Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Trainer Name: danmantincan
Pokemon: Dragonite, Lucario, Arcanine, Pyroak, Blaziken, Venusaur, Bronzong, Carracosta, Ninetales, Magmortar, Togekiss, Roserade, Dusknoir, Camerupt, Snorlax, Octillery, Cyclohm, Stoutland, Salamence, Braviary, Staravia, Tomohawk, Skarmory, Vaporeon, Umbreon, Flareon, Espeon, Jolteon, Leafeon, Glaceon, Emboar, Volcarona, Infernape, Slowking, Kirlia, Piloswine, Stratagem, Torkoal, Gastrodon, Gastrodon, Elekid, Magikarp, Beldum, Solosis, Axew, Larvitar, Chikorita, Treecko, Aron, Necturine, Gastly, Staryu, Tynamo, Charmander, Cyndaquil
W/L/T: 27-16-1
Currency Counters: 86
Universal Counters: 0 (2/5) (5/10)

Consumable Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
2x Nanab Berry
2x Mental Herb
3x Steel Gem

Other Items:
1x Dogfish44's Soul
3x Amulet Coin
1x Charcoal
1x Choice Band
1x Eviolite
1x Expert Belt
2x Float Stone
1x Focus Sash
1x Full Incense
1x Iron Pearl
1x Light Clay
1x Magmarizer
1x Magnet
2x Power Bracer
1x Reaper Cloth
1x Shed Shell

Ball Pocket:
5x Timer Balls
5x Quick Balls
10x Sport Balls


Backpack:
Badge of Valor: 4
Valor Counters: 13
Reputation: 500

1x Glyph of Ice Shard
1x Glyph of Ice Beam
1x Glyph of Earth Power
1x Glyph of Recover
1x Glyph of Fiery Dance
1x Glyph of Flamethrower
1x Glyph of Flare Blitz
1x Glyph of Flash Cannon
1x Glyph of Thunderbolt
1x Glyph of Thunder Fang

Tainted Ash
1x Ancient Ruby
1x Ancient Topaz

Ongoing:

Completed:
Cliffs of Thunder W/ Its_A_Random (NM)
Raging Shore W/ Its_A_Random (NM)
Wildfire Plateau W/ Zarator (NM)
Eye of the Storm W/ Kaxtar (NM)
Frozen Vault W/ Kaxtar (NM)
Stormrage Depths W/ Engineer Pikachu (NM)
Victories:
Vs iiMKUltra (3v3 Singles)
Vs Galladiator (3v3 Singles)
Vs Lord Jesseus (1v1 Singles)
Vs Omegaman (2v2 Doubles)
Vs Galladiator (1v1 Singles)
Vs Dogfish44 (4v4 Singles)
Vs Alchemator (2v2 Singles)
Vs Rediamond (4v4 Doubles)
Vs Acklow (2v2 Doubles)
Vs PinkCaptainFalcon (4v4 Doubles)
Vs AlphaJolt (1v1 Singles)
Vs Blue_Tornado (2v2 Doubles)
Vs loudkirbyking (2v2 Doubles)
Vs Acklow (2v2 Doubles)
Vs Blazekinmaster-Zeo (2v2 Doubles)
Vs The Shiny Umbreon (5v5 Doubles)
Vs Kaxtar (3v3 Triples)
Vs Objection (3v3 Triples)
W/ Nightmare jigglypuff+LightWolf Vs Paradoxus+Pippy+Korski (1+1+1v1+1+1 Triples)
Vs Elevator Music (2v2 Singles)
Vs Leethoof (4v4 Doubles)
Vs ToastTyrant13 (4v4/6v6 Doubles)
Vs Blazikenmaster-Zeo (6v6 Triples)
Vs Engineer Pikachu (4v4 Doubles)
Vs deadfox081 (4v4 Doubles)
Vs Kaxtar (6v6 Singles)
Vs Maxim (3v3 Triples)
Vs Nightmare Jigglypuff (3v3 Singles)
Vs Its_A_Random (3v3 Triples)
Vs Glacier Knight (4v4 Doubles)
Vs Texas Cloverleaf (6v6 Brawl)
Vs Jas61292 (5v5 Doubles)
Vs UllarWarlord (4v4 Doubles)
Vs rickheg (1v1 Singles)
Vs Eternal Drifter (2v2 Doubles)
Vs UllarWarlord (3v3 Triples)

Losses:
Vs Darkamber8828 (3v3 Singles)
Vs Kaxtar (4v4 Doubles)
Vs Flamestrike (3v3 Doubles)
Vs Destiny Warrior (2v2 Doubles)
Vs TravelLog (2v2 Doubles)
Vs Deck Knight (4v4 Doubles)
Vs rewindman (3v3 Doubles)
Vs Flamestrike Vs Rediamond (3v3v3 Singles)
Vs Fire Blast (1v1 Doubles)
Vs Tortferngatr (3v3 Triples)
Vs Blazikenmaster-Zeo (6v6 Brawl)
Vs Korski (6v6 Brawl)
Vs Dogfish44 (6v6 Brawl)
Vs Endquote (1v1 Singles)
Vs SevenDeadlySins (4v4 Doubles)
Vs LightWolf (7v7 Brawl)
Vs Kaxtar (4v4 Doubles)
Vs Korski (7v7 Brawl)
Vs Zarator (1v1 Singles)
Vs Alchemator (3v3 Triples)
Vs Flamestrike (4v4 Singles)
Vs Rediamond (3v3/8 Singles)
Vs Texas Cloverleaf (4v4 Doubles)
Vs 12 Trainers (1v1v1... Melee)
Vs Frosty (4v4 Doubles)
Vs TIO (6v6 Singles)

Draws/DQs:
[Draw w/pg] Vs AlphaJolt Vs pimpgangster Vs Flamestrike (1v1v1v1 Singles)
W/ Paradoxus Vs Gerard + Ragnarokalex (2+2v2+2 Doubles)
Vs Maxim (2v2 Doubles)
Vs Metal Bagon (4v4 Doubles)
Vs Dummy007 (6v6 Brawl)
Vs UllarWarlord (2v2 Doubles)
Vs The Royal Guard (7v7 Doubles)
Vs Lord Jesseus (4v4 Doubles)
Vs Orcinus Duo (4v4 Singles)
Vs 8 Trainers (1v1v1... Melee)

Ongoing:

Tournament Battles:
[Victory] Vs shadowbone66 (2v2 Singles)
[Victory] Vs smashlloyd20 (2v2 Singles)
[Victory] Vs Flamestrike (2v2 Singles)
[Victory] Vs Tortferngatr (2v2 Singles)
[Draw] Vs Deck Knight (3v3 Singles)
[Loss] Vs iiMKUltra (3v3 Singles)
deoxys314 Vs Fire Blast (2v2 Doubles)
[Draw] Lord Jesseus Vs doominic77 (1v1 Singles)
ginganinja Vs iiMKUltra (1v1 Singles)
iiMKUltra Vs ginganinja (1v1 Singles)
Axaj Vs GoldenKnight (1v1 Singles)
deoxys314 Vs Son_of_Shadoo (3v3 Singles)
rickheg Vs JBCWK (2v2 Singles)
Zystral Vs Lord Jesseus (2v2 Doubles)
Arcanite Vs LupusAter (2v2 Doubles)
Fire Blast Vs -Charmander- (3v3 Doubles)
[Draw] smashlloyd20 Vs Banryu (3v3 Singles)
Rising_Dusk Vs Nightmare jugglypuff (4v4 Doubles)
Kaxtar Vs Its_A_Random (4v4 Doubles)
[Draw] porygon3 Vs HD (2v2 Doubles)
Kaxtar Vs Tortferngatr (4v4 Doubles)
loudkirbyking Vs auramaster (3v3 Singles)
Venser Vs LupusAter (Tournament: 2v2 Singles)
iiMKUltra Vs Leethoof (Tournament: 2v2 Singles)
LupusAter Vs porygon3 (4v4 Doubles)
Destiny Warrior Vs Dino (1v1 Singles)
Its_A_Random Vs Tortferngatr (3v3 Triples)
Korski Vs Frosty (4v4 Doubles)
Blazikenmaster-Zeo Vs Alchemator (6v6 Singles)
Darkamber8828 Vs GoldenKnight (Tournament: 2v2 Singles)
[Draw] Kaxtar Vs Objection (4v4 Doubles)
Leethoof Vs Kaxtar (3v3 Triples)
jas61292 Vs GoldenKnight (4v4 Doubles)
Deck Knight Vs Galladiator (Tournament: 2v2 Singles)
iiMKUltra Vs Bye (Tournament: 2v2 Singles)
Flamestrike Vs rewindman (4v4 Doubles)
Terrador Vs Korski (1v1 Singles)
C$FP Vs Flamestrike (6v6 Singles)
[Draw] Athenodoros Vs Frosty (3v3 Triples)
Darkamber8828 [0] Vs C$FP [2] (Bo3 2v2 Doubles)
C$FP Vs Kaxtar (1v1 Singles)
Engineer Pikachu Vs Deck Knight (Tournament: 2v2 Singles)
Korski Vs Son of Shadoo (2v2 Singles)
Alchemator Vs Flamestrike (6v6 Singles)
deadfox081 Vs Flora (4v4 Singles)
Its_A_Random Vs Korski Vs SimonSays (3v3v3 Singles)
[N/A]Albinoloon Vs Solstice (3v3 Triples)
[DQ]Its_A_Random Vs shinyskarmory (1v1 Singles)
Frosty Vs AOPSUser (3v3 Triples)
Maxim Vs Eternal Drifter (3v3 Triples)
Elevator Music Vs rickheg (4v4 Singles)
UllarWarlord Vs rickheg (2v2 Singles)
Its_A_Random Vs Galladiator (4v4 Doubles)
Athenodoros Vs Texas Cloverleaf (4v4 Triples)
Dogfish44 Vs Orcinus Duo (3v3 Triples)
C$FP Vs Rediamond (2v2 Doubles)
C$FP Vs Dogfish44 (2v2 Doubles)
Engineer Pikachu Vs Leethoof (3v3 Triples)
TheWolfe Vs Orcinus Duo (3v3 Triples)
Texas Cloverleaf Vs Pwnemon (6v6 Brawl)
Texas Cloverleaf Vs smashlloyd20 (3v3 Singles)
Texas Cloverleaf Vs Jas61292 (1v1 Singles)
Texas Cloverleaf Vs DarkSlay (4v4 Doubles)
Texas Cloverleaf Vs AOPSUser (4v4 Doubles)
AOPSUser Vs waterwarrior (4v4 Doubles)
Glacier Knight Vs Texas Cloverleaf (6v6 Brawl)
The Wanderer Vs TheWolfe (4v4 Singles)


Pokemon Team:

Jill - Dragonite (F)
Nature: Mild (+1 SpA, -1 Def)

Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Moves (35/114):
Aerial Ace
*Agility
Air Cutter
Aqua Jet

Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam

Brick Break
Bulldoze
Captivate
Curse
Cut
Defog

Detect
Dive
Double Team
Double-Edge

Draco Meteor
Dragon Claw
*Dragon Dance
*Dragon Pulse
*Dragon Rage
Dragon Rush
*Dragon Tail
DragonBreath
DynamicPunch

Earthquake
Endure
*ExtremeSpeed
Facade
*Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact

Hail
Haze
Headbutt

Heal Bell
Heat Wave
Hidden Power
Hone Claws
Horn Drill

Hurricane
Hydro Pump
Hyper Beam
*Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail

*Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind

Outrage
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return

Roar
Rock Slide
Rock Smash
Rock Tomb

Roost
Round
Safeguard
Sandstorm
Secret Power
Shockwave
Skull Bash
Sky Drop

*Slam
Sleep Talk
Snore
Steel Wing

Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic

Surf
Swagger
Swift
Tailwind
Take Down
Thunder

*Thunder Wave
Thunderbolt
ThunderPunch
Toxic
*Twister
Water Gun
Water Pulse

Waterfall
Whirlpool
Wing Attack
*Wrap
Zap Cannon

Edward - Lucario (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves (40/98):
*Agility
Attract
Aura Sphere
Bite
*Blaze Kick
Brick Break
Bone Rush
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate

Circle Throw
Close Combat
Copycat
*Counter
*Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
*Earthquake
*Endure
ExtremeSpeed
Facade
*Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
*Force Palm
*Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt

