Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Animated sprites are actually not preferred, partially due to the fact that CAPs do not have them. There's no need to edit those sprites in.
 
Animated sprites are actually not preferred, partially due to the fact that CAPs do not have them. There's no need to edit those sprites in.
I actually didn't know that animated sprites were not preferred.

Either way, whether you have static sprites or animated ones won't affect whether or not you get approved.
 
Hyperbeem, you forgot to add Sonicboom to Monohm's movepool, and the formatting for him is still a little weird, but APPROVED provided you add Sonicboom. Welcome to ASB!

shinyskarmory, Turtwig's stats should be like this:
HP:90
Atk: 3
Def: 2 (-)
Sp. Atk: 2
Sp. Def: 3 (+)
Speed: 31
Note that you actually make the changes to the stat, then mark the stat with a + or - to show that it is raised or lowered. Also, Turtwig can't take Iron Tail as a TM move; it isn't a BW TM. Same thing applies to Torchic for its stats, and Torchic also gets an accuracy boost from its +Speed nature, which is equal to its new speed squared divided by the divisor for Pokemon that are the first of three stages (the divisors can be found here in the Speed section for further reference), which is 290. That means the accuracy boost is 52*52/290, which is 9.3%, which then rounds down to 9%. This should be listed somewhere, probably after the calculation for the speed stat. NOT APPROVED until these are fixed. Also, Terrador is correct; animated sprites are not required and probably not prefered because the CAPs do not have animated sprites, and most battlers don't either.

3
 
To Be Processed

Trainer Name


Kashim

Pokemon
Pokemon Team:
(Charmander)
(Kabuto)
(Tentacool)
(Cubone)
(Ponyta)
(Axew)
Other Pokemon:

W/L/T: Win/Lose/Tie...I'm the guy with the gun...
Trainer Counter: 0

Backpack
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Item Pocket:
-empty-

Token Pocket:
Referee Tokens: 0
Business Tokens: 0
Battle Points: 0

Battles Fought
Training Bouts

Battles Refereed
-You know that one that just happened? Yeah not that one-

Active Slots
Battle 1: N/A
Battle 2: N/A
Battle 3: N/A
Tournament: N/A
RP: N/A
RP: N/A
RP: N/A
RP: N/A
Gym: N/A

Pokemon Team


*Charmander (F)

Nature: Naive
+15% Spe, +19% Accuracy, -1 SpD

Type: FIRE
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Solar Power (DW):
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD-: 1
Spe+: 75

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Scratch*
Growl*
Ember*
Leer*
Metal Claw*
SmokeScreen*
Rage*
Dragon Rage*
Scary Face*
Fire Fang*
Inferno

-Egg-
Crunch*
Dragon Rush*
Counter*

-TM/HMs-
Fire Blast*
Dig*
Rock Slide*

Hone Claws
Protect



*Kabuto (M)

Nature: Hardy
(Nothing Ventured, Nothing Gained)

Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Weak Armor (DW):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 55

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Scratch*
Harden*
Absorb*
Leer*
Mud Shot*
Sand-Attack*
Endure

-Egg Moves-
Foresight*
Giga Drain*
Screech*

-TM/HMs-
Scald*
Ice Beam*
Rock Slide*
Dig
Protect




*Tentacool (M)

Nature: Modest
(+1 SpA, -1 Atk)

Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body:
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Liquid Ooze:
Type: Innate
This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 4
Spe: 70

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Poison Sting*
Supersonic*
Constrict*
Acid*
Toxic Spikes*
Bubblebeam*
Wrap*
Acid Spray
Hydro Pump
Sludge Wave

-Egg Moves-
Mirror Coat*
Haze*
Aqua Ring*

-TM/HMs-
Scald*
Ice Beam*
Rain Dance*
Poison Jab
Venoshock




Nature: Brave
(+1 Attack, -15% Speed, -10% Evasion)

Type: GROUND
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Battle Armor (DW):
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk+: 3
Def: 3
SpA: 2
SpD: 2
Spe-: 30

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bone Club-
Growl-
Tail Whip-
Headbutt-
Leer-
Focus Energy-
Bonemerang-
Rage-

-Egg Moves-
Perish Song-
Detect-
Iron Head-

-TM/HMs-
Earthquake-
Brick Break-
Rock Slide-
Dig




Nature: Adamant
(+1 Atk, -1 SpA)

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities.

