Profiles Profile: Shiny Fairymon

Main trainer: Lily Flores
Insert sprite here later for fourth generation Aroma Lady.

Lily Flores is an Aroma Lady, and as she has explained at the Battle Hall, one of her sources of revenue comes from selling her homemade perfumes. Her primary job is as a pokemon groomer, though, and most of her income actually comes from that. One of her selling points is that she makes all of the shampoos, soaps, etc. that she uses from organic materials herself.

Her sister: Rose Flores (missing)
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Rose Flores is an Ace Trainer, and an unusual one at that. She is a proud member of the B-Button League (an organization that was introduced in episode 487 of the anime). As such, almost all of her pokemon are unevolved. The one exception was her Sylveon (and we'll pretend Ichigo was always a Sylveon for story's sake). Recently, she has gone missing with 6 of her pokemon, and the pokemon she left behind have been given into the care of Lily.

Lily's starting Pokemon: Ivysaur, Arcanine, Altaria, Chansey, Azurill, Horsea, Skrelp
Pokemon Rose left behind: Charmander, Deino, Gible, Aerodactyl, Eevee, Absol

W/L/T: 7/17/1



Backpack

Berry Pocket:

2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear.


Item Pocket:

Amulet Coin. (a total of 2 of these).
Fire Stone.
Experience Share. (a total of 3 of these).
Lucky Egg.
Sea Incense.
Altarianite.
Lucky Punch.
Rare Candy.
Eviolite.
Old Amber.
Fairy Tech.
Scope Lens.

Token Pocket:

Currency Counters: 12

Universal Counters: 5


Battle Slots: 2.

Battle History:

http://www.smogon.com/forums/threads/shiny-fairymon-vs-saleem.3523176/

http://www.smogon.com/forums/threads/newbie-vs-somewhat-back.3524941/

http://www.smogon.com/forums/threads/cotton-ball-and-a-fire-vs-bug-s-and-a-fire.3524247/

http://www.smogon.com/forums/thread...ny-fairymon-vs-rainman-legends-flash.3527013/

http://www.smogon.com/forums/threads/geodude6-and-shinyfairymon-battle.3527110/

http://www.smogon.com/forums/threads/3v3-lc-doubles-shiny-fairymon-vs-zekrom2525.3526088/

http://www.smogon.com/forums/threads/shiny-fairy-normal-gym-leaders.3527549/


http://www.smogon.com/forums/threads/epicdrill-vs-shiny-fairymon.3529468/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-avnomke-2vs2-babysitters.3530382/

http://www.smogon.com/forums/threads/tsrd-vs-shiny-fairymon-2vs2-babysitter-singles.3530413/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-gale-wing-srock-lc-1v1-singles.3533143/

http://www.smogon.com/forums/threads/rolling-start-red-vs-blue-vs-shiny-fairymon.3527397/page-3

http://www.smogon.com/forums/threads/shiny-fairymon-vs-p2x7.3533146/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-tavok-1v1-lc-flash.3533785/

http://www.smogon.com/forums/threads/avnomke-vs-shiny-fairymon-1v1-fe-singles.3534013/

http://www.smogon.com/forums/threads/tavok-vs-shiny-fairymon-1v1-fe-singles.3534966/

http://www.smogon.com/forums/threads/shiny-fairy-fights-a-joltik.3534988/

http://www.smogon.com/forums/threads/im-not-sure-if-all-shinies-are-gold.3534041/

http://www.smogon.com/forums/threads/a-solid-gold-fairy.3537983/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-frosty-2v2-weakmon-singles.3538012/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-s0l1d-g0ld-2v2-babysitter-singles.3538028/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-p2x7-2v2-singles.3538597/#post-6232587

http://www.smogon.com/forums/threads/shiny-fairymon-vs-gale-wing-srock-4v4-doubles.3538459/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-deadfox081-2v2-singles.3539076/

http://www.smogon.com/forums/threads/shiny-fairymon-vs-gale-wing-srock-1v1-fe.3539502/
 
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These are the first 7 pokemon Lily ever had. After obtaining them, she avoided getting any new pokemon for a while afterwards.

Pokemon Team:

Ivysaur
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Ivysaur [Erika] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:

Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 90
Attack: Rank 2 (-)
Defense: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 7/9

MC: 1

AC: 5/5


Moves:

Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Worry Seed.
Seed Bomb.
Double-Edge.

Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.



TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Attract.
Double Team.
Safeguard.
Sleep Talk.
Venoshock.
Toxic.
Round.
Energy Ball.
Grass Knot.
Secret Power.
Echoed Voice.
Rest.
Substitute.

Tutor:
Grass Pledge.

Arcanine

Arcanine [Flannery] (F)
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Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 1
AC: 5/5


Moves:

Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.


TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Attract.
Overheat.
Giga Impact.
Substitute.
Protect.
Flame Charge.
Incinerate.
Toxic.
Hyper Beam.
Safeguard.
Fire Blast.

Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.

Move Tutor:
Endure.



Altaria
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Altaria [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).

Type:Dragon/Flying.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure, Cloud Nine
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Unlocked) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 80
Base Rank Total: 19
Size Class: 2
Weight Class: 2


Mega:
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Mega Stats:
HP: 100
Atk: 5 (+)
Def: 3 (-)
SpA: 4
SpD: 4
Spe: 80
Base Rank Total: 22
Size Class: 3
Weight Class: 2

Mega Typing:
Dragon/Fairy.
Dragon: Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Mega Ability:
Pixilate: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

EC: 6/6
MC: 1
AC: 5/5

Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
Refresh.
Sky Attack.
Pluck.
Disarming Voice.
Dragon Breath.

TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Rest.
Sleep Talk.
Dream Eater.
Protect.
Swagger.
Fire Blast.
Sunny Day.
Earthquake.
Fly.
Frustration.
Toxic.
Hidden Power (Electric).
Dragon Claw.

Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.

Move Tutor:
Endure.

Chansey
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Chansey [Ririka] (F)
Nature: Brave (plus attack, minus speed)

Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Natural Cure, Serene Grace, Healer.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Healer: (Unlocked) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats
HP: 145
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 5/9
MC: 0
AC: 5/5

Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.
Double-Edge.
Defense Curl.
Growl.
Tail Whip.
Double-Slap.
Soft-Boiled.
Bestow.
Minimize.
Sing.

TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Secret Power.
Protect.
Return.
Frustration.
Rest.
Sleep Talk.
Psychic.
Grass Knot.
Round.
Echoed Voice.
Fling.
Rock Slide.
Wild Charge.
Giga Impact.

Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.

Azurill.
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Neptune [Azurill] (M)

Nature: Brave (+Atk, -Spe)
Type: Normal/Fairy
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent).
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.

Stats
HP: 90
Attack: Rank 2 (+)
Defense: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 2/9
MC: 1
AC: 2/5

Moves:

Level-Up:
Splash.
Water Gun.
Tail Whip.
Water Sport.
Bubble.
Charm.
Bubble Beam.
Helping Hand.
Slam.
Bounce.

TM:
Protect.
Facade.
Return.
Frustration
Sleep Talk.
Rest.
Toxic.
Confide.

Egg:
Camouflage.
Copycat.
Encore.
Soak.
Refresh.

Horsea
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Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)

Type: Water
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
AC: 3/5

Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
Agility.

TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.
Scald.
Secret Power.
Sleep Talk.
Rest.

Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.

Skrelp
skrelp.png

Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)

Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/6
AC: 3/5
MC: 1

Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.
Double Team.
Sludge Bomb.

TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.
Scald.
Round.
Swagger.
Double Team.
Substitute.

Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.
 
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These are the 6 pokemon Rose left at Professor Oak's lab before she went missing. After she went missing, they were put under the care of her sister, Lily.

Charmander

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Agni the Charmander (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Blaze, Solar Power (Locked)
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13).
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP:
90
Atk: Rank 3+
Def: Rank 1-
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Scratch
Leer
Growl
Rage
Ember
Smokescreen
Dragon Rage
Metal Claw
Scary Face
Fire Fang

Egg
Ancient Power
Dragon Dance
Focus Punch
Outrage
Beat Up

TM/HM
Protect
Substitute
Double Team
Dragon Claw
Rock Smash


Deino
663.png

Hades the Deino (M)
Nature: Mild (+Sp. Atk, -Def)
Type: Dark/Dragon
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 -
SpA: Rank 3 +
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0

Attacks:
Level-Up Moves:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Egg Moves:
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang

TM Moves:
Double Team
Work Up
Thunder Wave
Dragon Tail
Protect


Gible
448.png

Laureen the Gible (F)
Type: Ground/Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities: Sand Veil/Rough Skin (Locked)
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Nature:
Mild(+Spa, -Def)

Stats:
HP:
90
Atk: 3
Def: 1(-)
SpA: 3(+)
SpD: 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0
MC: 0
AC: 0



Moves:
Level-Up Moves:
Tackle.
Sand Attack.
Dragon Rage.
Sandstorm.
Take Down.
Sand Tomb.
Slash.

TM Moves:
Aerial Ace.
Toxic.
Sleep Talk.
Hone Claws.
Shadow Claw.

Egg Moves:
Dragon Breath.
Double Edge.
Mud Shot.
Iron Head.
Thrash.

Aerodactyl
142.png

Sofia the Aerodactyl (F)
Nature: Adamant (plus attack, minus special attack)
Type: Rock/Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Rock Head/Pressure/Unnerve (Locked)
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
AC: 0

Attacks:
Level-Up Moves:
Iron Head.
Ice Fang.
Fire Fang.
Thunder Fang.
Wing Attack.
Supersonic.
Bite.
Scary Face.
Roar.
Agility.
Ancient Power.

TM Moves:
Protect.
Toxic.
Taunt.
Façade.
Fly.

Egg Moves:
Wide Guard.
Roost.
Dragon Breath.
Pursuit.
Assurance.

Eevee
133.png

Ichigo the Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0
MC: 0
AC: 0

Moves:
Level-Up Moves:
Helping Hand.
Growl.
Tackle.
Tail Whip.
Sand Attack.
Baby Doll Eyes.
Swift.
Quick Attack.
Bite.
Refresh.
Covet.
Take Down.

TM Moves:
Protect.
Toxic.
Dig.
Façade.
Sleep Talk.

Egg Moves:
Endure.
Flail.
Synchronoise.
Yawn.
Stored Power.

Absol
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Dark the Absol (M)

Type: Dark
Dark STAB; Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW ability, LOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

AC: 1
MC: 0

Moves:
Level-Up Moves:
Perish Song.
Me First.
Razor Wind.
Detect.
Taunt.
Future Sight.
Scratch.
Feint.
Leer.
Quick Attack.
Pursuit.
Bite.
Double Team.
Slash.
Swords Dance.

TM Moves:
Protect.
Rock Slide.
Substitute.
Will-o-wisp.
Façade.
Aerial Ace.

Egg Moves:
Megahorn.
Double-Edge.
Play Rough.
Zen Headbutt.
Sucker Punch.
 
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