Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Trainer Name: TalkingLion
Pokemon: Electabuzz, Bayleef, Hariyama, Mime Jr., Seadra, Skorupi, Froslass, Growlithe, Rebble, Combee, Whismur, Drilbur
W/L/T: 5-13-0
Currency Counter: 10

Backpack:

Training Pocket:
1x Amulet Coin

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 3
Business Tokens:0

Battles:
2v2 Singles Vs EndQuote(Lost)
3v3 Singles Vs Son_of_Shadoo(Lost)
2v2 Doubles Vs Solstice(Won)
1v1 Singles Vs MrcRanger97(Won)
3v3 Singles Vs Limewire(Lost)
1v1 Singles Vs Metal Bagon(Won)
2v2 Doubles Vs ToastTyrant13(Lost)
2v2 Singles Vs Spenstar(Lost)
2v2 Doubles vs Orcinus Duo(Lost)
1v1 Singles vs Maxim(Lost)
1v1 Singles vs Spenstar(Lost)
1v1 Singles vs Arcanite(Lost)
2v2 Singles vs Galladiator(Won)
2v2 Singles vs lucarioisawesome(Won)
Heroic Mafia Brawl(Ongoing)
5v5 Doubles vs Objection(Lost)
1v1 Singles vs typon77(Lost)
1v1 Singles vs Elevator Music(Lost)
4v4 Doubles vs Rajaion Tagami(Lost)

Roleplays:
Battle Hall

Pokemon Team:

Electabuzz*[Sparkplug](M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 7/9
MC: 2
DC: 5/5

Attacks: (19)
Quick Attack(*)
Leer(*)
ThunderPunch(*)
Thundershock(*)
Low Kick(*)
Swift(*)
Shock Wave(*)
Light Screen(*)
Screech

Ice Punch(*)
Fire Punch(*)
Meditate(*)

Thunder Wave(*)
Charge Beam(*)
Psychic(*)
Protect
Volt Switch
Wild Charge
Thunderbolt

Bayleef*[Petals](F)
Nature: Calm (+1 SpD, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard(DW) (Can be enabled): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 1
DC: 3/5

Attacks: (17)
Tackle(*)
Growl(*)
Razor Leaf(*)
Reflect(*)
Poison Powder(*)
Synthesis(*)
Magical Leaf(*)
Natural Gift(*)
Solarbeam
LightScreen

Nature Power(*)
Leech Seed(*)
AncientPower(*)
Counter

Energy Ball(*)
Toxic(*)
Protect(*)

Hariyama[Sumo](M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks: (22)
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Force Palm
Seismic Toss
Heavy Slam

Cross Chop
Faint Attack
Revenge
Bullet Punch

Bulk Up
Earthquake
Rock Slide
Retaliate
Payback

Ice Punch
Thunderpunch

Mime Jr.[Clown](M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician(DW) (Can be enabled): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6
MC: 2
DC: 3/5

Attacks: (20)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Safeguard

Confuse Ray
Hypnosis
Nasty Plot

Thunderbolt
Shadow Ball
Psyshock
Double Team
Solarbeam
Thunder Wave

Seadra[Queendra](F)
Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Poison Point (Can be disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 98 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC:
4/9
MC: 0
DC: 3/5

Attacks: (17)
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse

Signal Beam
Dragon Breath
Disable

Ice Beam
Scald
Rain Dance
Waterfall
Hidden Power (Electric, 7)

Skorupi[Scorpio](M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye(DW) (Can be enabled): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 2
DC: 2/5

Attacks:(14)
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face

Poison Tail
Night Slash
Confuse Ray

AerialAce
X-Scissor
Toxic
Dig

Froslass[Snowstorm](F)
Nature: Bashful (No effect on stats)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilites:
Snow Cloak
(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body(DW) (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:(23)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Crunch
Ice Beam
Astonish
Confuse Ray
Ominous Wind

Avalanche
Spikes
Disable

Frost Breath
Shadow Ball
Water Pulse
Substitute
Light Screen
Thunderbolt
Psychic

Growlithe[Kelev](M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate(Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified(DW)(Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:3/6
MC:1
DC:2/5

Attacks:(17)
Bite
Roar
Ember
Leer
Odor Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Agility

Crunch
Close Combat
Morning Sun

Flamethrower
Aerial Ace
Dig
Wild Charge
[

Bolderdash[Paleolithic]
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks: (17)
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave

Flamethrower
Shadow Ball
Energy Ball

Earth Power
Heat Wave
Vacuum Wave
Double Team
Stealth Rock

Combee [Honeycomb] (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:

Honey Gather(Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 61 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 2
DC:
1/5

Attacks:(6)
Sweet Scent
Gust
Bug Bite

Tailwind
Ominous Wind
Endeavor

Whismur [Vocal] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Sounproof
(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled(Innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 24 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC:
2/9
MC: 3
DC: 2/5

Attacks:(12)
Pound
Upproar
Howl
Astonish
Supersonic
Stomp
Hyper Voice

Extrasensory
Fake Tears
Endeavor

Ice Beam
Flamethrower
Shadow Ball

Drilbur [SpinDrill] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Rush
(Innate):This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker(DW)(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
Drilbur
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:(16)
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Rock Slide

Submission
Rock Climb
Iron Defense

X-Scissor
Shadow Claw
Aerial Ace
 
TalkingLion, just two things:
-You need to add the Base Rank Totals and Size and Weight Classes to your Pokemon. These can be found in the Data Audit thread, in the Stats and Rarity Listing along with the stats of the Pokemon. Also, you should count the amount of moves your Pokemon knows and add it in as well.
-Chikorita can't take Giga Drain as a TM move because it isn't a TM in Gen 5. You'll need to replace it with a TM from BW.

EDIT: APPROVED after changes, welcome to ASB!

