Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Introduction

Welcome, trainers, to Smogon's Anime Style Battling (ASB) League! Here we strive to make a welcoming, fun, and challenging game for you to enjoy as a spectator or, hopefully, a participant. Some of you might be familiar with other Anime Style Battling Leagues, and our system tries to replicate a lot of those elements. Pokemon can learn any move in their movepool from any generation with no egg combination or other restrictions.

There are however some key differences from other leagues. The ASB incorporates stats, abilities, and hold items into battle. While stats have been crafted in such a way to normalize performance, hard statistical differences are used in battle calculations. Each Pokemon also has access to all their abilities, although multiple battle styles are supported. There is a strong emphasis in ASB on raising individual Pokemon over expanding the size of a team. Rather than each Pokemon starting with all its possible moves, the Pokemon must expand its movepool over time through battling or role playing in the forum.

This thread will serve as a quick guide on how to get started in ASB, as well as an overview on some fundamental mechanics of ASB.


Index:
[jump='your_profile']Your Profile[/jump]
- [jump='profile_template']Profile Template[/jump]
- [jump='backpack']Backback[/jump]
--- [jump='cc_uc']Currency Counters & Universal Counters[/jump]
- [jump='battle_slots']Battle Slots[/jump]
- [jump='pokemon_team']Pokemon Team[/jump]
[jump='choosing_starting_pokemon']Choosing Starting Pokemon[/jump]
- [jump='rarity_listing']Rarity Listing[/jump]
- [jump='stat_listing']Stat Listing[/jump]
- [jump='special_cases']Special Cases[/jump]
[jump='your_pokemon']Your Pokemon[/jump]
- [jump='sample_pokemon']Sample Pokemon[/jump]
- [jump='nature']Nature[/jump]
- [jump='type']Type[/jump]
- [jump='abilities']Abilities[/jump]
- [jump='stats']Stats[/jump]
- [jump='ec_mc_dc']Evolution, Move, and Dream Counters[/jump]
- [jump='moves']Moves[/jump]
[jump='getting_approved']Getting Approved[/jump]
[jump='what_next']What Next?[/jump]
[jump='player_listing']Player Listing[/jump]



[a]your_profile[/a]Your Profile:

The first step on getting started in ASB is to create a trainer profile, which will keep a record of your counters, battles, items, and Pokemon. This section will provide an overview of what needs to be included in your profile. Here is a template of a profile:

[a]profile_template[/a]
Trainer Name:
Pokemon:
W/L/T:
(optional)

Backpack:

Berry Pocket:

Item Pocket:

Token Pocket:
Currency Counters:
Universal Counters:

Battle Slots:
[Any links to ongoing battles here]

Pokemon Team:

<Pokemon sprite>
<Pokemon Name> [Nickname] (Gender)
Nature:
Type:

<Typing>: <Typing Description>

Abilities:
Ability 1: <Description>
Ability 2: <Description> [Add (DW) after ability name if it's Dream World Ability]

Stats:

<List Nature adjusted stats>

EC:
MC:
DC:


Attacks:
<list attacks up to L25 first, then Egg Moves, then BW TMs Moves learned in battle are just added to the bottom>

Note: Please use hide tags around your Pokémon team.


The first section of your profile will list your Trainer Name, the species names of all of your Pokemon, and your Win/Loss/Tie record. Your Trainer Name can be just about anything. Many people use their forum name, but that doesn't mean you have to. Note that you don't need to keep a W/L/T record, but it can be helpful to do so.

[a]backpack[/a]Backpack:
Every trainer has a backpack! Your backpack allows you to carry game items. New trainers start with a generous package of two (2) each of Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries to be placed in their Berry Pocket. You don't start with any other items, but as you go along in ASB you'll be able to purchase more items.

[a]cc_uc[/a]There is also a pocket for counters, where you keep track of the main two types of counters in ASB: Currency Counters and Universal Counters.

Currency Counters
can be used to purchase new Pokemon and items for battles and Roleplays.

Universal Counters
are counters recieved as payment for reffing battles, Roleplays, and other matches. They can be used to increase Currency Counters for the trainer or the EC, MC, or DC of a particular Pokemon (these will be explained in a [jump='ec_mc_dc']later section[/jump]).

[a]battle_slots[/a]Battle Slots:
Because you can only be in a max of 3 [non-RP] battles at a time, it's necessary that you keep a list of the battles you're currently in. This section can also be used to list any tournament matches, roleplaying matches, or gym matches that you're currently in so that they can be found easier. Many trainers also keep a record of their past battles in their profile, though this isn't required.

[a]pokemon_team[/a]Pokemon Team:
This is where you list everything about your Pokemon! Exactly what needs to be listed will be explained in depth [jump='your_pokemon']below[/jump].


[a]choosing_starting_pokemon[/a]Choosing Starting Pokemon:

Before you start battling, you will need to choose your starting Pokemon. You have 6 CC (Currency Counters) to start off with. Each Pokemon has their own stats and rarity value, listed below, that you can use CC to buy; rarity listings and stats can also be found here in the Data Audit Thread as well. Trainers can only purchase the lowest evolved form of a Pokemon line. The rarity point listing is the cost in CC to obtain that Pokemon. Stronger Pokemon naturally have higher ratings. Smeargle's Rarity Rating is 3, but it cannot be used as a starting Pokemon. The cost of single stage Pokemon is added by 3 if it's not a starter. Note that you don't have to spend all 6 CC right away if you don't want to. You can put the remaining CC away in your profile to use later.

Our ASB league includes the Pokemon created in our CAP (Create-A-Pokemon) project. To learn more, visit the CAP section of our website here.

[a]rarity_listing[/a]Rarity Listing:
Bulbasaur: 2
Charmander: 2
Squirtle: 2
Caterpie : 1
Weedle: 1
Pidgey: 2
Rattata: 2
Spearow: 2
Ekans: 2
Sandshrew: 2
Nidoran♀: 2
Nidoran♂: 2
Vulpix: 2
Zubat: 2
Oddish: 2
Paras: 2
Venonat: 2
Diglett: 2
Meowth: 2
Psyduck: 2
Mankey: 2
Growlithe: 2
Poliwag: 2
Abra: 2
Machop: 2
Bellsprout: 2
Tentacool: 2
Geodude: 2
Ponyta: 2
Slowpoke: 2
Magnemite: 2
Farfetch'd: 3
Doduo: 2
Seel: 2
Grimer: 2
Shellder: 2
Gastly: 2
Onix: 3
Drowzee: 2
Krabby: 2
Voltorb: 2
Exeggcute: 2
Cubone: 2
Lickitung: 3
Koffing: 2
Rhyhorn: 2
Tangela: 3
Kangaskhan: 4
Horsea: 2
Goldeen: 2
Staryu: 2
Scyther: 4
Pinsir: 4
Tauros: 4
Magikarp: 2
Lapras: 4
Ditto: 4
Eevee: 2
Porygon: 4
Omanyte: 2
Kabuto: 2
Aerodactyl: 4
Dratini: 2
Chikorita: 2
Cyndaquil: 2
Totodile: 2
Sentret: 2
Hoothoot: 2
Ledyba: 2
Spinarak: 2
Chinchou: 2
Pichu: 2
Cleffa: 2
Igglybuff: 2
Togepi: 2
Natu: 2
Mareep: 2
Hoppip: 2
Aipom: 3
Sunkern: 2
Yanma: 3
Wooper: 2
Murkrow: 3
Misdreavus: 3
Unown: 4
Girafarig: 4
Pineco: 2
Dunsparce: 4
Gligar: 4
Snubbull: 2
Qwilfish: 4
Shuckle: 4
Heracross: 4
Sneasel: 3
Teddiursa: 2
Slugma: 2
Swinub: 2
Corsola: 4
Remoraid: 2
Delibird: 3
Skarmory: 4
Houndour: 2
Phanpy: 2
Stantler: 4
Tyrogue: 2
Smoochum: 2
Elekid: 2
Magby: 2
Miltank: 4
Larvitar: 2
Treecko: 2
Torchic: 2
Mudkip: 2
Poochyena: 2
Zigzagoon: 2
Wurmple: 1
Lotad: 2
Seedot: 2
Taillow: 2
Wingull: 2
Ralts: 2
Surskit: 2
Shroomish: 2
Slakoth: 2
Nincada: 2
Whismur: 2
Makuhita: 2
Azurill: 2
Nosepass: 3
Skitty: 2
Sableye: 4
Mawile: 4
Aron: 2
Meditite: 2
Electrike: 2
Plusle: 3
Minun: 3
Volbeat: 4
Illumise: 4
Gulpin: 2
Carvanha: 2
Wailmer: 4
Numel: 2
Torkoal: 4
Spoink: 2
Spinda: 2
Trapinch: 2
Cacnea: 2
Swablu: 2
Zangoose: 4
Seviper: 4
Lunatone: 4
Solrock: 4
Barboach: 2
Corphish: 2
Baltoy: 2
Lileep: 2
Anorith: 2
Feebas: 2
Castform: 4
Kecleon: 4
Shuppet: 2
Duskull: 2
Tropius: 4
Absol: 4
Wynaut: 4
Snorunt: 2
Spheal: 2
Clamperl: 2
Relicanth: 4
Luvdisc: 3
Bagon: 2
Beldum: 2
Turtwig: 2
Chimchar: 2
Piplup: 2
Starly: 2
Bidoof: 2
Kricketot: 2
Shinx: 2
Budew: 2
Cranidos: 3
Shieldon: 2
Burmy: 1
Combee: 1
Pachirisu: 4
Buizel: 2
Cherubi: 2
Shellos: 2
Drifloon: 2
Buneary: 2
Glameow: 2
Chingling: 2
Stunky: 2
Bronzor: 2
Bonsly: 2
Mime Jr.: 2
Happiny: 2
Chatot: 4
Spiritomb: 4
Gible: 2
Munchlax: 4
Riolu: 2
Hippopotas: 2
Skorupi: 2
Croagunk: 2
Carnivine: 4
Finneon: 2
Mantyke: 2
Snover: 2
Rotom: 4
Snivy: 2
Tepig: 2
Oshawott: 2
Patrat: 2
Lillipup: 2
Purrloin: 2
Pansage: 2
Pansear: 2
Panpour: 2
Munna: 2
Pidove: 2
Blitzle: 2
Rogenrolla: 2
Woobat: 2
Drilbur: 2
Audino: 4
Timburr: 2
Tympole: 2
Throh: 4
Sawk: 4
Sewaddle: 2
Venipide: 2
Cottonee: 2
Petilil: 2
Basculin: 4
Sandile: 2
Darumaka: 2
Maractus: 4
Dwebble: 2
Scraggy: 2
Sigilyph: 4
Yamask: 2
Tirtouga: 2
Archen: 2
Trubbush: 2
Zorua: 2
Minccino: 2
Gothita: 2
Solosis: 2
Ducklett: 2
Vanillite: 2
Deerling: 2
Emolga: 3
Karrablast: 2
Foongus: 2
Frillish: 2
Alomomola: 4
Joltik: 2
Ferroseed: 2
Klink: 2
Tynamo: 2
Elgyem: 2
Litwik: 2
Axew: 2
Cubchoo: 2
Cryogonal: 4
Shelmet: 2
Stunfisk: 4
Mienfoo: 2
Druddigon: 4
Golett: 2
Pawniard: 2
Bouffalant: 4
Rufflet: 2
Vullaby: 2
Heatmor: 4
Durant: 4
Deino: 2
Larvesta: 2
Syclar: 2
Revenankh: 4
Embirch: 2
Breezi: 2
Rebble: 2
Privatyke: 2
Nohface: 2
Monohm: 2
Colosshale: 2
Protowatt: 2
Voodoll: 2
Scratchet: 2
Necturine: 2
Mollux: 4

Note: You cannot purchase any Pokemon not in the rarity listing.

[a]stat_listing[/a]Stat Listing:
Here is a stat listing of all possible starter Pokemon. Use Control+F to find the Pokemon you're looking for.
Bulbasaur
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Charmander
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Squirtle
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Caterpie
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Weedle
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Pidgey
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 56
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Rattata
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 72
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Spearow
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ekans
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 1
Base Rank Total: 12

Sandshrew
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Nidoran F
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Nidoran M
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Vulpix
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Zubat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Oddish
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Paras
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Venonat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

Diglett
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Meowth
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Psyduck
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

Mankey
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Growlithe
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Poliwag
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abra
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Bellsprout
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Tentacool
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Geodude
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Ponyta
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Magnemite
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Farfetch'd
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Doduo
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

Seel
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Grimer
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Shellder
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Gastly
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Onix
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

Drowzee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Krabby
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Voltorb
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 100
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Exeggcute
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Cubone
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Lickitung
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 15

Koffing
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Rhyhorn
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

Tangela
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Kangaskhan
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Horsea
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Goldeen
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Staryu
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Scyther
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Tauros
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Magikarp
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

Lapras
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 5
Weight Class: 6
Base Rank Total: 19

Ditto
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Eevee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Porygon
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Omanyte
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Kabuto
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Aerodactyl
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Chikorita
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Cyndaquil
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Totodile
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Sentret
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Hoothoot
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Ledyba
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Spinarak
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Chinchou
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Pichu
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Cleffa
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Igglybuff
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Togepi
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Natu
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Mareep
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Hoppip
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Aipom
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Sunkern
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Yanma
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Wooper
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Murkrow
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Misdreavus
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Unown
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Girafarig
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

Pineco
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Dunsparce
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Gligar
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

Snubbull
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Qwilfish
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Shuckle
HP: 80
Atk: Rank 1
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Sneasel
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Teddiursa
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Slugma
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Swinub
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Corsola
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Delibird
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Skarmory
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Houndour
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Phanpy
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Stantler
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Tyrogue
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Smoochum
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Elekid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Magby
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Miltank
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Larvitar
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13
Treecko
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Torchic
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Mudkip
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Poochyena
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Zigzagoon
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Wurmple
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Lotad
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Seedot
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Taillow
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Wingull
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ralts
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Surskit
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Shroomish
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Slakoth
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Nincada
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Whismur
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 28
Size Class: 1
Weight Class: 2
Base Rank Total: 10

Makuhita
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

Azurill
HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Nosepass
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Skitty
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Sableye
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Mawile
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Aron
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

Meditite
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Electrike
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Plusle
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Minun
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Volbeat
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Illumise
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Gulpin
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Carvanha
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 1
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Wailmer
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Numel
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Torkoal
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 4
Base Rank Total: 18

Spoink
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Spinda
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 12

Trapinch
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Cacnea
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

Swablu
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Zangoose
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Seviper
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 65
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Lunatone
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

Solrock
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

Barboach
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Corphish
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Baltoy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Lileep
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 23
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Anorith
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Feebas
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Castform
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

Kecleon
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 5
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

Shuppet
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Duskull
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Tropius
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Absol
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Wynaut
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 23
Size Class: 1
Weight Class: 2
Base Rank Total: 10

Snorunt
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Spheal
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Clamperl
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Relicanth
HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Luvdisc
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Bagon
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Beldum
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
Turtwig
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Chimchar
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Piplup
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Starly
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Bidoof
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Kricketot
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Shinx
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Budew
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Cranidos
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Shieldon
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Burmy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 36
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Combee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Pachirisu
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Buizel
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Cherubi
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Shellos
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Drifloon
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Buneary
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Glameow
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Chingling
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Stunky
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Bronzor
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 23
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

Bonsly
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Mime Jr.
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Happiny
HP: 110
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Chatot
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Spiritomb
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Gible
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

Riolu
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Hippopotas
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Skorupi
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Croagunk
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Carnivine
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Finneon
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Mantyke
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Snover
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Rotom
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Rotom-C
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Rotom-F
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Rotom-H
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

Rotom-S
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Rotom-W
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20
Snivy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Tepig
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Oshawott
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Patrat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Lilipup
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Purrloin
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Pansage
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Pansear
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Panpour
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Munna
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Pidove
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Blitzle
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 76
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Roggenrola
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Woobat
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Drilbur
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Audino
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Timburr
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Tympole
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Throh
HP: 120
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Sawk
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Sewaddle
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Venipede
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Cottonee
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Petilil
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Basculin
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 18

Sandile
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Darumaka
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Maractus
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Dwebble
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Scraggy
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Sigilyph
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

Yamask
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Tirtouga
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 22
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Archen
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Trubbish
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 3
Base Rank Total: 15

Zorua
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Minccino
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Gothita
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Solosis
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ducklett
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Vanillite
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Deerling
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Emolga
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Karrablast
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Foongus
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Frillish
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Alomomola
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Joltik
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ferroseed
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Klink
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Tynamo
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Elgyem
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Litwick
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Axew
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Cubchoo
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Cryogonal
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 5
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

Shelmet
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 32
Size Class: 1
Weight Class: 2
Base Rank Total: 19

Mienfoo
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18

Golett
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

Pawniard
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Bouffalant
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 4
Weight Class: 4
Base Rank Total: 17

Rufflet
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Vullaby
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Heatmor
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Durant
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 109
Size Class: 1
Weight Class: 3
Base Rank Total: 18

Deino
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Larvesta
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13
Syclar
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Revenankh
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Embirch
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Breezi
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Rebble
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Privatyke
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Nohface
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Monohm
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Colosshale
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Protowatt:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Voodoll
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Scratchet
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Necturine
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[a]special_cases[/a]Special Cases:
Some Pokemon are special cases and must be handled separately. They are Unown, Smeargle, Shedinja, Rotom, Tynamo, and Necturine/Necturna.. If you don't plan on purchasing any of these Pokemon and are just getting started in ASB, feel free to skip this section.

Unown:
Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable, Imprison, and the consecutive EN cost. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack. So for example, Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers. Consider the following effects of Hidden Power to apply when Unown uses them:

Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter)
Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle)
Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap)
Hidden Power Ice: 20% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 20% Confusion (Psybeam / Confusion)
Hidden Power Rock: 20% Flinch (Rock Slide)
Hidden Power Steel: 20% Special Attack Lower (Flash Cannon)
Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun)

Rather than having a specific Hidden Power, Unown has one Hidden Power of each type with different properties. Each different type of Hidden Power is considered a separate attack for the purposes of calculating the consecutive attack EN penalty. Unown can change the Base Attack Power of each Hidden Power in its attacks. If Unown combines two Hidden Power attacks, it will use the damage boosting rules of same attack combinations based off the higher BAP (Combo BAP * 2.25), while using the EN Cost of different attack combinations (EN Attack 1 + EN Attack 2 * 1.5), and the type will be selected based on the stronger selected Hidden Power.

Ex. Hidden Power Water 4 + Hidden Power Electric 7 = 7 *2.25 BAP, 15.75 BAP. and EN = 2 + 5 (7) * 1.5 = 10.5, 11 EN (-1 EN [-2 if Psy]) = 10 [9] EN. Type: Electric (stronger Hidden Power)
Smeargle:
Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be permanently Sketched by a single Smeargle in any given match. If Smeargle has more than 3 instances of Sketch in it's movepool, additional uses of Sketch become a Mimic with unlimited action duration.

Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.

Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.

Any attacks Smeargle Sketches during the course of a battle can be used during that battle, and then Smeargle can permanently learn any of those moves by taking up a permanent Sketch slot. Smeargle can apply any of its Move Counters (MC) to gain another permanent Sketch slot.

Note that Smeargle cannot be purchased as a starting Pokemon.
Shedinja:
Shedinja's Wonder Guard ability currently has the effect of reducing any Pokemon that possesses it to a maximum of 60 HP in exchange for only being hit by super effective and status and stage dropping attacks. Shedinja also has other qualities because of in-game precedence. It can pull Level-Up Moves from the lists of both Nincada and Ninjask in addition to its own Level-Up Movepool. Furthermore, because of the unique circumstances in which Nincada evolves in-game, when a Nincada evolves in ASB, both a Shedinja and a Ninjask are obtained. If the evolution occurs in-battle, Ninjask will replace the Nincada in the battle and Shedinja will appear in a Poke Ball that the user cannot use in that battle.
Rotom:
Rotom can be caught just like any other Pokemon; however, its appliance forms are more difficult to access. The arena must be a junkyard or some similar space where such appliances can be found, and then Rotom can possess those appliances for the duration of the battle. Once Rotom has an appliance form it may discard it at any time during the battle and move to another appliance (if it is available) or to no appliance. Phasing into or out of an appliance in battle takes up an action. At the end of the battle, Rotom resets to its original form.

Additionally, each Rotom appliance has its own Size and Weight Class, which are indicated in its stat list. Heights and Weights have been provided in cases where weight might be altered or Rotom might want to Bodyblock. They are as follows:

Rotom: 0.3m, 0.3kg
Rotom-C: 1.3m, 25.3kg
Rotom-F: 2.3m, 100.3kg
Rotom-H: 1.3m, 25.3kg
Rotom-S: 0.8m, 10.3kg
Rotom-W: 1.8m, 50.3kg
Tynamo: Tynamo only has Level-Up moves and the Tutor Magnet Rise. It starts with all of these moves and begins with fifteen (15) MC to use after it evolves.
Necturine / Necturna:
Sketch is an Egg move for this CAP line, but staying true to concept, they can only get Sketch ONCE. Like Smeargle, they can Sketch a move known by one of the trainer's other Pokemon for 2 MC, however if they relearn Sketch, they must forfeit the Sketched move.


[a]your_pokemon[/a]Your Pokemon:

This section will detail what's required to list on each Pokemon that you own. A typical Pokemon will look like the following:

[a]sample_pokemon[/a]

Sunkern [Kernel Musturd] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30 /1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Razor Leaf
Sunny Day
Endeavor
Worry Seed
Giga Drain

Bide
Encore
Endure
Ingrain
Nature Power

Sludge Bomb
SolarBeam
Hidden Power (Fire, 7)
Protect
Energy Ball

Each Pokemon in your profile should have a sprite, which can be custom within reason. You can easily find sprites on sites like Bulbapedia and Veekun. The next line should have the Species name of your Pokemon, followed by its nickname (if you choose to give it one), and its gender.

[a]nature[/a]Nature:
Natures have slightly different effects in ASB than ingame. Because ASB uses a rank system to normalize stats (other than HP and Speed), natures change the ranks of a Pokemon instead of their stats. A full description of how natures affect stats in ASB can be found here. Take note of the extra effects that Speed boosting and Speed lowering natures have on a Pokemon.

Here is a list of natures:
Lonely (+1 Atk, -1 Def)
Adamant (+1 Atk, -1 SpA)
Naughty (+1 Atk, -1 SpD)
Brave (+1 Atk, -15% Speed, -10% Evasion)

Bold (+1 Def, -1 Atk)
Impish (+1 Def, -1 SpA)
Lax (+1 Def, -1 SpD)
Relaxed (+1 Def, -15% Speed, -10% Evasion)

Modest (+1 SpA, -1 Atk)
Mild (+1 SpA, -1 Def)
Rash (+1 SpA, -1 SpD)
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Calm (+1 SpD, -1 Atk)
Gentle (+1 SpD, -1 Def)
Careful (+1 SpD, -1 SpA)
Sassy (+1 SpD, -15% Speed, -10% Evasion)

Timid (+15% Speed, +X% Accuracy, -1 Atk)
Hasty (+15% Speed, +X% Accuracy, -1 Def)
Jolly (+15% Speed, +X% Accuracy, -1 SpA)
Naive (+15% Speed, +X% Accuracy, -1 SpD)

Bashful (No effect on stats)
Docile (No effect on stats)
Hardy (No effect on stats)
Quirky (No effect on stats)
Serious (No effect on stats)

[a]type[/a]Type:
Like ingame, Pokemon are given a boost when their type matches the type of move they're using. In ASB, the energy cost of a move a Pokemon has STAB on is decreased by 1. Damaging moves that a Pokemon has STAB on are also increased by 3 BAP. However, ASB also gives types specific bonuses as well, described here. Your Pokemon should have the summary of their types listed in their details.

[a]abilities[/a]Abilities:
In ASB, some abilities are given slightly different effects than ingame. You can find a list of all abilities here, which gives a description of each ability's effect and which Pokemon have them. These ability descriptions must be listed in the details of your Pokemon.

The plural "Abilities" is used even if the Pokemon only has one Ability. Ability names start being entered one line below and are bolded. A Pokemon's Dream World ability is marked with (DW). Before each ability, the way it is activated (Trait, Innate, Can be Enabled, Can be Disabled, and Can Be Activated) should be placed in parenthesis before it.

[a]stats[/a]Stats:
The stats of your Pokemon must be listed in their details. When posting your Pokemon's stats, natures should be taken into account. A list of the stats of starter Pokemon can be found [jump='stat_listing']above[/jump]. You can just copy and paste the stats found in the list above into your Pokemon's details.

This is the natural ranking list for stats (excluding Speed):

Rank 1: Base 0-25; 80 HP
Rank 2: Base 26-60; 90 HP
Rank 3: Base 61-95; 100 HP
Rank 4: Base 96-119; 110 HP
Rank 5: Base 120-140; 120 HP
Rank 6: Base 141-160; 125 HP
Rank 7: Base 161-180; 130 HP
Rank 8: Base 181-200; 135 HP
Rank 9: Base 201+; 140 HP

A Nature boost will increase the Rank of a stat by one, and will be noted with a (+) next to it. (e.g. a Rank 3 Attack with a boost will be displayed as Rank 4 (+) )

A Nature reduction will decrease the Rank of a stat by one, and will be noted with a (-) next to it. (e.g. a Rank 3 Attack with a reduction will be displaced as Rank 2 (-) )

Note that the above does not apply to Speed. Speed boosts and reductions are handled differently in ASB, since the Speed stat is not put into ranks like the other stats are.

Positive Nature: Multiplies base Speed by 1.15 (rounded up) and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided by a number based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance.

Negative Nature: Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

In addition, the stats section also requires your Pokemon's Size and Weight Classes. The rest of this section can be skipped if you don't want to read it; it's just for the more curious.

A Pokemon's Size Class determines how good a Pokemon is at using three particular universal commands: Bodyblock, Dodge, and Take Cover. Each of these commands is listed at the end of the Attack List. Size is primarily determined by a Pokemon's Height; however, their body structure has also been taken into account. In total, there are seven class sizes, roughly defined as follows:

Class 1: Caterpie, Diglett (Baseline: 0.8m or less)
Class 2: Weavile (Baseline: 0.8-1.2m, 1.2-2m serpentine)
Class 3: Sceptile (Baseline: 1.2-2m humanoid. 1.0-1.5m quadrupedal 2-3.5m serpentine)
Class 4: Raikou (Baseline: 2-2.5m humanoid, 1.5-2.5m quadrupedal, 3.5-5m serpentine)
Class 5: Arceus (Baseline: 2.6-3.5m humanoid/avian, 2.6-3.0m quadrupedal, 5-6.5m serpentine)
Class 6: Lugia (Baseline: 3.5-5m humanoid/avian, 3.1-4.5m quadrupedal, 6.5-8m serpentine)
Class 7: Wailord (Baseline: 6m+ humanoid/avian/quadrupedal, 8m+ serpentine)

A Pokemon's Weight Class determines how heavy that Pokemon is and its resistance to being knocked out of a Bodyblock or run through while an ally uses Take Cover. The Weight Class of a Pokemon coincides with Grass Knot and Low Kick for the first six classes, and then increases based on values favorable to various individual Pokemon. Weight Classes are illustrated below.

Class 1: <10kg
Class 2: 10-25kg
Class 3: 25.1-50kg
Class 4: 50.1-100kg
Class 5: 100.1-200kg
Class 6: 200.1-274.9kg
Class 7: 275-349.9kg
Class 8: 350-449.9kg
Class 9: 450-599.9kg
Class 10: 600-749.9kg
Class 11: 749-949.9kg
Class 12: 950kg+

Again, a list of the stats of starter Pokemon can be found [jump='stat_listing']above[/jump] (with Size and Weight Classes included).

[a]ec_mc_dc[/a]Evolution, Move, and Dream Counters:
Aside from Currency Counters (CC) and Universal Counters (UC), there are 3 other types of counters also used in ASB. These three counters are all for individual Pokemon, as opposed to CC and UC which are for the trainer, and are called Evolution Counters (EC), Move Counters (MC), and Dream Counters (DC).

- Evolution Counters (EC):
Each time a Pokemon battles, their Evolution Counter goes up by one.

  • Three Stage Pokemon (Charmander, Gible, Abra) must gain 9 EC in order to reach their final stages; their EC should look like EC: 0/9. When they hit 4/9 they can evolve into their middle stage, and at 9/9 they evolve into their final stage.
  • Two Stage Pokemon (Eevee, Hippopotas, Swablu) must gain 6 EC in order to reach their final stages; their EC should look like EC: 0/6.
  • Non-evolving Pokemon (Skarmory, Dunsparse, Sableye) do not have Evolution Counters and should not have an EC counter.
Exceptions:
  • Caterpie, Weedle, and Wurmple can evolve into their second forms at 3/5 and their final forms at 5/5 EC; their EC should look like EC: 0/5.
  • Burmy and Kricketot can evolve to their final forms at 4/4 EC; their EC should look like EC: 0/4
- Move Counters (MC):
Each time a Pokemon battles, their Move Counter goes up by two*. Move Counters can be used to teach new moves to your Pokemon. Here are the costs associated with Move Counters:

  • 1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
  • 2 MC: BW TMs, BW Tutors.
  • 3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors
*Pokemon with both their EC and DC at the maximum level receive 3 MC per battle.

- Dream Counters (DC):
Each Pokemon's Dream World Ability is locked to start. Each time a Pokemon battles, its Dream Counter goes up by one. Once a Pokemon reaches 5 DC, its trainer may voluntarily unlock its Dream World ability. If a Pokemon has no Dream World Ability or has already unlocked it, no extra points can be distributed. Once a Dream World ability is unlocked, it will be unlocked even if the Pokemon evolves.

If a Pokemon in any of its stages has a Dream World ability, its DC should read DC: 0/5. If it has no Dream World Ability, There should be no DC counter.

[a]moves[/a]Moves:

Each of your starting Pokemon begins with every level-up move they learn from every generation up to Level 25. Veekun is the best repository for this information, just search for the Pokemon. For CAP specific information, go to the bottom of this post. Then, select 5 of their Egg Moves and 5 Fifth Generation TMs to round out their starting attack list.

Pokemon without Egg Moves: If your starting Pokemon has no Egg Moves to select from, you may select any 5 attacks from Move Tutors and Special Giveaways from any generation. If this Pokemon also does not have any Move Tutors or Special giveaways, you may select any 5 TM moves from any generation.

Pokemon without TMs: If your starting Pokemon does not have any TMs to choose from (e.g. cannot, not refuses to. [Magikarp, Beldum, Wynaut, etc.]), it can instead select up to 5 attacks from Move Tutors and Special Giveaways from any generation.

For the ease of the approval staff (e.g. expediting approval), please list Level-Up Moves learned first, then Egg Moves, then TMs in a single line item list.


[a]getting_approved[/a]Getting Approved:

Once your profile is all set and ready, post it in this thread. One of the approval staff listed below will approve your profile (or tell you to make some fixes first), it will be added to this post, and then you're ready to battle! Your team must be approved before you can use it. Don't worry though, it shouldn't take long to get approved.

Approval Staff:
Head Approvers:
Deck Knight

Assistant Approvers:
Akela
danmantincan - inactive
Dogfish44
Elevator Music
Engineer Pikachu
Flamestrike - inactive
Its_A_Random
LouisCyphre
Objection
Pwnemon
Ragnarokalex
Texas Cloverleaf

Each Approver shall earn 1 Universal Counter for every 5 teams checked.


[a]what_next[/a]What Next?:

So where do we go from here? To battle of course! Go to the Battle Tower to learn the ropes and find matches. It might also help to skim over the Data Audit Thread to figure out some of the trickier mechanics of ASB.

Everyone please enjoy.


[a]player_listing[/a]Player Listing:
(With a big thanks to Wikey for the initial list.)
Acklow
adhityaa
AdmiralZachbar
agentzer0
akela
Albinoloon
Alchemator
Alex Practice
AlphaJolt
Amarillo
AOPSUser
Aquamarius
Arcanite
Arceustar
Archen
Argetlam
assassinfred
Athenodoros
Aweshucks
auramaster
Axaj
Axmaster68

Bad Ass
Banryu
barty the beetle
Berserker Lord
Beirion
BiGGiE
Biobizbarto
Birkal
Black Buddha
blastoiseboy19
BlocksRcool
BlueCookies
Blue_Tornado
Blazikenmaster-Zeo
Box
Brammi
Bynine

C$FP
CabooseFTW
Candy Panda
Canis Majoris
Cartoons!
Cbing
CharlieManBro
Charmander
Chastin
Chomper The Sharptooth
Chou Toshio
Chieliee
Chris Teke
Classical
Complications
coolking49
Crayon313
Crux
Daenym
danmantincan
Dare234
Darkamber8828
Darkaxis
Dark Pulse
DarkSlay
darksoulSP
DarthVader317
deadfox081
Deck Knight
Deinosaur
DEMo_Gorgon 47
deoxys314
Destiny Warrior
DetroitLolcat
devoninja
DFrog
dinosaurdan
Dogfish44
doominic77
Doorknob
Doran Dragon
Dracoyoshi8
dragonboy52
Dragontongue195040
drunk ¬_¬
Ducklett Stare
DukeTheDevil
Dummy007

elDino
Elevator Music
EndQuote
Energy Storm
Engineer Pikachu
Entei999
Espeon65
EspyOwner
Eternal Drifter

Fanal
Faylion
feordis7
FinnRagetti
Fire Blast
Flamestrike
FlamingFighter
Flora
Frosty

Galladiator
GemOftheDay
Geodude6
Gerard
Glacier Knight
ginganinja
Gothic Togekiss
GrassBlade

Haradion
Hartwig the Great
HD
HLDR
hoblaph
Houndoomsday
Human Destroyer
Huntofthelion
Huy
Hwang
Hyperbeem

IceBug
IceSpade
Ice-eyes
Imanalt
inanimate blob
Incoleo
iss
IssacCross
Itchni
Its_A_Random

jas61292
jayjinde
JBCWK
Jealous

Kannon
Kaome
Kaxtar
Kecleon352
Kindrindra
King Serperior
kingofburgerz
Korski
krodin329

Lady Salamence
Le Quack
Leche de Dulce
Leethoof
LeviLamprey
levren
Limewire
LifeAdmiral
LightWolf
lionrt60
Little Battler
little gk
LockDown
Lord Jesseus
loudkirbyking
LouisCyphre
lucarioisawesome
LupusAter
Lyris1035
Madotsuki
makiri
MapleSandwich
Master Bane
Matezoide
Maxim
Mdevil
Metal Bagon
mewtwo15026
Midou
Millzgudino
Mint Claw
MK Ultra
Moai
MorgzKiller99
Mr.L
MrcRanger97
Mygavolt
Mylo Xyloto

nEsp
Nidpenguin
Nightmare Jigglypuff
Nightrise
Nonpain
nyttyn
NyxNocturne

Obbmud99
Objection
Oh My Biscuits
Omegaman
Orcinus Duo
Orkonaut

Paradoxus
penguin344
pikabolter
Pikapwnd
pimpgangster
PinkCaptainFalcon
Pippy
playforkeeps123
Plusle
Pokelol
Pokethan
porygon3
prem
Professor Lamb
Professor Science
Puffins R Cool
Pwnemon

Quagsires
QuantumDerp

Ragnarokalex
Ragaion Tagami
Rediamond
RemembranceOfAppa
rewindman
Rezzy
rickheg
Rising_Dusk
RitterCat
Rodan
Rofltanker
Rolf
Romeert
Samurai 796
sandshrewz
sankarea
Sdio
Seven Deadly Sins
shadowbone66
Shazamo
shinyskarmory
Shiny_Snivy
Shiraz
Showsni
Shuckleking87
shuckles my hero
ShyGuy1221
SilentVerse
SimonSays
smashlloyd20
Solstice
Someoneelse
Son of Shadoo
Sound
Spenstar
StarmieLazer
Steampowered
steelguttey
SubwayJ

TalkingLion
TEA_DEMON
Temperantia
Terrador
Texas Cloverleaf
thedot
TheMogRunner
ThePhalanx
thesynchrohero
TheWolfe
the dead mans odyssey
THE IRON KENYAN
The Reptile
The Royal Guard
The Scarlet Poet
The Shiny Umbreon
The Wanderer
ThunderBar
Timmetmannetje
TIO
ToastTyrant13
Tortferngatr
TotalPotato
toshimelonhead
TrainerX493
TravelLog
Tsukiee
Typhloterra
typon77

UllarWarlord
undisputed
ungulateman
Unitas
Unoriginal Name

Vader
Venser
VentusVictory
VFXCross
Voldemort
VonGentlemen

WaffleChan
waterwarrior
Werewolfintophat
Westwind
Wikey
wilde32
Wobbanaut
Woobly Cabbage
Woodchuck
Wyverii

Xaqwais
XVIcaliber

Yarnus of Bethany
yoshinite
YuujinThor

zarator
zdrup15
ZhengTann
Ziposaki
zlod
Zystral
 
Last edited by a moderator:


Trainer Name: smashlloyd20
Pokemon: Aggron, Pyroak, Machamp, Bronzong, Kitsunoh, Chandelure, Marowak, Aerodactyl, Excadrill, Skarmory, Lucario, Klang, Magnezone, Mawile, Scizor, Registeel, Metagross, Forretress, Granbull, Mollux
W/L/T: 24/37/1
Currency Counter: 25
Universal Counter: 0

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Thick Club
2x Mental Herb
1x Steel Gem
1x Nanab Berry
2x Leftovers
1x Magnet
1x Kings Rock
1x Steel Pearl
1x Life Orb

5x Ultra Ball

smash is a young trainer from Hoenn, who moved to the Battle Frontier as a boy, taking his childhood pal Hardhead the Aron with him. Along with a Machop and Embirch he set out to explore the island, and discovered a derelict factory. Working with his Pokemon, he eventually repaired the factory and opened it to all comers. smash lived a life of honing his skills on the Frontier and running the factory with his Pokemon, as well as many new friends he met along the way.