Unnerve (DW):
Type: Innate
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk+: 4
Def: 2
SpA-: 1
SpD: 2
Spe: 57

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch-
Leer-
Assurance-
Dragon Rage-
Dual Chop-
Scary Face-
Slash-
False Swipe-

-Egg Moves-
Counter-
Endure-
Night Slash-

-TM/HMs-
Hone Claws-
Toxic-
Protect-





Nature: Naive
(+15% Speed, +25% Accuracy, -1 SpD)

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (DW):
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD-: 2
Spe+: 104

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Quick Attack-
Growl-
Tackle-
Tail Whip-
Ember-
Flame Wheel-
Stomp-
Flame Charge-
Fire Spin-

-Egg Moves-
Hypnosis-
Morning Sun-
Double Kick-

-TM/HMs-
Sunny Day-
SolarBeam-
Overheat-
 
Team EndQuote

Trainer Name: EndQuote
Pokémon: Feraligatr, Galvantula, Swalot, Chandelure, Blastoise, Aggron, Nidoking, Luxray, Ditto, Togekiss, Monferno, Kirlia, Zoroark, Roserade, Cinccino, Dratini, Golett, Venonat
W/L/T: 35/14/1
Currency Counter(s): 37
Universal Counter(s): 70

Backpack:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
4x Enigma Berry

1x Quick Powder
1x Exp. Share
1x Amulet Coin
1x Life Orb
1x Leftovers
1x Destiny Knot
1x Expert Belt
1x Light Clay
1x Zoom Lens
1x Rocky Helmet