Heal Pulse
Helping Hand
Hi Jump Kick

Hidden Power (Grass 7)
Hone Claws
Hyper Beam

Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep

Magic Coat
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap

Nasty Plot
Natural Gift
Payback
Poison Jab

Protect
Psychic
*Quick Attack
Rain Dance
Rest
Retaliate
Return

*Reversal
Roar
Rock Climb

*Rock Slide
Rock Smash
Rock Tomb
Role Play
Round

*Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift

*Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Water Pulse
Work Up

Zen Headbutt

Skrimir - Arcanine (M)
Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110 (+)

Size Class: 4
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5

Moves (26/83):
Aerial Ace
Agility
Attract
Bide

*Bite
Body Slam
Bulldoze
Captivate

Charm
*Close Combat
Covet
Crunch
Curse
Dig
[COLOR="GREY][s]Double Kick[/s]
[s]Double Team[/s]
[s]Double-Edge[/s][/COLOR]
Dragon Pulse
[COLOR="GREY"]Dragon Rage
Dragonbreath[/COLOR]
*Ember
Endure
ExtremeSpeed
Facade
*Fire Blast
Fire Fang
Fire Spin
Flame Burst
*Flame Charge
*Flame Wheel
Flamethrower
*Flare Blitz
Frustration
Giga Impact
Headbutt

Heat Wave
Helping Hand
Hidden Power
Howl
Hyper Beam
Incinerate

Iron Head
Iron Tail
*Helping Hand
*Leer
Mimic
*Morning Sun
Mud-Slap
Natural Gift

*Odor Sleuth
Overheat
Outrage
Protect
Rage
Reflect
Rest
Retaliate
Return

*Reversal
*Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk

Snarl
Snore
SolarBeam
Strength
Substitute
Sunny Day
Swagger
Swift

*Take Down
Teleport
Thief
Thrash

Thunder Fang
Toxic
*Wild Charge
Will-o-Wisp

Ike - Pyroak (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5

EC: 9/9
MC: 1
DC: 5/5

Moves (48/82):
Absorb
Amnesia
Ancient Power
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Dragon Tail
Dragonbreath
Double Team
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power (Water 7)
Hyper Beam
Incinerate

Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat

Petal Dance
Protect
Psybeam
Rest
Return
Revenge

Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power

Seed Bomb
Sleep Talk
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Worry Seed
Wood Hammer
Zap Cannon

Lethe - Blaziken (F)
Nature: Rash (+1 SpA, -1 SpD)

Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves (30/103):
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blast Burn
Blaze Kick
Body Slam
Bounce
Brave Bird
Brick Breack
Bulk Up
Bulldoze
Captivate
Counter
Curse
Cut
Dig
Double-Edge
Double Kick
Double Team
Dual Chop
DynamicPunch
Earthquake
Echoed Voice
Ember
Endure
Facade
FeatherDance
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Wave
Helping Hand
Hi Jump Kick
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Knock Off
Last Resort
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Move
Mud-Slap
Natural Gift
Night Slash
Overheat
Peck
Poison Jab
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand-Attack
Scratch
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
SmellingSalt
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Will-o-Wisp
Work Up

Nephenee - Venusaur (F)
Nature: Rash (+1 SpA, -1 SpD)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Size Class: 4
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves (23/87):
Amnesia
AncientPower
Attract
Bide
Bind
Block
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Curse
Cut
Defense Curl
Double-Edge
Double Team
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frenzy Plant
Frustration
Fury Cutter
Giga Drain
Grass Knot
Grass Pledge
GrassWhistle
Growl
Growth
Headbutt
Hidden Power (Rock 7)
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Dance
PoisonPowder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Rock Throw
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
SolarBeam
Strength
String Shot
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed

Gatrie - Bronzong (X)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)

Size Class: 3
Weight Class: 5 (187 kg)/8 (374 kg)

EC: 6/6
MC: 1
DC: 5/5

Moves:
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Brom - Carracosta (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW Unlocked): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
AncientPower
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Crunch
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Facade
Flail
Focus Blast
Frustration
Giga Impact
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Shell Smash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Wide Guard
Withdraw

Volug - Ninetales (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100

Size Class: 2
Weight Class: 2

EC: 6/6
MC: 3
DC: 5/5

Moves:
Attract
Bide
Body Slam
Calm Mind
Captivate
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double-Edge
Double Team
Dream Eater
Ember
Endure
Energy Ball
Extrasensory
Facade
Faint Attack
Fire Blast
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Giga Impact
Grudge
Headbutt
Heat Wave
Hex
Hidden Power (Ground 7)
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Magic Coat
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Rage
Reflect
Rest
Return
Roar
Role Play
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Take Down
Toxic
Will-o-Wisp
Zen Headbutt

Shadow Mend

Tormod - Magmortar (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 2
DC: 5/5

Moves:
Attract
Barrier
Belly Drum
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Curse
Detect
Dizzy Punch
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Frustration
Giga Impact
Headbutt
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Mach Punch
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Overheat
Protect
Psychic
Psywave
Rage
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
SolarBeam
Strength
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teleport
Thief
Thunderbolt
ThunderPunch
Torment
Toxic
Uproar
Will-o-Wisp

Elincia - Togekiss (F)
Nature: Calm (+1 SpD, -1 Atk)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5 (+)
Spe: 80

Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Moves:
Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Defense Curl
Dizzy Punch
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Softboiled
SolarBeam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Mia - Roserade (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)

Size Class: 2
Weight Class: 2

EC: 9/9
MC: 0
DC: 5/5

Moves:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Cotton Spore
Covet
Cut
Double-Edge
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Hidden Power (Ground 6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed

Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)

Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: N/A

Moves:
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wonder Room

Gareth - Camerupt (M)
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

Size Class: 4
Weight Class: 6

EC: 6/6
MC: 1
DC: 5/5

Moves:
After You
Amnesia
AncientPower
Attract
Body Slam
Bulldoze
Captivate
Charm
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud-Slap
Mud Bomb
Natural Gift
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Scary Face
Secret Power
Selfdestruct
Sleep Talk
Snore
SolarBeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn

Oliver - Snorlax (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

Size Class: 4
Weight Class: 9

EC: 6/6
MC: 1
DC: 5/5

Moves:
After You
Amnesia
Attract
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
BubbleBeam
Bulldoze
Captivate
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
SolarBeam
Splash
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
ThunderPunch
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt

Shinon - Octillery (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Acid Spray
Amnesia
Attract
Aurora Beam
Bind
Blizzard
Bounce
Brine
BubbleBeam
Bullet Seed
Captivate
Charge Beam
Constrict
Curse
Defense Curl
Dive
Double-Edge
Double Team
Endure
Energy Ball
Facade
Fire Blast
Flail
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gunk Shot
Haze
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Lock-On
Mimic
Mist
Mud Shot
Mud-Slap
Natural Gift
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rest
Return
Rock Blast
Round
Scald
Screech
Secret Power
Seed Bomb
Seismic Toss
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Soak
String Shot
Substitute
Sunny Day
Surf
Supersonic
Swagger
Swift
Thief
Thunder Wave
Toxic
Water Gun
Water Spout
Water Pulse
Waterfall
Whirlpool
Wring Out

Ilyana - Cyclohm (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 4
Weight Class: 4

EC: 9/9
MC: 2
DC: 5/5

Moves:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dragon Rage
Dragon Rush
DragonBreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Ground 7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Tauroneo - Stoutland (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves:
Aerial Ace
Attract
Bite
Charm
Covet
Crunch
Dig
Double Team
Endure
Facade
Fire Fang
Frustration
Giga Impact
Helping Hand
Hidden Power
Howl
Hyper Beam
Hyper Voice
Ice Fang
Iron Head
Last Resort
Leer
Lick
Mud-Slap
Odor Sleuth
Payback
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Smash
Rock Tomb
Round
Sand-Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
Yawn

Haar - Salamence (M)
Nature: Hardy (No effect on stats)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Moves:
Aerial Ace
Air Cutter
Aqua Tail
Attract
Bite
Body Slam
Brick Break
Bulldoze
Captivate
Crunch
Cut
Defense Curl
Defog
Double-Edge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt

Tibarn - Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW Unlocked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Cut
Defog
Double Team
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power
Hone Claws
Hyper Beam
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Thrash
Toxic
U-turn
Whirlwind
Wing Attack
Work Up

Ulki - Staravia (M)
Nature: Careful (+1 SpD, -1 SpA)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 80

Size Class: 1
Weight Class: 2

EC: 7/9
MC: 0
DC: 4/5

Moves:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Brave Bird
Captivate
Close Combat
Defog
Detect
Double-Edge
Double Team
Echoed Voice
Endeavor
Endure
Facade
FeatherDance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Heat Wave
Hidden Power
Hyper Beam
Mud-Slap
Natural Gift
Ominous Wind
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand-Attack
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Thief
Toxic
Twister
U-turn
Uproar
Whirlwind
Wing Attack
Work Up

Janaff - Tomohawk (M)
Nature: Modest (+1 SpA, -1 Atk)

Types: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn

Zihark - Skarmory (M)
Nature: Impish (+1 Def, -1 SpA)

Types: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

Size Class: 3
Weight Class: 4

EC: N/A
MC: 0
DC: 0/5

Moves:
Aerial Ace
Agility
Air Cutter
Air Slash
Assurance
Attract
Autotomize
Brave Bird
Captivate
Counter
Curse
Cut
Dark Pulse
Defog
Detect
Double-Edge
Double Team
Drill Peck
Endure
Facade
Feint
Flash
Flash Cannon
Fly
Frustration
Fury Cutter
Guard Swap
Hidden Power
Icy Wind
Iron Defense
Iron Head
Leer
Metal Sound
Mimic
Mud-Slap
Natural Gift
Night Slash
Ominous Wind
Payback
Peck
Pluck
Protect
Pursuit
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand-Attack
Sandstorm
Secret Power
Sky Attack
Slash
Sleep Talk
Snore
Spikes
Stealth Rock
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
Twister
Whirlwind
X-Scissor

Geoffrey - Vaporeon (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Acid Armor
Aqua Ring
Aqua Tail
Attract
Aurora Beam
Baton Pass
Bide
Bite
Blizzard
Body Slam
Brine
BubbleBeam
Captivate
Charm
Covet
Curse
Detect
Dig
Dive
Double-Edge
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frustration
Giga Impact
Growl
Growth
Hail
Haze
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Last Resort
Mimic
Mist
Mud-Slap
Muddy Water
Natural Gift
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Scald
Secret Power
Shadow Ball
Signal Beam
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Water Gun
Water Pulse
Waterfall
Whirlpool
Wish
Work Up
Yawn

Renning - Umbreon (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 65

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Assurance
Attract
Baton Pass
Bide
Bite
Body Slam
Captivate
Charm
Confuse Ray
Covet
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dream Eater
Echoed Voice
Endure
Facade
Faint Attack
Fake Tears
Flail
Flash
Focus Energy
Foul Play
Frustration
Giga Impact
Growl
Growth
Guard Swap
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Mean Look
Mimic
Moonlight
Mud-Slap
Natural Gift
Nightmare
Payback
Protect
Psych Up
Psychic
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Sand-Attack
Screech
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Taunt
Tickle
Torment
Toxic
Trump Card
Wish
Wonder Room
Work Up
Yawn
Zap Cannon

Kieran - Flareon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)

Size Class: 2
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Moves:
Attract
Baton Pass
Bide
Bite
Body Slam
Captivate
Charm
Covet
Curse
Detect
Dig
Double-Edge
Double Team
Echoed Voice
Ember
Endure
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Spin
Flail
Flame Charge
Flamethrower
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Lava Plume
Leer
Mimic
Mud-Slap
Natural Gift
Overheat
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Scary Face
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Smog
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Will-o-Wisp
Wish
Work Up
Yawn
Zap Cannon

Astrid - Espeon (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Attract
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Charm
Confusion
Covet
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Dream Eater
Echoed Voice
Endure
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Growth
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Morning Sun
Mud-Slap
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Sand-Attack
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Telekinesis
Toxic
Trick
Trick Room
Trump Card
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Makalov - Jolteon (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130

Size Class: 2
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Moves:
Agility
Attract
Baton Pass
Bide
Bite
Body Slam
Captivate
Charge Beam
Charm
Covet
Curse
Detect
Dig
Discharge
Double-Edge
Double Kick
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heal Bell
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Magnet Rise
Mimic
Mud-Slap
Natural Gift
Pin Missile
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Thundershock
Tickle
Toxic
Trump Card
Volt Switch
Wild Charge
Wish
Work Up
Yawn
Zap Cannon