Ongoing Battles:


Pokemon Team:

Aggron [Hardhead] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Iron Tail
Autotomize

Dig (*)
Rock Tomb (*)
Rock Polish (*)

Head Smash (*)
Endeavor
Superpower (*)
Iron Head (*)
Ice Punch
Aqua Tail
Magnet Rise
Thunder Wave

Heavy Slam
Metal Burst
Protect
Earthquake
Dragon Tail
Dragon Claw
Rest
Brick Break
Stealth Rock
Endure


Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 6
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Block

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep
Facade
Endure


Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 7
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Focus Punch
Protect
Brick Break
Substitiute
Sleep Talk
Scary Face
Endure
Light Screen


Bronzong [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison
Sunny Day
Rain Dance
Heal Block
Safeguard
Heavy Slam
Heal Block
Safeguard
Gyro Ball

Trick
Ancientpower
Signal Beam

Zen Headbutt

Trick Room
Dream Eater
Flash Cannon
Toxic
Hidden Power [Ice] 7
Grass Knot
Earthquake
Reflect
Light Screen
Rest
Endure
Bulldoze


Casper [Kitsunoh] (Male)
Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 4
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Moves:
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song
Fake Out

Psycho Shift
Meteor Mash
Yawn

Super Fang
Magic Coat

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch
Torment
Hone Claws
Substitute
Shadow Ball
Earthquake
Protect
Safeguard


Tag [Chandelure] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: 2
Def: 2 (-)
SpA: 7 (+)
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 6
DC: 5/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Curse

Sunny Day
Fire Blast
Flame Charge

Acid
Clear Smog
Endure
Taunt
Double Team


GAIA CRUSH (Marowak) [M]
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: Innate: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor: (DW) Innate: This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 5
DC: 3/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Endeavor
Double-Edge

Rock Slide
Belly Drum
Detect

Swords Dance
Earthquake
Protect
Bide


Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 4
DC: 5/5

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Rock Slide

Curse
Roost
Steel Wing

Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
Fly
Bide
Hone Claws
Protect
Double Team
Sandstorm
Torment
Substitute


Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 8
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure

Iron Defense
Skull Bash
Metal Sound

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin


Skarmory [Scree] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Steel/Flying

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 10
DC: 5/5

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (21):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Steel Wing

Sky Attack
Pursuit
Curse

Swords Dance
Fly
Double Team
Toxic
Roar
Protect
Roost
Taunt


Lucario [Mind Reader] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat

Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility

Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic


Spinner [Klang] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 8/9
MC: 13
DC: 5/5

ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Toxic
Thunder Wave
Volt Switch


Zap-Happy [Magnezone] (-)
NATURE: Timid (+5% Accuracy)

TYPE: Electric / Steel

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 69 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

ATTACKS
Mirror Coat
Barrier
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon
Thunder
Protect
Double Team
Rain Dance
Hidden Power Ice 7
Volt Switch
Magic Coat


Omnom [Mawile] (F)
NATURE: Hasty (+5% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Speed: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 3
DC: 1/5

ATTACKS
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip

Metal Burst
Sucker Punch
Ancientpower

Taunt
Double Team
Protect


Buzz [Scizor] (M)
NATURE: Adamant

TYPE
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Speed: 65
Size Class: 3
Weight Class: 5 (118 kg) [4, 59kg]
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 2/5

ATTACKS
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Metal Claw
Fury Cutter
Wing Attack
Vacuum Wave
Double Team

Counter
Endure
Reversal

Protect
Rain Dance
Swords Dance


Gear Golem [Registeel] (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6 (205 kg) [5, 102.5 kg]
Base Rank Total: 23

EC: N/A
MC: 3
DC: 4/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Lock-On
Zap Cannon
Iron Head
Hammer Arm

Toxic
Earthquake
Brick Break
Protect
Substitute
Earthquake
Ice Punch
Stealth Rock
Thunder Wave
Focus Punch


Windows XP [Metagross] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm

Iron Defense
Zen Headbutt
Iron Head
Protect
Double Team
Stealth Rock
Earthquake
Shadow Ball
Thunderpunch


Nubnuts [Forretress] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug / Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Protect
Toxic Spikes
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Heavy Slam
Gyro Ball
Double-Edge

Counter
Reflect
Revenge

Toxic
Light Screen
Payback
Protect
Earthquake
Rock Slide


Evil Grin [Granbull] (M)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (45/1.15v)

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar

Close Combat
Crunch
Heal Bell

Work Up
Fire Blast
Earthquake


Hellion [Mollux] (M)
Nature: Bold (Def: +1, Atk: -1)
Type: Fire/Poison
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Illuminate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76

Height Class: 3
Weight Class: 3
BRT: 20

EC: --
MC: 3
DC: 1/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Bell
Gastro Acid
Rapid Spin

Fire Blast
Toxic
Sludge Wave
 
Last edited:
Trainer Name: Ungy
Pokemon: Gible, Larvitar, Nohface
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]

Pokemon Team: Gible / Larvitar / Nohface


Gible(*) [Tremor] (Male)
Nature: Naughty

Type:
Dragon/Ground: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *
SpD: *(-)
Spe: 42

EC:0/6
MC:0
DC:0/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)


Larvitar(*) [Rockslide] (Male)
Nature: Adamant

Type:
Rock/Ground: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41

EC:0/6
MC:0
DC:0/5

Abilities:
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)


Nohface(*) [Regret] (Female)
Nature: Impish

Type:
Ghost/Steel: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: **
Def: ****(+)
SpA: *(-1)
SpD: ***
Spe: 10

EC:0/4
MC:0
DC:0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)
Meteor Mash(*)
Yawn(*)
Psycho Shift(*)
Will-O-Wisp(*)
Rock Slide(*)
Dig(*)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
smashlloyd20:

It looks like you forgot to choose your TMs for Embirch. Since this is early on I'll let you add them before reffing your battle. Also on your Aron and Machop you applied the Speed dropping nature incorrectly. You don't decrease by 15 total, you divide their Base Speed by 1.15 and round down, so Aron would have 26 Speed and Machop would have 30.

ungulateman:

Everything appears to be in order. Approved.
 
Trainer Name: shucklesmyhero
Pokemon: Gible, Larvitar, Eevee
W/L/T: 0/0/0/
Trainer Counter: 0
vs Darkfox081
http://www.smogon.com/forums/showthread.php?t=3447093

Backpack:

Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear berries

Token Pocket:
Ref Tokens:
Business Tokens:





Gible(*) [Chomp] (Male)
Nature: Naughty

Type:

Dragon/Ground:
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *
SpD: *(-)
Spe: 42

EC:0/6
MC:0
DC:0/5

Abilities:


Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin:
(DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Attacks:


Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)




Larvitar(*) [Rocky] (Male)
Nature: Adamant

Type:


Rock/Ground:
Rock STAB;
Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB;
Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41

EC:0/6
MC:0
DC:0/5

Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil:
(DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

Attacks:


Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)





Eevee* purrfect female


Nature:
timid
Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.

Eevee
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)


EC:0/4
MC:0
DC:0/5


Abilities:


Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


Attacks:


Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick attack*
Endure*
Flail*
Yawn*
Shadow ball*
Dig*
Return*
 

Acklow

I am always tired. Don't bother me.
I think this is how it works...

Trainer Name: Acklow
Pokemon: Hippowdon, Cacturne, Mantine, Flygon, Dusknoir, Arcanine, Mamoswine, Gligar, Torkoal, Camerupt, Kangaskhan, Slugma
W/L/T: 6-8-0
Trainer Counters: 10
Role Playing Thread: Acklow's Berry Pies
Referee Profile

Biography:
Acklow is a trainer from the Sinnoh region who owns a large berry orchard located not too far from Floaroma Town. His grandfather once owned a berry orchard on the mainland in the Johto region, but died before he could pass the land onto his son. Because of this, Acklow's father was forced to move to the Sinnoh region due to earning a desk job for the Poketch Company, settling down to raise a family. Encouraging his son to continue the family legacy, Acklow's father scouted Sinnoh for a decent area for his son to start up an orchard business. Acklow, however, set his sights on becoming a Gym Leader. Conflicted with the dreams of a parent and his own dreams, Acklow now has to decide which path is best for himself. At least for now, Acklow continues to sell berries with his trusty Cacnea, Needles, until he can fulfill his goal of leading a gym.

Berry Pocket:
1x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear

Hold Item Pocket:

Token Pocket:
Ref Tokens: 0
Business Tokens:0

Looking/Accepting Challenge:

Ongoing Battles:
3+3 vs. 3+3 Tag Battle (Mewtwo15026, Temperantia vs RitterCat, Acklow)
Battle Subway Challenge

Finished Battles:
vs. GoldenKnight (Win)
vs. Venser (DQ Loss)
vs. Dogfish44 (Loss)
vs. Plusle (DQ Win)
vs. Kannon (Loss)
vs. GoldenKnight (Loss)
vs. Doran Dragon (Win)
vs. danmantincan (Loss)
2+2 vs. 2+2 Tag Battle (Acklow, Athenodoros, Kaxtar, and Galladiator) (Win)
vs. Steampowered (Loss)
vs. Flora (oh my!) (Win)
vs. shadowbone66 (Win)
vs. danmantincan (Loss)
vs. shadowbone66 (Loss)


Hippeo the Hippowdon said:

Hippowdon * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well. He's can be a bit weird at times, enjoying to chew on Needles' arms at times, which turns into a comedic session between the two. However, he still is strong-willed at heart, and will fight for his friends as long as he can.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: 4
Def: 5(+)
SpA: 2(-)
SpD: 3
Spe: 47

MC: 0
DC: 4/5

Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Sand Force (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest
Fire Fang
Ice Fang
Thunder Fang
Slack Off
Double Team

Needles the Cacturne said:

Cacturne * (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Characteristic: Highly curious. Needles is a silly little cactus Pokemon, and tends to get on his teammates nerves quite often. However, his loyalty to his team is strong and although he tends to be annoying, he knows when to use that trait against his opponents.
Type: Grass/Dark
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 47 (55 / 1.15v)

MC: 0
DC: 4/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:

Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Sucker Punch
Drain Punch
Revenge

Finn the Mantine said:

Mantine * (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Characteristic: Often lost in thought. Finn is a very kind Pokemon, acting as a motherly figure for the other Pokemon in her team. However, she also tends to think ahead a lot and tries to work problems out logically. Her battle style tends involve confusing her opponents by thinking ahead and determining what they will do before they actually do it.
Type:
Water/Flying:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: 1(-)
Def: 3
SpA: 4(+)
SpD: 5
Spe: 70

MC: 6
DC: 5/5

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil (DW): (UNLOCKED) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:

Tackle(*)
Bubble(*)
Supersonic(*)
Bubblebeam(*)
Headbutt(*)
Agility(*)
Wing Attack(*)
Twister(*)
Mud Sport(*)
Haze(*)
Scald(*)
Hidden Power Ground 7(*)
Ice Beam(*)
Confuse Ray
Bullet Seed
Signal Beam
Psybeam
Air Cutter

Firefly the Flygon said:

Flygon (Female)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Characteristic: Likes to relax. Mild-mannered, Firefly often let's her teammates do all the work. However, when it comes down to business, she will not let them down and strives to take on her opponents head-on.
Type:
Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: 4
Def: 2(-)
SpA: 4(+)
SpD: 3
Spe: 100

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Bite
Sand-attack
Faint Attack
Sand Tomb
Focus Energy
Quick Attack
Earth Power
Dig
SolarBeam
Rock Slide
Sonicboom
Crunch
Earthquake
Feint
Screech
Hyper Beam

Luna the Dusknoir said:

Dusknoir * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks).
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: 5(+)
Def: 5
SpA: 3
SpD: 5
Spe: 39 (45/1.15v)

MC: 0

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Will-o-wisp
Shadow Punch
Payback
Focus Punch
Curse
Growlie the Arcanine said:

Arcanine * (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Characteristic: Hot tempered. Filled with a fiery passion to win, Growlie was previously owned by James of Team Rocket. Now on Acklow's team, Growlie continues to strive to defend his master in all battles. Growlie's full devotion to his trainer means that he is not likely to break its loyal bond with his trainer.
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: 5(+)
Def: 3
SpA: 3(-)
SpD: 3
Spe: 95

MC: 1
DC: 4/5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Close Combat
Morning Sun
Iron Tail
Wild Charge
Flame Charge
Dig
Flare Blitz
Double Team
Thunder Fang
Fire Fang
Take Down
Extremespeed
Plushie the Mamoswine said:

Mamoswine * (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Defense)
Characteristic: Very finicky. Plushie is often picky of what kind of food he is given to eat. He usually doesn't enjoy battling, squirming around in a fight when it does happen (sort of like fighting by flailing your arms about and slapping at your siblings). He does, however, enjoy the cold breeze and especially enjoys frolicking in snow. If he feels that this experience is threatened, he will not back down from facing this threat.
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: 5
Def: 2(-)
SpA: 4(+)
SpD: 2
Spe: 80

MC: 0
DC: 2/5

Abilities:
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Tackle(*)
Odor Sleuth(*)
Powder Snow(*)
Mud Slap(*)
Endure(*)
Mud Bomb(*)
Icy Wind(*)
Body Slam(*)
Avalanche(*)
Icicle Crash(*)
Dig(*)
Rock Tomb(*)
Reflect(*)
Earthquake
Blizzard
Ice Shard
Ancientpower
Peck
Mud Sport
Hercule the Gligar said:

Gligar * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate)[ This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:

HP: 100
Atk: 3
Def: 5(+)
SpA: 1(-)
SpD: 3
Spe: 85

EC: 5/6
MC: 0
DC: 0/5

Attacks:

Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Sand Tomb
Power Trick
Double Team
Dig
Toxic
Club the Torkoal said:

Torkoal * (Male)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Characteristic:
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 4(+)
Spe: 17 (0.85 x 20v)

MC: 0
DC: 1/5

Abilities:
White Smoke: Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Ember
Smog
Withdraw
Curse
Fire Spin
Smokescreen
Rapid Spin
Yawn
Eruption
Clear Smog
Double Team
Will-o-Wisp
Solarbeam
Body Slam
Shell Smash
Flail
Caramel the Camerupt said:

Camerupt * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Characteristic:
Type:
Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:

HP: 100
Atk: 5(+)
Def: 3
SpA: 4
SpD: 3
Spe: 35 (40/1.15v)

MC: 0
DC: 1/5

Abilities:
Magma Armor: This Pokemon has a heated armor that makes it incapable of being frozen.
Solid Rock: This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Stockpile
Yawn
Ancientpower
Dig
Flame Charge
Double Team
Earth Power
Earthquake
Kanga the Kangaskhan said:

Kangaskhan * (Female)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Characteristic:
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: 4(+)
Def: 3
SpA: 1(-)
SpD: 3
Spe: 90

MC: 0
DC: 1/5

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus (DW): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:

Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Disable
Counter
Focus Punch
Safeguard
Aerial Ace
Work Up
Drain Punch
Gary the Slugma said:

Slugma * (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Characteristic:
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: 2
Def: 2
SpA: 4(+)
SpD: 2
Spe: 17 (20/1.15v)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Magma Armor: This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Earth Power
Heat Wave
Rollout
Will-o-wisp
Light Screen
Sunny Day
 
Trainer Name: Plusle*
Pokemon: Torchic,Solosis,Voodoll*
W/L/T:0/0/0
Trainer Counter:0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]
Pokemon Team:

Torchic(*) [Great](Male)
Jolly
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

HP: 90
Atk: ***
Def: **
SpA: **(-)
SpD: **
Spe: 52(+)

EC: 0/6
MC: 0
DC: 0/5

Abilities
Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)[Inate]

Speed Boost: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).[Inate]

Attacks
Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)
Night Slash(*)
Reversal(*)
Low Kick(*)
Swords Dance(*)
Fire Blast(*)
Protect(*)


Solosis(*) [Blob](Female]
Quiet
Type:Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: **
Def: **
SpA: *****(+)
SpD: **
Spe: 17(-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
DustProof: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.(Innate)

Magic Guard:This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.(Innate)

Regeneration:When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.(Innate)[Dream World]

Attacks
Psywave(*)
Reflect(*)
Rollout(*)
Snatch(*)
Hidden Power(*)
Light Screen(*)
Charm(*)
Recover(*)
Psycho Shock(*)
Trick(*)
Acid Armour(*)
Confuse Ray(*)
Shadow Ball(*)
Energy Ball(*)
Calm Mind(*)


Voodoll(*)[Ninja][Male]
Naive
Type: Normal/Dark
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: **
Def: **
SpA: ***
SpD: *(-)
Spe: 81(+)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish(*)
Copycat(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Pin Missile(*)
Mimic(*)
Pursuit(*)
Counter(*)
Focus Punch(*)
Subsitute(*)
Return(*)
Payback(*)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
shuckles my hero:

Approved. I'll edit it in, but don't forget that Two Stage Pokemon like Eevee only need Max 4 Evolution counters, not 6. Also whenever you have a Speed boosting nature, multiply its Base Speed on your computers by 1.15 and then round up to the nearest whole number (so 55 becomes 63.25, which rounds up to 64). Same with a speed dropping nature, except you divide by 1.15 and then round down.

Acklow:

Approved. Don't forget to list all of your Pokemon at the top, you currently only have Cacnea listed. Since all of your Pokemon are Two Stage Pokemon, they all have Max 4 Evolution Counters, not 6.

Plusle:

Approved. Don't forget to apply your natures to your stats. I'll edit it in. Same thing for your Voodoll with Shuckle's Eevee, it's only a Two Stage Pokemon, so it only needs Max 4 Evolution Counters, not 6.
 
Trainer Name: SoS
Pokemon: Nidoqueen*, Lickilicky*, Butterfree*, Klinklang, Arghonaut, Cyclohm, Tyranitar, Pyroak, Dusknoir, Electivire, Milotic, Tomohawk, Voodoom, Salamence, Blissey, Ferrothorn, Eelektross, Galvantula, Lapras, Krillowatt, Volcarona, Beheeyem, Golurk, Rotom-C, Gastrodon East, Wartortle, Magnezone, Nincada, Spinarak, Magikarp, Metang, Kadabra, Revenankh, Glaceon, Mamoswine, Necturna - I may be overdoing this...
Electric Types: Cyclohm, Electivire, Eelektross, Galvantula, Krillowatt, Rotom-C, Magnezone
W/L/T: 24/35/0
Currency Counters: 61

Backpack:

Berry Pocket:
1x Oran Berry
3x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Enigma Berry
1x Expert Belt
1x Reaper Cloth
1x Electirizer
1x Light Clay
1x Watmel Berry
1x Coba Berry
1x Muscle Band
1x Macho Brace
1x Rocky Helmet
1x BrightPowder
1x Macho Brace
1x Eviolite
1x Leftovers
1x Damp Rock

1x Super Potion

3x Net Ball
3x Heal Ball
1x Cherish Ball
1x Ultra Ball
3x Timer Ball
2x Sport Ball

Glyph of Flash Cannon x1
Glyph of Fiery Dance x1
Glyph of Flamethrower x1
Glyph of Ice Shard x1
Glyph of Ice Beam x1
Glyph of Icy Wind x1
Glyph of Reflect x1 (EQUIPPED TO BLISSEY)
Glyph of Earth Power x1
Glyph of Recover

Token Pocket:
Universal Counters: 23
Business Tokens: 12 VC

Active Slots:
Battle Slot 1 Link:
Battle Slot 2 Link:
Battle Slot 3 Link:
Tournament:
RP Links:


Battle Subway (Singles) (Attempt 1: Lickilicky, Milotic, Pupitar, failed)
(Attempt 2, Tyranitar, Milotic, Lickilicky, succeeded)
http://www.smogon.com/forums/showthread.php?t=3450497
Gym Link:

Completed battles:
http://www.smogon.com/forums/showthread.php?t=86099 - Completed
http://www.smogon.com/forums/showthread.php?t=86248 - Completed
http://www.smogon.com/forums/showthread.php?p=3324807#post3324807 - Completed
http://www.smogon.com/forums/showthread.php?t=86843 - Completed
http://www.smogon.com/forums/showthread.php?t=86773 - Completed
http://www.smogon.com/forums/showthread.php?t=87163 - Completed
http://www.smogon.com/forums/showthread.php?t=101817 - Completed
http://www.smogon.com/forums/showthread.php?t=104076&highlight=Son_of_Shadoo - Completed
http://www.smogon.com/forums/showthread.php?t=103404 - Completed
http://www.smogon.com/forums/showthread.php?t=103186 - Completed
http://www.smogon.com/forums/showthread.php?t=3446804 - Completed
http://www.smogon.com/forums/showthread.php?t=3447489 - Completed.
http://www.smogon.com/forums/showthread.php?t=3447609 - Completed.
http://www.smogon.com/forums/showthread.php?p=3528797#post3528797 - Completed.
http://www.smogon.com/forums/showthread.php?p=3532015#post3532015 - Completed
http://www.smogon.com/forums/showthread.php?t=3448336 - Completed
http://www.smogon.com/forums/showthread.php?t=3449416 - Completed
http://www.smogon.com/forums/showthread.php?t=3449626 - Completed
http://www.smogon.com/forums/showthread.php?t=3450143
Battle Hall Rank 1 (Mime Jr): http://www.smogon.com/forums/showthread.php?t=3449284 (failed)
Raid (Cliffs of Thunder with Mewtwo15026) (Nidoqueen+Dusclops): http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=3424 Failed due to Mewtwo being DCd
http://www.smogon.com/forums/showthread.php?t=3449986
http://www.smogon.com/forums/showthread.php?t=3449791
http://www.smogon.com/forums/showthread.php?p=3676723#post3676723
http://www.smogon.com/forums/showthread.php?p=3700842#post3700842
http://www.smogon.com/forums/showthread.php?t=3450575
http://www.smogon.com/forums/showthread.php?p=3744476#post3744476
Battle Hall Attempt 2 (failed)
Vs. LupusAter
Vs. Korski
Vs. TravelLog
Battle Hall Attempt 3 (Rank 3 singles, Butterfree)
Vs. Arcanite (yes, again - TRAINING)
Melee with jas61292 and Kaxtar
Vs. Galladiator (TRAINING)
Raid (Wildfire Plateau) (Tyranitar+Milotic): http://www.smogon.com/forums/group.php?do=discuss&discussionid=4089
Battle Hall Attempt 4 (Nidoqueen)
Vs. Steampowered
Vs. Devoninja
Vs. DarkAmber TRAINING.
Vs. Albinoloon
Brawl with TravelLog
Vs. Texas Cloverleaf
Vs. TalkingLion
Vs. It'sARandom
Brawl vs. Metal Bagon
Vs. UllarWarlord
The Legend Run - Mysterious Cove (Nidoqueen, Flarelm, Dusknoir)
Raid - Tidefury Strand with Arcanite (Blissey and Krilowatt)
Vs. Arcanite
Raid with Arcanite - Frozen Vault (HARD MODE) (Tyranitar, Blissey, Electivire, Arghonaut)
Vs. Deadfox
Battle Hall Attempt 5 - Golett (failed, 1 battle)
Vs. TRG
Vs. Zarator
The Raid Zone - Frozen Vault (Hard Mode) (Blissey, Tyranitar, Electivire, Arghonaut)
Vs. Alchemator
Vs. Objection
Vs. Temperantia
Vs. Rediamond.
Vs. jasnumbers
The Legend Run - Timeless Tower - Ice Spire (Arghonaut, Volcarona, Revenankh)
Engineer's Battle Royale
Vs. Orcinus Duo
Vs. Lord Jesseus
Raid Zone - Cliffs of Thunder (Hard Mode) - Voodoom, Blissey, Tyranitar, Golurk.
Vs. Its_A_Random
Vs. dogfish
Vs. Ziposaki
Vs. Ziposaki
Battle Pike - Bronze Rank (fail)
waterwarrior's melee
Vs. EndQuote


Pokemon Team:


Nidoqueen (*) [Amélie] (Female)
Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 66 (76/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 8
DC: 5/5

Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Ice Beam
Toxic
Chip Away
Body Slam
Earth Power
Rock Slide
Protect
Charm
Lovely Kiss
Moonlight
Bide
Superpower
Earthquake
Sludge Wave
Surf
Stone Edge
Flamethrower

Move Total: 33


Lickilicky(*) [George] (Male)
Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43(-) (50 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (UNLOCKED!)

Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

Cloud Nine (DW): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) [Trait]

Cloud Nine also has a command that can nullify weather on the field.

Command: (Ability: Cloud Nine)

Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Swords Dance
Return
Refresh
Earthquake
Flamethrower
Protect
Toxic
Shadow Ball
Counter
Thunderbolt
Bide
Explosion
Wring Out
Wish
Sleep Talk
Facade

Move Total: 31


Butterfree(*) [Buggo] (Male)
Nature: Modest - Adds * to Special Attack. Subtracts * from Attack

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 3
DC: 5/5 (UNLOCKED!)

Abilities:
Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)

Attacks:
Levelup:
Tackle*
String Shot*
Bug Bite*
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Quiver Dance

TM:
Giga Drain
Shadow Ball
Roost
Protect

Move Total: 18


Arghonaut (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

Attacks:

Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Punishment
Taunt
Submission
Waterfall
Chip Away
Night Slash
Thief

Egg Moves:
Recover
Bulk Up
Ice Punch
Cross Chop
Circle Throw
Rock Blast
Seismic Toss
Soak
Revenge

BW TM:
Rock Slide
Brick Break
Substitute
Drain Punch
Surf
Toxic
Dive
Swagger
Stone Edge
Protect
Earthquake
Bulldoze
Poison Jab
Torment
Rain Dance
Return
Double Team
Scald

Tutor:
ThunderPunch
Low Kick
Icy Wind

Move Total: 45


Klinklang (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 78 (90/1.15)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Screech
Hyper Beam

BW TMs:
Thunder Wave
Volt Switch
Hidden Power (Water - 7)
Toxic
Protect
Trick Room
Swagger

Other Level up moves to replace Egg moves:
Shift Gear
Discharge
Metal Sound

Move Total: 17


Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Torment
Rest
Hyper Beam
Sleep Talk
Bulldoze

Egg:
Heal Bell
Hydro Pump
Spark

Tutor:
Draco Meteor
Signal Beam
Mud Slap

Move Total: 40


Tyranitar "Mama" (F)
Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)
-10 Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 8
DC: 5/5

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Levelup:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Stone Edge
Earthquake
Payback
Giga Impact
Dark Pulse

TM:
Bulldoze
Protect
Brick Break
Flamethrower
Thunderbolt
Ice Beam
Surf
Toxic
Thunder Wave
Substitute
Brick Break
Dragon Tail
Focus Punch
Snarl
Rock Polish

Egg:
Dragon Dance
AncientPower
Pursuit
Iron Defense
Stealth Rock
Stomp

Tutor:
Earth Power
Aqua Tail

Move Total: 37


Pyroak "Phloem" (M)
Nature: Bashful - no effect

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 6
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Levelup:
Absorb
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Tornado
Flame Burst
Petal Dance
Lava Plume
Fire Spin
Wood Hammer
Flare Blitz
Zap Cannon

TM:
Flamethrower
Will-O-Wisp
Protect

Egg:
Aromatherapy
Seed Bomb
Earth Power
Counter
Revenge
Earthquake

Move Total: 27


Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 12
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake
Telekinesis
Psychic
Rock Slide
Charge Beam
Torment
Swagger
Substitute
Focus Blast
Giga Impact

Egg:
Destiny Bond
Pain Split
Imprison

Tutor:
DynamicPunch
Mud Slap
Sucker Punch

Move Total: 38


Electivire "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Abilities:
Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Discharge
Thunder
Giga Impact

TM:
Substitute
Thunderbolt
Thunder Wave
Teleport
Counter
Flamethrower
Earthquake
Bide
Psychic
Dig
Endure
Brick Break
Rock Slide
Swagger
Reflect
Protect
Toxic

Egg:
Cross Chop
Fire Punch
Ice Punch

Tutor:
Magnet Rise
Signal Beam

Move Total: 33


Milotic "Marle" (F)
Nature: Bold - adds rank to Defence, subtracts rank from attack

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW, locked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:
Levelup:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Safeguard

BW TM:
Scald
Ice Beam
Toxic
Light Screen
Surf
Protect

Egg:
Hypnosis
Mirror Coat
Confuse Ray

Move Total: 20


Tomohawk (Brrr) M
Nature: Timid (15% increase to speed and an 11% accuracy increase -1 attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW, Innate, LOCKED)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+) (11% accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Levelup:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Heat Wave
Air Slash
Hurricane

BW TM:
Toxic
Protect
Reflect

Egg:
Roost
Confuse Ray
Yawn

Move Total: 22


Voodoom (Fiyero) (M)
Nature: Rash - adds rank to special attack, subtracts rank from special defense.

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 5
DC: 5/5

Attacks:
Levelup:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Substitute
Revenge
Night Slash
Wrap
Aura Sphere
Substitute
Close Combat

BW TM:
Toxic
Psychic
Double Team
Protect
Rock Slide

Egg:
Mach Punch
Perish Song
Psycho Cut

Tutor:
Ice Punch

Move Total: 26


Salamence "Elphaba" (F)
Nature: Mild - adds rank to special attack, subtracts rank from defense.

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

EC: 9/9
MC: 7
DC: 5/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Moxie: (Innate, DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Zen Headbutt
Fire Fang
Thunder Fang
Fly
Dragon Tail

TM:
Flamethrower
Dragon Claw
Protect
Toxic
Rock Slide

Egg:
Dragon Dance
Hydro Pump
Twister

Tutor:
Draco Meteor

Move Total: 21


Blissey "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Healer (DW): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks:
Levelup:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Bestow
Heal Pulse
Light Screen

TM:
Toxic
Flamethrower
Protect
Thunderbolt
Safeguard
Thunder Wave
Reflect
Bide
Ice Beam
Psychic
Tri Attack
Stealth Rock
Substitute
Shadow Ball
Water Gun
Water Pulse
Fire Blast
Zap Cannon

Egg:
Mud Bomb
Counter
Aromatherapy
Gravity

Dispel

Move Total: 38


Golurk "Boq" (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 48 (55/1.15)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 5
DC: 5/5

Attacks:
Levelup
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Focus Punch
Heavy Slam
Hammer Arm

TM:
Ice Beam
Shadow Ball
Protect
Psychic
Grass Knot
Rock Slide
Rock Polish
Stone Edge
Thunderbolt

Tutor:
ThunderPunch
Fire Punch
Earth Power
Drain Punch

Move Total: 30


Ferrothorn "Tough Nut" (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 6

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Head
Rock Climb

TM:
Toxic
Protect
Payback

Egg:
Leech Seed
Gravity
Worry Seed

Move Total: 15


Eelektross "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Levelup:
Crush Claw
Discharge
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Coil
Gastro Acid
Acid Spray
Zap Cannon
Thrash

TM:
Acrobatics
Toxic
Protect
Flamethrower
Brick Break
U-Turn
Rock Slide
Grass Knot
Dragon Claw
Flash Cannon
Wild Charge
Rest

Move Total: 26


Lapras "Heavy Artillery" (F)
Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion.

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

MC: 5
DC: 5/5

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

Attacks:
Levelup:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Hydro Pump

TM:
Protect
Toxic
Thunderbolt
Psychic

Egg:
Curse
AncientPower
Dragon Pulse

Move Total: 19


Krilowatt "Hijinks" (F)
Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

EC: 6/6
MC: 1
DC: 5/5

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 120 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Attacks:
Levelup:
Ice Shard
Aqua Jet
Imprison
Bubble
Charge
Tackle
Thundershock
Detect
Heart Swap
Hydro Pump
Discharge
Copycat
Volt Switch
BubbleBeam
Thunder
Guillotine

TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Dive
Surf
Substitute
Attract
Torment
Endure
Thunder Wave
Blizzard
Double Team
Sleep Talk
Rest

Tutor:
Earth Power
Low Kick
Electroweb

Egg:
Me First
Counter
Mirror Coat
Signal Beam

Move Total: 39


Galvantula "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 3
DC: 5/5

Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Agility
Bug Buzz
Sucker Punch
Discharge

TM:
Energy Ball
Thunderbolt
Toxic
Thunder
Hidden Power (Fire, 7)
Light Screen
Struggle Bug
Hyper Beam

Egg:
Disable
Pin Missile
Cross Poison
Pursuit

Move Total: 25


Volcarona "Corona" (F)
Nature: Modest (adds rank to SpA, subtracts rank from Atk)
Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 11
DC: 5/5

Attacks:
Levelup:
Ember
String Shot
Leech Life
Take Down
Gust
Quiver Dance
Bug Buzz
Fiery Dance
Hurricane
Rage Powder
Silver Wind
Heat Wave
Whirlwind
Fire Spin

TM:
Sunny Day
SolarBeam
Flamethrower
Fly
Will-o-Wisp
Protect
Light Screen
Toxic

Egg:
Endure
Foresight
Morning Sun

Move Total: 25


Beheeyem "Starman" (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Levelup:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power (Fire, 7)
Imprison
Psychic
Recover

TM:
Calm Mind
Thunderbolt
Shadow Ball
Energy Ball
Thunder Wave

Egg:
Disable
Nasty Plot
Teleport

Move total: 16


Rotom "Trickster" (Genderless)

Nature: Timid - +15% speed, -1 attack, +12% accuracy.

