Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Trainer Name: Seven Deadly Sins
Pokemon: Aggron, Breloom, Archeops, Tyranitar, Cranidos, Shuckle, Nidorino, Porygon, Tangela, Carracosta, Stratagem, Snorlax, Tomohawk, Syclar
W/L/T: 5-3-2
Currency Counter: 0
Universal Counter: 0.4

Current Battles:


Currently Reffing:

Completed Battles
vs. GoldenKnight (3v3 Singles) (Win)
vs. Kannon (1v1) (Win)
VS. BAD ASS (3v3) (Win via DQ)
vs. DarkSlay (1v1) (Loss)
vs. Zystral (3v3) (Ref DQ)
vs. Terrador14 (3v3 Doubles) (Win)
vs. Alchemator (Loss via DQ)
vs. Darkamber8828 (Loss)
SDS & Rediamond vs. smashlloyd20 & Darkslay (3&3v3&3 Doubles) (No Contest due to DQ)

Completed Reffing:
Life Admiral vs. Deck Knight
Venser vs. Wyverii
Darkslay vs. GoldenKnight

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Pokemon Team:


Aggron(*) - Iron=Tager (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle(*)
Harden(*)
Mud-Slap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Take Down(*)
Double-Edge
Heavy Slam
Metal Burst

Aqua Tail

Head Smash(*)
Screech(*)
Iron Head(*)

Hone Claws(*)
Earthquake(*)
Shadow Claw(*)
Dig

Breloom (*) Bosshroom (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter
Force Palm

Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)

Swords Dance(*)
Facade(*)
Double Team(*)
Substitute
Stone Edge

Paradiso - Archeops (F)

Nature: Lonely (Attack increased by 1, Defense reduced by 1)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112

EC: 6/6
MC: 1
DC: 0/0

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch
U-Turn
Rock Slide
Endeavor

Head Smash
Earth Power
Defog

Claw Sharpen
Taunt
Stone Edge
Earthquake
Focus Blast
Dragon Tail
Fly
Torment
[PIMG]248[/PIMG]
Tyranitar - Gilgamesh (M)

Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 52 (-15%)

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Thunder Fang
Ice Fang
Fire Fang

Aqua Tail

Ancientpower
Pursuit
Iron Defense

Dig
Toxic
Protect
Thunder Wave
Taunt
Brick Break
[PIMG]412[/PIMG]
Rampardos - Tyrannosaurus Wrecks (T-Wrecks) (M)

Nature: Rash (Special Attack increased by 1 rank, Special Defense decreased by 1 rank)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Dream World): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt

Hammer Arm
Crunch
Iron Head

Rock Slide
Earthquake
Ice Beam
Dig
Thunderbolt


Indestructible - Shuckle (M)

Nature: Relaxed (Defense increased by *, Speed reduced by 15%)
Type: Rock / Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)

EC: 0/0
MC: 0
DC: 2/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Contrary (Dream World): (Can Be Activated) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rollout
Power Trick
Power Share
Gastro Acid

Rock Blast
Knock Off
Helping Hand

Toxic
Gyro Ball
Defense Curl
Earthquake
Dig

Nidoking [Monarch] (M)
Nature: Serious (None)

Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Peck
Leer
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Thrash
Earth Power
Megahorn

Counter
Disable
Sucker Punch

Sludge Bomb
Ice Beam
Thunderbolt
Flamethrower
Taunt

Segfault - Porygon (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Tackle
Conversion
Conversion 2
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Tri-Attack
Magic Coat

Thunderbolt
Ice Beam
Zen Headbutt

Giga Impact
Shadow Ball
Trick Room

Deeproot - Tangela (M)

Nature: Sassy (Special Defense increased by 1 Rank, Speed reduced by 15%.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 51 (-)

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW Locked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Power Whip
Stun Spore

Giga Drain
Leech Seed
Nature Power

Reflect
Sunny Day
Sludge Bomb

Bulwark (Carracosta) (M)

Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock / Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (-15%)

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim : (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard
Aqua Tail
Shell Smash
Smack Down
Rain Dance
Hydro Pump

Body Slam
Iron Defense
Whirlpool

Rock Slide
Earthquake
Scald
Stone Edge
Dig
Ice Beam
Toxic
Focus Blast
Waterfall

Stratagem - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Vacuum Wave
Weather Ball
Giga Drain

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect
Volt Switch
Substitute
Stealth Rock
Endure
Explosion

Jester (Slowking) (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Power Gem
Hidden Power (Electric, 7)
Zen Headbutt
Psychic
Heal Pulse
Slack Off

Mud Sport
Sleep Talk
Future Sight

Scald
Flamethrower
Thunder Wave
Shadow Ball
Ice Beam
Protect
Trick Room
Bide


Tomohawk [Warpaint] (M)
Nature: Rash (+Special Attack, -Special Defense)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Heat Wave
Air Slash
Earth Power
Hurricane

Nature Power
Roost
Stealth Rock

Brick Break
Focus Blast
Taunt

Roadblock (Snorlax) (M)
Nature: Brave (Attack increased by 1, -15% Speed, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 160 / 110 / 65 / 65 / 110 / 30

HP: 125
Atk: 5 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 26 (5 / 1.15) (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

Evolution Counter: 6/6
Move Counter: 0
Dream Counter: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Body Slam
Headbutt
Belly Drum
Yawn
Rest
Crunch
Sleep Talk
Giga Impact
Hyper Beam
Snatch
Heavy Slam

Seed Bomb

Counter
Substitute
Zen Headbutt
Pursuit

Earthquake
Fire Blast
Ice Beam
Brick Break
Thunderbolt
Surf
Bide

Frostheart (Syclar) (M)
Nature: Brave
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:(16)
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
X-Scissor
Bug Buzz

Counter
Superpower
Signal Beam

Toxic
Venoshock
Dig
Struggle Bug
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
OK I need to go to bed after this.

iiMKUltra:

Team Approved. Please don't tell me how to pronounce your name though lol.

Pokethan:

It looks like you didn't adjust the stars on your stats up or down, but did include the (+) and (-). Just fix it up on your next edit. Team Approved.

Seven Deadly Sins:

Good Work. Team Approved.
 
Trainer Name: ILoveLiza
Pokemon: Eevee, NidoranM, Poliwag
W/L/T: 0/1/0
Trainer Counter: 0
Backpack:
Berry Pocket:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Buisness Tokens:
Pokemon Team:

Eevee (*) [Gem] (F)

Nature: Rash (+ SpA, - SpD)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: **
Def: **
SpA: *** (+1)
SpD: ** (-1)
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation: (DW) (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:

Tail Whip*
Tackle*
Helping Hand*
Sand Attack*
Growl*
Quick Attack*

Flail*
Endure*
Assist Power*

Facade*
Shadow Ball*
Dig*


NidoranM (*) [Brum] (M)

Nature: Naughty (+ Att, - SpD)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: **** (+1)
Def: **
SpA: **
SpD: * (-1)
Speed: 50

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (DW) (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:

Leer*
Peck*
Focus Energy*
Double Kick*
Poison Sting*
Fury Attack*
Horn Attack*
Helping Hand*

Poison Tail*
Amnesia*
Head Smash*

Ice Beam*
Poison Jab*
Hone Claws*



Poliwag (*) [Swirly] (M)

Nature: Quirky
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: **
Def: **
SpA: **
SpD: **
Spe: 90

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (DW) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport*
Bubble*
Hypnosis*
Water Gun*
Double Slap*
Rain Dance*
Body Slam*
Bubblebeam*
Hydro Pump

Refresh*
Endeavor*
Mud Shot*

Scald*
Ice Beam*
Psychic*



Budew [Rose] (F)

Nature: Modest (Adds * to Special Attack. Subtracts * from Attack.)