Oscar - Leafeon (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Aerial Ace
Attract
Baton Pass
Bide
Bite
Body Slam
Bullet Seed
Captivate
Charm
Covet
Curse
Detect
Dig
Double-Edge
Double Team
Echoed Voice
Endure
Energy Ball
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Knock Off
Last Resort
Leaf Blade
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Protect
Quick Attack
Rage
Rain Dance
Razor Leaf
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Secret Power
Seed Bomb
Shadow Ball
Skull Bash
Sleep Talk
Snore
SolarBeam
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Synthesis
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Wish
Work Up
Worry Seed
X-Scissor
Yawn

Titania - Glaceon (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 65

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Aqua Tail
Attract
Barrier
Baton Pass
Bide
Bite
Blizzard
Body Slam
Captivate
Charm
Covet
Curse
Detect
Dig
Double-Edge
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frost Breath
Frustration
Giga Impact
Growl
Hail
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Iron Tail
Last Resort
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand-Attack
Secret Power
Shadow Ball
Signal Beam
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Water Pulse
Wish
Work Up
Yawn

Meg - Emboar (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)

Size Class: 3
Weight Class: 5

EC: 9/9
MC:
DC: 5/5

Moves:
Arm Thrust
Assurance
Attract
Blast Burn
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Sleep Talk
Smack Down
Smog
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
ThunderPunch
Toxic
Wild Charge
Will-o-Wisp
Work Up
Yawn

Sanaki - Volcarona (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Moves:
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double-Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Foresight
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Frustraion
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power (Rock 7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Round
Roost
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves (101/101):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will-o-Wisp
Work Up

Ena - Slowking (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-)

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
After You
Amnesia
Aqua Tail
Attract
Avalanche
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confusion
Counter
Curse
Dig
Disable
Dive
Double-Edge
Double Team
Dragon Tail
Drain Punch
Dream Eater
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Flash
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Ground 7)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mega Punch
Me First
Mimic
Mud-Slap
Mud Sport
Nasty Plot
Natural Gift
Nightmare
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Quash
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Trump Card
Water Gun
Water Pulse
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

Micaiah - Kirlia (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 6/9
MC: 0
DC: 4/5

Moves:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Nolan - Piloswine (M)
OT: Alchemator
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Types: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)

Size Class: 3
Weight Class: 4

EC: 8/9
MC: 0
DC: 4/5

Moves:
Amnesia
AncientPower
Attract
Avalanche
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Curse
Defense Curl
Detect
Dig
Double-Edge
Double Hit
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Frustration
Fury Attack
Giga Impact
Hail
Headbutt
Hidden Power
Horn Attack
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Light Screen
Knock Off
Mimic
Mist
Mud Bomb
Mud Shot
Mud-Slap
Mud Sport
Natural Gift
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic

Leonardo - Stratagem
OT: Lord Jesseus
Nature: Bold (+Def, -Atk)

Types: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 130

Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Moves:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Cut
Defense Curl
Double-Edge
Double Team
Disable
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice 6)
Hone Claws
Magnet Rise
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball

Largo - Torkoal (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 17 (-)

Size Class: 1
Weight Class: 4

MC: 0
DC: 0/5

Moves:
After You
Amnesia
Attract
Body Slam
Bulldoze
Captivate
Clear Smog
Curse
Double-Edge
Double Team
Earth Power
Earthquake
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fire Spin
Fissure
Flai
Flame Burst
Flame Charge
Flamethrower
Frustration
Giga Impact
Gyro Ball
Headbutt
Heat Wave
Hidden Power (Water 7)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Mimic
Mud-Slap
Natural Gift
Overheat
Protect
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Selfdestruct
Shell Smash
Skull Bash
Sleep Talk
Sludge Bomb
Smog
Smokescreen
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic
Withdraw
Yawn

Danved - Gastrodon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 3
DC: 5/5

Moves:
Amnesia
Ancient Power
Attract
Blizzard
Block
Body Slam
Brine
Bulldoze
Captivate
Clear Smog
Counter
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Endure
Facade
Fissure
Flash
Frustration
Giga Impact
Hail
Harden
Headbutt
Hidden Power (Grass 7)
Hyper Beam
Ice Beam
Icy Wind
Memento
Mirror Coat
Mist
Mud Bomb
Muddy Water
Mud-Slap
Mud Sport
Natural Gift
Pain Split
Protect
Rain Dance
Recover
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Secret Power
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Stone Edge
Strength
String Shot
Substitute
Surf
Swagger
Swallow
Toxic
Trump Card
Waterfall
Water Pulse
Whirlpool
Yawn

Devdan - Gastrodon (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 33 (-)

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Amnesia
Ancient Power
Attract
Blizzard
Block
Body Slam
Brine
Bulldoze
Captivate
Clear Smog
Counter
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Endure
Facade
Fissure
Flash
Frustration
Giga Impact
Hail
Harden
Headbutt
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Memento
Mirror Coat
Mist
Mud Bomb
Muddy Water
Mud-Slap
Mud Sport
Natural Gift
Pain Split
Protect
Rain Dance
Recover
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Secret Power
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Stone Edge
Strength
String Shot
Substitute
Surf
Swagger
Swallow
Toxic
Trump Card
Waterfall
Water Pulse
Whirlpool
Yawn

Calill - Elekid (F)
Nature: Rash (+1 SpA, -1 SpD)
OT: Orcinus Duo

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95

Size Class: 1
Weight Class: 2

EC: 1/9
MC: 1
DC: 1/5

Moves:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
Discharge
Screech
Thunder

Fire Punch
Focus Punch
Ice Punch

Thunderbolt
Psychic
Brick Break

Mordecai - Magikarp (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 69 (-)

Size Class: 1
Weight Class: 2

EC: 1/6
MC: 2
DC: 1/5

Moves:
Splash
Tackle
Flail

Bounce
Bubble
Reversal

Ranulf - Beldum (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)

Size Class: 1
Weight Class: 4 [3 Light Metal]

EC: 2/9
MC: 2
DC: 1/5

Moves:
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt

Sephiran - Solosis (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock

Confuse Ray
Imprison
Trick

Shadow Ball
Energy Ball
Thunder Wave

Nailah - Axew (F)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)

Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Endure
Focus Energy
Night Slash

Protect
Payback
X-Scissor

Black Knight - Larvitar (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)

Size Class: 1
Weight Class: 4

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Iron Head
Outrage
Stealth Rock

Protect
Earthquake
Stone Edge

Fiona - Chikorita (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Razor Leaf
Reflect
Poison Powder
Synthesis
Reflect
Magical Leaf
Natural Gift

Counter
Ingrain
Leech Seed

Toxic
Protect
Energy Ball

Sothe - Treecko (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Crunch
Double Kick
Leaf Storm

Dig
Brick Break
Acrobatics

Giffca - Aron (M)
Nature: Mild (+1 SpA, -1 Def)

Types: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

Size Class: 1
Weight Class: 4 [5 Heavy Metal]

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Head Smash
Stealth Rock
Superpower

Protect
Earthquake
Rock Slide

Lyre - Necturine (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Types: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Gravity
Leaf Blade
Sketch

Energy Ball
Shadow Ball
Payback

Soren - Gastly (M)
Nature: Lonely (+1 Atk, -1 Def)

Types: Ghost/Poison
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 80

Size Class: 3
Weight Class: 1

EC: 0/9
MC: 0
DC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Explosion
Perish Song

Thunderbolt
Energy Ball
Will-O-Wisp

Mist - Staryu (X)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize

Aurora Beam
Barrier
Supersonic

Surf
Thunderbolt
Ice Beam

Rolf - Tynamo (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 9
DC: N/A

Moves:
Tackle
Thunder Wave
Spark
Charge Beam

Magnet Rise

Stefan - Charmander (M)
Nature: Naughty (+1 Atk, -1 SpD)

Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang

Counter
Dragon Pulse
Focus Punch

Dig
Brick Break
Flamethrower

Kyza - Cyndaquil (M)
Nature: Lonely (+1 Atk, -1 Def)

Types: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Extrasensory
Flare Blitz
Fury Swipes

Dig
Protect
Flamethrower


Previous Members:
|

Darmanitan (M)
Nature: Docile (No effect on stats)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95

Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves (36):
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt
Swagger

Focus Punch
Hammer Arm
Yawn
Encore
Endure

Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot
Earthquake
Torment
Dig
Brick Break
Roar
Rest
Protect
SolarBeam
Bulldoze
Flamethrower
Toxic
Sunny Day

Lampent (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/9
MC: 0
DC: 2/5

Moves (19):
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Pain Split
Shadow Ball

Acid
Endure
Heat Wave

Psychic
Flamethrower
Energy Ball
Taunt

Claydol (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (-)

Size Class: 3
Weight Class: 5

EC: 6/6
MC: 0
DC: N/A

Moves:
Ally Switch
AncientPower
Bulldoze
Calm Mind
Charge Beam
Confusion
Cosmic Power
Dig
Double-Edge
Double Team
Dream Eater
Drill Run
Earth Power
Earthquake
Endure
Explosion
Extrasensory
Facade
Flash
Frustration
Giga Impact
Grass Knot
Gravity
Guard Split
Gyro Ball
Harden
Headbutt
Heal Block
Hidden Power
Hyper Beam
Ice Beam
Light Screen
Magic Coat
Mimic
Mud-Slap
Natural Gift
Power Split
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Selfdestruct
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Smack Down
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Telekinesis
Teleport
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt


Working On:
Micaiah - Gardevoir

Wishlist:
Marcia - Thundurus
Tanith - Landorus
Sigrun - Tornadus
Reyson - Azelf
Leanne - Mesprit
Rafiel - Uxie
Vika - Gliscor
Nealuchi - Honchkrow
Naesala - Aerodactyl
Kurthnaga - Zekrom
Nasir - Reshiram
Caineghis - Entei
Maurim - Revenankh
Lucia - Rotom-W/H
Boyd - Heatran
Rhys - Mr. Mime
Laura - Mollux
Pelleas - Spiritomb
Bastian - Hydreigon
Volke - Weavile
 
should've known there's something like this before. time to put my uber text battling and RPing skills to use

Trainer Name: Maule
Pokemon: Snivy, Eevee, Torchic
W/L/T: 0-2-1 (yes I'm bad at this)
Trainer Counter:5

Backpack:

Berry Pocket:
2x oran
2x leppa
2x cheri
2x chesto
2x pecha
2x rawst
2x aspear

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

VS alchemator
Pokemon Team:


Snivy [Corona] (male) *
Nature: Timid ( +15% speed, -1 attack, +15% to accuracy)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72 (+)

EC:4/9
MC:2
DC:3


Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW, locked): (Can be enabled)
This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle *
Leer *
Vine Whip *
Wrap *
Growth *
Leaf Tornado (Grass Mixer) *
Leech Seed *
Mega Drain *
Slam *
Coil
Leaf Blade
Egg moves :
Glare *
Twister *
Magical Leaf *
TM moves :
Toxic *
Taunt *
Solar Beam *
Hidden Power (FIRE, 7)



Eevee [Lunatic] (male) *
Nature: Careful (+1 Sp.Def, -1 Sp.Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55

EC:5/6
MC:3
DC:3


Abilities:
Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW, locked) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Level up moves :
Tail Whip *
Tackle *
Helping Hand *
Sand Attack *
Growl *
Quick Attack *
Bite
Egg moves :
Curse *
Wish *
Flail *
TM moves :
Toxic *
Return *
Substitute *
Protect

Torchic [Cornell] (m) *
Nature: Naive (+15% speed, -1 sp.def, +8% accuracy)

Type:
Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 52 (+)

EC:5/9
MC:3
DC:3


Abilities:
Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW, locked): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Level up moves :
Scratch *
Growl *
Focus Energy *
Ember *
Peck *
Sand Attack *
Fire Spin *
Quick Attack
Egg moves :
Flame Burst *
Night Slash *
Reversal *
TM moves :
Fire Blast *
Overheat *
Swords Dance *
Protect



Bumblebee the Weedle (Male)

Nature : Adamant (+1 atk -1 sp.atk)
Type :
Bug : Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities :
Shield Dust (innate) : This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW, Innate, Locked) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)(?)
SpD: Rank 1
Spe: 50

EC:1 / 6
MC:2
DC:1


Attacks :
Poison Sting
String Shot
Bug Bite


I do hope I didn't miss anything. The amount of data one has to read to make one of these character sheets is humongous. A streamlined database would help nicely.