Type: Electric/Grass
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Levelup:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Discharge
Charge
Electro Ball

TM:
Will-o-Wisp
Toxic
Protect
Shadow Ball

Tutor:
Pain Split
Signal Beam
Mud Slap
Ominous Wind

Leaf Storm

Total Moves: 22


Gastrodon "Drain" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

EC: 6/6
MC: 2
DC: 4/5

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (39/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Levelup
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire, 7)
Rain Dance
Recover

Egg
Counter
Mirror Coat
Yawn

TM
Protect
Ice Beam
Scald
Toxic

Tutor:
Earth Power

Move Total: 16


Wartortle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

EC: 7/9
MC: 0
DC: 5/5

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (58/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Water Pulse
Rain Dance
Hydro Pump

Egg
Mirror Coat
Yawn
Aqua Ring

TM
Toxic
Protect
Ice Beam
Scald
Dig
Brick Break
Surf

Move Total: 20


Magnezone "Electronica" (U) OT: ToastTyrant13
Nature: Sassy (-15% Speed, +SpD)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Magnet Bomb
Screech
Discharge
Mirror Coat
Mirror Shot
Barrier

Explosion
Light Screen
Wild Charge
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam
Thunderbolt
Toxic

Tutor:
Sleep Talk
Magic Coat
Gravity

Move total: 26


Nincada "Tim" (M)
ature: Naughty (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Levelup
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe

TM:
X-Scissor
Dig
Protect
Toxic

Egg:
Endure
Night Slash
Final Gambit

Total Moves: 14


Spinarak "Jack" (M)
Nature: Brave (+Atk; Speed/1.15, -10 EVA)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 26 (30/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Levelup
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

TM
Dig
Protect
Toxic
Psychic

Egg
Disable
Electroweb
Twinneedle

Total Moves: 14


Magikarp "Leviathan" (M)
Nature: Lonely (+Atk, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 4/6
MC: 6
DC: 2/5

Attacks:
Levelup
Splash
Tackle

Special
Bubble
Bounce
Reversal

Total Moves: 5


Metang "Mantis" (U)
Nature: Adamant (+Atk; -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 6 (202.5 kg) [5, 101.25 kg]
Base Rank Total: 16

EC: 6/9
MC: 2
DC: 2/5

Attacks:
Levelup
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Agility
Pursuit

TM
Earthquake
Protect
Light Screen

Tutor
Headbutt
Iron Head
Iron Defense
Zen Headbutt
Ice Punch
ThunderPunch

Total Moves: 18


Kadabra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 5
SpD: 2 (-)
Spe: 121 (+) (+30% acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 9
DC: 5/5

Attacks:
Levelup
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

TM
Psyshock
Shadow Ball
Substitute
Zap Cannon

Egg
Encore
Guard Split
Ice Punch

Total Moves: 16


Revenankh "Layton" (M)
Nature: Adamant (+Atk, -SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

EC: N/A
MC: 6
DC: 5/5

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks:
Levelup:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge
Vital Throw

Egg:
Wide Guard
Counter
Mach Punch

TM:
Earthquake
Brick Break
Protect
Rock Slide
Taunt
Torment
Drain Punch

Total Moves: 24


Glaceon "Cruise" (M)
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate, locked) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: 1 (-)
Def: 4
SpA: 6 (+)
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Levelup
Tackle
Tail Whip
Helping Hand
Quick Attack
Growl
Sand-Attack
Icy Wind
Hail
Blizzard
Barrier
Mirror Coat

TM:
Ice Beam
Shadow Ball
Toxic

Egg:
Detect
Wish
Endure


Mamoswine "Ciara" (F)
Nature: Sassy (+1 SpD, -15% Spd, -10% eva)
Type: Ice / Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 3 (+)
Spe: 69 (80/1.15, rounded down)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Levelup
AncientPower
Tackle
Horn Attack
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Hail
Earthquake

TM:
Stone Edge
Dig
Toxic
Ice Beam
Rock Slide
Bulldoze

Egg:
Icicle Crash
Icicle Spear
Stealth Rock

Tutor:
Earth Power


Necturna "Pearl" (F)
Nature: Quiet (+SpA, -Spd, -10% Eva)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate)
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Levelup
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Power Whip

TM
Toxic
Protect
Torment

Egg
Soak
Giga Drain
Leaf Storm

Move total: 18
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Finally time for me to post up a team.

Trainer Name: Deck Knight
Pokemon: Monohm, Tepig, Gastrodon, Steelix, Beedrill, Hippopotas, Torterra, Fidgit, Claydol, Flygon, Gliscor, Trapinch, Golurk, Burmy, Nincada, Stunfisk, Caterpie, Nidoran, Numel, Piloswine, Raikou, Tauros, Throh, Donphan, Lileep, Skorupi.
W/L/T: 18-9-1
Currency Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Exp. Share
1x Amulet Coin
1x Lucky Egg

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Reffing:
<Void Guy vs. Unoriginal Name>

Active Slots:
<vs. Dogfish44 (3)>
<vs. LouisCyphe>
<vs. Birkal>

Other Battles:
Battle Factory Tournament Round 1

Battle History:
vs. Dogfish44 (Completed)
vs. Solstice (Completed)
vs. LifeAdmiral (Completed)
vs. Its_A_Random (Completed)
vs. Chou Toshio (Completed)
vs. Venser (Completed)
vs. Darkamber8828 (Completed)
vs. Tortferngatr (Completed)
vs. Dummy007 (Completed)
vs. Destiny_Warrior (Completed)
vs. Flora (Completed)
vs. Athenodoros (Completed)
vs. TravelLog (Completed)
vs. tortferngatr (Completed)
vs. SimonSays (Completed)
w/ Charmander vs. IceBug and C$FP (Completed)
vs. danmantincan (Completed)
vs. Rickheg (Completed)
vs. Metal Bagon (Completed)
vs. smashlloyd20 (Completed)
vs. Alchemator [Training] (Completed)
vs. Dogfish44 (2) (Completed)
Vs. The Royal Guard (Completed)
vs. SimonSays(2) (In Progress)
vs. EspyOwner [Training] (Completed)
vs. C$FP (Completed)
vs. SimonSays(2) (Completed)
vs. The Royal Guard(2) (Completed)
vs. The Wanderer (Completed)
vs. Texas Cloverleaf (Completed)
vs. Its_A_Random (2) (Completed)
vs. GemoftheDay (Completed)


Pokemon Team:

Monohm(*) [Hi Jack!] (M)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (60 / 1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Charge
Discharge
Dragon Rage
Growl
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister

Dragonbreath
Heal Bell
Hydro Pump
Magnet Rise
Shock Wave
Spark

Dragon Pulse
Dragon Tail
Flamethrower
Protect
Thunder Wave
Thunderbolt



Tepig(*) [Ifrit] (M)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, Evasion -10)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45 / 1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Defense Curl
Ember
Flare Blitz
Flame Charge
Odor Sleuth
Roar
Rollout
Smog
Tackle
Tail Whip
Take Down

Body Slam
Curse
Endeavor
Superpower
Yawn

Flamethrower
Protect
Solarbeam
Substitute
Wild Charge



Gastrodon(*) [AquaVelva] (F)
Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10)

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 33 (39 / 1.15v = 33) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Body Slam
Harden
Hidden Power (Fire 7)
Mud Bomb
Mud Sport
Muddy Water
Mud-Slap
Rain Dance
Recover
Water Pulse

Clear Smog
Counter
Mirror Coat
Stockpile
Yawn

Ancientpower
Earth Power
Pain Split

Block
Sleep Talk

Blizzard
Dig
Earthquake
Hail
Ice Beam
Protect
Rest
Rock Slide
Sandstorm
Scald
Substitute
Toxic
Whirlpool



Steelix [Will Powers] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10)

Type: Steel/Ground
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30 / 1.15v = 26) (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Bind
Crunch
Curse
Double-Edge
Dragonbreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang


Flail
Heavy Slam
Rock Blast
Stealth Rock

Aqua Tail
Earth Power
Magnet Rise
Twister

Sleep Talk

Bide

Dig
Dragon Tail
Earthquake
Endure
Explosion
Flash Cannon
Gyro Ball
Protect
Psych Up
Rest
Roar
Substitute
Sunny Day
Taunt
Torment
Toxic




Beedrill [Chew Toshio] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
DC: 5/5 (Unlocked)

Levitate Command

Attacks:
Agility
Assurance
Bug Bite
Endeavor
Focus Energy
Fury Attack
Harden
Poison Jab
Poison Sting
Pursuit
Rage
String Shot
Toxic Spikes
Twinneedle

Electroweb

Endure

Acrobatics
Brick Break
Swords Dance



Hippopotas [Queen] (F)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 27 (32 / 1.15v) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Bite
Crunch
Dig
Sand Attack
Sand Tomb
Tackle
Take Down
Yawn

Body Slam
Curse
Revenge
Slack Off
Sleep Talk

Earthquake
Hidden Power (Grass 7)
Protect
Roar
Rock Slide
Toxic



Torterra [Rook] (M)

Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.)

Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56 / 1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5 (Unlocked)

Attacks:
Absorb
Bite
Crunch
Curse
Earthquake
Giga Drain
Leaf Storm
Leech Seed
Mega Drain
Razor Leaf
Synthesis
Tackle
Withdraw
Wood Hammer

Body Slam
Sand Tomb
Stealth Rock
Superpower
Worry Seed
Wide Guard

Bulldoze
Facade
Light Screen
Protect
Reflect
Rock Polish
Rock Slide
SolarBeam
Substitute
Sunny Day
Swords Dance
Toxic



Fidgit [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 [105/1.15v] (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5 (Unlocked)

Attacks:

Air Slash
Body Slam
Circle Throw
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room

Disable
Entrainment
Heal Pulse
Spikes
Stealth Rock
Wish

Earthquake
Protect
Sludge Wave
Taunt
Trick Room



Claydol [Bishop] (U)
Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: N/A

Attacks:

Ancientpower
Confusion
Cosmic Power
Earth Power
Explosion
Extrasensory
Harden
Heal Block
Hyper Beam
Mud Slap
Power Trick
Psybeam
Rapid Spin
Rock Tomb
Sandstorm
Selfdestruct
Teleport

Gravity
Signal Beam
Zen Headbutt

Magic Coat
Stealth Rock

Dig
Earthquake
Ice Beam
Light Screen
Protect
Psychic
Reflect
Rock Polish
Rock Slide
Skill Swap
Smack Down
SolarBeam
Telekinesis
Trick Room



Flygon [King] (M)
Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Bide
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Dragonbreath
Earth Power
Faint Attack
Feint
Hyper Beam
Mud-Slap
Rock Slide
Sand Attack
Sand Tomb
Sandstorm
Screech
Sonicboom
Superpower

Bug Bite
Endure
Flail
Focus Energy
Quick Attack

Draco Meteor
Heat Wave
ThunderPunch

Earthquake
Fire Blast
Fly
Giga Drain
Protect
Roost
Solarbeam
Struggle Bug
Substitute
Sunny Day
U-turn



Knight [Gliscor] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Acrobatics
Faint Attack
Fire Fang
Fury Cutter
Guillotine
Harden
Ice Fang
Knock Off
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Attack
Screech
Slash
Swords Dance
Thunder Fang
U-turn
X-Scissor

Agility
Counter
Feint
Power Trick
Sand Tomb

Dig
Earthquake
Hone Claws
Rock Slide
Stone Edge
Taunt



Trapinch [Pawn] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 8 (10/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:

Bide
Bite
Bulldoze
Dig
Faint Attack
Feint
Hyper Beam
Mud-Slap
Rock Slide
Sand Tomb
Sand-Attack
Superpower

Bug Bite
Endure
Focus Energy
Quick Attack
Signal Beam

Double Team
Earthquake
Frustration
Protect
SolarBeam



Golurk [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Astonish
Curse
Defense Curl
Dynamicpunch
Earthquake
Focus Punch
Iron Defense
Magnitude
Mega Punch
Mud Slap
Pound
Rollout
Shadow Punch

Drain Punch
Fire Punch
Magic Coat
Signal Beam
Stealth Rock
ThunderPunch

Giga Impact
Grass Knot
Hyper Beam
Ice Beam
Rock Slide
Shadow Ball
Substitute
Telekinesis



Burmy [Inferlterra] (F)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/4
MC: 2
DC: 1/5

Attacks:
Bug Bite
Hidden Power (Grass 7)
Protect
Tackle

Electroweb
Snore
String Shot



Nincada [Goldeneye] (M)
Nature: Naughty (+1Atk, -Def)

Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 3/5

Attacks:
Dig
False Swipe
Fury Swipes
Harden
Leech Life
Mind Reader
Mud-Slap
Sand-Attack
Scratch

Endure
Final Gambit
Gust
Night Slash
Silver Wind

Giga Drain

Hidden Power (Rock 7)
Hone Claws
Protect
Sandstorm
X-Scissor



Stunfisk [Foggy Bottom] (M)
Nature: Mild (Adds 1 Rank to Special Attack; Subtracts 1 Rank from Defense)

Type: Ground/Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 32
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Bide
Camouflage
Discharge
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Thunderbolt
Thundershock

Earth Power
Pain Split
Sleep Talk
Spark
Yawn

Dig
Rock Slide
Scald
Toxic
Thunder Wave



Caterpie [Snorelax] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2(+)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Bug Bite
String Shot
Tackle

Electroweb
Snore



Nidoran [Crown] (Male)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Rivalry: (Innate) is Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Poison Point: (Can Be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Double Kick
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Leer
Peck
Poison Jab
Poison Sting
Tackle

Counter
Disable
Endure
Head Smash
Sucker Punch

Dig
Hone Claws
Ice Beam
Protect
Thunder
Venoshock



Numel [Caldera] (Female)
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings..

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 1/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Amnesia
Earth Power
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down

Ancientpower
Body Slam
Endure
Iron Head
Yawn

Dig
Flame Charge
Hidden Power (Ice 7)
Protect
Will-O-Wisp



Piloswine [Tusk] (Female)
Nature: Hasty (+15% Spe, +5% Acc; -1 Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings..

Stats:

HP: 110
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Ancientpower
Blizzard
Earthquake
Endure
Fury Attack
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle

Body Slam
Icicle Crash
Icicle Spear
Mud Shot
Stealth Rock

Dig
Light Screen
Protect
Reflect
Roar
Rock Slide
Stone Edge



Raikou [Thunder Duke] (U)
Nature: Modest (+SpA, -Atk)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats: 90 / 85 / 75 / 115 / 100 / 115

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 115
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: N/A
MC: 0
DC: 1/5

Attacks:
Bite
Discharge
Leer
Quick Attack
Rain Dance
Reflect
Roar
Thunder
ThunderShock

Charge Beam
Dig
Shadow Ball
Thunder Wave
Thunderbolt

Magnet Rise
Signal Beam

Aura Sphere
Weather Ball
Zap Cannon



Tauros [Gorgon Bull] (M)

Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1 / 5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Horn Attack
Payback
Pursuit
Rage
Rest
Scary Face
Stomp
Tackle
Tail Whip
Zen Headbutt

Body Slam
Mimic
Sleep Talk

Endeavor
Helping Hand

Blizzard
Earthquake
Fire Blast
Protect
Rock Slide
Substitute



Throh [Red Shift] (M)

Nature: Brave (+1 Atk; -15% Spe, -10 EVA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45 / 1.15v) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 2 / 5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Bide
Bind
Body Slam
Circle Throw
Endure
Focus Energy
Leer
Revenge
Seismic Toss
Storm Throw
Vital Throw
Wide Guard

Helping Hand
Ice Punch
Pain Split

Earthquake
Grass Knot
Payback
Rock Slide
Substitute
Taunt



Donphan [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 3 / 5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Slam
Tackle
Take Down
Thunder Fang

Body Slam
Counter
Focus Energy
Head Smash
Ice Shard

Bounce
Earth Power

Double Team
Protect
Roar
Rock Slide
Toxic



Lileep [Anemone] (F)
Nature: Relaxed (+Def; Spe/1.15, -10 EVA)
Type: Rock / Grass
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW LOCKED): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-) [23/1.15v]
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Endure
Mega Drain
Mirror Coat
Recover
Stealth Rock

Grass Knot
Protect
Sandstorm
Rock Slide
Toxic



Skorupi [Skorponok] (M)
Nature: Jolly (+15% Spe, +13% Acc; -1 SpA)

Type: Poison / Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 [65 * 1.15^] (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5 (locked)

Attacks:
Acupressure
Bite
Bug Bite
Knock Off
Leer
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face

Agility
Confuse Ray
Poison Tail
Twinneedle
Whirlwind

Brick Break
Dig
Protect
Taunt
X-Scissor
 
Pokemon: Gardevoir*, Gengar*, Ninetales*, Venusaur, Geodude, Cyclohm, Togekiss, Glalie, Muk, Feebas, Swinub, Scizor, Scraggy, Pinsir, Shuckle, Volcarona, Amaldo, Stunfisk, Scylant, Heracross, Scyther, Magikarp, Abra, Nincada, Shelmet, Joltik, Karrablast, Colloshale, Burmy, Glaceon, Mamoswine, Weavile, Sewaddle, Cupra
W/L/T: Not the slightest clue. About 50% when I stopped counting.
Trainer Counter: 5

VC: 3
Backpack and trainer info:

Berry Pocket:
5x Oran Berry
2x Leppa Berry
1x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
7x Aspear Berry

1x Charcoal
2x Pokeball
1x Cherish Ball
2x Net Ball
1x Muscle Band
2x Macho Brace
1x Damp Rock
5x Mental Herb
1x Ice Sapphire
1x Exp Share
1x Brightpowder
1x Razor Claw
1x Rocky Helmet
2x Sports Ball
1x Ultra Ball
4x Timer Ball
1x Eviolite
1x Toxic Orb
1x Focus Band
Occa Berry x5
Link Cable

Token Pocket:
Ref Tokens: 6 (Don't be dumb, use these future self...)

Glyphs:
1x Glyph of Ice Beam - Raises threat generated by Ice Beam by 50%
1x Glyph Of Ice Shard - Raises the base power of Ice Shard by 4 and its energy cost by 3.


Pokemon Team:

Gengar* [Shade] (Male)
Nature: Timid (+Spe, +19% accuracy, -Att)


Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes; Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Att: 2 (-)
Def: 2
SpAtt: 5
SpDef: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0


Total Moves: 45/105

Astonish
Attract

Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray*
Confusion
Counter
Curse*
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo

Endure
Energy Ball*
Explosion
Facade

Fire Punch*
Fling
Focus Blast
Focus Punch
Foul Play

Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt

Hex
Hidden Power Fire (7) [Note to self: Change to ground]
Hyper Beam
Hypnosis*
Ice Punch*
Icy Wind
Knock Off

Lick
Mean Look*
Mega Drain
Mega Kick
Mega Punch
Metrenome

Mimic
Natural Gift
Nightmare
Night Shade*
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Protect
Psychic*
Psych Up
Psywave
Rage

Rain Dance
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Selfdestruct

Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk

Sludge Bomb
Sludge Wave
Smog
Snatch
Snore

Spite*
Strength
Submission
Substitute
Sucker Punch*
Sunny Day
Swagger
Take Down

Taunt
Telekinesis
Thief

Thunder
Thunderbolt*
ThunderPunch
Torment
Toxic
Trick
Trick Room
Uproar

Venoshock
Will-o-Wisp*
Wonder Room
Zap Cannon


Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)


Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.




Stats:
HP: 100
Atk-: Rank 2
Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80

Size Class: 3
Weight Class: 3
Base Rank Total: 21


EC: 9/9
MC: 1
DC: 5/5


Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Total Moves: 63/93
Ally Switch
Attract
Body Slam

Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Defense Curl

Destiny Bond*
Disable
Double-Edge

Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade

Fire Punch
Flash
Fling
Focus Blast
Frustration

Future Sight
Giga Impact

Grass Knot
Growl*
Grudge

Headbutt
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch

Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Magic Room

Mean Look
Memento

Mimic
Mud-Slap

Natural Gift
Nightmare
Pain Split
Protect
Psychic*
Psych Up

Psyshock*
Rain Dance
Recycle

Reflect
Rest
Return

Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak*

Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore

Stored Power
Substitute
Sunny Day
Swagger

Swift
Sychronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
ThunderPunch

Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish
Wonder Room

Zen Headbutt


Ninetales (F) [Muse] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)


Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115

Size Class: 2
Weight Class: 2
Base Rank Total: 20



EC: 6/6
MC: 1
DC: 5/5


Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)


Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*

Nasty Plot
Fire Spin
Inferno
Captivate


Energy Ball*
Extrasensory*
Hypnosis*

Faint Attack
Pain Split
Disable
Hex


Heat Wave
Magic Coat
Endure
Covet


HP Ground 7
Protect*
Toxic*
Return*

Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
Fire Blast
Calm Mind
Hyper Beam
Flame Charge
Rest
# of moves: 44


Nature: Hasty (+Speed, -Def)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: (Hasty Nature)

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+22ACC) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC 1/6
MC 2
DC 1/5

Moves:

Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit

Fire Fang
Dive
Encore

Rock Slide
U-Turn
Earthquake

Total Moves: 13


Geodude [Quartz] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Rock/Ground: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rock Blast
Smack Down

Hammer Arm
Autotomize
Rock Slide

Flamethrower
Earthquake
Hidden Power Grass 7
Substitute
Sandstorm

Total moves: 17


Venusaur [Yoshi] (F)

Nature: Naughty (+ Attack, - Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80

Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 1
DC: 5/5


Attacks: 28
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Synthesis

Double Edge
Seed Bomb
Worry Seed
Petal Dance

Giga Drain
Light Screen
Power Whip

Endure


Bind

Toxic
Venoshock
Hidden Power Fire (7)

Sunny Day

Earthquake
Bide
Roar
Protect


Togekiss [Airplane] (M)
Nature: Timid (*1.15 and +10% accuracy, -One Attack)


Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank One (-)
Def: Rank Three
SpA: Rank Five
SpD: Rank Four
Spe+: 92

Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: 9/9
MC: 1

DC: 5/5


Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its
critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Attacks:
Magical Leaf

Sky Attack
Air Slash
Aura Sphere
Extremespeed
Growl
Charm

Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Wish
Safegaurd
Baton Pass
After You


Extrasensory
Morning Sun
Substitute


Tailwind
Drain Punch
Endeavor


Flamethrower
Psychic
Solar Beam
Thunder Wave

Light Screen
Focus Punch
#of moves: 31


Cyclohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:Shield Dust, Static, Overcoat
  • Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature:Timid (+15% Speed, +10% Accuracy, -1 Atk)


Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (33):

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Tri Attack
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Discharge

Heal Bell
Hydro Pump
Magnet Rise

Draco Meteor
Sleep Talk

Light Screen
Protect
Thunderbolt
Fire Blast
Endure
Thunder Wave
Trick Room
Sunny Day



Muk [Gumshoe] (M)
Nature: Quiet (+*SpAtt, -15% speed, -10%evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).


Stats:
HP: 110
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 43 (-)

Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 4/5


Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]


Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb


Explosion
Shadow Sneak
Curse

Acid Spray


Toxic
Dig
Shadow Ball

Venoshock
Thunderbolt
Bide
Flamethrower
#of moves: 18

Glalie
(F)
Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 2/5

Powder Snow
Leer
Double Team
Bite
Icy Wind
Protect

Disable
Bide
Avalanche

Earthquake
Shadow Ball
Gyro Ball


Feebas (Selena) Female
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability:(DW)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).


Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 1/6
DC: 1/5
MC: 0


Attacks: 10 Total
Splash
Tackle
Flail

Brine
Mirror Coat
Confuse Ray

Scald
Ice Beam
Light Screen
Dive


Swinub [Crystal] (F)
Nature: Lonely(+1* atk, -1*Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract or Cute Charm.
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Think Fat (DW):
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 2/5

Moves:
Level ups:
Tackle (*)
Odor Sleuth (*)
Mud Sport (*)
Powder Snow (*)
Mud Slap (*)
Endure (*)
Mud bomb (*)
Icy Wind (*)

Breeding:
Curse (*)
Stealth Rock (*)
Rock Slide (*)

Tm Moves:
Earthquake (*)
Substitute (*)
Protect (*)
Smack Down
Reflect
Light Screen


Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)


Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65

Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


45/82 Moves

Acrobatics
Aerial Ace
Agility

Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz

Bullet Punch
Captivate

Counter
Curse

Cut
Defog
Detect

Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon

Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact

Headbutt
Hidden Power Ground 6
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Mimic

Morning Sun
Natural Gift

Night Slash
Ominous Wind

Pursuit
Protect
Quick Attack
Rage

Rain Dance
Razor Wind

Rest
Return
Reversal
Rock Smash

Roost
Round
Safeguard
Sandstorm
Secret Power

Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
SuperPower
Swagger
Swift
Swords Dance
Tailwind
Take Down

Thief
Toxic
U-Turn
Vacuum Wave
Venoshock

Wing Attack
X-Scissor

Scraggy(*)
SWAG (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

Type: Fighting / Dark​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)​
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 0​
DC: 3/5

Attacks (21)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash
Focus Punch
Head Smash
Crunch
Facade
Rock Climb

Fire Punch
Ice Punch
Thunderpunch
Fake Out

Dragon Claw​
Rock Slide
Double Team


Pinsir [Vice] (M)
Nature: Adamant (+1Att, -1SpAtt)


Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:
HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85

BRT: 20


MC: 0
DC: 5/5


Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.



Attacks: 26
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Swords Dance
Bug Bite
Faint Attack
Quick Attack
SuperPower


Me First
Sleep Talk
Knock Off


Endure

Earthquake
Stone Edge
X-Scissor
Stealth Rock
Bide
Focus Punch
Double Team
Substitute
Dig
Facade



Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)


Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4

Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 5/5


Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Attacks: 34
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest

Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw

Mud Slap
Helping Hand
Sand Tomb

Acid

Endure
Snore
Sleep Talk
After You
String Shot
Bind
Earth Power

Toxic
Rock Slide
Gyro Ball

Stealth Rock
Stone Edge
Sandstorm
Dig
Double Team
Protect


Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)


Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 2
DC: 5/5


Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks: 60/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt


<Stunfisk> [Haxsis] (Female)
Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
Type: Ground/Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 4
Spe: 27 (-1)

MC: 0
DC: 3/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Camouflage
Mud Bomb
Discharge
Revenge
Thunderbolt
Endure
Bounce
Revenge

Earth Power
Yawn
Spark

Earthquake
Slime Wave
Scald
Swagger


Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Total Moves: 49/74

Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut

Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon

Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round

Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash

Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 2
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 56/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile

Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind

Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot

Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)


Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105

Size: 3
Weight: 4
Base Rank Total: 19


EC: 6/6
MC: 0

DC: 5/5


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]



Attacks: 71/72
Aerial Ace
Agility

Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite

Bug Buzz
Captivate
Counter

Curse
Cut
Defog

Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power

Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)


Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85

Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 5/5


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 69/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect

Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power

Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up

(M)
Nature: Quiet (+SpAtt, -Speed 10% evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 70 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 3/6
MC: 5
DC: 3/5

Moves: 6

Splash
Tackle
Flail

Bubble
Bounce
Reversal


Nincada [Gaia] (F)
Nature: Adamant (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks: 18
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe
Mud Slap
Metal Claw

Endure
Final Gambit
Bug Bite

Dig
X-Scissor
Double Team
Hone Claws
Toxic
Protect


Abra [Alexis] (F)
Nature: Naughty (+Att, -SpDef)


Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Stats:
Hp: 80
Atk: Rank 2 (+)
Def: Rank 1
SpAtk: Rank 4
SpDef: Rank 1 (-)
Spe: 90

Size Class: 2
Weight Class: 2
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Gaurd: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
(Dream World)


Attacks: 7
Teleport


Fire Punch
Ice Punch
ThunderPunch

Psyshock
Reflect
Light Screen


Shelmet [Marathon] (M)
Nature: Serious
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn
Giga Drain
Bug Buzz

Encore
Spikes
Pursuit

Double Team
Rain Dance
Rest


Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5


Moves: 38/53

Aerial Ace
Attract
Bug Bite
Bug Buzz
Counter
Cut
Double-Edge
Double Team

Endure
Energy Ball
Facade
Faint Attack
False Swipe
Flail

Focus Blast
Frustration
Fury Attack
Fury Cutter

Giga Drain
Giga Impact
Headbutt
Hidden Power
Horn Attack
Hyper Beam

Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck

Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest

Return
Reversal
Rock Smash
Round

Scary Face
Screech
Slash
Sleep Talk

Snore
Struggle Bug

Substitute
Swagger
Swords Dance

Take Down
Toxic
Twinneedle

X-Scissor


Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce
Magnet Rise

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect


Burmy [Rhea] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA+: Rank 3
SpD: Rank 3
Spe-: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 4/5

Attacks: 11
Protect
Tackle
Bug Bite
Hidden Power Water (7)
Confusion
Rock Blast

Snore
Electroweb
String Shot
Earth Power

Earthquake


Weavile (M) [Vostok]
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Defence)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Attacks: 24
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Embargo
Revenge
Assurance
Nasty Plot
Hone Claws
Night Slash
Beat Up

Counter
Fake Out
Avalanche

Dig
Reflect
Aerial Ace
Double Team


Glaceon (F) [Wendigo]
Nature: Calm (+1 SpD, -1 Att)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: 1 (-)
Def: 4
SpA: 5
SpD: 4 (-)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Attacks: 20
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Icy Wind
Ice Fang
Ice Shard
Take Down

Wish
Endure
Yawn

Blizzard
Hail
Hidden Power Ground (7)
Bide


Mamoswine (M) [Ymir]
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Type: Ice / Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 3/5

Attacks: 25
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Ice Fang
Hail
Ice Shard

Icicle Crash
Rock Slide
Stealth Rock

SuperPower
Knock Off
Endeavor

Earthquake
Dig
Light Screen
Double Team


Sewaddle [Aaron] (F)

Nature: Serious (No changes)

Type: Grass/Bug: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 42

Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks: 10
Tackle
String Shot
Bug Bite
Razor Leaf

Agility
Baton Pass
Me First

Hidden Power Water (7)
Sunny Day
Light Screen


Venonat [Ricardo] (M)
Nature: Modest (+SpA, -Att)


Type: Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Run Away (Locked):(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12


EC: 0/6
MC: 0
DC: 0/5


Attacks: 15

Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Morning Sun
Rage Powder
Toxic Spikes

Toxic
Venoshock
Psychic


Argalis [Luxor] (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 5/5

Attacks: 28
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
 
Last edited:
Trainer name: Zarator
Pokémon (bolded ones are maxxed):
Trained: Hydreigon, Gengar, Kitsunoh, Chandelure, Revenankh, Spiritomb, Sableye, Amoonguss, Jellicent, Golurk, Audino, Haxorus, Metagross, Gardevoir, Gallade, Volcarona, Drifblim, Necturna, Mismagius, Froslass, Clefable, Snorlax, Aurumoth, Rotom, Shedinja
Untrained: Cyclohm, Slowking, Mienshao, Serperior, Ludicolo, Eelekross, Fidgit, Venonat, Poliwag, Dusclops, Ninjask
Legendary: Regirock, Registeel, Regice, Phione
Neglected: Privatyke, Zoroark, Mankey, Sudowoodo, Raichu, Pikachu
Currency Counters: 24
Universal Counters: 58
Valor Counters: 11

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
7x Aspear Berry
2x Charti Berry
2x Enigma Berry
1X Dragon Gem
1X Fighting Gem
1X Fire Gem
1X Ghost Gem
2X Steel Gem
2X Expert Belt
1X Light Clay
1X Link Cable
1X Big Root
1X Magnet
1X Light Ball
1X Amulet Coin
1X Metal Coat
1X Smooth Rock
1X Focus Band
1X King's Rock
1X Leftovers
1X Metal Coat
2X Mental Herb
2X Exp Share
1X Dragon Fang
1X Brightpowder
1X Focus Sash
1X Life Orb
1X Macho Brace
1X Razor Claw
1X Rocky Helmet
1X Icy Rock
1X Heat Rock
1X Full Incense
2X Dusk Stone
1X Dawn Stone
1X Everstone
1X Leftovers
---------------
1X Potion
1X Super Potion
1X Ether
1X Revive
1X Elixir
10X Net Ball
5X Repeat Ball
3X Cherish Ball
5X Heal Ball
7X Lure Ball
9X Sport Ball
---------------
1X Glyph of Earth Power
1X Glyph of Fiery Dance
1X Glyph of Flamethrower
1X Glyph of Flare Blitz
1X Glyph of Recover
2X Badge of Valor
Ancient Ruby:
Raises the base power of Fire-type moves by four (4). Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.