Type:
Grass - Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
Budew
HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: ***
Spe: 55

EC: 0/9
MC:
DC: 0/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Giga Drain
Extrasensory

Venom Shock
Shadow Ball
Sludge Bomb
 
Trainer Name: Objection
Pokemon: Click one of the Pokemon Team buttons, and then click the Summary button.
W/L/T: 44-34-4
Currency Counters: 7
Universal Counters: 0.2
Valor Counters: 1

Ongoing battles:

Objection (Prince John [Reserve: Monstro, Facilier]) vs LouisCyphre (Kurmaraja [Reserve: Strongth]) (SUSPENDED)

Battle History (WARNING: defunct links ahead):

  1. LifeAdmiral (Jerri Fabio) vs Objection (Facilier Frollo) - won by DQ
  2. iiMKUltra (Banquo) vs Objection (Ursula)
  3. deoxys314 (Byte Ghostfreak) vs Objection (Jafar Facilier)
  4. iiMKUltra (Carcinus Mysterio and Belladonna Vulcan) vs Objection (Hades Ursula and Jafar Facilier)
  5. Objection (Hades Frollo) vs Nightmare jigglypuff (Spork Popeye)
  6. Venser (Jyuu) vs Objection (Ursula)
  7. Objection (Hades Madam Mim) vs rickheg (Swifty Ziggy)
  8. Blue_Tornado (Needle) vs Objection (Jafar)
  9. smashlloyd20 (GAIA CRUSH) vs Objection (Captain Hook)
  10. Lupusater (Thrym) vs Objection (Shan Yu)
  11. Objection (Shan Yu) vs Spenstar (Ruby)
  12. Objection (Maleficent Madam Mim and Ratcliffe) vs Terrador14 (Bertha and Nappa [Beau]) - won by DQ
  13. Pippy (Rocky) vs Objection (Gaston)
  14. Objection (Hades and Scar) vs Solstice (Rogue and Bushido)
  15. Texas Cloverleaf (Behemoth Sharky Zoan) vs Objection (Gaston Cruella de Vil Ratigan)
  16. Objection (Jafar Madam Mim and Scar Facilier) vs iiMKUltra (Hyperion Ares and Dante Achilles)
  17. Objection (Frollo and Maleficent) vs Dogfish44 (Pulse and Cyzin)
  18. Objection (Ratcliffe Oogie Boogie and Tremaine) vs iiMKUltra (Chimera Ares and Achilles)
  19. Objection (Ursula Facilier) vs Terrador (Nappa Molly)
  20. Objection (Scar Tremaine Hades) vs TravelLog (Muramasa Vercingetorix Nox)
  21. Objection (Ratigan Captain Hook Madam Mim Gaston Ursula Jafar) vs Kaxtar (Chinook Aura Beast Revenankh Emerald Pirate Man Heracross)
  22. Objection (Facilier Oogie Boogie and Captain Hook) vs Leethoof (Ragequit Ra Aegis and Polarity) - won by DQ
  23. Objection (Shere Khan) vs Wyverii (Apex Hydrus) - won by DQ
  24. Objection (Gantu and Queen of Hearts) vs Galladiator (Kyle and Barry)
  25. Objection (Cruella de Vil Lady Tremaine Frollo) vs Maxim (Diagnos Kimli Major Ursa)
  26. Objection (McLeach Queen of Hearts Gantu [Reserve: Yzma]) vs Nightmare Jigglypuff (Amore Pesce Dorothy Sassafras Onion_Bubs)
  27. Its_A_Random (Kuraz Zaborg) vs Objection (Clayton [Reserve: Shere Khan])
  28. Objection (Monstro McLeach and Yzma [Reserve: Mother Gothel]) vs Maxim (Quartz Orianna and Zant Imoji)
  29. UllarWarlord (Mimring) vs Objection (Facilier and Frollo)
  30. Objection (Hades) vs waterwarrior (Houdin and Draco)
  31. Objection (Clayton Mother Gothel and Monstro [Reserve: Lotso, Evil Queen]) vs TalkingLion (Vocal Paleolithic Kelev and SpinDrill Honeycomb)
  32. Blazikenmaster-Zeo (Zoul) vs deadfox081 (Bones) vs Flamestrike (Ragestrike) vs Glacier Knight (Reginald) vs Lady Salamence (iiMKUltra) vs LouisCyphre (Pumyra) vs Objection (Randall) vs Son_of_Shadoo (Spiffy) vs TheMogRunner (Vindaloo) vs The Royal Guard (Lasfirlian)
  33. Objection (McLeach Shere Khan and Evil Queen Syndrome and Lotso Yzma) vs Destiny Warrior (Z'Skayr Jetray MKII and Paradox Rath MKII and Tini Armodrillo)
  34. Mr.L (Iris) vs Objection (Captain Hook)
  35. Texas Cloverleaf (Behemoth and Rocky) vs Objection (Lady Tremaine and Evil Queen)
  36. Glacier Knight (Ponce de Leon [Reserve: Fernando]) vs Objection (Master Control Program [Reserve: Clayton]) - won by DQ
  37. SubwayJ (Carcassone Angry Birds Plants vs Zombies) vs Objection (Cruella de Vil Captain Hook Lady Tremaine)
  38. Objection (Madam Mim and Ratigan) vs Yarnus of Bethany (Hiss! and Peck!)
  39. Objection (Kron) vs Pwnemon (Dave)
  40. Objection (Edgar Syndrome [Reserve: Alameda Slim]) vs DFrog (Jäger Faust Bosco)
  41. Objection (Lotso and Kron AUTO) vs ZhengTann (Erza Lucy and Cana)
  42. Its_A_Random (Whacamole Geargia Napoleon IAR Jr.) vs Objection (Horned King Clayton Chick Hicks Scroop)
  43. UllarWarlord (Darwin Mirror and Nuggs Potential) vs Objection (Prince John and Rourke [Reserve: Lumpjaw]) - won by DQ
  44. P2X7 (Saber Arthur Purity) vs Objection (Lumpjaw Queen Narissa Prince John)
  1. Axaj (White Album) vs Objection (Facilier)
  2. Objection (Frollo) vs iiMKUltra (Polaris)
  3. Lady Salamence (Hirome) vs Objection (Madam Mim)
  4. iiMKUltra (Voltergeist) vs Objection (Hades)
  5. Objection (Cruella de Vil) vs rickheg (Liberty)
  6. Spenstar (Brick and Puff) vs Objection (Captain Hook and Oogie Boogie)
  7. Destiny Warrior (Gambit) vs Objection (Facilier)
  8. Objection (Captain Hook Tremaine Maleficent) vs TravelLog (Hephaestus Pengwin Loki)
  9. Objection (Ratcliffe and Oogie Boogie and Gaston) vs danmantincan (Shinon and Oliver and Volug)
  10. Objection (Shan Yu Pete) and DFrog (Gale Desmond) vs Leethoof (Boggle Wooly) and Its_A_Random (Shovrill Capers)
  11. Korski (Polecat Itasca Yonderwear Rebonita) vs Objection (Facilier Pete Cruella de Vil Ratcliffe)
  12. rewindman (Ammy) vs Objection (Ratigan)
  13. jas61292 (Hatchet BigPecks and Lafayette Roosevelt and Bird) vs Objection (Shan Yu and Jafar Madam Mim and Scar Hades)
  14. Objection (Maleficent Pete Ratcliffe) vs Lord Jesseus (Iota Tau Sigma)
  15. Engineer Pikachu (Kailu Kioliu Mushimushi Senpo, [Reserve: Malcolm, Yukai]) vs Objection (Gaston Captain Hook Ratigan Oogie Boogie Madam Mim Ursula)
  16. GYM LEADER BATTLE! jas61292 (Lafayette and Lucas Roosevelt [Reserve: Bird, Hatchet, BigPecks]) vs Objection (Scar Gantu Jafar and Hades Madam Mim [Reserve: Facilier])
  17. Dogfish44 (Rawk Sol Short Fuse) vs Objection (Queen of Hearts Shan Yu Ratcliffe)
  18. Objection (Master Control Program Hopper Monstro) vs Son_of_Shadoo (The OG Elphaba Phloem)
  19. Korski (Criminal Empire and Yonderwear Bullshorts) vs Objection (Gaston Ursula and Gantu Oogie Boogie)
  20. Objection (Facilier Frollo) vs Lord Jesseus (Iota [Reserve: Delta])
  21. Objection (Hopper Master Control Program Mother Gothel Clayton) vs Engineer Pikachu (Kumo Kujira Pika [Reserve: Teko])
  22. Orcinus Duo (Nommy Pants Purple Boss) vs Objection (Ratcliffe Lady Tremaine Jafar)
  23. Objection (Gantu Queen of Hearts Ursula Gaston) vs zarator (Lendys Cyric Bahamut Mask)
  24. Objection (Shere Khan Alameda Slim and McLeach Horned King) vs Lord Jesseus (Atlas Ameboid and Squidward Samba)
  25. Objection (McLeach Yzma Shere Khan and Hopper Monstro Evil Queen) vs Frosty (Ganon Veran Nudeln and Onox Canas [Reserve: Poltergeist])
  26. Objection (Lotso Br'er Fox Horned King and Alameda Slim Syndrome Randall) vs Imanalt (BIGNOSE HASHORN and Tree FIRE [Reserve: WHALE])
  27. Objection (Rourke Shere Khan Edgar Evil Queen) vs deadfox081 (Sparks Swoop Wildfire Statue)
  28. Objection (Hopper AUTO Scroop Prince John) vs DFrog (Lucy Zeke [Reserve: Desmond, Gladius])
  29. Objection (Mother Gothel and Master Control Program) vs Imanalt (HASHORN and BIGNOSE)
  30. Objection (Prince John and Rourke and AUTO) vs EspyOwner (Storm and Colossus and Dagger)
  31. Pwnemon (Dave) vs Objection (Lotso)
  32. Texas Cloverleaf (Druddigon Priestess and Trapinch) vs Objection (Edgar Mor'du and Queen Narissa)
  33. Objection (Yzma and Rourke and Alameda Slim) vs SubwayJ (Lite Brite and Not Barboach and Data)
  34. Frosty (Ganon Zant Gleeok) vs Objection (Maleficent Scar Oogie Boogie)