If I do miss anything important / make any glaring mistakes, let me know.

EDIT : I have made corrections as suggested, please re-review.
EDIT 2 : updated with new stat system thingies.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I'm not a team approver - but Little Battler, could you do the following:

Place a * by every mon and move (This is important later on).

You also need 3 TM moves from gen 5 for EACH pokémon, and 3 egg moves for EACH pokémon.
 
Dogfish is right. Please fix what he said Little Battler. Team not Approved.

Danmantincan: your stuff looks good. Team approved.

Rodan.: Yeah no, you need a lot of fixing up. First of all, your format is borderline unreadable. Secondly, you should have the standard berries, not lum berries (iirc you start with 2 of oran, aspear, leppa, cheri, chesto, pecha, rawst). Finally, I think you forgot your eggs moves. Please fix almost everything and make it readable (ie don't copy and paste directly from veekun or bulbapedia and just leave it as you have. Team not approved.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I have done as asked. May I ask for approval or is there anything else that I can do to perfect the sheet?
You could use a * after Torchic's name like the other two. It would also look nicer if you paragraphed egg moves and TMs separately, but that's not necessary.

Approved.
 
sorry there, must have missed it. It's fixed now.
And do I need to sign up somewhere else to ref a match or do I simply show up and say that I will ref said match?
 
Trainer Name: Wyverii
Pokemon: Prinplup, Duclohm, Murkrow, Archen, Torchic.
W/L/T: 1-3-0
Trainer Counter: 1

Berry Pocket:
x2 Oran Berry
x2 Leppa Berry
x2 Chesto Berry
x2 Pecha Berry
x2 Rawst Berry
x2 Aspear Berry

Token Pocket:

Ref Tokens: 0
Business Tokens: 0

Battles:

Ongoing:
2v2 single battle vs Orkonaut

Complete:
2v2 double battle vs Destiny_Warrior
2v2 single battle vs GoldenKnight
1v1 battle vs Venser
2v2 single battle vs Energy Storm

Refereed Matches:

Ongoing:
2 vs 2 singles, PinkCaptianFalcon vs ginganinja

Complete:
3 vs 3 singles, PinkCaptianFalcon vs Nyxnocturne
3 vs 3 singles, Zarator vs Rediamond
4 vs 4 tag battle, Banyru/Nyxnocturne VS rewindman/Shadoo
3 vs 3 singles, Zarator vs Temperantia (sub reffing)

Pokemon Team:

Empoleon(*) [King] (M)
Nature: Bold
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 60

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Pound(*)
Growl(*)
Bubble(*)
Water Sport(*)
Peck(*)
Metal Claw
Bide(*)
Bubblebeam(*)
Fury Attack(*)

Aqua Ring(*)
Flail(*)
Mud Sport
Yawn(*)

Ice Beam(*)
Earthquake
Pluck(*)
Surf(*)



Duclohm(*) [Hydrus] (F)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 8/9
MC: 0
DC:
2/5

Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Double Hit
Spark(*)
Sonicboom(*)
Slack Off
Hurracane (aka Gale)

Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)

Thunder(*)
Flamethrower
Thunder Wave(*)
Surf(*)



Murkrow [Nuttali] (M)
Nature: Lonely
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (DW): (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 91

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Confuse Ray
FeatherDance
Roost

Calm Mind
Taunt
Shadow Ball



Archen [Apex] (F)
Nature: Adamant
Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 70

EC: 5/6
MC: 0

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Earth Power
Steel Wing

Taunt
Earthquake
Shadow Claw



Torchic [Blazier] (M)
Nature: Lonely
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Ember
Peck
Sand-Attack
Fire Spin

Rock Slide
Counter
Low Kick

Will-O-Wisp
Flame Charge
Dig



Breezi [Dexter] (M)
Nature: Quirky
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Healing Beam
Copycat
Whirlwind
Razor Wind
Make Friends
Acrobat

Disable
Earth Power
Gastro Acid

Toxic
Venoshock
Taunt
Energy Ball
 

Trainer Name

Ingram

Pokemon
Pokemon Team:

Other Pokemon:


Backpack
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Chople Berry
4x Enigma Berry

Item Pocket:
1x Air Balloon
2x Cell Battery
1x Leftovers
1x Expert Belt (Temporary—Streak)
1x Hard Stone

Token Pocket:
Trainer Counters: 22
Referee Counters: 4
Business Tokens: 94
Battle Points: 16

Active Slots
Battle 1: N/A
Battle 2: N/A
Battle 3: N/A
Tournament: N/A
RP: Battle Subway Challenge [URL] (—)
RP: Battle Hall Challenge [URL] (—)
RP: Labyrinth: Precipice of Dust [URL] (—)
RP: The Legend Run: Timeless Tower [URL] (—)
RP: N/A
Gym: N/A

Pokemon Team

Lucario (M)*

Nature: Naive
+15% Spe, +12% Accuracy, -1 SpD

Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Bone Rush
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere
Heal Pulse
Quick Guard
Me First
Copycat
Dragon Pulse
Close Combat

Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick
Circle Throw
Blaze Kick
Follow Me
Bullet Punch

Magnet Rise
ThunderPunch
Magic Coat
Ice Punch
Helping Hand
Zen Headbutt

Swords Dance*
Brick Break*
Hidden Power Grass 7*
Psychic
Substitute
Flash Cannon
Focus Punch
Stone Edge
Drain Punch
Toxic
Dig
Rest
Sleep Talk
Protect
Earthquake
Rain Dance
Sunny Day
Fling

Weavile (M)*

Nature: Jolly
+15% Spe, +24% Accuracy, -1 SpA

Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 144

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws
Fling

Ice Shard*
Ice Punch*
Pursuit*
Fake Out
Assist
Feint
Foresight
Punishment
Spite

DynamicPunch
Counter
Avalanche
Endure
Mimic
Knock Off
Low Kick

Moonlight

Swords Dance*
Brick Break*
Aerial Ace*
Reflect
Hail
Snatch
Shadow Claw
Dig
Protect
Detect
Substitute
Focus Punch
Toxic
Torment
Rain Dance
Rest
Sleep Talk

Milotic (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
(Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (DW):
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash-
Tackle-
Water Gun-
Wrap-
Water Sport-
Refresh-
Water Pulse-
Twister-
Recover-
Captivate-
Hydro Pump
Rain Dance
Safeguard
Attract

Haze-
Mirror Coat-
Light Screen-
Brine
Mud Sport
Hypnosis
Confuse Ray
Dragon Pulse

Icy Wind
Role Play
Mud-Slap
Mimic

Surf-
Ice Beam-
Scald-
Blizzard
Dragon Tail
Toxic
Substitute
Hail
Protect
Hidden Power Grass 7
Dive
Rest
Sleep Talk
Endure

Aerodactyl (F)

Nature: Jolly
+15% Spe, +26% Accuracy, -1 SpA

Type: Rock / Flying
Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head:
(Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (DW):
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150

MC: 0
DC: 5/5

Attacks:
Ice Fang-
Fire Fang-
Thunder Fang-
Wing Attack-
Supersonic-
Bite-
Scary Face-
Roar-
Agility-
AncientPower-
Rock Slide
Crunch

Roost-
Tailwind-
Whirlwind-

Aqua Tail
Endure

Stone Edge-
Earthquake-
Taunt-
Stealth Rock
Sky Attack
Toxic
Smack Down
Substitute
Reflect
Fly
Protect
Detect
Bide
Torment
Iron Tail
Rest
Sleep Talk
Dragon Claw

Dusknoir (M)

Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: 4
Def: 5
SpA+: 4
SpD: 5
Spe-: 39

EC: 9/9
MC: 0

Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex
Bind
Fire Punch
Ice Punch
ThunderPunch
Gravity
Shadow Punch
Curse
Mean Look

Destiny Bond-
Pain Split-
Imprison-

Counter
DynamicPunch
Trick
Endure

Ice Beam-
Shadow Ball-
Toxic-
Charge Beam
Trick Room
Telekinesis
Blizzard
Earthquake
Focus Blast
Focus Punch
Substitute
Snatch
Rest
Sleep Talk

Roserade (F)


Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Technician (DW):
(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk-: 2
Def: 2
SpA: 5
SpD: 4
Spe+: 104

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Absorb-
Growth-
Water Sport-
Stun Spore-
Mega Drain-
Worry Seed-
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic
Aromatherapy
Synthesis
Ingrain
Weather Ball

Leaf Storm-
Sleep Powder-
Spikes-

Energy Ball-
Venoshock-
Sludge Bomb-
Hidden Power Fire 6
Substitute
Protect
Rain Dance

Other Pokemon

Jigglypuff (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Friend Guard (DW):
(Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: 2
Def: 1
SpA+: 3
SpD: 1
Spe-: 17

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Sing-
Charm-
Defense Curl-
Pound-
Sweet Kiss-
Copycat-
Disable
Rollout
DoubleSlap
Round
Rest
Hyper Voice
Gyro Ball
Body Slam

Last Resort-
Perish Song-
Wish-

Flamethrower-
Grass Knot-
Toxic-
Reflect
Light Screen
Ice Beam
Thunderbolt
Echoed Voice
Thunder Wave
Substitute
Protect

Chatot (M)

Nature: Mild
+1 SpA, -1 Def

Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet:
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Big Pecks (DW):
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 4
SpD: 2
Spe: 91

MC: 1
DC: 3/5

Attacks:
Peck-
Growl-
Mirror Move-
Sing-
Fury Attack-
Chatter-
Taunt-
Hyper Voice
Echoed Voice
Roost

Encore-
Nasty Plot-
Night Shade-

Magic Coat

Pluck-
Substitute-
Fly-

Grovyle (M)

Nature: Relaxed
+1 Def, -15% Speed, -10% Evasion

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden (DW):
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: 3
Def+: 3
SpA: 3
SpD: 3
Spe-: 82

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Pound-
Leer-
Absorb-
Quick Attack-
Pursuit-
Screech-
Mega Drain
Giga Drain
Detect
Fury Cutter
Energy Ball

Leech Seed-
Synthesis-
Crunch-

Hidden Power Ice 7-
Acrobatics-
Dig-
Rock Slide
Brick Break
 
I guess I'll try this out...

Trainer Name: Galladiator
Pokemon: Gallade*, Jolteon*, Feraligatr*, Lairon, Luxray, Gardevoir, Grovyle, Pyroak, Blaziken, Togekiss, Dratini, Staravia, Charizard, Chandelure, Volcarona, Darmanitan, Houndour, Luvdisc, Arcanine, Weedle, Scizor, Archen, Syclar, Petilil, Weavile, Horsea, Oshawott, Milotic, Necturine, Eevee, Turtwig, Shroomish, Cacnea, Lileep, Chikorita, Rotom-C, Cupra, Eevee
W/L/T: 5/∞/0
Currency Counters: 10
Universal Counters: 0

Items:
x2 Oran Berry
x2 Leppa Berry
x2 Chesto Berry
x1 Pecha Berry
x2 Rawst Berry
x2 Aspear Berry
x3 Rowap Berry
x2 Charcoal
x1 Lucky Egg
x1 Expert Belt
x1 Heat Rock
x2 Power Herb
x2 Grass Gem
x1 Dragon Gem
x2 Great Ball
x4 Sport Ball
x4 Heal Ball
x1 Rotom Mower (in use)

Trainer Description:

Galladiator (or just "G" to some of his friends) is a guy in his mid-teens. He's fairly friendly toward most people he meets, although he will retaliate with little hesitation if provoked sufficiently. He's not exactly in shape, but it's not like it matters anyway, seeing how fat the Hikers are in the games. G lives in Memphis, Tennessee, where (in this alternate Pokemon universe everyone seems to live in) battling is fairly popular, and as a result, he's become relatively adept at forming battle strategies. As time goes by, he gains more and more battle experience, and he's quickly developing into a major force in the ASB world.