Trained Pokémon


Hydreigon* (Tiamat) (F)
Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113
Size Class: 4
Weight Class: 5
Accuracy boost: 15%
Base Rank total: 22

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (83/83 Moves):

Acrobatics
Aqua Tail
Assurance
Astonish
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Echoed Voice
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy(*)
Frustration
Giga Impact
Head Smash(*)
Headbutt(*)
Heat Wave
Hidden Power [Grass, 7 BP]
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Iron Tail
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar(*)
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Signal Beam
Slam
Sleep Talk
Snore
Spite
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle(*)
Tailwind
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
Uproar
U-turn
Wing Attack
Work Up
Zen Headbutt

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (106/106 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confusion
Counter
Curse(*)
Dark Pulse
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power [Fire, 7 BP]
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 3
DC: 5/5

Abilities:
Frisk:
(Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift..
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks (70/95 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse(*)
Dig(*)
Double Team
Earthquake
Embargo
Endeavor
Endure
Faint Attack(*)
Fake Out
Featherdance(*)
Flail
Foul Play
Fury Cutter
Giga Impact
Headbutt
Hex
Hone Claws
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Leer(*)
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Odor Sleuth(*)
Ominous Wind
Pain Split
Perish Song
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Revenge
Roar
Rock Slide(*)
Safeguard
Scratch(*)
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Snatch
Spite
Substitute
Sunny Day
Superpower
Tackle (*)
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
U-turn
Will-O-Wisp(*)
Yawn


Chandelure (Shar) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP 90
Atk Rank 1 (-)
Def Rank 3
SpA Rank 6
SpD Rank 3
Spe 92 (+)
Size Class: 2
Weight Class: 3
Accuracy boost: 10%
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks (54/62 moves):

Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Charge
Flame Burst
Flamethrower
Flash
Frustration
Haze
Heat Wave
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psych Up
Psychic
Return
Safeguard
Shadow Ball
Sleep Talk
Smog
Solarbeam
Sunny Day
Substitute
Taunt
Telekinesis
Thief
Toxic
Trick Room
Will-o-wisp

Revenankh (Myrkul) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *).
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP 100
Atk Rank 5 (+)
Def Rank 3
SpA Rank 2 (-)
SpD Rank 4
Spe 65
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (79/88 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Counter
Curse
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire, 7 BP)
Hyper Beam
Ice Punch
Knock Down
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Ominous Wind
Pain Split
Payback
Power Whip
Protect
Psych Up
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Sandstorm
Safeguard
Secret Power
Shadow Punch
Shadow Sneak
Sleep Talk
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring Out

Spiritomb (Talona) (F)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (Dream World): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (65/65 moves):

Attract
Calm Mind
Captivate
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Double Team
Dream Eater
Embargo
Endure
Facade
Faint Attack
Flash
Foul Play
Frustration
Giga Impact
Grudge
Hidden Power [Fighting, 7 BP]
Hyper Beam
Hypnosis
Icy Wind
Imprison
Memento
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Protect
Psych Up
Psychic
Pursuit
Quash
Rain Dance
Rest
Retaliate
Return
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Silver Wind
Sleep Talk
Smokescreen
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Trick
Uproar
Water Pulse
Will-o-wisp
Wonder Room

Sableye (Ibrandul) (M)
Nature: Sassy (Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by a
Base Rank total: 16

EC: N/A
MC: 0
DC: 5/5

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Dream World): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (85/104 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confuse Ray
Counter
Dark Pulse
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Fury Cutter
Fury Swipes
Gravity
Hidden Power (Fighting, 7 BP)
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Metal Burst
Mimic
Moonlight
Mud-slap
Nasty Plot
Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rock Tomb
Role Play
Scratch
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Water Pulse
Will-o-wisp
Zen Headbutt

Amoonguss (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats

HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 18

EC: 6/6
MC:
0
DC: 5/5

Abilities
Effect Spore:
(Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (47/49 moves):

Absorb
After You
Astonish
Attract
Bide
Body Slam
Clear Smog
Defense Curl
Double Team
Endure
Energy Ball
Facade
Faint Attack
Flash
Foul Play
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power [Fire, 7 BP]
Hyper Beam
Ingrain
Mega Drain
Payback
Poisonpowder
Protect
Rage Powder
Rain Dance
Rest
Return
Rollout
Round
Seed Bomb
Sleep Talk
Sludge Bomb
Solarbeam
Spore
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Toxic
Venoshock

Jellicent (Umberlee) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks (61/61 moves):

Absorb
Acid Armor
Attract
Bind
Blizzard
Brine
Bubble
Bubblebeam
Confuse Ray
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Hail
Hex
Hidden Power [Fire, 7 BP]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Mist
Night Shade
Ominous Wind
Pain Split
Protect
Psych Up
Psychic
Rain Dance
Recover
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spite
Substitute
Surf
Swagger
Taunt
Toxic
Trick
Trick Room
Water Pulse
Water Sport
Water Spout
Waterfall
Will-O-Wisp
Wring Out

Golurk (Grumbar) (-)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Iron Fist:
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (71/71 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power [Ground, 7 BP]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt

Hlal (Audino) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks (51/88 moves):

After You
Amnesia
Attract
Bestow
Blizzard
Calm Mind
Covet
Double-edge
Doubleslap
Encore
Entrainment
Fire Blast
Flamethrower
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fighting, 7 BP)
Hyper Beam
Ice Beam
Last Resort
Light Screen
Lucky Chant
Pound
Protect
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Safeguard
Secret Power
Shadow Ball
Simple Beam
Sleep Talk
Solarbeam
Substitute
Sunny Day
Sweet Kiss
Take Down
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wish
Yawn

Haxorus (Lendys) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:
0
DC: 5/5

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (33/68 moves):

Aqua Tail
Assurance
Brick Break
Counter
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dual Chop
Earthquake
Endeavor
Endure
False Swipe
Giga Impact
Guillotine
Hone Claws
Iron Tail
Leer
Outrage
Protect
Reversal
Roar
Scary Face
Scratch
Slash
Substitute
Sunny Day
Swords Dance
Taunt
Toxic

Metagross (Tyr) (N)
Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 4
DC: 4/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (46/78 moves)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Defense Curl
Double-edge
Dynamicpunch
Earthquake
Endure
Explosion
Facade
Gravity
Hammer Arm
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Protect
Psychic
Pursuit
Rain Dance
Reflect
Rest
Rock Slide
Scary Face
Selfdestruct
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Take Down
Telekinesis
Thunderpunch
Zen Headbutt

Gardevoir (Sune) (F)
Nature: Bold (Defense raised by *; Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (41/96 moves):

Ally Switch
Calm Mind
Captivate
Charme
Confuse Ray
Confusion
Disable
Destiny Bond
Double Team
Dream Eater
Encore
Energy Ball
Fire Punch
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Memento
Protect
Psychic
Psyshock
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Stored Power
Sunny Day
Teleport
Thunder Wave
Thunderbolt
Will-O-Wisp
Wish

Gallade (Tyr) (M)
Nature: Relaxed (Defense raised by *; Speed reduced by 15%, Evasion reduced)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (69/124 moves):

Ally Switch
Brick Break
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Growl
Grudge
Heal Pulse
Helping Hand
Hyper Voice
Hypnosis
Imprison
Knock Off
Ice Punch
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Night Slash
Protect
Psychic
Psycho Cut
Psyshock
Rain Dance
Reflect
Rock Slide
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Sunny Day
Swords Dance
Synchronoise
Taunt
Teleport
Thunder Wave
Thunderpunch
Trick Room
Will-O-Wisp
X-Scissor
Zen Headbutt

Volcarona (Lathander) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 15%
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks (41/64 moves):

Acrobatics
Aerial Ace
Bug Bite
Bug Buzz
Double-edge
Ember
Endure
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Fly
Giga Drain
Gust
Harden
Heat Wave
Hidden Power (Ice, 7 BP)
Hurricane
Hyper Beam
Leech Life
Light Screen
Morning Sun
Protect
Psychic
Quiver Dance
Rage Powder
Roost
Safeguard
Signal Beam
Silver Wind
Solarbeam
String Shot
Substitute
Sunny Day
Tailwind
Take Down
Toxic
U-turn
Whirlwind
Will-O-Wisp

Drifblim (Akadi) (F)
Nature: Mild (Sp. Attack raised; Defense lowered)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks (60/80 moves):

Acrobatics
Air Cutter
Astonish
Baton Pass
Constrict
Charge Beam
Clear Smog
Defog
Destiny Bond
Disable
Dream Eater
Embargo
Endure
Explosion
Facade
Flash
Fly
Focus Energy
Gust
Haze
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Hypnosis
Icy Wind
Knock Off
Magic Coat
Memento
Minimize
Ominous Wind
Pain Split
Payback
Protect
Psychic
Rain Dance
Recycle
Rest
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Snore
Spite
Stockpile
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
Weather Ball
Will-O-Wisp

Necturna (Persephone) (F)
Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats

HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Forewarn:
(Innate) his Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (43/66 moves)

Bind
Covet
Curse
Cut
Facade
Future Sight
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Drain Punch)
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Super Fang
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Mismagius (Beshaba) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121
Size Class: 2
Weight Class: 1
Accuracy boost: 17%
Base Rank Total: 18

EC: 6/6
MC:
0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (68/88 moves):

Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confuse Ray
Dark Pulse
Destiny Bond
Dream Eater
Embargo
Endure
Energy Ball
Flash
Foul Play
Growl
Grudge
Heal Bell
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Payback
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon

Froslass (Auril) (F)
Nature: Mild (Defense reduced by *; Sp. Attack raised by *)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Abilities:
Snow Cloak:
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks (64/77 moves):

Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Double-edge
Dream Eater
Embargo
Endure
Facade
Fake Tears
Flash
Fling
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power (Fire, 7 BP)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Ice Shard
Icy Wind
Leer
Light Screen
Mimic
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Spikes
Substitute
Sucker Punch
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake-Up Slap
Water Pulse
Weather Ball

Clefable (Eilistraee) (F)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
Evasion reduced by 10%
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active..

Attacks (102 moves):

After You
Amnesia
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Charge Beam
Charm
Copycat
Cosmic Power
Covet
Counter
Defense Curl
Dig
Double-edge
Doubleslap
Drain Punch
Dream Eater
Dynamicpunch
Encore
Endeavor
Endure
Facade
Fire Punch
Fire Blast
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Giga Impact
Grass Knot
Gravity
Growl
Heal Bell
Healing Wish
Helping Hand
Hidden Power (Flying, 7 BP)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Pound
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Solarbeam
Stealth Rock
Stored Power
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Teleport
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Toxic
Tri Attack
Trick
Wake-up Slap
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

Snorlax (Bahgtru) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-)
Evasion reduced by 10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Immunity:
(Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks (97 moves):

After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubblebeam
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Team
Double-edge
Dynamicpunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power (Bug, 7 BP)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Metronome
Mimic
Mud-slap
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Gun
Water Pulse
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt

Aurumoth (Waukeen) (F)
Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 108 (+)
Size Class: 4
Weight Class: 5
Accuracy boost: 13%
Base Rank Total: 22

EC: 9/9
MC:
0
DC: 5/5

Abilities:

Weak Armor:
(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (65/75 moves)

Ally Switch
Ancientpower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Teater
Electroweb
Facade
Feint
Fling
Focus Blast
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground, 7 BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Silver Wind
Skill Swap
Solarbeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Rotom (Gond) (N)
Nature: Timid (Attack reduced; Speed raised by 15%, Accuracy increased)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP 90
Atk 1 (-)
Def 3
SpA 3
SpD 3
Spe 105 (+)
Size Class: 1
Weight Class: 1
Accuracy Boost: 13%
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Ability:

Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (47 moves):

Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Double Team
Dream Eater
Discharge
Double Team
Electro Ball
Electroweb
Endure
Flash
Hex
Hidden Power (Ice, 7 BP)
Light Screen
Mud-slap
Pain Split
Protect
Psych Up
Ominous Wind
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Shedinja (Osiris) (N)
Nature: Adamant (Attack raised; Sp. Attack lowered)
Type: Bug/Ghost
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: N/A
MC: 0
DC: N/A

Abilities:
Wonder Guard
(Passive): Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Attacks (36 moves):

Aerial Ace
Agility
Baton Pass
Bug Bite
Bug Buzz
Confuse Ray
Double Team
Endure
Facade
Faint Attack
False Swipe
Fury Cutter
Fury Swipes
Grudge
Gust
Harden
Heal Block
Leech Life
Mind Reader
Night Slash
Protect
Sand-attack
Scratch
Screech
Shadow Claw
Shadow Sneak
Slash
Spite
Substitute
Sucker Punch
Swords Dance
Thief
Toxic
Trick
Will-O-Wisp
X-Scissor


Untrained Pokémon



Cyclohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (Dream World): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (31 moves):

Bide
Charge
Discharge
Double Hit
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Flamethrower
Growl
Heal Bell
Hurricane
Hydro Pump
Leer
Outrage
Protect
Rain Dance
Shock Wave
Signal Beam
Slack Off
Sonicboom
Spark
Tackle
Thunderbolt
Thundershock
Thunder Wave
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Slowking (Ulutiu) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (45 moves):

Amnesia
Belly Drum
Block
Confusion
Curse
Dig
Disable
Dragon Tail
Dream Eater
Earthquake
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7 BP)
Ice Beam
Light Screen
Me First
Nasty Plot
Power Gem
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Slack Off
Sleep Talk
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Trick Room
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Mienshao (Sharess) (F)
Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 17%
Base Rank Total: 19

EC: N/A
MC: 0
DC: N/A

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (28 moves):

Aura Sphere
Bounce
Brick Break
Calm Mind
Detect
Dig
Doubleslap
Drain Punch
Endure
Fake Out
Force Palm
Hi Jump Kick
Jump Kick
Knock Off
Low Kick
Me First
Meditate
Poison Jab
Pound
Quick Guard
Reversal
Stone Edge
Substitute
Swift
Taunt
Toxic
U-turn
Wide Guard

Serperior (Silvanus) (M)
Nature: Modest (Atk lowered by *; Sp. Attack raised by *)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks (23 moves):

Double Team
Energy Ball
Frenzy Plant
Giga Drain
Glare
Grass Knot
Growth
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Mega Drain
Mirror Coat
Protect
Reflect
Slam
Solarbeam
Tackle
Taunt
Twister
Vine Whip
Wrap

Ludicolo (Eldath) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks (21 moves):

Absorb
Astonish
Blizzard
Bubblebeam
Counter
Double Team
Energy Ball
Fake Out
Focus Blast
Fury Swipes
Giga Drain
Grass Knot
Growl
Hydro Pump
Ice Beam
Leech Seed
Mega Drain
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Scald
Solarbeam
Synthesis
Water Sport

Eelektross (Dendar) (M)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit..

Attacks (31 moves):

Acid
Acid Spray
Acrobatics
Bind
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Dragon Claw
Flamethrower
Gastro Acid
Grass Knot
Headbutt
Hidden Power (Ice, 7 BP)
Hone Claws
Light Screen
Protect
Rock Slide
Spark
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon

Fidgit (Tymora) (F)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Persistent:
(Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (23 moves)

Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Safeguard
Sludge Bomb
Tailwind
Taunt
Whirlwind
Wide Guard
Wish
Wonder Room

Venonat (Sehanine) (F)
Nature: Modest (Attack reduced by *; Sp. Attack raised by *)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (18 moves):

Agility
Confusion
Disable
Foresight
Giga Drain
Hidden Power (Ground, 7 BP)
Leech Life
Poisonpowder
Psybeam
Psychic
Signal Beam
Skill Swap
Sleep Powder
Sludge Bomb
Solarbeam
Stun Spore
Supersonic
Tackle

Poliwag (Istishia) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 78 (-)
Evasion reduced by 10%
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Attacks (18 moves):

Body Slam
Bubble
Bubblebeam
Dive
Doubleslap
Encore
Endeavor
Endure
Haze
Hidden Power (Electric, 7 BP)
Hypnosis
Ice Beam
Rain Dance
Refresh
Scald
Toxic
Water Gun
Water Sport

Dusclops (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 21 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 4/9
MC: 0
DC: N/A

Ability:
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (26 moves):

Astonish
Bind
Confuse Ray
Destiny Bond
Disable
Fire Punch
Foresight
Gravity
Ice Beam
Ice Punch
Imprison
Hex
Leer
Memento
Night Shade
Ominous Wind
Protect
Pursuit
Shadow Punch
Shadow Sneak
Skill Swap
Substitute
Taunt
Thunderpunch
Trick Room
Will-O-Wisp

Ninjask (Erevan) (M)
Nature: Adamant (Attack raised; Sp. Attack lowered)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 1/5

Abilities:
Speed Boost
(Passive): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator (DW Locked) (Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (22 moves):

Aerial Ace
Bug Bite
Bug Buzz
Double Team
Endure
Facade
Faint Attack
False Swipe
Fury Cutter
Fury Swipes
Gust
Harden
Leech Life
Mind Reader
Night Slash
Protect
Sand-attack
Scratch
Screech
Substitute
Swords Dance
Toxic


Legendary Pokémon


Regirock (N)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 2
DC: 5/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (UNLOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Attacks (51 moves):

Ancientpower
Block
Body Slam
Brick Break
Bulldoze
Charge Beam
Counter
Curse
Defense Curl
Dig
Double-edge
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Punch
Focus Punch
Gravity
Hammer Arm
Headbutt
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Lock-On
Mega Kick
Mega Punch
Mimic
Protect
Rest
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Sandstorm
Selfdestruct
Shock Wave
Smack Down
Stomp
Stone Edge
Substitute
Sunny Day
Superpower
Thunder Wave
Thunderpunch
Toxic
Zap Cannon

Registeel (N)
Nature: Brave (Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats

HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 0/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (46 moves):

Aerial Ace
Body Slam
Brick Break
Bulldoze
Charge Beam
Counter
Curse
Double-edge
Dynamicpunch
Earthquake
Endure
Explosion
Facade
Flash Cannon
Focus Blast
Focus Punch
Gravity
Hammer Arm
Hidden Power (Grass, 7 BP)
Hone Claws
Ice Punch
Iron Defense
Iron Head
Metal Claw
Mimic
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Tomb
Safeguard
Sandstorm
Selfdestruct
Shadow Claw
Shock Wave
Stomp
Substitute
Sunny Day
Superpower
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Toxic
Zap Cannon

Regice (N)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (UNLOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Attacks (28 moves):

Ancientpower
Blizzard
Block
Counter
Curse
Endure
Explosion
Flash Cannon
Focus Blast
Frost Breath
Gravity
Hail
Hidden Power (Fire, 7 BP)
Ice Beam
Icy Wind
Mud-slap
Rain Dance
Rock Polish
Safeguard
Signal Beam
Shock Wave
Stomp
Superpower
Thunder
Thunder Wave
Thunderbolt
Toxic
Zap Cannon

Phione (N)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 69 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Ability:
Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks (11 moves):

Bubble
Water Sport
Charm
Supersonic
Bubblebeam

Ancientpower
Bounce
Signal Beam

Hidden Power (Electric, 7 BP)
Ice Beam
Grass Knot


Neglected Pokémon



Privatyke (Valkur) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class:
Weight Class:
Base Rank Total:

EC: 5/6
MC: 1
DC: 1/5

Abilities:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:

Arm Thrust
Bubble
Bulk Up
Chip Away
Drain Punch
Ice Punch
Rock Slide
Smokescreen
Substitute
Swagger
Waterfall
Wrap
Yawn

Zoroark [Malar] (M)
Nature: Modest (Attack reduced by *; Special Attack raised by *).
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class:
Weight Class:
Base Rank Total:

EC: 6/6
MC: 0

Abilities:

Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:

Counter
Dark Pulse
Dig
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Fury Swipes
Grass Knot
Leer
Nasty Plot
Pursuit
Scary Face
Scratch
Snarl
Taunt
U-turn

Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Vital Spirit: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

Attacks (20 moves):

Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Ice Punch
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
Thunderpunch

Shiallia (Sudowoodo) (F)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:
1
DC: 3/5

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (20 moves):

Block
Copycat
Counter
Defense Curl
Double-edge
Earthquake
Faint Attack
Fake Tears
Flail
Hammer Arm
Low Kick
Mimic
Rock Polish
Rock Slide
Rock Throw
Rollout
Selfdestruct
Stone Edge
Sucker Punch
Wood Hammer

Raichu (Anhur) (M)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC:
0
DC: 5/5

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (23 moves):

Agility
Charge Beam
Charm
Discharge
Double Team
Electro Ball
Encore
Fake Out
Growl
Hidden Power (Rock, 7 BP)
Light Screen
Nasty Plot
Protect
Quick Attack
Reflect
Slam
Sweet Kiss
Tail Whip
Thunder Wave
Thunderbolt
Thundershock
Toxic
Wish

Pikachu (Isis) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 5/5

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (21 moves):

Agility
Charm
Discharge
Double Team
Electro Ball
Encore
Fake Out
Growl
Hidden Power (Rock, 7 BP)
Light Screen
Nasty Plot
Protect
Quick Attack
Reflect
Slam
Sweet Kiss
Tail Whip
Thunder
Thunder Wave
Thundershock
Toxic
Wish
 
Last edited:

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
SonofShadoo:

Approved. I've been denoting up and down natures by adjusting the star count and just noting a (+) or (-) next to it. If a star value fall below 1 or above 5, I mark it as *(-1) or *****(+1) .

Deck Knight:

Is a fine upstanding gent. Approved.

Rediamond:

Approved. I will edit in Sprites later.

zarator:

Approved.



This will be my last round of approvals for a couple of hours. See if you all can get some refs in the meantime.
 

Ice-eyes

Simper Fi
Trainer Name: Ice-eyes
Pokemon: Voodoom, Dragonite, Bronzong, Rotom, Togetic, Nidoran, Munchlax, Machop, Marshtomp
W/L/T: 0/0/0
Trainer Counter: 3

Backpack:
Rotom Oven

Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries


Dragonite(*) [Black Skull] (Female)
Nature: Naive (+Spe, -SpD, +10% Accuracy)

Type: Dragon
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

Moves:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage
Safeguard
Roost
Hurricane

Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)

Thunderbolt(*)
Flamethrower(*)
Surf(*)
Reflect
Light Screen


Bronzong(*) [Reflex]
Nature: Sassy

Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank3
SpD: Rank 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)

Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
Solarbeam
Reflect
Light Screen
Protect
Shadow Ball

Housewife [Rotom]
Nature: Modest (+Special Attack, -Attack)

Type: Ghost / Electric

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91

MC: 1

Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex

Pain Split
Signal Beam
Sucker Punch

Will-O-Wisp
Thunderbolt
Light Screen
Reflect


Togekiss [Yoko] (Female)

Nature: Modest (+SpA, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9 / 9
MC: 4
DC: 3 / 5

Attacks:
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Thunder Wave
Grass Knot
Protect
Reflect
Hyper Beam
Endure

Nidorino [Priam] (♂)

Nature: Naive (-SpD, +Spe)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground).
Hustle (DW-UNLOCKED): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 8 / 9
MC: 5
DC: 5 / 5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Head Smash
Endure

Ice Beam
Thunderbolt
Sludge Bomb
Protect
Dig
Reflect


Munchlax (Berlusconi) [M]
Nature: Brave (+Atk, -Spe)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 3 / 6
MC: 0
DC: 3 / 5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW - LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch

Counter
Pursuit
Zen Headbutt
Double-Edge
Endure

Earthquake
Surf
Flamethrower
Focus Punch
Solarbeam
Protect
Rock Slide


Machoke (Swaggernegger) [M]
Nature: Brave [+Atk, -Spe, -10% Evasion]
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 8 / 9
MC: 1
DC: 4 / 5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Encore
Ice Punch
ThunderPunch

Fire Blast
Payback
Protect
Light Screen
Endure
Substitute
Focus Punch
Dig
Metronome


Marshtomp [Rick] (M)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW - LOCKED) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 42 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4 / 9
MC: 0
DC: 1 / 5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud-Sport
Protect
Earthquake
Endeavor

Counter
Mirror Coat
Yawn

Ice Beam
Surf
Dig
Endure


Embirch [Chives] (Male)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis

Counter
Revenge
Aromatherapy

Will-O-Wisp
Flamethrower
Protect
Endure
 
Trainer Name: Venser
Pokemon: Darmanitan, Cyclohm, Stratagem, Arghonaut, Scyther, Golurk, Porygon2, Deino, Metang, Gabite, Breloom, Revenankh, Cranidos, Scylar, Gligar, Rotom, Scraggy, Scratchet, Ivysaur, Dragonair, Pilcowatt, Colloshale, Voodoll, Litwick, Nidoran♂

[scylar]
[scratchet]
[colloshale][voodoll]



W/L/T:
26 | 9 | 0
Trainer Counters: 38

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Ref Tokens: 6
Business Tokens: 0
Battle Points: 2

Battles:

Vs. Dummy007
Vs. Kaxtar
[URL
Vs. Darkamber8828





Role Play
ASB Tourney 1 [won round 1]
Battle Subway Challenge

Battle Hall Challenge
CLIFF OF THUNDER with shadowbone66

Reffing:




Pokemon Team:

Darmanitan(*) [Daredevil] (♀)
Nature:
Adamant (+ * to Attack, - * to Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95

EC: 6/6
MC: 8
DC: 5/5


Abilities:
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW): (Can be enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Cheer Up*
Encore*
Hammer Arm*
Sleep Talk*
Take Down*
Yawn*
Nitro Charge*
U-Turn*
Will-O-Wisp*
Flare Blitz
Earthquake
Rock Slide

Cyclohm* [Swells] (♀)
Nature: Lonely (+ Attack, - Defense)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 3 (+)
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 2
DC: 5/5


Attacks:
Whirlwind*
Bide*
Weather Ball*
Double Hit*
Tackle*
Growl*
Leer*
Thundershock*
Charge*
Rain Dance*
Twister*
Double Hit*
Slack Off
Gale (Hurricane)
Tri Attack

Dragon Dance*
Hydro Pump*
Dragon Rush*

Draco Meteor

Wild Charge*
Thunder*
Flamethrower*
Aerial Ace*
Thunder Wave*
Thunderbolt
Heal Bell
Outrage
Earthquake
Power Gem

Stratagem* [Rube] (♀)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Nature: Modest (+ SpA, - Attack)

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW) (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moves:
Giga Drain*
Weather Ball*
Vacuum Wave*
Tackle*
Defense Curl*
Rollout*
Rock Blast*
Disable*
Acupressure*
Mud Shot*
Power Gem*
Rock Polish*
Flamethrower*
Shadow Ball*
Volt Change*
Energy Ball*
Ancientpower*
Earth Power*
Head Smash*
Substitute
Electra Ball

Arghonaut [Matey] (♂)
Nature: Adamant (+* to Attack, -* to Sp.Atk)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 6/6
MC: 2
DC: 5/5

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

Moves:
Bubble*
Smokescreen*
Yawn*
Wrap*
Arm Thrust*
Cross Chop
Constrict
Aqua Jet
Taunt
Revenge
Focus Punch

Recover*
Bulk Up*
Drain Punch*
Ice Punch

Taunt*
Toxic*
Waterfall*


Slowpoke [Paul] (Male)
Nature: Sassy
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Oblivious (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.

Ability 2: Own Tempo (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

Ability 3: Regenerator (Innate, DW, Dormant)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Zen Headbutt
Me First
Mud Sport

Surf
Psychic
Calm Mind
Scald
Waterfall

Ice Punch

Golurk [Troll] (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 100
Atk: Rank 6 +
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 46.75 (-)

EC:
6/6
MC: 14
DC: 5/5


Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*
Rock Slide

Porygon2 [Triple Threat] (Genderless)

Nature: Modest (+1 * to Special Attack, -1 * to Attacl)

Type:
Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:

Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: Rank 2 -
Def: Rank 3
SpA: Rank 5 +
SpD: Rank 3
Spe: 60

EC: 6/9
MC: 1
DC: 4/5

Attacks:
Conversion
Conversion 2
Tackle
Sharpen
Psybeam
Agility
Recover
Tri Attack
Discharge
Magic Coat

Ice Beam
Charge Beam
Thunderwave
Psychic
Shadow Ball

Deino [Hageshii] (♂)

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type:
Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 32 (-15%)

EC:
2/9
MC: 2
DC: 1/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Dragon Tail
Toxic

Beldum [LANDMASTER] (Genderless)

Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)

Type: Steel / Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW) (Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

EC:
4/9
MC: 1
DC: 1/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash

Earthquake

Headbutt
Iron Head
Iron Defense
Zen Headbutt

Gabite[Kain] (*) (M)
Nature: Adamant (+Atk, -SpA)

Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

EC: 8/9
MC: 1
DC: 2/5

Stats:

Gabite
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dual Chop
Dragon Rush

Outrage(*)
Rock Climb(*)
Iron Head(*)

Earthquake(*)
Roar(*)
Dig(*)
Draco Meteor

Breloom [Turtle] (♂)
Nature: Adamant (+ * to Attack, -* from Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Mach Punch
Counter

Seed Bomb
Drain Punch
Focus Punch
Synthesis
Wake-up Slap

Bullet Seed
Substitute
Swords Dance
Stone Edge
Facade
ThunderPunch

Revenankh [Umbra] (♀)

Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 55.25 (-15%)

MC: 4
DC: 2/5

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight

Counter
Destiny Bond
Hex

Focus Punch
Drain Punch
Toxic
Taunt

Cranidos (Pachycephalosaurus) (♀)

Nature: Quiet (+ Special Attack; Speed divided by 1.15 and +5% to opponents' attacks)

Type: Rock (Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).)

Stats: 67 / 125 / 40 / 30 / 30 / 58
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (58 / 1.15)

EC: 1/6
MC: 2
DC: 1/5

Ability:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Iron Head

Ice Beam
Thunderbolt
Stone Edge

Scylar [Vanilluber] (♀)

Nature: Hasty ((Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 104.65 (+)

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Counter

Blizzard
Double Team
Acrobatics

Rose [Gliscor] (♂)
Nature: Impish (+1 Defense, -1 Special Attack)

Type:
Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 7
DC: 5/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Thunder Fang
Ice Fang
Fire Fang

Counter
Night Slash
Cross Poison

Earthquake
Acrobatics
Taunt
Toxic
Stone Edge

Nickleback [Rotom] (♂)
Nature: Calm (+ Special Defense, - Attack)

Type:
Ghost / Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91

MC: 3

Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex

Toxic
Will-O-Wisp
Light Screen

Scrafty [Ghetts] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Ice Punch
Drain Punch
Zen Headbutt

Taunt
Bulk Up
Dragon Tail

Scratchet [Boomerang] [M]

Nature: Serious (no change)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40

EC:
0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Yawn
Stealth Rock

Toxic
Return
Brick Break

Shiftry [LOCKE] (M)

Nature: Serious (No changes)

Type: Grass / Dark
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 80

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Wicked Thief: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [Dream World]

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Extrasensory
Fake Out
Torment
Razor Wind
Explosion
Faint Attack
Leaf Tornado
Pound
Nasty Plot
Razor Leaf

Bullet Seed
Quick Attack
Leech Seed

Dig
Swords Dance
Sunny Day
Rock Slide

Dragonair [Soba] (Male)

Nature: Lonely (+ Attack, - Defense)

Type: Dragon
Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate)
: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70

EC:
7/9
MC: 2
DC: 3/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Extremespeed
Dragon Rush
Light Screen

Waterfall
Thunderbolt
Fire Blast
Surf
Rain Dance

Krilowatt [Keisha] [M]

Nature: Lonely (+ Attack, - Defense)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105


EC: 6/6
MC: 4
DC: 3/5

Attacks:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Imprision
Confuse Ray
Aqua Jet

Counter
Mirror Coat
Signal Beam

Wild Charge
Scald
Ice Beam
Earthquake

Colloshale [Florist] (♂)

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Water Spout
Earth Power
Sucker Punch

Payback
Taunt
Earthquake

Voodoll [Tenderheart] (♂)

Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 60 / 55 / 50 / 65 / 50 / 70

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (70/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Perish Song
Snatch
Counter

Rock Slide
Return
Psychic

Litwick [//ice] (♀)

Nature: Modest (+ Special Attack, - Attack)

Type: Ghost / Fire
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Sunny Day
Solarbeam
Shadow Ball

Nidoran♂ [HULK] (♂)

Nature: Rash (+ Special Attack, - Special Defense)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Head Smash

Ice Beam
Thunderbolt
Sludge Bomb
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Trainer Name: DF44


"And now it begins..."
Credit to PurplePablo

[jump=Pokemon]Pokemon:[/jump] [jump=Archeops]Archeops[/jump] ~ [jump=Sunflora]Sunflora[/jump] ~ [jump=Rapidash]Rapidash[/jump] ~ [jump=Zoroark]Zoroark[/jump] ~ [jump=Cofagrigus]Cofagrigus[/jump] ~ [jump=Makuhita]Makuhita[/jump] ~ [jump=Hydreigon]Hydreigon[/jump] ~ [jump=Porygon-Z]Porygon-Z[/jump] ~ [jump=Chingling]Chingling[/jump] ~ [jump=Magneton]Magneton[/jump] ~ [jump=Voodoom]Voodoom[/jump] ~ [jump=Cubone]Marowak[/jump] ~ [jump=Duosion]Duosion[/jump] ~ [jump=Chandelure]Chandelure[/jump] ~ [jump=Camerupt]Camerupt[/jump] ~ [jump=Ludicolo]Ludicolo[/jump] ~ [jump=Remoraid]Remoraid[/jump] ~ [jump=Gigalith]Gigalith[/jump] ~ [jump=Ninetales]Ninetales[/jump] ~ [jump=Azumarill]Azumarill[/jump] ~ [jump=Seaking]Seaking[/jump] ~ [jump=Pyroak]Flarelm[/jump] ~ [jump=Relicanth]Relicanth[/jump] ~ [jump=Fidgit]Breezi[/jump] ~ [jump=Sawsbuck]Deerling[/jump] ~ [jump=Syclant]Syclar[/jump] ~ [jump=Vespiquen]Combee[/jump] ~ [jump=Cherrim]Cherubi[/jump] ~ [jump=Exeggutor]Exeggcute[/jump] ~ [jump=Kingdra]Seadra[/jump] ~ [jump=Delcatty]Skitty[/jump] ~ [jump=Cinccino]Minccino[/jump] ~ [jump=Mandibuzz]Vullaby[/jump] ~ [jump=Tomohawk]Scratchet[/jump] ~ [jump=Politoed]Politoed[/jump] ~ [jump=Grumpig]Grumpig[/jump] ~ [jump=Beedrill]Beedrill[/jump] ~ [jump=Manectric]Manectric[/jump] ~ [jump=Luxray]Luxray[/jump] ~ [jump=Walrein]Walrein[/jump] ~ [jump=Raticate]Raticate[/jump] ~ [jump=Ledian]Ledian[/jump] ~ [jump=Swalot]Swalot[/jump] ~ [jump=Swoobat]Swoobat[/jump] ~ [jump=Mightyena]Mightyena[/jump] ~ [jump=Klinklang]Klinklang[/jump] ~ [jump=Probopass]Probopass[/jump] ~ [jump=Primeape]Primeape[/jump] ~ [jump=Gulpin]Gulpin[/jump] ~ [jump=Alomomola]Alomomola[/jump]

[jump=Gym]Gym Pokemon:[/jump] [jump=Emolga]Emolga[/jump] ~ [jump=Electivire]Electivire[/jump] ~ [jump=Rotom-F]Rotom-F[/jump] ~ [jump=Cyclohm]Cyclohm[/jump] ~ [jump=Eelektross]Eelektross[/jump] ~ [jump=Krillowatt]Krillowatt[/jump] ~ [jump=Lanturn]Lanturn[/jump]

Backpack:

1x Oran Berry
7x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Jacoba Berry
10x Lum Berry

1x Electirizer
1x Link Cable
3x Magnet
2x Charcoal
1x Thick Club
1x Leftovers
4x Expert Belt
1x Rotom Wash Washer
1x Rotom Heat Toaster
1x Rotom Frost Fridge
1x Rotom Spin Fan
1x Rotom Cut Mower
6x EXP Share
1x Lucky Egg
1x Eviolite
1x Pure Incense
1x Sun Stone
1x Sea Incense
1x Water Stone
1x Everstone
2x Rare Candy
1x Light Clay
1x Water Gem
1x Ground Gem
1x Dusk Stone


Twisted Matrix
Whenever the holder uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the holder's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the holder doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost.​


Scythe of Northern Storms
Raises the power of Ice-type and Flying-type moves by (8), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally.​


Torch of Light
Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.​


Admiral's Cap
Raises the base power of Water-type and Fighting-type moves by (6), the threat generated by the holder by 100%, and reduces the energy cost of Recover by (2) when used on the holder by itself.​
1x Max Revive
2x Ether
14x Heal Ball
10x Net Ball
16x Sport Ball

Glyph of Fiery Dance
Raises the secondary effect chance of Fiery Dance to 100%
Glyph of Flamethrower
Lowers the threat generated by Flamethrower by 50%
Glyph of Earth Power
Reduces the energy cost of Earth Power by 1
Glyph of Recover
Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
Glyph of Meteor Mash
Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
Glyph of Signal Beam
Raises the base power of Signal Beam by (2).
Glyph of Agility
Causes Agility to lower overall threat by 30% in addition to its base effect.
Glyph of Tri Attack
Raises the base power of Tri Attack by (2) and the effect chance by an overall flat 20%.
Glyph of Thunder Wave
Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
Glyph of Ice Beam
Lowers the threat generated by Ice Beam by 50%
Glyph of Reflect
Causes Reflect to affect the entire team instead of three Pokémon only
Glyph of Ice Shard
Raises the base power of Ice Shard by 4 and its energy cost by 3.
Glyph of Icy Wind
Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
Glyph of X-Scissor
Raises the power of X-Scissor by (2).
Glyph of Icicle Spear
Reduces the energy cost of Icicle Spear by (2) and raises its critical hit rate by (1).
Fuse Badge [Electric | Leader]
Wing Badge [Flying]
Wave Badge
Tomb Badge


Currency Counters: 140 CC
Universal Counters: 6.4 UC
Valor Counters: 20 VC
Badges of Valor: 3

MATCHES:
Battle Slot 1 Link: -
Battle Slot 2 Link: -
Battle Slot 3 Link: -
Tournament Link: -
RP Links: Pike Thread ; Hall Thread ; Arcade Thread ; Castle Thread
Gym Link (Owner of the Fuse Badge): N/A

[a]Gym[/a]Gym Team:

[a]Emolga[/a]

Boltair (F)

Nature: Mild
+1 SpA, -1 Def

Type: Electric / Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Static / Motor Drive [DW]
Static (Passive):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Motor Drive (Passive) [DW]:
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: 3
Def: 1 [-]
SpA: 4 [+]
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks [53 - Movepool Complete]:
Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge


[a]Electivire[/a]

Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Motor Drive / Vital Spirit [DW]
Motor Drive (Passive):
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..