2v2 Singles Vs Smashlloyd20 (Time DQ) (Smudge and Fang)
2v2 Doubles Vs Deadfox081 (Got destroyed) (Watt and Spook)
2V2 Singles Vs BlazikenMaster-Zeo (ICE TORPEDO! First real win) (Smudge and Fang)
2V2 Singles Vs Gerard (Won, thanks to Joltik) (Spook and Watt)
1v1 Singles Vs Pikapwnd (Energy exhaustion win) (Galahad)
1v1v1v1 Madness Vs various people (Chaotic chaos is chaotic) (Fang)
2v2 Doubles Vs Hoblaph (Called off due to ref inactivity) (Watt and Spook)
1v1 Singles Vs Albinoloon (Confusion hax-fest win) (Smudge)
3v3 Singles Vs Jas61292 (Epic loss, but with style) (Spook, Galahad, and Fang)
1v1 Singles Vs Rewindman (Mud Sport'd Win) (Fang)
2v2 Singles Vs Temperantia (Gulpin pwnage!) (Smudge and Watt)
2v2 Singles Vs ShinySkarmory (Called off due to ref) (Odin and Cleo)
2v2 Singles Vs Engineer Pikachu (Monotype loss) (Smudge and Odin)
1v1 Singles Vs Rediamond (What? Fang is evolving!) (Fang)
2v2 Singles Vs TalkingLion (Toxins on Ice Victory) (Cleo and Odin)
3v3 Singles Vs Ziposaki (Ridiculously Unique Arena Win) (Watt, Spook, and Koops)
2v2 Doubles Vs Jas61292 (Loss. I suck at doubles...) (Fang and Xerox)
1v1 Singles vs ShinySkarmory (Smudge vs Heracross Win) (Smudge)
1v1 Singles Vs Temperantia (Warioware Showdown!) (Cleo)
3v3 Singles Vs Smashlloyd20 (Called off) (Xerox, Fang, and Watt)
1v1 Singles Vs Solstice (Underwater Victory!) (Koops)
1v1 Singles Vs Albinoloon (Pathetic Failure) (Odin)
3v3 Singles Vs Orcinus Duo (Pathetic Failure Part Two) (Spook, Galahad, and Cleo)
3v3 Singles vs LouisCyphre (Victory in the dark!) (Galahad, Cleo, and Odin)
1v1 Singles vs Nightmare Jigglypuff (THUNDER SPAM WIN) (Watt)
1v1 Singles against TheWolfe (Bide overkill) (Odin)
2v2 Doubles against Metal Bagon (Snatching victory from the jaws of Perish Song) (Fang and Smudge)
1v1 Singles against Deadfox081 (Calling Hax) (Odin)
3v3 Singles against VFXCross (Time DQ) (Koops, Galahad, and Cleo)
1v1 Singles against MetalBagon (Fang Flattens a Frog) (Fang)
1v1 Singles against Ziposaki (Fang Flattens a Fish) (Fang)
2v2 Doubles against Yarnus (Dynamic Duo Victory) (Koops and Odin)
3v3 Singles Vs Simonsays (Forcing the Finale) (Watt, Smudge, and Xerox)
1v1 Singles vs Doorknob (High HP, Low Chances) (Joy)
3v3v3v3 Rotation Madness (Called off due to in(sane)activity) (Spook, Koops, and Odin)
1v1 Singles vs Yarnus (Outmaneuvered and outgunned) (Joy)
2v2 Singles vs SimonSays (Movepool lacking, battle lost) (Cleo and Kindle)
2v2 Singles vs Orcinus Duo (Overcoming Perish Song) (Fang and Watt)
1v1 Singles vs Complications (The Joy of Light Screen) (Joy)
3v3 Singles vs C$FP (Criticulous) (Spook, Koops, and Odin)
2v2 Singles vs Son of Shadoo (Careless Counter Closer) (Smudge and Xerox)
5v5 Singles vs SubwayJ (Meet the Team) (Kindle, Paradox, Nightfall, Aloe, and Opal)
4v4 Singles vs DFrog (Rekindling a Sweep) (Kindle, Paradox, Nightfall, and Aloe)
5v5 Triples vs Lord Jesseus (Troublesome Triples) (Kindle, Paradox, Nightfall, Aloe, and Opal)
2v2 Singles vs BlazikenMaster-Zeo (The Joy of Psycho Shift) (Joy and Opal)
3v3 Doubles vs Classical (Poorly Planned Perish Song) (Kindle, Opal, and Nightfall)
2v2 Singles vs Sound (Nightfall rises) (Nightfall and Opal)
3v3 Singles vs Dogfish (Two take on three) (Joy, Aloe, and Koops)
3v3 Singles vs Matezoide ("That Annoying Chinchilla") (Opal, Nightfall, and Valoo)
3v3 Singles vs TheWolfe (Rough start) (Valoo, Anghammarad, and Atlas)
1v1 Singles vs SubwayJ (Grasspam) (Joy)
2v2 Singles vs Dogfish44 (All Aloene) (Aloe and Paradox)
2v2 Singles vs Objection (Fiery Finale) (TIE) (Anghammarad and Atlas)
4v4 Singles vs The Wanderer (Curbstompin') (Joy, Nightfall, Aloe, and Paradox)
Melee Madness vs Practically Everyone (Surprise!) (Fang)
3v3 Singles vs Espeon65 (Unown Soup Stomping) (Anghammarad, Valoo, and Atlas)
4v4 Singles vs Pwnemon (Multitype Mashup) (Joy, Koops, Smudge, and Opal)

2v2 Training Doubles Vs Metal Bagon (Perish Song Tie) (Odin and Cleo)
1v1 Training Singles Vs DarksoulSP (Ditto's first win!) (Xerox)
2v2 Training Doubles Vs Nightmare Jigglypuff (Type Disadvantage Win!) (Spook and Galahad)
1v1 Training Singles Vs Danmantincan (Unown Soup Showdown!) (Xerox)
2v2 Training Singles Vs Lady Salamence (Wreckage of the Weedle) (Galahad)
1v1 Training Singles Vs Penguin344 (Countering the Sandstorm) (Koops)
2v2 Training Singles Vs Spenstar (Called off due to ref inactivity) (Joy and Koops)
1v1 Training LC Singles vs Typon (The harder they fall) (Joy)
1v1 Training Singles vs AOPSUser (Stacked Status Success) (Joy)
1v1 Training Singles vs Ziposaki (Flying high) (Joy)
3v3 Training Doubles vs Matezoide (Pointed Anger) (Kindle, Paradox, and Aloe)
4v4 Training Doubles vs AOPSUser (Aloe Absolutely Annihilates) (Kindle, Opal, Aloe, Koops)