2
 
Trainer Name: Beirion
Pokemon: Dratini, Eevee, Mienfoo
W/L/T: 0/0/0
Trainer Counters: 0
Backpack:
Berry Pocket: Oran x 2
Leppa x 2
Cheri x 2
Chesto x 2
Pecha x 2
Rawst x 2
Aspear x 2



Token Pocket:
Ref Tokens:
Business Tokens:

Matches:
Ongoing:
None yet

Completed:
None yet


Pokemon Team:
Dratini

Dratini (*) Rats (Male)
Nature: Docile: (No change)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale:
(Innate, DW LOCKED) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Extremespeed (*)
Dragon Dance (*)
Dragon Rush (*)

Rain Dance (*)
Thunder (*)
Protect (*)


Eevee

Eevee (*) Silva (Male)
Nature: Adamant: (Attack increased by *; Special Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (Innate, DW LOCKED) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)

Detect (*)
Charm (*)
Flail (*)

Double Team (*)
Dig (*)
Shadow Ball (*)


Mienfoo

Mienfoo (*) Tsuki (Female)
Nature: Serious: (No change)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless: (Innate, DW LOCKED) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5



Attacks:
Pound (*)
Meditate (*)
Detect (*)
Fake Out (*)
Doubleslap (*)
Swift (*)
Calm Mind (*)

Vital Throw (*)
Feint (*)
Baton Pass (*)

Aerial Ace (*)
Stone Edge (*)
Swords Dance (*)


...I think I did it right...
 
Alright Beirion, just a few things.
-> You need to have sprites for your Pokemon, the easiest was to do this is with [ img][ /img] tags, just right-click the sprite and choose Copy Image Location, then post it between the tags (take out the spaces inside the tags!).
-> Dratini needs a gender.
-> Eevee can't take Iron Tail as a TM move because it isn't a 5th Gen TM, you'll need to replace it with a TM from Black and White.

Make these changes, and you're APPROVED. Welcome to ASB!

3
 
I do hope I did this right...

Also, just out of curiosity, would we be allowed to have alternate-colored sprites? (Better known as shinies...)
 

Surf's Up.

Trainer Name: Box
Pokemon: Riolu, Dratini, Ralts, Lileep, Munchlax, Lampent, Petilil, Embirch, Lileep, Necturine, Sunflora
Gym Team: Azurill, Lotad, Lapras, Protowatt, Slowpoke, Horsea
W/L/T: idrc

Backpack:
Items:
2x Exp. Share
1x Amulet Coin

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
CC: 21
UC: 72

Matches:

Aqua Boys:

Armstrong (Squirtle (M))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)
Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Type: Passive)

When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish (Type: Passive; DW Locked)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
-10 Evade
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (45):
Tackle (*)
Tail Whip (*)
Bubble (*)
Withdraw (*)
Water Gun (*)
Bite (*)
Rapid Spin (*)
Protect (*)
Water Pulse (*)
Aqua Tail
Skull Bash
Iron Defense
Rain Dance
Hydro Pump

Aqua Jet
Aqua Ring
Brine
Confusion
Fake Out
Flail
Foresight
Haze (*)
Mirror Coat (*)
Mud Sport (*)
Refresh (*)
Water Spout (*)

Counter
Ice Punch
Icy Wind
Sleep Talk
Zen Headbutt

Bide
Brick Break
Dig (*)
Dive
Double Team (*)
Endure
Hidden Power (Electric, 7)
Ice Beam (*)
Reflect
Rest
Rock Tomb
Substitute (*)
Surf (*)
Toxic

Alexander (Azurill (M))
Nature: Adamant (Attack increased by * ; Special Attack decreased by *)

Type:

Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat (Type: Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Type: Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Type: Passive; DW Locked)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

Stats:

HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

EC: 0/9
MC: 0
DC: 0/5

Moves (26 Moves):

Splash (*)
Charm (*)
Bubble (*)
Tail Whip (*)
Water Sport (*)
Water Gun (*)
BubbleBeam (*)
Helping Hand (*)
Slam (*)
Bounce (*)

Body Slam (*)
Encore (*)
Muddy Water (*)
Refresh (*)
Sleep Talk
Tickle (*)

Double Team (*)
Endure
Ice Beam (*)
Light Screen (*)
Protect (*)
Rain Dance
Rest
Substitute
Surf (*)
Toxic

Pablo (Lotad (M))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)

Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Rain Dish (Type: Passive)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (Type: Passive; DW Locked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
-10 Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves (29):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
BubbleBeam (*)
Rain Dance
Energy Ball
Zen Headbutt

Counter (*)
Flail (*)
Leech Seed (*)
Teeter Dance (*)
Water Gun (*)

Giga Drain
Icy Wind
Sleep Talk
Synthesis

Double Team
Endure
Hidden Power (Ground, 7)
Ice Beam (*)
Protect (*)
Rest (*)
Solarbeam (*)
Substitute
Surf
Toxic (*)

Persephone (Lapras (F))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)

Type:

Water
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Type: Passive)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Shell Armor (Type: Passive)The Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Hydration (Type: Passive; DW Locked)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10 Evasion

Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: -
MC: 0
DC: 0/5

Moves (56):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Confuse Ray (*)
Perish Song (*)
Ice Beam
Brine
Safeguard
Hydro Pump

AncientPower (*)
Curse (*)
Dragon Dance (*)
Foresight (*)
Future Sight (*)

Aqua Tail
Dragon Pulse
Drill Run
Endure
Icy Wind
Iron Head
Heal Bell
Outrage
Signal Beam
Sleep Talk
Zen Headbutt

Attract
Bide
Bulldoze
Dive
Double Team
Dragon Rage
Facade
Frost Breath
Giga Impact
Hail
Protect (*)
Psychic (*)
Reflect
Rest
Return
Roar (*)
Shock Wave
Solarbeam
Substitute
Surf
Thunder
Thunderbolt (*)
Toxic (*)
Waterfall
Whirlpool

Junior (Protowatt (M))
Nature: Naive (Speed increased by 15%, Acc +30% ; Special Defense decreased by *)

Type:

Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Type: Trigger)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2

SpD: Rank 0 (-)
Spe: 109 (+)
Accuracy +30%
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/6
MC: 11
DC: 4/5
KOC: 2

Moves (18):
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Counter (*)
Me First (*)
Metronome (*)
Mirror Coat (*)
Sheer Cold (*)

Dive (*)
Endure
Hidden Power Grass 7 (*)
Ice Beam
Substitute (*)
Rain Dance
Toxic (*)
Thunderbolt (*)

Nicholson (Slowpoke (M))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)

Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Type: Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
(+)
SpD: Rank 2
Spe: 13
(-)
Evasion -10