Vital Spirit (Passive) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [98 - Movepool Complete]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon



Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Ice / Electric
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 4 (2.3 M)
Weight Class: 5 (100.03 KG)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [53 - Movepool Complete]:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp


[a]Cyclohm[/a]

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust / Static / Overcoat [DW]
Shield Dust (Passive):
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static (Passive):
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat (Passive) [DW]:
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 4
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [85 - Movepool Complete]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


[a]Eelektross[/a]

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [65 - Movepool Complete]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon


[a]Krillowatt[/a]

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Trace / Magic Guard / Shell Armour [DW]
Trace (Trigger):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Magic Guard (Passive):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armour (Passive) [DW]:
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks [53]:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Me First
Metronome
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam
Whirlpool

Blizzard
Dive
Double Team
Earthquake
Endure
Flash
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall
Whirlpool

Earth Power
Helping Hand
Icy Wind
Sleep Talk


[a]Lanturn[/a]

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]
Volt Absorb (Passive):
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate (Toggled):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (Passive) [DW]:
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [44]:
Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

Agility
Amnesia
Mist
Psybeam
Whirlpool

Blizzard
Brine
Dive
Double Team
Hidden Power (Grass, 7)
Ice Beam
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunder
Thunderbolt
Toxic
Volt Switch

Bounce
Endure
Heal Bell
Icy Wind
Sucker Punch


[a]Pokemon[/a]Other Pokémon:

[a]Archeops[/a]

Rawk (M)

Nature: Mild
+1 SpA, -1 Def

Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Defeatist
Defeatist (Trait):
The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 [-]
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks [51]:
Acrobatics
Agility
AncientPower
Crunch
Double Team
DragonBreath
Dragon Claw
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing

Aerial Ace
Bulldoze
Dig
Dragon Tail
Earthquake
Focus Blast
Hone Claws
Protect
Rest
Roar
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Aqua Tail
Bounce
Heat Wave
Outrage
Roost
Sky Attack
Stealth Rock
Tailwind


[a]Sunflora[/a]

Sol (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Chlorophyll / Solar Power / Early Bird [DW]
Chlorophyll (Passive):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power (Passive):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird (Passive) [DW]:
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Stats:
HP: 100
Atk: Rank 2 [-]
Def: Rank 2
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks [38]:
Absorb
Bullet Seed
Double-Edge
Endeavor
Giga Drain
GrassWhistle
Growth
Ingrain
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Petal Dance
Pound
Razor Leaf
Seed Bomb
Sunny Day
Synthesis
Worry Seed

Bide
Encore
Helping Hand
Leech Seed
Morning Sun
Nature Power

Double Team
Endure
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Safeguard
Sludge Bomb
SolarBeam
Substitute
Toxic

Earth Power


[a]Rapidash[/a]

Sparklez (F)

Nature: Rash
+1 SpA, -1 SpD

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities: Run Away / Flash Fire / Flame Body [DW]
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body (Passive) [DW]:
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [26]:
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Growl
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip

Double Kick
Horn Drill
Hypnosis
Low Kick
Morning Sun

Flamethrower
Protect
Substitute
Sunny Day
Wild Charge
Will-O-Wisp

Heat Wave


[a]Zoroark[/a]

Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion (Passive): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


Stats:

Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Agility
Faint Attack
Fake Tears
Fury Swipes
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
Torment

Counter
Dark Pulse
Detect
Extrasensory
Snatch
Sucker Punch

Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Hone Claws
Roar
Shadow Ball
Substitute
U-Turn

Total moves: 28


[a]Cofagrigus[/a]

Cofagrigus [Cizin] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy (Passive): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

Cofagrigus
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Curse
Destiny Bond
Disable
Grudge
Guard Split
Haze
Hex
Mean Look
Night Shade
Ominous Wind
Power Split
Protect
Scary Face
Shadow Ball
Will-O-Wisp

Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Double Team
Energy Ball
Grass Knot
Hidden Power (Fighting, 7)
Hyper Beam
Psychic
Rest
Safeguard
Swagger
Substitute
Telekinesis
Thief
Toxic
Trick Room

Magic Coat
Pain Split

Total moves: 40


[a]Makuhita[/a]

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Revenge
Wide Guard

Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Frustration
Hidden Power (Grass, 7)
Low Sweep
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Smack Down
Strength
Substitute
Sunny Day
Surf
Swagger
Toxic
Whirlpool
Work Up

Body Slam
Captivate
Double-Edge
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Refresh
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch
Vacuum Wave

Total Moves: 84


[a]Hydreigon[/a]

Teresa (F)

Nature: Hasty
+15% Speed, +15% Accuracy, -1 Def

Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 [-]
SpA: Rank 5
SpD: Rank 3
Spe: 113 [+]
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks [60]:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Acrobatics
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power (Grass, 7)
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn

Aqua Tail
Draco Meteor
Heat Wave
Iron Tail
Roost
Signal Beam
Sleep Talk
Snore
Spite
Superpower
Tailwind
Uproar
Zen Headbutt


[a]Porygon-Z[/a]

Duckbot (N/A)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Adaptability / Download / Analytic [DW]
Adaptability (Passive):
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Download (Passive):
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (Passive) [DW]:
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [52]:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Blizzard
Charge Beam
Double Team
Flash
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psychic
Psyshock
Rain Dance
Rest
Round
Shadow Ball
Sleep Talk
SolarBeam
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Bide
Dark Pulse
Electroweb
Endure
Foul Play
Icy Wind
Pain Split
Swift
Trick


[a]Cubone[/a]

Marowak [Fibula] (M)
Nature: Adamant (+Atk ; -Sp.Atk)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor (DW) (Passive): This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bone Club
Bone Rush
Bonemerang
Double-Edge
Endeavor
Focus Energy
Growl
Headbutt
Leer
Rage
Tail Whip

Belly Drum
Detect
Double Kick
Iron Head
Perish Song

Earthquake
Endure
Hidden Power (Ground, 7)
Protect
Smack Down

Earth Power
Fire Punch
Ice Punch

Total Attacks: 24


[a]Chingling[/a]

Chingling [Notredame] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Confusion
Entrainment
Growl
Last Resort
Uproar
Wrap

Disable
Dream Eater
Future Sight
Hypnosis
Recover
Wish

Grass Knot
Light Screen
Psychic
Psyshock
Shadow Ball
Snatch
Taunt
Thunder Wave
Torment

Signal Beam

Total Moves: 23


[a]Magneton[/a]

Magneton [Paul] (N/A)
Nature: Timid (+1 Spe, +11% Accuracy, -1 Atk)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Discharge
Electro Ball
Gyro Ball
Lock-On
Magnet Bomb
Magnet Rise
Metal Sound
Mirror Shot
Screech
Sonicboom
Spark
Swift
Supersonic
Tackle
ThunderShock
Thunder Wave
Tri-Attack
Zap Cannon

Double Team
Flash Cannon
Hyper Beam
Light Screen
Protect
Rain Dance
Reflect
Substitute
Thunderbolt
Volt Switch

Bide
Endure
Magic Coat
Recycle
Signal Beam
Sleep Talk

Total Moves: 34


[a]Voodoom[/a]

Voodoom [Puppet] (M)
Nature: Modest (+Sp.Atk , -Atk)
Type:
Fighting/Dark: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Voodoom
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Astonish
Aura Sphere
Charge
Copycat
Dark Pulse
Follow Me
Grudge
Mimic
Night Slash
Pain Split
Pin Missile
Revenge
Spite
Wrap

Focus Punch
Mach Punch
Psycho Cut
Shock Wave
Snatch

Hidden Power (Rock, 7)
Protect
Taunt
Torment
Toxic

Total Moves: 24


[a]Chandelure[/a]

Chandelure [Éget] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Passive): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Astonish
Confuse Ray
Curse
Ember
Fire Spin
Flame Burst
Hex
Imprison
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Shadow Ball
Smog
Will-O-Wisp

Acid
Acid Armour
Clear Smog
Endure
Heat Wave

Calm Mind
Double Team
Embargo
Fire Blast
Flamethrower
Hidden Power [Electric, 7]
Hyper Beam
Incinerate
Protect
Psychic
Rest
Safeguard
Solarbeam
Substitute
Swagger
Taunt
Telekinesis
Toxic

Dark Pulse
Sleep Talk

Raid Only:
- Shadow Mend

Move Total: 42


[a]Camerupt[/a]

Camerupt [Tüzelés] (F)
Nature: Quiet (+1 SpAtk ; -15% Spe [Flat 10% Eva Drop]

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW) (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
DC: 5/5

Amnesia
Curse
Double-Edge
Earthquake
Earth Power
Ember
Eruption
Fissure
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down

Endure
Heat Wave
Stockpile
Swallow
Yawn

Fire Blast
Hidden Power [Electric, 7]
Protect
Rest
Stone Edge
Substitute
Sunny Day
Sleep Talk

Move Total: 29


[a]Duosion[/a]

Duosion [Meiosis] (F)
Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) (Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 7/9
MC: 2
DC: 3/5

Charm
Endeavor
Future Sight
Hidden Power (Flying, 7)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch

Acid Armor
Confuse Ray
Imprison
Night Shade
Trick

Energy Ball
Gyro Ball
Protect
Shadow Ball
Substitute

Move Total: 21


[a]Ludicolo[/a]

Ludicolo [Tango] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 12

Abilities:

Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Passive): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW) (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 9/9
MC: 1
DC: 5/5

Absorb
Astonish
Bubblebeam
Energy Ball
Fake Out
Fury Swipes
Growl
Hydro Pump
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Thief
Uproar
Water Sport
Zen Headbutt

Counter
Giga Drain
Leech Seed
Razor Leaf
Synthesis
Water Gun

Brick Break
Double Team
Endure
Focus Blast
Grass Knot
Hidden Power (Ground, 7)
Hyper Beam
Ice Beam
Protect
Scald
Solarbeam
Substitute
Surf
Toxic

Drain Punch
Hyper Voice
Icy Wind
Seed Bomb
ThunderPunch

Total Moves: 42


[a]Remoraid[/a]

Remoraid [Verne] (M)
Nature: Quiet (+1 SpA ; -15% Spe [Flat 10% Eva Drop])

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Passive) (DW): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

[box]Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)[/box]

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 1
DC: 1/5

Aurora Beam
BubbleBeam
Bullet Seed
Focus Energy
Hydro Pump
Hyper Beam
Lock-On
Psybeam
Signal Beam
Soak
Water Gun
Water Pulse

Acid Spray
Flail
Haze
Rock Blast
Water Spout

Fire Blast
Ice Beam
Protect
Scald
Substitute

Total Moves: 22


[a]Gigalith[/a]

Gigalith [Ore] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 100
Atk: 6 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 25
Size Class: 4
Weight Class: 6

Abilities:

Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW) (Passive): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

EC: 9/9
MC: 0
DC: 5/5

Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle

Autotomize
Gravity
Lock-On
Heavy Slam
Rock Tomb

Earthquake
Protect
Rock Polish
Substitute
Toxic

Earth Power
SuperPower

Total Moves: 26


[a]Ninetales[/a]

Ninetales [Novem] (F)
Nature: Modest (+1 Spa, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 100
Size Class: 2
Weight Class: 2

Abilities:

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW) (Trigger): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

EC: 6/6
MC: 0
DC: 5/5

Confuse Ray
Ember
Extrasensory
Faint Attack
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Grudge
Hex
Imprison
Inferno
Nasty Plot
Quick Attack
Roar
Safeguard
Tail Whip
Will-O-Wisp

Disable
Energy Ball
Heat Wave
Psych Up
Spite

Dig
Hidden Power [Electric ; 7]
Protect
Substitute
Toxic

Raid Only:
Shadow Mend
Dispel

Total Moves: 28


[a]Azumarill[/a]

Azumarill [Vellamo] (Female)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW) (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+) [+5% Acc]
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Aqua Ring
Aqua Tail
Bounce
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport

Encore
Perish Song
Refresh
Sing
Soak

Brick Break
Light Screen
Protect
Substitute
Surf

Ice Punch

Total Moves: 30


[a]Seaking[/a]

Seaking [Dahlia] (Female)
Nature: Modest (+1 SpA ; -1 Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
LightningRod (DW) (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 68
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Agility
Aqua Ring
Flail
Fury Attack
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Soak
Supersonic
Tail Whip
Water Pulse
Water Sport
Waterfall

Body Slam
Hydro Pump
Mud Shot
Psybea,
Signal Beam

Hidden Power [Electric, 7]
Ice Beam
Protect
Substitute
Surf

Total moves: 23


[a]Pyroak[/a]

Flarelm [Blazing Inpachi] (M)
Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Passive): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4

EC: 8/9
MC: 0
DC: 3/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis

Aromatherapy
Blaze Kick
Counter
DragonBreath
Water Sport

Double Team
Flamethrower
Grass Knot
Light Screen
Protect

Total Moves: 21


[a]Relicanth[/a]

Relicanth [Era] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (DW) (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

HP: 110
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2

EC: N/A
MC: 0
DC: 0/5

Attacks:
Harden
Head Smash
Rock Tomb
Tackle
Water Gun
Yawn

Amnesia
Aqua Tail
Brine
Magnitude
Zen Headbutt

Earthquake
Protect
Safeguard
Substitute
Waterfall

Total Moves: 16


[a]Fidgit[/a]

Multitask (F)

Nature: Serious
-

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Persistent / Vital Spirit / Prankster [DW]
Persistent (Passive):
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [28]:
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Rapid Spin
Razor Wind
Tailwind
Whirlwind
Wide Guard
Wonder Room

Entrainment
Follow Me
Heal Pulse
Me First
Wish

Double Team
Earthquake
Hidden Power (Ground, 7)
Light Screen
Taunt

Drill Run


[a]Sawsbuck[/a]

Deerling [Charles] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW) (Passive): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

HP: 90
Atk: Rank 3 [+]
Def: Rank 2
SpA: Rank 1 [-]
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 1
DC: 4/5

Aromatherapy
Camouflage
Charm
Double-Edge
Double Kick
Energy Ball
Growl
Faint Attack
Jump Kick
Leech Seed
Nature Power
Sand-Attack
Solarbeam
Tackle
Take Down

Agility
GrassWhistle
Odor Sleuth
Synthesis
Worry Seed

Double Team
Protect
Return
Safeguard
Sunny Day
Wild Charge

Bounce

Total Moves: 24


[a]Syclant[/a]

Syclar [Beira, the Queen of Winter] (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats


HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 2/5

Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks

Bug Bite
Bug Buzz
Focus Energy
Fury Attack
Hail
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor

Counter
Earth Power
Tail Glow
Silver Wind
Spikes

Blizzard
Double Team
Frost Breath
Protect
Solarbeam
Substitute
Venoshock

Total Attacks: 25

Raid Only:
Holy Shock
Holy Blade


[box]Holy Shock: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

Holy Blade: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light[/box]


[a]Vespiquen[/a]

Nectar (F)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Honey Gather / Hustle [DW]
Honey Gather (Passive):
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Hustle (Toggle) [DW]:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 2
SpD: 2
Spe: 60 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 7
DC: 3/5

Attacks [12]:
Bug Bite
Bug Buzz
Gust
Sweet Scent

Air Cutter
Endeavor
Mud-Slap
Oninous Wind
Snore
String Shot
Swift
Tailwind


[a]Cherrim[/a]

Naturia Cherries (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Flower Gift
Flower Gift (Passive): This Pokemon's flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: N/A

Attacks [26]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Petal Dance
Sunny Day
Tackle
Take Down
Worry Seed

Aromatherapy
Heal Pulse
Healing Wish
Sweet Scent
Weather Ball

Double Team
Endure
Grass Knot
Hidden Power (Ground, 7)
Protect
Rest
Sleep Talk
SolarBeam
Substitute

Giga Drain


[a]Exeggutor[/a]

Coco (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Passive):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Harvest (Passive) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 6 [+]
SpD: 3
Spe: 47 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks [29]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Psyshock
Reflect
Seed Bomb
Sleep Powder
Stomp
Stun Spore
Uproar

Leaf Storm
Lucky Chant
Moonlight
Skill Swap
Synthesis

Endure
Grass Knot
Hidden Power (Ground, 7)
Light Screen
Protect
Psychic
SolarBeam
Toxic

Gravity
Mimic
Nightmare


[a]Kingdra[/a]

Harold (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Poison Point / Sniper / Damp [DW]
Poison Point (Toggle):
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Sniper (Passive):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Passive) [DW]:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 5
DC: 3/5

Attacks [19]:
Agility
Brine
Bubble
BubbleBeam
Focus Energy
Hydro Pump
Leer
SmokeScreen
Water Gun

Disable
Dragon Rage
Flail
Razor Wind
Signal Beam

Dragon Pulse
Ice Beam
Protect
Substitute
Surf


[a]Delcatty[/a]

Yin (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm / Normalize / Wonder Skin [DW]
Cute Charm (Passive):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize (Toggle):
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.

Wonder Skin (Passive) [DW]:
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks [22]:
Assist
Attract
Charm
Copycat
DoubleSlap
Faint Attack
Fake Out
Foresight
Growl
Sing
Tackle
Tail Whip

Helping Hand
Simple Beam
Sucker Punch
Wish
Zen Headbutt

Dig
Double Team
Protect
Rest
Substitute


[a]Cinccino[/a]

Yang (M)

Nature: Jolly
+15% Speed, +17% Accuracy, -1 SpA

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm / Technician / Skill Link [DW]
Cute Charm (Passive):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (Passive) [DW]:
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks [19]:
DoubleSlap
Encore
Growl
Helping Hand
Pound
Sing
Swift
Tail Slap
Tickle

Endure
Fake Tears
Flail
Mud-Slap
Tail Whip

Dig
Double Team
Protect
Substitute
U-Turn


[a]Mandibuzz[/a]

Buzzie (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Big Pecks (Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Overcoat (Passive):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Weak Armor (Toggle) [DW]:
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Attacks [28]:
Air Slash
Brave Bird
Dark Pulse
Defog
Embargo
Faint Attack
Flatter
Fury Attack
Gust
Leer
Mirror Move
Nasty Plot
Pluck
Punishment
Tailwind
Whirlwind

Fake Tears
Mean Look
Roost
Scary Face
Steel Wing

Fly
Protect
Substitute
Taunt
Torment
Toxic
U-Turn


[a]Tomohawk[/a]

Leo (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Scrappy / Prankster / Vital Spirit [DW]
Scrappy (Passive):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (Passive) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks [20]:
Bulk Up
Focus Energy
Fury Swipes
Harden
Hyper Voice
Rest
Roar
Rock Smash
Scratch
Work Up

Confuse Ray
Rapid Spin
Roost
Stealth Rock
Yawn

Double Team
Reflect
Rock Slide
Safeguard
Taunt


[a]Politoed[/a]

Gecko (M)

Nature: Modest
+1 Atk, -1 SpA

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Water Absorb / Damp / Drizzle [DW]
Water Absorb (Passive):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp (Passive):
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

Drizzle (Trigger) [DW]:
When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4 [+]
SpD: 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 2
DC: 1/5

Attacks [19]:
Body Slam
Bubble
BubbleBeam
DoubleSlap
Hypnosis
Perish Song
Rain Dance
Water Gun
Water Sport

Encore
Endeavor
Endure
Haze
Refresh

Double Team
Focus Blast
Protect
Psychic
Surf


[a]Grumpig[/a]

Grumpig [GRUMPus] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Grumpig
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 4
Base Rank Total: 18

Abilities:
Own Tempo (Passive): This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

EC: 6/6
MC: 0
DC 5/5

Attacks:
Bounce
Confuse Ray (*)
Magic Coat (*)
Odor Sleuth (*)
Power Gem
Psybeam (*)
Psych Up (*)
Psychic
Psywave (*)
Splash (*)

Extrasensory (*)
Future Sight (*)
Mirror Coat
Skill Swap
Zen Headbutt (*)

Energy Ball
Rest
Shadow Ball (*)
Shock Wave
Taunt (*)
Thunder Wave (*)

DynamicPunch
Fire Punch
Signal Beam

Total Moves: 24


[a]Beedrill[/a]

Beedrill [Trouser Snakes] (Male) (*)
Nature: Adamant

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

Beedrill
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW) (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

EC: 5/5
MC: 0
DC: 5/5

Attacks:
Bug Bite (*)
Focus Energy
Fury Attack
Harden
Poison Jab
Poison Sting (*)
Pursuit
Rage
String Shot (*)
Toxic Spikes
TwinNeedle

Acrobatics
Brick Break
Double Team
Protect
X Scissor

Drill Run
Endeavor

Total Moves: 18


[a]Manectric[/a]

Manectric [Sparky] (Male)
Nature: Modest (+1 Sp.Atk -1 Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
LightningRod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Minus (DW) (Passive): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Attacks:
Bite
Charge
Howl
Leer
Odor Sleuth
Quick Attack
Roar
Spark
Tackle
Thunder
Thunder Fang
Thunder Wave
Wild Charge

Crunch
Curse
Discharge
Electro Ball
Fire Fang
Flame Burst
Headbutt
Ice Fang

Double Team
Endure
Flamethrower
Hidden Power (Grass,7)
Light Screen
Protect
Shock Wave
Snarl
Substitute
Thunderbolt
Toxic
Volt Switch

Magnet Rise
Mud-Slap
Signal Beam

Total Moves: 36


[a]Luxray[/a]

Luxray [Shinxe] (F)
Nature: Adamant (+Atk - Sp.Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
Luxray
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Guts (DW) (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Tackle
Thunder Fang
Wild Charge

Double Kick
Fire Fang
Helping Hand
Ice Fang
Night Slash
Quick Attack

Double Team
Endure
Giga Impact
Iron Tail
Light Screen
Protect
Rest
Snarl
Substitute
Thunder Wave
Toxic
Volt Switch

Magnet Rise
Superpower

Total Moves: 32


[a]Walrein[/a]

Walrein [Snooker] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Type:
Water/Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body (Passive): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW) (Passive): This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Aurora Beam
Body Slam
Defense Curl
Defense Curl
Encore
Growl
Ice Ball
Powder Snow
Water Gun

Aqua Ring
Fissure
Rock Slide
Signal Beam
Yawn

Earthquake
Ice Beam
Rest
Substitute
Waterfall

Aqua Tail

Total Moves: 20


[a]Raticate[/a]

Raticate [Jerry] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

Raticate
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW) (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Assurance
Bite
Crunch
Focus Energy
Focus Energy
Hyper Fang
Pursuit
Quick Attack
Sucker Punch
Tackle
Tail Whip

Counter
Flame Wheel
Last Resort
Revenge
Reversal

Dig
Pluck
Taunt
U-Turn
Wild Charge

Zen Headbutt

Total Moves: 22


[a]Ledian[/a]

Ledian [Timothy] (Male)
Nature: Adamant (+Atk -Sp.Atk)

Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird (Passive) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist (DW) (Passive) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Stats:
Ledian
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 2/5

Moves:

Agility
Baton Pass
Bug Buzz
Comet Punch
Light Screen
Mach Punch
Reflect
Safeguard
Silver Wind
Supersonic
Swift
Tackle

Bide
Bug Bite
Drain Punch
Encore
Focus Punch

Acrobatics
Brick Break
Dig
Protect
Substitute
Toxic

Ice Punch
ThunderPunch

Total Moves: 24


[a]Swalot[/a]

Swalot [Homer J Simpson] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Liquid Ooze (Passive): This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Swalot
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Amnesia
Encore
Poison Gas
Pound
Sludge
Yawn

Acid Armour
Destiny Bond
Dream Eater
Pain Split
Smog

Giga Drain
Ice Beam
Protect
Rest
Shadow Ball
Sludge Wave

Counter

Total Moves: 18


[a]Swoobat[/a]

Swoobat [Fledermaus] (F)
Nature: Modest (+Sp.Atk -Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Toggle): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
Simple (DW) (Passive): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
Swoobat
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Air Cutter
Air Slash
Assurance
Attract
Calm Mind
Confusion
Gust
Heart Stamp
Imprison
Odor Sleuth

Charm
Helping Hand
Knock Off
Stored Power
Supersonic

Charge Beam
Energy Ball
Light Screen
Psychic
Reflect
Shadow Ball
Taunt

Total moves: 22


[a]Mightyena[/a]

Mightyena [Sam] (Male)
Nature: Adamant (Boosts ATK ; Decreases Sp.ATK)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie (DW) (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

Mightyena
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Bite
Crunch
Howl
Odor Sleuth
Roar
Sand Attack
Swagger
Tackle
Theif

Fire Fang
Ice Fang
Poison Fang
Sucker Punch
Thunder Fang

Payback
Protect
Substitute
Taunt
Torment

Total Moves: 19


[a]Klinklang[/a]

Klinklang [Rust] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed -10% Evasion)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Minus: (Passive): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Plus: (Passive): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW) (Passive): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Autotomize
Bind
Charge
Charge Beam
Discharge
Gear Grind
Hyper Beam
Lock On
Metal Sound
Mirror Shot
Screech
Shift Gear
Thundershock
Vicegrip
Zap Cannon

Flash Cannon
Protect
Rest
Sandstorm
Substitute
Thunderbolt
Toxic
Volt Switch

Gravity
Iron Defense
Magic Coat
Magnet Rise
Signal Beam
Sleep Talk

Total moves: 29


[a]Probopass[/a]

Probopass [Noro] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Steel: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) (Passive): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

Probopass
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 34 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Throw
Sandstorm
Spark
Tackle
Thunder Wave
Zap Cannon

Endure
Explosion
Head Smash
Magnitude
Stealth Rock

Earthquake
Rock Slide
Stone Edge
Taunt
Thunderbolt
Torment
Volt Switch

Fire Punch
Ice Punch

Total moves: 31


[a]Primeape[/a]

Primeape [Nuclear] (M)
Nature: Adamant (+Atk, -Sp.Atk)
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Vital Spirit (Passive): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Anger Point (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Justified (DW) (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

Primeape
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks
Assurance
Covet
Focus Energy
Focus Energy
Fury Swipes
Fury Swipes
Karate Chop
Leer
Low Kick
Scratch
Screech
Seismic Toss

Close Combat
Counter
Ice Punch
Rock Slide
Thunderpunch

Earthquake
Hone Claws
Overheat
Taunt
U-Turn

Total moves: 23


[a]Gulpin[/a]

Trade Fodder (M)

Nature: Serious
-

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Liquid Ooze / Sticky Hold / Gluttony [DW]
Liquid Ooze (Passive):
This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

Sticky Hold (Passive):
This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.

Gluttony (Passive) [DW]:
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 4
DC: 2/5

Attacks [16]:
Amnesia
Encore
Poison Gas
Pound
Sludge
Yawn

Acid Armor
Curse
Destiny Bond
Mud-Slap
Pain Split

Ice Beam
Protect
SolarBeam
Substitute
Venoshock



Aphrodite (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Healer / Hydration / Regenerator [DW]
Healer (Passive):
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Hydraition (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Regenerator (Passive) [DW]:
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: 3
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 56 [-]
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks [18/53]:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse

Endure
Mirror Coat
Mist
Refresh
Tickle

Ice Beam
Light Screen
Toxic
Substitute
Surf
 
Trainer Name: HD
Pokemon: Colossoil, Galvantula, Beartic, Seadra, BROtad, Braviary, Yanma, Murkrow
W/L/T: 1/3/1
Trainer Counter: 4

Backpack:
Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Ref Tokens:
Business Tokens:

Current Battles:

Past Battles:
http://www.smogon.com/forums/showthread.php?t=86185
http://www.smogon.com/forums/showthread.php?t=86105
http://www.smogon.com/forums/showthread.php?t=86217

Pokemon Team:


Colossoil [Card Shark] (Male)*
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Dark/Ground
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW - Activated): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer*
Tackle*
Mud Shot*
Bubblebeam*
Rapid Spin*
Mud Bomb*
Pursuit*
Crunch
Muddy Water
Stockpile
Swallow

Earth Power*
Water Spout*
Dive*

Taunt*
Double Team*
Rain Dance*
Earthquake
Rock Slide



Galvantula [Black Widow] (Female)*
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

Type: Bug/Electric
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 124 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW - Not Activated): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot*
Leech Life*
Spider Web*
Thunder Wave*
Screech*
Fury Cutter*
Electric Net*
Bug Bite*
Gastro Acid*
Bug Buzz
Electro Ball

Poison Sting*
Disable*
Cross Poison*

Thunderbolt*
Bug Repellent*
Rain Dance*
Hidden Power Ice (7)
Thunder



Beartic [Yeti] (Male)*
Nature: Adamant (Special Attack reduced by *; Attack increased by *.)

Type: Ice
Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, Furijio, Glaceon and Cubchoo line ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
Swift Swim (DW - Activated): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Superpower
Powder Snow*
Growl*
Bide*
Icy Wind*
Fury Swipes*
Brine*
Endure*
Icicle Crash

Avalanche*
Ice Punch*
Night Slash*

Hone Claws*
Blizzard*
Dig*
Swords Dance
Bulldoze



Seadra [Poseidon] (M)
Nature: Mild (Defense reduced by *, Special Attack increased by *)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW - Not Activated): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Hydro Pump

Disable
Signal Beam
Razor Wind

Scald
Ice Beam
Rain Dance



Lotad [BROtad] (Male)
Nature: Quiet (Adds * to Special Attack, 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Water/Grass
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 25 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 1
DC: 2/5

Abilities
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW - Not Activated): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Energy Ball

Giga Drain
Leech Seed
Counter

Toxic
Ice Beam
Swords Dance
Surf



Braviary [Agila] (Female)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *)

Type: Normal/Flying
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1)

Stats:
Braviary
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW - Activated): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Crush Claw
Slash
Brave Bird

Bulk Up
Return
Shadow Claw
Rock Slide
Substitute
Rock Smash
Toxic
Frustration



Yanma [Yggdrasil] (M)
Nature: Timid (+Speed, -Attack)

Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Abilities
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW - Not Activated): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Attacks
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic

Signal Beam
Whirlwind
Faint Attack

U-Turn
Shadow Ball
Hidden Power Ice (7)



Murkrow [Al Capone] (Male)
Nature: Hasty (+Spe, -Def)
Type: Dark/Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW - Not Activated): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade

Brave Bird
Featherdance
Perish Song

Taunt
Snarl
Thunder Wave
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Ice-eyes:

Approved. Everything looks good, but you should really put Sprites in since it makes it easier to see.

Venser:

Approved after review.

Still, Please use a Single Line List format though, and make sure to mark which stats have been increased or decreased. Your attack lists might stretch longer, but it makes each move uniquely identifiable.

Dogfish44:

Approved. Everything looks good.

HD:

Approved, but don't forget to put (*) next to your starting mons and moves.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Trainer Name
: Engineer
Standard W/L/T: 72 / 20 / 2

Currency Counters: 220
Badges: Bug, Ghost, Poison

Engineer's Repository (URL)
Arena Storage (URL)
Bookkeeping Post (URL)

==

Normal Battles [Standard + Gym]
Ongoing

vs. Terrador (4v4 Singles) [HOLD]
(Gym) vs. Challenger Pwnemon (3v3 Singles)
(Gym) vs. Challenger deadfox081 (3v3 Singles)

Reffing
Its_A_Random vs. Complications (4v4 Singles)

==

Role Plays
Ongoing

(Legend) Black Sulfur Caldera
(Raid) Shrine of the Old Gods: Hall of Ages (NM) w/ deadfox081

Reffing
(Hall) Rediamond Challenge 3 (Rank 4)
(Hall) kingmitus Challenge 2 (Rank 2)
(Legend) Yarnus of Bethany and Glacier Knight (Timeless Tower)
(Legend) LouisCyphre (Windswept Meadow)

Other
Acklow's Berry Pies: 18 TC redeemed
The Expert Belt Dojo: 2 of 2 BT redeemed

==

Backpack
2 Oran Berry
8 Leppa Berry
2 Cheri Berry
2 Chesto Berry
2 Pecha Berry
2 Rawst Berry
7 Aspear Berry
1 Nanab Berry
7 Enigma Berry
1 Lum Berry
1 Wacan Berry

2 Mental Herb


1 Life Orb
2 Expert Belt
1 Muscle Band
3 Black Sludge
1 Shell Bell
1 Big Root
1 Razor Claw
1 Razor Fang
2 Leftovers
2 Focus Sash
1 Focus Band
1 Binding Band
1 Grip Claw
1 King's Rock
2 Macho Brace

2 Charcoal
2 Hard Rock
1 Magnet
1 Miracle Seed
1 Metal Coat
1 Mystic Water
1 NeverMeltIce
2 Poison Barb
1 Sharp Beak
1 SilverPowder
1 Soft Sand
1 Spell Tag

1 Light Clay
1 Smooth Rock
1 Heat Rock

1 Rock Gem
1 Steel Gem
1 Flying Gem
1 Cell Battery

1 Everstone
1 Rare Candy
1 Prism Scale
1 Reaper Cloth
1 Light Ball
1 Soothe Bell
1 Rotom Mower / Washer / Fridge / Toaster

3 Exp Share
1 Rock Ruby
1 Ice Sapphire
1 Steel Pearl

1 Max Revive
VC: 76 gained, 22 spent

Berry Harvesting


4 Badge of Valor
1 Ancient Ruby - Increases the BP of Fire-type attacks by 4. Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.
1 Ancient Sapphire - Increases the BP Water-type attacks by 4. Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact.
1 Ancient Topaz - Increases the BP of Electric-type attacks by 4. Can be combined with the Ancient Ruby and the Ancient Sapphire to obtain a powerful artifact.
1 Vile Hands of Darkness: Causes the holder's physical attacks to act as if the target had two (2) less Def ranks, with a minimum of 1 Def. Increases the BP of Dark- and Ghost-type attacks by two (2), and decreases the EC of Shadow Claw and Night Slash by one (1).
1 Collar of Tenacity - Raises the power bonus from Guts, Iron Fist, and Reckless by an additional 6 BP (doesn't stack), and doubles the Attack stages from Justified. Increases SpA rank by 6 if the holder is Fighting-type.
1 Dragonhide Bindings - Increases the BP of Dragon-type attacks by 7, and the critical hit stage of Electric-, Fire-, and Water-type attacks by 1.
1 Landborn Gauntlets - Increases the BP of Ground-type attacks by 7, and reduces the EC of Dig by 2.
1 Pearl of Life - Increases the BP of Grass-type attacks by 5 and doubles the HP obtained from draining attacks.
1 Polished Visage of the Spire: Increases the BP of Ice-type attacks by five (5) and the threat generated by the holder by one hundred percent (100%). Reduces damage taken from super effective attacks under Hail conditions by half the holder's Special Defense rank, rounded down.
1 Pristine Ruby - Increases the BP of Fire-type attacks by 6. Can be combined with the Pristine Sapphire and the Pristine Topaz to obtain a powerful artifact.
1 Pristine Sapphire - Increases the BP of Water-type attacks by 6. Can be combined with the Pristine Ruby and the Pristine Topaz to obtain a powerful artifact.
1 Pristine Topaz - Increases the BP of Electric-type attacks by 6. Can be combined with the Pristine Ruby and the Pristine Sapphire to obtain a powerful artifact.
1 Seer's Orb of Mercy
- Increases the BP of Fighting-type attacks by 7, and reduces the EC of Heal Pulse and Recover by 2.

