son_of_Shadoo Vs. TravelLog

Roleplays:

Battle Subway:
  • Streak 1: Post #1-9 (Fuma Shuriken, Bahamut, Cloud Strife, 0 Battles won!)
  • Streak 2: Post #10-23 (Bahamut, Fuma Shuriken, Cloud Strife, 0 Battles won!)
  • Streak 3: Post #24-75 (Firion, Sir. Auron, Bahamut, 4 Battles Won!)
  • Streak 3 (II) Post #76-88 (Sir. Auron, Firion, Bahamut, 1 Battle Won)
Battle Hall:
  • Streak 1: Post #1-46 (4 Pokemon defeated by Sir Auron)
  • Streak 2: Post #47-75 (3 Pokemon defeated by Titan and President Shinra)
  • Streak 3: Post #77-115 (3 Pokemon defeated by Ifrit and Moogle)
  • Streak 4: Post #116-145 (2 pokemon defeated by Cagnazzo)
  • Streak 5: Post #146-160 (1 Pokemon defeated by Zidane Tribal)
  • Streak 6: Post #161-211 (4 Pokemon Defeted by Wakka)
  • Streak 7: Post #212-220 (0 Pokemon defeated by Zidane Tribal)
Battle Castle:
  • Streak 1: Post #1-20 (Firion, Sir. Auron, Bahamut, 1 Battle Won)
The Legend Run:
  • Mysterious Cove (Land Turtle, Behemoth, Zidane Tribal, One Battle Won)
  • Ruined Eden (Cloud Strife, Sir. Auron, Don Corneo, Two battles won)
ASB Raid Zone:
  • Cliff of Thunder (Firion and Sir. Auron with Leethoof's Voodoom and Bastiodon) (Lost to Zapdos)
  • Eye of the Storm (Bahamut and Cloud Strife with Gladiator's Feraligatr and Gallade) (Lost)
  • Central Processing (Pioneering) (Firion, and Sir Auron with Deadfox081's Dragonite and Camerupt) (COMPLETED)
  • Tidefury Strand (Edge and Sir Auron with Son Of Shadoo's Blissey and Krillowatt) (Lost)
  • Frozen Vault HARD (Firion, Sir. Auron, Moogle, and Gilgamesh with S_o_S's W,X,Y,Z)
  • Attempt #2
  • Cliff of Thunder HARD (Lost)
  • Tidefury Strand (Same Teams) (Lost)
Arcanite's Contest Hall (Closed Down):

Leaderboard, and General enquiries thread
Contest #1
Competitor Signups
Referee/Appeal Judge Signups
Appeals Round
Appeals Round Votes
SemiFinal1 (TravelLog Vs. Dogfish44)
SemiFinal2 (AlphaJolt Vs. Temperantia)
Final!

Contest#2

Pokemon Team:

Firion the Arcanine said:

Arcanine (M) Firion (*)

Musical Theme: Battle Scene II

Nature:
Serious: No effect on stats

Type:
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
  • Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (55)
Aerial Ace (*)
Agility
Attract
Bide
Bite (*)
Body Slam
Bulldoze
Close Combat (*)
Crunch
Dig
Double Kick
Double Team
Ember (*)
Endure
Extremespeed
Facade
Fire Fang
Fire Spin
Flame Burst
Flame Charge (*)
Flame Wheel (*)
Flamethrower
Flare Blitz
Giga Impact
Heat Wave
Helping Hand (*)
Howl (*)
Leer (*)
Mimic
Morning Sun (*)
Mud Slap
Odour Sleuth (*)
Outrage
Overheat
Protect
Reflect
Rest
Retaliate
Return
Reversal (*)
Roar (*)
Safeguard
Sleep Talk
Snarl
Solarbeam
Substitute
Sunny Day
Swagger
Take Down (*)
Teleport
Thief
Thunder Fang
Toxic
Wild Charge (*)
Will-O-Wisp
Shiva the Vaniluxe said:

Vaniluxe (F) Shiva (*)

Nature:
Relaxed: +1 Def, -15% Spd, -10% Evasion

Type:
  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
  • Ice Body: (Passive) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
  • Weak Armour (DW): (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 68 (79/1.15, truncated)
Size Class: 3
Weight Class: 4
Original Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (25)
Astonish (*)
Automotize (*)
Avalanche (*)
Blizzard (*)
Explosion (*)
Hail (*)
Harden (*)
Hidden Power (Ground 7)
Hyper Beam
Ice Beam
Ice Shard (*)
Icicle Spear (*)
Icy Wind (*)
Light Screen
Magic Coat
Magnet Rise
Mirror Coat
Mist (*)
Protect
Substitute
Taunt (*)
Toxic
Uproar (*)
Water Pulse (*)
Sir. Auron the Lucario said:

Lucario (M) Sir. Auron (*)

Musical Theme: Auron's Theme

Nature:
Lonely: +1 Atk, -1 Def

Type:
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Attacks: (53)
Agility
Attract
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Calm Mind
Circle Throw
Close Combat
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch (*)
Dual Chop
Earthquake
Endure (*)
Extremespeed
Feint (*)
Flash Canon
Focus Blast
Follow Me
Force Palm (*)
Foresight (*)
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick (*)
Ice Punch
Low Kick
Low Sweep
Magic Coat
Magnet Rise
Metal Claw
Metal Sound
Nasty Plot
Natural Gift
Protect
Psychic
Quick Attack (*)
Quick Guard
Rest
Reversal (*)
Rock Slide (*)
Rock Tomb
Role Play
Screech (*)
Shadow Ball
Sleep Talk
Stone Edge
Substitute
Swords Dance
ThunderPunch
Vacuum Wave
Water Pulse
Work Up (*)

Raid Only:
Dispel
Bahamut the Dragonite said:

Dragonite (M) Bahamut

Musical Theme: Those who Fight Further

Nature:
Rash: +1 SpA, -1 SpD

Type:
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks: (41)
Agility
Aqua Tail
Bide
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Extremespeed
Fire Blast
Fire Punch
Heal Bell
Heat Wave
Hone Claws
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Mimic
Mist
Outrage
Protect
Rain Dance
Reflect
Roost
Safeguard
Slam
Stone Edge
Surf
Tailwind
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Twister
Wing Attack
Wrap
Fuma Shuriken the Starmie said:

Starmie (-) Fuma Shuriken

Musical Theme: Eureka, The Fobidden Land

Nature:
Modest: +1 SpA, -1 Atk

Type:
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
  • Illuminate: (Toggle) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
  • Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW): (Passive) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Original Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (23)
Bide
Brine
Camouflage
Cosmic Power
Dive
Harden
Hydro Pump
Ice Beam
Light Screen
Power Gem
Psychic
Psyshock
Rapid Spin
Recover
Reflect
Scald
Substitute
Swift
Tackle
Thunder
Thunder Wave
Thunderbolt
Water Gun
Cloud Strife the Cyclohm said:
Cyclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: +1 SpA, -1 Atk

Type:
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
  • Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Original Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks: (47)
Bide
Blizzard
Charge
Charge Beam
Discharge
Double Hit
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
DragonBreath
Electro Web
Flamethrower
Growl
Hail
Heal Bell
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Rest
Sandstorm
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Tackle
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri attack
Twister
Volt Switch
Weather Ball
Whirlwind

Edge the Serperior said:

Serperior (M) (Edge)

Musical Theme: Troian Beauty

Nature:
Rash: +1 SpA, -1 SpD

Type:
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
  • Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Toggle) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (21)
Coil
Double Team
Gastro Acid
Giga Drain
Growth
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Mega Drain
Reflect
Safeguard
Slam
Solarbeam
Tackle
Taunt
Torment
Vine Whip
Wrap

President Shinra the Honchkrow said:

Honchkrow (M) President Shinra

Musical theme: Shinra HQ

Nature:
Relaxed: +1 Def, -15% Spd, -10% Evasion

Type:
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
  • Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: (Passive) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
  • Moxie: (DW) (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.(Not yet Active)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (71/1.15, Truncated)
-10% Evasion
Size Class: 2
Weight Class: 3
Original Base Rank Total: 20

EC: 6/6
MC: 2
DC: 2/5

Attacks: (16)
Assurance
Astonish
Brave Bird
Drill Peck
Haze
Night Shade
Peck
Psychic
Pursuit
Roost
Snarl
Substitute
Sucker Punch
Swagger
Taunt
Wing Attack

Leviathan the Gyarados said:

Gyarados (M) Leviathan

Musical Theme: Wutai

Nature:
Adamant: +1 Atk, -1 SpA

Type:
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
  • Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Moxie: (DW) (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Not yet Active)
EC:6/6
MC: 0
DC: 2/5

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Original Base Rank Total: 20

Attacks: (13)
Aqua Tail
Bite
Bounce
Bubble
Dragon Dance
Dragon Rage
Earthquake
Flail
Reversal
Splash
Stone Edge
Tackle
Thrash

Gilgamesh the Machamp said:

Machamp (M) Gilgamesh

Musical Theme: Clash on the Big Bridge

Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion

Type:
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
  • Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 2
DC: 5/5