Battles:
In Progress:

Completed:
3v3 Singles vs. danmantincan (Lost 0-2)
1v1 vs. danmantincan (Lost)
3v3 Singles vs. Fire Blast (Won 1-0)
2+2v2+2 Tag Battle vs. Acklow and Kaxtar (teammate Athenodoros) (lost 1+1-0)
3v3 Singles vs. Dummy007 (Lost 0-1)
2v2 Singles vs. DetroitLolcat (Lost 0-2)
4v4 Singles vs. Venser (Lost 0-2)
3v3 Singles vs. TEA_DEMON (Lost 0-1)
3v3 Singles vs. Solstice (Lost 0-1)
2v2 Singles vs. Alchemator (Lost 0-1)
2v2 Singles vs. TEA_DEMON (Won 1-0)
2v2 Singles vs. AlphaJolt (Lost 0-1)
Frozen Vault Raid with Fire Blast (Failed)
1v1 vs penguin344 (Lost)

Pokemon Team:



Gallade (*) [Roman] (M)

Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 68 (80*.85) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 3
DC: 5/5 (Unlocked)

Moves:
Night Slash
Leaf Blade
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Slash
Heal Pulse (*)
Feint
Helping Hand
Psycho Cut
False Swipe
Close Combat
Stored Power

Confuse Ray (*)
Shadow Sneak (*)
Will-o-Wisp (*)
Encore
Disable

Return (*)
Psychic (*)
Shadow Ball (*)
Light Screen
Reflect
Stone Edge
Brick Break
Trick Room
Cut
Earthquake

Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Magic Coat
Dual Chop
Pain Split
Zen Headbutt

Shock Wave

Total Moves: 38



Jolteon (*) [Electra] (F)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +25.9% increase in accuracy on this Pokemon's attacks, decreases Attack by 1 Rank)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 150 (130*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Moves:
Tail Whip (*)
Tackle (*)
Helping Hand (*)
Sand-Attack (*)
ThunderShock
Growl (*)
Quick Attack (*)
Agility
Thunder

Tickle (*)
Wish (*)
Yawn (*)
Fake Tears

Shadow Ball (*)
Work Up (*)
Double Team (*)
Hidden Power (Ice 7)
Thunderbolt

Total Moves: 18



Feraligatr (*) [Irwin] (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90 (78*1.15) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5 (Unlocked)

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Agility
Slash
Superpower
Aqua Tail
Hydro Pump

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)
Metal Claw
Counter

Waterfall (*)
Shadow Claw (*)
Return (*)
Dragon Claw
Surf
Ice Beam
Earthquake
Giga Impact
Scald
Substitute

Hydro Cannon

Outrage

Total Moves: 28



Lairon [Korangon] (M) (OT: Maxim)
Nature: Adamant (Adds * to attack, Subtracts * to Special Attack)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 3/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Protect
Autotomize
Metal Sound
Heavy Slam
Double Edge

Head Smash
Screech
Iron Head

Earthquake
Substitute
Double Team
Rock Slide

Total Moves: 21



Luxray [Carlos] (M)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +8% increase in accuracy on this Pokemon's attacks; Subtracts 1 Rank from Special Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW) (Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (70*1.15) (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Moves:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch

Ice Fang
Thunder Fang
Take Down
Night Slash
Fire Fang

Wild Charge
Return
Double Team
Facade
Toxic

Total Moves: 18



Gardevoir [Sarah] (F)
Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW) (Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:
Healing Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Dream Eater
Stored Power

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt
Focus Blast
Energy Ball
Charge Beam

Total Moves: 20



Ness (Grovyle) (M)
Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 4/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Leaf Blade
Agility
Detect
False Swipe
Giga Drain


Leech Seed
Leaf Storm
DragonBreath

Seed Bomb
Synthesis
ThunderPunch

Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
X-Scissor

Total Moves: 22



Pyroak [Gary] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Moves:
Flare Blitz
Wood Hammer
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Leaf Tornado
Synthesis
Iron Defense
Zap Cannon
Heat Crash

Blaze Kick
Dragonbreath
Seed Bomb
Counter
Earth Power

Fire Blast
Energy Ball
Flash Cannon
Will-o-Wisp
Flame Charge
Brick Break

Stealth Rock

Ancientpower

Total Moves: 30



Blaziken [Kyle] (M) (OT: SevenDeadlySins)

Nature: Hasty (+Spe, +10% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) (Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:
Fire Punch
Hi Jump Kick
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Quick Attack
Blaze Kick
Brave Bird
Mirror Move
Sky Uppercut
Flare Blitz

Flame Burst
Low Kick
Rock Slide

Fire Blast
Aerial Ace
Flame Charge
Brick Break
Overheat

Blast Burn

Total Moves: 21



Togekiss [Rachel] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW) (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Moves:
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Nasty Plot

Psychic
Shadow Ball
Fire Blast
Hyper Beam
Fly

Air Cutter

Total Moves: 22



Dratini [Corey] (M)
Nature: Mild (+1 Rank to Sp. Atk, -1 Rank to Defense)
Type:
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Dance
Dragon Pulse

Waterfall
Hyper Beam
Return

Total Moves: 13



Staravia [Aeris] (F) (OT: Metal Bagon)
Nature: Adamant (+1 Atk, -1 Sp.Atk)
Type: Normal/Flying
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 2/5

Moves:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird

Fly
U-Turn
Protect

Tailwind

Roost
Detect
Revenge

Total Moves: 16



Charizard [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Moves:
Scratch
Growl
Ember
Leer
Dragon Claw
Shadow Claw
Air Slash
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Fire Spin
Inferno
Heat Wave

Dragon Pulse
Flare Blitz
Crunch

Blast Burn
Fire Punch
Roost
Tailwind

Dig
Fire Blast
Overheat
SolarBeam
Earthquake
Fly
Focus Blast

Seismic Toss

Total Moves: 31



Chandelure [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Inferno
Curse
Pain Split
Overheat

Acid Armor
Clear Smog
Heat Wave
Endure

Dark Pulse

Shadow Ball
Fire Blast
Energy Ball
Calm Mind
Toxic
Psychic
Flamethrower
Hyper Beam
SolarBeam
Taunt

Total Moves: 30



Volcarona [Harvey] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Moves:
Ember
String Shot
Leech Life
Take Down
Fire Spin
Flame Charge
Silver Wind
Quiver Dance
Bug Buzz
Hurricane
Fiery Dance

Magnet Rise
Morning Sun
Zen Headbutt

Toxic
Fire Blast
Acrobatics
Overheat
Hyper Beam
Psychic

Total Moves: 20



Darmanitan [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW) (Can Be Enabled): (Innate) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Thrash
Flare Blitz
Taunt
Superpower

Flame Wheel
Hammer Arm
Take Down

Dig
Earthquake
Brick Break
Flame Charge
Rock Slide

Total Moves: 22



Houndour [Elvis] (M)
Nature: Lonely (+ Atk, -Def)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 4
DC: 2/5

Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Fire Spin
Nasty Plot
Sucker Punch

Sunny Day
Fire Blast
Will-o-Wisp

Total Moves: 14



Luvdisc "U Mad?" (F) (OT: AOPSUser)
Nature: Modest (-1 * Attack, +1 * Special Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
DC: 5/5

Attacks:

Tackle
Charm
Water Gun
Agility
Take Down
Lucky Chant
Water Pulse
Attract

Brine
Captivate
Heal Pulse

Scald
Hidden Power (Fire 7)
Toxic

Total Moves: 13



Arcanine [Barry] (M)
Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW) (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 109 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Thunder Fang
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Body Slam
Close Combat
Morning Sun

Fire Blast
Overheat
Wild Charge
Dig
Will-o-Wisp
Rock Smash

Total Moves: 19



Weedle [Brian] (M)

Nature: Adamant (+Atk, -SpAtk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Moves:
Poison Sting
String Shot
Bug Bite

Total Moves: 3



Scizor [Lloyd] (M)
Nature: Jolly (+15% Speed, +6% Accuracy, -1 SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75 (65*1.15) (+)
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 4/5

Moves:
Vacuum Wave
Bullet Punch
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Metal Claw
Fury Cutter
Double Team
Iron Defense
X-Scissor
Double Hit
Iron Head
Feint
Swords Dance

Counter
Night Slash
Reversal

Brick Break
Aerial Ace
U-Turn
Toxic
Light Screen

Bug Bite
Roost

Total Moves: 24



Archen [Gene] (M)

Nature: Mild (+1 Rank Sp. Atk., -1 Rank Def)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 1/6
MC: 2

Moves:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
U-Turn

Dragon Pulse
Earth Power
Head Smash

Aerial Ace
Stone Edge
Bulldoze

Total Moves: 16



Syclar [Hugo] (M)
Nature: Hasty (+Spe, +30% accuracy, -Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 2
DC: 2/5

Moves:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Superpower
Spikes

Ice Beam
Double Team
Acrobatics


Petilil [Lily] (F)
Nature: Modest (+ Sp. Atk, - Attack)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 2
DC: 2/5

Moves:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Helping Hand
Sunny Day
Entrainment
Giga Drain
Energy Ball
Leaf Storm

Bide
Charm
Ingrain
Endure

Protect
Grass Knot
Substitute

Heal Bell

Total Moves: 19


Weavile [Emile] (M)
Nature: Adamant (+ Attack, - Sp. Atk)

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW) (LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Moves:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Slash
Metal Claw

Counter
Ice Punch
Pursuit

Hone Claws
Brick Break
Shadow Claw

Total Moves: 21



Horsea [Draco] (M)
Nature: Naughty (+Atk, -Sp. Def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 0 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Moves:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Hydro Pump
Dragon Pulse

Octazooka
Outrage
Signal Beam

Ice Beam
Rain Dance
Scald
Protect

Total Moves: 14



Oshawott [Oscar] (M)
Nature: Brave (+Atk, -Spe, -10% Evasion)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Air Slash
Detect
Night Slash

Ice Beam
Scald
X-Scissor

Total Moves: 15



Milotic [Adeline] (F)
Nature: Calm (+Sp. Def, -Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW) (Unlocked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 6 (+)
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Safeguard
Aqua Ring

Confuse Ray
Dragon Pulse
Hypnosis

Ice Beam
Scald
Surf
Toxic
Rain Dance

Total Moves: 20



Necturine [Haley] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Leaf Blade
Leaf Storm
Faint Attack (†)

Calm Mind
Shadow Ball
Grass Knot
Protect

Total Moves: 16



Eevee [Silvia] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Flail
Yawn

Return
Dig
Facade
Protect

Heal Bell

Total Moves: 14



Turtwig [Chad] (M)

Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 1/5

Moves:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Crunch

Double-Edge
Seed Bomb
Superpower

Safeguard
Double Team
Rest

Total Moves: 15



Shroomish [Bret] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 2
DC: 2/5

Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Bullet Seed
Drain Punch
Worry Seed

Venoshock
Return
Facade

Total Moves: 13



Cacnea [Pablo] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 4/6
MC: 2
DC: 3/5

Moves:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Faint Attack
Ingrain
Cotton Spore
Sucker Punch
Needle Arm

Counter
Low Kick
Teeter Dance

Protect
Brick Break
Energy Ball

Total Moves: 18



Lileep [Melina] (F)
Nature: Relaxed (+Def, -Spe, -10% evasion)

Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 2/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
AncientPower
Energy Ball

Barrier
Endure
Mirror Coat

Smack Down
Rock Tomb
Grass Knot

Total Moves: 13


Chikorita [Maria] (F)

Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift

Ancientpower
Heal Pulse
Leaf Storm

Grass Knot
Protect
Sunny Day

Total Moves: 14



Rotom-C [Weston] (-)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Leaf Storm
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute

Dark Pulse
Electroweb
Signal Beam

Thunderbolt
Thunder
Will-o-Wisp
Protect

Total Moves: 17


Cupra [Klaus] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.

Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Struggle Bug
Ancientpower

Bug Buzz
Close Combat
Disable

Protect
Psychic
Will-o-Wisp

Magic Coat

Total Moves: 12



Eevee [Mrs. White] (F) (OT: SubwayJ)

Nature: Calm (+SpD, -Atk)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack

Stored Power
Yawn
Endure

Protect
Work Up
Round
Shadow Ball

Total Moves: 14
 
Galladator: Mention that anticipation is a DW ability, but other than that, everything looks good. Team approved. This also makes 5 approvals, so I'm also claiming a token. DK, I'll get you a list of my new approvals quickly.
 