1 Signet of Bright Hope
- Increases the holder's SpA rank by 7 and reduces the EC of Wish and Softboiled by 3. Usable only by Audino, Happiny, Chansey, Blissey.

1 Twisted Matrix - Gives the holder a matrix charge, causing its special attacks to have an increase of 3 BP and 5% accuracy up to a maximum of three charges, whenever the holder uses an Electric-, Normal-, Psychic-, or Steel-type attack. All matrix charges are lost if the holder uses a move that would not give or maintain a matrix charge.
1 Wavefront Necklace - Increases Aqua Ring's healing by 2 HP per action, the HP gained from Recover and Heal Pulse by 6, and the BP of Water-type attacks by 6.

Glyph of Agility - Causes Agility to lower overall threat by 30% in addition to its base effect.
Glyph of Aqua Ring - Allows Aqua Ring to be used on friendly targets.
Glyph of Earth Power - Reduces the EC of Earth Power by 1.
Glyph of Explosion - Causes Explosion to affect only one opponent and ignore resistances, and raises its BP by 40.
Glyph of ExtremeSpeed [Blue] - If the holder is Water-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Water, and gives a 30% to increase all stats by one stage. If the holder is Water-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Water-type attack. If the holder is not Water-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Water. Increases threat generated by ExtremeSpeed by 100%.
Glyph of ExtremeSpeed [Red] - If the holder is Fire-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Fire, and gives a 30% to increase all stats by one stage. If the holder is Fire-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Fire-type attack. If the holder is not Fire-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Fire. Increases threat generated by ExtremeSpeed by 100%.
Glyph of ExtremeSpeed [Yellow] - If the holder is Electric-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Electric, and gives a 30% to increase all stats by one stage. If the holder is Electric-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as an Electric-type attack. If the holder is not Electric-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Electric. Increases threat generated by ExtremeSpeed by 100%.
Glyph of Fiery Dance - Increases the secondary effect chance of Fiery Dance to 100%
Glyph of Flamethrower - Halves the threat generated by Flamethrower.
Glyph of Flare Blitz - Prevents recoil damage from Flare Blitz.
Glyph of Flash Cannon - Replaces Flash Cannon's secondary effect with a 30% chance to raise the holder's Special Attack by 1 stage.
Glyph of Heat Wave - Causes Heat Wave to ignore multi-target penalty, increases its accuracy by 10%, and the secondary effect by 20%.
Glyph of Ice Beam - Halves the threat generated by Ice Beam.
Glyph of Ice Fang - Increases the BP of Ice Fang by 3.
Glyph of Ice Shard - Increases the BP of Ice Shard by 4 and its EC by 3.
Glyph of Icy Wind - Instead of lowering the targets' Speed, Icy Wind grants a Tailwind effect to at most three friendly Pokemon for 2 actions.
Glyph of Light Screen - Causes Light Screen to affect the entire team instead of only three Pokemon.
Glyph of Meteor Mash - Increases the accuracy of Meteor Mash by 15%, the secondary effect by 20%, and causes boosts from Meteor Mash to be maintained at the end of each round.
Glyph of Reflect - Causes Reflect to affect the entire team instead of only three Pokemon.
Glyph of Recover - Allows Recover to be used on friendly targets, costing 14 EN each time.
Glyph of Signal Beam - Increases the BP of Signal Beam by 2.
Glyph of Surf - Allows Surf to be used even when no water supply is present, causes it to hit only one target, and reduces its EC by 1.
Glyph of Thunder Fang - Increases the BP of Thunder Fang by 3.
Glyph of Thunder Wave - Increases Thunder Wave's duration to 9 actions.
Glyph of Thunderbolt - Halves the threat generated by Thunderbolt.
Glyph of Tri Attack - Increases the BP of Tri Attack by 2 and the effect chance by an overall flat 20%.
Glyph of Quiver Dance - Causes Quiver Dance to grant Hive Lead for six actions (6a), which makes the user's special Bug-type attacks cause Insect Swarm on the target. Insect Swarm reduces the target's evasion by a flat three percent (3%) for three actions (3a) and can stack up to three (3) times.
5 Timer Ball
6 Sport Ball
1 Cherish Ball
3 Pokeball

UC: 2455.5 gained, 2292 spent
AC: 52.6 gained, 4 spent

==

Pokemon
Legendary


Regirock (Easter) (U)
NATR:
Brave (+1 Atk, -15% Speed, -10% Eva)

TYPE: Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Clear Body:
(Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (Unlocked): (Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

STATS: 80 / 100 / 200 / 50 / 100 / 50

HP: 100
Atk+: ***** (5)
Def: ******** (8)
SpA: ** (2)
SpD-: **** (4)
Spe-: 43 (50 / 1.15)

SC: 3
WC: 6
BRT: 23

EC:
MC: 1
DC: 5 / 5

ATTACKS [25]:
AncientPower
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Iron Defense
Lock-On
Rock Throw
Stomp
Stone Edge
Superpower
Zap Cannon

Block
Counter
Fire Punch
Seismic Toss
Stealth Rock
ThunderPunch

Brick Break
Earthquake (#)
Protect
Rock Slide (#)
Thunder Wave (#)
Toxic

Regice (Everest) (U)
NATR:
Relaxed (+1 Def, -15% Spe, -10% Eva)

TYPE: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

ABILITIES
Clear Body:
(Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (Unlocked): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

STATS: 80 / 50 / 100 / 100 / 200 / 50

HP: 100
Atk: ** (2)
Def+: ***** (5)
SpA: **** (4)
SpD: ******** (8)
Spe-: 43 (50 / 1.15)

SC: 3
WC: 5
BRT: 23

EC:
MC: 0
DC: 5 / 5

ATTACKS [20]:
AncientPower
Charge Beam
Curse
Explosion
Hammer Arm
Ice Beam
Icy Wind
Lock-On
Stomp
Superpower
Zap Cannon

Block
Seismic Toss
Signal Beam

Focus Blast (#)
Protect
Rock Slide
Thunder Wave (#)
Thunderbolt (#)
Toxic

Registeel (Eiffel) (U)
NATR:
Brave (+1 Atk, -15% Speed, -10% Eva)

TYPE: Steel
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Clear Body:
(Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS: 80 / 75 / 150 / 75 / 150 / 50

HP: 100
Atk+: **** (4)
Def: ****** (6)
SpA: *** (3)
SpD: ****** (6)
Spe-: 43 (50 / 1.15)

SC: 3
WC: 6 (205 kg)
BRT: 23

EC:
MC: 0
DC: 5 / 5

ATTACKS [15]:
Curse
Explosion
Metal Claw
Stomp
Superpower

Block
Counter (#)
Endure (#)
Ice Punch (#)
Stealth Rock

Brick Break (#)
Earthquake (#)
Protect
Rock Slide (#)
Toxic

Phione (Mazu) (U)
NATR:
Mild (+1 SpA, -1 Def)

TYPE: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Hydration:
(Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

STATS: 80 / 80 / 80 / 80 / 80 / 80

HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 80

SC: 1
WC: 1
BRT: 18

EC:
MC: 0
DC:

ATTACKS [19]:
Acid Armor
Aqua Ring
Bubble
BubbleBeam
Charm
Dive (#)
Rain Dance (#)
Supersonic
Water Pulse
Water Sport
Whirlpool

AncientPower (#)
Bounce
Helping Hand
Mud-Slap (#)

Grass Knot
Ice Beam (#)
Scald (#)
U-turn

Gym

Muk (Yaku) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Stench:
(Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Toggle) This Pokemon's body is covered with a film of poison. On default, whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent, and so all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead, with the same chance of effect.

STATS: 105 / 105 / 75 / 65 / 100 / 50

HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)

SC: 3
WC: 3
BRT: 20

EC: 6 / 6
MC: 5
DC: 5 / 5

ATTACKS [47]:
Acid Armor
Disable
Fling
Gunk Shot
Harden
Memento
Minimize
Mud-Slap
Mud Bomb
Poison Gas
Pound
Screech
Sludge
Sludge Bomb
Sludge Wave

Acid Spray (#)
Imprison
Shadow Sneak (#)
Shadow Punch
Stockpile (#)

DynamicPunch
Endure
Pain Split

Brick Break
Dig
Double Team
Explosion
Fire Blast (#)
Flamethrower
Focus Blast
Incinerate
Payback
Protect
Rain Dance
Return
Rock Slide
Shadow Ball
Substitute
Taunt
Thunder
Thunderbolt (#)
Torment
Toxic
Venom Shock (#)

Bide
Giga Drain
Zap Cannon

Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, -1 Def)

TYPE: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

SC: 3
WC: 3
BRT: 19

EC: 9 / 9
MC: 0
DC:

ATTACKS [85]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch

Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
Smog
ThunderPunch

Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar

Attract
Brick Break
Double Team
Energy Ball
Facade
Fling
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Round
Sludge Bomb (#)
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)

Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon

Venusaur (Tanka) (F)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Overgrow:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

STATS: 80 / 82 / 83 / 100 / 100 / 80

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [53]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed

Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Razor Wind
Skull Bash

Bind
Block
Body Slam
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Snore

AncientPower
Weather Ball

Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Swagger
Toxic (#)
Venom Shock (#)

Bide
Fury Cutter
Mimic
Reflect
Sleep Talk

Drapion (Sasori) (F)
NATR: Adamant (+1 Atk, -1 SpA)

TYPE: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Battle Armor:
(Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, dealing two (2) more damage with its critical hits.
Keen Eye (Unlocked): (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

STATS: 70 / 90 / 110 / 60 / 75 / 95

HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95

SC: 3
WC: 4
BRT: 18

EC: 6 / 6
MC: 1
DC: 5 / 5

ATTACKS [53]:
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fire Fang
Hone Claws
Ice Fang
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Thunder Fang
Toxic Spikes
Venom Shock

Agility (#)
Confuse Ray (#)
Faint Attack
Iron Tail
Whirlwind (#)

Aqua Tail
Fury Cutter

Aerial Ace
Attract
Brick Break
Bulldoze
Dig
Double Team
Earthquake
False Swipe
Flash
Frustration
Payback
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Struggle Bug
Substitute (#)
Swords Dance (#)
Taunt (#)
Torment
Toxic

Endure
Sleep Talk

Crobat (Kozu) (F)
NATR:
Naive (+15% Speed, +26% [25.86%] Acc, -1 SpD)

TYPE: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Passive) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

STATS: 85 / 90 / 80 / 70 / 80 / 130

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [63]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Swift
Wing Attack

Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt

Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister

Aerial Ace
Attract
Double Team
Facade
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Return
Round
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor

Bide
Dark Pulse
Detect
Endure
Roost
Snatch

Toxicroak (Kailu) (M)
NATR: Lonely (+1 Atk, -1 Def)

TYPE: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Unlocked): (Toggle) This Pokemon's body is covered with a film of poison. On default, whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent, and so all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead, with the same chance of effect.

STATS: 83 / 106 / 65 / 86 / 65 / 85

HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85

SC: 3
WC: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [64]:
Astonish
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt

Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First

Bounce
Dark Pulse
Dual Chop
Foul Play
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang

Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Earthquake
Embargo
Facade
Focus Blast
Hidden Power [Grass 7]
Hyper Beam
Low Sweep
Payback
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Taunt
Torment
Toxic
Venom Shock (#)
X-Scissor

Endure

Tentacruel (Kurage) (M)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Clear Body:
(Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Passive) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

STATS: 80 / 70 / 65 / 80 / 120 / 100

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100

SC: 3
WC: 3
BRT: 21

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [68]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out

Aqua Ring (#)
Bubble
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin

Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore

Attract
Blizzard
Cut
Dive
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Round
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Swagger
Swords Dance
Thief
Toxic
Venom Shock
Waterfall

Bide
Brine
Giga Drain
Mega Drain
Mimic
Reflect
Sleep Talk
Whirlpool

Fidgit (Shokoli) (F)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Ground / Poison
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Persistent:
(Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

STATS: 95 / 76 / 109 / 90 / 80 / 105

HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)

SC: 2
WC: 4
BRT: 20

EC: 6 / 6
MC: 1
DC: 5 / 5

ATTACKS [99]:
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Lucky Chant
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room

Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Sand Tomb
Spikes
Stealth Rock (#)
Wish (#)

Block
Drill Run
Mud-Slap
Ominous Wind
Skill Swap
Snatch
Snore
Swift
Twister

Acrobatics
Aerial Ace
Ally Switch
Attract
Bulldoze
Dig
Double Team
Earthquake
Echoed Voice
Embargo
Facade
Fling
Frustration
Giga Impact
Hidden Power [Grass 7]
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Protect
Quash
Rain Dance
Reflect (#)
Retaliate
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Shadow Ball (#)
Sludge Wave
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Taunt (#)
Telekinesis
Thief
Torment
Toxic
Trick Room
U-turn
Venom Shock

Endure
Rock Climb
Sleep Talk

Dispel [R]

Nidoking (Omono) (M)
NATR:
Mild (+1 SpA, -1 Def)

TYPE: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Poison Point:
(Toggle) On default, this Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead, with the same chance of effect.
Rivalry: This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (Unlocked): (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. There is no default effect. When toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS: 81 / 92 / 77 / 85 / 75 / 85

HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 85

SC: 3
WC: 4
BRT: 18

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [75]:
Captivate
Chip Away
Double Kick
Earth Power
Flatter
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Horn Drill
Leer
Megahorn
Peck
Poison Jab
Poison Sting
Tackle
Thrash
Toxic Spikes

Confusion
Counter (#)
Disable (#)
Endure
Iron Tail
Sucker Punch (#)

Aqua Tail
Dragon Pulse
Drill Run
Helping Hand
Outrage
Sleep Talk
Stealth Rock
Superpower

Lovely Kiss
Morning Sun
Sweet Kiss

Attract
Blizzard
Brick Break
Bulldoze
Cut
Dig
Double Team
Dragon Tail
Earthquake
Echoed Voice
Facade
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hidden Power [Grass 7]
Hyper Beam
Ice Beam (#)
Incinerate
Protect
Quash
Rain Dance
Rest
Roar
Rock Slide
Rock Smash
Sandstorm
Shadow Ball
Shadow Claw
Sludge Bomb (#)
Sludge Wave
Smack Down
Stone Edge
Substitute
Sunny Day
Surf
Swagger
Taunt
Torment
Thunderbolt (#)
Toxic
Venoshock

Skuntank (Shoki) (F)
NATR:
Rash (+1 SpA, -1 SpD)

TYPE: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Stench:
(Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (Unlocked): (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
STATS: 103 / 93 / 67 / 71 / 61 / 84

HP: 110
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD-: ** (2)
Spe: 84

SC: 2
WC: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [59]:
Acid Spray
Explosion
Feint
Focus Energy
Flamethrower
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic

Haze
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face

Dark Pulse
Iron Tail
Sleep Talk
Snore
Sucker Punch

Attract
Cut
Dig (#)
Double Team
Facade
Fire Blast (#)
Frustration
Giga Impact
Hidden Power [Ice 7]
Hone Claws
Hyper Beam
Incinerate
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Smash
Round
Shadow Ball
Shadow Claw
Sludge Bomb
Snarl
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Venoshock (#)

Endure
Snatch

Venomoth (Koiga) (F)
NATR: Timid (+15% Speed, +12% [12.43%] Acc, -1 Atk)

TYPE: Bug / Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (Unlocked): (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

STATS: 70 / 65 / 60 / 90 / 75 / 90

HP: 100
Atk-: ** (2)
Def: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 104 (90 * 1.15)

SC: 3
WC: 2
BRT: 17

EC: 6 / 6
MC: 1
DC: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [64]
Bug Buzz
Confusion
Disable
Foresight
Gust
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Quiver Dance
Signal Beam
Silver Wind
Sleep Powder
Stun Spore
Supersonic
Tackle
Zen Headbutt

Agility (#)
Baton Pass
Morning Sun (#)
Rage Powder
Toxic Spikes (#)

Air Cutter
Bug Bite
Giga Drain
Mimic
Ominous Wind
Skill Swap
Sleep Talk
String Shot
Tailwind
Twister

Acrobatics
Aerial Ace
Attract
Double Team
Energy Ball
Flash
Frustration
Hidden Power [Ground 7]
Hyper Beam
Protect
Rest
Roost
Sludge Bomb
SolarBeam
Struggle Bug (#)
Substitute
Sunny Day
Swagger
Thief
Toxic (#)
U-turn
Venoshock (#)

Bide
Captivate
Defog
Endure
Razor Wind
Reflect
Teleport
Whirlwind

Mollux (Yogan) (F)
NATR: Bold (+1 Def, -1 Atk)

TYPE: Fire / Poison
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Dry Skin:
(Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Unlocked): (Toggle) There is no default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

STATS: 95 / 45 / 83 / 131 / 106 / 76

HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76

SC: 3
WC: 3
BRT: 20

EC:
MC: 0
DC: 5 / 5

ATTACKS [65]:
Acid
Acid Armor
Acid Spray
Bide
Clear Smog
Confuse Ray
Ember
Eruption
Final Gambit
Gunk Shot
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Toxic Spikes
Withdraw

Aqua Ring (#)
Charm
Fire Spin (#)
Heal Pulse (#)
Rapid Spin

Bind
Bug Bite
Gastro Acid
Heal Bell
Helping Hand
Iron Defense
Knock Off
Sleep Talk
Snatch
Snore
Stealth Rock
Trick

Attract
Calm Mind
Double Team
Explosion
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Light Screen
Overheat
Protect
Rain Dance
Rest
Return
Round
Sludge Bomb
Sludge Wave
SolarBeam
Substitute
Sunny Day
Swagger
Thief
Thunder Wave
Thunder
Thunderbolt (#)
Toxic (#)
Venoshock (#)
Will-O-Wisp

Regular

Syclant* (Hyomu) (M)
NATR: Mild (+1 SpA, -1 Def)

TYPE: Ice / Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

ABILITIES
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Unlocked): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

STATS: 70 / 116 / 70 / 114 / 64 / 121

HP: 100
Atk: **** (4)
Def-: ** (2)
SpA+: ***** (5)
SpD: *** (3)
Spe: 121

SC: 3
WC: 4
BRT: 21

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [50]:
Avalanche
Bug Bite (*)
Bug Buzz
Focus Energy (*)
Hail
Ice Beam
Ice Punch
Ice Shard (*)
Icicle Drop
Icicle Spear (*)
Icy Wind (*)
Leech Life (*)
Leer (*)
Scratch
Sheer Cold
Slash (*)
X-Scissor

Counter
Earth Power (*)
Pin Missile
Spikes
Tail Glow (*)
Water Pulse (*)

Electroweb
Superpower

Acrobatics (*)
Aerial Ace
Avalanche
Blizzard (*)
Brick Break
Bulldoze
Dig
Double Team
Earthquake
False Swipe
Focus Blast
Frost Breath
Hidden Power [Electric 6]
Protect
Quash
Rock Slide (*)
SolarBeam
Stone Edge
Struggle Bug
Substitute
Taunt
Toxic
U-turn
Venom Shock

Endure

Kitsunoh* (Tsuki) (F)
NATR:
Jolly (+15% Speed, +19% [18.54%] Acc, -1 SpA)

TYPE: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Frisk:
(Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

SC: 3
WC: 4
BRT: 19

EC: 6 / 6
MC: 4
DC: 5 / 5

ATTACKS [56]:
Copycat
Curse (*)
Faint Attack (*)
Fake Out
Imprison
Iron Defense (*)
Iron Head
Lick (*)
Memento
Metal Burst (*)
Metal Claw
Odor Sleuth (*)
Perish Song
Revenge
Scratch (*)
Shadow Claw
Shadow Sneak (*)
ShadowStrike
Tail Whip

FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn

Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch

Attract
Bulldoze
Dig (*)
Double Team
Earthquake
Embargo
False Swipe
Flash
Frustration
Giga Impact
Payback
Protect
Return
Roar
Rock Slide (*)
Substitute
Taunt
Torment
Toxic
U-turn
Will-O-Wisp (*)

Endure

Dragonite* (Kidoku) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

STATS: 91 / 134 / 95 / 100 / 100 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 4
WC: 6
BRT: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [64]:
Agility (*)
Aqua Tail
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Leer (*)
Outrage
Roost
Safeguard
Slam (*)
ThunderPunch
Thunder Wave (*)
Twister (*)
Wing Attack
Wrap (*)

Aqua Jet (*)
Dragon Pulse (*)
DragonBreath
ExtremeSpeed (*)
Haze

Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind

Aerial Ace
Blizzard
Brick Break
Bulldoze
Dive
Double Team
Dragon Claw
Earthquake
Fire Blast (*)
Flamethrower
Fly
Focus Blast
Giga Impact
Hidden Power [Grass 7]
Ice Beam (*)
Incinerate
Light Screen
Protect
Rain Dance
Rest
Roar
Rock Slide
Sky Drop
Stone Edge
Substitute
Surf
Thunderbolt (*)
Toxic

Bide
Endure
Focus Punch
Reflect
Shock Wave
Sleep Talk

Dispel [R]

Stratagem (Senpo) (U)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS: 90 / 60 / 65 / 120 / 70 / 130

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ****** (6)
SpD: *** (3)
Spe: 130

SC: 2
WC: 3
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [61]:
Acupressure
AncientPower
Defense Curl
Disable
Earth Power
Electro Ball
Giga Drain
Head Smash
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball

Headbutt
Heat Wave
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Trick

Acrobatics
Aerial Ace
Calm Mind
Double Team
Earthquake
Echoed Voice
Embargo
Energy Ball (#)
Explosion
Facade
False Swipe
Fire Blast (#)
Flamethrower
Flash Cannon
Frustration
Hidden Power [Flying 6]
Hone Claws
Hyper Beam
Knock Down
Protect
Rain Dance
Rest
Return
Rock Tomb
Round
Sandstorm
Shadow Ball (#)
Smack Down
Substitute
Sunny Day
Swagger
Toxic
Volt Switch

Endure
Stealth Rock

Dispel [R]

Chillaccino (Ilyana) (F)
NATR: Naive (+15% Speed, +20% [20.33%] Acc, -1 SpD)

TYPE: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Cute Charm:
(Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (Unlocked): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

STATS: 75 / 95 / 60 / 65 / 60 / 115

HP: 100
Atk: *** (3)
Def: ** (2)
SpA: *** (3)
SpD-: * (1)
Spe+: 133 (115 * 1.15)

SC: 1
WC: 1
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [63] [Complete]
After You
Bullet Seed
Captivate
Charm
DoubleSlap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Aqua Tail (#)
Endure
Fake Tears (#)
Flail
Iron Tail (#)
Knock Off
Mud-Slap
Sleep Talk
Tail Whip

Covet
Gunk Shot
Seed Bomb
Snore
Uproar

Attract
Calm Mind
Dig (#)
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power [Ice 6] (#)
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunderbolt (#)
Thunder Wave
Toxic
U-turn
Work Up

Roobushin (Benkei) (M)
NATR:
Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Guts:
(Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. There is no default effect. When toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Unlocked): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

STATS: 105 / 140 / 95 / 55 / 65 / 45

HP: 110
Atk+: ****** (6)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 45

SC: 3
WC: 4
BRT: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [34]:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap

Counter (#)
Drain Punch (#)
Endure
Mach Punch (#)
Wide Guard

Block
Drain Punch
Fire Punch
Ice Punch
Knock Off
ThunderPunch

Bulk Up (#)
Dig
Double Team
Earthquake
Low Sweep
Payback (#)
Protect
Rock Slide (#)
Smack Down
Taunt

Rampardos (Kioliu) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Mold Breaker:
(Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Unlocked): (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. There is no default effect. When toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS: 97 / 165 / 60 / 65 / 50 / 58

HP: 110
Atk: ******* (7)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 50 (58 / 1.15)

SC: 3
WC: 5
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [59]:
AncientPower
Assurance
Chip Away
Endeavor
Focus Energy
Head Smash
Headbutt
Leer
Pursuit
Scary Face
Screech
Take Down
Zen Headbutt

Crunch (#)
Hammer Arm (#)
Iron Head (#)
Iron Tail
Whirlwind

Dragon Pulse
Earth Power
Endeavor
Fire Punch
Outrage
Pain Split
Sleep Talk
Snore
Spite
Stealth Rock
Superpower
ThunderPunch
Uproar

Blizzard
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Blast
Frustration
Hyper Beam
Ice Beam (#)
Incinerate
Payback
Protect
Rest
Return
Roar
Rock Slide (#)
Rock Tomb
Smack Down
Stone Edge
Thunder
Thunderbolt (#)
Toxic

Avalanche
Focus Punch

Volcarona (Taiyo) (F)
NATR: Timid (+15% Speed, +15% [15.20%] Acc, -1 Atk)

TYPE: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

ABILITIES
Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Unlocked): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

STATS: 85 / 60 / 65 / 135 / 105 / 100

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: ***** (5)
SpD: **** (4)
Spe+: 115 (100 * 1.15)

SC: 3
WC: 3
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [61]:
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Silver Wind
String Shot
Take Down
Thrash
Whirlwind

Endure (#)
Foresight
Harden
Morning Sun (#)
Zen Headbutt (#)

Giga Drain
Magnet Rise
Roost
Sleep Talk
Snore
Tailwind

Acrobatics
Aerial Ace
Calm Mind
Double Team
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hidden Power [Water 7]
Hyper Beam
Incinerate
Light Screen
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Safeguard
SolarBeam (#)
Struggle Bug
Substitute
Sunny Day (#)
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp (#)

Sazandora
(Shinwa) (F)
NATR:
Brave (+1 Atk, -15% Speed, -10% Eva)

TYPE: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS: 92 / 105 / 90 / 125 / 90 / 98

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA: ***** (5)
SpD: *** (3)
Spe-: 85 (98 / 1.15)

SC: 4
WC: 5
BRT: 22

EC: 9 / 9
MC: 1
DC:

ATTACKS [63]:
Bite
Body Slam
Crunch
Double Hit
DragonBreath
Dragon Pulse
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Assurance
Astonish
Dark Pulse (#)
Earth Power (#)
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang (#)

Draco Meteor
Heat Wave
Hyper Voice
Iron Tail
Roost
Signal Beam
Sleep Talk
Superpower
Tailwind
Zen Headbutt

Acrobatics
Bulldoze
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Giga Impact
Payback
Protect (#)
Reflect
Roar
Rock Slide
Rock Tomb
Stone Edge
Substitute
Surf
Taunt (#)
Thunder Wave (#)
Torment
Toxic
U-turn

Togekiss (Tamama) (M)
NATR:
Bold (+1 Def, -1 Atk)

TYPE: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hustle: (Toggle) There is no default effect. When toggled, this Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3); however, the haste lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Unlocked): (Passive) This Pokemon’s natural skill doubles (x2) its
critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

STATS: 85 / 50 / 95 / 120 / 115 / 80

HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 80

SC: 3
WC: 3
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [74]:
After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
ExtremeSpeed
Follow Me
Growl
Last Resort
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn

Future Sight
Mirror Move
Morning Sun (#)
Nasty Plot (#)
Psycho Shift (#)

Air Cutter
Covet
Drain Punch
Endeavor
Heal Bell
Heat Wave
Hyper Voice
Magic Coat
Role Play
Roost
Signal Beam
Sleep Talk
Swift
Tailwind
Tri Attack

Aerial Ace
Attract
Brick Break
Double Team
Dream Eater
Echoed Voice
Facade
Fire Blast
Flamethrower (#)
Flash
Fling
Fly
Grass Knot
Incinerate
Light Screen
Pluck
Protect
Psych Up
Psychic
Psyshock
Reflect (#)
Rest
Shadow Ball
SolarBeam
Substitute (#)
Sunny Day
Telekinesis
Thunder Wave
Toxic

Defog
Endure
Focus Punch
Shock Wave
Water Pulse

Cyclohm (Kumo) (F)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

STATS: 108 / 60 / 118 / 112 / 70 / 80

HP: 110
Atk-: * (1)
Def: **** (4)
SpA+: ***** (5)
SpD: *** (3)
Spe: 80

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 1
DC: 5 / 5

ATTACKS [62]:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Spark
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Dragon Dance
Gust
Hydro Pump (#)
Magnet Rise (#)
Power Gem
Signal Beam (#)

Draco Meteor
Electroweb
Heal Bell
Sleep Talk
Snore

Aerial Ace
Blizzard
Bulldoze
Double Team
Fire Blast (#)
Flamethrower
Flash
Hail
Hidden Power [Grass 7]
Hone Claws (#)
Hyper Beam
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Substitute
Sunny Day
Surf
Thunder (#)
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Volt Switch

Endure

Snorlax (Huto) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Immunity:
(Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Unlocked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

STATS: 160 / 110 / 65 / 65 / 110 / 30

HP: 125
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)

SC: 4
WC: 9
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [103]:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Double-Edge
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Hyper Beam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn

After You
Charm
Counter (#)
Curse
Fissure
Pursuit
Selfdestruct (#)
Whirlwind
Zen Headbutt (#)

DynamicPunch
Fire Punch
Gunk Shot
Hyper Voice
Ice Punch
Icy Wind
Iron Head
Mimic
Outrage
Seed Bomb
Superpower
ThunderPunch
Uproar

Lovely Kiss
Refresh
Sweet Kiss

Attract
Blizzard
Brick Break
Bulldoze
Double Team
Earthquake
Facade
Fire Blast
Flamethrower (#)
Focus Blast
Frustration
Hidden Power [Flying 7]
Ice Beam (#)
Incinerate
Protect
Psychic
Rain Dance
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Ball
Smack Down
SolarBeam
Strength
Substitute
Sunny Day
Surf
Swagger
Thunder
Thunderbolt (#)
Toxic
Wild Charge
Work Up

Bide
BubbleBeam
Endure
Focus Punch
Pay Day
Reflect
Submission
Water Pulse
Whirlpool
Zap Cannon

Dusclops (Yukai) (F)
NATR:
Brave (+1 Atk, -15% Speed, -10% Eva)

TYPE: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS: 45 / 100 / 135 / 65 / 135 / 45

HP: 90
Atk+: ***** (5)
Def: ***** (5)
SpA: *** (3)
SpD: ***** (5)
Spe-: 39 (45 / 1.15)

SC: 4
WC: 5
BRT: 21

EC: 9 / 9
MC: 4
DC:

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [36]:
Astonish
Bind
Confuse Ray
Curse
Disable
Evil Eye
Fire Punch
Foresight
Future Sight
Gravity
Hex
Ice Punch
Leer
Mean Look
Night Shade
Payback
Pursuit
Shadow Punch
Shadow Sneak
ThunderPunch
Will-O-Wisp

Dark Pulse
Destiny Bond (#)
Imprison (#)
Ominous Wind
Pain Split (#)
Skill Swap

Brick Break
Charge Beam
Double Team
Flash
Ice Beam (#)
Psychic (#)
Rock Slide
Taunt
Toxic (#)

Endure

Machamp (Lyoku) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Guts:
(Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (Unlocked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

STATS: 90 / 130 / 80 / 65 / 85 / 55

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe: 47 (55 / 1.15)

SC: 3
WC: 5
BRT: 19

EC: 9 / 9
MC: 5
DC: 5 / 5

ATTACKS [36]:
DynamicPunch
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Wide Guard

Counter
Bullet Punch (#)
Encore
Fire Punch
Ice Punch (#)
ThunderPunch (#)

Brick Break
Dig
Double Team
Earthquake (#)
Fire Blast (#)
Frustration
Giga Impact
Light Screen
Payback
Poison Jab
Protect
Rest
Return
Rock Slide (#)
Smack Down
Stone Edge
Substitute
Toxic

Abagoura (Kame) (M)
NATR:
Brave (+1 Atk, -15% Speed, -10% Eva)

TYPE: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (Unlocked): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

STATS: 74 / 108 / 133 / 83 / 65 / 32

HP: 100
Atk+: ***** (5)
Def: ***** (5)
SpA: *** (3)
SpD: *** (3)
Spe-: 27 (32 / 1.15)

SC: 3
WC: 4
BRT: 20

EC: 6 / 6
MC: 1
DC: 5 / 5

ATTACKS [39]:
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw

Body Slam (#)
Flail
Iron Defense (#)
Rock Throw
Whirlpool (#)

Block
Icy Wind
Iron Head
Low Kick
Sleep Talk
Stealth Rock

Dig
Dive
Double Team
Earthquake (#)
Focus Blast
Ice Beam (#)
Rest
Scald
Substitute
Stone Edge (#)

Revenankh (Maila) (F)
NATR:
Relaxed (+1 Def, -15% Speed, -10% Eva)

Type: Ghost / Fighting
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

STATS: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: **** (4)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 56 (65 / 1.15)

SC: 3
WC: 3
BRT: 20

EC:
MC: 0
DC: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [68]:
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter (#)
Destiny Bond
Force Palm
Mach Punch
Shadow Sneak (#)
Vacuum Wave
Wide Guard

Bind
Drain Punch (#)
Dual Chop
Helping Hand
Ice Punch
Knock Off
Pain Split
Sleep Talk
Snore
Superpower

Attract
Brick Break
Bulk Up
Bulldoze
Double Team
Dream Eater
Earthquake (#)
Facade
Giga Impact
Hyper Beam
Focus Blast
Frustration
Low Sweep
Payback
Poison Jab
Protect
Psych Up
Psychic
Rest
Return
Rock Slide (#)
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Shadow Ball
Smack Down
Substitute
Swagger
Taunt (#)
Telekinesis
Torment
Toxic

Endure

Gallade (Samurai) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 3
WC: 4
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [111]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Shadow Sneak (#)

Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Sing
Wish

Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dream Eater
Earthquake
Facade
False Swipe
Flash
Focus Blast
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor

Drain Punch
Endure
Focus Punch
Shock Wave
Skill Swap
Sleep Talk
Snatch

Shadow Mend [R]
Dispel [R]

Metagross (Hagane) (U)
NATR:
Careful (+1 SpD, -1 SpA)

TYPE: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Clear Body:
(Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS: 80 / 135 / 130 / 95 / 90 / 70

HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70

SC: 4
WC: 9 (550 kg)
BRT: 22

EC: 9 / 9
MC: 13
DC: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [71]:
Agility
Bullet Punch
Confusion
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt

Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)

Aerial Ace
Brick Break
Bulldoze
Cut
Double Team
Earthquake
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power [Fire 6]
Hone Claws
Light Screen
Protect
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sludge Bomb
Substitute
Sunny Day
Swagger
Telekinesis
Toxic

Flash
Sleep Talk
Stealth Rock

Shibirudon (Unagi) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS: 85 / 115 / 80 / 105 / 80 / 50