Height Class: 2
Weight Class: 3
Base Rank Total: 14


EC: 3/6
MC: 8
DC: 3/5
KOC: 2


MOVES (31):
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Heal Pulse
Slack Off
Psychic

Block (*)
Future Sight (*)
Magic Coat
Me First (*)
Mud Sport (*)
Sleep Talk
Stomp (*)

Bide
Dig
Endure
Earthquake
Flamethrower
Grass Knot
Light Screen (*)
Pay Day
Rain Dance (*)
Reflect
Safeguard (*)
Substitute (*)
Toxic (*)

Horsea (F)
Nature:
Timid (Speed increased by 15%, Acc +16% ; Attack decreased by *)

Type:
Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Type: Passive)

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 4
DC: 2/5
KOC: 13


Moves (37):
Bubble (*)
SmokeScreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump
Dragon Dance
Dragon Pulse
Brine

Bounce
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Icy Wind
Muddy Water (*)
Outrage
Razor Wind (*)
Signal Beam
Sleep Talk

Attract
Bide
Dive
Double Team (*)
Endure
Flash Cannon
Hidden Power Grass 7
Ice Beam (*)
Rain Dance
Rest
Protect
Scald
Substitute (*)
Surf (*)
Toxic (*)
Whirlpool

Pokemon Team:

Andromeda
Necturine (F)
Nature:
Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 6
DC: 3/5
KOC: 3


Moves:

Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Power Whip
Pain Split

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Substitute (*)
Protect (*)
Facade

Goliath
Embirch (M)
Nature:
Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)

In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 4
DC: 4/5
KOC: 0


Attacks:
Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)
Counter
Revenge

Low Kick

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day
Light Screen
Hidden Power (Ice, 7)
Substitute
Solarbeam
Safeguard
Rock Tomb
Endure
Will-O-Wisp
Overheat

Melina
Lileep (F)
Nature:
Relaxed (Defense increased by *, Speed decreased by *)
Type:
Rock

Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Type: Innate)

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Type: Innate, DW Locked)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
-10 Evade

Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 8
DC: 3/5
KOC: 2


Attacks:

Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Energy Ball
Gastro Acid

Barrier (*)
Endure (*)
Mirror Coat (*)
Synthesis

Smack Down (*)
Rock Tomb (*)
Grass Knot (*)
Protect
Toxic
Solarbeam
Rock Slide
Sludge Bomb

Sunflora Apollo Male
Nature: Modest (Special Attack increased by * ; Speed decreased by *)
Type:
Grass

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Type: Innate)

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power (Type: Innate)
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird (Type: Innate)
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5
KOC: 2

Attacks:
Absorb (*)
Growth (*)
Mega Drain (*)
Ingrain (*)
Leech Seed (*)
Grasswhistle
Endeavor
Worry Seed

Endure (*)
Encore (*)
Bide (*)

Toxic (*)
Energy Ball (*)
Protect (*)
Sunny Day
Synthesis
Light Screen
Giga Drain
Solarbeam
Substitute
Sludge Bomb

Riolu Jade (Female)
Nature: Brave (Attack increased by * ; Speed decreased by 1.15x, -10 Evasion)
Type:
Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast (Type: Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Type: Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Type: Innate, DW Locked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60 / 1.15)
-10 Evade

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC : 0/6
MC : 0
DC : 0/5


Attacks (19 Total):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Final Gambit

Agility
Hi Jump Kick
Crunch
ThunderPunch
Ice Punch
Magic Coat

Earthquake
Poison Jab
Substitute
Double Team

Dratini Horatio (Male)
Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
Type:
Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin (Type: Innate)

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Type: Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC : 3/9
MC : 2
DC : 1/9


Attacks (13 Total):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Rush
Extremespeed
Dragon Pulse

Draco Meteor
Ice Beam
Thunderbolt
Flamethrower
Light Screen

Ralts Wing (Male)
Nature: Jolly (Speed increased by * ; Special Attack decreased by *)
Type:
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace (Type: Can be Activated)

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronize (Type: Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
+7 Accuracy

Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/9
MC: 0
DC: 0/5


Attacks (17 Total):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Will-O-Wisp
Encore
Fire Punch

Light Screen
Reflect
Taunt
Substitute
Torment
Toxic
Thunder Wave

Munchlax Vladmir (Male)
Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
Type:
Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up (Type: Innate)

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat (Type: Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (Type: Innate, DW Locked)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
-10 Evasion

Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 1/6
MC: 2
DC: 1/5


Attacks (21 Total):
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Rollout
Body Slam

Counter
Double Edge
Zen Headbutt
Outrage

Thunderbolt
Flamethrower
Ice Beam
Surf
Earthquake
Brick Break
Protect

Lampent (*) Romeo (Male)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Types:
Ghost

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Type: Innate)

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (Type: Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (Type: Innate, DW Locked)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 2/5


Attacks (20 Total):
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin(*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Pain Split
Hex

Acid Armor (*)
Clear Smog (*)
Endure (*)

Overheat (*)
Shadow Ball (*)
Toxic (*)
Substitute

Petilil (*) Priscilla (Female)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Type: Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo (Type: Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Leaf Guard (Type: Innate, DW Locked)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC : 5/6
MC : 2
DC : 3/5


Attacks (18 Total):
Absorb (*)
Growth (*)
Leech Seed (*)
Sleep Power (*)
Mega Drain (*)
Synthesis (*)
Magical Leaf (*)
Stun Spore (*)
Giga Drain
Sunny Day
Aromatherapy
Leaf Storm

Healing Wish (*)
Ingrain (*)
Charm (*)

Solarbeam (*)
Substitute (*)
Grass Knot (*)
 
Last edited:
You go to the Battle Tower thread and propose a NFE battle so you don't get the battle FE pokemon. Someone will accept that battle and then you'll need a ref. A qualifyed ref will then post in the thread something along the lines of
Reffing PLAYER1 and PLAYER2, PM me your teams.
Then you will PM that ref your team and they will start your battle thread. From, it's pretty obvious. YOU BATTLE!!!
 
Kevin's Team :The Royal Guard!