Ongoing Battles:

Battle Hall Challenge: Here
(Fang, Koops, Koops/Galahad, Fang, Fang, Odin, Smudge, Joy, Paradox, Joy, Watt, Kindle)

Battle Subway Challenge: Here
(Xerox, Fang, and Smudge), (Fang, Watt, and Smudge), (Fang, Smudge, and Odin) (Fang, Spook, and Odin)

Battle Pike Challenge: Here
(Fang, Smudge, and Galahad)

Reffing Profile:
Here

Pokemon Team:
Feraligatr: The Big Jaw Pokémon [Status: Idle] [KOs: 21]

Feraligatr(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (63)

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower
Agility
Screech
Slash
Chip Away
Hydro Pump
Aqua Tail

Counter
Seismic Toss
Endure
Mimic
DynamicPunch
Spite
Low Kick
Sleep Talk
Block
Swords Dance
Body Slam
Mud-Slap
Outrage
Snore

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Ice Punch
Rock Slide
Water Sport

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
Substitute
Earthquake
Roar
Attract
Dive
Toxic
Giga Impact
Focus Punch
Aerial Ace
Dragon Claw
Swagger
Avalanche
Detect
Rest
Fling
Whirlpool
Bulldoze
Dragon Tail
Facade
Brick Break
Rock Smash
Natural Gift

Galvantula: The EleSpider Pokémon [Status: Idle] [KOs: 8]

Galvantula (*) Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks: (50)

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)
Agility
Sucker Punch
Bug Buzz
Discharge
Slash
Electro Ball

Cross Poison (*)
Disable (*)
Rock Climb (*)
Faint Attack
Pin Missile

Bounce
Giga Drain
Sleep Talk
Magnet Rise

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)
Protect
Thunder
Attract
Hyper Beam
Volt Switch
Thunderbolt
Thief
Double Team
Swagger
Struggle Bug
Charge Beam
Rain Dance
Rest
Round
Flash
Giga Impact
Wild Charge
Facade
Poison Jab
Cut

Swalot: The Poison Bag Pokémon [Status: Idle] [KOs: 7]

Swalot (*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks: (36)

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Sludge Bomb
Wring Out
Stockpile
Spit Up
Swallow
Body Slam

Counter
Endure
Mimic
Fire Punch

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Dream Eater
Solarbeam
Shock Wave
Venoshock
Attract
Hyper Beam
Snatch
Water Pulse
Sludge Wave
Earthquake
Explosion

Chandelure: The Luring Pokémon [Status: Idle] [KOs: 4]

Chandelure: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (36)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento
Inferno
Hex

Clear Smog
Captivate
Endure

Heat Wave
Trick

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
Telekinesis
Psychic
Protect
Attract
Hyper Beam
Fire Blast
Substitute
Hidden Power (Fighting: 7)
Energy Ball
Flame Charge

Blastoise: The Shellfish Pokémon [Status: In Battle] [KOs: 11]

Blastoise: Koops (M)
Nature: Quiet: Adds * to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (38)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump
Flash Cannon

Counter
DynamicPunch
Icy Wind
Signal Beam
Hydro Cannon

Mirror Coat
Brine
Yawn
Mud Sport
Fake Out
Flail
Water Spout
Aqua Jet

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide
Gyro Ball
Dive
Swagger
Attract
Reflect

Aggron: The Iron Armor Pokémon [Status: Idle] [KOs: 5]

Aggron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks: (34)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst
Autotomize
Double-Edge

Magnet Rise
Mimic
Endure
Fire Punch
Ice Punch
Counter
Thunder Wave
Thunderpunch

Endeavor
Head Smash
Superpower
Stealth Rock

Hone Claws
Shadow Claw
Earthquake
Dig
Sandstorm
Taunt
Smack Down
Attract
Payback
Brick Break
Focus Punch

Nidoking: The Drill Pokémon [Status: Idle] [KOs: 12]

Nidoking: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Sheer Force: (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (43)

Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Chip Away
Thrash
Fury Attack
Helping Hand
Flatter
Toxic Spikes
Horn Drill
Earth Power
Megahorn