HP: 100
Atk: **** (4)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe-: 43 (50 / 1.15)

SC: 4
WC: 4
BRT: 19

EC: 9 / 9
MC: 1
DC:

ATTACKS [43]:
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon

Aqua Tail
Bounce
Drain Punch
Giga Drain
Iron Tail
Signal Beam
Sleep Talk

Acrobatics
Attract
Brick Break
Double Team
Dragon Claw
Flamethrower
Frustration
Grass Knot
Hidden Power [Ice 7]
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Roar
Thunder
Toxic
U-turn
Volt Switch

Aerodactyl (Fushi) (M)
NATR:
Jolly (+15% Speed, +26% [25.86%] Acc, -1 SpA)

TYPE: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Unlocked): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

STATS: 80 / 105 / 65 / 60 / 75 / 130

HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 150 (130 * 1.15)

SC: 4
WC: 4
BRT: 20

EC:
MC: 0
DC: 5 / 5

ATTACKS [54]:
Agility
Ancientpower
Bite
Crunch
Fire Fang
Giga Impact (#)
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide (#)
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack

Pursuit
Roost (#)
Steel Wing (#)
Tailwind (#)
Whirlwind

Air Cutter
Aqua Tail
Endure
Heat Wave
Sky Attack

Aerial Ace
Attract
Bulldoze
Double Team
Dragon Claw
Earthquake
Facade
Fire Blast
Fly
Frustration
Incinerate
Payback
Protect
Rain Dance
Rest
Roar
Sandstorm
Smack Down
Stone Edge
Substitute
Sunny Day
Taunt (#)
Torment

Bide
Razor Wind
Reflect
Sleep Talk
Stealth Rock

Blissey (Koken) (F)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Natural Cure:
(Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (Unlocked): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

STATS: 255 / 10 / 10 / 75 / 135 / 55

HP: 140
Atk-: (0)
Def: * (1)
SpA+: **** (4)
SpD: ***** (5)
Spe: 55

SC: 3
WC: 3
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [41]:
Bestow
Charm
Copycat
Defense Curl
Double-Edge
DoubleSlap
Egg Bomb
Fling
Growl
Heal Pulse
Healing Wish
Light Screen
Minimize
Pound
Refresh
Sing
Softboiled
Sweet Kiss
Tail Whip
Take Down

Gravity
Heal Bell (#)
Helping Hand
Counter (#)
Endure (#)

Endeavor
Icy Wind

Double Team
Flamethrower (#)
Hidden Power [Dragon 7]
Ice Beam
Protect
Safeguard
Substitute
Thunder Wave (#)
Thunderbolt
Toxic (#)

Bide
Reflect
Skill Swap
Snatch
Teleport
Tri Attack

Dispel [R]

Jynx (Geisha) (F)
NATR:
Timid (+15% Speed, +14% [13.91%] Acc, -1 Atk)

TYPE: Ice / Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Oblivious:
(Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Passive) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (Unlocked): (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

STATS: 65 / 50 / 35 / 115 / 95 / 95

HP: 100
Atk-: * (1)
Def: ** (2)
SpA: **** (4)
SpD: *** (3)
Spe+: 110 (95 * 1.15)

SC: 3
WC: 3
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [37]:
Avalanche
Blizzard
Confusion
DoubleSlap
Fake Tears
Heart Stamp
Ice Punch
Lick
Lovely Kiss
Mean Look
Pound
Powder Snow
Psychic
Sing
Sweet Kiss
Wring Out

Fake Out (#)
Miracle Eye
Nasty Plot
Wake-Up Slap (#)
Wish (#)

Counter
Endure
Helping Hand
Icy Wind

Double Team
Energy Ball
Focus Blast (#)
Ice Beam (#)
Light Screen
Protect
Reflect (#)
Taunt
Torment

Bide
Skill Swap
Teleport

Camerupt (Fuji) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE:
Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armor:
(Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (Unlocked): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
STATS: 70 / 100 / 70 / 105 / 75 / 40

HP: 100
Atk: **** (4)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe-: 34 (40 / 1.15)

SC: 4
WC: 6
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [54]:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn (#)

AncientPower (#)
Endure (#)
Heat Wave
Mud Bomb

Iron Head
Sleep Talk
Snore

Bulldoze
Dig
Double Team
Explosion
Facade
Fire Blast (#)
Flame Charge
Flash Cannon
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Incinerate
Protect (#)
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp (#)

Stealth Rock

Sigilyph* (Shinto) (F)
NATR:
Timid (+15% Speed, +14% [14.42%] Acc, -1 Atk)

TYPE: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Wonder Skin:
(Passive) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (Unlocked): (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

STATS: 72 / 58 / 80 / 103 / 80 / 97

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: **** (4)
SpD: *** (3)
Spe+: 112 (97 * 1.15)

SC: 3
WC: 2
BRT: 19

EC:
MC: 1
DC: 5 / 5

ATTACKS [30]:
Air Cutter
Air Slash
Cosmic Power
Gravity
Gust
Hypnosis
Light Screen
Miracle Eye
Mirror Move
Psybeam
Psychic
Psywave
Reflect
Sky Attack
Synchronoise
Tailwind
Whirlwind

AncientPower (#)
Psycho Shift
Roost (#)
Steel Wind
Stored Power (#)

Heat Wave
Magic Coat
Signal Beam

Calm Mind (#)
Charge Beam (#)
Double Team
Ice Beam (#)
Protect

Pikachu (Pikachu) (M)
NATR: Rash (+1 SpA, -1 SpD)

TYPE: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Static:
(Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

STATS: 35 / 55 / 30 / 50 / 40 / 90

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90

SC: 1
WC: 1
BRT: 13

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [40]:
Agility
Charm
Discharge
Double Team
Electro Ball
Feint
Growl
Light Screen
Nasty Plot
Quick Attack
Slam
Sweet Kiss
Swift
Tail Whip
Thunder
Thunder Wave
ThunderShock
Thunderbolt

Bide
Encore (#)
Endure (#)
Fake Out (#)
Wish

Counter

ExtremeSpeed
Fly
Pain Split
Surf
Teeter Dance
Volt Tackle
Yawn

Dig
Grass Knot (#)
Hidden Power [Ice 7] (#)
Protect (#)
Rain Dance
Substitute
Swagger
Toxic
Volt Switch

Colossoil (Kujira) (F)
NATR:
Hasty (+15% Speed, +14% [13.91%] Acc, -1 Def)

TYPE: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound:
(Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)

SC: 5
WC: 10
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [83]:
Bite
Body Slam
Bounce
BubbleBeam
Crunch
Dark Pulse
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Dive
Double-Edge
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)

Aqua Tail
Earth Power
Foul Play
Iron Tail
Knock Off
Snatch
Snore
Superpower

Attract
Brick Break
Bulldoze
Double Team
Dragon Tail
Earthquake (#)
Echoed Voice
Embargo
Facade
Frustration
Giga Impact
Hyper Beam
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt (#)
Thief
Toxic
U-turn

Endure
Sleep Talk

Tomohawk (Shogun) (M)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Flying / Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES
Intimidate:
(Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS: 105 / 60 / 90 / 115 / 80 / 85

HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85

SC: 2
WC: 3
BRT: 19

EC: 6 / 6
MC: 1
DC: 5 / 5

ATTACKS [62]:
Aerial Ace
Air Slash
Aura Sphere
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up

Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)

After You
Bounce
Hyper Voice
Sleep Talk
Snatch
Tailwind

Acrobatics
Attract
Brick Break (#)
Bulldoze
Double Team
Earthquake
Hidden Power [Dragon 7]
Hyper Beam
Facade
Flash
Fly
Focus Blast
Frustration
Grass Knot
Protect
Quash
Reflect
Return
Rock Slide (#)
Rock Tomb
Round
Safeguard
SolarBeam
Substitute
Taunt (#)
Thief
Toxic

Dispel [R]

Rotom (Warusa) (U)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Electric / Ghost; Electric / Fire; Electric / Grass; Electric / Flying; Electric / Ice; Electric / Water
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


ABILITIES
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Standard STATS: 50 / 50 / 77 / 95 / 77 / 91

HP: 90
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ***
SpD: 91

SC: 1 (0.3m)
WC: 1 (0.3kg)
BRT: 16

Appliance STATS: 50 / 65 / 107 / 105 / 107 / 86

HP: 90
Atk-: ** (2)
Def: **** (4)
SpA+: ***** (5)
SpD: **** (4)
Spe: 86

Toaster Appliance
SC:
4 (2.3m)
WC: 5 (100.03kg)
BRT: 20

Mower Appliance
SC:
2 (1.3m)
WC: 3 (25.3 kg)
BRT: 20

Fridge Appliance
SC:
4 (2.3m)
WC: 5 (100.03kg)
BRT: 20

Fan Appliance
SC:
1 (0.8m)
WC: 2 (10.3kg)
BRT: 20

Washer Appliance
SC:
3 (1.8m)
WC: 4 (50.3kg)
BRT: 20

EC:
MC: 1
DC:

ATTACKS [34]:
Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
ThunderShock | Overheat | Leaf Storm | Blizzard | Air Slash | Hydro Pump
Thunder Wave
Trick
Uproar

Mud-Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift
Trick

Double Team
Flash
Hidden Power [Fighting 7]
Light Screen (#)
Protect
Reflect (#)
Shadow Ball
Thunderbolt
Toxic
Will-O-Wisp (#)

Snatch
Endure

Porygon2 (Osaku) (U)
NATR:
Timid (+15% Speed, +8% [8.21%] Acc, -1 Atk)

ABILITIES
Trace:
(Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS: 85 / 80 / 90 / 105 / 95 / 60

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA: **** (4)
SpD: *** (3)
Spe+: 69 (60 * 1.15)

SC: 1
WC: 3
BRT: 18

EC: 9 / 9
MC: 0
DC: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [29]:
Agility
Conversion
Conversion2
Defense Curl
Discharge
Hyper Beam
Lock-On
Magnet Rise
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Zap Cannon

Endure (#)
Foul Play
Icy Wind (#)
Magic Coat
Pain Split (#)

Double Team
Ice Beam (#)
Protect
Psychic (#)
Rest
Shadow Ball
SolarBeam
Thunderbolt (#)

Slowking (Meikun) (M)
NATR:
Relaxed (+1 Def, -15% Speed, -10% Eva)

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Passive) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (Unlocked): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

STATS: 95 / 75 / 80 / 100 / 110 / 30

HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)

SC: 3
WC: 4
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [59]:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power [Electric 7]
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Belly Drum
Block
Future Sight (#)
Me First
Mud Sport (#)
Safeguard (#)

Drain Punch
Foul Play
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Sleep Talk

Blizzard
Brick Break
Dig
Double Team
Dragon Tail
Earthquake
Flamethrower
Focus Blast
Grass Knot
Hyper Beam
Ice Beam (#)
Incinerate
Light Screen
Protect
Psyshock
Quash
Rest
Scald (#)
Shadow Ball
Substitute
Surf
Telekinesis
Thunder Wave
Toxic (#)
Trick Room

Brine
Skill Swap

Sableye (Tenma) (F)
NATR: Brave (+1 Atk, -15% Speed, -10% Eva)

TYPE: Dark / Ghost
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Keen Eye:
(Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

STATS: 50 / 75 / 75 / 65 / 65 / 50

HP: 90
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe-: 43 (50 / 1.15)

SC: 1
WC: 2
BRT: 16

EC:
MC: 3
DC: 5 / 5

ATTACKS [72]:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint (#)
Mean Look
Metal Burst (#)
Moonlight
Recover
Sucker Punch (#)

Counter
Dark Pulse
Endure
Fire Punch
Foul Play
Gravity
Ice Punch
Icy Wind
Low Kick
Magic Coat
Pain Split
Signal Beam
Spite
ThunderPunch
Wonder Room

Aerial Ace
Attract
Brick Break
Dig
Double Team
Dream Eater
Embargo
Flash
Frustration
Hone Claws
Incinerate
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Rock Tomb
Snarl
Substitute
Sunny Day
Taunt (#)
Telekinesis
Thief
Torment (#)
Toxic (#)
Will-O-Wisp

Focus Punch
Sleep Talk
Snatch
Water Pulse

Alakazam (Tensai) (M)
NATR:
Naive (+15% Speed, +22% [21.89%] Acc, -1 SpD)

TYPE: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Synchronize:
(Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (Unlocked): (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

STATS: 55 / 50 / 45 / 135 / 85 / 120

HP: 90
Atk: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD-: ** (2)
Spe+: 138 (120 * 1.15)

SC: 3
WC: 3
BRT: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [61]:
Ally Switch
Calm Mind
Confusion
Disable
Future Sight
Kinesis
Miracle Eye
Psybeam
Psychic
Psycho Cut
Recover
Reflect
Role Play
Telekinesis
Teleport
Trick

Barrier
Encore (#)
Guard Split
Knock Off
Light Screen (#)
Skill Swap (#)

Foul Play
Gravity
Magic Coat
Role Play
Sleep Talk
Snatch

Attract
Charge Beam
Double Team
Embargo
Energy Ball (#)
Facade
Flash
Focus Blast
Giga Impact
Grass Knot
Hidden Power [Fire 7]
Hyper Beam
Protect
Psych Up
Psyshock (#)
Rain Dance
Rest
Safeguard
Shadow Ball (#)
Substitute
Sunny Day
Swagger
Taunt
Thief
Thunder Wave
Torment
Toxic
Trick Room

Bide
Counter
Dig
Endure
Zap Cannon

Chimchar (Mokko) (F)
NATR: Hasty (+15% Spe, +19% [18.67%] Acc, -1 Def)

TYPE: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

ABILITIES
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (LOCKED): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

STATS: 44 / 58 / 44 / 58 / 44 / 61

HP: 90
Atk: ** (2)
Def-: * (1)
SpA: ** (2)
SpD: ** (2)
Spe+: 71 (61 * 1.15)

SC: 1
WC: 1
BRT: 13

EC: 1 / 9
MC: 4
DC: 1 / 5

ATTACKS [47]:
Acrobatics
Ember
Facade
Fire Spin
Flame Wheel
Flamethrower
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment

Counter (#)
Encore (#)
Fake Out (#)
Focus Punch (#)
Quick Guard (#)

Endeavor
Gunk Shot
Iron Tail
Low Kick
Stealth Rock
ThunderPunch

Aerial Ace
Brick Break (#)
Dig (#)
Double Team
Fire Blast (#)
Flame Charge
Hidden Power [Ice 7]
Hone Claws
Grass Knot (#)
Incinerate
Low Sweep
Overheat
Protect (#)
Rest
Rock Smash
Shadow Claw
Substitute
Sunny Day
Swagger
Toxic
U-turn
Will-O-Wisp

Endure

Neglected

Honchkrow (Yacho) (M)
NATR: Lonely (+1 Atk, -1 Def)

TYPE: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Passive) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (Unlocked): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

STATS: 100 / 125 / 52 / 105 / 52 / 71

HP: 110
Atk+: ****** (6)
Def-: * (1)
SpA: **** (4)
SpD: ** (2)
Spe: 71

SC: 1
WC: 1
BRT: 15

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [25]:
Assurance
Astonish
Foul Play
Haze
Night Shade
Peck
Pursuit
Sucker Punch
Swagger
Taunt
Torment
Wing Attack

FeatherDance (#)
Mirror Move
Perish Song (#)
Sky Attack (#)
Whirlwind

Heat Wave
Superpower

Calm Mind (#)
Fly
Hidden Power [Fighting 7] (#)
Protect
Shadow Ball (#)
Thunder Wave

Lucario (Toshi) (F)
Nature:
Naive (+15% Speed, +12% [12.43%] Acc, -1 SpD)

TYPE: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS: 70 / 110 / 70 / 115 / 70 / 90

HP: 100
Atk: **** (4)
Def: *** (3)
SpA: **** (4)
SpD-: ** (2)
Spe: 104 (90 * 1.15)

SC: 3
WC: 4
BRT: 20

EC: 6 / 6
MC: 3
DC: 5 / 5

ATTACKS [32]:
Bone Rush
Counter
Dark Pulse
Detect
Endure
ExtremeSpeed
Feint
Force Palm
Foresight
Heal Pulse
Metal Claw
Metal Sound
Quick Attack
Reversal
Screech

Agility (#)
Blaze Kick (#)
Follow Me
Hi Jump Kick
Low Kick
Vacuum Wave (#)

Magic Coat
Magnet Rise
ThunderPunch
Ice Punch

Dig
Double Team
Earthquake (#)
Protect
Rock Slide (#)
Shadow Claw (#)

Endure

Heracross (Mushimushi) (M)
NATR:
Jolly (+15% Speed, +11% [11.04%] Acc, -1 SpA)

TYPE: Bug / Fighting
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (LOCKED): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Stats: 80 / 125 / 75 / 40 / 95 / 85

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 98 (85 * 1.15)

SC: 3
WC: 4
BRT: 19

EC:
MC: 0
DC: 0 / 5

ATTACKS [23]:
Aerial Ace
Brick Break
Close Combat
Counter
Endure
Feint
Fury Attack
Horn Attack
Leer
Night Slash
Reversal
Tackle
Take Down

Bide (#)
Focus Punch (#)
Megahorn (#)
Pursuit
Revenge

Double Team
Earthquake (#)
Protect
Stone Edge (#)
Swords Dance (#)

Milotic (Enbi) (F)
NATR:
Bold (+1 Def, -1 Atk)
TYPE: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Marvel Scale:
(Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (Unlocked): (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

STATS:
HP:
100
Atk-: * (1)
Def+: **** (4)
SpA: **** (4)
SpD: ***** (5)
Spe: 81

SC: 5
WC: 5
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [35]:
Aqua Ring
Aqua Tail
Attract
Captivate
Flail
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Splash
Tackle
Twister
Water Gun
Water Pulse
Water Sport
Wrap

Brine (#)
Confuse Ray
Hypnosis
Dragon Breath (#)
Mirror Coat (#)

Endure
Magic Coat
Mud-Slap

Dive
Double Team
Dragon Tail
Ice Beam (#)
Light Screen (#)
Protect
Rest
Scald
Toxic (#)

Sudowoodo (Kii) (M)
NATR:
Adamant (+1 Atk, -1 SpA)

TYPE: Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (Unlocked): (Passive) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS: 70 / 100 / 115 / 30 / 65 / 30

HP: 100
Atk+: ***** (5)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 30

SC: 3
WC: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [30]:
Block
Copycat
Double-Edge
Faint Attack
Fake Tears
Flail
Hammer Arm
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Sucker Punch
Wood Hammer

Endure (#)
Harden
Sand Tomb (#)
Selfdestruct
Stealth Rock (#)

Fire Punch
ThunderPunch

Brick Break (#)
Double Team (#)
Earthquake
Rock Polish
Smack Down
Taunt
Torment (#)
Toxic

Aggron (Teko) (F)
NATR:
Adamant (+1 Atk, -1 SpA)

TYPE: Steel / Rock
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

STATS: 70 / 110 / 180 / 60 / 60 / 50

HP: 100
Atk+: ***** (5)
Def: ******* (7)
SpA-: * (1)
SpD: ** (2)
Spe: 40

SC: 4
WC: 8 [10]
BRT: 20

EC: 9 / 9
MC: 1
DC: 5 / 5

ATTACKS [25]:
Autotomize
Double-Edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Metal Sound
Mud-Slap
Protect
Roar
Tackle
Take Down

Body Slam (#)
Dragon Rush
Endeavor (#)
Head Smash (#)
Stealth Rock
Superpower

Dragon Tail
Earthquake
Rock Slide (#)
Rock Smash (#)
Stone Edge (#)

Donphan (Donburi) (M)
NATR:
Careful (+1 SpD, -1 SpA)
TYPE: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Unlocked): (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
STATS: 90 / 120 / 120 / 60 / 60 / 50

HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: * (1)
SpD+: *** (3)
Spe: 50

SC: 3
WC: 5
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [29]:
Assurance
Bulldoze
Defense Curl
Earthquake
Fire Fang
Flail
Fury Attack
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Slam
Tackle
Take Down
Thunder Fang

Counter (#)
Endeavor (#)
Heavy Slam
Ice Shard (#)
Water Gun

Poison Jab
Protect (#)
Rest
Rock Slide (#)
Toxic (#)

Octillery (Tako) (F)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Suction Cups:
(Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Unlocked): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

STATS: 75 / 105 / 75 / 105 / 75 / 45

HP: 100
Atk: **** (4)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe-: 39 (45 / 1.15)

SC: 2
WC: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [42]:
Aurora Beam
BubbleBeam
Bullet Seed
Constrict
Focus Energy
Gunk Shot
Hyper Beam
Ice Beam
Lock-On
Octazooka
Psybeam
Rock Blast
Signal Beam
Water Gun
Wring Out

Acid Spray (#)
Flail
Mud Shot (#)
Octazooka
Water Spout (#)

Bounce
Endure
Icy Wind

Blizzard
Charge Beam
Dive
Double Team
Energy Ball
Fire Blast
Flamethrower (#)
Flash Cannon
Frustration
Payback
Protect
Psychic
Rain Dance
Scald (#)
Sludge Wave
Smack Down
Substitute
Thunder Wave (#)
Toxic

Scizor (Imoji) (M)
NATR:
Careful (+1 SpD, -1 SpA)

TYPE: Bug / Steel
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Light Metal (Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS: 70 / 130 / 100 / 55 / 80 / 65

HP: 100
Atk: ***** (5)
Def: **** (4)
SpA-: * (1)
SpD+: **** (4)
Spe: 65

SC: 3
WC: 5 (118 kg)
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [22]:
Agility
Bullet Punch
Double Team
False Swipe
Focus Energy
Fury Cutter
Leer
Metal Claw
Pursuit
Quick Attack
Vacuum Wave
Wing Attack

Baton Pass
Counter (#)
Endure (#)
Night Slash (#)
Razor Wind

Aerial Ace (#)
Brick Break (#)
Double Team
Light Screen
Rain Dance (#)


Pokemon Traded Away
__________________________
Roster Updates:
February 13th, 2011: Team Created. Syclar (Hyomu), Nohface (Tsuki), and Dratini (Kidoku) are added to roster.
March 6th, 2011: Rebble (Senpo) is added to roster.
March 8th, 2011: Chillarmy (Ilyana) is added to roster.
March 16th, 2011: Kidoku evolves into Dragonair. Dokkora (Hurrdurr) is added to roster.
April 2nd, 2011: Senpo evolves into Bolderdash.
April 6th, 2011: Grimer (Yaku) is added to roster.
April 18th, 2011: Gastly (Youma) is added to roster. Stars were updated.
April 22nd, 2011: Bulbasaur (Tanka) is added to roster. Natures updated for Hyomu, Tsuki, and Kidoku.
April 30th, 2011: Kidoku evolves into Dragonite. Senpo evolves into Stratagem.
May 1st, 2011: Tsuki evolves into Kitsunoh. Hyomu evolves into Syclant!
May 4th, 2011: Cranidos (Kioliu) is added to roster.
May 20th, 2011: Slowpoke (Kansok) and Larvesta (Taiyo) are added to roster.
May 25th, 2011: Ilyana evolves into Chillaccino.
May 31th, 2011: Croagunk (Kailu), Budew (Shobi), Monozu (Shinwa), and Murkrow (Yacho) are added to roster.
June 1st, 2011: Scyther (Imoji) is added to roster.
June 3rd, 2011: Togepi (Tamama) is added to roster.
June 6th, 2011: Hurrdurr evolves into Dotekkotsu (Gurdurr). Youma evolves into Haunter.
June 12th, 2011: Shinwa evolves into Jiheddo (Zweilous).
June 13th, 2011: Shobi evolves into Roselia.
June 14th, 2011: Monohm (Kumo) and Munchlax (Huto) are added to roster.
June 15th, 2011: Tanka evolves into Ivysaur.
June 20th, 2011: Duskull (Yukai) and Machop (Lyoku) are added to roster.
June 21st, 2011: Zubat (Kozu) and Purotooga (Kame) are added to roster.
June 25th, 2011: Tamama evolves into Togetic. Revenankh (Maila) is added to roster.
June 26th, 2011: Yaku evolves into Muk.
June 29th, 2011: Kozu evolves into Golbat. Kailu evolves into Toxicroak. Youma evolves into Gengar. Tanka evolves into Venusaur. Sasori evolves into Drapion. Ralts (Samurai), Riolu (Toshi), Beldum (Hagane), and Shibishiasu (Unagi) are added to roster.
July 5th, 2011: Kioliu evolves into Rampardos. Taiyo evolves into Urugamosu.
July 11th, 2011: Zorua (Zorro) is added to roster.
August 14th, 2011: Zorro is traded away for Aerodactyl (Malcolm).
August 17th, 2011: Shobi is traded away for Heracross (Mushimushi).
August 18th, 2011: Unagi evolves into Shibibiiru (Eelektrik). Samurai evolves into Kirlia.
August 22nd, 2011: Kozu evolves into Crobat.
August 28th, 2011: Kansok is traded away for Milotic (Enbi).
September 5th, 2011: Yukai evolves into Dusclops.
September 13th, 2011: Tentacool (Kurage) is added to roster.
September 15th, 2011: Breezi (Shokoli) is added to roster.
October 8th, 2011: Kurage evolves into Tentacruel.
October 18th, 2011: Huto evolves into Snorlax. Sudowoodo (Kii), Lairon (Teko), and Regirock (Easter) are added to roster.
October 29th, 2011: Imoji is traded away for Happiny (Koken).
November 15th, 2011: Shokoli evolves into Fidgit.
December 6th, 2011: Vanilluxe (Kii), Jynx (Geisha), Regice (Everest), Phanpy (Donburi), Numel (Fuji), Remoraid (Tako), Sigilyph (Shinto), Pichu (Pika), Colosshale (Kujira), Scratchet (Shogun), and Rotom (Warusa) are added to roster.
December 28th, 2011: Pika evolves into Pikachu. Unagi evolves into Shibirudon.
January 13th, 2012: Yukai evolves into Dusknoir.
January 30th, 2012: Kame evolves into Abagoura. Samurai evolves into Gallade.
February 9th, 2012: Koken evolves into Chansey.
February 20th, 2012: Donburi evolves into Donphan.
February 23rd, 2012: Scizor (Imoji) and Registeel (Eiffel) are added to roster.
March 10th, 2012: Fuji evolves into Camerupt. Tako evolves into Octillery.
April 2nd, 2012: Hurrdurr (renamed Benkei) evolves into Roobushin. Tamama evolves into Togekiss. Lyoku evolves into Machoke. Toshi evolves into Lucario.
April 3rd, 2012: Yacho evolves into Honchkrow.
April 18th, 2012: Lyoku evolves into Machamp. Kujira evolves into Colossoil.
May 25th, 2012: Reika is traded away for Osaku (Porygon).
May 28th, 2012: Shogun evolves into Tomohawk.
June 15th, 2012: Omono (Nidoran-M), Shoki (Stunky), Meikun (Slowpoke), and Tenma (Sableye) are added to roster.
June 29th, 2012: Tensai (Abra) and Mazu (Phione) are added to roster.
September 23rd, 2012: Omono evolves into Nidorino.
October 20th, 2012: Koken evolves into Blissey. Osaku evolves into Porygon2. Tensai evolves into Kadabra.
October 29th, 2012: Koiga (Venonat) is added to roster.
November 11th, 2012: Yogan (Mollux) is added to roster.
November 27th, 2012: Shoki evolves into Skuntank. Meikun evolves into Slowking. Omono evolves into Nidoking.
January 15th, 2013: Teko evolves into Aggron. Tensai evolves into Alakazam.
January 20th, 2013: Kumo evolves into Cyclohm.
February 7th, 2013: Koiga evolves into Venomoth.
April 28th, 2013: Mokko (Chimchar) added to roster.

Free Nature Changes: Syclant, Stratagem, Roobushin, Muk, Venusaur, Drapion, Rampardos, Toxicroak, Sazandora, Honchkrow, Togekiss, Cyclohm, Snorlax, Dusknoir, Machamp, Crobat, Carracosta, Revenankh, Gallade, Metagross, Eelektross
 
Last edited:
Trainer Name: Cartoons!
Pokemon: Linoone, Fidgit, Pinsir, Wingull, Numel
W/L/T: 6/3/0
Trainer Counter: 9

Matches:


Reffed: http://www.smogon.com/forums/showthread.php?t=86843
http://www.smogon.com/forums/showthread.php?t=87078

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:


Linoone [Passpartou] (Female) *
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115 (+)

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (DW) (Innate):
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.


Attacks:

Tackle *
Growl *
Tail Whip *
Headbutt *
Sand Attack *
Odor Sleuth *
Mud Sport *
Pin Missile *
Flail
Belly Drum
Rest
Fury Swipes

Tickle *
Mud Slap *
Simple Beam *
Dig

Natural Gift *
Hone Claws *
Captivate *
Seed Bomb



Fidgit [Handsome] Male *
Nature: Serious

Type: Poison/Ground

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Persistent (Innate):
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit (Innate):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW) (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:

Gust *
Sand Attack *
Tailwind *
Encore *
Knock Off *
Copycat *
Healing Beam *
Whirlwind *
Razor Wind *
Make Friends *
Me First
Air Slash
Toxic Spikes
Comet Punch
Sludge Bomb
Earth Power
Wonder Room
Gravity

Disable *
Me First *
Metronome *
Reflect
Safeguard

Attract *
Shadowball *
Light Screen *



Pinsir [Pinster] Male
Nature: Adamant

Type: Bug

Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: -
MC: 1
DC: 2/5

Abilities:

Hyper Cutter (Innate):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW) (Innate):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks:
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
X-Scissor
Swords Dance
Guillotine

Knock Down
Earthquake
Bulk Up

Me First
Faint Attack
Bug Bite
Close Combat



Wingull [Lunchbox] Female
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)

Type: Water/Flying


Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 85


EC: 5/6
MC: 0
DC: 3/5

Abilities:

Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Rain Dish (DW) (Innate):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.



Attacks:

Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack
Air Slash
Roost
Hurricane

Ice Beam
Rain Dance
Scald
Fly

Twister
Brine
Aqua Ring



Numel [Erupto] Male
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire/Ground


Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground


Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)


EC: 4/6
MC: 0
DC: 2/5

Abilities:

Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple (Innate):
This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW) (Innate):
This Pokemon moves at its own pace and cannot be confused by any method.



Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Lava Plume
Amnesia

Rock Slide
Flamethrower
Overheat
Sunny Day

Stockpile
Endure
Yawn


Voltorb [Orby]
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Type: Electric


Electric STAB ; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 100


EC: 0/6
MC: 0
DC: 0/5

Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Static:

Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Aftermath (DW):

Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.



Attacks:

Charge
Tackle
Sonic Boom
Spark
Rollout
Screech
Charge Beam

Taunt
Rain Dance
Thunder

Signal Beam
Magic Coat
Roleplay
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Trainer Name: DarkSlay
Pokemon: Drapion, Slowking, Conkeldurr, Pyroak, Scizor, Gengar, Bisharp, Scrafty, Honchkrow, Hydreigon, Revenankh, Croconaw, Lileep, Absol, Scratchet, Monferno, Eelektrik, Munchlax, Sableye, andRegirock
W/L/T: 17 / 4 / 0
Trainer Counter: 1

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Shuca Berry
5x Enigma Berry

Item Pocket
1x Fire Gem
1x Cell Battery
1x Smooth Rock
1x Silk Scarf
1x Hard Stone
1x Black Belt
1x Focus Band
1x Expert Belt
1x Life Orb
1x Rocky Helmet

Pokeball Pocket
3x Ultra Balls

Key Items Pocket
Rock Ruby

Token Pocket:
Ref Tokens: 0
Approver/Worker Tokens: 15
Battle Points: 0

On-going Battles:
None

Pokemon Team:


Drapion [Splinter] (M)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack)

Type: Poison / Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Keen Eye (UNLOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Attacks:
Thunder Fang (*)
Ice Fang (*)
Fire Fang (*)
Bite (*)
Poison Sting (*)
Leer (*)
Knock Off (*)
Pin Missile (*)
Acupressure (*)
Scary Face (*)
Crunch
Toxic Spikes

Whirlwind (*)
Confuse Ray (*)
Pursuit (*)

Aqua Tail

Dig (*)
Swords Dance (*)
Poison Jab (*)
Taunt
Rock Slide
Bulldoze
Substitute


Slowking [Salmon] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off
Nasty Plot
Amnesia
Heal Pulse
Water Pulse

Future Sight (*)
Block (*)
Mud Sport (*)
Wonder Room

Counter

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
Rain Dance
Flamethrower
Psyshock
Focus Blast
Dragon Tail
Toxic
Reflect
Light Screen
Telekinesis
Protect
Dig
Substitute
Rest
Brick Break
Shadow Ball


Conkeldurr [Lumber] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Focus Punch
Hammer Arm
Foresight
Stone Edge
Scary Face

Drain Punch (*)
Mach Punch (*)
Detect (*)
Reversal
Wide Guard
Force Palm
Endure

Ice Punch
Fire Punch
ThunderPunch

Bulk Up (*)
Rock Slide (*)
Payback (*)
Taunt
Earthquake
Substitute
Knock Down
Facade
Toxic
Low Sweep
Dig


Pyroak [Willow] (F)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Fire / Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60 * .15 = 9)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9 / 9
MC: 5
DC: 5 / 5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Energy Ball
Lava Plume

Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)
Heat Wave

Worry Seed

Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)
Light Screen
Reflect
Toxic
Sunny Day
SolarBeam
Protect


Scizor
[Jacksaw] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

Type: Bug / Steel
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal (UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Bullet Punch
Vacuum Wave (*)
Quick Attack (*)
Leer (*)
Focus Energy (*)
Double Team (*)
Pursuit (*)
False Swipe (*)
Agility (*)
Wing Attack (*)
Fury Cutter (*)
Swords Dance
Iron Head
Razor Wind

Baton Pass (*)
Reversal (*)
Night Slash(*)
Roost

Bug Bite

Acrobatics (*)
X-Scissor (*)
Brick Break (*)


Haunter [Allergy] (F)
Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9 / 9
MC: 2
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball
Will-O-Wisp
Hex
Destiny Bond
Shadow Punch

Disable (*)
Perish Song (*)
Fire Punch (*)

Counter
Pain Split
Magic Coat
Icy Wind

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)
Taunt
Toxic
Venoshock
Psychic
Energy Ball
Bide
Protect
Focus Blast
Substitute


Bisharp [Shank] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

Type: Dark / Steel
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6 / 6
MC: 0
DC: 2 / 5

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Night Slash
Iron Head
Swords Dance
Iron Defense

Sucker Punch (*)
Psycho Cut (*)
Pursuit (*)
Stealth Rock

Brick Break (*)
Taunt (*)
Dig (*)
Thunder Wave
Stone Edge
Protect
Torment
Toxic


Scrafty [Shawty] (F)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (UNLOCKED): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer (*)
Low Kick (*)
Sand Attack (*)
Faint Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)
Hi-Jump Kick
Crunch
Head Smash
Focus Punch

Drain Punch (*)
Ice Punch (*)
Zen Headbutt (*)
Counter
ThunderPunch
Dragon Dance

Bulk Up (*)
Taunt (*)
Dragon Tail (*)
Rock Slide
Dragon Tail
Torment
Substitute
Dig
Protect
Roar


Honchkrow [Bosskrow] (M)
Nature: Mild (Adds a Rank to Special Attack. Subtracts a Rank from Defense.)