Trainer Name: Kevin and Claire

Alternate costumes


Pokemon: Lucario, Arcanine, Revenankh, Weavile, Cradily, Starmie, Serperior, Blastoise, Seviper, Meganium, Flarem, Cyclohm, Vaporeon, Necturine, Shinx, Rapidash, Turtwig, Simisage, Frillish, Rufflet, Piplup, Leafeon, Rebbel, Lotad, Budew
W/L/T: 17/22/4
76 Completed Matches to date!

Backpack:
X1 Expert Belt
X2 EXP Share
X1 Amulet Coin
X1 Water Stone
X1 Miracle Seed
X1 Everstone
X2 Lucky Egg

Ball Pocket:
2x Heal Ball
2x Sport Ball
1x Ultra Ball

Berry Pocket:
2 Oran
2 Leppa
2 Cheri
2 Chesto
2 Pecha
2 Rawst
2 Aspear
1 Magost

Token Pocket:
Currency Counter:4
Universal Tokens:0
Business Tokens:0

Roleplays
Hall:
Subway:
Arcade

http://www.smogon.com/forums/showthread.php?t=3456128 Vs Flora Won
http://www.smogon.com/forums/showthread.php?t=3456681 VS Jas Won
http://www.smogon.com/forums/showthread.php?t=3456154 With Alex vs Woodchuck & Rediamond Won
http://www.smogon.com/forums/showthread.php?t=3456324 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3457007 VS Rickheg Won by DQ
http://www.smogon.com/forums/showthread.php?t=3457312 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3457523 VS Texas Cloverleaf Won
http://www.smogon.com/forums/showthread.php?t=3458303 VS Alex(Flash) Won
http://www.smogon.com/forums/showthread.php?t=3458301 VS Alex(Flash) Won
http://www.smogon.com/forums/showthread.php?t=3457571 VS Deck_Knight Lost
http://www.smogon.com/forums/showthread.php?t=3457869 VS Alex(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458633 VS LouisCyphre(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458627 VS LouisCyphre(Training) Won
http://www.smogon.com/forums/showthread.php?t=3458794 VS Toast(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458773 VS Athenordoros(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458728 VS Athenordoros(Training) Won
http://www.smogon.com/forums/showthread.php?t=3458724 VS Athenordoros(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3459413 VS Terrador(Training) Won
http://www.smogon.com/forums/showthread.php?t=3457013 VS Melee Won
http://www.smogon.com/forums/showthread.php?t=3459598 VS Terrado(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3459586 VS Ranger(Training) Won
http://www.smogon.com/forums/showthread.php?t=3458823 VS FlameStrike Lost
http://www.smogon.com/forums/showthread.php?t=3460252 VS Ullar Warlord Won
http://www.smogon.com/forums/showthread.php?t=3460393 VS LouisCyphre(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3459924 VS Professor Lamb Won
http://www.smogon.com/forums/showthread.php?t=3460788 VS LouisCyphre Lost
http://www.smogon.com/forums/showthread.php?t=3458632 VS Son of Shadoo Lost
http://www.smogon.com/forums/showthread.php?t=3460936 VS Lady Salamence Won
http://www.smogon.com/forums/showthread.php?t=3460757 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3462227 VS Dogfish44 Lost by DQ
http://www.smogon.com/forums/showthread.php?t=3463651 VS Alchemator Tie by DQ
http://www.smogon.com/forums/showthread.php?t=3461138 VS Battle Royal Lost
http://www.smogon.com/forums/showthread.php?t=3465067 VS Alex(Training) Won
http://www.smogon.com/forums/showthread.php?t=3465598 VS FlameStrike Lost
http://www.smogon.com/forums/showthread.php?t=3465916 VS Glacier Knight Lost
http://www.smogon.com/forums/showthread.php?t=3463554 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3466628 VS Dummy007 Won
http://www.smogon.com/forums/showthread.php?t=3466493 VS Wobbanaut(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3466494 VS Wobbanaut(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3466830 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3466866 VS Alex(Training) Tie
http://www.smogon.com/forums/showthread.php?t=3466869 VS WaterWarrior Won
http://www.smogon.com/forums/showthread.php?t=3461949 VS Dummy007 DQ Tie
http://www.smogon.com/forums/showthread.php?t=3466886 VS CMFP Lost
http://www.smogon.com/forums/showthread.php?t=3467018 VS Alex(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3467356 VS EspyOwner(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3466868 VS SimonSays Lost
http://www.smogon.com/forums/showthread.php?t=3467554 VS Lou(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3467559 VS Glacier Knight Lost
http://www.smogon.com/forums/showthread.php?t=3467560 VS LouisCyphre Won
http://www.smogon.com/forums/showthread.php?t=3467643 VS Moai(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3468193 VS Alex(Training) Won
http://www.smogon.com/forums/showthread.php?t=3468197 VS UllarWarlord(Training) Won
http://www.smogon.com/forums/showthread.php?t=3468192 VS Pwnemon Lost
http://www.smogon.com/forums/showthread.php?t=3468356 VS Elevator Music Lost
http://www.smogon.com/forums/showthread.php?t=3468544 VS LouisCyphre(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3468235 VS MrcRanger97(Training) Won By DQ
http://www.smogon.com/forums/showthread.php?t=3468561 VS LouisCyphre Won
http://www.smogon.com/forums/showthread.php?t=3468588 VS Maxim Won
http://www.smogon.com/forums/showthread.php?t=3468706 VS Athenrodoros(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3468256 VS Arcanite Lost
http://www.smogon.com/forums/showthread.php?t=3468701 VS Enigineer Pikachu Won
http://www.smogon.com/forums/showthread.php?t=3468890 VS Alex Tie by DQ
http://www.smogon.com/forums/showthread.php?t=3469694 VS Melee Lost
http://www.smogon.com/forums/showthread.php?t=3470881 VS Zarator Tie
http://www.smogon.com/forums/showthread.php?t=3471629 VS Orcinus Duo(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3471096 VS Danmantincan Lost By DQ
http://www.smogon.com/forums/showthread.php?t=3472149 VS Glacier Knight Won
http://www.smogon.com/forums/showthread.php?t=3472407 VS Texas Cloverleaf(Training) Won
http://www.smogon.com/forums/showthread.php?t=3472135 vs Matezoide Lost
http://www.smogon.com/forums/showthread.php?t=3473158 VS Alex(Training) Tie
http://www.smogon.com/forums/showthread.php?t=3473329 VS Rickheg(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3473348 VS Texas Cloverleaf(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3471911 VS TheWolfe Lost
http://www.smogon.com/forums/showthread.php?t=3474344 VS TheWolfe(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3474519 VS Matezoide(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3473544 With Alex VS Rickheg & CMFP Won(My 1K)


So fight, fight like it's the last, last night of your life, life, show them your bite,

*Credit to Objection for doing my sprites!