Counter
Disable
Endure
Sucker Punch

Super Fang
Icy Wind
Stealth Rock
Superpower

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief
Toxic
Rest
Sleep Talk
Bide
Protect
Substitute
Hidden Power: Grass (7)
Double Team
Shock Wave
Attract
Flamethrower
Focus Blast
Taunt

Luxray: The Gleam Eyes Pokémon [Status: Idle] [KOs: 4]

Luxray: Cleo (F) (Custom Sprite by Albinoloon)
Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks: (24)

Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch
Wild Charge
Discharge
Scary Face

Magnet Rise

Fire Fang
Ice Fang
Helping Hand
Quick Attack
Superpower

Toxic
Thunder Wave
Return
Light Screen
Facade
Volt Switch
Attract

Ditto: The Transform Pokémon [Status: Idle] [KOs: 4]

Ditto: Xerox
Nature: Quirky: Neutral Nature

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Abilities:

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter: (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Attacks: (1)

Transform

Togekiss: The Jubilee Pokémon [Status: In Battle] [KOs: 16]

Togekiss: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (51)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You
ExtremeSpeed
Sky Attack
Aura Sphere
Air Slash

Morning Sun
Mirror Move
Psycho Shift
Future Sight
Extrasensory

Magic Coat
Heal Bell
Counter
Endure
Endeavor
Tailwind
Heat Wave
Hyper Voice

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract
Roost
Psyshock
Hyper Beam
Brick Break
Water Pulse
Protect
Shock Wave
Flash
Pluck

Monferno: The Playful Pokémon [Status: In the Battle Hall] [KOs: 6]

Monferno: Kindle (M)

Nature: Lonely (Adds one (1) Rank to Attack, Subtracts one (1) Rank from Defense)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

Attacks: (36)
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower
Slack Off
Acrobatics
Fire Spin
Facade
Close Combat
Feint
Flare Blitz

Counter
Encore
ThunderPunch
Fake Out
Quick Guard

Stealth Rock
Role Play

Dig
Shadow Claw
U-turn
Attract
Sunny Day
Focus Punch
Low Sweep
Brick Break
Endure
Grass Knot
Will-O-Wisp
Double Team

Kirlia: The Emotion Pokémon [Status: Idle] [KOs: 4]

Kirlia: Paradox (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/9
MC: 0
DC: 5/5

Attacks: (35)
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Future Sight
Hypnosis
Dream Eater

Disable
Encore
Confuse Ray
Destiny Bond
Skill Swap
Mean Look

Pain Split
Snatch
Icy Wind
Magic Coat

Thunderbolt
Shadow Ball
Psychic
Attract
Grass Knot
Will-O-Wisp
Taunt
Psyshock
Thunder Wave
Torment
Safeguard
Reflect
Light Screen
Toxic

Zoroark: The Illusion Fox Pokémon [Status: Idle] [KOs: 4]

Zoroark: Nightfall (M)

Nature: Quirky

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks: (33)
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Agility
Night Daze
Embargo
Foul Play
Imprison
Hone Claws
Night Slash

Counter
Extrasensory
Snatch
Sucker Punch
Detect

Bounce
Dark Pulse
Knock Off

Dig
U-Turn
Swagger
Aerial Ace
Payback
Grass Knot
Toxic
Flamethrower
Hyper Beam
Focus Blast

Roserade: The Bouquet Pokémon [Status: Idle] [KOs: 10]

Roserade: Aloe (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (39)
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Worry Seed
Grasswhistle
Toxic Spikes
Aromatherapy
Synthesis
Ingrain
Petal Dance
Weather Ball

Sleep Powder
Extrasensory
Spikes
Cotton Spore

Mud-Slap
Swift
Endure
Sleep Talk
Mimic
Covet

Giga Drain
Shadow Ball
Sludge Bomb
Venoshock
Toxic
Attract
Protect
Substitute
Rest
Sunny Day
Solarbeam
Swagger
Double Team

Cinccino: The Scarf Pokémon (Status: Idle] [KOs: 5]

Cinccino: Opal (F)

Nature: Jolly: x1.15 speed, +20% accuracy; Subtracts one (1) Rank from Special Attack

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 132 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
+20% Accuracy

EC: 6/6
MC: 1
DC: 5/5

Attacks: (36)
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
After You
Last Resort
Rock Blast
Bullet Seed