Trainer Name: Fire Blast
Pokemon: Gengar*, Noctowl*, Excadrill*, Salamence, Pyroak, Octillery, Ninetales, Blaziken, Rotom-S, Emboar, Volcarano, Charizard, Kitsunoh, Gliscor, Milotic, Breloom, Bronzong, Zoroark, Camerupt, Zubat, Magmar, Slowpoke




W/L/T: 20/12/1
Trainer Counter: 19

Backpack:

Berry Pocket:
1x Oran Berry
0x Leppa Berry
1x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
3x Enigma Berry

Item Pocket:
1x Ground Gem
1x Life Orb
1x Charcoal
1x Leftovers
1x Expert Belt
1x Link Cable

Token Pocket
Ref Tokens: 9
Business Tokens: 20
Battle Points: 1

Battles Fought


Active Slots
Battle 1: N/A
Battle 2: N/A
Battle 3: N/A
Tournament: N/A
RP: N/A

RP: N/A
RP: N/A
RP: N/A
Gym: N/A


Pokemon Team:


Gengar* (Casper) (M)

Nature: Hasty
+15% Spe, +19% Accuracy, -1 Def

Type: Ghost/Poison

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def-: 1
SpA: 5
SpD: 3
Spe+: 127
SC: 3
WC: 3

EC: 9/9
MC: 0

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Destiny Bond
Hex
Dark Pulse

Will-O-Wisp*
Disable*
Ice Punch*

Thunderbolt*
Shadow Ball*
Double Team*
Explosion
Toxic
Venoshock
Giga Drain
Psychic
Taunt
Substitute
Protect
Hidden Power [Ice, 7]
Focus Blast
Endure
Snatch
Telekinesis
Sleep Talk

Perish Song
Bide
Fire Punch
Counter
Magic Coat
Pain Split
Knock Off

Total: 38


Noctowl* (Hedwig) (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Normal/Flying

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Insomnia:
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Tinted Lens (DW):
Type: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 110
Atk-: 1
Def: 2
SpA+: 4
SpD: 4
Spe: 70
SC: 2
WC: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sky Attack
Tackle*
Growl*
Foresight*
Hypnosis*
Peck*
Uproar*
Reflect*
Confusion*
Take Down*
Roost
Air Slash
Extrasensory
Dream Eater
Psycho Shift

Agility*
Whirlwind*
Mirror Move*

Heat Wave
Endure

Work Up*
Double Team*
Pluck*
Substitute
Toxic
Hyper Beam
Protect
Sleep Talk
Rest
Fly

Total: 30


Excadrill* (Geb) (M)

Nature: Adamant
+1 Atk, -1 Def

Type: Ground/Steel

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Strength:
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Sand Throw:
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud-Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Swords Dance
Sandstorm
Drill Run
Fissure

Iron Defense*
Rock Climb*
Submission*

Earthquake*
X-Scissors*
Rock Slide*
Brick Break
Return
Rock Tomb
Protect
Substitute
Facade

Total: 24


Salamence (Pytho) (M)

Nature: Hasty
+15% Spe, +15% Accuracy, -1 Def

Type: Dragon/Flying

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie (DW):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def-: 2
SpA: 4
SpD: 3
Spe+: 115

EC: 9/9
MC: 0
DC: 5/5
SC: 4
WC: 5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Protect
Fly
Crunch

Dragon Dance
Hydro Pump
Shadow Claw
Outrage

Dragon Claw
Brick Break
Flamethrower
Rock Slide
Roost
Earthquake
Hyper Beam

Draco Meteor
Aqua Tail

Total: 27


Pyroak (Forest Fire) (M)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Fire/Grass

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51

EC: 9/9
MC: 0
DC: 5/5
SC: 4
WC: 5

Attacks:
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Lava Plume
Heat Crash

Earth power
Seed Bomb
Counter
Aromatherapy
Low Kick
Sleep Talk
Blaze Kick

Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Earthquake
Flamethrower
Flame Charge
Rest
Low Sweep
Overheat
Energy Ball
Rock Slide
Sunny Day
Substitute

Block
Worry Seed

Total: 42


Octillery (Paul) (M)

Nature: Quiet
+1 SpA, -10% Evasion

Type: Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Sniper:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Moody (DW):
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 5
SpD: 3
Spe-: 38
SC: 2
WC: 3

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Water Gun
Lock-on
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Gunk Shot
Constrict
Octazooka
Signal Beam
Bullet Seed
Ice Beam
Soak

Flail
Rock Blast
Water Spout

Seed Bomb

Waterfall
Flamethrower
Surf
Charge Beam

Total: 21


Ninetales (Helen) (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Drought (DW):
Type: Innate
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk-: 2
Def: 3
SpA+: 4
SpD: 4
Spe: 100
SC: 2
WC: 2

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Flamethrower
Extrasensory
Nasty Plot
Safeguard
Fire Blast

Energy Ball
Disable
Hypnosis

Endure
Heat Wave
Magic Coat
Pain Split
Mimic
Sleep Talk
Faint Attack
Power Swap
Spite


Protect
Flame Charge
Dark Pulse
Solarbeam
Dig
Overheat
Substitute
Toxic
Rest
Will-O-Wisp
Grudge
Psyshock
Calm Mind
Hidden Power [Rock, 7]
Hyper Beam
Double Team
Attract
Incinerate
Psych Up
Dream Eater
Swagger
Bide
Reflect

Total: 48


Blaziken (007) (M)

Nature: Mild
+1 SpA, -1 Def

Type: Fire/Fighting

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 5
Def-: 2
SpA+: 5
SpD: 3
Spe: 80
SC: 3
WC: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Double Kick
Mirror Move
Fire Punch
Hi Jump Kick
Brave Bird
Flare Blitz
Sky Uppercut
Blaze Kick
Quick Attack
Bulk Up

Rock Slide
Night Slash
Counter
Flame Burst
Last Resort
Low Kick
Reversal
Baton Pass

Flamethrower
Swords Dance
Shadow Claw
Acrobatics
Focus Punch
Overheat
Will-O-Wisp
Earthquake
Substitute
Hone Claws
Hidden Power [Ice, 7]
Sunny Day
Hyper Beam
Protect
Solar Beam
Earthquake
Dig
Facade
Rest
Low Sweep
Focus Blast
Incinerate
Giga Impact
Stone Edge
Poison Jab
Endure
Rock Climb
Sleep Talk
Toxic

Blast Burn
Magic Coat
Thunder Punch
Dynamic Punch
Bounce
Helping Hand
Superpower
Vacuum Wave
Seismic Toss

Total: 63


Rotom-S (Samsung)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying/Electric

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk-: 2
Def: 4
SpA+: 5
SpD: 4
Spe: 86
SC: 2
WC: 3

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Charge

Will-O-Wisp
Reflect
Protect
Thunderbolt
Charge Beam
Shadow Ball
Snatch
Volt Switch
Endure
Rest
Toxic

Pain Split

Total: 24


Emboar (Scarlet) (F)

Nature: Quiet

Type: Fire/Fighting

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: 5
Def: 3
SpA+: 5
SpD: 3
Spe-: 56
SC: 3
WC: 5

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Head Smash
Flare Blitz
Roar
Heat Crash

Body Slam
Superpower
Yawn
Heavy Slam

Blast Burn

SolarBeam
Substitute
Wild Charge
Scald
Rock Slide
Focus Blast
Taunt
Will-o-Wisp
Bulldoze
Sunny Day
Protect
Brick Break
Incinerate
Giga Impact
Grass Knot
Smack Down
Earthquake
Gyro Ball

Total: 38


Volcarano (Pompei) (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Bug/Fire

Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 6
SpD: 4
Spe: 100
SC: 3
WC: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Firey Dance
Quiver Dance
Hurricane
Rage Powder
Heat Wave

Morning Sun
Zen Headbutt
Magnet Rise

Fire Blast
Wild Charge
Sunny Day
Hidden Power [Ground, 7]
Solarbeam
Psychic
Protect
U-Turn
Hyper Beam
Substitute

Total: 25


Charizard (Maui) (F)

Nature: Naughty
+1 Atk, -1 SpD

Type: Fire/Flying

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (DW)
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 4
SpD-: 2
Spe: 100
SC: 3
WC: 4

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Scratch
Rage
Metal Claw
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Leer
Flamethrower

Dragon Dance
Flare Blitz
Crunch
Counter
Outrage

Thunderpunch

Brick Break
Rock Slide
Facade
Earthquake
Sunny Day

Total: 26


Kitsunoh(Yoshitsune) (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ghost/Steel

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Frisk
Type: Can be Activated
he Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW)
Type: Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 110
SC: 3
WC: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Imprison
Metal Burst
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Curse
Fake Out
ShadowStirke
Revenge
Iron Head
Perish Song

Yawn
Meteor Mash
Foul Play

Magic Coat
Super Fang
Pain Split
Knock Off
Sucker Punch

Rock Slide
Dig
Taunt
Return
Rest
Toxic
Will-O-Wisp
Earthquake
Torment

Total: 33


Gliscor (Batman) (M)

Nature: Impish
+1 Def, -1 SpA

Type: Ground/Flying

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Poison Heal (DW)
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 1
SpD: 3
Spe: 95
SC: 3
WC: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-Turn
X-Scissor

Counter
Night Slash
Cross Poison

Aqua Tail

Stone Edge
Earthquake
Taunt
Roost
Toxic

Total: 23


Milotic (Violet) (F)

Nature: Bold
+1 Def, -1 SpA

Type: Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (DW):
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
SC: 5
WC: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate

Scald
Protect
Rain Dance
Surf
Ice Beam
Dive

Confuse Ray
Hypnosis
Mirror Coat

Total: 19


Breloom (Amanita) (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Grass/Fighting

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Technician (DW)
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk+: 6
Def: 3
SpA-: 1
SpD: 2
Spe: 70
SC: 3
WC: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Worry Seed
Mach Punch
Counter

Drain Punch
Focus Punch
Helping Hand

ThunderPunch
Synthesis

Toxic
Substitute
Facade
Swords Dance
Stone Edge
Brick Break
Rock Slide

Total: 23


Bronzong (Steve)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Steel/Psychic

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 100
Atk+: 4
Def: 4
SpA: 3
SpD: 4
Spe-: 28
SC: 3
WC: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Payback
Rain Dance
Sunny Day
Heavy Slam

Zen Headbutt

Toxic
Earthquake
Rock Slide
Light Screen
Reflect
Psychic
Trick Room
Psyshock
Rest
Protect

Total: 22


Zoroark (Rider) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Dark

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion
Type: Innate
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk+: 5
Def-: 1
SpA: 5
SpD: 2
Spe: 105
SC: 3
WC: 4

EC: 6/6
MC: 0

Attacks:
U-Turn
Hone Claws
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Night Slash
Agility
Night Daze
Embargo
Imprison

Counter
Dark Pulse
Snatch
Sucker Punch
Detect
Extrasensory

Thief
Grass Knot
Dig
Flamethrower
Rest
Focus Blast
Hyper Beam
Incinerate

Total: 27


Camerupt (Katrina) (F)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Fire/Ground

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor
Type: Innate
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW)
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk+: 5
Def: 3
SpA: 4
SpD: 3
Spe-: 34
SC: 4
WC: 6

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Flamethrower
Earth Power
Earthquake
Double Edge
Eruption
Lava Plume

Endure
Yawn
Heat Wave
Iron Head
Stockpile
Scary Face
Double-Edge

Mimic
Sleep Talk
Body Slam

Flame Charge
Rock Slide
Dig
Roar
Toxic
Hyper Beam
Protect
Frustration
Solarbeam
Double Team
Fire Blast
Facade
Rest
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Sunny Day
Stone Edge
Substitute
Return
Hidden Power [Ice, 7]
Stealth Rock
Secret Power


Zubat (Not earned yet) (M)

Nature: Hasty
+15% Spe, +14% Accuracy, -1 Def

Type: Poison/Flying

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW)
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: 2
Def-: 1
SpA: 2
SpD: 2
Spe+: 64
SC: 1
WC: 1

EC: 1/9
MC: 0
DC: 1/5
NC: 0/1

Attacks:
Leech Life
Astonish
Bite
Supersonic
Wing Attack
Confuse Ray
Air Cutter
Poison Fang
Acrobatics

Brave Bird
Giga Drain
Whirlwind

Fly
Taunt
Toxic


Magmar (Kalihn) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk+: 4
Def-: 1
SpA: 4
SpD: 3
Spe: 93
SC: 3
WC: 3

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
Smoke Screen
Faint Attack
Fire Spin
Confuse Ray
Fire Punch