Role play history (WARNING: defunct links ahead):

Referee profile 2.0

Backpack:

3x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

2x Cell Battery

1x Amulet Coin
3x Exp. Share
1x Lucky Egg

1x Glyph of Ice Shard
1x Glyph of Ice Beam
1x Glyph of Fiery Dance

1x Rotom Cut Mower

1x Expert Belt
1x Flame Orb
1x Toxic Orb
1x Sharp Beak
1x Magnet
1x Mystic Water
1x Eviolite
1x Black Belt
1x Reaper Cloth


Pokemon Team:

  1. Facilier the Honchkrow (43 moves, DW ability unlocked)
  2. Frollo the Medicham (61 moves, DW ability unlocked)
  3. Ursula the Jellicent (34 moves, DW ability unlocked)
  4. Jafar the Gliscor (38 moves, DW ability unlocked)
  5. Hades the Charizard (54 moves, DW ability unlocked)
  6. Madam Mim the Emolga (34 moves, DW ability unlocked)
  7. Shan Yu the Skarmory (34 moves, DW ability unlocked)
  8. Captain Hook the Arghonaut (37 moves, DW ability unlocked)
  9. Maleficent the Hydreigon (48 moves, no DW ability)
  10. Cruella de Vil the Roserade (36 moves, DW ability unlocked)
  11. Ratcliffe the Empoleon (36 moves, DW ability unlocked)
  12. Oogie Boogie the Dusknoir (49 moves, no DW ability)
  13. Gaston the Machamp (27 moves, DW ability unlocked)
  14. Scar the Tomohawk (79 moves, DW ability unlocked, MAXED OUT (5 CC))
  15. Lady Tremaine the Jynx (40 moves, DW ability unlocked)
  16. Ratigan the Raticate (30 moves, DW ability unlocked)
  17. Pete the Hariyama (44 moves, DW ability unlocked)
  18. Gantu the Gyarados (34 moves, DW ability unlocked)
  19. Queen of Hearts the Dragonite (37 moves, DW ability unlocked)
  20. Shere Khan the Liepard (26 moves, DW ability unlocked)
  21. McLeach the Cacturne (27 moves, DW ability unlocked)
  22. Monstro the Wailord (27 moves, DW ability unlocked)
  23. Yzma the Yanmega (29 moves, DW ability unlocked)
  24. Clayton the Rhydon (27 moves, DW ability unlocked)
  25. Mother Gothel the Gardevoir (34 moves, DW ability unlocked)
  26. Queen Grimhilde the Milotic (28 moves, DW ability unlocked)
  27. Master Control Program the Porygon-Z (33 moves, DW ability unlocked)
  28. Randall the Kecleon (30 moves, no DW ability)
  29. Lotso the Voodoom (29 moves, DW ability unlocked)
  30. Hopper the Scyther (24 moves)
  31. Syndrome the Fidgit (30 moves, DW ability unlocked)
  32. Prince John the Meowth (22 moves)
  33. Rourke the Pupitar (24 moves)
  34. Alameda Slim the Krokorok (24 moves)
  35. Br'er Fox the Zoroark (34 moves, no DW ability)
  36. Horned King the Nidorino (23 moves)
  37. Scroop the Scizor (30 moves, DW ability unlocked)
  38. Edgar the Scraggy (24 moves)
  39. AUTO the Klang (21 moves)
  40. Kron the Rampardos (21 moves, DW ability unlocked)
  41. Chick Hicks the Rotom-C (21 moves, no DW ability)
  42. Lumpjaw the Timburr (21 moves)
  43. Queen Narissa the Snivy (21 moves)
  44. Mor'du the Teddiursa (23 moves)
  45. Madame Medusa the Vespiquen (25 moves)

Honchkrow (*) [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 43

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (DW UNLOCKED): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look
Tailwind
Foul Play

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift
Drill Peck
Quick Attack

Taunt (*)
Aerial Ace (*)
Snarl (*)
Hidden Power Ground 7
Payback
Snatch
Thunder Wave
Fly
Toxic
Psychic
Substitute
Protect
Defog

Heat Wave
Superpower
Icy Wind
Air Cutter


Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 15 (18 with Pure Power)
Moves: 61

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy (DW UNLOCKED): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick
Reversal
Psych Up

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out
DynamicPunch
Psycho Cut
Secret Power
Baton Pass

Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep
Light Screen
Reflect
Focus Punch
Protect
Double Team
Substitute
Rock Smash
Strength
Flash
Toxic
Poison Jab
Sunny Day
Rock Tomb
Rest
Facade
Giga Impact
Frustration
Return
Retaliate

Magic Coat
Zen Headbutt
Counter
Pain Split
Endure
Metronome
Low Kick
Headbutt
Helping Hand
Gravity
Mimic
Sleep Talk

Dispel (Raid only)


Jellicent [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Moves: 34

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Damp (DW UNLOCKED): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance
Hex
Brine
Hydro Pump
Wring Out
Ominous Wind

Acid Armor
Confuse Ray
Pain Split
Constrict
Mist

Ice Beam
Shadow Ball
Surf
Scald
Energy Ball
Toxic
Will-O-Wisp
Substitute
Hidden Power Ground 7
Protect
Safeguard
Psychic
Trick Room

Giga Drain
Magic Coat

Levitate


Gliscor [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Moves: 38

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW UNLOCKED): (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Swords Dance
Acrobatics
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Screech
U-turn
Guillotine
Sky Uppercut

Metal Claw
Night Slash
Wing Attack
Baton Pass
Agility
Rock Climb

Earthquake
Stone Edge
X-Scissor
Roost
Taunt
Dig
Substitute
Torment
Protect
Double Team
Stealth Rock
Aerial Ace
Rock Slide

Sky Attack
Aqua Tail


Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Moves: 54

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW UNLOCKED): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower
Wing Attack
Fire Spin

Flare Blitz
Rock Slide
Swords Dance
AncientPower
Counter
Crunch
Focus Punch

Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Roost
Hone Claws
Reflect
Fire Blast
Fly
Dragon Tail
SolarBeam
Sky Drop
Protect
Earthquake
Aerial Ace
Substitute
Hidden Power Ice 7
Endure
Flame Charge
Toxic
Rock Tomb
Overheat
Focus Blast
Giga Impact