Endure
Aqua Tail
Flail
Knock Off
Iron Tail
Mud-Slap
Fake Tears

Covet
Sleep Talk
Gunk Shot

Dig
Thunder Wave
Double Team
Protect
Rest
Toxic
Safeguard
U-Turn
Substitute
Swagger
Fling
Light Screen

Dratini: The Dragon Pokémon (Status: Idle] [KOs: 4]

Dratini: Valoo (M)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5

Attacks: (32)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Dragon Tail
Hyper Beam
Dragon Dance
Outrage

ExtremeSpeed
Haze
DragonBreath

Dragon Pulse
Sleep Talk
Icy Wind

Thunderbolt
Flamethrower
Ice Beam
Surf
Light Screen
Bide
Endure
Toxic
Double Team
Reflect
Rest
Detect
Swagger
Incinerate

Golett: The Automaton Pokémon (Status: Idle] [KOs: 3]

Golett: Anghammarad

Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): (Locked, Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks: (27)
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Focus Punch
Hammer Arm
DynamicPunch
Night Shade

Drain Punch
Ice Punch
Thunderpunch
Magic Coat
Fire Punch
Stealth Rock
Icy Wind
Gravity

Earthquake
Rock Slide
Brick Break
Bulldoze
Telekinesis
Thief

Venonat: The Insect Pokémon (Status: Idle] [KOs: 2]

Venonat: Atlas (M)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Locked, Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 3/6
MC: 0
DC: 3/5

Attacks: (29)
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Signal Beam
Sleep Powder

Agility
Morning Sun
Toxic Spikes

Giga Drain
Bug Bite
Swift
Reflect

Psychic
Sludge Bomb
Toxic
Swagger
Double Team
Bide
Venoshock
Thief
Solarbeam
 
lucarioisawesome, your Scratchet is missing its three TM moves. NOT APPROVED until these are added.
EndQuote, Joltik is missing its Electric STAB summary and Gulpin can't take Shock Wave as a TM move because it is a 4th gen TM. NOT APPROVED until these are fixed EDIT: Now that I look at it again it was missing the Bug one, not the Electric one /facepalm. You have an extra Electric summary now, remove one. APPROVED, welcome to ASB!

2 more gives me an AC and puts me back at 0
 
Changes made. Thanks, Flamestrike.
EDIT: Lol, I had the info all along, it just wasn't in BOLD
I'd like to take the opportunity to apologize for being bloody blind lol
 
Trainer Name: LeviLamprey
Pokemon: Altaria (*), Eelektrik (*), Lilligant (*), Ralts
W/L/T: 1/4/4 (ties for DQ)
Trainer Counter: 14

Backpack:

Berry Pocket:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:0
Business Tokens:0

ONGOING BATTLES:


COMPLETED BATTLES:
vs Ice-eyes (LOSE): http://www.smogon.com/forums/showthread.php?t=3462447
vs Yarnus of Bethany (LOSE):
http://www.smogon.com/forums/showthread.php?t=3461487
vs pimpgangster (LOSE): http://www.smogon.com/forums/showthread.php?t=3452367
vs Albinoloon (LOSE):http://www.smogon.com/forums/showthread.php?t=3452356
vs Terrador (WON): http://www.smogon.com/forums/showthread.php?t=3452538
vs DoranDragon (FORFEIT on his part): http://www.smogon.com/forums/showthread.php?t=3452336
vs Destiny Warrior (FORFEIT on his part, AGAIN): http://www.smogon.com/forums/showthread.php?t=3453002
vs Pikapwnd (DQ on his part): http://www.smogon.com/forums/showthread.php?t=3453412
vs SDS (DQ on ref's part) http://www.smogon.com/forums/showthread.php?t=3453407


ROLEPLAY:

BATTLE HALL http://www.smogon.com/forums/showthread.php?t=3452863

Pokemon Team:

Altaria(*)
Narusegawa (F)

Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Dragon/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Natural Cure, Cloud Nine
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 80

EC: 6/6
MC: 0
DC: 5/5

Attacks
Pluck
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)

Roost (*)
Dragon Rush (*)
Featherdance (*)

Ice Beam (*)
Substitute (*)
Return (*)