Barrier
Mach Punch
Thunder Punch

Counter

Toxic
Protect
Flamethrower
Brick Break


Slowpoke (Potato) (M)

Nature: Relaxed
+1 Def, -15% Spe, -10% Evasion

Type: Water/Psychic

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Temp:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (DW):
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 3
Def+: 4
SpA: 2
SpD: 2
Spe-: 13
SC: 2
WC: 3

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse

Block
Wonder Room
Sleep Talk

Scald
Flamethrower
Ice Beam
Pay Day


----------

Pokemon

  • Monohm
  • Plicowatt
  • Gulpin
  • Zubat
  • Shroomish
  • Munchlax
  • Sableye
  • Staryu
  • Bronzor
Items

  • Leftovers
  • Expert Belt
  • Charcoal
  • Focus Sash?
Wanted Moves

Ninetales:

Fire Blast
Grudge
Will-O-Wisp
Psyshock
Calm Mind
Toxic
Hidden Power
Hyper Beam
Solarbeam
Dig
Double Team
Rest
Overheat
Attract
Incinerate
Psych Up
Dream Eater
Substitute
Swagger
Endure
Mimic
Sleep Talk
Reflect
Bide
Faint Attack
Heat Wave
Power Swap
Spite
Magic Coat
Pain Split

Total MC needed: 68
 
Trainer Name: Hunt


Pokémon: Rhyhorn /Azurill / Larvesta

W/L/T: 0/1/0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

No ongoing battles

Previous Battles:
http://www.smogon.com/forums/showthread.php?t=87138

Pokémon Team



Rhyhorn (*) (M)
Nature: Adamant (Adds * to Attack / Subtracts * from Special Attack)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Lightning Rod: (Innate) These Pokémon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon do two (2) more damage, and recoil percentage is unaffected.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 2/9
MC: 1
DC: 1/5

Attacks:
Horn Attack (*)
Stomp (*)
Tail Whip (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)

Fire Fang (*)
Thunder Fang (*)
Ice Fang (*)

Rock Polish (*)
Earthquake (*)
Double Team (*)



Azurill (*) (F)
Nature: Brave (Adds * to Attack / 15% Decrease in Speed and a 5% increase in accuracy for opponents.)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat: (Innate) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokémon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokémon’s Attack is only raised by *.
Sap Sipper (DW): (Innate) This Pokémon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokémon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17 (-)

EC: 1/9
MC: 1
DW: 1/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)

Sing (*)
Refresh (*)
Encore (*)

Waterfall (*)
Double Team (*)
Blizzard (*)




Larvesta (*) (M)
Nature: Mild (Adds * to Special Attack / Subtracts * from Defense)
Type: Fire / Bug
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Flame Body: (Innate) This Pokémon’s external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokémon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (E.g. Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC: 2/6
MC: 1
DW: 1/5

Attacks
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)

Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)

Fire Blast (*)
Solar Beam (*)
Psychic (*)
 
This sounds great! I play D&D a lot so time to flex those RP muscles! :]



Trainer Name: Nyx
Pokemon: Rhydon*, Grotle*, Masauerain*, Nidoran♂, Shellder, Togepi, Budew
W/L/T: 3-1-0
Trainer Counter:2




{Subreffed}


Backpack

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x rawst Berry
2x Aspear Berry

Token Pocket
Ref Tokens:0
Business Tokens:0

Pokemon Team


Rhydon*(Unicron)(M)
Nature:Impish (Adds * to Defense; Subtracts * From Special Attack)
Type:Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Lightningrod:(innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head:(innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless(DW):(innate)This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:

HP: 110
Atk: *****
Def: *****(+)
SpA: *(-)
SpD: **
Spe: 40

EC:6/9
MC:0
DC:4/5

Moves:
Horn Attack*
Tail Whip*
Stomp*
Scary Face*
Rock Blast*
Hammer Arm
Stone Edge

Fire Fang*
Dragon Rush*
Counter*

Earthquake*
Rock Tomb*
Poison Jab*
Thunderbolt

Personality: Unicron is a very power-hungry pokemon. He is always striving to be the best, and has no problem with taking a hit, as long as he gives one back! He is willing to go as far as it takes to win, and is not fond of losing. He is a somewhat proud pokemon who often gloats after victory. Enjoys playing pranks on the other team members.


Torterra*(Sheldon)(M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Overgrow:(innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14
Shell Armor(DW):(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

Torterra
HP: 100
Atk: *****(+)
Def: ****
SpA: **(-)
SpD: ***
Spe: 56

EC:9/9
MC:0
DC:4/5

Moves:
Wood Hammer
Tackle*
Withdraw*
Absorb*
Razor Leaf*
Curse*
Bite*
Mega Drain*
Leech Seed
Synthesis
Crunch
Earthquake

Seed Bomb*
Superpower*
Sand Tomb*

Sword Dance*
Protect*
Substitute*
Stone Edge

Personality: Evolution into Torterra has vastly changed Sheldon's attitude towards battle. He is far less showy, and more sure of himself. He still likes to gloat, but does it less often and moreso when he is aware of true victory. He still enjoys being a badass,however, and asserts dominance over his opponents whenever he can. He's a big softie though.



Masquerain*(Dave Strider)(M)
Nature:Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type:
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Intimidate:(Can be activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Unnerve(DW):(Innate)The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: **(-)
Spe: 69(60*1.15=69)(+)

EC:6/6
MC:1
DC:3/5

Moves:
Bubble*
Quick Attack*
Sweet Scent*
Water Sport*
Bubblebeam*
Ominous Wind
Gust

Aqua Jet*
Signal Beam*
Hydro Pump*

Ice Beam*
Hidden Power Grass 7*
Shadow Ball*
Double Team

Personality: Flit is a bit of a worrywort. He gets this from always being scared of everything when he was a Surskit. He's gotten over his fear of flying, and has gained some amazing powers upon evolution. He is still frail,however, but tries his best to look imposing. He could be amazing, if only he believed in himself. The other pokemon constantly give him compliments to boost his low self-esteem.


Nidoran♂(Duke Nukem)(M)
Nature:Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry:(innate)This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle:(DW)(can be disabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: **
Def: **
SpA: ***(+)
SpD: **
Spe: 42(50* .85=42.5 Rounded down to 42)(-)

EC:1/9
MC:1
DC:1/5

Moves:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Confusion
Head Smash
Sucker Punch

Thunderbolt
Ice Beam
Sludge Bomb

Personality: Duke Nukem loves to fight. He loves to kick ass and chew bubble gum. Often times, however, he's all out of gum. The others often must convince him that "blowing them all up" isn't a strategy for success. He is totes best friends with Unicron.


Shellder(Clamps)(M)
Nature:Brave(Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: ****(+)
Def: ****
SpA: **
SpD: *
Spe: 34(40*.85=34)


EC:2/6
MC:0
DC:1/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Hydro Pump

Rock Blast
Rapid Spin
Avalanche

Payback
Explosion
Hidden Power 7(Ground)

Personality: Clamps is very stubborn. He often wants to do thing his way(which usually involves,you guessed it, clamping things). He's great friends with Sheldon, because they both have shells and chill out often, talking about defenses. Clamps is very fond of being airborne,oddly enough, and is often being tossed around due to his low natural speed/ land movement ability.


Togepi(John Egbert)(M)
Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type:
:Normal:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Hustle:(Can Be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace:(innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck(DW):(innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time..

Stats:
HP: 90
Atk: (-)
Def: ***
SpA: **
SpD: ***
Spe: 23(20*1.15-23)


EC:0/9
MC:0
DC:0/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Future Sight
Morning Sun

Telekinesis
Flamethrower
Psychic

Personality: John is very awkward and a super dork. He often tries to strike conversation with the rest of the group, but mostly they just stare at him oddly, not understanding a thing he says.This is mostly because he is always thinking and devising complex strategies. Despite this, he and Dave are best friends, often discussing past battles and how to improve. He has a slight crush on Rose.


Budew(Rose Lalonde)(F)
Nature:Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Natural Cure:(innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard:(DW)(innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: ****(+)
Spe: 48(55*.85->48.5.->48)

EC:0/9
MC:0
DC:0/5

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Extrasensory
Leaf Storm

Shadow Ball
Toxic
Venoshock

Personality: Rose is very quiet. She mostly keeps to herself, preferring to practice in solitude.As such, she has gained a reputation for being mysterious and spooky. Unicron believes she's a ghost, which all the others tell him is ridiculous(he never was one for much thought.) The truth is she feels weak and small compared to the others. She is friends with John and Dave, as they were/are all weak at one point in time. They form an unlikely quartet with a Growlithe named Jade.
 
TRainer Name: B.Lord
Pokemon: Larvitar*, Syclar*, Nohface* Monohom
W/L/T: 1-2-0
Trainer Counter: 4

Backpack

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket
Ref Tockens: 0
Business Tokens: 0

Battles:

Pokemon Team

Larvitar*(Berserker)(F)
nature: Adamant(Adds * to Attack; Subtracts * From Special Attack)
Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Guts: (innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW)(innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

Larvitar
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 41


EC: 1/9
MC:1
DC: 1/5

moves:
Bite*
Leer*
Sandstorm*
Screech*
little by little*
Rock Slide*
Scary Face*
Thrash*

Dragon Dance*
Iron Head*
Pursuit*

Earthquake*
Brick Break*
Payback*


Syclar*(Tippy)(M)
Nature: Rash: (Adds * to Special Attack; Subtracts * From Defense)
Type: Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 91


EC: 5/6
MC: 2
DC/ 2/5

Moves:

Leer*
Leech Life*
Scratch*
Ice Shard*
Focus Energy*
Slash*
Icy Wind*
Bug Bite*
Icicle Spear*
Bug Buzz

Earth Power*
Superpower*
Tail Glow*

Ice Beam*
U-Turn*
Swords Dance*



Kitsunoh*(Eyes)(M)
Nature: Adamant: (Adds * to Attack; Subtracts * From Special Attack)
Type:Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(+)
SpD: Rank 3
Spe: 110


EC: 6/6
MC: 2
DC: 3/5


Moves:
Scratch*
Tackle*
Iron Defence*
Lick*
Leer*
Odor Sleuth*
Faint Attack*
Shadow Sneak*
Curse*
ShadowStrike

Meteor Mash*
Psycho Shift*
Yawn*

Rock Slide*
Dig*
Thief*




Monohm (Zero) (M)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Monohm
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Speed: 60


EC: 3/9
MC: 1
DC: 2/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Gale

Hydro Pump
Magnet Rise
Heal Bell

Dragon Pulse
Thunderbolt
Flamethrower
 
Trainer Name: Bynine
Pokemon: Ferroseed*, Corsola*, Breezi
W/L/T: 0-1-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Ongoing Battles: http://www.smogon.com/forums/showthread.php?t=102263





Ferroseed(*) Limebaka (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Iron Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Iron Thorns: (Innate) [DW].

Stats:

HP: 90
Atk: *** (+)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 10

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle(*)
Harden(*)
Rollout(*)
Curse(*)
Metal Claw(*)
Pin Missile(*)
Gyro Ball(*)

Leech Seed(*)
Rock Climb(*)
Seed Bomb(*)

Thunder Wave(*)
Explosion(*)
Payback(*)



Corsola(*) Sunnygo (F)
Nature: Docile (No Effect on Stats)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regeneration [DW]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 35

MC: 0
DC: 1/5

Attacks:
Tackle(*)
Harden(*)
Bubble(*)
Recover(*)
Refresh(*)
Rock Blast(*)
Bubblebeam(*)
Mirror Coat

Confuse Ray(*)
Head Smash(*)
Icicle Spear(*)

Scald(*)
Earthquake(*)
Shadow Ball(*)



Breezi (Konata) (F)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
 
HP: 90
Atk: * (-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

EC: 0/6
MC: 0
DC: 0/5
Attacks:

Gust(*)
Sand-Attack(*)
Tailwind(*)
Encore(*)
Knock Off(*)
Copycat(*)
Healing Beam(*)
Whirlwind(*)
Razor Wind(*)
Make Friends(*)


Earth Power(*)
Wish(*)
Me First(*)

Energy Ball (*)
Sludge Wave(*)
Shadow Ball(*)
 
Fire Blast: Your Gastly should have 0/9 on its EC, but other than that, team approved.

Hunt: Team approved.

Nyx: Rhyhorn and Surskit should only have 0/6 on their ECs, but other than that, team approved.