ThunderPunch
Blast Burn
Tailwind
Mimic
Mud-Slap
Twister


Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)

Type: Electric/Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Moves: 34

MC: 1
DC: 5/5

Abilities:
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW UNLOCKED): (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Attacks:
Thundershock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore
Electro Ball
Agility
Light Screen
Acrobatics
Volt Switch
Discharge

Air Slash
Charm
Roost
Baton Pass
Iron Tail

Taunt
Thunderbolt
Thunder Wave
Rain Dance
Thunder
Substitute
Rest
Flash
Swagger
Hidden Power Fighting 7
Protect
U-turn

Helping Hand
Signal Beam


Skarmory [Shan Yu] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 34

MC: 0
DC: 5/5

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW UNLOCKED): (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Steel Wing
Spikes
Night Slash

Guard Swap
Sky Attack
Whirlwind
Stealth Rock
Endure
Brave Bird
Drill Peck

Toxic
Swords Dance
Substitute
Roost
Taunt
Mud-Slap
Torment
X-Scissor
Protect
Payback
Rock Slide
Sky Drop
Pluck
Rock Tomb

Counter
Tailwind


Arghonaut [Captain Hook] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Moves: 37

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW UNLOCKED): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Mach Punch
Focus Punch
Cross Chop
Constrict
Aqua Jet
Taunt
Punishment
Night Slash
Chip Away
Revenge

Bulk Up
Ice Punch
Recover
Soak
Drain Punch
Circle Throw
Rock Blast

Earthquake
Brick Break
Waterfall
Torment
Swagger
Stone Edge
Dive
Toxic
Rain Dance
Endure
Protect
Substitute
Double Team

ThunderPunch
Superpower


Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Moves: 48

EC: 9/9
MC: 0

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack
Dragon Rush
Scary Face
Hyper Voice

Dark Pulse
Earth Power
Ice Fang
Thunder Fang
Head Smash

Taunt
Protect
Thunder Wave
Fire Blast
Rock Slide
Acrobatics
U-turn
Hidden Power Grass 7
Earthquake
Reflect
Torment
Focus Blast
Surf
Dragon Tail
Substitute
Fly
Giga Impact
Stone Edge
Bulldoze
Toxic
Double Team

Draco Meteor
Aqua Tail
Heat Wave
Roost
Signal Beam
Superpower
Zen Headbutt


Roserade [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Moves: 36

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Technician (DW UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
GrassWhistle
Weather Ball
Poison Sting
Sweet Scent
Leech Seed
Toxic Spikes
Ingrain
Aromatherapy
Petal Dance

Extrasensory
Giga Drain
Sleep Powder
Synthesis
Spikes
Cotton Spore
Mind Reader

Toxic
Venoshock
Shadow Ball
Sunny Day
Solarbeam
Hidden Power Rock 6
Sludge Bomb
Energy Ball
Grass Knot
Substitute
Protect
Hyper Beam
Rain Dance


Empoleon [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 36

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW UNLOCKED): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw
Swords Dance
Swagger
Hydro Pump
Aqua Jet
Brine
Drill Peck
Whirlpool

Mud-Slap
Mud Sport
Yawn
Agility
Aqua Ring

Ice Beam
Dig
Waterfall
Surf
Water Pulse
Grass Knot
Dive
Roar
Earthquake
Avalanche
Aerial Ace
Brick Break

Hydro Cannon
Signal Beam


Dusknoir [Oogie Boogie] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-) (Opponent's accuracy boost: 10%)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Moves: 49

EC: 9/9
MC: 0

Abilities:
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Curse
Shadow Punch
Mean Look
Payback
Future Sight

Destiny Bond
Imprison
Pain Split
Dark Pulse
Grudge

Toxic
Taunt
Shadow Ball
Trick Room
Earthquake
Rest
Brick Break
Focus Punch
Psychic
Rock Slide
Torment
Focus Blast
Substitute
Sleep Talk
Bulldoze
Protect
Double Team
Rock Tomb

DynamicPunch
Sucker Punch
Counter
Endure
Icy Wind
Snatch

Levitate


Machamp [Gaston] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 47 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Moves: 27

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW UNLOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Wide Guard

Counter
Ice Punch
ThunderPunch
Fire Punch
Encore

Payback
Rock Slide
Substitute
Bulk Up
Light Screen
Stone Edge
Protect
Bide
Focus Punch

Endure
Dual Chop


Tomohawk [Scar] (M)

Nature: Modest (+Special Attack, -Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Moves: 79 (MAX)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW UNLOCKED): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Ice 7
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn

Dispel (Raid only)


Jynx [Lady Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Moves: 40

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW UNLOCKED): (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch
Blizzard

Fake Out
Miracle Eye
Nasty Plot
Wish
Meditate
Psych Up

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock
Light Screen
Reflect
Hail
Toxic
Taunt
Dream Eater
Frost Breath
Protect
Attract
Teleport
Energy Ball

Signal Beam
Counter
Magic Coat
Heal Bell
Icy Wind

Dispel (Raid only)


Raticate [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Swords Dance
Scary Face
Super Fang
Endeavor

Counter
Flame Wheel
Last Resort
Fury Swipes
Reversal

Dig
Facade
Wild Charge
Giga Impact
Endure
Taunt
Bide
Swift
U-turn
Substitute

Zen Headbutt


Hariyama [Pete] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
Hariyama
HP: 125
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Moves: 44

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Brine
Force Palm
Endure
Reversal
Heavy Slam
Close Combat

Counter
Focus Punch
Foresight
Revenge
Bullet Punch
Feint
Detect
Faint Attack
Wide Guard
Helping Hand

Protect
Rock Slide
Substitute
Payback
Swagger
Giga Impact
Earthquake
Brick Break
Smack Down
Dig
Low Sweep

Fire Punch
Ice Punch
DynamicPunch
ThunderPunch
Low Kick
Metronome
Body Slam


Gyarados [Gantu] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+) (Accuracy boost: 10% (10.156321839080459770114942528736% unrounded))
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Moves: 34

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (DW UNLOCKED): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Splash
Tackle
Flail
Thrash
Bite
Dragon Rage
Ice Fang
Aqua Tail
Dragon Dance
Rain Dance

Earthquake
Giga Impact
Stone Edge
Endure
Reflect
Bide
Avalanche
Dive
Taunt
Torment
Thunder Wave
Dragon Tail
Substitute
Protect
Roar
Mimic
Payback
Body Slam

Bounce
Bubble
Reversal
Outrage
Iron Head
Sleep Talk


Dragonite [Queen of Hearts] (F)
Nature: Rash (+Special Attack, -Special Defence)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Moves: 37

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW UNLOCKED): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Fire Punch
ThunderPunch
Roost
Hurricane
Aqua Tail
Hyper Beam

Dragon Pulse
Extremespeed
Light Screen
Aqua Jet
Haze

Ice Beam
Thunderbolt
Flamethrower
Ice Punch
Substitute
Protect
Fly
Dive
Reflect
Bide
Earthquake
Sky Drop
Rock Slide
Endure
Rain Dance

Draco Meteor
Superpower


Liepard [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Moves: 26

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster (DW UNLOCKED): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Sucker Punch
Nasty Plot

Encore
Foul Play
Pay Day
Faint Attack
Yawn

Taunt
Thunder Wave
Swagger
Protect
Toxic
Aerial Ace
U-turn
Substitute

Seed Bomb


Cacturne [McLeach] (M)
Nature: Brave (+Attack, -Speed)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 47 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Moves: 27

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW UNLOCKED): (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Spikes
Sucker Punch
Destiny Bond
Faint Attack
Sandstorm
Revenge

Counter
Disable
Seed Bomb
Low Kick
Teeter Dance

Brick Break
Energy Ball
Payback
Drain Punch
Toxic
Venoshock

Dark Pulse
ThunderPunch


Wailord [Monstro] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 130
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 7
Weight Class: 8
Base Rank Total: 19
Moves: 27