Attacks: (35)
Bide
Bullet Punch
Counter
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Fire Punch
Focus Blast
Focus Energy
Focus Punch
Foreseight
Heavy Slam
Ice Punch
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Mega Kick
Payback
Protect
Rest
Revenge
Rock Slide
Rolling Kick
Seismic Toss
Sleep Talk
Stone Edge
Substitute
ThunderPunch
Vital Throw
Wide Guard

Scarmiglione the Revenankh said:
Revenankh (M) Scarmiglione

Musical Theme: Battle with the Four Fiends

Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion

Type:
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
  • Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
  • Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65/1.15, Truncated)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 20

MC: 1
DC: 5/5

Attacks: (22)
Arm Thrust
Bide
Bulk Up
Drain Punch
Focus Punch
Glare
Hammer Arm
Hex
Mach Punch
Mean Look
Moonlight
Power Whip
Revenge
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Taunt
Toxic
Wide Guard
Wrap
Wring Out

Barrt Wallace the Pyroak said:
Pyroak (M) Barret Wallace

Musical Theme: Barret's Theme

Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion

Type:
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
  • Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
EC:9/9
MC: 1
DC: 5/5

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15, Truncated)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Attacks: (23)
Absorb
Blaze Kick
Bullet Seed
Earth Power
Ember
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Giga Drain
Growth
Heat Crash
Leech Seed
Light Screen
Rock Slide
Seed Bomb
Solarbeam
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Will o' Wisp
Wood Hammer

Cagnazzo the Carracosta said:

Carracosta (M) Cagnazzo

Musical Theme: Battle with the Four Fiends

Nature:
Quiet: +1SpA, -15% Spd, -10% Evasion

Type:
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
  • Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
  • Swift Swim: (DW) (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15, truncated) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (22)
Ancient Power
Aqua Jet
Aqua Tail
Bide
Bite
Body Slam
Crunch
Earthquake
Hydro Pump
Ice Beam
Iron Defence
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Substitute
Water Gun
Whirlpool
Wide Guard
Withdraw

Moogle the Cinccino said:

Cinccino (M) Moogle

Musical Theme: Critter Tripper Fritter!?

Nature:
Naive: +15% Speed, +20% Accuracy, -1 SpD)

Type:
  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
  • Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Skill Link: (DW) (Passive) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 133 (115*1.15, Rounded up)
Accuracy Boost = 20% (133*133/870, Rounded down)
Size Class: 1
Weight Class: 1
Original Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Attacks: (20)
Aqua Tail
Bullet Seed
Doubleslap
Encore
Fake Tears
Flail
Growl
Gunk Shot
Helping Hand
Hyper Voice
Iron Tail
Knock Off
Mud Slap
Pound
Rock Blast
Seed Bomb
Sing
Sleep Talk
Swift
Tail Slap
Thief
Tickle
Wake Up Slap
Barbariccia the Whimsicott said:

Whimsicott (F) Barbariccia

Musical Theme: Battle with the Four Fiends

Nature:
Bold: +1 Def, -1 Atk

Type:
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
  • Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  • Infiltrator: (Passive) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
  • Chlorophyll: (DW) (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (20)
Absorb
Beat Up
Cotton Guard
Cotton Spore
Double Team
Dream Eater
Encore
Fake Tears
Giga Drain
Growth
Helping Hand
Leech Seed
Mega Drain
Poison Powder
Razor Leaf
Stun Spore
Substitute
Sunny Day
Taunt
Toxic

Titan the Tyranitar said:

Tyranitar (M) Titan

Nature:
Adamant: +1 Atk, -1 Sp Attack

Type:
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
  • Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
  • Unnerve: (DW) (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks: (20)
Assurance
Bite
Bulldoze
Chip Away
Crunch
Dig
Dragon Dance
Earthquake
Fire Fang
Ice Fang
Leer
Outrage
Rock Polish
Rock Slide
Sandstom
Scary Face
Screech
Stone Edge
Thrash
Thunder Fang

Ifrit the Typhlosion said:

Typhlosion (M) Ifrit

Nature:
Serious: No effect on stats

Type:
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
  • Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Flash Fire: (DW) (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (19)
Crush Claw
Defence Curl
Dig
Ember
Eruption
Extrasensory
Flame Wheel
Flamethrower
Flare Blitz
Gyro Ball
Leer
Protect
Quick Attack
Reversal
Rollout
Smokescren
Sunny Day
Tackle
Wild Charge

Kain Highwind the Heracross said:

Heracross (M) Kain Highwind

Musical Theme: Disbelief

Nature:
Jolly: +15% Speed, +11% Accuracy, -1 SpA

Type:
  • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
  • Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • Moxie: (DW) (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15, rounded up)
+11% Accuracy Boost (98^2)/870
Size Class: 3
Weight Class: 4
Original Base Rank Total: 19

MC: 0
DC: 5/5

Attacks: (22)
Aerial Ace
Bide
Brick Break
Close Combat
Counter
Dig
Double Edge
Earthquake
Endure
Focus Punch
Fury Attack
Horn Attack
Leer
Megahorn
Night Slash
Rest
Reversal
Sleep Talk
Stone Edge
Substitute
Swords Dance
Tackle

Don Corneo the Donphan said:

Donphan (M) Don Corneo (Male)

Musical Theme: Don of the Slums

Nature:
Adamant: +1 Atk, -1 SpA

Type:
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
  • Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Sand Veil: (DW) (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 5
Original Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks: (34)
Bounce
Bulldoze
Counter
Defence Curl
Double Team
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Giga Impact
Growl
Gunk Shot
Head Smash
Horn Attack
Ice Shard
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Protect
Rapid Spin
Rock Slide
Rollout
Sandstorm
Seed Bomb
Slam
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Thunder Fang

Squall Leonhart the Scrafty said:

Scrafty (M) Squall Leonhart

Musical Theme: Maybe I'm A Lion

Nature:
Adamant: +1 Atk, -1 SpA

Type:
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
  • Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Original Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks: (27)
Brick Break
Crunch
Dig
Dragon Dance
Dragon Tail
Drain Punch
Dual Chop
Faint Attack
Fake Out
Fire Punch
Focus Punch
Head Smash
Headbutt
Hi Jump Kick
Ice Punch
Leer
Low Kick
Outrage
Payback
Protect
Sand Attack
Spite
Substitute
Swagger
Taunt
ThunderPunch
Torment
Zen Headbutt

Land Turtle the Torterra said:

Torterra (M) Land Turtle

Musical Theme: Final Fantasy 3 - Boss Theme

Nature:
Brave: (+1 Atk, -15% Speed, -10% Evasion)

Type:
  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
  • Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Shell Armour (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (23)
Absorb
Bite
Crunch
Curse
Earth Power
Earthquake
Energy Ball
Frenzy Plant
Giga Drain
Growth
Leaf Storm
Mega Drain
Natural Gift
Protect
Razor Leaf
Reflect
Rock Slide
Stone Edge
Superpower
Swords Dance
Tackle
Withdraw
Wood Hammer

Wakka the Lombre said:

Lombre (M) Wakka

Musical Theme: Wakka's Theme

Nature:
Quirky: No Effect on Stats

Type:
  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
  • Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
  • Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Not yet active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 7/9
MC: 5
DC: 3/5

Attacks: (16)
Absorb
Astonish
Bubble Beam
Fake Out
Fury Swipes
Giga Drain
Growl
Leech Seed
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Scald
Synthesis
Toxic

Behemoth the Nidoking said:

Nidoking (M) Behemoth

Musical Theme: Final Fantasy IV - Battle Theme

Nature:
Rash: +1 SpA, -1 SpD

Type:
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
  • Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  • Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
  • Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
Nidoking
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (25)
Chip Away
Dig
Disable
Double Kick
Drill Run
Earth Power
Earthquake
Endure
Focus Energy
Flamethrower
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Leer
Megahorn
Natural Gift
Peck
Poison Jab
Poison Sting
Protect
Tackle
Thrash
Thunderbolt
Toxic Spikes
Venoshock

Zidane Tribal the Infernape said:

Infernape (M) Zidane Tribal

Musical Theme: Zidane's Theme

Nature:
Naughty: (+1 Atk, -1 SpD)

Type:
  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
  • Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks: (23)
Acrobatics
Blast Burn
Close Combat
Dig
Ember
Encore
Feint
Fire Punch
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Leer
Mach Punch
Nasty Plot
Natural Gift
Protect
Scratch
Slack Off
Taunt
ThunderPunch
Torment
Megumi 'Shades' Kitaniji the Krokorok said:

Megumi 'Shades' Kitaniji (M) Krokorok

Musical Theme: 'Twister'

Nature:
Adamant: +1 Atk, -1 SpA

Type:
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
  • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
  • Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Anger Point: (DW) (Passive) (Not yet Active) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 8/9
MC: 0
DC: 4/5

Attacks: (21)
Assurance
Aqua Tail
Bite
Crunch
Earthquake
Embargo
Fire Fang
Leer
Mud Slap
Protect
Pursuit
Rage
Rock Slide
Sand Attack
Sand Tomb
Substitute
Swagger
Taunt
Thunder Fang
Torment
Toxic
 

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