Berserker Lord: Larvitar should have its level up moves be bite, leer, sandstorm, screech, little by little, rock slide, scary face, and thrash. Pleas fix this. Other than that, team approved.

Bynine: Team approved.

This makes five teams, so I get an approval token.
 
Trainer Name: Neirin
Pokemon: Charizard, Flygon, Milotic, Meganium, Bastiodon, Archeops, Kecleon, Ekans, Porygon, Tynamo
W/L/T: 6/8/1
Trainer Counter: 8

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 4
Business Tokens: 0

Current Battles:
(none)

Currently Reffing:
(none)

Pokemon Team:


Charizard (*) Aether (m)
Nature: Rash
Personality: Evolution created a drastic upshift in his personality, changing him from a rash and impetuous youngster a to headstrong and aggressive adolescent. Very proud of his newfound power, he now has battle constantly on the brain, always looking to pick a fight, and constantly training in the meantime. His battle style reflects his attitude: extremely aggressive, and he is reasonably skilled at ranged and close combat alike.

Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. In battle he is aggressive and unrelenting, and has only gotten more so since evolving. He seeks to put opponents on the defensive with his aggressive tactics and varied attack styles and techniques.

Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 2 (-)
Spe: 100

EC: 9/9
MC: 1
DC: 5/5

Abilities: Blaze, Solar Power (DW)
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power [DW]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Lv1 Heat Wave
Lv1 Air Slash
Lv1 Dragon Claw
Lv1 Shadow Claw
Lv1 Scratch (*)
Lv1 Growl (*)
Lv7 Ember (*)
Lv10 Smokescreen (*)
Lv13 Metal Claw (*)
Lv16 Dragon Rage (*)
Lv19 Rage (*)
Lv19 Scary Face (*)
Lv25 Fire Fang (*)
Lv32 Flame Burst
Lv47 Flamethrower
Lv56 Fire Spin

Egg - Dragon Dance (*)
Egg - Dragon Pulse (*)
Egg - Ancientpower (*)
Egg - Counter
Egg - Belly Drum
Tutor - Blast Burn

TM10 Hidden Power (Grass, 7) (*)
TM11 Sunny Day (*)
TM22 Solarbeam
TM31 Brick Break
TM43 Flame Charge
TM52 Focus Blast
TM61 Will-O-Wisp (*)
TM90 Substitute
HM02 Fly


Flygon (*) Myrmeleon (m)
Nature: Lonely
Personality: The change in life cycle drastically altered his behavior. Whereas before Myrmeleon was laid-back and always hungry, as a Vibrava he is very active, moving almost constantly, and is now very alert to sounds. His underlying personality, however, remains mostly the same-- he remains a staunch competitor due to his unfailing grit and perseverance in tough situations. In battle, he has developed separate fighting styles: one reminiscent of his days as a Trapinch, where he would huddle underground and strike with powerful Ground attacks, and one above-ground, where his new wings give him much higher mobility as well as access to sonic attacks. He is still developing his ability to fly, as well as his affinity for moves of his newfound Dragon typing.

Type: Ground / Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 100

EC: 9/9
MC: 3

Ability: Levitate
Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Lv1 Sonicboom
Lv1 Bite (*)
Lv9 Sand-Attack (*)
Lv17 Faint Attack (*)
Lv25 Sand Tomb (*)
Lv33 Supersonic
Lv33 Crunch
Lv49 Sandstorm
Lv65 Dragon Tail
Lv73 Earthquake
Lv89 Fissure

Egg - Quick Attack (*)
Egg - Bug Bite (*)
Egg - Earth Power (*)
Egg - Endure
Egg - Flail
Tutor - Draco Meteor
Tutor - Outrage
Tutor - Heat Wave
Tutor - Thunderpunch

TM17 Protect (*)
TM19 Giga Drain
TM28 Dig (*)
TM51 Roost
TM80 Rock Slide (*)
HM02 Fly


Milotic (*) Phoebus (F)
Nature: Bold
Personality: Strong-willed and determined. Evolution greatly augmented her confidence, as well as her natural abilities, and she remains as hard a worker as she ever was. Her snakelike constitution makes her able to function on land, if not as well as in Water, and her mesmerising appearance is an asset she puts to great use in battle. Her mastery over a wide variety of temperature-based Water attacks, while still being honed by her and her trainer, is quite impressive at this stage, and perhaps one of her strongest assets.

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 81

EC: 6/6
MC: 0
DC: 3/5

Abilities: Marvel Scale, Cute Charm (DW)
Marvel Scale: (innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Cute Charm [DW Locked]: (innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:
Lv1 Splash
Lv1 Tackle
Lv1 Water Gun
Lv1 Wrap
Lv5 Water Sport
Lv9 Refresh
Lv13 Water Pulse
Lv17 Twister
Lv21 Recover
Lv25 Captivate
Lv37 Hydro Pump
Lv49 Aqua Ring

Egg - Confuse Ray
Egg - Mirror Coat
Egg - Haze
Egg - Hypnosis
Egg - Tickle

TM06 Toxic (*)
TM13 Ice Beam (*)
TM55 Scald (*)


Meganium Agrith (f)
Nature: Bashful
Personality: Kind and warm-hearted, and very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces. Evolution caused her shy and skittish personality to develop as calm and benevolent.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Abilities: Overgrow, Leaf Guard [DW]
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Leaf Guard [DW]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Lv1 Tackle
Lv1 Growl
Lv6 Razor Leaf
Lv9 Poisonpowder
Lv12 Synthesis
Lv17 Reflect
Lv20 Magical Leaf
Lv23 Natural Gift
Lv36 Light Screen
Lv46 Safeguard
Lv50 Aromatherapy
Lv54 Solarbeam

Egg - Leech Seed
Egg - Healing Pulse
Egg - Nature Power

TM06 Toxic
TM10 Hidden Power (Fire, 7)
TM11 Sunny Day
TM45 Attract
TM82 Dragon Tail
TM90 Substitute


Bastiodon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.

Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: 2
Def: 7
SpA: 2
SpD: 6 (+)
Spe: 26 (-)

EC: 6/6
MC: 0
DC: 5/5

Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.

Attacks:
LV1 Tackle
Lv1 Protect
Lv6 Taunt
Lv10 Metal Sound
Lv15 Take Down
Lv19 Iron Defense
Lv24 Swagger
Lv28 Ancientpower
Lv43 Metal Burst
Lv51 Iron Head
Lv58 Heavy Slam

Egg - Rock Blast
Egg - Stealth Rock
Egg - Counter
Tutor - Magnet Rise

TM06 Toxic
TM13 Ice Beam
TM24 Thunderbolt
TM26 Earthquake
TM35 Flamethrower
TM37 Sandstorm
TM91 Flash Cannon


Kecleon Espio (m)
Nature: Adamant
Personality: Sneaky, shifty, and thoroughly cunning. A humiliatingly one-sided battle early in his fighting career caused him to be extremely jumpy and suspicious, and he hates being the center of attention, preferring to operate relatively unnoticed in multi-battles, if possible. When forced to fight in singles, he will resort to every sneaky trick he has in his arsenal to stay under the radar and avoid getting shut down like he did in his very first battle. Espio is the team's analogue of the Psychic- or Ghost-types used in most teams, and he has a wide variety of tricky moves to debilitate and screw up opponents.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 40

MC: 0

Ability: Color Change
Color Change: (innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

Attacks:
Lv1 Thief
Lv1 Tail Whip
Lv1 Astonish
Lv1 Scratch
Lv1 Lick
Lv4 Bind
Lv7 Faint Attack
Lv10 Fury Swipes
Lv14 Feint
Lv18 Psybeam
Lv22 Shadow Sneak
Lv24 Screech
Lv25 Slash
Lv37 Substitute
Lv43 Sucker Punch
Lv49 Shadow Claw

Egg - Skill Swap
Egg - Recover
Egg - Snatch
Egg - Magic Coat
Egg - Disable
Tutor - Drain Punch

TM01 Claw Sharpen
TM73 Thunder Wave
HM06 Rock Smash


Archeops Dromaeos (f)
Nature: Naive
Personality: Thoroughly cunning and crafty, Dromaeos is a focused and serious hunter. Due to the fact that she was revived from a fossil, she is inexperienced with the modern world, and often makes mistakes because of it. Nonetheless she is quite intelligent for a prehistoric Pokemon, and learns quickly. She is the fastest of the team, and her tactics are largely hit-and-run-- dive in to attack, then dart away before the opponent can counterattack. Her dazzling speed and combination of evasive and powerful attacking moves make her a severe threat in battle, and she cares for little else except to fight.

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: 5
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 127 (+)

EC: 6/6
MC: 0

Ability: Defeatist
Defeatist: The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Lv1 Quick Attack
Lv1 Leer
Lv1 Wing Attack
Lv5 Rock Throw
Lv8 Double Team
Lv11 Scary Face
Lv15 Pluck
Lv18 Ancientpower
Lv21 Agility
Lv25 Quick Guard
Lv28 Acrobatics
Lv35 Crunch
Lv40 Endeavor
Lv45 U-Turn
Lv51 Rock Slide
Lv56 Dragon Claw

Egg - Earth Power
Egg - Defog
Egg - Steel Wing
Egg - Head Smash

TM01 Claw Sharpen
TM12 Taunt
TM17 Protect
TM52 Focus Blast
TM71 Stone Edge
TM90 Substitute


Ekans Kommander (f)
Nature: Adamant
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Intimidate, Shed Skin, Unnerve
Intimidate: (must activate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Shed Skin: (innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Unnerve [DW Locked]: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Lv1 Wrap
Lv1 Leer
Lv4 Poison Sting
Lv9 Bite
Lv12 Glare
Lv17 Screech
Lv20 Acid
Lv25 Stockpile
Lv25 Swallow
Lv25 Spit Up
Lv44 Coil
Lv49 Gunk Shot

Egg - Disable
Egg - Sucker Punch
Egg - Snatch

TM26 Earthquake
TM80 Rock Slide
TM84 Poison Jab


Porygon DELTA (n)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Trace, Download, Analyze
Trace: (must enable) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analyze [DW Locked]: (must enable) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Lv1 Conversion
Lv1 Conversion2
Lv1 Tackle
Lv1 Sharpen
Lv7 Psybeam
Lv12 Agility
Lv18 Recover
Lv23 Magnet Rise
Lv40 Discharge
Lv51 Tri Attack
Lv56 Magic Coat

TM03 Psyshock
TM13 Ice Beam
TM30 Shadow Ball
TM77 Psych Up


Tynamo Livewire (m)
Nature: Brave
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Levitate
Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

EC: 1/9
MC: 2

Attacks:
Lv1 Tackle
Lv1 Thunder Wave
Lv1 Spark
Lv1 Charge Beam
 
Last edited:

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Sorry, Banryu, but you indeed need two Pokemon to start your journey. You can, however, select two and save the remaining 2 or 1 TC for later.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay, I'm changing my lineup then... So, here's a hypothetical (or.... not) question:
Suppose I'm picking a first-stage Pokemon that eventually evolves into something with a much wider movepool. (IE, Trapinch -> ultimately Flygon). Am I allowed to 'save' TM slots for later, so to speak? That is, to use when the Pokemon has a wider variety of moves to choose from? I'm assuming not but it doesn't hurt to ask.
When creating a Pokemon, you need to give it three TM moves. The only exception to this is if your Pokemon cannot learn TM's, in which then you can opt to choose tutor/Special Event moves.

In the case of Trapinch, though, you are limited to what TM's it has. Sorry.
 
Pokemon: Bronzor ~ Slowpoke
Wins~Losses~Drawn: 0 ~ 0 ~ 0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Currently Battling: VS Ice-eyes

Pokemon Team:


Bronzor [Boomer] (Genderless) (*)
Nature: Brave

Type:
Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: **(+)
Def: ***
SpA: *
SpD: ***
Spe: 20(-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heavy Metal (DW - NOT ACTIVATED): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Safeguard (*)
Gyro Ball (*)
Payback (*)

Light Screen (*)
Reflect (*)
Trick Room (*)




Slowpoke [Poker King] (Male) (*)
Nature: Sassy

Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)


EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (DW - NOT ACTIVATED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)

Mud Sport (*)
Safeguard (*)
Wonder Room (*)

Light Screen (*)
Flamethrower (*)
Trick Room (*)

Hope I did this correctly...
 

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