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Water Veil: (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW UNLOCKED): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam
Brine
Rest
Hydro Pump

Aqua Ring
Body Slam
Zen Headbutt
Defense Curl
Soak

Ice Beam
Earthquake
Scald
Avalanche
Hidden Power Electric 7
Protect

Sleep Talk


Yanmega [Yzma] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Moves: 29

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW UNLOCKED): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
U-turn
Air Slash
AncientPower
Bug Buzz
Night Slash
Bug Bite
Uproar
Feint

Pursuit
Reversal
Signal Beam
Silver Wind
Whirlwind

Psychic
Shadow Ball
Substitute
Toxic
Hidden Power Ground 7
Hyper Beam

Giga Drain
Roost


Rhydon [Clayton] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Moves: 27

EC: 7/9
MC: 0
DC: 5/5

Abilities:
Lightning Rod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW UNLOCKED): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Bulldoze
Hammer Arm

Counter
Magnitude
Pursuit
Crunch
Curse

Dig
Payback
Rock Slide
Protect
Smack Down
Payback

Aqua Tail
Fire Punch
Ice Punch
ThunderPunch


Gardevoir [Mother Gothel] (F)
Nature: Bold (+Defence, -Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Moves: 34

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW UNLOCKED): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight
Healing Wish
Wish
Imprison

Confuse Ray
Disable
Encore
Skill Swap
Destiny Bond
Shadow Sneak

Psyshock
Taunt
Torment
Thunderbolt
Shadow Ball
Thunder Wave
Safeguard
Hidden Power Fire 7
Light Screen
Reflect
Will-O-Wisp

Icy Wind
Pain Split
Signal Beam
Helping Hand


Milotic [Queen Grimhilde] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Moves: 28

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Marvel Scale: (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW UNLOCKED): (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:
Splash
Tackle
Flail
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Safeguard
Aqua Ring

Brine
Light Screen
Mirror Coat
Mud Sport
Confuse Ray
Dragon Pulse

Toxic
Ice Beam
Scald
Rain Dance
Surf
Protect

Magic Coat
Dragon Pulse


Porygon-Z [Master Control Program] (U)
Nature: Timid (+Speed, -Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 104 (+) (Accuracy boost: 12% (12.432183908045977011494252873563% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 33

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW UNLOCKED): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Lock-On
Zap Cannon

Blizzard
Thunder
Shadow Ball
Hidden Power Fighting 7
Sunny Day
Hyper Beam
Rain Dance
SolarBeam
Psychic
Thunder Wave
Protect

Endure
Gravity
Pain Split
Mimic
Swift
Foul Play

Levitate


Kecleon [Randall] (M)
Nature: Relaxed (+Defence, -Speed)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Moves: 30

MC: 0

Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Substitute
Sucker Punch
Shadow Claw
AncientPower
Synchronoise

Magic Coat
Skill Swap
Snatch
Disable
Fake Out

Ice Beam
Thunderbolt
Dig
Brick Break
Flamethrower

Drain Punch
Stealth Rock


Voodoom [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Moves: 29

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Motor Drive (DW UNLOCKED): (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Substitute
Dark Pulse
Night Slash
Revenge
Wrap
Aura Sphere

Counter
Perish Song
Snatch
Mach Punch
Focus Punch
Shock Wave

Taunt
Psychic
Brick Break
Hidden Power Fire 7
Rock Slide

Dual Chop
Ice Punch


Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 24

EC: 4/6
MC: 0
DC: 4/5

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Double Hit
Feint

Counter
Endure
Reversal
Baton Pass
Defog

Light Screen
Safeguard
Aerial Ace
U-turn
Substitute

Bug Bite


Fidgit [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW UNLOCKED): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Toxic Spikes

Earth Power
Metronome
Stealth Rock
Follow Me
Spikes

Toxic
Taunt
Torment
Venoshock
Substitute


Meowth [Prince John] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 22

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Pick Up: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Taunt
Night Slash
Feint

Hypnosis
Odor Sleuth
Snatch
Flail
Foul Play

Thunderbolt
Dig
Torment
U-turn
Aerial Ace
Protect


Pupitar [Rourke] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 17
Moves: 24

EC: 6/9
MC: 0
DC: 4/5

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW): (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Dark Pulse
Crunch
Hyper Beam

Dragon Dance
Pursuit
Stealth Rock
Assurance
Focus Energy

Smack Down
Brick Break
Rock Polish
Hidden Power Grass 7
Dig

Outrage


Krokorok [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 86 (+) (Accuracy boost: 13% (12.751724137931034482758620689655% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Moves: 24

EC: 5/9
MC: 0
DC: 4/5

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig

Counter
Fire Fang
Thunder Fang
Focus Energy
Pursuit

Taunt
Earthquake
Stone Edge
Toxic
Protect
Brick Break

Aqua Tail


Zoroark [Br'er Fox] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 1 (-)
Spe: 121 (+) (Accuracy boost: 17% (16.828735632183908045977011494253% unrounded))
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 34

EC: 6/6
MC: 0

Abilities:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Night Daze
Hone Claws

Dark Pulse
Extrasensory
Sucker Punch
Counter
Detect
Memento

Dig
Aerial Ace
U-turn
Toxic
Hidden Power Ice 7
Protect
Shadow Ball
Double Team
Payback
Grass Knot
Substitute
Snarl
Flamethrower

Bounce
Snatch


Nidorino [Horned King] (M)
Nature: Hardy (no change)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Moves: 23

EC: 6/9
MC: 0
DC: 3/5

Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab

Counter
Disable
Endure
Head Smash
Sucker Punch

Toxic
Ice Beam
Thunderbolt
Venoshock
Protect
Substitute

Drill Run


Scizor [Scroop] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (4 with Light Metal)
Base Rank Total: 20
Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW UNLOCKED): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
Iron Defense
Night Slash
Double Hit
Iron Head
Feint

Counter
Endure
Reversal
Baton Pass
Defog

Brick Break
Aerial Ace
U-turn
Substitute
Light Screen
Safeguard

Bug Bite
Roost

Levitate


Scraggy [Edgar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 24

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Focus Punch

Counter
Drain Punch
Fake Out
Detect
Dragon Dance

Taunt
Protect
Rock Slide
Substitute
Dig
Torment

Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt


Klang [AUTO] (U)
Nature: Hasty (+Speed, -Defence)

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+) (Accuracy boost: 6% (5.8% unrounded))
Size Class: 1
Weight Class: 4
Base Rank Total: 16
Moves: 21

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Plus: (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Zap Cannon
Hyper Beam
Discharge
Shift Gear

Protect
Thunderbolt
Flash Cannon
Thunder Wave
Volt Switch
Substitute

Gravity
Magic Coat
Signal Beam
Iron Defense
Sleep Talk

Levitate


Rampardos [Kron] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Moves: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Endeavor
Zen Headbutt

Crunch
Iron Head
Whirlwind
Curse
Hammer Arm

Ice Beam
Thunderbolt
Earthquake
Flamethrower
Rock Slide
Protect


Rotom-C [Chick Hicks] (U)
Nature: Timid (+Speed, -Attack)

Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+) (Accuracy boost: 11% (11.265517241379310344827586206897% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 21

MC: 0

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Discharge

Hidden Power (Rock 7)
Light Screen
Shadow Ball
Thunderbolt
Reflect

Electroweb
Pain Split
Signal Beam
Sleep Talk
Snatch

Leaf Storm

Appliance (Exit)

Rotom [Chick Hicks] (U)
Nature: Timid (+Speed, -Attack)

Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (+) (Accuracy boost: 13% (12.672413793103448275862068965517% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Moves: 20

MC: 0

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Discharge

Hidden Power (Rock 7)
Light Screen
Shadow Ball
Thunderbolt
Reflect

Electroweb
Pain Split
Signal Beam
Sleep Talk
Snatch

Appliance (Enter)


Timburr [Lumpjaw] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 21

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch

Counter
Drain Punch
Endure
Comet Punch
Foresight
Mach Punch

Dig
Payback
Rock Slide
Brick Break
Protect
Substitute


Snivy [Queen Narissa] (F)
Nature: Naive (+Speed, -Special Defence)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 73 (+) (Accuracy boost: 18% (18.375862068965517241379310344828% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 21