Standing Royal Guard


*<Lucario> [Isaac] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Total Moves: 101
Attacks:(66)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Double Team
Drain Punch
Dual Chop
Earthquake
Facade
Flash Cannon
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Hone Claws
Ice Punch
Iron Defense
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Role Play
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic


<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(UNLOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 3
DC: 5/5

Total Moves: 90
Attacks:(33)
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Mach Punch
Shadow Sneak
Submisson
Wide Guard

Ice Punch
Pain Split
Protect
Rock Slide
Earthquake
Substitute
Endure
Rest
Poison Jab
Taunt


Toxicroak (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:

Anticipation:

Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
Toxicroak
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks: 23
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Flatter
Revenge
Swagger
Poison Jab
Sucker Punch
Sludge Bomb

Bullet Punch
Counter
Drain Punch
Dynamic Punch
Fake Out

Protect
Torment
Helping Hand
Toxic
Ice Punch
Bounce


Hitmonchan (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Keen Eye:

Innate: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist:

Innate: The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus:

Innate: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Hitmonchan
HP: 90
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks: 28
Fake Out
Foresight
Helping Hand
Tackle
Revenge
Agility
Ice Punch
Thunder Punch
Fire Punch
Comet Punch
Mach Punch
Bullet Punch
Focus Punch
Mega Punch
Drain Punch
Close Combat
Counter
Quick Guard
Sky Uppercut

Endure
Feint
Pursuit
Rapid Spin
Hi Jump Kick

Protect
Substitute
Toxic
Earthquake
Double Team
Stone Edge
Metronome
Rest
Sleep Talk


<Tomohawk>(Richard)(M)
Nature: Modest(+ SpA, - Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


6/6 EC
0 MC
2/5 DC


HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Moves:(26)

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Hurricane
Heat Wave
Earth Power
Rest

Confuse Ray
Nature Power
Stealth Rock
Roost
Yawn

Tailwind
Protect
Taunt
Toxic
Focus Blast
Reflect


Machop (M)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard:

Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast:

Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 1
DC: 2/5

Attacks: 20
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight
Dynamic Punch

Close Combat
Ice Punch
Thunder Punch
Encore
Counter

Light Screen
Protect
Toxic
Fire Punch
Dig
Earthquake


Kirlia (M)

Nature: Rash
+1 SpA, -1 SpD

Type:Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:

Type: Passive: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Trigger: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy:

Type: Passive(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
Kirlia
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 2/5

Attacks: 19
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Psychic
Hypnosis
Future Sight
Stored Power

Disable
Encore
Shadow Sneak
Will-O-Wisp
Skill Swap

Protect
Torment
Toxic
Shadow Ball
Taunt


<Dratini> [Cadence] (Female)
Nature: Mild
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Marvel Scale(DW LOCKED):(Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(17)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Light Screen
Iron Tail
Dragon Pulse
Super Sonic

Protect
Thunder
Blizzard
Fire Blast
Toxic


<Gible> [Gabrielle] (Male)
Nature: Jolly
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Sand Veil:

Type: Passive

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin:(DW LOCKED)

Type: Passive

When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.



Gible
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 63(+)(+13.68 Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(21)
Tackle
Sand-Attack
Dragon Age
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Tail
Double-Edge
Iron Head
Thrash

Earthquake
Protect
Stone Edge
Shadow Claw
Bulldoze


*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5

Total Moves: 81
Attacks:(40)
*Bite
*Ember
*Flame Wheel
*Helping Hand
*Leer
*Odor Sleuth
*Reversal
*Roar
*Take Down
Agility
Crunch
Extremespeed
Fire Fang
Flame Burst
Flamethrower
Flare Blitz
Retaliate
Thunder Fang

*Close Combat
*Heat Wave
*Morning Sun
Double Edge
Howl
Outrage
Thrash


*Aerial Ace
*Dig
*Flame Charge
*Wild Charge
Bide
Double Team
Endure
Mimic
Protect
Safeguard
Toxic
Will-O-Wisp
Teleport
Substitute


Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Total Moves: 67
Attacks:(30)
Agility
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Fury Attack
Growl
Inferno
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip
Take Down


Drill Run
Hypnosis
Low Kick
Morning Sun
Captivate
Charm

Flamethrower
Hidden Power (Water, 7)
Protect
Overheat
Will-O-Wisp
Solarbeam


Metang [RU-6383-D4F]
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6(+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Attacks:16
Agility
Brick Break
Confusion
Earthquake
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt
Ice Punch


<Kitsunoh>(Catherine)(F)
Nature: Jolly
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 127(+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


6/6 6C
0 MC
2/5 DC

Moves:20

Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Metal Claw
Copycat
Imprison
Fake Out
Iron Head

Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance

Dig
Toxic
Taunt
Torment
Will-O-Wisp


Vaporeon (Aceladus) Male
Nature:Bold
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
Type: Innate

This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Hydration:
Type: Innate

This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
Vaporeon
HP: 120
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20



EC: 6/6
MC: 4
DC: 5/5

Total Moves: 88
Attacks: (36)
Acid Armor
Aqua Ring
Bite
Growl
Helping Hand
Hydro Pump
Mist
Muddy Water
Quick Attack
Sand-Attack
Tackle
Tail Whip
Take Down
Trump Card
Water Gun

Detect
Endure
Flail
Signal Beam
Wish
Yawn

Brine
Dig
Dive
Heal Bell
Hyper Voice
Ice Beam
Icy Wind
Protect
Rain Dance
Scald
Shadow Ball
Substitute
Surf
Swagger
Toxic


Glaceon (Vonuath) Male
Nature: Calm
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Abilities:
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW):
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 1 (-)
Def: 4
SpA: 5
SpD: 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5


Attacks: 21 Total
Bite
Growl
Helping Hand
Ice Fang
Icy Win
Mirror Coat
Quick Attack
Sand Attack
Shadow Ball
Tackle
Tail Whip