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6 / 6
MC: 0
DC: 2 / 5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Night Slash
Dark Pulse
Tailwind
Sucker Punch
Torment

Brave Bird (*)
Confuse Ray(*)
Roost (*)
Sky Attack

Heat Wave

Taunt (*)
Shadow Ball (*)
Hidden Power (Fighting, 7) (*)
Snarl
Fly
Snatch


Hydreigon [Eclipse] (F)
Nature: Naive (Adds 15% to Speed. Subtracts a Rank from Special Defense.)

Type: Dark / Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9 / 9
MC: 0
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Double Hit
Tri Attack
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Dragon Pulse
Dragon Rush
Outrage

Dark Pulse (*)
Earth Power (*)
ThunderFang (*)
Ice Fang

Taunt (*)
Work Up (*)
Protect (*)
Fire Blast
Focus Blast
Thunder Wave
Stone Edge
Surf
Fly
Bulldoze
Reflect


Revenankh [Ankhles] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 0 / 0 (Does not evolve)
MC: 0
DC: 5 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Hammer Arm
Power Whip
Revenge
Moonlight

Shadow Sneak (*)
Counter (*)
Drain Punch (*)
Mach Punch
Destiny Bond
Pain Split

Ice Punch
Knock Off

Rock Slide (*)
Bulk Up (*)
Taunt (*)
Protect
Substitute
Focus Punch
Torment
Earthquake
Double Team
Safeguard


Croconaw [Gatorade] (M)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4 / 9
MC: 4
DC: 2 / 5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)

Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)

Waterfall (*)
Dig (*)
Brick Break (*)


Lilly [Lileep] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)

Type: Rock / Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 1 / 6
MC: 0
DC: 1 / 5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)

Recover (*)
Curse (*)
Mirror Coat (*)

Toxic (*)
Protect (*)
Rock Slide (*)
Giga Drain


Absol [Midnight] (M)
Nature: Mild (Adds a Rank to Special Attack. Subtracts a Rank from Defense.)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 0 / 0
MC: 0
DC: 5 / 5

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Bite (*)
Pursuit (*)
Swords Dance (*)
Night Slash
Perish Song
Double Team
Sucker Punch
Detect
Psycho Cut

Zen Headbutt (*)
Megahorn (*)
Magic Coat (*)

Counter
Bounce

Fire Blast (*)
Stone Edge (*)
Thunderbolt (*)
Ice Beam
Thunder Wave
Snarl
Claw Sharpen
Torment


Scratchet (Mexican Typhoon) [M]
Nature: Timid (Adds 15% to Speed. Subtracts a Rank from Attack.)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 4
DC: 2/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Roost
Confuse Ray

Toxic
Substitute
Taunt


Monferno (Hitenryu) [M]
Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defense.)

Type: Fire / Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)
Accuracy Boost: 16%
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 1
DC: 2/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Mach Punch
Close Combat

Counter
Encore
ThunderPunch
Fake Out

Fire Blast
Dig
Brick Break


Eelektrik (Blanka) [F]
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40-6)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 8/9
MC: 4
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Thunderbolt
Acid Spray
Coil
Gastro Acid

Light Screen
Hidden Power (Ground, 7)
Protect
Toxic


Munchlax (Rufus) [M]
Nature: Brave (Adds a Rank to Attack. Subtracts 15% from Speed.)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5-1)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

MetronomeOdor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Whirlwind
Zen Headbutt

Bulldoze
Ice Beam
Rock Slide


Sableye [Bling] (M)
Nature: Relaxed (Adds a rank to Defense. Subtracts 15% from Speed.)

Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 42 (50 - 15%)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 0 / 0
MC: 0
DC: 0 / 5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Metal Burst
Recover
Sucker Punch

Toxic
Taunt
Psychic


Regirock (Stonehenge) [N]
Nature: Sassy (+1 SpD, Spe/1.15, -10 Eva)

Type: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 0/5

Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower

Counter
Ice Punch
Thunderpunch

Earthquake
Thunder Wave
Rock Slide
TOTAL MOVES: 11
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Cartoons!:

Confirmed: Cartoons! is holding his two rarity points in reserve. Don't forget to add them to your Trainer Counter, Cartoons! Team Approved.


DarkSlay:

Approved. Remember the formatting for natures is to subtract or add the actual star value (or speed) and append with (-) and (+) respectively to avoid confusion.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Trainer Name: Goldenknight
Pokemon: Kitsunoh, Dragonite, Cyclohm, Porygon-Z, Milotic, Breloom, Hydreigon, Hydreigon, Volcarona, Scrafty, Revenankh, Druddigon, Haxorus, Togekiss, Azurill, Chinchou, Dusclops, Pupitar, Scratchet, Gible
Win | Lose | Tie | Ref DQ: 24 + 2 | 4 | 0 | 1
Trainer Counters: 4 + 4

the are from battles after the tournament's start
these are from the tournament

Backpack
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Yache Berry
5x Enigma Berry
1x Life Orb

1x Glyph of Flamethrower: Lowers the threat generated by Flamethrower by 30%


Ref Tokens: 0
Business or Approver Tokens: 4
Battle Points: 17


Active Slots:




Pokemon Team:

Kitsunoh* [Heyeohkah] [M] think coyote in native american mythology
Nature: Adamant

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110

Counters:
EC: 6/6
MC: 5
DC: 5/5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Curse(*)
Thunder Fang
Ice Fang
Scratch(*)
Shadow Sneak(*)
Copycat
Faint Attack(*)
Odor Sleuth(*)
Iron Defense(*)
Leer(*)
Lick(*)
ShadowStrike
Perish Song
Revenge
Memento
Fake Out

Yawn(*)
Meteor Mash(*)
Psycho Shift(*)

Dig(*)
Will-O-Wisp(*)
Thief(*)
Taunt
Earthquake
Aerial Ace

Magic Coat
Super Fang
Pain Split

Dragonair* [Latobius] [M] Celtic god of the sky
Nature: Quiet

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 68(-)

Counters:
EC: 9/9
MC: 8 +1
DC: 5/5

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Fire Punch
ThunderPunch
Roost
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage
Hurricane
Safeguard

Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)

Waterfall(*)
Flamethrower(*)
Dragon Tail(*)
Thunderbolt
Earthquake
Reflect
Light Screen
Brick Break
Sky Drop
Bide

Cyclohm [Chaac] (M) mayan god of rain
Nature: Calm

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4(+)
Spe: 80

Counters:
EC: 9/9
MC: 3
DC: 5/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Twister
Spark
Slack Off
Hurricane
Tri Attack
Hyper Beam

Hydro Pump
Heal Bell
Magnet Rise

Thunderbolt
Flamethrower
Dragon Pulse
Thunder
Roar
Taunt

Light Screen
Protect

Draco Meteor

Porygon-Z [Nimda] (Gender: nope) viruses
Nature: Modest

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 90

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Nasty Plot
Trick Room
Conversion 2
Tackle
Defense Curl
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Magic Coat
Signal Beam

Thunderbolt
Shadow Ball
Thunder Wave
Teleport
Discharge
Ice Beam
Bide

Pain Split

Milotic [Azul] (F)
Nature: Bold

Type:
Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two.
Cute Charm(DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 81

Counters
EC:6/6
MC:3
DC:5/5

Attacks:
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Splash
Tackle
Rain Dance
Hydro Pump

Mirror Coat
Hypnosis
Confuse Ray

Toxic
Ice Beam
Surf
Scald
Protect
Substitute

Breloom [Guthrum] (M) viking who kicked england's ass
Nature: Careful

Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 70

Counters:
EC:6/6
MC:0
DC:5/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Worry Seed
Mach Punch
Counter
Force Palm
DynamicPunch

Bullet Seed
Seed Bomb
Drain Punch

Toxic
Facade
Swords Dance
Substitute
Protect

Dusclops [ionno yet] (Male)
Nature: Quiet

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 5
Spe: 21 (25 x 0.85)

Counters:
EC: 7/9
MC: 0
DC: infinity/0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will o Wisp
Hex

Ominous Wind
Pain Split
Skill Swap

Toxic
Psychic
Trick Room
Shadow Ball
Ice Beam

Counter

Hydreigon [Richthofen] (M) red baron's last name
Nature: Lonely

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2(-)
SpA: Rank 5
SpD: Rank 3
Spe: 98

Counters:
EC: 9/9
MC: 2
DC: NA

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Body Slam
Tri Attack

Dark Pulse
Earth Power
Thunder Fang
Ice Fang

Thunder Wave
Toxic
Taunt
Dragon Tail
Rock Slide
Fly
Reflect
Surf
Hyper Beam
Flamethrower

Togekiss [ionno yet] (F)
Nature: Modest

Type: Normal / Flying
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 5
SpD: Rank 4
Spe: 80

Counters:
EC: 9/9
MC: 0
DC: 5/5


Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Magical Leaf
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Sky Attack
Air Slash
Aura Sphere
ExtremeSpeed

Extrasensory
Morning Sun
Nasty Plot

Flamethrower
Thunder Wave
Psycho Shock
Fly
Double Team
Reflect
Light Screen
Protect

Magic Coat
Heal Bell
Swift

Hydreigon [Endiseg] (M)
Nature: Brave

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85(-)

Counters:
EC: 9/9
MC: 0
DC: NA

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Work Up
Tri Attack

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Toxic
Taunt
Double Team
Flamethrower
Surf

Volcarona [Tezcatlipoca] (M) Aztec god of darkness and magic
Nature: Modest

Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Glyph of Fiery Dance: Raises the secondary effect chance of Fiery Dance to 100%

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100

Counters:
EC: 6/6
MC: 0
DC: 3/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:
Ember
String Shot
Leech Life
Gust
Take Down
Bug Buzz
Quiver Dance
Heat Wave

Morning Sun
Zen Headbutt
Magnet Rise

Fire Blast
Psychic
Toxic

Scrafty [ionno yet] (M)
Nature: Adamant

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

Counters:
EC: 6/6
MC: 1
DC: 5/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch

Drain Punch
Ice Punch
Counter
Zen Headbutt
Fake Out
Fire Punch

Stone Edge
Taunt
Dragon Tail
Substitute
Protect
Toxic
Return

Revenankh [Tyson] (M)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)

Counters:
EC: 0/0
MC: 0
DC: 4/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Revenge

Shadow Sneak
Counter
Drain Punch

Rock Slide
Bulk Up
Taunt
Toxic

Druddigon [Dragón Rojo, Jr.]
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 48 (48*.85=41)

Counters:
EC: 0/0
MC: 0
DC: 2/5

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW):(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Leer
Scratch
Hone Claws
Bite
Dragon Rage
Scary Face
Slash
Crunch
Dragon Claw
Night Slash

Sucker Punch
Thunder Fang
Fire Fang

Rock Slide
Earthquake
Substitute

Haxorus [Xerxes] (Male) if you don't know who xerxes was, you're an idiot
Nature: Adamant

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Outrage
Dragon Claw
Guillotine

Counter
Reversal
Night Slash

Swords Dance
X-Scissor
Dig
Taunt
Aerial Ace
Rock Slide

Azurill [Roy Boehm] (Male) navy seals
Nature: Adamant

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 20

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Thick Fate: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Sap Sipper (DW): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks:
Splash
Charm
Tail Whip
Bubble
Slam
Water Gun

Encore
Refresh
Body Slam

Waterfall
Return
Toxic

Chinchou [Hyperion] (M) titan of light...idk i'll find something better probably
Nature: Modest

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 67

Counters:
EC: 2/6
MC: 1
DC: 1/5

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate: (Innate) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Attacks:
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down

Brine
Agility
Psybeam

Surf
Thunderbolt
Ice Beam

Pupitar- ionno yet (M)

Nature: Hardy/Neutral
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Payback

AncientPower
Stealth Rock
Iron Defense

Dig
Toxic
Protect

Rattata [ionno yet] (M)
Nature: Jolly

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 83 (+)

Counters:
EC: 5/6
MC: 3
DC: 3/5

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Endeavor

Counter
Super Fang
Revenge

Facade
Substitute
Return
Double Team

Scratchet(Juanito) [M]
Nature: Timid(Adds 15% to Speed. Subtracts 1 Rank from Attack.)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Counters:
EC: 2/6
MC: 0
DC: 1/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Roost
Memento

Toxic
Substitute
Taunt
Return

Gible [Bruce], (M)
Nature: Adamant

Type:
Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42

Counters:
EC: 3/9
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw
Dig

Outrage
Body Slam
Iron Head

Toxic
Earthquake
Stone Edge
Rock Slide
Double Team
Shadow Claw
 
Trainer Name: Kaxtar
Pokemon: Lucario, Volcarona (Ulgamoth), Krillowatt, Hydregion (Sazandora), Venusaur, Togekiss, Arghonaut, Gallade, Heracross, Mamoswine, Dusknoir, Metagross, Slowking, Electivire, Tyranitar, Revenankh, Infernape (OT: Flora), Tomohawk (OT: Fire Blast), Scrafty, Gliscor (OT: Rediamond), Vanilluxe, Glalie, Weavile, Regice, Stratagem, Rampardos, Regirock, Scizor, Registeel, Necturna, Mollux, Timburr, Dratini, Colosshale
W/L/T: 30/25/2
CC: 8

Item Pocket:
1x Cheri Berry
2x Chesto Berry
1x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Lum Berry
5x Leppa Berry
7x Enigma Berry
1x Mental Herb
1x Ice Gem
1x Ground Gem
1x Rock Gem
1x Fighting Gem
1x Fire Gem
1x Normal Gem
2x Expert Belt
2x Life Orb
1x Rocky Helmet
2x Razor Claw
1x Choice Band
1x Shell Bell
1x Light Clay
1x Macho Brace
1x Focus Sash
1x Focus Sash
1x Cell Battery
1x Wise Glasses
1x Razor Fang
1x Leftovers
1x Reaper Cloth
1x Mystic Water
1x NeverMeltIce
2x Charcoal
2x Experience Share
2x Glyph of Ice Shard (Mamoswine)
2x Glyph of Ice Beam (Slowking)
1x Glyph of Icy Wind
1x Glyph of Reflect
1x Glyph of Earth Power
1x Glyph of Recover (Arghonaut)
1x Glyph of Ancient Power
1x Glyph of Rock Slide (Tyranitar)
1x Glyph of Crunch
1x Glyph of Roost
1x Ice Sapphire (Proof of reaching Regice, otherwise useless)
1x Rock Ruby (Proof of reaching Regirock, otherwise useless)
1x Poke Ball
1x Premier Ball
1x Luxury Ball

Ref Tokens: 0
Universal Tokens: 0
Valor Counters: 20

http://www.smogon.com/forums/showthread.php?t=3449940 Battle Hall DONE
http://www.smogon.com/forums/showthread.php?t=3447872 Subway Challenge DONE
http://www.smogon.com/forums/showthread.php?t=3456120 Battle Castle Challenge DONE
http://www.smogon.com/forums/group.php?do=discuss&discussionid=3530&pp=10&page=5 (Frozen Vault Raid- Normal) COMPLETED-WON
http://www.smogon.com/forums/group.php?do=discuss&discussionid=4169&pp=10 (Eye of the Storm Raid- Normal) COMPLETED-WON
http://www.smogon.com/forums/group.php?o=discuss&discussionid=4865&pp=10&page=6 (Stormage Depths- Hard) COMPLETED-WON
http://www.smogon.com/forums/showthr...3457940&page=2 Gym Leader Battle- WON
http://www.smogon.com/forums/showthr...3457985&page=3 DONE
http://www.smogon.com/forums/showthread.php?t=86134 DONE
http://www.smogon.com/forums/showthread.php?t=86226 DONE
http://www.smogon.com/forums/showthread.php?t=86652 DONE
http://www.smogon.com/forums/showthread.php?t=86391 DONE
http://www.smogon.com/forums/showthread.php?t=86717 DONE
http://www.smogon.com/forums/showthread.php?t=86523 DONE
http://www.smogon.com/forums/showthread.php?t=102316 DONE
http://www.smogon.com/forums/showthread.php?t=86844 DONE
http://www.smogon.com/forums/showthread.php?t=90744 DONE
http://www.smogon.com/forums/showthread.php?t=103470 DONE
http://www.smogon.com/forums/showthread.php?t=103461 DONE
http://www.smogon.com/forums/showthread.php?t=3446433 DONE
http://www.smogon.com/forums/showthread.php?t=3447467 DONE
http://www.smogon.com/forums/showthread.php?t=3447433 DONE
http://www.smogon.com/forums/showthread.php?t=3448196 DONE
http://www.smogon.com/forums/showthread.php?t=3447704 DONE
http://www.smogon.com/forums/showthread.php?t=3447940 DONE
http://www.smogon.com/forums/showthread.php?t=3447941 DONE
http://www.smogon.com/forums/showthread.php?t=3448047 DONE
http://www.smogon.com/forums/showthread.php?t=3448220 DONE
http://www.smogon.com/forums/showthread.php?t=3448335 DONE
http://www.smogon.com/forums/showthread.php?t=3448333 DONE
http://www.smogon.com/forums/showthread.php?t=3449693 DONE
http://www.smogon.com/forums/showthread.php?t=3450038 DONE
http://www.smogon.com/forums/showthread.php?t=3450884 DONE
http://www.smogon.com/forums/showthread.php?t=3450793 DONE
http://www.smogon.com/forums/showthread.php?t=3450823 DONE
http://www.smogon.com/forums/showthread.php?t=3451606 DONE
http://www.smogon.com/forums/showthread.php?t=3451603 DONE
http://www.smogon.com/forums/showthread.php?t=3452921 DONE
http://www.smogon.com/forums/showthread.php?t=3452914 DONE
http://www.smogon.com/forums/showthread.php?t=3452982 DONE
http://www.smogon.com/forums/showthread.php?t=3453017 DONE
http://www.smogon.com/forums/showthread.php?t=3453135 DONE
http://www.smogon.com/forums/showthread.php?t=3453170 DONE
http://www.smogon.com/forums/showthread.php?t=3453203 DONE
http://www.smogon.com/forums/showthread.php?t=3453170 DONE
http://www.smogon.com/forums/showthread.php?t=3452981 DONE
http://www.smogon.com/forums/showthread.php?t=3453292 DONE
http://www.smogon.com/forums/showthread.php?t=3454160 DONE
http://www.smogon.com/forums/showthread.php?t=3453694 DONE
http://www.smogon.com/forums/showthread.php?t=3454217&page=2 DONE
http://www.smogon.com/forums/showthread.php?t=3454735&page=2 DONE
http://www.smogon.com/forums/showthread.php?t=3454299&page=3 DONE
http://www.smogon.com/forums/showthread.php?t=3454961 DONE
http://www.smogon.com/forums/showthread.php?t=3453785&page=2 DONE
http://www.smogon.com/forums/showthread.php?t=3455107 DONE
http://www.smogon.com/forums/showthread.php?t=3455535 DONE
http://www.smogon.com/forums/showthread.php?t=3455035&page=2 DONE
http://www.smogon.com/forums/showthread.php?t=3455429 DONE
http://www.smogon.com/forums/showthread.php?t=3455903 DONE
http://www.smogon.com/forums/showthread.php?t=3456018 DONE
http://www.smogon.com/forums/showthread.php?t=3448233 (Tournament Battle) DONE
http://www.smogon.com/forums/showthread.php?t=3450324 (Tournament Battle) DONE
http://www.smogon.com/forums/showthread.php?t=3448079 (Subway Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=3449736 (Subway Reffing) DONE
http://www.smogon.com/forums/showthread.php?p=3603458 (Subway Reffing) DONE
http://www.smogon.com/forums/showthread.php?p=3870790&posted=1#post3870790 (Hall Reffing)
http://www.smogon.com/forums/showthread.php?t=3451605 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=86739 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=102320 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=102319 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=86651 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=86570 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=86173 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=86140 (Reffing) DONE
http://www.smogon.com/forums/showthread.php?t=86380 (Reffing) DONE


Pokemon Team


Lucario [Aura Beast] Male
Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)

Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90

EC: 6/6
MC: 0
DC: 5/5

Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Dark Pulse
Foresight
Quick Attack
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Endure
Reversal
Screech
ExtremeSpeed
Aura Sphere
Dragon Pulse
Nasty Plot
Me First
Heal Pulse
Quick Guard
Close Combat
Copycat
Final Gambit

Blaze Kick
Crunch
Bullet Punch
Sky Uppercut
Mind Reader
Follow Me
Hi Jump Kick
Detect
Agility
Vacuum Wave
Circle Throw

Swords Dance
Roar
Swagger
Giga Impact
Hyper Beam
Hone Claws
HP Grass
Rock Slide
Toxic
Protect
Psychic
Substitute
Earthquake
Flash Cannon
Dig
Double Team
Focus Blast
Focus Punch
Water Pulse
Sleep Talk
Rest
Iron Tail
Drain Punch
Stone Edge
Endure

Ice Punch
Thunderpunch
Dual Chop
Snore
Role Play
Helping Hand
Low Kick
Zen Headbutt
Magnet Rise

Raid Only:
Dispel

Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

MC: 0
DC: 5/5

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge
Punishment
Hammer Arm
Mach Punch
Vital Throw
Grudge

Ice Punch
Trick
Pain Split
Superpower

Mach Punch
Wide Guard
Counter
Curse
Drain Punch
Shadow Sneak
Force Palm

Taunt
Torment
Focus Punch
Fling
Safeguard
Giga Impact
Substitute
Stone Edge
Return
Shadow Ball
Bulk Up
Protect
Rock Slide
Double Team
Earthquake

Infernape (F)
Nature: Mild (+SpA, -Def).

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin
Flamethrower
Feint
Punishment
Facade
Calm Mind

Encore
Assist
Fake Out
Fire Punch
Focus Punch
Heat Wave
Double Kick
Focus Energy
Counter
ThunderPunch
Quick Guard
Helping Hand

Substitute
Dig
Stone Edge
Grass Knot
Overheat
Iron Tail
Rest
Low Sweep
Stealth Rock
Protect
Hidden Power Ice
Earthquake
Will-o-Wisp
Focus Blast
Rock Slide
Sunny Day
Hyper Beam
Endure
Double Team
Brick Break
Fire Blast
Aerial Ace
Flame Charge
U-Turn
Shadow Claw
Giga Impact
Sleep Talk
Retaliate
Fling
Swagger
Secret Power
Solarbeam

Blast Burn
Vacuum Wave
Endeavor
RolePlay
Uproar
Covet
Gunk Shot
Helping Hand
Low Kick
Heat Wave
Swift
Dual Chop

Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest
Sky Drop

Yawn
Rapid Spin
Roost
Stealth Rock
Confuse Ray
Nature Power

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Attract
Hyper Beam
Substitute
Fly
Hidden Power Electric
Solarbeam
Safeguard
Protect

Arghonaut [Pirate Man] (Male)
Glyph of Recover
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 4
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Aqua Jet
Punishment
Revenge
Focus Punch
Waterfall
Chip Away
Night Slash
Foul Play

Recover
Ice Punch
Bulk Up
Soak
Drain Punch
Cross Chop
Rock Blast
Circle Throw

Knock Off
Gunk Shot
Thunder Punch
Low Kick

Double Team
Earthquake
Endure
Snatch
Bulldoze
Snarl
Sludge Wave
Stone Edge
Rock Slide
Protect
Torment
Knock Down
Dive
Substitute

Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 1
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Psychic
Hypnosis
Swords Dance
Psycho Cut
Feint
Protect
Helping Hand
Imprison
Close Combat
False Swipe
Stored Power

Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap
Mean Look

Aerial Ace
Thunderbolt
Will-o-Wisp
Torment
Reflect
Giga Impact
Brick Break
Taunt
Rock Slide
Substitute
Light Screen
Thunder Wave
Earthquake
Trick Room
Low Sweep
X-Scissor
Stone Edge
Rock Tomb
Endure
Focus Punch
Safeguard

Ice Punch
Thunderpunch
Pain Split
Fire Punch
Wish
Mimic
Knock Off
Trick
Zen Headbutt
Magic Coat

Raid Only:
Dispel

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 1
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal
Feint
Take Down
Close Combat

Bide
Revenge
Flail
Megahorn
Focus Punch
Pursuit

Mimic
Helping Hand
Low Kick
Knock Off
Bug Bite

Swords Dance
Toxic
Shadow Claw
Sleep Talk
Earthquake
Rock Slide
Double Team
Return
Substitute
Facade
Dig
Detect
Bulldoze
Rest
Stone Edge
Protect

Scrafty (M)
Adamant Nature (+1 to Attack, -1 to Special Attack)

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW- UNLOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch
Head Smash

Amnesia
Detect
Counter
Dragon Dance
Fake Out
Ice Punch
ThunderPunch
Fire Punch
Drain Punch
Zen Headbutt

Dig
Return
Smack Down
Roar
Stone Edge
Rock Slide
Rest
Low Sweep
Poison Jab
Dragon Tail
Giga Impact
Protect
Double Team
Taunt
Substitute
Torment
Dragon Claw

Volcarona [Ruby] (Female)
Nature: Timid (+15% to Speed, +15% Accuracy to all attacks, -1 to attack)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)

EC: 6/6
MC: 0
DC: 5/5

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Swarm (DW-Unlocked): Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ember *
String Shot *
Leech Life *
Gust
Take Down *
Bug Buzz
Quiver Dance
Hurricane
Fiery Dance
Rage Powder
Amnesia
Heat Wave

Morning Sun *
Zen Headbutt *
Magnet Rise *

Fire Blast *
Wild Charge *
U-Turn *
Psychic
Protect
Will-o-Wisp
Hidden Power Rock
Light Screen
SolarBeam
Double Team
Sunny Day
Substitute
Safeguard

Raid Only:
Dispel

Krillowatt [Magic Shrimp] (M)
Nature: Modest (+1 to Special Attack, -1 to Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Bubble *
Charge *
Tackle *
Detect *
ThunderShock *
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Counter
Heart Swap
Copycat
Volt Switch
Me First
Hydro Pump
Aqua Jet
Thunder
Muddy Water

Earth Power

Signal Beam *
Whirlpool *
Shock Wave *

Thunderbolt *
Ice Beam *
Boiling Water *
Dive
Hyper Beam
Surf
Earthquake
Hidden Power Grass 7
Substitute
Thunder Wave
Rain Dance
Double Team
Torment
Toxic

Hydreigon (Sazandora) [Onyx] (Female)
Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat)

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)

EC: 9/9
MC: 0
DC: N/A

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage
Body Slam
Hyper Voice

Dark Pulse
Earth Power
Thunder Fang
Ice Fang
Head Smash

Draco Meteor

Thunder Wave
Work Up
Torment
Hyper Beam
Giga Impact
Dragon Tail
Taunt
Hyper Beam
Dragon Pulse
Flamethrower
Double Team
Fire Blast
Stone Edge
Surf
Fly
Earthquake
Focus Blast
U-Turn
Reflect
Protect
Substitute
Charge Beam
Rock Slide

Venusaur [Jade] (F)
Nature: Brave (Adds a Rank to Attack, 15% less speed, -10% Evasion flat)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)

EC: 9/9
MC: 0
DC: 5/5

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW- Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
SolarBeam
Petal Dance
Worry Seed

Giga Drain
Power Whip
Skull Bash

Hidden Power Rock
Earthquake
Protect
Sludge Bomb
Swords Dance
Light Screen
Substitute
Sunny Day

Frenzy Plant
Outrage

Togekiss [Quartz] (Male)
Nature:Bold (Increase Defense by 1, Decrease Attack by 1)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Gift Pass
Ancient Power
Safeguard
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack
Wish

Tailwind
Counter
Mimic
Magic Coat
Water Pulse
Shock Wave
Heal Bell
Heat Wave

Extrasensory
Morning Sun
Nasty Plot
Hyper Beam
Mirror Move

Grass Knot
Fly
Toxic
HP Ice
Psyshock
Solarbeam
Double Team
Defog
Shadow Ball
Flamethrower
Light Screen
Reflect
Protect
Substitute
Thunder Wave

Mamoswine (F)
Glyph of Ice Shard
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ancient Power
Peck
Hail
Amnesia

Icicle Crash
Body Slam
Rock Slide
Stealth Rock

Superpower
Mimic
Block

Protect
Reflect
Light Screen
Bulldoze
Giga Impact
Substitute
Dig
Double Team

Dusknoir [Requiem] (Male)
Nature: Quiet (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)

EC: 9/9
MC: 0
DC: N/A

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Future Sight
Payback
Shadow Punch
Mean Look

Pain Split
Skill Swap
Destiny Bond
Imprison

Counter
Sucker Punch

Ice Beam
Shadow Ball
Rock Slide
Torment
Taunt
Earthquake
Brick Break
Focus Blast
Substitute
Protect

Metagross [Nickname]
Glyph of Meteor Mash
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
Move Count: 19

EC: 9/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm
Hyper Beam
Psychic

Protect
Light Screen
Explosion
Aerial Ace
Substitute
Earthquake
Reflect
Shadow Ball
Hidden Power Grass
Rock Slide

Gravity
Zen Headbutt
Iron Head
Ice Punch
Thunder Punch
Iron Defense

Slowking [Nickname] (Female)
Glyph of Icy Wind
Nature: Modest (+1 SpA, -1 Atk)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 30

EC: 6/6
MC: 0
DC: 5/5

Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Regenerator (DW- Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Power Gem
Hidden Power Electric
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Psychic
Slack Off
Nasty Plot
Heal Pulse
Trump Card
Water Pulse
Rain Dance
Swagger

Safeguard
Me First
Future Sight
Counter
Endure
Mud Sport
Sleep Talk
Wonder Room

Icy Wind
Mimic
Brine
Bide
Block

Dive
Skill Swap
Protect
Surf
Rest
Fire Blast
Blizzard
Dragon Tail
Teleport
Bubble Beam
Zap Cannon
Whirlpool
Flamethrower
Scald
Telekinesis
Ice Beam
Grass Knot
Double Team
Light Screen
Reflect
Trick Room
Shadow Ball
Thunder Wave

Electivire (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 95
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder
Discharge

Psychic
Hidden Power Grass
Thunder Wave
Substitute
Protect
Focus Blast
Rock Slide
Flamethrower
Earthquake

Counter
Magnet Rise
Signal Beam

Cross Chop
Feint
Fire Punch
Ice Punch

Tyranitar (M)
Glyph of Rock Slide
Nature: Quiet (+1 to Special Attack, -15% to Speed, -10% Evasion)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Stream: The Pokemon re-summons Sandstorm to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact

Dragon Dance
Stealth Rock
Outrage

Aqua Tail
Counter
Endure
Earth Power
Mimic
Superpower

Dig
Dragon Tail
Rock Polish
Taunt
Avalanche
Roar
Thunderbolt
Ice Beam
Flamethrower
Hidden Power Grass
Rest
Focus Punch
Substitute
Smack Down
Thunder Wave
Protect
Brick Break
Torment

Gliscor (M)
Nature: Adamant (+Att, -SpAtt)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Poison Jab
Fire Fang
Ice Fang
Thunder Fang
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
X-Scissor
Acrobatics
U-Turn
Guillotine
Screech

Counter
Night Slash
Agility

Sky Attack
Aqua Tail
Tailwind

Taunt
Earthquake
Torment
Protect
Substitute
Dig
Brick Break
Weavile
(M)
Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW-UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off anopponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item isstolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Nasty Plot
Night Slash
Agility
Beat Up
Ice Shard

Ice Punch
Counter
Avalanche
Fake Out

X-Scissor
Dig
Protect
Reflect
Substitute
Brick Break

Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

HP: 100
Atk: 2
Def: 5 (+)
SpA: 4
SpD: 8
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23

MC: 0
DC: 5/5

Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Ancient Power
Hammer Arm
Lock-On
Zap Cannon
Charge Beam
Hyper Beam

Counter

Thunderbolt
Rock Slide
Hail
Substitute
Safeguard
Toxic
Rock Polish
Thunder Wave
Protect
Focus Blast
Hidden Power Ground
Flash Cannon

Stratagem (U)
Timid (+15% Speed, +26% Accuracy, -1 Atk)
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW-UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Magnet Rise
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Ancient Power
Metal Sound
Paleo Wave
Earth Power
Rock Polish
Electro Ball

Fire Blast
Protect
Shadow Ball
Giga Drain
Volt Switch
Hidden Power Fighting
Rampardos (M)
Rash (+SpA, -SpD)
Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force [DW-LOCKED]: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: 7
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Move Total: 13

EC: 6/6
MC: 0
DC: 0/5

Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Iron Head
Hammer Arm

Stone Edge
Flamethrower
Ice Beam

Regirock (U)
Adamant (+1 ATK, -1 SpA)
Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (DW-LOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
Move Total: 11

EC: N/A
MC: 0
DC: 0/5

Explosion
Stomp
Rock Throw
Curse
Superpower
Stone Edge
Hammer Arm
Lock-On

Dig
Brick Break
Rock Slide
Vanilluxe
(F)
Nature: Modest (+1 SpA, -1Atk)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW-LOCKED): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 4
DC: 4/5

Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Mirror Shot

Imprison
Ice Shard
Water Pulse

Taunt
Light Screen
Protect
Flash Cannon
Glalie
(F)
Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[/B]Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 2/5

Powder Snow
Leer
Double Team
Bite
Icy Wind
Protect

Disable
Bide
Avalanche

Earthquake
Shadow Ball
Gyro Ball

Scizor (M)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type: Bug / Steel
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats: 70 / 130 / 100 / 55 / 80 / 65

HP: 100
Atk: ***** (5)
Def: **** (4)
SpA-: * (1)
SpD+: **** (4)
Spe: 65

Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
X-Scissor

Counter
Reversal
Night Slash

Protect
Brick Break
Aerial Ace

Registeel
Adamant Nature (+1 Attack, -1 Special Attack)
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 100
Atk+: **** (4)
Def: ****** (6)
SpA-: ** (2)
SpD: ****** (6)
Spe: 50

Size Class: 3
Weight Class: 6 (205 kg)
Base Rank Total: 23

Move Counter: 0
Dream Counter: 0 / 5

Explosion
Stomp
Metal Claw
Curse
Superpower

Counter
ThunderPunch
Ice Punch

Earthquake
Thunder Wave
Rock Slide

Necturna (F)
Nature: Quiet (+1 Special Attack, -10% evasion and -15% Speed)

Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 1/5

Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Horn Leech
Shadow Ball
Power Whip

Sketch- Leech Seed
Leaf Blade
Leaf Storm
Giga Drain

Protect
Psychic
Hidden Power Fire
Torment
Substitute
Stone Edge

Raid Only:
Shadow Mend

Mollux (F)
Modest Nature
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (DW-Locked): (Can Be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3

MC: 0
DC: 3/5

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Eruption
Heat Wave
Recover

Aqua Ring
Heal Pulse
Helping Hand

Thunderbolt
Protect
Will-o-Wisp
Solarbeam
Sludge Bomb
Thunder Wave

Timburr (M)
Nature: Careful (+1 SpD, -1 SpA)

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW) [LOCKED]: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Mach Punch

Toxic
Taunt
Payback

Dratini [Marethyu] (M)
Nature: Rash
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
ExtremeSpeed
Dragon Dance

Flamethrower
Light Screen
Thunderbolt

Colosshale (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Rank Defense)

Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW-LOCKED): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9

EC: 1/6
MC: 0
DC: 1/5

Leer
Tackle
Bubblebeam
Bite
Muddy Water
Dig
Bounce
Rapid Spin
Body Slam

Water Spout
Fake Out
Encore

Earthquake
Taunt
Protect
 

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