Cotton Guard
Heat Wave
Dragon Pulse
Mirror Move
Dragon Dance
Cotton Guard
Sky Attack
Flamethrower
Earthquake


Lilligant (*)
Midori (F)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Own Tempo, Chlorophyll, Leaf Guard (DW Locked)
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (DW LOCKED) (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90

Size Class: 2
Weight Class: 2

EC:6/6
MC:0
DC:4/5

Attacks
Teeter Dance
Absorb (*)
Growth (*)
Leech Seed (*)
Sleep Powder (*)
Mega Drain (*)
Synthesis (*)
Magical Leaf (*)
Stun Spore (*)

Bide (*)
Worry Seed (*)
Healing Wish (*)

Hidden Power Ice 7 (*)
Toxic (*)
Dream Eater (*)

Energy Ball
Aromatherapy
Quiver Dance
Petal Dance
Toxic
Light Screen

Eelektrik (*)
Hajike (M)

Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpAtk: Rank 3
SpDef: Rank 3
Spd: 34 (40/1.15 rounded down)

EC: 6/9
MC: 2
DC: 0/0

Attacks:

Tackle (*)
Headbutt
Thunder Wave (*)
Spark (*)
Charge Beam (*)
Bind
Acid
~~~~~~~~~
Crunch
Thunderbolt
Coil
Wild Charge
Zap Cannon
U-Turn
Flash Cannon
Substitute


Ralts
Natsumi (F)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Trace: Type: Can be Activated

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronise: Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Telepathy (DW LOCKED): Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 3/9
DC: 3/5
MC: 0

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind (allowed by Approvers)

Encore
Disable
Confuse Ray

Thunderbolt
Will-o-wisp
Charge Beam
Psychic
Hypnosis
Stored Power
Dream Eater
Shadow Ball
 
Trainer Name: Pokelol
Pokemon: Embirch | Gastly | Scraggy
W/L/T: 0/0/0
Trainer Counter: 3

Backpack:

Berry Pocket:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Aspear Berry
2x Rawst Berry

Token Pocket

Ref Tokens: 0
Business Tokens: 0




Embirch(*) [Mebi] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire/Grass

Fire Type: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass Type: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Moves
Pound*
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*

Earth Power*
Counter*
Grasswhistle*

Sunny Day*
Flamethrower*
Solarbeam*


Gastly(*) [Spookster] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Ghost/Poison

Ghost type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80

EC: 0/9
MC: 0

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*

Psywave*
Disable*
Scary Face*

Sludge Bomb*
Shadow Ball*
Double Team*


Scraggy(*) [Scrafafa] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting

Dark Type: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting Type: Fight STAB; Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

EC: 2/6
MC: 0
DC: 2/5

Moves:

Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*

Dragon Dance*
Ice Punch*
Zen Headbutt*

Double Team*
Bulk Up*
Dragon Claw*
Torment
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Pokelol: That looks really good, just a couple of really small changes. Next to where you've put Levitate on Gastly, you need to put in brackets "Trait" next to it, like you've done most abilities as "Innate" (Since most abilities are Innate ones). Also, next to Scraggy's intimidate, that needs to be changed fron "Innate" to "Can be Activated". Since I trust you can do that on your own, Approved once these are done.

LevitatingLamprey: On Tynamo, Levitate is a Trait, not Innate. Quickly change that and you're Approved.

2
 
Trainer Name: Klingkan
Pokemon: Pawniard, Pansage, Riolu
W/L/T: 0-1-0
Trainer Counter: 2
Backpack:

Berry Pocket:
2x Oran berries
2x Leppa berries
2x Cheri berries
2x Chesto berries
2x Pecha berries
2x Rawst berries
2x Aspear berries

Token Pocket:
Ref Tokens:0
Business Tokens:0


Pokemon Team:


Pawniard (*)Katana (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark, Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Innate, DW locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC:0
DC:0/5

Attacks:
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)

Sucker Punch(*)
Psycho Cut(*)
Headbutt(*)

X-Scissor(*)
Poison Jab(*)
Aerial Ace(*)


Pansage (*)Eelwise (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow: (Innate, DW locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64

EC:0/6
MC:0
DC:0/5

Attacks:
Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury Swipes(*)
Leech Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)

Magical Leaf(*)
Tickle(*)
Nasty Plot(*)

Acrobatics(*)
Shadow Claw(*)
Double Team(*)


Riolu (*)PackLeader (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Innate, DW locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP:90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC:1/6
MC:0
DC:1/5

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Blaze Kick(*)
Sky Uppercut(*)
Bite(*)