Wish
Yawn
Flail
Charm
Endure

Blizzard
Ice Beam
Protect
Shadow Ball
Dig


<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type: Ice/Dark
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Total Moves: 101
Attacks:(42)
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Avalanche
Bite
Counter
Crush Claw
Double Hit
Dynamic Punch
Fake Out
Feint
Ice Punch

Dig
Focus Punch
Protect
Reflect
Shadow Claw
Sleep Talk
Snore
Torment
Hail
Endure
X-Scissor


Piplup (Symond) Male
Nature: Modest
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 3/9
MC: 2
DC: 1/5


Total Moves: 88
Attacks:(18)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport

Agility
Aqua Ring
Yawn
Bide
Supersonic

Ice Beam
Rain Dance
Toxic
Blizzard
Scald


<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type: Dragon/Electirc
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Total Moves: 65
Attacks:(34)
Charge
Double Hit
Dragon Rage
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister
Weather Ball
Zap Cannon

Dragon Breath
Dragon Dance
Hydro Pump
Mud-Slap
Shock Wave
Heal Bell

Blizzard
Draco Meteor
Fire Blast
Flamethrower
Flash
Hail
Light Screen
Magnet Rise
Protect
Sunny Day
Thunder
Thunder Wave
Torment
Toxic
Volt Switch


Seviper [Vonlafera] (M)
Nature: Brave (+*Att, -15% speed)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW UNLOCKED):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

MC: 1
DC: 5/5

Total Moves: 72
Attacks:(36)
Bite
Coil
Crunch
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out


Bind
Body Slam
Iron Tail
Night Slash
Stockpile
Spit Up

Aqua Tail
Dark Pulse
Dig
Earthquake
Endure
Flamethrower
Protect
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Taunt
Toxic
X-Scissor


<Leonard>[Luxray] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW UNLOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Luxray
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 81(+)(+7.54 Accuracy)
Size Class: 4
Weight Class: 3
Base Rank Total: 20



EC:9/9
MC:0
DC:5/5

Total Moves: 59
Moves:(30)

Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Discharge
Tackle
Thunder Fang
Wild Charge

Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack

Double Team
Light Screen
Superpower
Endure
Protect
Roar
Snarl
Substitute
Thunder Wave
Toxic
Volt Switch


Frillish (Zheslid) Male
Nature:Modest
Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Water Absorb:(Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body:(Innate)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp:(DW LOCKED)(Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



Stats:
Frillish
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14


EC: 3/6
MC: 2
DC: 2/5

Total Moves: 61
Attacks: (20)
Absorb
Brine
Bubble
BubbleBeam
Hydro Pump
Night Shade
Recovery
Water Pulse
Water Sport
Water Spout

Acid Armor
Confuse Ray
Pain Split
Recovery
Mist

Protect
Taunt
Toxic
Shadow Ball
Will-O-Wisp


Matthew [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5

Total Moves: 70
Moves:(16)

Acupressure
Defense Curl
Disable
Mud Shot
Power Gem
Rock Blast
Rollout
Tackle

Earth Power
Energy Ball
Giga Drain
Heat Wave
Protect
Toxic
Magnet Rise
Stealth Rock


<Steelix> [Steelix] (Male)
Nature: Brave
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sheer Force:(DW LOCKED)(Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Steelix
HP: 100
Atk: Rank 4(+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26(-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 1/5


Attacks:(29)
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragons Breath
Fire Fang
Ice Fang
Thunder Fang
Sandstorm
Iron Tail
Stone Edge

Heavy Slam
Rollout
Rock Slide
Flail
Rock Climb

Protect
Taunt
Torment
Rest
Dragon Tail


Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW)(UNLOCKED) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:8
DC:5/5

Total Moves: 86
Moves:(16)

Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun

Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon


Buizel [Crash] (M)
NATURE: Mild

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokémon with this ability always have their body coated in a layer of water which prevents burns.

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

ATTACKS (22/65)
PHYSICAL
Aqua Jet
Aqua Tail
Brick Break
Dive
Fury Cutter
Pursuit
Quick Attack

SPECIAL
Hydro Pump
Ice Beam
Mud-Slap
Razor Wind
Sonicboom
Swift
Water Gun
Whirlpool

OTHER
Agility
Aqua Ring
Growl
Me First
Protect
Substitute
Water Sport


<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Total Moves: 102
Attacks:(24)
Aqua Tail
Bite
Bubble
Hydro Pump
Protect
Rain Dance
Rapid Spin
Skull Bash
Tackle
Tail Whip
Water Gun
Water Pulse
Withdraw

Hydro Cannon
Mirror Coat
Muddy Water
Refresh
Water Spout
Yawn

Blizzard
Brick Break
Brine
Ice Beam
Scald


Cyndaquil- Ifrit (M)
Nature: Modest (SpA raised by 1, Atk decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire:(DW LOCKED)(Innate):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

Cyndaquil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 2
DC: 1/5

Total Moves: 91
Attacks:(23)
Defense Curl
Ember
Flame Charge
Flame Wheel
Leer
Quick Attack
SmokeScreen
Tackle

Extrasensory
Flame Burst
Flare Blitz
Thrash
Crush Claw

Protect
Toxic
Will-O-Wisp
Overheat
Rest


Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
Monferno
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Total Moves: 100
Attacks:(27)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment
Close Combat
Acrobatics

Counter
Encore
Fire Punch
Thunder Punch
Focus Punch
Fake Out

Protect
Shadow Claw
Toxic
Torment
Will-O-Wisp
U-Turn


<Larion> [Ethan] (Male)
Nature: Lonely (+Attack, -Defense)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Passive) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Lairon
HP: 90
Atk: Rank 4(+)
Def: Rank 4(-)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:21
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Double Edge
Metal Burst

Egg:
Head Smash
Stomp
Stealth Rock
Superpower
Dragon Rush

Tutor:

TM:
Earthquake
Dig
Double Team
Sandstorm
Rock Tomb


<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Total Moves: 69
Attacks:(33)
Coil
Gastro Acid
Giga Drain
Growth
Leaf Blade
Leaf Storm
Leaf Torando
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap

Captivate
Glare
Magical Leaf
Mirror Coat
Synthesis

Bind
Dragon Pulse
Energy Ball
Frenzy Plant
Grass Pledge
Light Screen
Protect
Reflect
Safeguard
Solarbeam
Snatch
Substitute
Sunny Day
Taunt


Necturine (Vaem) Female
Nature:
Naughty
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
MC: 0
DC: 1/5

Total Moves: 66
Attacks: 15 Total
Hex
Leer
Ominous Wind
Power Whip
Shadow Sneak
Toxic Spikes
Vine Whip
Willowisp

Giga Drain
Leaf Blade
Sketch

Pay Back
Protect
Shadow Ball
Toxic


<Meganium> [Marluxia] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)(DW UNLOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
Meganium
HP: 100
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Total Moves: 75
Attacks:(23)
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Poison Powder
Razor Leaf
Reflect
Safeguard
Synthesis
Tackle

GrassWhistle
Leaf Storm
Leech Seed
Magic Coat
Wring Out

Energy Ball
Protect
Sunny Day
Toxic
Earthquake
Reflect


<Pyroak> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
Pyroak
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)(-10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 3/5

Attacks:(24)
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Giga Drain
Growth
Heat Crash
Lava Plume
Leech Seed
Petal Dance
Sweet Scent
Synthesis
Zap Cannon

Blaze Kick
Counter
GrassWhistle
Psybeam
Seed Bomb

Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp


Leafeon(TBD) (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Total Moves: 84
Attacks: 25
Bite
Covet
Giga Drain
GrassWhistle
Growl
Helping Hand
Last Resort
Leaf Blade
Magical Leaf
Quick Attack
Razor Leaf
Sand Attack
Tackle
Tail Whip
Take Down

Endure
Flail
Yawn
Wish
Detect

Aerial Ace
Protect
Toxic
Energy Ball
X-Scissor


Ancientflower - Cradily (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 38 (43/1.15 ^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:0
DC:4/5

Total Moves 73
Attacks (18):
Acid
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain

Barrier
Endure
Mirror Coat
Recover
Stealth Rock
Wring Out

Double Team
Giga Drain
Protect
Rock Slide
Toxic
Sandstorm
Earthquake


<Torterra> [Lazarus] (Male)
Nature: Brave
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Torterra
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48(-)(-10% evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 1/5

Total Moves: 79
Attacks:(21)
Absorb
Bite
Curse
Earthquake
Giga Drain
Mega Drain
Razor Leaf
Tackle
Withdraw
Wood Hammer

Sand Tomb
Superpower
Worry Seed
Stockpile
Swallow

Frenzy Plant
Iron Head
Protect
Reflect
Stealth Rock
Toxic


<Flygon> [Gabrielle] (Female)
Nature: Naive
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Levitate:

Type: Passive

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Flygon
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 115(+)(+15% acc)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC:9/9
MC: 0


Attacks:(23)
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide
Earthpower
Fissure
Sand Storm
Screech
Superpower

Endure
Signal Beam
Flail
Gust
Bug Bite

Earthquake
Protect
Stuggle Bug
Solarbeam
Toxic
Fire Punch



Unused mons

[box]Sealeo:
(X)
Nature: Quiet (+SpA; -15% Spe, -10 EVA)
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 1/5

Attacks:
Aurora Beam
Body Slam
Defense Curl
Encore
Growl
Ice Ball
Powder Snow
Water Gun

Aqua Ring
Signal Beam
Water Pulse
Water Sport
Yawn

Frost Breath
Ice Beam
Rock Slide
Earthquake
Surf[/box]
 
I can not do approvals right now, but Royal Guard, you have made a very obvious error. Sneasel costs 3 rarity points, and Scylar and Riolu both cost 2. This total of seven exceeds your rarity allowance as a staring trainer. Therefore, you have to get rid of one of your pokemon, or replace Sneasel with a 2 TC cost pokemon.
 
Box, a few things:
-All your Pokemon are missing Size and Weight classes, Base Rank Totals, and Total Moves. The first three can be found in the Data Audit Thread, while you just need to count the moves your Pokemon knows for Total Moves.
-Vulpix can't take Skull Bash as a TM move to start because only Gen 5 TMs are eligible. You'll have to change it to a BW TM.
-Litwick's stats have not been adjusted to reflect his nature. He should have a rank higher in Special Attack and a rank lower in Attack. Change these to reflect the changes and mark the stats with a (+) and a (-) respectively. The same applies to Petilil.

NOT APPROVED until these are fixed, once they are contact me or another approver to give your profile another look.

Royal Guard, Syclar's speed should be 79, 91/1.15 rounded down, and you need to add your Pokemon's Total Moves (just count the moves you have). Fix those and you're APPROVED, welcome to ASB!

That gives me an AC and puts me back to 0
 
Box, you physically have to CHANGE the stats that are affected by your natures. For example, Petilil's base stats a Rank 2 Attack and Rank 3 Special Attack. With a modest nature, those become Rank 1 (-) Attack and Rank Four (+) Special Attack. Fix this on all of your pokemon, please.

2
 
Trainer Name: Nightrise
Pokemon: Golett, Mudkip, Zubat
W/L/T: 0/1/0

Berry Pocket:
2 Oran
2 Leppa
2 Cheri
2 Chesto
2 Pecha
2 Rawst
2 Aspear

Token Pocket:
Trainer Counters: 2
Universal Counters:
Ongoing Battles:



Golett(Quise)(Male)*
Type:Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Nature: Adamant(+Atk, -SpA)


Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 1/6
MC: 0
DC:1/5


Level-up Moves
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*
Dynamic Punch*
Night Shade*
Curse*
Earthquake
Hammer Arm

TM/HM Moves
Toxic
Protect*
Rock Slide*
Substitute*

Total Moves:16

Abilities
Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard:
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.


Mudkip(Sesi)(Female)*
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Quiet(+SpA, -Speed)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Level up Moves
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*

Egg Moves
Counter*
Mirror Coat*
Wide Guard*

TM/HM Moves
Toxic*
Ice Beam*
Dig*
Waterfall

Total Moves: 14

Abilities
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp:
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.