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade

Glare
Mean Look
Mirror Coat
Iron Tail
Twister

Light Screen
Safeguard
Reflect
Toxic
Aerial Ace

Aqua Tail


Teddiursa [Mor'du] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 23

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Pick Up: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (DW): (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Counter
Crunch
Yawn
Focus Energy
Sleep Talk

Earthquake
Brick Break
Rock Slide
Aerial Ace
Protect
Substitute

Fire Punch
Ice Punch
Seed Bomb
ThunderPunch


Vespiquen [Madame Medusa] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 25

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Sweet Scent
Gust
Bug Bite
Bug Buzz
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Slash
Toxic
Attack Order

U-turn
Hidden Power Ice 7
Protect

Air Cutter
Mud-Slap
Ominous Wind
String Shot
Swift
Tailwind
Endeavor

Sa'luk (Syclant)
Charles Muntz (Drifblim?)
Emperor Zurg (Bisharp? Magnezone?)
Zira (Luxray)
Amos Slade (Stoutland)
Chef Skinner (Lickilicky)
Davy Jones (Octillery)
Sykes (Skuntank)
Von Talon (Staraptor or Braviary)
Chernabog (Darkrai)
Firebird (Moltres)
Ramsley (Spiritomb? Chandelure?)
Judge Doom (Smeargle or Ditto)
Ronno (Sawsbuck)


Munchlax [Wario] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Moves: 24

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Curse
Double-Edge
Pursuit
Selfdestruct

Ice Beam
Thunderbolt
Earthquake
Psychic
Shadow Ball
Brick Break
Flamethrower
Rock Slide

Seed Bomb


Minccino [Mona] (F)
Nature: Naive (+Speed, -Special Defence)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (+) (Accuracy boost: 17% (17.4% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 19

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Flail
Iron Tail
Knock Off

Protect
Thunderbolt
Dig
U-turn
Substitute


Lotad [Jimmy T.] (M)
Nature: Mild (+Special Attack, -Defence)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Rain Dance

Counter
Flail
Leech Seed
Teeter Dance
Water Gun

Hidden Power Dark 7
Ice Beam
Protect
Substitute
Surf


Ninjask [Kat] (F)
Nature: Adamant (+Attack, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18
Moves: 25

EC: 6/6
MC: 0
DC: 0/5

Abilities:
Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance

Bug Buzz
Endure
Faint Attack
Gust
Night Slash

Protect
Dig
Shadow Ball
Aerial Ace
X-Scissor
Toxic
Substitute

Giga Drain


Shedinja [Ana] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Bug/Ghost
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 21

EC: 6/6
MC: 0
DC: 0/5

Abilities:
Wonder Guard: (Passive) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
Wonder Guard (DW): (Passive) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Spite

Bug Buzz
Endure
Faint Attack
Gust
Night Slash

Protect
Dig
Shadow Ball
Aerial Ace
X-Scissor
Toxic
Substitute

Giga Drain

Dribble the Careful Snubbull
Spitz the Bold Eevee
Orbulon the Brave Elgyem
9-Volt the Hasty Pichu
18-Volt the Mild Elekid
Dr. Crygor the Lonely Abra
Ashley the Timid Misdreavus
Red the Quiet Shuppet
Mike the Brave Bronzor
Young Cricket the Adamant Riolu
Master Mantis the Jolly Sawk
Penny Crygor the Brave Solosis
 
Last edited:
Trainer Name: M. Sandwich
Pokemon: Privatyke, Aron, Joltik
W/L/T: 0-0-0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team: Joltik, Aron, Privatyke


<Joltik> (*) [JolTIK] (Kenyan Female)

Nature: Mild (+SpAtk, - Def)
Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 90
Atk: **
Def: * (-)
SpA: **** (+)
SpD: **
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes (Innate) : 1.3x modifier to all attacks' accuracy due to improved field of vision.
Unnerve [DW] (Locked): Apparently doesn't exist?

Attacks:
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
ElecNet (*)
Bug Bite (*)
Gastro Acid (*)

Thunderbolt (*)
Volt Change (*)
Light Screen (*)

Cross Poison (*)
Disable (*)
Charge Beam (*)



<Aron> (*) [Anesthetic] (Male)

Nature: Adamant (+Atk, -SpAtk)
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 90
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage, ten (10) damage for OHKO moves.
Heavy Metal [DW]: (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle(*)
Harden(*)
Mud-Slap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Take Down(*)

Head Smash(*)
Screech(*)
Iron Head(*)

Hone Claws(*)
Earthquake(*)
Shadow Claw(*)



<Privatyke> (*) [Corporal Woodsy] (Male)
Nature: Careful (+SpDef, - Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ***
SpA: * (-)
SpD: *** (+)
Spe: 35

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Unaware (Innate) : Nullifies all stat boosts or reductions of the opposing Pokemon other than Speed while this Pokemon is active.
Klutz [DW] (Locked, Can be Disabled): The accuracy of its attacks are increased by 10% (flat). Cannot use a hold item, ability only applies if the Pokemon is holding an item.

Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Aqua Jet (*)

Substitute (*)
Earthquake (*)
Waterfall (*)

Bulk Up (*)
Ice Punch (*)
Drain Punch (*)



Props to SDS for the perfect post format, I pretty much just leeched it from his post. I credit my right-in-one to him (assuming I get it? lol)
 
MapleSandwich: Stuff looks good, except that aron should have 0/9 as an evolution counter, and the other two should have their evolution counters as 0/6. Good job though, and Team Approved!
 
Trainer Name: Duck
Pokemon: Bagon, Eevee, Scraggy, Karrablast
W/L/T: 0-2-0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Battles:
Cartoons! vs. Ducklett (Complete)
ginganinja vs. Ducklett (Complete)
Maple Sandwich vs. Ducklett
Midou vs. Ducklett

Character Description:
Ducklett Stare (typically answering to the nickname of 'Duck') is a bizarrely proportioned individual, sporting long arms and legs which connect to a relatively small torso. His long neck tends to jut forward, giving him a gawky, goonish look. This is further enhanced by long, thin facial features -- his nose, though narrow, juts out impressively and at extreme angles; it looks like a perfect triangle coming off his face. His eyes are large, brown, and expressive. His face is framed by a mane of long, reddish-brown hair that sits messily on his shoulders. On his chin is a not-quite-there patch of wiry stubble.

Duck is thin to the point of being emaciated -- this makes his clothing look baggy and ill-fitting (which it is). The most distracting part of his wardrobe is his baseball cap -- it's a garish light blue, with a bright yellow bill. It's where he gets the 'Ducklett' namesake.

Pokemon Team
: Bagon, Eevee, Scraggy, Karrablast

Bagon(*) Bellamy (M)
Nature: Naughty

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Locked)

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Zen Headbutt

Dragon Dance(*)
Hydro Pump(*)
Fire Fang(*)

Shadow Claw(*)
Rock Slide(*)
Roar(*)

Eevee(*) Victoire (F)
Nature: Mild

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55

EC: 3/6
MC: 1
DC: 2/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.


Anticipation (Dream World): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.(Locked)

Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)


Detect(*)
Wish(*)
Fake Tears(*)


Shadow Ball(*)
Dig(*)
Attract(*)

Greebo(*) Scraggy (M)
Nature: Adamant

Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 3/6
MC: 0
DC: 2/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. (Locked).

Attacks:
Leer(*)
Low Kick(*)
Sand Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)
Crunch
High Jump Kick

Dragon Dance(*)
Drain Punch(*)
Thunder Punch(*)


Dragon Claw(*)
Stone Edge(*)
Poison Jab(*)

Charlemagne -- Karrablast (M)
Nature: Brave

Type: Bug
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+1)
Def: **
SpA: **
SpD: **
Spe: 51 (A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. (Locked).