Poison Jab(*)
Brick Break(*)
Low Sweep(*)
Rock Slide
 
Trainer Name: Quagsires
Pokemon: Wooper, Wooper, Wooper, Growlithe, Riolu, Gastly
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:


Growlithe (*) Vulcan (F)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate, Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)

Close Combat (*)
Flare Blitz (*)
Morning Sun (*)

Wild Charge (*)
Dig (*)
Substitute (*)

Riolu (*) Miyagi (M)



Nature: Mild (+1 SpA, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: (Innate, DW locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP:90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC:0/6
MC:0
DC:0/5

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Blaze Kick(*)
High Jump Kick(*)
Detect(*)

Swords Dance(*)
Brick Break(*)
Earthquake(*)


Gastly(*) [Busters] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Ghost/Poison

Ghost type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80

EC: 0/9
MC: 0

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*

Perish Song*
Disable*
Scary Face*

*
Shadow Ball*
Thunderbolt*
Energy Ball*
 

makiri

My vast and supreme will shall be done!
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Three-Time Past SPL Championis a Two-Time Past WCoP Champion
Trainer Name: Mewtwo

Pokemon: Teddiursa*, Dratini*, Pawniard*
W/L/T: 0-0-0
Trainer Counter: 0
Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:


Teddiursa [RIGHT TO BEAR ARMS] (Male)
Nature: Jolly ((A 15% increase in Base Speed [Rounded Up] and a +5% on this Pokemon's accuracy; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Honey Gather (DW): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:
Nature: Jolly
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)

Close Combat (*)
Crunch (*)
Yawn (*)

Swords Dance (*)
Return (*)
Earthquake (*)


Dratini [OBAMACARE] (Male)
Nature: Lonely Adds * to Attack. Subtracts * from Defense.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Nature: Lonely
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Dragon Dance (*)
Extremespeed (*)
Dragon Rush (*)

Waterfall (*)
Return (*)
Fire Blast (*)


Pawniard [GAY MARRIAGE] (Male)
Nature: Adamant Adds * to Attack. Subtracts * from Special Attack.
Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.


Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
Nature: Adamant
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch (*)

Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)


Psycho Cut (*)
Headbutt (*)
Sucker Punch (*)

Swords Dance (*)
Brick Break (*)
Aerial Ace (*)
 

v

protected by a silver spoon
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnus


Trainer Name: Amir
Pokemon: Rotom, Caterpie
W/L/T: 0
Trainer Counter: 1

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]


Rotom [Herman] (Genderless)
Nature: Modest (+SpA, -Atk)
Type:
Electric/Ghost
Electric:

These little power plants are uncommon in most parts, but gather around strong sources of electromagnetic activity. Generally speaking these spark-plugs are less likely to get paralyzed from electricity, whether they can absorb it or not. Other methods of paralyzation such as the biowarfare Grass-types engage in and the ki techniques or brute force of Fighting and Normal types respectively are still effective, however. During Rain, Thunder has a 30% chance of breaking through Protect through sheer power and has perfect accuracy, able to be boosted with a launch from any portion of the sky.

Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost:

Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Ghastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.

Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.

Abilities:
Levitate:

Type: Trait

This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91

EC: 0/0
MC: 0/5
DC: 0/0

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball

TM:
Thunderbolt
Shadow Ball
Charge Beam



Caterpie [Old Saul] (Chick)
Nature: Quirky (Neutral)
Type:
Bug:

Bugs are a hardy, crafty sort of Pokemon who have adapted strategies from the plants they feed on and the birds that prey on them. Bugs often live in cramped, concealed places and so have excellent mobility in grasses and brush. They also attack fast and furiously, often in swarms, preferring to dispatch opponents with a thousand small attacks rather than one large one.

Summary: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
literally hes a caterpillar what do you want from me

Abilities:
Shield Dust:

Type: Innate

This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

[DW] Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 45

EC: 0/5
MC: 0/5
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite



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