Zubat(Zip)(Male)
Type: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty(+Speed, +14 Acc, -Defense

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 63(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Level-up Moves
Leech Life*
Supersonic*
Astonish*
Bite*
Wing Attack*
Confuse Ray*
Air Cutter*

Egg Moves
Brave Bird*
Defog*
Quick Attack*

TM/HM Moves
Toxic*
Venoshock*
Torment*

Total Moves:13

Abilities
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
 
Trainer Name:Tom Riddle
Pokemon: Skarmory Magby, Syclar
W/L/T: 1-1-0
Trainer Counters: 2
Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Items Pocket


Pokeball Pocket

Token Pocket:
Ref Tokens: 0
Business Tokens: 0
BP: 0

Ongoing battles:
vs SimonSays
Completed Battles:
vs IceBug (W)
vs C$FP (L)
vs MB (1) (L)


Roleplay's:

Pokemon Team:

Skamory - Metal Phoenix (M)
Nature: Careful Special Defence increased by*; Special Attack reduced by *

Type: Steel/Flying
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW) (Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (15):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Drill Peck
Whirlwind
Pusuit

Taunt
Toxic
Fly



Magby* (M)
Nature: Modest (+1 Sp.attack, -1 Attack)
Type: Fire
Fire: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World)

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 83

EC: 3/9
MC: 2
DC: 2/5

Attacks (15):
Ember*
Smog*
Leer*
Fire Punch*
Smoke Screen*
Faint Attack*
Fire Spin*
Confuse Ray*

Barrier*
Mach Punch*
Screech*

Psychic*
Protect*
Flamethrower*
Substitute



Syclar (F)
Nature: Hasty (+ Speed -Defence)
Type: Ice/Bug
Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

+30% accuracy

EC: 1/6
MC: 0
DC: 1/5

Attacks: (17)
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold

Counter
Superpower
Spikes

Dig
Struggle Bug
Ice Beam

 
I'm not an approver, but I can see a couple of things Voldemort (really, you chose that name?).

#1: No Druddigon sprite.
#2: Magby doesn't have the total # of attacks anywhere.
#3: You have this weird imcomplete hide tag below completed battles.
 
Approved by rediamond
trainer name: Oddysey
Pokemon: revenankh*, scylar*, embrich, nohface
W/L/T: 0/4/0
CC's: 4

okay, if you see any descriptions of things like tokens, please know that they are there only to benefit me as i cant remeber what they actually do.

Backpack:
berry pocket:[/B] ]
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


token pocket:[/B] ]
ref tokens:0 (Tokens recieved as payment for reffing battles. Can be used to increase the Trainer Counter)

business tokens:0 (Tokens recieved for mantaining a business and serving customers.)

[/





pokemon:


revenankh* (Unwilling)(male)
Nature: Careful (+1 SpD, -1 SpA)
Height: 6' 0"
Weight: 96.8 lbs / 44 kg
type/s:
fighting: will ignore weight restrictions of throwing/grappling moves, Superior reaction time in close quarters.

ghost: Has brief intangibility that nullifies Normal and Fighting-type attacks, and can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Ability/s:

shed skin: (innate)
this pokemon regularly sheds its skin and any impurities contained in its body if afflicted with a status condition, this pokemon has a 33% percent chance of removing all status conditions at the end of the round.


airlock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

(DW(not unlocked)) Mummy: (Innate)
This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3-1 (2)
SpD: Rank 4+1 (5)
Spe: 65
size class: 3
weight class: 3
base rank total: 20


EC: 0/0 (cant use)
MC: 1 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 0/5 (used to unlock DW ability)

Attacks:
level up:
0 Wrap (*)
0 Bide (*)
0 Sand Tomb (*)
6 Wring Out (*)
9 Rock Tomb (*)
14 Arm Thrust (*)
17 Mean Look (*)
22 Glare (*)
25 Shadow Punch (*)
Moonlight


TM/HM:
bulk up(*)
drain punch (*)
rock slide(*)

egg moves:

Shadow Sneak (*)
Mach Punch(*)
Force Palm(*)




Scylar* (infestation) (female)
Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
Height: 1'7"
Weight: 44 lbs / 20 kg

Type/s:
bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.

Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.



Ability/s:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round

techinician:Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


Stats: 40 / 76 / 35 / 74 / 34 / 91


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2-1
Spe: 91 x 1.15 (105)

Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6 (used to evovle a poke)
MC: 0 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 2/5 (used to unlock DW ability)
Ko counters: 1

moves:
level up:
0 Leer(*)
0 Leech Life(*)
4 Scratch(*)
9 Focus Energy(*)
13 Ice Shard(*)
17 Slash(*)
21 Bug Bite(*)
25 Icicle Spear(*)

TM/HM moves:
avalanche (*)
Water Pulse (*)
protect(*)

egg moves:
earth power(*)
Super power(*)
spikes(*)


Embrich (The Burned)(M)

Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2+1 (3)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50*1.15)(-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13



EC: 1/9 (used to evovle a poke)
MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 1/5 (used to unlock DW ability)

5th gen level-up moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain

TM/HM-
4th Gen:

5th Gen:
Will-O-Wisp
substitute
double team

Egg moves-
4th Gen:

5th Gen:
counter
earth power
dragon breath

4th Gen tutor moves:




Nohface M (despair)
Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats: 80 / 53 / 85 / 25 / 80 / 10

Jolly (+1.15% spE, -1.15% spA. Provides a 13% accuracy boost to all attacks)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (1-1)
SpD: Rank 3
Spe: 12 (10*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

5th Gen Level-Up:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Egg Moves:
Meteor Mash
Yawn
Metal Sound
perish song

5th Gen TM's:
Protect
Double Team
Will-o-Wisp



UPDATES
14/10/11:started making CAP ASB team.
15/10/11: finished CAP ASB team, and is waiting approval
24/10/11: first use of prize claiming thread.
 
Alright, let's have a look. I know you're not done yet, but I'll save you time by pointing this out.
1) Scylar needs a sprite. This is minor, but fairly important at the same time.
2) Your Pokemon need Size, Weight, and Base Rank Totals. These can be found in the DA thread.
3) A Pokemon doesn't start with all the moves it can learn. It only gets the following:
All level up moves learned at or before 25 in any generation.
Three egg moves of your choice
3 BW TM's of your choice.
Not approved for now, fix these and I'll look back over it.
4
E.: Approved. Welcome to ASB.
 

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