Attacks:
Peck(*)
Leer(*)
Endure(*)
Fury Cutter(*)
Fury Attack(*)
Headbutt(*)
False Swipe(*)

Double Team(*)
Swords Dance(*)
X-Scissor(*)

Megahorn(*)
Counter(*)
Faint Attack(*)
 
Trainer Name: Life
Pokemon: Vulpix, Spoink, Shroomish
W/L/T: 1/0/0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0



Pokemon Team:


Vulpix (*) [Jerri] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: *** (+)
SpD: ***
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Attacks:
Ember (*)
Tail Whip (*)
Roar (*)
Quick Attack (*)
Fire Spin (*)
Confuse Ray (*)
Imprison (*)
Flame Burst (*)

Faint Attack (*)
Heat Wave (*)
Hypnosis (*)

Will-O-Wisp (*)
Toxic (*)
Attract (*)



Shroomish (*) [Fabio] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: *** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 35

EC: 1/6
MC: 0
DC: 0/5

Abilities:
Effect Spore: (Can Be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:
Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)

Seed Bomb (*)
Focus Punch (*)
Charm (*)

Sunny Day (*)
Solarbeam (*)
Swords Dance (*)



Spoink (*) [Cesternino] (M)
Nature: Modest (+Special Attack, -Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 60

EC: 3/6
MC: 2
DC: 2/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:
Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)

Zen Headbutt (*)
Lucky Chant (*)
Whirlwind (*)

Calm Mind (*)
Charge Beam (*)
Grass Knot (*)



Shellder (*) [Hatch] (M)
Nature: Naive (+Special Defense, -Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ** (-)
Def: ****
SpA: **
SpD: ** (+)
Spe: 40

EC: 0/6
MC: 0
DC: N/A

Abilities:
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Tackle (*)
Withdraw (*)
Supersonic (*)
Icicle Spear (*)
Protect (*)
Leer (*)
Clamp (*)

Rock Blast (*)
Rapid Spin (*)
Avalanche (*)

Dive (*)
Surf (*)
Rest (*)
 

THE_IRON_...KENYAN?

Banned deucer.
Trainer Name: THE_IRON_KENYAN
Pokemon: Gligar, Slowpoke
W/L/T: 1-0-0
Trainer Counter: 2

Ongoing Battles:
http://www.smogon.com/forums/showthread.php?t=86628 2v2 singles @ dogfish44


Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:


Gligar (*) [Cuban Gligar] (M)
Nature: Jolly (+15% Speed - Special Attack; +5% accuracy on all moves)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Flying

Stats:
HP: 100
Atk: ***
Def: ****
SpA: * (-)
SpD: ***
Spe: 98 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks:
Poison Sting (*)
Sand Attack (*)
Harden (*)
Knock Off (*)
Quick Attack (*)
Fury Cutter (*)
Faint Attack (*)

Wing Attack (*)
Agility (*)
Baton Pass (*)

Earthquake (*)
Sandstorm (*)
Swords Dance (*)


Slowpoke (*) [NASCAR] (M)
Nature: Calm (+Special Defense, -Attack)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off

Mud Sport(*)
Sleep Talk(*)
Block(*)

Ice Beam (*)
Psychic (*)
Flamethrower (*)
Thunder Wave
 
Ducklett Stare: Everything looks good except for your evolution counters. Due to the game changes, your eevee's and scraggy's evolution counters should be 0/6, while your bagon's should be 0/9. Fix this please, but otherwise, team approved.

LifeAdmiral: Team approved, but fix the evolution counters, meaning that all of your pokemon should have 0/6 evolution counters.

TIK: Team approved.
 
I thought of a proposal that would address some of the problems with Beldum/Magikarp.

Pokemon without access to any TMs may instead choose up to 3 Tutor or Special moves from any generation instead.

tl;dr this means Beldum gets Iron Head/Iron Defense/Zen Headbutt and Magikarp gets Bounce/Bubble/Reversal, and Kricketott and friends get a few more moves to play around with.

As far as evolutions, I'm shutting down the Trade Evolution items idea. It requires an inordinate amount of in-game data that I'd rather just bypass.

However I will be changing evolutions to 0/6 for Two Stage and 0/9 for Three Stage. Pokemon will evolve into their second stage of a three stage line at 4/9.

The Caterpie/Weedle/Wurmple and Burmy exceptions stay. All the rest of the bugs get pretty good tutor moves and will do well under the new initial learnset rule.

The net effect of these rules will be to make Non-evolving Pokemon much more attractive, thus: Non-Evolving Pokemon will cost double their starting Rarity Points to obtain. Scyther kind of wins in this but Scyther has bar none the most exploitable type in the game.


Here are the results of this State of the Game:

New/updated mechanics:

4x Weaknesses/Resistances have been buffed to 2.25x (4x weak) and 0.44x (1/4 resist). 2x weak/resistant attacks are unchanged. A new calculatior will be released with these updates.

Chills will be increased to 12% Energy Recovery. This recovers enough energy to enable 1.5 UnSTABbed 12 Base Attack Power moves, and increases the standard amount of Energy Recovery (5 chills) in a battle from 50% to 60%. This will be reassesed at next week's SotG.

Pokemon that do not have access to any TMs may select up to 3 Tutor and Special Moves from any generation. This applies retroactively, and anyone who has such a Pokemon may apportion and use moves they would have selected if this rule were initially active. Use the Prize Claiming Thread to make these changes.


Evolution has been changed so Two Stage Pokemon require 6 EC to Evolve and Three Stage Pokemon evolve into their second form at 4 EC and their final form at 9 EC. This change applies retroactively, will devolve any Pokemon who has not reached the correct EC level, and players may reapportion all of their KO Counters and Ref Tokens put into EC if they wish. Use the Prize Claiming Thread to make these changes. They will also recover any Move Counters they used on moves the basic form of their evolved Pokemon cannot learn.

Exceptions to the above Evolution Rule: Caterpie, Weedle, and Wurmple can evolve into their second forms at 3/5 and their final forms at 5/5 EC.

Burmy can evolve to its final form at 4/4 EC.

All the other bugs and TMless mon have access to at least a few decent tutor or special moves.

Fully Evolved Single Stage Pokemon cost double (2x) their initial rarity point listing to obtain. This change is NOT retroactive and you may keep any such Pokemon you obtained this way.

Upcoming information:

A more complete Team Creation Guide will be created.

This thread will be closed in another 24 hours. Please provide any final commentary. There will be another SotG next week to assess these changes, so do not be concerned that any change made in an SotG thread is permanent.
As of 12+ hours ago. State of the Game 2/20/10

Kaxtar ninja XD
 

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
Trainer Name: DoomofBliss
Pokemon: Aron, Eevee, Bagon
W/L/T: 0-1-0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Crayons313

Aron[the rock of doom](M)
Nature: Brave
+1 atk -15% speed
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 90
Atk: ****(+)
Def: ****
SpA: **
SpD: **
Spe: 26(-)

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Dig (*)
Rock Tomb (*)
Rock Polish (*)
Head Smash (*)
Superpower (*)
Iron Head (*)

Eevee[the adaptability of doom](F)
Nature: Timid
Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.

Eevee
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)


EC:1/6
MC:1
DC:1/5


Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


Attacks:


Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick attack*
Endure*
Flail*
Yawn*
Shadow ball*
Dig*
Return*


Bagon[the dragon of doom](male)
Nature:
Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:

HP: 90
Atk: ***
Def: ***
SpA: **
SpD: * (-1)
Spe: 58 (50 x 1.15^)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Pulse(*)
Dragon Dance(*)
Fire Fang(*)
Aerial Ace(*)
Facade(*)
Brick Break(*)
 
Trainer Name: Energy
Pokemon: Joltik, Treecko
W/L/T: 0-3-0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Trainer Tokens: 0
Ref Tokens: 0
Business Tokens: 0

Current Battles:
vs Flora: http://www.smogon.com/forums/showthread.php?t=103312

Pokemon Team:


Joltik(*) Amperon (M)
Nature: Timid

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: ***
SpD: **
Spe: 75 (65x1.15)

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

EC: 4/6
MC: 3
DC: 3/5

Attacks:

(*)String Shot
(*)Leech Life
(*)Spider Web
(*)Thunder Wave
(*)Screech
(*)Fury Cutter
(*)Electra Net
(*)Bug Bite
(*)Gastro Acid

(*)Pin Missile
(*)Faint Attack
(*)Disable

(*)Charge Beam
(*)Thunderbolt
(*)Energy Ball



Treecko(*) Jadescale (M)
Nature: Timid

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

Treecko
HP: 90
Atk: * (-1)
Def: **
SpA: ***
SpD: **
Spe: 81 (70x1.15)

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

EC: 5/9
MC: 3
DC: 3/5

Attacks:

(*)Pound
(*)Leer
(*)Absorb
(*)Quick Attack
(*)Pursuit
(*)Screech

(*)Synthesis
(*)Leech Seed
(*)Leaf Storm


(*)Substitute
(*)Energy Ball
(*)Double Team



Kabuto, Confucius (M)
Nature: Adamant

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **** (+1)
Def: ***
SpA: * (-1)
SpD: **
Spe: 55

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Breakable Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

EC: 0/6
MC: 0
DC: 0/5

Attacks:

(*)Scratch
(*)Harden
(*)Absorb
(*)Leer
(*)Mud Shot
(*)Sand Attack

(*)Rapid Spin
(*)Flail
(*)Screech

(*)Rain Dance
(*)Rock Slide
(*)Waterfall
 
Trainer Name: DarthVader317
Pokemon: Pikachu*, Flarelm*, Vaporeon*, Boulderdash, Absol, Combusken, Scratchet, Kitsunoh
W/L/T: 3-8-1
Trainer Counter: 7
Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Battle Items:
1x Rare Candy
1x Rock Gem

Token Pocket:
Ref Tokens: 6
Business Tokens: 0
BP: 3

Ongoing Battles:
vs Tortferngatr 7v7 Triples

Pokemon Team:

*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuraccy boost of 19%; Subtracts One (1) Rank from Special Defense)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:5/9
MC:0
DC:3/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks (19):
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility

Charge*
ThunderPunch*
Fake Out*

Volt Change*
Thunder*
Grass Knot*
Hidden Power [7 Ice]


*Flarelm [DragonCannon] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (55/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC:8/9
MC:0
DC:5/5

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks (23):
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Energy Ball
Synthesis
Absorb
Flame Burst

Grasswhistle*
Psybeam*
Earth Power*
Seed Bomb

SolarBeam*
Flamethrower*
Will-o-wisp*
Sunny Day
Light Screen
Flash Cannon
Overheat


*Vaporeon [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC:6/6
MC:0
DC:5/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks (19):
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Water Gun
Aurora Beam
Acid Armor

Detect*
Wish*
Yawn*

Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team
Swift
Scald
Surf


Bolderdash [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC:4/9
MC:0
DC:5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moves (19):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power
Vacuum Wave

Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball

Swift


Absol [Abby] (Female)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

MC:0
DC:1/5

Attacks (17):
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Night Slash
Psycho Cut

Faint Attack
Hex
Zen Headbutt

Ice Beam
Will-o-Wisp
Thunder Wave


Combusken [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Fire/Fight
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 4/9
MC: 0
DC: 3/5

Attacks (20):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Quick Attack
Double Kick
Bulk Up
Sky Uppercut
Flare Blitz

Flame Burst
Low Kick
Night Slash

Hone Claws
Flame Charge
Rock Slide


Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 3/5

Attacks (16):
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Superpower
Taunt
Work Up
Hyper Voice

Nature Power
Roost
Yawn

Brick Break
Bulldoze
Rock Slide
Focus Blast


Kitsunoh [Kit-Kat] (Female)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Attacks (22):
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Imprison
Metal Claw
ShadowStrike
Revenge

Yawn
Meteor Mash
Foul Play

Payback
Gyro Ball
Rock Slide
U-Turn
Earthquake
 

Brambane

protect the wetlands
is a Contributor Alumnus
Trainer Name: Dracoyoshi8
Pokemon: Ekans(*), Sandile(*), Duskull(*)
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Battles:
http://www.smogon.com/forums/showthread.php?t=86736



Ekans(*) Kingsnake (M)
Nature: Hardy
Type: Poison
Poison: Poison STAB; Immunity to Poison/Toxin, seesee and breath through smog/smokescreens uninhibited, Wrap, Haze, and Glare have Energy Cost reduced by one (1)

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Tension (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 55

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Wrap(*)
Leer(*)
Poison Sting(*)
Bite(*)
Glare(*)
Screech(*)
Acid(*)
Stockpile(*)
Swallow(*)
Spit Up(*)
Pursuit(*)
Disable(*)
Snatch(*)
Dig(*)
Poison Jab(*)
Attract(*)




Sandile(*) Bandit (M)
Nature: Quirky
Type: Ground / Dark
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

EC: 2/4
MC: 2
DC: 2/5

Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 65

Attacks:

Leer(*)
Rage(*)
Bite(*)
Sand-attack(*)
Torment(*)
Sand Tomb(*)
Assurance(*)
Mud-slap(*)
Embargo(*)
Swagger(*)
Thunder Fang(*)
Pursuit(*)
Focus Energy(*)
Dig (*)
Stone Edge(*)
Double Team(*)




Duskull(*) Doctor (M)
Nature: Serious
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities
:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

EC: 2/6
MC: 2
DC: 2/5

Stats:

HP: 80
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 25

Attacks:

Leer(*)
Night Shade(*)
Disable(*)
Foresight(*)
Astonish(*)
Confuse Ray(*)
Shadow Sneak(*)
Pursuit(*)
Pain Split(*)
Destiny Bond(*)
Imprison(*)
Telekinesis(*)
Blizzard(*)
Will-O-Wisp(*)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Check time:

For checking 10 Teams, Kaxtar gets 2 Approver Tokens.

Kaxtar: Please Bold when you're approving teams, it helps them stand out a little better from the registration posts.
 

RODAN

Banned deucer.
Trainer Name: BIG RODAN
Pokemon: MAKUHITA AND ILLUMISE
W/L/T: NONE
Trainer Counter: NONE

Backpack:

Berry Pocket:

4x lum berry

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]

Pokemon Team:
MAKUHITA MALE
NO NICK
Nature: SASSY

Type:
FIGHTING

Stats:
Base Stats 72 60 30 20 30 25

EC:
MC:
DC:

Abilities:
Ability 1: THICK FAT
Ability 2: GUTS

Attacks:




Start Tackle Normal Physical 50 100% 35 Start Focus Energy Normal Status — —% 30 4 Sand-Attack Ground Status — 100% 15 7 Arm Thrust Fighting Physical 15 100% 20 10 Vital Throw Fighting Physical 70 —% 10 13 Fake Out Normal Physical 40 100% 10 16 Whirlwind Normal Status — 100% 20 19 Knock Off Dark Physical 20 100% 20 22 SmellingSalt Normal Physical 60 100% 10 25 Belly Drum Normal Status — —% 10

tms

brick break
poison jab
knock down

ILLUMISE NO NAME FEMALE
Nature: SASSY

Type:
<Typing>: BUG

Stats:
Stat Range At Lv. 50 At Lv. 100 HP: 65
125 - 172 240 - 334 Attack: 47
46 - 108 89 - 212 Defense: 55
54 - 117 103 - 229 Sp.Atk: 73
70 - 137 135 - 269 Sp.Def: 75
72 - 139 139 - 273 Speed: 85
81 - 150 157 - 295


EC:

MC:
DC:

Abilities:
Ability 1: TINTED LENS
Ability 2: HUSTLE
Attacks:

Start Tackle Normal Physical 50 100% 35 5 Sweet Scent Normal Status — 100% 20 9 Charm Normal Status — 100% 20 13 Moonlight Normal Status — —% 5 17 Quick Attack Normal Physical 40 100% 30 21 Wish Normal Status — —% 10 25 Encore Normal Status — 100% 5

TMS

SHADOW BALL
STRUGGLE BUG
THUNDERBOLT
 

Users Who Are Viewing This Thread (Users: 1, Guests: 6)

Top